Config
Log for #openttdcoop on 30th December 2012:
Times are UTC Toggle Colours
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03:28:21  <ChrisB> !password
03:28:21  <PublicServer> ChrisB: thatch
03:28:31  <ChrisB> !playercount
03:28:31  <PublicServer> ChrisB: Number of players: 0 (0 spectators)
03:29:34  <PublicServer> *** Game still paused (number of players)
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03:31:13  <ChrisB> !playercount
03:31:14  <PublicServer> ChrisB: Number of players: 1 (0 spectators)
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07:07:23  <Sassafrass> !players
07:07:26  <PublicServer> Sassafrass: There are currently no clients connected to the server
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11:10:55  <Benny> !players
11:10:57  <PublicServer> Benny: There are currently no clients connected to the server
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15:53:01  <Benny> !players
15:53:03  <PublicServer> Benny: There are currently no clients connected to the server
15:53:24  *** mfb- has joined #openttdcoop
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15:53:30  <mfb-> hi
15:54:01  <Benny> hello
16:07:45  <mfb-> http://wiki.openttdcoop.org/Gametype:Progman_B2B hmm, sounds chaotic
16:09:29  <Benny> 8 networks o_o
16:10:57  <Progman> one of my funny ideas ;)
16:11:13  <Benny> ever tried it?
16:11:19  <Progman> we did
16:12:17  <Ammler> I like the grid network of you most :-)
16:14:02  <mfb-> how did it work?
16:14:59  <Ammler> I guess it never was played on coop, but he had some screens
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16:15:49  <mfb-> would be interesting to test
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16:17:07  <Progman> http://blog.openttdcoop.org/2007/04/29/the-inefficient-detour-grid/
16:17:13  <Progman> HA, I knew I wrote about it ;)
16:18:56  <mfb-> oh, that exists :D
16:20:01  <mfb-> well, main stations are a bit small
16:20:33  <mfb-> even in the extended version
16:23:19  <mfb-> 80-line-ring........ ;)
16:33:56  <Ammler> he already 6 years ago :-o
16:40:16  <mfb-> I am testing a design with L_R MLs only currently
16:40:36  <mfb-> main station connections need some deviation of course
16:40:46  <mfb-> not sure how to handle that
16:41:04  <mfb-> currently they work fine with LL_RR towards a single L_R ML
16:41:20  <mfb-> well, just 400 trains
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