Config
Log for #openttdcoop on 14th March 2013:
Times are UTC Toggle Colours
00:00:06  <PublicServer> <V453000> was
00:01:04  <PublicServer> <V453000> monorail network is four 4-ways too right
00:01:58  <PublicServer> <G-Tus> no, monorail network is quite easy, just search on Google for node network
00:02:00  <ondo> any advice on how/where to start? :P
00:02:00  <PublicServer> <ZxBiohazardZx> there we go
00:02:18  <PublicServer> <ZxBiohazardZx> that should be the hardest part :)
00:02:22  <PublicServer> <V453000> wtf is a node network
00:02:26  <PublicServer> <ZxBiohazardZx> now the splits and i got myself a nice job done
00:02:44  <PublicServer> <V453000> and no I dont want to see google results I want to see openttd results :)
00:02:46  <PublicServer> <ZxBiohazardZx> node network is a network where each hub is a station ?
00:02:56  <PublicServer> <G-Tus> sort of yes
00:02:59  <PublicServer> <V453000> what the bloody fuck?
00:03:01  <PublicServer> <V453000> :d
00:03:24  <PublicServer> <ZxBiohazardZx> well a node network is a bunch of BBH's with lines connecting them in most abstract way
00:03:25  <ondo> http://brettworks.files.wordpress.com/2011/12/network3.jpeg
00:03:33  <PublicServer> <G-Tus> just take the towns as nodes
00:03:35  <PublicServer> <ZxBiohazardZx> but in his way i think it means you connect stations
00:04:01  <PublicServer> <ZxBiohazardZx> oh well 2nd merger is done
00:04:03  <PublicServer> <V453000> well thats cute but you still need some hubs
00:04:05  <PublicServer> <V453000> I assume
00:04:05  <PublicServer> <ZxBiohazardZx> now the splits and then im done with it :P
00:04:16  <PublicServer> <V453000> 3 way has 3 merges ;)
00:04:26  <PublicServer> <V453000> but I will leave that as a surprise for you
00:04:40  <PublicServer> <ZxBiohazardZx> ?
00:04:42  <PublicServer> <ZxBiohazardZx> 3 merges
00:04:49  <PublicServer> <V453000> 3 sides?
00:04:50  <PublicServer> <ZxBiohazardZx> as in the merge for incomings ofc
00:04:58  <PublicServer> <ZxBiohazardZx> the 3rd yes :)
00:05:12  <PublicServer> <G-Tus> the one going to the station
00:05:15  <PublicServer> <ZxBiohazardZx> hate it already :)
00:05:18  <PublicServer> <G-Tus> hehe
00:05:24  <PublicServer> <G-Tus> at least its a challenge
00:05:42  <PublicServer> <ZxBiohazardZx> true
00:06:04  <PublicServer> <ZxBiohazardZx> inexperience doesnt help
00:06:10  <PublicServer> <ZxBiohazardZx> nor do the forests in the area :P
00:06:24  <PublicServer> <G-Tus> well there is no hard no on going through forests
00:06:30  <PublicServer> <G-Tus> just try to keep it minimal
00:06:38  <PublicServer> <ZxBiohazardZx> ah ok
00:06:44  <PublicServer> <G-Tus> which is not going to be possible at the remaining 4-ways
00:06:54  <PublicServer> <V453000> I would suggest going to play tetris if you hate building but lets not comment on that too much
00:07:20  <PublicServer> <G-Tus> but but but... I just like watching trains :p
00:08:39  <PublicServer> <Big Meech> its obvious i haev no clue what im doing xD
00:08:49  <PublicServer> <V453000> part of the fun meech
00:09:07  <PublicServer> <Big Meech> xD
00:09:17  <PublicServer> <ZxBiohazardZx> haha
00:09:24  <PublicServer> <Big Meech> I dont like feeling braindead though
00:09:35  <PublicServer> <Big Meech> v would say thats a normal occurance for me
00:09:41  <PublicServer> <ZxBiohazardZx> i feel like a superhero with 2/3 of mergers doen
00:09:41  <PublicServer> <V453000> part of the fun meech
00:09:45  <PublicServer> <Big Meech> xD
00:09:51  <PublicServer> <ZxBiohazardZx> but now i see how little space i have for split
00:09:55  <PublicServer> <G-Tus> you cannot get braindead from this, its not repetitive work
00:09:57  <PublicServer> <ZxBiohazardZx> and then also a 3rd merger for incomings :P
00:10:23  <PublicServer> <V453000> no but your train can instantaneously liquify G-Tus
00:11:01  <PublicServer> <G-Tus> well if you have problems thinking at the moment, means you do not have enough beer
00:11:03  <PublicServer> <V453000> lets see what mayhem has meech caused
00:11:13  <PublicServer> <Big Meech> its pretty bad
00:11:15  <PublicServer> <V453000> yeah go hang yourself meech
00:11:17  <PublicServer> <V453000> hopeless
00:11:19  <PublicServer> <Big Meech> but i was ' getting ' the merge
00:11:22  <PublicServer> <V453000> never try again
00:11:32  <PublicServer> <Big Meech> got rope?
00:11:38  <PublicServer> <V453000> nah too bad
00:11:44  <PublicServer> <V453000> guess I will have to help you than
00:11:46  <PublicServer> <V453000> then
00:11:46  <PublicServer> <V453000> shame
00:11:48  <PublicServer> <Big Meech> xD
00:11:54  <PublicServer> <Big Meech> you have your own shit to work on
00:11:56  <PublicServer> <G-Tus> maybe choke yourself with maglev track
00:11:58  <PublicServer> <V453000> well
00:12:00  <PublicServer> <V453000> lets give you some simple suggestion
00:12:11  <PublicServer> <Big Meech> bulldoze all then start over
00:12:28  <V453000> all to all like this is trivial http://wiki.openttdcoop.org/File:206_BBH03merger.png
00:12:31  <V453000> do that with 3 lines
00:12:54  <PublicServer> <V453000> it isnt the smallest nor most effective
00:13:00  <PublicServer> <V453000> but will get you on the right path
00:13:10  <PublicServer> <V453000> GO DO IT OR ELSE
00:13:14  <PublicServer> <V453000> :p
00:13:28  <PublicServer> <Big Meech> you picture giving hint bastard
00:13:30  <PublicServer> <Big Meech> :P
00:13:36  <PublicServer> <V453000> INSULT
00:13:38  <ondo> I'd better go to sleep or I'll become a zombie in a few minutes
00:13:46  <ondo> see u
00:13:48  <PublicServer> <V453000> part of the fun ondo
00:13:54  <PublicServer> <V453000> :( bai
00:14:15  <ondo> after a complete day of classes + gym, that's not what i'd call fun xD
00:14:28  <PublicServer> <V453000> duh
00:14:37  <PublicServer> <V453000> your understanding of fun is invalid!
00:14:43  <PublicServer> <V453000> ask meech for hints
00:14:49  <PublicServer> <Big Meech> haha
00:15:00  <PublicServer> <G-Tus> Im too spoiled with signals in tunnels and on bridges from patches....
00:15:03  <PublicServer> <ZxBiohazardZx> hmmz
00:15:06  <ondo> your understanding of my classes is invalid xD
00:15:08  <PublicServer> <ZxBiohazardZx> i think this split should do
00:15:16  <PublicServer> <V453000> haha signals on bridges :DD
00:15:34  <PublicServer> <V453000> I had a very nice discussion on the forums about that last week
00:15:48  <PublicServer> <V453000> basically resulted in everybody saying "how can you ever say it is a bad feature"
00:15:48  <PublicServer> <ZxBiohazardZx> now just 1 left :P
00:15:48  <PublicServer> <Big Meech> signals on bridges ruins the way we build here
00:16:13  <ondo> I'm known as the "kamikaze student" xd
00:16:16  <PublicServer> <V453000> it doesnt ruin that, it just makes it a lot more dumb - just like with any other building style
00:16:30  <PublicServer> <G-Tus> yep, same as copy-paste
00:16:36  <PublicServer> <Big Meech> if you indlude that patch we should build with nothing but ships
00:16:36  <PublicServer> <G-Tus> makes you lazy
00:16:40  <PublicServer> <V453000> eh, not exactly, copypaste is just wrong
00:16:50  <PublicServer> <V453000> if you enjoy playing with copypaste, so be it
00:16:53  <PublicServer> <V453000> but I totally wouldnt
00:16:55  <PublicServer> <ZxBiohazardZx> meh
00:17:13  <PublicServer> <ZxBiohazardZx> signals in tunnels doesnt change that much for you, as you would still abuse tunnels/bridges for balancing
00:17:15  <PublicServer> <V453000> but signals in tunnels completely demolish any logic in regarding tunnel length
00:17:30  *** ondo has quit IRC
00:17:37  <PublicServer> <V453000> the only thing signals in tunnels does is removing consideration how long the tunnel is
00:17:47  <PublicServer> <ZxBiohazardZx> indeed, you want longer tunnels and/or bridges without severe penalties :P
00:17:53  <PublicServer> <V453000> even worse so, it causes that it is more effective to build tunnels than normal rails
00:18:03  <PublicServer> *** ondo has left the game (leaving)
00:18:03  <PublicServer> <V453000> penalties are necessary
00:18:07  <PublicServer> <ZxBiohazardZx> how can a tunnel beat normal rail?
00:18:13  <PublicServer> <Big Meech> bio, did you forget something?
00:18:19  <PublicServer> <V453000> well you can have as many tunnels above another as you want?
00:18:21  <PublicServer> <ZxBiohazardZx> if SD in tunnel = 2 SD then your there
00:18:23  <PublicServer> <V453000> with full throughput?
00:18:38  <PublicServer> <ZxBiohazardZx> abusive thinkers k
00:18:43  <PublicServer> <ZxBiohazardZx> meechi forgot what?
00:18:50  <PublicServer> <Big Meech> forgot to go 1-way ?
00:18:53  <PublicServer> <V453000> lol abusive thinkers
00:19:00  <PublicServer> <V453000> just go read the forums, that might explain it to you
00:19:06  <PublicServer> <V453000> I wont explain it again
00:19:54  <PublicServer> <V453000> it causes less logical thinking
00:19:56  <PublicServer> <V453000> -> wrong
00:20:30  *** andbo has quit IRC
00:21:41  <PublicServer> <ZxBiohazardZx> yeah mech
00:21:43  <PublicServer> <Big Meech> you still forgot stuff biohazard
00:21:45  <PublicServer> <ZxBiohazardZx> its still WIP
00:21:48  <PublicServer> <Big Meech> kk
00:21:50  <PublicServer> <ZxBiohazardZx> split and joiner
00:21:53  <PublicServer> <ZxBiohazardZx> what do i forget meech?
00:21:56  <PublicServer> <V453000> yay one last merger remains
00:22:08  <PublicServer> <ZxBiohazardZx> hmhm
00:22:14  <PublicServer> <ZxBiohazardZx> 1 merger 1 spliter :p
00:22:17  <PublicServer> <ZxBiohazardZx> but its time for sleep
00:22:18  <PublicServer> <Big Meech> good luck
00:22:28  <PublicServer> <ZxBiohazardZx> as im now 24yrs old (since 1.5 hours apparently)
00:22:35  <PublicServer> <ZxBiohazardZx> and i completely lost sense of time :P
00:22:37  <PublicServer> <G-Tus> congrats
00:22:40  <PublicServer> <ZxBiohazardZx> happy pi-day as well;)
00:22:46  <PublicServer> <ZxBiohazardZx> 14-03 :)
00:22:52  <PublicServer> <V453000> :D
00:23:02  <PublicServer> <ZxBiohazardZx> 3.14 -> pi day --> pie day for its bday as well
00:23:02  <PublicServer> <ZxBiohazardZx> oh well
00:23:20  <PublicServer> <ZxBiohazardZx> dont finish that MSH id like to finish it myself tomorrow XD
00:23:26  <PublicServer> <V453000> write it there
00:23:28  <PublicServer> <V453000> not in the chat :)
00:23:31  <PublicServer> <ZxBiohazardZx> i put TODO
00:23:43  <PublicServer> <V453000> if there is TODO it means someone should do it
00:23:45  <PublicServer> <V453000> not wip
00:23:47  <PublicServer> <Big Meech> im not working on it i would mess it up
00:24:01  <PublicServer> <Big Meech> might make it look better :P
00:24:35  <PublicServer> <ZxBiohazardZx> look even better hten this sexy stuff i slapped up?
00:24:37  <PublicServer> <ZxBiohazardZx> lies
00:24:47  <PublicServer> <V453000> tits or gtfo
00:25:01  <PublicServer> <ZxBiohazardZx> right
00:25:07  <PublicServer> <V453000> :)
00:25:30  <PublicServer> <G-Tus> so... how does one merge 18 lines into 3.....
00:25:54  <PublicServer> <ZxBiohazardZx> tits are there
00:27:06  <PublicServer> <V453000> :d
00:27:08  <PublicServer> <Big Meech> i wanted electric tits
00:27:30  <PublicServer> *** Big Meech has joined spectators
00:27:30  <PublicServer> <V453000> G-Tus: by merging each 2 of them as you have doubled the bridges you get 9 already
00:27:42  <PublicServer> <V453000> not that it is a solution but you know, progress :P
00:27:54  <PublicServer> <V453000> I would also suggest merging the doubled bridge as of ten as possible
00:27:56  <PublicServer> <V453000> can save space
00:28:10  <PublicServer> <G-Tus> well, want all to all merging so....
00:28:28  <PublicServer> <Big Meech> V, you have made a swastika BBH
00:28:30  <PublicServer> <V453000> sure but doubling the count for no reason is rather masochistic
00:28:41  <PublicServer> <V453000> :d had to happen I guess
00:29:12  <PublicServer> <ZxBiohazardZx> ah G-tus is going for the turbineknoop :)
00:29:24  <PublicServer> <ZxBiohazardZx> sexy civil approved
00:29:37  *** pugi has quit IRC
00:29:51  <PublicServer> <G-Tus> well its basically a dual branch merge on steroids
00:29:54  <PublicServer> <V453000> im somewhere along the lines of turbowtf
00:30:01  <PublicServer> <G-Tus> from OpenTTD wiki
00:30:04  <PublicServer> <ZxBiohazardZx> haha
00:30:18  <PublicServer> <ZxBiohazardZx> http://nl.wikipedia.org/wiki/Knooppunt_%28verkeer%29#Turbineknooppunt
00:30:19  <Webster> Title: Knooppunt (verkeer) - Wikipedia (at nl.wikipedia.org)
00:30:22  <PublicServer> <ZxBiohazardZx> dutch wiki but image is enough
00:30:30  <V453000> ._.
00:30:36  <PublicServer> <ZxBiohazardZx> anyway im off for real now, gnight
00:30:48  <PublicServer> <V453000> bai
00:31:38  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
00:31:44  <ZxBiohazardZx> ttyl
00:31:49  <BiG> i prefetr the  Sterknooppunt
00:31:54  <ZxBiohazardZx> yeah
00:32:02  <ZxBiohazardZx> half-stack is fun
00:32:05  <ZxBiohazardZx> gotisch
00:32:05  <ZxBiohazardZx> :P
00:32:08  <ZxBiohazardZx> anyway im off
00:32:11  <BiG> regular cloverleaf sucks for merging
00:32:11  *** ZxBiohazardZx has quit IRC
00:32:14  <PublicServer> <V453000> I should call my hub with a dutch name
00:32:20  <PublicServer> <V453000> gives it proper wtf value
00:32:37  *** Dom_ has quit IRC
00:34:34  <BiG> call it the poopencraphoven
00:34:41  <PublicServer> <V453000> sounds good
00:34:55  <PublicServer> <V453000> might as well roll my ass over the keyboard
00:35:23  <BiG> i figured the keyboard was already covered in shit
00:35:31  <PublicServer> <V453000> could also call it KřižovatkaPyčo
00:35:37  <PublicServer> <V453000> means Junction,Bitch
00:35:51  <PublicServer> <V453000> haha you got a point :D
00:36:00  <BiG> ^_^
00:36:15  <PublicServer> <V453000> no victory yet!
00:36:44  <BiG> victory will be mine
00:36:49  <BiG> even your snail hates you now
00:37:09  <PublicServer> <V453000> since he is still one the ceiling, I cant disagree with that
00:37:27  <BiG> if you wasned everything maybe you didnt get the soap out
00:37:31  <BiG> *washed
00:37:34  <PublicServer> <V453000> seriously I didnt buy destroyer of worlds pet to have it climb ceilings over boring evenings
00:38:00  <PublicServer> <V453000> it should start blowing stuff up any minute
00:38:21  <BiG> maybe it needs to mark its territory
00:38:36  <PublicServer> <V453000> dno
00:38:42  <PublicServer> <V453000> some serious business going on
00:39:08  <PublicServer> <V453000> but the world domination wont do itself
00:39:17  <BiG> amybe hes plotting
00:39:21  <PublicServer> <V453000> perhaps
00:39:36  <PublicServer> <V453000> doesnt make him less of a bitch though
00:43:27  <BiG> take him off of the ceiling and put him on the ground?
00:43:34  <PublicServer> <V453000> aint so easy
00:43:40  <PublicServer> <V453000> first of all why would I do that
00:43:44  <BiG> nuclear attack if touched?
00:43:54  <PublicServer> <V453000> secondly he is sticked to solid thigns quite firmly
00:44:08  <PublicServer> <V453000> could eventually even hurt him I think
00:44:10  <BiG> just thought maybe he was avoding the bottom b/c it changed too much and he dodnt know what to think
00:44:14  <PublicServer> <V453000> :D
00:44:20  <BiG> well then dont unstick him
00:44:26  <PublicServer> <G-Tus> V is currently sweating because of BBH building, so his fingers are salty, totally killer for a snail :p
00:44:32  <PublicServer> <V453000> :d
00:45:23  <BiG> Salty Dog
00:45:34  <PublicServer> <V453000> lol
00:45:46  <PublicServer> <V453000> I aint no dog ubitch
00:46:44  <PublicServer> <V453000> there we go
00:46:46  <PublicServer> <V453000> finished
00:46:52  <PublicServer> <G-Tus> D:
00:47:50  <PublicServer> <G-Tus> looks like some sort of animal
00:47:50  <PublicServer> <V453000> I guess you didnt expect this with planning 4way hubs G-Tus :P
00:48:04  <PublicServer> <G-Tus> if you take that green patch as an eye
00:48:22  <PublicServer> <G-Tus> sort of kangaroo maybe
00:48:24  <PublicServer> <V453000> properly degenerated animal perhaps
00:49:34  <PublicServer> <G-Tus> and now you should make a Wiki entry for it, without every a train going over it
00:49:40  <PublicServer> <G-Tus> ever*
00:49:51  <PublicServer> <V453000> why?
00:50:02  <PublicServer> <Big Meech> not looking like an eye, i thought the swirl in the bottom of a toilet perhaps
00:50:19  <PublicServer> <V453000> FUCK YOU MEECH it is a reference to "eye of the storm" you bitch
00:50:30  <PublicServer> <Big Meech> nice comeback
00:50:39  <PublicServer> <V453000> [your suggestion is denied]
00:51:15  <PublicServer> <V453000> im not quite happy about the southern part reaching to the jungle
00:51:25  <PublicServer> <V453000> might as well rip it up
00:52:00  <PublicServer> <V453000> meech you aint building? :(
00:52:12  <PublicServer> <V453000> I have you such a constructive suggestion
00:52:18  <PublicServer> <Big Meech> lol i bet
00:52:20  <PublicServer> <V453000> I dont mean the one about fucking this time
00:52:28  <PublicServer> <Big Meech> im letting my brain resolidify
00:56:03  <PublicServer> <V453000> well damn :D
00:56:10  <PublicServer> <G-Tus> D:
00:56:21  <PublicServer> <V453000> you dont laugh the hippies are your fault :P
00:57:11  <PublicServer> <G-Tus> democratic vote... you all just wanted to get stoned
00:57:25  <PublicServer> <V453000> I just said that when wtf plan, then properly wtf
00:59:07  <PublicServer> <V453000> we could use some stoning on Meech though
01:00:53  <BiG> Use big rocks
01:01:03  <PublicServer> <V453000> :d
01:01:09  <PublicServer> <V453000> say please
01:01:15  <PublicServer> <V453000> aint wasting big rocks for nothing
01:01:15  <PublicServer> <Big Meech> you bitch
01:05:02  <PublicServer> *** Big Meech has joined company #1
01:05:11  <PublicServer> <V453000> solidified?
01:05:17  <PublicServer> <V453000> as a stone?
01:05:19  <PublicServer> <Big Meech> not exactly
01:06:58  <PublicServer> <V453000> there we go
01:07:00  <PublicServer> <V453000> piece of cake
01:07:06  <PublicServer> <V453000> except not at all :d
01:08:36  <PublicServer> <G-Tus> yep Im off, will continue in a few hours
01:08:43  <PublicServer> *** G-Tus has left the game (leaving)
01:10:04  *** G-Tus has left #openttdcoop
01:12:25  <V453000> Mark: ping :)
01:13:04  <V453000> !rcon kick 110 1-0 bitch
01:13:04  <PublicServer> V453000: - Kick a client from a network game. Usage: 'kick <ip | client-id>'
01:13:04  <PublicServer> V453000: - For client-id's, see the command 'clients'
01:13:10  <V453000> !rcon kick 110
01:13:10  <PublicServer> V453000: ‎*** Mark has left the game (kicked by server)
01:13:10  <PublicServer> V453000: ‎*** Mark has left the game (connection lost)
01:13:14  <V453000> 1-0 :P
01:14:23  <PublicServer> *** Big Meech has joined spectators
01:14:23  <PublicServer> *** Game paused (number of players)
01:15:43  <PublicServer> <Big Meech> hmm, do i need to be joined uP?
01:17:07  *** dwarf has quit IRC
01:18:01  <PublicServer> <V453000> up or down
01:18:03  <PublicServer> <V453000> im going anyway
01:18:09  <PublicServer> <Big Meech> ah kk
01:18:11  <PublicServer> <V453000> waking up in ... fucking soon
01:18:25  <PublicServer> <Big Meech> good
01:18:31  <PublicServer> <V453000> oh should get some files with me
01:18:33  <PublicServer> <V453000> asdf
01:18:39  <PublicServer> <V453000> not quite going yet :P
01:18:59  <PublicServer> <Big Meech> dang, things smell better when you go
01:19:21  <PublicServer> <V453000> also the bitch is finally climbing down on the ground
01:19:35  <PublicServer> <Big Meech> nice
01:19:35  <PublicServer> <V453000> well somewhat
01:22:56  <PublicServer> *** Big Meech has left the game (general timeout)
01:22:56  <PublicServer> *** Big Meech has left the game (connection lost)
01:23:20  <PublicServer> <V453000> bai love
01:23:31  <PublicServer> *** V453000 has left the game (leaving)
01:31:07  <BiG> seeya xD
01:31:24  <V453000> I wasnt talking to you! I was talking to my hubbie
01:31:34  <V453000> :P ok maybe not
01:35:36  *** dwarf has joined #openttdcoop
01:35:37  *** Webster sets mode: +o dwarf
01:35:47  <dwarf> !players
01:35:50  <PublicServer> dwarf: There are currently no clients connected to the server
01:35:54  <dwarf> !password
01:35:55  <PublicServer> dwarf: staged
01:36:20  <PublicServer> *** Game still paused (number of players)
01:36:20  <PublicServer> *** dwarf joined the game
01:37:46  <PublicServer> *** Game still paused (number of players)
01:37:46  <PublicServer> *** Game unpaused (number of players)
01:37:46  <PublicServer> <V453000> hai
01:37:48  <PublicServer> <dwarf> hi
01:37:48  <PublicServer> *** V453000 joined the game
01:38:04  <PublicServer> <dwarf> I wanna build a badass 4-way
01:38:14  <PublicServer> <V453000> go ahead, my part is done :P
01:38:48  <PublicServer> <dwarf> LLL_RRR is quite hard
01:38:59  <PublicServer> <V453000> sure but it most likely means we dont need to upgrade the 4ways
01:39:05  <PublicServer> <V453000> which is a big advantage
01:39:05  <PublicServer> <dwarf> LL_RR is easy to make fairly small
01:39:11  <PublicServer> <dwarf> yup
01:41:29  <PublicServer> <V453000> chosen a spot yet? :)
01:41:51  <PublicServer> <dwarf> how serious is the noforest policy?
01:42:07  <PublicServer> <V453000> I dont think too terribly much
01:42:13  <PublicServer> <V453000> but I tried to follow it
01:42:17  <PublicServer> <dwarf> good :D
01:42:39  <PublicServer> <V453000> if it isnt a huge issue try to build on desert, but I wouldnt take it too serious
01:44:01  <PublicServer> <V453000> anyway
01:44:03  <PublicServer> <V453000> I will have to go
01:44:06  <PublicServer> <V453000> just use unpause pls :)
01:44:12  <PublicServer> <dwarf> ok
01:44:12  <V453000> !unpause
01:44:12  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
01:44:21  <PublicServer> <V453000> good luck :P
01:44:27  <PublicServer> *** V453000 has left the game (leaving)
01:44:35  <PublicServer> <dwarf> bye
02:03:54  *** valhallasw has joined #openttdcoop
02:15:49  *** Mark has quit IRC
02:16:40  *** valhallasw has quit IRC
02:25:05  *** Dilandau has quit IRC
02:26:05  *** Dilandau has joined #openttdcoop
02:30:42  <PublicServer> *** dwarf has enabled autopause mode.
02:30:44  <PublicServer> *** Game paused (number of players)
02:31:08  <PublicServer> *** dwarf has left the game (leaving)
02:37:04  *** Dilandau has quit IRC
04:00:39  <Sylf> !password
04:00:39  <PublicServer> Sylf: staged
04:00:53  <PublicServer> *** Game still paused (number of players)
04:00:54  <PublicServer> *** Sylf joined the game
04:03:26  <PublicServer> *** Sylf has left the game (leaving)
04:22:33  *** Rhamphoryncus_ has joined #openttdcoop
04:23:39  *** Rhamphoryncus has quit IRC
04:29:14  *** dwarf is now known as Guest1781
04:29:14  *** evildwarf has joined #openttdcoop
04:29:14  *** ChanServ sets mode: +o evildwarf
04:29:15  *** evildwarf is now known as dwarf
04:36:21  *** Guest1781 has quit IRC
04:40:16  *** dwarf has quit IRC
04:40:41  *** BiG has quit IRC
04:57:01  *** dwarf has joined #openttdcoop
04:57:01  *** Webster sets mode: +o dwarf
06:02:49  *** BiG_MeEcH has joined #openttdcoop
06:03:49  <BiG_MeEcH> !players
06:03:52  <PublicServer> BiG_MeEcH: There are currently no clients connected to the server
06:10:48  <dwarf> hey
06:11:06  <dwarf> I'm just going to take the bus home and finish my BBH
06:11:19  <dwarf> ah, you checked in quite a while ago
06:11:24  <dwarf> nevermind then
06:11:32  <dwarf> I have the power of unpause
06:11:33  <dwarf> :D
06:18:39  *** pugi has joined #openttdcoop
06:19:43  *** dwarf has quit IRC
06:39:59  *** dwarf has joined #openttdcoop
06:40:00  *** ChanServ sets mode: +o dwarf
06:40:06  <dwarf> !password
06:40:06  <PublicServer> dwarf: staged
06:40:33  <PublicServer> *** Game still paused (number of players)
06:40:33  <PublicServer> *** dwarf joined the game
07:08:48  *** zxbiohazardzx has joined #openttdcoop
07:09:40  <zxbiohazardzx> !players
07:09:42  <PublicServer> zxbiohazardzx: Client 122 (Orange) is dwarf, in company 1 (Thomson & Co.)
07:10:07  <zxbiohazardzx> !password
07:10:07  <PublicServer> zxbiohazardzx: staged
07:10:29  <PublicServer> *** Game still paused (number of players)
07:10:29  <PublicServer> *** Game unpaused (number of players)
07:10:32  <PublicServer> *** ZxBiohazardZx joined the game
07:11:37  <V453000> !password
07:11:37  <PublicServer> V453000: staged
07:11:55  <PublicServer> <V453000> elo
07:11:56  <PublicServer> *** V453000 joined the game
07:11:57  <PublicServer> <ZxBiohazardZx> ey
07:12:01  <PublicServer> <ZxBiohazardZx> just finishing up this junct :P
07:12:15  <PublicServer> <V453000> hm :s
07:12:25  <PublicServer> <V453000> that is why you build the left-turns first
07:12:32  <PublicServer> <V453000> so you dont end up having something like that
07:12:38  <PublicServer> <ZxBiohazardZx> hehe
07:12:48  <PublicServer> <ZxBiohazardZx> itll be fine :P
07:19:40  <PublicServer> *** dwarf has left the game (general timeout)
07:19:40  <PublicServer> *** dwarf has left the game (connection lost)
07:19:54  <PublicServer> <ZxBiohazardZx> see its not super but it works :P
07:20:06  *** evildwarf has joined #openttdcoop
07:20:06  *** ChanServ sets mode: +o evildwarf
07:20:06  *** dwarf is now known as Guest1794
07:20:06  *** evildwarf is now known as dwarf
07:22:42  *** cyph3r has joined #openttdcoop
07:26:58  *** Guest1794 has quit IRC
07:27:21  <dwarf> !password
07:27:21  <PublicServer> dwarf: bootee
07:27:37  <PublicServer> *** dwarf joined the game
07:29:52  <PublicServer> <V453000> hi
07:34:21  *** valhallasw has joined #openttdcoop
07:35:57  <PublicServer> <ZxBiohazardZx> there wee go
07:36:00  <PublicServer> <ZxBiohazardZx> think thats it! :)
07:36:14  <PublicServer> <V453000> should be alright
07:36:28  <PublicServer> <V453000> but remember to make the left turns first in future :P
07:36:42  <PublicServer> <ZxBiohazardZx> yeah well i remembered to late
07:36:44  <PublicServer> <ZxBiohazardZx> 3 ways :)
07:36:54  <PublicServer> <ZxBiohazardZx> i did the left first
07:36:57  <PublicServer> <ZxBiohazardZx> just i forgot a left :P
07:37:16  <PublicServer> <ZxBiohazardZx> or no i did a right merger first then left merger hten oh oeps moment came in
07:39:26  <PublicServer> <ZxBiohazardZx> oh wow @ your insane hub V haha
07:39:31  <PublicServer> <ZxBiohazardZx> all to all i gues
07:40:07  <PublicServer> <V453000> it will work quite well, just the layout is poor
07:40:13  <PublicServer> <V453000> first is what matters mainly
07:40:14  *** PierreW has quit IRC
07:42:09  <V453000> still, this might help you further http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/
07:55:27  <PublicServer> *** V453000 has left the game (general timeout)
07:55:27  <PublicServer> *** V453000 has left the game (connection lost)
08:01:07  *** andbo has joined #openttdcoop
08:11:00  *** G-Tus has joined #openttdcoop
08:14:31  <G-Tus> !password
08:14:31  <PublicServer> G-Tus: violet
08:14:46  <PublicServer> *** G-Tus joined the game
08:15:30  <PublicServer> <ZxBiohazardZx> there
08:15:36  <PublicServer> <ZxBiohazardZx> also build the station ;P
08:15:50  <PublicServer> <G-Tus> uhm
08:16:00  <PublicServer> <G-Tus> Oil Goods pickup should be the other network
08:16:12  <PublicServer> <ZxBiohazardZx> ah fuq
08:16:22  <PublicServer> <ZxBiohazardZx> that would have made shit so much easier :)
08:16:37  <PublicServer> <ZxBiohazardZx> not that it matters that much, you can seperate it :P
08:16:47  <PublicServer> <G-Tus> hmmm that means I didnt make it clear.....
08:17:05  <PublicServer> <ZxBiohazardZx> its ok, the goods go on 2nd net
08:17:11  <PublicServer> <ZxBiohazardZx> i just didnt read
08:17:17  *** valhallasw has quit IRC
08:19:53  *** Gregor-PLNL has joined #openttdcoop
08:20:10  <PublicServer> <G-Tus> sweet
08:20:32  <PublicServer> <ZxBiohazardZx> meh wont go under 2 :p
08:20:36  <PublicServer> <ZxBiohazardZx> :P
08:20:42  <PublicServer> <G-Tus> too bad :p
08:23:11  <PublicServer> <G-Tus> remember, the pickup station entrance&exit can be anywhere you like
08:23:29  <PublicServer> <ZxBiohazardZx> yeah
08:23:32  <PublicServer> <ZxBiohazardZx> i can just move it all
08:23:42  <PublicServer> <ZxBiohazardZx> and make it one of those nice all to all dir ones
08:23:44  <PublicServer> <ZxBiohazardZx> similar to eehm
08:23:51  <PublicServer> <ZxBiohazardZx> presignal improved thingy on wiki
08:25:33  <PublicServer> <ZxBiohazardZx> can you get a better image for the nodal net
08:25:40  <PublicServer> <ZxBiohazardZx> aka how to implement it in this scn
08:25:47  <PublicServer> <ZxBiohazardZx> i can make 1 huge goods pickup
08:26:05  <PublicServer> <ZxBiohazardZx> but if you want it bi-directional or through routing or etc then its pointless
08:27:13  <PublicServer> <G-Tus> they should be able to access that pickup from t he 2 closest towns
08:27:27  <PublicServer> <G-Tus> so yes, bidirectional would be cool
08:27:45  <PublicServer> <G-Tus> problem is....
08:27:51  <PublicServer> <G-Tus> secondary network is CL3
08:28:57  <PublicServer> <ZxBiohazardZx> so lets say we have Town A Goodstation G and Town B
08:29:03  <PublicServer> <ZxBiohazardZx> G-> A -> G-> B ?
08:29:25  <PublicServer> <G-Tus> no, towns have their own trains, and they go get the cargo the towns need
08:31:59  *** cyph3r has quit IRC
08:37:02  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
08:37:11  *** zxbiohazardzx has quit IRC
08:46:48  *** valhallasw has joined #openttdcoop
08:54:00  <PublicServer> <dwarf> bah, building a 4-way hub takes forever
08:55:39  *** Tray has joined #openttdcoop
08:55:54  *** Dilandau has joined #openttdcoop
09:08:37  <PublicServer> <dwarf> I'm done
09:08:45  <PublicServer> <G-Tus> nice
09:08:51  <PublicServer> <dwarf> do you want to stay and build?
09:09:06  <PublicServer> <dwarf> I can disable autopause for you
09:09:24  <PublicServer> <G-Tus> nah, got to go soon
09:12:34  <PublicServer> <dwarf> I'll go now, say !auto when you're done
09:12:40  <PublicServer> <G-Tus> okay
09:12:44  <dwarf> !unpause
09:12:44  <PublicServer> *** dwarf has unpaused the server. (Use !auto to set it back.)
09:12:52  <PublicServer> *** dwarf has left the game (leaving)
09:12:56  <dwarf> gn!
09:13:07  <PublicServer> <G-Tus> goodnight
09:23:42  *** andbo_ has joined #openttdcoop
09:30:36  *** andbo has quit IRC
09:36:16  *** dwarf has quit IRC
09:38:34  <PublicServer> *** G-Tus has enabled autopause mode.
09:38:36  <PublicServer> *** Game paused (number of players)
09:38:40  <PublicServer> *** G-Tus has left the game (leaving)
09:38:45  *** G-Tus has left #openttdcoop
09:43:22  *** G-Tus has joined #openttdcoop
10:15:13  *** Tray has quit IRC
10:30:33  *** Dom_ has joined #openttdcoop
12:10:44  *** G-Tus has left #openttdcoop
13:06:31  <PublicServer> *** Game still paused (number of players)
13:06:33  <PublicServer> *** XeryusTC joined the game
13:08:37  <PublicServer> <XeryusTC> wtf is CL1.5?
13:08:49  <PublicServer> <XeryusTC> openttd only measures in whole numbers ;)
13:24:52  *** Dom_ has quit IRC
13:37:12  <PublicServer> *** XeryusTC has left the game (leaving)
14:07:38  *** Dom_ has joined #openttdcoop
14:18:27  *** absolutis has joined #openttdcoop
14:18:56  <absolutis> !password
14:18:56  <PublicServer> absolutis: snaked
14:19:07  <PublicServer> *** Game still paused (number of players)
14:19:09  <PublicServer> *** Absolutis joined the game
14:20:07  <BiG_MeEcH> I've been using cl 0.8
14:21:26  <PublicServer> <Absolutis> G-Tus is growing to be a genuine brainmelter.
14:22:23  <BiG_MeEcH> I think it already melted
14:41:11  *** Tray has joined #openttdcoop
14:54:32  <Dom_> !password
14:54:32  <PublicServer> Dom_: rubies
14:55:42  <PublicServer> *** Game still paused (number of players)
14:55:42  <PublicServer> *** Game unpaused (number of players)
14:55:44  <PublicServer> *** Dom joined the game
14:55:52  <PublicServer> <Dom> yo
14:56:10  <PublicServer> <Absolutis> hy
14:56:40  <PublicServer> <Absolutis> on rotmg right now, back real soon ok?
14:56:46  <PublicServer> <Dom> ok
14:57:12  <PublicServer> <Absolutis> meh, idc
14:57:30  <PublicServer> <Absolutis> G-Tus's hub looks like a real brainmelter
14:57:40  <PublicServer> <Dom> yep
14:57:46  <PublicServer> <Dom> and very nice to expand xD
14:58:00  <PublicServer> <Absolutis> not so much as V though, he's the king of brainmelting
14:58:18  <PublicServer> <Dom> oh and V forgott a line xD
14:58:29  <PublicServer> <Absolutis> nah, that's not possible
14:58:53  <PublicServer> <Absolutis> that's so not possible that it both is and is not possible
14:59:21  <PublicServer> <Absolutis> i see no forgotten line :P
14:59:24  <PublicServer> <Dom> :D
14:59:31  <PublicServer> <Absolutis> what are you talking about?
14:59:41  <PublicServer> <Dom> oh
14:59:43  <PublicServer> <Dom> xD
15:04:29  <PublicServer> <Absolutis> doing the factory MSH?
15:04:37  <PublicServer> <Dom> i think so yes
15:09:53  <PublicServer> <Dom> it will be huge xD
15:11:23  <PublicServer> <Absolutis> hm
15:11:41  <PublicServer> <Absolutis> can you give me a general idea on where the station entry will be?
15:12:03  <PublicServer> <Absolutis> k
15:14:09  <PublicServer> <Absolutis> i personally think the MSH should have been built farther from the map edge
15:14:23  <PublicServer> <Absolutis> now i have pretty much no option than to build here
15:16:41  <PublicServer> <Absolutis> the !here2 would be a good location for a MSH imo
15:17:00  <PublicServer> <Absolutis> not too close to the map edge = the builder can choose station location better
15:17:18  <PublicServer> <Absolutis> and pretty flat so easy to build
15:17:36  <PublicServer> <Absolutis> ¨
15:18:50  <PublicServer> <Dom> ok
15:19:53  <PublicServer> <Absolutis> didn't mean that
15:19:56  <PublicServer> <Absolutis> :P
15:20:02  <PublicServer> <Dom> ?
15:20:04  <PublicServer> <Absolutis> but meh
15:20:18  <PublicServer> <Absolutis> didn't mean that you should demolish it
15:20:25  <PublicServer> <Absolutis> but hmh
15:20:31  <PublicServer> <Dom> up up and away :D
15:22:13  *** G-Tus has joined #openttdcoop
15:23:37  *** Maraxus has joined #openttdcoop
15:28:48  <PublicServer> <Absolutis> hm
15:29:10  <PublicServer> <Dom> ?
15:29:17  <PublicServer> <Absolutis> that 16 length 5 platforms seem enough
15:29:36  <PublicServer> <Dom> oh tl 5 xD
15:29:55  <Maraxus> !password
15:29:55  <PublicServer> Maraxus: dugout
15:29:58  <PublicServer> <Absolutis> tl5, cl 2
15:30:13  <PublicServer> *** Maraxus joined the game
15:30:17  <PublicServer> <Maraxus> hi
15:30:35  <PublicServer> <Dom> yo
15:32:09  <PublicServer> <Absolutis> hm, sooo
15:32:31  <PublicServer> <Absolutis> the goods part will be a monorail station?
15:32:45  <PublicServer> <Dom> ?
15:33:11  <PublicServer> <Absolutis> my assumption is, since goods will be transferred to towns
15:33:17  <PublicServer> <Dom> yep
15:33:31  <PublicServer> <Absolutis> and the town monorail is the town transfer thingy
15:33:58  <PublicServer> <Absolutis> that the goods pickup will be built on mono network?
15:34:28  <PublicServer> <Absolutis> also, 2 separate mono networks?
15:36:38  <G-Tus> no
15:36:41  <G-Tus> 1 mono network
15:36:52  <PublicServer> <Absolutis> hm
15:37:06  <PublicServer> <Absolutis> so bridge over the diagonal lines at corners?
15:37:36  <PublicServer> <Absolutis> since it currently seems like 2 networks to me, from the plan at least
15:38:14  <G-Tus> well the text in the plan says to not look at the plan
15:38:24  <G-Tus> the mono in the plan is just to show there is a mono network
15:38:49  <G-Tus> !password
15:38:49  <PublicServer> G-Tus: liming
15:39:07  <PublicServer> *** G-Tus joined the game
15:40:28  <absolutis> oh, okay, so the mono network is like, chaos?
15:40:36  <PublicServer> <G-Tus> basically
15:40:50  <PublicServer> <G-Tus> just have the towns as reference points
15:41:04  <PublicServer> <G-Tus> just like a passenger train track in real life
15:41:10  <PublicServer> <G-Tus> with the occasional hub
15:48:00  <PublicServer> <Absolutis> wtf
15:48:07  <PublicServer> <Dom> ?
15:48:22  <PublicServer> <Absolutis> "Can't construct industry... ...only one per town"?
15:48:28  <PublicServer> <Absolutis> bullshit
15:48:38  <PublicServer> <Dom> xD
15:54:44  <PublicServer> *** Maraxus has joined spectators
15:57:00  <PublicServer> <Absolutis> maybe you should add something like "The layout is chaotic, the network is just there to signify there is a monorail network" or something to the plan
16:01:16  *** Troy_McClure has joined #openttdcoop
16:01:24  <Troy_McClure> !password
16:01:24  <PublicServer> Troy_McClure: ensued
16:01:37  <PublicServer> *** Troy McClure joined the game
16:01:44  <PublicServer> <Absolutis> Hello
16:01:46  <PublicServer> <Troy McClure> hi
16:01:58  <PublicServer> <Dom> hi
16:02:12  <PublicServer> <Troy McClure> oh, hi Dom
16:03:56  *** perk11 has quit IRC
16:07:56  <PublicServer> <Troy McClure> we're all just looking or what?
16:08:03  <PublicServer> <Dom> nah im building
16:08:11  <PublicServer> <Absolutis> me too
16:08:53  <PublicServer> *** Troy McClure has joined company #1
16:09:37  <PublicServer> <Troy McClure> so maglev cl only 1.5
16:09:39  <PublicServer> <Troy McClure> ?
16:10:29  <PublicServer> <Absolutis> hm, i could make a third line
16:12:37  <PublicServer> <Dom> that should do it..
16:12:39  <PublicServer> *** XeryusTC joined the game
16:12:41  <PublicServer> <Absolutis> hey
16:12:47  <PublicServer> <XeryusTC> hallo
16:12:49  <PublicServer> <Dom> hi
16:12:59  <PublicServer> <Absolutis> Could you change a setting, Xeryus?
16:13:13  <PublicServer> <Absolutis> there's currently only one industry per type per town allowed
16:13:26  *** valhallasw has quit IRC
16:13:37  <PublicServer> <XeryusTC> do you know what the setting is called?
16:14:04  <PublicServer> <Troy McClure> allow multiple industries per town
16:14:11  <PublicServer> <Absolutis> Allow multiple similar industries per town
16:14:13  <PublicServer> <Troy McClure> should be on, instead of of
16:14:24  <PublicServer> <XeryusTC> i mean how it is called in openttd.cfg
16:14:30  <PublicServer> <XeryusTC> cant be arsed to look it up myself
16:15:20  <PublicServer> <Absolutis> multiple_industry_per_town
16:15:29  <XeryusTC> !rcon set multiple_industry_per_town
16:15:29  <PublicServer> XeryusTC: Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
16:15:31  <XeryusTC> !rcon set multiple_industry_per_town 1
16:15:36  <PublicServer> <XeryusTC> done
16:15:42  <PublicServer> <Absolutis> ty
16:16:04  <PublicServer> <XeryusTC> i claim the bbh in the sw
16:16:14  <PublicServer> <Troy McClure> haha
16:17:32  <PublicServer> <XeryusTC> also, CL 1.5 = CL2?
16:17:42  <PublicServer> <Absolutis> yeah
16:17:45  <PublicServer> <Troy McClure> for diagonal it is, I think
16:17:51  <PublicServer> <Troy McClure> not straight pieces
16:17:53  <PublicServer> <Absolutis> except straight curves can be cl1
16:17:55  <PublicServer> <Troy McClure> there's an example
16:17:58  <PublicServer> <XeryusTC> just write that then xD
16:18:08  <PublicServer> <XeryusTC> measurement tool doesnt use decimals
16:18:47  *** dwarf has joined #openttdcoop
16:18:47  *** ChanServ sets mode: +o dwarf
16:19:46  <PublicServer> <Troy McClure> enjoy your dinner
16:20:16  <PublicServer> <XeryusTC> i still need to make it
16:20:26  <PublicServer> <Troy McClure> yeah
16:20:26  <PublicServer> <XeryusTC> but my roommate is currently occupying the kitchen so i'll have to wait a bit
16:20:28  <PublicServer> <Troy McClure> BBH too :)
16:20:30  <PublicServer> <Dom> msh ready..
16:20:41  <PublicServer> <Absolutis> station ready
16:23:20  <PublicServer> <XeryusTC> ugh, ottd is displaying signs of tearing when i scroll :s
16:35:14  <PublicServer> <Absolutis> G-Tus, your BBH is genuinely brainmelting.
16:35:25  <PublicServer> <Absolutis> so... many... lines...
16:35:43  <dwarf> !password
16:35:43  <PublicServer> dwarf: mealed
16:36:01  <PublicServer> <G-Tus> its basically a a triple branch merge junction with double tunnels
16:36:18  <dwarf> !password
16:36:18  <PublicServer> dwarf: demean
16:36:38  <PublicServer> *** dwarf joined the game
16:36:50  <PublicServer> <Absolutis> well im afk for a while, need to do my homework
16:38:01  *** Gregor-PLNL has quit IRC
16:41:57  <PublicServer> *** G-Tus has left the game (leaving)
16:42:28  <G-Tus> need to work, will be back tonight, if someone is good at mergers, Im going to need some help.... 9 lanes to 3....
16:43:04  *** G-Tus has left #openttdcoop
16:43:49  *** liq3 has joined #openttdcoop
16:46:33  <PublicServer> *** XeryusTC has left the game (general timeout)
16:46:33  <PublicServer> *** XeryusTC has left the game (connection lost)
16:51:43  <PublicServer> *** dwarf has joined spectators
16:58:21  <PublicServer> *** Dom has left the game (leaving)
17:14:13  *** valhallasw has joined #openttdcoop
17:17:25  <PublicServer> <Troy McClure> Absolutis?
17:19:01  *** Dilandau1 has joined #openttdcoop
17:24:58  *** Dilandau has quit IRC
17:25:45  <PublicServer> *** Troy McClure has joined spectators
17:25:45  <PublicServer> *** Game paused (number of players)
17:27:39  *** Dilandau has joined #openttdcoop
17:28:58  <PublicServer> *** dwarf has joined company #1
17:28:58  <PublicServer> *** Game unpaused (number of players)
17:30:00  *** andbo__ has joined #openttdcoop
17:32:32  *** Dilandau1 has quit IRC
17:33:03  <PublicServer> *** dwarf has joined spectators
17:33:03  <PublicServer> *** Game paused (number of players)
17:33:51  <PublicServer> *** Troy McClure has left the game (leaving)
17:34:02  *** Progman has joined #openttdcoop
17:34:49  <PublicServer> *** Game still paused (number of players)
17:34:49  <PublicServer> *** Game unpaused (number of players)
17:34:49  <PublicServer> *** XeryusTC joined the game
17:35:17  <PublicServer> <XeryusTC> woop
17:36:49  <PublicServer> <Absolutis> hy
17:36:57  *** andbo_ has quit IRC
17:37:19  <PublicServer> <XeryusTC> time to go record :)
17:42:15  *** Tray has quit IRC
17:49:29  <PublicServer> *** dwarf has left the game (leaving)
17:50:08  <PublicServer> *** XeryusTC has left the game (general timeout)
17:50:08  <PublicServer> *** XeryusTC has left the game (connection lost)
17:50:10  <PublicServer> *** Game paused (number of players)
17:50:25  <PublicServer> *** Game still paused (number of players)
17:50:25  <PublicServer> *** Game unpaused (number of players)
17:50:27  <PublicServer> *** XeryusTC joined the game
17:51:20  *** Troy_McClure has quit IRC
17:57:28  *** Progman has quit IRC
17:59:19  *** tycoondemon has quit IRC
17:59:59  <PublicServer> *** Absolutis has left the game (leaving)
17:59:59  <PublicServer> *** Game paused (number of players)
18:00:08  <XeryusTC> !unpause
18:00:08  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
18:00:09  <PublicServer> *** Game unpaused (number of players)
18:02:15  *** chester_ has joined #openttdcoop
18:08:04  <PublicServer> *** XeryusTC has left the game (general timeout)
18:08:04  <PublicServer> *** XeryusTC has left the game (connection lost)
18:08:06  <PublicServer> *** Game paused (number of players)
18:09:00  *** Jam35 has joined #openttdcoop
18:09:00  <XeryusTC> !auto
18:09:00  <PublicServer> *** XeryusTC has enabled autopause mode.
18:12:15  <PublicServer> *** Game still paused (number of players)
18:12:17  <PublicServer> *** XeryusTC joined the game
18:12:35  <XeryusTC> !unpause
18:12:35  <PublicServer> *** XeryusTC has unpaused the server. (Use !auto to set it back.)
18:12:37  <PublicServer> *** Game unpaused (number of players)
18:12:54  *** Dilandau has left #openttdcoop
18:30:43  <V453000> !dl win64
18:30:43  <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-windows-win64.zip
18:48:57  *** ODM has joined #openttdcoop
18:48:58  *** ChanServ sets mode: +o ODM
18:52:00  *** absolutis has quit IRC
18:54:24  *** burns has quit IRC
18:54:34  *** Tray has joined #openttdcoop
18:57:18  *** condac has joined #openttdcoop
19:04:49  <V453000> !password
19:04:49  <PublicServer> V453000: pliers
19:06:54  <V453000> !password
19:06:54  <PublicServer> V453000: spider
19:07:09  <PublicServer> <V453000> ho
19:07:10  <PublicServer> *** V453000 joined the game
19:07:17  <PublicServer> <XeryusTC> hey
19:10:51  <PublicServer> <V453000> combo -> priority without waiting bay?
19:10:57  <PublicServer> <V453000> gives a good example :.
19:11:21  <PublicServer> <XeryusTC> shush signals on bridges hater
19:11:31  <PublicServer> <V453000> not on bridges
19:11:41  <PublicServer> <V453000> that
19:12:39  <PublicServer> <V453000> plan says try not to build in desert btw
19:13:13  *** Gregor-PLNL has joined #openttdcoop
19:13:24  <dwarf> !password
19:13:24  <PublicServer> dwarf: spider
19:13:51  <PublicServer> *** dwarf joined the game
19:13:53  <PublicServer> *** dwarf has joined spectators
19:14:01  <PublicServer> *** dwarf has joined company #1
19:17:37  <PublicServer> *** dwarf has left the game (leaving)
19:17:48  <Dom_> !password
19:17:49  <PublicServer> Dom_: spider
19:17:58  <PublicServer> *** Dom joined the game
19:18:01  <PublicServer> <Dom> hi
19:18:03  <PublicServer> <V453000> hi
19:20:03  <PublicServer> *** Maraxus has joined company #1
19:20:15  <PublicServer> <V453000> XeryusTC: that will not work and you know it
19:21:09  <PublicServer> <V453000> alright dont respond, that is what nice people around here normally do
19:21:47  <PublicServer> <XeryusTC> shut up V
19:21:57  <PublicServer> <XeryusTC> i had a horrible week and i'm trying to blow off some steam
19:22:03  <PublicServer> <XeryusTC> also, this has worked even since before you were around
19:22:17  <PublicServer> <V453000> it doesnt work by today standards, deal with it
19:22:32  <PublicServer> <V453000> not my fault before I was around you accepted poor constructions
19:22:51  <PublicServer> <V453000> and I am really not responsible for your week
19:24:05  <PublicServer> <V453000> hello? could you PLEASE build it properly? We have a lot of newer people around and them learning this is not helping
19:24:19  <PublicServer> <XeryusTC> no
19:24:22  <PublicServer> <V453000> alright
19:24:40  <XeryusTC> !kban V453000
19:24:42  <XeryusTC> @kban V453000
19:24:51  <V453000> nop
19:25:07  <V453000> now start behaving like a normal person
19:25:07  <PublicServer> *** XeryusTC joined the game
19:25:47  <PublicServer> <XeryusTC> V shut up, it works fine
19:25:53  <PublicServer> <XeryusTC> and if it doesnt then you can rebuild it
19:25:53  <PublicServer> <V453000> it fucking doesnt
19:25:59  <PublicServer> <V453000> and you very well know it
19:26:01  <PublicServer> <XeryusTC> like how you like doing with stuff that doesnt work from the start
19:26:28  <PublicServer> <V453000> purposedly building stuff wrong from the start is not member level
19:26:48  <PublicServer> <V453000> nor "making a good example" and "keeping building level" as you told me a time ago
19:26:50  <PublicServer> <XeryusTC> neither is your whining
19:27:12  <PublicServer> <V453000> I am not whining I am giving constructive criticism on obvious mistakes
19:27:23  <PublicServer> *** Maraxus has left the game (leaving)
19:27:25  <PublicServer> <XeryusTC> yes, "it doesnt work" is very constructive
19:27:27  <PublicServer> <XeryusTC> now piss off
19:27:29  <PublicServer> *** XeryusTC has left the game (leaving)
19:27:31  <PublicServer> <Dom> http://www.youtube.com/watch?v=bX7V6FAoTLc
19:27:31  <Webster> Title: Edwin Starr - War (What Is It Good For?), Length: 3m 23s, Views: 4222492, Likes: 22252
19:27:48  <PublicServer> <V453000> fair enough
19:29:41  *** dwarf has quit IRC
19:29:55  <PublicServer> <V453000> anyone wants to rebuild BBH 01?
19:30:14  <PublicServer> <Dom> well not me since im going in 5 mins
19:33:56  <PublicServer> <Dom> gtgo
19:33:56  <PublicServer> <Dom> bb
19:33:58  <PublicServer> <V453000> ba
19:34:00  <PublicServer> <V453000> i
19:34:02  <PublicServer> *** Dom has left the game (leaving)
19:34:10  <PublicServer> *** V453000 has joined spectators
19:34:10  <PublicServer> *** Game paused (number of players)
19:34:16  <V453000> !auto
19:34:16  <PublicServer> *** V453000 has enabled autopause mode.
19:35:29  <Jam35> !password
19:35:29  <PublicServer> Jam35: biking
19:35:56  <PublicServer> *** Game still paused (number of players)
19:35:56  <PublicServer> *** Jam35 joined the game
19:36:24  <PublicServer> *** V453000 has joined company #1
19:36:26  <PublicServer> <V453000> hi
19:36:33  <PublicServer> <Jam35> hi
19:54:51  *** Dom_ has quit IRC
20:02:28  *** Alk_ has joined #openttdcoop
20:03:49  *** Gregor-PLNL has quit IRC
20:04:26  *** Sylf has quit IRC
20:08:18  *** Sylf has joined #openttdcoop
20:08:18  *** ChanServ sets mode: +o Sylf
20:12:19  <PublicServer> *** V453000 has left the game (general timeout)
20:12:19  <PublicServer> *** V453000 has left the game (connection lost)
20:13:45  <PublicServer> *** Jam35 has left the game (leaving)
20:13:49  *** Jam35 has quit IRC
20:19:01  *** ondo has joined #openttdcoop
20:19:06  <ondo> !password
20:19:06  <PublicServer> ondo: browns
20:19:18  <PublicServer> *** Game still paused (number of players)
20:19:19  <PublicServer> *** ondo joined the game
20:19:47  <PublicServer> *** ondo has joined company #1
20:25:42  *** BiG_MeEcH has quit IRC
20:29:24  <Maraxus> !password
20:29:24  <PublicServer> Maraxus: browns
20:29:43  <PublicServer> *** Game still paused (number of players)
20:29:45  <PublicServer> *** Maraxus joined the game
20:31:09  <PublicServer> *** Maraxus has left the game (leaving)
20:31:16  *** Maraxus has quit IRC
20:42:24  *** ODM has quit IRC
20:51:36  <liq3> !password
20:51:36  <PublicServer> liq3: browns
20:51:46  <PublicServer> *** Game still paused (number of players)
20:51:46  <PublicServer> *** liq3 joined the game
20:53:33  *** Mark has joined #openttdcoop
20:53:33  *** Webster sets mode: +o Mark
20:53:50  <Mark> ai
20:54:03  <liq3> Did anyone ever tell you guys that you're all crazy? o.o
20:54:34  <Mark> everyone else is crazy
20:54:40  <PublicServer> *** liq3 has left the game (leaving)
20:54:51  <liq3> looking at current public server map... and it's already beyond crazy. o.O
20:55:44  <ondo> "crazy it's just the word for the common man limits"
20:56:01  <liq3> lol
20:58:31  <V453000> :d
20:59:18  <V453000> !password
20:59:18  <PublicServer> V453000: browns
20:59:31  <PublicServer> *** Game still paused (number of players)
20:59:31  <PublicServer> *** Game unpaused (number of players)
20:59:31  <PublicServer> *** V453000 joined the game
20:59:45  <V453000> I think Mark should build a hub :P
21:00:49  *** cyph3r has joined #openttdcoop
21:01:01  <Mark> i dont think he should
21:01:45  <PublicServer> *** Mark joined the game
21:06:38  <V453000> Mark: ping
21:10:57  *** Gregor-PLNL has joined #openttdcoop
21:17:10  *** Gregor-PLNL has quit IRC
21:19:09  *** Tray has quit IRC
21:20:43  *** BiG_MeEcH has joined #openttdcoop
21:20:48  <BiG_MeEcH> !players
21:20:51  <PublicServer> BiG_MeEcH: Client 174 (Orange) is ondo, in company 1 (Thomson & Co.)
21:20:51  <PublicServer> BiG_MeEcH: Client 180 (Orange) is V453000, in company 1 (Thomson & Co.)
21:20:51  <PublicServer> BiG_MeEcH: Client 182 (Orange) is Mark, in company 1 (Thomson & Co.)
21:22:43  <BiG_MeEcH> !password
21:22:44  <liq3> !password
21:22:50  <BiG_MeEcH> xD
21:22:56  <BiG_MeEcH> !password
21:22:56  <liq3> not working ;(
21:23:02  <BiG_MeEcH> Nice
21:23:07  <V453000> !password
21:23:11  <PublicServer> BiG_MeEcH: leased
21:23:11  <PublicServer> liq3: leased
21:23:11  <PublicServer> BiG_MeEcH: leased
21:23:11  <PublicServer> V453000: leased
21:23:15  <liq3> lol
21:23:16  <BiG_MeEcH> xD
21:23:17  <V453000> need 4?
21:23:29  <BiG_MeEcH> I always run 4 passwords
21:23:30  <PublicServer> *** Big Meech joined the game
21:23:30  <V453000> know what gluttony is meech?
21:23:32  <PublicServer> *** liq3 joined the game
21:23:47  <PublicServer> <Big Meech> I am master of gluttony
21:25:01  <PublicServer> *** Big Meech has joined company #1
21:26:33  <PublicServer> <liq3> so what's everyone doing?
21:26:35  <PublicServer> <Big Meech> holy shit bbh01 xD
21:26:54  <PublicServer> <V453000> lots of jungle and broken mergers :(
21:27:24  <PublicServer> <Big Meech> jungle is bad?
21:27:39  <PublicServer> <V453000> plan says desert only
21:27:47  <PublicServer> <V453000> should be at least attempted to follow that
21:27:55  <PublicServer> <Big Meech> :(
21:30:18  <PublicServer> <Mark> nice hub v man
21:30:28  <PublicServer> <Mark> nice detail with the green bridges :P
21:30:39  <PublicServer> <V453000> :)
21:30:45  <PublicServer> <V453000> my own 4way design :P
21:30:59  <PublicServer> <liq3> so, is that a 6 track 4 way hub? o.o
21:30:59  <PublicServer> <V453000> and I always use those green bridges :D
21:31:10  <PublicServer> <V453000> _always_ :D
21:31:16  <PublicServer> <Mark> :D
21:31:18  <PublicServer> <V453000> well except monorail
21:31:24  <PublicServer> <Mark> i would say 3 track 4-way
21:31:34  <PublicServer> <V453000> LLL_RRR 4-way is quite exact :P
21:31:36  <PublicServer> <Mark> it is pretty big though
21:31:42  <PublicServer> <V453000> not really
21:31:45  <PublicServer> <Mark> yeah but too much typing
21:31:49  <PublicServer> <liq3> i can't tell what's going on xD
21:32:00  <PublicServer> <V453000> I dont think it is somehow oversize
21:32:15  <PublicServer> <Mark> liq3: just follow the lines :P
21:32:18  <PublicServer> <Mark> no its not
21:32:24  <PublicServer> <V453000> not massively tiny, but not quite huge for the kind of hub
21:32:34  <PublicServer> <liq3> Mark, that's like trying to solve a large maze with your eyes. o.o
21:32:44  *** Troy has joined #openttdcoop
21:32:55  <Troy> !password
21:32:55  <PublicServer> Troy: leased
21:33:04  <PublicServer> <V453000> except there are fucking tunnels and bridges over the maze walls
21:33:06  <PublicServer> <V453000> slight problem
21:33:06  <PublicServer> *** Troy McClure joined the game
21:33:10  <PublicServer> <liq3> lol
21:33:12  <PublicServer> <V453000> hi Troy :)
21:33:14  <PublicServer> <Big Meech> yo Troy
21:33:14  <PublicServer> <Troy McClure> hi
21:33:19  *** Troy is now known as Guest1860
21:33:20  <PublicServer> <Troy McClure> yo
21:33:23  <PublicServer> <Mark> hai
21:33:46  <PublicServer> <V453000> Mark: btw the bridges are ultra compatible with slugs imo
21:33:56  <PublicServer> <V453000> the nature of green fits them
21:34:02  <PublicServer> <Mark> :>
21:34:08  <PublicServer> <V453000> build for the STYLE
21:34:35  <PublicServer> <V453000> now go build a hub Mark
21:34:39  <PublicServer> *** Troy McClure has joined company #1
21:34:51  <PublicServer> <V453000> the one on the right be free
21:34:57  <PublicServer> <Mark> nah not without mouse
21:35:15  <PublicServer> <V453000> come on I need you to show me how its done! make it smaller :P
21:35:27  <PublicServer> <Mark> maybe tomorrow
21:35:33  <PublicServer> <V453000> hint, the crossover doesnt quite work for LLL_RRR :P
21:35:43  <PublicServer> <Mark> need to get up at 5 so ill be going to bed soon
21:35:51  <PublicServer> <Mark> no the splits get too big
21:35:53  <PublicServer> <V453000> im on holiday atm :>
21:35:59  <PublicServer> <Mark> nice
21:36:02  <PublicServer> <V453000> well splits too but mainly mergers become rather broken
21:36:08  <PublicServer> <Big Meech> he's chickenshit ;)
21:36:11  <PublicServer> <Mark> ive had 9 weeks of holiday, about time i did some work tbh
21:36:17  <PublicServer> <V453000> :D
21:38:04  *** dwarf has joined #openttdcoop
21:38:04  *** Webster sets mode: +o dwarf
21:39:35  <PublicServer> <Big Meech> :D
21:39:45  <PublicServer> <Troy McClure> :)
21:39:51  <PublicServer> <Big Meech> like that?
21:39:54  <PublicServer> <Troy McClure> no
21:39:57  <PublicServer> <Troy McClure> that's 0.5
21:40:03  <PublicServer> <Troy McClure> y
21:40:17  <PublicServer> <Big Meech> its hard for me to build smaller :D
21:40:27  <PublicServer> <Big Meech> lot of WS in my head
21:40:29  <PublicServer> <Troy McClure> I know, had the same thing
21:40:55  <PublicServer> <V453000> it just takes time
21:41:09  <PublicServer> <V453000> building small needs practice of building hubs from scratch
21:41:15  <PublicServer> <V453000> so you could properly imagine what will be where
21:41:33  <Mark> off to bed
21:41:37  <Mark> goodnight ladies
21:41:39  <PublicServer> <Big Meech> bye Mark
21:41:39  <PublicServer> <Troy McClure> gn
21:42:14  <PublicServer> <Troy McClure> you're gonna redistribute across lines, meech?
21:42:28  <PublicServer> <Big Meech> that sounds like a terrible Idea, Troy
21:42:32  <PublicServer> *** Mark has left the game (leaving)
21:42:40  <PublicServer> <Big Meech> i just noticed me going right and having that problem
21:42:50  <PublicServer> <Troy McClure> going right?
21:42:52  <PublicServer> <Troy McClure> huh
21:43:10  <PublicServer> <Big Meech> at my sign
21:43:20  <PublicServer> <Troy McClure> how is that bad?
21:43:20  <PublicServer> <Big Meech> also i gotta avoid the jungle :D
21:43:31  <PublicServer> <V453000> move the MSH a bit north
21:43:37  <PublicServer> <V453000> so you can build above the jungle
21:43:39  <PublicServer> <V453000> no harm in that
21:43:41  <PublicServer> <Big Meech> I think I'm okay, V
21:43:47  <PublicServer> <V453000> going around is ars
21:44:13  <PublicServer> <V453000> having the hub in that area is nicer
21:44:19  <PublicServer> <Big Meech> :P
21:44:38  <PublicServer> <V453000> up to you but I recommend moving it
21:45:08  <PublicServer> <Big Meech> still a problem running 6 lines throug hthe town are with no jungle
21:45:18  <PublicServer> *** liq3 has left the game (leaving)
21:45:39  <PublicServer> <Big Meech> showoff :P
21:45:41  <PublicServer> <V453000> nah
21:45:45  <PublicServer> <V453000> the lines are easy :P
21:45:59  <PublicServer> <Big Meech> i wa going to go around the lake
21:46:03  <PublicServer> <V453000> reduce the town a bit eventually :P
21:46:06  <PublicServer> <Big Meech> could be a hub water feature
21:46:20  <PublicServer> <V453000> if you go around the lake then you still need to split and go up the lake from that line anyway
21:46:44  <PublicServer> <Big Meech> >_<
21:47:38  <PublicServer> <V453000> if you want to make it easier on yourself make the merger closest to lake first
21:47:45  <PublicServer> <V453000> because a) it is the most space problematic part
21:47:51  <PublicServer> <V453000> and b) it is a left turn
21:47:57  <PublicServer> <V453000> after that the other left turns
21:48:19  <PublicServer> <V453000> this is hardest
21:48:26  <PublicServer> <V453000> I recommend making that first
21:48:32  <PublicServer> <V453000> splits are easy to adapt
21:48:58  <PublicServer> <Big Meech> my brain is melting :D
21:49:12  <PublicServer> <V453000> yeah so do it simplier
21:49:14  <PublicServer> <Troy McClure> well, do you want redistribute along lines3 all to all 3?
21:49:22  <PublicServer> <V453000> starting with the most problematic part means you can adapt the easier parts to it
21:49:32  <PublicServer> <Troy McClure> makes sense
21:49:34  <PublicServer> <V453000> redistribute means choices?
21:49:48  <PublicServer> <Troy McClure> I did it at my hub
21:49:52  <PublicServer> <Big Meech> middle lines are the hardest in your opinion?
21:49:54  <PublicServer> <Troy McClure> but saw it on someone elses before
21:49:56  <PublicServer> <V453000> just make the thing I marked with univ rail first Meech
21:50:11  <PublicServer> <Troy McClure> so fro
21:50:13  <PublicServer> <V453000> the lines which turn left are always hardest because they cross the most of things
21:50:23  <PublicServer> <Big Meech> I know about going left and its a bitch
21:50:23  <PublicServer> <Troy McClure> V: !this
21:50:26  <PublicServer> <V453000> just like in car traffic, left cars give way because they cross everyone
21:50:59  <PublicServer> <V453000> sure, some form of choices are necessary
21:51:09  <PublicServer> <V453000> you cant just force trains to join some line
21:51:25  <PublicServer> <Troy McClure> okay, but I' asking Meech if he wants that?
21:51:40  <PublicServer> <V453000> necessary = wants :P
21:51:59  <PublicServer> <Troy McClure> ah, needs go before wants, ofcourse
21:52:01  <PublicServer> <V453000> honestly just delete the rest Meech
21:52:05  <PublicServer> <V453000> and make only the black rail
21:52:15  <PublicServer> <Big Meech> fml
21:52:25  <PublicServer> <V453000> ofc in LLL_RRR
21:52:32  <PublicServer> <Big Meech> cant i just botch this whole thing without help ?
21:52:56  <PublicServer> <Troy McClure> err, you want to ?
21:53:02  <PublicServer> <Troy McClure> well, okay :)
21:53:04  <PublicServer> <Big Meech> I do! :D
21:53:35  <V453000> @dict botch
21:53:37  <Webster> V453000: wn: botch n 1: an embarrassing mistake [syn: {blunder}, {blooper}, {bloomer}, {bungle}, {pratfall}, {foul-up}, {!@#&up}, {flub}, {botch}, {boner}, {boo-boo}] v 1: make a mess of, destroy or ruin; "I botched the dinner and we had to eat out"; "the pianist screwed up the difficult passage in the second movement" [syn: {botch}, {bodge}, {bumble}, {fumble}, {botch up}, {muff}, {blow}, {flub}, (1 more message)
21:53:43  <PublicServer> <Troy McClure> haha
21:53:49  <PublicServer> <Big Meech> XD
21:53:55  <PublicServer> <V453000> right :D as you want, ask if you need
21:54:05  <PublicServer> <V453000> experience through fire is always good
21:54:28  <PublicServer> <Troy McClure> /ondo, I really think those corners are too narrow
21:54:36  <PublicServer> <Troy McClure> at /ondo is trying
21:54:54  <PublicServer> <V453000> it isnt a huge problem Troy
21:54:58  <PublicServer> <V453000> the slugs can deal with that
21:55:01  <PublicServer> <Troy McClure> really?, okay
21:55:12  <PublicServer> <V453000> they go like 220kmh in CL1
21:55:15  <PublicServer> <Big Meech> troy needs to shut up and make more hubs!
21:55:17  <PublicServer> <Troy McClure> so that's 0.5 corners
21:55:19  <PublicServer> <Troy McClure> ah, makes sense
21:55:25  <ondo> I actually got it right? fuck yeahx D
21:55:25  <PublicServer> <V453000> but the point is this is only single tunnel throughput
21:55:36  <PublicServer> <Troy McClure> aint any more hubs to build, only finish some
21:55:42  <PublicServer> <V453000> it isnt "right" but it should be okay enough
21:56:00  <PublicServer> <Troy McClure> and I think G-tus needs to finish his own
21:56:07  <PublicServer> <V453000> pretty much
21:56:33  <ondo> on engineering "okay enough"=Good xD
21:57:19  <PublicServer> <V453000> quite so
21:57:49  <PublicServer> <V453000> what Troy wanted to point out is that you have very short curves at the bridges. In this very game with these trains and with this throughput it is alright though
21:57:55  <PublicServer> <V453000> just note that it can be a huge issue with normal trains
21:58:42  *** ZxBiohazardZx has joined #openttdcoop
21:59:11  <ZxBiohazardZx> !players
21:59:14  <PublicServer> ZxBiohazardZx: Client 174 (Orange) is ondo, in company 1 (Thomson & Co.)
21:59:14  <PublicServer> ZxBiohazardZx: Client 180 (Orange) is V453000, in company 1 (Thomson & Co.)
21:59:14  <PublicServer> ZxBiohazardZx: Client 187 (Orange) is Big Meech, in company 1 (Thomson & Co.)
21:59:14  <PublicServer> ZxBiohazardZx: Client 190 (Orange) is Troy McClure, in company 1 (Thomson & Co.)
21:59:16  <ZxBiohazardZx> !password
21:59:16  <PublicServer> ZxBiohazardZx: clanks
21:59:19  <PublicServer> <Troy McClure> 237 kph/ 220 kph is a small difference indeeed, certainly with strong engines
21:59:41  <PublicServer> <V453000> idk what exactly the speed is
21:59:55  <PublicServer> <Troy McClure> it should be 237 kph
22:00:02  <PublicServer> <V453000> ok about 187 out of 265
22:00:04  <PublicServer> <V453000> acceptable
22:00:08  <PublicServer> <V453000> weird
22:00:09  <PublicServer> *** ZxBiohazardZx joined the game
22:00:10  <PublicServer> <V453000> cant be that low
22:00:10  <PublicServer> <ZxBiohazardZx> oi
22:00:17  <PublicServer> <Troy McClure> hmm
22:00:32  <PublicServer> <V453000> 222
22:00:35  <PublicServer> <V453000> out of 265
22:00:37  <PublicServer> <Troy McClure> are we going with the <cargo train?
22:00:43  <PublicServer> <V453000> see train 15
22:00:45  <PublicServer> <Troy McClure> or the actual slug (265 kph)
22:00:47  <PublicServer> <ZxBiohazardZx> 1 tile is slower then 2 tile, i told you before
22:00:57  <PublicServer> <ZxBiohazardZx> the train is fast for 1 hor tile and 2 diag tiles
22:00:57  <PublicServer> <V453000> slug
22:01:00  <PublicServer> <ZxBiohazardZx> but slows for any other combo
22:01:22  <PublicServer> <ZxBiohazardZx> see train 1
22:01:25  <PublicServer> <ZxBiohazardZx> full speed no prob
22:01:32  <PublicServer> <V453000> we are aware of that
22:01:34  <PublicServer> <ZxBiohazardZx> 1 hor tile is fine
22:01:41  <PublicServer> <ZxBiohazardZx> the issue is the 1 diag
22:01:47  <PublicServer> <ZxBiohazardZx> that is actually 1/2 tile i think
22:01:49  <PublicServer> <V453000> we were just discussing how much of a slowdown is CL0.5
22:01:55  <dwarf> isn't it CL 1 actually?
22:02:05  <PublicServer> <ZxBiohazardZx> its 0.5
22:02:11  <PublicServer> <Troy McClure> that's odd
22:02:13  <PublicServer> <ZxBiohazardZx> that is 1
22:02:23  <PublicServer> <Troy McClure> when the front gets thru it slows to 211
22:02:29  <dwarf> I mean for full speed
22:02:35  <PublicServer> <Troy McClure> when the back gets thru, it's less?
22:02:49  <PublicServer> <V453000> no matter what you want to call it
22:02:55  <dwarf> not 1.5
22:02:55  <PublicServer> <V453000> it is that specific curve
22:03:01  <PublicServer> <Troy McClure> nvm
22:03:08  <PublicServer> <V453000> I am not getting into "how do we describe CL"
22:03:26  <PublicServer> <Troy McClure> shouldn't '2' be 1.5?
22:03:41  <dwarf> ok, I don't see the specific case you're discussing, just in general
22:03:48  <PublicServer> <ZxBiohazardZx> no due to logics there is no real 1.5 i think
22:03:58  <dwarf> if 1.5 - 1 -1.5 is full then it's 1
22:04:01  <PublicServer> <ZxBiohazardZx> stupid diag counter is off somehow
22:04:13  <dwarf> if 1.5 -2 - 1.5 is full, then 1.5
22:04:23  <PublicServer> <ZxBiohazardZx> there is 0.5, 1, 2, 2.5, 3
22:04:45  <PublicServer> <Troy McClure> that makes no actual sense, but I'm willing to take it
22:04:47  <PublicServer> <Troy McClure> yes, okay
22:04:53  <PublicServer> <Big Meech> time for dinner bbiab
22:04:55  <PublicServer> <Troy McClure> so 1.5 doesn't exist
22:04:55  <PublicServer> <V453000> please stop the arguing about what is 1 and 0.5
22:05:01  <PublicServer> <V453000> it doesnt matter
22:05:04  <PublicServer> *** Big Meech has joined spectators
22:05:16  <PublicServer> <Troy McClure> true that, we all know which corners we should be using
22:05:26  <PublicServer> <V453000> the CLs work A LOT more variously than just some numbers anyway
22:05:43  <dwarf> :D it would be nice to have a clear convention, and one wouldn't have to test the trains separately
22:05:44  <PublicServer> <V453000> the exact formulas arent quite so simple, especially with various engine-wagon lengths
22:05:56  <PublicServer> <V453000> just test what the train goes in what curve, see if it slowing or not, done
22:06:10  <PublicServer> <V453000> dwarf not really
22:06:24  <PublicServer> <V453000> all the kinds of Sbends, various train lengths and stuff are way too various
22:06:34  <PublicServer> <ZxBiohazardZx> why not use presignal bypass?
22:06:38  <PublicServer> <V453000> sure the formula is somewhere, probably on the openttd wiki, but still
22:06:44  <PublicServer> <V453000> presignal bypass doesnt do absolutely anything
22:06:51  <dwarf> ok, it's hard to describe all S-bends, but simple 90 is described by a single number
22:06:54  <PublicServer> <V453000> it releases trains even when a train is already on the way
22:07:08  <PublicServer> <V453000> 90 described by a simple number is simple to test
22:07:22  <PublicServer> <V453000> and is noted in the NUTS wiki for example
22:12:12  <PublicServer> <ZxBiohazardZx> how much of the main network is operational?
22:12:30  <V453000> ZxBiohazardZx: http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ presignal bypass explained there
22:12:45  <V453000> also could you please delete the ZX from your nick? :d annoying :(
22:12:47  <PublicServer> <ZxBiohazardZx> i knew i had a wiki somewhere
22:12:57  <PublicServer> <ZxBiohazardZx> you just have to poke me with bio
22:13:01  <PublicServer> <ZxBiohazardZx> im a selective reader
22:13:11  <PublicServer> <ZxBiohazardZx> and the Zx tags are mine everywhere on the interwebz
22:13:11  <PublicServer> <V453000> it doesnt hightlight :d
22:13:13  <PublicServer> <Troy McClure> NW BBH isn't in place, nor is SW BBH and East MSH
22:13:17  <PublicServer> <ZxBiohazardZx> i dont ask you to remove the 000 on the end either :P
22:13:31  <PublicServer> <ZxBiohazardZx> i dont need hightlight, if you poke me with stuff, i will read it, even without highlight :)
22:13:34  <PublicServer> <V453000> well the start of the nick is important for tab filling
22:13:40  <PublicServer> <ZxBiohazardZx> also on the nodal net
22:13:42  <PublicServer> <V453000> alright
22:13:48  <PublicServer> <ZxBiohazardZx> do i connect ALL towns or just the closest
22:13:58  <PublicServer> <ZxBiohazardZx> Zx->? tab?
22:14:01  <PublicServer> <ZxBiohazardZx> faster then the rest :P
22:14:13  <PublicServer> <V453000> well yeah but doesnt intuitively start with b
22:14:15  <PublicServer> <V453000> meh
22:14:38  <PublicServer> <V453000> I dont know how towns are supposed to be connected but in my opinion it should be another network with all towns connected through SLH-style hubs
22:15:36  <PublicServer> <Troy McClure> the towns get connected to the monorail network
22:15:40  <PublicServer> <V453000> yes
22:15:51  <PublicServer> <V453000> but G-tus was saying some wtf about "node network"
22:15:59  <PublicServer> <V453000> which I dont see working what so ever
22:16:05  <PublicServer> <ZxBiohazardZx> node net == bbh style / SLH style
22:16:08  <PublicServer> <V453000> therefore I would just build the few 4ways and connect SLHs to it
22:16:10  <PublicServer> <ZxBiohazardZx> the question i wanted to ask is
22:16:14  <PublicServer> <ZxBiohazardZx> i have goods station
22:16:25  <PublicServer> <ZxBiohazardZx> and towns A B C on one side and D E on the other
22:16:36  <PublicServer> <V453000> what side
22:16:38  <PublicServer> <V453000> side of what
22:16:40  <PublicServer> <ZxBiohazardZx> is routing Goodspick-> A D B E C or?
22:16:46  <PublicServer> <ZxBiohazardZx> the pickup, its a trough system
22:16:53  <PublicServer> <ZxBiohazardZx> i just removed the presignal shit
22:16:55  <PublicServer> <V453000> pickup-A-pickup-B-pickup-C
22:17:13  <PublicServer> <ZxBiohazardZx> why not pickup A pickup D pickup B pickup C pickup E etc?
22:17:19  <PublicServer> <ZxBiohazardZx> meh same deal
22:17:22  <PublicServer> <ZxBiohazardZx> pickup and delive on all
22:17:24  <PublicServer> <V453000> how the hell does that matter
22:17:28  <PublicServer> <ZxBiohazardZx> not :P
22:17:35  <PublicServer> <V453000> I didnt even define what A or B is :D
22:17:38  <PublicServer> <V453000> you could swap that always
22:17:41  <PublicServer> <ZxBiohazardZx> and optional pax?
22:17:46  <PublicServer> <ZxBiohazardZx> same network?
22:17:52  <PublicServer> <V453000> yeah add pax to the monorail network as needed
22:17:58  <PublicServer> <V453000> it will be necessary to keep the LLL_RRR busy as well
22:18:08  <PublicServer> <V453000> it wont get as busy as primary network with only goods
22:18:30  <PublicServer> <ZxBiohazardZx> my suggest was goods via maglev and pax/mail on mono but fine whatev
22:19:08  <PublicServer> <V453000> there is no suggest, there is a plan to follow
22:19:14  <PublicServer> <V453000> suggest was in planning
22:20:41  <PublicServer> <ZxBiohazardZx> pax is on monorail according to plan btw :P
22:21:09  <PublicServer> <V453000> yes but not goods
22:21:27  <PublicServer> <ZxBiohazardZx> according to the planmaker, goods where on monorail
22:21:33  <PublicServer> <ZxBiohazardZx> i had goods on maglev
22:21:43  <PublicServer> <ZxBiohazardZx> and gtus told me to remove it and make it monorail
22:21:50  <PublicServer> <Troy McClure> on monorail: 'cargo they need'
22:22:05  <PublicServer> <V453000> I dont understand what your point is
22:22:11  <PublicServer> <V453000> yes goods are on monorail, -> ?
22:22:25  <PublicServer> <V453000> we know exactly what to do, just do it :D
22:22:32  <PublicServer> <ZxBiohazardZx> XD
22:24:22  <PublicServer> <ZxBiohazardZx> lol Baetis Major has 2 banks?:P
22:25:36  <PublicServer> <V453000> good to point out
22:25:47  <V453000> !rcon set multiple_industries_per_town
22:25:48  <PublicServer> V453000: 'multiple_industries_per_town' is an unknown setting.
22:25:52  <V453000> !rcon set multiple_industry_per_town
22:25:52  <PublicServer> V453000: Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1)
22:25:54  <PublicServer> <ZxBiohazardZx> hax?
22:25:56  <V453000> !rcon set multiple_industry_per_town 0
22:26:04  <PublicServer> <V453000> no just unprefered setting
22:26:12  <PublicServer> <ZxBiohazardZx> ah ok
22:26:23  <PublicServer> <V453000> see irc for details
22:26:25  <PublicServer> <ZxBiohazardZx> multiple industs/town :P
22:26:28  <PublicServer> <V453000> y
22:26:46  <PublicServer> <ZxBiohazardZx> k
22:29:07  <PublicServer> <Troy McClure> hmm
22:29:25  <PublicServer> <Troy McClure> ondo, you're going to stick with single tunnels and bridges?
22:30:15  <ondo> I'm near brain death by now, any help will be apreciated xD
22:30:25  <PublicServer> <Troy McClure> well
22:30:48  <PublicServer> <Troy McClure> reason I did a MSH is because my brain would also be melting with 4 way BBHs
22:30:57  *** Guest1860 has quit IRC
22:31:46  <ondo> I'm thinking I'm gona move the whole thing to the left to get some space...
22:32:30  <PublicServer> <Troy McClure> should give some space, but again: what about the single bridges?
22:32:31  <BiG_MeEcH> xD
22:32:36  <BiG_MeEcH> I love brainmelt! :D
22:32:55  <PublicServer> *** Big Meech has joined company #1
22:33:03  <PublicServer> <Big Meech> brainmelt or gtfo
22:33:28  <ondo> I went with single bridges bc of space :P
22:34:27  <PublicServer> <Troy McClure> well, it's a ML, so I would stress double bridges and tunnels
22:34:50  <PublicServer> <Troy McClure> only when using high speed low accel trains you can sometimes forget it
22:35:09  <PublicServer> <Troy McClure> I think
22:36:23  <PublicServer> <Big Meech> if the trains are TL5, how short can the bridges be for doubling?
22:36:37  <PublicServer> <Big Meech> could I have a span of 9 with double and be okay?
22:36:52  <PublicServer> <Troy McClure> @gap 5 9
22:36:58  <PublicServer> <ZxBiohazardZx> yes
22:37:04  <PublicServer> <Troy McClure> ah, thx
22:37:06  <PublicServer> <ZxBiohazardZx> 2 tunnel/bridge for 5 - 9
22:37:09  <PublicServer> <Big Meech> ah very good
22:37:11  <PublicServer> <ZxBiohazardZx> the 3 starts @ 11
22:37:19  <PublicServer> <ZxBiohazardZx> 12?
22:37:25  <PublicServer> <ZxBiohazardZx> yeah
22:37:28  <PublicServer> <ZxBiohazardZx> 12 is the tumblepoint
22:37:36  <PublicServer> <ZxBiohazardZx> <12 = 2 , > 12 = 3
22:38:04  <PublicServer> <ZxBiohazardZx> TL3, that is
22:38:08  <PublicServer> <ZxBiohazardZx> TL5 we use?
22:38:10  <PublicServer> <Troy McClure> I know
22:38:12  <PublicServer> <Troy McClure> yes
22:38:18  <PublicServer> <Troy McClure> just comparing
22:38:33  <ondo> I'll better try to get one going w/o space restrictions and then come back xD
22:39:00  <PublicServer> *** ondo has left the game (leaving)
22:40:36  <PublicServer> <V453000> 4ways with this size are really hard
22:40:40  <PublicServer> <V453000> dont feel bad about giving up :P
22:41:10  <ondo> I'm not giving up, just on regroup xD
22:41:17  <PublicServer> <Troy McClure> Since when are we naming hubs?
22:41:36  <PublicServer> <Troy McClure> I mean, like Slugstorm, that sort of naming
22:42:10  <PublicServer> <V453000> since always, mostly very exceptionally
22:42:14  <PublicServer> <V453000> it isnt really against anything
22:43:12  <PublicServer> <V453000> perhaps putting BBH in the beginning would make it more correct
22:43:14  <PublicServer> <Troy McClure> I know, but it must be I just noticed
22:43:36  <PublicServer> <V453000> it has been happening really since forever even in old games
22:43:38  <PublicServer> <Troy McClure> saw it in the Building review too
22:43:38  <PublicServer> <V453000> not often, yes
22:43:51  <PublicServer> <ZxBiohazardZx> V names his special build superthings
22:44:05  <PublicServer> <V453000> kind of
22:44:37  <PublicServer> <Big Meech> i need to run outside for a second
22:44:39  <PublicServer> <Big Meech> brb
22:45:46  <PublicServer> <V453000> for example in this case the hub has a very special design, possibly could go to junctionary
22:45:59  <PublicServer> <V453000> if you consider that, giving it a non-generic name is very nice
22:46:09  <PublicServer> <Troy McClure> would be easier to look up
22:46:35  <PublicServer> <Troy McClure> BBH 03 in PSG #231 is not very indicative
22:46:45  <PublicServer> <Troy McClure> just random number there
22:46:45  <PublicServer> <V453000> indeed
22:47:07  <PublicServer> <V453000> when I say brainmelter or furball, many people will know more than BBH01 from psg 197
22:47:21  <PublicServer> <V453000> even if I like the BBH 01 from psg 197 a lot more
22:47:51  <PublicServer> <V453000> whoever is connecting the oil well: wait for all BBHs to be done, and you will also need a SLH
22:47:59  <PublicServer> <V453000> feel free to build the SLH but dont connect industries yet
22:53:57  <PublicServer> <ZxBiohazardZx> there is a path from that oil well to the station :P
22:54:03  <PublicServer> <ZxBiohazardZx> and its the only oil existing atm
22:54:09  <PublicServer> <Troy McClure> lol
22:54:21  <PublicServer> <ZxBiohazardZx> no joke
22:54:35  <PublicServer> <V453000> it isnt about the path
22:54:38  <PublicServer> <V453000> it is about all other paths
22:55:00  <PublicServer> <ZxBiohazardZx> fair enough
22:55:11  <PublicServer> <V453000> for example
22:55:20  <PublicServer> <V453000> you could connect 20 oil wells right now
22:55:28  <PublicServer> <V453000> but people would build hubs for 2 days
22:55:34  <PublicServer> <V453000> allowing all cargoes in 2 days
22:55:44  <PublicServer> <V453000> oil would have huge growth advantage
22:55:52  <PublicServer> <V453000> some form of balance between cargoes is good
22:58:46  *** perk11 has joined #openttdcoop
23:06:08  <PublicServer> <V453000> quite good merger meech
23:06:14  <PublicServer> <Troy McClure> :P
23:06:17  <PublicServer> <Troy McClure> that'd be me
23:06:24  <PublicServer> <V453000> ok :)
23:06:42  <PublicServer> <V453000> terrible merger Troy
23:06:45  <PublicServer> <Troy McClure> arr
23:06:52  <PublicServer> <Troy McClure> I'll try to improve it -_-
23:06:54  <PublicServer> <V453000> :> had to
23:08:56  <PublicServer> <ZxBiohazardZx> hmmz i think that SLH isnt that bad :) :P
23:09:11  <PublicServer> <ZxBiohazardZx> exit bridges can be doubled, but im not sure if that is needed
23:10:23  *** valhallasw has quit IRC
23:12:10  <PublicServer> <V453000> double when needed
23:12:25  <PublicServer> <ZxBiohazardZx> its optional to double them right?
23:14:36  <Sylf> !password password password password
23:14:36  <PublicServer> Sylf: discus
23:15:16  <PublicServer> *** Sylf joined the game
23:15:23  <PublicServer> <V453000> usually not necessary at all in SLHs
23:15:35  <PublicServer> <V453000> hi Sylf
23:15:39  <PublicServer> <Sylf> hai
23:15:49  <PublicServer> <ZxBiohazardZx> yeah hence its fine as is
23:15:49  <PublicServer> <ZxBiohazardZx> k
23:15:59  <PublicServer> <ZxBiohazardZx> i doubled the tunnels for meh
23:16:37  <PublicServer> <Troy McClure> long gaps before short gaps, right?
23:17:03  <PublicServer> <V453000> at best yes
23:17:39  <PublicServer> <ZxBiohazardZx> 12 is the edge:p
23:17:41  <PublicServer> <ZxBiohazardZx> 11 is 2
23:18:04  <PublicServer> <V453000> meh
23:18:26  <PublicServer> <V453000> bots are lame use sense
23:18:41  <PublicServer> <V453000> if it works it works
23:19:24  <PublicServer> *** Sylf has left the game (leaving)
23:19:33  <PublicServer> *** liq3 joined the game
23:21:40  <PublicServer> <liq3> man this game needs a way to highlight track....
23:21:59  <PublicServer> <V453000> how would you like to do that
23:22:01  <PublicServer> <ZxBiohazardZx> there is
23:22:07  <PublicServer> <ZxBiohazardZx> get a train, turn on the visual pathfinding
23:22:10  <PublicServer> <liq3> like, you click a part of a track, and it hightlights all track going from there in 20 tiles.
23:22:13  <PublicServer> <ZxBiohazardZx> and then no signals
23:22:19  <PublicServer> <V453000> lol
23:22:21  <PublicServer> <ZxBiohazardZx> remove all signals, add a depot
23:22:23  <PublicServer> <ZxBiohazardZx> place a train
23:22:27  <PublicServer> <ZxBiohazardZx> and show reserved paths
23:22:33  <PublicServer> <liq3> Biohazard, that's a rather difficult way of doing it :P
23:22:39  <PublicServer> <ZxBiohazardZx> is it?
23:22:45  <PublicServer> <V453000> well you could use universal rail to make some highlights
23:22:45  <PublicServer> <liq3> yes
23:23:20  <PublicServer> <liq3> i just want a tool to make these crazy junctions easier to understand. :P
23:23:28  <PublicServer> <V453000> build them
23:23:31  <PublicServer> <V453000> best tool
23:24:41  <PublicServer> <Big Meech> back sorta
23:24:52  <PublicServer> <Troy McClure> you got a compliment
23:24:54  <PublicServer> <V453000> it of course doesnt happen instantly, but over time you will understand all of this
23:25:12  <PublicServer> <liq3> how did you guys learn to make these? XD
23:25:14  <PublicServer> <Big Meech> lol
23:25:40  <PublicServer> <Big Meech> build, fail, build again, fail, rebuild, pull out hair, bulldoze, drink beer, come back rebuild again, thats how we learn
23:25:46  <PublicServer> <V453000> it all makes very good sense
23:25:48  <PublicServer> <liq3> hahahaha
23:25:50  <PublicServer> <liq3> i don't drink beer. i'm doomed. o.o
23:25:52  <PublicServer> <V453000> just building leads to this
23:25:54  <PublicServer> <Troy McClure> especially the beer drinking part
23:26:01  <PublicServer> <Big Meech> beer solves most problems
23:26:03  <PublicServer> <Troy McClure> you're never going to learn then...
23:26:09  <PublicServer> <liq3> lol
23:26:09  <PublicServer> <V453000> yeah if you dont drink beer you are lost
23:26:28  <PublicServer> <V453000> nah, just keep trying
23:26:34  <PublicServer> <V453000> try with some SLH
23:26:36  <PublicServer> <V453000> that is simpliest
23:26:50  <PublicServer> <liq3> or i'll watch whoevers building atm
23:27:05  <PublicServer> <V453000> that doesnt quite help
23:27:08  <PublicServer> <liq3> so when should you put priorities and balancers in junctions?
23:27:18  <PublicServer> <V453000> that is simple
23:27:26  <PublicServer> <V453000> take priority as a check if the line is full y/n
23:27:32  <PublicServer> <V453000> if one line chooses, say, from 3 other lines
23:27:43  <PublicServer> <V453000> the 3 other lines need to get priority because those lines do not choose from anything
23:27:57  <PublicServer> <V453000> the one line chooses, therefore needs an indicator to choose/decide
23:28:03  <PublicServer> <V453000> and that indicator is ofc the priority
23:28:33  <PublicServer> <liq3> hrm ok
23:28:55  <PublicServer> <V453000> it will hopefully make sense soon
23:29:01  <PublicServer> <V453000> typical to be seen at SLHs
23:29:15  <PublicServer> <V453000> 1 line chooses from 3
23:29:26  <PublicServer> <liq3> yeh
23:29:36  <PublicServer> <ZxBiohazardZx> see my current build
23:29:38  <PublicServer> <ZxBiohazardZx> SLH02
23:29:56  <PublicServer> <ZxBiohazardZx> incoming line (1) can go all 3 lines
23:30:38  <PublicServer> <V453000> anyway
23:30:40  <PublicServer> <V453000> I will be going
23:30:42  <PublicServer> <V453000> good night
23:30:46  <PublicServer> <liq3> hrm
23:30:47  <BiG_MeEcH> bye V453000
23:30:48  <PublicServer> <liq3> night
23:30:50  <PublicServer> <Troy McClure> bb
23:30:53  <PublicServer> *** V453000 has left the game (leaving)
23:30:59  <V453000> bai
23:31:19  <PublicServer> <ZxBiohazardZx> cya v
23:31:29  <PublicServer> <liq3> so how does a LLL_RRR 4-way junction work?
23:32:04  <PublicServer> <Big Meech> all LLL gets tonnected to LLL then all RRR gets connected to all RRR
23:32:08  <PublicServer> <Troy McClure> all traffic from anywhere needs to go anywhere
23:32:10  <PublicServer> <Big Meech> in the meantime
23:32:17  <PublicServer> <liq3> heh.
23:32:25  <PublicServer> <Big Meech> every lane gets a choice in which other 3 lanes it needs to go in
23:32:51  <PublicServer> <liq3> so it's a LL_RR 4-way but with another lane.
23:32:58  <PublicServer> <Big Meech> pretty much
23:35:09  *** G-Tus has joined #openttdcoop
23:35:32  <PublicServer> <Troy McClure> done
23:38:46  <G-Tus> !password
23:38:46  <PublicServer> G-Tus: blazer
23:39:03  <PublicServer> *** G-Tus joined the game
23:40:44  <PublicServer> <Troy McClure> hi G-Tus
23:40:47  <PublicServer> <G-Tus> hey
23:46:11  <PublicServer> <ZxBiohazardZx> there there
23:46:29  <PublicServer> <Big Meech> troy
23:46:39  <PublicServer> <Big Meech> do those lanes need choices or ?
23:46:40  <ondo> omfg...
23:46:49  <PublicServer> <Troy McClure> bio, you should put a space before SLH
23:46:51  <PublicServer> <ZxBiohazardZx> `
23:46:55  <PublicServer> <ZxBiohazardZx> will do
23:46:58  <PublicServer> <Troy McClure> k
23:47:07  <ondo> I'm trying to sandbox sth, everytime I get the trains on it, the game crashes T.T
23:47:12  <PublicServer> <Troy McClure> well, Meech, some distributing
23:47:31  <PublicServer> <Troy McClure> well, that sucks
23:48:09  <PublicServer> <Troy McClure> Meech, !these?
23:48:17  <PublicServer> <ZxBiohazardZx> liq3 see V's slugstorm
23:48:20  <PublicServer> <Big Meech> i was thinking mor eto the right hand side
23:48:36  <PublicServer> <ZxBiohazardZx> or Follow the pattren of dwarf
23:48:39  <PublicServer> <Troy McClure> well, that's just 'in flow'
23:48:42  <PublicServer> <ZxBiohazardZx> both are 4 way LLL RRR
23:48:52  <PublicServer> <Troy McClure> they don't need to be balanced as much, I think
23:48:58  <PublicServer> <Big Meech> ok
23:49:21  <PublicServer> <Troy McClure> you could
23:49:35  <PublicServer> <Troy McClure> bio did in MSH01
23:49:57  <PublicServer> <liq3> Biohazard, those are really hard to decipher :P
23:52:15  <PublicServer> <Troy McClure> Meech,could you take a look at !!this
23:52:25  <PublicServer> <Troy McClure> won't that jam?
23:52:35  <PublicServer> <ZxBiohazardZx> you mean !these?
23:52:51  <PublicServer> <Troy McClure> no, !!this
23:52:55  <PublicServer> <Big Meech> I hope not
23:52:57  <PublicServer> <ZxBiohazardZx> hmmz
23:52:57  <PublicServer> <Troy McClure> in slugstorm
23:53:00  <PublicServer> <ZxBiohazardZx> in V's superstruct
23:53:04  <PublicServer> <Big Meech> V mad ethat , he must think its not going to jam
23:53:07  <PublicServer> <ZxBiohazardZx> why would it jam?
23:53:25  <PublicServer> <ZxBiohazardZx> track A right?
23:53:29  <PublicServer> <Troy McClure> you've got 2 combo signals (2 way) combined with one 2 way start presignal
23:53:51  <PublicServer> <ZxBiohazardZx> combo is pre and end
23:53:54  <PublicServer> <ZxBiohazardZx> so its fine
23:54:00  <PublicServer> <G-Tus> that combo to the right probably needsto be an entry
23:54:03  <PublicServer> <ZxBiohazardZx> its prio over bridge story
23:54:43  <PublicServer> <ZxBiohazardZx> see
23:54:45  <PublicServer> <ZxBiohazardZx> fixed fine
23:54:48  <PublicServer> <ZxBiohazardZx> no need for trix
23:55:22  <PublicServer> <Troy McClure> I mean this situation
23:55:28  <PublicServer> <Troy McClure> oh wait
23:55:38  <PublicServer> <ZxBiohazardZx> side has prio over bridges
23:55:41  <PublicServer> <ZxBiohazardZx> nothing new/weird there
23:56:00  <PublicServer> <Troy McClure> could've sworn there were 2 start signals there
23:56:11  <PublicServer> <ZxBiohazardZx> there are 2 starts
23:56:17  <PublicServer> <ZxBiohazardZx> diag is hard to see
23:56:27  <PublicServer> <Troy McClure> G-Tus, you fixed it?
23:56:37  <PublicServer> <G-Tus> Bio did
23:56:57  <PublicServer> <Troy McClure> still doesn't make much sense now, though
23:57:07  <PublicServer> <Troy McClure> 2 bridges fro one entry, actually
23:57:18  <PublicServer> <Troy McClure> prbobably right tho
23:57:21  <PublicServer> <G-Tus> no need for two way entry
23:57:23  <PublicServer> <ZxBiohazardZx> its right
23:57:39  <PublicServer> <ZxBiohazardZx> they both have to give prio to the siding gtus
23:57:45  <PublicServer> <ZxBiohazardZx> and they are equal in other aspects
23:57:56  <PublicServer> <Troy McClure> oh wait, yeah, this makes sense
23:57:58  <PublicServer> <G-Tus> correct, but the two way wont do anything
23:58:08  <PublicServer> <Troy McClure> nvm, carry one with what you were doing
23:58:18  <PublicServer> <ZxBiohazardZx> im off to bed anyway
23:58:25  <PublicServer> <Troy McClure> there's still a BBH, G-Tus ;)
23:58:27  <PublicServer> <liq3> why's the combo 2-way?
23:58:33  <PublicServer> <ZxBiohazardZx> i added some SLH's but im not gonna burn myself on a BBH @ 0100
23:58:35  <PublicServer> <liq3> BBH?
23:58:38  <PublicServer> <Troy McClure> for prios liq3
23:58:49  <PublicServer> <Troy McClure> it prioritizes one line over the other
23:58:55  <PublicServer> <Troy McClure> you read the ottd wiki?
23:58:57  <PublicServer> <ZxBiohazardZx> @liq3 see the wiki on prios
23:59:03  <PublicServer> <ZxBiohazardZx> or checkout !exampleprio
23:59:10  <PublicServer> <liq3> eh?
23:59:17  <PublicServer> <Troy McClure> right
23:59:29  <PublicServer> <Troy McClure> http://wiki.openttdcoop.org/Main_Page
23:59:35  <PublicServer> <liq3> the wiki doesn't explain that one :P
23:59:41  <PublicServer> <Troy McClure> it doesn't explain prio?
23:59:51  <PublicServer> <liq3> it does
23:59:57  <PublicServer> <liq3> just not one like that.

Powered by YARRSTE version: svn-trunk