Log for #openttdcoop on 13th March 2013:
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04:55:13  <dwarf> !players
04:55:16  <PublicServer> dwarf: There are currently no clients connected to the server
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04:55:21  <dwarf> !players!password
04:55:27  <dwarf> !password
04:55:27  <PublicServer> dwarf: paunch
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06:22:12  <BiG> !players
06:22:14  <PublicServer> BiG: There are currently no clients connected to the server
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08:54:29  <Dom_> !download osx
08:54:29  <PublicServer> Dom_:
09:00:16  <Dom_> !password
09:00:16  <Dom_> !info
09:00:16  <PublicServer> Dom_: paunch
09:00:16  <PublicServer> Dom_: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2100  Money: 65484089  Loan: 0  Value: 65708619  (T:14, R:0, P:6, S:0) unprotected
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09:16:30  <Dom_> !info
09:16:30  <PublicServer> Dom_: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2100  Money: 65484089  Loan: 0  Value: 65708619  (T:14, R:0, P:6, S:0) unprotected
09:16:40  <Dom_> !password
09:16:40  <PublicServer> Dom_: paunch
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09:19:00  <V453000> hi
09:19:03  <PublicServer> <Dom> hi
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10:18:31  <ZxBiohazardZx> !players
10:18:34  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
10:18:47  <ZxBiohazardZx> !password
10:18:47  <PublicServer> ZxBiohazardZx: paunch
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11:12:49  <PublicServer> <ZxBiohazardZx> afking ftw, maybe get some more cash and more votes down?
11:20:30  <V453000> !password
11:20:30  <PublicServer> V453000: depart
11:20:39  <PublicServer> *** Game still paused (number of players)
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11:20:41  <PublicServer> <V453000> oi
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11:21:24  <PublicServer> <ZxBiohazardZx> oi :P
11:21:30  <PublicServer> <ZxBiohazardZx> bit o moneymaking isnt bad i recon :P
11:21:37  <PublicServer> <ZxBiohazardZx> so far dwarf and g-tus tied
11:21:40  <PublicServer> <V453000> doesnt matter at all
11:21:42  <PublicServer> <ZxBiohazardZx> i actually like both :P
11:22:13  <PublicServer> <V453000> if weird shit, then weird shit
11:22:19  <PublicServer> <V453000> G-Tus wins for me
11:22:21  <PublicServer> <ZxBiohazardZx> haha
11:22:43  <PublicServer> <ZxBiohazardZx> his story is better :P
11:23:05  <PublicServer> <ZxBiohazardZx> and more restricted building (no forest etc)
11:23:23  <PublicServer> <V453000> no lumber mills is kind of a standard
11:24:21  <PublicServer> <V453000> the 4ways are going to be wtf enough
11:24:33  <PublicServer> <ZxBiohazardZx> haha
11:24:49  <PublicServer> <ZxBiohazardZx> hmmz a 4 way is similar to your SLH04 last game?
11:24:59  <PublicServer> <ZxBiohazardZx> or is it even more wtf for my brains to melt?
11:25:01  <PublicServer> <V453000> SLH04 wasnt really similar to anything
11:25:15  <PublicServer> <V453000> 4way is just a stupid amountof connections
11:25:26  <PublicServer> <ZxBiohazardZx> the only 4-way-BBH i have seen are the wiki examples
11:25:32  <PublicServer> <ZxBiohazardZx> the crossover is sexy :)
11:26:02  <V453000> a few can be found there
11:26:53  <PublicServer> <V453000> they are mostly very unexpandable, take a long time to build and quite some effort to make them on somewhat acceptable size
11:27:05  <PublicServer> <V453000> two 3-ways do the same, but better
11:27:16  <PublicServer> <V453000> with extreme amount of tracks it changes a bit though
11:27:22  <PublicServer> <V453000> like pro zone game 21
11:28:00  <PublicServer> <V453000> that wasnt a small hub but for that circumstance it was fitting a lot better than two 3-ways
11:28:54  <PublicServer> <ZxBiohazardZx> haha ok it will be brainmelting but ok
11:29:32  <PublicServer> <ZxBiohazardZx> i hope i can learn a bit again and contribute :P
11:29:38  <PublicServer> <ZxBiohazardZx> last game i learned quite a bit so :p
11:30:22  <PublicServer> <ZxBiohazardZx> ow brb 2 min XD
11:30:28  <PublicServer> <V453000> I would still like to see fast monorails used, but slugs are always an option :)
11:30:43  <PublicServer> *** V453000 has left the game (leaving)
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11:42:01  <PublicServer> <ZxBiohazardZx> why fast monorail over slugs?
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11:43:10  <V453000> just because they havent been used yet
11:43:15  <PublicServer> <ZxBiohazardZx> aha'
11:43:23  <V453000> aaand a flat map massively suggests that
11:43:28  <V453000> CL1.5 on flat map is meh
11:43:44  <PublicServer> <ZxBiohazardZx> haha
11:44:06  <PublicServer> <ZxBiohazardZx> it will keep 4-way juncts more compact?:P
11:45:33  <V453000> I didnt say with his plan
11:48:03  <PublicServer> <ZxBiohazardZx> true but i think thats why, TL5 usually is CL3 no?
11:48:20  <V453000> by what logic would TL5  be CL3
11:48:42  <G-Tus> curve length is very dependent on chosen engine with NUTS
11:49:02  <PublicServer> <ZxBiohazardZx> i thought the speed decrease was based on lenght only?
11:49:30  <V453000> the CL is always the same as TL
11:49:41  <V453000> except when the train speed is low enough to allow for shorter curves
11:49:51  <V453000> for example
11:49:57  <PublicServer> <ZxBiohazardZx> or when train is powerfull enough to pull it though?
11:50:00  <V453000> curve 2 allows for some 132 km/h
11:50:08  <V453000> so you either need TL2 for CL2
11:50:18  <V453000> or a train of any length which goes slower than 132
11:50:28  <V453000> power has absolutely nothing to do with it
11:51:30  <ZxBiohazardZx> ah
11:51:35  <V453000> short wagons do have some effect on the max speed, but the logic stays the same
11:51:58  <V453000> train with TL=CL will always work
11:52:07  <G-Tus> and by standard monorail and maglev get bonuses to the max speed they can do through curves
11:52:28  <V453000> well yeah but they are usually also faster
11:52:44  <V453000> NUTS of course abuses it to the extreme with slugs
11:53:54  <V453000> which is because I consider cuve lengths being a nice rule or convention to follow, and make stuff a bit differently interesting to build, but enabling short curves causes more stress on the systematic structure of the designs which is a lot more important to understand the logic of the game
11:58:13  <PublicServer> <ZxBiohazardZx> k
11:59:04  <V453000> :D "k"
12:03:23  <PublicServer> <ZxBiohazardZx> haha
12:03:45  <PublicServer> <ZxBiohazardZx> cant blame me i dont have that much exp with it, so i assume your right, im trying to find the speed table for curves :P
12:03:51  <PublicServer> <ZxBiohazardZx> aka i know S-curves have no limit
12:04:03  <PublicServer> <ZxBiohazardZx> same for curvelenght > trainlenght (if im not mistaken)
12:07:58  <V453000> obviously, yes
12:08:13  <V453000> anyway, it is on the under game mechanics I think
12:10:16  <PublicServer> <ZxBiohazardZx> yeah i found some of it
12:12:50  <PublicServer> <ZxBiohazardZx> hhmmz
12:12:51  <PublicServer> <ZxBiohazardZx> For high-speed networks typical values of three to five tiles are normal, with four being a particular favourite, because on a track with a SD of 2 a line of TL-4 trains accelerating from standstill has a lower reaction time than trains with uneven TL.
12:13:16  <PublicServer> <ZxBiohazardZx> didnt know :P
12:17:13  <V453000> lol what
12:18:00  <V453000> the only thing that even TLs like 4 have is that they take more space in signal space 2
12:18:00  <PublicServer> <ZxBiohazardZx> apparently TL4 is better for high density then TL3 or TL5 when using signals every 2 tiles
12:18:09  <V453000> idk if that is what he means in some weird relation
12:18:12  <PublicServer> <ZxBiohazardZx> due to game mechanics
12:18:19  <V453000> no
12:18:33  <PublicServer> <ZxBiohazardZx> because they take more room they also free up the next one faster;)
12:18:49  <PublicServer> <ZxBiohazardZx> they over-fit the sigs and thus release it faster by accellerating from a standstil
12:19:07  <PublicServer> <ZxBiohazardZx> as the signal behind it turns green after it moves a small bit (<1 tile)
12:19:25  <PublicServer> <ZxBiohazardZx> where as the odd tls only make that signal green after 1-2 tile travelled
12:19:25  <V453000> that doesnt mean it is any benefit in compare to uneven TLs, jams happen only at junctions anyway, not on a straight track
12:19:30  <PublicServer> <ZxBiohazardZx> XD
12:19:40  <PublicServer> <ZxBiohazardZx> anyway i found the curve-table :)
12:20:07  <PublicServer> <ZxBiohazardZx> 1.5 would give +- 200 kmph speed max?
12:20:50  <V453000> where did you find that bs?
12:21:00  <V453000> 1.5 for maglev is something above 265
12:21:18  <PublicServer> <ZxBiohazardZx> aha
12:21:26  <PublicServer> <ZxBiohazardZx> 1 maglev is listed as 176
12:21:32  <PublicServer> <ZxBiohazardZx> 2 maglev as 221
12:21:35  <V453000> that is correct
12:21:45  <PublicServer> <ZxBiohazardZx> so why is 1.5 more then 2? :P
12:21:51  <V453000> that is the base maglev value
12:21:57  <V453000> doesnt involve tilt or short wagon bonus
12:21:59  <PublicServer> <ZxBiohazardZx> ah
12:22:40  <V453000> only tilt in case of slugs
12:22:44  <V453000> @clcalc maglev tilt 2
12:22:45  <Webster> V453000: A maglev Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 316km/h or 197mph
12:23:06  <V453000> but as the wagon speed bonus is about the same as tilt you can just count this
12:23:36  <V453000> my rule: always just test it ingame
12:23:42  <V453000> counting with bots etc is unreliable
12:25:17  <V453000> for other train sets it only applies with very slow trains (which you use only rarely), but as nuts uses a lot of tilt, short wagons, monorail and maglev bonuses, ... :)
12:32:27  <PublicServer> <ZxBiohazardZx> apparently you can have a newgrf for tracks that either removes the CL effect or enhances it as well haha
12:32:29  <PublicServer> <ZxBiohazardZx> oh well
12:32:32  <PublicServer> <ZxBiohazardZx> ill see when we start building :P
12:35:06  <V453000> ehh, yes and no
12:35:12  <V453000> the lowest possible is default rail
12:35:33  <V453000> and maglev is already quite ridiculous
12:35:58  <V453000> so technically yes, you can change thata little bit, but you cant have lower speed limits than normal rail, so it isnt really a valid option
12:36:45  <V453000> so pretty much the only thing you could achieve new is a track with no limits for speed at all
12:37:12  <V453000> but if you look at slugs, going 265kmh is already very nice and imo an optimal value for the fun of the game, but they "only" use maglev
12:37:41  <V453000> while the newGRF possibilities only really offer faster tracks than maglev, so I dont know, but I wouldnt consider that a big win :P
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13:05:34  <dihedral> @seen ^Spike^
13:05:34  <Webster> dihedral: ^Spike^ was last seen in #openttdcoop 11 weeks, 5 days, 16 hours, 19 minutes, and 10 seconds ago: <^Spike^> Webster keeps saying hi to you Mark, and that while you're in dutchland ;)
13:05:39  <dihedral> ops
13:06:31  * V453000 summons ^Spike^ 
13:06:39  <V453000> elo dihedral :)
13:33:29  <G-Tus> So TL4 is bad?
13:34:41  <G-Tus> !password
13:34:41  <PublicServer> G-Tus: scoops
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14:01:49  <PublicServer> <ZxBiohazardZx> imo Tl4 isnt bad per se, after a train is fully stopped its more beneficial
14:02:01  <PublicServer> <ZxBiohazardZx> on the flow it might equal a TL5 signalwise
14:11:18  <dihedral> hello V453000 - i was just wondering about the progress of the backup topic - i guess Ammler would be the next in line to summon rather ;-)
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15:40:09  <V453000> elo
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15:52:38  <TWerkhoven> heya
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16:08:19  <ZxBiohazardZx> !password
16:08:19  <PublicServer> ZxBiohazardZx: prying
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18:35:05  <ZxBiohazardZx> !players
18:35:07  <ZxBiohazardZx> !password
18:35:07  <PublicServer> ZxBiohazardZx: lopped
18:35:07  <PublicServer> ZxBiohazardZx: Client 92 is TWerkhoven, a spectator
18:35:23  <PublicServer> *** Game still paused (number of players)
18:35:25  <PublicServer> <ZxBiohazardZx> sup
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19:06:34  <V453000> !password
19:06:34  <PublicServer> V453000: coupon
19:06:54  <PublicServer> *** Game still paused (number of players)
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19:07:00  <PublicServer> <V453000> oi
19:10:02  <PublicServer> <V453000> uhmmmmmm where the hell is everyone
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19:13:46  <Jam35> !password
19:13:46  <PublicServer> Jam35: coupon
19:14:01  <PublicServer> *** Jam35 joined the game
19:14:59  <BiG> yo bitches
19:16:04  <PublicServer> *** V453000 has changed his/her name to Trojan_Hores
19:17:22  <ZxBiohazardZx> yo whatup
19:17:30  <ZxBiohazardZx> go vote or call winner so we can build :P
19:17:54  <BiG> okayyyyyyy
19:18:55  <BiG> I will put out white smoke for the winning plan
19:18:59  <BiG> !password
19:18:59  <PublicServer> BiG: coupon
19:19:14  <PublicServer> <ZxBiohazardZx> haha good
19:19:21  <PublicServer> <ZxBiohazardZx> i just build our radiation proof HQ
19:19:44  <BiG> you didnt see the ufo that landed in welcome server
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19:20:42  <PublicServer> <Big Meech> can you change company color to red or something?
19:20:45  <PublicServer> <Big Meech> I can barely read the plans
19:23:58  <PublicServer> *** Big Meech has joined company #1
19:24:19  <PublicServer> <Big Meech> voted
19:24:25  <PublicServer> *** Big Meech has joined spectators
19:28:42  <PublicServer> <ZxBiohazardZx> there
19:28:56  <PublicServer> <ZxBiohazardZx> lol snakevoter
19:29:06  <PublicServer> <Big Meech> bitches love the snake
19:29:19  <PublicServer> <ZxBiohazardZx> haha
19:29:52  <PublicServer> <Big Meech> tl50 sounds badass imo
19:38:56  <PublicServer> *** Jam35 has joined company #1
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19:40:33  <PublicServer> <Jam35> voted: deserves to 'win' for pure plan effort
19:40:51  <PublicServer> <ZxBiohazardZx> haha
19:40:57  <PublicServer> <ZxBiohazardZx> so its a 4 vs 1 so far
19:41:21  <PublicServer> <ZxBiohazardZx> TL 50 is badass indeed btw, i played with TL 50 on the africamap once
19:41:24  <PublicServer> <ZxBiohazardZx> quite epic game
19:41:37  <PublicServer> <Big Meech> tl50 is more like real life
19:41:48  <PublicServer> <Big Meech> at least with freight in the US
19:44:06  <PublicServer> <Big Meech>  I think G-tus plan is totally invalid because if we're dealing with a lot of hippies who some tons of pot, they would need super slow trains or they would think they were all going to die
19:45:44  <PublicServer> <Trojan_Hores> whether TL50 is badass is not even questionable
19:45:50  <PublicServer> <ZxBiohazardZx> haha
19:45:56  <PublicServer> <ZxBiohazardZx> its fun as well...
19:45:59  <PublicServer> <Big Meech> i question it all the time
19:46:05  <PublicServer> <Trojan_Hores> and here we have a ban candidate for excessive and majorly stupid terraforming
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19:46:28  <PublicServer> <ZxBiohazardZx> meh complain more
19:46:36  <PublicServer> <ZxBiohazardZx> radiation bunker keeps you safe from harm
19:46:42  <PublicServer> <Trojan_Hores> I meant it
19:47:12  <PublicServer> <Big Meech> lol i just noticed that
19:47:27  <PublicServer> <Big Meech> needs to be taller
19:47:29  <PublicServer> <ZxBiohazardZx> lighten up  it was a flatspot and can be returned so in no time
19:47:51  <PublicServer> <ZxBiohazardZx> its not like i flattened the whole map, the map was flat already :)
19:48:23  <PublicServer> <Trojan_Hores> I am not arguing
19:48:30  <PublicServer> <Trojan_Hores> put it to original state immediately
19:48:37  <PublicServer> <Trojan_Hores> this is no-no
19:48:43  <PublicServer> <ZxBiohazardZx> why are you so tense on this
19:48:46  <PublicServer> <Big Meech> how many seconds does he have?
19:48:50  <PublicServer> <ZxBiohazardZx> no fun allowed pre-build stage?
19:48:52  <PublicServer> <Trojan_Hores> not many
19:49:02  <PublicServer> <Trojan_Hores> sure, without destroying the map
19:49:14  <PublicServer> <ZxBiohazardZx> im not destroying the map at all but whatev
19:49:16  <PublicServer> <Trojan_Hores> and this isnt fun, this is just a dumb hill with hq
19:49:22  <PublicServer> <Trojan_Hores> this isnt an argument
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19:59:48  <PublicServer> <ZxBiohazardZx> stupid no fun trojan
19:59:58  <PublicServer> <ZxBiohazardZx> XD
20:00:53  <PublicServer> <ZxBiohazardZx> dont see him in irc :P
20:04:27  <PublicServer> <ZxBiohazardZx> so ..... who isnt following what rules again :P
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20:04:29  *** ChanServ sets mode: +o dwarf
20:05:48  <dwarf> !password
20:05:48  <PublicServer> dwarf: revved
20:06:20  <dwarf> !password
20:06:20  <PublicServer> dwarf: frenzy
20:06:36  <PublicServer> *** dwarf joined the game
20:06:44  <PublicServer> <ZxBiohazardZx> hey dwarf :)
20:06:59  <PublicServer> <dwarf> hi
20:08:14  <dwarf> just checking how the voting'sgoing
20:08:25  <PublicServer> *** dwarf has joined spectators
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20:17:27  <PublicServer> *** Trojan_Hores has changed his/her name to V453000
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20:18:34  <PublicServer> <ZxBiohazardZx> haha lame V
20:18:36  <PublicServer> <ZxBiohazardZx> that explains :P
20:19:12  <PublicServer> <ZxBiohazardZx> sooo
20:19:31  <PublicServer> <V453000> no that doesnt anything
20:19:54  <PublicServer> <V453000> it is irrelevant who informs you about breaking rules
20:20:45  <PublicServer> <ZxBiohazardZx> it was if they arent on irc and thus break rules themselfs :P
20:20:57  <PublicServer> <ZxBiohazardZx> oh well, i restored the land to its orig shape
20:21:36  <PublicServer> <V453000> I dont think jokes with nicknames have to do anything with it
20:22:03  <PublicServer> <ZxBiohazardZx> meh again its restored as it was, its a flatspot, how much harm does a 6 level mountain do?
20:22:57  <G-Tus> !password
20:22:57  <PublicServer> G-Tus: disarm
20:23:01  <PublicServer> <V453000> a lot
20:23:08  <PublicServer> *** G-Tus joined the game
20:23:12  <PublicServer> <G-Tus> hello
20:23:30  <PublicServer> <V453000> hi
20:23:48  <PublicServer> <ZxBiohazardZx> fine
20:23:58  <PublicServer> <ZxBiohazardZx> hi g
20:32:17  <PublicServer> <G-Tus> That is CL1 right?
20:32:28  <PublicServer> <Jam35> yep
20:33:08  <PublicServer> <G-Tus> but diagonal CL1 doesnt work....
20:33:35  <PublicServer> <Jam35> that would be 0.5
20:34:01  <PublicServer> <G-Tus> according to Mark's article, the game sees a single diagonal tile as just 1 normal tile...
20:34:23  <PublicServer> <Jam35> well you saw the result...
20:34:25  <PublicServer> <G-Tus> yep
20:36:43  <dwarf> I think Mark's article on CL is outdated
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20:37:18  <dwarf> and 2 diag tracks count as 1, as they should
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20:37:45  <V453000> I think it still works the same way, it is just poorly described
20:37:53  <dwarf> hi Mark
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20:44:07  <PublicServer> <ZxBiohazardZx> see this works
20:44:10  <Mark> yo
20:44:13  <PublicServer> <ZxBiohazardZx> but the square didnt
20:44:15  <PublicServer> <ZxBiohazardZx> so yeah
20:44:26  <Mark> !password
20:44:26  <PublicServer> Mark: caging
20:44:34  <PublicServer> *** Mark joined the game
20:45:23  <PublicServer> <Mark> hippieeeees
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20:45:59  <PublicServer> <Mark> are we building?
20:46:29  <PublicServer> <G-Tus> not yet
20:46:39  <PublicServer> <Mark> G-Tus wins
20:46:39  <PublicServer> <G-Tus> don't know when the plan is to begin
20:46:41  <PublicServer> <Mark> lets build
20:46:43  <PublicServer> <Mark> now
20:47:13  <Mark> @stage Building
20:47:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG256 (r25071) | STAGE: Building | | New players, use @quickstart and !help | | Participate on wiki upgrades!"
20:47:47  <PublicServer> <G-Tus> okay, so who wants to build insane diagonal three-lane 4-way BBHs?
20:48:06  <PublicServer> <Mark> hmmm
20:48:18  <PublicServer> <Mark> you sure you dont want to change that to LL_RR?
20:48:24  <PublicServer> <Mark> will get the game going much quicker
20:48:50  <PublicServer> <G-Tus> sure
20:49:16  <PublicServer> <Mark> and draw where you were planning the MLs to be
20:49:40  <PublicServer> <G-Tus> just by laying tracks?
20:49:50  <PublicServer> <G-Tus> ( this is the first Im at the start of a game)
20:50:12  <PublicServer> <Mark> probably easiest to do it buy buying land
20:50:46  <PublicServer> <G-Tus> so just some coordination points?
20:50:49  <PublicServer> <Mark> yea
20:51:09  <PublicServer> <Mark> you can zoom out and click real fast and draw some general lines :P
20:51:15  <PublicServer> <G-Tus> doing
20:54:02  <PublicServer> <G-Tus> hmmm Chryse Patera is sort of in the way....
20:58:00  <PublicServer> <G-Tus> okay
20:59:54  <PublicServer> <G-Tus> is this about right, or should it be done differently?
21:02:21  <PublicServer> <ZxBiohazardZx> so its buildtime?
21:04:15  <PublicServer> <V453000> LLL_RRR is an ok idea
21:04:26  <PublicServer> <V453000> makes it easier to expand the BBHs later
21:04:33  <PublicServer> <V453000> if the expansion is necessary at all
21:04:47  <PublicServer> <Mark> v zor
21:04:57  <PublicServer> <V453000> hi
21:05:03  <PublicServer> <V453000> bitch zor
21:05:10  <PublicServer> <Mark> :) yo
21:06:06  <PublicServer> <ZxBiohazardZx> evilcrash
21:06:33  <PublicServer> <V453000> those trains were sad anyway
21:06:51  <PublicServer> <V453000> they almost commited suicide
21:06:53  <PublicServer> <ZxBiohazardZx> haha ok
21:06:55  <PublicServer> <V453000> almost
21:07:01  <PublicServer> <ZxBiohazardZx> so LLL RRR 4 way BBHs? :P
21:07:04  <PublicServer> <ZxBiohazardZx> crazy shit
21:20:45  <PublicServer> <G-Tus> Whoever is making Icaria Montes Valley: don't forget that the monorail network needs to be able to pickup there aswell
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22:04:12  <PublicServer> <ZxBiohazardZx> hmmz 3 lanes is more brainmelt :)
22:05:26  <PublicServer> <ZxBiohazardZx> out remains out, in remains in, mid remains mid, all from side can pick all
22:05:28  <PublicServer> <ZxBiohazardZx> hmmz
22:05:38  <PublicServer> <V453000> ?
22:05:48  <PublicServer> <ZxBiohazardZx> brainfarting :)
22:05:56  <PublicServer> <ZxBiohazardZx> connect 3 to 3 :P
22:06:11  <PublicServer> <ZxBiohazardZx> MSH in this case (assuming the main station approach is 3 just as ML)
22:06:23  <PublicServer> <G-Tus> yep
22:06:33  <PublicServer> <ZxBiohazardZx> so yeah let me brainfart on one :)
22:08:56  <PublicServer> <V453000> you bitches wanted 4ways and you arent building them
22:08:59  <PublicServer> <V453000> duh
22:09:08  <PublicServer> <ZxBiohazardZx> i never watned 4ways :P
22:09:20  <PublicServer> <ZxBiohazardZx> im already brainfarting on a 3 laner 3way
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22:37:11  <BiG> sounds like PS is full of noobs
22:37:19  <PublicServer> <ZxBiohazardZx> ok now that split was the easy part
22:37:21  <PublicServer> <ZxBiohazardZx> XD
22:37:31  <PublicServer> <ZxBiohazardZx> 3+3 balanced merge next :P
22:37:34  <PublicServer> <V453000> which will majorly complicate the harder part
22:37:48  <PublicServer> <ZxBiohazardZx> super true :P
22:37:55  <PublicServer> <ZxBiohazardZx> but i didnt wanna cut the forest :P
22:37:57  <PublicServer> <V453000> you would have wanted mergers about exactly there
22:38:19  <PublicServer> <ZxBiohazardZx> woulnt that cut forest?
22:38:37  <PublicServer> <V453000> probably not
22:38:55  <PublicServer> <ZxBiohazardZx> first time insta 3by3 so lets see what i come up with
22:38:57  <PublicServer> <ZxBiohazardZx> XD
22:39:11  <PublicServer> <V453000> well
22:39:19  <PublicServer> <V453000> from what you have so far it is purely layout
22:39:25  <PublicServer> <V453000> which is exactly the same as with LL_RR
22:39:31  <PublicServer> <V453000> so I dont think your point is valid there :)
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22:39:50  <G-Tus> ugh, dual tunnels/bridges is making things so much harder, never done it before....
22:39:52  <PublicServer> <ZxBiohazardZx> it is metally more challenging ? no?
22:40:07  <PublicServer> <V453000> how could it be mentall more challenging if it is the same so far
22:40:13  <PublicServer> <V453000> mergers are a lot different, yes
22:40:13  <BiG> !password
22:40:13  <PublicServer> BiG: talons
22:40:22  <PublicServer> *** TWerkhoven has left the game (connection lost)
22:40:30  <PublicServer> <ZxBiohazardZx> im now on mergers so the challenge begins :)
22:40:35  <PublicServer> *** Big Meech joined the game
22:40:46  <PublicServer> <V453000> yes but you already have the splits at very poor pots
22:40:46  <PublicServer> <ZxBiohazardZx> wiki examples arent helpfull for that matter
22:40:48  <PublicServer> <V453000> spots
22:41:34  <PublicServer> <ZxBiohazardZx> merger first then split, dont care :P
22:42:01  <PublicServer> <V453000> that is usually the safer approach when you dont know where will be what
22:42:34  <PublicServer> <Big Meech> whoa, 4-way bbh ?
22:42:53  <PublicServer> <ZxBiohazardZx> all of m for the hell of it :)
22:43:14  <PublicServer> <V453000> people wanted to suffer so I didnt object
22:43:32  <PublicServer> <Big Meech> 4 way bbh sounds hard
22:45:02  <PublicServer> <V453000> just a bit more lines than usual
22:53:29  <PublicServer> *** Big Meech has joined company #1
22:55:49  <PublicServer> <Big Meech> how much space are we usually leaving between LLL and RRR ?
22:55:52  <PublicServer> <Big Meech> 4 tiles?
22:55:58  <PublicServer> <V453000> doesnt really matter much
22:56:00  <PublicServer> <V453000> some
22:56:18  <PublicServer> <V453000> it only matters at the hub anyway
22:56:20  <PublicServer> <Big Meech> I know mark likes space though
22:56:22  <PublicServer> <Big Meech> 2 tiles?
22:56:28  <PublicServer> <V453000> and what you do in the hub is up to you
22:59:28  <PublicServer> <Big Meech> what is the CL we need to use?
22:59:32  <PublicServer> <ZxBiohazardZx> 1.5
22:59:43  <PublicServer> <V453000> the slug one
22:59:50  <PublicServer> <ZxBiohazardZx> hmmz
22:59:52  <PublicServer> <G-Tus> actually 1 should be fine aswell
22:59:55  <PublicServer> <ZxBiohazardZx> conceptual mindfuck
23:00:05  <PublicServer> <ZxBiohazardZx> do i offer choice before or after i merge :P
23:00:08  <PublicServer> <ZxBiohazardZx> 1 isnt
23:00:11  <PublicServer> <ZxBiohazardZx> see my testrun
23:00:21  <PublicServer> <ZxBiohazardZx> the 1 horizontal works, but 1 diag doesnt
23:00:21  <PublicServer> <V453000> yes
23:00:43  <PublicServer> <ZxBiohazardZx> hmmz
23:00:49  <PublicServer> <ZxBiohazardZx> i think i am on 2 merged atm
23:00:51  <PublicServer> <ZxBiohazardZx> but its ugly :)
23:00:55  <PublicServer> <ZxBiohazardZx> and i need 3rd :P
23:04:29  <PublicServer> <ZxBiohazardZx> hmmz
23:04:31  <PublicServer> <ZxBiohazardZx> this seems ok
23:04:58  <PublicServer> <V453000> last game I told you all 3 should join at one spot not at 3
23:05:08  <PublicServer> <V453000> now the line on the most right will have the worst time joining
23:05:16  <PublicServer> <V453000> it might work, but it will break sooner
23:05:22  <PublicServer> <ZxBiohazardZx> how the f can i make them all join on 1 spot
23:05:28  <PublicServer> <V453000> with a merger
23:05:28  <PublicServer> <ZxBiohazardZx> or wait
23:05:28  <PublicServer> <V453000> the f
23:05:38  <PublicServer> <ZxBiohazardZx> this is merger as well?:P
23:05:40  <PublicServer> <ZxBiohazardZx> oh well
23:05:46  <PublicServer> <V453000> no this is 3 joins in a sequence
23:06:04  <PublicServer> <ZxBiohazardZx> not much diff from
23:06:10  <PublicServer> <V453000> you could obviously call the whole thing a merger, but technically it is just 3 SL-style joiners
23:06:24  <PublicServer> <V453000> uhmmm note that it is 200 games old?
23:06:47  <PublicServer> <Big Meech> xD
23:06:54  <PublicServer> <Big Meech> i get all my tips from psg 001
23:07:44  <PublicServer> <ZxBiohazardZx> the other ones arent 3+3->6
23:08:19  <PublicServer> <V453000> who said you need -> 6 ?:d
23:08:26  <PublicServer> <ZxBiohazardZx> eehm 3+3-> 3
23:08:28  <PublicServer> <ZxBiohazardZx> XD
23:08:54  <PublicServer> <ZxBiohazardZx> so you want shit like below there
23:08:54  <PublicServer> <V453000> idk sir but this one is right below it
23:08:56  <PublicServer> <ZxBiohazardZx> hmmz
23:08:56  <PublicServer> <V453000>
23:09:14  <PublicServer> <V453000> and if I count well with my fingers it is ->3
23:09:29  <PublicServer> <ZxBiohazardZx> 3+2
23:09:40  <PublicServer> <ZxBiohazardZx> 2+2+1 :P
23:09:46  <PublicServer> <V453000> jesus christ
23:09:53  <PublicServer> <V453000> but it has some logic in it
23:09:56  <PublicServer> <V453000> you can apply that logic again
23:09:59  <PublicServer> <ZxBiohazardZx> XD
23:10:02  <PublicServer> <V453000> doesnt mean the line counts have to be exactly the same
23:10:20  <PublicServer> <V453000> ye
23:11:46  <PublicServer> <Big Meech> if i work on an MSH dont I need to do the weird I need to connect all 3 lanes together to have a choice deelie?
23:12:06  <PublicServer> <Big Meech> or is that BBH only?
23:12:12  <PublicServer> <V453000> well you need some form of exit
23:12:26  <PublicServer> <V453000> take it as 6->3
23:12:32  <PublicServer> <V453000> how you do it isnt important just make it work
23:12:46  <PublicServer> <V453000> note that I didnt mention any type of hub there
23:12:53  <PublicServer> <V453000> it is just X tracks to Y regardless
23:13:19  <PublicServer> <V453000> not to mention that MSH is systematically the same as a BBH, regarding the construction of the hub itself
23:13:41  <PublicServer> <Big Meech> i just have trouble with the exiting
23:13:51  <PublicServer> <V453000> that is hardest yes
23:13:57  <PublicServer> <V453000> but also most important to learn
23:13:59  <PublicServer> <Big Meech> never done a 3x to all before
23:14:09  <PublicServer> <V453000> well options are various
23:14:12  <PublicServer> <V453000> try something
23:15:36  *** ondono88 has joined #openttdcoop
23:15:46  <ondono88> !password
23:15:46  <PublicServer> ondono88: uncled
23:15:59  <PublicServer> *** ondo joined the game
23:16:38  <ondono88> Hi
23:16:46  *** ondono88 is now known as ondo
23:16:49  <PublicServer> <G-Tus> hey
23:17:03  <PublicServer> *** ondo has joined company #1
23:17:23  <PublicServer> <Big Meech> hi
23:19:21  <PublicServer> <ZxBiohazardZx> there
23:19:24  <PublicServer> <ZxBiohazardZx> better like this V?
23:19:31  <planetmaker> he :-) we hadn't seen that in #openttd for quite some time, ondo :-)
23:19:35  <PublicServer> <V453000> superb
23:20:35  <V453000> ooh :D
23:20:35  <PublicServer> <V453000> well done :P
23:20:35  <PublicServer> <ZxBiohazardZx> prios still todo ofc i think
23:20:35  <PublicServer> <V453000> the splits could be a teensy weensy bit better but thats alright
23:20:40  <PublicServer> <V453000> the part where trains merge is the most important one
23:21:18  <PublicServer> <G-Tus> prios probably won't do that much.... most of the traffic passing that hub will go into the station I think
23:21:28  <PublicServer> <ZxBiohazardZx> k
23:21:38  <PublicServer> <V453000> most but not all :)
23:21:40  <PublicServer> <ZxBiohazardZx> in that case im not gonna worry about htem
23:21:47  <PublicServer> <ZxBiohazardZx> they can be added if needed
23:22:30  <PublicServer> <ZxBiohazardZx> now copy paste that idea on other side and then the splits :P
23:22:32  <PublicServer> <ZxBiohazardZx> XD
23:22:38  <PublicServer> <V453000> copypaste = wrong
23:22:48  <PublicServer> <ZxBiohazardZx> well its same merge :P
23:23:02  <PublicServer> <ZxBiohazardZx> mirrored fair enough
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23:23:04  <PublicServer> <V453000> you could say we play the same game for X years already
23:23:14  <PublicServer> <ZxBiohazardZx> haha
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23:32:44  <PublicServer> <V453000> duh I wanted to give Kyler a hard time in stable and he disconnected just when I was joining
23:32:46  <PublicServer> <V453000> unfortunate
23:33:04  <PublicServer> <Big Meech> you should be more considerate
23:33:14  <PublicServer> <V453000> ?
23:33:28  <PublicServer> <Big Meech> pick on someone your own size
23:33:35  <PublicServer> <V453000> I am not picking on him
23:33:46  <PublicServer> <V453000> but he better not fuck with me
23:33:48  <PublicServer> <Big Meech> you just said you were going to give him a hard time
23:34:10  <PublicServer> <V453000> well randomly highlighting people in IRC and leaving the second they do so is not normal
23:34:17  <PublicServer> <V453000> ok not randomly, asking a question
23:34:20  <PublicServer> <V453000> and leaving immediately
23:34:28  <PublicServer> <Big Meech> highlighting?
23:34:58  <PublicServer> <V453000> mentioning your name -> highlight -> you get announced by some beep or something
23:35:05  <PublicServer> <Big Meech> oh no kidding
23:35:22  <V453000> BiG:
23:35:23  <V453000> like that
23:35:35  <PublicServer> <V453000> now imagine I asked you for help and left immediately
23:35:37  <PublicServer> <V453000> amazing isnt it
23:35:51  <PublicServer> <Big Meech> suppose
23:37:09  <PublicServer> <V453000> also I am picking on Mark all the fucking time
23:37:15  <PublicServer> <V453000> if that was your point :P
23:38:13  <PublicServer> <Big Meech> kyler is 11 or 12 I guess
23:38:31  <PublicServer> <V453000> therefore?
23:38:45  <PublicServer> <Big Meech> be nice
23:38:57  <PublicServer> <V453000> I can still inform him that he isnt nice
23:39:03  <PublicServer> <Big Meech> lol
23:39:30  <PublicServer> <V453000> amazing
23:39:44  <PublicServer> <V453000> have to wake up in about 7 hours, only 1 merger out of 4 done
23:39:48  <PublicServer> <V453000> distraction ftw
23:39:50  <PublicServer> <V453000> :D
23:40:16  <PublicServer> <V453000> who is building the 4way on the left?
23:40:18  <PublicServer> <V453000> looks serious
23:40:24  <PublicServer> <G-Tus> me
23:40:38  <PublicServer> <V453000> alright
23:40:52  <PublicServer> <V453000> aint easy to make it reasonably small eh :s
23:40:56  <ondo> I'd try to help, but I'm basically shitting bricks xD
23:41:06  <PublicServer> <Big Meech> lol
23:41:08  <PublicServer> <Big Meech> good answer
23:41:10  <PublicServer> <V453000> bricks are quite solid building material
23:41:12  <PublicServer> <V453000> go ahead
23:41:55  <PublicServer> <V453000> oh my fucking god I just connected something where I didnt want to
23:42:05  <PublicServer> <ZxBiohazardZx> hehe
23:42:12  <PublicServer> <V453000> welll :D plot twist
23:46:10  <PublicServer> <V453000> SMOOTH :D
23:46:25  <PublicServer> <V453000> the merger could be rebuilt to evade jungle but meh
23:54:17  <PublicServer> <V453000> I cleaned by pet snail terrarium and his reaction is that he climbs the ceiling of it for the whole evening
23:54:24  <PublicServer> <V453000> is that normal
23:54:34  <PublicServer> <Big Meech> sounds like you did it wrong
23:54:41  <PublicServer> <V453000> sounds like he is a bitch
23:54:47  <PublicServer> <Big Meech> lol
23:57:45  <PublicServer> <V453000> :DDfuck
23:57:55  <PublicServer> <V453000> I have 0.5 tiles short one choice inside the center
23:58:29  <PublicServer> <V453000> damn that was too easy :d
23:58:31  <PublicServer> <V453000> zz
23:58:49  <PublicServer> <G-Tus> still a 0.5 tile corner after that bridge
23:58:49  <PublicServer> <V453000> oh good the other ends is screwed
23:58:51  <PublicServer> <V453000> not bad
23:58:58  <PublicServer> <V453000> wut?
23:59:10  <PublicServer> <V453000> I didnt talk about that
23:59:14  <PublicServer> <G-Tus> k
23:59:16  <PublicServer> <V453000> and that is quite alright
23:59:23  <PublicServer> <V453000> slight slowdown but nothing serious
23:59:53  <PublicServer> <V453000> the other waiting bay was a halftile short
23:59:54  *** chester_1 has quit IRC
23:59:59  <PublicServer> <V453000> which is a major problem

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