Config
Log for #openttdcoop on 21st January 2013:
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01:03:56  <dwarf> !password
01:03:56  <PublicServer> dwarf: wakens
01:04:46  <dwarf> !dl win64
01:04:46  <PublicServer> dwarf: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip
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01:06:29  <PublicServer> <dwarf> hi
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01:44:51  <brainbot> good evening
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08:39:25  <Tray> !password
08:39:25  <PublicServer> Tray: dynamo
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08:44:31  <Tray> Autopause is not working - I'm alone in the game, but it's running
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10:38:29  <Killian> !players
10:38:32  <PublicServer> Killian: There are currently no clients connected to the server
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12:00:26  <Killian> !password
12:00:26  <PublicServer> Killian: fiends
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13:00:23  <Mark> morning
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15:13:48  <mfb-> hi
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15:23:13  <V453000> oi
15:23:17  <V453000> !password
15:23:17  <PublicServer> V453000: dramas
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15:24:09  <PublicServer> <V453000> long town :p
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15:29:01  <Maraxus> !password
15:29:01  <PublicServer> Maraxus: dramas
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15:29:21  <PublicServer> <Maraxus> hi
15:36:07  <PublicServer> <V453000> hm this ML has no structure at all actually
15:36:09  <PublicServer> <V453000> :s
15:36:40  <PublicServer> <V453000> well not the hugest issue
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15:50:22  <PublicServer> <mfb> hmm
15:50:44  <PublicServer> <mfb> if our splits are twoways, how do the terminus loading trains get to their target if the signals are red?
15:51:42  <PublicServer> <mfb> just by chance? :D
15:52:04  <PublicServer> <V453000> pretty much :)
15:52:18  <PublicServer> <V453000> well each town is supposed to have a separate split
15:52:25  <PublicServer> <V453000> but at the main hub, it is indeed by chance
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16:18:15  <PublicServer> <V453000> wtf you use signals mfb?
16:18:18  <PublicServer> <V453000> :P
16:18:24  <PublicServer> <mfb> ... :p
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16:18:38  <PublicServer> <mfb> one signalless S-bahn made it into the archive!
16:18:46  <PublicServer> <V453000> I know
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16:19:15  <PublicServer> <V453000> was the one in 201 wasnt it
16:19:22  <PublicServer> <mfb> so early?
16:19:32  <PublicServer> <V453000> I think so, not entirely sure however
16:19:32  <mfb-> no
16:19:45  <mfb-> 207
16:19:59  <mfb-> http://wiki.openttdcoop.org/images/3/3e/PSG207.png SW corner
16:20:00  <V453000> ah right
16:20:36  <mfb-> the SE corner inside was planned as bigger version
16:20:41  <mfb-> but that crashed when I was not there
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16:22:11  <PublicServer> <V453000> :)
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16:42:57  <PublicServer> <mfb> oh crap those maglev SBahns unload slowly
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16:57:51  <PublicServer> <mfb> wtf
16:57:58  <PublicServer> <mfb> I did not change any signals
16:58:58  <Dilandau> hello
16:59:00  <Dilandau> !password
16:59:00  <PublicServer> Dilandau: enzyme
16:59:07  <PublicServer> <mfb> hi
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17:01:31  <Mark> !password
17:01:31  <PublicServer> Mark: strand
17:01:46  <PublicServer> *** Mark joined the game
17:01:48  <PublicServer> <Mark> yoyo
17:01:50  <PublicServer> <mfb> hi
17:02:00  <PublicServer> <mfb> wtf
17:02:10  <PublicServer> <mfb> that keeps crashing trains
17:02:20  <PublicServer> <Mark> what
17:02:30  <PublicServer> <mfb> manyfold buildings ICE
17:02:33  <PublicServer> <mfb> well the Sbahn part
17:02:53  <PublicServer> <mfb> static signal setup
17:03:11  <PublicServer> <mfb> well I changed the depot now
17:03:31  <PublicServer> <mfb> probably similar to the bug with additional tiles behind the station
17:03:41  <PublicServer> <Dilandau> mfb
17:03:47  <PublicServer> <Dilandau> we have the magic buldozer :p
17:03:57  <PublicServer> <mfb> I know
17:04:13  <PublicServer> <mfb> but I went around
17:04:19  <PublicServer> <Dilandau> k
17:04:25  <PublicServer> <Mark> Dilandau: did you level the land near Lucascity?
17:04:31  <PublicServer> <mfb> and magic dozer does not help at crashed trains :(
17:04:58  <PublicServer> <Dilandau> i decrease land for build city
17:05:04  <PublicServer> <Mark> but then you didnt
17:05:14  <PublicServer> <Mark> you dont need to terraform to build cities
17:05:36  <PublicServer> <Mark> we hate unneccasary terraforming
17:05:46  <PublicServer> <Mark> you'll get a ban next time
17:06:16  <PublicServer> <Dilandau> k
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17:06:51  <PublicServer> <Mark> Athens-on-Lake and Lucascity are horrible too
17:06:58  <PublicServer> <Mark> brb
17:07:04  <PublicServer> *** Mark has joined spectators
17:07:48  <PublicServer> <mfb> athens-on-lake is horrible in multiple ways :p
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17:18:08  <[FR]Syl59> !password
17:18:08  <PublicServer> [FR]Syl59: duress
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17:18:47  <PublicServer> <[FR]Syl59> Hello
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17:19:00  <PublicServer> <mfb> hi
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18:34:46  <Sylf> !password
18:34:46  <PublicServer> Sylf: passer
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19:23:52  <Vovolov> !players
19:23:55  <PublicServer> Vovolov: There are currently no clients connected to the server
19:24:01  <Vovolov> !password
19:24:01  <PublicServer> Vovolov: slacks
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19:32:35  <Ryton> still the same game?
19:32:38  <Ryton> !info
19:32:38  <PublicServer> Ryton: #:1(Orange) Company Name: 'Muir & Co.'  Year Founded: 2100  Money: 22064198528  Loan: 0  Value: 22070349034  (T:1072, R:537, P:6, S:5) unprotected
19:32:40  <Ryton> boring :p ;-)
19:32:45  <Ryton> !passwprd
19:32:47  <Ryton> !passwird
19:32:49  <Ryton> !password
19:32:49  <PublicServer> Ryton: turtle
19:33:00  <Ryton> turtle yourself :-)
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19:53:24  <Tray> !password
19:53:24  <PublicServer> Tray: docile
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19:57:26  <PublicServer> <Tray> I get the feeling that Athens-on-Lake wasn't always as flat as it is now \:
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20:04:54  <PublicServer> <Tray> Ryton?
20:04:56  <PublicServer> <Ryton> yeay
20:04:58  <PublicServer> <Ryton> thatsme
20:05:04  <PublicServer> <Ryton> whatsup?
20:05:11  <PublicServer> <Tray> Do you know why autopause behaviour was changed?
20:05:26  <PublicServer> <Ryton> probably it isnt at autopause, but at !unpause?
20:05:40  <PublicServer> <Tray> with intention?
20:05:57  *** Mark has quit IRC
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20:05:58  <PublicServer> <Ryton> could be eg mark that wanted to change a small thing
20:06:01  <PublicServer> <Ryton> & forgot to set auto back
20:06:03  <PublicServer> <Ryton> idk
20:06:09  <PublicServer> <Ryton> probably not on purpose
20:06:17  <PublicServer> <Ryton> or there is a parameter with # of players too
20:06:23  <PublicServer> <Ryton> maybe that one is reduced
20:06:30  <PublicServer> *** Ryton has joined spectators
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20:12:34  <mfb-> hi
20:12:42  <PublicServer> <Tray> hi
20:12:53  <PublicServer> *** mfb joined the game
20:16:50  <PublicServer> <Ryton> unloading of non-full trains isnt always equally fast?
20:17:09  <PublicServer> <Ryton> so a drop with non-fully loaded trains doesnt stay in sync? :-(
20:20:45  <mfb-> right
20:20:54  <PublicServer> <Ryton> pff, unfair
20:20:59  <mfb-> but you can use timetables
20:21:06  <mfb-> just take the time a full train needs
20:21:18  <PublicServer> <Ryton> ah, take at least xx days?
20:21:20  <PublicServer> <Ryton> kk
20:21:26  <PublicServer> <Ryton> ty for the hint
20:22:09  <PublicServer> <Ryton> but then i probably need more drops :p
20:22:15  <PublicServer> <Ryton> we'll see
20:29:02  <PublicServer> <mfb> BBH01b jams
20:29:28  <PublicServer> <Ryton> yes it does
20:34:41  <PublicServer> <Ryton> was there a command to calculate typical inter-train distances?
20:34:48  <PublicServer> <Ryton> there is aformula, if i remember correctly
20:35:14  <PublicServer> <Ryton> is it implemented here somewhere, or only on the wiki?
20:35:24  <PublicServer> <Ryton> @@wiki train distance
20:35:24  <Webster> PublicServer: (wiki <an alias, 1 argument>) -- Alias for "webpage http://wiki.openttdcoop.org/Special:Search?search=".
20:35:37  <Ryton> @wiki traindistance
20:35:38  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?search=traindistance
20:35:41  <Ryton> @wiki distance
20:35:42  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?search=distance
20:37:04  <Ryton> @wiki gap-distance
20:37:05  <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?search=gap-distance
20:39:51  <mfb-> depends on the length the trains need to accelerate
20:40:20  <mfb-> with uniform acceleration (so just determined by TE), about 50% of the train acceleration distance, probably plus 1-2 tiles
20:43:03  <PublicServer> <Ryton> oh, fun city, Tray
20:43:05  <PublicServer> <Ryton> didnt see it yet :-)
20:43:16  <PublicServer> <Ryton> I like the train crossroads :D
20:43:27  <PublicServer> <Tray> chaos agaianst s-bahn repetition
20:44:42  <PublicServer> <mfb> franingbury has slow trains
20:44:56  <PublicServer> <Ryton> yeah
20:45:02  <PublicServer> <Ryton> I'm trying to tune their inter-train distance
20:45:06  <PublicServer> <Ryton> so they are closer together :p
20:45:08  <PublicServer> <mfb> ah
20:45:10  <PublicServer> <Ryton> but failing :p
20:45:28  <PublicServer> <Ryton> both changing the train speed & release speed randomly
20:45:31  <PublicServer> <Ryton> isnt a good strategy :p
20:45:37  <PublicServer> <mfb> lol
20:45:45  <PublicServer> <Ryton> was a lot better before
20:45:48  <PublicServer> <mfb> at least you don't have trains with random mood
20:46:00  <PublicServer> <Ryton> :D
20:46:06  <PublicServer> <Ryton> that would be hard then ;-)
20:46:24  <PublicServer> <mfb> 2 more houses and town growth will speed up
20:46:42  <PublicServer> <Ryton> 50+?
20:46:45  <PublicServer> <mfb> right
20:46:51  <PublicServer> <Ryton> I never look at that :p ;-)
20:46:51  <PublicServer> <Ryton> b
20:47:01  <PublicServer> <Ryton> btw, does mail enhance growth too?
20:47:04  <PublicServer> <Ryton> I guess yes?
20:47:10  <PublicServer> <mfb> #serviced stations
20:47:13  <PublicServer> <Ryton> k
20:47:15  <PublicServer> <mfb> cargo type does not matter
20:47:17  <PublicServer> <mfb> wood works as well
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20:49:11  <PublicServer> <Ryton> hmm
20:49:14  <PublicServer> <Ryton> I'll reverse it, i think
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20:53:05  <PublicServer> <mfb> that expansion at the ICE station looks weird
20:53:15  <PublicServer> <Tray> where?
20:53:51  <PublicServer> <Ryton> whats weird about it? :p
20:53:58  <PublicServer> <mfb> quite large
20:54:08  <PublicServer> <Ryton> yeah
20:54:14  <PublicServer> <Ryton> used t obe even larger
20:54:17  <PublicServer> <Ryton> with 2 extra platforms
20:54:48  <PublicServer> <Ryton> & last 2 platforms are rarely used
20:54:54  <PublicServer> <Ryton> 5 would be enough
20:55:08  <PublicServer> <Ryton> or4 with shorter bridges
20:55:38  <PublicServer> <mfb> we have trains with different loading/unloading speed?
20:56:17  <PublicServer> <mfb> ah, just a rounding error
20:56:35  <PublicServer> <Tray> ryton are you still working?
20:59:03  <PublicServer> <Ryton> better like this, mfb? :-)
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20:59:14  <PublicServer> <mfb> :D
20:59:30  <PublicServer> <mfb> +1?
20:59:52  <PublicServer> *** Ryton has left the game (general timeout)
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21:00:05  <PublicServer> <mfb> even +2 possible
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21:00:58  <Ryton_> i was
21:01:11  <Ryton_> but battery died
21:01:14  <Ryton_> brb
21:01:46  <Ryton_> !password
21:01:46  <PublicServer> Ryton_: sprout
21:01:59  <PublicServer> *** Ryton joined the game
21:02:19  <PublicServer> <Ryton> ah ok :)-)
21:02:27  <PublicServer> <Ryton> thats a usefull way of rebuilding too :p
21:02:41  <PublicServer> <Ryton> but the concept was 2 per side ;-)
21:03:00  <mfb-> with 3 sides? :D
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21:03:30  <Ryton_> a triangle:-P
21:03:40  <PublicServer> <mfb> hmm
21:04:19  <PublicServer> <mfb> like that?
21:04:23  <Ryton_> 4 platforms suffice
21:04:30  <PublicServer> <mfb> ok
21:05:00  <PublicServer> <mfb> hmm, the old ICE problem
21:05:22  <PublicServer> <Tray> Wich?
21:05:25  <PublicServer> <mfb> ~50000 pax connected and ICE station is at 30k pax waiting already
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21:05:41  <PublicServer> <mfb> quite pointless to add more SBahns :D
21:05:48  <PublicServer> <mfb> at least in terms of the ICE station
21:19:02  <PublicServer> <Ryton> I'm gone
21:19:02  <PublicServer> <Ryton> cya
21:19:04  <PublicServer> <mfb> bye
21:19:42  <PublicServer> *** Ryton has left the game (connection lost)
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21:31:40  <PublicServer> <mfb> too bad that there is no entry signal where the train does not check the signal block itself
21:31:50  <PublicServer> <mfb> (and just an exit signal)
21:32:12  <PublicServer> <mfb> that would allow long tunnels without signals
21:32:20  <PublicServer> <mfb> +logic on one side
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21:50:29  <PublicServer> *** persifleur joined the game
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22:30:47  <DntPannik> heya. hows it going/
22:31:01  <DntPannik> @quickstart
22:31:02  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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22:35:30  <mfb-> !password
22:35:30  <PublicServer> mfb-: seared
22:35:46  <PublicServer> *** mfb joined the game
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22:47:02  <Mark> !password
22:47:02  <PublicServer> Mark: perter
22:47:15  <PublicServer> <Mark> yo
22:47:16  <PublicServer> *** Mark joined the game
22:47:21  <PublicServer> <mfb> who killed my transmitter :(
22:47:24  <PublicServer> <mfb> hi
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22:59:34  <PublicServer> *** Mark has left the game (connection lost)
23:00:38  <PublicServer> *** mfb has left the game (connection lost)
23:00:42  <mfb-> gn8
23:03:31  <PublicServer> *** Tray has left the game (connection lost)
23:03:33  <PublicServer> *** Game paused (number of players)
23:03:39  *** Tray has quit IRC
23:05:03  <mfb-> !playercount
23:05:03  <PublicServer> mfb-: Number of players: 0 (0 spectators)
23:05:06  <mfb-> !auto
23:05:06  <PublicServer> *** mfb- has enabled autopause mode.
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23:20:47  <shmooooo> @quickstart
23:20:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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