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Log for #openttdcoop on 14th December 2012:
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05:51:59  <dwarf> !password
05:51:59  <PublicServer> dwarf: mutton
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08:18:41  <V453000> !password
08:18:41  <PublicServer> V453000: mutton
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09:54:12  <dwarf> !passwor
09:54:16  <dwarf> !password
09:54:16  <PublicServer> dwarf: mutton
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09:54:48  <PublicServer> <dwarf> hi
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11:24:02  <[1]Mark> yo
11:24:35  *** [1]Mark is now known as Mark
11:31:00  <V453000> oyo
11:31:10  <Mark> noobie
11:31:13  <Mark> !password
11:31:13  <PublicServer> Mark: uncles
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11:31:38  <PublicServer> <V453000> beyotch
11:31:42  <PublicServer> <V453000> behold the slug power
11:31:48  <PublicServer> <Mark> thats changed quite a bit
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11:34:40  <PublicServer> <V453000> the fuck
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12:08:35  <dwarf> damnit, it's already 4 AM
12:09:26  <V453000> :d
12:09:36  <V453000> sorry didnt even notice you
12:09:39  <V453000> were you building?
12:10:16  <V453000> well I gtg anyway :)cya
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16:03:07  <mfb-> hi
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16:03:35  <Sturmi> ohai
16:03:53  <Sturmi> !password
16:03:53  <PublicServer> Sturmi: mooing
16:04:09  <PublicServer> *** Game still paused (number of players)
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16:04:37  <PublicServer> <mfb> oh 05<->tanya needs a 2nd
16:05:21  <PublicServer> <mfb> and less signal gaps :D
16:08:35  <PublicServer> <V453000> haio
16:08:41  <PublicServer> *** V453000 has joined company #1
16:08:49  <PublicServer> <V453000> christmas here :D got myself a new sound system
16:09:15  <PublicServer> <mfb> now you can enjoy the openttd sound!
16:09:17  <PublicServer> <mfb> :D
16:09:29  <PublicServer> <V453000> oh no just not openttd sounds :D
16:09:31  <PublicServer> <Sturmi> ottd has sound? :D
16:09:37  <PublicServer> <mfb> :D
16:13:27  <PublicServer> <mfb> 2nd ready
16:16:11  <PublicServer> <mfb> that?
16:16:26  <PublicServer> <mfb> hmm a bit too short
16:16:39  <PublicServer> <mfb> 1 tile missing
16:18:06  <PublicServer> <V453000> I feel like starting a flame war on forums
16:18:17  <PublicServer> <mfb> I can guess where
16:18:21  <PublicServer> <V453000> yes :)
16:18:51  <PublicServer> <V453000> if I understand what happens correctly, I DARED to suggest a few improvements and linked to openttdcoop (which is the beyond evil)
16:19:05  <PublicServer> <V453000> while the rest of retards just whines and didnt post a thing constructive
16:19:31  <PublicServer> <V453000> not like I would expect anything constructive from the forums :) that would be plain silly
16:19:31  <PublicServer> <mfb> I got the same impression
16:19:37  *** andbo has quit IRC
16:20:06  <PublicServer> <mfb> but I am biased of course
16:20:12  <PublicServer> <V453000> ah yes
16:20:23  <PublicServer> <V453000> lets do some more template replicating, shall we
16:20:41  <PublicServer> <V453000> also lets rape the shit out of the map to make something unnecessary linke expanding :)
16:20:48  <PublicServer> <V453000> they are funny
16:20:50  <PublicServer> <mfb> yeah, I'll replicate the template for LLL_RRR/LLL_RRR/LL_RR on that specific mountain
16:20:53  <PublicServer> <V453000> :D ye
16:21:55  <PublicServer> <mfb> where can I find that by the way?
16:22:05  <PublicServer> <V453000> mr dave W wrote that
16:22:13  <PublicServer> <mfb> the template?
16:22:15  <PublicServer> <V453000> " and raping the s*** out of map space by building unnecessary big templated junctions.
16:22:41  <PublicServer> <V453000> Surely someone will link the ottdcoop style solution, witch is not a bad one, but not the only one.
16:22:43  <PublicServer> <mfb> I like the "unncessary big" part as well
16:22:46  <V453000> Surely someone will link the ottdcoop style solution, witch is not a bad one, but not the only one. But there will be other style of station shown too, witch all should be considered so one can develop  a personal build style. And not become a template replicator.
16:22:49  <V453000> yeah it is just funny
16:23:05  <PublicServer> <V453000> I will write them something nice
16:23:06  <mfb-> I am sure his junctions can handle 5 trains as well
16:23:11  <mfb-> per minute, not per second
16:23:19  <PublicServer> <V453000> they are realistic, you cant explain that. :)
16:23:26  <Sturmi> got a link to that topic?
16:23:31  <PublicServer> <V453000> oh and there is perfect documentation on how to build realistically
16:23:34  <V453000> http://www.tt-forums.net/viewtopic.php?f=29&t=63604
16:23:35  <Webster> Title: Transport Tycoon Forums View topic - Hello, need some help (at www.tt-forums.net)
16:24:57  <Sturmi> well, V, yoiur first post sounds like a recruitment to coop :D
16:25:09  <PublicServer> <mfb> is that wrong? :D
16:25:28  <Sturmi> not at all but _can_ leave a false impression
16:26:22  <mfb-> I don't think there are guides how to build nicely, as this depends on the builder's definition of "nicely"
16:26:41  <Sturmi> ofc
16:27:14  <mfb-> and he wants to go for big networks
16:27:30  <mfb-> so I think he is interested in efficient networks
16:28:57  <V453000> the only problem is that the forums are 99% retards with complexes of realism
16:29:05  <PublicServer> <mfb> :D
16:29:11  <V453000> and the second problem is that I absolutely do not give a shit about them .. :)
16:29:12  <Sturmi> :D
16:29:44  <V453000> which is actually really dangerous, people who dont have to care can do absolutely anything, I noticed that when I released NUTS
16:29:51  <Sturmi> If i want realism i open the door :D
16:30:00  <PublicServer> <mfb> :D
16:30:10  <PublicServer> <mfb> very realistic!
16:30:20  <V453000> Sturmi, there was a guy who asked how to improve througput of a huge ass PBS X terminus
16:30:24  <V453000> I told him to make multiple X
16:30:33  <V453000> he argued "omg I dont want bridges in the station entrance"
16:30:42  <PublicServer> <mfb> use tunnels!
16:30:44  <V453000> case complete, learning stuck on bridges :D
16:30:52  <V453000> nah tunnels were probably just as bad
16:31:04  <Sturmi> retards are retards...
16:31:44  <V453000> this is beyond retardation
16:32:18  <V453000> because you have an excuse for it, you have a name how to call what you are doing, and you openly present it and are proud of - The REALISTIC gameplay
16:33:43  <PublicServer> <mfb> which is like... totally realistic
16:47:23  <V453000> <3 em
16:47:35  <PublicServer> <V453000> lets see what they say on that
16:49:44  <mfb-> ^^
16:49:54  <Sturmi> evil mode on :D
16:50:45  <PublicServer> <V453000> I used to have a few moments on the forums, too
16:50:49  <PublicServer> <V453000> I believe they want payback
16:51:51  <PublicServer> <V453000> I think I was kind of not too friendly when arguing about usage of PBS junctionas
16:52:13  <PublicServer> <V453000> same reasons as here, obviously :)
16:53:52  <PublicServer> <V453000> I didnt even mention I dont care about their arguments, I figured I can just happily admit I care about them because they majorly amuse me :)
16:54:24  <Sturmi> when pbs was introduced i've never thought there would be such a fuzz about PBS or Block signals
16:54:44  <Sturmi> hehe
16:55:02  <PublicServer> <V453000> completely coincidentally I actually refused to play nightlies when I started
16:55:08  <PublicServer> <V453000> stable didnt have PBS at that time
16:55:14  <PublicServer> <V453000> but that was unrelated, I fell into the PBS trap later
16:55:17  <Sturmi> :)
16:55:30  <PublicServer> <V453000> I obviously didnt know what evil is it capable of back then
16:55:53  <PublicServer> <V453000> and that is speaking only about "our" way of building
16:56:07  <PublicServer> <V453000> not to mention the realistic religion around it
16:56:20  <Sturmi> i smell the r word again :d
16:56:55  <PublicServer> <V453000> the general problem from my point of view is that most of OpenTTD features is made to support R way of building. Though at the same time I cant really imagine what features could be added to improve the "intelligent" way of building
16:57:02  <PublicServer> <V453000> anything is possible already
16:57:36  <PublicServer> <V453000> so this point of mine is kind of not too constructive either ...
16:58:08  <PublicServer> <V453000> something like layout things might be okay, like diagonal bridges ... that is systematically still the same, keeps all logic as of now, but adds a dimension
16:58:15  <PublicServer> <V453000> or like underground construction
16:58:29  <Sturmi> realism is very limited in this game, just look at the proportions
16:58:35  <PublicServer> <V453000> more types of signals are counterproductive I guess, you can already do anythinf
16:58:38  <PublicServer> <V453000> anything
16:58:51  <PublicServer> <V453000> doing it from 0 1 is just that much more fun
16:59:01  <mfb-> pbs is unrealistic!!! :D
16:59:30  <mfb-> crossing bridges
16:59:40  <Sturmi> the only thing i might add to signals are restrictive signals, like those we already had somewhere around 0.6
16:59:52  <V453000> yeah, something layout-wise
17:00:12  <V453000> bridges, similar things
17:00:15  <mfb-> a NOT signal would make some logic designs smaller
17:00:21  <V453000> but that doesnt really make the game more interesting
17:00:31  <mfb-> -some +nearly all
17:00:39  <V453000> yeah but it is nice to build not gates and all that stuff
17:00:51  <V453000> NOT signal would just reduce the amount of interesting things you build
17:00:58  <mfb-> no
17:01:03  <V453000> that is similar to autorefit
17:01:08  <mfb-> it would increase the amount of logic I would build
17:01:15  <V453000> it just reduces one thing you "learn" in the game
17:01:28  <V453000> :D please dont take restrictions in building NOT gates
17:01:39  <V453000> or any other gates
17:01:43  <mfb-> :D
17:02:02  <mfb-> but NOT gates would lead to inconsistent designs
17:02:08  <mfb-> unless they are timed in some way
17:02:23  <V453000> nah just spam them if you have any idea which makes use of them :)
17:02:27  <mfb-> (imagine a single NOT signal or 3 of them in a loop)
17:02:28  <V453000> psg180 had 750 logic trains
17:02:38  <mfb-> ehm not gates. signals
17:02:39  <Sturmi> :O
17:02:54  <mfb-> psg199 had >200, I think
17:03:34  <mfb-> @records
17:03:35  <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame
17:03:44  <V453000> yeah 200 also had the 1->6 flipflops :D
17:03:53  <V453000> I mean 180
17:04:01  <V453000> even numbers with 0 .. :)
17:04:04  <mfb-> which we can build with a single train now
17:04:23  <mfb-> oh, 2
17:04:34  <V453000> myeah
17:04:53  <V453000> k I thought you meant your glorious 65k kmh not gate
17:04:55  <V453000> :D
17:04:58  <V453000> <3
17:05:05  <mfb-> that just needs 1 :D
17:05:26  <V453000> yes exactly
17:05:55  <PublicServer> <mfb> hey, it works!
17:06:09  <PublicServer> <V453000> unfortunately :)
17:06:19  <PublicServer> <mfb> pah
17:06:21  <PublicServer> <V453000> it just doesnt make healthy sense from the design though :P
17:06:52  <PublicServer> <mfb> discovered it by accident
17:06:55  <PublicServer> <V453000> well it is mainly small :) not gate with 1 train isnt hard
17:06:58  <PublicServer> <V453000> :D
17:07:04  <PublicServer> <V453000> yeah
17:07:10  <PublicServer> <mfb> osai's design is not glitch-free
17:07:21  <PublicServer> <V453000> I know I didnt mean that one
17:07:27  <PublicServer> <mfb> ?
17:07:42  <PublicServer> <V453000> more like the -> absolute red gate I use from Vitus
17:07:56  <PublicServer> <mfb> hmm
17:08:32  <V453000> http://blog.openttdcoop.org/files/blog/V453000/ABR09_red-red.png a similar thing in NOT variation also exists somewhere
17:08:52  <PublicServer> <V453000> hm you didnt ever meet Vitus did you
17:09:09  <mfb-> that looks like Osai's gate
17:09:14  <mfb-> +small mods
17:09:45  <V453000> small but big
17:10:01  <mfb-> the train can wait in front of the middle entry signal
17:10:04  <V453000> the exit signal makes a big difference in being failsafe
17:10:12  <V453000> cant because of^
17:10:15  <mfb-> ah, that
17:10:25  <mfb-> good
17:10:28  <V453000> yeah
17:11:00  <mfb-> ok it is easy to modify that to a NOT
17:11:21  <mfb-> change the block signal between entry+exit to a combo
17:11:43  <mfb-> + connect the exit between combo+entry
17:11:53  <mfb-> (twoway combo)
17:12:02  <V453000> yes indeed :)
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17:13:53  <V453000> ah yes he built an example in psg191
17:14:11  <mfb-> I think I never met vitus
17:14:16  <V453000> my first mountainous tropic map on PS :>
17:14:26  <V453000> yeah he left some time before you joined
17:14:30  <V453000> few months
17:14:42  <V453000> shame though, he was similarly insane as you are
17:14:51  <mfb-> missed by 6 games
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17:15:24  <PublicServer> *** Sturmi has left the game (leaving)
17:16:28  <PublicServer> <mfb> trains turn around at battery toys drop
17:16:40  <PublicServer> <mfb> lol
17:17:43  <PublicServer> <mfb> fixed
17:18:29  <PublicServer> <V453000> silly bastards :)
17:18:35  <PublicServer> <V453000> nest is in deep shit again
17:18:47  <PublicServer> <mfb> what would you do if you could not reach your destination?
17:19:01  <PublicServer> <V453000> go to the pub probably
17:19:11  <PublicServer> <mfb> there is no pub in the network
17:19:17  <PublicServer> <V453000> well there is beer being transported
17:19:23  <PublicServer> <mfb> "this mess" could be improved
17:19:31  <PublicServer> <mfb> I connected the 4th
17:19:38  <PublicServer> <mfb> but not with a proper balancing
17:19:42  <PublicServer> <V453000> mhm
17:19:56  <Sturmi> feel free to remove "this mess"
17:20:00  <PublicServer> <V453000> ah I see
17:20:00  <PublicServer> <mfb> more trains there might help a bit
17:20:02  <PublicServer> <mfb> but that part is not jamming
17:20:10  <PublicServer> <mfb> at least not the whole time
17:20:14  <PublicServer> <V453000> the right line just needs to get more choices I guess
17:20:26  <PublicServer> <mfb> that would help
17:20:49  <PublicServer> *** 0DM joined the game
17:20:50  <PublicServer> <V453000> oh hi :)
17:21:05  <PublicServer> <0DM> auw my eyes
17:21:15  <PublicServer> <V453000> what is wrong with your eyes
17:21:19  <PublicServer> <0DM> they hurt now:D
17:21:38  <PublicServer> <V453000> Mars is okay...
17:21:51  <Sturmi> dont drop your eyes into the lava
17:21:54  <PublicServer> <0DM> i don't remember any lave on mars tbh:D
17:22:05  <PublicServer> <mfb> red water
17:22:12  <PublicServer> <V453000> BLOOD
17:22:18  <PublicServer> <0DM> that would be quite a discovery
17:22:24  <PublicServer> <0DM> blood on mars would surely be a sign of life
17:22:38  <PublicServer> <0DM> well a sign of previous life
17:22:40  <Sturmi> vampires :D
17:24:04  <PublicServer> <mfb> I wonder if it is possible to add more lines to the central part of BBH02
17:24:12  <PublicServer> <V453000> hm :)
17:24:26  <PublicServer> <V453000> unnecessarily big.
17:24:26  <PublicServer> <mfb> that 3->2 is a bit slo
17:24:28  <PublicServer> <mfb> +w
17:24:28  <PublicServer> <V453000> make PBS cross
17:24:34  <PublicServer> <mfb> oh right
17:24:35  <Sturmi> lol
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17:25:40  <PublicServer> <V453000> ASS
17:25:47  <PublicServer> <V453000> it was already stopping
17:25:49  <PublicServer> <V453000> now it stopped
17:26:47  <PublicServer> <mfb> there, my redesign of BBH02
17:27:02  <PublicServer> <V453000> :DDDD
17:27:04  <PublicServer> <V453000> awesome
17:27:07  <PublicServer> <V453000> so realistic
17:27:14  <PublicServer> <0DM> did i miss it?
17:27:22  <Sturmi> !password
17:27:22  <PublicServer> Sturmi: burble
17:27:24  <PublicServer> <0DM> oh there:d
17:27:34  <PublicServer> <0DM> i don't see any problem with that
17:27:37  <PublicServer> <V453000> we are just having a nice talk with braindead people on the forums ODM : P nothing to miss
17:27:44  <PublicServer> *** Sturmi joined the game
17:27:52  <PublicServer> <0DM> i'm here, so brainded people here too!
17:28:43  <PublicServer> <V453000> im sorry but I dont think you have sufficient talents to reach their level
17:28:45  <PublicServer> <mfb> note that this redesign has the same line count! :D
17:28:51  <PublicServer> <V453000> :D
17:28:54  <PublicServer> <V453000> 1:1 model
17:29:06  <PublicServer> <mfb> we waste so much space with our junctions
17:29:09  <PublicServer> <0DM> are you mocking my braindead skills?:(
17:29:15  <PublicServer> <V453000> :D
17:29:38  <PublicServer> <V453000> I just say there is a whole dimension of braindead which cant be reached by casual mortals
17:29:44  <PublicServer> <0DM> hah
17:29:46  <PublicServer> <mfb> :p
17:30:05  <PublicServer> <0DM> i think we should abandon the entire notion of junctions
17:30:12  <PublicServer> <mfb> once your brain is alive, it cannot reach this state without serious injury or dead
17:30:14  <PublicServer> <0DM> they are too complicated
17:30:24  <PublicServer> <mfb> *death
17:30:30  <PublicServer> <Sturmi> rewrite the junctionary
17:30:44  <PublicServer> <mfb> replace everything with pbs crossings?
17:30:47  <PublicServer> <0DM> i say we build a single ring, with passing tracks near stations
17:30:57  <PublicServer> <0DM> and the ring passes all stations
17:31:03  <PublicServer> <mfb> "3L3R-hub: pbs-cross. 4L4R-hub: pbs-cross
17:31:05  <PublicServer> <Sturmi> better add a section for pro-junctions
17:31:32  <PublicServer> <V453000> :D have fun at the LLLL_RRRR+ junctions
17:31:38  <PublicServer> <V453000> you can go to infinity there
17:31:42  <PublicServer> <mfb> simple. pbs-cross
17:31:56  <PublicServer> <mfb> capacity will -decrease-, but who cares?
17:31:58  <PublicServer> <Sturmi> and throw some roundabouts inbetween
17:32:01  <PublicServer> <mfb> it is more... REALISTIC!
17:32:07  <PublicServer> <0DM> i will go to infinity
17:32:09  <PublicServer> <0DM> and beyond!
17:32:16  <PublicServer> <mfb> I think 2048 is the limit
17:32:43  <PublicServer> <Sturmi> and dont forget: one line per train
17:33:01  <PublicServer> <mfb> no crossings at all?
17:33:03  <PublicServer> <mfb> hmm, train limit 2048
17:33:10  <PublicServer> <mfb> a very hard limit
17:33:24  <PublicServer> <mfb> unless you use the same row/column for multiple trains
17:33:42  <PublicServer> <mfb> oh, could be improved should be improved
17:33:49  <PublicServer> <0DM> lol
17:33:53  <PublicServer> <0DM> is that your improvement?
17:33:59  <PublicServer> <0DM> you changed could to should?
17:34:09  <PublicServer> <mfb> that is not the improvement
17:34:12  <PublicServer> <0DM> i can improve it even more by removing the sign
17:34:14  <PublicServer> <mfb> but it is an update
17:35:00  <PublicServer> <0DM> so is this some celebratory chaos game?
17:35:22  <PublicServer> <mfb> it is not so chaotic at all
17:35:32  <PublicServer> <V453000> yeah :(
17:35:38  <PublicServer> <0DM> do you want me to change that?
17:35:40  <PublicServer> <V453000> I already considered making some bypass and shit
17:35:42  <PublicServer> <V453000> YES please
17:35:58  <PublicServer> <0DM> you will reget it tbh:D
17:36:58  <PublicServer> <0DM> for example, the mistake i've seen sofar include that all parts of the network are connected
17:37:07  <mfb-> :D
17:37:15  <PublicServer> <V453000> please
17:37:21  <PublicServer> <V453000> turn this map into SHIT
17:37:23  <PublicServer> <0DM> hahaha
17:37:27  <PublicServer> <V453000> the slugs will appreciate it
17:37:33  <PublicServer> <0DM> there's slugs?
17:37:39  <PublicServer> <V453000> have you seen the fucking trains?
17:37:46  <PublicServer> <mfb> especially passenger trains
17:38:04  <PublicServer> <0DM> aah:D
17:38:11  <PublicServer> <0DM> i never bother much with graphics
17:38:13  <PublicServer> <V453000> they are redrawn and newly can carry cargo :P
17:38:19  <PublicServer> <0DM> eveyr time i load the game nowadays the trains look different
17:38:42  <PublicServer> <V453000> that could be partially caused by the fact that we use nuts a lot and I redraw it a lot, too
17:39:08  <PublicServer> <0DM> go basic next game then:D
17:39:26  <PublicServer> <0DM> after this one turned badly, ofc
17:39:32  <PublicServer> <V453000> basic is fun too, we did carnage in psg 246
17:39:42  <PublicServer> <V453000> ... pzg21
17:40:00  <PublicServer> <0DM> i'm thinking of something really terrible to do
17:40:34  <PublicServer> <V453000> as bad as you can think of
17:40:48  <PublicServer> <0DM> surely that can't be the goal of chaos though:P
17:40:48  <PublicServer> <V453000> our encounters with retardation are strong already, you cant surprise us
17:41:02  <PublicServer> <0DM> heh, was it really that bad?
17:41:13  <PublicServer> <V453000> more or less
17:41:56  <PublicServer> <0DM> why did so many really nice hubs got made:(:P
17:42:18  <PublicServer> <V453000> some guy asked for help how to build big networks/improve his gameplay/asked how he plays ... so I gave him some hints and confidently invited him to join openttdcoop ... and suddenly the thread turned into "Flame on openttdcoop" from "Need help!"
17:42:33  <PublicServer> <0DM> that sounds like fun
17:42:35  <PublicServer> <0DM> link?
17:42:37  <PublicServer> <V453000> instead of the "others" giving him any constructive hints or stuff
17:42:39  <PublicServer> <V453000> real fun
17:42:46  <V453000> http://www.tt-forums.net/viewtopic.php?f=29&t=63604
17:42:47  <Webster> Title: Transport Tycoon Forums View topic - Hello, need some help (at www.tt-forums.net)
17:44:32  <ODM> fun for the whole family
17:49:20  <tycoondemon> !password
17:49:21  <PublicServer> tycoondemon: allure
17:49:30  <PublicServer> <0DM> bb, some shopping
17:49:34  <PublicServer> *** 0DM has left the game (leaving)
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17:50:44  <PublicServer> <V453000> demonz
17:50:46  <PublicServer> <V453000> hai
17:50:52  <PublicServer> <tycoondemon> hi
17:50:54  <PublicServer> <tycoondemon> V
17:50:56  <PublicServer> <mfb> hi
17:51:32  <PublicServer> <tycoondemon> still the same game
17:51:46  <PublicServer> <V453000> apparently not insane enough yet
17:51:48  <PublicServer> <mfb> not chaotic enought
17:51:50  <PublicServer> <mfb> -t
17:51:56  <PublicServer> <tycoondemon> :O
17:52:07  <PublicServer> <tycoondemon> when I watched last it still had a lot of flaws
17:52:18  <PublicServer> <tycoondemon> much congestion
17:52:40  <PublicServer> <V453000> jammage at cotton candy drop entrance now
17:53:07  <PublicServer> *** tycoondemon has joined company #1
17:53:23  <PublicServer> <tycoondemon> hmm
17:53:30  <PublicServer> <mfb> where?
17:53:36  <PublicServer> <V453000> gone
17:53:38  <PublicServer> <V453000> :d
17:53:40  <PublicServer> <V453000> but at the msh
17:53:42  <PublicServer> <V453000> the more capacity
17:53:44  <PublicServer> <mfb> ok
17:53:58  <PublicServer> <V453000> interestingly enough I cant see any sweets trains going in
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17:54:06  <PublicServer> <V453000> well rarely
17:54:08  <PublicServer> <mfb> other side
17:54:14  <PublicServer> <V453000> I know still
17:54:24  <PublicServer> <V453000> just 40
17:54:24  <PublicServer> <tycoondemon> lol I had trees off, a lot
17:54:50  <PublicServer> <mfb> that is a very useful transparency setting
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17:55:16  <PublicServer> <tycoondemon> wll I usualy like trees
17:55:29  <mfb-> mars trees?
17:55:36  <PublicServer> <tycoondemon> but when the level gets really full hte paterns get wuierd
17:55:50  <PublicServer> <tycoondemon> nah, mars trees not that good
17:55:53  <PublicServer> <V453000> NOT like the brown trees look like erect penis
17:55:55  <PublicServer> <V453000> no no
17:55:59  <PublicServer> <tycoondemon> but I really like the jungle trees in desrt
17:56:11  <PublicServer> <tycoondemon> brown penis...
17:56:50  <PublicServer> <tycoondemon> I like this network
17:56:56  <PublicServer> <tycoondemon> but I dont like the theme
17:57:10  <PublicServer> <V453000> you mean you dont like mars?
17:57:20  <PublicServer> <tycoondemon> YEP
17:57:30  <PublicServer> <V453000> I didnt hear that :D
17:57:40  <PublicServer> <tycoondemon> I said YEP!!!
17:57:42  <PublicServer> <V453000> on the other hand it could mean you prefer original toyland
17:57:48  <PublicServer> <mfb> noooooo!
17:57:54  <PublicServer> <tycoondemon> I do
17:58:00  <PublicServer> <mfb> now MSH candy jams
17:58:02  <PublicServer> <V453000> I like both.
17:58:02  <PublicServer> <tycoondemon> I prefer all older graphics
17:58:12  <PublicServer> <V453000> :>
17:58:15  <PublicServer> <tycoondemon> it has been ingrained when I used to play TTD
17:58:21  <PublicServer> <V453000> yeah
17:58:31  <PublicServer> <V453000> btw the mars newGRFs are old as hell too
17:58:49  <PublicServer> <tycoondemon> the desert defenately is
17:58:59  <PublicServer> <mfb> and xavier W->E jams, too
17:59:05  <PublicServer> <tycoondemon> I played mostly desert in the old days
17:59:09  <PublicServer> <mfb> that glorious 4->1
17:59:31  <PublicServer> <tycoondemon> turner turbo diesel
17:59:55  <PublicServer> <mfb> candy might need a 3rd
17:59:58  <PublicServer> <tycoondemon> gtg, hf
18:00:12  <PublicServer> *** tycoondemon has joined spectators
18:00:20  <PublicServer> <mfb> +more tunnels in
18:00:58  <PublicServer> <V453000> hm yeah
18:01:05  <PublicServer> <V453000> had absolute emergency situation, music stopped playing
18:01:15  <PublicServer> <V453000> anyway, I will go get a shower and perhaps something to eat
18:01:17  <PublicServer> <V453000> be back soon
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18:11:31  <PublicServer> <mfb> massive jam at BBH george
18:11:53  <PublicServer> <mfb> too many bubble drop trains there
18:12:09  <PublicServer> <mfb> they take the wrong direction
18:12:25  <PublicServer> <mfb> or "wrong" - not the one the network was built for
18:14:28  <PublicServer> <mfb> wtf what changed
18:19:54  <Maraxus> !password
18:19:54  <PublicServer> Maraxus: mayhem
18:20:10  <PublicServer> *** Maraxus joined the game
18:20:13  <PublicServer> <Maraxus> hi
18:20:21  <PublicServer> <mfb> hi
18:21:08  <V453000> :D password
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18:25:49  <PublicServer> *** Dom joined the game
18:25:58  <PublicServer> <Dom> hello
18:26:05  <PublicServer> <Maraxus> hi
18:26:08  <PublicServer> <mfb> hi
18:26:10  <PublicServer> <Dom> where is the mayhem??
18:26:58  <PublicServer> <V453000> there is no mayhem we go realistic noaw
18:27:07  <PublicServer> <Dom> :(
18:27:07  <PublicServer> <Dom> :D
18:27:09  <PublicServer> <mfb> with !redesign?
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19:32:21  <genon> @quickstart
19:32:22  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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19:45:53  <PublicServer> *** Game paused (number of players)
19:47:34  <genon> !dl win64
19:47:34  <PublicServer> genon: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-windows-win64.zip
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19:49:05  <genon> !password
19:49:06  <PublicServer> genon: throbs
19:57:22  <Sturmi> !players
19:57:24  <PublicServer> Sturmi: Client 333 (Orange) is V453000, in company 1 (Tinnwell Transport)
19:57:24  <PublicServer> Sturmi: Client 354 is tycoondemon, a spectator
20:18:13  <PublicServer> *** V453000 has left the game (leaving)
21:02:03  <PublicServer> *** tycoondemon has left the game (leaving)
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22:06:08  *** aaaaaaa has joined #openttdcoop
22:07:02  <aaaaaaa> How can i register if the reCAPTCHA doesn't show? ;O
22:07:13  *** aaaaaaa is now known as hjort
22:07:54  <hjort> !password
22:07:55  <PublicServer> hjort: sleazy
22:08:26  <PublicServer> *** Game still paused (number of players)
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23:35:36  <dwarf> !password
23:35:36  <PublicServer> dwarf: sleazy
23:35:56  <PublicServer> *** Game still paused (number of players)
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