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00:02:18 *** Progman_ is now known as Progman 01:03:31 *** Progman has quit IRC 02:00:15 *** valhallasw has joined #openttdcoop 02:15:02 *** valhallasw has quit IRC 02:53:11 *** pugi has quit IRC 06:29:45 *** genon has joined #openttdcoop 07:09:38 *** valhallasw has joined #openttdcoop 07:12:15 *** sla_ro|master has joined #openttdcoop 07:27:09 *** valhallasw has quit IRC 08:10:03 *** Tray has joined #openttdcoop 08:32:40 *** ODM has joined #openttdcoop 08:32:40 *** ChanServ sets mode: +o ODM 08:55:32 *** bassals has joined #openttdcoop 09:26:30 *** Mucht has joined #openttdcoop 09:26:30 *** ChanServ sets mode: +o Mucht 09:34:18 *** Tray|2 has joined #openttdcoop 09:40:53 *** Tray has quit IRC 09:49:15 *** Gregor-PLNL has joined #openttdcoop 10:08:38 *** Progman has joined #openttdcoop 10:08:43 *** Vinnie_nl has joined #openttdcoop 10:08:49 <Vinnie_nl> !playercount 10:08:50 <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators) 10:11:05 <Vinnie_nl> !dl osx 10:11:05 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-macosx-universal.zip 10:12:10 <PublicServer> *** Game still paused (number of players) 10:12:12 <PublicServer> *** Vinnie joined the game 10:15:03 <PublicServer> *** Vinnie has left the game (leaving) 10:17:14 *** sla_ro|master has quit IRC 10:29:56 *** Jam35 has joined #openttdcoop 10:46:03 *** pugi has joined #openttdcoop 10:48:38 *** Sturmi has joined #openttdcoop 10:50:29 *** Gregor-PLNL has quit IRC 11:02:07 *** valhallasw has joined #openttdcoop 11:06:59 *** Sylf[JP] has joined #openttdcoop 11:13:19 *** Kalaidos has joined #openttdcoop 11:16:52 <Sylf[JP]> !dl source 11:16:52 <PublicServer> Sylf[JP]: http://binaries.openttd.org/nightlies/trunk/r24784/openttd-trunk-r24784-source.tar.xz 11:22:57 <Sylf[JP]> !password 11:22:57 <PublicServer> Sylf[JP]: roster 11:23:06 <PublicServer> *** Game still paused (number of players) 11:23:08 <PublicServer> *** {Sylf[JP]} joined the game 11:25:52 <PublicServer> *** Sylf[JP] has left the game (leaving) 11:26:00 *** Sylf[JP] has quit IRC 11:37:57 *** valhallasw has quit IRC 12:04:49 *** Dom__ has joined #openttdcoop 12:04:49 *** Dom_ has quit IRC 12:04:50 *** Dom__ is now known as Dom_ 12:24:55 *** Dom_ has quit IRC 12:25:36 *** Dom_ has joined #openttdcoop 12:28:31 *** Vinnie_nl has quit IRC 12:39:10 *** Okami_Xci has joined #openttdcoop 12:50:54 *** Gregor-PLNL has joined #openttdcoop 12:53:21 <Gregor-PLNL> !password 12:53:21 <PublicServer> Gregor-PLNL: roster 12:53:43 <PublicServer> *** Game still paused (number of players) 12:53:44 <PublicServer> *** GregorPLNL joined the game 12:54:35 *** sla_ro|master has joined #openttdcoop 13:03:38 *** Dom_ has quit IRC 13:04:37 *** Dom_ has joined #openttdcoop 13:17:43 *** genon_ has joined #openttdcoop 13:19:48 <PublicServer> *** GregorPLNL has left the game (leaving) 13:20:06 *** Vinnie_nl has joined #openttdcoop 13:21:00 *** Jam35 has quit IRC 13:21:11 <Vinnie_nl> !playercount 13:21:11 <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators) 13:24:10 *** Jam35 has joined #openttdcoop 13:24:51 *** genon has quit IRC 13:42:38 *** Absolutis has joined #openttdcoop 13:47:44 *** Gregor-PLNL1 has joined #openttdcoop 13:54:31 *** valhallasw has joined #openttdcoop 13:54:37 *** sla_ro|vista has joined #openttdcoop 13:54:57 *** Gregor-PLNL has quit IRC 13:58:02 *** sla_ro|master has quit IRC 14:03:59 *** valhallasw has quit IRC 14:16:25 *** Jam35_ has joined #openttdcoop 14:27:16 *** valhallasw has joined #openttdcoop 14:41:35 *** Ryton has joined #openttdcoop 14:41:39 <Ryton> !players 14:41:41 <PublicServer> Ryton: There are currently no clients connected to the server 14:41:45 <Ryton> !password 14:41:46 <PublicServer> Ryton: roster 14:44:44 <Ryton> !players 14:44:46 <PublicServer> Ryton: Client 587 (Orange) is Ryton, in company 1 (Tinnwell Transport) 14:44:48 <Ryton> !password 14:44:48 <PublicServer> Ryton: roster 14:44:58 <PublicServer> *** Game still paused (number of players) 14:45:00 <PublicServer> *** Ryton joined the game 14:48:26 <PublicServer> *** Game still paused (number of players) 14:48:26 <PublicServer> *** Game unpaused (number of players) 14:48:28 <PublicServer> *** Vinnie joined the game 14:48:30 <PublicServer> <Ryton> hi vinne 14:48:32 <PublicServer> <Vinnie> Hello 14:48:34 <PublicServer> <Ryton> vinnie* 14:48:54 <PublicServer> <Ryton> care to work on a 4th in/around SLH cluttter? 14:49:53 <PublicServer> <Vinnie> i fear my laptop will stop handeling this game pretty soon 14:49:59 <PublicServer> <Vinnie> but lets try 14:50:07 <PublicServer> <Ryton> currently its 3 in 3 out 14:50:13 <PublicServer> <Ryton> but 3rd is continued to plastic 14:50:14 <V453000> slugs too awesome 14:50:20 <V453000> hi :) 14:50:24 <PublicServer> <Ryton> and there is a main station (bubble drop) too 14:50:26 <PublicServer> <Vinnie> hello 14:50:41 <PublicServer> <Ryton> which has only 100 trains atm 14:50:47 <PublicServer> <Vinnie> mfb posted a sign that said hands off 14:50:47 <PublicServer> <Ryton> but might become more 14:50:54 <PublicServer> <Ryton> yeah, the SL+H 14:51:01 <PublicServer> <Ryton> but also the mainline? 14:51:29 <PublicServer> <Vinnie> you can assume that 14:51:35 <PublicServer> <Ryton> oh ok 14:51:37 <PublicServer> <Ryton> then nvr mind :-) 14:51:43 <PublicServer> <Ryton> I'll leave it :-) 14:51:47 <V453000> mfb is around daily just leave him a sign :) 14:52:04 <PublicServer> <Ryton> nah its ok, it just seemed an area that needed expansion soonish 14:52:58 <PublicServer> <Ryton> Sledborough Bay: is funny: 4 trains, have their own slh 14:53:09 <V453000> !password 14:53:09 <PublicServer> V453000: roster 14:53:16 <PublicServer> <Ryton> each can join a separate track :p 14:53:22 <PublicServer> <V453000> hy 14:53:22 <PublicServer> *** V453000 joined the game 14:53:42 <PublicServer> <Ryton> hey there 14:54:40 <bassals> V453000: I've just seen something in NUTS that I think that you should fix 14:56:19 *** sla_ro|master has joined #openttdcoop 14:56:31 <V453000> could you be more specific? :D that doesnt really tell anything 14:57:03 <bassals> if you want to buy a new train, some of the intercity and local trains have the capacity in valuables and other in passengers 14:57:12 <bassals> in temperate at least 14:57:36 <PublicServer> <V453000> what the shit :D 14:57:50 <PublicServer> <Vinnie> shit isnt valuable 14:57:56 <bassals> it's the 7th intercity and the 5th local 14:58:05 <bassals> that have valuables 14:58:16 <V453000> oh wow :D I really wonder how that happened 14:58:17 <V453000> thanks 14:58:23 <V453000> it isnt a big issue but I will see what causes it 14:58:45 <bassals> it's just if you are looking there and comparing 14:59:08 *** sla_ro|vista has quit IRC 14:59:16 <V453000> I think the number is correct for pax 14:59:24 <V453000> it just writes valuables 14:59:40 <V453000> it will be fixed in NUTS 0.4.0 coming in january 15:00:00 <bassals> will it be just fixes or any new features? 15:00:18 <V453000> the biggest release since 0.1.0 15:00:46 *** Mucht has quit IRC 15:01:04 <V453000> enormous amount of changes and new features 15:01:15 <PublicServer> <Vinnie> all trains will look like slugs 15:01:21 <bassals> oh 15:01:28 <bassals> now i'm wondering 15:01:34 <V453000> plus a whole new readme 15:01:38 <bassals> engine wagons? 15:01:54 <V453000> nah those are worthless 15:02:14 <PublicServer> <Ryton> bubble beer drop could use a 2cond 15:02:16 <PublicServer> <Ryton> the N one) 15:02:38 <PublicServer> <Ryton> or just a descent exit would do too, probably 15:03:16 *** Guest1576 has quit IRC 15:03:55 <V453000> I have reworked basically all monorail trains, there will be a completely new and extremely original monorail class of trains with their own wagons, some stat changes and minor fixes, and a new "autoflip" ... rear engines automatically flip around. You can still use the ctrl+click in depot to rever that 15:03:56 <PublicServer> <Vinnie> it has two exits thats why it jams 15:05:41 <V453000> also some minor introduction date changes, new readme documentation with https://dl.dropbox.com/u/20419525/EngineTable.png, shorter newGRF readme 15:05:43 <V453000> a lot of shit :) 15:06:06 <V453000> new engines arent in that table yet :) 15:06:32 <PublicServer> <Vinnie> someone has been freestyling in MSH Power grid, multiple connections to the same route 15:17:35 <PublicServer> *** Vinnie has left the game (leaving) 15:17:47 <Vinnie_nl> I need to move to less cpu intencive game 15:18:15 <PublicServer> <Ryton> minesweeper? 15:18:29 <PublicServer> <V453000> lmfao 15:20:01 <PublicServer> <V453000> how would you name a class of trains which change their speed based on their length? 15:20:07 <PublicServer> <V453000> I just call them Flexi for now, but .. 15:20:41 <PublicServer> <Ryton> Elastics 15:20:47 *** Dom_ has quit IRC 15:20:57 <PublicServer> <Ryton> like the rubber band: if you make it thin (with hihg strain) it goes fast when you realease it :-) 15:21:11 <PublicServer> <Ryton> :p$ 15:21:14 <PublicServer> <V453000> that souns gay :D 15:21:21 <PublicServer> <Ryton> * - $ 15:21:35 <PublicServer> <Ryton> yeah it does, in hindsight 15:21:51 *** Dom_ has joined #openttdcoop 15:21:57 <PublicServer> <Ryton> and longer = faster, or longer = slower? 15:22:17 <PublicServer> <Ryton> I guess slower? 15:22:35 <PublicServer> <V453000> yeah of course 15:22:41 <PublicServer> <V453000> it means a lot of funny business 15:23:39 <PublicServer> <V453000> BBH01 is starting to look nice with the latest mess additions 15:25:46 <PublicServer> <V453000> one option is chameleon c las 15:25:48 <PublicServer> <V453000> class 15:25:56 <PublicServer> <V453000> and I could make them change also the colour 15:25:59 <PublicServer> <V453000> that could be fucking awesome 15:26:07 <PublicServer> <V453000> done, chameleon class 15:27:49 <PublicServer> <V453000> that will be absolutely insane 15:27:59 <PublicServer> <V453000> the amount of possibilities how to use these trains is just endless 15:32:04 *** Maraxus has joined #openttdcoop 15:36:50 *** Asteryz has joined #openttdcoop 15:37:15 <Asteryz> hi 15:37:20 <PublicServer> <Ryton> hi there 15:38:00 <PublicServer> *** Asteryz joined the game 15:38:16 *** CornishPasty has quit IRC 15:38:27 *** Sturmi has quit IRC 15:45:06 <PublicServer> <Ryton> I'm adding about 40 primary trains 15:45:16 <PublicServer> <Ryton> to cola bubbles, if it should give problems, notify me 15:45:54 <PublicServer> <Ryton> hmm, vehicle cap 15:46:11 <Asteryz> Plastic Toys Pickup has stacked up alot of toys asswell 15:46:39 <PublicServer> <Ryton> true 15:46:48 <PublicServer> <Ryton> but that one has 3+1+1 merging into 3 lanes 15:46:51 <PublicServer> <Ryton> after SLH clutter 15:46:57 <PublicServer> <Ryton> so risky to add a lot there 15:46:58 <V453000> @clcalc mono tilt 2 15:46:58 <Webster> V453000: A monorail Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 237.6km/h or 148.5mph 15:47:09 <PublicServer> <Ryton> ah, 4 lanes, nvr mind 15:47:20 <PublicServer> <Ryton> just 3+1 15:47:22 <PublicServer> <Ryton> should be ok 15:49:08 <PublicServer> <Ryton> afk-ish 15:49:10 <PublicServer> <Ryton> for about 1 hr 15:49:13 <PublicServer> *** Ryton has joined spectators 15:53:57 <V453000> @clcalc mono 2 15:53:58 <Webster> V453000: A monorail Curve Length of 2 (3 half tiles) gives a speed of 198.0km/h or 123.75mph 15:57:26 <PublicServer> *** 0DM joined the game 15:58:02 *** luckz has quit IRC 15:58:20 *** luckz has joined #openttdcoop 15:59:11 <PublicServer> *** 0DM has left the game (leaving) 16:00:10 <V453000> @clcalc mono 3 16:00:11 <Webster> V453000: A monorail Curve Length of 3 (5 half tiles) gives a speed of 252.0km/h or 157.5mph 16:01:14 *** Absolutis has quit IRC 16:02:13 *** Dom_ has quit IRC 16:06:23 *** Guest2346 has joined #openttdcoop 16:12:03 <Jam35> !password 16:12:03 <PublicServer> Jam35: holier 16:12:23 <PublicServer> *** Jam35 joined the game 16:12:51 <PublicServer> <Jam35> hi 16:20:21 <PublicServer> *** Jam35 has left the game (leaving) 16:35:57 <PublicServer> *** Ryton has joined company #1 16:36:07 <PublicServer> <Ryton> toy pickup is indeed dropping 16:36:09 <PublicServer> <Ryton> 25% 16:36:47 <PublicServer> <Ryton> V453000: 16:36:50 <PublicServer> <Ryton> can you raise the vehicle cap? 16:37:05 <PublicServer> <Ryton> eg area SLH x from mark is really empty 16:37:12 <PublicServer> <Ryton> and badly serviced 16:48:23 <PublicServer> <Ryton> i guess thats a no? 16:48:49 <PublicServer> <Ryton> cya 16:48:55 <PublicServer> *** Ryton has left the game (leaving) 16:52:16 <Tray|2> !password 16:52:16 <PublicServer> Tray|2: easies 16:52:30 <PublicServer> *** Tray joined the game 16:53:00 <PublicServer> *** Kalaidos joined the game 16:53:01 <PublicServer> <Kalaidos> Hi 16:54:59 <PublicServer> <Kalaidos> oh, train limit : o 16:55:13 <PublicServer> *** Tray has left the game (connection lost) 17:09:37 *** Vinnie has joined #openttdcoop 17:09:45 <Vinnie> !password 17:09:46 <PublicServer> Vinnie: vortex 17:09:58 <PublicServer> *** Vinnie joined the game 17:10:01 <PublicServer> <Vinnie> Hello 17:13:23 <V453000> !rcon set max_trains 17:13:23 <PublicServer> V453000: Current value for 'max_trains' is: '1350' (min: 0, max: 5000) 17:13:30 <V453000> !rcon set max_trains 1444 17:13:38 <V453000> Ryton: ^ 17:22:47 <Ryton> ty 17:22:50 <Ryton> :-) 17:26:09 <PublicServer> *** Kalaidos has left the game (leaving) 17:27:01 *** Sturmi has joined #openttdcoop 17:29:04 *** mfb- has joined #openttdcoop 17:29:04 *** ChanServ sets mode: +o mfb- 17:29:09 <mfb-> hi 17:29:21 <PublicServer> <Vinnie> hello 17:29:34 <PublicServer> *** mfb joined the game 17:30:25 <PublicServer> *** Vinnie has joined spectators 17:30:28 <Sturmi> !players 17:30:30 <PublicServer> Sturmi: Client 605 is Vinnie, a spectator 17:30:31 <PublicServer> Sturmi: Client 594 (Orange) is Asteryz, in company 1 (Tinnwell Transport) 17:30:31 <PublicServer> Sturmi: Client 591 (Orange) is V453000, in company 1 (Tinnwell Transport) 17:30:31 <PublicServer> Sturmi: Client 606 (Orange) is mfb, in company 1 (Tinnwell Transport) 17:30:44 <PublicServer> <V453000> moo a highlight 17:30:46 <PublicServer> <V453000> hi mfb :) 17:31:02 <Sturmi> !password 17:31:02 <PublicServer> Sturmi: withes 17:31:18 <PublicServer> *** Sturmi joined the game 17:31:19 <PublicServer> <Sturmi> plop 17:35:20 *** luckz has quit IRC 17:35:46 *** luckz has joined #openttdcoop 17:39:56 *** luckz has quit IRC 17:40:14 *** luckz has joined #openttdcoop 17:43:09 <PublicServer> <mfb> CL1 is nice 17:46:53 <PublicServer> <V453000> more to come :) 17:48:35 <PublicServer> *** Asteryz has left the game (leaving) 18:03:03 *** [FR]Syl59 has joined #openttdcoop 18:03:09 <[FR]Syl59> !password 18:03:10 <PublicServer> [FR]Syl59: weaken 18:04:40 <PublicServer> *** {[FR]Syl59} joined the game 18:05:16 <PublicServer> <[FR]Syl59> Hello 18:05:22 <PublicServer> <mfb> hi 18:14:43 <PublicServer> *** Vinnie has joined company #1 18:16:31 <PublicServer> *** Vinnie has left the game (leaving) 18:16:43 <PublicServer> *** mfb has joined spectators 18:16:55 <PublicServer> <mfb> hmm 3rd in at BBH04-way jams 18:17:05 <PublicServer> <mfb> interesting 18:17:07 <PublicServer> <mfb> I just shifted the jam 18:17:11 <PublicServer> <mfb> might need balancing 18:18:34 <PublicServer> *** [FR]Syl59 has left the game (leaving) 18:18:43 *** [FR]Syl59 has quit IRC 18:23:00 *** Dom_ has joined #openttdcoop 18:28:02 *** Ryton has quit IRC 18:30:44 *** Jam35 has quit IRC 18:54:53 <PublicServer> *** mfb has joined company #1 19:07:53 <Maraxus> !password 19:07:53 <PublicServer> Maraxus: delves 19:08:12 *** bassals has quit IRC 19:08:15 <PublicServer> *** Maraxus joined the game 19:08:18 <PublicServer> <Maraxus> hi 19:27:32 <PublicServer> *** Asteryz joined the game 19:33:34 <Asteryz> how come the slugs on the redesign island are now driving around? this afternoon they kept going back & forth.. 19:38:49 <Gregor-PLNL1> !password 19:38:49 <PublicServer> Gregor-PLNL1: blares 19:39:01 <Gregor-PLNL1> hi again 19:39:07 <PublicServer> *** GregorPLNL joined the game 19:39:19 <Asteryz> hi 19:44:14 <PublicServer> *** Asteryz has left the game (leaving) 19:44:59 <PublicServer> <mfb> interesting trains there 19:44:59 <Kalaidos> !password 19:44:59 <PublicServer> Kalaidos: balled 19:45:09 <PublicServer> *** Kalaidos joined the game 19:45:11 <PublicServer> <Kalaidos> Hi / re 19:45:14 <PublicServer> <mfb> wb 19:45:44 <PublicServer> <mfb> they have a non-trivial pattern, nice 19:45:50 <PublicServer> <Kalaidos> ? 19:45:56 <PublicServer> <mfb> sign "redesign" 19:45:59 <PublicServer> <Kalaidos> ah 19:46:05 <PublicServer> <Kalaidos> my slugs 19:46:20 <PublicServer> <mfb> they don't repeat the same pattern over an over 19:46:28 <PublicServer> <mfb> hmm well 19:46:35 <PublicServer> <mfb> they have to, but the pattern is quite long 19:46:38 <PublicServer> <Kalaidos> well they do I believe 19:46:44 <PublicServer> <Kalaidos> but it's a longer pattern 19:47:26 <PublicServer> <Kalaidos> I had to erase a few tracks so that their paths would interlock from time to time 19:47:33 <PublicServer> <mfb> ah 19:47:43 <PublicServer> <Kalaidos> and then they started going almost randomly 19:48:22 <PublicServer> <mfb> what happens with a 3rd slug? 19:48:28 <PublicServer> <Kalaidos> No idea 19:48:31 <PublicServer> <Kalaidos> wanted to test it 19:48:35 <PublicServer> <Kalaidos> but train limit : D 19:48:57 <PublicServer> <mfb> more waiting, more complicated patterns :) 19:49:03 <PublicServer> <Kalaidos> yup 19:49:13 <PublicServer> <Kalaidos> lol 19:49:13 <PublicServer> <mfb> lol 19:49:55 <PublicServer> <Kalaidos> I removed that one dead end in between 19:50:38 <PublicServer> <mfb> :) 19:50:52 <PublicServer> <Kalaidos> Coop's personal terrarium 19:51:58 <PublicServer> <mfb> interesting. those paths repeat a few times, until the trains are out of sync and take different ways again 19:52:46 <PublicServer> <mfb> hmm, a bit repetitive 19:53:05 <PublicServer> <mfb> better 19:53:43 <PublicServer> <Kalaidos> I wonder how they determine their path 19:53:49 <PublicServer> <Kalaidos> since they have no destination 19:54:23 <PublicServer> <mfb> least penalty to a safe position I think 19:54:45 <PublicServer> <mfb> junctions are penalty 19:54:51 <PublicServer> <mfb> and length as well 19:54:53 <PublicServer> <Kalaidos> and if there are multiple of those? The closest one? 19:54:55 *** ODM has quit IRC 19:54:59 <PublicServer> <Kalaidos> ah 19:55:21 <PublicServer> <mfb> curves have some penalty 19:56:23 <PublicServer> <Kalaidos> They seem to avoid cl0.5 ones 19:56:29 <PublicServer> <mfb> right 19:56:31 <PublicServer> <Kalaidos> unless they have no choice 19:57:01 <mfb-> yapf.rail_slope_penalty = 200 19:57:01 <mfb-> yapf.rail_curve45_penalty = 100 19:57:01 <mfb-> yapf.rail_curve90_penalty = 600 19:57:12 <mfb-> well we do not have slopes and 90°-curves 19:57:26 <mfb-> yapf.rail_crossing_penalty = 300 19:57:27 <mfb-> yapf.rail_pbs_cross_penalty = 300 19:57:43 <mfb-> yapf.road_curve_penalty = 100 19:57:43 <mfb-> yapf.road_crossing_penalty = 300 19:57:49 <Kalaidos> slopes have penalty too, interesting 19:57:54 <mfb-> oh no road crossings as well 19:57:56 *** Progman has quit IRC 19:58:04 <Kalaidos> because of the old engines? 19:58:05 <mfb-> I think those are the default settings 19:58:21 <mfb-> as they are from my openttd.cfg and I did not change them 19:58:27 <mfb-> let's see 19:58:35 <mfb-> !rcon set yapf.rail_slope_penalty 19:58:35 <PublicServer> mfb-: Current value for 'yapf.rail_slope_penalty' is: '200' (min: 0, max: 1000000) 19:58:51 <mfb-> slopes have a penalty 19:59:02 <mfb-> the same as two 45°-curves 20:00:08 <Kalaidos> do the slopes of bridges count as well? 20:00:37 <mfb-> no idea 20:06:49 <PublicServer> <Kalaidos> apparently they do 20:06:59 <PublicServer> <Kalaidos> see !test 20:07:31 <PublicServer> <Kalaidos> also, they prefer right to left : D 20:08:01 <PublicServer> <mfb> :D 20:08:31 <PublicServer> <mfb> :( 20:08:33 <PublicServer> <Kalaidos> : ( 20:09:12 <PublicServer> <Kalaidos> hm 20:09:14 <PublicServer> <mfb> hmm 20:09:24 <PublicServer> <Kalaidos> so no slope penalty here 20:09:28 <PublicServer> <mfb> ah well 20:09:31 <PublicServer> <mfb> those trains are lost 20:09:45 <PublicServer> <Kalaidos> but does that matter? 20:09:48 <PublicServer> <mfb> there 20:09:50 <PublicServer> <Kalaidos> ah ok 20:09:52 <PublicServer> <mfb> it does 20:10:23 <PublicServer> <Kalaidos> seems like 20:10:29 <PublicServer> <Kalaidos> when lost 20:10:31 <PublicServer> <Kalaidos> always turn right 20:10:37 <PublicServer> <Kalaidos> smart rains 20:10:43 <PublicServer> <mfb> bridge is penalty 20:10:58 <PublicServer> <mfb> not right 20:11:00 <PublicServer> <mfb> but south 20:11:19 <PublicServer> <mfb> and bridge is -more- penalty 20:11:27 <PublicServer> <Kalaidos> but the second train chooses north when going back 20:11:41 <PublicServer> <mfb> not with equal penalty 20:11:55 <PublicServer> <mfb> I think that is a result of the pathfinding algorithm 20:12:01 <PublicServer> <mfb> it takes the option found first 20:12:03 <PublicServer> <Kalaidos> well, I was talking about lost trains 20:12:03 <PublicServer> <mfb> or last 20:12:09 <PublicServer> <mfb> hmm.. first 20:12:09 <PublicServer> <Kalaidos> the second one still has no destination 20:12:15 <PublicServer> <mfb> ah that 20:13:22 <PublicServer> <mfb> takes the path with lower penalty 20:13:25 <PublicServer> <Kalaidos> yup 20:13:35 <PublicServer> <Kalaidos> and South > North 20:13:37 <PublicServer> <mfb> if both are equal, the southern path is chosen 20:13:45 <PublicServer> <mfb> did you see that? ;) 20:13:56 <PublicServer> <mfb> lower penalty to the dead end 20:14:10 <PublicServer> <Kalaidos> because of less length I guess? 20:14:13 <PublicServer> <mfb> :D 20:15:13 <PublicServer> <mfb> 2tile bridges are better than 3-tile bridges 20:16:11 <PublicServer> <Kalaidos> East > West then 20:16:29 <PublicServer> <Kalaidos> ...or not? 20:16:29 <PublicServer> <mfb> but 1 tile longer at the bridge is better than 4 tiles more distance 20:16:39 <PublicServer> <mfb> interesting 20:16:53 <PublicServer> <Kalaidos> ...? 20:16:59 <PublicServer> <mfb> without orders, E>W 20:17:05 <PublicServer> <mfb> with orders, it goes in a circle 20:17:07 <PublicServer> <Kalaidos> ah 20:17:21 <PublicServer> <Kalaidos> I was wondering why it suddenly changed its behavior 20:19:07 <PublicServer> <mfb> track length is more important than bridge lengths 20:19:30 <PublicServer> <mfb> but both are relevant 20:19:41 <PublicServer> <Kalaidos> or maybe the bridge count is more relevant 20:19:48 <PublicServer> <mfb> ah that was slope-related 20:19:55 <PublicServer> <mfb> ok 20:21:33 <PublicServer> <mfb> now the bridges are ignored 20:22:24 <PublicServer> <Kalaidos> so trains prefer lees bridges in count 20:22:34 <PublicServer> <Kalaidos> even if they take more bridge rail tiles 20:23:12 <PublicServer> <Kalaidos> or the even bridge begin / end tiles count as slopes too : D 20:23:42 <PublicServer> <mfb> no 20:23:48 <PublicServer> <mfb> or at least: that is not the reason 20:24:02 <PublicServer> <Kalaidos> hm 20:24:10 <PublicServer> <mfb> more bridge tiles. or less other tiles 20:24:22 <PublicServer> <mfb> oh 20:24:28 <PublicServer> <Kalaidos> interesting 20:24:42 <PublicServer> <Kalaidos> didn't it ignore bridge speed earlier? 20:24:52 <PublicServer> <mfb> I think that was the lost train 20:24:55 <PublicServer> <Kalaidos> ah 20:25:19 <PublicServer> <mfb> better: orderless train 20:25:21 <PublicServer> <Kalaidos> but only penalties bridges that are below it's own speed 20:25:27 <PublicServer> <Kalaidos> *its 20:25:34 <PublicServer> <mfb> now it is lost 20:25:36 <PublicServer> <mfb> but has an order 20:25:42 <PublicServer> <mfb> and considers bridge speed 20:26:05 <PublicServer> <mfb> all... bridge speeds 20:26:19 <PublicServer> <mfb> hmm 20:26:21 <PublicServer> <Kalaidos> no 20:26:23 <PublicServer> <mfb> all relevant ones, ok 20:26:27 <PublicServer> <mfb> very good 20:26:29 <PublicServer> <Kalaidos> only those which are lower than its own 20:26:51 <PublicServer> <Kalaidos> too bad actually 20:27:01 <PublicServer> <Kalaidos> if it regarded all bridge speeds 20:27:17 <PublicServer> <mfb> normally you have significant penalty differences between lines anyway 20:27:32 <PublicServer> <Kalaidos> yeah 20:27:38 <PublicServer> <mfb> as long as it is below 10000 (=red exit signal), it is fine 20:27:41 *** bootmii has joined #openttdcoop 20:28:04 <PublicServer> <Kalaidos> brb 20:28:50 <bootmii> !passworde 20:28:50 <bootmii> !password 20:28:50 <bootmii> !password 20:28:50 <PublicServer> bootmii: artful 20:28:50 <PublicServer> bootmii: artful 20:29:19 <PublicServer> *** bootmii joined the game 20:30:09 <PublicServer> <Kalaidos> re 20:30:39 <PublicServer> *** bootmii has left the game (connection lost) 20:37:53 *** Vinnie has quit IRC 20:47:10 <PublicServer> <mfb> there was some plan for 4th at bubble drop I think 20:47:44 <PublicServer> <mfb> battery drop exit jams 20:48:40 <Kalaidos> Well, the plan consisted of me dropping a sign there : p 20:48:54 <bootmii> 4th what? 20:49:10 <PublicServer> <mfb> apple 20:49:32 <PublicServer> <mfb> oh, a single tunnel 20:49:47 <PublicServer> <mfb> and signal gap. nice ML jam 20:50:17 <PublicServer> <mfb> that could reduce the jam a bit 20:51:17 <PublicServer> *** mfb has left the game (general timeout) 20:51:17 <PublicServer> *** mfb has left the game (connection lost) 20:54:05 *** Vinnie_nl has quit IRC 20:59:01 <PublicServer> *** V453000 has left the game (leaving) 20:59:17 <PublicServer> *** Maraxus has left the game (leaving) 20:59:59 <bootmii> why is everyone leaving? it's only 10pm. 21:01:23 <V453000> I am simply more interested in making NUTS 0.4.0 instead of playing :p 21:09:13 *** Maraxus has quit IRC 21:17:19 <mfb-> found a different, interesting game 21:33:14 <mfb-> http://www.seewithperspective.com/ has an interesting concept 21:33:15 <Webster> Title: Perspective - Experimental First Person Perception Puzzle Game (at www.seewithperspective.com) 21:33:59 <V453000> holy shit 21:34:28 <V453000> that is pretty amazing as an idea 21:39:38 *** Jam35_ has quit IRC 21:47:28 *** Vinnie_nl has joined #openttdcoop 21:56:47 <mfb-> some more levels would be nice 21:59:13 *** sla_ro|master has quit IRC 22:02:48 *** burns has quit IRC 22:11:53 *** condac has joined #openttdcoop 23:05:34 *** Vinnie_nl has quit IRC 23:09:50 <PublicServer> *** GregorPLNL has left the game (leaving) 23:14:46 *** Gregor-PLNL1 has quit IRC 23:20:37 <mfb-> !playercount 23:20:37 <PublicServer> mfb-: Number of players: 2 (0 spectators) 23:37:51 *** valhallasw has quit IRC 23:54:26 <PublicServer> *** Kalaidos has left the game (leaving) 23:54:26 <PublicServer> *** Game paused (number of players) 23:58:47 *** Kalaidos has quit IRC