Config
Log for #openttdcoop on 11th January 2013:
Times are UTC Toggle Colours
00:00:00  <Dom_> !password
00:00:00  <PublicServer> Dom_: amidst
00:00:21  <PublicServer> *** Game still paused (number of players)
00:00:24  <PublicServer> *** Dom joined the game
00:01:32  <PublicServer> *** Dom has enabled autopause mode.
00:06:42  *** [1]Mark has joined #openttdcoop
00:10:54  <PublicServer> *** Dom has left the game (leaving)
00:12:43  *** Mark has quit IRC
00:12:43  *** [1]Mark is now known as Mark
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00:51:49  *** Webster sets mode: +o Mark
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10:27:58  <Tray> !password
10:27:58  <PublicServer> Tray: amidst
10:28:10  <Tray> !dl win32
10:28:11  <PublicServer> Tray: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win32.zip
10:29:37  <PublicServer> *** Game still paused (number of players)
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10:30:21  <PublicServer> *** Tray has left the game (leaving)
11:07:49  *** fonsinchen has joined #openttdcoop
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11:21:20  <Killian> !players
11:21:23  <PublicServer> Killian: There are currently no clients connected to the server
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12:02:51  *** ninjamask has joined #openttdcoop
12:03:03  <ninjamask> !pass
12:03:08  <ninjamask> !password
12:03:08  <PublicServer> ninjamask: amidst
12:03:26  <PublicServer> *** Game still paused (number of players)
12:03:28  <PublicServer> *** ninjamask joined the game
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12:06:57  *** Killian_ has joined #openttdcoop
12:06:59  <Killian_> !password
12:06:59  <PublicServer> Killian_: amidst
12:07:13  <PublicServer> *** Game still paused (number of players)
12:07:13  <PublicServer> *** Game unpaused (number of players)
12:07:13  <PublicServer> *** Killian joined the game
12:31:42  <PublicServer> <ninjamask> hi
12:31:52  <PublicServer> <Killian> hi
12:35:09  <PublicServer> <ninjamask> BBH01  has a !bottleneck causing slow-moving traffic
12:36:28  <PublicServer> <Killian> yeah, looks like it's at capacity
12:37:12  <PublicServer> <Killian> probably needs another line ultimately
12:37:39  <PublicServer> <Killian> but I might try to at least lengthen the merge buffers so the two directions don't interfere quite so much
12:38:25  <PublicServer> <ninjamask> it causesjams backwards over BBH39 over BBH38 over BBH25
12:43:48  <PublicServer> <ninjamask> lets see how much it helps
12:44:14  <PublicServer> <Killian> I don't think it will ease the actual congestion at all
12:44:29  <PublicServer> <Killian> but it will at least reduce problems caused by one direction blocking the other
13:04:01  <PublicServer> <Killian> I'm about to leave; are you in the middle of anything?
13:05:00  <PublicServer> *** Killian has left the game (leaving)
13:05:00  <PublicServer> *** Game paused (number of players)
13:05:07  <PublicServer> *** ninjamask has left the game (leaving)
13:05:30  <ninjamask> nope was just looking around
13:21:09  <Dilandau> !password
13:21:10  <PublicServer> Dilandau: teamed
13:21:35  <PublicServer> *** Game still paused (number of players)
13:21:35  <PublicServer> *** Dilandau joined the game
13:25:03  <PublicServer> *** Dilandau has left the game (leaving)
13:40:22  <Tray> !password
13:40:22  <PublicServer> Tray: teamed
13:40:37  <PublicServer> *** Game still paused (number of players)
13:40:38  <PublicServer> *** Tray joined the game
13:42:17  <PublicServer> *** Tray has left the game (leaving)
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15:33:18  *** Mark has joined #openttdcoop
15:33:18  *** Webster sets mode: +o Mark
15:33:50  <Mark> yo
15:34:07  <Mark> !playercount
15:34:07  <PublicServer> Mark: Number of players: 0 (0 spectators)
15:34:10  <Mark> !password
15:34:10  <PublicServer> Mark: teamed
15:34:20  <PublicServer> *** Game still paused (number of players)
15:34:23  <PublicServer> *** Mark joined the game
15:37:25  *** Tray has joined #openttdcoop
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15:51:40  <Mark> !unpause
15:51:40  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
15:51:40  <PublicServer> *** Game unpaused (number of players)
16:10:55  *** valhallasw has quit IRC
16:18:44  *** Kalaidos has joined #openttdcoop
16:18:49  <Kalaidos> !password
16:18:49  <PublicServer> Kalaidos: caches
16:19:03  <PublicServer> *** Kalaidos joined the game
16:19:07  <PublicServer> <Kalaidos> Hi
16:19:09  <PublicServer> <Mark> howdy
16:19:12  <Mark> !auto
16:19:12  <PublicServer> *** Mark has enabled autopause mode.
16:26:30  <PublicServer> <Kalaidos> Paper PickUp is jammed
16:26:52  <PublicServer> <Mark> unjam it :D
16:28:09  <V453000> UPLOAD :D nuts 0.4.2 live
16:28:21  <V453000> pax games can happen
16:28:25  <PublicServer> <Kalaidos> : o
16:36:08  *** Gregor-PLNL has quit IRC
16:43:50  <PublicServer> <Mark> LLRR'd the wheat drop area
16:43:53  <PublicServer> <Mark> pretty much
16:44:28  *** Tray has quit IRC
16:46:22  <PublicServer> <Kalaidos> BHBH 02 needs extension
16:49:25  <PublicServer> <Mark> does need a 2nd
16:49:43  <PublicServer> <Mark> all the way to paper drop preferably
16:50:01  <PublicServer> <Mark> fair bit of work that
16:50:12  <PublicServer> <Kalaidos> hope the paper bypass at 27 is ok.
16:50:54  <PublicServer> <Mark> thats pointless
16:50:56  <PublicServer> <Mark> just double it
16:51:42  <PublicServer> <Kalaidos> I'm not sure I'll manage to extend 27 proper
16:52:08  <PublicServer> <Mark> please kill that bypass
16:52:14  *** Maraxus has joined #openttdcoop
16:52:30  <PublicServer> <Mark> the last thing you want when extending is pointless tracks
16:53:25  <PublicServer> <Mark> 4
16:53:28  <PublicServer> <Mark> oops
16:53:46  <PublicServer> <Mark> you'll want to double the ML and merge the station exit into it
16:54:24  <PublicServer> <Kalaidos> station exit might need a 3rd as well then
16:54:27  <PublicServer> <Mark> want me to do it or youre going to have a go?
16:54:41  <PublicServer> <Mark> it might soon
16:54:49  <PublicServer> <Kalaidos> I'm afraid I'd mess up too much there : p
16:58:36  <PublicServer> <Mark> put some space between the MLs while youre at it
16:58:43  <PublicServer> <Kalaidos> yup
16:58:57  <PublicServer> <Kalaidos> 2 or more?
16:59:08  <PublicServer> <Mark> 2 will work for  a bit
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17:05:32  <PublicServer> <Mark> what a mess
17:05:46  <PublicServer> <Kalaidos> ?
17:06:25  <PublicServer> <Mark> bb27
17:07:52  <PublicServer> <Mark> hacked the ml through
17:08:18  <PublicServer> <Kalaidos> : D
17:08:57  <PublicServer> <Mark> ill leave it like that for now
17:09:03  <PublicServer> <Mark> will be easy to expand to 4 lanes later
17:09:34  <PublicServer> <Mark> need help on 26?
17:09:44  <PublicServer> <Kalaidos> probably
17:10:11  <PublicServer> <Mark> probably bes tto rebuild it
17:10:17  <PublicServer> <Kalaidos> yeah
17:10:28  <PublicServer> <Mark> just kill it
17:10:30  <PublicServer> <Kalaidos> since we're going to double all the way
17:10:33  <PublicServer> <Mark> yea
17:10:51  <PublicServer> <Mark> ill do 29
17:11:06  <PublicServer> <Mark> can you let those trains though
17:11:09  <PublicServer> <Mark> through
17:11:23  <PublicServer> <Kalaidos> ok
17:11:53  <PublicServer> <Mark> ill show you how to do this
17:12:15  <PublicServer> <Mark> like that
17:13:45  <PublicServer> <Mark> there
17:13:49  <PublicServer> <Mark> you do 26 ill do 9
17:13:56  <PublicServer> <Kalaidos> k
17:18:48  <PublicServer> <Mark> dinner
17:18:54  <PublicServer> <Kalaidos> ok
17:18:56  <PublicServer> <Mark> ill stay online
17:40:55  *** ODM has joined #openttdcoop
17:40:55  *** ChanServ sets mode: +o ODM
17:47:00  <PublicServer> <Kalaidos> afk
17:55:37  <PublicServer> *** Kalaidos has joined spectators
17:55:37  <PublicServer> *** Game paused (number of players)
17:56:40  <Kalaidos> If you want the game to be unpaused, drop a note here
18:13:44  *** Rhamphoryncus_ has quit IRC
18:22:18  <Mark> !unpause
18:22:19  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
18:22:20  <PublicServer> *** Game unpaused (number of players)
18:23:43  <Kalaidos> well, that's a possibility too : p
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18:53:49  <PublicServer> <Kalaidos> everything stand still : o
18:53:53  <PublicServer> <Kalaidos> *stands
18:54:27  <PublicServer> <Kalaidos> Is the train at bbh08 still stopped on purpose?
18:54:29  <PublicServer> <Mark> should start moving again
18:57:51  *** Gregor-PLNL has joined #openttdcoop
18:58:12  <PublicServer> *** Kalaidos has joined company #1
19:03:12  <PublicServer> <Kalaidos> oh
19:03:18  <PublicServer> <Kalaidos> there are all the wood trins
19:14:45  <PublicServer> <Kalaidos> as expected
19:14:53  <PublicServer> <Kalaidos> we will need the full doubled line to Paper Drop
19:15:27  <PublicServer> <Mark> probably
19:15:34  <PublicServer> <Mark> traffic will even out if we leave it for a while
19:16:40  <PublicServer> <Mark> bbh38 is a mess
19:20:46  <PublicServer> <Kalaidos> who was /ninja anyway?
19:21:00  <PublicServer> <Mark> no idea
19:49:48  <PublicServer> *** Mark has left the game (leaving)
19:49:54  <Mark> !auto
19:49:54  <PublicServer> *** Mark has enabled autopause mode.
19:49:56  <PublicServer> *** Game paused (number of players)
19:50:24  <PublicServer> *** Kalaidos has left the game (leaving)
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20:05:39  *** Chris_ has joined #openttdcoop
20:06:11  *** Chris_ is now known as Chris_Booth
20:06:24  <Chris_Booth> hi
20:06:45  <Kalaidos> wHi
20:12:57  <PublicServer> *** Game still paused (number of players)
20:12:59  <PublicServer> *** Player has joined spectators
20:13:55  <PublicServer> *** Player has left the game (leaving)
20:14:05  <Chris_Booth> no one is here
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20:46:19  <Gregor-PLNL> !password
20:46:19  <PublicServer> Gregor-PLNL: jogger
20:46:40  <Gregor-PLNL> present
20:46:42  <Gregor-PLNL> hi :)
20:46:45  <PublicServer> *** Game still paused (number of players)
20:46:47  <PublicServer> *** GregorPLNL joined the game
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20:49:23  <PublicServer> *** Game still paused (number of players)
20:49:23  <PublicServer> *** Game unpaused (number of players)
20:49:25  <PublicServer> *** Player has joined spectators
20:49:25  <PublicServer> *** Game paused (number of players)
20:49:33  <PublicServer> <Player> hi
20:49:39  <PublicServer> *** Player has joined company #1
20:49:39  <PublicServer> *** Game unpaused (number of players)
20:50:24  <ninjamask> !password
20:50:24  <PublicServer> ninjamask: jogger
20:50:37  <PublicServer> *** ninjamask joined the game
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21:05:40  <PublicServer> *** Player has joined spectators
21:08:01  <PublicServer> <ninjamask> heavy traffic jam
21:11:23  <Dilandau> !password
21:11:23  <PublicServer> Dilandau: cavern
21:11:39  <PublicServer> *** Dilandau joined the game
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21:12:15  <PublicServer> <ninjamask> see !traffic jam
21:21:09  <PublicServer> <GregorPLNL> bbh10 has mostly one connection north
21:21:25  <PublicServer> <GregorPLNL> it is getting cloggy that route  north away and away from bbh10
21:22:11  <PublicServer> <GregorPLNL> can we use waypoints?
21:23:35  *** Kalaidos has joined #openttdcoop
21:23:38  <Kalaidos> !password
21:23:38  <PublicServer> Kalaidos: clover
21:23:47  <PublicServer> *** Kalaidos joined the game
21:23:51  <PublicServer> <Kalaidos> Hi
21:24:01  <PublicServer> <GregorPLNL> Kalaidos - can we use waypoints?
21:24:20  <PublicServer> <Kalaidos> I don't know
21:24:34  <PublicServer> <Kalaidos> usually Co-op avoids Waypoints as much as possible
21:24:37  <PublicServer> <Kalaidos> as far as I know
21:24:59  <PublicServer> <GregorPLNL> and what about building a connection from BBH30 to SLH01?
21:25:42  <PublicServer> <Kalaidos> no mainlines through the snow areas
21:25:52  <PublicServer> <Kalaidos> that's part of our current network plan
21:25:55  *** Tray has quit IRC
21:25:58  <PublicServer> <GregorPLNL> or BBH41 to  SLH15?
21:26:30  <PublicServer> <GregorPLNL> we may have a new BBhub close to SLH15
21:26:48  <PublicServer> <Kalaidos> I doubt it would be used mch
21:27:06  <PublicServer> <Kalaidos> we already have 41 -> 5 -> 25 -> SLH 15
21:27:24  <PublicServer> <GregorPLNL> lot of trains wait between BBH41 , BBH05, BBH25 and BBH38
21:27:32  <PublicServer> <Kalaidos> besides no one's going to want to add another line at 41
21:27:51  <PublicServer> <Kalaidos> yeah, but most of them are wood and food trains
21:28:01  <PublicServer> <Kalaidos> of which the majority go to 38
21:28:11  <PublicServer> <GregorPLNL> or we may move some stations from SLH01 to a new hub close to BBH30
21:28:21  <PublicServer> <GregorPLNL> this way there will be less trains on those cloggy lines
21:28:43  <PublicServer> <GregorPLNL> nameless cove valley and close by can be moved
21:28:57  <PublicServer> <GregorPLNL> lot of places for a new SLH above
21:28:59  <PublicServer> <Kalaidos> the main problem in that area is the merge of a ton of wood trains with the lifestock food trains
21:29:29  <PublicServer> <Kalaidos> even if we connect the wood trains of slh 01 to bbh 30 somewhere
21:29:46  <PublicServer> <Kalaidos> they would join again at 25, this time coming from north
21:29:52  <PublicServer> <GregorPLNL> livestock drop can be connected to SLH5
21:29:54  <PublicServer> <Kalaidos> and the jam would be the same
21:30:00  <PublicServer> <GregorPLNL> sorry, SLH15
21:30:10  <PublicServer> <Kalaidos> wont change anything at all
21:30:20  <PublicServer> <Kalaidos> the bottleneck is 25 -> 38 -> 27
21:30:46  <PublicServer> <GregorPLNL> that is why I am thinking of moving some trains onto different routes
21:31:00  <PublicServer> <Kalaidos> yeah, but they will still end up there
21:31:19  <PublicServer> <GregorPLNL> my gold trains stuck there, but they may use different route, releasing some space for other trains
21:33:41  <PublicServer> <ninjamask>  !bottleneck ... causing jam
21:34:21  <PublicServer> <Kalaidos> yeah, still needs a second L
21:34:51  <PublicServer> <Kalaidos> if possible keep a couple of spaces in between LL and RR
21:42:26  <PublicServer> <ninjamask> this worked... though BBH07 misses now 1 join
21:47:54  <PublicServer> <Kalaidos> integrated the lost start at bbh 10 ->41
21:52:32  <PublicServer> <Kalaidos> 38 -> 27 def. needs a 3rd lane
21:52:46  <PublicServer> <Kalaidos> but I'm not sure if I shall try my luck there
21:53:53  <PublicServer> *** ninjamask has left the game (general timeout)
21:53:53  <PublicServer> *** ninjamask has left the game (connection lost)
22:01:49  *** ODM has quit IRC
22:04:11  *** ninjamask has quit IRC
22:13:28  <PublicServer> *** XeryusTC joined the game
22:14:42  <XeryusTC> only doing chaos nowadays?
22:15:06  <PublicServer> <Kalaidos> This is half chaos at best
22:15:28  <PublicServer> <Kalaidos> There was no voting that's true, but we actually had a few guidelines
22:15:44  <PublicServer> <Kalaidos> but we're more or less testing V's NUTS these days
22:15:46  <PublicServer> <XeryusTC> yes, that's chaos
22:16:01  <PublicServer> <XeryusTC> chaos means that there is no network layout planned
22:16:36  <PublicServer> <Kalaidos> we had the major stations planned and the mls planned as 'circle around the snow'
22:16:44  <PublicServer> <Kalaidos> so...half chaos? : p
22:17:10  <PublicServer> <XeryusTC> xD
22:17:28  <PublicServer> <XeryusTC> chaos was once introduced with only giving the positions on main stations but no MLs
22:17:38  <PublicServer> <Kalaidos> I see
22:17:41  <PublicServer> <XeryusTC> guess this is more or less the other way around ;) but not actually giving the position
22:18:07  <PublicServer> <Kalaidos> I thought it was without any given position
22:18:09  <PublicServer> <XeryusTC> the name is poorly chosen though, most people interpret it as "do whatever the fuck you want"
22:18:16  <PublicServer> <Kalaidos> They do?
22:18:34  <PublicServer> <Kalaidos> I find chaos games tend to be quite tame
22:18:40  <PublicServer> <Kalaidos> well the last one not maybe
22:18:58  <PublicServer> <Kalaidos> but I guess that's what happens if its a drunk new year's game : D
22:19:51  *** Progman has joined #openttdcoop
22:24:15  <XeryusTC> sorry
22:24:19  <XeryusTC> had to leave the screen for a sec
22:24:33  <XeryusTC> but chaos is quite often just a random fuckfest xD
22:24:50  <XeryusTC> it has been like that since forever
22:25:22  <PublicServer> <Kalaidos> Guess I just got unlucky then so far : p
22:25:34  <XeryusTC> or you were not paying enough attention
22:25:44  <PublicServer> <Kalaidos> maybe
22:26:10  <PublicServer> <Kalaidos> maybe they are different meanings for 'fuckfest' : D
22:26:17  <PublicServer> <Kalaidos> *there
22:26:19  <PublicServer> <XeryusTC> :D
22:26:37  <PublicServer> <XeryusTC> anyway, i'm going to take a quick shower and then maybe fix wood for camera :D
22:26:56  <PublicServer> <Kalaidos> Enjoy yourself : D
22:27:30  <PublicServer> <XeryusTC> house boss mailed that he will fix leaks this weekend, so no showering for me on saturday and sunday :s
22:27:40  <PublicServer> <Kalaidos> oh : x
22:32:42  <PublicServer> <XeryusTC> anyway, off to shower
22:33:32  <PublicServer> <GregorPLNL> train limit reached
22:45:02  <V453000> !password
22:45:02  <PublicServer> V453000: powwow
22:45:23  <PublicServer> <V453000> hi
22:45:23  <PublicServer> *** V453000 joined the game
22:45:27  <PublicServer> <Kalaidos> Hi V
22:53:18  <PublicServer> <XeryusTC> back
22:53:20  <PublicServer> <XeryusTC> and hello V
22:53:22  <PublicServer> <V453000> hi
22:53:32  <PublicServer> <V453000> wb
22:53:34  <PublicServer> <Dilandau> hi all
22:53:38  <PublicServer> <Kalaidos> Hi
22:53:44  <PublicServer> <Kalaidos> and wb
22:57:06  <PublicServer> <Kalaidos> we reached the train limit btw, V
22:57:19  <V453000> !rcon set max_trains 1333
22:57:24  <PublicServer> <V453000> no
22:57:38  <PublicServer> <Kalaidos> thanks : p
22:58:22  <PublicServer> <XeryusTC> oh god, more trains
22:58:28  <PublicServer> <XeryusTC> just when i'm going to record :o
22:58:35  <PublicServer> <V453000> trash
22:58:41  <PublicServer> <Kalaidos> so far only 4, the network shall survive
22:59:04  <PublicServer> <XeryusTC> i can delete these 30 paper trains sitting in the depot waiting for the jam to go away :P
22:59:18  <PublicServer> <GregorPLNL> please do :)
22:59:30  <PublicServer> <XeryusTC> anyway, camera time :)
22:59:34  <PublicServer> <Kalaidos> we have a raised limit, gregor
22:59:42  <PublicServer> <Kalaidos> he doesn't need to delete them
22:59:54  <PublicServer> <Kalaidos> besides, they'll be needed once the jam is cleared
23:09:24  <PublicServer> <GregorPLNL> paper drop jam :/
23:09:35  <PublicServer> <Kalaidos> needs a complete 2nd lane
23:09:49  <PublicServer> <XeryusTC> the one i'm currently working on a proper exit for?
23:11:11  *** Dom_ has joined #openttdcoop
23:14:01  <PublicServer> <GregorPLNL> the trains are stopped in the depot
23:14:08  <PublicServer> <XeryusTC> yes
23:14:14  <PublicServer> <GregorPLNL> paper drop
23:14:16  <PublicServer> <XeryusTC> you can start them again
23:14:18  <PublicServer> <GregorPLNL> ok
23:14:21  <PublicServer> <GregorPLNL> opk
23:15:45  <PublicServer> <GregorPLNL> ok, I started some
23:15:48  <PublicServer> <GregorPLNL> have to go now, good night
23:15:54  <PublicServer> <XeryusTC> gn
23:15:58  <PublicServer> <Kalaidos> good night
23:16:00  <PublicServer> <XeryusTC> i'm still upgrading the exit btw :P
23:16:16  <PublicServer> *** GregorPLNL has left the game (leaving)
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23:23:13  <PublicServer> <XeryusTC> paper trains started again :)
23:24:03  <PublicServer> <V453000> its Brick paper not just ordinary paper :)
23:24:29  <PublicServer> <XeryusTC> paper bricks are not good for building houses :(
23:25:31  <PublicServer> <V453000> nothing about bricks as a building material, just the shape of the paper packaging :)
23:27:21  <PublicServer> <Kalaidos> now trains can actually utilize the 2nd line from 07 -> 06
23:27:39  <PublicServer> <Kalaidos> there was a missing connection for the 2nd line at 06
23:48:01  <PublicServer> <XeryusTC> i'm wondering wheter i should turn wood drop 90 degrees :o
23:48:19  <PublicServer> <V453000> just make an add-on?
23:48:45  <PublicServer> <Kalaidos> yay circle jam
23:48:51  <PublicServer> <XeryusTC> also a possibility
23:49:09  <PublicServer> <XeryusTC> i dont feel like hacing a 3rd in into this though :P
23:49:19  <PublicServer> <Kalaidos> no one does : p
23:49:21  <PublicServer> <V453000> how is drop 3rd any hack
23:49:29  <PublicServer> <V453000> just 3rd set of a few platforms
23:50:24  <PublicServer> <XeryusTC> i know it would be easy to do
23:50:35  <PublicServer> <XeryusTC> but all i can think of is just very lazy :P
23:50:41  <PublicServer> <XeryusTC> and doesnt look good on camera :P
23:50:51  <PublicServer> <Kalaidos> lol
23:51:13  <PublicServer> <V453000> oh yeah it has to look good on camera
23:51:16  <PublicServer> <V453000> most important
23:51:26  <PublicServer> <XeryusTC> of course
23:51:44  <PublicServer> <XeryusTC> this is not coop, this is showbusiness :P
23:52:15  <PublicServer> <XeryusTC> wtf, that jam is being send over a single lane :D
23:53:28  *** Dom_ has quit IRC
23:55:09  <PublicServer> *** Player has changed his/her name to Chris Booth
23:55:17  <PublicServer> <V453000> oh hi :)
23:55:19  <PublicServer> *** Chris Booth has joined company #1
23:55:23  <PublicServer> <Chris Booth> lol hi
23:55:23  <PublicServer> <Dilandau> hi
23:55:37  <PublicServer> <Chris Booth> helps if I have my real name
23:55:40  <PublicServer> <V453000> a bit :D
23:55:46  <PublicServer> <Chris Booth> how did I not get kicked?
23:55:46  <PublicServer> <XeryusTC> wow, this jam is moving around O_o
23:56:13  <PublicServer> <Chris Booth> I started LL_RR to BBH 08 but got beer instead
23:56:44  <PublicServer> <V453000> good sequence
23:57:14  <PublicServer> <XeryusTC> fair enough :D
23:57:41  <PublicServer> <Chris Booth> I am glad we agree

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