Config
Log for #openttdcoop on 24th January 2013:
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00:17:10  <BenJTotterdell> !password
00:17:10  <PublicServer> BenJTotterdell: exuded
00:17:37  <PublicServer> *** Game still paused (number of players)
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04:39:36  <DntPannik> hows it going?
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09:52:39  <Killian> !players
09:52:42  <PublicServer> Killian: There are currently no clients connected to the server
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14:49:23  <Kalaidos> !password
14:49:23  <PublicServer> Kalaidos: exuded
14:49:32  <PublicServer> *** Game still paused (number of players)
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15:12:26  <Dom_> !password
15:12:26  <PublicServer> Dom_: exuded
15:12:53  <PublicServer> *** Game still paused (number of players)
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15:29:41  <sam_rain> !download win64
15:29:41  <PublicServer> sam_rain: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip
15:30:14  <sam_rain> !download
15:30:14  <PublicServer> sam_rain: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:30:14  <PublicServer> sam_rain: http://www.openttd.org/en/download-trunk/r24884
15:30:37  <sam_rain> @quickstart
15:30:38  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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15:36:25  <Tray> !password
15:36:25  <PublicServer> Tray: pastry
15:36:40  <PublicServer> *** Game still paused (number of players)
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17:38:24  <BenJTotterdell> !playercount
17:38:24  <PublicServer> BenJTotterdell: Number of players: 0 (0 spectators)
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18:28:18  <Gregor-PLNL> this map is not really popular :)
18:29:03  <BenJTotterdell> cause the ice is crap
18:29:26  <Gregor-PLNL> ice?
18:29:51  <BenJTotterdell> the interconnecting city trains. well in my opinion they are
18:30:58  <Gregor-PLNL> aah, correct
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19:46:45  <Ryton> booh
19:46:47  <Ryton> !players
19:46:50  <PublicServer> Ryton: There are currently no clients connected to the server
19:47:00  <Ryton> none? :s Did I scare everyone away?
19:47:03  <BenJTotterdell> !password
19:47:03  <PublicServer> BenJTotterdell: pastry
19:47:07  <Ryton> thats better :-)
19:47:23  <BenJTotterdell> :P
19:47:24  <PublicServer> *** BenTotterdell joined the game
19:47:26  <PublicServer> *** Game still paused (number of players)
19:47:26  <PublicServer> *** Game unpaused (number of players)
19:47:28  <PublicServer> *** Ryton joined the game
19:47:30  <PublicServer> <Ryton> heya
19:47:32  <PublicServer> <BenTotterdell> hi
20:00:17  <PublicServer> <Ryton> where ru building?
20:00:27  <PublicServer> <BenTotterdell> no where atm
20:01:39  <tneo> where do I get the basic graphics
20:01:46  * tneo is back again
20:01:50  <PublicServer> <Ryton> heya
20:01:56  <PublicServer> <Ryton> just google for opengfx
20:04:23  <tneo> should be downloaded with the newgrf check :-/
20:09:29  <tneo> grmbl which newgrf am i missing, noting in the download screen to indicate them
20:13:32  <tneo> !grfi
20:13:34  <tneo> !grf
20:13:34  <PublicServer> tneo: http://www.openttdcoop.org/wiki/GRF
20:15:50  <tneo> !password
20:15:50  <PublicServer> tneo: decoys
20:16:02  <PublicServer> *** tneo joined the game
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20:17:59  <PublicServer> <Ryton> Hey Vasek>> passengers last month in Costa Oesta is more than doubled now, almost trippled ; -)
20:27:53  <PublicServer> <Ryton> tneo: you dont like pax games?
20:32:50  <tneo> nope
20:33:02  <PublicServer> <Ryton> ok, fair enoguh
20:33:21  <PublicServer> <Ryton> neither do I :p apart from the trowing overboard of any typical networks :p
20:37:01  <PublicServer> <BenTotterdell> stupid tunnels too long!
20:42:55  <PublicServer> <Ryton> can one check !is this ok?
20:43:15  <PublicServer> <Ryton> I'll probably just have to check it with trians
20:43:17  <PublicServer> <BenTotterdell> won't do anything
20:43:17  <PublicServer> <Ryton> trains
20:43:27  <PublicServer> <Ryton> wont hurt or will get stuck? :p
20:44:05  <PublicServer> <BenTotterdell> is better
20:45:13  <PublicServer> <BenTotterdell> hmm
20:45:17  <PublicServer> <Ryton> yeah before it was rubbins
20:45:23  <PublicServer> <Ryton> but now idk
20:45:26  <PublicServer> <BenTotterdell> maybe like this
20:46:00  <PublicServer> <Ryton> yeah, but this is a signal gap too
20:46:06  <PublicServer> <Ryton> gap of 2
20:46:37  <PublicServer> <Ryton> ga^p of 3 now
20:46:48  <PublicServer> <Ryton> so will slow down incoming trains
20:46:56  <PublicServer> <BenTotterdell> hmm
20:47:30  <PublicServer> <BenTotterdell> i'd do like this
20:48:28  <PublicServer> <BenTotterdell> then no slow down
20:49:31  <PublicServer> <BenTotterdell> the current city layout will have a very low carrying capacity
20:50:57  <PublicServer> <BenTotterdell> that will improve things a little
20:51:07  <PublicServer> <BenTotterdell> not much tho
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20:51:53  <PublicServer> <BenTotterdell> will we ever get a city with like 75%+ carrying capacity? i doubt it
20:51:59  <PublicServer> <BenTotterdell> mine is at 57% atm
20:53:12  <V453000> !password
20:53:12  <PublicServer> V453000: misers
20:53:21  <PublicServer> <BenTotterdell> costa is at 23%
20:53:29  <PublicServer> <V453000> hai
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20:53:59  <PublicServer> <BenTotterdell> wow nuttown is at 82% nice V
20:54:13  <PublicServer> <V453000> oh hi :)
20:55:27  <PublicServer> <V453000> if all your stations have 1300 pax waiting with about 53% rating, you cant expect much higher % of total transportation :P
20:55:50  <PublicServer> <BenTotterdell> indeed
20:56:04  <PublicServer> <V453000> using different trains might help
20:56:06  <PublicServer> <V453000> but probably not solve
20:56:12  <PublicServer> <V453000> not sure
20:56:18  <PublicServer> <BenTotterdell> faster trains maybe
20:56:22  <PublicServer> <V453000> though, local and intercity classes are different for a reason
20:56:40  <PublicServer> <V453000> not really, your problem is that trains load for ages and have low capacity
20:56:46  <PublicServer> <V453000> tunnels arent the bottleneck
20:57:08  <PublicServer> <BenTotterdell> not enough stations
20:57:20  <PublicServer> <V453000> still, you use the worst trains possible
20:57:22  <PublicServer> <V453000> well about worst
20:57:52  <PublicServer> <BenTotterdell> for loading speeds?
20:57:54  <PublicServer> <V453000> mainly
20:57:58  <PublicServer> <V453000> but capacities just as well
20:58:00  <PublicServer> <BenTotterdell> didn't know they varied.
20:58:14  <PublicServer> <BenTotterdell> what should i change them too?
20:58:17  <PublicServer> <V453000> hm
20:58:31  <PublicServer> <V453000> Morphogenesis
20:58:33  <PublicServer> <V453000> or Timewave Zero
20:58:39  <PublicServer> <V453000> would be my attempt
20:59:49  <PublicServer> <BenTotterdell> gah,  yep trains with the slowest loading speed lol
21:00:07  <PublicServer> <V453000> there are even slower on other railtypes
21:00:20  <PublicServer> <V453000> but yes, intercity is not fitting for local transportation due to the loading speeds
21:00:22  <PublicServer> <BenTotterdell> the issue is, then the tunnels would be the bottle neck. as the trains slower
21:00:32  <PublicServer> <V453000> maybe not, try
21:00:46  <PublicServer> <BenTotterdell> it is almost half the speed.
21:00:48  <PublicServer> <BenTotterdell> hmm
21:01:39  <PublicServer> <Ryton> BenTotterdell:  wherer is the symmetry now ? :p ;-)
21:01:49  <PublicServer> <BenTotterdell> i hate symmetry
21:02:03  <PublicServer> <Ryton> k, fair enough
21:02:05  <PublicServer> <BenTotterdell> lol
21:02:12  <PublicServer> <Ryton> most people hate the flat area :-)
21:02:26  <PublicServer> <Ryton> so the builder should be happy that that is maintained :p
21:02:50  <PublicServer> <Ryton> your sign indicates that you like it btw ;-)
21:07:48  <PublicServer> *** Ryton has left the game (connection lost)
21:13:14  <PublicServer> <BenTotterdell> thought that would be far more painful
21:13:25  <PublicServer> <V453000> :
21:13:27  <PublicServer> <V453000> :)
21:18:41  <V453000> !rcon set max_trains 1700
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21:29:41  <V453000> @calc 37218/45176
21:29:41  <Webster> V453000: 0.823844519214
21:33:32  <PublicServer> <V453000> well I guess it wont get any higher :) it also matters on the speed of trains
22:04:01  <V453000> @calc 36090/41200
22:04:01  <Webster> V453000: 0.875970873786
22:04:42  *** bassals has quit IRC
22:05:30  <V453000> @calc 39287/45739
22:05:30  <Webster> V453000: 0.858938761232
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22:27:24  <PublicServer> <V453000> I think we should want to consider restructuring the ML, OR making it properly. This is just a random mess without any concept
22:27:46  <PublicServer> *** V453000 has left the game (leaving)
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22:55:01  <BenJTotterdell> yep, changing the ML sounds like a good shout tbh
22:56:00  <V453000> the current idea is workable, but it would require people to follow it
22:56:40  <PublicServer> <BenTotterdell> hmm, i don't really understand it, but then again i haven't tryed
22:58:26  <PublicServer> <BenTotterdell> ok, it does sound like it should work
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