Config
Log for #openttdcoop on 3rd January 2013:
Times are UTC Toggle Colours
00:24:43  *** Killian has joined #openttdcoop
00:24:50  <Killian> !players
00:24:52  <PublicServer> Killian: Client 141 is Dilandau, a spectator
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02:06:44  *** ChanServ sets mode: +o Mucht
02:07:09  <PublicServer> *** Dilandau has left the game (leaving)
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02:14:00  *** Dilandau has left #openttdcoop
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02:29:45  <Killian> !players
02:29:47  <PublicServer> Killian: There are currently no clients connected to the server
02:42:53  <Killian> !password
02:42:53  <PublicServer> Killian: hobnob
02:43:11  <PublicServer> *** Game still paused (number of players)
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02:50:31  <PublicServer> *** Killian has left the game (leaving)
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03:36:48  *** charm.oftc.net sets mode: +ov SmatZ SmatZ
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05:53:50  <Killian> !players
05:53:53  <PublicServer> Killian: There are currently no clients connected to the server
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09:48:06  <Ryton_> !info
09:48:06  <PublicServer> Ryton_: #:1(Orange) Company Name: 'Wrennford Transport'  Year Founded: 2100  Money: 497736810  Loan: 0  Value: 502247226  (T:223, R:2, P:0, S:0) unprotected
09:49:01  *** Dilandau has quit IRC
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10:18:34  <Killian> !players
10:18:37  <PublicServer> Killian: There are currently no clients connected to the server
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12:21:06  <Vinnie_nl> !dl osx
12:21:07  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-macosx-universal.zip
12:21:43  <Vinnie_nl> !password
12:21:43  <PublicServer> Vinnie_nl: hobnob
12:22:52  <PublicServer> *** Game still paused (number of players)
12:22:55  <PublicServer> *** Vinnie joined the game
12:23:44  *** Ryton_ has joined #openttdcoop
12:24:02  <Ryton_> !playercount
12:24:02  <PublicServer> Ryton_: Number of players: 2 (2 spectators)
12:24:14  <Ryton_> !players
12:24:17  <PublicServer> Ryton_: Client 149 is Vinnie, a spectator
12:24:34  <Ryton_> hi Vinnie, are u here?
12:24:44  <Ryton_> !playercount
12:24:44  <PublicServer> Ryton_: Number of players: 1 (1 spectators)
12:24:45  <PublicServer> <Vinnie> temporarly
12:25:09  <Ryton_> as in, for an hour, or for 5 min?
12:25:17  <PublicServer> <Vinnie> 5 minutes
12:25:19  <Killian> !password
12:25:19  <PublicServer> Killian: census
12:25:39  <Ryton_> 'hi kill
12:25:45  <PublicServer> *** Game still paused (number of players)
12:25:46  <PublicServer> *** Killian joined the game
12:25:49  <PublicServer> <Killian> hi
12:26:04  *** Dilandau has quit IRC
12:26:10  <Ryton_> ill jout then
12:26:14  <Ryton_> join
12:27:44  <PublicServer> *** Vinnie has left the game (leaving)
12:28:07  <Ryton_> !password
12:28:07  <PublicServer> Ryton_: census
12:28:30  <PublicServer> *** Game still paused (number of players)
12:28:30  <PublicServer> *** Game unpaused (number of players)
12:28:33  <PublicServer> *** Ryton joined the game
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12:40:54  <PublicServer> <Ryton> ru building?
12:41:16  <PublicServer> <Ryton> i finished ES supply to my oilfields
12:42:36  <Dom_> !password
12:42:36  <PublicServer> Dom_: skimpy
12:43:08  <PublicServer> *** Dom joined the game
12:43:12  <PublicServer> <Dom> hello
12:43:18  <PublicServer> <Killian> hello
12:44:27  *** Vinnie_nl has quit IRC
12:44:40  <Ryton_> hi dom
12:45:46  <Ryton_> care to distribute alcohol from the brewery?
12:45:55  <PublicServer> <Dom> where?
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12:46:01  <PublicServer> <V453000> hy
12:46:02  <PublicServer> *** V453000 joined the game
12:46:05  <PublicServer> <Dom> hello
12:46:14  <Ryton_> brewery1
12:46:25  <Ryton_> s of map
12:46:49  <PublicServer> <Dom> ah
12:46:50  <Ryton_> should go to hotels or ...
12:46:51  <PublicServer> <Dom> ok
12:46:53  <PublicServer> <Dom> sure
12:46:57  <PublicServer> <Dom> yes hotels
12:46:59  <Ryton_> something else
12:47:11  <PublicServer> <Dom> or grocer's shop
12:47:26  <Ryton_> 50ish possible clients atm
12:47:37  <Ryton_> yes thats it
12:47:45  <PublicServer> <Dom> ?
12:47:47  <PublicServer> <Dom> oh
12:47:57  <PublicServer> <Dom> sign !here
12:48:09  <Ryton_> 27 hotels+ n groceries
12:48:17  <PublicServer> <Dom> oh all of them you mean?
12:48:21  <PublicServer> <Dom> to connect?
12:48:34  <Ryton_> not all
12:48:41  <PublicServer> <Dom> well i found a hotel :)
12:49:05  <Ryton_> just a few
12:49:13  <PublicServer> <Dom> ok
12:49:20  <PublicServer> <Dom> all to the same pick?
12:49:42  <Ryton_> jup
12:49:58  <Ryton_> or, makebanother another
12:50:06  <PublicServer> <Dom> ?
12:50:08  <Ryton_> there is brewery 2
12:52:31  <Ryton_> in the north, but it doesn't get raws yet
12:55:22  <PublicServer> *** Dom has left the game (general timeout)
12:55:22  <PublicServer> *** Dom has left the game (connection lost)
12:56:32  <Dom_> !password
12:56:32  <PublicServer> Dom_: twined
12:56:40  <PublicServer> *** Dom joined the game
12:57:55  <Ryton_> wb
12:57:59  <PublicServer> <Dom> ty
12:59:17  <PublicServer> <Killian> hmm, we got a big jam
12:59:23  <PublicServer> <Killian> backed up at Frendinghattan Woods
13:01:37  <PublicServer> <Ryton> fixed now?
13:01:51  <PublicServer> <Killian> not permanently
13:03:25  *** Dilandau has joined #openttdcoop
13:04:17  <Ryton_> just add an overflow then?
13:06:43  <PublicServer> *** V453000 has left the game (leaving)
13:08:14  <PublicServer> <Dom> trains ready?
13:13:21  <PublicServer> <Ryton> Muston:
13:13:31  <PublicServer> <Dom> ?
13:13:31  <PublicServer> <Ryton> mfb: there is
13:13:38  <PublicServer> <Ryton> another FS supplu
13:14:00  <PublicServer> <Ryton> too, at Chemicél,
13:14:06  <PublicServer> <Ryton> chemical drop A
13:14:52  <PublicServer> *** Dom has left the game (general timeout)
13:14:53  <PublicServer> *** Dom has left the game (connection lost)
13:14:53  <PublicServer> <Ryton> we probably need more grain & fruit at brewery
13:15:01  <PublicServer> <Ryton> ty dom
13:15:51  <PublicServer> <Ryton> 240.000 liter to one hotel?
13:16:13  <PublicServer> <Ryton> that will be a big party ;-)
13:16:59  <PublicServer> *** Ryton has joined spectators
13:16:59  <PublicServer> *** Game paused (number of players)
13:18:44  <PublicServer> *** Killian has left the game (leaving)
13:18:50  <Ryton_> sorry
13:19:15  <Ryton_> didn't realise you were still here, killian
13:19:32  <Ryton_> i can rejoin if you want.
13:21:12  <Killian> nah it's fine
13:27:21  <Ryton_> oki
13:31:45  <PublicServer> *** Ryton has left the game (connection lost)
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17:38:09  *** ChanServ sets mode: +o mfb-
17:38:13  <mfb-> hi
17:38:25  <PublicServer> *** Game still paused (number of players)
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18:13:26  <Maraxus> !password
18:13:27  <PublicServer> Maraxus: senate
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18:13:46  <PublicServer> *** Game still paused (number of players)
18:13:47  <PublicServer> *** Game unpaused (number of players)
18:13:47  <PublicServer> *** Maraxus joined the game
18:13:50  <PublicServer> <Maraxus> hi
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18:54:09  <PublicServer> <mfb> massive jam
18:54:15  <PublicServer> <mfb> @FS pickup
18:54:25  <PublicServer> <mfb> signal error, fixed
18:54:47  <PublicServer> <Maraxus> and frendinghattan woods as well
18:55:02  <PublicServer> <mfb> hmm
18:55:08  <PublicServer> <mfb> might be related
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19:08:17  <PublicServer> <mfb> we need more ES
19:08:32  <V453000> get more recyclables
19:08:33  <V453000> metal
19:08:43  <V453000> recyclables - scrap metal - metal - es
19:08:48  <V453000> for no ES invested
19:08:54  <Ryton_> long chain
19:09:05  <V453000> all chains to ES are long ...
19:09:28  <PublicServer> <mfb> feeding bioref -> petrol -> ES chain at the moment
19:10:49  <Ryton_> and petroleum is usefull elsewhere too
19:11:05  <Ryton_> uw on my way
19:11:10  <Ryton_> i m
19:11:17  <PublicServer> <mfb> there, more ES
19:12:04  *** saftus has joined #openttdcoop
19:13:03  <saftus> !download
19:13:03  <PublicServer> saftus: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:13:03  <PublicServer> saftus: http://www.openttd.org/en/download-trunk/r24876
19:13:15  <saftus> !download win64
19:13:15  <PublicServer> saftus: http://binaries.openttd.org/nightlies/trunk/r24876/openttd-trunk-r24876-windows-win64.zip
19:13:16  <Ryton_> !password
19:13:16  <PublicServer> Ryton_: stunts
19:13:25  <PublicServer> *** Ryton joined the game
19:14:31  <saftus> !info¨
19:14:34  <saftus> !info
19:14:34  <PublicServer> saftus: #:1(Orange) Company Name: 'Wrennford Transport'  Year Founded: 2100  Money: 573249865  Loan: 0  Value: 579968341  (T:284, R:2, P:0, S:0) unprotected
19:14:51  <saftus> @quickstart
19:14:52  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:16:11  <PublicServer> <Ryton> lolz
19:16:13  <PublicServer> <Ryton> forgot to refit my trains
19:16:13  <PublicServer> <Ryton> stupid me
19:23:57  <PublicServer> <Ryton> lol
19:24:07  *** chester_ has quit IRC
19:24:11  <PublicServer> <Ryton> quadruple  at oil fields is called "gung Ho"
19:24:15  <PublicServer> <mfb> everywhere
19:24:29  <PublicServer> <Ryton> in what language is that?
19:24:46  <mfb-> http://en.wikipedia.org/wiki/Gung-ho
19:24:47  <Webster> Title: Gung-ho - Wikipedia, the free encyclopedia (at en.wikipedia.org)
19:24:48  <mfb-> english :D
19:24:55  <PublicServer> <Ryton> lolz
19:24:57  <V453000> !password
19:24:58  <PublicServer> V453000: primer
19:25:13  <PublicServer> <V453000> mooooooooooo
19:25:13  <PublicServer> *** V453000 joined the game
19:25:29  <PublicServer> <V453000> hm I might be overly influenced by drawing animals
19:25:55  <PublicServer> <Ryton> interesting read
19:25:58  <PublicServer> <Ryton> never heard of it before :-)
19:27:28  <V453000> updating server
19:27:29  <V453000> !update
19:27:29  <PublicServer> V453000: Update starting...
19:27:35  <V453000> might take a while, you can play for now :)
19:27:51  <V453000> the desync might be fixed
19:29:24  <PublicServer> <Ryton> wth is Watingbridge woods?
19:29:45  <PublicServer> <mfb> time table for ES trains
19:30:04  <PublicServer> <Ryton> ah didnt see the timetable at that train
19:30:06  <PublicServer> <Ryton> kk
19:30:12  <PublicServer> <Ryton> nice implementation
19:30:18  <PublicServer> <mfb> a bit inefficient
19:30:32  <PublicServer> <mfb> might be better to do that in front of the stations
19:30:32  <PublicServer> <Ryton> still, it can be expanded
19:30:38  <PublicServer> <Ryton> to more trains /stations
19:31:04  <PublicServer> <Ryton> hmm, in front of the stations => then it can suffer from supply shortage in the station itself, no?
19:31:36  <PublicServer> <mfb> in the station?
19:31:46  <PublicServer> <Ryton> yeah, the main staiton
19:31:52  <PublicServer> <Ryton> if it cannot provide enough ES
19:31:54  <PublicServer> <Ryton> then it fails
19:31:56  <PublicServer> <mfb> it would be the same, just with one timer train per station
19:31:58  <PublicServer> <Ryton> but also now, true
19:32:08  <PublicServer> <mfb> ah well, then I cannot supply everything anyway
19:32:10  <PublicServer> <Ryton> ah, not the supply station, but the demand one?
19:32:12  <PublicServer> <Ryton> kk
19:32:23  <PublicServer> <mfb> the system cannot produces ES :p
19:32:25  <PublicServer> <Ryton> I made timetable per train with different speeds
19:32:35  <PublicServer> <Ryton> but tahts only possible if you have dedicated line per station
19:32:42  <PublicServer> <Ryton> (eg for oilfield area)
19:32:44  <PublicServer> <mfb> :p
19:33:02  <PublicServer> <mfb> nice idea
19:33:21  <PublicServer> Update done: OpenTTD r24884 (run !install)
19:33:34  <PublicServer> <mfb> omg I am building proper hubs
19:33:37  <PublicServer> <mfb> not enough chaos!
19:34:55  <V453000> !install
19:35:00  <PublicServer> V453000: install done, please run !restart
19:35:02  <V453000> can I restart? :)
19:35:06  <PublicServer> <Ryton> sure
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19:35:27  <V453000> mfb?
19:35:28  <PublicServer> <Maraxus> ok
19:35:31  <V453000> guess I can eh :)
19:35:36  <V453000> just asking to make sure
19:35:44  <V453000> !restart
19:35:45  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
19:35:58  <V453000> for brainmelters!
19:36:08  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
19:36:08  <PublicServer> Thank you for playing r24876.
19:36:11  <PublicServer> Server has exited
19:36:11  *** PublicServer has quit IRC
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19:36:24  <PublicServer> Autopilot engaged
19:36:24  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
19:36:24  *** ChanServ sets mode: +v PublicServer
19:36:24  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG251 (r24884) | STAGE: Chaos | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
19:37:05  <V453000> !dl win64
19:37:05  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip
19:37:23  <PublicServer> *** Game still paused (number of players)
19:37:25  <PublicServer> *** mfb joined the game
19:37:43  <V453000> !password
19:37:43  <PublicServer> V453000: nimbly
19:37:55  <PublicServer> *** Game still paused (number of players)
19:37:55  <PublicServer> *** Game unpaused (number of players)
19:37:57  <PublicServer> *** V453000 joined the game
19:38:05  <PublicServer> <V453000> lets try melters again?
19:38:08  <mfb-> r24882 | rubidium | 2013-01-02 23:20:07 +0100 (Wed, 02 Jan 2013) | 2 lines
19:38:08  <mfb-> -Fix: desync when NewGRF changes the stats related to acceleration (power, weight, tractive effort, etc) during service or 32 day triggers
19:38:09  <mfb-> :D
19:38:10  <PublicServer> <V453000> I need to test them
19:38:12  <PublicServer> <V453000> yes
19:38:35  <PublicServer> *** Maraxus joined the game
19:39:02  <PublicServer> <V453000> bring the happy ones!
19:39:05  <PublicServer> <V453000> or sad
19:39:15  <Ryton_> !password
19:39:15  <PublicServer> Ryton_: nimbly
19:39:36  <PublicServer> *** Ryton joined the game
19:41:29  <PublicServer> <Ryton> autoreplace active? :-)
19:41:30  <PublicServer> <V453000> ye
19:41:44  <PublicServer> <V453000> lets hope it works
19:41:50  <PublicServer> <mfb> massive jam :D
19:41:52  <PublicServer> <V453000> I would hate to bother Rubidium with it again :)
19:42:06  <PublicServer> <V453000> visible depots of gg?
19:42:09  <PublicServer> <mfb> oh my fault
19:42:20  <PublicServer> <mfb> we have visible depots
19:42:26  <PublicServer> <mfb> but that was just a missing connection
19:42:28  <PublicServer> <Ryton> yeah visible ones?
19:42:30  <PublicServer> <V453000> mhm :)
19:42:33  <PublicServer> <mfb> dardington
19:48:19  <saftus> !install
19:48:19  <PublicServer> saftus: you must be channel op to use !install
19:48:35  <PublicServer> <V453000> looks worky so far :)
19:48:53  <saftus> !help
19:48:53  <PublicServer> saftus: http://www.openttdcoop.org/wiki/IRC_Commands
19:49:05  <V453000> saftus, install is a server command :)
19:49:36  <saftus> I did see that :)
19:49:40  <saftus> !download win64
19:49:41  <PublicServer> saftus: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip
19:49:54  <PublicServer> <mfb> hmm, no smithy forge available :(
19:50:16  <PublicServer> <V453000> want me to cheat one? :D
19:50:19  <PublicServer> <mfb> well, second machine shop will work as well
19:50:50  <PublicServer> <mfb> it does the same
19:50:56  <PublicServer> <mfb> plus petrol acceptance
19:50:58  <PublicServer> <V453000> forge gives wood->es?
19:51:04  <PublicServer> <mfb> no
19:51:18  <PublicServer> <V453000> then what was it the last firs game that turned wood into metal
19:51:26  <PublicServer> <V453000> wood+iore -> metal
19:51:29  <PublicServer> <mfb> that is iron works
19:51:33  <PublicServer> <V453000> ohhh
19:51:39  <PublicServer> <mfb> which is dead, too
19:51:41  <PublicServer> <V453000> names :)
19:51:44  <PublicServer> <V453000> yes I know
19:53:03  <PublicServer> <mfb> why do we have left-handed traffic near oil ref *confused*
19:55:21  <PublicServer> <V453000> uhm
19:55:22  <saftus> !password
19:55:22  <PublicServer> saftus: crater
19:55:29  <PublicServer> <V453000> I actually wanted to make left handed traffic a rule this game
19:55:31  <PublicServer> <V453000> but .. :)
19:55:35  <PublicServer> <mfb> :D
19:55:41  <PublicServer> *** saftus joined the game
19:56:06  <PublicServer> <mfb> the line south of oil ref gets busy
19:56:20  <PublicServer> <V453000> -> make another oil ref? :D
19:56:35  <PublicServer> <mfb> oil ref itself is not so busy
19:56:46  <PublicServer> <mfb> but connections to both sides run there
19:56:48  <PublicServer> <V453000> mhm :)
19:56:58  <PublicServer> <mfb> see the turnaround
19:57:29  <PublicServer> *** saftus has joined company #1
20:00:01  <PublicServer> <Ryton> too inefficient? :p
20:00:12  <PublicServer> <mfb> oh oil drop itself works
20:00:30  <PublicServer> <Ryton> but drop + pickup share only line to south
20:00:36  <PublicServer> <mfb> the overall concept that single-sided connection leads to small jams
20:00:46  <PublicServer> <mfb> exit goes to both sides now
20:00:52  <PublicServer> <mfb> at least for the pickups
20:00:56  <PublicServer> <Ryton> at your hack?
20:01:03  *** fonsinchen has joined #openttdcoop
20:01:22  <PublicServer> <mfb> just 2 oil drop platforms have to turn around to go to N
20:01:24  <PublicServer> <mfb> but entry is S only
20:01:30  <PublicServer> <mfb> for everything
20:01:33  <PublicServer> <Ryton> kk
20:01:47  <PublicServer> <mfb> that would be an obvious solution
20:02:50  <PublicServer> <mfb> leave the hack there
20:02:52  <PublicServer> <mfb> for textile mill
20:02:54  <PublicServer> <Ryton> join before split ,)à
20:03:10  <PublicServer> <mfb> + oil exit
20:03:44  <PublicServer> <Ryton> better, ty
20:04:26  <PublicServer> <V453000> looks nice :) alarm me if there is any desync please
20:04:29  <PublicServer> *** V453000 has left the game (leaving)
20:04:55  <PublicServer> <Ryton> you'll see it in the chat :-)
20:13:39  <PublicServer> <mfb> wtf
20:13:49  <PublicServer> <mfb> those two engines have independent moods
20:14:04  <PublicServer> <mfb> I have a train with :) front and :( back
20:18:30  <PublicServer> <Ryton> pff
20:18:36  <PublicServer> <Ryton> trains stuck in my overflow
20:18:40  <PublicServer> <Ryton> eg  nr 160
20:19:27  <PublicServer> <mfb> missing connection?
20:19:46  <PublicServer> <Ryton> ah  I see
20:20:18  <PublicServer> <Ryton> heading for waypoint
20:21:12  <PublicServer> <Ryton> pff
20:21:14  <PublicServer> <Ryton> big signal gap like this
20:21:17  <PublicServer> <Ryton> but it seems to work now
20:22:18  <PublicServer> <Ryton> ah, doesnt matter  anyway :-)
20:26:00  <PublicServer> *** Ryton has joined spectators
20:26:04  <PublicServer> <Ryton> laterz
20:26:10  <PublicServer> *** Ryton has left the game (leaving)
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20:38:00  <PublicServer> <saftus> nice work guys :)
20:38:06  <PublicServer> *** saftus has left the game (leaving)
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20:47:10  <PublicServer> *** mfb has joined spectators
20:47:10  <PublicServer> *** Game paused (number of players)
20:48:59  <PublicServer> <Maraxus> gn
20:49:11  <PublicServer> *** Maraxus has left the game (leaving)
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21:08:19  <Vinnie_nl> !dl osx
21:08:19  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-macosx-universal.zip
21:08:19  <Kalaidos> !download
21:08:19  <PublicServer> Kalaidos: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
21:08:20  <PublicServer> Kalaidos: http://www.openttd.org/en/download-trunk/r24884
21:08:27  <Vinnie_nl> me first
21:08:47  <Vinnie_nl> !password
21:08:48  <PublicServer> Vinnie_nl: dumbed
21:08:59  <PublicServer> *** Game still paused (number of players)
21:09:01  <PublicServer> *** Vinnie joined the game
21:09:03  <PublicServer> <Vinnie> I win :D
21:09:17  <PublicServer> <Vinnie> Hello
21:09:50  *** Tray has joined #openttdcoop
21:10:00  <Kalaidos> Yes, you win : p
21:10:01  <Kalaidos> Hi
21:10:18  <PublicServer> *** Game still paused (number of players)
21:10:18  <PublicServer> *** Game unpaused (number of players)
21:10:18  <PublicServer> *** Kalaidos joined the game
21:10:31  <PublicServer> <Vinnie> why two times chaos in a row?
21:10:53  <PublicServer> <Kalaidos> hm
21:10:55  <PublicServer> <Kalaidos> no idea
21:11:15  <PublicServer> <Kalaidos> maybe because someone was drunk at new year's eve? : D
21:11:49  <Vinnie_nl> !archive
21:11:49  <PublicServer> Vinnie_nl: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
21:12:07  <Vinnie_nl> @@logs
21:12:11  <Vinnie_nl> @logs
21:12:12  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
21:13:07  <PublicServer> <Vinnie> yeah was changed pretty early at 9 am
21:13:49  <PublicServer> <Kalaidos> this looks much more like chaos than the last one tho
21:13:53  <PublicServer> <Kalaidos> atleast to me
21:14:01  <PublicServer> <Vinnie> first time here for me
21:14:11  <PublicServer> <Kalaidos> for me too
21:14:13  <PublicServer> <Vinnie> i think this one is a mess for me
21:14:51  <PublicServer> <Kalaidos> a lot of strange feeder trains around
21:15:29  <PublicServer> <Kalaidos> see !trains for example
21:16:28  <mfb-> 250 was not chaotic enough
21:16:42  <PublicServer> *** mfb has joined company #1
21:16:58  <PublicServer> <mfb> those are FS trains
21:17:02  <PublicServer> <Kalaidos> It felt pretty normal, that's true
21:17:25  <PublicServer> <Kalaidos> FS?
21:17:31  <PublicServer> <mfb> farm supplies
21:17:35  <PublicServer> <Kalaidos> ah
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21:17:58  <PublicServer> <Vinnie> ok i get that but still then this is !half work
21:18:01  <PublicServer> <Vinnie> no ES
21:18:21  <PublicServer> <mfb> we need more production to supply ES to everything I think
21:18:27  <PublicServer> <mfb> and even then...
21:18:33  <PublicServer> <Kalaidos> well, yeah, this would be a first time with FIRS for me
21:18:33  <PublicServer> <mfb> production rates are bad
21:19:11  <PublicServer> <Kalaidos> so primaries can accept certain supplies to increase their production?
21:19:17  <PublicServer> <mfb> right
21:19:23  <PublicServer> <Vinnie> and last game had rules, so less chaos was implied
21:20:49  <PublicServer> <Kalaidos> what CL do the main trains need?
21:20:53  <PublicServer> <mfb> 3
21:20:59  <PublicServer> <mfb> well, 2.5
21:21:05  <PublicServer> <Kalaidos> ok, thanks
21:21:39  <PublicServer> <mfb> 2 slows down to 227km/h
21:22:01  <PublicServer> <Kalaidos> is that even noticeable?
21:22:07  <PublicServer> <mfb> a bit
21:22:23  <PublicServer> <mfb> but for random lines to primary industries, it does not matter
21:25:45  <PublicServer> <Vinnie> this game is also pretty logical
21:26:03  <PublicServer> <Vinnie> except for some primaries that are connected to a mainline
21:26:09  <mfb-> ? :D
21:26:23  <PublicServer> <Kalaidos> there are mainlines? : D
21:26:34  <mfb-> there are primaries connected to something else?
21:27:37  <PublicServer> <Vinnie> yes sometimes there is a thing that can be called a SLH
21:27:39  <V453000> LOL a train which is TL, but is of 4 consists (each being 0.25tile long), does slow in CL1
21:27:51  <V453000> well you could say CL0.5
21:28:02  <mfb-> right
21:28:07  <mfb-> as it "sees" the curve
21:28:11  <V453000> ye
21:28:11  <mfb-> it is >0.5 tiles
21:28:25  <V453000> well, I have a good train for TL1
21:28:31  <V453000> except it does CL1.5 :D
21:31:09  <PublicServer> <Vinnie> visible depots, where did i put my lighter
21:31:24  <PublicServer> <mfb> :p
21:31:27  <PublicServer> <mfb> refit
21:31:45  <PublicServer> <mfb> 111 noise remaining
21:31:55  <PublicServer> <Kalaidos> ?
21:32:05  <PublicServer> <mfb> trains
21:32:08  <PublicServer> <mfb> "I Choose Noise"
21:32:18  <PublicServer> <mfb> I think the dogstar is mine
21:32:24  <PublicServer> <mfb> but I don't remember where I used it
21:32:36  <PublicServer> <mfb> ah farm cluster
21:35:34  <PublicServer> <Kalaidos> "changes its power based on current mood" ... ?
21:35:52  <PublicServer> <Vinnie> translate to "random"
21:36:54  <PublicServer> <mfb> random moods are dangerous
21:37:18  <PublicServer> <Kalaidos> they are.
21:37:29  <PublicServer> <Vinnie> sounds like a life lesson
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21:41:04  <PublicServer> <Vinnie> this map invites to do some wierd crazy stuff
21:41:14  <PublicServer> <mfb> do it ;)
21:41:30  <V453000> you realized now? :D
21:41:50  <PublicServer> <Vinnie> well i can't make it any less organised
21:42:12  <PublicServer> <mfb> :(
21:43:47  <V453000> !passowrd
21:43:53  <V453000> !passoword
21:43:58  <V453000> FUCK ASS
21:44:04  <PublicServer> <mfb> oh oh
21:44:05  <V453000> !password
21:44:05  <PublicServer> V453000: karate
21:44:19  <PublicServer> *** V453000 joined the game
21:44:29  <PublicServer> <V453000> sorry :)server is illiterate
21:44:29  <PublicServer> <V453000> hi
21:44:51  <PublicServer> <V453000> how are the trains?
21:44:57  <PublicServer> <V453000> you treat them right?
21:44:59  <PublicServer> <mfb> happy (some of them)
21:45:42  <PublicServer> <V453000> do you realize I could make values by which you could divide the trains with extra mechanisms and depots to make all your trains happy and powerful?
21:45:44  <PublicServer> <mfb> define "right"
21:46:02  <PublicServer> <mfb> acceleration sorter?
21:46:16  <PublicServer> <V453000> no, even with conditional orders
21:46:18  <PublicServer> <mfb> but you would have to add one after each station :D
21:46:21  <PublicServer> <mfb> ah
21:46:32  <PublicServer> <V453000> if you set maximum reliability to some different values, ... :)
21:46:35  <PublicServer> <mfb> if(train->mood == sad) goto depot :D
21:46:41  <PublicServer> <mfb> ah ok
21:46:47  <PublicServer> <V453000> refit networks could have this automatic as a result
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21:51:28  <PublicServer> <V453000> hm ok
21:51:36  <PublicServer> <V453000> I dont think I can set the max reliability
21:52:43  <PublicServer> <V453000> alright I am going to try to request more options for the conditional orders
21:52:49  <PublicServer> <mfb> :D
21:52:56  <PublicServer> <V453000> for me starting with power, can you think about any other things?
21:53:06  <PublicServer> <mfb> if "train is at waypoint"
21:53:20  <PublicServer> <mfb> that would be SO nice for SRNW
21:53:30  <PublicServer> <V453000> I think that is too complicated :P you request that
21:53:36  <PublicServer> <mfb> you know, power dependence is usually ... trivial :D
21:53:54  <PublicServer> <mfb> hmm
21:53:58  <PublicServer> <mfb> if target not reachable
21:54:01  <PublicServer> <mfb> in some way
21:54:11  <PublicServer> <mfb> if train is lost!
21:54:38  <PublicServer> <mfb> "if next order in list cannot be reached"?
21:54:57  <PublicServer> <mfb> as lost trains won't reach their destination...
21:55:20  <PublicServer> <V453000> weight is actually really good too
21:55:30  <PublicServer> <mfb> related to loading%
21:57:05  <PublicServer> <V453000> yeah that is the same
21:57:12  <XeryusTC> mfb-: you should realise that conditional orders are evaluated when leaving a station
21:57:31  <PublicServer> <V453000> nobody was denying that?
21:57:42  <PublicServer> <V453000> weight just works the same as % loaded. period
21:57:46  <mfb-> that was my point of "look at next order"
21:57:48  <PublicServer> <V453000> we didnt say anything else
21:58:12  <XeryusTC> no, but some of his suggestions are based on being somewhere in the journey
21:58:30  <PublicServer> <mfb> which would be nice, if possible
21:58:33  <PublicServer> <V453000> train can be lost when leaving station too
21:59:05  <XeryusTC> yes
21:59:10  <XeryusTC> but <mfb> if "train is at waypoint"
21:59:21  <XeryusTC> is something that can not be decided at a station
21:59:29  <PublicServer> <mfb> I did not say that this has to be possible...
21:59:41  <PublicServer> <V453000> just go back to your hole Xeryus
21:59:56  <XeryusTC> i´m just saying...
21:59:58  <PublicServer> <mfb> and you can loop conditional orders
22:00:05  <PublicServer> <mfb> as orders are evaluated every time an order is done
22:01:28  <XeryusTC> i have to agree that i wanted that feature ever since conditional orders came in though
22:02:12  <V453000> [22:58] <+Rubidium> didn't remember speed being in that list [22:58] <+Rubidium> which moron added that? ... I guess my diplomacy wont be too successful :D
22:02:22  <PublicServer> <mfb> "if crossing waypoint A, goto X. if crossing waypoint B, goto Y. goto first order here"
22:03:03  <XeryusTC> mfb-: exactly
22:03:24  <mfb-> this way the train would constantly re-evaluate those orders
22:03:29  <mfb-> (probably bad for the CPU)
22:04:24  <XeryusTC> it would be nice if there was some kind of object that when crossed by a train it could just tell the train to jump to order with label xyz if present
22:04:39  <PublicServer> <mfb> that would be even better
22:04:45  <XeryusTC> kind of like a goto statement
22:04:59  <PublicServer> <mfb> goto in more than one way :D
22:09:10  <V453000> http://bugs.openttd.org/task/5432
22:09:29  <mfb-> length? :p
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22:09:41  <V453000> write it there :)
22:09:42  <mfb-> ok that does not really change
22:10:05  <V453000> stats never change
22:10:11  <V453000> but you can have different trains share orders
22:10:13  <mfb-> apart from ill trains
22:10:29  <V453000> people who mix train speeds use waypoints and conditionals currently already
22:10:59  <V453000> worst case scenario I make speeds differ by 1kmh
22:11:20  <mfb-> acceleration?
22:11:31  <mfb-> ah no, that is not a constant value
22:11:36  <V453000> acceleration is not a value
22:12:05  <PublicServer> <Vinnie> acceleration is hard to calculate
22:12:08  <V453000> <+Rubidium> V453000: yes, it could be included
22:12:17  <PublicServer> <V453000> you cant really
22:12:19  <PublicServer> <Vinnie> some hidden settings like drag
22:12:27  <PublicServer> <V453000> not even the total length matters
22:12:41  <PublicServer> <V453000> tractive effort means train starts quickly, which is super important
22:12:55  <PublicServer> <V453000> power alone isnt enough, while that train could have short accel lenth
22:12:57  <PublicServer> <V453000> length
22:13:33  <PublicServer> <V453000> if you look at mono medium
22:13:37  <PublicServer> <V453000> you can see they drop T.E
22:13:51  <PublicServer> <V453000> people usually underestimate T.E, but it is really important
22:13:58  <PublicServer> <V453000> I even think it matters a lot more than acceleration in fact
22:14:14  <PublicServer> <V453000> than power
22:14:24  <PublicServer> <V453000> and I should stop talking cause mix words
22:15:10  <PublicServer> <V453000> aaand livestock is drawn, gnight :P
22:15:12  <PublicServer> *** V453000 has left the game (leaving)
22:16:09  <PublicServer> <Vinnie> ohhh
22:17:40  <V453000> ? :d
22:18:55  *** andbo has joined #openttdcoop
22:19:17  <V453000> anyway, cya :P
22:19:21  <PublicServer> <mfb> bye
22:19:37  *** Chris_Booth has joined #openttdcoop
22:20:25  <PublicServer> <mfb> we have a new ES supply in the north-eastern corner
22:20:27  <PublicServer> <mfb> +FS
22:22:07  *** fonsinchen has quit IRC
22:22:27  <PublicServer> <Vinnie> wierd
22:22:42  <PublicServer> <Vinnie> you can dig under a mine but not a fruit plantation
22:23:17  *** fonsinchen has joined #openttdcoop
22:23:55  <mfb-> :D
22:24:48  <PublicServer> *** Chris Booth joined the game
22:24:51  <PublicServer> <Chris Booth> hi
22:24:53  <PublicServer> <mfb> hi
22:25:07  <PublicServer> <Vinnie> Hello
22:27:53  <PublicServer> *** Chris Booth has left the game (leaving)
22:34:17  *** Mark has joined #openttdcoop
22:34:17  *** Webster sets mode: +o Mark
22:34:18  <Webster> Hi! From all your Coop Friends!
22:34:21  <Mark> hai
22:34:30  <Mark> waddup
22:34:37  <mfb-> hi
22:34:44  <PublicServer> <Vinnie> hello
22:35:55  *** fonsinchen has quit IRC
22:37:05  <PublicServer> <mfb> what is THAT :D
22:37:24  <PublicServer> <Vinnie> chaos
22:37:30  <PublicServer> <Vinnie> and i guess it worked
22:37:40  <PublicServer> <mfb> of course
22:38:11  <PublicServer> <mfb> hondwood south is unused
22:38:24  <PublicServer> <Vinnie> FS drop
22:38:30  <PublicServer> <mfb> ah
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22:40:02  <PublicServer> <mfb> what about !this as shorter connection?
22:40:32  <PublicServer> <Kalaidos> I feel confused
22:40:46  <PublicServer> <mfb> you know, a big pbs cross would work as well :D
22:41:08  <PublicServer> <mfb> at least with the current amount of traffic
22:42:02  <PublicServer> <Vinnie> this = station?
22:42:32  <PublicServer> <mfb> like that
22:42:46  <PublicServer> <Vinnie> could be
22:43:56  <PublicServer> <Vinnie> 3rd time it does that
22:44:06  <PublicServer> <Vinnie> feels like it is doing wierd
22:45:40  <PublicServer> <mfb> strang
22:45:42  <PublicServer> <mfb> +e
22:46:24  <PublicServer> <Vinnie> 2 more to complete this mess
22:46:34  <PublicServer> <mfb> :)
22:46:48  <PublicServer> <mfb> what is missing?
22:46:58  <PublicServer> <Vinnie> 2 fruit left
22:47:08  <PublicServer> <mfb> ah those
22:47:14  <PublicServer> <Vinnie> and possible alcohol drop
22:47:24  <PublicServer> <mfb> there are more bauxite mines in the south, too
22:47:51  <PublicServer> <Vinnie> then i loose compact
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22:48:46  <PublicServer> <mfb> well, compact+extension
22:49:10  <PublicServer> <mfb> + you can found more industries next to the existing cluster of course
22:50:17  <PublicServer> <Vinnie> I only funded brewery rest was waiting for me
22:51:11  <PublicServer> <mfb> hmm
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22:52:35  <PublicServer> <mfb> that works
22:54:31  <PublicServer> <mfb> doubled connection ;)
22:54:49  <PublicServer> <Vinnie> yes
22:58:53  <Mark> !dl win64
22:58:53  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip
23:00:14  <Mark> !password
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23:00:14  <PublicServer> Mark: shafts
23:00:28  <PublicServer> *** Mark joined the game
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23:13:47  <PublicServer> *** XeryusTC has left the game (leaving)
23:21:06  <Dom_> !download osx
23:21:06  <PublicServer> Dom_: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-macosx-universal.zip
23:21:48  <PublicServer> <Vinnie> im ripped off
23:22:06  <PublicServer> <Kalaidos> maybe you are
23:22:08  <PublicServer> <Vinnie> deposit 120 tons of ES and only double production
23:22:15  <PublicServer> <mfb> yeah
23:22:26  <PublicServer> <mfb> you have to deliver a bit more. or everything in 1 month
23:22:32  <PublicServer> <mfb> or something like that
23:22:42  <PublicServer> <Vinnie> not the latter
23:24:08  <PublicServer> <Vinnie> can't wait till this needs double lines
23:24:15  <PublicServer> <mfb> :D
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23:26:01  <PublicServer> <Vinnie> you got rcon to place industries
23:26:02  *** Dom_ has quit IRC
23:26:07  <PublicServer> <Vinnie> we are stuck with prospect :(
23:26:13  <PublicServer> <mfb> I know
23:26:14  *** Dom_ has joined #openttdcoop
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23:29:44  <Dom_> !password
23:29:44  <PublicServer> Dom_: recurs
23:29:57  <PublicServer> *** Dom joined the game
23:30:01  <PublicServer> <Dom> hello
23:30:05  <PublicServer> <mfb> hi
23:30:07  <PublicServer> <Kalaidos> Hi
23:30:07  <PublicServer> <Vinnie> Hi
23:31:26  <PublicServer> <Vinnie> mood changes Hp?
23:31:33  <PublicServer> <mfb> yes
23:34:26  <mfb-> !rcon set primary_industry_construction
23:34:26  <PublicServer> mfb-: 'primary_industry_construction' is an unknown setting.
23:34:32  <mfb-> hmmhmm
23:34:49  <mfb-> !rcon set raw_industry_construction
23:34:49  <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
23:34:53  <mfb-> !rcon set raw_industry_construction 1
23:35:14  <PublicServer> <Vinnie> thats a very interesting 4 way hub
23:35:20  <PublicServer> <Dom> where?
23:35:34  <PublicServer> <Vinnie> Hindham:
23:35:56  <mfb-> !rcon set raw_industry_construction 2
23:36:19  <mfb-> hindham?
23:36:23  <PublicServer> <mfb> ah, "hub"
23:43:43  <PublicServer> *** Mark has left the game (general timeout)
23:43:43  <PublicServer> *** Mark has left the game (connection lost)
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23:44:54  *** Webster sets mode: +o Mark
23:44:55  <Webster> Hi! From all your Coop Friends!
23:45:34  <PublicServer> <Vinnie> who has those big plans west?
23:45:44  <PublicServer> <mfb> oh oh
23:45:50  <PublicServer> <Kalaidos> on that island? me
23:45:51  <PublicServer> <Vinnie> busted
23:46:12  <PublicServer> <Kalaidos> more or less chaos + practice tho
23:46:59  <PublicServer> <Vinnie> sweet my thing actually has a use
23:47:04  <PublicServer> <Vinnie> it produces alcohol
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23:47:20  <PublicServer> <mfb> but you don't use it
23:47:38  <PublicServer> <Vinnie> i can just connect that to regualr mess
23:48:04  <PublicServer> <mfb> yeah, quadruple production reached
23:48:30  <PublicServer> <mfb> system is quite busy now
23:49:04  <PublicServer> <Vinnie> remove some diagonals to increase flow?
23:49:23  <PublicServer> <mfb> diagonals are not blocking I think
23:49:30  <PublicServer> <mfb> 1-2 bridges might help
23:49:44  <PublicServer> <mfb> scrap yard -> alu
23:49:46  <PublicServer> <Vinnie> but you create room for pbs signals in junction
23:49:49  <PublicServer> <mfb> but it works fine like that
23:50:08  <PublicServer> <mfb> and this is the worst possible junction
23:50:35  <PublicServer> <Vinnie> 13 trains and slowing down
23:50:43  <PublicServer> <Kalaidos> ;: D
23:50:53  <PublicServer> <mfb> some trains wait sometimes, so what
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23:51:08  <PublicServer> <Vinnie> nothing
23:51:11  <PublicServer> <Vinnie> just funny
23:52:16  <PublicServer> <Vinnie> next one we abuse station walk?
23:52:22  <PublicServer> <mfb> :D
23:52:32  <PublicServer> <Vinnie> 128 x 128 grid
23:53:06  <PublicServer> <mfb> ~60x100 is free north of your mess
23:53:28  <PublicServer> <mfb> or ~90x90 around grinfingley market
23:53:38  <PublicServer> <Vinnie> i don't want to get banned
23:53:53  <PublicServer> <mfb> hehe
23:54:30  <PublicServer> <Vinnie> i could place flip-flops in junctions to spread traffic :D
23:54:35  <PublicServer> <mfb> :D
23:55:01  <PublicServer> <Vinnie> no rules against that
23:55:24  <PublicServer> <mfb> interesting
23:55:31  <PublicServer> <mfb> I removed two elements, and that helped
23:55:39  <PublicServer> <mfb> alu drop exit
23:55:45  <PublicServer> <mfb> they take a different line now
23:56:11  <PublicServer> <mfb> ok for bioref it is crap
23:56:25  <PublicServer> <Vinnie> isolate that one
23:56:32  <PublicServer> <Vinnie> so it can only go left to that side
23:56:34  <PublicServer> <mfb> ?
23:56:53  <PublicServer> <Vinnie> like that?
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23:56:56  <PublicServer> <mfb> hmm
23:57:02  <PublicServer> <mfb> nice
23:57:29  <PublicServer> <mfb> but bad for scrap yard
23:57:32  <PublicServer> <Vinnie> if we keep upgrading we end up with a roundabout :)
23:58:03  <PublicServer> <mfb> well it works like that
23:59:34  <PublicServer> <mfb> that thing produces so much, we could use ES/FS elsewhere too
23:59:52  <PublicServer> <Vinnie> you made ES generator

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