Config
Log for #openttdcoop on 25th January 2013:
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00:07:44  *** Dilandau has quit IRC
00:48:56  <Sylf> !password
00:48:57  <PublicServer> Sylf: kosher
00:49:26  <PublicServer> *** Game still paused (number of players)
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00:55:55  <PublicServer> *** Game still paused (number of players)
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00:55:55  <PublicServer> <V453000> oi
00:55:56  <PublicServer> *** V453000 joined the game
00:55:59  <PublicServer> <Sylf> yo
00:57:15  <PublicServer> <Sylf> I'm gonna rebuild athens on lake
00:57:25  <PublicServer> <V453000> wise
00:57:32  <PublicServer> <V453000> I think we might want to make a SML ring for the ML
00:57:38  <PublicServer> <V453000> with unreachable wp
00:57:49  <PublicServer> <V453000> this isnt working, the concept can work but people ignore it anyway
00:57:59  <PublicServer> <V453000> having 2 BBHs is just one of the wtfs
00:58:01  <PublicServer> <V453000> splits follow
00:58:20  <PublicServer> <Sylf> yeah, the network plan was mostly ignored
00:58:30  <PublicServer> <V453000> mostly completely
00:58:49  <PublicServer> <V453000> well nobody voted for it, but still
00:59:04  <PublicServer> <V453000> and then there are like <40% towns
00:59:06  <PublicServer> <V453000> ..
00:59:20  <PublicServer> <V453000> I dont take the blame of plan for that :D
01:00:20  <PublicServer> <Sylf> I'm not doing much about anything on this game...  I still don't like pax games
01:00:20  <PublicServer> <V453000> wouldnt athens on lake work just if someone added trains?
01:00:28  <PublicServer> <V453000> :d
01:00:35  <PublicServer> <V453000> there is a pz game :hint: :p
01:01:10  <PublicServer> <Sylf> It'll probably work
01:01:24  <PublicServer> <Sylf> but I wanted to improve it a bit at least
01:01:31  <PublicServer> <Sylf> then there's the main drop stations
01:01:35  <PublicServer> <V453000> well the current state is a bit sub-optimal :)
01:39:29  <PublicServer> <Sylf> brb
01:39:31  <PublicServer> *** Sylf has left the game (leaving)
01:39:32  <PublicServer> *** Game paused (number of players)
01:44:48  <Sylf> !password
01:44:48  <PublicServer> Sylf: zipper
01:45:05  <PublicServer> *** Game still paused (number of players)
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01:50:48  <PublicServer> <V453000> bai :)
01:50:54  <V453000> !unpause
01:50:54  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
01:50:58  <PublicServer> *** V453000 has left the game (connection lost)
01:51:02  <PublicServer> <Sylf> see ya
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03:44:20  <Sylf> !auto
03:44:21  <PublicServer> *** Sylf has enabled autopause mode.
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13:33:57  <Vinnie_nl> !password
13:33:57  <PublicServer> Vinnie_nl: hiking
13:34:23  <Vinnie_nl> i am the hi King
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14:11:07  *** charm.oftc.net sets mode: +oov Sylf SmatZ SmatZ
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14:33:42  <Edison> !help
14:33:42  <PublicServer> Edison: http://www.openttdcoop.org/wiki/IRC_Commands
14:45:15  <Edison> can somebody check my concpet? :)) http://postimage.org/image/urcmnbl87/full/
14:45:16  <Webster> Title: View image: Nógrádszalonta Transport, 17 Jún 2059 (at postimage.org)
14:47:09  <V453000> SML related things arent too effective Edison
14:47:20  <V453000> they are for simplicity
14:48:03  <V453000> also, you dont need failsafe signal for the SL join
14:48:17  <V453000> the train has nowhere else to go anyway
14:48:20  <Edison> i know the first piority for ml-s
14:48:53  <Edison> just i try to optimalize, if sl coming and i have two ML just ML2 go ML1 and SL don't stop
14:49:07  <Edison> i like flow :D
14:50:21  <V453000> well
14:50:28  <V453000> this concept basically says that ML gives way to SL
14:50:30  <V453000> almost
14:50:49  <Edison> yes
14:50:51  <V453000> well not quite but still
14:51:01  <Edison> if sl needs it and ML don't slow down
14:51:20  <V453000> these kind of half semi hybrid mixed designs arent really anyhow helpful
14:51:29  <Edison> szo ML2 give way to SL if ML1 is free
14:51:31  <V453000> yes it wont slow down, but only because there is no train on the third ML
14:51:33  <V453000> yes
14:51:37  <V453000> which is wrong on its own
14:51:49  <V453000> the train from ML2 should already be shifted to ML1
14:51:57  <V453000> if possible
14:52:05  <V453000> if not, not - and you cant do anything with that situation
14:52:10  <V453000> anyway, I have to go
14:52:11  <V453000> cya
14:52:15  <Edison> thank you
14:52:26  <V453000> we can discuss it later if you want :)
14:52:31  <Edison> i want :)
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16:01:30  <Edison> !password
16:01:30  <PublicServer> Edison: hiking
16:01:54  <PublicServer> *** Game still paused (number of players)
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