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00:11:55 *** andbo has quit IRC 00:52:54 <Generalcamo> !password 00:52:54 <PublicServer> Generalcamo: muffle 00:53:18 <PublicServer> *** Game still paused (number of players) 00:53:18 <PublicServer> *** Game unpaused (number of players) 00:53:21 <PublicServer> *** Generalcamo joined the game 00:53:36 *** pugi has quit IRC 00:55:17 <Sylf> hi all 00:55:21 <PublicServer> <Generalcamo> Hello 00:59:51 <PublicServer> <Generalcamo> 3rd /dwarf needs improvement 01:00:14 <PublicServer> <Big Meech> name the BBH tha you are talking about when you say something like that 01:00:40 <PublicServer> <Generalcamo> It is named 3rd /dwarf... 01:00:54 <PublicServer> <Big Meech> and theres a name of a BBH near it 01:01:00 <PublicServer> <Generalcamo> Ahh, here... 01:01:22 <PublicServer> <Generalcamo> BBH 05 01:01:30 <PublicServer> <Generalcamo> No.. 01:01:33 <PublicServer> <Generalcamo> BBH 06 01:02:19 <PublicServer> <Generalcamo> That entire BBH could use some improvement 01:02:29 <PublicServer> <Big Meech> lol 01:02:32 <PublicServer> <Generalcamo> Jams are common, which is to be expected with 7 tracks - 2 01:03:26 <PublicServer> <Big Meech> bbh05 needs the third lane 01:06:25 <PublicServer> <Generalcamo> This intersection has the infrastructure for a third lane... 01:06:35 <PublicServer> <Generalcamo> I'll go ahead and add it in 01:11:17 <PublicServer> <Generalcamo> Third land added to one side... seems to be working well 01:11:51 <PublicServer> <Generalcamo> I'm doing the other side now 01:11:57 <PublicServer> <Generalcamo> Make it a four lane 01:18:05 <PublicServer> <Generalcamo> SLH 04, at BBH 05 01:18:27 <PublicServer> <Generalcamo> Needs major improvement 01:27:08 <PublicServer> <Big Meech> wtf? 01:27:26 <PublicServer> *** Big Meech has joined company #1 01:28:40 <PublicServer> <Generalcamo> Which MagLev engines are we restricted to? 01:28:54 <PublicServer> <Big Meech> lol 01:30:01 <PublicServer> <Big Meech> its your first day, right? 01:30:19 <PublicServer> <Generalcamo> Pretty much, although I did do a little bit yesterday 01:30:45 <PublicServer> <Big Meech> we;re already using the final engine 01:30:59 <PublicServer> <Generalcamo> These don't look like slugs.. 01:31:25 <PublicServer> <Big Meech> you go by the plan, not what you want 01:32:57 <PublicServer> <Generalcamo> Ahh 01:33:23 <PublicServer> <Generalcamo> Are we allowed to add in additional factories that are part of the plan, but no connected yet? 01:33:30 <PublicServer> <Big Meech> also you have to quit using 2-way pbs everywhere 01:33:40 <PublicServer> <Big Meech> no 01:33:42 <PublicServer> <Big Meech> you go by the plan 01:33:52 <V453000> !password 01:33:52 <PublicServer> V453000: indoor 01:34:17 <PublicServer> *** V453000 joined the game 01:34:22 <PublicServer> <V453000> hel0 01:34:53 <PublicServer> <Big Meech> hi V453000 01:35:20 <PublicServer> <Big Meech> V, did you see the drunk snails? 01:35:27 <PublicServer> <V453000> Generalcamo: is ABSOLUTELY right, those arent Slugs 01:35:33 <PublicServer> <V453000> game broken 01:35:35 <PublicServer> <Big Meech> lol 01:35:38 <PublicServer> <V453000> yes, snails dont get drunk 01:35:40 <PublicServer> <Big Meech> totally 01:36:39 <PublicServer> <V453000> I wonder by what did you conclude that Slugs are the right choice though :D 01:36:53 <PublicServer> <V453000> well highest engine ID 01:37:35 <PublicServer> <Big Meech> because V453000 made it, it must be the right choice :D 01:37:51 <PublicServer> <V453000> that is a pretty bad argument Meech since I made all of them ;( 01:37:56 <PublicServer> <Big Meech> lol 01:37:58 <Sylf> where's the light speed slug? 01:38:01 <PublicServer> <Big Meech> trying to be supportive 01:38:27 <PublicServer> <Big Meech> we really need to fix that bottleneck at bbh power 01 01:38:58 <Sylf> Is that the oil refinery BBH? 01:39:11 <PublicServer> <Big Meech> yeah, yours Sylf 01:39:16 <Sylf> damn 01:39:18 <PublicServer> <Big Meech> need a third lane from my bbh 01:39:25 <PublicServer> <Big Meech> power plant in the way and town xD 01:40:08 <Sylf> you should bridge over the powerplant 01:40:12 <Sylf> or drive through it 01:40:24 <PublicServer> <Big Meech> V435000 is working on that :D 01:40:26 <PublicServer> <V453000> dont joke bridging over everything might be possible very soon 01:40:40 <PublicServer> <Big Meech> that would be sick 01:41:22 <PublicServer> <V453000> stations get some new units of height 01:41:40 <PublicServer> <V453000> and you will be able to build a bridge over the station if the station is low enough / bridge is high enough 01:42:02 <PublicServer> <Big Meech> what is the gap needed to be over a station / plant ? 01:42:05 <PublicServer> <Big Meech> 1 tile ? 01:42:15 <PublicServer> <V453000> I only read about station so far 01:42:25 <PublicServer> <Big Meech> i'd think it should be 1 tile higher 01:48:41 <PublicServer> <V453000> what the ass is !that 01:49:13 <PublicServer> <Big Meech> i dont fuckign know 01:49:30 <PublicServer> <Big Meech> someone built 2-way pbs between bbh 05 and msh 03 01:49:33 <PublicServer> <V453000> and the "red 2159" signals will be red forever so I dont understand what is that supopsed to check 01:49:39 <PublicServer> <Big Meech> lots of mess 01:49:49 <PublicServer> <V453000> happens with new people :) 01:49:55 <PublicServer> <Big Meech> i probaby did it xD 01:50:01 <PublicServer> <Big Meech> blame bastard meech 01:50:09 <PublicServer> *** Sylf joined the game 01:50:11 <PublicServer> <V453000> excellent 01:50:13 <PublicServer> <Big Meech> yo 01:52:26 <PublicServer> <Sylf> lol 01:52:29 <PublicServer> <Sylf> I like !that 01:52:37 <PublicServer> <Big Meech> hellz yea 01:52:52 <PublicServer> <Big Meech> it would be better with more signal gap 01:53:06 <PublicServer> <V453000> fixed 01:53:14 <PublicServer> <Big Meech> needs more sphagetti 01:53:28 <PublicServer> <Sylf> XD 01:53:50 <PublicServer> <Big Meech> and more pbs 01:54:08 <PublicServer> <V453000> excellent 01:54:19 <PublicServer> <Big Meech> :D 01:54:31 <PublicServer> <Big Meech> 2 way is better 01:54:40 <PublicServer> <Big Meech> gotta hve the trains think they can go backwards as well 01:54:47 <PublicServer> <V453000> lol 01:55:05 <PublicServer> <V453000> this isnt 1way 01:55:08 <PublicServer> <V453000> I mean isnt 2way 01:55:18 <PublicServer> <Big Meech> I know but it COULD be 01:55:25 <PublicServer> <V453000> EVENTUALLY 01:55:31 <PublicServer> <Big Meech> YAY 01:56:21 <PublicServer> <V453000> my god finally 01:56:31 <PublicServer> <V453000> I found how to turn off a retarded function of a music player 01:56:37 <PublicServer> <V453000> fucking "crossfade" 01:56:44 <PublicServer> <Generalcamo> Just improved Plunnington Iron Ore mine by adding scenery, and an additional nearby mine. 01:56:50 <PublicServer> <V453000> means it mixes last 5 seconds of a track with the first 5 seconds of the following 01:57:04 <PublicServer> <Big Meech> thats an epic feature 01:57:08 <PublicServer> <V453000> ooh scenery 01:57:14 <PublicServer> <V453000> not much scenery :( 01:57:16 <PublicServer> <V453000> :P 01:57:26 <PublicServer> <Big Meech> we need more immovable towers everywhere 01:57:28 <PublicServer> <Generalcamo> Its supposed to look bland, but it will fill up with minerals eventually 01:57:54 <PublicServer> <V453000> ooh Sylf added the WTFAMOUNT of DWE/ISR/OMG object 01:57:56 <PublicServer> <V453000> s 01:58:27 <PublicServer> <Big Meech> are the oil rigs turned off ? 01:58:53 <PublicServer> <V453000> what I dont understand is why arent the objects made as station tiles 01:58:59 <PublicServer> <V453000> so they could be cargo aware 01:59:14 <PublicServer> <V453000> also objects can be deleted by any company I think 01:59:32 <PublicServer> <Generalcamo> Plunningtin Coal Mine is so bland... 01:59:35 <PublicServer> <Generalcamo> Going to spice it up 01:59:51 <PublicServer> <Big Meech> add tumeric 01:59:57 <PublicServer> <Generalcamo> Not like that 02:00:07 <PublicServer> <V453000> lol 02:00:17 <PublicServer> <Big Meech> shame, i love tumeric 02:00:51 <PublicServer> *** Big Meech has joined spectators 02:00:55 <PublicServer> <Big Meech> bbiab 02:04:58 <PublicServer> <Generalcamo> Plunnington Coal Mine now has Pizazz! 02:12:34 <PublicServer> *** Sylf has joined spectators 02:18:20 <PublicServer> <Big Meech> re-yo 02:22:10 <PublicServer> *** Sylf has left the game (general timeout) 02:22:11 <PublicServer> *** Sylf has left the game (connection lost) 02:23:35 <PublicServer> <Generalcamo> Just gave GRAIN GOODS pickup the Camo treatment! 02:24:05 <PublicServer> <Big Meech> im afriad to look xD 02:25:51 <PublicServer> <Generalcamo> So many crates: They bury the trains 02:33:34 <PublicServer> <Big Meech> you spelled wheat wrong 02:33:42 <PublicServer> <Generalcamo> I didn't spell that 02:33:49 <PublicServer> <Big Meech> xD 02:33:59 <PublicServer> <Generalcamo> Besides, I think there is a character limit 02:34:05 <PublicServer> <Generalcamo> Yep... 02:34:11 <PublicServer> *** Big Meech has joined company #1 02:34:47 <PublicServer> <Big Meech> also , there was a reason for the extra space in front of behind the station 02:34:53 <PublicServer> <Big Meech> when using the presignals 02:35:11 <PublicServer> <Generalcamo> I don't think I removed those 02:35:21 <PublicServer> <Generalcamo> As I knew about the pre signals 02:35:35 <PublicServer> <Big Meech> and tyou have removed something b/c lopo doesnt build incorrectly 02:36:22 <PublicServer> <Big Meech> and yet you keep adding candy to the station yet I told you you removed vital parts to the station :D 02:37:12 <PublicServer> <Big Meech> i dont mind that you add candy but i wish you would correct the stations you have edited 02:37:54 <PublicServer> <Big Meech> lol, guess im totally ignored 02:38:01 <PublicServer> <Generalcamo> Yeah, i'm on it 02:38:13 <PublicServer> <Generalcamo> Thing is, I don't remember removing signals 02:38:19 <PublicServer> <Big Meech> what other stations have you changed with presignals ? 02:38:29 <PublicServer> <Big Meech> you're right, the signals are fine 02:38:31 <PublicServer> <Generalcamo> None 02:38:33 <PublicServer> <Big Meech> you changed the station 02:38:47 <PublicServer> <Generalcamo> Which station did I break? 02:38:57 <PublicServer> <Big Meech> punningbury heights meat and weat 02:38:59 <PublicServer> <Big Meech> i watched you break it :) 02:40:06 <PublicServer> <Generalcamo> So the space after the station or before? 02:40:20 <PublicServer> <Big Meech> correct so far 02:40:26 <PublicServer> <Big Meech> now add what you removed 02:41:08 <PublicServer> <Big Meech> good news is that you fixed the problem 02:41:15 <PublicServer> <Generalcamo> Bad news? 02:41:25 <PublicServer> <Big Meech> there isnt any 02:41:32 <PublicServer> <Generalcamo> Ahh, good.. 02:41:35 <PublicServer> <Big Meech> theres a reason that extra track is there so you know for the future 02:41:57 <PublicServer> <Big Meech> it prevents station jamming 02:41:59 <PublicServer> <Big Meech> please dont remove them 02:42:13 <PublicServer> <Generalcamo> I would assume the buffers would do the same thing.. 02:42:15 <PublicServer> <Generalcamo> I guess not 02:42:19 <PublicServer> <Big Meech> theyre not track 02:45:41 <PublicServer> <Generalcamo> I wish I could help with resolving jams, but after my last two attempts.. 02:45:45 <PublicServer> <Generalcamo> I think I should watch 02:50:40 <PublicServer> *** Big Meech has left the game (general timeout) 02:50:41 <PublicServer> *** Big Meech has left the game (connection lost) 02:51:33 <PublicServer> <Generalcamo> Do I have permission to bomb Prarnford Sawmill? It isn't in the plan... 02:56:56 *** Dom_ has quit IRC 02:57:18 <PublicServer> *** Dom has left the game (general timeout) 02:57:18 <PublicServer> *** Dom has left the game (connection lost) 03:00:38 *** dwarf has joined #openttdcoop 03:00:44 <dwarf> !password 03:00:44 <PublicServer> dwarf: fetish 03:01:13 <dwarf> !dl win64 03:01:14 <PublicServer> dwarf: http://binaries.openttd.org/nightlies/trunk/r24990/openttd-trunk-r24990-windows-win64.zip 03:02:42 <dwarf> !password 03:02:42 <PublicServer> dwarf: damper 03:03:02 <PublicServer> *** dwarf joined the game 03:07:43 <PublicServer> <Generalcamo> You know, I am thinking of removing Prufingford Valley station, and combiningit with Prufingford forest... 03:09:59 <PublicServer> <Generalcamo> Oh, great 03:10:06 <PublicServer> <Generalcamo> Prufingford now hates us 03:10:23 <BiG_MeEcH> why are you trying to fix things taht dont need fixing? 03:10:43 <PublicServer> <Generalcamo> I just want to get this station ore efficient. Remove the middleman 03:11:19 *** hylje has quit IRC 03:16:21 <PublicServer> *** Generalcamo has left the game (leaving) 03:27:23 <PublicServer> *** Sylf joined the game 03:34:28 <PublicServer> *** Sylf has left the game (general timeout) 03:34:28 <PublicServer> *** Sylf has left the game (connection lost) 03:58:42 <PublicServer> *** V453000 has left the game (leaving) 03:58:42 <PublicServer> *** Game paused (number of players) 03:59:03 <V453000> oh, were you doing anything dwarf? 03:59:21 <PublicServer> <dwarf> can you give me a second? 03:59:36 <PublicServer> <dwarf> just have to put down a signal 04:03:21 <V453000> !unpause 04:03:21 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 04:03:23 <PublicServer> *** Game unpaused (number of players) 04:03:26 <V453000> as long as you need :) 04:03:29 <PublicServer> <dwarf> thx 04:03:31 <V453000> just type !auto when you are done 04:03:31 <V453000> gnight 04:03:35 <PublicServer> <dwarf> gn 04:04:12 *** Steven has joined #openttdcoop 04:09:32 <Steven> !password 04:09:32 <PublicServer> Steven: flaked 04:10:13 <PublicServer> *** Steven has left the game (processing map took too long) 04:10:13 <PublicServer> *** Steven has left the game (connection lost) 04:16:49 <Steven> !password 04:16:49 <PublicServer> Steven: inning 04:16:54 *** Gregor-PLNL has joined #openttdcoop 04:17:09 <PublicServer> *** Steven joined the game 04:17:43 <PublicServer> *** Steven has left the game (general timeout) 04:17:43 <PublicServer> *** Steven has left the game (connection lost) 04:17:49 <PublicServer> *** dwarf has enabled autopause mode. 04:17:51 <PublicServer> *** Game paused (number of players) 04:17:53 <PublicServer> *** dwarf has left the game (leaving) 04:33:30 *** Gregor-PLNL1 has joined #openttdcoop 04:36:28 *** dwarf has quit IRC 04:37:45 *** Steven has quit IRC 04:40:17 *** Generalcamo has quit IRC 04:40:29 *** Gregor-PLNL has quit IRC 05:18:14 *** Webster has joined #openttdcoop 05:18:14 *** ChanServ sets mode: +o Webster 05:18:33 *** Born_Acorn has joined #openttdcoop 05:18:39 *** XeryusTC has joined #openttdcoop 05:18:39 *** ChanServ sets mode: +o XeryusTC 05:19:09 *** avdg has joined #openttdcoop 05:19:23 *** MinchinWeb has joined #openttdcoop 05:20:09 *** tneo has joined #openttdcoop 05:20:09 *** ChanServ sets mode: +o tneo 05:20:39 *** Ammler has joined #openttdcoop 05:20:39 *** Hirundo has joined #openttdcoop 05:20:39 *** ChanServ sets mode: +o Ammler 05:21:09 *** Osai has joined #openttdcoop 05:21:12 *** SmatZ has joined #openttdcoop 05:21:13 *** ChanServ sets mode: +o SmatZ 05:22:09 *** LoPo has joined #openttdcoop 05:22:09 *** V453000 has joined #openttdcoop 05:22:09 *** Webster sets mode: +o LoPo 05:22:09 *** ChanServ sets mode: +o V453000 05:24:35 *** ^Spike^ has joined #openttdcoop 05:24:35 *** ChanServ sets mode: +o ^Spike^ 05:31:29 *** Gregor-PLNL1 has quit IRC 05:40:07 *** orudge has joined #openttdcoop 05:49:20 *** dwarf has joined #openttdcoop 05:49:30 <dwarf> !password 05:49:30 <PublicServer> dwarf: inning 05:49:52 <PublicServer> *** Game still paused (number of players) 05:49:54 <PublicServer> *** dwarf joined the game 05:51:26 <dwarf> !gap 05:51:26 <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 05:52:21 <dwarf> !gap 5 12 05:52:21 <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 05:52:32 <dwarf> !gap 5 12 05:52:32 <PublicServer> dwarf: You need 3 tunnels/bridges for trainlength 5 and gap 12. 05:53:03 <dwarf> !gap 5 11 05:53:03 <PublicServer> dwarf: You need 2 tunnels/bridges for trainlength 5 and gap 11. 06:12:45 <dwarf> can someone explain why the formula isn't (gap+tl+2)/(tl+3) ? 06:13:08 <dwarf> would make more sense 06:13:22 <dwarf> !gap 2 2 06:13:22 <PublicServer> dwarf: You need 2 tunnels/bridges for trainlength 2 and gap 2. 06:14:24 <dwarf> this isn't the result with the formula in the help 06:22:03 <dwarf> !gap 2 06:22:03 <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 06:22:09 <dwarf> !gap@@2 06:22:21 <dwarf> !gap [2] 06:22:21 <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 06:29:54 *** BiG_MeEcH has joined #openttdcoop 06:29:58 <BiG_MeEcH> hi 06:30:00 <BiG_MeEcH> !date 06:30:00 <PublicServer> BiG_MeEcH: 22 Jul 2175 06:30:04 <PublicServer> <dwarf> hi 06:30:16 <BiG_MeEcH> hey bud 06:30:21 <BiG_MeEcH> !players 06:30:23 <PublicServer> BiG_MeEcH: Client 332 (Orange) is dwarf, in company 1 (GlobalTransport) 06:30:30 <BiG_MeEcH> want me to join uP? 06:30:37 <BiG_MeEcH> !password 06:30:37 <PublicServer> BiG_MeEcH: mantle 06:30:50 <dwarf> if you're up for some 06:30:58 <PublicServer> *** Game still paused (number of players) 06:30:59 <PublicServer> *** Big Meech joined the game 06:31:03 <PublicServer> <Big Meech> always ready to learn 06:31:09 <PublicServer> *** Big Meech has joined company #1 06:31:09 <PublicServer> *** Game unpaused (number of players) 06:32:48 <PublicServer> <Big Meech> lol 06:34:26 <PublicServer> <Big Meech> were we removeing V453000's !wtf ? xD 06:41:08 <PublicServer> <Big Meech> gw 06:41:18 <PublicServer> <dwarf> well done 06:41:48 <PublicServer> <Big Meech> were missing a signal on lane 3 06:41:58 <PublicServer> <Big Meech> at this 06:42:05 <PublicServer> <Big Meech> how do you fix that? 06:42:31 <PublicServer> <dwarf> hmm 06:42:57 <PublicServer> <Big Meech> use tunnels instead? 06:43:21 <PublicServer> <Big Meech> inside lane gets shifted over to 2nd lane 06:43:24 <PublicServer> <dwarf> ah, I know 06:43:26 <PublicServer> <Big Meech> 2ndl lane becomes 1 06:45:44 <PublicServer> <Big Meech> nice 06:46:19 <PublicServer> <Big Meech> can you tell me about the one 2-way you put in there? 06:46:32 <PublicServer> <Big Meech> does it add to the thing like roads do ? 06:46:32 <PublicServer> <dwarf> which1? 06:46:38 <PublicServer> <Big Meech> for opathfinding 06:46:44 <PublicServer> <Big Meech> at !here 06:47:04 <PublicServer> <Big Meech> ive seen that lately 06:47:10 <PublicServer> <dwarf> PBS works faster if exits are 2-way 06:47:16 <PublicServer> <dwarf> for some reason 06:47:22 <PublicServer> <Big Meech> really weird! 06:47:25 <PublicServer> <dwarf> so I make every exit 2-way 06:47:35 <PublicServer> <Big Meech> so i should be doing stations with 2-way exit with regular signals ? 06:48:04 <PublicServer> <dwarf> no 06:48:16 <PublicServer> <Big Meech> just in situations like that on main line then? 06:48:34 <PublicServer> <dwarf> It's just when there's a split with PBS all exits should be 2-way 06:48:45 <PublicServer> <Big Meech> cool ill try and remmber that 06:50:16 <PublicServer> <Big Meech> funny watching everything work, almost mesmirising xD 06:50:26 <PublicServer> <dwarf> yep 06:50:38 <PublicServer> <dwarf> that's what I do for most of the time :D 06:52:28 <PublicServer> <Big Meech> anything needing work? 06:53:47 <PublicServer> <dwarf> we'll need a 3rd between MSH 01 and BBH 01 06:54:05 <PublicServer> <Big Meech> agreed 06:54:24 <PublicServer> <Big Meech> lot of goods coming out of the factory 06:57:23 <PublicServer> <Big Meech> that cant work well 06:57:30 <PublicServer> <Big Meech> unless entry is pbs then ? 06:59:00 <PublicServer> <dwarf> you're right 07:05:00 <PublicServer> <dwarf> that join will be ugly 07:05:06 <PublicServer> <Big Meech> bbh01 join ? 07:05:16 <PublicServer> <dwarf> ok, actually not 07:05:22 <PublicServer> <Big Meech> I think i got it actually 07:10:09 <PublicServer> <dwarf> hey 07:10:15 <PublicServer> <dwarf> let me do that 07:10:21 <PublicServer> <Big Meech> kk 07:10:45 <PublicServer> <Big Meech> oh, ya got it 07:12:52 <PublicServer> <Big Meech> sorry :) 07:13:00 <PublicServer> <dwarf> np 07:14:51 <PublicServer> <Big Meech> oh, no combo needed there? 07:15:01 <PublicServer> <dwarf> no, it's pbs 07:15:05 <PublicServer> <Big Meech> :D 07:15:15 <PublicServer> <dwarf> coz I already used the exit signap 07:15:18 <PublicServer> <dwarf> signal 07:15:37 <PublicServer> <Big Meech> :D 07:20:37 *** cyph3r has joined #openttdcoop 07:26:23 <PublicServer> <Big Meech> I worked a bit on BBH01 07:26:40 <PublicServer> <Big Meech> but im getting pretty tired 07:28:10 <PublicServer> <dwarf> are you leaving soon? 07:28:52 <PublicServer> <Big Meech> its 230 am here 07:29:10 <PublicServer> <dwarf> ah, east coast 07:29:41 <PublicServer> <Big Meech> where are you From ? 07:30:02 <PublicServer> <dwarf> California 07:30:05 *** Dom_ has joined #openttdcoop 07:30:06 <PublicServer> <Big Meech> cool 07:30:10 <PublicServer> <dwarf> originally Hungary 07:30:20 <PublicServer> <dwarf> how about you? 07:30:31 <PublicServer> <Big Meech> Michigan 07:30:47 <PublicServer> <dwarf> nice, I have a friend who lives there 07:30:54 <PublicServer> <dwarf> in Lansing 07:30:56 <PublicServer> <Big Meech> :) 07:30:59 <PublicServer> <Big Meech> ah 07:31:46 <PublicServer> *** Big Meech has left the game (general timeout) 07:31:46 <PublicServer> *** Big Meech has left the game (connection lost) 07:31:46 <PublicServer> *** Game paused (number of players) 07:31:55 <PublicServer> <dwarf> alright, gn 07:32:14 <BiG_MeEcH> my computer is lagging hang on 07:32:20 <BiG_MeEcH> I have a drive going out 07:32:29 <BiG_MeEcH> when it saves, which it is supposedly, it hangs at times 07:32:41 <BiG_MeEcH> ill rejoin in a second if you have something to finish 07:33:03 <PublicServer> <dwarf> I'm done for now 07:33:11 <BiG_MeEcH> ah okay 07:33:17 <BiG_MeEcH> BBH01 needs completing 07:33:25 <BiG_MeEcH> but everything is there mostly 07:33:39 <PublicServer> <dwarf> everything works as is 07:33:45 <PublicServer> <dwarf> we'll omplete later 07:33:48 <BiG_MeEcH> yup 07:33:50 <BiG_MeEcH> good work :) 07:33:54 <BiG_MeEcH> ill catcha tomorrow probably 07:33:59 <PublicServer> <dwarf> okay 07:34:05 <PublicServer> <dwarf> cu 07:34:12 <BiG_MeEcH> night! 07:35:26 <Dom_> !password 07:35:26 <PublicServer> Dom_: busied 07:35:37 <PublicServer> *** Game still paused (number of players) 07:35:37 <PublicServer> *** Game unpaused (number of players) 07:35:37 <PublicServer> *** Dom joined the game 07:35:41 <PublicServer> <dwarf> hi 07:35:42 <BiG_MeEcH> nice timing :P 07:35:45 <PublicServer> <Dom> morning 07:35:47 <PublicServer> <Dom> :D 07:35:53 <BiG_MeEcH> yo :D 07:35:59 <BiG_MeEcH> okay im off :D 07:36:00 <BiG_MeEcH> seeya 07:36:03 <PublicServer> <Dom> n8 07:36:07 <PublicServer> <dwarf> are you going to hang around for a while? 07:36:17 <PublicServer> <Dom> sure 07:36:23 <PublicServer> <Dom> what ya building? 07:36:33 <PublicServer> <dwarf> nice, then I'll finish BBH 01 07:36:43 <PublicServer> <Dom> sure go ahead 07:57:32 *** Dilandau has joined #openttdcoop 07:57:51 *** cyph3r has quit IRC 08:05:38 <PublicServer> <dwarf> kinof a spagetthi at BBH 04 08:05:45 <PublicServer> <Dom> yep :) 08:07:39 <PublicServer> <dwarf> are you building? 08:07:49 <PublicServer> <Dom> not atm but im searching for something to build :) 08:07:52 <PublicServer> <Dom> you? 08:08:15 <PublicServer> <dwarf> I'll go to sleep soon as well 08:08:26 <PublicServer> <Dom> ok np 08:08:29 <PublicServer> <dwarf> soon meaning in tike half hour 08:08:40 <PublicServer> <dwarf> like 08:25:04 *** Maraxus has joined #openttdcoop 08:25:16 <Maraxus> !password 08:25:16 <PublicServer> Maraxus: deject 08:25:34 <PublicServer> *** Maraxus joined the game 08:25:37 <PublicServer> <Dom> moin 08:25:41 <PublicServer> <Maraxus> hi 08:25:51 <PublicServer> <dwarf> hi 08:28:37 <PublicServer> *** dwarf has joined spectators 08:32:38 <PublicServer> *** dwarf has joined company #1 08:33:18 <PublicServer> *** dwarf has joined spectators 08:35:39 <PublicServer> *** dwarf has joined company #1 08:38:39 <PublicServer> *** dwarf has joined spectators 08:43:03 *** Tray has joined #openttdcoop 08:45:49 <PublicServer> *** dwarf has joined company #1 08:49:19 *** Gregor-PLNL has joined #openttdcoop 09:04:55 *** chester_ has joined #openttdcoop 09:05:14 <chester_> @clcalc monorail 5 09:05:15 <Webster> chester_: A monorail Curve Length of 5 (9 half tiles) gives a speed of 324.0km/h or 202.5mph 09:11:22 <PublicServer> <Maraxus> I'm off - cu later 09:11:32 <PublicServer> *** Maraxus has left the game (leaving) 09:12:56 *** Maraxus has quit IRC 09:22:27 <PublicServer> <dwarf> I'm off too 09:26:09 <PublicServer> *** dwarf has joined spectators 09:26:09 <PublicServer> *** Game paused (number of players) 09:27:42 <PublicServer> <Dom> bb 09:28:00 <PublicServer> <dwarf> need to finish anything? 09:29:48 <PublicServer> *** dwarf has left the game (leaving) 09:29:54 <dwarf> bye then 09:30:53 <PublicServer> *** Dom has left the game (leaving) 09:33:36 *** andbo has joined #openttdcoop 09:35:51 *** Fenya has joined #openttdcoop 09:36:32 <PublicServer> *** Game still paused (number of players) 09:36:32 <PublicServer> *** Fenya joined the game 09:37:55 *** dwarf has quit IRC 09:42:28 <PublicServer> *** Fenya has left the game (leaving) 09:43:34 *** Gregor-PLNL has quit IRC 09:45:26 *** Fenya has quit IRC 10:17:35 *** Gregor-PLNL has joined #openttdcoop 10:55:14 *** elecRules has quit IRC 10:57:03 *** elecRules has joined #openttdcoop 11:20:14 *** SAL9000 has joined #openttdcoop 11:25:28 *** Tray has quit IRC 12:01:31 *** Killian has joined #openttdcoop 12:01:58 <Killian> !download win64 12:01:58 <PublicServer> Killian: http://binaries.openttd.org/nightlies/trunk/r24990/openttd-trunk-r24990-windows-win64.zip 12:29:08 *** Tray has joined #openttdcoop 12:30:26 *** Killian has quit IRC 12:53:26 <V453000> !start prozone 13:38:39 <chester_> v 13:38:41 <chester_> hi 13:38:52 <chester_> can u check smth @welcome 13:41:37 <chester_> vvvvvvvvvvvvvvvvvvvvvvv 13:41:39 <chester_> VVVVVVVV 13:41:46 <chester_> V453000 14:05:54 *** Dom_ has quit IRC 15:47:38 *** Gregor-PLNL has quit IRC 16:08:47 *** Maraxus has joined #openttdcoop 16:39:25 *** andbo has quit IRC 16:46:09 *** Gregor-PLNL has joined #openttdcoop 17:26:15 *** Maraxus has quit IRC 18:24:00 *** dwarf has joined #openttdcoop 18:24:05 <dwarf> hi 18:24:11 <dwarf> anyone arond? 18:25:11 <dwarf> !players 18:25:13 <PublicServer> dwarf: There are currently no clients connected to the server 18:35:23 *** Progman has joined #openttdcoop 18:53:53 *** Dom_ has joined #openttdcoop 19:02:40 *** Dom_ has quit IRC 19:15:45 *** Dom_ has joined #openttdcoop 19:16:26 <Dom_> !playercount 19:16:26 <PublicServer> Dom_: Number of players: 0 (0 spectators) 19:16:59 *** zxbiohazardzx has joined #openttdcoop 19:17:04 <zxbiohazardzx> !password 19:17:04 <PublicServer> zxbiohazardzx: canvas 19:17:17 <PublicServer> *** Game still paused (number of players) 19:17:18 <PublicServer> *** ZxBiohazardZx joined the game 19:17:39 <PublicServer> *** Game still paused (number of players) 19:17:39 <PublicServer> *** Game unpaused (number of players) 19:17:39 <PublicServer> *** Dom joined the game 19:17:41 <PublicServer> <ZxBiohazardZx> heya 19:17:43 <PublicServer> <Dom> hi 19:22:07 <PublicServer> <ZxBiohazardZx> we seem to have a jam on a sideline haha 19:22:13 <PublicServer> <Dom> ? 19:22:15 <PublicServer> <Dom> which? 19:22:21 <PublicServer> <ZxBiohazardZx> near SLH01 not a huge one but its forming :P 19:23:11 <PublicServer> <ZxBiohazardZx> higher productions of the industries, more trains on the sideline then it was designed for 19:25:12 <PublicServer> <ZxBiohazardZx> not sure if it has to be solved though but it seems it also causes a back-fire effect onto ML there 19:26:41 <PublicServer> <ZxBiohazardZx> maybe we should increase the capacity of the sideline for the first part up to the split of 2 sides? 19:27:08 <PublicServer> <ZxBiohazardZx> as atm SLH01 is almost jamming the ML behind it due to traffic bound for the SL 19:27:38 <PublicServer> <Dom> yeah almost :) 19:28:10 <PublicServer> <Dom> well leave it aslong as it won't make jams 19:28:20 <PublicServer> <ZxBiohazardZx> it almost does already XD 19:30:11 <PublicServer> <ZxBiohazardZx> and since most industries on that SL are at 50-70% and have cargo on stations, we want more trains there (right?) 19:31:41 <PublicServer> <ZxBiohazardZx> also in SLH01 i think there is a missing end-signal (not sure 19:31:51 <PublicServer> <Dom> well we don't need anymore wood trains there 19:31:53 <PublicServer> <ZxBiohazardZx> marked 19:32:20 <PublicServer> <Dom> what should be an end? 19:32:31 <PublicServer> <ZxBiohazardZx> see sign, that signal 19:32:41 <PublicServer> <Dom> oh you mean that signal should be an exit? 19:32:47 <PublicServer> <ZxBiohazardZx> the left bridge is end-signal, the right bridge is not 19:32:49 <PublicServer> <ZxBiohazardZx> yeah exit 19:32:56 <PublicServer> <Dom> ok nope 19:33:07 <PublicServer> <ZxBiohazardZx> why not? 19:33:21 <PublicServer> <Dom> it does the job if only one os an exit signal since there is a pbs infront of the bridge 19:33:31 <PublicServer> <ZxBiohazardZx> ah 19:33:37 <PublicServer> <Dom> but i think it wouldn't change much 19:33:41 <PublicServer> <ZxBiohazardZx> k 19:33:53 <PublicServer> <Dom> oh 19:33:56 <PublicServer> <ZxBiohazardZx> the pathfinder gives diff value for it i think 19:33:58 <PublicServer> <Dom> right it may jam 19:34:04 <PublicServer> <ZxBiohazardZx> k 19:34:26 <PublicServer> <Dom> anyway going for a round of diablo 19:34:28 <PublicServer> <Dom> cya later 19:34:34 <PublicServer> <ZxBiohazardZx> haha fine 19:34:37 <PublicServer> *** Dom has left the game (leaving) 19:34:37 <PublicServer> *** Game paused (number of players) 19:34:43 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 19:34:48 *** zxbiohazardzx has quit IRC 19:42:36 <dwarf> !password 19:42:36 <PublicServer> dwarf: hoaxes 19:42:52 <dwarf> !players 19:42:55 <PublicServer> dwarf: There are currently no clients connected to the server 20:10:48 *** fonsinchen has joined #openttdcoop 20:11:21 *** dwarf has quit IRC 20:31:21 *** dwarf has joined #openttdcoop 20:32:20 <dwarf> !players 20:32:22 <PublicServer> dwarf: There are currently no clients connected to the server 20:44:28 *** dwarf has quit IRC 20:50:54 <BiG_MeEcH> !players Big Meech 20:50:56 <PublicServer> BiG_MeEcH: There are currently no clients connected to the server 20:54:25 *** pugi has joined #openttdcoop 21:02:49 *** zxbiohazardzx has joined #openttdcoop 21:05:45 <Dom_> !playerscount 21:05:50 <zxbiohazardzx> ? 21:05:50 <Dom_> !playercount 21:05:50 <PublicServer> Dom_: Number of players: 0 (0 spectators) 21:05:55 <zxbiohazardzx> you need me to log for you? 21:06:08 <Dom_> i may join soon 21:06:14 <zxbiohazardzx> if you need then poke me on irc 21:06:19 <Dom_> ok 21:06:21 <zxbiohazardzx> im on dota2 but i can join for you 21:06:22 *** fonsinchen has quit IRC 21:06:23 <zxbiohazardzx> idle :P 21:17:55 <zxbiohazardzx> !password 21:17:55 <PublicServer> zxbiohazardzx: hoaxes 21:18:01 <zxbiohazardzx> im idling 21:18:02 <PublicServer> *** Game still paused (number of players) 21:18:03 <PublicServer> *** ZxBiohazardZx joined the game 21:18:07 <PublicServer> <ZxBiohazardZx> idleing 21:22:21 *** mfb- has joined #openttdcoop 21:22:21 *** ChanServ sets mode: +o mfb- 21:22:38 <mfb-> hi 21:22:48 <PublicServer> *** Game still paused (number of players) 21:22:49 <PublicServer> *** Game unpaused (number of players) 21:22:49 <PublicServer> *** mfb joined the game 21:24:38 <PublicServer> *** mfb has left the game (general timeout) 21:24:38 <PublicServer> *** mfb has left the game (connection lost) 21:24:38 <PublicServer> *** Game paused (number of players) 21:26:49 <mfb-> !password 21:26:49 <PublicServer> mfb-: hoaxes 21:27:04 <PublicServer> *** Game still paused (number of players) 21:27:04 <PublicServer> *** Game unpaused (number of players) 21:27:06 <PublicServer> *** mfb joined the game 21:32:56 <PublicServer> <ZxBiohazardZx> heya 21:33:59 *** andbo has joined #openttdcoop 21:38:26 *** BiG_MeEcH has quit IRC 21:43:16 <PublicServer> <ZxBiohazardZx> BBH1 has a train that didnt move for a long time lol 21:43:26 <PublicServer> <mfb> ? 21:43:28 <PublicServer> <ZxBiohazardZx> train 651 has been on that bridge forever 21:43:38 <PublicServer> <ZxBiohazardZx> bad priority or i dunno 21:43:40 <PublicServer> <mfb> :p 21:43:44 <PublicServer> <ZxBiohazardZx> ah finally it moved :P 21:43:46 <PublicServer> <mfb> there it moves 21:43:52 <PublicServer> <ZxBiohazardZx> 671 is next 21:43:58 <PublicServer> <ZxBiohazardZx> see 21:44:06 <PublicServer> <ZxBiohazardZx> priority seems a bit off 21:44:12 <PublicServer> <mfb> high traffic on that line 21:44:15 <PublicServer> <mfb> no its' fine 21:44:26 <PublicServer> <mfb> stopping that flow would be bad 21:44:28 <PublicServer> <ZxBiohazardZx> xd 21:51:14 *** Gregor-PLNL has quit IRC 21:52:28 <PublicServer> <mfb> great 21:52:38 <PublicServer> <mfb> 621 tons production, serviced by just 2 trains 21:52:40 <PublicServer> <mfb> 84% :D 21:53:02 <PublicServer> <mfb> (nenfingfield coal mine, right next to the drop) 21:58:33 <PublicServer> <mfb> ok, where is the undo-button :( 22:03:30 <PublicServer> <ZxBiohazardZx> im also adding trains on low % ones :P 22:03:36 <PublicServer> <ZxBiohazardZx> already upped a few from 30 to 80 :P 22:04:30 <PublicServer> <mfb> good :) 22:04:40 <PublicServer> <ZxBiohazardZx> steel goes to 1 place? 22:04:50 <PublicServer> <ZxBiohazardZx> steelmill produces WAY more then we transport :P 22:05:01 <PublicServer> <mfb> check existing steel trains ;) 22:05:11 <PublicServer> <ZxBiohazardZx> yeah all 30 to 1 orderlist 22:05:26 <PublicServer> <ZxBiohazardZx> now 35 22:06:52 <PublicServer> <ZxBiohazardZx> we do have a jam on BBH06 due to that 22:07:22 <PublicServer> <mfb> might be a temporary issue 22:07:25 *** Dilandau has quit IRC 22:07:25 <PublicServer> <ZxBiohazardZx> ofc due to high traffic on the BBH6-> BBh 4 interaction but yeah 22:07:41 <PublicServer> <ZxBiohazardZx> i think its cause d by high traffic on BBH 1- BBH6 BBh 4 axis 22:07:55 <PublicServer> <ZxBiohazardZx> while BBH7 BBh2 is lower traffic 22:13:27 <PublicServer> <ZxBiohazardZx> to many vehicles ingame? 22:13:29 <PublicServer> <ZxBiohazardZx> lol limit 22:13:31 <PublicServer> <ZxBiohazardZx> 750 22:13:41 <PublicServer> <mfb> do we have jams? 22:13:49 <PublicServer> <ZxBiohazardZx> not that i can see 22:13:55 <PublicServer> <mfb> hmm BBH06 22:13:57 <PublicServer> <ZxBiohazardZx> its crowded but no jams (yet) 22:14:03 <PublicServer> <ZxBiohazardZx> BBH06 is the tricky one 22:14:11 <PublicServer> <ZxBiohazardZx> but mainly due to all traffic for BBH4/BBH3 22:14:13 <PublicServer> <mfb> +BBH04 22:14:29 <PublicServer> <mfb> that should get expanded first 22:15:03 <PublicServer> <mfb> poor gratown 22:15:13 <PublicServer> <ZxBiohazardZx> ? 22:15:19 <PublicServer> <mfb> in BBH01 22:15:37 <PublicServer> <mfb> it has to go 22:16:39 <PublicServer> <mfb> stop that! 22:16:48 <PublicServer> <mfb> you are not helping 22:16:54 <PublicServer> <ZxBiohazardZx> destroy alot, plant trees? 22:16:57 <PublicServer> <mfb> no 22:16:59 <PublicServer> <ZxBiohazardZx> always works 22:17:01 <PublicServer> <mfb> destroy water 22:17:07 <PublicServer> <ZxBiohazardZx> destroy water? 22:17:13 <PublicServer> <mfb> and town killing is a job for one 22:17:19 <PublicServer> <ZxBiohazardZx> trees worked better if you are on lowest rated :P 22:17:21 <PublicServer> <mfb> plant trees in water 22:17:27 <PublicServer> <mfb> they always work 22:17:31 <PublicServer> <mfb> up to some level 22:17:33 <PublicServer> <ZxBiohazardZx> k 22:18:03 <PublicServer> <ZxBiohazardZx> is it not possible to merge BBH4 and 1 into 1 huge BBH? 22:18:25 <PublicServer> <mfb> thinking about that 22:18:43 <PublicServer> <ZxBiohazardZx> they are relatively close to eachother and its a X-shaped 4 legged junction 22:19:37 <PublicServer> <mfb> my ping is horrible :( 22:19:47 <PublicServer> <ZxBiohazardZx> game lags balls with so many trains on network 22:19:49 <PublicServer> <ZxBiohazardZx> XD 22:19:55 <PublicServer> <mfb> "many"? :D 22:20:01 <mfb-> @records 22:20:02 <Webster> #openttdcoop Records: Clients: 26 | Trains: 2666 (PSG#219) - 3000 (PZG#21) - ( 3000 (PSG#180) logic net) | Single cargo type output: 200,169 (PZG#13) | World Pop: 6,150,671 (PSG#201) | PublicServer:Archive - Hall of Fame - #openttdcoop Wiki - http://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame 22:20:13 <PublicServer> <ZxBiohazardZx> 750 limited 22:20:24 <mfb-> this will be raised as soon as the jams are gone 22:20:28 <PublicServer> <ZxBiohazardZx> i cant build more, vehicle limit reached 22:20:33 <mfb-> 1500 are quite usual in our games 22:20:34 <PublicServer> <ZxBiohazardZx> ah ok 22:20:47 <mfb-> see IRC for records 22:21:11 <mfb-> PSG201 had some 3k as well, but that was a cargo game 22:21:26 <mfb-> eh. pax 22:21:36 <mfb-> oh, just 2553 22:22:01 <mfb-> well, that are the typical train counts for final games 22:22:26 <mfb-> 1500-2000, sometimes more, sometimes less 22:22:33 <PublicServer> <ZxBiohazardZx> k 22:27:49 <PublicServer> <ZxBiohazardZx> can you check BBH 1 i think i editted a signal but im not sure :P 22:27:56 <PublicServer> <mfb> where? 22:28:16 <PublicServer> <mfb> looks fine 22:28:18 <PublicServer> <ZxBiohazardZx> right next to where you build 22:28:20 <PublicServer> <ZxBiohazardZx> k 22:28:38 <PublicServer> <mfb> oh crap 22:28:45 <PublicServer> <ZxBiohazardZx> wasnt me! 22:28:47 <PublicServer> <ZxBiohazardZx> XD 22:29:01 <PublicServer> <ZxBiohazardZx> ^^ 22:29:07 <PublicServer> <mfb> hello jam 22:29:14 <PublicServer> <ZxBiohazardZx> how are you sir jam, cant wait 22:29:16 <PublicServer> <ZxBiohazardZx> wait 22:29:22 <PublicServer> <mfb> anyway, will solve itself 22:30:44 <PublicServer> <ZxBiohazardZx> temp solution 22:30:56 <Dom_> !playercount 22:30:56 <PublicServer> Dom_: Number of players: 6 (0 spectators) 22:31:00 <Dom_> !players 22:31:02 <PublicServer> Dom_: Client 347 (Orange) is ZxBiohazardZx, in company 1 (GlobalTransport) 22:31:02 <PublicServer> Dom_: Client 350 (Orange) is mfb, in company 1 (GlobalTransport) 22:31:43 *** BiG_MeEch has joined #openttdcoop 22:31:47 <BiG_MeEch> !players 22:31:50 <PublicServer> BiG_MeEch: Client 347 (Orange) is ZxBiohazardZx, in company 1 (GlobalTransport) 22:31:50 <PublicServer> BiG_MeEch: Client 350 (Orange) is mfb, in company 1 (GlobalTransport) 22:31:54 <PublicServer> <ZxBiohazardZx> wtf is that spagetty you add there haaha 22:32:01 <PublicServer> <mfb> more lines 22:32:08 <PublicServer> <ZxBiohazardZx> haha k 22:33:46 <PublicServer> <ZxBiohazardZx> there accident is cleaned up, removed bypass 22:34:09 <PublicServer> <ZxBiohazardZx> unless you want to merge BBH's and reopen it :P 22:39:09 *** brylie has joined #openttdcoop 22:51:06 <Dom_> @quickstart 22:51:07 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:51:16 *** Maraxus has joined #openttdcoop 22:52:23 <Dom_> !password 22:52:23 <PublicServer> Dom_: inkier 22:53:18 <PublicServer> <ZxBiohazardZx> hehe i like BBH01 on the wiki 22:53:24 <PublicServer> <ZxBiohazardZx> swapping to left hand for the junct just to get rid of some shit 22:53:26 <PublicServer> <ZxBiohazardZx> epic 22:53:33 <PublicServer> *** Dom joined the game 22:53:37 <PublicServer> <Dom> yo 22:54:07 <mfb-> hi 22:56:18 <PublicServer> <ZxBiohazardZx> yo 22:57:22 <PublicServer> <mfb> :D :D 22:57:32 <PublicServer> <mfb> mess++ 22:59:02 <PublicServer> <ZxBiohazardZx> hehe 22:59:22 <PublicServer> <ZxBiohazardZx> since more are online im off :p 22:59:28 <PublicServer> <ZxBiohazardZx> enjoy guys :) 22:59:34 <PublicServer> <mfb> bye 22:59:37 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 22:59:40 *** zxbiohazardzx has quit IRC 22:59:41 <PublicServer> <mfb> do you fear us? :p 23:01:16 <BiG_MeEch> !dl 23:01:16 <PublicServer> BiG_MeEch: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 23:01:16 <PublicServer> BiG_MeEch: http://www.openttd.org/en/download-trunk/r24990 23:03:00 <BiG_MeEch> where do i get the new doanlod? 23:03:06 <mfb-> ? 23:03:19 <BiG_MeEch> dl goes to old version 23:03:27 <mfb-> r24990 23:03:31 <mfb-> the same as our server 23:03:35 <PublicServer> <Dom> just go to openttd.org 23:03:46 <BiG_MeEch> huh why did it say incompatable 23:04:15 <mfb-> with the server? 23:04:19 <mfb-> newGRF issue? 23:04:21 <PublicServer> <Dom> where is the action? 23:04:28 <BiG_MeEch> oh my bad, nevermind 23:04:32 <PublicServer> <mfb> looking at BBH04 23:04:36 <PublicServer> <mfb> I added two lines to N 23:04:38 <BiG_MeEch> !password 23:04:38 <PublicServer> BiG_MeEch: salons 23:04:43 <PublicServer> <mfb> but I am unsure how to use them 23:05:01 *** MinchinWeb has quit IRC 23:05:03 <PublicServer> *** Big Meech has left the game (processing map took too long) 23:05:03 <PublicServer> *** Big Meech has left the game (connection lost) 23:05:23 <PublicServer> *** Big Meech joined the game 23:05:40 <PublicServer> <Dom> oh you mean the 1cl merger 23:05:47 <PublicServer> <mfb> ? 23:06:14 <PublicServer> <Dom> for the new lines? 23:06:41 <PublicServer> <mfb> there is a new, unconnected line 23:06:48 <PublicServer> <mfb> and another one has nearly no traffic 23:06:50 <PublicServer> <Dom> yep 23:07:24 <PublicServer> <mfb> and that merger at BBH01 is crap 23:07:27 <PublicServer> *** Big Meech has joined company #1 23:07:35 <PublicServer> <Big Meech> big hustlerssss 23:07:43 <PublicServer> <Dom> which? 23:07:49 <PublicServer> <mfb> to W 23:07:55 <PublicServer> <Big Meech> what are we working on? 23:08:19 <PublicServer> <mfb> 01/04 23:08:53 <PublicServer> <Dom> all to all merger? 23:09:01 <PublicServer> <mfb> with 8 lines in? 23:09:07 <PublicServer> <mfb> feel free to build one :D :D 23:09:33 <PublicServer> <Dom> nah xD 23:10:11 <PublicServer> <Big Meech> where are we working? :) 23:10:17 <PublicServer> <mfb> 01/04 23:10:21 <PublicServer> <Dom> since the lines from east do not need to be upgraded 23:10:28 <PublicServer> <mfb> (those are BBH numbers) 23:10:42 <PublicServer> <Big Meech> ohhhhh 23:11:05 <PublicServer> <Big Meech> nice 23:11:11 <PublicServer> <Dom> ok i'll start with the merger in 5 mins 23:11:41 <PublicServer> <Big Meech> what line are we working on? 23:11:47 <PublicServer> <Big Meech> adding another line ? 23:11:49 <PublicServer> <mfb> ... 23:12:03 <PublicServer> <Big Meech> lol just looking at the mess 23:12:23 <PublicServer> <Dom> some mergers :) 23:13:02 <PublicServer> <Big Meech> its almost one gigantic merge 23:13:53 <PublicServer> <Dom> pz game 21 23:14:13 <PublicServer> <Dom> one small merger there :D 23:14:27 <PublicServer> <mfb> "small" 23:14:35 *** dwarf has joined #openttdcoop 23:14:42 <dwarf> !players 23:14:44 <PublicServer> <Dom> :D 23:14:44 <PublicServer> dwarf: Client 356 (Orange) is Big Meech, in company 1 (GlobalTransport) 23:14:44 <PublicServer> dwarf: Client 350 (Orange) is mfb, in company 1 (GlobalTransport) 23:14:44 <PublicServer> dwarf: Client 352 (Orange) is Dom, in company 1 (GlobalTransport) 23:14:46 <PublicServer> <mfb> but I think we had the biggest merger somewhere in psg20x 23:14:51 <dwarf> hi 23:15:01 <mfb-> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_201_-_210#gameid_210 23:15:02 <PublicServer> <Dom> hi 23:15:02 <mfb-> 210 23:15:05 <mfb-> hi 23:15:09 <dwarf> mfb, can I ask you a theoretical question? 23:15:25 <PublicServer> <Big Meech> yo 23:15:27 <mfb-> I would expect that you can do this 23:15:34 <dwarf> it's about the gap formula 23:15:44 <mfb-> in particular, I think this question was theoretical 23:16:08 <dwarf> trying to derive it for myself I get (gap + TL + 2) / (TL + 3) 23:16:44 <PublicServer> <Dom> damn xD 23:16:55 <dwarf> and I don't get how you get the one on the wiki 23:17:12 <mfb-> @wiki double bridge 23:17:13 <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?search=double bridge 23:17:31 <mfb-> where? 23:18:00 <dwarf> http://wiki.openttdcoop.org/Signal_gap 23:18:22 <dwarf> !gap 23:18:22 <PublicServer> dwarf: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 23:18:31 <mfb-> oh, +-1... 23:18:32 <dwarf> the same one 23:18:49 <mfb-> don't take them too serious. a train spacing of 2-3 tiles is not possible anyway 23:18:56 <mfb-> unless it jams 23:19:10 <mfb-> you need more like ~4 tiles 23:19:20 <mfb-> high-speed maglev even more 23:19:34 <dwarf> you can't really do better than 3 with signal on every other tile 23:19:52 <mfb-> you cannot even reach 3 23:19:54 <dwarf> yea, that's true 23:20:33 <dwarf> but I'm bothered by the fact that this formula gives a result smaller than 1 for gap=2 23:20:43 <PublicServer> <mfb> :D 23:20:47 <dwarf> which doesn't make sense 23:20:49 <PublicServer> <mfb> pathological case 23:21:04 <dwarf> but my formula works there too 23:21:17 <mfb-> try gap=0 :p 23:21:52 <mfb-> I would propose (gap + TL + 3) / (TL + 4) 23:21:55 <dwarf> :D 23:22:07 <mfb-> this assumes more realistic 4 tiles between trains 23:22:19 <PublicServer> <mfb> and starts with 1 line for gap 1 23:22:26 <dwarf> yea, that sounds good 23:23:23 <dwarf> anyways, I was just annoyed because I can't think of any reasoning that gives the original gap formula 23:24:15 <PublicServer> <mfb> I'm sure there is one 23:24:23 <PublicServer> <mfb> count gaps differently, done 23:25:10 <dwarf> the denominator still doesn't make sense 23:25:28 <mfb-> a right 23:25:32 <dwarf> I'm only arguing because I don't want to work btw :D 23:25:47 <PublicServer> <Big Meech> hurry and join PS :P 23:26:07 <dwarf> noo, my collegues would despise me 23:26:15 <PublicServer> <Big Meech> we already despise you :P 23:26:17 <PublicServer> <Big Meech> come join 23:26:23 <dwarf> I'll come sometime later 23:26:30 <dwarf> :D 23:26:34 <PublicServer> <Big Meech> :D 23:26:37 <dwarf> bye for now 23:30:17 <PublicServer> <mfb> nice traffic flow 23:30:25 <mfb-> !rcon set max_trains 850 23:30:28 <mfb-> more trains ;) 23:30:44 <PublicServer> <Big Meech> lol 23:31:10 <PublicServer> <Big Meech> I like how its LLLLLRRRRR there 23:34:41 *** dwarf has quit IRC 23:47:28 *** Progman has quit IRC 23:50:25 <PublicServer> <Big Meech> lol 23:50:39 <PublicServer> <Big Meech> love the livestock on trains 23:50:49 <PublicServer> <Big Meech> they look super happy 23:51:03 <PublicServer> <Big Meech> but only before they are slaughterhouseified 23:51:10 <PublicServer> <Dom> :D 23:51:27 *** chester_ has quit IRC 23:51:32 <PublicServer> <Big Meech> or is that slaughterhouseification? 23:52:38 <PublicServer> <mfb> good night 23:52:48 <PublicServer> <Dom> n8 23:53:11 <PublicServer> <Big Meech> you leaving? 23:53:21 <PublicServer> <mfb> right 23:53:30 <BiG_MeEch> night! 23:53:54 <PublicServer> <Big Meech> guess its just up to you and me dom to destroy everything! buhahaha 23:54:12 <PublicServer> *** mfb has left the game (leaving) 23:54:16 <PublicServer> <Dom> just nuke it :D 23:54:19 <PublicServer> <Big Meech> woo 23:54:39 *** mfb- has quit IRC 23:54:42 <PublicServer> <Big Meech> looks like iron dropoff could use more lanes 23:56:06 *** brylie has quit IRC 23:56:40 *** Maraxus has quit IRC 23:57:16 <PublicServer> <Big Meech> lol