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00:00:46 <dr-dinosaur> !download win64 00:00:46 <PublicServer> dr-dinosaur: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip 00:00:59 *** Killian has quit IRC 00:01:54 *** Dilandau has left #openttdcoop 00:03:21 <dr-dinosaur> !passwordc 00:03:23 <dr-dinosaur> !password 00:03:23 <PublicServer> dr-dinosaur: amulet 00:03:36 <PublicServer> *** Dr-Dinosaur joined the game 00:04:50 *** valhallasw has quit IRC 00:06:55 <PublicServer> <Dr-Dinosaur> I love that PBS mess! 00:10:25 <LoPo> MESS?! 00:10:32 <PublicServer> <Dr-Dinosaur> well... grid 00:10:38 <PublicServer> <LoPo> oh that :p 00:10:44 <PublicServer> <LoPo> yeah that is mess ;p 00:11:35 <V453000> !password 00:11:35 <PublicServer> V453000: chores 00:11:46 <PublicServer> <V453000> hi 00:11:47 <PublicServer> *** V453000 joined the game 00:12:08 <PublicServer> <Dr-Dinosaur> Hello V 00:13:29 <V453000> LoPo: animals https://dl.dropbox.com/u/20419525/animalz2.png 00:13:58 <Kalaidos> What are the creepers in there looking for? 00:14:07 <V453000> hugs 00:14:19 <PublicServer> <Dr-Dinosaur> What's the deal with the mullet trains? 00:17:42 <V453000> mullet? 00:17:49 <PublicServer> <Dr-Dinosaur> Yeah, the mentally ill :) 00:18:41 <PublicServer> <V453000> what deal would be? :) 00:19:07 <PublicServer> <Dr-Dinosaur> Are they like bipolar trains? 00:19:13 <PublicServer> <V453000> ? 00:22:22 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 00:22:30 <dr-dinosaur> I dunno :) 00:22:33 <V453000> .. 00:22:34 <dr-dinosaur> Happy new year 00:30:43 *** Tray has quit IRC 00:33:33 *** Killian has joined #openttdcoop 00:35:29 <PublicServer> <LoPo> if A 00:35:35 <PublicServer> <LoPo> is not occupied 00:35:57 <PublicServer> <LoPo> then the logic blocks B 00:36:00 <PublicServer> <V453000> yes then dummy cant go 00:36:16 <PublicServer> <V453000> ok I can see what do you mean by that 00:36:26 <PublicServer> <LoPo> k 00:36:48 <PublicServer> <V453000> isnt that just pbs is slow to find the path? 00:36:58 <PublicServer> <LoPo> no 00:36:58 <PublicServer> <LoPo> look 00:37:00 <PublicServer> <V453000> it has a moment to pick it doesnt it 00:37:18 <PublicServer> <V453000> yes but train is at the current position often 00:37:29 <PublicServer> <LoPo> yes but ONLY the uper track (A) 00:37:31 <PublicServer> <V453000> I wonder why doesnt that release the dummy at that short time 00:38:37 <PublicServer> <LoPo> this can fail 00:38:39 <PublicServer> <LoPo> but anyway 00:38:41 <PublicServer> <LoPo> it works :p 00:38:45 <PublicServer> <LoPo> and its small 00:39:31 <PublicServer> <LoPo> hmm 00:39:53 <PublicServer> <V453000> what I mean is 00:40:03 <PublicServer> <V453000> one of the tiles is unreserved often 00:40:21 <PublicServer> <V453000> this one should eventually be able to go there 00:40:27 <PublicServer> <LoPo> yeah 00:40:35 <PublicServer> <LoPo> well idk 00:40:37 <PublicServer> <V453000> I assume it is just an abuse of logic engine 00:41:27 <PublicServer> <LoPo> thing is that when i build a new station i need to skip oders some several times before it realy works 00:41:53 <PublicServer> <V453000> hm 00:42:07 <PublicServer> <LoPo> lol 00:43:17 <PublicServer> <LoPo> ^^ 00:43:19 <PublicServer> <LoPo> see 00:43:26 <PublicServer> <V453000> hm 00:43:28 <PublicServer> <LoPo> that is what i mean 00:43:46 <PublicServer> <V453000> well yes it works but it doesnt make sense 00:43:52 <PublicServer> <LoPo> why not? 00:44:02 <PublicServer> <V453000> the train fits on the diagonals? 00:44:08 <PublicServer> <V453000> just like 00:44:14 <PublicServer> <LoPo> yes and no :P 00:44:21 <PublicServer> <LoPo> but w8 00:44:56 <PublicServer> <V453000> y 00:44:58 <PublicServer> <V453000> just slow pbs 00:45:12 <PublicServer> <LoPo> nope 00:45:14 <PublicServer> <V453000> ok 00:45:16 <PublicServer> <LoPo> magic! 00:46:03 <PublicServer> <V453000> I dont see why but ok 00:46:21 <PublicServer> <LoPo> oh ;p 00:46:44 <PublicServer> <LoPo> ah yes 00:47:22 <PublicServer> <LoPo> bps not :D 00:47:28 <PublicServer> <LoPo> lol 00:48:55 <PublicServer> <V453000> idk of what use will that be, but well done 00:49:09 <PublicServer> <V453000> I assume you discovered that by accident 00:49:24 <PublicServer> <LoPo> serendipity :) 00:49:38 <PublicServer> <V453000> wtf is that word 00:49:53 <LoPo> http://en.wikipedia.org/wiki/Serendipity 00:49:54 <Webster> Title: Serendipity - Wikipedia, the free encyclopedia (at en.wikipedia.org) 00:50:10 <PublicServer> <V453000> ye 00:51:55 <PublicServer> <V453000> idk I have mixed feelings about this, I like stuff that makes sense :) 00:52:09 <PublicServer> <V453000> but perhaps there is some logic 00:52:51 <PublicServer> <V453000> but since normal train does leave gaps, it reminds me too much of the 65kmh not gate mfb made :) 00:52:57 <PublicServer> <V453000> only a lot less evil in this case 00:54:35 <PublicServer> <V453000> ah yes that is another thing I wondered why do you use double logic engine there :) 00:54:39 <PublicServer> <V453000> one would be enough? 00:54:46 <PublicServer> <LoPo> i like overkill 00:55:46 <PublicServer> <LoPo> fail 00:55:53 <PublicServer> <LoPo> well 00:55:55 <PublicServer> <LoPo> w8 00:56:06 <PublicServer> <V453000> it is stoppd... 00:56:12 <PublicServer> <LoPo> no it works 00:56:12 <PublicServer> <V453000> stopped 00:56:18 <PublicServer> <V453000> the entering train was stopped 00:56:24 <PublicServer> <LoPo> yes i did that 00:56:31 <PublicServer> <LoPo> because otherwise it will crash 00:56:53 <PublicServer> <LoPo> and dont tell me it doesnt :P because i crashed 100 trains tonight.... 00:57:39 <PublicServer> <LoPo> 1 works aswell indeed :) 00:58:06 <PublicServer> <V453000> I will try to get to know why the diagonal works tomorrow 00:58:08 <PublicServer> <V453000> for now, gnight 00:58:12 <PublicServer> <LoPo> nn 00:58:18 <PublicServer> *** V453000 has left the game (leaving) 01:11:14 <PublicServer> *** Kalaidos has left the game (leaving) 01:11:14 <PublicServer> *** Game paused (number of players) 01:11:30 *** Kalaidos has quit IRC 01:12:44 <PublicServer> *** LoPo has left the game (leaving) 01:23:50 *** pugi has quit IRC 01:29:30 *** Killian has quit IRC 01:29:34 *** Killian has joined #openttdcoop 01:29:39 <Killian> !players 01:29:41 <PublicServer> Killian: There are currently no clients connected to the server 01:34:40 *** Killian_ has joined #openttdcoop 01:35:15 <Killian_> !password 01:35:15 <PublicServer> Killian_: reined 01:35:32 <PublicServer> *** Game still paused (number of players) 01:35:33 <PublicServer> *** Killian joined the game 02:09:22 <PublicServer> *** Killian has left the game (leaving) 02:44:35 *** Killian_ has quit IRC 02:47:31 *** Progman_ has joined #openttdcoop 02:52:03 *** Progman has quit IRC 02:52:09 *** Progman_ is now known as Progman 02:54:08 *** Progman has quit IRC 03:31:21 <Sylf> !password 03:31:22 <PublicServer> Sylf: reined 03:38:21 <PublicServer> *** Game still paused (number of players) 03:38:21 <PublicServer> *** Killian joined the game 03:43:16 <PublicServer> *** Game still paused (number of players) 03:43:18 <PublicServer> *** Sylf joined the game 03:44:18 <PublicServer> <Killian> hi 03:44:21 <PublicServer> <Sylf> hi 03:45:35 <PublicServer> *** Sylf has joined company #1 03:45:35 <PublicServer> *** Game unpaused (number of players) 04:05:48 <PublicServer> <Sylf> are you building anything ATM? 04:07:58 <PublicServer> <Sylf> well, probably not. 04:08:00 <PublicServer> *** Sylf has left the game (leaving) 04:08:00 <PublicServer> *** Game paused (number of players) 04:23:34 *** andbo has joined #openttdcoop 04:36:05 *** Killian_ has joined #openttdcoop 05:03:37 *** andbo has quit IRC 05:22:28 *** Killian_ has quit IRC 05:22:37 *** Killian_ has joined #openttdcoop 05:40:50 <PublicServer> *** Killian has left the game (leaving) 06:19:41 *** Killian_ has quit IRC 06:42:45 *** Killian_ has joined #openttdcoop 07:30:17 *** pugi has joined #openttdcoop 08:04:17 *** Killian_ has quit IRC 08:25:31 *** Killian has quit IRC 08:30:04 *** Killian has joined #openttdcoop 08:45:16 *** Tray has joined #openttdcoop 09:06:47 *** burns has quit IRC 09:15:14 *** tycoondemon2 has joined #openttdcoop 09:15:14 *** tycoondemon has quit IRC 09:22:35 *** Jam35 has joined #openttdcoop 09:25:37 *** valhallasw has joined #openttdcoop 09:41:22 *** Killian has quit IRC 09:46:58 *** Gregor-PLNL has joined #openttdcoop 10:13:19 *** bassals has joined #openttdcoop 10:13:42 *** Vinnie_nl has joined #openttdcoop 10:13:45 <PublicServer> *** Game still paused (number of players) 10:13:48 <PublicServer> *** Bassals joined the game 10:13:50 <Vinnie_nl> !dl osx 10:13:51 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-macosx-universal.zip 10:14:09 <Vinnie_nl> daily new nightlies? 10:14:14 <Vinnie_nl> and goodmorning 10:14:20 <bassals> good orning 10:14:39 <bassals> probably t fix the brainmelter trains 10:14:54 <PublicServer> *** Game still paused (number of players) 10:14:55 <PublicServer> *** Vinnie joined the game 10:14:58 <PublicServer> *** Bassals has joined company #1 10:15:06 <PublicServer> <Vinnie> was there something wrong? 10:15:09 <PublicServer> *** Vinnie has joined company #1 10:15:10 <PublicServer> *** Game unpaused (number of players) 10:15:21 <PublicServer> <Bassals> yes 10:15:32 <PublicServer> <Bassals> because of this random mood 10:16:19 <PublicServer> <Bassals> they threw a desync error every time they entered a depot 10:16:46 <PublicServer> <Vinnie> oh 10:20:23 <PublicServer> <Vinnie> crazy stuff 10:20:59 <PublicServer> <Bassals> don't look the DONT LOOK section 10:21:39 <PublicServer> <Vinnie> i like it 10:22:49 <PublicServer> <Vinnie> bugged but nice 10:29:19 <PublicServer> <Vinnie> the Ninborough Recycling plant 10:29:22 <PublicServer> <Vinnie> pure evil 10:38:00 *** Progman has joined #openttdcoop 10:49:06 <PublicServer> <Vinnie> V listening to chat? 11:01:26 *** Kalaidos has joined #openttdcoop 11:01:29 <Kalaidos> !password 11:01:29 <PublicServer> Kalaidos: jambed 11:01:43 <PublicServer> *** Kalaidos joined the game 11:01:44 <PublicServer> <Kalaidos> Hi 11:01:51 <PublicServer> <Vinnie> hello 11:02:22 <PublicServer> <Bassals> hi 11:09:03 *** Gregor-PLNL has quit IRC 11:12:21 *** iTKerry has joined #openttdcoop 11:12:28 <iTKerry> @teamspeak 11:12:28 <Webster> iTKerry: TeamSpeak3 Users (voice.openttdcoop.org): Ammler1 11:16:52 *** Dom_ has joined #openttdcoop 11:22:30 <PublicServer> <Vinnie> wierd idea ^^ 11:22:52 <PublicServer> <Bassals> where? 11:24:06 <PublicServer> <Vinnie> my head :D 11:28:26 <PublicServer> *** Bassals has left the game (general timeout) 11:28:26 <PublicServer> *** Bassals has left the game (connection lost) 11:36:09 *** bassals has quit IRC 11:43:41 *** iTKerry has quit IRC 11:54:36 *** Dilandau has joined #openttdcoop 11:57:58 *** Dilandau1 has joined #openttdcoop 12:00:26 <PublicServer> <Vinnie> anyone still here? 12:00:30 <PublicServer> <Kalaidos> I'm here 12:02:39 *** Dilandau has quit IRC 12:04:16 *** valhallasw has quit IRC 12:10:04 <Dilandau1> Hello 12:10:07 <Dilandau1> !password 12:10:07 <PublicServer> Dilandau1: larked 12:10:08 <PublicServer> <Kalaidos> Hi 12:10:14 <PublicServer> <Vinnie> hello 12:10:43 <PublicServer> *** Dilandau joined the game 12:19:28 <PublicServer> <Vinnie> is there a small size circle in ottd that you can divide into 3 equal sections? 12:19:34 <PublicServer> <Vinnie> or is it getting huge? 12:19:56 <PublicServer> <Kalaidos> I don't quite understand the question? 12:20:12 <PublicServer> <Kalaidos> circle as in graphical circle? 12:20:22 <PublicServer> <Kalaidos> or some kind of network thing? 12:20:53 <Kalaidos> !circle 12:22:36 <PublicServer> <Vinnie> i just do it the wrong way then :P 12:22:44 *** Virtulis has quit IRC 12:36:48 <PublicServer> <Vinnie> damn my idea 12:36:51 <PublicServer> <Kalaidos> ? 12:37:05 <PublicServer> <Vinnie> the hard part still needs doing 12:37:27 <PublicServer> <Kalaidos> anything I can help with? 12:37:55 <PublicServer> <Vinnie> maybe if we use teamspeak, because i can't write this stuff down 12:38:24 <PublicServer> <Kalaidos> ok, we can try 12:40:11 <Kalaidos> !teamspeak 12:40:54 <Kalaidos> what's the Teamspeak's IP? The one in the wiki doesn't seem to work 12:41:06 <Vinnie_nl> @teamspeak 12:41:06 <Webster> Vinnie_nl: TeamSpeak3 Users (voice.openttdcoop.org): Ammler1 and Vinnie 12:41:54 <Kalaidos> hm 12:41:56 <Kalaidos> port? 12:42:20 <Kalaidos> 8767 does not work for me 12:42:22 <PublicServer> <Vinnie> i think default, i just connected with that adress 12:42:34 *** Tray has quit IRC 12:47:42 *** Virtulis has joined #openttdcoop 13:03:02 *** fonsinchen has joined #openttdcoop 13:15:22 *** PierreW has quit IRC 13:17:56 *** PierreW has joined #openttdcoop 13:27:14 *** hbee has quit IRC 13:35:23 <Dom_> !password 13:35:23 <PublicServer> Dom_: barest 13:35:43 <PublicServer> *** Dom joined the game 13:35:48 <PublicServer> <Dom> hello 13:35:54 <PublicServer> <Vinnie> hello 13:35:56 <PublicServer> <Kalaidos> Hi 13:35:59 <PublicServer> <Dilandau> hello 13:39:28 *** Killian has joined #openttdcoop 13:39:33 <Killian> !players 13:39:36 <PublicServer> Killian: Client 136 (Orange) is Dilandau, in company 1 (Wrennford Transport) 13:39:36 <PublicServer> Killian: Client 132 (Orange) is Vinnie, in company 1 (Wrennford Transport) 13:39:36 <PublicServer> Killian: Client 134 (Orange) is Kalaidos, in company 1 (Wrennford Transport) 13:39:36 <PublicServer> Killian: Client 140 (Orange) is Dom, in company 1 (Wrennford Transport) 13:40:21 <PublicServer> <Dom> Vinnie: whats the logic mountain doing? 13:40:27 <PublicServer> <Vinnie> nothing yet 13:40:49 <PublicServer> <Dom> ok then, what will it do? :) 13:40:52 <PublicServer> <Kalaidos> We're trying to stimulate the native slug's nerve system 13:41:14 <PublicServer> <Dom> xD 13:45:16 <PublicServer> *** Dilandau has left the game (leaving) 13:48:20 *** Gregor-PLNL has joined #openttdcoop 13:51:35 *** pugi has quit IRC 13:51:55 *** Killian_ has joined #openttdcoop 13:52:01 <Killian_> !password 13:52:01 <PublicServer> Killian_: galled 13:52:19 <PublicServer> *** Killian joined the game 13:58:18 *** hbee has joined #openttdcoop 13:58:20 <PublicServer> <Dom> gtgo 13:58:22 <PublicServer> <Dom> bb 13:58:24 <PublicServer> <Kalaidos> bye 13:58:26 <PublicServer> *** Dom has left the game (leaving) 14:13:35 <PublicServer> *** Killian has left the game (leaving) 14:15:03 *** Gregor-PLNL1 has joined #openttdcoop 14:18:17 *** Virtulis has quit IRC 14:20:55 *** Gregor-PLNL has quit IRC 14:38:05 *** Killian has quit IRC 14:41:19 *** andbo has joined #openttdcoop 14:57:14 *** Killian_ has quit IRC 15:14:31 <PublicServer> *** Vinnie has left the game (leaving) 15:14:31 <PublicServer> *** Game paused (number of players) 15:29:25 *** Dom_ has quit IRC 15:29:44 *** Kalaidos has quit IRC 15:39:17 *** Tray has joined #openttdcoop 15:42:12 *** Ryton_ has joined #openttdcoop 15:47:24 *** fonsinchen has quit IRC 15:51:19 *** andbo has quit IRC 15:56:42 <PublicServer> *** Kalaidos has left the game (leaving) 16:02:28 *** Ryton_ has quit IRC 16:49:25 *** andbo has joined #openttdcoop 16:50:08 *** Firestar has joined #openttdcoop 16:50:32 <Firestar> !password 16:50:32 <PublicServer> Firestar: grafts 16:58:40 *** pugi has joined #openttdcoop 17:01:05 *** chester_ has joined #openttdcoop 17:04:02 <Firestar> !password 17:04:02 <PublicServer> Firestar: grafts 17:04:40 <PublicServer> *** Game still paused (number of players) 17:04:43 <PublicServer> *** Firestar joined the game 17:06:11 *** valhallasw has joined #openttdcoop 17:08:01 <Firestar> hi all 17:08:44 <PublicServer> *** Firestar has left the game (leaving) 17:19:41 *** fonsinchen has joined #openttdcoop 17:23:20 *** Progman has quit IRC 17:23:36 *** Okami_Xci has joined #openttdcoop 17:30:41 <Firestar> !players 17:30:44 <PublicServer> Firestar: There are currently no clients connected to the server 17:31:06 *** Firestar has quit IRC 17:36:31 *** Vinnie_nl has quit IRC 17:45:31 *** Vinnie_nl has joined #openttdcoop 18:05:49 *** fonsinchen has quit IRC 18:37:52 *** dr-dinosaur2 has joined #openttdcoop 18:44:19 *** dr-dinosaur has quit IRC 19:04:10 *** Dom_ has joined #openttdcoop 19:19:03 *** Vinnie_nl is now known as Guest3601 19:19:03 *** Vinnie_nl has joined #openttdcoop 19:22:15 *** Guest3601 has quit IRC 19:25:51 <Vinnie_nl> !password 19:25:51 <PublicServer> Vinnie_nl: boning 19:26:29 <PublicServer> *** Game still paused (number of players) 19:26:32 <PublicServer> *** Vinnie joined the game 19:26:37 *** mfb- has joined #openttdcoop 19:26:37 *** ChanServ sets mode: +o mfb- 19:26:41 <mfb-> hi 19:26:47 <PublicServer> <Vinnie> hello 19:26:54 <PublicServer> *** Game still paused (number of players) 19:26:54 <PublicServer> *** Game unpaused (number of players) 19:26:57 <PublicServer> *** mfb joined the game 19:32:28 <PublicServer> <mfb> vinnie: your ES pickup takes too much ES 19:32:34 <PublicServer> <Vinnie> probably 19:32:44 <PublicServer> <Vinnie> but i needed it to debug 19:32:44 <PublicServer> <mfb> it ruins the industries and therefore ES production 19:33:42 <PublicServer> <mfb> you get >80% ES I think 19:33:56 <PublicServer> <Vinnie> lol 19:34:00 <PublicServer> <mfb> long trains 19:34:18 <PublicServer> <mfb> and trains are served in order of their arrival 19:35:41 <PublicServer> <Vinnie> did you already kill some trains? 19:35:47 <PublicServer> <mfb> just stopped them 19:36:01 <PublicServer> <mfb> +watching your bauxite area now 19:36:17 <PublicServer> <Vinnie> you know that there are 2 groups of ES dropping there? 19:36:28 <PublicServer> <mfb> dropping? 19:36:30 <PublicServer> <Vinnie> one from your PBS and one from the machine shop 19:36:40 <PublicServer> <mfb> ah 19:36:50 <PublicServer> <mfb> I stopped trains from PBS 19:38:44 <PublicServer> <mfb> does your logic work right now? 19:38:50 <PublicServer> <Vinnie> no 19:38:52 <PublicServer> <mfb> ok 19:38:54 <PublicServer> <Vinnie> i killed the falling edge 19:39:00 <PublicServer> * mfb stops trying to understand it 19:39:39 <PublicServer> <mfb> if it is just a 1->4-split, we have an easier design 19:40:09 <PublicServer> <Vinnie> it forces 3 trains into one entry 19:40:15 <PublicServer> <Vinnie> then the next one gets 3 19:40:18 <PublicServer> <Vinnie> then the next one 19:40:24 <PublicServer> <Vinnie> reset to first 19:40:51 <PublicServer> <mfb> where is the 3-counter? 19:41:23 <PublicServer> <Vinnie> the counter always starts counting at 2 19:42:05 <PublicServer> <mfb> I see two systems with 4 states 19:42:55 <PublicServer> <mfb> ah, I see 19:43:03 <PublicServer> <mfb> one side is red initially 19:43:06 <PublicServer> <mfb> right 19:43:40 <PublicServer> <Vinnie> right now it should work without the gaps 19:43:54 <PublicServer> <Vinnie> so expect failure :D 19:44:16 <PublicServer> <mfb> hmm. issue 19:44:26 <PublicServer> <mfb> what happens if 4 trains travel to chonnway transfer? 19:44:36 <PublicServer> <mfb> the 4th is there before the other station entries get green 19:44:39 <PublicServer> <Vinnie> i prefer to place train detection and signal output on the same signalblock but i can't wrap my head arround it 19:44:41 <PublicServer> <mfb> due to the long line 19:45:15 <PublicServer> <Vinnie> it overflows at chonnway transfer 19:45:33 <PublicServer> <mfb> ah ok 19:46:15 <PublicServer> <Vinnie> now the hard part that i still can't figure out 19:46:30 <PublicServer> <Vinnie> a monthly reset 19:46:32 <PublicServer> <mfb> should be possible with exit signals 19:46:34 <PublicServer> <mfb> ah that part 19:46:44 <PublicServer> <mfb> do you need that reset? 19:46:54 <PublicServer> <Vinnie> no, just for fun 19:47:08 <PublicServer> <Vinnie> and its pretty new 19:47:14 <PublicServer> <mfb> well, just let the train wait for 28 days 19:47:28 <PublicServer> <mfb> oh lol 19:47:30 <PublicServer> <Vinnie> but not all months are 28 days 19:47:36 <PublicServer> <mfb> :D :D 19:47:38 <PublicServer> <Vinnie> so it desyncs with time 19:47:41 <PublicServer> <mfb> so what 19:47:49 <PublicServer> <mfb> it gives at least 1 release per month 19:47:57 <PublicServer> <Vinnie> i want it to start counting again if a new month is there 19:48:09 <PublicServer> <Vinnie> this way each mine gets 3 loads a month 19:48:12 <PublicServer> <mfb> leap years? 19:48:18 <PublicServer> <Vinnie> and its 120 tons of ES 19:48:32 <PublicServer> <Vinnie> this game does leap years? 19:48:38 <PublicServer> <mfb> I don't know 19:48:48 <PublicServer> <mfb> just wondering if the 100/400-year-exception is implemented 19:49:04 <mfb-> static const int DAYS_IN_LEAP_YEAR = 366; ///< sometimes, you need one day more... 19:49:07 <mfb-> it does 19:49:16 <mfb-> (the regular leap years) 19:49:23 <PublicServer> <Vinnie> how did you do that so fast? 19:49:37 <PublicServer> <Vinnie> you got the code in a next window? 19:49:39 <mfb-> google openttd leap years 19:49:45 <mfb-> first hit 19:49:52 <mfb-> public code is nice 19:50:13 <mfb-> #define LEAP_YEARS_TILL(year) ((year) == 0 ? 0 : ((year) - 1) / 4 - ((year) - 1) / 100 + ((year) - 1) / 400 + 1) 19:50:21 <mfb-> and it has the 100/400-year-exceptions 19:50:28 <mfb-> very nice 19:51:21 <mfb-> static const Year MAX_YEAR = 5000000; OH SO SOON! 19:51:23 <Vinnie_nl> oh shit 19:51:34 <Vinnie_nl> we can only play 2090 years 19:51:43 <mfb-> 2090? 19:51:51 <Vinnie_nl> static const Year ORIGINAL_MAX_YEAR = 2090; 19:51:58 <mfb-> original, but not real 19:52:42 <Vinnie_nl> so its the 500000 a bit lower? 19:52:55 <mfb-> 5 000 000 19:53:05 <mfb-> static const Year MIN_YEAR = 0; 19:53:13 <mfb-> let's start a game in the year 0! 19:53:18 <mfb-> I wonder how industries look like there 19:53:38 <Vinnie_nl> Restart the map 19:54:34 <PublicServer> <Vinnie> travel time 19:55:08 <PublicServer> <Vinnie> i tried the Start date command in timetable 19:55:14 <PublicServer> <Vinnie> but it has a fixed year 19:55:17 <PublicServer> <Vinnie> :( 19:55:47 <PublicServer> <mfb> 365. good 19:56:45 <PublicServer> <mfb> let's wait 19:57:19 <PublicServer> <mfb> massive jam 19:57:29 <PublicServer> <Vinnie> and assuming that leap years is 1 day more in 4 years do this orderlist 4x and make a february 1 day longer? 19:57:32 <Dilandau1> !password 19:57:32 <PublicServer> Dilandau1: ensues 19:57:39 <PublicServer> <mfb> oh, ES ... 19:57:49 <PublicServer> *** Dilandau joined the game 19:58:01 <mfb-> have fun 19:58:15 <PublicServer> <mfb> or make the february 0.25 days longer 19:58:17 <PublicServer> <mfb> with ticks 19:58:40 <PublicServer> <Vinnie> pfff 19:58:51 <PublicServer> <mfb> .24 if you want to be more precise 19:59:02 <PublicServer> <mfb> but .25 should be possible 19:59:20 <PublicServer> <Vinnie> i think ticks only accept full integers, since it everything is counted in ticks 19:59:27 <PublicServer> <Vinnie> except train locations 19:59:31 <mfb-> hmm 18 ticks =0.243 19:59:39 <mfb-> so it runs 1 day wrong after 300 years 19:59:45 <mfb-> no wait, that is even better 19:59:57 <mfb-> 1 day wrong after 1200 years 20:00:00 <mfb-> that should be fine 20:00:45 <PublicServer> <Vinnie> should i do it? 20:00:56 <PublicServer> <mfb> tweak february? of course :D 20:01:43 <PublicServer> <Vinnie> @@(calc 74 * 30) 20:01:43 <Webster> PublicServer: 2220 20:01:54 <mfb-> you just have to adjust one month 20:02:17 <PublicServer> <mfb> (does not matter which, february would be an obvious choice) 20:02:23 <PublicServer> <Vinnie> sweet 20:02:58 <PublicServer> <mfb> congratulations, you know have a timetable which works the next ~20000 years, but not forever 20:03:20 <PublicServer> <Vinnie> it will work till the end of this game 20:03:26 <PublicServer> <Vinnie> by my calculations 20:03:44 <mfb-> as I don't expect 1200 more years, it will keep within +-1 day 20:04:19 *** valhallasw has quit IRC 20:04:48 <PublicServer> <Vinnie> what cause that jam? 20:05:02 <PublicServer> <mfb> ES trains trying to load at pbs area 20:05:57 <PublicServer> <Vinnie> guilty :P 20:07:46 <PublicServer> <mfb> what a mess 20:07:56 <PublicServer> <mfb> resolution of that jam causes secondary jams elsewhere now 20:08:27 <PublicServer> <Vinnie> should i fix petrol? 20:08:38 <PublicServer> <mfb> ? 20:08:48 <PublicServer> <mfb> oh that 20:11:19 *** genon has joined #openttdcoop 20:11:26 <PublicServer> <mfb> :D 20:11:40 <PublicServer> <Vinnie> complicated :P 20:12:02 <PublicServer> <mfb> I fixed the bay length 20:12:10 <PublicServer> <Vinnie> easy is for the next game 20:12:41 <PublicServer> <mfb> hmm 20:13:05 <PublicServer> <mfb> no does not work 20:13:23 <PublicServer> <Vinnie> hack a PBS prio to back 20:13:41 <PublicServer> <mfb> better 20:17:04 <PublicServer> <mfb> we have 1110 tons/month food at stockyard 20:17:11 <PublicServer> <mfb> and no pickup 20:17:53 <PublicServer> <Vinnie> build a ship and send it to africa 20:18:15 <PublicServer> <mfb> :p 20:18:26 <PublicServer> <Vinnie> Nooooo 20:18:32 <PublicServer> <mfb> I wonder how they make food with MS without livestock 20:18:38 <PublicServer> <Vinnie> monthly reset triggers a day to soon 20:18:53 <PublicServer> <mfb> what changed? 20:18:59 <PublicServer> <Vinnie> i did nothing 20:19:00 <PublicServer> <mfb> timetable is still fine 20:19:11 <PublicServer> <Vinnie> but it starts at the 31st 20:19:25 <PublicServer> <mfb> well 31st is departure 20:19:33 <PublicServer> <mfb> make it slower? 20:19:44 <PublicServer> <mfb> reduce its speed 20:19:58 <PublicServer> <Vinnie> no now the problem is the lack of ES :P 20:20:05 <PublicServer> <mfb> well ok 20:20:11 <PublicServer> <Vinnie> it only works if it gets 360 tons a month 20:20:25 <PublicServer> <mfb> 480? 20:21:19 <PublicServer> <Vinnie> 48 x 3 x 3 = something 20:21:39 <PublicServer> <mfb> oh just 3 mines 20:21:49 <mfb-> 480-48=432 then 20:22:11 <PublicServer> <Vinnie> but i think this system is still expandable as designed 20:22:35 <PublicServer> <mfb> probably 20:24:06 *** valhallasw has joined #openttdcoop 20:24:54 <PublicServer> *** Dilandau has left the game (general timeout) 20:24:54 <PublicServer> *** Dilandau has left the game (connection lost) 20:25:15 <PublicServer> <Vinnie> i also wonder what ryton was building near Ninborough 20:26:33 <PublicServer> <mfb> we had a recycling thing there 20:26:39 <PublicServer> <mfb> oh that is still there 20:26:49 <PublicServer> <mfb> some logic to pick up chemicals 20:26:55 <PublicServer> <mfb> in the same circle 20:27:43 *** Dilandau has joined #openttdcoop 20:27:45 <Dilandau> !password 20:27:45 <PublicServer> Dilandau: chicks 20:28:00 <PublicServer> *** Dilandau joined the game 20:29:16 <PublicServer> <mfb> let's see 20:30:22 <PublicServer> <mfb> that looks good 20:31:06 <PublicServer> <Vinnie> it gives a variable time between the enterance of trains to loading 20:31:21 <PublicServer> <Vinnie> meanwhile the dummy picks up its own load 20:31:32 <PublicServer> <mfb> I modified the timetable a bit 20:31:38 <PublicServer> <mfb> should not happen now 20:32:02 *** Dilandau1 has quit IRC 20:41:38 <PublicServer> <mfb> oh train 432 is very unhappy 20:42:01 <PublicServer> <mfb> left recycling plant really angry 20:42:47 <PublicServer> <Vinnie> no somehow people made the mainline also have TL 2 and TL 4 trains 20:53:27 <PublicServer> <mfb> I compressed our network to !map 20:53:59 <PublicServer> <mfb> something like MLs established 20:54:03 <PublicServer> <Vinnie> wtf mess 20:54:06 <PublicServer> <mfb> wtf mess is exactly that 20:54:12 <PublicServer> <Vinnie> claim your propery 20:54:30 <PublicServer> <mfb> lanfurd, druningville area 20:54:40 <PublicServer> <Vinnie> all filled with mfb signs 20:54:54 <PublicServer> <mfb> I just added stations to the existing mess! 20:55:08 *** Ryton has joined #openttdcoop 20:55:11 <Ryton> !password 20:55:11 <PublicServer> Ryton: excise 20:55:24 <PublicServer> *** Ryton joined the game 20:55:26 <PublicServer> <Ryton> hi y'all 20:55:28 <PublicServer> <Vinnie> hello 20:55:30 <PublicServer> <mfb> the other stations do not have signs at all 20:55:32 <PublicServer> <mfb> hi 20:55:36 <PublicServer> <Ryton> oh, ty mfb 20:55:51 <PublicServer> <mfb> I tried to add MS, but there TL2 would be a bit short 20:55:57 <PublicServer> <Ryton> for finishing :-) 20:56:11 <PublicServer> <mfb> we could use that as ES drop 20:56:15 <PublicServer> <Ryton> i did have a slightly different idea though 20:56:25 <PublicServer> <Ryton> to let 4 trains enter instead of 2 20:56:31 <PublicServer> <mfb> ah 20:56:34 <PublicServer> <Ryton> but it might be dangerous. 20:56:46 <PublicServer> <mfb> 4 would fill the whole station 20:56:56 <PublicServer> <Ryton> yeah,but the first 2 would load first 20:57:02 <PublicServer> <Ryton> before the dummy train 20:57:05 <PublicServer> <mfb> hm 20:57:15 <PublicServer> <Ryton> but still, could fail :-) 20:57:26 <PublicServer> <mfb> what do we do with the expansion now? 20:57:32 <PublicServer> <mfb> remove? drop ES for clay pit? 20:57:38 <PublicServer> <mfb> TL2-line for MS? 20:57:44 <PublicServer> <Ryton> doest matter imh 20:57:47 <PublicServer> <Ryton> I was just fooling around :-) 20:57:51 <PublicServer> <Ryton> looks ok 20:57:56 <PublicServer> <Ryton> to me 20:58:02 <PublicServer> <mfb> nearest MS drop should be stockyard 20:58:04 <PublicServer> <mfb> N 20:58:31 <PublicServer> <mfb> we could feed compact chaos 20:58:43 <PublicServer> <mfb> but that beer is discarded anyway 20:58:46 <PublicServer> <Ryton> or pbs area? 20:58:52 <PublicServer> <mfb> does not need MS 20:58:54 <PublicServer> <Ryton> ah it has MS already 20:59:06 <PublicServer> <mfb> nothing accepts MS 20:59:13 <PublicServer> <mfb> stockyard there appeared later 20:59:15 <PublicServer> <mfb> and is not serviced 20:59:27 <PublicServer> <Ryton> kk 21:00:01 <PublicServer> <Ryton> Vinnie: care to distribute MS at compact chaos? 21:00:15 <PublicServer> <Ryton> I'll feed it somewhere in the N 21:00:31 <PublicServer> <Vinnie> can only be used in alcohol factory 21:00:41 <PublicServer> <Ryton> ah ok 21:00:47 <PublicServer> <Ryton> I'll drop it there directly then 21:00:47 <PublicServer> <Vinnie> so just a drop 21:00:53 <PublicServer> <Ryton> brewery it is 21:00:59 <PublicServer> <Ryton> + I'll distrubte alcohol 21:00:59 <PublicServer> <Vinnie> will you pick-up alcohol? 21:01:02 <PublicServer> <Ryton> always a fun thing to do 21:01:04 <PublicServer> <Ryton> sure 21:01:34 <PublicServer> <Vinnie> i was going as far as building a train that dumps it in the middle of the lake 21:01:41 <PublicServer> <mfb> :D 21:02:37 <PublicServer> <Ryton> :-D 21:02:51 <PublicServer> <Ryton> alcohol lake 21:02:53 <PublicServer> <Ryton> sounds like an idea :p 21:03:29 <PublicServer> <Ryton> Henfingborough: just N has a hotel bTW 21:03:31 <PublicServer> <Ryton> its still tiny then 21:04:06 <PublicServer> <Vinnie> you guys like the monorail bridges? the one without support beams (fastest 21:04:28 <PublicServer> <mfb> those? 21:04:35 <PublicServer> <mfb> well, better than others I think 21:04:37 <PublicServer> <Vinnie> yeah 21:05:16 <PublicServer> <Vinnie> they are ugly, no smooth transition with the other track 21:05:27 <PublicServer> <mfb> water+trees is such a nice "feature" 21:05:57 <PublicServer> <mfb> TL5 for alcohol? :D 21:06:07 <PublicServer> <mfb> wait, 7 21:06:17 <PublicServer> <mfb> 2*station length > distance between stations 21:06:46 <PublicServer> <Ryton> yeah 21:06:56 <PublicServer> <Ryton> whats wrong with thatt? :p 21:06:58 <PublicServer> <mfb> jam 21:07:00 <PublicServer> <Ryton> could be 10 21:07:06 <PublicServer> <Vinnie> or 12 21:07:10 <PublicServer> <mfb> coming from Vinnie's bauxite area 21:07:40 <PublicServer> <mfb> +jamming everything :p 21:07:43 <PublicServer> <Ryton> pff i always forget refit 21:08:34 <PublicServer> <mfb> solved 21:13:12 <PublicServer> <Ryton> hmm 21:13:26 <PublicServer> <mfb> we get some jams due to regular traffic I think 21:13:40 <PublicServer> <Ryton> does your brewery produce alcohol, Vinnie? in tiny area? 21:13:43 <PublicServer> <Ryton> I dont see much of that :p 21:13:49 <PublicServer> <mfb> :D :D 21:13:49 <PublicServer> <Vinnie> some months 21:13:51 <PublicServer> <Ryton> really small amounts :p 21:14:03 <PublicServer> <Vinnie> 150 - 450k 21:14:25 <PublicServer> <Ryton> hmm, then trains with 17 wagons are overkill? 21:14:27 <PublicServer> <Ryton> :p 21:14:27 <PublicServer> <mfb> ehm 21:14:34 <PublicServer> <mfb> we have two MS train groups for MS external now 21:14:38 <PublicServer> *** Vinnie has left the game (general timeout) 21:14:38 <PublicServer> *** Vinnie has left the game (connection lost) 21:14:53 <V453000> !password 21:14:53 <PublicServer> V453000: soften 21:14:59 <PublicServer> <mfb> and both have to take big detours as the connection is bad 21:15:04 <PublicServer> <mfb> (I'll fix that) 21:15:06 <PublicServer> <V453000> hy 21:15:08 <PublicServer> *** V453000 joined the game 21:15:08 <PublicServer> *** Vinnie joined the game 21:15:10 <PublicServer> <mfb> hi 21:15:14 <PublicServer> <Vinnie> Hello 21:16:11 <PublicServer> <Ryton> Kalaidos is on a roll (NE area :-) 21:16:21 <PublicServer> <mfb> could you remove one MS train group? 21:16:27 <PublicServer> <V453000> thats what im talking about 21:16:33 <PublicServer> <V453000> mess ftw 21:16:49 <PublicServer> <mfb> NE? 21:16:56 <PublicServer> <Vinnie> proably West 21:16:59 <PublicServer> <V453000> everywhere actually 21:17:03 <PublicServer> <Ryton> oh darn 21:17:13 <PublicServer> <Ryton> gridlock at oil pickups 21:17:19 <PublicServer> <V453000> slugs sleeping 21:17:38 <PublicServer> <mfb> no, at bauxite 21:17:40 <PublicServer> <mfb> again 21:17:43 <PublicServer> <Ryton> must have been there forever :-) 21:17:57 <PublicServer> <Ryton> and at 2 oil platforms 21:17:59 <PublicServer> <Vinnie> ahh 21:18:25 <PublicServer> <mfb> too many bauxite trains 21:18:29 <PublicServer> <mfb> or not enough ES 21:18:39 <PublicServer> <mfb> choose 1 21:18:50 <PublicServer> <Vinnie> can i have my ES back? 21:19:05 <PublicServer> <mfb> two trains are running 21:19:08 <PublicServer> <mfb> but more is too much 21:19:30 <PublicServer> <mfb> oh 5 are running 21:19:32 <PublicServer> <mfb> well let's see 21:19:50 <PublicServer> <mfb> if it jams, you did it :p 21:19:56 <PublicServer> <Vinnie> fuck it im gonna make a fail safe in the split 21:19:58 <PublicServer> <V453000> guys the slugs are sad 21:20:08 <PublicServer> <V453000> like real sad 21:20:39 <PublicServer> <Vinnie> how do you tell? 21:20:45 <PublicServer> <mfb> like "more and they refuse to work" sad? 21:23:12 <PublicServer> <V453000> hey were the kind of "jammed" sad 21:23:26 <PublicServer> <Vinnie> thats in the design :P 21:23:32 <PublicServer> <V453000> :( 21:23:35 <PublicServer> <V453000> slug torture machine 21:23:41 <PublicServer> <mfb> oh oh 21:23:51 <PublicServer> <mfb> better jammed than lost! 21:24:31 <PublicServer> <mfb> recycling drop is busy 21:24:37 <PublicServer> <Ryton> no 21:24:37 <PublicServer> <mfb> wtf... 21:24:44 <PublicServer> <Ryton> just stupid me adding MS with full load orders 21:24:46 <PublicServer> <mfb> ryton you gave them wrong orders 21:24:50 <PublicServer> <Ryton> and not making a dummy 21:24:52 <PublicServer> <mfb> check 589 21:24:54 <PublicServer> <Ryton> yeah 21:24:57 <PublicServer> <mfb> I added 3 correct trains 21:25:00 <PublicServer> <Ryton> kk 21:25:24 <PublicServer> <mfb> and we have a visible depot somewhere 21:25:42 <PublicServer> <mfb> oh, recylcing 21:25:48 <PublicServer> <mfb> +- spelling 21:25:48 <PublicServer> *** Dilandau has left the game (general timeout) 21:25:48 <PublicServer> *** Dilandau has left the game (connection lost) 21:25:56 <PublicServer> <Ryton> so just let them go to the wp with overflow first 21:25:58 <PublicServer> <Ryton> kk, ty 21:26:17 <PublicServer> <Ryton> but 21:26:23 <PublicServer> <Ryton> still there is a major flaw in the design 21:26:29 <PublicServer> <Ryton> trains only take the 2 first available stations 21:26:36 <PublicServer> <mfb> in the round thing? 21:26:38 <PublicServer> <Ryton> then PBS doesnt let them continue to the other free signal 21:26:40 <PublicServer> <Ryton> yea 21:26:42 <PublicServer> <mfb> not enough penalty for full stations 21:26:52 <PublicServer> <Ryton> can that be solved? 21:27:02 <PublicServer> <mfb> we cannot fix it without changing game settings I think 21:27:04 <PublicServer> <Ryton> in cnfg, I assume? 21:27:22 <PublicServer> <Ryton> no, i tried this 21:27:25 <PublicServer> <Ryton> doesnt make a differnce 21:27:47 <PublicServer> <mfb> k 21:28:03 <PublicServer> <mfb> wtf 21:28:10 <PublicServer> <Ryton> just trying :p 21:28:13 <PublicServer> <mfb> ah, missing connection 21:28:18 <PublicServer> <Ryton> hmm 21:28:21 <PublicServer> <Ryton> see 21:28:23 <PublicServer> <Ryton> doesnt go on 21:28:34 <PublicServer> <Ryton> stops at second light for some reason 21:28:42 <PublicServer> <mfb> why do we have chemical trains there? 21:29:08 <PublicServer> <Ryton> just as a test 21:29:11 <PublicServer> <Ryton> i duplicated them 21:29:35 <PublicServer> <Ryton> since that is a dead end area :-) 21:29:41 <PublicServer> <Ryton> safer to add there than to the ML 21:30:36 <PublicServer> <Vinnie> ahhhhhahahahahahhahahahaa 21:30:42 <PublicServer> <Vinnie> damn farm 21:42:51 <PublicServer> <Vinnie> V, in the changelog of NUTS i found a spelling error 21:43:23 <PublicServer> <Vinnie> Monorail INTERCITY clas reworked 21:43:30 <PublicServer> <Vinnie> "s 21:43:33 <PublicServer> <Vinnie> +s 21:44:07 <PublicServer> <V453000> meh 21:44:18 <PublicServer> <V453000> at least you read the changelog 21:44:32 <PublicServer> <Vinnie> i need to know what i can abuse :D 21:45:54 <PublicServer> <V453000> :) 21:45:57 <PublicServer> <V453000> more abuse coming soon 21:46:12 <PublicServer> <V453000> though honestly the monorail is horribly overpowered arm 21:46:14 <PublicServer> <V453000> atm 21:46:29 <PublicServer> <V453000> might need to do something about that 21:47:28 <PublicServer> <V453000> try to use TL10 fast monorail :) 21:47:43 *** Dilandau has left #openttdcoop 21:48:18 <PublicServer> <Ryton> bye 21:48:20 <PublicServer> *** Ryton has joined spectators 21:48:22 <PublicServer> <Vinnie> Cya 21:48:28 <PublicServer> *** Ryton has left the game (leaving) 21:48:33 *** Ryton has quit IRC 21:51:08 <PublicServer> <V453000> im wondering how evil to be 21:51:14 <PublicServer> <V453000> if I release next nuts with random power or not 21:51:20 <PublicServer> <V453000> random power can desync stable 21:51:23 <PublicServer> <V453000> not ps 21:51:27 <PublicServer> <mfb> ;) 21:51:45 <PublicServer> <V453000> but well I still wont have a release for another week I bet 21:52:12 <PublicServer> <mfb> adding ctrl+waypoints to existing tracks is so crappy 21:52:27 <PublicServer> <mfb> you have to wait until the tile is free to start building the waypoint 21:52:37 <PublicServer> <mfb> and then wait again to actually build it 21:59:04 *** Jam35 has quit IRC 22:04:47 <PublicServer> <Vinnie> we need a new wtf-mess 22:05:13 <PublicServer> <Vinnie> is there a cluster of industires somewhere, that i am missing? 22:10:44 <mfb-> :D 22:10:56 <PublicServer> <mfb> we can make one 22:11:15 <PublicServer> <Vinnie> Im Going to fill the entire South corner 22:11:29 <PublicServer> <Vinnie> milk chain can be added there some Scrap 22:12:07 <PublicServer> <mfb> I think we still need a sawmill 22:12:25 <PublicServer> <mfb> would give more ES 22:12:40 <PublicServer> <Vinnie> Sawmill South? 22:12:58 <PublicServer> <mfb> anywhere 22:13:00 <PublicServer> <mfb> +timber somewhere 22:32:18 <PublicServer> <Vinnie> sawmill done 22:54:46 <PublicServer> <Vinnie> hmm this can only get messier 22:58:07 *** genon has quit IRC 23:02:52 <PublicServer> <Vinnie> anyone still here? 23:04:02 <PublicServer> *** Vinnie has left the game (leaving) 23:08:17 <V453000> lol you will love hearing this 23:08:32 <V453000> network verdict: Some tracks unfortunately lead nowhere, penalty points. 23:08:47 <V453000> obviously the nowhere tracks are overlfow and prio logic 23:08:51 <V453000> :D 23:10:06 <Vinnie_nl> who said that, wher? 23:20:15 *** Gregor-PLNL1 has quit IRC 23:21:10 <mfb-> :D 23:22:36 <PublicServer> *** V453000 has left the game (leaving) 23:22:36 <PublicServer> *** Game paused (number of players) 23:22:44 <V453000> some czech dicks :) 23:22:49 <V453000> well, one 23:23:25 <mfb-> related to what? 23:33:24 <PublicServer> *** mfb has left the game (leaving) 23:38:27 *** mfb- has quit IRC 23:54:25 *** Progman has joined #openttdcoop