Times are UTC Toggle Colours
00:00:06 <PublicServer> <V453000> was 00:01:04 <PublicServer> <V453000> monorail network is four 4-ways too right 00:01:58 <PublicServer> <G-Tus> no, monorail network is quite easy, just search on Google for node network 00:02:00 <ondo> any advice on how/where to start? :P 00:02:00 <PublicServer> <ZxBiohazardZx> there we go 00:02:18 <PublicServer> <ZxBiohazardZx> that should be the hardest part :) 00:02:22 <PublicServer> <V453000> wtf is a node network 00:02:26 <PublicServer> <ZxBiohazardZx> now the splits and i got myself a nice job done 00:02:44 <PublicServer> <V453000> and no I dont want to see google results I want to see openttd results :) 00:02:46 <PublicServer> <ZxBiohazardZx> node network is a network where each hub is a station ? 00:02:56 <PublicServer> <G-Tus> sort of yes 00:02:59 <PublicServer> <V453000> what the bloody fuck? 00:03:01 <PublicServer> <V453000> :d 00:03:24 <PublicServer> <ZxBiohazardZx> well a node network is a bunch of BBH's with lines connecting them in most abstract way 00:03:25 <ondo> http://brettworks.files.wordpress.com/2011/12/network3.jpeg 00:03:33 <PublicServer> <G-Tus> just take the towns as nodes 00:03:35 <PublicServer> <ZxBiohazardZx> but in his way i think it means you connect stations 00:04:01 <PublicServer> <ZxBiohazardZx> oh well 2nd merger is done 00:04:03 <PublicServer> <V453000> well thats cute but you still need some hubs 00:04:05 <PublicServer> <V453000> I assume 00:04:05 <PublicServer> <ZxBiohazardZx> now the splits and then im done with it :P 00:04:16 <PublicServer> <V453000> 3 way has 3 merges ;) 00:04:26 <PublicServer> <V453000> but I will leave that as a surprise for you 00:04:40 <PublicServer> <ZxBiohazardZx> ? 00:04:42 <PublicServer> <ZxBiohazardZx> 3 merges 00:04:49 <PublicServer> <V453000> 3 sides? 00:04:50 <PublicServer> <ZxBiohazardZx> as in the merge for incomings ofc 00:04:58 <PublicServer> <ZxBiohazardZx> the 3rd yes :) 00:05:12 <PublicServer> <G-Tus> the one going to the station 00:05:15 <PublicServer> <ZxBiohazardZx> hate it already :) 00:05:18 <PublicServer> <G-Tus> hehe 00:05:24 <PublicServer> <G-Tus> at least its a challenge 00:05:42 <PublicServer> <ZxBiohazardZx> true 00:06:04 <PublicServer> <ZxBiohazardZx> inexperience doesnt help 00:06:10 <PublicServer> <ZxBiohazardZx> nor do the forests in the area :P 00:06:24 <PublicServer> <G-Tus> well there is no hard no on going through forests 00:06:30 <PublicServer> <G-Tus> just try to keep it minimal 00:06:38 <PublicServer> <ZxBiohazardZx> ah ok 00:06:44 <PublicServer> <G-Tus> which is not going to be possible at the remaining 4-ways 00:06:54 <PublicServer> <V453000> I would suggest going to play tetris if you hate building but lets not comment on that too much 00:07:20 <PublicServer> <G-Tus> but but but... I just like watching trains :p 00:08:39 <PublicServer> <Big Meech> its obvious i haev no clue what im doing xD 00:08:49 <PublicServer> <V453000> part of the fun meech 00:09:07 <PublicServer> <Big Meech> xD 00:09:17 <PublicServer> <ZxBiohazardZx> haha 00:09:24 <PublicServer> <Big Meech> I dont like feeling braindead though 00:09:35 <PublicServer> <Big Meech> v would say thats a normal occurance for me 00:09:41 <PublicServer> <ZxBiohazardZx> i feel like a superhero with 2/3 of mergers doen 00:09:41 <PublicServer> <V453000> part of the fun meech 00:09:45 <PublicServer> <Big Meech> xD 00:09:51 <PublicServer> <ZxBiohazardZx> but now i see how little space i have for split 00:09:55 <PublicServer> <G-Tus> you cannot get braindead from this, its not repetitive work 00:09:57 <PublicServer> <ZxBiohazardZx> and then also a 3rd merger for incomings :P 00:10:23 <PublicServer> <V453000> no but your train can instantaneously liquify G-Tus 00:11:01 <PublicServer> <G-Tus> well if you have problems thinking at the moment, means you do not have enough beer 00:11:03 <PublicServer> <V453000> lets see what mayhem has meech caused 00:11:13 <PublicServer> <Big Meech> its pretty bad 00:11:15 <PublicServer> <V453000> yeah go hang yourself meech 00:11:17 <PublicServer> <V453000> hopeless 00:11:19 <PublicServer> <Big Meech> but i was ' getting ' the merge 00:11:22 <PublicServer> <V453000> never try again 00:11:32 <PublicServer> <Big Meech> got rope? 00:11:38 <PublicServer> <V453000> nah too bad 00:11:44 <PublicServer> <V453000> guess I will have to help you than 00:11:46 <PublicServer> <V453000> then 00:11:46 <PublicServer> <V453000> shame 00:11:48 <PublicServer> <Big Meech> xD 00:11:54 <PublicServer> <Big Meech> you have your own shit to work on 00:11:56 <PublicServer> <G-Tus> maybe choke yourself with maglev track 00:11:58 <PublicServer> <V453000> well 00:12:00 <PublicServer> <V453000> lets give you some simple suggestion 00:12:11 <PublicServer> <Big Meech> bulldoze all then start over 00:12:28 <V453000> all to all like this is trivial http://wiki.openttdcoop.org/File:206_BBH03merger.png 00:12:31 <V453000> do that with 3 lines 00:12:54 <PublicServer> <V453000> it isnt the smallest nor most effective 00:13:00 <PublicServer> <V453000> but will get you on the right path 00:13:10 <PublicServer> <V453000> GO DO IT OR ELSE 00:13:14 <PublicServer> <V453000> :p 00:13:28 <PublicServer> <Big Meech> you picture giving hint bastard 00:13:30 <PublicServer> <Big Meech> :P 00:13:36 <PublicServer> <V453000> INSULT 00:13:38 <ondo> I'd better go to sleep or I'll become a zombie in a few minutes 00:13:46 <ondo> see u 00:13:48 <PublicServer> <V453000> part of the fun ondo 00:13:54 <PublicServer> <V453000> :( bai 00:14:15 <ondo> after a complete day of classes + gym, that's not what i'd call fun xD 00:14:28 <PublicServer> <V453000> duh 00:14:37 <PublicServer> <V453000> your understanding of fun is invalid! 00:14:43 <PublicServer> <V453000> ask meech for hints 00:14:49 <PublicServer> <Big Meech> haha 00:15:00 <PublicServer> <G-Tus> Im too spoiled with signals in tunnels and on bridges from patches.... 00:15:03 <PublicServer> <ZxBiohazardZx> hmmz 00:15:06 <ondo> your understanding of my classes is invalid xD 00:15:08 <PublicServer> <ZxBiohazardZx> i think this split should do 00:15:16 <PublicServer> <V453000> haha signals on bridges :DD 00:15:34 <PublicServer> <V453000> I had a very nice discussion on the forums about that last week 00:15:48 <PublicServer> <V453000> basically resulted in everybody saying "how can you ever say it is a bad feature" 00:15:48 <PublicServer> <ZxBiohazardZx> now just 1 left :P 00:15:48 <PublicServer> <Big Meech> signals on bridges ruins the way we build here 00:16:13 <ondo> I'm known as the "kamikaze student" xd 00:16:16 <PublicServer> <V453000> it doesnt ruin that, it just makes it a lot more dumb - just like with any other building style 00:16:30 <PublicServer> <G-Tus> yep, same as copy-paste 00:16:36 <PublicServer> <Big Meech> if you indlude that patch we should build with nothing but ships 00:16:36 <PublicServer> <G-Tus> makes you lazy 00:16:40 <PublicServer> <V453000> eh, not exactly, copypaste is just wrong 00:16:50 <PublicServer> <V453000> if you enjoy playing with copypaste, so be it 00:16:53 <PublicServer> <V453000> but I totally wouldnt 00:16:55 <PublicServer> <ZxBiohazardZx> meh 00:17:13 <PublicServer> <ZxBiohazardZx> signals in tunnels doesnt change that much for you, as you would still abuse tunnels/bridges for balancing 00:17:15 <PublicServer> <V453000> but signals in tunnels completely demolish any logic in regarding tunnel length 00:17:30 *** ondo has quit IRC 00:17:37 <PublicServer> <V453000> the only thing signals in tunnels does is removing consideration how long the tunnel is 00:17:47 <PublicServer> <ZxBiohazardZx> indeed, you want longer tunnels and/or bridges without severe penalties :P 00:17:53 <PublicServer> <V453000> even worse so, it causes that it is more effective to build tunnels than normal rails 00:18:03 <PublicServer> *** ondo has left the game (leaving) 00:18:03 <PublicServer> <V453000> penalties are necessary 00:18:07 <PublicServer> <ZxBiohazardZx> how can a tunnel beat normal rail? 00:18:13 <PublicServer> <Big Meech> bio, did you forget something? 00:18:19 <PublicServer> <V453000> well you can have as many tunnels above another as you want? 00:18:21 <PublicServer> <ZxBiohazardZx> if SD in tunnel = 2 SD then your there 00:18:23 <PublicServer> <V453000> with full throughput? 00:18:38 <PublicServer> <ZxBiohazardZx> abusive thinkers k 00:18:43 <PublicServer> <ZxBiohazardZx> meechi forgot what? 00:18:50 <PublicServer> <Big Meech> forgot to go 1-way ? 00:18:53 <PublicServer> <V453000> lol abusive thinkers 00:19:00 <PublicServer> <V453000> just go read the forums, that might explain it to you 00:19:06 <PublicServer> <V453000> I wont explain it again 00:19:54 <PublicServer> <V453000> it causes less logical thinking 00:19:56 <PublicServer> <V453000> -> wrong 00:20:30 *** andbo has quit IRC 00:21:41 <PublicServer> <ZxBiohazardZx> yeah mech 00:21:43 <PublicServer> <Big Meech> you still forgot stuff biohazard 00:21:45 <PublicServer> <ZxBiohazardZx> its still WIP 00:21:48 <PublicServer> <Big Meech> kk 00:21:50 <PublicServer> <ZxBiohazardZx> split and joiner 00:21:53 <PublicServer> <ZxBiohazardZx> what do i forget meech? 00:21:56 <PublicServer> <V453000> yay one last merger remains 00:22:08 <PublicServer> <ZxBiohazardZx> hmhm 00:22:14 <PublicServer> <ZxBiohazardZx> 1 merger 1 spliter :p 00:22:17 <PublicServer> <ZxBiohazardZx> but its time for sleep 00:22:18 <PublicServer> <Big Meech> good luck 00:22:28 <PublicServer> <ZxBiohazardZx> as im now 24yrs old (since 1.5 hours apparently) 00:22:35 <PublicServer> <ZxBiohazardZx> and i completely lost sense of time :P 00:22:37 <PublicServer> <G-Tus> congrats 00:22:40 <PublicServer> <ZxBiohazardZx> happy pi-day as well;) 00:22:46 <PublicServer> <ZxBiohazardZx> 14-03 :) 00:22:52 <PublicServer> <V453000> :D 00:23:02 <PublicServer> <ZxBiohazardZx> 3.14 -> pi day --> pie day for its bday as well 00:23:02 <PublicServer> <ZxBiohazardZx> oh well 00:23:20 <PublicServer> <ZxBiohazardZx> dont finish that MSH id like to finish it myself tomorrow XD 00:23:26 <PublicServer> <V453000> write it there 00:23:28 <PublicServer> <V453000> not in the chat :) 00:23:31 <PublicServer> <ZxBiohazardZx> i put TODO 00:23:43 <PublicServer> <V453000> if there is TODO it means someone should do it 00:23:45 <PublicServer> <V453000> not wip 00:23:47 <PublicServer> <Big Meech> im not working on it i would mess it up 00:24:01 <PublicServer> <Big Meech> might make it look better :P 00:24:35 <PublicServer> <ZxBiohazardZx> look even better hten this sexy stuff i slapped up? 00:24:37 <PublicServer> <ZxBiohazardZx> lies 00:24:47 <PublicServer> <V453000> tits or gtfo 00:25:01 <PublicServer> <ZxBiohazardZx> right 00:25:07 <PublicServer> <V453000> :) 00:25:30 <PublicServer> <G-Tus> so... how does one merge 18 lines into 3..... 00:25:54 <PublicServer> <ZxBiohazardZx> tits are there 00:27:06 <PublicServer> <V453000> :d 00:27:08 <PublicServer> <Big Meech> i wanted electric tits 00:27:30 <PublicServer> *** Big Meech has joined spectators 00:27:30 <PublicServer> <V453000> G-Tus: by merging each 2 of them as you have doubled the bridges you get 9 already 00:27:42 <PublicServer> <V453000> not that it is a solution but you know, progress :P 00:27:54 <PublicServer> <V453000> I would also suggest merging the doubled bridge as of ten as possible 00:27:56 <PublicServer> <V453000> can save space 00:28:10 <PublicServer> <G-Tus> well, want all to all merging so.... 00:28:28 <PublicServer> <Big Meech> V, you have made a swastika BBH 00:28:30 <PublicServer> <V453000> sure but doubling the count for no reason is rather masochistic 00:28:41 <PublicServer> <V453000> :d had to happen I guess 00:29:12 <PublicServer> <ZxBiohazardZx> ah G-tus is going for the turbineknoop :) 00:29:24 <PublicServer> <ZxBiohazardZx> sexy civil approved 00:29:37 *** pugi has quit IRC 00:29:51 <PublicServer> <G-Tus> well its basically a dual branch merge on steroids 00:29:54 <PublicServer> <V453000> im somewhere along the lines of turbowtf 00:30:01 <PublicServer> <G-Tus> from OpenTTD wiki 00:30:04 <PublicServer> <ZxBiohazardZx> haha 00:30:18 <PublicServer> <ZxBiohazardZx> http://nl.wikipedia.org/wiki/Knooppunt_%28verkeer%29#Turbineknooppunt 00:30:19 <Webster> Title: Knooppunt (verkeer) - Wikipedia (at nl.wikipedia.org) 00:30:22 <PublicServer> <ZxBiohazardZx> dutch wiki but image is enough 00:30:30 <V453000> ._. 00:30:36 <PublicServer> <ZxBiohazardZx> anyway im off for real now, gnight 00:30:48 <PublicServer> <V453000> bai 00:31:38 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 00:31:44 <ZxBiohazardZx> ttyl 00:31:49 <BiG> i prefetr the Sterknooppunt 00:31:54 <ZxBiohazardZx> yeah 00:32:02 <ZxBiohazardZx> half-stack is fun 00:32:05 <ZxBiohazardZx> gotisch 00:32:05 <ZxBiohazardZx> :P 00:32:08 <ZxBiohazardZx> anyway im off 00:32:11 <BiG> regular cloverleaf sucks for merging 00:32:11 *** ZxBiohazardZx has quit IRC 00:32:14 <PublicServer> <V453000> I should call my hub with a dutch name 00:32:20 <PublicServer> <V453000> gives it proper wtf value 00:32:37 *** Dom_ has quit IRC 00:34:34 <BiG> call it the poopencraphoven 00:34:41 <PublicServer> <V453000> sounds good 00:34:55 <PublicServer> <V453000> might as well roll my ass over the keyboard 00:35:23 <BiG> i figured the keyboard was already covered in shit 00:35:31 <PublicServer> <V453000> could also call it KřižovatkaPyčo 00:35:37 <PublicServer> <V453000> means Junction,Bitch 00:35:51 <PublicServer> <V453000> haha you got a point :D 00:36:00 <BiG> ^_^ 00:36:15 <PublicServer> <V453000> no victory yet! 00:36:44 <BiG> victory will be mine 00:36:49 <BiG> even your snail hates you now 00:37:09 <PublicServer> <V453000> since he is still one the ceiling, I cant disagree with that 00:37:27 <BiG> if you wasned everything maybe you didnt get the soap out 00:37:31 <BiG> *washed 00:37:34 <PublicServer> <V453000> seriously I didnt buy destroyer of worlds pet to have it climb ceilings over boring evenings 00:38:00 <PublicServer> <V453000> it should start blowing stuff up any minute 00:38:21 <BiG> maybe it needs to mark its territory 00:38:36 <PublicServer> <V453000> dno 00:38:42 <PublicServer> <V453000> some serious business going on 00:39:08 <PublicServer> <V453000> but the world domination wont do itself 00:39:17 <BiG> amybe hes plotting 00:39:21 <PublicServer> <V453000> perhaps 00:39:36 <PublicServer> <V453000> doesnt make him less of a bitch though 00:43:27 <BiG> take him off of the ceiling and put him on the ground? 00:43:34 <PublicServer> <V453000> aint so easy 00:43:40 <PublicServer> <V453000> first of all why would I do that 00:43:44 <BiG> nuclear attack if touched? 00:43:54 <PublicServer> <V453000> secondly he is sticked to solid thigns quite firmly 00:44:08 <PublicServer> <V453000> could eventually even hurt him I think 00:44:10 <BiG> just thought maybe he was avoding the bottom b/c it changed too much and he dodnt know what to think 00:44:14 <PublicServer> <V453000> :D 00:44:20 <BiG> well then dont unstick him 00:44:26 <PublicServer> <G-Tus> V is currently sweating because of BBH building, so his fingers are salty, totally killer for a snail :p 00:44:32 <PublicServer> <V453000> :d 00:45:23 <BiG> Salty Dog 00:45:34 <PublicServer> <V453000> lol 00:45:46 <PublicServer> <V453000> I aint no dog ubitch 00:46:44 <PublicServer> <V453000> there we go 00:46:46 <PublicServer> <V453000> finished 00:46:52 <PublicServer> <G-Tus> D: 00:47:50 <PublicServer> <G-Tus> looks like some sort of animal 00:47:50 <PublicServer> <V453000> I guess you didnt expect this with planning 4way hubs G-Tus :P 00:48:04 <PublicServer> <G-Tus> if you take that green patch as an eye 00:48:22 <PublicServer> <G-Tus> sort of kangaroo maybe 00:48:24 <PublicServer> <V453000> properly degenerated animal perhaps 00:49:34 <PublicServer> <G-Tus> and now you should make a Wiki entry for it, without every a train going over it 00:49:40 <PublicServer> <G-Tus> ever* 00:49:51 <PublicServer> <V453000> why? 00:50:02 <PublicServer> <Big Meech> not looking like an eye, i thought the swirl in the bottom of a toilet perhaps 00:50:19 <PublicServer> <V453000> FUCK YOU MEECH it is a reference to "eye of the storm" you bitch 00:50:30 <PublicServer> <Big Meech> nice comeback 00:50:39 <PublicServer> <V453000> [your suggestion is denied] 00:51:15 <PublicServer> <V453000> im not quite happy about the southern part reaching to the jungle 00:51:25 <PublicServer> <V453000> might as well rip it up 00:52:00 <PublicServer> <V453000> meech you aint building? :( 00:52:12 <PublicServer> <V453000> I have you such a constructive suggestion 00:52:18 <PublicServer> <Big Meech> lol i bet 00:52:20 <PublicServer> <V453000> I dont mean the one about fucking this time 00:52:28 <PublicServer> <Big Meech> im letting my brain resolidify 00:56:03 <PublicServer> <V453000> well damn :D 00:56:10 <PublicServer> <G-Tus> D: 00:56:21 <PublicServer> <V453000> you dont laugh the hippies are your fault :P 00:57:11 <PublicServer> <G-Tus> democratic vote... you all just wanted to get stoned 00:57:25 <PublicServer> <V453000> I just said that when wtf plan, then properly wtf 00:59:07 <PublicServer> <V453000> we could use some stoning on Meech though 01:00:53 <BiG> Use big rocks 01:01:03 <PublicServer> <V453000> :d 01:01:09 <PublicServer> <V453000> say please 01:01:15 <PublicServer> <V453000> aint wasting big rocks for nothing 01:01:15 <PublicServer> <Big Meech> you bitch 01:05:02 <PublicServer> *** Big Meech has joined company #1 01:05:11 <PublicServer> <V453000> solidified? 01:05:17 <PublicServer> <V453000> as a stone? 01:05:19 <PublicServer> <Big Meech> not exactly 01:06:58 <PublicServer> <V453000> there we go 01:07:00 <PublicServer> <V453000> piece of cake 01:07:06 <PublicServer> <V453000> except not at all :d 01:08:36 <PublicServer> <G-Tus> yep Im off, will continue in a few hours 01:08:43 <PublicServer> *** G-Tus has left the game (leaving) 01:10:04 *** G-Tus has left #openttdcoop 01:12:25 <V453000> Mark: ping :) 01:13:04 <V453000> !rcon kick 110 1-0 bitch 01:13:04 <PublicServer> V453000: - Kick a client from a network game. Usage: 'kick <ip | client-id>' 01:13:04 <PublicServer> V453000: - For client-id's, see the command 'clients' 01:13:10 <V453000> !rcon kick 110 01:13:10 <PublicServer> V453000: *** Mark has left the game (kicked by server) 01:13:10 <PublicServer> V453000: *** Mark has left the game (connection lost) 01:13:14 <V453000> 1-0 :P 01:14:23 <PublicServer> *** Big Meech has joined spectators 01:14:23 <PublicServer> *** Game paused (number of players) 01:15:43 <PublicServer> <Big Meech> hmm, do i need to be joined uP? 01:17:07 *** dwarf has quit IRC 01:18:01 <PublicServer> <V453000> up or down 01:18:03 <PublicServer> <V453000> im going anyway 01:18:09 <PublicServer> <Big Meech> ah kk 01:18:11 <PublicServer> <V453000> waking up in ... fucking soon 01:18:25 <PublicServer> <Big Meech> good 01:18:31 <PublicServer> <V453000> oh should get some files with me 01:18:33 <PublicServer> <V453000> asdf 01:18:39 <PublicServer> <V453000> not quite going yet :P 01:18:59 <PublicServer> <Big Meech> dang, things smell better when you go 01:19:21 <PublicServer> <V453000> also the bitch is finally climbing down on the ground 01:19:35 <PublicServer> <Big Meech> nice 01:19:35 <PublicServer> <V453000> well somewhat 01:22:56 <PublicServer> *** Big Meech has left the game (general timeout) 01:22:56 <PublicServer> *** Big Meech has left the game (connection lost) 01:23:20 <PublicServer> <V453000> bai love 01:23:31 <PublicServer> *** V453000 has left the game (leaving) 01:31:07 <BiG> seeya xD 01:31:24 <V453000> I wasnt talking to you! I was talking to my hubbie 01:31:34 <V453000> :P ok maybe not 01:35:36 *** dwarf has joined #openttdcoop 01:35:37 *** Webster sets mode: +o dwarf 01:35:47 <dwarf> !players 01:35:50 <PublicServer> dwarf: There are currently no clients connected to the server 01:35:54 <dwarf> !password 01:35:55 <PublicServer> dwarf: staged 01:36:20 <PublicServer> *** Game still paused (number of players) 01:36:20 <PublicServer> *** dwarf joined the game 01:37:46 <PublicServer> *** Game still paused (number of players) 01:37:46 <PublicServer> *** Game unpaused (number of players) 01:37:46 <PublicServer> <V453000> hai 01:37:48 <PublicServer> <dwarf> hi 01:37:48 <PublicServer> *** V453000 joined the game 01:38:04 <PublicServer> <dwarf> I wanna build a badass 4-way 01:38:14 <PublicServer> <V453000> go ahead, my part is done :P 01:38:48 <PublicServer> <dwarf> LLL_RRR is quite hard 01:38:59 <PublicServer> <V453000> sure but it most likely means we dont need to upgrade the 4ways 01:39:05 <PublicServer> <V453000> which is a big advantage 01:39:05 <PublicServer> <dwarf> LL_RR is easy to make fairly small 01:39:11 <PublicServer> <dwarf> yup 01:41:29 <PublicServer> <V453000> chosen a spot yet? :) 01:41:51 <PublicServer> <dwarf> how serious is the noforest policy? 01:42:07 <PublicServer> <V453000> I dont think too terribly much 01:42:13 <PublicServer> <V453000> but I tried to follow it 01:42:17 <PublicServer> <dwarf> good :D 01:42:39 <PublicServer> <V453000> if it isnt a huge issue try to build on desert, but I wouldnt take it too serious 01:44:01 <PublicServer> <V453000> anyway 01:44:03 <PublicServer> <V453000> I will have to go 01:44:06 <PublicServer> <V453000> just use unpause pls :) 01:44:12 <PublicServer> <dwarf> ok 01:44:12 <V453000> !unpause 01:44:12 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 01:44:21 <PublicServer> <V453000> good luck :P 01:44:27 <PublicServer> *** V453000 has left the game (leaving) 01:44:35 <PublicServer> <dwarf> bye 02:03:54 *** valhallasw has joined #openttdcoop 02:15:49 *** Mark has quit IRC 02:16:40 *** valhallasw has quit IRC 02:25:05 *** Dilandau has quit IRC 02:26:05 *** Dilandau has joined #openttdcoop 02:30:42 <PublicServer> *** dwarf has enabled autopause mode. 02:30:44 <PublicServer> *** Game paused (number of players) 02:31:08 <PublicServer> *** dwarf has left the game (leaving) 02:37:04 *** Dilandau has quit IRC 04:00:39 <Sylf> !password 04:00:39 <PublicServer> Sylf: staged 04:00:53 <PublicServer> *** Game still paused (number of players) 04:00:54 <PublicServer> *** Sylf joined the game 04:03:26 <PublicServer> *** Sylf has left the game (leaving) 04:22:33 *** Rhamphoryncus_ has joined #openttdcoop 04:23:39 *** Rhamphoryncus has quit IRC 04:29:14 *** dwarf is now known as Guest1781 04:29:14 *** evildwarf has joined #openttdcoop 04:29:14 *** ChanServ sets mode: +o evildwarf 04:29:15 *** evildwarf is now known as dwarf 04:36:21 *** Guest1781 has quit IRC 04:40:16 *** dwarf has quit IRC 04:40:41 *** BiG has quit IRC 04:57:01 *** dwarf has joined #openttdcoop 04:57:01 *** Webster sets mode: +o dwarf 06:02:49 *** BiG_MeEcH has joined #openttdcoop 06:03:49 <BiG_MeEcH> !players 06:03:52 <PublicServer> BiG_MeEcH: There are currently no clients connected to the server 06:10:48 <dwarf> hey 06:11:06 <dwarf> I'm just going to take the bus home and finish my BBH 06:11:19 <dwarf> ah, you checked in quite a while ago 06:11:24 <dwarf> nevermind then 06:11:32 <dwarf> I have the power of unpause 06:11:33 <dwarf> :D 06:18:39 *** pugi has joined #openttdcoop 06:19:43 *** dwarf has quit IRC 06:39:59 *** dwarf has joined #openttdcoop 06:40:00 *** ChanServ sets mode: +o dwarf 06:40:06 <dwarf> !password 06:40:06 <PublicServer> dwarf: staged 06:40:33 <PublicServer> *** Game still paused (number of players) 06:40:33 <PublicServer> *** dwarf joined the game 07:08:48 *** zxbiohazardzx has joined #openttdcoop 07:09:40 <zxbiohazardzx> !players 07:09:42 <PublicServer> zxbiohazardzx: Client 122 (Orange) is dwarf, in company 1 (Thomson & Co.) 07:10:07 <zxbiohazardzx> !password 07:10:07 <PublicServer> zxbiohazardzx: staged 07:10:29 <PublicServer> *** Game still paused (number of players) 07:10:29 <PublicServer> *** Game unpaused (number of players) 07:10:32 <PublicServer> *** ZxBiohazardZx joined the game 07:11:37 <V453000> !password 07:11:37 <PublicServer> V453000: staged 07:11:55 <PublicServer> <V453000> elo 07:11:56 <PublicServer> *** V453000 joined the game 07:11:57 <PublicServer> <ZxBiohazardZx> ey 07:12:01 <PublicServer> <ZxBiohazardZx> just finishing up this junct :P 07:12:15 <PublicServer> <V453000> hm :s 07:12:25 <PublicServer> <V453000> that is why you build the left-turns first 07:12:32 <PublicServer> <V453000> so you dont end up having something like that 07:12:38 <PublicServer> <ZxBiohazardZx> hehe 07:12:48 <PublicServer> <ZxBiohazardZx> itll be fine :P 07:19:40 <PublicServer> *** dwarf has left the game (general timeout) 07:19:40 <PublicServer> *** dwarf has left the game (connection lost) 07:19:54 <PublicServer> <ZxBiohazardZx> see its not super but it works :P 07:20:06 *** evildwarf has joined #openttdcoop 07:20:06 *** ChanServ sets mode: +o evildwarf 07:20:06 *** dwarf is now known as Guest1794 07:20:06 *** evildwarf is now known as dwarf 07:22:42 *** cyph3r has joined #openttdcoop 07:26:58 *** Guest1794 has quit IRC 07:27:21 <dwarf> !password 07:27:21 <PublicServer> dwarf: bootee 07:27:37 <PublicServer> *** dwarf joined the game 07:29:52 <PublicServer> <V453000> hi 07:34:21 *** valhallasw has joined #openttdcoop 07:35:57 <PublicServer> <ZxBiohazardZx> there wee go 07:36:00 <PublicServer> <ZxBiohazardZx> think thats it! :) 07:36:14 <PublicServer> <V453000> should be alright 07:36:28 <PublicServer> <V453000> but remember to make the left turns first in future :P 07:36:42 <PublicServer> <ZxBiohazardZx> yeah well i remembered to late 07:36:44 <PublicServer> <ZxBiohazardZx> 3 ways :) 07:36:54 <PublicServer> <ZxBiohazardZx> i did the left first 07:36:57 <PublicServer> <ZxBiohazardZx> just i forgot a left :P 07:37:16 <PublicServer> <ZxBiohazardZx> or no i did a right merger first then left merger hten oh oeps moment came in 07:39:26 <PublicServer> <ZxBiohazardZx> oh wow @ your insane hub V haha 07:39:31 <PublicServer> <ZxBiohazardZx> all to all i gues 07:40:07 <PublicServer> <V453000> it will work quite well, just the layout is poor 07:40:13 <PublicServer> <V453000> first is what matters mainly 07:40:14 *** PierreW has quit IRC 07:42:09 <V453000> still, this might help you further http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/ 07:55:27 <PublicServer> *** V453000 has left the game (general timeout) 07:55:27 <PublicServer> *** V453000 has left the game (connection lost) 08:01:07 *** andbo has joined #openttdcoop 08:11:00 *** G-Tus has joined #openttdcoop 08:14:31 <G-Tus> !password 08:14:31 <PublicServer> G-Tus: violet 08:14:46 <PublicServer> *** G-Tus joined the game 08:15:30 <PublicServer> <ZxBiohazardZx> there 08:15:36 <PublicServer> <ZxBiohazardZx> also build the station ;P 08:15:50 <PublicServer> <G-Tus> uhm 08:16:00 <PublicServer> <G-Tus> Oil Goods pickup should be the other network 08:16:12 <PublicServer> <ZxBiohazardZx> ah fuq 08:16:22 <PublicServer> <ZxBiohazardZx> that would have made shit so much easier :) 08:16:37 <PublicServer> <ZxBiohazardZx> not that it matters that much, you can seperate it :P 08:16:47 <PublicServer> <G-Tus> hmmm that means I didnt make it clear..... 08:17:05 <PublicServer> <ZxBiohazardZx> its ok, the goods go on 2nd net 08:17:11 <PublicServer> <ZxBiohazardZx> i just didnt read 08:17:17 *** valhallasw has quit IRC 08:19:53 *** Gregor-PLNL has joined #openttdcoop 08:20:10 <PublicServer> <G-Tus> sweet 08:20:32 <PublicServer> <ZxBiohazardZx> meh wont go under 2 :p 08:20:36 <PublicServer> <ZxBiohazardZx> :P 08:20:42 <PublicServer> <G-Tus> too bad :p 08:23:11 <PublicServer> <G-Tus> remember, the pickup station entrance&exit can be anywhere you like 08:23:29 <PublicServer> <ZxBiohazardZx> yeah 08:23:32 <PublicServer> <ZxBiohazardZx> i can just move it all 08:23:42 <PublicServer> <ZxBiohazardZx> and make it one of those nice all to all dir ones 08:23:44 <PublicServer> <ZxBiohazardZx> similar to eehm 08:23:51 <PublicServer> <ZxBiohazardZx> presignal improved thingy on wiki 08:25:33 <PublicServer> <ZxBiohazardZx> can you get a better image for the nodal net 08:25:40 <PublicServer> <ZxBiohazardZx> aka how to implement it in this scn 08:25:47 <PublicServer> <ZxBiohazardZx> i can make 1 huge goods pickup 08:26:05 <PublicServer> <ZxBiohazardZx> but if you want it bi-directional or through routing or etc then its pointless 08:27:13 <PublicServer> <G-Tus> they should be able to access that pickup from t he 2 closest towns 08:27:27 <PublicServer> <G-Tus> so yes, bidirectional would be cool 08:27:45 <PublicServer> <G-Tus> problem is.... 08:27:51 <PublicServer> <G-Tus> secondary network is CL3 08:28:57 <PublicServer> <ZxBiohazardZx> so lets say we have Town A Goodstation G and Town B 08:29:03 <PublicServer> <ZxBiohazardZx> G-> A -> G-> B ? 08:29:25 <PublicServer> <G-Tus> no, towns have their own trains, and they go get the cargo the towns need 08:31:59 *** cyph3r has quit IRC 08:37:02 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 08:37:11 *** zxbiohazardzx has quit IRC 08:46:48 *** valhallasw has joined #openttdcoop 08:54:00 <PublicServer> <dwarf> bah, building a 4-way hub takes forever 08:55:39 *** Tray has joined #openttdcoop 08:55:54 *** Dilandau has joined #openttdcoop 09:08:37 <PublicServer> <dwarf> I'm done 09:08:45 <PublicServer> <G-Tus> nice 09:08:51 <PublicServer> <dwarf> do you want to stay and build? 09:09:06 <PublicServer> <dwarf> I can disable autopause for you 09:09:24 <PublicServer> <G-Tus> nah, got to go soon 09:12:34 <PublicServer> <dwarf> I'll go now, say !auto when you're done 09:12:40 <PublicServer> <G-Tus> okay 09:12:44 <dwarf> !unpause 09:12:44 <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.) 09:12:52 <PublicServer> *** dwarf has left the game (leaving) 09:12:56 <dwarf> gn! 09:13:07 <PublicServer> <G-Tus> goodnight 09:23:42 *** andbo_ has joined #openttdcoop 09:30:36 *** andbo has quit IRC 09:36:16 *** dwarf has quit IRC 09:38:34 <PublicServer> *** G-Tus has enabled autopause mode. 09:38:36 <PublicServer> *** Game paused (number of players) 09:38:40 <PublicServer> *** G-Tus has left the game (leaving) 09:38:45 *** G-Tus has left #openttdcoop 09:43:22 *** G-Tus has joined #openttdcoop 10:15:13 *** Tray has quit IRC 10:30:33 *** Dom_ has joined #openttdcoop 12:10:44 *** G-Tus has left #openttdcoop 13:06:31 <PublicServer> *** Game still paused (number of players) 13:06:33 <PublicServer> *** XeryusTC joined the game 13:08:37 <PublicServer> <XeryusTC> wtf is CL1.5? 13:08:49 <PublicServer> <XeryusTC> openttd only measures in whole numbers ;) 13:24:52 *** Dom_ has quit IRC 13:37:12 <PublicServer> *** XeryusTC has left the game (leaving) 14:07:38 *** Dom_ has joined #openttdcoop 14:18:27 *** absolutis has joined #openttdcoop 14:18:56 <absolutis> !password 14:18:56 <PublicServer> absolutis: snaked 14:19:07 <PublicServer> *** Game still paused (number of players) 14:19:09 <PublicServer> *** Absolutis joined the game 14:20:07 <BiG_MeEcH> I've been using cl 0.8 14:21:26 <PublicServer> <Absolutis> G-Tus is growing to be a genuine brainmelter. 14:22:23 <BiG_MeEcH> I think it already melted 14:41:11 *** Tray has joined #openttdcoop 14:54:32 <Dom_> !password 14:54:32 <PublicServer> Dom_: rubies 14:55:42 <PublicServer> *** Game still paused (number of players) 14:55:42 <PublicServer> *** Game unpaused (number of players) 14:55:44 <PublicServer> *** Dom joined the game 14:55:52 <PublicServer> <Dom> yo 14:56:10 <PublicServer> <Absolutis> hy 14:56:40 <PublicServer> <Absolutis> on rotmg right now, back real soon ok? 14:56:46 <PublicServer> <Dom> ok 14:57:12 <PublicServer> <Absolutis> meh, idc 14:57:30 <PublicServer> <Absolutis> G-Tus's hub looks like a real brainmelter 14:57:40 <PublicServer> <Dom> yep 14:57:46 <PublicServer> <Dom> and very nice to expand xD 14:58:00 <PublicServer> <Absolutis> not so much as V though, he's the king of brainmelting 14:58:18 <PublicServer> <Dom> oh and V forgott a line xD 14:58:29 <PublicServer> <Absolutis> nah, that's not possible 14:58:53 <PublicServer> <Absolutis> that's so not possible that it both is and is not possible 14:59:21 <PublicServer> <Absolutis> i see no forgotten line :P 14:59:24 <PublicServer> <Dom> :D 14:59:31 <PublicServer> <Absolutis> what are you talking about? 14:59:41 <PublicServer> <Dom> oh 14:59:43 <PublicServer> <Dom> xD 15:04:29 <PublicServer> <Absolutis> doing the factory MSH? 15:04:37 <PublicServer> <Dom> i think so yes 15:09:53 <PublicServer> <Dom> it will be huge xD 15:11:23 <PublicServer> <Absolutis> hm 15:11:41 <PublicServer> <Absolutis> can you give me a general idea on where the station entry will be? 15:12:03 <PublicServer> <Absolutis> k 15:14:09 <PublicServer> <Absolutis> i personally think the MSH should have been built farther from the map edge 15:14:23 <PublicServer> <Absolutis> now i have pretty much no option than to build here 15:16:41 <PublicServer> <Absolutis> the !here2 would be a good location for a MSH imo 15:17:00 <PublicServer> <Absolutis> not too close to the map edge = the builder can choose station location better 15:17:18 <PublicServer> <Absolutis> and pretty flat so easy to build 15:17:36 <PublicServer> <Absolutis> ¨ 15:18:50 <PublicServer> <Dom> ok 15:19:53 <PublicServer> <Absolutis> didn't mean that 15:19:56 <PublicServer> <Absolutis> :P 15:20:02 <PublicServer> <Dom> ? 15:20:04 <PublicServer> <Absolutis> but meh 15:20:18 <PublicServer> <Absolutis> didn't mean that you should demolish it 15:20:25 <PublicServer> <Absolutis> but hmh 15:20:31 <PublicServer> <Dom> up up and away :D 15:22:13 *** G-Tus has joined #openttdcoop 15:23:37 *** Maraxus has joined #openttdcoop 15:28:48 <PublicServer> <Absolutis> hm 15:29:10 <PublicServer> <Dom> ? 15:29:17 <PublicServer> <Absolutis> that 16 length 5 platforms seem enough 15:29:36 <PublicServer> <Dom> oh tl 5 xD 15:29:55 <Maraxus> !password 15:29:55 <PublicServer> Maraxus: dugout 15:29:58 <PublicServer> <Absolutis> tl5, cl 2 15:30:13 <PublicServer> *** Maraxus joined the game 15:30:17 <PublicServer> <Maraxus> hi 15:30:35 <PublicServer> <Dom> yo 15:32:09 <PublicServer> <Absolutis> hm, sooo 15:32:31 <PublicServer> <Absolutis> the goods part will be a monorail station? 15:32:45 <PublicServer> <Dom> ? 15:33:11 <PublicServer> <Absolutis> my assumption is, since goods will be transferred to towns 15:33:17 <PublicServer> <Dom> yep 15:33:31 <PublicServer> <Absolutis> and the town monorail is the town transfer thingy 15:33:58 <PublicServer> <Absolutis> that the goods pickup will be built on mono network? 15:34:28 <PublicServer> <Absolutis> also, 2 separate mono networks? 15:36:38 <G-Tus> no 15:36:41 <G-Tus> 1 mono network 15:36:52 <PublicServer> <Absolutis> hm 15:37:06 <PublicServer> <Absolutis> so bridge over the diagonal lines at corners? 15:37:36 <PublicServer> <Absolutis> since it currently seems like 2 networks to me, from the plan at least 15:38:14 <G-Tus> well the text in the plan says to not look at the plan 15:38:24 <G-Tus> the mono in the plan is just to show there is a mono network 15:38:49 <G-Tus> !password 15:38:49 <PublicServer> G-Tus: liming 15:39:07 <PublicServer> *** G-Tus joined the game 15:40:28 <absolutis> oh, okay, so the mono network is like, chaos? 15:40:36 <PublicServer> <G-Tus> basically 15:40:50 <PublicServer> <G-Tus> just have the towns as reference points 15:41:04 <PublicServer> <G-Tus> just like a passenger train track in real life 15:41:10 <PublicServer> <G-Tus> with the occasional hub 15:48:00 <PublicServer> <Absolutis> wtf 15:48:07 <PublicServer> <Dom> ? 15:48:22 <PublicServer> <Absolutis> "Can't construct industry... ...only one per town"? 15:48:28 <PublicServer> <Absolutis> bullshit 15:48:38 <PublicServer> <Dom> xD 15:54:44 <PublicServer> *** Maraxus has joined spectators 15:57:00 <PublicServer> <Absolutis> maybe you should add something like "The layout is chaotic, the network is just there to signify there is a monorail network" or something to the plan 16:01:16 *** Troy_McClure has joined #openttdcoop 16:01:24 <Troy_McClure> !password 16:01:24 <PublicServer> Troy_McClure: ensued 16:01:37 <PublicServer> *** Troy McClure joined the game 16:01:44 <PublicServer> <Absolutis> Hello 16:01:46 <PublicServer> <Troy McClure> hi 16:01:58 <PublicServer> <Dom> hi 16:02:12 <PublicServer> <Troy McClure> oh, hi Dom 16:03:56 *** perk11 has quit IRC 16:07:56 <PublicServer> <Troy McClure> we're all just looking or what? 16:08:03 <PublicServer> <Dom> nah im building 16:08:11 <PublicServer> <Absolutis> me too 16:08:53 <PublicServer> *** Troy McClure has joined company #1 16:09:37 <PublicServer> <Troy McClure> so maglev cl only 1.5 16:09:39 <PublicServer> <Troy McClure> ? 16:10:29 <PublicServer> <Absolutis> hm, i could make a third line 16:12:37 <PublicServer> <Dom> that should do it.. 16:12:39 <PublicServer> *** XeryusTC joined the game 16:12:41 <PublicServer> <Absolutis> hey 16:12:47 <PublicServer> <XeryusTC> hallo 16:12:49 <PublicServer> <Dom> hi 16:12:59 <PublicServer> <Absolutis> Could you change a setting, Xeryus? 16:13:13 <PublicServer> <Absolutis> there's currently only one industry per type per town allowed 16:13:26 *** valhallasw has quit IRC 16:13:37 <PublicServer> <XeryusTC> do you know what the setting is called? 16:14:04 <PublicServer> <Troy McClure> allow multiple industries per town 16:14:11 <PublicServer> <Absolutis> Allow multiple similar industries per town 16:14:13 <PublicServer> <Troy McClure> should be on, instead of of 16:14:24 <PublicServer> <XeryusTC> i mean how it is called in openttd.cfg 16:14:30 <PublicServer> <XeryusTC> cant be arsed to look it up myself 16:15:20 <PublicServer> <Absolutis> multiple_industry_per_town 16:15:29 <XeryusTC> !rcon set multiple_industry_per_town 16:15:29 <PublicServer> XeryusTC: Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 16:15:31 <XeryusTC> !rcon set multiple_industry_per_town 1 16:15:36 <PublicServer> <XeryusTC> done 16:15:42 <PublicServer> <Absolutis> ty 16:16:04 <PublicServer> <XeryusTC> i claim the bbh in the sw 16:16:14 <PublicServer> <Troy McClure> haha 16:17:32 <PublicServer> <XeryusTC> also, CL 1.5 = CL2? 16:17:42 <PublicServer> <Absolutis> yeah 16:17:45 <PublicServer> <Troy McClure> for diagonal it is, I think 16:17:51 <PublicServer> <Troy McClure> not straight pieces 16:17:53 <PublicServer> <Absolutis> except straight curves can be cl1 16:17:55 <PublicServer> <Troy McClure> there's an example 16:17:58 <PublicServer> <XeryusTC> just write that then xD 16:18:08 <PublicServer> <XeryusTC> measurement tool doesnt use decimals 16:18:47 *** dwarf has joined #openttdcoop 16:18:47 *** ChanServ sets mode: +o dwarf 16:19:46 <PublicServer> <Troy McClure> enjoy your dinner 16:20:16 <PublicServer> <XeryusTC> i still need to make it 16:20:26 <PublicServer> <Troy McClure> yeah 16:20:26 <PublicServer> <XeryusTC> but my roommate is currently occupying the kitchen so i'll have to wait a bit 16:20:28 <PublicServer> <Troy McClure> BBH too :) 16:20:30 <PublicServer> <Dom> msh ready.. 16:20:41 <PublicServer> <Absolutis> station ready 16:23:20 <PublicServer> <XeryusTC> ugh, ottd is displaying signs of tearing when i scroll :s 16:35:14 <PublicServer> <Absolutis> G-Tus, your BBH is genuinely brainmelting. 16:35:25 <PublicServer> <Absolutis> so... many... lines... 16:35:43 <dwarf> !password 16:35:43 <PublicServer> dwarf: mealed 16:36:01 <PublicServer> <G-Tus> its basically a a triple branch merge junction with double tunnels 16:36:18 <dwarf> !password 16:36:18 <PublicServer> dwarf: demean 16:36:38 <PublicServer> *** dwarf joined the game 16:36:50 <PublicServer> <Absolutis> well im afk for a while, need to do my homework 16:38:01 *** Gregor-PLNL has quit IRC 16:41:57 <PublicServer> *** G-Tus has left the game (leaving) 16:42:28 <G-Tus> need to work, will be back tonight, if someone is good at mergers, Im going to need some help.... 9 lanes to 3.... 16:43:04 *** G-Tus has left #openttdcoop 16:43:49 *** liq3 has joined #openttdcoop 16:46:33 <PublicServer> *** XeryusTC has left the game (general timeout) 16:46:33 <PublicServer> *** XeryusTC has left the game (connection lost) 16:51:43 <PublicServer> *** dwarf has joined spectators 16:58:21 <PublicServer> *** Dom has left the game (leaving) 17:14:13 *** valhallasw has joined #openttdcoop 17:17:25 <PublicServer> <Troy McClure> Absolutis? 17:19:01 *** Dilandau1 has joined #openttdcoop 17:24:58 *** Dilandau has quit IRC 17:25:45 <PublicServer> *** Troy McClure has joined spectators 17:25:45 <PublicServer> *** Game paused (number of players) 17:27:39 *** Dilandau has joined #openttdcoop 17:28:58 <PublicServer> *** dwarf has joined company #1 17:28:58 <PublicServer> *** Game unpaused (number of players) 17:30:00 *** andbo__ has joined #openttdcoop 17:32:32 *** Dilandau1 has quit IRC 17:33:03 <PublicServer> *** dwarf has joined spectators 17:33:03 <PublicServer> *** Game paused (number of players) 17:33:51 <PublicServer> *** Troy McClure has left the game (leaving) 17:34:02 *** Progman has joined #openttdcoop 17:34:49 <PublicServer> *** Game still paused (number of players) 17:34:49 <PublicServer> *** Game unpaused (number of players) 17:34:49 <PublicServer> *** XeryusTC joined the game 17:35:17 <PublicServer> <XeryusTC> woop 17:36:49 <PublicServer> <Absolutis> hy 17:36:57 *** andbo_ has quit IRC 17:37:19 <PublicServer> <XeryusTC> time to go record :) 17:42:15 *** Tray has quit IRC 17:49:29 <PublicServer> *** dwarf has left the game (leaving) 17:50:08 <PublicServer> *** XeryusTC has left the game (general timeout) 17:50:08 <PublicServer> *** XeryusTC has left the game (connection lost) 17:50:10 <PublicServer> *** Game paused (number of players) 17:50:25 <PublicServer> *** Game still paused (number of players) 17:50:25 <PublicServer> *** Game unpaused (number of players) 17:50:27 <PublicServer> *** XeryusTC joined the game 17:51:20 *** Troy_McClure has quit IRC 17:57:28 *** Progman has quit IRC 17:59:19 *** tycoondemon has quit IRC 17:59:59 <PublicServer> *** Absolutis has left the game (leaving) 17:59:59 <PublicServer> *** Game paused (number of players) 18:00:08 <XeryusTC> !unpause 18:00:08 <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.) 18:00:09 <PublicServer> *** Game unpaused (number of players) 18:02:15 *** chester_ has joined #openttdcoop 18:08:04 <PublicServer> *** XeryusTC has left the game (general timeout) 18:08:04 <PublicServer> *** XeryusTC has left the game (connection lost) 18:08:06 <PublicServer> *** Game paused (number of players) 18:09:00 *** Jam35 has joined #openttdcoop 18:09:00 <XeryusTC> !auto 18:09:00 <PublicServer> *** XeryusTC has enabled autopause mode. 18:12:15 <PublicServer> *** Game still paused (number of players) 18:12:17 <PublicServer> *** XeryusTC joined the game 18:12:35 <XeryusTC> !unpause 18:12:35 <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.) 18:12:37 <PublicServer> *** Game unpaused (number of players) 18:12:54 *** Dilandau has left #openttdcoop 18:30:43 <V453000> !dl win64 18:30:43 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-windows-win64.zip 18:48:57 *** ODM has joined #openttdcoop 18:48:58 *** ChanServ sets mode: +o ODM 18:52:00 *** absolutis has quit IRC 18:54:24 *** burns has quit IRC 18:54:34 *** Tray has joined #openttdcoop 18:57:18 *** condac has joined #openttdcoop 19:04:49 <V453000> !password 19:04:49 <PublicServer> V453000: pliers 19:06:54 <V453000> !password 19:06:54 <PublicServer> V453000: spider 19:07:09 <PublicServer> <V453000> ho 19:07:10 <PublicServer> *** V453000 joined the game 19:07:17 <PublicServer> <XeryusTC> hey 19:10:51 <PublicServer> <V453000> combo -> priority without waiting bay? 19:10:57 <PublicServer> <V453000> gives a good example :. 19:11:21 <PublicServer> <XeryusTC> shush signals on bridges hater 19:11:31 <PublicServer> <V453000> not on bridges 19:11:41 <PublicServer> <V453000> that 19:12:39 <PublicServer> <V453000> plan says try not to build in desert btw 19:13:13 *** Gregor-PLNL has joined #openttdcoop 19:13:24 <dwarf> !password 19:13:24 <PublicServer> dwarf: spider 19:13:51 <PublicServer> *** dwarf joined the game 19:13:53 <PublicServer> *** dwarf has joined spectators 19:14:01 <PublicServer> *** dwarf has joined company #1 19:17:37 <PublicServer> *** dwarf has left the game (leaving) 19:17:48 <Dom_> !password 19:17:49 <PublicServer> Dom_: spider 19:17:58 <PublicServer> *** Dom joined the game 19:18:01 <PublicServer> <Dom> hi 19:18:03 <PublicServer> <V453000> hi 19:20:03 <PublicServer> *** Maraxus has joined company #1 19:20:15 <PublicServer> <V453000> XeryusTC: that will not work and you know it 19:21:09 <PublicServer> <V453000> alright dont respond, that is what nice people around here normally do 19:21:47 <PublicServer> <XeryusTC> shut up V 19:21:57 <PublicServer> <XeryusTC> i had a horrible week and i'm trying to blow off some steam 19:22:03 <PublicServer> <XeryusTC> also, this has worked even since before you were around 19:22:17 <PublicServer> <V453000> it doesnt work by today standards, deal with it 19:22:32 <PublicServer> <V453000> not my fault before I was around you accepted poor constructions 19:22:51 <PublicServer> <V453000> and I am really not responsible for your week 19:24:05 <PublicServer> <V453000> hello? could you PLEASE build it properly? We have a lot of newer people around and them learning this is not helping 19:24:19 <PublicServer> <XeryusTC> no 19:24:22 <PublicServer> <V453000> alright 19:24:40 <XeryusTC> !kban V453000 19:24:42 <XeryusTC> @kban V453000 19:24:51 <V453000> nop 19:25:07 <V453000> now start behaving like a normal person 19:25:07 <PublicServer> *** XeryusTC joined the game 19:25:47 <PublicServer> <XeryusTC> V shut up, it works fine 19:25:53 <PublicServer> <XeryusTC> and if it doesnt then you can rebuild it 19:25:53 <PublicServer> <V453000> it fucking doesnt 19:25:59 <PublicServer> <V453000> and you very well know it 19:26:01 <PublicServer> <XeryusTC> like how you like doing with stuff that doesnt work from the start 19:26:28 <PublicServer> <V453000> purposedly building stuff wrong from the start is not member level 19:26:48 <PublicServer> <V453000> nor "making a good example" and "keeping building level" as you told me a time ago 19:26:50 <PublicServer> <XeryusTC> neither is your whining 19:27:12 <PublicServer> <V453000> I am not whining I am giving constructive criticism on obvious mistakes 19:27:23 <PublicServer> *** Maraxus has left the game (leaving) 19:27:25 <PublicServer> <XeryusTC> yes, "it doesnt work" is very constructive 19:27:27 <PublicServer> <XeryusTC> now piss off 19:27:29 <PublicServer> *** XeryusTC has left the game (leaving) 19:27:31 <PublicServer> <Dom> http://www.youtube.com/watch?v=bX7V6FAoTLc 19:27:31 <Webster> Title: Edwin Starr - War (What Is It Good For?), Length: 3m 23s, Views: 4222492, Likes: 22252 19:27:48 <PublicServer> <V453000> fair enough 19:29:41 *** dwarf has quit IRC 19:29:55 <PublicServer> <V453000> anyone wants to rebuild BBH 01? 19:30:14 <PublicServer> <Dom> well not me since im going in 5 mins 19:33:56 <PublicServer> <Dom> gtgo 19:33:56 <PublicServer> <Dom> bb 19:33:58 <PublicServer> <V453000> ba 19:34:00 <PublicServer> <V453000> i 19:34:02 <PublicServer> *** Dom has left the game (leaving) 19:34:10 <PublicServer> *** V453000 has joined spectators 19:34:10 <PublicServer> *** Game paused (number of players) 19:34:16 <V453000> !auto 19:34:16 <PublicServer> *** V453000 has enabled autopause mode. 19:35:29 <Jam35> !password 19:35:29 <PublicServer> Jam35: biking 19:35:56 <PublicServer> *** Game still paused (number of players) 19:35:56 <PublicServer> *** Jam35 joined the game 19:36:24 <PublicServer> *** V453000 has joined company #1 19:36:26 <PublicServer> <V453000> hi 19:36:33 <PublicServer> <Jam35> hi 19:54:51 *** Dom_ has quit IRC 20:02:28 *** Alk_ has joined #openttdcoop 20:03:49 *** Gregor-PLNL has quit IRC 20:04:26 *** Sylf has quit IRC 20:08:18 *** Sylf has joined #openttdcoop 20:08:18 *** ChanServ sets mode: +o Sylf 20:12:19 <PublicServer> *** V453000 has left the game (general timeout) 20:12:19 <PublicServer> *** V453000 has left the game (connection lost) 20:13:45 <PublicServer> *** Jam35 has left the game (leaving) 20:13:49 *** Jam35 has quit IRC 20:19:01 *** ondo has joined #openttdcoop 20:19:06 <ondo> !password 20:19:06 <PublicServer> ondo: browns 20:19:18 <PublicServer> *** Game still paused (number of players) 20:19:19 <PublicServer> *** ondo joined the game 20:19:47 <PublicServer> *** ondo has joined company #1 20:25:42 *** BiG_MeEcH has quit IRC 20:29:24 <Maraxus> !password 20:29:24 <PublicServer> Maraxus: browns 20:29:43 <PublicServer> *** Game still paused (number of players) 20:29:45 <PublicServer> *** Maraxus joined the game 20:31:09 <PublicServer> *** Maraxus has left the game (leaving) 20:31:16 *** Maraxus has quit IRC 20:42:24 *** ODM has quit IRC 20:51:36 <liq3> !password 20:51:36 <PublicServer> liq3: browns 20:51:46 <PublicServer> *** Game still paused (number of players) 20:51:46 <PublicServer> *** liq3 joined the game 20:53:33 *** Mark has joined #openttdcoop 20:53:33 *** Webster sets mode: +o Mark 20:53:50 <Mark> ai 20:54:03 <liq3> Did anyone ever tell you guys that you're all crazy? o.o 20:54:34 <Mark> everyone else is crazy 20:54:40 <PublicServer> *** liq3 has left the game (leaving) 20:54:51 <liq3> looking at current public server map... and it's already beyond crazy. o.O 20:55:44 <ondo> "crazy it's just the word for the common man limits" 20:56:01 <liq3> lol 20:58:31 <V453000> :d 20:59:18 <V453000> !password 20:59:18 <PublicServer> V453000: browns 20:59:31 <PublicServer> *** Game still paused (number of players) 20:59:31 <PublicServer> *** Game unpaused (number of players) 20:59:31 <PublicServer> *** V453000 joined the game 20:59:45 <V453000> I think Mark should build a hub :P 21:00:49 *** cyph3r has joined #openttdcoop 21:01:01 <Mark> i dont think he should 21:01:45 <PublicServer> *** Mark joined the game 21:06:38 <V453000> Mark: ping 21:10:57 *** Gregor-PLNL has joined #openttdcoop 21:17:10 *** Gregor-PLNL has quit IRC 21:19:09 *** Tray has quit IRC 21:20:43 *** BiG_MeEcH has joined #openttdcoop 21:20:48 <BiG_MeEcH> !players 21:20:51 <PublicServer> BiG_MeEcH: Client 174 (Orange) is ondo, in company 1 (Thomson & Co.) 21:20:51 <PublicServer> BiG_MeEcH: Client 180 (Orange) is V453000, in company 1 (Thomson & Co.) 21:20:51 <PublicServer> BiG_MeEcH: Client 182 (Orange) is Mark, in company 1 (Thomson & Co.) 21:22:43 <BiG_MeEcH> !password 21:22:44 <liq3> !password 21:22:50 <BiG_MeEcH> xD 21:22:56 <BiG_MeEcH> !password 21:22:56 <liq3> not working ;( 21:23:02 <BiG_MeEcH> Nice 21:23:07 <V453000> !password 21:23:11 <PublicServer> BiG_MeEcH: leased 21:23:11 <PublicServer> liq3: leased 21:23:11 <PublicServer> BiG_MeEcH: leased 21:23:11 <PublicServer> V453000: leased 21:23:15 <liq3> lol 21:23:16 <BiG_MeEcH> xD 21:23:17 <V453000> need 4? 21:23:29 <BiG_MeEcH> I always run 4 passwords 21:23:30 <PublicServer> *** Big Meech joined the game 21:23:30 <V453000> know what gluttony is meech? 21:23:32 <PublicServer> *** liq3 joined the game 21:23:47 <PublicServer> <Big Meech> I am master of gluttony 21:25:01 <PublicServer> *** Big Meech has joined company #1 21:26:33 <PublicServer> <liq3> so what's everyone doing? 21:26:35 <PublicServer> <Big Meech> holy shit bbh01 xD 21:26:54 <PublicServer> <V453000> lots of jungle and broken mergers :( 21:27:24 <PublicServer> <Big Meech> jungle is bad? 21:27:39 <PublicServer> <V453000> plan says desert only 21:27:47 <PublicServer> <V453000> should be at least attempted to follow that 21:27:55 <PublicServer> <Big Meech> :( 21:30:18 <PublicServer> <Mark> nice hub v man 21:30:28 <PublicServer> <Mark> nice detail with the green bridges :P 21:30:39 <PublicServer> <V453000> :) 21:30:45 <PublicServer> <V453000> my own 4way design :P 21:30:59 <PublicServer> <liq3> so, is that a 6 track 4 way hub? o.o 21:30:59 <PublicServer> <V453000> and I always use those green bridges :D 21:31:10 <PublicServer> <V453000> _always_ :D 21:31:16 <PublicServer> <Mark> :D 21:31:18 <PublicServer> <V453000> well except monorail 21:31:24 <PublicServer> <Mark> i would say 3 track 4-way 21:31:34 <PublicServer> <V453000> LLL_RRR 4-way is quite exact :P 21:31:36 <PublicServer> <Mark> it is pretty big though 21:31:42 <PublicServer> <V453000> not really 21:31:45 <PublicServer> <Mark> yeah but too much typing 21:31:49 <PublicServer> <liq3> i can't tell what's going on xD 21:32:00 <PublicServer> <V453000> I dont think it is somehow oversize 21:32:15 <PublicServer> <Mark> liq3: just follow the lines :P 21:32:18 <PublicServer> <Mark> no its not 21:32:24 <PublicServer> <V453000> not massively tiny, but not quite huge for the kind of hub 21:32:34 <PublicServer> <liq3> Mark, that's like trying to solve a large maze with your eyes. o.o 21:32:44 *** Troy has joined #openttdcoop 21:32:55 <Troy> !password 21:32:55 <PublicServer> Troy: leased 21:33:04 <PublicServer> <V453000> except there are fucking tunnels and bridges over the maze walls 21:33:06 <PublicServer> <V453000> slight problem 21:33:06 <PublicServer> *** Troy McClure joined the game 21:33:10 <PublicServer> <liq3> lol 21:33:12 <PublicServer> <V453000> hi Troy :) 21:33:14 <PublicServer> <Big Meech> yo Troy 21:33:14 <PublicServer> <Troy McClure> hi 21:33:19 *** Troy is now known as Guest1860 21:33:20 <PublicServer> <Troy McClure> yo 21:33:23 <PublicServer> <Mark> hai 21:33:46 <PublicServer> <V453000> Mark: btw the bridges are ultra compatible with slugs imo 21:33:56 <PublicServer> <V453000> the nature of green fits them 21:34:02 <PublicServer> <Mark> :> 21:34:08 <PublicServer> <V453000> build for the STYLE 21:34:35 <PublicServer> <V453000> now go build a hub Mark 21:34:39 <PublicServer> *** Troy McClure has joined company #1 21:34:51 <PublicServer> <V453000> the one on the right be free 21:34:57 <PublicServer> <Mark> nah not without mouse 21:35:15 <PublicServer> <V453000> come on I need you to show me how its done! make it smaller :P 21:35:27 <PublicServer> <Mark> maybe tomorrow 21:35:33 <PublicServer> <V453000> hint, the crossover doesnt quite work for LLL_RRR :P 21:35:43 <PublicServer> <Mark> need to get up at 5 so ill be going to bed soon 21:35:51 <PublicServer> <Mark> no the splits get too big 21:35:53 <PublicServer> <V453000> im on holiday atm :> 21:35:59 <PublicServer> <Mark> nice 21:36:02 <PublicServer> <V453000> well splits too but mainly mergers become rather broken 21:36:08 <PublicServer> <Big Meech> he's chickenshit ;) 21:36:11 <PublicServer> <Mark> ive had 9 weeks of holiday, about time i did some work tbh 21:36:17 <PublicServer> <V453000> :D 21:38:04 *** dwarf has joined #openttdcoop 21:38:04 *** Webster sets mode: +o dwarf 21:39:35 <PublicServer> <Big Meech> :D 21:39:45 <PublicServer> <Troy McClure> :) 21:39:51 <PublicServer> <Big Meech> like that? 21:39:54 <PublicServer> <Troy McClure> no 21:39:57 <PublicServer> <Troy McClure> that's 0.5 21:40:03 <PublicServer> <Troy McClure> y 21:40:17 <PublicServer> <Big Meech> its hard for me to build smaller :D 21:40:27 <PublicServer> <Big Meech> lot of WS in my head 21:40:29 <PublicServer> <Troy McClure> I know, had the same thing 21:40:55 <PublicServer> <V453000> it just takes time 21:41:09 <PublicServer> <V453000> building small needs practice of building hubs from scratch 21:41:15 <PublicServer> <V453000> so you could properly imagine what will be where 21:41:33 <Mark> off to bed 21:41:37 <Mark> goodnight ladies 21:41:39 <PublicServer> <Big Meech> bye Mark 21:41:39 <PublicServer> <Troy McClure> gn 21:42:14 <PublicServer> <Troy McClure> you're gonna redistribute across lines, meech? 21:42:28 <PublicServer> <Big Meech> that sounds like a terrible Idea, Troy 21:42:32 <PublicServer> *** Mark has left the game (leaving) 21:42:40 <PublicServer> <Big Meech> i just noticed me going right and having that problem 21:42:50 <PublicServer> <Troy McClure> going right? 21:42:52 <PublicServer> <Troy McClure> huh 21:43:10 <PublicServer> <Big Meech> at my sign 21:43:20 <PublicServer> <Troy McClure> how is that bad? 21:43:20 <PublicServer> <Big Meech> also i gotta avoid the jungle :D 21:43:31 <PublicServer> <V453000> move the MSH a bit north 21:43:37 <PublicServer> <V453000> so you can build above the jungle 21:43:39 <PublicServer> <V453000> no harm in that 21:43:41 <PublicServer> <Big Meech> I think I'm okay, V 21:43:47 <PublicServer> <V453000> going around is ars 21:44:13 <PublicServer> <V453000> having the hub in that area is nicer 21:44:19 <PublicServer> <Big Meech> :P 21:44:38 <PublicServer> <V453000> up to you but I recommend moving it 21:45:08 <PublicServer> <Big Meech> still a problem running 6 lines throug hthe town are with no jungle 21:45:18 <PublicServer> *** liq3 has left the game (leaving) 21:45:39 <PublicServer> <Big Meech> showoff :P 21:45:41 <PublicServer> <V453000> nah 21:45:45 <PublicServer> <V453000> the lines are easy :P 21:45:59 <PublicServer> <Big Meech> i wa going to go around the lake 21:46:03 <PublicServer> <V453000> reduce the town a bit eventually :P 21:46:06 <PublicServer> <Big Meech> could be a hub water feature 21:46:20 <PublicServer> <V453000> if you go around the lake then you still need to split and go up the lake from that line anyway 21:46:44 <PublicServer> <Big Meech> >_< 21:47:38 <PublicServer> <V453000> if you want to make it easier on yourself make the merger closest to lake first 21:47:45 <PublicServer> <V453000> because a) it is the most space problematic part 21:47:51 <PublicServer> <V453000> and b) it is a left turn 21:47:57 <PublicServer> <V453000> after that the other left turns 21:48:19 <PublicServer> <V453000> this is hardest 21:48:26 <PublicServer> <V453000> I recommend making that first 21:48:32 <PublicServer> <V453000> splits are easy to adapt 21:48:58 <PublicServer> <Big Meech> my brain is melting :D 21:49:12 <PublicServer> <V453000> yeah so do it simplier 21:49:14 <PublicServer> <Troy McClure> well, do you want redistribute along lines3 all to all 3? 21:49:22 <PublicServer> <V453000> starting with the most problematic part means you can adapt the easier parts to it 21:49:32 <PublicServer> <Troy McClure> makes sense 21:49:34 <PublicServer> <V453000> redistribute means choices? 21:49:48 <PublicServer> <Troy McClure> I did it at my hub 21:49:52 <PublicServer> <Big Meech> middle lines are the hardest in your opinion? 21:49:54 <PublicServer> <Troy McClure> but saw it on someone elses before 21:49:56 <PublicServer> <V453000> just make the thing I marked with univ rail first Meech 21:50:11 <PublicServer> <Troy McClure> so fro 21:50:13 <PublicServer> <V453000> the lines which turn left are always hardest because they cross the most of things 21:50:23 <PublicServer> <Big Meech> I know about going left and its a bitch 21:50:23 <PublicServer> <Troy McClure> V: !this 21:50:26 <PublicServer> <V453000> just like in car traffic, left cars give way because they cross everyone 21:50:59 <PublicServer> <V453000> sure, some form of choices are necessary 21:51:09 <PublicServer> <V453000> you cant just force trains to join some line 21:51:25 <PublicServer> <Troy McClure> okay, but I' asking Meech if he wants that? 21:51:40 <PublicServer> <V453000> necessary = wants :P 21:51:59 <PublicServer> <Troy McClure> ah, needs go before wants, ofcourse 21:52:01 <PublicServer> <V453000> honestly just delete the rest Meech 21:52:05 <PublicServer> <V453000> and make only the black rail 21:52:15 <PublicServer> <Big Meech> fml 21:52:25 <PublicServer> <V453000> ofc in LLL_RRR 21:52:32 <PublicServer> <Big Meech> cant i just botch this whole thing without help ? 21:52:56 <PublicServer> <Troy McClure> err, you want to ? 21:53:02 <PublicServer> <Troy McClure> well, okay :) 21:53:04 <PublicServer> <Big Meech> I do! :D 21:53:35 <V453000> @dict botch 21:53:37 <Webster> V453000: wn: botch n 1: an embarrassing mistake [syn: {blunder}, {blooper}, {bloomer}, {bungle}, {pratfall}, {foul-up}, {!@#&up}, {flub}, {botch}, {boner}, {boo-boo}] v 1: make a mess of, destroy or ruin; "I botched the dinner and we had to eat out"; "the pianist screwed up the difficult passage in the second movement" [syn: {botch}, {bodge}, {bumble}, {fumble}, {botch up}, {muff}, {blow}, {flub}, (1 more message) 21:53:43 <PublicServer> <Troy McClure> haha 21:53:49 <PublicServer> <Big Meech> XD 21:53:55 <PublicServer> <V453000> right :D as you want, ask if you need 21:54:05 <PublicServer> <V453000> experience through fire is always good 21:54:28 <PublicServer> <Troy McClure> /ondo, I really think those corners are too narrow 21:54:36 <PublicServer> <Troy McClure> at /ondo is trying 21:54:54 <PublicServer> <V453000> it isnt a huge problem Troy 21:54:58 <PublicServer> <V453000> the slugs can deal with that 21:55:01 <PublicServer> <Troy McClure> really?, okay 21:55:12 <PublicServer> <V453000> they go like 220kmh in CL1 21:55:15 <PublicServer> <Big Meech> troy needs to shut up and make more hubs! 21:55:17 <PublicServer> <Troy McClure> so that's 0.5 corners 21:55:19 <PublicServer> <Troy McClure> ah, makes sense 21:55:25 <ondo> I actually got it right? fuck yeahx D 21:55:25 <PublicServer> <V453000> but the point is this is only single tunnel throughput 21:55:36 <PublicServer> <Troy McClure> aint any more hubs to build, only finish some 21:55:42 <PublicServer> <V453000> it isnt "right" but it should be okay enough 21:56:00 <PublicServer> <Troy McClure> and I think G-tus needs to finish his own 21:56:07 <PublicServer> <V453000> pretty much 21:56:33 <ondo> on engineering "okay enough"=Good xD 21:57:19 <PublicServer> <V453000> quite so 21:57:49 <PublicServer> <V453000> what Troy wanted to point out is that you have very short curves at the bridges. In this very game with these trains and with this throughput it is alright though 21:57:55 <PublicServer> <V453000> just note that it can be a huge issue with normal trains 21:58:42 *** ZxBiohazardZx has joined #openttdcoop 21:59:11 <ZxBiohazardZx> !players 21:59:14 <PublicServer> ZxBiohazardZx: Client 174 (Orange) is ondo, in company 1 (Thomson & Co.) 21:59:14 <PublicServer> ZxBiohazardZx: Client 180 (Orange) is V453000, in company 1 (Thomson & Co.) 21:59:14 <PublicServer> ZxBiohazardZx: Client 187 (Orange) is Big Meech, in company 1 (Thomson & Co.) 21:59:14 <PublicServer> ZxBiohazardZx: Client 190 (Orange) is Troy McClure, in company 1 (Thomson & Co.) 21:59:16 <ZxBiohazardZx> !password 21:59:16 <PublicServer> ZxBiohazardZx: clanks 21:59:19 <PublicServer> <Troy McClure> 237 kph/ 220 kph is a small difference indeeed, certainly with strong engines 21:59:41 <PublicServer> <V453000> idk what exactly the speed is 21:59:55 <PublicServer> <Troy McClure> it should be 237 kph 22:00:02 <PublicServer> <V453000> ok about 187 out of 265 22:00:04 <PublicServer> <V453000> acceptable 22:00:08 <PublicServer> <V453000> weird 22:00:09 <PublicServer> *** ZxBiohazardZx joined the game 22:00:10 <PublicServer> <V453000> cant be that low 22:00:10 <PublicServer> <ZxBiohazardZx> oi 22:00:17 <PublicServer> <Troy McClure> hmm 22:00:32 <PublicServer> <V453000> 222 22:00:35 <PublicServer> <V453000> out of 265 22:00:37 <PublicServer> <Troy McClure> are we going with the <cargo train? 22:00:43 <PublicServer> <V453000> see train 15 22:00:45 <PublicServer> <Troy McClure> or the actual slug (265 kph) 22:00:47 <PublicServer> <ZxBiohazardZx> 1 tile is slower then 2 tile, i told you before 22:00:57 <PublicServer> <ZxBiohazardZx> the train is fast for 1 hor tile and 2 diag tiles 22:00:57 <PublicServer> <V453000> slug 22:01:00 <PublicServer> <ZxBiohazardZx> but slows for any other combo 22:01:22 <PublicServer> <ZxBiohazardZx> see train 1 22:01:25 <PublicServer> <ZxBiohazardZx> full speed no prob 22:01:32 <PublicServer> <V453000> we are aware of that 22:01:34 <PublicServer> <ZxBiohazardZx> 1 hor tile is fine 22:01:41 <PublicServer> <ZxBiohazardZx> the issue is the 1 diag 22:01:47 <PublicServer> <ZxBiohazardZx> that is actually 1/2 tile i think 22:01:49 <PublicServer> <V453000> we were just discussing how much of a slowdown is CL0.5 22:01:55 <dwarf> isn't it CL 1 actually? 22:02:05 <PublicServer> <ZxBiohazardZx> its 0.5 22:02:11 <PublicServer> <Troy McClure> that's odd 22:02:13 <PublicServer> <ZxBiohazardZx> that is 1 22:02:23 <PublicServer> <Troy McClure> when the front gets thru it slows to 211 22:02:29 <dwarf> I mean for full speed 22:02:35 <PublicServer> <Troy McClure> when the back gets thru, it's less? 22:02:49 <PublicServer> <V453000> no matter what you want to call it 22:02:55 <dwarf> not 1.5 22:02:55 <PublicServer> <V453000> it is that specific curve 22:03:01 <PublicServer> <Troy McClure> nvm 22:03:08 <PublicServer> <V453000> I am not getting into "how do we describe CL" 22:03:26 <PublicServer> <Troy McClure> shouldn't '2' be 1.5? 22:03:41 <dwarf> ok, I don't see the specific case you're discussing, just in general 22:03:48 <PublicServer> <ZxBiohazardZx> no due to logics there is no real 1.5 i think 22:03:58 <dwarf> if 1.5 - 1 -1.5 is full then it's 1 22:04:01 <PublicServer> <ZxBiohazardZx> stupid diag counter is off somehow 22:04:13 <dwarf> if 1.5 -2 - 1.5 is full, then 1.5 22:04:23 <PublicServer> <ZxBiohazardZx> there is 0.5, 1, 2, 2.5, 3 22:04:45 <PublicServer> <Troy McClure> that makes no actual sense, but I'm willing to take it 22:04:47 <PublicServer> <Troy McClure> yes, okay 22:04:53 <PublicServer> <Big Meech> time for dinner bbiab 22:04:55 <PublicServer> <Troy McClure> so 1.5 doesn't exist 22:04:55 <PublicServer> <V453000> please stop the arguing about what is 1 and 0.5 22:05:01 <PublicServer> <V453000> it doesnt matter 22:05:04 <PublicServer> *** Big Meech has joined spectators 22:05:16 <PublicServer> <Troy McClure> true that, we all know which corners we should be using 22:05:26 <PublicServer> <V453000> the CLs work A LOT more variously than just some numbers anyway 22:05:43 <dwarf> :D it would be nice to have a clear convention, and one wouldn't have to test the trains separately 22:05:44 <PublicServer> <V453000> the exact formulas arent quite so simple, especially with various engine-wagon lengths 22:05:56 <PublicServer> <V453000> just test what the train goes in what curve, see if it slowing or not, done 22:06:10 <PublicServer> <V453000> dwarf not really 22:06:24 <PublicServer> <V453000> all the kinds of Sbends, various train lengths and stuff are way too various 22:06:34 <PublicServer> <ZxBiohazardZx> why not use presignal bypass? 22:06:38 <PublicServer> <V453000> sure the formula is somewhere, probably on the openttd wiki, but still 22:06:44 <PublicServer> <V453000> presignal bypass doesnt do absolutely anything 22:06:51 <dwarf> ok, it's hard to describe all S-bends, but simple 90 is described by a single number 22:06:54 <PublicServer> <V453000> it releases trains even when a train is already on the way 22:07:08 <PublicServer> <V453000> 90 described by a simple number is simple to test 22:07:22 <PublicServer> <V453000> and is noted in the NUTS wiki for example 22:12:12 <PublicServer> <ZxBiohazardZx> how much of the main network is operational? 22:12:30 <V453000> ZxBiohazardZx: http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ presignal bypass explained there 22:12:45 <V453000> also could you please delete the ZX from your nick? :d annoying :( 22:12:47 <PublicServer> <ZxBiohazardZx> i knew i had a wiki somewhere 22:12:57 <PublicServer> <ZxBiohazardZx> you just have to poke me with bio 22:13:01 <PublicServer> <ZxBiohazardZx> im a selective reader 22:13:11 <PublicServer> <ZxBiohazardZx> and the Zx tags are mine everywhere on the interwebz 22:13:11 <PublicServer> <V453000> it doesnt hightlight :d 22:13:13 <PublicServer> <Troy McClure> NW BBH isn't in place, nor is SW BBH and East MSH 22:13:17 <PublicServer> <ZxBiohazardZx> i dont ask you to remove the 000 on the end either :P 22:13:31 <PublicServer> <ZxBiohazardZx> i dont need hightlight, if you poke me with stuff, i will read it, even without highlight :) 22:13:34 <PublicServer> <V453000> well the start of the nick is important for tab filling 22:13:40 <PublicServer> <ZxBiohazardZx> also on the nodal net 22:13:42 <PublicServer> <V453000> alright 22:13:48 <PublicServer> <ZxBiohazardZx> do i connect ALL towns or just the closest 22:13:58 <PublicServer> <ZxBiohazardZx> Zx->? tab? 22:14:01 <PublicServer> <ZxBiohazardZx> faster then the rest :P 22:14:13 <PublicServer> <V453000> well yeah but doesnt intuitively start with b 22:14:15 <PublicServer> <V453000> meh 22:14:38 <PublicServer> <V453000> I dont know how towns are supposed to be connected but in my opinion it should be another network with all towns connected through SLH-style hubs 22:15:36 <PublicServer> <Troy McClure> the towns get connected to the monorail network 22:15:40 <PublicServer> <V453000> yes 22:15:51 <PublicServer> <V453000> but G-tus was saying some wtf about "node network" 22:15:59 <PublicServer> <V453000> which I dont see working what so ever 22:16:05 <PublicServer> <ZxBiohazardZx> node net == bbh style / SLH style 22:16:08 <PublicServer> <V453000> therefore I would just build the few 4ways and connect SLHs to it 22:16:10 <PublicServer> <ZxBiohazardZx> the question i wanted to ask is 22:16:14 <PublicServer> <ZxBiohazardZx> i have goods station 22:16:25 <PublicServer> <ZxBiohazardZx> and towns A B C on one side and D E on the other 22:16:36 <PublicServer> <V453000> what side 22:16:38 <PublicServer> <V453000> side of what 22:16:40 <PublicServer> <ZxBiohazardZx> is routing Goodspick-> A D B E C or? 22:16:46 <PublicServer> <ZxBiohazardZx> the pickup, its a trough system 22:16:53 <PublicServer> <ZxBiohazardZx> i just removed the presignal shit 22:16:55 <PublicServer> <V453000> pickup-A-pickup-B-pickup-C 22:17:13 <PublicServer> <ZxBiohazardZx> why not pickup A pickup D pickup B pickup C pickup E etc? 22:17:19 <PublicServer> <ZxBiohazardZx> meh same deal 22:17:22 <PublicServer> <ZxBiohazardZx> pickup and delive on all 22:17:24 <PublicServer> <V453000> how the hell does that matter 22:17:28 <PublicServer> <ZxBiohazardZx> not :P 22:17:35 <PublicServer> <V453000> I didnt even define what A or B is :D 22:17:38 <PublicServer> <V453000> you could swap that always 22:17:41 <PublicServer> <ZxBiohazardZx> and optional pax? 22:17:46 <PublicServer> <ZxBiohazardZx> same network? 22:17:52 <PublicServer> <V453000> yeah add pax to the monorail network as needed 22:17:58 <PublicServer> <V453000> it will be necessary to keep the LLL_RRR busy as well 22:18:08 <PublicServer> <V453000> it wont get as busy as primary network with only goods 22:18:30 <PublicServer> <ZxBiohazardZx> my suggest was goods via maglev and pax/mail on mono but fine whatev 22:19:08 <PublicServer> <V453000> there is no suggest, there is a plan to follow 22:19:14 <PublicServer> <V453000> suggest was in planning 22:20:41 <PublicServer> <ZxBiohazardZx> pax is on monorail according to plan btw :P 22:21:09 <PublicServer> <V453000> yes but not goods 22:21:27 <PublicServer> <ZxBiohazardZx> according to the planmaker, goods where on monorail 22:21:33 <PublicServer> <ZxBiohazardZx> i had goods on maglev 22:21:43 <PublicServer> <ZxBiohazardZx> and gtus told me to remove it and make it monorail 22:21:50 <PublicServer> <Troy McClure> on monorail: 'cargo they need' 22:22:05 <PublicServer> <V453000> I dont understand what your point is 22:22:11 <PublicServer> <V453000> yes goods are on monorail, -> ? 22:22:25 <PublicServer> <V453000> we know exactly what to do, just do it :D 22:22:32 <PublicServer> <ZxBiohazardZx> XD 22:24:22 <PublicServer> <ZxBiohazardZx> lol Baetis Major has 2 banks?:P 22:25:36 <PublicServer> <V453000> good to point out 22:25:47 <V453000> !rcon set multiple_industries_per_town 22:25:48 <PublicServer> V453000: 'multiple_industries_per_town' is an unknown setting. 22:25:52 <V453000> !rcon set multiple_industry_per_town 22:25:52 <PublicServer> V453000: Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1) 22:25:54 <PublicServer> <ZxBiohazardZx> hax? 22:25:56 <V453000> !rcon set multiple_industry_per_town 0 22:26:04 <PublicServer> <V453000> no just unprefered setting 22:26:12 <PublicServer> <ZxBiohazardZx> ah ok 22:26:23 <PublicServer> <V453000> see irc for details 22:26:25 <PublicServer> <ZxBiohazardZx> multiple industs/town :P 22:26:28 <PublicServer> <V453000> y 22:26:46 <PublicServer> <ZxBiohazardZx> k 22:29:07 <PublicServer> <Troy McClure> hmm 22:29:25 <PublicServer> <Troy McClure> ondo, you're going to stick with single tunnels and bridges? 22:30:15 <ondo> I'm near brain death by now, any help will be apreciated xD 22:30:25 <PublicServer> <Troy McClure> well 22:30:48 <PublicServer> <Troy McClure> reason I did a MSH is because my brain would also be melting with 4 way BBHs 22:30:57 *** Guest1860 has quit IRC 22:31:46 <ondo> I'm thinking I'm gona move the whole thing to the left to get some space... 22:32:30 <PublicServer> <Troy McClure> should give some space, but again: what about the single bridges? 22:32:31 <BiG_MeEcH> xD 22:32:36 <BiG_MeEcH> I love brainmelt! :D 22:32:55 <PublicServer> *** Big Meech has joined company #1 22:33:03 <PublicServer> <Big Meech> brainmelt or gtfo 22:33:28 <ondo> I went with single bridges bc of space :P 22:34:27 <PublicServer> <Troy McClure> well, it's a ML, so I would stress double bridges and tunnels 22:34:50 <PublicServer> <Troy McClure> only when using high speed low accel trains you can sometimes forget it 22:35:09 <PublicServer> <Troy McClure> I think 22:36:23 <PublicServer> <Big Meech> if the trains are TL5, how short can the bridges be for doubling? 22:36:37 <PublicServer> <Big Meech> could I have a span of 9 with double and be okay? 22:36:52 <PublicServer> <Troy McClure> @gap 5 9 22:36:58 <PublicServer> <ZxBiohazardZx> yes 22:37:04 <PublicServer> <Troy McClure> ah, thx 22:37:06 <PublicServer> <ZxBiohazardZx> 2 tunnel/bridge for 5 - 9 22:37:09 <PublicServer> <Big Meech> ah very good 22:37:11 <PublicServer> <ZxBiohazardZx> the 3 starts @ 11 22:37:19 <PublicServer> <ZxBiohazardZx> 12? 22:37:25 <PublicServer> <ZxBiohazardZx> yeah 22:37:28 <PublicServer> <ZxBiohazardZx> 12 is the tumblepoint 22:37:36 <PublicServer> <ZxBiohazardZx> <12 = 2 , > 12 = 3 22:38:04 <PublicServer> <ZxBiohazardZx> TL3, that is 22:38:08 <PublicServer> <ZxBiohazardZx> TL5 we use? 22:38:10 <PublicServer> <Troy McClure> I know 22:38:12 <PublicServer> <Troy McClure> yes 22:38:18 <PublicServer> <Troy McClure> just comparing 22:38:33 <ondo> I'll better try to get one going w/o space restrictions and then come back xD 22:39:00 <PublicServer> *** ondo has left the game (leaving) 22:40:36 <PublicServer> <V453000> 4ways with this size are really hard 22:40:40 <PublicServer> <V453000> dont feel bad about giving up :P 22:41:10 <ondo> I'm not giving up, just on regroup xD 22:41:17 <PublicServer> <Troy McClure> Since when are we naming hubs? 22:41:36 <PublicServer> <Troy McClure> I mean, like Slugstorm, that sort of naming 22:42:10 <PublicServer> <V453000> since always, mostly very exceptionally 22:42:14 <PublicServer> <V453000> it isnt really against anything 22:43:12 <PublicServer> <V453000> perhaps putting BBH in the beginning would make it more correct 22:43:14 <PublicServer> <Troy McClure> I know, but it must be I just noticed 22:43:36 <PublicServer> <V453000> it has been happening really since forever even in old games 22:43:38 <PublicServer> <Troy McClure> saw it in the Building review too 22:43:38 <PublicServer> <V453000> not often, yes 22:43:51 <PublicServer> <ZxBiohazardZx> V names his special build superthings 22:44:05 <PublicServer> <V453000> kind of 22:44:37 <PublicServer> <Big Meech> i need to run outside for a second 22:44:39 <PublicServer> <Big Meech> brb 22:45:46 <PublicServer> <V453000> for example in this case the hub has a very special design, possibly could go to junctionary 22:45:59 <PublicServer> <V453000> if you consider that, giving it a non-generic name is very nice 22:46:09 <PublicServer> <Troy McClure> would be easier to look up 22:46:35 <PublicServer> <Troy McClure> BBH 03 in PSG #231 is not very indicative 22:46:45 <PublicServer> <Troy McClure> just random number there 22:46:45 <PublicServer> <V453000> indeed 22:47:07 <PublicServer> <V453000> when I say brainmelter or furball, many people will know more than BBH01 from psg 197 22:47:21 <PublicServer> <V453000> even if I like the BBH 01 from psg 197 a lot more 22:47:51 <PublicServer> <V453000> whoever is connecting the oil well: wait for all BBHs to be done, and you will also need a SLH 22:47:59 <PublicServer> <V453000> feel free to build the SLH but dont connect industries yet 22:53:57 <PublicServer> <ZxBiohazardZx> there is a path from that oil well to the station :P 22:54:03 <PublicServer> <ZxBiohazardZx> and its the only oil existing atm 22:54:09 <PublicServer> <Troy McClure> lol 22:54:21 <PublicServer> <ZxBiohazardZx> no joke 22:54:35 <PublicServer> <V453000> it isnt about the path 22:54:38 <PublicServer> <V453000> it is about all other paths 22:55:00 <PublicServer> <ZxBiohazardZx> fair enough 22:55:11 <PublicServer> <V453000> for example 22:55:20 <PublicServer> <V453000> you could connect 20 oil wells right now 22:55:28 <PublicServer> <V453000> but people would build hubs for 2 days 22:55:34 <PublicServer> <V453000> allowing all cargoes in 2 days 22:55:44 <PublicServer> <V453000> oil would have huge growth advantage 22:55:52 <PublicServer> <V453000> some form of balance between cargoes is good 22:58:46 *** perk11 has joined #openttdcoop 23:06:08 <PublicServer> <V453000> quite good merger meech 23:06:14 <PublicServer> <Troy McClure> :P 23:06:17 <PublicServer> <Troy McClure> that'd be me 23:06:24 <PublicServer> <V453000> ok :) 23:06:42 <PublicServer> <V453000> terrible merger Troy 23:06:45 <PublicServer> <Troy McClure> arr 23:06:52 <PublicServer> <Troy McClure> I'll try to improve it -_- 23:06:54 <PublicServer> <V453000> :> had to 23:08:56 <PublicServer> <ZxBiohazardZx> hmmz i think that SLH isnt that bad :) :P 23:09:11 <PublicServer> <ZxBiohazardZx> exit bridges can be doubled, but im not sure if that is needed 23:10:23 *** valhallasw has quit IRC 23:12:10 <PublicServer> <V453000> double when needed 23:12:25 <PublicServer> <ZxBiohazardZx> its optional to double them right? 23:14:36 <Sylf> !password password password password 23:14:36 <PublicServer> Sylf: discus 23:15:16 <PublicServer> *** Sylf joined the game 23:15:23 <PublicServer> <V453000> usually not necessary at all in SLHs 23:15:35 <PublicServer> <V453000> hi Sylf 23:15:39 <PublicServer> <Sylf> hai 23:15:49 <PublicServer> <ZxBiohazardZx> yeah hence its fine as is 23:15:49 <PublicServer> <ZxBiohazardZx> k 23:15:59 <PublicServer> <ZxBiohazardZx> i doubled the tunnels for meh 23:16:37 <PublicServer> <Troy McClure> long gaps before short gaps, right? 23:17:03 <PublicServer> <V453000> at best yes 23:17:39 <PublicServer> <ZxBiohazardZx> 12 is the edge:p 23:17:41 <PublicServer> <ZxBiohazardZx> 11 is 2 23:18:04 <PublicServer> <V453000> meh 23:18:26 <PublicServer> <V453000> bots are lame use sense 23:18:41 <PublicServer> <V453000> if it works it works 23:19:24 <PublicServer> *** Sylf has left the game (leaving) 23:19:33 <PublicServer> *** liq3 joined the game 23:21:40 <PublicServer> <liq3> man this game needs a way to highlight track.... 23:21:59 <PublicServer> <V453000> how would you like to do that 23:22:01 <PublicServer> <ZxBiohazardZx> there is 23:22:07 <PublicServer> <ZxBiohazardZx> get a train, turn on the visual pathfinding 23:22:10 <PublicServer> <liq3> like, you click a part of a track, and it hightlights all track going from there in 20 tiles. 23:22:13 <PublicServer> <ZxBiohazardZx> and then no signals 23:22:19 <PublicServer> <V453000> lol 23:22:21 <PublicServer> <ZxBiohazardZx> remove all signals, add a depot 23:22:23 <PublicServer> <ZxBiohazardZx> place a train 23:22:27 <PublicServer> <ZxBiohazardZx> and show reserved paths 23:22:33 <PublicServer> <liq3> Biohazard, that's a rather difficult way of doing it :P 23:22:39 <PublicServer> <ZxBiohazardZx> is it? 23:22:45 <PublicServer> <V453000> well you could use universal rail to make some highlights 23:22:45 <PublicServer> <liq3> yes 23:23:20 <PublicServer> <liq3> i just want a tool to make these crazy junctions easier to understand. :P 23:23:28 <PublicServer> <V453000> build them 23:23:31 <PublicServer> <V453000> best tool 23:24:41 <PublicServer> <Big Meech> back sorta 23:24:52 <PublicServer> <Troy McClure> you got a compliment 23:24:54 <PublicServer> <V453000> it of course doesnt happen instantly, but over time you will understand all of this 23:25:12 <PublicServer> <liq3> how did you guys learn to make these? XD 23:25:14 <PublicServer> <Big Meech> lol 23:25:40 <PublicServer> <Big Meech> build, fail, build again, fail, rebuild, pull out hair, bulldoze, drink beer, come back rebuild again, thats how we learn 23:25:46 <PublicServer> <V453000> it all makes very good sense 23:25:48 <PublicServer> <liq3> hahahaha 23:25:50 <PublicServer> <liq3> i don't drink beer. i'm doomed. o.o 23:25:52 <PublicServer> <V453000> just building leads to this 23:25:54 <PublicServer> <Troy McClure> especially the beer drinking part 23:26:01 <PublicServer> <Big Meech> beer solves most problems 23:26:03 <PublicServer> <Troy McClure> you're never going to learn then... 23:26:09 <PublicServer> <liq3> lol 23:26:09 <PublicServer> <V453000> yeah if you dont drink beer you are lost 23:26:28 <PublicServer> <V453000> nah, just keep trying 23:26:34 <PublicServer> <V453000> try with some SLH 23:26:36 <PublicServer> <V453000> that is simpliest 23:26:50 <PublicServer> <liq3> or i'll watch whoevers building atm 23:27:05 <PublicServer> <V453000> that doesnt quite help 23:27:08 <PublicServer> <liq3> so when should you put priorities and balancers in junctions? 23:27:18 <PublicServer> <V453000> that is simple 23:27:26 <PublicServer> <V453000> take priority as a check if the line is full y/n 23:27:32 <PublicServer> <V453000> if one line chooses, say, from 3 other lines 23:27:43 <PublicServer> <V453000> the 3 other lines need to get priority because those lines do not choose from anything 23:27:57 <PublicServer> <V453000> the one line chooses, therefore needs an indicator to choose/decide 23:28:03 <PublicServer> <V453000> and that indicator is ofc the priority 23:28:33 <PublicServer> <liq3> hrm ok 23:28:55 <PublicServer> <V453000> it will hopefully make sense soon 23:29:01 <PublicServer> <V453000> typical to be seen at SLHs 23:29:15 <PublicServer> <V453000> 1 line chooses from 3 23:29:26 <PublicServer> <liq3> yeh 23:29:36 <PublicServer> <ZxBiohazardZx> see my current build 23:29:38 <PublicServer> <ZxBiohazardZx> SLH02 23:29:56 <PublicServer> <ZxBiohazardZx> incoming line (1) can go all 3 lines 23:30:38 <PublicServer> <V453000> anyway 23:30:40 <PublicServer> <V453000> I will be going 23:30:42 <PublicServer> <V453000> good night 23:30:46 <PublicServer> <liq3> hrm 23:30:47 <BiG_MeEcH> bye V453000 23:30:48 <PublicServer> <liq3> night 23:30:50 <PublicServer> <Troy McClure> bb 23:30:53 <PublicServer> *** V453000 has left the game (leaving) 23:30:59 <V453000> bai 23:31:19 <PublicServer> <ZxBiohazardZx> cya v 23:31:29 <PublicServer> <liq3> so how does a LLL_RRR 4-way junction work? 23:32:04 <PublicServer> <Big Meech> all LLL gets tonnected to LLL then all RRR gets connected to all RRR 23:32:08 <PublicServer> <Troy McClure> all traffic from anywhere needs to go anywhere 23:32:10 <PublicServer> <Big Meech> in the meantime 23:32:17 <PublicServer> <liq3> heh. 23:32:25 <PublicServer> <Big Meech> every lane gets a choice in which other 3 lanes it needs to go in 23:32:51 <PublicServer> <liq3> so it's a LL_RR 4-way but with another lane. 23:32:58 <PublicServer> <Big Meech> pretty much 23:35:09 *** G-Tus has joined #openttdcoop 23:35:32 <PublicServer> <Troy McClure> done 23:38:46 <G-Tus> !password 23:38:46 <PublicServer> G-Tus: blazer 23:39:03 <PublicServer> *** G-Tus joined the game 23:40:44 <PublicServer> <Troy McClure> hi G-Tus 23:40:47 <PublicServer> <G-Tus> hey 23:46:11 <PublicServer> <ZxBiohazardZx> there there 23:46:29 <PublicServer> <Big Meech> troy 23:46:39 <PublicServer> <Big Meech> do those lanes need choices or ? 23:46:40 <ondo> omfg... 23:46:49 <PublicServer> <Troy McClure> bio, you should put a space before SLH 23:46:51 <PublicServer> <ZxBiohazardZx> ` 23:46:55 <PublicServer> <ZxBiohazardZx> will do 23:46:58 <PublicServer> <Troy McClure> k 23:47:07 <ondo> I'm trying to sandbox sth, everytime I get the trains on it, the game crashes T.T 23:47:12 <PublicServer> <Troy McClure> well, Meech, some distributing 23:47:31 <PublicServer> <Troy McClure> well, that sucks 23:48:09 <PublicServer> <Troy McClure> Meech, !these? 23:48:17 <PublicServer> <ZxBiohazardZx> liq3 see V's slugstorm 23:48:20 <PublicServer> <Big Meech> i was thinking mor eto the right hand side 23:48:36 <PublicServer> <ZxBiohazardZx> or Follow the pattren of dwarf 23:48:39 <PublicServer> <Troy McClure> well, that's just 'in flow' 23:48:42 <PublicServer> <ZxBiohazardZx> both are 4 way LLL RRR 23:48:52 <PublicServer> <Troy McClure> they don't need to be balanced as much, I think 23:48:58 <PublicServer> <Big Meech> ok 23:49:21 <PublicServer> <Troy McClure> you could 23:49:35 <PublicServer> <Troy McClure> bio did in MSH01 23:49:57 <PublicServer> <liq3> Biohazard, those are really hard to decipher :P 23:52:15 <PublicServer> <Troy McClure> Meech,could you take a look at !!this 23:52:25 <PublicServer> <Troy McClure> won't that jam? 23:52:35 <PublicServer> <ZxBiohazardZx> you mean !these? 23:52:51 <PublicServer> <Troy McClure> no, !!this 23:52:55 <PublicServer> <Big Meech> I hope not 23:52:57 <PublicServer> <ZxBiohazardZx> hmmz 23:52:57 <PublicServer> <Troy McClure> in slugstorm 23:53:00 <PublicServer> <ZxBiohazardZx> in V's superstruct 23:53:04 <PublicServer> <Big Meech> V mad ethat , he must think its not going to jam 23:53:07 <PublicServer> <ZxBiohazardZx> why would it jam? 23:53:25 <PublicServer> <ZxBiohazardZx> track A right? 23:53:29 <PublicServer> <Troy McClure> you've got 2 combo signals (2 way) combined with one 2 way start presignal 23:53:51 <PublicServer> <ZxBiohazardZx> combo is pre and end 23:53:54 <PublicServer> <ZxBiohazardZx> so its fine 23:54:00 <PublicServer> <G-Tus> that combo to the right probably needsto be an entry 23:54:03 <PublicServer> <ZxBiohazardZx> its prio over bridge story 23:54:43 <PublicServer> <ZxBiohazardZx> see 23:54:45 <PublicServer> <ZxBiohazardZx> fixed fine 23:54:48 <PublicServer> <ZxBiohazardZx> no need for trix 23:55:22 <PublicServer> <Troy McClure> I mean this situation 23:55:28 <PublicServer> <Troy McClure> oh wait 23:55:38 <PublicServer> <ZxBiohazardZx> side has prio over bridges 23:55:41 <PublicServer> <ZxBiohazardZx> nothing new/weird there 23:56:00 <PublicServer> <Troy McClure> could've sworn there were 2 start signals there 23:56:11 <PublicServer> <ZxBiohazardZx> there are 2 starts 23:56:17 <PublicServer> <ZxBiohazardZx> diag is hard to see 23:56:27 <PublicServer> <Troy McClure> G-Tus, you fixed it? 23:56:37 <PublicServer> <G-Tus> Bio did 23:56:57 <PublicServer> <Troy McClure> still doesn't make much sense now, though 23:57:07 <PublicServer> <Troy McClure> 2 bridges fro one entry, actually 23:57:18 <PublicServer> <Troy McClure> prbobably right tho 23:57:21 <PublicServer> <G-Tus> no need for two way entry 23:57:23 <PublicServer> <ZxBiohazardZx> its right 23:57:39 <PublicServer> <ZxBiohazardZx> they both have to give prio to the siding gtus 23:57:45 <PublicServer> <ZxBiohazardZx> and they are equal in other aspects 23:57:56 <PublicServer> <Troy McClure> oh wait, yeah, this makes sense 23:57:58 <PublicServer> <G-Tus> correct, but the two way wont do anything 23:58:08 <PublicServer> <Troy McClure> nvm, carry one with what you were doing 23:58:18 <PublicServer> <ZxBiohazardZx> im off to bed anyway 23:58:25 <PublicServer> <Troy McClure> there's still a BBH, G-Tus ;) 23:58:27 <PublicServer> <liq3> why's the combo 2-way? 23:58:33 <PublicServer> <ZxBiohazardZx> i added some SLH's but im not gonna burn myself on a BBH @ 0100 23:58:35 <PublicServer> <liq3> BBH? 23:58:38 <PublicServer> <Troy McClure> for prios liq3 23:58:49 <PublicServer> <Troy McClure> it prioritizes one line over the other 23:58:55 <PublicServer> <Troy McClure> you read the ottd wiki? 23:58:57 <PublicServer> <ZxBiohazardZx> @liq3 see the wiki on prios 23:59:03 <PublicServer> <ZxBiohazardZx> or checkout !exampleprio 23:59:10 <PublicServer> <liq3> eh? 23:59:17 <PublicServer> <Troy McClure> right 23:59:29 <PublicServer> <Troy McClure> http://wiki.openttdcoop.org/Main_Page 23:59:35 <PublicServer> <liq3> the wiki doesn't explain that one :P 23:59:41 <PublicServer> <Troy McClure> it doesn't explain prio? 23:59:51 <PublicServer> <liq3> it does 23:59:57 <PublicServer> <liq3> just not one like that.