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00:08:27 *** dwarf has joined #openttdcoop 00:08:27 *** ChanServ sets mode: +o dwarf 00:29:10 *** dwarf has quit IRC 00:47:36 *** pugi has quit IRC 01:12:40 *** dwarf has joined #openttdcoop 01:12:40 *** ChanServ sets mode: +o dwarf 01:32:14 <BiG> yo 02:00:16 *** andbo has quit IRC 02:09:39 <Sylf> yoyo 02:14:27 *** andbo has joined #openttdcoop 02:17:16 *** Dom_ has quit IRC 03:05:18 *** andbo has quit IRC 04:09:42 *** Webster has joined #openttdcoop 04:09:42 *** ChanServ sets mode: +o Webster 04:09:52 *** Hirundo has joined #openttdcoop 04:09:52 *** ^Spike^ has joined #openttdcoop 04:09:52 *** SmatZ has joined #openttdcoop 04:09:52 *** ChanServ sets mode: +o ^Spike^ 04:10:22 *** V453000 has joined #openttdcoop 04:10:22 *** ChanServ sets mode: +o V453000 04:11:11 *** planetmaker has joined #openttdcoop 04:11:11 *** ChanServ sets mode: +o planetmaker 04:11:52 *** tneo has joined #openttdcoop 04:11:52 *** ChanServ sets mode: +o tneo 04:12:22 *** Osai has joined #openttdcoop 04:12:22 *** Ammler has joined #openttdcoop 04:12:22 *** ChanServ sets mode: +o Ammler 04:12:25 *** XeryusTC has joined #openttdcoop 04:12:25 *** ChanServ sets mode: +o XeryusTC 04:12:52 *** avdg has joined #openttdcoop 04:28:43 *** hylje has joined #openttdcoop 04:28:43 *** ChanServ sets mode: +o hylje 04:47:10 *** hylje has quit IRC 04:51:07 *** hylje has joined #openttdcoop 04:51:07 *** ChanServ sets mode: +o hylje 05:42:05 *** CornishPasty has joined #openttdcoop 06:04:29 *** pugi has joined #openttdcoop 06:08:19 *** BiG has joined #openttdcoop 06:08:24 <BiG> !players 06:08:26 <PublicServer> BiG: There are currently no clients connected to the server 06:08:30 <BiG> !date 06:08:30 <PublicServer> BiG: 8 Nov 2357 06:13:10 *** dwarf has quit IRC 06:20:58 *** dwarf has joined #openttdcoop 06:20:58 *** ChanServ sets mode: +o dwarf 06:22:45 *** BiG has left #openttdcoop 06:22:52 *** BiG has joined #openttdcoop 06:22:55 <BiG> !players 06:22:57 <PublicServer> BiG: There are currently no clients connected to the server 06:39:03 <dwarf> hi BiG 06:39:07 <dwarf> wanna play? 06:39:10 <dwarf> !password 06:39:11 <PublicServer> dwarf: yachts 06:39:54 <PublicServer> *** Game still paused (number of players) 06:39:57 <PublicServer> *** dwarf joined the game 06:42:24 *** Dom_ has joined #openttdcoop 07:06:23 *** Tray has joined #openttdcoop 07:15:59 *** cyph3r has joined #openttdcoop 07:26:20 *** G-Tus has joined #openttdcoop 07:38:05 <PublicServer> *** dwarf has left the game (leaving) 07:38:33 *** Tray has quit IRC 07:56:21 *** valhallasw has joined #openttdcoop 07:59:29 *** cyph3r has quit IRC 08:01:28 *** valhallasw has quit IRC 08:21:12 *** G-Tus has left #openttdcoop 08:24:37 *** Gregor-PLNL has joined #openttdcoop 09:06:31 *** BiG has quit IRC 09:37:46 *** Dilandau has joined #openttdcoop 09:38:58 *** Tray has joined #openttdcoop 09:57:37 *** Dom_ has quit IRC 10:12:20 *** Dilandau has quit IRC 10:13:16 *** Dilandau has joined #openttdcoop 10:37:18 <LoPo> @op 10:37:18 *** Webster sets mode: +o LoPo 10:44:39 <V453000> !password 10:44:39 <PublicServer> V453000: pulped 10:45:06 <PublicServer> *** Game still paused (number of players) 10:45:06 <PublicServer> *** V453000 joined the game 10:46:35 <LoPo> !password 10:46:35 <PublicServer> LoPo: pulped 10:48:20 <PublicServer> *** Game still paused (number of players) 10:48:20 <PublicServer> *** Game unpaused (number of players) 10:48:22 <PublicServer> *** LoPo joined the game 10:48:30 <PublicServer> <LoPo> lo 10:53:36 <PublicServer> <V453000> MOO 10:53:54 <PublicServer> <LoPo> how are your boats going? :) 10:58:30 *** dwarf has quit IRC 10:59:47 <PublicServer> <V453000> I almost have the first one complete 10:59:57 <PublicServer> <V453000> without various cargoes, but the base is the most important thing :) 11:00:07 <PublicServer> <LoPo> :) 11:00:18 <PublicServer> <LoPo> but they are still "trains" right? 11:00:36 <PublicServer> <LoPo> how do the signals look like then? 11:01:25 <V453000> custom :P 11:01:37 <PublicServer> <LoPo> oky 11:02:28 <V453000> https://dl.dropbox.com/u/20419525/mayhem.png 11:02:57 <LoPo> ah yes 11:02:59 <LoPo> nice 11:03:10 <LoPo> but :P do the ships bent? :P 11:03:11 <LoPo> lol 11:03:46 <V453000> obviously 11:03:56 <V453000> as you can see the short one is only engine 11:04:02 <V453000> they are 2 headed engine with segments inside 11:04:02 <PublicServer> <LoPo> yeah 11:04:08 <V453000> the second one has 4 wagons 11:04:10 <PublicServer> <LoPo> but isnt that kinda weird? 11:05:45 <PublicServer> <LoPo> maybe, becuase its part of NUTS, you can design "different/new" kind of ships, which looks differently from those we know nowadays 11:06:14 <V453000> ? 11:06:17 <PublicServer> <LoPo> then the "bending" would not be that weird looking i think 11:06:44 <PublicServer> <LoPo> well make (for example) only the eniges like ships 11:06:49 <V453000> nobody said there will be one ship, but some has to be the first 11:07:00 <PublicServer> <LoPo> but the rest is just hanging in between 11:07:08 <PublicServer> <LoPo> true 11:07:15 <PublicServer> <LoPo> just thinking out loud 11:07:36 <V453000> also no bending for larger ships would look horrible especially with short CL 11:07:59 <PublicServer> <LoPo> yeah 11:08:43 <V453000> not to mention hills, ... 11:08:51 <PublicServer> <LoPo> haha ;p 11:09:37 <PublicServer> <LoPo> on hills there are extra grafity generators underneath the cannals, so the water stays on there ;) 11:18:01 <PublicServer> <V453000> well yeah I considered making slopes have some sort of thing whihc "pulls water up", but cant be arsed 11:18:28 <PublicServer> <V453000> would just result in ugly 11:42:44 <PublicServer> *** LoPo has left the game (general timeout) 11:42:44 <PublicServer> *** LoPo has left the game (connection lost) 11:42:46 <PublicServer> *** Game paused (number of players) 11:42:53 <LoPo> oh 11:42:58 <LoPo> !password 11:42:58 <PublicServer> LoPo: sighed 11:43:11 <PublicServer> *** Game still paused (number of players) 11:43:11 <PublicServer> *** Game unpaused (number of players) 11:43:11 <PublicServer> *** LoPo joined the game 11:56:09 <PublicServer> <LoPo> prios are overrated 11:57:47 <PublicServer> <LoPo> brb 12:02:13 <PublicServer> <LoPo> backisch 12:30:16 <PublicServer> <LoPo> hehe 12:30:31 <PublicServer> <LoPo> 25% of the network traffic is comming from my sl :) 12:30:54 <PublicServer> <V453000> :) 12:30:55 <Dilandau> !password 12:30:55 <PublicServer> Dilandau: pickax 12:31:11 <PublicServer> *** Dilandau joined the game 12:31:12 <PublicServer> <Dilandau> Hello 12:31:30 <PublicServer> <LoPo> ey 12:31:38 <PublicServer> <V453000> hai 12:31:45 <PublicServer> <LoPo> long time no see :) 12:32:00 <PublicServer> <Dilandau> ^^ 12:32:55 <PublicServer> <V453000> oh, by the way LoPo, D skips orders and F removes them 12:33:01 <PublicServer> <V453000> just additionala hotkeys for the order list 12:33:11 <PublicServer> <LoPo> i knew d yes 12:33:17 <PublicServer> <LoPo> but thx :) 12:33:24 <PublicServer> <V453000> right :) 12:33:50 <PublicServer> <LoPo> xxdd 12:33:52 <PublicServer> <LoPo> lol 12:35:12 <PublicServer> <V453000> ? 12:41:47 <PublicServer> <LoPo> i had a nice idea with a srnw and refit and random drop locations 12:41:54 <PublicServer> <LoPo> with a unreachable depot :) 12:42:45 <PublicServer> <V453000> I assume trains skip the order if the depot is unreachable 12:42:55 <PublicServer> <LoPo> no 12:43:02 <PublicServer> <LoPo> i tested it 12:43:04 <PublicServer> <LoPo> it works 12:43:22 <PublicServer> <LoPo> and when they reach any random repot, they will refit there 12:43:28 <PublicServer> <V453000> right 12:44:18 <PublicServer> <V453000> hmm 12:44:24 <PublicServer> <LoPo> its simmilair to unreachable wps 12:44:26 <PublicServer> <V453000> I am hungry but I am too lazy to go to the fridge 12:44:30 <PublicServer> <LoPo> lol ;p 12:44:32 <PublicServer> <V453000> I will probably die of hunger 12:44:46 <PublicServer> <LoPo> maybe ottd has a hotkey for that to :D 12:44:46 <PublicServer> <V453000> OR of laziness? 12:45:12 <PublicServer> <LoPo> you will die by addiction ;p 12:45:18 <PublicServer> <LoPo> of food 12:45:28 <PublicServer> <LoPo> and laziness 12:45:32 <PublicServer> <LoPo> lazyness 12:52:50 <PublicServer> <V453000> I mean if I had a slave from one of t he countries where people die starving left and right and feed him well, we would both be happy 12:55:16 <PublicServer> <LoPo> :) 12:55:56 *** andbo has joined #openttdcoop 12:59:41 <PublicServer> *** Dilandau has joined spectators 13:04:23 <PublicServer> <LoPo> working on something Dilanda? 13:04:38 <PublicServer> <LoPo> Dilandau* 13:15:07 *** G-Tus has joined #openttdcoop 13:16:28 <G-Tus> !password 13:16:28 <PublicServer> G-Tus: egoism 13:16:39 <PublicServer> *** G-Tus joined the game 13:18:54 <PublicServer> <LoPo> ey 13:18:57 <PublicServer> <G-Tus> hey 13:19:03 <PublicServer> <LoPo> G-Tus 13:19:13 <PublicServer> <G-Tus> yes? 13:19:19 <PublicServer> <LoPo> nothing :P 13:25:26 <PublicServer> <LoPo> bbh 01 is weird 13:37:22 <PublicServer> <G-Tus> hmm, why are there 2 SLH 13s? 13:37:40 <PublicServer> <LoPo> where? 13:37:51 <PublicServer> <G-Tus> You have Bio's one from the list 13:37:53 <PublicServer> <LoPo> oh 13:38:08 <PublicServer> <LoPo> mistake ;p 13:38:34 <PublicServer> <G-Tus> not that 14 is particularly active 13:38:40 <PublicServer> <LoPo> yeah 13:38:51 <PublicServer> <LoPo> 1 primary, and not even a refitable one 13:39:33 <PublicServer> <LoPo> hmmm 13:39:55 <PublicServer> <LoPo> want to change taht? 13:40:02 <PublicServer> <G-Tus> just connect primaries? 13:40:06 <PublicServer> <LoPo> well 13:40:20 <PublicServer> <LoPo> we have a printing works 13:40:30 <PublicServer> <LoPo> at Great Pundinghall 13:40:34 <PublicServer> <LoPo> north 13:41:02 <PublicServer> <G-Tus> but not really any wood 13:41:06 <PublicServer> <LoPo> and then we can steal some wood 13:41:13 <PublicServer> <LoPo> from Invefinghill Forest 13:41:21 <PublicServer> <LoPo> Flondinghall Forest 13:41:27 <PublicServer> <LoPo> and 13:41:37 <PublicServer> <LoPo> Denfingfield forest 13:41:52 <PublicServer> <LoPo> ill do the forestes 13:42:03 <PublicServer> <LoPo> you make the paper -> goods refit stations 13:42:05 <PublicServer> <LoPo> oky? 13:42:15 <PublicServer> <G-Tus> oke 13:44:36 <PublicServer> <LoPo> ? 13:44:50 <PublicServer> <LoPo> hoes going? :P 13:44:50 <PublicServer> <G-Tus> Yeh just looking at the other SLHs what it should look like 13:44:56 <PublicServer> <LoPo> k 13:45:14 <PublicServer> <LoPo> make the pickup platform 4 long 13:45:21 <PublicServer> <LoPo> so we can do a cargo check 13:48:31 <PublicServer> <LoPo> good 13:48:31 <PublicServer> <LoPo> so 13:48:37 <PublicServer> <LoPo> we need a drop first 13:48:39 <PublicServer> <LoPo> for the paper 13:48:49 <PublicServer> <LoPo> then they refit 13:48:52 <PublicServer> <LoPo> at a depot 13:48:56 <PublicServer> <LoPo> then to pickups 13:49:20 <PublicServer> <LoPo> if they get fully loaded, they will bring it to goods drop 13:49:23 <PublicServer> <LoPo> if not 13:49:41 <PublicServer> <LoPo> they release their cargo, and refit back 13:49:51 <PublicServer> <LoPo> so we need another refit center behind the pickup 13:49:57 <PublicServer> <LoPo> get it? :) 13:55:35 <PublicServer> <LoPo> which one is the drop / pickup? 13:56:27 <PublicServer> <LoPo> oky 13:59:56 <PublicServer> <LoPo> hmmm 14:00:20 <PublicServer> <LoPo> can i change something? 14:00:26 <PublicServer> <G-Tus> ofcourse 14:01:40 <PublicServer> <LoPo> oky 14:03:03 <PublicServer> <LoPo> k this will work 14:03:26 <PublicServer> <LoPo> now the trains 14:04:21 <PublicServer> <G-Tus> So they pick up wood, bring it to Wood Drop, refit to Paper, bring it back to the SLH, drop it, pick up goods and then bring goods to some village? 14:04:38 <PublicServer> <LoPo> to goods drop 14:04:41 <PublicServer> <LoPo> but yes 14:04:46 <PublicServer> <LoPo> that is the idea 14:06:25 <PublicServer> <G-Tus> how many trains per primary? 14:06:35 <PublicServer> <LoPo> w8 14:06:46 <PublicServer> <LoPo> first the order set 14:09:45 <PublicServer> <LoPo> k this should work :) 14:09:55 <PublicServer> <LoPo> see train 1084 14:10:57 <PublicServer> <LoPo> you can do the rest of the primaries 14:11:24 <PublicServer> <G-Tus> so 4 trains per primary? 14:11:34 <PublicServer> <LoPo> at least 14:18:51 <PublicServer> <LoPo> btw sign your station 14:19:08 <PublicServer> <G-Tus> Like that? 14:19:18 <PublicServer> <LoPo> yes 14:22:16 <PublicServer> <LoPo> first paper on his way :) 14:25:07 <PublicServer> <LoPo> good :) 14:30:50 <Tray> !password 14:30:50 <PublicServer> Tray: wheeze 14:31:33 <PublicServer> *** Tray joined the game 14:31:34 <PublicServer> <Tray> ahoi 14:31:37 <PublicServer> <G-Tus> hey 14:31:47 <PublicServer> <LoPo> lo 14:34:05 <PublicServer> <Tray> slh 04 is broken. 14:34:15 <PublicServer> <Tray> Or I don't understande it 14:34:38 <PublicServer> <LoPo> yeah 14:34:44 <PublicServer> <LoPo> dead lock 14:35:55 <PublicServer> <LoPo> that works :) 14:37:29 <PublicServer> <Tray> You should label it for feedback. 14:38:09 <PublicServer> <LoPo> better? :) 14:38:27 <PublicServer> <Tray> just in case 14:38:31 <PublicServer> <LoPo> yeah 14:38:37 <PublicServer> <LoPo> well V will kill me anyways ;P 14:38:39 <PublicServer> *** Dilandau has left the game (leaving) 14:42:28 *** cyph3r has joined #openttdcoop 14:42:53 <PublicServer> <Tray> Lopo, could you please explain your SRNWStation? 14:43:04 <PublicServer> <LoPo> no its secret :P 14:43:10 <PublicServer> <LoPo> haha ofc! 14:43:16 <PublicServer> <LoPo> what do you want to know? 14:43:34 <PublicServer> <Tray> why do incomming trains only enter when a feeder trains unloads? 14:43:58 <PublicServer> <G-Tus> to make sure they do full load without full load order? 14:44:04 <PublicServer> <V453000> wa, how did that deadlock? 14:44:14 <PublicServer> <Tray> I understand the concept 14:44:16 <PublicServer> <V453000> pf trap broke? 14:44:18 <PublicServer> <LoPo> they weird gates only open when there is a train on their end 14:44:20 <PublicServer> <LoPo> yeah 14:44:22 <PublicServer> <G-Tus> looked like it 14:44:22 <PublicServer> <LoPo> well 14:44:24 <PublicServer> <V453000> ah 14:44:26 <PublicServer> <V453000> right 14:44:28 <PublicServer> <LoPo> see the signal i pointed 14:44:38 <PublicServer> <LoPo> its red when reverser is used 14:45:00 <PublicServer> <Tray> so the trains react differently based on the side of the trains? 14:45:03 <PublicServer> <LoPo> yes 14:45:18 <PublicServer> <Tray> wicked 14:45:32 <PublicServer> <LoPo> and the comby of these 2 make the check so that both trains are pressent 14:45:42 <PublicServer> <Tray> yeah I see 14:45:44 <PublicServer> <LoPo> so there is a full transfer of cargo 14:46:15 <PublicServer> <LoPo> the paper to goods refit is realy nice i think :) 14:49:42 <PublicServer> <G-Tus> Invefinghill Mines is gone, 5 trains waiting forever 14:50:20 <PublicServer> <LoPo> oh poor station/trains 14:52:15 <PublicServer> <V453000> well this shouldnt deadlock 14:52:21 <PublicServer> <LoPo> :) 14:52:35 <PublicServer> <LoPo> why the pbs signal? 14:52:41 <PublicServer> <V453000> waiting spaces 14:52:51 <PublicServer> <LoPo> ah yes 14:53:21 *** cyph3r has quit IRC 14:54:06 <PublicServer> *** Tray has left the game (leaving) 14:56:35 <PublicServer> <LoPo> hmm 15:06:03 *** Tray has quit IRC 15:33:24 <PublicServer> *** LoPo has joined spectators 15:33:34 <PublicServer> *** G-Tus has left the game (leaving) 15:33:34 <PublicServer> *** Game paused (number of players) 15:33:36 <PublicServer> <LoPo> im off 15:33:42 <PublicServer> <LoPo> see you later 15:33:42 <G-Tus> Same 15:33:45 <G-Tus> later 15:33:48 <PublicServer> *** LoPo has left the game (leaving) 15:42:14 *** andbo has quit IRC 15:58:30 *** cyph3r has joined #openttdcoop 16:17:37 *** andbo has joined #openttdcoop 16:21:25 *** Tray has joined #openttdcoop 16:39:09 *** Gregor-PLNL has quit IRC 16:45:18 <PublicServer> *** V453000 has left the game (leaving) 16:48:16 *** valhallasw has joined #openttdcoop 17:00:29 *** Dom_ has joined #openttdcoop 17:09:02 *** ZxBiohazardZx has joined #openttdcoop 17:09:03 <Dom_> !playercount 17:09:03 <PublicServer> Dom_: Number of players: 0 (0 spectators) 17:09:33 <ZxBiohazardZx> heya 17:09:41 <ZxBiohazardZx> ill log as well in a sec dom if you need :P 17:16:56 <ZxBiohazardZx> !password 17:16:56 <PublicServer> ZxBiohazardZx: ninety 17:17:07 <PublicServer> *** Game still paused (number of players) 17:17:08 <PublicServer> *** ZxBiohazardZx joined the game 17:20:22 <G-Tus> !password 17:20:22 <PublicServer> G-Tus: ninety 17:20:33 <PublicServer> *** Game still paused (number of players) 17:20:33 <PublicServer> *** Game unpaused (number of players) 17:20:36 <PublicServer> *** G-Tus joined the game 17:24:23 <PublicServer> <ZxBiohazardZx> hmmz 17:24:24 *** dwarf has joined #openttdcoop 17:24:24 *** ChanServ sets mode: +o dwarf 17:24:43 <PublicServer> <ZxBiohazardZx> SLH11 completely relays the ML way far! :( 17:26:21 <PublicServer> <ZxBiohazardZx> revamp time 17:26:35 <PublicServer> <ZxBiohazardZx> its low traffic for now anyway 17:38:49 *** Jam35 has joined #openttdcoop 17:43:45 <PublicServer> <G-Tus> nice 17:43:53 <PublicServer> <ZxBiohazardZx> ? 17:43:56 <PublicServer> <G-Tus> bribe 17:44:02 <PublicServer> <ZxBiohazardZx> attempt :P 17:44:04 <PublicServer> <ZxBiohazardZx> fail:( 17:44:38 *** Mucht has joined #openttdcoop 17:44:38 *** ChanServ sets mode: +o Mucht 17:46:48 <dwarf> don't bribe local authorities 17:51:52 <PublicServer> <ZxBiohazardZx> there much better already 17:58:52 <PublicServer> <ZxBiohazardZx> still not superhappy but its better then it was 17:58:59 <PublicServer> <ZxBiohazardZx> at least the ML now is less interrupted 18:02:03 *** Dom_ has quit IRC 18:04:06 *** Gregor-PLNL has joined #openttdcoop 18:10:07 *** Pietballas has joined #openttdcoop 18:12:59 *** ODM has joined #openttdcoop 18:12:59 *** ChanServ sets mode: +o ODM 18:19:38 <PublicServer> <ZxBiohazardZx> hmmz 18:19:41 <PublicServer> <ZxBiohazardZx> dafuq 18:19:49 <PublicServer> <ZxBiohazardZx> id swear that line wasnt there earlier :P 18:19:59 <PublicServer> <G-Tus> built this afternoon 18:20:05 <PublicServer> <ZxBiohazardZx> lopo ninjaed my idea :( 18:20:07 <PublicServer> <ZxBiohazardZx> oh well 18:21:38 <PublicServer> <G-Tus> wtf 18:22:04 <PublicServer> <ZxBiohazardZx> ? 18:22:30 <PublicServer> <G-Tus> why did you connect the mainline to a sideline? 18:22:40 <PublicServer> <ZxBiohazardZx> mainline to sideline? 18:22:50 <PublicServer> <ZxBiohazardZx> where 18:22:55 <PublicServer> <G-Tus> SLH Ninja 18:23:04 <PublicServer> <ZxBiohazardZx> its a normal SL? 18:23:26 <PublicServer> <ZxBiohazardZx> ow i was thinking to replace 14 and put others there 18:23:45 <PublicServer> <G-Tus> ah 18:23:47 <PublicServer> <ZxBiohazardZx> but ill ninja it out again 18:24:05 <PublicServer> <G-Tus> no its fine by me 18:24:08 <PublicServer> <G-Tus> but dont really see the point 18:24:11 <PublicServer> <ZxBiohazardZx> Pintown for food and farm would be ok, but farm can be on 1 as well 18:24:25 <PublicServer> <ZxBiohazardZx> nah i didnt look for SLH14 thus it can be removed :P 18:24:51 <PublicServer> <G-Tus> it might be a good idea to make it BBH 18:24:58 <PublicServer> <ZxBiohazardZx> yeah 18:25:01 <PublicServer> <ZxBiohazardZx> i thought so to 18:25:03 <PublicServer> <G-Tus> so not everything goes via BBH04 18:25:05 <PublicServer> <ZxBiohazardZx> someone said no space 18:25:07 <PublicServer> <ZxBiohazardZx> i prove space 18:26:20 *** Pietballas has quit IRC 18:26:22 <dwarf> !password 18:26:22 <PublicServer> dwarf: rhymes 18:26:46 <PublicServer> *** dwarf joined the game 18:27:10 <PublicServer> <ZxBiohazardZx> not sure if V agrees 18:27:16 <PublicServer> <ZxBiohazardZx> as its not in the plan.... 18:27:16 <PublicServer> <dwarf> hi 18:27:31 *** Progman has joined #openttdcoop 18:28:38 <PublicServer> <G-Tus> well the other option is to expand the connection between BBH08 -> BBH09 -> BBH06 -> BBH04 -> SLH04 -> BBH05 18:28:46 <PublicServer> <ZxBiohazardZx> yeah i know 18:28:52 <PublicServer> <G-Tus> het dwarf 18:28:52 <PublicServer> <ZxBiohazardZx> but since the upper half is so unused 18:28:54 <PublicServer> <G-Tus> hey* 18:28:58 <PublicServer> <ZxBiohazardZx> i do like the cut 18:29:08 <PublicServer> <ZxBiohazardZx> or maybe check why trains perfer the other route so heavily 18:29:15 <PublicServer> <ZxBiohazardZx> i blame huge bridgeset btw 18:29:29 <PublicServer> <ZxBiohazardZx> i think there is a pathfind disbonus there somewhere 18:29:39 <PublicServer> <ZxBiohazardZx> as they prefer the way longer route over the obv 18:30:33 <PublicServer> <ZxBiohazardZx> BBH4 BBH6 BBH9 BBH8 route is longer afaik 18:32:08 <PublicServer> <ZxBiohazardZx> i think the bridge give a pathfind disbonus somehow 18:32:14 <PublicServer> <ZxBiohazardZx> the insane bridgeset near SLH01 18:32:32 <PublicServer> <ZxBiohazardZx> as from what i count the route via BBH07 should be shorter then the route over the other BBH's 18:33:07 <PublicServer> <G-Tus> think so too 18:33:29 <PublicServer> <ZxBiohazardZx> its either that or the dests are way more south then i know/think 18:34:32 <PublicServer> <ZxBiohazardZx> temp/test shortcut added 18:34:40 <PublicServer> <ZxBiohazardZx> lets see if trains prefer the route 18:34:58 <PublicServer> <G-Tus> also make it the other way 18:34:58 <PublicServer> <ZxBiohazardZx> answer is yes 18:35:01 <PublicServer> <G-Tus> thats the main problem 18:35:07 <PublicServer> <ZxBiohazardZx> no just 1 way to see if it attracts traffic 18:35:09 <PublicServer> <ZxBiohazardZx> and instant result 18:35:11 <PublicServer> <ZxBiohazardZx> see 18:35:14 <PublicServer> <G-Tus> yep 18:37:58 <PublicServer> <ZxBiohazardZx> i didnt even finish the ninja btw 18:38:09 <PublicServer> <ZxBiohazardZx> and already it attracks major traffic 18:38:35 <PublicServer> <G-Tus> better watch out it doesnt get stuck 18:38:49 <PublicServer> <G-Tus> sort of jamming already 18:39:07 <PublicServer> <ZxBiohazardZx> ikr 18:39:10 <PublicServer> <ZxBiohazardZx> so yeah 18:39:16 <PublicServer> <ZxBiohazardZx> let me poke v 18:39:29 <ZxBiohazardZx> V453000 around? 18:39:56 <V453000> +- 18:40:04 <V453000> !password 18:40:04 <PublicServer> V453000: otters 18:40:15 <ZxBiohazardZx> come look at my ninja thingy :P 18:40:16 <PublicServer> *** V453000 joined the game 18:40:29 <PublicServer> <ZxBiohazardZx> i kinda cut it 18:40:31 <PublicServer> <ZxBiohazardZx> but the idea is there 18:40:41 <PublicServer> <ZxBiohazardZx> the SLH/BBH ninja /bio 18:40:57 <PublicServer> <ZxBiohazardZx> i hacked it in temp to see if trains would prefer it over the old route 18:41:01 <PublicServer> <ZxBiohazardZx> and they do bigtime 18:41:11 <PublicServer> <ZxBiohazardZx> so either BBH7 is just to much out of route 18:41:18 <PublicServer> <ZxBiohazardZx> or the bridgeset give huge disbonus to pathfinding 18:41:20 <PublicServer> <V453000> and the jam is an improvement how? 18:41:24 <PublicServer> <ZxBiohazardZx> the jam is not 18:41:34 <PublicServer> <dwarf> that's terrible 18:41:36 <PublicServer> <ZxBiohazardZx> but as you might see the connection isnt really done properly yet 18:41:38 <PublicServer> <V453000> shorter path isnt an improvement itself 18:41:48 <PublicServer> <V453000> remove it and expand the ML properly instead 18:41:50 <PublicServer> <ZxBiohazardZx> let me put it this way 18:42:09 <PublicServer> <ZxBiohazardZx> the line between BBH7 and BBH6 is hardly ever used before that cut 18:42:29 <PublicServer> <ZxBiohazardZx> i can easily remove the connect 18:42:39 <PublicServer> <ZxBiohazardZx> i was just wondering since plan didnt have it, why not :P 18:42:39 <PublicServer> <V453000> then add primaries to SLH 11 18:42:42 <PublicServer> <V453000> but not by this 18:42:50 <PublicServer> <ZxBiohazardZx> and/or would it not be better to cut it off 18:43:55 <V453000> also I have no clue why do you try to highlight me in #openttd when you have an issue here 18:44:09 <PublicServer> <ZxBiohazardZx> meh pokie pokie :P 18:44:20 <PublicServer> <ZxBiohazardZx> for my client they are both named openttd... 18:44:26 <PublicServer> <V453000> ... 18:44:30 <PublicServer> <ZxBiohazardZx> #opentt.. #opentt.. 18:44:43 <PublicServer> <V453000> also, the bridges are not a penalty. The route is just longer, simple as that 18:44:45 <PublicServer> <ZxBiohazardZx> i have multiple IRCs open, so topwindow shows #opentt.. 18:44:47 <PublicServer> <ZxBiohazardZx> k 18:45:14 <PublicServer> <V453000> how you manage your windows is up to you really 18:45:28 <PublicServer> <ZxBiohazardZx> that was why i poked in the other chan, wasnt sure what the right was :p 18:45:59 <PublicServer> <V453000> reading which people are in the channel usually helps too ;) 18:48:09 <PublicServer> <V453000> why are you doing that ._. 18:48:19 <PublicServer> <V453000> to make it look more artificial with the TF? 18:48:46 <PublicServer> <ZxBiohazardZx> shortening and cleaning up after my re-routing east 18:48:53 <PublicServer> <ZxBiohazardZx> i put it more to east 18:49:01 <PublicServer> <ZxBiohazardZx> the stupid foodplant is where orig line was 18:49:35 <PublicServer> <V453000> and what does that shortening gain 18:49:50 <PublicServer> <ZxBiohazardZx> about 15 tiles 18:50:00 <PublicServer> <V453000> -> gain is? 18:52:52 <PublicServer> <V453000> what I mean is, making a hyper ugly ML for nothing is always looked badly upon 18:53:18 <PublicServer> <ZxBiohazardZx> aha 19:07:52 <PublicServer> <dwarf> hmmm 19:08:02 <PublicServer> <dwarf> why do we have wood on paper pick? 19:08:16 <PublicServer> <G-Tus> ? 19:08:18 <PublicServer> <ZxBiohazardZx> do we? 19:08:32 <PublicServer> <dwarf> ah, a forest grew near 19:08:42 <PublicServer> <ZxBiohazardZx> shouldnt matter 19:08:48 <PublicServer> <dwarf> and probably some trains do load 19:08:48 <PublicServer> <ZxBiohazardZx> no wood trains service paper-pick 19:08:54 <PublicServer> <ZxBiohazardZx> thus it wont load there 19:08:57 <PublicServer> <ZxBiohazardZx> unless refit failed 19:08:57 *** Dom_ has joined #openttdcoop 19:10:54 *** Dom_ has quit IRC 19:22:18 *** Gregor-PLNL has quit IRC 19:34:44 <PublicServer> <dwarf> slh 06 needs better throughput at the entrance 19:34:50 <PublicServer> <dwarf> but I have to go 19:34:56 *** valhallasw has quit IRC 19:37:06 <PublicServer> *** dwarf has left the game (leaving) 19:37:21 *** valhallasw has joined #openttdcoop 19:38:41 *** valhallasw has quit IRC 19:42:22 *** valhallasw has joined #openttdcoop 19:44:28 <PublicServer> <ZxBiohazardZx> there more room for you;) 19:47:50 <PublicServer> <ZxBiohazardZx> there we go 19:48:44 <PublicServer> <G-Tus> weird bridge... 19:49:06 <PublicServer> <ZxBiohazardZx> where? 19:49:12 <PublicServer> <G-Tus> just removed it 19:49:18 <PublicServer> <G-Tus> SLH6 entrance 19:50:25 <PublicServer> <ZxBiohazardZx> much more clean like this 19:50:49 <PublicServer> <G-Tus> still, could probably use more tunnels 19:51:19 <PublicServer> <ZxBiohazardZx> is cause length 19:51:25 <PublicServer> <ZxBiohazardZx> we can try to split the tunnels for more capacity 19:51:33 <PublicServer> <ZxBiohazardZx> the lenght is the issue atm 19:51:39 <PublicServer> <ZxBiohazardZx> if we could split it we gain some 19:52:09 <PublicServer> <G-Tus> shit 19:52:15 <PublicServer> <ZxBiohazardZx> boom :P 19:52:37 <PublicServer> <ZxBiohazardZx> way to go 19:54:10 *** MinchinWeb has joined #openttdcoop 19:56:14 *** cyph3r has quit IRC 19:59:55 <dwarf> !password 19:59:55 <PublicServer> dwarf: loosed 20:00:14 <PublicServer> *** dwarf joined the game 20:02:05 <PublicServer> <ZxBiohazardZx> hmmz better now? 20:02:05 <PublicServer> *** dwarf has joined spectators 20:02:15 <PublicServer> <G-Tus> the junction yes 20:02:41 <PublicServer> <G-Tus> but that entrance is still quite messy, 3 lines join before they split 20:02:43 <PublicServer> <dwarf> needs more tunnels 20:02:49 <PublicServer> <ZxBiohazardZx> where? 20:02:53 <PublicServer> *** dwarf has joined company #1 20:03:01 <PublicServer> <G-Tus> coming from the left 20:03:07 <PublicServer> <G-Tus> where it is totally jammed 20:03:46 <PublicServer> <dwarf> my mouse just died :/ 20:03:50 <PublicServer> <ZxBiohazardZx> hahhaha 20:04:00 *** Dom_ has joined #openttdcoop 20:04:04 <PublicServer> <ZxBiohazardZx> oh well i think the tunnelsplit was good, it helped out a bit 20:04:15 <PublicServer> <ZxBiohazardZx> we just need to move the left leg a bit 20:04:18 <PublicServer> <ZxBiohazardZx> including mergers 20:05:44 <PublicServer> <dwarf> what would help a lot is doubling the line from here to there 20:05:54 <PublicServer> <ZxBiohazardZx> there to here? 20:06:40 <PublicServer> <ZxBiohazardZx> ah 20:08:46 <PublicServer> *** dwarf has joined spectators 20:09:46 <PublicServer> <ZxBiohazardZx> also the entrance is wrong 20:09:49 <PublicServer> <ZxBiohazardZx> we got 3 incomeing 20:09:55 <PublicServer> <ZxBiohazardZx> 1 splits left, 2 split right 20:10:02 <PublicServer> <ZxBiohazardZx> but the 2 right ones arent balanced from input 20:10:24 <PublicServer> <ZxBiohazardZx> trains from left go to 1R 20:10:28 <PublicServer> <ZxBiohazardZx> trains from right go to 2R 20:11:10 <PublicServer> <ZxBiohazardZx> we should try to offer trains a choice for 1R or 2R based on usuage? 20:11:21 <PublicServer> <ZxBiohazardZx> we have 3 incs into 1 out atm 20:11:35 <PublicServer> <G-Tus> yep 20:14:20 <PublicServer> <dwarf> ` 20:15:14 <PublicServer> *** dwarf has joined company #1 20:20:03 <PublicServer> *** dwarf has joined spectators 20:20:56 <PublicServer> <ZxBiohazardZx> there we have some space now 20:24:27 *** Dom_ has quit IRC 20:24:27 <Webster> Latest update from openttd: OpenTTD 1.3.0-RC2 <http://www.openttd.org/en/news/180> 20:24:50 <PublicServer> *** dwarf has left the game (leaving) 20:30:37 <PublicServer> <ZxBiohazardZx> i think i did it 20:30:39 <PublicServer> <ZxBiohazardZx> ugly but should do 20:30:47 <PublicServer> <G-Tus> better than it was 20:30:53 <PublicServer> <ZxBiohazardZx> for sure that 20:32:31 <PublicServer> <G-Tus> hmmm 20:32:45 <PublicServer> <G-Tus> traffic from most left lane cant get both ways 20:32:46 *** Dom_ has joined #openttdcoop 20:33:00 <PublicServer> <ZxBiohazardZx> ? 20:33:05 *** dwarf has quit IRC 20:33:07 <PublicServer> <G-Tus> fixed 20:33:13 <PublicServer> <ZxBiohazardZx> k 20:33:47 <PublicServer> <ZxBiohazardZx> do /sign your changes 20:33:47 <PublicServer> <ZxBiohazardZx> and why 20:33:57 <PublicServer> <ZxBiohazardZx> so orig builder (lopo/dom) can check 20:34:51 *** Dom_ has quit IRC 20:34:55 <Webster> 1 new tweet(s): OpenTTDNews With OpenTTD 1.3.0-RC2 we present you with another release candidate for the upcoming release http://t.co/jXG4z91B3I, 3 seconds ago via Twitter for Android. (309039326006767616) 20:40:44 *** Maraxus has joined #openttdcoop 20:40:52 <Maraxus> !password 20:40:52 <PublicServer> Maraxus: piking 20:41:08 <PublicServer> *** Maraxus joined the game 20:41:09 <PublicServer> <Maraxus> hi 20:41:11 <PublicServer> <G-Tus> hey 20:48:08 <PublicServer> <ZxBiohazardZx> anyway that should improve 06 a bit indeed 20:48:16 <PublicServer> <ZxBiohazardZx> any other near-jams? 20:49:11 <PublicServer> <G-Tus> BBH09 is still not optimal 20:49:21 <PublicServer> <G-Tus> but that is mostly the bridges after it 20:49:35 <PublicServer> <ZxBiohazardZx> 09? 20:50:49 *** Gregor-PLNL has joined #openttdcoop 20:51:45 <PublicServer> <ZxBiohazardZx> BBH09 is V's no tunnel work 20:51:51 <PublicServer> <ZxBiohazardZx> issue is indeed the bridges i think 20:54:29 <PublicServer> <ZxBiohazardZx> sets of 4 or 3? 20:54:33 <PublicServer> <G-Tus> 4 20:55:03 <PublicServer> <G-Tus> but that was the idea before making them shorter 20:55:07 *** Gregor-PLNL has quit IRC 20:56:09 <PublicServer> <G-Tus> with 4 there is no need to make them shorter 20:56:16 <PublicServer> <ZxBiohazardZx> its not really shorter... 20:56:19 <PublicServer> <ZxBiohazardZx> its just room for merging 20:56:34 <PublicServer> <ZxBiohazardZx> i wanted to have 2 smaller merges over 1 bigger one so more flow 20:56:44 *** ODM has quit IRC 21:03:41 <PublicServer> <ZxBiohazardZx> can someone check prio @ mark in BBH6 21:04:07 <PublicServer> <ZxBiohazardZx> marked !here 21:04:22 <PublicServer> <G-Tus> kinda long 21:04:36 <PublicServer> <G-Tus> but should be fine I htink 21:04:46 <PublicServer> <ZxBiohazardZx> better? 21:04:57 <PublicServer> <G-Tus> as there is barely an y traffic joining there 21:10:11 <PublicServer> <ZxBiohazardZx> BBH6 into 4 also has some slow trains 21:12:17 *** Tray has quit IRC 21:15:32 <PublicServer> <ZxBiohazardZx> hmmz 21:15:46 <PublicServer> <ZxBiohazardZx> overflow prolly will fail, does it force trains to depot if station is full is the question 21:16:01 <PublicServer> <G-Tus> where? 21:16:39 <PublicServer> <ZxBiohazardZx> carfingbourne 21:16:42 <PublicServer> <ZxBiohazardZx> but hmmz i see no 21:16:50 *** Dom_ has joined #openttdcoop 21:17:28 <PublicServer> <G-Tus> just remove some trains? 21:17:40 <PublicServer> <ZxBiohazardZx> nah i want more trains there 21:17:44 <PublicServer> <ZxBiohazardZx> i want the flower to work 21:17:50 <PublicServer> <G-Tus> why are they not loading? 21:18:43 *** Jam35 has quit IRC 21:18:56 <PublicServer> <G-Tus> prolly needs entry signal 21:19:15 *** Dom_ has quit IRC 21:20:31 <PublicServer> <ZxBiohazardZx> nope i tried that as well 21:20:46 *** Dom_ has joined #openttdcoop 21:22:17 <PublicServer> <ZxBiohazardZx> lets try again 21:22:23 <PublicServer> <G-Tus> this should be it 21:22:42 <PublicServer> <ZxBiohazardZx> all bays full 21:22:46 <PublicServer> <ZxBiohazardZx> next should overflow 21:23:29 <PublicServer> <ZxBiohazardZx> see 21:23:33 <PublicServer> <ZxBiohazardZx> wont overflow 21:23:43 <PublicServer> <G-Tus> weird 21:24:17 <PublicServer> <ZxBiohazardZx> maybe now :) 21:26:20 <PublicServer> <Maraxus> gn 21:26:26 <PublicServer> <G-Tus> night 21:26:29 <PublicServer> *** Maraxus has left the game (leaving) 21:26:40 *** Maraxus has quit IRC 21:28:03 <PublicServer> <ZxBiohazardZx> this works 21:29:28 <PublicServer> <G-Tus> booo 21:29:30 <PublicServer> <G-Tus> train limit 21:33:29 <PublicServer> *** G-Tus has left the game (leaving) 21:50:00 <PublicServer> <ZxBiohazardZx> vehicle limit is reached btw 21:52:41 <G-Tus> yeh just said that, thats why I left 21:58:56 <PublicServer> <ZxBiohazardZx> pokes V435000 22:00:18 <PublicServer> <ZxBiohazardZx> bbh8 to 12 needs a look 22:00:28 <PublicServer> <ZxBiohazardZx> join and split way close cause some jams it seems 22:00:44 <PublicServer> <ZxBiohazardZx> move 12 towards the south (terr?) would solve that 22:00:50 <PublicServer> <ZxBiohazardZx> or fix the connection 22:06:31 *** Gregor-PLNL has joined #openttdcoop 22:09:32 <PublicServer> <ZxBiohazardZx> hmmz revamping the bbh a bit to have SBJ instead of JBS 22:13:44 <PublicServer> <ZxBiohazardZx> hmmz this is already slightly better 22:13:50 <PublicServer> <ZxBiohazardZx> but still not enough 22:14:12 <PublicServer> <ZxBiohazardZx> heavily overdimensioned 3-tube for a barely used connect 22:14:26 <PublicServer> <ZxBiohazardZx> BBH8 -> BBh7 is notraffic at all (hardly) 22:15:56 <PublicServer> <ZxBiohazardZx> we have another jaam btw 22:16:39 <G-Tus> !password 22:16:39 <PublicServer> G-Tus: marine 22:16:52 <PublicServer> *** G-Tus joined the game 22:17:48 <PublicServer> <G-Tus> still BBH 09? 22:18:35 <LoPo> want more vehicles? 22:18:59 <PublicServer> <ZxBiohazardZx> not yet 22:19:05 <PublicServer> <ZxBiohazardZx> we need to fix the jam 22:19:09 <LoPo> k :) 22:19:13 <PublicServer> <ZxBiohazardZx> BBH6 9 22:19:19 <PublicServer> <ZxBiohazardZx> and i was redoing parts of 8 22:19:37 <PublicServer> <ZxBiohazardZx> as 8 into 12 has some join before split on a 5 tile area 22:42:57 *** Gregor-PLNL has quit IRC 22:50:04 <PublicServer> <ZxBiohazardZx> BBH9 BBH6 BBH4 jam 22:50:26 <PublicServer> <G-Tus> Im trying to upgrade BBH 6 and BBH 4 22:56:46 <PublicServer> <ZxBiohazardZx> its a pure capacity issue on the line 22:56:52 <PublicServer> <ZxBiohazardZx> to the end station 22:56:58 <PublicServer> <ZxBiohazardZx> all towards wood/paper pick 22:57:00 <PublicServer> <ZxBiohazardZx> is jammed 22:57:10 <PublicServer> <ZxBiohazardZx> from paper goods drop to paper pickup 23:02:52 *** Progman has quit IRC 23:25:34 *** andbo has quit IRC 23:36:48 <PublicServer> <ZxBiohazardZx> major jam :( 23:36:48 <PublicServer> <ZxBiohazardZx> hate 23:36:58 <PublicServer> <ZxBiohazardZx> its capacity issue 23:38:36 <LoPo> !password 23:38:36 <PublicServer> LoPo: daises 23:38:51 <PublicServer> *** LoPo joined the game 23:39:32 <PublicServer> <LoPo> ey 23:39:36 <PublicServer> <G-Tus> hey 23:39:38 <PublicServer> <ZxBiohazardZx> ey 23:39:44 <PublicServer> <ZxBiohazardZx> try to fix the jams lol 23:39:54 <PublicServer> <ZxBiohazardZx> capacity issue on the BBH from paper goods to paper pick 23:40:46 <PublicServer> <LoPo> lol 23:41:48 *** pugi has quit IRC 23:42:16 <PublicServer> <LoPo> oky i let you work ;p 23:42:34 <PublicServer> <G-Tus> could use some help on BBH 4 and 6 23:44:15 <PublicServer> <LoPo> what is wrong with it then? 23:44:42 <PublicServer> <G-Tus> trying to add a third lane 23:45:16 <PublicServer> <LoPo> ic 23:48:38 *** valhallasw has quit IRC 23:57:14 <PublicServer> <LoPo> but where does it goes? 23:57:16 <PublicServer> <ZxBiohazardZx> ? 23:57:26 <PublicServer> <LoPo> G-Tus? 23:57:32 <PublicServer> <G-Tus> ? 23:57:33 <PublicServer> <LoPo> the 3rd line 23:58:15 <PublicServer> <G-Tus> I thought eventually till Farm Drop 23:58:22 <PublicServer> <G-Tus> BBH 09 is constantly jamming up 23:59:23 <PublicServer> <LoPo> yes but then you must start at BBH 05 23:59:33 <PublicServer> <LoPo> and work from there