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Log for #openttdcoop on 15th March 2013:
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00:00:01  <PublicServer> <ZxBiohazardZx> it does
00:00:07  <PublicServer> <ZxBiohazardZx> see !exampleprio
00:00:07  <PublicServer> <Troy McClure> it does
00:00:10  <PublicServer> <Troy McClure> under
00:00:25  <PublicServer> <Troy McClure> standard prio and two way signals combined
00:00:47  <PublicServer> <ZxBiohazardZx> you watching it liq?
00:00:54  <PublicServer> <liq3> where?
00:01:03  <PublicServer> <liq3> oh
00:01:09  <PublicServer> <liq3> i thought that was like an IRC command or somethinng xD
00:01:20  <PublicServer> <liq3> yeh i know tha tkind of prio
00:01:32  <PublicServer> <ZxBiohazardZx> then what is the confusion?
00:01:42  <PublicServer> <Troy McClure> you were asking why the 2 way entry signal?
00:01:44  <PublicServer> <liq3> uh
00:01:46  <PublicServer> <liq3> want me to copy the track?
00:01:52  <PublicServer> <liq3> 2 way combo
00:01:54  <PublicServer> <ZxBiohazardZx> yeah draw away :P
00:02:09  <PublicServer> <liq3> yes that one
00:02:15  <PublicServer> <Troy McClure> same principle
00:02:17  <PublicServer> <liq3> whoever put the sign there ;o
00:02:24  <PublicServer> <liq3> 2 way combo with a one way exit.
00:02:30  <PublicServer> <Troy McClure> the signs that says >>>>>>>>>>>>> and <<<<<
00:02:33  <PublicServer> <ZxBiohazardZx> why is that diff?
00:02:39  <PublicServer> <ZxBiohazardZx> its the same thing as i build
00:02:41  <PublicServer> <Troy McClure> it isn't
00:02:43  <PublicServer> <ZxBiohazardZx> just rotated over X degrees
00:02:47  <PublicServer> <Troy McClure> liq just doesn't see it yet
00:02:55  <PublicServer> <liq3> ^
00:02:57  <PublicServer> <ZxBiohazardZx> its a 90 deg rotation
00:03:08  <PublicServer> <liq3> the 2 after the bridge are entry?
00:03:14  <PublicServer> <Troy McClure> yes
00:03:22  <PublicServer> <Troy McClure> they should be double though
00:03:24  <PublicServer> <ZxBiohazardZx> easier to see here?
00:03:26  <PublicServer> <Troy McClure> because of the pbs
00:03:32  <PublicServer> <liq3> yes
00:03:52  <PublicServer> <liq3> maglev is slightly confusing track :/
00:03:59  <PublicServer> <Troy McClure> yeah, it is, I know
00:04:01  <PublicServer> <ZxBiohazardZx> pbs doesnt give a shit afaik
00:04:11  <PublicServer> <liq3> oh
00:04:13  <PublicServer> <liq3> i get it now
00:04:15  <PublicServer> <G-Tus> build it first with normal track, later just convert it
00:04:21  <PublicServer> <ZxBiohazardZx> the performance increase of a 1-way vs 2-way with PBS is about nothing on small maps
00:04:25  <PublicServer> <Troy McClure> bio: it matters (with which settings) whether you put a 2 way signal or one way
00:04:43  <PublicServer> <ZxBiohazardZx> yeah settings affect it, true
00:04:45  <PublicServer> <ZxBiohazardZx> anyway sleep time
00:04:48  <PublicServer> <Troy McClure> nn
00:05:02  <PublicServer> <liq3> how does 2-way vs 1-way matter?
00:05:16  <PublicServer> <ZxBiohazardZx> tech details
00:05:20  <PublicServer> <ZxBiohazardZx> it doesnt for most purposes
00:05:22  <PublicServer> <Troy McClure> yep tech details
00:05:25  <PublicServer> <G-Tus> with PBS doesnt make a difference
00:05:28  <PublicServer> <liq3> ...lol
00:05:30  <PublicServer> <ZxBiohazardZx> but under heavy load, pathfinder sometimes is slower
00:05:38  <PublicServer> <liq3> so 2 way speeds it up?
00:05:40  <PublicServer> <G-Tus> with other signals the pathfinder will go in mental breakdown
00:05:40  <PublicServer> <Troy McClure> matters for the penalties that rail has
00:05:47  <PublicServer> <Troy McClure> 2 way is a heavier penaltie
00:05:55  <PublicServer> <Big Meech> does water and diamond transfer go right of msh04 ?
00:05:55  <PublicServer> <Troy McClure> it makes the train choose faster
00:05:57  <PublicServer> <ZxBiohazardZx> 2 way signals make pathfinder algorithm easier
00:05:59  <PublicServer> <Big Meech> if so i could make a drop
00:06:01  <PublicServer> <liq3> so
00:06:03  <PublicServer> <ZxBiohazardZx> and thus slgihtly faster
00:06:07  <PublicServer> <Big Meech> and pick
00:06:08  <PublicServer> <liq3> 2-way costs more or less?
00:06:19  <PublicServer> <ZxBiohazardZx> though imo / afaik the mapsize and #trains is not enough to really see the effect
00:06:26  <PublicServer> <ZxBiohazardZx> 2 way is same price
00:06:40  <PublicServer> <ZxBiohazardZx> also Gtus
00:06:46  <PublicServer> <Troy McClure> err, Meech
00:07:00  <PublicServer> <Troy McClure> you can make a drop
00:07:06  <PublicServer> <Troy McClure> a transfer that is
00:07:08  <PublicServer> <ZxBiohazardZx> Gtus what purpose do the X-shaped endings like @ Asonia Minor have?
00:07:19  <PublicServer> <ZxBiohazardZx> they the SLH connections or do they actually serve a purpose?
00:07:38  <PublicServer> <G-Tus> hmm what do you mean?
00:07:52  <PublicServer> <ZxBiohazardZx> EndOfLineTransferHub?
00:07:54  <PublicServer> <ZxBiohazardZx> sign
00:08:17  <PublicServer> <G-Tus> you can build some simple SLH there
00:08:27  <PublicServer> <G-Tus> they don't serve a purpose
00:08:30  <PublicServer> <ZxBiohazardZx> so mainly that side X is for SLHing :p
00:08:32  <PublicServer> <ZxBiohazardZx> fine
00:08:54  <PublicServer> <G-Tus> maybe put a turnaround possability so lost train can go back without messing sidelines up
00:09:10  <PublicServer> <Troy McClure> don't wanna do that, I think
00:09:17  <PublicServer> <ZxBiohazardZx> fair enough
00:09:23  <PublicServer> <Troy McClure> might as well tho
00:09:29  <PublicServer> <ZxBiohazardZx> anyway im off to sleep
00:09:31  <PublicServer> <ZxBiohazardZx> ttyl
00:09:41  <PublicServer> <G-Tus> later
00:09:43  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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00:10:43  <PublicServer> <Troy McClure> might I suggest that, Meech?
00:12:01  <PublicServer> <Troy McClure> only 3 per line, Meech?
00:12:21  <PublicServer> <Big Meech> how large do you think it has to be?
00:12:31  <PublicServer> <Big Meech> the maglev will get more througoughput than the monorails
00:12:34  <PublicServer> <Troy McClure> 4 per line, at least
00:12:44  <PublicServer> <Big Meech> do it then :D
00:12:46  <PublicServer> <Troy McClure> what is the loading speed?
00:12:52  <PublicServer> <G-Tus> slugs unload in 3 stages
00:13:08  <PublicServer> <liq3> where you guys building?
00:13:14  <PublicServer> <G-Tus> like any cargo maglev I think
00:13:18  <PublicServer> <Big Meech> right of msh04
00:13:44  <PublicServer> <liq3> btw what does MSH and BBH stand for?
00:13:54  <PublicServer> <G-Tus> Main Station Hub and Backbone Hub
00:14:04  <PublicServer> <liq3> backbone hub meaning two mainlines?
00:14:10  <PublicServer> <G-Tus> yep
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00:16:00  <PublicServer> <liq3> where you guys transfering te water and diamond to? ;o
00:16:10  <PublicServer> <Troy McClure> transfer trains
00:16:17  <PublicServer> <liq3> ...i'm very confused.
00:16:19  <PublicServer> <Troy McClure> they will eventually deliver it to all towns
00:16:22  <PublicServer> <liq3> o.O
00:16:33  <PublicServer> <Troy McClure> that should balance allt he cargo delivered
00:16:40  <PublicServer> <Troy McClure> I dunno, it's in the plan
00:16:43  <PublicServer> <G-Tus> look at the network plan
00:16:53  <PublicServer> <liq3> i have, several times.
00:17:07  <PublicServer> <Troy McClure> that's probably the confing thing
00:17:30  <PublicServer> <Troy McClure> *confusing
00:17:35  <PublicServer> <liq3> xD
00:17:38  <PublicServer> <liq3> what's CL1.5?
00:17:45  <PublicServer> <G-Tus> Curve Length 1.5
00:18:00  <PublicServer> <liq3> 1.5 long...?
00:18:06  <PublicServer> <G-Tus> yep
00:18:08  <PublicServer> <Troy McClure> it's  !this
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00:18:35  <PublicServer> <liq3> that looks like a curve length of 1...
00:18:41  <PublicServer> <Troy McClure> yeah, but technicall
00:18:47  <PublicServer> <G-Tus> yeh 1 horizontal/vertical works
00:18:54  <PublicServer> <G-Tus> diagonal needs to be 1.5
00:19:11  <PublicServer> <liq3> oh oki
00:19:34  <PublicServer> <liq3> hrm
00:19:36  <PublicServer> <liq3> that explains a bit...
00:21:56  <PublicServer> <liq3> well, I know how turns work now. :]
00:25:17  <ondo> T.T
00:25:25  <PublicServer> <Troy McClure> T.T?
00:25:26  <ondo> why this happens to me???
00:25:37  <ondo> I've rebuild on the stable version of openttd
00:25:43  <ondo> still crashes
00:26:01  <PublicServer> <Troy McClure> whole religions have formed around that one question
00:26:04  <PublicServer> <Troy McClure> so I really don't know
00:26:50  <PublicServer> *** liq3 has left the game (leaving)
00:27:07  <PublicServer> <Troy McClure> lol ragequit
00:27:10  <PublicServer> <Troy McClure> jk
00:27:37  <ondo> !password
00:27:37  <PublicServer> ondo: yessed
00:28:02  <PublicServer> *** ondo joined the game
00:28:39  <ondo> should I try to build to build the thing on the server????
00:28:53  <PublicServer> <Troy McClure> if you've got an hour or an hour and a half
00:29:13  <PublicServer> <Troy McClure> look, there's always the bulldozer tool :P
00:29:33  <ondo> I was actually thinking about the crash thing xD
00:29:47  <PublicServer> <Big Meech> use linux instead :D
00:29:47  <ondo> don't want to crash the server :P
00:29:49  <PublicServer> <Troy McClure> I can hardly believe it's something you did
00:30:03  <PublicServer> <Troy McClure> servers don't crash when buildiing hubs
00:30:13  <PublicServer> <Troy McClure> yours probably isn't that ugly
00:30:23  <ondo> I'll try it then
00:30:25  <PublicServer> <Troy McClure> not THAT ugly, at least :)
00:31:07  <PublicServer> <Big Meech> how large do you think the monorail transfer pickup needs to be ?
00:31:39  <PublicServer> <G-Tus> no idea
00:31:49  <PublicServer> <Troy McClure> one should think as large as the maglev, right
00:31:59  <PublicServer> <Troy McClure> if it wants the same throughput...
00:31:59  <PublicServer> <G-Tus> just to be safe
00:32:22  <PublicServer> <G-Tus> but since the monorail network is only single lane, it wont get the same throughput as the maglev network
00:32:32  <PublicServer> <Troy McClure> yep
00:32:46  <PublicServer> <Troy McClure> and monorail can moveslightly more cargo
00:32:53  <PublicServer> <Big Meech> so 2 lanes, 4 platforms each?
00:33:15  <PublicServer> <Troy McClure> probs
00:33:53  <PublicServer> <Big Meech> train lenfth of 5 again?
00:33:59  <PublicServer> <G-Tus> yep
00:34:10  <PublicServer> *** G-Tus has left the game (leaving)
00:34:17  <G-Tus> Im off, see you all later
00:34:24  <PublicServer> <Troy McClure> bb
00:34:35  <PublicServer> <Big Meech> but you have a 4-way to finish! :P
00:35:25  <G-Tus> I know, but I cant figure out the mergers, they are different from what Im used to build...
00:35:54  <PublicServer> <Big Meech> not gonna hurt your idea, but roundabouts aren't used here ondo
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00:43:09  <PublicServer> <Big Meech> aww shit
00:43:11  <PublicServer> <Big Meech> xD
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00:47:25  <PublicServer> <Big Meech> lol
00:47:31  <PublicServer> <Big Meech> wasnt going that overboard troy xD
00:47:38  <PublicServer> <Big Meech> just 4x
00:47:50  <PublicServer> <Big Meech> i accidently blew up all my eyecandy
00:47:56  <PublicServer> <Troy McClure> yeah, I noticed
00:48:06  <PublicServer> <Troy McClure> So I thought I'd help you
00:48:06  <PublicServer> <Troy McClure> aww
00:48:08  <PublicServer> <Big Meech> :D
00:48:30  <PublicServer> <Troy McClure> how can it be a transfer if there isn't a pipeline between them?
00:48:48  <PublicServer> <Big Meech> xD
00:48:59  <PublicServer> <Big Meech> it transfers into a holding tank area
00:49:09  <PublicServer> <Big Meech> trying to rebuild the holding tanks! :D
00:49:35  <PublicServer> <Troy McClure> k, I'll leave you up to it then
00:53:23  <PublicServer> <Troy McClure> something eyecandy for the diamonds too?
00:53:33  <PublicServer> <Troy McClure> or they go through the pipes too?
00:53:35  <PublicServer> <Big Meech> did you see it before i blew it up?
00:53:42  <PublicServer> <Troy McClure> nope, not really
00:53:56  <PublicServer> <Big Meech> ill try to redo it
00:54:30  <PublicServer> <Troy McClure> hmm, come to think of it
00:54:46  <PublicServer> <Troy McClure> one station wouldn't probably be the best idea for 2 cargos
00:55:28  <PublicServer> <Big Meech> :(
00:55:39  <PublicServer> <Troy McClure> yeah  I know
00:55:49  <PublicServer> <Troy McClure> let's just see how this goes, then
01:00:19  <PublicServer> <Troy McClure> ondo, you know what could possibly be described as the main rule of ottdcoop?
01:00:53  <PublicServer> <Big Meech> rule 1, you dont talk about fight club ?
01:01:00  <ondo> lol
01:01:10  <PublicServer> <Troy McClure> nope :)
01:01:16  <PublicServer> <Troy McClure> Split before Merge
01:01:40  <PublicServer> <Big Meech> also needs 4 lanes in the roundabout
01:02:06  <PublicServer> <Big Meech> V453000 loves roundabouts
01:02:12  <PublicServer> <Troy McClure> doubtful
01:02:22  <PublicServer> <Big Meech> he thinks they are the best
01:02:51  <ondo> I wanted to double every path, but again, space is a problem here :P
01:03:14  <PublicServer> <Troy McClure> I'd say, take space
01:03:28  <PublicServer> <Troy McClure> the other BBH's also take up a lot of space, they need it too
01:03:50  <PublicServer> <Troy McClure> your efforts are appreciated
01:04:20  <PublicServer> <Troy McClure> but the fact that split before merge is not a part of roundabouts, makes it very unpopular and very inefficient
01:04:34  <PublicServer> <Troy McClure> but fniish it for now
01:04:45  <PublicServer> <Troy McClure> if you don't build anything, you'll never learn :)
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01:09:22  <PublicServer> <Big Meech> ondo
01:09:40  <PublicServer> <Big Meech> i think ig the bbh started firther in the upper left corner you will have more room
01:09:50  <PublicServer> <Big Meech> at !up here
01:11:22  <PublicServer> <Troy McClure> off to bed
01:11:24  <PublicServer> <Troy McClure> nn
01:11:31  <PublicServer> <Big Meech> seeya boss
01:11:42  <PublicServer> <Troy McClure> bye Meech, bye ondo
01:11:50  <PublicServer> *** Troy McClure has left the game (leaving)
01:13:13  <ondo> I'll do the same
01:13:23  <ondo> I've a test tomorrow, should get some sleep
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01:13:46  <ondo> bye
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01:15:57  <Sylf> !password
01:15:57  <PublicServer> Sylf: macing
01:16:12  <PublicServer> *** Game still paused (number of players)
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01:16:29  <PublicServer> <Big Meech> yo
01:16:35  <PublicServer> <Sylf> yo
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01:29:06  <PublicServer> <Big Meech> whatcha working on Sylf?
01:29:12  <PublicServer> <Sylf> nuthin
01:29:18  <PublicServer> <Big Meech> :D
01:29:38  <PublicServer> <Sylf> I just can't get over how I dislike the plan
01:30:12  <PublicServer> <Big Meech> Oh, come on, the hippies are amazing
01:33:02  <BiG_MeEcH> woo!
01:43:55  <PublicServer> <Sylf> hm
01:44:45  <BiG_MeEcH> :D
01:48:57  <PublicServer> <Sylf> ugh.
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01:52:17  <PublicServer> <Sylf> uh, wait....  that SLH is moot
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01:53:56  <NewBee123> hi there
01:54:06  <PublicServer> <Sylf> hi bee
01:54:31  <NewBee123> !password
01:54:31  <PublicServer> NewBee123: honeys
02:03:24  <BiG_MeEcH> haha omg
02:03:33  <BiG_MeEcH> nice
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02:05:56  <PublicServer> <Big Meech> which slh ?
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02:14:43  <PublicServer> <Sylf> don't worry.  It's all deleted.
02:15:24  <PublicServer> <Sylf> it's a generic design you can build anywhere
02:16:23  <PublicServer> <Big Meech> thought you were gonna build slh everywhere :D
02:16:49  <PublicServer> *** Player has left the game (leaving)
02:24:07  <PublicServer> <Big Meech> 4 way slh ?
02:24:45  <PublicServer> <Sylf> `
02:24:51  <PublicServer> <Sylf> yeah
02:24:54  <PublicServer> <Big Meech> nice
02:24:56  <PublicServer> <Sylf> lazy design
02:25:03  <PublicServer> <Big Meech> better than the poop i could make
02:26:09  <liq3> !password
02:26:09  <PublicServer> liq3: feasts
02:26:16  <BiG_MeEcH> yo
02:26:21  <liq3> sup?
02:26:34  <PublicServer> *** liq3 joined the game
02:27:39  <PublicServer> <liq3> so what's the diff between a 4way SLH and 4 way BBH?
02:28:02  <PublicServer> <Sylf> BBH is the biggie.
02:28:17  <PublicServer> <Sylf> Back bone hubs.  The main street to main street intersections.
02:28:23  <PublicServer> <liq3> mmmm
02:28:25  <PublicServer> <Sylf> SLH is just a sideline hub
02:28:25  <PublicServer> <Big Meech> slh usually takes 3 lines or 2 lines and smooshes em into 2 lines
02:28:27  <PublicServer> <liq3> oh i see
02:28:35  <PublicServer> <liq3> the sideline is just L_R?
02:28:49  <PublicServer> <Big Meech> yes
02:28:53  <PublicServer> <liq3> yeh that's much easier. ;o
02:29:48  <PublicServer> <Sylf> there, that's basically done.
02:33:58  <PublicServer> <liq3> hrm
02:34:05  <PublicServer> <liq3> those bridges don't look right. o.o
02:34:45  <PublicServer> <Sylf> which bridges?
02:35:36  <BiG_MeEcH> O_o
02:35:38  <BiG_MeEcH> _O_
02:35:42  <BiG_MeEcH> o_O
02:35:48  <PublicServer> <liq3> o.O
02:36:20  <PublicServer> <Sylf> *_*
02:36:30  <BiG_MeEcH> $_$
02:36:45  <PublicServer> <liq3> O.o_o.O
02:39:14  <PublicServer> <liq3> hrm
02:39:21  <PublicServer> <liq3> i guess those bridges do work with path signals....
02:39:23  <PublicServer> <Sylf> ok, that should do it
02:39:29  <PublicServer> <Sylf> yup.
02:43:07  <PublicServer> <liq3> what's it giving prio to? ;o
02:43:29  <PublicServer> <Big Meech> one lane gets flow compared to the other entering lane
02:43:51  <PublicServer> <liq3> oh wow i see
02:43:53  <PublicServer> <Sylf> there
02:43:55  <PublicServer> <liq3> that's a really long prio.
02:44:07  <PublicServer> <Sylf> it's a bit long
02:44:26  <PublicServer> <liq3> you people are so fancy ;o
02:44:28  <PublicServer> <Big Meech> ladies dig long pro's
02:45:58  <PublicServer> <Sylf> there.  semi symmetric design.  no hippie philosophy.
02:46:12  <PublicServer> <Big Meech> hippies hate your conformity to style
02:46:34  <PublicServer> <Big Meech> you should have taken the anti-conformist sorta thing
02:47:45  <PublicServer> <liq3> lol
02:48:20  <PublicServer> <liq3> you gotta build another on the side too, or your symmetry is ruined. ;o
02:49:06  <PublicServer> <Big Meech> make a logic engine
02:49:12  <PublicServer> <Big Meech> and set it free in the thing
02:49:46  <PublicServer> <Sylf> caboom1
02:49:48  <PublicServer> <Big Meech> lmao
02:49:48  <PublicServer> <liq3> lol
02:49:58  <PublicServer> <liq3> oh my god people are driving those things? ;o
02:50:20  <PublicServer> <Sylf> LOL
02:50:26  <PublicServer> <Big Meech> the worst part about driving is the first few feet
02:50:44  <PublicServer> <Big Meech> after you go 2000 mph, you get used to it
02:51:01  <PublicServer> <liq3> lol
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02:59:59  <BiG_MeEcH> !password
02:59:59  <PublicServer> BiG_MeEcH: stills
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03:08:32  <PublicServer> <Sylf> HM
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03:08:39  <PublicServer> *** Game unpaused (number of players)
03:08:57  <PublicServer> <Big Meech> hm :)
03:09:15  <PublicServer> <Sylf> mmhm
03:09:21  <PublicServer> <liq3> you guys ever done an ECS map? o.o
03:09:21  <PublicServer> <Big Meech> hmmmmmmmmmmmm :)
03:09:28  <PublicServer> <Sylf> no
03:09:40  <PublicServer> <Big Meech> we did ECS in WS before I think
03:09:51  <PublicServer> <Sylf> ECS never made a good game sense to me
03:09:57  <PublicServer> <liq3> WS?
03:10:03  <PublicServer> <Big Meech> welcome server
03:10:47  <PublicServer> *** Sylf has joined spectators
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03:10:52  <PublicServer> <liq3> i supposet he best way to approach ECS would be lots of transfers?
03:11:27  <PublicServer> <Sylf> like, for the supporting cargos?
03:11:41  <PublicServer> <Sylf> like, fertilizer, cars, etc?
03:11:47  <PublicServer> <liq3> well, there's so many cargos going all over the place...
03:12:01  <PublicServer> <Big Meech> transfer never makes much sense honestly
03:12:11  <PublicServer> <liq3> you need coal for 3 different drops.
03:12:21  <PublicServer> <liq3> actually 4
03:12:39  <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_221_-_230#gameid_222
03:12:46  <PublicServer> <Big Meech> in welcome server right now we got a FIRS game going
03:12:50  <Sylf> See that as an inspiration on how you can play such a game
03:12:54  <PublicServer> <Big Meech> coal doesnt have to go everywhere
03:13:25  <Sylf> In PSG222, all cargos went to all industries requiring them
03:13:27  <liq3> oh man i gotta dl that
03:13:53  <liq3> haha i'd never be able to pull that kind of stuff off solo. o.o
03:13:55  <Sylf> It's FIRS, not ECS
03:13:56  <liq3> it'd take weeks to do one map
03:14:00  <Sylf> but you'll get an idea
03:14:57  <liq3> do you guys play singleplayer at all?
03:15:08  <Sylf> not really
03:15:18  <PublicServer> *** liq3 has left the game (leaving)
03:15:38  <BiG_MeEcH> sing player gets broing after youve been here in Network game
03:15:38  <Sylf> I try, but I give quickly
03:15:47  <liq3> heh
03:16:01  <BiG_MeEcH> i dont mind brewing in single player but most stuff can be done here in internet
03:16:20  <liq3> oh my god that map. it's like invasion of the train tracks.
03:17:00  <BiG_MeEcH> liq are you mostly new?
03:17:05  <liq3> yes
03:17:09  <liq3> only got openTTD less then week ago
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03:29:46  <BiG_MeEcH> good news is that you are in the right place , Liq
03:38:36  <liq3> haha
03:39:09  <liq3> is it just me, or do all the wiki and random internet junctions/hubs look super simple? (and low capacity)
03:39:36  <PublicServer> <Big Meech> most of the stuff on the wiki hasnt been updated in ages
03:39:44  <PublicServer> <Big Meech> and yes, most people dont build like we do here
03:40:19  <liq3> no one optimizes for high capacity like you guys do eh? ;p
03:47:48  <BiG_MeEcH> Ive seen a lot of 1 bridge is okay sorta thing
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04:21:47  <Dom_> !password
04:21:47  <PublicServer> Dom_: ramble
04:22:23  <PublicServer> *** Game still paused (number of players)
04:22:25  <PublicServer> *** Dom joined the game
04:22:29  <PublicServer> <Dom> hi
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04:22:56  <BiG_MeEcH> hi
04:23:11  <BiG_MeEcH> !password
04:23:11  <PublicServer> BiG_MeEcH: ramble
04:23:24  <PublicServer> *** Game still paused (number of players)
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04:23:43  <PublicServer> <Dom> brb
04:30:17  <PublicServer> <Dom> so now im here
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04:35:04  <PublicServer> <Dom> im going anyway
04:35:06  <PublicServer> <Dom> gn8
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08:48:52  <iTKerry> !pass
08:48:57  <iTKerry> !password
08:48:57  <PublicServer> iTKerry: ramble
08:50:07  <iTKerry> !password
08:50:07  <PublicServer> iTKerry: ramble
08:50:37  <iTKerry> !password
08:50:37  <PublicServer> iTKerry: ramble
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09:54:36  <G-Tus> !passwor
09:54:38  <G-Tus> !password
09:54:38  <PublicServer> G-Tus: ramble
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10:16:16  <Josta> !password
10:16:16  <PublicServer> Josta: pearls
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13:54:02  <absolutis> !password
13:54:02  <PublicServer> absolutis: puking
13:54:04  <absolutis> !players
13:54:06  <PublicServer> absolutis: There are currently no clients connected to the server
13:55:30  <PublicServer> *** Game still paused (number of players)
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14:16:31  <V453000> !password
14:16:31  <PublicServer> V453000: recoil
14:17:00  <PublicServer> *** Game still paused (number of players)
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14:17:00  <PublicServer> <V453000> oy
14:17:00  <PublicServer> *** V453000 joined the game
14:22:31  <PublicServer> <Absolutis> hello
14:22:38  <PublicServer> <Absolutis> brb soon
14:26:52  <PublicServer> <Absolutis> back
14:28:12  *** Joosta has joined #openttdcoop
14:28:47  *** Joosta is now known as Guest1943
14:28:53  <Guest1943> !password
14:28:53  <PublicServer> Guest1943: pixies
14:29:06  <PublicServer> *** Josta joined the game
14:29:22  <PublicServer> <Absolutis> hello
14:29:25  <PublicServer> <Josta> hi
14:31:03  <PublicServer> <Josta> these 4way bbh's are crazy
14:31:25  <PublicServer> <Absolutis> ik
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14:35:07  <PublicServer> <Absolutis> look at NW bbh
14:35:21  <PublicServer> <Absolutis> ahh , my eyes
14:35:34  <PublicServer> <Josta> hehe yea
14:35:44  <PublicServer> <Absolutis> roundabouts are ugly
14:35:56  <PublicServer> <Josta> and their mechanics are quite bad
14:36:04  <PublicServer> <Absolutis> yep
14:36:14  <PublicServer> <Absolutis> lower throughput + chance of deadlock
14:36:16  <PublicServer> <Josta> yea
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14:36:34  <PublicServer> <Josta> V made another masterpiece in the center
14:36:50  <PublicServer> <Absolutis> yep, V's BBHs always look as pretty
14:37:16  <PublicServer> <Absolutis> he's the king of brainmelting
14:37:50  <PublicServer> <V453000> :d it just happened itself
14:37:52  <PublicServer> <V453000> I am innocent
14:37:58  <PublicServer> <V453000> thanks :P
14:38:01  <PublicServer> <Josta> :)
14:39:34  <PublicServer> <Josta> are you building something atm V?
14:39:43  <PublicServer> <V453000> no chilling and drawing
14:40:01  <PublicServer> <V453000> im on holidays and I dont intend to build anytime soon
14:40:18  <liq3> hey, am I safe in assuming that most of the time, more distance = more profit?
14:40:25  <PublicServer> <Josta> allright
14:40:39  <PublicServer> <Absolutis> you should ask that on #openttd
14:40:39  <PublicServer> <V453000> also the NUTS first birthday edition wont draw itself :P
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14:40:53  <PublicServer> <Absolutis> wait
14:40:55  <PublicServer> <V453000> pretty much yes, distance is usually more profit
14:40:55  <PublicServer> <Absolutis> waitwaitwait
14:41:06  <PublicServer> <V453000> but profit doesnt matter at all really
14:41:08  <PublicServer> <Absolutis> nuts was created a year ago now?
14:41:10  <PublicServer> <Absolutis> i feel old
14:41:20  <PublicServer> <V453000> 1.4. 2012 released 0.0.1
14:41:30  <PublicServer> <V453000> working on it started in June 2011
14:41:33  <liq3> Where's #openttD?
14:41:40  <PublicServer> <Absolutis> ...
14:41:43  <PublicServer> <V453000> or start of july or something
14:41:47  <PublicServer> <Absolutis> do /join #openttd?
14:41:50  <liq3> yeh my bad.
14:42:04  <PublicServer> <V453000> not everyone knows IRC :P
14:42:52  <PublicServer> <V453000> and if you dont know what is coming Absolutis, you will shit your pants
14:43:00  <PublicServer> <V453000> all I can say :P
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14:44:22  <PublicServer> <Josta> what do you have in store for us V? ^^
14:45:49  <PublicServer> <V453000> something unimaginably revolutionary and crazy
14:45:58  <ZxBiohazardZx> lolwut?
14:45:59  <ZxBiohazardZx> must see?
14:46:02  <ZxBiohazardZx> !password
14:46:02  <PublicServer> ZxBiohazardZx: aspens
14:46:23  <Guest1943> Sounds awesome already
14:46:37  <PublicServer> <V453000> come see on 1st April :)
14:46:48  <PublicServer> *** ZxBiohazardZx joined the game
14:46:54  <ZxBiohazardZx> badum tss?
14:46:56  <ZxBiohazardZx> new NUTS?
14:47:18  <V453000> yes
14:48:33  <liq3> 1st of april. -.-
14:48:43  <PublicServer> <Josta> it's not a joke right?
14:48:45  <PublicServer> <ZxBiohazardZx> NUTS was released then as well
14:49:03  <PublicServer> <ZxBiohazardZx> so i assume V is serious and is planning either NUTS update or another funset
14:49:21  <PublicServer> <V453000> there is no reason for another set, and NUTS isnt "funset" :P it is serious
14:49:32  <PublicServer> <ZxBiohazardZx> NURS :P
14:49:54  <PublicServer> <V453000> it is very likely that I will make station and industry set in some future, but I so far have no intention to make 2 train sets
14:51:19  <PublicServer> <Josta> i'm looking forward to the industry set, sounds very interesting!
14:51:51  <PublicServer> <V453000> proobably not anytime soon however
14:53:25  <PublicServer> <V453000> fromy my latest assumptions, it will be created in 2 parts
14:53:35  <PublicServer> <V453000> first one is FARM Adds Real Mayhem
14:53:51  <PublicServer> <V453000> and after that MINE, Mayhem Is Never Enough
14:54:11  <PublicServer> <V453000> each of them separately playable but both not interruptin each other
14:54:25  <PublicServer> <V453000> and connecting through the "workers" cargo
14:54:55  <PublicServer> <V453000> actually making the set however, is not quite happening yet :)
14:56:21  <Guest1943> argh... sounds awesome!
14:56:26  <Guest1943> hurry up will ya? :P
14:56:54  <PublicServer> <V453000> easier said than done :) and I still also develop NUTS
15:06:00  <Maraxus> !password
15:06:00  <PublicServer> Maraxus: babied
15:06:15  <PublicServer> *** Maraxus joined the game
15:06:19  <PublicServer> <Maraxus> hi
15:08:29  <Guest1943> hi
15:08:38  <Guest1943> how do i change my nick in irc?
15:08:49  <PublicServer> <ZxBiohazardZx> try /nick newnick
15:10:00  <V453000> might be /name
15:10:52  <Guest1943> nickname is already in use.. that's weird
15:11:14  <PublicServer> <ZxBiohazardZx> ghost?
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15:14:10  <Joosta_> this better?
15:14:15  <Joosta_> yea
15:16:51  *** dwarf has joined #openttdcoop
15:16:51  *** ChanServ sets mode: +o dwarf
15:16:53  <PublicServer> <V453000> :)
15:21:55  <PublicServer> <ZxBiohazardZx> can pax be send or do we have to connect all to all before that as well?
15:22:41  <PublicServer> <V453000> looking at how it is connected I am losing any form of idea in this
15:22:51  <PublicServer> <ZxBiohazardZx> ?
15:23:13  <PublicServer> <V453000> are the trains supposed to go through the stations? through all stations? wtf
15:23:15  <PublicServer> <V453000> no hubs at all
15:23:17  <PublicServer> <ZxBiohazardZx> Optional Pax --> Hippies like traveling alot, but need to smoke so only shuttle ?
15:23:31  <PublicServer> <ZxBiohazardZx> the trains pass all stations, turn and do it all again?
15:23:37  <PublicServer> <Absolutis> BBH NW should definitely not be a roundabout
15:23:39  <PublicServer> <V453000> mhf
15:23:49  <PublicServer> <V453000> yes and especially not a roundabout without choices
15:23:57  <PublicServer> <ZxBiohazardZx> mhf?
15:24:27  <PublicServer> <V453000> trains going through everything sounds massively dumb
15:24:31  <PublicServer> <ZxBiohazardZx> why that?
15:24:33  <PublicServer> <V453000> but idk what the plan is supposed mean
15:24:40  <PublicServer> <ZxBiohazardZx> shuttle service is just that?
15:24:47  <PublicServer> <V453000> why what? making X same stations on trivial ring is utterly stupid to me
15:25:03  <PublicServer> <ZxBiohazardZx> pickup at A, go to B+drop, pickup B go to C, etc etc etc
15:25:17  <PublicServer> <ZxBiohazardZx> A<->B B<-> C C<-> D etc
15:25:23  <PublicServer> <ZxBiohazardZx> thats shuttle system
15:25:39  <PublicServer> <V453000> my god
15:25:41  <PublicServer> <ZxBiohazardZx> now if we take A<->B B<->C and make it a semi loop, it does exactly that
15:26:25  <PublicServer> <ZxBiohazardZx> A-B->C->D (one dir) and D->C->B->A for other dir equals the shuttle
15:26:32  <PublicServer> <V453000> and the goods drop happens how
15:26:43  <PublicServer> <ZxBiohazardZx> from what i know see bottom
15:27:01  <PublicServer> <ZxBiohazardZx> pickup goods -> dropoff, pickup, dropoff2, pickup dropoff3 etc etc
15:27:11  <PublicServer> *** Maraxus has joined spectators
15:27:19  <PublicServer> <V453000> thats okay
15:27:25  <PublicServer> <V453000> well k
15:27:25  <PublicServer> <ZxBiohazardZx> they only drop nearby towns (we have 2 goods producers serving half map each)
15:27:37  <PublicServer> <V453000> what?
15:27:43  <PublicServer> <ZxBiohazardZx> see plan
15:27:57  <PublicServer> <ZxBiohazardZx> Oil-Goods serve right have of map, Factory goods the other
15:28:00  <PublicServer> <ZxBiohazardZx> or all to all
15:28:14  <PublicServer> <ZxBiohazardZx> doesnt really matter, but i think you might have issues with lenght of orderlist if all to all
15:28:40  <PublicServer> <V453000> 265 orders is max
15:28:40  <PublicServer> <V453000> no
15:28:46  <PublicServer> <ZxBiohazardZx> not sure
15:28:52  <PublicServer> <ZxBiohazardZx> then you can pretty much do all to all
15:28:54  <PublicServer> <V453000> im very sure :)
15:29:24  <PublicServer> <V453000> I still dont see where the plan mentions good though
15:29:35  <PublicServer> <V453000> goods
15:29:41  <PublicServer> <ZxBiohazardZx> Secondairy network: Town monorail
15:29:49  <PublicServer> <ZxBiohazardZx> they get the cargo they need
15:29:53  <PublicServer> <ZxBiohazardZx> yes
15:29:59  <PublicServer> <ZxBiohazardZx> they get the cargo they need
15:30:01  <PublicServer> <V453000> how does that mean to closest
15:30:03  <PublicServer> <ZxBiohazardZx> aka water, gold, goods
15:30:13  <PublicServer> <ZxBiohazardZx> fair enough
15:30:16  <PublicServer> <ZxBiohazardZx> so all to all :P
15:30:22  <PublicServer> <V453000> they dont need diamonds
15:30:36  <PublicServer> <ZxBiohazardZx> Water/Diamonds Transfer
15:30:47  <PublicServer> <ZxBiohazardZx> so plan suggests all to all there as well
15:30:49  <PublicServer> <V453000> fair enough
15:31:03  <PublicServer> <V453000> 2 separate monorail networks :D
15:31:03  <PublicServer> <ZxBiohazardZx> in that case scratch my pax idea
15:31:18  <PublicServer> <ZxBiohazardZx> grid network and slh-style connects ftw
15:31:28  <PublicServer> <V453000> thats what I said originally
15:31:39  <PublicServer> <V453000> but if you have 2 separate networks, all to all will be seriously wtf
15:31:46  <PublicServer> <V453000> as each town will get 2 different stations
15:31:56  <PublicServer> <V453000> also it would make sense to use rail instead for one of them
15:31:58  <PublicServer> <ZxBiohazardZx> i still dont see why goods cant be done via maglev, but plan is plan :P
15:31:58  <PublicServer> <V453000> for the differentiation
15:32:00  <PublicServer> <ZxBiohazardZx> ow got to run anyway
15:32:06  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
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15:32:15  <PublicServer> <Absolutis> G-Tus said that the network is pretty much chaos
15:32:53  <PublicServer> <V453000> doesnt mean it shouldnt have basic junctions
15:33:11  <PublicServer> <Absolutis> nah, but it does not mean we should have 2 networks
15:33:27  <PublicServer> <V453000> that is written there explicitly
15:34:17  <PublicServer> <Absolutis> oh, he added that.
15:34:20  <PublicServer> <V453000> no
15:34:30  <PublicServer> <V453000> I would seriously use rail for the water/diamonds though
15:34:36  <PublicServer> <V453000> just to make it clear which is which
15:34:46  <PublicServer> <Absolutis> ...
15:34:53  <PublicServer> <V453000> oh thats food as well
15:34:55  <PublicServer> <Absolutis> the plan says a chaotic network
15:35:01  <PublicServer> <Absolutis> not 2 separate networks
15:35:12  <PublicServer> <V453000> there is <-- 2 separate networks -->>
15:35:15  <PublicServer> <V453000> exactly
15:35:25  <PublicServer> <Absolutis> oh, there is like maglev + mono
15:35:36  <PublicServer> <Absolutis> but not 2 mono/1 mono 1 rail
15:35:56  <PublicServer> <V453000> wut?
15:36:24  <PublicServer> <Absolutis> just 1 mono network
15:36:50  <PublicServer> <V453000> and the sign <... 2 separate networks ---> is what
15:37:00  <PublicServer> <Absolutis> maglev and mono, i think that is 2
15:37:06  <PublicServer> <V453000> it is clearly poiting at rail/mono
15:37:32  <PublicServer> <V453000> and those two dont interconnect on the scheme
15:37:32  <PublicServer> <Absolutis> it could also be pointing at the 2 sets of signs
15:37:49  <PublicServer> <Absolutis> read the text under the secondary network
15:37:53  <PublicServer> <Absolutis> "Layout is just for show
15:37:55  <PublicServer> <Absolutis> "
15:38:11  <PublicServer> <V453000> one thing is layout and one thing is connecting/not connecting
15:38:49  <PublicServer> <Absolutis> meh, whatever, let's ask G-Tus when he gets back
15:38:51  <PublicServer> <Absolutis> or
15:38:55  <PublicServer> <Absolutis> @@logs
15:38:55  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
15:39:26  *** absolutis has joined #openttdcoop
15:41:27  <PublicServer> <Absolutis> @@logs
15:41:28  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
15:42:20  <V453000> werent in irc? :d
15:42:29  <absolutis> yeah
15:43:00  <V453000> wai? :d
15:43:11  <absolutis> guess i accidentally closed the window
15:43:42  <absolutis> march 14 logs, at 15:30
15:43:51  <absolutis> http://webster.openttdcoop.org/?channel=openttdcoop&date=1363219200
15:45:06  <V453000> alright
15:47:20  <Joosta_> cya later guys
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15:47:26  <V453000> bai
15:47:57  <PublicServer> *** Josta has left the game (leaving)
15:49:09  <PublicServer> <V453000> btw multiple_industry_per_town should always be off
15:49:19  <PublicServer> <Absolutis> why is that?
15:49:32  *** absolutis is now known as Absolutis
15:49:35  <PublicServer> <V453000> prevents dumb clustering mostly
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16:18:44  <G-Tus> !players
16:18:47  <PublicServer> G-Tus: Client 229 (Orange) is Absolutis, in company 1 (Thomson & Co.)
16:18:47  <PublicServer> G-Tus: Client 231 (Orange) is V453000, in company 1 (Thomson & Co.)
16:18:47  <PublicServer> G-Tus: Client 239 is Maraxus, a spectator
16:19:27  <G-Tus> !password
16:19:27  <PublicServer> G-Tus: aisles
16:19:41  <PublicServer> *** G-Tus joined the game
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17:02:11  <PublicServer> *** G-Tus has left the game (leaving)
17:02:11  <PublicServer> *** Game paused (number of players)
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17:29:13  *** ChanServ sets mode: +o dwarf
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17:30:47  <Jam35> !password
17:30:47  <PublicServer> Jam35: tyrant
17:31:01  <PublicServer> *** Game still paused (number of players)
17:31:01  <PublicServer> *** Jam35 joined the game
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17:39:02  <LoPo> !password
17:39:02  <PublicServer> LoPo: redraw
17:39:13  <PublicServer> *** Game still paused (number of players)
17:39:13  <PublicServer> *** Game unpaused (number of players)
17:39:13  <PublicServer> *** LoPo joined the game
17:39:57  <PublicServer> <LoPo> lo
17:40:11  <PublicServer> <Jam35> hi
17:41:33  <PublicServer> <LoPo> oh roundabout :P
17:43:02  *** Progman has joined #openttdcoop
17:43:32  <PublicServer> *** LoPo has joined spectators
17:43:32  <PublicServer> *** Game paused (number of players)
17:45:16  <PublicServer> <Jam35> what's with the railway track in the plan?
17:45:30  <PublicServer> <Jam35> or is it supposed to be monorail?
17:58:01  <BiG_MeEcH> probably monorail
17:58:18  <BiG_MeEcH> I wonder if you can get mono from monorail
17:58:21  <PublicServer> <Jam35> makes most sense
17:58:45  <BiG_MeEcH> i <3 roundabout
17:59:05  <PublicServer> <Jam35> you would :D
17:59:28  <BiG_MeEcH> :D
18:00:09  <BiG_MeEcH> !password
18:00:09  <PublicServer> BiG_MeEcH: storks
18:00:24  <PublicServer> *** Game still paused (number of players)
18:00:27  <PublicServer> *** Big Meech joined the game
18:00:54  <PublicServer> <Big Meech> chat yesterday was funny
18:01:08  <PublicServer> <Big Meech> there was a person who came in as newbee
18:01:14  <PublicServer> <Big Meech> and a number after his name
18:01:15  *** Progman has quit IRC
18:01:21  <PublicServer> <Big Meech> password was honeys
18:02:06  <PublicServer> <Jam35> did ya get a buzz out of it?
18:02:07  <PublicServer> *** Big Meech has joined company #1
18:02:07  <PublicServer> *** Game unpaused (number of players)
18:02:23  <PublicServer> <Jam35> fff sorry
18:02:29  <BiG_MeEcH> nah, got stung :P
18:02:35  <PublicServer> *** Big Meech has joined spectators
18:02:35  <PublicServer> *** Game paused (number of players)
18:02:39  <PublicServer> <Jam35> oof
18:02:43  <PublicServer> <Jam35> lol
18:05:56  *** Gregor-PLNL has joined #openttdcoop
18:06:11  <PublicServer> <Big Meech> anyhoo be back later
18:06:22  <PublicServer> <Jam35> cya
18:16:27  <PublicServer> *** Jam35 has joined company #1
18:16:27  <PublicServer> *** Game unpaused (number of players)
18:22:16  *** ZxBiohazardZx has joined #openttdcoop
18:23:12  <ZxBiohazardZx> !players
18:23:14  <PublicServer> ZxBiohazardZx: Client 243 (Orange) is Jam35, in company 1 (Thomson & Co.)
18:23:14  <PublicServer> ZxBiohazardZx: Client 231 (Orange) is V453000, in company 1 (Thomson & Co.)
18:23:15  <PublicServer> ZxBiohazardZx: Client 245 is LoPo, a spectator
18:23:15  <PublicServer> ZxBiohazardZx: Client 247 is Big Meech, a spectator
18:23:15  <PublicServer> ZxBiohazardZx: Client 239 is Maraxus, a spectator
18:23:35  <ZxBiohazardZx> !password
18:23:35  <PublicServer> ZxBiohazardZx: awning
18:23:55  <PublicServer> *** ZxBiohazardZx joined the game
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18:28:02  <PublicServer> *** Maraxus has joined company #1
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18:36:41  *** ChanServ sets mode: +o ODM
18:40:48  <PublicServer> *** Big Meech has left the game (general timeout)
18:40:48  <PublicServer> *** Big Meech has left the game (connection lost)
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18:45:18  <kuch3n> @quickstart
18:45:19  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:52:11  *** valhallasw has quit IRC
18:55:56  <PublicServer> <ZxBiohazardZx> hmmz
18:56:07  <PublicServer> <ZxBiohazardZx> who put the wtf signs on the End Of Line Hub things
18:57:39  *** valhallasw has joined #openttdcoop
18:59:06  <PublicServer> <V453000> me
18:59:09  <PublicServer> <V453000> wtf is an end of line hub
18:59:11  <PublicServer> <V453000> dont know that
18:59:46  <PublicServer> <ZxBiohazardZx> i removed the signs, but since the arms are dead ends, you might as well use them for SLH/a system like last games Self-regulatory shit on LSLH6 (or was it 9)
19:01:26  <PublicServer> <V453000> that doesnt make sense, those already are lines
19:01:29  <PublicServer> <V453000> you dont need any hub there
19:01:39  <PublicServer> <V453000> where would the hub lead
19:01:46  <PublicServer> <V453000> to another dead end and a SL?
19:09:17  *** Virtuall has joined #openttdcoop
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19:46:11  <PublicServer> <Maraxus> gn
19:46:17  <PublicServer> <Jam35> bb
19:46:20  <PublicServer> *** Maraxus has left the game (leaving)
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20:02:39  *** Webster sets mode: +o dwarf
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20:35:47  <PublicServer> *** V453000 has left the game (general timeout)
20:35:47  <PublicServer> *** V453000 has left the game (connection lost)
20:35:49  <PublicServer> *** Game paused (number of players)
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21:05:28  *** kuch3n is now known as Guest1988
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21:27:35  <G-Tus> !password
21:27:35  <PublicServer> G-Tus: matron
21:27:45  <PublicServer> *** Game still paused (number of players)
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22:39:32  <Dom_> !playercount
22:39:32  <PublicServer> Dom_: Number of players: 1 (1 spectators)
22:39:34  <Dom_> !password
22:39:34  <PublicServer> Dom_: matron
22:40:17  <PublicServer> *** Game still paused (number of players)
22:40:20  <PublicServer> *** Dom joined the game
22:42:04  <PublicServer> <Dom> hi
22:47:15  <PublicServer> *** Dom has left the game (leaving)
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23:51:54  <Max|> !password
23:51:54  <PublicServer> Max|: matron
23:52:10  <PublicServer> *** Game still paused (number of players)
23:58:47  <PublicServer> *** Player has left the game (leaving)

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