Log for #openttdcoop on 10th December 2012:
Times are UTC Toggle Colours
00:08:31  <PublicServer> <mfb> gn
00:08:32  <PublicServer> <V453000> cya
00:08:38  <PublicServer> *** mfb has left the game (leaving)
00:08:39  <PublicServer> *** Game paused (number of players)
00:08:45  <V453000> ooh
00:08:49  <V453000> !unpause
00:08:49  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
00:08:51  <PublicServer> *** Game unpaused (number of players)
00:09:44  <mfb-> :p
00:09:49  *** mfb- has quit IRC
00:09:57  <PublicServer> <V453000> connections missing :)
00:28:58  <PublicServer> <Sturmi> good night
00:29:02  <PublicServer> *** Sturmi has left the game (leaving)
00:29:31  <V453000> byez
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00:32:36  <V453000> !auto
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02:04:55  <bootmii> !passwod
02:06:14  <bootmii> !password
02:06:14  <PublicServer> bootmii: unsaid
02:06:30  <bootmii> !password
02:06:30  <bootmii> !help
02:06:30  <PublicServer> bootmii: unsaid
02:06:30  <PublicServer> bootmii:
02:07:31  <PublicServer> *** Game still paused (number of players)
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02:07:40  <PublicServer> *** Player has changed his/her name to David
02:10:24  <PublicServer> <David> someone else come in!!!
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03:52:23  <bootmii> !password
03:52:23  <PublicServer> bootmii: unsaid
03:52:49  <PublicServer> *** Game still paused (number of players)
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11:27:55  <PublicServer> *** Game still paused (number of players)
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11:29:05  <PublicServer> <XeryusTC> stoopid server
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13:55:36  <andrew2> !password
13:55:37  <PublicServer> andrew2: batons
13:56:22  <PublicServer> *** Game still paused (number of players)
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13:56:52  <PublicServer> <V453000> hello
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13:57:16  <PublicServer> <andre> hello
13:57:40  <andrew2> just visiting to see how things go n' stuff.
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14:58:36  <Tray> mumble for gpl's sake?
14:58:42  <Tray> !password
14:58:42  <PublicServer> Tray: brutes
14:59:20  <PublicServer> *** Game still paused (number of players)
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15:10:58  <V453000> !password
15:10:59  <PublicServer> V453000: brutes
15:11:10  <PublicServer> *** Game still paused (number of players)
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15:25:21  *** Maraxus has joined #openttdcoop
15:25:52  <Maraxus> !password
15:25:52  <PublicServer> Maraxus: brutes
15:26:04  <PublicServer> *** Game still paused (number of players)
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15:26:10  <PublicServer> <Maraxus> hi
15:26:52  <PublicServer> <V453000> hi hi
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16:05:26  <PublicServer> <Maraxus> i'm off - cu later
16:05:36  <PublicServer> *** Maraxus has left the game (leaving)
16:05:36  <PublicServer> *** Game paused (number of players)
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16:13:13  <PublicServer> *** Game still paused (number of players)
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16:13:19  <PublicServer> <XeryusTC> boo
16:13:33  <PublicServer> <V453000> moo
16:17:32  <PublicServer> <XeryusTC> nice, ottd's cpu usage is jumping up and down :o
16:18:15  <PublicServer> <V453000> yeah between 3 and 4 % :)
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16:42:05  <andrew2> !password
16:42:05  <PublicServer> andrew2: boding
16:42:16  <andrew2> aloha
16:42:16  <PublicServer> *** andre joined the game
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17:14:25  <Tray> !password
17:14:25  <PublicServer> Tray: florid
17:14:38  <PublicServer> *** Tray joined the game
17:20:23  <PublicServer> <Tray> the game is running quiete bad for only 1k trains, is something wrong with my pc?
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17:22:10  <PublicServer> <V453000> it is completely okay for me
17:22:20  <PublicServer> <V453000> so I guess there is something on your side
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17:22:35  <PublicServer> <Tray> I don't like this ):
17:22:39  <PublicServer> <V453000> well completely okay ... appropriate for 1k
17:22:53  <Sturmi> !password
17:22:53  <PublicServer> Sturmi: stupor
17:23:25  <PublicServer> *** Sturmi joined the game
17:23:27  <PublicServer> <V453000> the server could be having a few slowdowns actually
17:23:29  <PublicServer> <Sturmi> hey
17:23:31  <PublicServer> <V453000> hi
17:23:39  <V453000> !server_Status
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17:25:22  <V453000> !server_status
17:25:22  <PublicServer> V453000:  17:25:54 up 613 days,  9:48,  0 users,  load average: 1.22, 0.76, 0.66
17:25:22  <PublicServer> V453000: Cpu(s): 39.5%us,  8.8%sy,  3.5%ni, 46.9%id,  1.2%wa,  0.0%hi,  0.1%si,  0.0%st
17:25:23  <PublicServer> V453000:  9545 openttd   30  10  179m  37m 3152 R   82  1.9 759:41.18 ./publicserver -c o
17:25:28  <V453000> hm
17:27:04  <PublicServer> <XeryusTC> back
17:27:49  <V453000> !server_status
17:27:49  <PublicServer> V453000:  17:28:22 up 613 days,  9:50,  0 users,  load average: 0.45, 0.64, 0.62
17:27:50  <PublicServer> V453000: Cpu(s): 39.5%us,  8.8%sy,  3.5%ni, 46.9%id,  1.2%wa,  0.0%hi,  0.1%si,  0.0%st
17:27:50  <PublicServer> V453000:  9545 openttd   30  10  179m  37m 3152 R   27  1.9 761:18.82 ./publicserver -c o
17:27:59  <V453000> !server_status
17:28:00  <PublicServer> V453000:  17:28:32 up 613 days,  9:51,  0 users,  load average: 0.67, 0.69, 0.63
17:28:00  <PublicServer> V453000: Cpu(s): 39.5%us,  8.8%sy,  3.5%ni, 46.9%id,  1.2%wa,  0.0%hi,  0.1%si,  0.0%st
17:28:01  <PublicServer> V453000:  9545 openttd   30  10  179m  37m 3152 R   86  1.9 761:25.88 ./publicserver -c o
17:29:19  <PublicServer> <XeryusTC> why is everyone so lazy with the pbs shift joiners?
17:29:45  <PublicServer> <Tray> shift joiner? What do you mean?
17:29:55  <PublicServer> <XeryusTC> see !this
17:30:13  <PublicServer> <Tray> o:
17:30:16  <PublicServer> <V453000> idk how did that one but why the hell not as a temporary solution
17:30:18  <PublicServer> <Tray> looks ugly
17:30:28  <PublicServer> <V453000> how/who
17:30:56  <PublicServer> <XeryusTC> V453000: temporary ok, but i've seen it in loads of places this game where it was far from temporary
17:31:18  <PublicServer> <V453000> it breaks = rebuild?
17:31:24  <PublicServer> <V453000> problem is?
17:31:38  <PublicServer> <XeryusTC> it should not be done if it is something permanent
17:31:44  <PublicServer> <XeryusTC> something regarding building standards
17:31:47  <PublicServer> <V453000> if it works by that point?
17:32:05  <PublicServer> <V453000> it is temporary for a) as long as it works, or b) until someone "finishes" it
17:32:27  <PublicServer> <XeryusTC> if someone thinks he is finished and leaves/starts working on something else it stops being temp
17:32:41  <PublicServer> <V453000> if it works, it stays
17:32:43  <PublicServer> <V453000> makes sense to me
17:33:06  <PublicServer> <XeryusTC> so you're happy if illegal immigrants come in, replace you at your work and work for less?
17:33:21  <PublicServer> <V453000> unrelated 100%
17:33:28  <PublicServer> <V453000> here things work Y/N
17:33:30  <PublicServer> <Tray> and actually:
17:33:32  <PublicServer> <Tray> yes
17:33:39  <PublicServer> <V453000> if it doesnt jam, what is the problem
17:33:57  <PublicServer> <Tray> I like guys comming over here
17:34:47  <PublicServer> <XeryusTC> analogies, google it
17:34:50  <PublicServer> <V453000> we are talking about the game not about immigrants
17:34:57  <PublicServer> <XeryusTC> also, there used to be something like building standards
17:35:15  <PublicServer> <V453000> nobody says this is a standard
17:35:25  <PublicServer> <XeryusTC> it will be in a couple of weeks...
17:35:35  <PublicServer> <V453000> but rebuilding stuff "just because " instead of "fixing" broken stuff, is wrong
17:35:53  <PublicServer> <V453000> you usually do this because there are other more urgent places on the network which need attention
17:36:07  <PublicServer> <V453000> if this "temp" place works, why would you fix it
17:36:09  <PublicServer> <XeryusTC> how is it wrong?
17:36:36  <PublicServer> <XeryusTC> so if your roof is leaking you just place a bucket down because the temp fix also stops your floor being wet?
17:36:42  <PublicServer> <XeryusTC> and dont calll the landlord to fix it
17:36:49  <PublicServer> <V453000> I wont even reply to real life comparisons
17:37:01  <PublicServer> <XeryusTC> no, because your argument is dumb
17:37:07  <PublicServer> <V453000> right
17:37:10  <PublicServer> <XeryusTC> and you might realise it is so
17:37:33  <PublicServer> <V453000> so you will now go and double every single bridge, because that is correct building standard
17:37:39  <PublicServer> <Tray> I agree with V, because in my opinion chaos is exactly for it: everybody can do dumb things until someone cares to fix it
17:37:50  <PublicServer> <V453000> not just chaos, even anywher else
17:38:00  <PublicServer> <V453000> many SLHs have single bridges
17:38:02  <PublicServer> <V453000> if it works, why not
17:38:08  <PublicServer> <V453000> exactly the same case
17:38:12  <PublicServer> <XeryusTC> chaos doesnt mean we should drop all standards and circle jerk about the crappy networks we build
17:38:14  <PublicServer> <Tray> so it's very good for new poeple to join the community not caring for anything
17:38:26  <PublicServer> <V453000> this isnt about chaos at all
17:38:41  <PublicServer> <XeryusTC> you said that chaos justifies building stupid shit
17:38:47  <PublicServer> <V453000> I didnt
17:39:09  <PublicServer> <XeryusTC> tray did
17:39:33  <PublicServer> <V453000> the general logic is, if you are rebuilding or improving something, it is because there is a problem - jamming trains
17:39:51  <PublicServer> <Tray> I think there's a difference bewteen stupid and simple but yeah I did.
17:39:55  <PublicServer> <XeryusTC> and if you are rebuilding you might as well take an extra minute and do it proper
17:40:05  <PublicServer> <V453000> nobody is going to build a PBS 3->2 on a serious hub from the start
17:40:11  <PublicServer> <V453000> or it will get rebuilt soon because it will jam
17:40:31  <PublicServer> <V453000> yes, or you can spend the minute(s) in a spot where it is actually necessary
17:41:00  <PublicServer> <XeryusTC> or futureproof so you dont have to revisit the area and spend double the time working on it
17:41:15  <PublicServer> <V453000> nuking 5 tiles is double time?
17:41:21  <PublicServer> <V453000> ok
17:41:28  <PublicServer> <XeryusTC> you build this, then you need to rebuild it
17:41:35  <PublicServer> <XeryusTC> might as well do it proper right away and save time
17:41:39  <PublicServer> <V453000> you build this in 5 seconds
17:41:57  <PublicServer> <V453000> nobody is forcing you to build quick solutions like this?
17:42:07  <PublicServer> <XeryusTC> which makes it smell of laziness even more
17:42:19  <PublicServer> <V453000> who gives a shit if it works at that time
17:42:37  <PublicServer> <XeryusTC> i do, and so should you
17:42:47  <PublicServer> <XeryusTC> people should be thought to build proper
17:42:57  <PublicServer> <V453000> I think there is a difference between fixing things and following rules blindly
17:42:59  <PublicServer> <V453000> same with CL things
17:43:03  <PublicServer> <V453000> if a short CL works, why not
17:43:05  <PublicServer> <XeryusTC> now it is this, next time it is an entire LLLxRRR hub and then you'll scream
17:43:23  <PublicServer> <V453000> proper = working in my eyes, no matter how it is done
17:43:25  <PublicServer> <XeryusTC> and yet you insist on syncing :/
17:44:27  <PublicServer> <V453000> idk what is your problem
17:44:37  <PublicServer> <V453000> people build simple stuff and it works
17:44:54  <PublicServer> <XeryusTC> until even a bit of traffic comes along
17:45:20  <PublicServer> <V453000> apparently there is low enough traffic for now to make it work
17:45:26  <PublicServer> <V453000> -> no problem
17:45:32  <PublicServer> <XeryusTC> key words being for now
17:45:43  <PublicServer> <V453000> yes, so when the now expires we can rebuild it
17:45:54  <PublicServer> <V453000> for the reason that it stopped working
17:46:04  <PublicServer> <V453000> not for the reason that a code or rule tells us to
17:46:18  <PublicServer> <XeryusTC> or you can plan ahead just more than 15 seconds
17:46:28  <PublicServer> <XeryusTC> and stop a headache when the line is under full load
17:46:30  <PublicServer> <V453000> yes, you can
17:46:32  <PublicServer> <V453000> you dont have to
17:47:02  <PublicServer> <XeryusTC> i like my life being easy, and if it means spending the 30s extra now instead of 5 mins in the future then that is way better
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17:47:14  <PublicServer> <XeryusTC> but hey, maybe i just like being optimally lazy
17:47:20  <PublicServer> <V453000> some people have more fun doing the other way, your pick
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17:47:58  <PublicServer> <XeryusTC> no one likes cleaning up someone else's mess
17:48:16  <PublicServer> <V453000> thats new to me
17:48:38  <PublicServer> <V453000> expanding stuff tends to be quite favourite here
17:48:42  <PublicServer> <XeryusTC> maybe that is because you never had parents?
17:48:45  <PublicServer> <V453000> regardless who built it originally
17:48:55  <PublicServer> <XeryusTC> expanding yess, cleaning up a mess no
17:49:01  <PublicServer> <V453000> what the fuck does that have to do with parents
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17:49:19  <PublicServer> <V453000> it is improving throughput, thus expanding
17:49:25  <PublicServer> <XeryusTC> if you had any then you'd have known that they cleanup all your mess when you were little
17:49:39  <PublicServer> <V453000> which is unrelated to playing a game
17:49:41  <PublicServer> <V453000> move on
17:50:07  <PublicServer> <V453000> people are generally having fun playing the game and building things
17:50:10  <PublicServer> <V453000> idk if you dont
17:50:36  <PublicServer> <V453000> and since fixing stuff and expanding is about 90% of our game time, well ... you know the answer what I think about that
17:50:44  <PublicServer> <XeryusTC> well, maybe you should realise that cleanup up after everyone is not fun for some people
17:50:55  <PublicServer> <V453000> then the some people wont do it?
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17:51:03  <PublicServer> <V453000> nobody is forced to do anything
17:51:05  <PublicServer> <XeryusTC> if it is just for a stupid reason because someone didnt want to spend the extra minute
17:51:47  <PublicServer> <V453000> I either want to play the game or I dont, if I do I expand anywhere regardless who built it or caused the "mess"
17:52:33  <PublicServer> <V453000> and im not sure if "omg this is too messy I dont expand this" approach is very constructive
17:52:43  <PublicServer> <V453000> which is basically what you are saying
17:52:53  <PublicServer> <XeryusTC> :/
17:53:19  <PublicServer> <XeryusTC> are you even listening? I am saying that people should do things proper so we dont have to spend time on the same thing twice
17:53:31  <PublicServer> <XeryusTC> if people want to expand they should do it properly
17:53:38  <PublicServer> <XeryusTC> not just a half baked job like this
17:53:45  <PublicServer> <XeryusTC> especially not if they do it all the time
17:53:52  <PublicServer> <V453000> and im saying that any solution which solves the situation is fine with me
17:53:53  <PublicServer> <XeryusTC> this isnt the first time i've seen this construction in this game
17:54:24  <PublicServer> <XeryusTC> so you are fine with just pbs x's everywhere, because they solve almost every problem in ottd
17:54:31  <PublicServer> <XeryusTC> in some cases not just very well
17:54:33  <PublicServer> <XeryusTC> like here
17:54:35  <PublicServer> <V453000> they dont solve anything under traffic
17:54:49  <PublicServer> <V453000> here isnt traffic, so I am 100% fine with it
17:55:59  <PublicServer> <XeryusTC> so ifjust a few more trains came along and it breaks you dont mind fixing it after someone else could've done the job properly
17:56:09  <PublicServer> <V453000> obviously not?
17:56:17  <PublicServer> <XeryusTC> i dunno, but cleaning up someone else's meess all of the time isnt my idea of fun
17:56:35  <PublicServer> <XeryusTC> especially if it is easily avoidable
17:56:37  <PublicServer> <V453000> too bad
17:56:47  <PublicServer> <XeryusTC> with, what, a technique that has been standard for 5+ years?
17:56:53  <PublicServer> <V453000> im not forcing people to do anything if their solution works
17:57:23  <PublicServer> <XeryusTC> it works for just a little bit though
17:57:23  <PublicServer> <V453000> because works Y/N is arguably the best definition of acceptable/unacceptable
17:57:30  <PublicServer> <XeryusTC> it stops working a long way before the line is full
17:57:33  <PublicServer> <V453000> who gives a shit, their solution is appropriate
17:57:59  <PublicServer> <XeryusTC> no it is not
17:58:09  <PublicServer> <V453000> for example in this case a TON of trains goes to the nest, it is to be expected that this merger does not even need to be proper
17:58:19  <PublicServer> <V453000> yes, not for you, I dont care
17:58:51  <PublicServer> <XeryusTC> you should though, or do you not care about any kind of building standard anymore?
17:59:09  <PublicServer> <V453000> building standard and appropriate solution are two different things
17:59:16  <PublicServer> <XeryusTC> no they arent
17:59:32  <PublicServer> <V453000> you dont need to have everything follow all rules everywhere
18:00:02  <PublicServer> <V453000> and as I say all the time, every rule needs to have a reason in that specific case of usage; which is whether it works or not
18:00:05  <PublicServer> <XeryusTC> no you dont, but it would be nice if you would prefent the ml from jamming for unecessary reasons
18:00:20  <PublicServer> <V453000> IS the MLjamming here?
18:00:22  <PublicServer> <V453000> is it?
18:00:24  <PublicServer> <XeryusTC> not yet
18:00:30  <PublicServer> <V453000> good
18:00:32  <PublicServer> <XeryusTC> you need to learn to look into the future
18:00:46  <PublicServer> <V453000> you can break anything anywhere on the network
18:00:49  <PublicServer> <V453000> regardless how proper it is
18:00:55  <PublicServer> <XeryusTC> yes you can
18:01:01  <PublicServer> <XeryusTC> but this breaks before it should
18:01:07  <PublicServer> <V453000> and should is defined by you
18:01:39  <PublicServer> <XeryusTC> that is what waranties are for, they guarantee that stuff doesnt break before a certain point of time, and so do proper choosers
18:01:40  <PublicServer> <V453000> so technically where this should ultimately lead is that you would create a building standard of the ultimately best merger which should be cloned everywhere
18:01:51  <PublicServer> <V453000> yes, this is a game, no warranties
18:02:09  <PublicServer> <V453000> people come and build a network, they dont sell anything to anyone
18:02:15  <PublicServer> <XeryusTC> there is no best in ottd, there is just better and plain stupid
18:03:18  <PublicServer> <XeryusTC> software, also comes with a waranty ;)
18:03:32  <PublicServer> <V453000> how is this related to software selling
18:03:38  <PublicServer> <V453000> or even freeware who cares
18:03:58  <PublicServer> <XeryusTC> not everything that has a waranty has been sold
18:04:08  <PublicServer> <V453000> do you want a warranty signed with blood from people for building a merger that it will work for 2 seconds or more?
18:04:10  <PublicServer> <XeryusTC> or even a notice that it has no waranty
18:04:32  <PublicServer> <XeryusTC> no, i want people to not make stupid constructions
18:04:39  <PublicServer> <XeryusTC> are you honestly saying that you like stuff like this?
18:04:45  <PublicServer> <V453000> and people want you to not make stupid conclusions apparently
18:04:56  <PublicServer> <XeryusTC> and if we'd see it everywhere that you would just shrug and let it happen?
18:04:58  <PublicServer> <V453000> yes, I like any solution which makes sense and is operational
18:05:18  <PublicServer> <V453000> you simply cant see this everywhere because it doesnt work in large scale
18:05:24  <PublicServer> <V453000> it works here, fine with me
18:05:46  <PublicServer> <V453000> that is about the same as rebuilding a station to roro just because someone said that terminus is bad, regardless whether it works or not
18:06:00  <PublicServer> <XeryusTC> but if people build this by default instead of doing everything right on the first try then you spend half your game just fixing the same thing over and over
18:06:44  <PublicServer> <XeryusTC> i have been around a lot longer than you, and have seen it happen a couple of times, and everytime we iterated the standard to stop it from happening
18:06:58  <PublicServer> <XeryusTC> that you havent seen it and dont understand why doesnt mean we shouldnt just abandon it
18:07:08  <PublicServer> <XeryusTC> or should it?
18:10:00  <V453000> I dont see how are your arguments related
18:10:03  <V453000> it works, im fine with it, done
18:11:06  <PublicServer> <XeryusTC> it works for now, and it stops working before it should
18:11:16  <PublicServer> <XeryusTC> maybe you should really learn to look to the future
18:13:00  <XeryusTC> !rcon set town_growth_rate
18:13:01  <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '1' (min: 0, max: 4)
18:13:04  <XeryusTC> !rcon set town_growth_rate 0
18:14:03  <V453000> and you should learn to stop looking in the past
18:14:24  <PublicServer> <XeryusTC> and not learn from experience?
18:14:45  <V453000> no, and learn from our experience
18:15:04  <PublicServer> <XeryusTC> idk, your judgement seems pretty crappy atm
18:15:07  <V453000> that you have been playing for X years doesnt mean 80% people who play today dont know more than you do, and it shows.
18:16:03  <PublicServer> <XeryusTC> maybe it does, maybe this is the part of the experience that i've got and you dont
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18:16:45  <PublicServer> <XeryusTC> if you make a proper decision then i go along with it
18:16:51  <PublicServer> <XeryusTC> however, this is a piece of crap build
18:17:17  <V453000> and our definition of acceptability is works y/n
18:17:27  <V453000> with this I end this conversation, I have guests.
18:17:37  <PublicServer> <XeryusTC> "works for now" is not good enough
18:18:20  <PublicServer> <XeryusTC> have fun :)
18:18:22  <V453000> then build how is nice for you.
18:18:29  <V453000> im not forcing people to do anything
18:19:26  <PublicServer> <Sturmi> i've built a new exit for bubble drop/pick... i hope it is good enough for you. Bye
18:19:32  <PublicServer> *** Sturmi has left the game (leaving)
18:20:28  <PublicServer> <XeryusTC> at least you leave signs that it should be improved, instead of just saying this is final :)
18:20:48  <Sturmi> nothing is ever final
18:21:01  <PublicServer> <XeryusTC> true, but you can see this isnt, and you say it :)
18:23:35  <XeryusTC> !rcon clients
18:23:36  <PublicServer> XeryusTC: Client #1  name: 'PublicServer'  company: 255  IP: server
18:23:36  <PublicServer> XeryusTC: Client #208  name: 'V453000'  company: 1  IP:
18:23:36  <PublicServer> XeryusTC: Client #211  name: 'XeryusTC'  company: 1  IP:
18:23:40  <XeryusTC> !rcon move 208 255
18:23:40  <PublicServer> XeryusTC: ‎*** V453000 has joined spectators
18:23:41  <PublicServer> *** Game paused (number of players)
18:23:57  <PublicServer> *** XeryusTC has left the game (connection lost)
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18:49:59  *** ChanServ sets mode: +o mfb-
18:50:05  <mfb-> hi
18:50:37  <PublicServer> *** Game still paused (number of players)
18:50:38  <PublicServer> *** mfb joined the game
18:50:54  <PublicServer> <mfb> WTF
18:52:06  <mfb-> !unpause
18:52:06  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
18:52:08  <PublicServer> *** Game unpaused (number of players)
18:52:33  <mfb-> !auto
18:52:33  <PublicServer> *** mfb- has enabled autopause mode.
18:52:35  <PublicServer> *** Game paused (number of players)
18:53:13  <mfb-> !unpause
18:53:14  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
18:53:15  <PublicServer> *** Game unpaused (number of players)
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18:55:48  <mfb-> !auto
18:55:48  <PublicServer> *** mfb- has enabled autopause mode.
18:55:50  <PublicServer> *** Game paused (number of players)
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19:22:14  <Kalaidos> !password
19:22:14  <PublicServer> Kalaidos: canary
19:22:24  <PublicServer> *** Game still paused (number of players)
19:22:24  <PublicServer> *** Game unpaused (number of players)
19:22:24  <PublicServer> *** Kalaidos joined the game
19:24:51  <Sturmi> !password
19:24:51  <PublicServer> Sturmi: canary
19:25:13  <PublicServer> *** Sturmi joined the game
19:25:44  <PublicServer> <Sturmi> hi
19:25:47  <PublicServer> <Kalaidos> Hi
19:34:59  <PublicServer> <Kalaidos> what has happened at Overthill?
19:35:46  <PublicServer> <Kalaidos> whatever it is, it has jammed the entire Bubble Beer Road
19:35:56  <PublicServer> <Sturmi> the overflow deadlocked
19:36:16  <PublicServer> <Sturmi> mfb are you here?
19:36:43  <PublicServer> <mfb> oh
19:36:53  <PublicServer> <Kalaidos> I don't dare touching it : o
19:37:12  <PublicServer> <mfb> I get way too many lost trains somehow
19:37:49  <PublicServer> <mfb> the SL is designed for S L trains
19:37:51  <PublicServer> <Sturmi> hm, i've sent you some from sugar drop
19:37:58  <PublicServer> <mfb> not for two MLs trying to join^
19:38:04  <PublicServer> <Sturmi> :D
19:38:30  <PublicServer> <mfb> there, that cannot block, but it is slow
19:45:07  <PublicServer> <Kalaidos> I get quite a few missing trains making a U-turn at SLH Doria
19:46:25  <PublicServer> <mfb> wtf is wrong with our network
19:46:31  <PublicServer> <mfb> hmm
19:46:31  <PublicServer> <Sturmi> cola trains?
19:46:33  <PublicServer> <Kalaidos> yeah
19:46:35  <PublicServer> <mfb> trains try to turn around at the SLH
19:46:41  <PublicServer> <mfb> plastic as well
19:46:43  <PublicServer> <Sturmi> just saw one too
19:46:45  <PublicServer> <Kalaidos> also one to toffe drop I belive
19:46:47  <PublicServer> <Sturmi> weird shit
19:46:49  <PublicServer> <Kalaidos> *toffee
19:48:12  <PublicServer> <Sturmi> railtype is okay between toffee & bubbles
19:49:54  <PublicServer> <mfb> many slug nest trains there
19:50:00  <PublicServer> <mfb> which are missing in slug nest
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19:51:13  <LoPo> hi
19:51:18  <PublicServer> <Kalaidos> Hi
19:53:12  <PublicServer> <mfb> ah they want to switch lines
19:53:14  <PublicServer> <Kalaidos> Now I caught a train coming from Bubble Drop going to Prudhall
19:53:36  <PublicServer> <mfb> oops
19:53:39  <PublicServer> <Kalaidos> I'm not sure why that train would ever need to make a turn at that slh
19:53:45  <PublicServer> <mfb> at least this will solve the jamming problem
19:54:43  <PublicServer> <Sturmi> your problem should be solved, kaleidos
19:56:35  <PublicServer> <mfb> jam :D
19:56:57  <PublicServer> <Kalaidos> where?
19:57:16  <PublicServer> <Sturmi> whole map?
19:57:35  <PublicServer> <mfb> just bubble/plastic area
19:57:55  <PublicServer> <mfb> I solved the SLH problem the hard way
19:58:01  <PublicServer> <mfb> pf-trap
19:58:07  <PublicServer> <mfb> trains might be lost elsewhere now
19:58:14  <PublicServer> <Kalaidos> : D
19:59:04  <PublicServer> <mfb> nice jam :/
19:59:39  <PublicServer> <mfb> ah I see
19:59:47  <PublicServer> <mfb> the issue is somewhere N
19:59:53  <PublicServer> <Kalaidos> the whole Bubble Beer Road might need a thrid line I fear
20:00:03  <PublicServer> <mfb> we have a serious network issue
20:00:21  <PublicServer> <Sturmi> speak out
20:00:27  <PublicServer> <mfb> not sure where yet
20:00:41  <PublicServer> <mfb> but it is related to slug area
20:01:20  <PublicServer> <mfb> hmm wtf
20:01:34  <PublicServer> <Sturmi> your clutter looks kinda... cluttered
20:01:40  <PublicServer> <mfb> trains refuse to take a line which works
20:01:50  <PublicServer> <mfb> well, massive ML jam
20:02:02  <PublicServer> <mfb> so trains cannot exit
20:02:16  <PublicServer> <Kalaidos> atleast they don't seem to be doing U-turns at Doria anymore
20:02:26  <PublicServer> <Kalaidos> oh
20:02:28  <PublicServer> <Kalaidos> ..they still do.
20:02:42  <PublicServer> <Kalaidos> Toffee Drop again
20:03:49  <PublicServer> <Kalaidos> mhm
20:03:50  <PublicServer> <Kalaidos> or not
20:04:16  <PublicServer> <mfb> no idea why
20:04:22  <PublicServer> <mfb> the other line is fine
20:07:28  <PublicServer> <mfb> nice, clutter works again
20:08:03  <PublicServer> <Sturmi> i only see a slideshow of standing trains
20:08:13  <PublicServer> <mfb> :D
20:08:23  <PublicServer> <Sturmi> est. 3 frames per sec
20:08:33  <PublicServer> <Kalaidos> I only see rails going everywhere @_@
20:08:43  <PublicServer> <Sturmi> no, 3 seconds per frame seems more correct
20:09:21  <PublicServer> <Sturmi> cya later
20:09:24  <PublicServer> <Kalaidos> bye
20:09:26  <PublicServer> *** Sturmi has left the game (leaving)
20:09:30  <PublicServer> <mfb> cu
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20:16:20  <PublicServer> <V453000> hai
20:16:30  <PublicServer> *** V453000 has joined company #1
20:16:32  <PublicServer> <mfb> hi
20:16:38  <PublicServer> <mfb> V: snake nest has some problem
20:16:46  <PublicServer> <mfb> see pf-trap in BBH xavier
20:16:56  <PublicServer> <mfb> without that trap, trains hate the inner line
20:16:58  <PublicServer> <V453000> hm
20:17:00  <PublicServer> <V453000> probably some missing connection
20:17:10  <PublicServer> <mfb> they hate it so much they try to switch lines in SL clutter
20:17:10  <PublicServer> <V453000> is quite likely
20:17:28  <PublicServer> <V453000> I have it
20:17:38  <PublicServer> <V453000> ok nvm
20:17:40  <PublicServer> <mfb> and there is a "turn around" connection
20:17:50  <PublicServer> <V453000> that was Gunfingwell Woods train
20:18:20  <PublicServer> <V453000> ah right
20:18:22  <PublicServer> <V453000> that is there
20:18:57  <PublicServer> <V453000> I think there was a wrong signal
20:19:07  <PublicServer> <mfb> I saw fenningbury woods/mines
20:19:17  <PublicServer> <mfb> some denningstone trains as well
20:19:24  <PublicServer> <V453000> strange
20:19:26  <PublicServer> <mfb> maybe other stations
20:19:44  <PublicServer> <mfb> if you disconnect the pf-trap, you can see the problem at 3->2+2
20:19:55  <PublicServer> <V453000> lets see
20:20:01  <PublicServer> <mfb> they always prefer the western line then
20:20:02  <Sturmi2> !password
20:20:02  <PublicServer> Sturmi2: lilies
20:20:23  <PublicServer> *** Sturmi joined the game
20:20:25  <PublicServer> <mfb> there
20:20:32  <PublicServer> <V453000> well its PBS
20:20:39  <PublicServer> <V453000> that can fail to choose real easily
20:20:45  <PublicServer> <V453000> even if there are correct paths
20:20:59  <PublicServer> <mfb> well, it is just a demonstration of the problem
20:21:05  <PublicServer> <V453000> lets try with block
20:21:11  <PublicServer> <mfb> it is the same issue without pbs as well
20:21:46  <PublicServer> <mfb> hmm
20:22:04  <PublicServer> <mfb> there
20:22:16  <PublicServer> <V453000> I see
20:22:30  <PublicServer> <V453000> lets see where it goes
20:22:52  <PublicServer> <mfb> fail :D
20:22:58  <PublicServer> <V453000> OOOH
20:22:58  <PublicServer> <V453000> ass
20:23:06  <PublicServer> <V453000> see !hidden
20:23:08  <PublicServer> <V453000> :D
20:23:18  <PublicServer> <mfb> ah
20:23:22  <PublicServer> <Sturmi> omg
20:23:24  <PublicServer> <V453000> that should do it
20:23:38  <PublicServer> <mfb> I doubt that it is the only problem
20:23:48  <PublicServer> <mfb> as I saw the same at other trains
20:23:48  <PublicServer> <V453000> that is possible
20:23:58  <PublicServer> <mfb> but for sure it is ONE problem
20:24:04  <PublicServer> <V453000> :D
20:24:42  <PublicServer> <V453000> I did it quite carefully so I think it should be okay
20:26:40  <PublicServer> <mfb> hmm looks good so far
20:26:59  <Maraxus> !password
20:26:59  <PublicServer> <V453000> I am pretty sure there are all connections but I will make a check
20:26:59  <PublicServer> Maraxus: lilies
20:27:14  <PublicServer> *** Maraxus joined the game
20:27:17  <PublicServer> <Maraxus> hi
20:27:23  <PublicServer> <mfb> there comes the one to break my SL :p
20:27:23  <PublicServer> <Kalaidos> Hi
20:27:25  <PublicServer> <mfb> hi
20:27:31  <PublicServer> <Sturmi> hai
20:27:38  <PublicServer> <Maraxus> i broke it?
20:27:44  <PublicServer> <mfb> indeed
20:27:46  <PublicServer> <mfb> you trapped all trains
20:28:00  <PublicServer> <Maraxus> in the depot?
20:28:02  <PublicServer> <mfb> right
20:31:36  <PublicServer> <Maraxus> seems to work now - I just couldn't think of a better solution at the time
20:31:50  <PublicServer> <mfb> the current setup cannot block
20:31:54  <PublicServer> <mfb> it is slower than the old one
20:32:13  <PublicServer> <mfb> which could block, but did not if the network operated properly
20:32:15  <PublicServer> <mfb> which it did not
20:32:17  <PublicServer> <mfb> :D
20:32:45  <PublicServer> <Maraxus> so we had a missing connection?
20:32:51  <PublicServer> <mfb> right
20:32:57  <PublicServer> <V453000> quick question, what is your opinion on !that ? I say let it be as long as it works, just like any other solution
20:33:15  <PublicServer> <mfb> same
20:33:25  <PublicServer> <V453000> good
20:33:27  <PublicServer> <mfb> traffic is so low, you could even merge it to one line
20:33:33  <PublicServer> <V453000> exactly
20:33:35  <PublicServer> <mfb> oh well
20:33:37  <PublicServer> <mfb> that is done
20:34:00  <PublicServer> <V453000> that is just to top it
20:34:14  <PublicServer> <V453000> I redid the choices more forcibly just to make it quickly work
20:34:16  <PublicServer> <V453000> works ~okay now
20:34:36  <PublicServer> <V453000> either way the question was about the pbs stuff :p
20:34:47  <PublicServer> <mfb> stop
20:34:49  <PublicServer> <V453000> rest of the choices is indeed really bad atm
20:34:52  <PublicServer> <mfb> we still have an error in snake nest
20:34:54  <PublicServer> <mfb> see train 771
20:35:00  <PublicServer> <mfb> I disconnected the pf-trap
20:35:10  <PublicServer> <mfb> and the train used the SL to switch lines
20:35:44  <PublicServer> <V453000> has access from all 4 lines :/
20:35:46  <PublicServer> <V453000> PLST1
20:35:52  <PublicServer> <mfb> wtf
20:36:03  <PublicServer> <mfb> went to the same line again
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20:36:22  <PublicServer> <mfb> red exit signal was enough penalty
20:37:06  <PublicServer> <mfb> same with train 612
20:38:13  <Gregor-PLNL> password
20:38:15  <PublicServer> <V453000> what station
20:38:17  <Gregor-PLNL> ah :)
20:38:20  <Gregor-PLNL> !password
20:38:20  <PublicServer> Gregor-PLNL: snarls
20:38:24  <Gregor-PLNL> evening :)
20:38:27  <PublicServer> <V453000> hi
20:38:31  <PublicServer> <mfb> hi
20:38:33  <PublicServer> <Sturmi> hoi
20:38:35  <PublicServer> <Maraxus> hi
20:38:57  <PublicServer> <V453000> hm that is PLST 1 as well
20:39:05  <PublicServer> *** GregorPLNL joined the game
20:39:21  <PublicServer> <mfb> nest PLST3 is problematic as well
20:39:31  <PublicServer> <mfb> train 864
20:40:17  <PublicServer> <V453000> has all connections again
20:40:21  <PublicServer> <V453000> the problem might be elsewhere
20:40:31  <PublicServer> <Sturmi> might be the snails?
20:40:41  <PublicServer> <V453000> :(
20:40:55  <PublicServer> <mfb> those are the same for all lines
20:41:30  <PublicServer> <mfb> following 611 now
20:42:17  <PublicServer> <mfb> I don't get it
20:42:23  <PublicServer> <V453000> me neither so far
20:42:35  <PublicServer> <Kalaidos> the problem still persists?
20:42:45  <PublicServer> <mfb> yeah
20:42:51  <PublicServer> <mfb> and it is not a pure connection problem
20:42:59  <PublicServer> <V453000> we need to find this without the trap I think
20:43:49  <PublicServer> <mfb> there, shorterconnection
20:44:03  <PublicServer> <mfb> and,.. fail again
20:45:26  <PublicServer> <V453000> please dont reconnect the trap
20:45:29  <PublicServer> <V453000> we wont find it that way
20:45:35  <PublicServer> <mfb> ok
20:45:41  <PublicServer> <mfb> I trap them at SLH
20:45:43  <PublicServer> <V453000> we need to force them on the path
20:45:45  <PublicServer> <V453000> as long as possible
20:45:47  <PublicServer> <V453000> then we find it
20:46:09  <PublicServer> <V453000> no
20:46:09  <PublicServer> <V453000> no traps
20:46:12  <PublicServer> <V453000> at all
20:46:19  <PublicServer> <V453000> let me try to find it
20:46:22  <PublicServer> <mfb> you send them all through the SLH
20:46:30  <PublicServer> <V453000> no I wont
20:46:32  <PublicServer> *** XeryusTC joined the game
20:46:36  <PublicServer> <V453000> will catch chem manually
20:46:46  *** OwenS has quit IRC
20:46:46  <PublicServer> <V453000> or at least the amount I need to find the issue
20:47:04  <PublicServer> <mfb> :D
20:47:18  <PublicServer> <V453000> following 777
20:47:36  <PublicServer> <mfb> then the others can get the trap
20:47:39  <PublicServer> <mfb> to keep the SL clean
20:47:42  <PublicServer> <V453000> for now yeah
20:47:48  <PublicServer> <mfb> fine
20:47:59  <PublicServer> <mfb> by the way the trap does the same as you manually did
20:48:05  <PublicServer> <mfb> just with all trains
20:48:11  <PublicServer> <mfb> it prevents them from leaving the SL
20:48:11  <PublicServer> <V453000> true actually
20:48:13  <PublicServer> <mfb> eh.. ML
20:48:27  <PublicServer> <mfb> so it does not harm
20:48:30  <PublicServer> <V453000> but this makes sure I know that the trains did fuck up
20:48:37  <PublicServer> <mfb> right
20:49:13  <PublicServer> <V453000> suspiciously successful so far
20:49:18  <PublicServer> <mfb> ok, feel free to disconnect the trap at clutter for testing purposes, but please connect it again afterwards ;)
20:50:37  <PublicServer> <V453000> the train arrived to PLST1 without any issues :d
20:50:43  <PublicServer> <mfb> :p
20:50:53  <PublicServer> <V453000> makes me assume there has to be something in your SL area
20:50:59  <PublicServer> <V453000> but I cant even imagine what could that be
20:51:17  <PublicServer> <mfb> well, I have a visible connection
20:51:23  <PublicServer> <mfb> but with heavy penalty
20:51:29  <PublicServer> <V453000> why do you have the trap there anyway
20:51:39  <PublicServer> <mfb> trains don't use the overflow otherwise
20:51:47  <PublicServer> <V453000> with 2ways?
20:51:50  <PublicServer> <mfb> they have to choose between different arrows (some as stations)
20:51:52  <PublicServer> <V453000> ah right
20:51:52  <PublicServer> <V453000> other stations
20:52:00  <PublicServer> <V453000> well
20:52:06  <PublicServer> <V453000> lets make that trap to the SL?
20:52:12  <PublicServer> <V453000> instead of back to ML
20:52:22  <PublicServer> <mfb> that would be better, sure
20:52:33  <PublicServer> <V453000> I -think- the penalties might be disregarded
20:52:39  <PublicServer> <mfb> there is some... space problem involved
20:52:41  <PublicServer> <V453000> something similar in the last pz
20:52:44  <PublicServer> <V453000> yeah
20:52:47  <PublicServer> <V453000> w can solve that somehow
20:53:25  <PublicServer> <V453000> :D
20:53:31  <PublicServer> <V453000> but
20:53:33  <PublicServer> <mfb> waiting bay is 2 tiles too short now
20:53:37  <PublicServer> <V453000> trains dont depot atm
20:53:40  <PublicServer> <V453000> ah bay
20:53:42  <PublicServer> <V453000> hmm
20:53:53  <PublicServer> <V453000> thats 4 :d
20:54:04  <PublicServer> <mfb> yeah
20:54:06  <PublicServer> <V453000> that
20:54:08  <PublicServer> <mfb> thought about that
20:54:54  <PublicServer> <V453000> yeah
20:55:04  <PublicServer> <V453000> this should do it
20:55:06  <PublicServer> <mfb> very nice
20:55:10  <PublicServer> <mfb> +quicker than before
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20:55:10  *** ChanServ sets mode: +v OwenS
20:55:16  <PublicServer> <V453000> lets see
20:55:18  <PublicServer> <mfb> ah
20:55:24  <PublicServer> <mfb> has a visible connection as well
20:55:26  <PublicServer> <V453000> looks fixed to me
20:55:36  <PublicServer> <V453000> PLST3 just didnt go to SL
20:55:38  <PublicServer> <mfb> via depot escape route
20:55:44  <PublicServer> <mfb> ok, better
20:56:07  <PublicServer> <V453000> hm
20:56:14  <PublicServer> <V453000> well the 2way is always red
20:56:16  <PublicServer> <mfb> :D
20:56:22  <PublicServer> <V453000> uh
20:56:52  <PublicServer> <V453000> why that pbs
20:57:02  <PublicServer> <mfb> to make depot exit independent of...
20:57:04  <PublicServer> <mfb> of forget it
20:58:02  <PublicServer> <V453000> should be okay I think
20:58:14  <PublicServer> <V453000> I cant say I see the reason why trains saw the SL as a shortcut though
20:58:25  <PublicServer> <V453000> doesnt look shorter to me at all
20:58:35  <PublicServer> <V453000> could be because of firstred signal though
20:58:43  <PublicServer> <V453000> or something similar
20:58:45  <PublicServer> <mfb> maybe some other signal down the lines
20:59:03  <PublicServer> <V453000> should be solved either way :)
20:59:37  <PublicServer> <V453000> could add the combo :D
20:59:43  <PublicServer> <V453000> faster release from depot :P
20:59:47  <PublicServer> <mfb> hmm no
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20:59:53  <PublicServer> <mfb> there is a problem
21:00:01  <PublicServer> <V453000> hm
21:00:07  <PublicServer> <V453000> ah yes I thought so
21:00:18  <PublicServer> <mfb> we need pbs
21:00:28  <PublicServer> <V453000> what for
21:00:34  <PublicServer> <mfb> waiting train in waiting bay
21:00:40  <PublicServer> <mfb> => new train should enter depot
21:00:42  <PublicServer> <V453000> ah
21:00:42  <PublicServer> <V453000> true
21:00:52  <PublicServer> <mfb> and now trains ignore the red combo
21:00:52  <PublicServer> <V453000> well the main problem was the 2way instead of the PBS
21:01:03  <PublicServer> <V453000> the red combo is for the pf trap?
21:01:05  <PublicServer> <mfb> that was the original idea of the reversed pbs signal
21:01:11  <PublicServer> <V453000> ah
21:01:13  <PublicServer> <mfb> that is yours
21:01:21  <PublicServer> <mfb> I thought so
21:01:31  <PublicServer> <V453000> ok this should work just fine
21:02:06  <PublicServer> <V453000> I dare delete the "real problem is at snake nest" signs :P
21:02:16  <PublicServer> <mfb> :D
21:03:10  <PublicServer> <V453000> but in the end, your pf trap technically was a solution :D
21:03:21  <PublicServer> <mfb> that, too
21:04:01  <PublicServer> <Sturmi> what was teh real solution?
21:04:17  <PublicServer> <V453000> the S
21:04:26  <PublicServer> <mfb> actually, I don't understand it yet
21:04:29  <PublicServer> <V453000> SLH Clutter had a pf trap back to the ML instead of a trap to the SL
21:04:32  <PublicServer> <mfb> as we still have a visible path
21:04:38  <PublicServer> <V453000> which somehow simulated a shortcut
21:04:44  <PublicServer> <mfb> "shortcut" :D
21:04:50  <PublicServer> <V453000> for unknown reasons, probably some firstred or similar red signal penalty
21:05:00  <PublicServer> <V453000> the backwards PBS was probably ignored
21:05:07  <PublicServer> <V453000> a similar thing happens in the current pzg
21:05:21  <PublicServer> <V453000> or happened somehow, idk where
21:07:56  <PublicServer> *** Kalaidos has left the game (leaving)
21:10:14  <PublicServer> <mfb> lol there was a free tile
21:21:14  <PublicServer> <V453000> hm, it is possible to code a railtype which would have half CL speeds than the normal rail
21:21:17  <PublicServer> <V453000> im thinking how to use that
21:21:31  <PublicServer> <mfb> :D
21:21:41  <PublicServer> <V453000> by adding tilt and short wagons it might be possible to add about 40% to that so it wouldnt be so terribly slow
21:21:47  <PublicServer> <V453000> 44kmh for CL1 is a bit brutal :D
21:21:49  <PublicServer> <XeryusTC> monster jam incoming :P
21:22:03  <PublicServer> <mfb> BBH01 :D
21:22:21  <PublicServer> <mfb> finally, a real 4-way?
21:22:36  <PublicServer> <XeryusTC> yes
21:24:06  <PublicServer> <XeryusTC> these occasional spurts of lag annoy me :s
21:24:16  <PublicServer> <mfb> me too
21:24:22  <PublicServer> <V453000> idk what it is
21:24:37  <PublicServer> <V453000> already asked eskip but idk
21:24:47  <PublicServer> <V453000> ekips :)
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21:27:13  <PublicServer> <XeryusTC> bbh3 could use that upgrade for 3 out to the east now :o
21:30:46  <PublicServer> <mfb> indeed
21:31:04  <PublicServer> <mfb> or build 4, for ~1200 trains
21:31:06  <PublicServer> <mfb> :D
21:33:49  <PublicServer> <V453000> ok univ rail has curve speed multiplier at 1 :d
21:34:09  <PublicServer> <V453000> guess it multiplies the compatible railtypes too
21:34:11  <PublicServer> <V453000> pretty wtf
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21:49:48  <PublicServer> <XeryusTC> something's gone wrong here :o
21:52:17  <PublicServer> <XeryusTC> new construction is all hooked up
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21:53:06  <PublicServer> <mfb> oh, just that part
21:53:17  <PublicServer> <XeryusTC> yes
21:53:19  <PublicServer> <mfb> what about the other side? :D
21:53:21  <PublicServer> <XeryusTC> rest will come later
21:53:27  <PublicServer> <mfb> oh ok
21:53:45  <PublicServer> <XeryusTC> tbh, i want to do a 3+3 system all the way from Xavier to bbh 3 :P
21:53:55  <PublicServer> <XeryusTC> but that means that Saskia has to move :o
21:54:01  <PublicServer> <mfb> :D
21:54:12  <PublicServer> <XeryusTC> 3+3 or 2+3
21:54:14  <PublicServer> <mfb> move it close to candy
21:54:28  <PublicServer> <XeryusTC> thought about it
21:54:31  <PublicServer> <mfb> that could be an interesting network structure
21:54:33  <PublicServer> <XeryusTC> best place to go probably
21:54:36  <PublicServer> <mfb> mix lines between hubs
21:54:54  <PublicServer> <mfb> reduces line counts in hubs
21:54:56  <PublicServer> <XeryusTC> basically you do 3 lanes for the nearest split off, and then 3 for everything else
21:55:04  <PublicServer> <mfb> yeah, like that
21:55:31  <PublicServer> <XeryusTC> so xavier would have 3 to the west of bbh2, and then then the other 3 go south and mix with traffic there
21:55:42  <PublicServer> <mfb> nice, signal gap of 5 in the ML
21:55:49  <PublicServer> <XeryusTC> always nice for jams :)
21:55:55  <PublicServer> <XeryusTC> basically it is like your 2+2
21:55:57  <PublicServer> <mfb> that is how I found it
21:56:00  <PublicServer> <XeryusTC> but spread over like 5 bbhs :P
21:56:06  <PublicServer> <mfb> nice concept
21:56:09  <PublicServer> <mfb> 4?
21:56:19  <PublicServer> <V453000> lol ... would you expect that curve speed multiplier of 0 multiplies the speeds by 2? :D
21:56:21  <PublicServer> <V453000> I wouldnt
21:56:32  <PublicServer> <XeryusTC> sounds reasonable
21:56:35  <PublicServer> <mfb> hmm.. 2^(-0), 2^(-1)?
21:56:57  <PublicServer> <V453000> dunno, 1 is x3 and 2 is x4
21:57:00  <PublicServer> <V453000> so the sequence continues
21:57:06  <PublicServer> <V453000> but x1 isnt ther :(
21:57:08  <PublicServer> <XeryusTC> that is logical
21:57:10  <PublicServer> <mfb> wait, and what is regular? -1?
21:57:17  <PublicServer> <V453000> regular is 0
21:57:19  <PublicServer> <mfb> "ok"
21:57:21  <PublicServer> <V453000> yeah
21:57:27  <PublicServer> <V453000> which is x2 of base speed
21:57:27  <PublicServer> <mfb> ah
21:57:33  <PublicServer> <V453000> base speed is 44kmh for CL1
21:57:35  <PublicServer> <mfb> ok, so base speed is not used ingame
21:57:42  <PublicServer> <mfb> well that is not so unreasonable
21:57:48  <PublicServer> <mfb> to get 1.5 for monorail
21:57:54  <PublicServer> <mfb> without a division
21:57:58  <PublicServer> <V453000> yeah but you get x3 for monorail this way
21:58:04  <PublicServer> <XeryusTC> possibly has something to do with distances being weird on squares
21:58:06  <PublicServer> <V453000> that is all fine
21:58:10  <PublicServer> <mfb> *2 relative to regular rail
21:58:11  <PublicServer> <V453000> I just want the 1*44
21:58:25  <PublicServer> <mfb> ehm *1.5
21:58:27  <PublicServer> <V453000> yeah
21:58:29  <PublicServer> <V453000> that is ok
21:58:39  <PublicServer> <V453000> but I would like the x1 ... half of rail
21:58:41  <PublicServer> <XeryusTC> i would record rebuilding stuff, but ottd is already grinding to a halt :o
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22:00:05  <V453000> @calc 44*1,4
22:00:09  <V453000> @calc 44*1.4
22:00:09  <Webster> V453000: 61.6
22:07:46  <PublicServer> <Maraxus> gn
22:07:48  <PublicServer> <mfb> gn
22:07:54  <PublicServer> *** Maraxus has left the game (leaving)
22:08:09  *** Maraxus has quit IRC
22:08:15  <PublicServer> <XeryusTC> gn
22:08:48  <V453000> @calc 88*1.4
22:08:48  <Webster> V453000: 123.2
22:08:58  <V453000> hmf
22:09:07  <V453000> @calc 88*1.2
22:09:07  <Webster> V453000: 105.6
22:09:09  <PublicServer> <mfb> km/h <-> mph?
22:09:20  <V453000> no, CL with tilt+short wagons
22:09:23  <mfb-> ah
22:09:25  <PublicServer> <Sturmi> that would be 1.6
22:09:43  *** ODM has quit IRC
22:09:54  <V453000> the tilt and short wagons seem to have 20% influence each
22:10:06  <V453000> from the base it seems
22:11:22  <PublicServer> <XeryusTC> mfb: i think i'm going to leave the traffic mixer in bbh1 just for the lulz :D
22:11:44  <PublicServer> <mfb> :D
22:13:38  <PublicServer> <Sturmi> gn
22:13:40  <PublicServer> <V453000> cya
22:13:40  <PublicServer> <mfb> gn
22:13:40  <PublicServer> *** Sturmi has left the game (leaving)
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22:18:26  <PublicServer> <XeryusTC> hmm
22:18:28  <PublicServer> <XeryusTC> nice
22:19:42  *** [1]Mark has quit IRC
22:22:02  <PublicServer> <XeryusTC> bbh5 is doing the jam dance quite well
22:22:13  <LoPo> !password
22:22:13  <PublicServer> LoPo: refuel
22:22:25  <PublicServer> <mfb> well, 3rd is in preparation
22:22:35  <PublicServer> *** LoPo joined the game
22:22:51  <PublicServer> <LoPo> hi
22:22:54  <PublicServer> <mfb> hi
22:23:53  <PublicServer> <LoPo> u guys also have lag?
22:23:55  <PublicServer> <mfb> 3rd can be connected, but if you send more trains it will jam
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22:24:25  <PublicServer> <mfb> sometimes
22:29:19  <PublicServer> <mfb> :)
22:29:29  <PublicServer> <LoPo> :)
22:29:33  <PublicServer> <LoPo> helping ^^
22:29:34  *** chester_ has quit IRC
22:29:46  <PublicServer> <mfb> thanks
22:30:17  <V453000> @clcalc mono tilt 2
22:30:17  <Webster> V453000: A monorail Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 237.6km/h or 148.5mph
22:31:44  <V453000> @clcalc mono tilt 1
22:31:45  <Webster> V453000: A monorail Curve Length of 1 (1 half tiles), with tilt bonus, gives a speed of 158.4km/h or 99.0mph
22:31:48  <V453000> hmfff
22:31:51  <PublicServer> <LoPo> BBH 03 also still needs 3rd from NE?
22:32:05  <PublicServer> <mfb> sure
22:32:12  <PublicServer> <mfb> but Xeryus plans to do that
22:32:26  <PublicServer> <XeryusTC> from N?
22:32:33  <PublicServer> <LoPo> yesh
22:32:35  <PublicServer> <mfb> from all sides?
22:32:58  <PublicServer> <XeryusTC> it already has 3 in from bbh1 afaict
22:33:10  <PublicServer> <XeryusTC> from/to south just isnt necessary
22:34:48  <PublicServer> <LoPo> bbh 3 is a mess ;s
22:35:14  <PublicServer> <mfb> just that?
22:36:40  <PublicServer> <XeryusTC> i made it somewhat less messy :P
22:36:55  <PublicServer> <XeryusTC> you just need to fix the east joiner for it to unmess :P
22:38:10  <PublicServer> <mfb> won't last long
22:38:58  <dr-dinosaur2> still mars?
22:39:08  <PublicServer> <mfb> so much to do left
22:39:19  <PublicServer> <LoPo> hmmm
22:39:38  <PublicServer> <LoPo> but the point is that no east line joins the 3rd to north
22:39:45  <PublicServer> <mfb> ?
22:39:47  <PublicServer> <LoPo> only 2 lines "merge"
22:40:19  <PublicServer> <LoPo> see line "X"
22:40:37  <PublicServer> <mfb> so what
22:40:49  <PublicServer> <LoPo> less choise?
22:40:59  <PublicServer> <mfb> well there is a merging line
22:41:06  <PublicServer> <LoPo> i know
22:41:28  <PublicServer> <mfb> I think it would be better to merge the 2 lines from S to 3 lines from E
22:41:35  <PublicServer> <mfb> probably with a 4th out
22:42:18  <PublicServer> <LoPo> can do a 3rd under the bridges
22:42:36  <PublicServer> <mfb> :D
22:42:43  <PublicServer> <mfb> by the way
22:42:45  <PublicServer> <LoPo> do it?
22:42:47  <PublicServer> <mfb> the inner line has no access to S
22:43:07  <PublicServer> <LoPo> from north?
22:43:14  <PublicServer> <mfb> from E
22:43:38  <PublicServer> <mfb> now it has
22:43:41  <PublicServer> <LoPo> oh
22:43:55  <PublicServer> <LoPo> oops ^^
22:44:22  <PublicServer> <mfb> 3rd out there is ready by the way
22:45:58  <PublicServer> <mfb> nice
22:46:04  <PublicServer> *** XeryusTC has left the game (leaving)
22:46:46  <PublicServer> <LoPo> oky
22:46:48  <PublicServer> <LoPo> let see
22:48:12  <PublicServer> <V453000> well I wanted a half-CL speed railtype but I guess that idea will have to go :(
22:49:18  *** Kalaidos has quit IRC
22:52:26  <PublicServer> *** mfb has joined spectators
22:55:46  <PublicServer> <LoPo> pfff
22:55:56  <PublicServer> <LoPo> 3+2 into 3 is not enough :P
22:56:38  <PublicServer> <V453000> hm .)
22:57:49  <PublicServer> *** mfb has joined company #1
22:59:57  <PublicServer> *** LoPo has left the game (connection lost)
23:00:06  <LoPo> see you
23:00:08  *** Dom_ has quit IRC
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23:01:46  <V453000> cya
23:01:50  <PublicServer> <mfb> cu
23:05:20  <PublicServer> <mfb> :D
23:13:50  <PublicServer> *** mfb has left the game (leaving)
23:13:50  <PublicServer> *** Game paused (number of players)
23:13:51  <mfb-> gn
23:13:55  <PublicServer> <V453000> I dont think it is good when I wanted to make trains based on bricks but the attempt failed on bricks
23:13:57  <PublicServer> <V453000> oh cya :)
23:13:59  <PublicServer> *** V453000 has left the game (leaving)
23:14:18  <mfb-> 3rd is nearly complete
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23:35:42  <Dom_> !playercount
23:35:42  <PublicServer> Dom_: Number of players: 0 (0 spectators)
23:35:46  <Dom_> !password
23:35:46  <PublicServer> Dom_: repays
23:36:22  <PublicServer> *** Game still paused (number of players)
23:36:23  <V453000> hy
23:36:23  <PublicServer> *** V453000 joined the game
23:36:39  <Dom_> Hello
23:36:43  <PublicServer> *** Game still paused (number of players)
23:36:43  <PublicServer> *** Game unpaused (number of players)
23:36:44  <PublicServer> *** Dom joined the game
23:36:51  <PublicServer> <Dom> how do you do
23:37:43  <PublicServer> <V453000> good and bad
23:37:49  <PublicServer> <Dom> ?
23:37:53  <PublicServer> <V453000> I had a great idea about half-speed CL track type
23:37:59  <PublicServer> <V453000> but it didnt work code-wise
23:38:09  <PublicServer> <V453000> BUT I have a whole new idea already and I am drawing new trains
23:38:24  <PublicServer> <Dom> nice :D
23:38:27  <PublicServer> <Dom> what kind of trains?
23:38:46  <PublicServer> <V453000> I want a precedessor for slugs
23:38:56  <PublicServer> <V453000> they come in 2070, that is way too long without mental engines if you go for slugs in the end
23:39:03  <PublicServer> <V453000> because you want 1 engine, so only STRONG on rail is acceptable
23:39:13  <PublicServer> <V453000> so, new Mindfucked class for monorail
23:39:19  <PublicServer> <V453000> with 1st gen monorail wagons
23:39:25  <PublicServer> <Dom> what about superstrong on monorail?
23:39:39  <PublicServer> <V453000> nah no need to make them that strong
23:39:53  <PublicServer> <V453000> they will have nice power though
23:40:08  <PublicServer> <V453000> I also have an interesting graphical concept for them
23:40:13  <PublicServer> <Dom> what will they look like?
23:40:40  <PublicServer> <V453000> to say it in the bigger picture, I think maglev cargo wagons are one of the biggest drawing successes I had so far
23:40:59  <PublicServer> <Dom> thy look great on the snails
23:41:01  <PublicServer> <V453000> now, slugs are basically a continuation of tankers
23:41:15  <PublicServer> <V453000> because the body of the slug uses similar lighting as tanker does
23:41:17  <PublicServer> <V453000> also shape etc
23:41:27  <PublicServer> <V453000> now, I will try to make trains which are based off hoppers
23:41:33  <PublicServer> <V453000> - a train consisting of many bricks
23:41:48  <PublicServer> <Dom> wanna upgrade bbh 03? im gonna go for BBH Mark
23:41:58  <PublicServer> <Dom> bricks?
23:42:01  <PublicServer> <V453000> yeah, cubes
23:42:07  <PublicServer> <Dom> :D
23:42:13  <PublicServer> <V453000> same shape as the hoppers
23:42:17  <PublicServer> <V453000> but with differences
23:42:36  <PublicServer> <V453000> actually pretty big differences, but that is the general idea
23:42:59  <PublicServer> <V453000> as a result it will probably have some relation to minecraft actually ... as drawing cargo in bricks is especially viable here

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