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00:05:04 *** andbo has quit IRC 00:12:03 *** pugi has quit IRC 00:20:54 *** Rhamphoryncus has quit IRC 00:43:00 *** Rhamphoryncus has joined #openttdcoop 00:43:38 *** cyph3r has quit IRC 00:55:21 *** KenjiE20 has quit IRC 00:56:15 *** KenjiE20 has joined #openttdcoop 00:56:15 *** ChanServ sets mode: +o KenjiE20 01:14:21 *** Dilandau has left #openttdcoop 02:55:37 *** Cap_J_L_Picard has quit IRC 03:01:59 *** Virtuall has quit IRC 03:10:36 *** Cap_J_L_Picard has joined #openttdcoop 03:16:43 *** dwarf has quit IRC 03:59:47 *** Virtuall has joined #openttdcoop 04:54:57 *** dwarf has joined #openttdcoop 04:54:57 *** ChanServ sets mode: +o dwarf 04:55:05 *** perk11 has quit IRC 04:55:13 <dwarf> !players 04:55:16 <PublicServer> dwarf: There are currently no clients connected to the server 04:55:20 *** perk11 has joined #openttdcoop 04:55:21 <dwarf> !players!password 04:55:27 <dwarf> !password 04:55:27 <PublicServer> dwarf: paunch 04:55:45 <PublicServer> *** Game still paused (number of players) 04:55:48 <PublicServer> *** dwarf joined the game 04:56:19 <PublicServer> *** dwarf has left the game (leaving) 05:20:59 *** BiG has quit IRC 06:22:05 *** BiG has joined #openttdcoop 06:22:12 <BiG> !players 06:22:14 <PublicServer> BiG: There are currently no clients connected to the server 07:29:44 *** valhallasw has joined #openttdcoop 07:40:07 *** G-Tus has joined #openttdcoop 07:45:15 *** cyph3r has joined #openttdcoop 07:49:17 *** valhallasw has quit IRC 08:09:01 *** Dom_ has joined #openttdcoop 08:19:25 *** Gregor-PLNL has joined #openttdcoop 08:26:58 *** Tray has joined #openttdcoop 08:27:57 *** andbo has joined #openttdcoop 08:39:59 *** valhallasw has joined #openttdcoop 08:48:19 *** cyph3r has quit IRC 08:54:29 <Dom_> !download osx 08:54:29 <PublicServer> Dom_: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-macosx-universal.zip 09:00:16 <Dom_> !password 09:00:16 <Dom_> !info 09:00:16 <PublicServer> Dom_: paunch 09:00:16 <PublicServer> Dom_: #:1(Orange) Company Name: 'Thomson & Co.' Year Founded: 2100 Money: 65484089 Loan: 0 Value: 65708619 (T:14, R:0, P:6, S:0) unprotected 09:07:18 *** Dom__ has joined #openttdcoop 09:07:24 *** Dom_ has quit IRC 09:15:29 *** Dom__ has quit IRC 09:16:02 *** Dom_ has joined #openttdcoop 09:16:30 <Dom_> !info 09:16:30 <PublicServer> Dom_: #:1(Orange) Company Name: 'Thomson & Co.' Year Founded: 2100 Money: 65484089 Loan: 0 Value: 65708619 (T:14, R:0, P:6, S:0) unprotected 09:16:40 <Dom_> !password 09:16:40 <PublicServer> Dom_: paunch 09:17:29 <PublicServer> *** Game still paused (number of players) 09:17:29 <PublicServer> *** Dom joined the game 09:19:00 <V453000> hi 09:19:03 <PublicServer> <Dom> hi 09:26:05 <PublicServer> *** Dom has left the game (leaving) 09:31:30 *** Dilandau has joined #openttdcoop 09:31:30 *** Dom_ has quit IRC 09:31:56 *** Dom_ has joined #openttdcoop 09:55:52 *** dwarf has quit IRC 10:02:37 *** valhallasw has quit IRC 10:18:28 *** ZxBiohazardZx has joined #openttdcoop 10:18:31 <ZxBiohazardZx> !players 10:18:34 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 10:18:47 <ZxBiohazardZx> !password 10:18:47 <PublicServer> ZxBiohazardZx: paunch 10:19:39 <PublicServer> *** Game still paused (number of players) 10:19:41 <PublicServer> *** ZxBiohazardZx joined the game 11:12:49 <PublicServer> <ZxBiohazardZx> afking ftw, maybe get some more cash and more votes down? 11:20:30 <V453000> !password 11:20:30 <PublicServer> V453000: depart 11:20:39 <PublicServer> *** Game still paused (number of players) 11:20:39 <PublicServer> *** Game unpaused (number of players) 11:20:41 <PublicServer> <V453000> oi 11:20:42 <PublicServer> *** V453000 joined the game 11:21:24 <PublicServer> <ZxBiohazardZx> oi :P 11:21:30 <PublicServer> <ZxBiohazardZx> bit o moneymaking isnt bad i recon :P 11:21:37 <PublicServer> <ZxBiohazardZx> so far dwarf and g-tus tied 11:21:40 <PublicServer> <V453000> doesnt matter at all 11:21:42 <PublicServer> <ZxBiohazardZx> i actually like both :P 11:22:13 <PublicServer> <V453000> if weird shit, then weird shit 11:22:19 <PublicServer> <V453000> G-Tus wins for me 11:22:21 <PublicServer> <ZxBiohazardZx> haha 11:22:43 <PublicServer> <ZxBiohazardZx> his story is better :P 11:23:05 <PublicServer> <ZxBiohazardZx> and more restricted building (no forest etc) 11:23:23 <PublicServer> <V453000> no lumber mills is kind of a standard 11:24:21 <PublicServer> <V453000> the 4ways are going to be wtf enough 11:24:33 <PublicServer> <ZxBiohazardZx> haha 11:24:49 <PublicServer> <ZxBiohazardZx> hmmz a 4 way is similar to your SLH04 last game? 11:24:59 <PublicServer> <ZxBiohazardZx> or is it even more wtf for my brains to melt? 11:25:01 <PublicServer> <V453000> SLH04 wasnt really similar to anything 11:25:15 <PublicServer> <V453000> 4way is just a stupid amountof connections 11:25:26 <PublicServer> <ZxBiohazardZx> the only 4-way-BBH i have seen are the wiki examples 11:25:32 <PublicServer> <ZxBiohazardZx> the crossover is sexy :) 11:26:02 <V453000> a few can be found there http://wiki.openttdcoop.org/ProZone:Archive_-_Games_11_-_20 11:26:53 <PublicServer> <V453000> they are mostly very unexpandable, take a long time to build and quite some effort to make them on somewhat acceptable size 11:27:05 <PublicServer> <V453000> two 3-ways do the same, but better 11:27:16 <PublicServer> <V453000> with extreme amount of tracks it changes a bit though 11:27:22 <PublicServer> <V453000> like pro zone game 21 11:28:00 <PublicServer> <V453000> that wasnt a small hub but for that circumstance it was fitting a lot better than two 3-ways 11:28:54 <PublicServer> <ZxBiohazardZx> haha ok it will be brainmelting but ok 11:29:32 <PublicServer> <ZxBiohazardZx> i hope i can learn a bit again and contribute :P 11:29:38 <PublicServer> <ZxBiohazardZx> last game i learned quite a bit so :p 11:30:22 <PublicServer> <ZxBiohazardZx> ow brb 2 min XD 11:30:28 <PublicServer> <V453000> I would still like to see fast monorails used, but slugs are always an option :) 11:30:43 <PublicServer> *** V453000 has left the game (leaving) 11:30:43 <PublicServer> *** Game paused (number of players) 11:42:01 <PublicServer> <ZxBiohazardZx> why fast monorail over slugs? 11:42:46 *** Dom_ has quit IRC 11:43:10 <V453000> just because they havent been used yet 11:43:15 <PublicServer> <ZxBiohazardZx> aha' 11:43:23 <V453000> aaand a flat map massively suggests that 11:43:28 <V453000> CL1.5 on flat map is meh 11:43:44 <PublicServer> <ZxBiohazardZx> haha 11:44:06 <PublicServer> <ZxBiohazardZx> it will keep 4-way juncts more compact?:P 11:45:33 <V453000> I didnt say with his plan 11:48:03 <PublicServer> <ZxBiohazardZx> true but i think thats why, TL5 usually is CL3 no? 11:48:20 <V453000> by what logic would TL5 be CL3 11:48:42 <G-Tus> curve length is very dependent on chosen engine with NUTS 11:49:02 <PublicServer> <ZxBiohazardZx> i thought the speed decrease was based on lenght only? 11:49:30 <V453000> the CL is always the same as TL 11:49:41 <V453000> except when the train speed is low enough to allow for shorter curves 11:49:51 <V453000> for example 11:49:57 <PublicServer> <ZxBiohazardZx> or when train is powerfull enough to pull it though? 11:50:00 <V453000> curve 2 allows for some 132 km/h 11:50:08 <V453000> so you either need TL2 for CL2 11:50:18 <V453000> or a train of any length which goes slower than 132 11:50:28 <V453000> power has absolutely nothing to do with it 11:51:30 <ZxBiohazardZx> ah 11:51:35 <V453000> short wagons do have some effect on the max speed, but the logic stays the same 11:51:58 <V453000> train with TL=CL will always work 11:52:07 <G-Tus> and by standard monorail and maglev get bonuses to the max speed they can do through curves 11:52:28 <V453000> well yeah but they are usually also faster 11:52:44 <V453000> NUTS of course abuses it to the extreme with slugs 11:53:54 <V453000> which is because I consider cuve lengths being a nice rule or convention to follow, and make stuff a bit differently interesting to build, but enabling short curves causes more stress on the systematic structure of the designs which is a lot more important to understand the logic of the game 11:58:13 <PublicServer> <ZxBiohazardZx> k 11:59:04 <V453000> :D "k" 12:03:23 <PublicServer> <ZxBiohazardZx> haha 12:03:45 <PublicServer> <ZxBiohazardZx> cant blame me i dont have that much exp with it, so i assume your right, im trying to find the speed table for curves :P 12:03:51 <PublicServer> <ZxBiohazardZx> aka i know S-curves have no limit 12:04:03 <PublicServer> <ZxBiohazardZx> same for curvelenght > trainlenght (if im not mistaken) 12:07:58 <V453000> obviously, yes 12:08:13 <V453000> anyway, it is on the wiki.openttd.org under game mechanics I think 12:10:16 <PublicServer> <ZxBiohazardZx> yeah i found some of it 12:12:50 <PublicServer> <ZxBiohazardZx> hhmmz 12:12:51 <PublicServer> <ZxBiohazardZx> For high-speed networks typical values of three to five tiles are normal, with four being a particular favourite, because on a track with a SD of 2 a line of TL-4 trains accelerating from standstill has a lower reaction time than trains with uneven TL. 12:13:16 <PublicServer> <ZxBiohazardZx> didnt know :P 12:17:13 <V453000> lol what 12:18:00 <V453000> the only thing that even TLs like 4 have is that they take more space in signal space 2 12:18:00 <PublicServer> <ZxBiohazardZx> apparently TL4 is better for high density then TL3 or TL5 when using signals every 2 tiles 12:18:09 <V453000> idk if that is what he means in some weird relation 12:18:12 <PublicServer> <ZxBiohazardZx> due to game mechanics 12:18:19 <V453000> no 12:18:33 <PublicServer> <ZxBiohazardZx> because they take more room they also free up the next one faster;) 12:18:49 <PublicServer> <ZxBiohazardZx> they over-fit the sigs and thus release it faster by accellerating from a standstil 12:19:07 <PublicServer> <ZxBiohazardZx> as the signal behind it turns green after it moves a small bit (<1 tile) 12:19:25 <PublicServer> <ZxBiohazardZx> where as the odd tls only make that signal green after 1-2 tile travelled 12:19:25 <V453000> that doesnt mean it is any benefit in compare to uneven TLs, jams happen only at junctions anyway, not on a straight track 12:19:30 <PublicServer> <ZxBiohazardZx> XD 12:19:40 <PublicServer> <ZxBiohazardZx> anyway i found the curve-table :) 12:20:07 <PublicServer> <ZxBiohazardZx> 1.5 would give +- 200 kmph speed max? 12:20:50 <V453000> where did you find that bs? 12:21:00 <V453000> 1.5 for maglev is something above 265 12:21:18 <PublicServer> <ZxBiohazardZx> aha 12:21:26 <PublicServer> <ZxBiohazardZx> 1 maglev is listed as 176 12:21:32 <PublicServer> <ZxBiohazardZx> 2 maglev as 221 12:21:35 <V453000> that is correct 12:21:45 <PublicServer> <ZxBiohazardZx> so why is 1.5 more then 2? :P 12:21:51 <V453000> that is the base maglev value 12:21:57 <V453000> doesnt involve tilt or short wagon bonus 12:21:59 <PublicServer> <ZxBiohazardZx> ah 12:22:40 <V453000> only tilt in case of slugs 12:22:44 <V453000> @clcalc maglev tilt 2 12:22:45 <Webster> V453000: A maglev Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 316km/h or 197mph 12:23:06 <V453000> but as the wagon speed bonus is about the same as tilt you can just count this 12:23:36 <V453000> my rule: always just test it ingame 12:23:42 <V453000> counting with bots etc is unreliable 12:25:17 <V453000> for other train sets it only applies with very slow trains (which you use only rarely), but as nuts uses a lot of tilt, short wagons, monorail and maglev bonuses, ... :) 12:32:27 <PublicServer> <ZxBiohazardZx> apparently you can have a newgrf for tracks that either removes the CL effect or enhances it as well haha 12:32:29 <PublicServer> <ZxBiohazardZx> oh well 12:32:32 <PublicServer> <ZxBiohazardZx> ill see when we start building :P 12:35:06 <V453000> ehh, yes and no 12:35:12 <V453000> the lowest possible is default rail 12:35:33 <V453000> and maglev is already quite ridiculous 12:35:58 <V453000> so technically yes, you can change thata little bit, but you cant have lower speed limits than normal rail, so it isnt really a valid option 12:36:45 <V453000> so pretty much the only thing you could achieve new is a track with no limits for speed at all 12:37:12 <V453000> but if you look at slugs, going 265kmh is already very nice and imo an optimal value for the fun of the game, but they "only" use maglev 12:37:41 <V453000> while the newGRF possibilities only really offer faster tracks than maglev, so I dont know, but I wouldnt consider that a big win :P 12:45:50 *** valhallasw has joined #openttdcoop 12:58:19 *** valhallasw has quit IRC 13:05:34 <dihedral> @seen ^Spike^ 13:05:34 <Webster> dihedral: ^Spike^ was last seen in #openttdcoop 11 weeks, 5 days, 16 hours, 19 minutes, and 10 seconds ago: <^Spike^> Webster keeps saying hi to you Mark, and that while you're in dutchland ;) 13:05:39 <dihedral> ops 13:06:31 * V453000 summons ^Spike^ 13:06:39 <V453000> elo dihedral :) 13:33:29 <G-Tus> So TL4 is bad? 13:34:41 <G-Tus> !password 13:34:41 <PublicServer> G-Tus: scoops 13:34:50 <PublicServer> *** Game still paused (number of players) 13:34:50 <PublicServer> *** Game unpaused (number of players) 13:34:52 <PublicServer> *** G-Tus joined the game 13:48:53 *** Dilandau has quit IRC 13:49:44 *** Dilandau has joined #openttdcoop 13:50:11 *** chester_ has joined #openttdcoop 14:01:05 <PublicServer> *** G-Tus has left the game (leaving) 14:01:05 <PublicServer> *** Game paused (number of players) 14:01:49 <PublicServer> <ZxBiohazardZx> imo Tl4 isnt bad per se, after a train is fully stopped its more beneficial 14:02:01 <PublicServer> <ZxBiohazardZx> on the flow it might equal a TL5 signalwise 14:11:18 <dihedral> hello V453000 - i was just wondering about the progress of the backup topic - i guess Ammler would be the next in line to summon rather ;-) 15:26:55 *** valhallasw has joined #openttdcoop 15:32:25 <PublicServer> *** ZxBiohazardZx has left the game (general timeout) 15:32:25 <PublicServer> *** ZxBiohazardZx has left the game (connection lost) 15:34:57 <PublicServer> *** Game still paused (number of players) 15:34:59 <PublicServer> *** TWerkhoven joined the game 15:40:09 <V453000> elo 15:42:28 *** Mark has joined #openttdcoop 15:52:38 <TWerkhoven> heya 15:57:31 *** Mark has quit IRC 16:08:19 <ZxBiohazardZx> !password 16:08:19 <PublicServer> ZxBiohazardZx: prying 16:08:26 <PublicServer> *** Game still paused (number of players) 16:08:28 <PublicServer> *** ZxBiohazardZx joined the game 16:12:08 *** ODM has joined #openttdcoop 16:12:09 *** ChanServ sets mode: +o ODM 16:28:36 *** Gregor-PLNL has quit IRC 16:56:13 *** ZxBiohazardZx has quit IRC 16:56:29 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 17:06:36 *** pugi has joined #openttdcoop 17:23:47 *** Gregor-PLNL has joined #openttdcoop 17:26:11 *** valhallasw has quit IRC 17:38:36 *** andbo has quit IRC 18:28:18 *** ZxBiohazardZx has joined #openttdcoop 18:30:27 *** CornishPasty has quit IRC 18:35:05 <ZxBiohazardZx> !players 18:35:07 <ZxBiohazardZx> !password 18:35:07 <PublicServer> ZxBiohazardZx: lopped 18:35:07 <PublicServer> ZxBiohazardZx: Client 92 is TWerkhoven, a spectator 18:35:23 <PublicServer> *** Game still paused (number of players) 18:35:25 <PublicServer> <ZxBiohazardZx> sup 18:35:26 <PublicServer> *** ZxBiohazardZx joined the game 18:43:47 *** Progman has joined #openttdcoop 19:01:22 *** Dom_ has joined #openttdcoop 19:01:51 *** valhallasw has joined #openttdcoop 19:06:34 <V453000> !password 19:06:34 <PublicServer> V453000: coupon 19:06:54 <PublicServer> *** Game still paused (number of players) 19:06:54 <PublicServer> *** Game unpaused (number of players) 19:06:56 <PublicServer> *** V453000 joined the game 19:07:00 <PublicServer> <V453000> oi 19:10:02 <PublicServer> <V453000> uhmmmmmm where the hell is everyone 19:10:23 *** CornishPasty has joined #openttdcoop 19:11:21 *** Jam35 has joined #openttdcoop 19:13:46 <Jam35> !password 19:13:46 <PublicServer> Jam35: coupon 19:14:01 <PublicServer> *** Jam35 joined the game 19:14:59 <BiG> yo bitches 19:16:04 <PublicServer> *** V453000 has changed his/her name to Trojan_Hores 19:17:22 <ZxBiohazardZx> yo whatup 19:17:30 <ZxBiohazardZx> go vote or call winner so we can build :P 19:17:54 <BiG> okayyyyyyy 19:18:55 <BiG> I will put out white smoke for the winning plan 19:18:59 <BiG> !password 19:18:59 <PublicServer> BiG: coupon 19:19:14 <PublicServer> <ZxBiohazardZx> haha good 19:19:21 <PublicServer> <ZxBiohazardZx> i just build our radiation proof HQ 19:19:44 <BiG> you didnt see the ufo that landed in welcome server 19:20:06 <PublicServer> *** Big Meech joined the game 19:20:14 *** Dom_ has quit IRC 19:20:42 <PublicServer> <Big Meech> can you change company color to red or something? 19:20:45 <PublicServer> <Big Meech> I can barely read the plans 19:23:58 <PublicServer> *** Big Meech has joined company #1 19:24:19 <PublicServer> <Big Meech> voted 19:24:25 <PublicServer> *** Big Meech has joined spectators 19:28:42 <PublicServer> <ZxBiohazardZx> there 19:28:56 <PublicServer> <ZxBiohazardZx> lol snakevoter 19:29:06 <PublicServer> <Big Meech> bitches love the snake 19:29:19 <PublicServer> <ZxBiohazardZx> haha 19:29:52 <PublicServer> <Big Meech> tl50 sounds badass imo 19:38:56 <PublicServer> *** Jam35 has joined company #1 19:39:21 <PublicServer> *** Jam35 has joined spectators 19:40:33 <PublicServer> <Jam35> voted: deserves to 'win' for pure plan effort 19:40:51 <PublicServer> <ZxBiohazardZx> haha 19:40:57 <PublicServer> <ZxBiohazardZx> so its a 4 vs 1 so far 19:41:21 <PublicServer> <ZxBiohazardZx> TL 50 is badass indeed btw, i played with TL 50 on the africamap once 19:41:24 <PublicServer> <ZxBiohazardZx> quite epic game 19:41:37 <PublicServer> <Big Meech> tl50 is more like real life 19:41:48 <PublicServer> <Big Meech> at least with freight in the US 19:44:06 <PublicServer> <Big Meech> I think G-tus plan is totally invalid because if we're dealing with a lot of hippies who some tons of pot, they would need super slow trains or they would think they were all going to die 19:45:44 <PublicServer> <Trojan_Hores> whether TL50 is badass is not even questionable 19:45:50 <PublicServer> <ZxBiohazardZx> haha 19:45:56 <PublicServer> <ZxBiohazardZx> its fun as well... 19:45:59 <PublicServer> <Big Meech> i question it all the time 19:46:05 <PublicServer> <Trojan_Hores> and here we have a ban candidate for excessive and majorly stupid terraforming 19:46:15 *** Gregor-PLNL has quit IRC 19:46:28 <PublicServer> <ZxBiohazardZx> meh complain more 19:46:36 <PublicServer> <ZxBiohazardZx> radiation bunker keeps you safe from harm 19:46:42 <PublicServer> <Trojan_Hores> I meant it 19:47:12 <PublicServer> <Big Meech> lol i just noticed that 19:47:27 <PublicServer> <Big Meech> needs to be taller 19:47:29 <PublicServer> <ZxBiohazardZx> lighten up it was a flatspot and can be returned so in no time 19:47:51 <PublicServer> <ZxBiohazardZx> its not like i flattened the whole map, the map was flat already :) 19:48:23 <PublicServer> <Trojan_Hores> I am not arguing 19:48:30 <PublicServer> <Trojan_Hores> put it to original state immediately 19:48:37 <PublicServer> <Trojan_Hores> this is no-no 19:48:43 <PublicServer> <ZxBiohazardZx> why are you so tense on this 19:48:46 <PublicServer> <Big Meech> how many seconds does he have? 19:48:50 <PublicServer> <ZxBiohazardZx> no fun allowed pre-build stage? 19:48:52 <PublicServer> <Trojan_Hores> not many 19:49:02 <PublicServer> <Trojan_Hores> sure, without destroying the map 19:49:14 <PublicServer> <ZxBiohazardZx> im not destroying the map at all but whatev 19:49:16 <PublicServer> <Trojan_Hores> and this isnt fun, this is just a dumb hill with hq 19:49:22 <PublicServer> <Trojan_Hores> this isnt an argument 19:56:07 *** Dom_ has joined #openttdcoop 19:59:48 <PublicServer> <ZxBiohazardZx> stupid no fun trojan 19:59:58 <PublicServer> <ZxBiohazardZx> XD 20:00:53 <PublicServer> <ZxBiohazardZx> dont see him in irc :P 20:04:27 <PublicServer> <ZxBiohazardZx> so ..... who isnt following what rules again :P 20:04:29 *** dwarf has joined #openttdcoop 20:04:29 *** ChanServ sets mode: +o dwarf 20:05:48 <dwarf> !password 20:05:48 <PublicServer> dwarf: revved 20:06:20 <dwarf> !password 20:06:20 <PublicServer> dwarf: frenzy 20:06:36 <PublicServer> *** dwarf joined the game 20:06:44 <PublicServer> <ZxBiohazardZx> hey dwarf :) 20:06:59 <PublicServer> <dwarf> hi 20:08:14 <dwarf> just checking how the voting'sgoing 20:08:25 <PublicServer> *** dwarf has joined spectators 20:08:46 <PublicServer> *** dwarf has left the game (leaving) 20:17:27 <PublicServer> *** Trojan_Hores has changed his/her name to V453000 20:18:32 <PublicServer> *** Big Meech has left the game (leaving) 20:18:34 <PublicServer> <ZxBiohazardZx> haha lame V 20:18:36 <PublicServer> <ZxBiohazardZx> that explains :P 20:19:12 <PublicServer> <ZxBiohazardZx> sooo 20:19:31 <PublicServer> <V453000> no that doesnt anything 20:19:54 <PublicServer> <V453000> it is irrelevant who informs you about breaking rules 20:20:45 <PublicServer> <ZxBiohazardZx> it was if they arent on irc and thus break rules themselfs :P 20:20:57 <PublicServer> <ZxBiohazardZx> oh well, i restored the land to its orig shape 20:21:36 <PublicServer> <V453000> I dont think jokes with nicknames have to do anything with it 20:22:03 <PublicServer> <ZxBiohazardZx> meh again its restored as it was, its a flatspot, how much harm does a 6 level mountain do? 20:22:57 <G-Tus> !password 20:22:57 <PublicServer> G-Tus: disarm 20:23:01 <PublicServer> <V453000> a lot 20:23:08 <PublicServer> *** G-Tus joined the game 20:23:12 <PublicServer> <G-Tus> hello 20:23:30 <PublicServer> <V453000> hi 20:23:48 <PublicServer> <ZxBiohazardZx> fine 20:23:58 <PublicServer> <ZxBiohazardZx> hi g 20:32:17 <PublicServer> <G-Tus> That is CL1 right? 20:32:28 <PublicServer> <Jam35> yep 20:33:08 <PublicServer> <G-Tus> but diagonal CL1 doesnt work.... 20:33:35 <PublicServer> <Jam35> that would be 0.5 20:34:01 <PublicServer> <G-Tus> according to Mark's article, the game sees a single diagonal tile as just 1 normal tile... 20:34:23 <PublicServer> <Jam35> well you saw the result... 20:34:25 <PublicServer> <G-Tus> yep 20:36:43 <dwarf> I think Mark's article on CL is outdated 20:37:07 *** Mark has joined #openttdcoop 20:37:18 <dwarf> and 2 diag tracks count as 1, as they should 20:37:34 *** chester_1 has joined #openttdcoop 20:37:45 <V453000> I think it still works the same way, it is just poorly described 20:37:53 <dwarf> hi Mark 20:40:34 *** chester_ has quit IRC 20:44:07 <PublicServer> <ZxBiohazardZx> see this works 20:44:10 <Mark> yo 20:44:13 <PublicServer> <ZxBiohazardZx> but the square didnt 20:44:15 <PublicServer> <ZxBiohazardZx> so yeah 20:44:26 <Mark> !password 20:44:26 <PublicServer> Mark: caging 20:44:34 <PublicServer> *** Mark joined the game 20:45:23 <PublicServer> <Mark> hippieeeees 20:45:43 *** Jam35 has quit IRC 20:45:49 <PublicServer> *** Jam35 has left the game (leaving) 20:45:59 <PublicServer> <Mark> are we building? 20:46:29 <PublicServer> <G-Tus> not yet 20:46:39 <PublicServer> <Mark> G-Tus wins 20:46:39 <PublicServer> <G-Tus> don't know when the plan is to begin 20:46:41 <PublicServer> <Mark> lets build 20:46:43 <PublicServer> <Mark> now 20:47:13 <Mark> @stage Building 20:47:13 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG256 (r25071) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 20:47:47 <PublicServer> <G-Tus> okay, so who wants to build insane diagonal three-lane 4-way BBHs? 20:48:06 <PublicServer> <Mark> hmmm 20:48:18 <PublicServer> <Mark> you sure you dont want to change that to LL_RR? 20:48:24 <PublicServer> <Mark> will get the game going much quicker 20:48:50 <PublicServer> <G-Tus> sure 20:49:16 <PublicServer> <Mark> and draw where you were planning the MLs to be 20:49:40 <PublicServer> <G-Tus> just by laying tracks? 20:49:50 <PublicServer> <G-Tus> ( this is the first Im at the start of a game) 20:50:12 <PublicServer> <Mark> probably easiest to do it buy buying land 20:50:46 <PublicServer> <G-Tus> so just some coordination points? 20:50:49 <PublicServer> <Mark> yea 20:51:09 <PublicServer> <Mark> you can zoom out and click real fast and draw some general lines :P 20:51:15 <PublicServer> <G-Tus> doing 20:54:02 <PublicServer> <G-Tus> hmmm Chryse Patera is sort of in the way.... 20:58:00 <PublicServer> <G-Tus> okay 20:59:54 <PublicServer> <G-Tus> is this about right, or should it be done differently? 21:02:21 <PublicServer> <ZxBiohazardZx> so its buildtime? 21:04:15 <PublicServer> <V453000> LLL_RRR is an ok idea 21:04:26 <PublicServer> <V453000> makes it easier to expand the BBHs later 21:04:33 <PublicServer> <V453000> if the expansion is necessary at all 21:04:47 <PublicServer> <Mark> v zor 21:04:57 <PublicServer> <V453000> hi 21:05:03 <PublicServer> <V453000> bitch zor 21:05:10 <PublicServer> <Mark> :) yo 21:06:06 <PublicServer> <ZxBiohazardZx> evilcrash 21:06:33 <PublicServer> <V453000> those trains were sad anyway 21:06:51 <PublicServer> <V453000> they almost commited suicide 21:06:53 <PublicServer> <ZxBiohazardZx> haha ok 21:06:55 <PublicServer> <V453000> almost 21:07:01 <PublicServer> <ZxBiohazardZx> so LLL RRR 4 way BBHs? :P 21:07:04 <PublicServer> <ZxBiohazardZx> crazy shit 21:20:45 <PublicServer> <G-Tus> Whoever is making Icaria Montes Valley: don't forget that the monorail network needs to be able to pickup there aswell 21:21:44 *** ODM has quit IRC 21:47:35 *** Gregor-PLNL has joined #openttdcoop 21:58:45 *** Gregor-PLNL has quit IRC 22:04:12 <PublicServer> <ZxBiohazardZx> hmmz 3 lanes is more brainmelt :) 22:05:26 <PublicServer> <ZxBiohazardZx> out remains out, in remains in, mid remains mid, all from side can pick all 22:05:28 <PublicServer> <ZxBiohazardZx> hmmz 22:05:38 <PublicServer> <V453000> ? 22:05:48 <PublicServer> <ZxBiohazardZx> brainfarting :) 22:05:56 <PublicServer> <ZxBiohazardZx> connect 3 to 3 :P 22:06:11 <PublicServer> <ZxBiohazardZx> MSH in this case (assuming the main station approach is 3 just as ML) 22:06:23 <PublicServer> <G-Tus> yep 22:06:33 <PublicServer> <ZxBiohazardZx> so yeah let me brainfart on one :) 22:08:56 <PublicServer> <V453000> you bitches wanted 4ways and you arent building them 22:08:59 <PublicServer> <V453000> duh 22:09:08 <PublicServer> <ZxBiohazardZx> i never watned 4ways :P 22:09:20 <PublicServer> <ZxBiohazardZx> im already brainfarting on a 3 laner 3way 22:12:36 *** Tray has quit IRC 22:37:11 <BiG> sounds like PS is full of noobs 22:37:19 <PublicServer> <ZxBiohazardZx> ok now that split was the easy part 22:37:21 <PublicServer> <ZxBiohazardZx> XD 22:37:31 <PublicServer> <ZxBiohazardZx> 3+3 balanced merge next :P 22:37:34 <PublicServer> <V453000> which will majorly complicate the harder part 22:37:48 <PublicServer> <ZxBiohazardZx> super true :P 22:37:55 <PublicServer> <ZxBiohazardZx> but i didnt wanna cut the forest :P 22:37:57 <PublicServer> <V453000> you would have wanted mergers about exactly there 22:38:19 <PublicServer> <ZxBiohazardZx> woulnt that cut forest? 22:38:37 <PublicServer> <V453000> probably not 22:38:55 <PublicServer> <ZxBiohazardZx> first time insta 3by3 so lets see what i come up with 22:38:57 <PublicServer> <ZxBiohazardZx> XD 22:39:11 <PublicServer> <V453000> well 22:39:19 <PublicServer> <V453000> from what you have so far it is purely layout 22:39:25 <PublicServer> <V453000> which is exactly the same as with LL_RR 22:39:31 <PublicServer> <V453000> so I dont think your point is valid there :) 22:39:40 *** andbo has joined #openttdcoop 22:39:50 <G-Tus> ugh, dual tunnels/bridges is making things so much harder, never done it before.... 22:39:52 <PublicServer> <ZxBiohazardZx> it is metally more challenging ? no? 22:40:07 <PublicServer> <V453000> how could it be mentall more challenging if it is the same so far 22:40:13 <PublicServer> <V453000> mergers are a lot different, yes 22:40:13 <BiG> !password 22:40:13 <PublicServer> BiG: talons 22:40:22 <PublicServer> *** TWerkhoven has left the game (connection lost) 22:40:30 <PublicServer> <ZxBiohazardZx> im now on mergers so the challenge begins :) 22:40:35 <PublicServer> *** Big Meech joined the game 22:40:46 <PublicServer> <V453000> yes but you already have the splits at very poor pots 22:40:46 <PublicServer> <ZxBiohazardZx> wiki examples arent helpfull for that matter 22:40:48 <PublicServer> <V453000> spots 22:41:34 <PublicServer> <ZxBiohazardZx> merger first then split, dont care :P 22:42:01 <PublicServer> <V453000> that is usually the safer approach when you dont know where will be what 22:42:34 <PublicServer> <Big Meech> whoa, 4-way bbh ? 22:42:53 <PublicServer> <ZxBiohazardZx> all of m for the hell of it :) 22:43:14 <PublicServer> <V453000> people wanted to suffer so I didnt object 22:43:32 <PublicServer> <Big Meech> 4 way bbh sounds hard 22:45:02 <PublicServer> <V453000> just a bit more lines than usual 22:53:29 <PublicServer> *** Big Meech has joined company #1 22:55:49 <PublicServer> <Big Meech> how much space are we usually leaving between LLL and RRR ? 22:55:52 <PublicServer> <Big Meech> 4 tiles? 22:55:58 <PublicServer> <V453000> doesnt really matter much 22:56:00 <PublicServer> <V453000> some 22:56:18 <PublicServer> <V453000> it only matters at the hub anyway 22:56:20 <PublicServer> <Big Meech> I know mark likes space though 22:56:22 <PublicServer> <Big Meech> 2 tiles? 22:56:28 <PublicServer> <V453000> and what you do in the hub is up to you 22:59:28 <PublicServer> <Big Meech> what is the CL we need to use? 22:59:32 <PublicServer> <ZxBiohazardZx> 1.5 22:59:43 <PublicServer> <V453000> the slug one 22:59:50 <PublicServer> <ZxBiohazardZx> hmmz 22:59:52 <PublicServer> <G-Tus> actually 1 should be fine aswell 22:59:55 <PublicServer> <ZxBiohazardZx> conceptual mindfuck 23:00:05 <PublicServer> <ZxBiohazardZx> do i offer choice before or after i merge :P 23:00:08 <PublicServer> <ZxBiohazardZx> 1 isnt 23:00:11 <PublicServer> <ZxBiohazardZx> see my testrun 23:00:21 <PublicServer> <ZxBiohazardZx> the 1 horizontal works, but 1 diag doesnt 23:00:21 <PublicServer> <V453000> yes 23:00:43 <PublicServer> <ZxBiohazardZx> hmmz 23:00:49 <PublicServer> <ZxBiohazardZx> i think i am on 2 merged atm 23:00:51 <PublicServer> <ZxBiohazardZx> but its ugly :) 23:00:55 <PublicServer> <ZxBiohazardZx> and i need 3rd :P 23:04:29 <PublicServer> <ZxBiohazardZx> hmmz 23:04:31 <PublicServer> <ZxBiohazardZx> this seems ok 23:04:58 <PublicServer> <V453000> last game I told you all 3 should join at one spot not at 3 23:05:08 <PublicServer> <V453000> now the line on the most right will have the worst time joining 23:05:16 <PublicServer> <V453000> it might work, but it will break sooner 23:05:22 <PublicServer> <ZxBiohazardZx> how the f can i make them all join on 1 spot 23:05:28 <PublicServer> <V453000> with a merger 23:05:28 <PublicServer> <ZxBiohazardZx> or wait 23:05:28 <PublicServer> <V453000> the f 23:05:38 <PublicServer> <ZxBiohazardZx> this is merger as well?:P 23:05:40 <PublicServer> <ZxBiohazardZx> oh well 23:05:46 <PublicServer> <V453000> no this is 3 joins in a sequence 23:06:04 <PublicServer> <ZxBiohazardZx> not much diff from http://wiki.openttdcoop.org/File:Psg74_3on3_joiner_pm.png 23:06:10 <PublicServer> <V453000> you could obviously call the whole thing a merger, but technically it is just 3 SL-style joiners 23:06:24 <PublicServer> <V453000> uhmmm note that it is 200 games old? 23:06:47 <PublicServer> <Big Meech> xD 23:06:54 <PublicServer> <Big Meech> i get all my tips from psg 001 23:07:44 <PublicServer> <ZxBiohazardZx> the other ones arent 3+3->6 23:08:19 <PublicServer> <V453000> who said you need -> 6 ?:d 23:08:26 <PublicServer> <ZxBiohazardZx> eehm 3+3-> 3 23:08:28 <PublicServer> <ZxBiohazardZx> XD 23:08:54 <PublicServer> <ZxBiohazardZx> so you want shit like below there 23:08:54 <PublicServer> <V453000> idk sir but this one is right below it 23:08:56 <PublicServer> <ZxBiohazardZx> hmmz 23:08:56 <PublicServer> <V453000> http://wiki.openttdcoop.org/File:Pzg10_BBH02merger.png 23:09:14 <PublicServer> <V453000> and if I count well with my fingers it is ->3 23:09:29 <PublicServer> <ZxBiohazardZx> 3+2 23:09:40 <PublicServer> <ZxBiohazardZx> 2+2+1 :P 23:09:46 <PublicServer> <V453000> jesus christ 23:09:53 <PublicServer> <V453000> but it has some logic in it 23:09:56 <PublicServer> <V453000> you can apply that logic again 23:09:59 <PublicServer> <ZxBiohazardZx> XD 23:10:02 <PublicServer> <V453000> doesnt mean the line counts have to be exactly the same 23:10:20 <PublicServer> <V453000> ye 23:11:46 <PublicServer> <Big Meech> if i work on an MSH dont I need to do the weird I need to connect all 3 lanes together to have a choice deelie? 23:12:06 <PublicServer> <Big Meech> or is that BBH only? 23:12:12 <PublicServer> <V453000> well you need some form of exit 23:12:26 <PublicServer> <V453000> take it as 6->3 23:12:32 <PublicServer> <V453000> how you do it isnt important just make it work 23:12:46 <PublicServer> <V453000> note that I didnt mention any type of hub there 23:12:53 <PublicServer> <V453000> it is just X tracks to Y regardless 23:13:19 <PublicServer> <V453000> not to mention that MSH is systematically the same as a BBH, regarding the construction of the hub itself 23:13:41 <PublicServer> <Big Meech> i just have trouble with the exiting 23:13:51 <PublicServer> <V453000> that is hardest yes 23:13:57 <PublicServer> <V453000> but also most important to learn 23:13:59 <PublicServer> <Big Meech> never done a 3x to all before 23:14:09 <PublicServer> <V453000> well options are various 23:14:12 <PublicServer> <V453000> try something 23:15:36 *** ondono88 has joined #openttdcoop 23:15:46 <ondono88> !password 23:15:46 <PublicServer> ondono88: uncled 23:15:59 <PublicServer> *** ondo joined the game 23:16:38 <ondono88> Hi 23:16:46 *** ondono88 is now known as ondo 23:16:49 <PublicServer> <G-Tus> hey 23:17:03 <PublicServer> *** ondo has joined company #1 23:17:23 <PublicServer> <Big Meech> hi 23:19:21 <PublicServer> <ZxBiohazardZx> there 23:19:24 <PublicServer> <ZxBiohazardZx> better like this V? 23:19:31 <planetmaker> he :-) we hadn't seen that in #openttd for quite some time, ondo :-) 23:19:35 <PublicServer> <V453000> superb 23:20:35 <V453000> ooh :D 23:20:35 <PublicServer> <V453000> well done :P 23:20:35 <PublicServer> <ZxBiohazardZx> prios still todo ofc i think 23:20:35 <PublicServer> <V453000> the splits could be a teensy weensy bit better but thats alright 23:20:40 <PublicServer> <V453000> the part where trains merge is the most important one 23:21:18 <PublicServer> <G-Tus> prios probably won't do that much.... most of the traffic passing that hub will go into the station I think 23:21:28 <PublicServer> <ZxBiohazardZx> k 23:21:38 <PublicServer> <V453000> most but not all :) 23:21:40 <PublicServer> <ZxBiohazardZx> in that case im not gonna worry about htem 23:21:47 <PublicServer> <ZxBiohazardZx> they can be added if needed 23:22:30 <PublicServer> <ZxBiohazardZx> now copy paste that idea on other side and then the splits :P 23:22:32 <PublicServer> <ZxBiohazardZx> XD 23:22:38 <PublicServer> <V453000> copypaste = wrong 23:22:48 <PublicServer> <ZxBiohazardZx> well its same merge :P 23:23:02 <PublicServer> <ZxBiohazardZx> mirrored fair enough 23:23:02 *** valhallasw has quit IRC 23:23:04 <PublicServer> <V453000> you could say we play the same game for X years already 23:23:14 <PublicServer> <ZxBiohazardZx> haha 23:24:14 *** Progman has quit IRC 23:24:14 *** Wing_ has quit IRC 23:32:44 <PublicServer> <V453000> duh I wanted to give Kyler a hard time in stable and he disconnected just when I was joining 23:32:46 <PublicServer> <V453000> unfortunate 23:33:04 <PublicServer> <Big Meech> you should be more considerate 23:33:14 <PublicServer> <V453000> ? 23:33:28 <PublicServer> <Big Meech> pick on someone your own size 23:33:35 <PublicServer> <V453000> I am not picking on him 23:33:46 <PublicServer> <V453000> but he better not fuck with me 23:33:48 <PublicServer> <Big Meech> you just said you were going to give him a hard time 23:34:10 <PublicServer> <V453000> well randomly highlighting people in IRC and leaving the second they do so is not normal 23:34:17 <PublicServer> <V453000> ok not randomly, asking a question 23:34:20 <PublicServer> <V453000> and leaving immediately 23:34:28 <PublicServer> <Big Meech> highlighting? 23:34:58 <PublicServer> <V453000> mentioning your name -> highlight -> you get announced by some beep or something 23:35:05 <PublicServer> <Big Meech> oh no kidding 23:35:22 <V453000> BiG: 23:35:23 <V453000> like that 23:35:35 <PublicServer> <V453000> now imagine I asked you for help and left immediately 23:35:37 <PublicServer> <V453000> amazing isnt it 23:35:51 <PublicServer> <Big Meech> suppose 23:37:09 <PublicServer> <V453000> also I am picking on Mark all the fucking time 23:37:15 <PublicServer> <V453000> if that was your point :P 23:38:13 <PublicServer> <Big Meech> kyler is 11 or 12 I guess 23:38:31 <PublicServer> <V453000> therefore? 23:38:45 <PublicServer> <Big Meech> be nice 23:38:57 <PublicServer> <V453000> I can still inform him that he isnt nice 23:39:03 <PublicServer> <Big Meech> lol 23:39:30 <PublicServer> <V453000> amazing 23:39:44 <PublicServer> <V453000> have to wake up in about 7 hours, only 1 merger out of 4 done 23:39:48 <PublicServer> <V453000> distraction ftw 23:39:50 <PublicServer> <V453000> :D 23:40:16 <PublicServer> <V453000> who is building the 4way on the left? 23:40:18 <PublicServer> <V453000> looks serious 23:40:24 <PublicServer> <G-Tus> me 23:40:38 <PublicServer> <V453000> alright 23:40:52 <PublicServer> <V453000> aint easy to make it reasonably small eh :s 23:40:56 <ondo> I'd try to help, but I'm basically shitting bricks xD 23:41:06 <PublicServer> <Big Meech> lol 23:41:08 <PublicServer> <Big Meech> good answer 23:41:10 <PublicServer> <V453000> bricks are quite solid building material 23:41:12 <PublicServer> <V453000> go ahead 23:41:55 <PublicServer> <V453000> oh my fucking god I just connected something where I didnt want to 23:42:05 <PublicServer> <ZxBiohazardZx> hehe 23:42:12 <PublicServer> <V453000> welll :D plot twist 23:46:10 <PublicServer> <V453000> SMOOTH :D 23:46:25 <PublicServer> <V453000> the merger could be rebuilt to evade jungle but meh 23:54:17 <PublicServer> <V453000> I cleaned by pet snail terrarium and his reaction is that he climbs the ceiling of it for the whole evening 23:54:24 <PublicServer> <V453000> is that normal 23:54:34 <PublicServer> <Big Meech> sounds like you did it wrong 23:54:41 <PublicServer> <V453000> sounds like he is a bitch 23:54:47 <PublicServer> <Big Meech> lol 23:57:45 <PublicServer> <V453000> :DDfuck 23:57:55 <PublicServer> <V453000> I have 0.5 tiles short one choice inside the center 23:58:29 <PublicServer> <V453000> damn that was too easy :d 23:58:31 <PublicServer> <V453000> zz 23:58:49 <PublicServer> <G-Tus> still a 0.5 tile corner after that bridge 23:58:49 <PublicServer> <V453000> oh good the other ends is screwed 23:58:51 <PublicServer> <V453000> not bad 23:58:58 <PublicServer> <V453000> wut? 23:59:10 <PublicServer> <V453000> I didnt talk about that 23:59:14 <PublicServer> <G-Tus> k 23:59:16 <PublicServer> <V453000> and that is quite alright 23:59:23 <PublicServer> <V453000> slight slowdown but nothing serious 23:59:53 <PublicServer> <V453000> the other waiting bay was a halftile short 23:59:54 *** chester_1 has quit IRC 23:59:59 <PublicServer> <V453000> which is a major problem