Config
Log for #openttdcoop on 11th March 2013:
Times are UTC Toggle Colours
00:17:14  <dwarf> !players
00:17:16  <PublicServer> dwarf: Client 26 (Orange) is V453000, in company 1 (Warnpool Transport)
00:17:16  <PublicServer> dwarf: Client 27 (Orange) is Sylf, in company 1 (Warnpool Transport)
00:17:21  <dwarf> !password
00:17:21  <PublicServer> dwarf: tracts
00:17:47  <PublicServer> *** dwarf joined the game
00:17:58  <PublicServer> <Sylf> hi
00:18:26  <PublicServer> <dwarf> hi
00:38:59  <PublicServer> <dwarf> are you working on something, Sylf?
00:39:41  <PublicServer> <Sylf> no
00:44:50  *** ondono88 has joined #openttdcoop
00:44:53  <ondono88> !password
00:44:53  <PublicServer> ondono88: turban
00:45:27  <PublicServer> <Sylf> hi
00:46:50  <ondono88> hi
00:47:28  <PublicServer> <V453000> Sylf: want to make a map for the next game? I made this one? :P
00:47:55  <PublicServer> <Sylf> I'm thinking about it
00:48:05  <PublicServer> <Sylf> let dwarf do the job!
00:49:02  <PublicServer> <V453000> :D sounds like a plan
00:49:17  <PublicServer> <V453000> dwarf: ? :)
00:52:24  <ondono88> that means you're starting a new game?
00:52:54  <PublicServer> <Sylf> yes
00:53:01  <Sylf> @stage finalize
00:53:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG255 (r25071) | STAGE: finalize | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
00:53:05  <PublicServer> <V453000> within time X :)
00:54:19  <PublicServer> <V453000> :D is that how we finalize?
00:54:26  <PublicServer> <dwarf> damnit, I should've just asked how it works :D
00:54:32  <PublicServer> <Sylf> :P
00:54:40  <PublicServer> *** Player has left the game (leaving)
00:54:48  <PublicServer> <dwarf> so, why is the second logic engine needed?
00:54:58  <PublicServer> <dwarf> the one I destroyed
00:55:10  <PublicServer> <Sylf> they're there to controll trains from both directions
00:55:44  <PublicServer> <V453000> the one you destroyed checks if there is a train ready for pickup
00:55:54  <PublicServer> <V453000> when there is a train ready for pickup, it blocks at the little corner
00:56:12  <PublicServer> <dwarf> ah, and that lets the dummy in?
00:56:15  <PublicServer> <V453000> yes
00:56:53  <PublicServer> <dwarf> :D
00:57:27  <PublicServer> <V453000> and when the dummy gets in, it blocks the other logic train
00:57:34  <PublicServer> <V453000> which then releases the loading train
00:57:57  <PublicServer> <V453000> it is nice but I still consider it a major hack as it abuses the logic engine speed :)
00:58:59  <PublicServer> <V453000> - it doesnt work logically, it works only because the path reserving is so fast with logic engine that it doesnt let the other train interrupt it
00:59:09  <PublicServer> <V453000> useful none the less
01:00:03  <PublicServer> <V453000> btw
01:00:08  <ondono88> !password
01:00:08  <PublicServer> ondono88: planed
01:00:13  <PublicServer> <V453000> when releasing logic trains from depot it is a good idea to have 1way signal tehre
01:00:18  <PublicServer> <V453000> so they cant get back to the depot
01:00:30  <PublicServer> <V453000> saves the endless clicking ;)
01:00:32  <PublicServer> <dwarf> you mean, in principle it could fail by letting a dummy in when both logic trains are in their corners?
01:00:46  <PublicServer> <V453000> logically yes
01:01:00  <PublicServer> <dwarf> I see
01:01:00  <PublicServer> <V453000> aka if it is with normal trains
01:01:14  <PublicServer> <Sylf> it's a illogic made with logic trains :D
01:01:21  <PublicServer> <V453000> quite :D
01:01:27  <PublicServer> <dwarf> :D
01:01:43  <PublicServer> <V453000> it is common that when 2 trains pick a path, the one which accelerates faster gets the path first
01:01:49  <PublicServer> <V453000> up to some point
01:02:03  <PublicServer> <V453000> but there still is some sort of switching between them
01:02:09  <PublicServer> <V453000> with this, there isnt
01:02:47  <PublicServer> <dwarf> are there any issues?
01:02:53  <PublicServer> <V453000> not that I know of
01:02:55  <PublicServer> <dwarf> or should I make some? :P
01:03:05  <PublicServer> <V453000> havent checked either though :)
01:03:32  <PublicServer> <dwarf> I think BBH's 04 and 06 are in a good shape now
01:03:38  <PublicServer> <V453000> there is a lot of very questionable constructions and strange things, but if it works ...
01:04:08  <PublicServer> <dwarf> I removed some of the oddities
01:04:30  <PublicServer> <Sylf> yes, this map had a few WTF :)  but the traffic seems to show no problem for now
01:04:50  <PublicServer> <V453000> anyway, I will be going ... 2a.m. here again :z ... if you make a map that would be excellent :P I will definitely not be too active next game so I would appreciate if someone else took the initiative :)
01:05:28  <PublicServer> <dwarf> ahh, that would require me to thoroughly read your map making pdf
01:05:30  <PublicServer> <dwarf> :D
01:05:36  <PublicServer> <Sylf> :P
01:05:42  <PublicServer> <Sylf> just make some random map
01:05:48  <PublicServer> <V453000> got shit to be done, NUTS birthday to prepare, and im going for some skiing on thursday :)
01:05:55  <PublicServer> <Sylf> with no grf too, if you're too scared ;)
01:06:01  <PublicServer> <dwarf> niece, good skiing
01:06:01  <PublicServer> <V453000> meh, the pdf will sure tell you what to do and what not to, but just try stuff
01:06:11  <PublicServer> <Sylf> Or, just go grab some older map, and copy those settings
01:06:13  <PublicServer> <V453000> as you want really
01:06:23  <PublicServer> <V453000> not always the best way to do it Sylf :p
01:06:25  <PublicServer> <dwarf> yup, it's te newgrfs that I don't know much about
01:06:35  <PublicServer> <V453000> just make no newGRFs, no harm
01:06:49  <PublicServer> <dwarf> also have other shit to do
01:06:57  <PublicServer> <dwarf> maybe tonight if I'm in the mood
01:07:03  <PublicServer> <V453000> sure
01:07:13  <PublicServer> <V453000> just try to get the settings right, newGRFs arent necessary
01:07:20  <Sylf> ok, I have this idea of loading the desert map with martian name
01:07:30  <Sylf> call this as the colonized mars
01:07:41  <PublicServer> <dwarf> :D sounds fun
01:07:43  <PublicServer> <V453000> aaand the next PS game will Proooooobably be NUTS birthday bash, so it will be a newGRF shitstorm in contrast
01:08:02  <PublicServer> <dwarf> :D shiptrains?
01:08:10  <PublicServer> <V453000> mhm :)
01:08:28  <PublicServer> <V453000> I would say the exact same game as 231 would be nice
01:08:38  <PublicServer> <V453000> total chaos, do what you want, start in 1920
01:08:48  <PublicServer> <V453000> + autoreplace depots
01:09:06  <PublicServer> <V453000> brutal wtf guaranteed, fun too
01:09:18  <PublicServer> <V453000> objections/suggestions/ideas? :)
01:09:36  <PublicServer> <V453000> thoughts?
01:09:42  <PublicServer> <V453000> wishes?
01:09:42  <dwarf> hehe, sounds like a lot of fun
01:10:14  <dwarf> alright, time to do some shit, my data won't analyze itself
01:10:18  <dwarf> cu
01:10:25  <PublicServer> <V453000> it wont quite have the same atmosphere as NUTS probably wont surprise anybody anymore, but .. :)
01:10:28  <PublicServer> <V453000> see you
01:10:43  <PublicServer> *** dwarf has left the game (leaving)
01:11:41  <PublicServer> <V453000> well, good night from me as well :)
01:11:45  <PublicServer> *** V453000 has left the game (leaving)
01:11:45  <PublicServer> *** Game paused (number of players)
01:11:50  <V453000> byez
01:12:05  <PublicServer> *** Player has joined company #1
01:12:05  <PublicServer> *** Game unpaused (number of players)
01:18:11  <PublicServer> *** Player has left the game (leaving)
01:18:11  <PublicServer> *** Game paused (number of players)
01:20:59  *** ondono88 has left #openttdcoop
01:26:42  <Sylf> !content
01:26:42  <PublicServer> Sylf: [Content] Connection established
01:26:42  <PublicServer> Sylf: [Content] Downloading 0 file(s) (0 bytes)
01:26:42  <PublicServer> Sylf: [Content] Nothing to download
01:26:45  <Sylf> !content
01:26:47  <PublicServer> Sylf: [Content Update] Expect timeout triggered!
01:26:49  <PublicServer> Sylf: [Content] All 0 downloaded
01:26:49  <PublicServer> Sylf: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
01:26:50  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
01:31:37  <Sylf> !getsave https://www.dropbox.com/s/tu0snlomlmwbp12/PSG256Start.sav
01:31:39  <Webster> Title: Dropbox - PSG256Start.sav - Simplify your life (at www.dropbox.com)
01:31:40  <PublicServer> Sylf: OK :-)
01:32:00  *** Dom_ has quit IRC
01:32:49  <Sylf> !save
01:32:49  <PublicServer> Saving game...
01:33:01  <Sylf> !transfer 255 game.sav
01:33:06  <PublicServer> Sylf: PublicServerGame_255_Final.sav
01:33:06  <PublicServer> Sylf: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_255_Final.sav)
01:34:33  <Sylf> !gamenr
01:34:33  <PublicServer> Sylf: This is game number: 255
01:34:48  <Sylf> !gamenr 256
01:34:48  <PublicServer> *** Sylf has set gamenr to 256 (next !restart)
01:34:56  <Sylf> !restart
01:34:56  <PublicServer> Sylf: Restart scheduled, will be initiated in next minute!
01:35:08  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
01:35:08  <PublicServer> Thank you for playing r25071.
01:35:12  <PublicServer> Server has exited
01:35:12  *** PublicServer has quit IRC
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01:35:52  <PublicServer> Autopilot engaged
01:35:52  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
01:35:52  *** ChanServ sets mode: +v PublicServer
01:35:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG256 (r25071) | STAGE: finalize | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
01:36:31  <Sylf> !rcon cd uploads
01:36:38  <PublicServer> Sylf: server_pw foists
01:36:38  <PublicServer> Sylf: alias ap_cmd "%+ ; echo donecapture"
01:36:38  <PublicServer> Sylf: debug_level "0"
01:36:38  <PublicServer> Sylf: server_info
01:36:38  <PublicServer> Sylf: dbg: [net] Starting dedicated version r25071
01:36:40  <PublicServer> Sylf: dbg: [net] [core] starting network...
01:36:40  <PublicServer> Sylf: dbg: [net] [udp] initializing listeners
01:36:42  <PublicServer> Sylf: dbg: [net] [core] network online, multiplayer available
01:36:42  <PublicServer> Sylf: dbg: [net] Detected broadcast addresses:
01:36:44  <PublicServer> Sylf: dbg: [net] 0) 91.198.87.255
01:36:44  <PublicServer> Sylf: you have 15 more messages
01:36:51  <Sylf> !rcon load PSG256Start
01:36:51  <PublicServer> Sylf: PSG256Start: No such file or directory.
01:36:57  <Sylf> !rcon pwd
01:36:57  <PublicServer> Sylf: /home/openttd/svn-public/autopilot/save/uploads/
01:37:09  <Sylf> !rcon ls
01:37:09  <PublicServer> Sylf: 0) .. (Parent directory)
01:37:09  <PublicServer> Sylf: 1) archive/ (Directory)
01:37:09  <PublicServer> Sylf: 2) Warnpool Transport, 2418-11-10.sav
01:37:09  <PublicServer> Sylf: 3) psg256continue1.sav
01:37:09  <PublicServer> Sylf: 4) psg256start1.sav
01:37:10  <PublicServer> Sylf: 5) PSG254.sav
01:37:10  <PublicServer> Sylf: 6) psg254start.sav
01:37:12  <PublicServer> Sylf: 7) psg252end.sav
01:37:12  <PublicServer> Sylf: 8) Muir & Co., 2322-08-03.sav
01:37:14  <PublicServer> Sylf: 9) psg253start3.sav
01:37:14  <PublicServer> Sylf: you have 86 more messages
01:39:05  <Sylf> where did my file go...
01:40:02  <Sylf> !getsave -f https://www.dropbox.com/s/tu0snlomlmwbp12/PSG256Start.sav
01:40:03  <PublicServer> Sylf: Usage: wget [OPTION]... [URL]...
01:40:03  <PublicServer> Sylf: Try `wget --help' for more options.
01:40:03  <PublicServer> Sylf: OK :-)
01:40:03  <PublicServer> Sylf: wget: invalid option -- f
01:40:05  <Webster> Title: Dropbox - PSG256Start.sav - Simplify your life (at www.dropbox.com)
01:40:50  <Sylf> !getsave https://www.dropbox.com/s/tu0snlomlmwbp12/PSG256Start.sav
01:40:52  <PublicServer> Sylf: OK :-)
01:40:52  <Webster> Title: Dropbox - PSG256Start.sav - Simplify your life (at www.dropbox.com)
01:42:00  <Sylf> !changepw
01:42:00  <PublicServer> Sylf: Password changed to jagged
01:51:03  <PublicServer> Sylf: Password changed to verged
01:51:21  <Sylf> !setdef
01:51:21  <PublicServer> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1
01:51:24  <Sylf> !auto
01:51:24  <PublicServer> *** Sylf has enabled autopause mode.
01:51:41  <Sylf> @stage MM
01:51:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG256 (r25071) | STAGE: MM | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
01:52:01  <Sylf> meh, that was a mess.
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04:11:59  *** ChanServ sets mode: +o dwarf
04:21:38  <BiG> woo
04:21:44  <BiG> !players
04:21:47  <PublicServer> BiG: There are currently no clients connected to the server
04:24:49  <dwarf> hi
04:24:56  <dwarf> game was finalized
04:32:39  <Sylf> you guys are around?  we should at least start the MM
04:33:11  <dwarf> di you make a new map?
04:33:15  <dwarf> !password
04:33:15  <PublicServer> dwarf: wafted
04:33:43  <PublicServer> *** Game still paused (number of players)
04:33:45  <PublicServer> *** Sylf joined the game
04:34:03  <PublicServer> *** Game still paused (number of players)
04:34:05  <PublicServer> *** dwarf joined the game
04:34:43  <dwarf> nice
04:35:05  <dwarf> do we still get to plan stuff to achieve those goals?
04:35:13  <PublicServer> <Sylf> YEAH
04:35:19  <PublicServer> <Sylf> yeah
04:35:33  <PublicServer> *** Sylf has joined company #1
04:35:33  <PublicServer> *** Game unpaused (number of players)
04:38:08  <BiG> !dl lin64
04:38:08  <PublicServer> BiG: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-linux-generic-amd64.tar.xz
04:41:18  <BiG> !password
04:41:18  <PublicServer> BiG: driest
04:41:28  <PublicServer> *** Big Meech joined the game
04:41:59  <PublicServer> <Big Meech> I think water on mars should be changed to soilent green xD
04:42:42  <PublicServer> <Sylf> go ahead, make desert to mars conversion grf :D
04:42:52  <PublicServer> <Big Meech> :D
04:43:12  <PublicServer> *** dwarf has joined spectators
04:43:12  <PublicServer> *** Game paused (number of players)
04:43:24  <PublicServer> *** Big Meech has joined company #1
04:43:24  <PublicServer> *** Game unpaused (number of players)
04:43:30  <Sylf> !unpause
04:43:30  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
04:43:44  <PublicServer> <Big Meech> ill stay logged in until you're done
04:44:43  <PublicServer> <Big Meech> can noobs that arent @ use the !auto command here?
04:44:45  <PublicServer> <Sylf> It's MM... it'll never be done
04:44:55  <PublicServer> <Sylf> nope
04:45:01  <PublicServer> <Big Meech> shame :(
04:48:12  <PublicServer> <dwarf> you can use auto
04:48:18  <PublicServer> <dwarf> but not unpause
04:48:22  <PublicServer> <Big Meech> hmm
04:49:00  <PublicServer> *** Big Meech has enabled autopause mode.
04:49:04  <PublicServer> <Big Meech> on nice
04:49:11  <PublicServer> <Big Meech> :D
04:51:36  <PublicServer> *** dwarf has joined company #1
04:55:04  <PublicServer> <Big Meech> holy cow we are supposed to service each town ?
04:55:39  <PublicServer> <Sylf> yeah, but there are so few of them
04:55:45  <PublicServer> <Big Meech> mmhmm
04:55:51  <PublicServer> <Big Meech> Im brewing ideas!
04:56:10  <PublicServer> <dwarf> me too
05:05:16  <PublicServer> <Big Meech> I think I have a plan
05:05:24  <PublicServer> <Big Meech> Real plan this time :D
05:05:31  <PublicServer> <Sylf> ;)
05:08:07  <PublicServer> <Big Meech> get any warm weather today sYLF ?
05:08:29  <PublicServer> <Sylf> it was far warmer yesterday
05:08:35  <PublicServer> <Big Meech> ah, warm here today
05:08:42  <PublicServer> <Big Meech> guess it moved right :D
05:08:49  <PublicServer> <Sylf> yeah
05:09:11  <PublicServer> <Sylf> it snowed 9 inches about 2 hours north of here
05:09:15  <PublicServer> <Big Meech> was 61 on the way hom at 6:00pm
05:09:23  <PublicServer> <Big Meech> oh crazy!
05:09:37  <PublicServer> <Big Meech> gotta love springtime
05:09:52  <PublicServer> <Big Meech> I swear, michgian is the worst though
05:10:06  <PublicServer> <Big Meech> sometime last year we had like 60 one day then 20 the next
05:17:53  <PublicServer> <dwarf> hi
05:17:59  <PublicServer> <Big Meech> :D
05:18:06  <PublicServer> <Big Meech> *steals plan idea
05:18:08  <PublicServer> <dwarf> trying to cook up a plan
05:18:14  <PublicServer> <Big Meech> * runs
05:18:20  <PublicServer> <dwarf> :D
05:18:23  <PublicServer> <Big Meech> :D
05:18:34  <PublicServer> <Big Meech> I got a plan but its bad
05:18:42  <PublicServer> <Big Meech> it goes against typical building
05:18:45  <PublicServer> <Big Meech> but
05:18:59  <PublicServer> <Big Meech> On mars there is less gravity so it will be okay
05:24:36  <PublicServer> <Big Meech> xD
05:24:42  <PublicServer> <Big Meech> hat was pretty much my plan
05:24:44  <PublicServer> <Big Meech> no joke
05:24:59  <PublicServer> <dwarf> I was faster :D
05:25:13  <PublicServer> <Big Meech> my plan is
05:25:28  <PublicServer> <Big Meech> 2 gigantic freaking refit / transfer staions north and south
05:26:02  <PublicServer> <Big Meech> then redistruibution through the network via the north and south transfrer staitons
05:28:04  <PublicServer> *** Big Meech has left the game (general timeout)
05:28:04  <PublicServer> *** Big Meech has left the game (connection lost)
05:32:12  <BiG> !players
05:32:15  <PublicServer> BiG: Client 6 (Orange) is Sylf, in company 1 (Thomson & Co.)
05:32:15  <PublicServer> BiG: Client 8 (Orange) is dwarf, in company 1 (Thomson & Co.)
05:32:28  <BiG> !password
05:32:28  <PublicServer> BiG: enrage
05:32:46  <PublicServer> *** Big Meech joined the game
05:33:37  <PublicServer> <Big Meech> is there a such thing as srnw refit ?
05:33:49  <PublicServer> <dwarf> that sounds awfully hard
05:33:59  <PublicServer> <dwarf> not sure it's even possible
05:34:09  <PublicServer> <Big Meech> :D
05:36:02  <PublicServer> <Big Meech> might be easier to do srnw for each town for water / goods / food
05:36:20  <PublicServer> <Big Meech> <-- thinking out loud
05:36:43  <PublicServer> <dwarf> I can't figure out how youcould do srnw for redistributing goods
05:37:30  <PublicServer> <Big Meech> IE : goto paper, goto nearest depot, refit , goto paper
05:38:09  <PublicServer> <Big Meech>  maybe i am on drugs :D
05:38:37  <PublicServer> <Big Meech> drugs are bad... mmmkay
05:38:55  <PublicServer> <dwarf> :D
05:49:57  <PublicServer> <Big Meech> all your CL are belong to us
05:53:30  <PublicServer> *** dwarf has joined spectators
05:53:30  <PublicServer> *** Game paused (number of players)
05:53:38  <PublicServer> *** Sylf has left the game (leaving)
05:53:44  <Sylf> gn all
05:53:50  <PublicServer> <dwarf> gn
05:53:50  <PublicServer> <Big Meech> night m8
05:53:56  <PublicServer> *** Big Meech has left the game (leaving)
05:54:13  <BiG> :D
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17:58:55  <dwarf> !players
17:58:58  <PublicServer> dwarf: There are currently no clients connected to the server
17:59:18  <dwarf> !password
17:59:18  <PublicServer> dwarf: accrue
17:59:46  <PublicServer> *** Game still paused (number of players)
17:59:47  <PublicServer> *** dwarf joined the game
18:00:26  <dwarf> !unpause
18:00:26  <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.)
18:00:28  <PublicServer> *** Game unpaused (number of players)
18:03:47  *** Tray has joined #openttdcoop
18:05:20  <PublicServer> *** dwarf has enabled autopause mode.
18:05:22  <PublicServer> *** Game paused (number of players)
18:10:58  <dwarf> !unpause
18:10:58  <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.)
18:11:00  <PublicServer> *** Game unpaused (number of players)
18:14:16  <PublicServer> *** dwarf has enabled autopause mode.
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18:33:59  <Mark> yoyo
18:36:09  <Mark> !dl win64
18:36:09  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-windows-win64.zip
18:37:31  <Mark> !password
18:37:31  <PublicServer> Mark: accrue
18:37:36  <PublicServer> *** Game still paused (number of players)
18:37:39  <PublicServer> *** Mark joined the game
18:38:10  <PublicServer> <Mark> lot of water on mars
18:43:47  <V453000> mars?
18:43:50  <V453000> !info
18:43:50  <PublicServer> V453000: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2100  Money: 6471461  Loan: 0  Value: 7188581  (T:1, R:0, P:6, S:0) unprotected
18:44:03  <V453000> !password
18:44:03  <PublicServer> V453000: accrue
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18:44:28  <PublicServer> *** Game still paused (number of players)
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18:44:30  <PublicServer> <Mark> love the scenario
18:44:31  <PublicServer> *** V453000 joined the game
18:44:42  <PublicServer> <Mark> whats wrong with a good old sandstorm? :D
18:44:48  <PublicServer> <V453000> :D
18:44:56  <PublicServer> <Mark> how is you anyway
18:45:02  <PublicServer> <V453000> hai
18:45:14  <PublicServer> <V453000> preparing some EXTREMELY special feature which will cause you shit a hedgehog
18:45:24  <PublicServer> <V453000> or two
18:45:55  <PublicServer> <V453000> other than that, standard shit
18:46:01  <PublicServer> <Mark> i dont think id enjoy shitting hedgehogs
18:46:09  <PublicServer> <V453000> well you better start to
18:46:12  <PublicServer> <Mark> nuts features?
18:46:16  <PublicServer> <V453000> oooh yes
18:47:22  <PublicServer> <V453000> how about
18:47:22  <PublicServer> <V453000> https://dl.dropbox.com/u/20419525/mayhem.png
18:49:20  <PublicServer> <V453000> uhmff
18:49:38  <PublicServer> <V453000> Dwarf: transfering water to one station and then taking it elsewhere is quite stupid
18:50:05  <dwarf> I know :D
18:50:47  <PublicServer> <V453000> ..
18:51:01  <dwarf> but after a solar storm you have to guard your water very well
18:51:03  <dwarf> :P
18:51:08  <PublicServer> <V453000> ....
18:51:27  <PublicServer> <V453000> so you risk it being STOLEN at the station during the transfer?
18:52:06  <dwarf> don't be so nitpicky
18:52:19  <dwarf> also, still thinking about plan v3.0
18:53:00  <PublicServer> <V453000> well, it technically does follow the same logic as the other three main stations do
18:53:02  <PublicServer> <V453000> which is nice
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18:58:55  <Mark> noice
18:59:27  <V453000> no it isnt nice yet, it is only holy shit at this point ... visual improvements to be made though :)
19:02:50  <Mark> its pretty weird
19:02:56  <PublicServer> <V453000> pretty?
19:06:17  <Mark> :D
19:06:27  <PublicServer> <V453000> :(
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19:15:15  <PublicServer> <Mark> why different TLs
19:15:21  <PublicServer> <V453000> why not
19:15:27  <PublicServer> <Mark> k
19:15:29  <PublicServer> <V453000> :)
19:15:35  <PublicServer> <Mark> thought you might have  a reason :D
19:15:38  <PublicServer> <Mark> srnw or something
19:15:41  <PublicServer> <Mark> but no reason is fine with me
19:15:55  <PublicServer> <V453000> well sure, it does support separate SRNWs at SLs
19:15:59  <PublicServer> <V453000> but not exactly a reason
19:17:46  <PublicServer> <V453000> it just fits the snake ML with many SLHs :p
19:18:30  <PublicServer> <Mark> rubber and maize both 9?
19:18:42  <PublicServer> <V453000> yeah was a mistayk
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19:31:55  <dwarf> !password
19:31:55  <PublicServer> dwarf: mosque
19:32:22  <PublicServer> *** dwarf joined the game
19:36:41  <PublicServer> <dwarf> so you're not providing stuff to every town?
19:37:01  <PublicServer> <V453000> oh, scenario shit
19:37:07  <PublicServer> <V453000> well, fuck scenario then :D
19:37:10  <PublicServer> <dwarf> :D
19:37:20  <PublicServer> <V453000> I never liked those things
19:38:58  <PublicServer> <V453000> I just think the map itself already defines what is it suitable for, rest imo should be up to plan
19:39:12  <PublicServer> *** dwarf has left the game (leaving)
19:39:21  <PublicServer> <V453000> :d
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19:41:44  <G-Tus> !password
19:41:44  <PublicServer> G-Tus: ginned
19:42:05  <PublicServer> *** G-Tus joined the game
19:42:59  <Mark> "im way too oldskool for scenarios"
19:43:02  <Mark> you noob :D
19:44:11  <V453000> wu?
19:44:47  <V453000> in fact scenarios are oldskool shit, I made one map with a scenario ever and it resulted in a rather dumb game
19:45:14  <V453000> which kind of means that the last scenario was 100 games ago :D :P
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19:47:13  <liq3> @quickstart
19:47:14  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:47:57  <liq3> !help
19:47:57  <PublicServer> liq3: http://www.openttdcoop.org/wiki/IRC_Commands
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20:23:18  *** ChanServ sets mode: +o ODM
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20:24:54  <ondono88> !password
20:24:54  <PublicServer> ondono88: aboded
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20:28:04  <PublicServer> *** Player has changed his/her name to ondo
20:28:13  <PublicServer> *** ondo has joined company #1
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20:49:18  <ondono88> that looks cool G-tus
20:51:40  <ondono88> complex as hell, but cool anyway xd
20:51:50  <PublicServer> <Mark> diagonal 4-ways ftw
20:52:04  <LoPo> lo
20:52:10  <LoPo> !password
20:52:10  <PublicServer> LoPo: herons
20:52:11  <PublicServer> <Mark> lo po
20:52:21  <PublicServer> *** Mark has left the game (leaving)
20:52:24  <LoPo> ey mark :)
20:52:31  <LoPo> oh, bye ;p
20:52:40  <Mark> im still here :P
20:52:43  <Mark> hows you?
20:53:03  <PublicServer> *** LoPo joined the game
20:53:50  <LoPo> good :)
20:54:11  <LoPo> busy with my jobs and other stuff
20:54:18  <LoPo> and you?
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20:56:04  <Mark> busy is good
20:56:26  <V453000> !password
20:56:26  <PublicServer> V453000: herons
20:56:33  <Mark> crap
20:56:34  <PublicServer> <LoPo> the OMG SNAKE plan is from V? :)
20:56:36  <PublicServer> *** V453000 joined the game
20:56:38  <PublicServer> <V453000> moo
20:56:38  <Mark> back to work tomorrow
20:56:40  <PublicServer> <LoPo> lo
20:56:51  <PublicServer> <V453000> oh yeah
20:57:53  *** ODM has quit IRC
20:58:05  <PublicServer> <LoPo> TL50 to every town? :P
20:58:07  <PublicServer> <V453000> I doubt hippies would accept using anything else than Slugs.
20:58:14  <PublicServer> <V453000> no, only between the ends
20:58:16  <PublicServer> <V453000> fuck all towns
20:58:18  <PublicServer> <LoPo> ah k
20:58:24  <Mark> how are the slime trails coming along?
20:58:31  <PublicServer> <V453000> not quite Mark
20:58:31  <Mark> 'if you can do canals sure you can do slime trails
20:58:33  <Mark> meh
20:58:41  <PublicServer> <V453000> not really
20:58:55  <PublicServer> <V453000> you could have like a rail which looks like whatever but it cant react to the trains running over it
20:59:18  <Mark> make it a conversion for e-rail
20:59:22  <Mark> or whatever slugs run on
20:59:27  <Mark> as a seperate download
20:59:30  <PublicServer> <V453000> slugs are on maglev you noob
20:59:37  <PublicServer> <LoPo> haha
20:59:47  <PublicServer> <V453000> aanyway, why separate? :d
21:00:01  <PublicServer> <V453000> which other newGRF is so retarded so it would be compatible with slime trails?
21:00:18  <Mark> cause you wouldnt want intercities running on slug trains
21:00:23  <Mark> well then just make it a maglev conversion
21:00:27  <Mark> like the transrapid tracks
21:00:38  <PublicServer> <V453000> or define a new railtype?
21:00:40  <PublicServer> <V453000> ...
21:00:47  <PublicServer> <V453000> how do you think water rails are made
21:00:54  <Mark> fuck knows
21:00:57  <PublicServer> <V453000> or univ rail
21:01:19  <PublicServer> <V453000> it is just a custom rail which is compatible with stuff
21:01:27  <Mark> so then do it already
21:01:30  <Mark> i waaaaant it
21:01:40  <PublicServer> <V453000> draw it bitch
21:01:42  <PublicServer> <V453000> umad?
21:01:53  *** turbulentor is now known as TWerkhoven
21:01:57  <PublicServer> <V453000> hm that should proobably be in capital letters
21:01:58  <Mark> :D
21:02:25  <PublicServer> <V453000> but, I dont think I want to draw any railtype shit anytime soon
21:02:39  <PublicServer> <V453000> it is SO much fucking work on stupid details
21:03:27  <Mark> your stupid pigs are stupid details too
21:03:31  <PublicServer> <V453000> if something, I will probably slowly increase the vehicle count
21:03:35  <Mark> but theyre what makes nuts awesome
21:03:37  <PublicServer> <V453000> WHAT
21:03:43  <PublicServer> <V453000> pigs aint stupid
21:03:50  <PublicServer> <V453000> they are SmartLivestocK8000
21:03:58  <hylje> pigs aren't stupid, they're cute and delicious
21:06:26  <PublicServer> <V453000> G-Tus: you should check out THE SLUG trains :P
21:06:52  <PublicServer> <G-Tus> as a replacement for the maglev network?
21:07:34  <PublicServer> <G-Tus> might do that yes
21:07:37  <PublicServer> <G-Tus> let me finish the text
21:08:00  <PublicServer> <LoPo> btw V
21:08:08  <PublicServer> <LoPo> look a train 12
21:08:27  <PublicServer> <LoPo> i think that is not right, found that yesterday in a SP game
21:09:54  <PublicServer> <V453000> well and how would you do it
21:09:59  <PublicServer> <LoPo> well
21:10:06  <PublicServer> <LoPo> keep the engines the same
21:10:16  <PublicServer> <LoPo> instead of double it
21:10:19  <PublicServer> <V453000> well yeah could do that
21:10:32  <PublicServer> <V453000> I originally wanted to have some special sprites there anyway
21:10:39  <PublicServer> <LoPo> also they always look forward
21:10:45  <PublicServer> <LoPo> ah
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21:20:35  <PublicServer> <G-Tus> Slugs are kinda low on capacity....
21:21:04  <PublicServer> <G-Tus> oh wait, 2x
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21:47:23  <LoPo> gn
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21:55:30  <Rickeyhb> Hey I need help
21:55:40  <G-Tus> whats the problem?
21:57:09  <Rickeyhb> I am transporting coal and grain from the same station and using bulk wagons but my grain train won't pickup the grain only coal
21:57:46  <G-Tus> you need to refit trains before they can take another type of cargo
21:58:25  <Rickeyhb> Yes but when I refit to grain it says 0 ton and pick up coal
21:59:38  <G-Tus> which revision and which train NewGRF is this with? OpenGFX+ trains?
22:00:46  <Rickeyhb> The newest and yes it's open gfx+
22:01:33  <PublicServer> *** G-Tus has left the game (leaving)
22:01:51  <Rickeyhb> Noo
22:02:24  <G-Tus> no just left Public Server
22:02:32  <G-Tus> starting a new game, see if I can reproduce it
22:02:57  <Rickeyhb> Okay :) thanks
22:07:08  *** Gregor-PLNL has quit IRC
22:07:10  *** dwarf has quit IRC
22:07:51  <G-Tus> Hmm with r25071 there seems to be no problem with OpenGFX+ 0.3.0
22:08:36  <Rickeyhb> How can I see my r number?
22:09:12  <G-Tus> when you start the game its at the top of the window with New Game etc.
22:09:45  *** Mark has quit IRC
22:10:14  <G-Tus> this is r<number> when its a nightly, something 1.2.5 for stable and h12349fh14-ish for custom patchpacks
22:10:43  <Rickeyhb> Where it says openttd 1.2.3 for me?
22:11:08  <G-Tus> Ah right, that is the latest stable release
22:11:13  <G-Tus> Let me try it with that
22:11:49  <Rickeyhb> Thanks
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22:17:47  <G-Tus> hmmm
22:17:49  <G-Tus> works just fine
22:18:07  <G-Tus> could you send your savegame
22:18:23  <Rickeyhb> Damn :( what am doing wrong :(
22:18:51  <G-Tus> if you send your savegame to g-tus at hotmail dot com I can take a look at it
22:21:00  <Rickeyhb> Sure I'll try but got no web on pc, using tablet right now
22:22:57  <G-Tus> hmmm that makes things complicated....
22:23:40  <Rickeyhb> Web sharing :)
22:23:43  <G-Tus> they will be more people on the TT-forums to help, but they will probably also ask for a savegame
22:23:48  <G-Tus> there*
22:24:35  <Rickeyhb> Okay I'll just ask there when I get web :)
22:24:48  <Rickeyhb> But thanks a lot for the help
22:25:23  <G-Tus> no problem
22:28:02  <Rickeyhb> Just the sav-file ?
22:29:45  <G-Tus> yes
22:32:55  <Rickeyhb> It's sending now
22:33:18  <G-Tus> okay
22:34:07  <G-Tus> got it
22:36:51  <G-Tus> so I need to look at train number 10?
22:37:28  <Rickeyhb> Yes
22:38:11  <G-Tus> well I see train number 10 has 4 livestock wagons and 2 coal wagons?
22:38:44  <G-Tus> and you want that to be 4 livestock and 2 grain?
22:39:15  <Rickeyhb> In my game it's 4 livestock and 2 bulk, but yes
22:39:52  <G-Tus> yes those bulk wagons are currently refitted to coal
22:40:15  <G-Tus> you know how to get to the refit screen?
22:40:57  <Rickeyhb> Lol I just did :O totally forgot that button
22:41:13  <G-Tus> problem solved?
22:41:32  <Rickeyhb> Omg what a waist of time :( Yes it is.
22:41:45  <G-Tus> something else I noticed in your game
22:41:56  <Rickeyhb> Yes?
22:42:01  <Sylf> furthermore, quit wasting time in SP games and join our server ;)
22:42:01  <G-Tus> you are placing chains of stations to increase their catchment area
22:42:26  <G-Tus> just Ctrl+Place station, then you can let them be connect over a distance
22:42:36  <Rickeyhb> Hehe I am on a server but with no net :)
22:43:27  <Rickeyhb> Ahh thanks :) haven't really checked out the shortcuts
22:43:39  <G-Tus> in Advanced Settings you can change the Maximum Station Spread to increase to max distance stations can be connected
22:44:51  <Rickeyhb> Lol so you can make one station accepting all the coal in the world :O
22:45:12  <Rickeyhb> But that's a bit cheating :)
22:45:12  <G-Tus> no, there is a limit of 64 tiles
22:45:19  <Rickeyhb> Ahh okay
22:45:25  <G-Tus> and yes it a bit cheaty
22:46:41  <Rickeyhb> Well thanks :) But maybe I'll check your server when I get some interwebs :) what's the ip ?
22:48:16  <G-Tus> I think all the info is here: http://wiki.openttdcoop.org/Quickstart
22:49:26  <Sylf> !dl source
22:49:26  <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-source.tar.xz
22:52:22  <Rickeyhb> Thanks G-Tus. Bye bye
22:52:38  <G-Tus> bye
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23:13:40  <G-Tus> !password
23:13:40  <PublicServer> G-Tus: firmer
23:13:55  <PublicServer> *** G-Tus joined the game
23:19:36  <PublicServer> *** G-Tus has left the game (leaving)
23:26:54  <PublicServer> *** ondo has left the game (leaving)
23:26:54  <PublicServer> *** Game paused (number of players)
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23:41:03  <V453000> !password
23:41:03  <PublicServer> V453000: brandy
23:41:19  <liq3> !password
23:41:19  <PublicServer> liq3: brandy
23:41:36  <liq3> how do you get the right version?
23:41:43  <V453000> @quickstart
23:41:44  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:41:52  <V453000> there :)
23:43:13  <liq3> !download
23:43:13  <PublicServer> liq3: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
23:43:13  <PublicServer> liq3: http://www.openttd.org/en/download-trunk/r25071
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23:51:17  <V453000> liq3: everything alright?
23:53:20  <liq3> yeh got it working
23:53:42  <liq3> can you join as spec?
23:53:54  <V453000> im there already
23:53:56  <V453000> oh
23:53:59  <V453000> yeah sure
23:54:07  <V453000> no harm to join company either :)
23:54:18  <liq3> ah, only one spec slot. :] ok.
23:54:29  <V453000> no
23:54:41  <liq3> !password
23:54:41  <PublicServer> liq3: fliest
23:54:44  <V453000> I just understand your question as in "can you come join the game as well"
23:54:52  <V453000> :)
23:54:53  <PublicServer> *** Game still paused (number of players)
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23:57:21  <PublicServer> <V453000> just ask if you needed to know anything
23:57:28  <PublicServer> <liq3> haha
23:57:46  <PublicServer> <liq3> So I take it this is the planning aka not much happening stage?
23:57:56  <PublicServer> <V453000> pretty much
23:58:34  <PublicServer> <V453000> usually people just think about stuff or check train stats and such
23:58:40  <PublicServer> <liq3> I'll have to come back when you guys actually start building. :]
23:59:22  <PublicServer> <V453000> dont expect much from that
23:59:22  <PublicServer> *** liq3 has left the game (leaving)
23:59:22  <PublicServer> *** Game paused (number of players)
23:59:29  <liq3> hrm?
23:59:41  <PublicServer> <V453000> looks the same as any of the @@archive games you can download
23:59:41  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
23:59:50  <liq3> heh.

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