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00:11:45 <PublicServer> <nicfercoop> jam at Daedalia Major south 00:12:31 <PublicServer> <LoPo> ? 00:13:01 <PublicServer> <LoPo> lost trains that is 00:13:36 <PublicServer> <LoPo> ... 00:13:38 <PublicServer> <LoPo> come on 00:16:12 <PublicServer> <LoPo> what a mess :D 00:16:28 <PublicServer> <LoPo> k oil station is done 00:19:22 <PublicServer> <LoPo> oil drop moved 00:23:34 <PublicServer> <nicfercoop> dinner time for me 00:23:44 <PublicServer> <nicfercoop> I'm off 00:24:06 <PublicServer> *** nicfercoop has changed his/her name to afkfer 00:27:54 <PublicServer> <V453000> nice 00:27:56 <PublicServer> <V453000> nite 00:27:59 <PublicServer> *** V453000 has left the game (connection lost) 00:31:59 <PublicServer> <Big Meech> lol jammed pickup at refinery pickup 00:32:57 <PublicServer> <Big Meech> wtf happened near hippie pleasing tunnel system? 00:33:04 <PublicServer> <Big Meech> oil drop gone? 00:33:30 <PublicServer> <LoPo> yes 00:33:32 <PublicServer> <Big Meech> oh lopo jam :P 00:33:43 <PublicServer> <Big Meech> tastes like raspberry 00:35:01 <PublicServer> <LoPo> but now the goods are not connceted anymora 00:37:46 <PublicServer> <LoPo> lazy mens station :P 00:41:23 *** Rhamphoryncus has quit IRC 00:42:42 <PublicServer> *** afkfer has changed his/her name to nicfercoop 00:42:46 <PublicServer> <nicfercoop> back 00:45:00 <PublicServer> <nicfercoop> weird mono bridges 00:47:48 <Dom_> !password 00:47:48 <PublicServer> Dom_: whirls 00:48:11 <PublicServer> *** Dom joined the game 00:48:14 <PublicServer> <Dom> yo 00:48:55 *** elecRules has joined #openttdcoop 00:49:09 <PublicServer> <LoPo> whats with all the CL1 in slh 06? 00:49:17 *** elecRules is now known as Guest2284 00:49:24 <PublicServer> <LoPo> and there is limited choice now 00:49:34 <PublicServer> <nicfercoop> how do you make cl1.5? 00:50:51 *** Rhamphoryncus has joined #openttdcoop 00:52:09 <PublicServer> <LoPo> choice is still limited 00:52:59 <PublicServer> *** Dom has left the game (leaving) 00:53:04 *** Dom_ has quit IRC 00:54:43 <PublicServer> <LoPo> that is bad 00:54:53 <PublicServer> <LoPo> will block everything 00:55:27 <PublicServer> <LoPo> what was frong with my PBS anyway? 00:55:33 <PublicServer> <LoPo> wrong* 00:56:11 <PublicServer> <nicfercoop> isn't PBS CPU-heavier? 00:56:22 <PublicServer> <LoPo> lol :| 00:56:33 <PublicServer> <LoPo> so what :D 00:58:25 <PublicServer> <nicfercoop> better? 00:58:32 <PublicServer> <LoPo> well no 00:58:34 <PublicServer> <LoPo> look 00:58:44 <PublicServer> <LoPo> thats the problem 00:58:55 <PublicServer> <LoPo> when a train must wait like that 01:00:22 <PublicServer> <nicfercoop> lane 3 is the most crowded 01:00:28 <PublicServer> <nicfercoop> or no? 01:03:12 *** pugi has quit IRC 01:03:22 <PublicServer> <LoPo> still weird 01:04:36 <PublicServer> <LoPo> hmmmm 01:07:03 <PublicServer> <nicfercoop> laaaag 01:07:17 <PublicServer> *** nicfercoop has left the game (general timeout) 01:07:17 <PublicServer> *** nicfercoop has left the game (connection lost) 01:07:17 <PublicServer> *** Game paused (number of players) 01:07:25 <PublicServer> *** Big Meech has left the game (general timeout) 01:07:25 <PublicServer> *** Big Meech has left the game (connection lost) 01:07:41 <PublicServer> <LoPo> omg 01:07:43 <PublicServer> <LoPo> :| 01:07:50 <nicfer> !password 01:07:50 <PublicServer> nicfer: revoke 01:08:03 <PublicServer> *** Game still paused (number of players) 01:08:03 <PublicServer> *** nicfercoop joined the game 01:08:19 <PublicServer> *** nicfercoop has joined company #1 01:08:19 <PublicServer> *** Game unpaused (number of players) 01:09:07 <PublicServer> <LoPo> there 01:10:57 <PublicServer> <LoPo> i realy need to go ;p 01:10:59 <PublicServer> <LoPo> it late 01:11:13 <PublicServer> <LoPo> i can stay a bit longer if you want to build 01:11:15 <PublicServer> <LoPo> its* 01:27:24 <PublicServer> <LoPo> k, gtg now 01:27:30 <PublicServer> <LoPo> see you next time :) 01:27:40 <PublicServer> *** LoPo has left the game (leaving) 01:27:40 <PublicServer> *** Game paused (number of players) 01:27:57 <PublicServer> *** nicfercoop has joined spectators 01:30:27 <PublicServer> *** nicfercoop has left the game (leaving) 01:36:03 <Sylf> yo 01:36:20 <Sylf> !password 01:36:20 <PublicServer> Sylf: withed 01:36:45 <PublicServer> *** Game still paused (number of players) 01:36:46 <PublicServer> *** Sylf joined the game 01:41:40 <Sylf> !unpause 01:41:40 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 01:41:41 <PublicServer> *** Game unpaused (number of players) 01:45:41 <PublicServer> *** Sylf has enabled autopause mode. 01:45:43 <PublicServer> *** Game paused (number of players) 01:45:43 <PublicServer> *** Sylf has left the game (leaving) 01:50:09 <Sylf> <Big Meech> who made this lame maP? <V453000> dwarf did <---- No, I did. I'm to be blamed for loading the wrong version of Japanese buildings 01:50:31 *** cyph3r has quit IRC 01:53:09 *** BiG_MeEcH has quit IRC 02:05:19 *** BiG has joined #openttdcoop 02:05:23 <BiG> !players 02:05:26 <PublicServer> BiG: There are currently no clients connected to the server 02:13:20 *** Dilandau1 has left #openttdcoop 02:28:05 <nicfer> I've redone SLH06 on a singleplayer game 02:33:25 <BiG> woo 02:39:51 <nicfer> can I upload it to be rated? 02:43:49 <BiG> maybe upload a pic on imgur? 02:43:59 <BiG> are you building to learn? 02:44:23 <Sylf> that sLH needed a rework? 02:44:40 <Sylf> !password 02:44:40 <PublicServer> Sylf: withed 02:44:51 <PublicServer> *** Game still paused (number of players) 02:44:52 <PublicServer> *** Sylf joined the game 02:46:20 <BiG> I think he was doing it to learn 02:46:43 <Sylf> there's one spot that's really weird that should be fixed 02:46:54 <Sylf> I don't remember seeing this weirdness last night 02:47:17 <BiG> you need some beer 02:47:18 <PublicServer> *** Game still paused (number of players) 02:47:21 <PublicServer> *** Big Meech joined the game 02:47:24 <PublicServer> *** Big Meech has joined company #1 02:47:24 <PublicServer> *** Game unpaused (number of players) 02:47:26 <PublicServer> <Sylf> I'm out of beeeeeeer 02:47:42 <PublicServer> <Big Meech> what sorta weirdness? 02:49:37 <PublicServer> <Big Meech> what wierdness? :) 02:49:49 <PublicServer> <Big Meech> also 02:49:53 <PublicServer> <Big Meech> why are you out of beer? 02:50:48 *** hbee has quit IRC 02:51:05 <PublicServer> <Big Meech> lopo looks like he had too much beer 02:51:39 <PublicServer> <Sylf> I thought it was someone else trying to fix a problem that didn't exist 02:51:53 <nicfer> !password 02:51:53 <PublicServer> nicfer: pickup 02:52:04 <PublicServer> <Big Meech> terra fonnus west is fucking a lot of shit up 02:52:08 <PublicServer> *** nicfercoop joined the game 02:52:12 <PublicServer> *** nicfercoop has joined company #1 02:52:52 <PublicServer> <Big Meech> does it really need 15 trains ? 02:53:02 <PublicServer> <Sylf> oh wtf 02:53:06 <PublicServer> <Sylf> yeah, I just saw that 02:53:12 <PublicServer> <Big Meech> lol 02:53:16 <PublicServer> <Big Meech> i dont likle removing shit 02:53:22 <PublicServer> <Big Meech> without @ approval xD 02:53:40 <PublicServer> <Big Meech> either that or it needs an overflow 02:54:02 <PublicServer> <Sylf> when it's jamming the ML like that, I have no reservations 02:54:20 <PublicServer> <Sylf> it already has a small overflow in the form of the twisties 02:55:18 <PublicServer> <Sylf> and this poor PC doesn't like this game 02:55:20 <PublicServer> *** Sylf has left the game (leaving) 02:55:34 <PublicServer> <Big Meech> D: 02:55:47 <Sylf> let's try this PC 02:55:51 <PublicServer> <Big Meech> :D 02:55:56 <Sylf> !password 02:55:56 <PublicServer> Sylf: pickup 02:56:50 <PublicServer> *** Sylf joined the game 02:56:53 <PublicServer> <Big Meech> :D 02:57:15 <PublicServer> <Sylf> WAIT 02:57:22 <PublicServer> <Sylf> why are we rebuilding SLH 06???? 02:57:36 <PublicServer> <Sylf> that hub was working fine 02:57:48 <PublicServer> <Sylf> HELLO?!~ 02:57:54 <PublicServer> <Big Meech> im no touching it 02:58:12 <PublicServer> <Big Meech> nicfer had an i dea i guess 02:58:22 <PublicServer> <Sylf> But it does not need a fix 02:58:34 <PublicServer> <Sylf> Actually, it was a beauty 02:58:48 <PublicServer> <Big Meech> still needs 1 connection 02:59:03 <PublicServer> <Big Meech> yep 03:00:02 <PublicServer> <Big Meech> you ever get your cpu cooler back ? 03:00:17 <PublicServer> <Sylf> yeah, after I bought another one 03:00:23 <PublicServer> <Big Meech> lol 03:00:26 <PublicServer> <Big Meech> good 03:02:19 <PublicServer> <Sylf> Nic 03:02:23 <PublicServer> <Sylf> Nicfer 03:02:29 <PublicServer> <nicfercoop> yea? 03:02:36 <PublicServer> <Sylf> what exactly were you trying to fix 03:02:49 <PublicServer> <Sylf> also, what does that crossover accomplish? 03:04:42 <PublicServer> <Sylf> Hello? 03:04:49 <PublicServer> <Big Meech> hi 03:04:59 <PublicServer> <nicfercoop> what crossover? 03:05:07 <PublicServer> <Sylf> nevermind the crossover 03:05:14 <PublicServer> <Sylf> Explain to me what you were trying to fiux 03:05:28 <PublicServer> <Sylf> or what this change "fixed" 03:06:21 <PublicServer> <Sylf> also, did you know that these trains have CL of 1.5, not 2? 03:10:43 <PublicServer> <nicfercoop> it's much harder on multiplayer 03:15:53 *** Radically has joined #openttdcoop 03:20:35 <PublicServer> <Sylf> nicfer, can you take a break for a minute and answer some questions? 03:20:46 <PublicServer> <nicfercoop> wait 5 minutes 03:21:03 <Sylf> !pause 03:21:03 <PublicServer> *** Sylf has paused the server. 03:21:05 <PublicServer> *** Game paused (number of players) 03:21:10 <PublicServer> <Sylf> now please? 03:21:49 <PublicServer> <nicfercoop> I'm cleaning the thing 03:22:07 <PublicServer> <Sylf> Cleaning what thing? 03:22:13 <PublicServer> <nicfercoop> the junction 03:22:15 <PublicServer> <Sylf> Also, my original question. 03:22:21 <PublicServer> <Sylf> What were you trying to fix exactly? 03:22:39 <PublicServer> <Sylf> The junction was functioning fine I thought. 03:22:41 <PublicServer> <nicfercoop> not fixing, improving really 03:22:51 <PublicServer> <Sylf> But it didn't need it. 03:23:06 <PublicServer> <Sylf> It was pretty unique and I liked it. 03:23:28 <PublicServer> <Sylf> Also, did you read my note about the CL of these trains? 03:23:42 <PublicServer> <nicfercoop> cl1.5?? 03:23:42 <PublicServer> <Sylf> Sometimes, you are tring to fix the problem that doesn't exist 03:23:44 <PublicServer> <Sylf> Yes. 03:23:50 <PublicServer> <nicfercoop> how do you do that? 03:23:58 <PublicServer> <Sylf> at the mark !CL? 03:24:08 <PublicServer> <Sylf> that isn't an issue at all. 03:24:15 <PublicServer> <Sylf> These trains will pass that curve at full speed. 03:24:35 <PublicServer> <Sylf> The only thing you can't have is 2x45degree bends 03:25:01 <PublicServer> <nicfercoop> I can move the bridge a bit to the back 03:25:19 <PublicServer> <Sylf> I'm really not talking about any single spot anymore. 03:25:27 <PublicServer> <Sylf> Also, now, another point. 03:25:46 <PublicServer> <Sylf> Please don't ignore us like what you've done tonight 03:26:14 <PublicServer> <nicfercoop> I can't do the junction while talking 03:26:33 <PublicServer> <Sylf> I first asked you to WAIT at very beginning. 03:26:43 <PublicServer> <Sylf> I asked you why you were making the change. 03:26:45 <PublicServer> <nicfercoop> can I upload what I did on singleplayer? 03:26:51 <PublicServer> <Sylf> I asked what this was going to improve. 03:26:58 <PublicServer> <Sylf> No, at this point, I don't care. 03:27:09 <PublicServer> <Sylf> I'm pretty pissed at what I just witnessed overall. 03:27:19 <PublicServer> <nicfercoop> can this be rolled back? 03:27:22 <PublicServer> <Sylf> Yes. 03:27:52 <PublicServer> <nicfercoop> the only real fix was at the spot I'll mark 03:27:58 <PublicServer> <Sylf> Please go back and read the quickstart again. 03:29:10 <PublicServer> <nicfercoop> where's that? 03:29:44 <PublicServer> <Sylf> See the irc channel topic. 03:29:56 <nicfer> @quickstart 03:29:57 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 03:30:52 <PublicServer> <nicfercoop> what specifically do you want me to look? 03:31:02 <PublicServer> <nicfercoop> there's too much text 03:31:27 <Sylf> OK, I'll point out the basics. 03:31:48 <Sylf> Cooperative playing require us to communicate well. 03:32:26 <Sylf> You can't simply ignore others just because you're busy at the moment, because we may be talking about exactly what you may be working on. 03:32:32 <Sylf> Just what happened tonight. 03:32:51 <Sylf> I waited for a few minutes, but things didn't improve. 03:33:09 <PublicServer> <nicfercoop> because you weren't patient enough 03:33:19 <Sylf> What? 03:33:43 <Sylf> I needed the explanation of the changes first before we wasted 40 minutes on this. 03:34:19 <Sylf> You wanted me to wait for an hour, just to roll back the game to before-change state? 03:34:45 <PublicServer> <nicfercoop> my work requires time, even more when I do this on MP 03:34:46 <Sylf> If you're going to make a significant changes like that, please communicate it up front. 03:34:56 <Sylf> More than just "I'm going to rework on X." 03:35:25 <Sylf> It's more than about things needing time. 03:35:46 <Sylf> We could have totally avoid this. 03:36:04 <Sylf> If I said "Please don't make that change" and if you complied, that was that. 03:38:14 <Sylf> Oh, this is exactly the page I was looking for. 03:38:15 <Sylf> http://wiki.openttdcoop.org/Cooperation 03:38:46 <PublicServer> <nicfercoop> I also had a doubt about how to do the part I was modifying last, so I was even more wrong 03:39:06 <Sylf> I'm really not talking about what you were building. 03:39:11 <Sylf> I'm talking about your behavior. 03:40:34 <PublicServer> <nicfercoop> yeah, I was building like mad 03:41:03 <Sylf> I care more about how you were not willing to communicate. 03:41:47 <PublicServer> <nicfercoop> as I said, I was too much concentrated on work that I couldn't handle the conversation 03:42:04 <Sylf> and I'm here to tell you, it should be the other way around. 03:42:31 <Sylf> Please take that note for the future. 03:42:41 <PublicServer> <nicfercoop> ok................. 03:43:32 <PublicServer> <nicfercoop> also, if you're worried about time lost, why don't you just rollback now and continue the discussion later on? 03:43:51 <PublicServer> <nicfercoop> or you have no permission for that? 03:43:56 *** dwarf has joined #openttdcoop 03:43:56 *** ChanServ sets mode: +o dwarf 03:44:34 <Sylf> I was simply waiting for some response. 03:44:37 <PublicServer> *** Big Meech has joined spectators 03:44:49 <PublicServer> *** nicfercoop has joined spectators 03:44:50 <Sylf> I was trying to be patient. 03:46:09 <Sylf> The game hasn't been reloaded yet only because I was focusing on the irc more. 03:46:27 <Sylf> I'm only getting to find the exact file I need to roll back to. 03:46:28 <PublicServer> <nicfercoop> anyways, I have to go to bed right now 03:49:53 <PublicServer> *** Big Meech has left the game (leaving) 03:52:53 <PublicServer> *** Game paused (number of players) 03:53:18 <Sylf> !rcon clients 03:53:18 <PublicServer> Sylf: Client #1 name: 'PublicServer' company: 255 IP: server 03:53:52 *** nicfer has left #openttdcoop 03:55:00 <PublicServer> Sylf: Password changed to unties 03:55:13 <Sylf> !auto 03:55:13 <PublicServer> *** Sylf has enabled autopause mode. 03:55:17 <PublicServer> *** Game still paused (number of players) 03:55:20 <PublicServer> *** Sylf joined the game 03:58:04 <BiG> reloaded? 03:58:06 <BiG> !password 03:58:06 <PublicServer> BiG: unties 03:58:14 <PublicServer> <Sylf> yup. 03:58:28 <PublicServer> *** Game still paused (number of players) 03:58:31 <PublicServer> *** Big Meech joined the game 03:59:22 <PublicServer> <Big Meech> looks like i was when nicfer started 03:59:41 <PublicServer> <Sylf> yeah I think so. 03:59:56 <PublicServer> <Sylf> right before I deleted a few train spams 04:00:06 <PublicServer> *** Big Meech has joined company #1 04:00:06 <PublicServer> *** Game unpaused (number of players) 04:02:51 <PublicServer> <Big Meech> when he said he redid the thing i thought he was doing it for practice 04:03:37 <PublicServer> <Sylf> that's fine too. 04:04:11 <PublicServer> <Sylf> there are other things that needed work which he could use to practice too. 04:05:09 <PublicServer> <Sylf> It's day X of looking at MSH01, and I'm still finding errors tonight 04:05:13 <PublicServer> <Big Meech> well i feel bad though b/c i asked him few days ago if he would visit PS 04:05:49 <PublicServer> <Sylf> It's good that he comes here. 04:06:15 <PublicServer> <Sylf> But coop isn't single player. 04:06:58 <PublicServer> <Big Meech> true 04:09:29 <PublicServer> <Big Meech> did you pause the game as he was still here or was that my imagination? 04:09:46 <PublicServer> <Sylf> yes, I paused thet game. 04:14:39 <PublicServer> <Sylf> whoa 04:14:58 <PublicServer> <Sylf> look at the !signal gap in BBH Follow the pattern 04:30:50 <PublicServer> *** Big Meech has left the game (general timeout) 04:30:50 <PublicServer> *** Big Meech has left the game (connection lost) 04:30:50 <PublicServer> *** Game paused (number of players) 04:31:14 <Sylf> !unpause 04:31:14 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 04:31:14 <PublicServer> *** Game unpaused (number of players) 04:32:02 <BiG> woops sorry 04:38:54 <PublicServer> *** Sylf has left the game (general timeout) 04:38:54 <PublicServer> *** Sylf has left the game (connection lost) 04:38:56 <PublicServer> *** Game paused (number of players) 04:39:14 <Sylf> !auto 04:39:14 <PublicServer> *** Sylf has enabled autopause mode. 04:39:24 <Sylf> !password 04:39:25 <PublicServer> Sylf: ordeal 04:39:32 <PublicServer> *** Game still paused (number of players) 04:39:35 <PublicServer> *** Sylf joined the game 04:49:45 <PublicServer> *** Sylf has left the game (leaving) 06:21:38 *** iTKerry has joined #openttdcoop 06:23:23 <iTKerry> !password 06:23:23 <PublicServer> iTKerry: ordeal 06:23:32 <PublicServer> *** Game still paused (number of players) 06:23:34 <PublicServer> *** iTKerry joined the game 06:28:38 <PublicServer> *** iTKerry has left the game (leaving) 06:30:08 *** cyph3r has joined #openttdcoop 07:07:09 *** dwarf has quit IRC 07:16:34 *** pugi has joined #openttdcoop 07:35:41 *** cyph3r has quit IRC 07:42:16 *** NCommander has joined #openttdcoop 07:42:21 *** NCommander has quit IRC 07:43:50 *** NCommander has joined #openttdcoop 07:44:01 <NCommander> Evening all 07:44:30 <NCommander> @quickstart 07:44:31 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 07:46:20 <NCommander> !dl lin64 07:46:20 <PublicServer> NCommander: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-linux-generic-amd64.tar.xz 07:50:18 *** Dom_ has joined #openttdcoop 07:58:51 *** Bonez305 has joined #openttdcoop 08:10:44 <PublicServer> *** Game still paused (number of players) 08:10:47 <PublicServer> *** iTKerry joined the game 08:11:41 *** Dom_ has quit IRC 08:12:13 *** Dilandau has joined #openttdcoop 08:26:08 *** Gregor-PLNL has joined #openttdcoop 08:27:01 <PublicServer> *** iTKerry has joined company #1 08:28:26 <V453000> !password 08:28:26 <PublicServer> V453000: cloths 08:28:35 <PublicServer> *** Game still paused (number of players) 08:28:35 <PublicServer> *** Game unpaused (number of players) 08:28:37 <PublicServer> *** V453000 joined the game 08:28:41 <PublicServer> <V453000> oi 08:34:17 <PublicServer> <iTKerry> V, can i help smth? 08:35:23 <PublicServer> <V453000> one more main station needs to be moved 08:35:25 <PublicServer> <V453000> the water transfer 08:35:35 <PublicServer> <V453000> other than that, more oil wells mainly 08:35:41 <PublicServer> <V453000> also some more food primaries would be nice 08:35:57 <PublicServer> <V453000> factory cargoes are more than plenty already 08:47:54 <PublicServer> *** iTKerry has left the game (leaving) 08:47:54 <PublicServer> *** Game paused (number of players) 08:54:19 *** iTKerry has quit IRC 09:11:00 *** Dom_ has joined #openttdcoop 09:13:18 *** kuch3n_ has quit IRC 09:16:36 *** kuch3n has joined #openttdcoop 09:17:13 *** kuch3n is now known as Guest2332 09:25:12 *** Guest2284 has quit IRC 09:30:33 <PublicServer> *** V453000 has left the game (leaving) 09:44:47 *** elecRules has joined #openttdcoop 09:45:13 *** elecRules is now known as Guest2337 10:10:45 *** hbee has joined #openttdcoop 10:17:24 *** tycoondemon2 has joined #openttdcoop 10:17:50 *** elecRules_ has joined #openttdcoop 10:17:51 *** tycoondemon has quit IRC 10:17:51 *** Guest2337 has quit IRC 10:18:33 *** peter1139 has joined #openttdcoop 10:18:43 *** peter1138 has quit IRC 10:18:54 *** hbee has quit IRC 10:23:28 *** hbee has joined #openttdcoop 10:48:32 *** andbo has joined #openttdcoop 10:54:04 *** Guest2332 has quit IRC 10:58:41 *** kuch3n has joined #openttdcoop 10:59:14 *** kuch3n is now known as Guest2367 11:10:58 *** Killian has joined #openttdcoop 11:11:04 <Killian> !players 11:11:07 <PublicServer> Killian: There are currently no clients connected to the server 11:11:15 *** Killian has quit IRC 11:32:53 *** andbo has quit IRC 11:43:26 *** andbo has joined #openttdcoop 12:37:17 <BiG> !players 12:37:20 <PublicServer> BiG: There are currently no clients connected to the server 12:40:48 *** Dom_ has quit IRC 12:44:08 *** Dom_ has joined #openttdcoop 12:58:59 *** Sylf has quit IRC 13:20:41 *** Dom_ has quit IRC 13:21:58 *** Bonez305 has left #openttdcoop 13:25:22 *** Sylf has joined #openttdcoop 13:25:22 *** ChanServ sets mode: +o Sylf 13:52:17 *** Dom_ has joined #openttdcoop 13:57:47 <BiG> woo 14:17:27 *** Dom_ has quit IRC 15:24:36 *** G-Tus has joined #openttdcoop 15:25:22 *** Guest2367 has quit IRC 15:29:02 *** ZxBiohazardZx has joined #openttdcoop 15:29:08 *** kuch3n has joined #openttdcoop 15:29:45 *** kuch3n is now known as Guest2394 15:30:08 *** dwarf has joined #openttdcoop 15:30:08 *** ChanServ sets mode: +o dwarf 15:31:22 *** andbo has quit IRC 15:47:04 *** Dilandau has left #openttdcoop 15:48:12 *** Tray has joined #openttdcoop 16:07:43 *** andbo has joined #openttdcoop 16:09:21 *** Purity has joined #openttdcoop 16:28:57 <Purity> Newbie here - I'm missing some of the GRFs needed to join the server, where can I find them? 16:33:20 *** Gregor-PLNL has quit IRC 16:39:07 <V453000> Purity: @@quickstart 16:39:08 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:39:25 <perk11> Purity: http://wiki.openttdcoop.org/GRF 16:39:25 <Purity> thankyou 16:48:31 *** Maraxus has joined #openttdcoop 17:01:33 <Purity> !dl win32 17:01:33 <PublicServer> Purity: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-windows-win32.zip 17:07:04 <Purity> !password 17:07:04 <PublicServer> Purity: genies 17:07:16 <PublicServer> *** Game still paused (number of players) 17:07:17 <PublicServer> *** Purity joined the game 17:17:46 <PublicServer> *** Game still paused (number of players) 17:17:46 <PublicServer> *** Tray joined the game 17:19:07 <PublicServer> *** Tray has left the game (leaving) 17:19:17 <Purity> !playercount 17:19:17 <PublicServer> Purity: Number of players: 1 (1 spectators) 17:19:49 <PublicServer> *** Purity has left the game (leaving) 17:24:57 *** chester_ has joined #openttdcoop 17:35:23 *** Jam35 has joined #openttdcoop 17:48:04 *** Guest2394 is now known as kuch3n 17:54:04 *** ODM has joined #openttdcoop 17:54:04 *** ChanServ sets mode: +o ODM 17:55:34 *** pugi has quit IRC 17:57:11 <ZxBiohazardZx> sup 17:57:14 <ZxBiohazardZx> !players 17:57:16 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 18:54:22 *** Progman has joined #openttdcoop 19:05:55 *** Gregor-PLNL has joined #openttdcoop 19:27:47 *** dwarf has quit IRC 20:19:46 *** iTKerry has joined #openttdcoop 20:19:54 <iTKerry> !password 20:19:54 <PublicServer> iTKerry: genies 20:20:21 <PublicServer> *** Game still paused (number of players) 20:20:23 <PublicServer> *** iTKerry joined the game 20:23:49 <PublicServer> *** iTKerry has left the game (leaving) 20:24:07 *** iTKerry has quit IRC 20:37:08 *** pugi has joined #openttdcoop 20:45:21 *** nicfer has joined #openttdcoop 20:45:28 <nicfer> !players 20:45:31 <PublicServer> nicfer: There are currently no clients connected to the server 20:53:45 *** ODM has quit IRC 20:55:59 *** Troy has joined #openttdcoop 20:56:04 *** Mark has joined #openttdcoop 20:56:05 *** Webster sets mode: +o Mark 20:56:26 <Mark> yo 20:56:27 <Troy> !password 20:56:28 <PublicServer> Troy: billed 20:56:30 <Troy> yo 20:56:35 *** Troy is now known as Guest2427 20:56:41 <PublicServer> *** Game still paused (number of players) 20:56:41 <PublicServer> *** Troy McClure joined the game 20:59:01 <PublicServer> <Troy McClure> yo Mark, why the move of FPP? 21:00:09 <PublicServer> *** Game still paused (number of players) 21:00:09 <PublicServer> *** nicfercoop joined the game 21:00:13 <PublicServer> <Troy McClure> hi nicfer 21:00:15 <PublicServer> <nicfercoop> hey 21:00:17 <PublicServer> *** Troy McClure has joined company #1 21:00:24 *** Maraxus has quit IRC 21:02:33 <PublicServer> *** nicfercoop has joined company #1 21:02:34 <PublicServer> *** Game unpaused (number of players) 21:04:59 *** Mark has quit IRC 21:07:18 *** Mark has joined #openttdcoop 21:07:18 *** Webster sets mode: +o Mark 21:14:40 *** Mark has quit IRC 21:15:25 *** Mark has joined #openttdcoop 21:15:26 *** Webster sets mode: +o Mark 21:16:09 <PublicServer> <nicfercoop> can I add more trains to Hellas Catena Mines? 21:16:15 <PublicServer> <Troy McClure> probably 21:16:25 <PublicServer> <Troy McClure> is that a copper ore mine? 21:16:43 <PublicServer> <Troy McClure> probably wouldn't help much, since throughput at factory is capped 21:16:43 <PublicServer> <nicfercoop> yes 21:19:07 <PublicServer> <nicfercoop> looks like trains prefer the inner lane at FACTORY DROP's exit 21:19:25 <PublicServer> <Troy McClure> yeah, im looking at it 21:19:27 <PublicServer> <Troy McClure> and working on it 21:20:18 <PublicServer> <nicfercoop> maybe a 4->3 at the bottom join? 21:20:28 <PublicServer> <Troy McClure> station is crowded anyway 21:20:34 <Mark> !password 21:20:34 <PublicServer> Mark: welted 21:20:34 <PublicServer> <Troy McClure> only meant to take in two lines 21:20:43 <PublicServer> *** Mark joined the game 21:20:44 <PublicServer> <Troy McClure> where there are actually 3 lines coming in 21:20:49 <PublicServer> <Troy McClure> Mark 21:21:00 <PublicServer> <Troy McClure> why was FPP moved? anything wrong with my MSH? 21:21:02 <PublicServer> <Mark> yoyo 21:21:44 <PublicServer> *** Mark has left the game (general timeout) 21:21:44 <PublicServer> *** Mark has left the game (connection lost) 21:21:50 <PublicServer> <Troy McClure> byebye :) 21:21:53 <PublicServer> <nicfercoop> I have some doubts @ slh06, at the point marked as 'bad?' 21:22:40 *** [1]Mark has joined #openttdcoop 21:22:47 <PublicServer> <nicfercoop> I mean, a crossover will get jammed if traffic busts up 21:23:17 <PublicServer> <Troy McClure> well, lazy builder anyway 21:23:27 <PublicServer> <Troy McClure> he mixed the outgoing line with an ingoing line 21:23:37 <[1]Mark> Troy: i think we had some dead end mainlines they connected the stations to 21:23:48 <PublicServer> <nicfercoop> I can solve it somehow by making a split at the upper part 21:23:50 <[1]Mark> not entirely sure what though, ask V 21:23:50 <PublicServer> <Troy McClure> ah, right, thanks 21:24:16 <PublicServer> <Troy McClure> yeah, that's probably it 21:24:32 *** Mark is now known as Guest2432 21:24:33 *** [1]Mark is now known as Mark 21:24:35 <PublicServer> <Troy McClure> @nicfer, it's better to clear that upt yeah... 21:25:09 <PublicServer> <Troy McClure> e1 and e2 need to be seperated 21:25:11 <PublicServer> <nicfercoop> trains should go from e1 to o1 and from e2 to o3-5 21:25:33 <Mark> !password 21:25:33 <PublicServer> Mark: births 21:25:37 <PublicServer> <nicfercoop> trains from o2 shall go to o3-5 21:25:46 <PublicServer> *** Mark joined the game 21:25:50 <PublicServer> <Troy McClure> yes 21:26:44 *** tycoondemon2 has quit IRC 21:27:58 <PublicServer> <Troy McClure> Mark, is it possible for one station to drop to 2 factories? 21:28:08 <PublicServer> <Mark> no 21:28:08 <PublicServer> <Troy McClure> our current factory seems overloaded 21:28:22 <PublicServer> <Mark> or maybe it is 21:28:44 <PublicServer> <Troy McClure> well, in that case, we need to split the station for a 2nd fac and waypoint it 21:28:52 <PublicServer> <Mark> we dont need a second 21:28:59 <PublicServer> <Troy McClure> why not? 21:29:06 <PublicServer> <Mark> they can produce about 27k 21:29:11 *** Tray has quit IRC 21:29:20 <PublicServer> <Troy McClure> why is there cargo at the drop station? 21:29:26 <PublicServer> *** Mark has left the game (general timeout) 21:29:26 <PublicServer> *** Mark has left the game (connection lost) 21:29:27 *** Guest2432 has quit IRC 21:29:30 <PublicServer> <Troy McClure> ah, stationary cargo 21:29:32 <PublicServer> <Troy McClure> I see 21:30:54 *** [1]Mark has joined #openttdcoop 21:31:18 <[1]Mark> Troy: secondary industries can produce about 27k/month 21:31:25 <[1]Mark> so were nowhere near the limit 21:31:29 <PublicServer> <Troy McClure> yes, thanks 21:31:47 <PublicServer> <Troy McClure> yeah, I thought that was the reason for the cargo at the fac drop 21:32:01 <PublicServer> <Troy McClure> but it was probably due to some rebuild or a re-placing of the factory 21:32:19 *** tycoondemon has joined #openttdcoop 21:32:27 <[1]Mark> or there might be a primary industry near the stations and trains without unload order 21:32:43 <PublicServer> <Troy McClure> no, cause it is not growing 21:32:53 <PublicServer> <Troy McClure> I'm taking care of it as we speak 21:33:01 *** dwarf has joined #openttdcoop 21:33:01 *** ChanServ sets mode: +o dwarf 21:35:41 <PublicServer> <nicfercoop> about slh06, I made the first help at that line 21:35:57 <PublicServer> <nicfercoop> althrough no train seems to pass there 21:36:44 *** Mark has quit IRC 21:38:00 <dwarf> !players 21:38:03 <PublicServer> dwarf: Client 446 (Orange) is Troy McClure, in company 1 (Thomson & Co.) 21:38:03 <PublicServer> dwarf: Client 449 (Orange) is nicfercoop, in company 1 (Thomson & Co.) 21:38:08 <dwarf> !password 21:38:08 <PublicServer> dwarf: muting 21:38:37 <PublicServer> *** dwarf joined the game 21:39:05 <PublicServer> <Troy McClure> hi 21:39:08 <PublicServer> <dwarf> hi 21:40:57 *** [1]Mark has quit IRC 21:41:12 <V453000> !password 21:41:12 <PublicServer> V453000: muting 21:41:24 <PublicServer> <V453000> evening 21:41:26 <PublicServer> *** V453000 joined the game 21:41:30 <PublicServer> <Troy McClure> evenin 21:41:32 <PublicServer> <nicfercoop> gooday 21:43:18 <PublicServer> *** dwarf has left the game (leaving) 21:43:23 <PublicServer> <V453000> need to move water transfer too 21:44:03 <dwarf> I'll have some time to do stuff later 21:44:23 <PublicServer> <V453000> I might do it now unless you somehow utterly want to :) 21:45:26 <dwarf> no, it's fine 21:46:01 <dwarf> I have to catch up with work, spent the whole weekend in Boston getting wasted for st Patrick's day 21:46:08 <dwarf> it did woth it :D 21:46:20 <PublicServer> <Troy McClure> kewl 21:46:26 <PublicServer> <V453000> :D 21:46:26 *** tycoondemon has quit IRC 21:46:41 *** tycoondemon has joined #openttdcoop 21:47:25 <PublicServer> <V453000> please connect some free oil wells if you see some, we need more oil 21:47:47 <PublicServer> <Troy McClure> there's plenty of cargo waiting at some of the stations, why oil? 21:47:54 <PublicServer> <Troy McClure> and I'm considering expanding the fac drop 21:48:00 <PublicServer> <V453000> see traffic at oil drop 21:49:18 <PublicServer> <Troy McClure> I' still trying to find it 21:49:48 <ZxBiohazardZx> prospect the wells 21:49:52 <ZxBiohazardZx> they dont fund themselfs 21:49:54 <ZxBiohazardZx> !password 21:49:54 <PublicServer> ZxBiohazardZx: muting 21:49:57 <PublicServer> <Troy McClure> ah, okay 21:50:23 <PublicServer> <V453000> I already did obviously 21:51:05 *** Gregor-PLNL has quit IRC 21:51:14 <ZxBiohazardZx> i did some as well :P 21:51:16 <ZxBiohazardZx> anyway coming in 21:51:20 <ZxBiohazardZx> slow pc is slow 21:51:51 <ZxBiohazardZx> !password 21:51:51 <PublicServer> ZxBiohazardZx: wigged 21:52:05 <PublicServer> *** ZxBiohazardZx joined the game 21:52:09 <PublicServer> <Troy McClure> pretty quick join, tho 21:52:31 <PublicServer> <ZxBiohazardZx> awww moving my hippy station :( 21:52:38 <PublicServer> <ZxBiohazardZx> making the MSH01 pointless 21:53:33 <PublicServer> <V453000> just turn it into a SLH 21:53:43 <PublicServer> <ZxBiohazardZx> oversized qq 21:54:35 <PublicServer> <ZxBiohazardZx> hmmz the issue i have with current water/diamond system 21:54:41 <PublicServer> <ZxBiohazardZx> is that its hard to add new trains 21:54:47 <PublicServer> <ZxBiohazardZx> we have alot of goods waiting 21:54:53 <PublicServer> <ZxBiohazardZx> but all trains have seperate orders :P 21:55:03 <PublicServer> <V453000> so? 21:55:41 <PublicServer> <ZxBiohazardZx> so more efford in adding new trains for all towns in order to increase flow of goods 21:55:43 <dwarf> you could unify distribution trains, making them all visit every town 21:56:05 <PublicServer> <V453000> both approaches have some advantages 21:56:19 <PublicServer> <V453000> but I dont see why couldnt you just build random trains to random towns 21:56:26 <PublicServer> <ZxBiohazardZx> that was my point dwarf maybe have some subsets instead of 1 per one 21:56:40 <PublicServer> <ZxBiohazardZx> balanced distribution was preferred? 21:57:06 <PublicServer> <V453000> was when 21:57:24 <dwarf> it was in my plan 21:57:33 <dwarf> this plan says nothing about it 21:57:34 <PublicServer> <ZxBiohazardZx> ah k i rememer it from some plan :P 21:58:08 <PublicServer> <V453000> on the whole network, obviously spreading the traffic is good, but honestly in such a not-really-a-network as here, it doesnt matter and individual approach can be more fun 22:02:17 *** Virtuall has quit IRC 22:02:40 <PublicServer> <ZxBiohazardZx> more oil! 22:02:46 <PublicServer> <ZxBiohazardZx> and more food accepting towns! 22:03:41 <PublicServer> <ZxBiohazardZx> how is the !tempfix for slow btw 22:03:53 <PublicServer> <ZxBiohazardZx> good enough for permanent or? 22:04:19 <PublicServer> <V453000> it is a normal split? 22:04:35 <PublicServer> <ZxBiohazardZx> well i kinda did it while druk 22:04:41 <PublicServer> <ZxBiohazardZx> i saw a 3->1->3 22:04:52 <PublicServer> <ZxBiohazardZx> so i made it 3->3 and split off for SL 22:04:59 <PublicServer> <ZxBiohazardZx> but if you dont see issues then ill just make it perm 22:05:18 <PublicServer> <nicfercoop> I finished up slh06's changes 22:05:44 <PublicServer> <ZxBiohazardZx> also V does Chaos Cross need Choice on mergers (i think yes) and how much space / where is best spot for it? 22:05:46 <PublicServer> <nicfercoop> althrough no trains use it 22:05:59 <PublicServer> <V453000> serious question? 22:06:18 <PublicServer> <ZxBiohazardZx> well i put it as TODO but there are trains on it :P XD 22:06:33 <PublicServer> <ZxBiohazardZx> all -> all or some to some enough? 22:06:45 <PublicServer> <V453000> junction without choices is not a junction 22:06:56 <PublicServer> <ZxBiohazardZx> all to all or some to some enough? 22:07:07 <PublicServer> <V453000> what do you think 22:07:15 <PublicServer> <ZxBiohazardZx> with you all to all ofc :P 22:07:25 <PublicServer> <nicfercoop> junction without choices = joint? 22:07:27 <PublicServer> <V453000> not quite 22:08:37 <PublicServer> <ZxBiohazardZx> so V some to some enough? 22:08:39 <PublicServer> <ZxBiohazardZx> aka 2/3 is fine? 22:08:49 <PublicServer> <V453000> wtf is 2/3 :D 22:09:07 <PublicServer> <ZxBiohazardZx> connect every 1 in to 2/3 outs 22:09:13 <PublicServer> <ZxBiohazardZx> but fine, all to all 22:09:19 <PublicServer> <ZxBiohazardZx> just makes it more spaghetti 22:09:22 <PublicServer> <V453000> seen some mergers in junctionary? 22:10:02 *** Jam35 has quit IRC 22:10:02 <PublicServer> <ZxBiohazardZx> yeah 22:10:16 <PublicServer> <ZxBiohazardZx> any particular you wanted to point at? 22:10:34 <PublicServer> <V453000> no, just wanted to ask if all of them were all-to-all 22:11:16 <PublicServer> <ZxBiohazardZx> ill check again :P 22:12:04 <PublicServer> <nicfercoop> missing track 22:12:11 <ZxBiohazardZx> @quickstart 22:12:12 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:12:31 <PublicServer> <Troy McClure> can anyone check at the fac drop 22:12:41 <PublicServer> <Troy McClure> there's probably something wrong there 22:12:51 <PublicServer> <nicfercoop> I found a missing track piece 22:13:13 <PublicServer> <ZxBiohazardZx> not all to all btw 22:13:15 <PublicServer> <ZxBiohazardZx> some to some 22:13:34 <PublicServer> <V453000> point is 22:13:41 <PublicServer> <V453000> even when it isnt all to all a merger can be reliable 22:13:43 <PublicServer> <Troy McClure> ah, right 22:13:46 <PublicServer> <Troy McClure> thanks 22:13:52 <PublicServer> <V453000> but that doesnt mean "any" partial thing 22:14:31 <PublicServer> <V453000> @@ABR06 22:14:32 <Webster> Advanced Building Revue 06: Hubs at #openttdcoop - http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/ 22:14:33 <PublicServer> <V453000> might be helpful 22:14:51 <PublicServer> <ZxBiohazardZx> ill check V thx 22:14:59 <PublicServer> <ZxBiohazardZx> so far te bbh seems to be working quite ok 22:15:04 <PublicServer> <V453000> just see the mergers part atm 22:15:05 <PublicServer> <ZxBiohazardZx> but its just better to have choice 22:15:20 <PublicServer> <V453000> it is working because there is no traffic 22:15:22 <PublicServer> <ZxBiohazardZx> theory if all lanes are full, they all split equally then no choice is needed XD 22:15:26 <PublicServer> <ZxBiohazardZx> but its never like that :P 22:15:28 <PublicServer> <V453000> and it has some waiting trains already 22:15:34 <PublicServer> <ZxBiohazardZx> ill check anyway 22:18:20 <PublicServer> *** nicfercoop has left the game (leaving) 22:18:21 *** nicfer has left #openttdcoop 22:20:27 <Purity> !password 22:20:27 <PublicServer> Purity: forums 22:20:53 <PublicServer> *** Purity joined the game 22:24:35 <PublicServer> *** Purity has left the game (leaving) 22:25:58 <Purity> !password 22:25:58 <PublicServer> Purity: dimple 22:26:19 <PublicServer> *** Purity joined the game 22:30:21 <PublicServer> *** Purity has left the game (general timeout) 22:30:21 <PublicServer> *** Purity has left the game (connection lost) 22:31:09 <PublicServer> <ZxBiohazardZx> hmmz 22:31:39 <PublicServer> <Troy McClure> ? 22:32:14 <PublicServer> <ZxBiohazardZx> thinking how to add choice here based on that ABR 22:35:00 <PublicServer> <ZxBiohazardZx> its mostly SLH-styles :P 22:35:11 <PublicServer> <ZxBiohazardZx> wher eyou prio mainline and merge all to all 22:35:13 <PublicServer> <ZxBiohazardZx> but here both are ML 22:38:53 <PublicServer> <ZxBiohazardZx> hmmz 22:39:11 <PublicServer> <ZxBiohazardZx> balance should happen pre-merge , making it a bit more bitchy i think 22:39:29 <PublicServer> <ZxBiohazardZx> choice should* 22:40:07 *** Josta has joined #openttdcoop 22:40:15 <Josta> !password 22:40:15 <PublicServer> Josta: hooray 22:41:01 <PublicServer> *** Josta joined the game 22:41:33 *** chester_ has quit IRC 22:42:40 *** Purity has quit IRC 22:51:10 <PublicServer> *** Josta has left the game (leaving) 22:51:15 *** Josta has quit IRC 22:53:14 <PublicServer> <ZxBiohazardZx> hmmz 22:53:29 <PublicServer> <ZxBiohazardZx> bridges offer a good time for choice i guess, but my mind fucks me over :) 22:54:45 *** Purity01 has joined #openttdcoop 22:55:23 <Purity01> !password 22:55:23 <PublicServer> Purity01: ragged 22:55:47 <PublicServer> *** Purity joined the game 22:55:55 <PublicServer> <ZxBiohazardZx> would it be ok to premerge the choices and then merge that with the rest?:P 22:58:07 <PublicServer> *** Purity has left the game (leaving) 22:58:20 *** Purity01 has quit IRC 22:58:35 <PublicServer> <ZxBiohazardZx> hmmz 22:58:37 <PublicServer> <ZxBiohazardZx> hate 22:59:58 *** andbo has quit IRC 23:00:57 *** Virtuall has joined #openttdcoop 23:02:15 <PublicServer> <ZxBiohazardZx> damnit 23:02:21 <PublicServer> <ZxBiohazardZx> i cant get my mindset to it 23:03:19 *** Progman has quit IRC 23:04:17 <PublicServer> <ZxBiohazardZx> hmmz 23:04:28 <PublicServer> <ZxBiohazardZx> this will lead to sequential joins rather then all on 1 points :( 23:05:20 <PublicServer> <V453000> it doesnt have to 23:05:26 <PublicServer> <V453000> you can just do this 23:05:48 <PublicServer> <V453000> and then just fix the sequential joins 23:06:08 <PublicServer> <V453000> make sure you have waiting bays there however 23:06:22 <PublicServer> <ZxBiohazardZx> on the diag parts you mean right? 23:06:32 <PublicServer> <V453000> no 23:06:42 <PublicServer> <V453000> on the parts where trains split of course 23:06:56 <PublicServer> <V453000> you could have a train waiting there 23:07:07 <PublicServer> <ZxBiohazardZx> ah like that 23:07:10 <PublicServer> <ZxBiohazardZx> k 23:07:18 <PublicServer> <ZxBiohazardZx> yeah this was just personal mockup 23:07:24 <PublicServer> <ZxBiohazardZx> as i said, this is 2-> 1 23:07:30 <PublicServer> <ZxBiohazardZx> and 3rd isnt included in this idea 23:07:32 <PublicServer> <V453000> more like pure copy from BBH 01 23:07:38 <PublicServer> <ZxBiohazardZx> im thinking how i can make 3->1 23:07:40 <PublicServer> <V453000> well almost pure :) 23:14:59 <PublicServer> <ZxBiohazardZx> hmmz 23:17:14 <PublicServer> <ZxBiohazardZx> hmmz 23:17:21 <PublicServer> <Troy McClure> yes? 23:17:23 <PublicServer> <ZxBiohazardZx> isnt this 2nd (sequential split) bad? 23:17:31 <PublicServer> <Troy McClure> you do have a lot of hmmz... 23:17:46 <PublicServer> <ZxBiohazardZx> its cause my brain isnt functioning :) 23:17:48 <PublicServer> <Troy McClure> sign? 23:18:03 <PublicServer> <Troy McClure> ah, I see. So you form words randomly :) 23:18:15 <PublicServer> <Troy McClure> and sentences... 23:18:29 *** G-Tus has left #openttdcoop 23:20:53 <PublicServer> <Troy McClure> but which split? 23:24:20 *** tycoondemon2 has joined #openttdcoop 23:28:32 *** tycoondemon has quit IRC 23:29:39 <PublicServer> <ZxBiohazardZx> V 23:29:45 <PublicServer> <ZxBiohazardZx> could i merge the choices earlier? 23:29:51 <PublicServer> <ZxBiohazardZx> and then merge that with ML? 23:30:31 <PublicServer> <V453000> ? 23:30:57 <PublicServer> <ZxBiohazardZx> space issues on the chaos-cross, and this isnt even all connects yet 23:31:00 <PublicServer> <ZxBiohazardZx> jsut 2 lines into eachother 23:31:10 <PublicServer> <V453000> I dont see any issues 23:31:16 <PublicServer> <ZxBiohazardZx> this isnt all yet :P 23:34:27 <PublicServer> <ZxBiohazardZx> there thats 1 23:34:29 <PublicServer> <ZxBiohazardZx> now i need the other 23:34:35 <PublicServer> <ZxBiohazardZx> and then for all exits :P 23:34:49 <PublicServer> <V453000> how about 23:35:07 <PublicServer> <V453000> joinging them together 23:35:09 <PublicServer> <ZxBiohazardZx> why? 23:35:19 <PublicServer> <ZxBiohazardZx> i had 3 above 23:35:19 <PublicServer> <V453000> well it removes the sequence? 23:35:37 <PublicServer> <ZxBiohazardZx> tl /wait issues? 23:35:49 <PublicServer> <V453000> what? 23:35:59 <PublicServer> <ZxBiohazardZx> i was hoping i could combine that lower one with the top from the ones i still have todo 23:36:01 <PublicServer> <V453000> as I said last time, trains should join the line at one point not at 2 23:36:04 <PublicServer> <ZxBiohazardZx> i have 6 entrys onto the line 23:36:08 <PublicServer> <ZxBiohazardZx> i put them 2 by 2 i think? 23:36:14 <PublicServer> <ZxBiohazardZx> yes 23:36:18 <PublicServer> <ZxBiohazardZx> i know 23:36:24 <PublicServer> <ZxBiohazardZx> but space forbids all on 1 point 23:36:27 <PublicServer> <ZxBiohazardZx> i had all on 1 point 23:36:29 <PublicServer> <V453000> says who 23:36:31 <PublicServer> <ZxBiohazardZx> but no choice 23:36:39 <PublicServer> <ZxBiohazardZx> says me, didnt you see me type 23:36:49 <PublicServer> <V453000> doesnt mean it is true 23:36:52 <PublicServer> <ZxBiohazardZx> XD 23:37:03 <PublicServer> <ZxBiohazardZx> not touching forest and other lines makes it harder imo 23:37:05 <PublicServer> <ZxBiohazardZx> but k 23:37:11 <PublicServer> <ZxBiohazardZx> 6 entries, this is only 3 so far 23:37:28 *** pugi has quit IRC 23:37:36 <PublicServer> <ZxBiohazardZx> i dont see how your improve changes alot, as you forgot the other set on that as well 23:38:02 <PublicServer> <V453000> I didnt say it is complete 23:38:09 <PublicServer> <V453000> I made a suggestion 23:38:12 <PublicServer> <ZxBiohazardZx> and this is only 2/6 23:38:14 <PublicServer> <ZxBiohazardZx> XD 23:39:44 <PublicServer> <ZxBiohazardZx> 9 tracks in, 3 out.... 23:39:47 <PublicServer> <ZxBiohazardZx> all merge on 1 point 23:39:55 <PublicServer> <ZxBiohazardZx> and allow choice 23:40:37 <PublicServer> <V453000> omg why did you nuke it ._. 23:40:43 <PublicServer> <ZxBiohazardZx> cause it sucke 23:40:59 <PublicServer> <V453000> just try something it doesnt have to be perfect from the start 23:41:02 <PublicServer> <ZxBiohazardZx> you cant fit in the other 3 connects without sequential joining 23:41:08 <PublicServer> <ZxBiohazardZx> does so 23:41:14 <PublicServer> <V453000> I can 23:44:09 <PublicServer> <ZxBiohazardZx> now its just a matter of joining all to 3 :P 23:44:45 <PublicServer> <ZxBiohazardZx> on 1 point XD 23:46:45 <PublicServer> <ZxBiohazardZx> so you get a 6-point join in 1? 23:46:51 <PublicServer> <ZxBiohazardZx> thats preferred over sequential? 23:46:53 <PublicServer> <ZxBiohazardZx> why the f? 23:47:20 <PublicServer> <V453000> im not answering to why the f 23:48:02 <PublicServer> <ZxBiohazardZx> then do tell me why 6 point is preferred over sequential, as from my view atm, 6point is turning sequential 23:48:16 <PublicServer> <ZxBiohazardZx> 6tracks -> 1 track in 1 point.... 23:48:18 <PublicServer> <V453000> obviously depends how you make it 23:48:32 <PublicServer> <ZxBiohazardZx> sequential? 23:48:46 <PublicServer> <V453000> are you retarded? 23:48:49 <PublicServer> <V453000> im giving example 23:49:15 <PublicServer> <V453000> what this means 23:49:19 <PublicServer> <ZxBiohazardZx> then why is that much different from 23:49:33 <PublicServer> <V453000> is that on every join trains have 50% chance to join the line 23:49:51 <PublicServer> <V453000> meaning that the first lines have less chance 23:49:55 <PublicServer> <ZxBiohazardZx> so if i removed prios they have same chance? 23:50:05 <PublicServer> <V453000> to be precise 23:50:11 <PublicServer> <V453000> rail has the same chance as monorail 23:50:17 <PublicServer> <V453000> this without removed prios 23:50:23 <PublicServer> <V453000> with priorities, the logic is reverse 23:50:33 <PublicServer> <V453000> with priorities, the monorail would have the hardest time joining 23:50:36 <PublicServer> <ZxBiohazardZx> with prio, they have less i got that 23:50:38 <PublicServer> <ZxBiohazardZx> but i had that 23:50:48 <PublicServer> <ZxBiohazardZx> but the priority made it bad 23:51:06 <PublicServer> <ZxBiohazardZx> as long as i give it 50-50 it doesnt matter? 23:51:17 <PublicServer> <V453000> here 23:51:23 <PublicServer> <V453000> all rails have the same "chance" 23:51:33 <PublicServer> <V453000> as they join in one unified spot 23:51:39 <PublicServer> <V453000> get it? 23:51:46 <PublicServer> <ZxBiohazardZx> yeah 23:51:56 <PublicServer> <ZxBiohazardZx> so old design was fine, just needed prios removed 23:52:06 <PublicServer> <V453000> sort of 23:53:38 <PublicServer> <V453000> you need to join the lines first 23:53:48 <dwarf> !password 23:53:48 <PublicServer> dwarf: zoomed 23:53:56 <PublicServer> <V453000> and connect them to the chosen lines at the end 23:53:56 <PublicServer> <ZxBiohazardZx> ? 23:53:58 <PublicServer> <V453000> like 23:54:24 <PublicServer> *** dwarf joined the game 23:54:51 <PublicServer> <V453000> exankoe 23:54:51 <PublicServer> <ZxBiohazardZx> so with 3 options per side, 18 total that is nasty spacewise? 23:54:53 <PublicServer> <V453000> example 23:55:00 <PublicServer> <V453000> probably 23:55:20 <PublicServer> <ZxBiohazardZx> its not probably, i just had 18 and it was huge 23:55:26 <PublicServer> <ZxBiohazardZx> and that wasnt even interconnecting stuff 23:56:20 <PublicServer> <V453000> by the way 23:56:22 <PublicServer> <V453000> wh ydo you start there 23:56:24 <PublicServer> <V453000> instead of 23:56:39 <PublicServer> <ZxBiohazardZx> space on all of them? 23:56:46 <PublicServer> <V453000> wut? 23:56:48 <PublicServer> <ZxBiohazardZx> if you do only 1 then the other 2 will be harder? 23:56:58 <PublicServer> <V453000> what? 23:57:16 <PublicServer> <ZxBiohazardZx> you need all to all, the otehr 2 also need cross-connects 23:57:34 <PublicServer> <V453000> who says it needs to be there 23:57:36 <PublicServer> <ZxBiohazardZx> tunnel in the way for 3 on the last tubes 23:57:58 <PublicServer> <ZxBiohazardZx> see the conflict arise 23:57:58 <PublicServer> <V453000> can also do that 23:58:20 <PublicServer> <ZxBiohazardZx> yes and then the other line is in the way for the tunnel 23:58:20 <PublicServer> <V453000> either way the point was that you should try to make it as close to the tunnels as possible when you know you dont have space 23:58:27 <PublicServer> <V453000> ok 23:58:35 <PublicServer> <V453000> happy? 23:58:49 <PublicServer> <ZxBiohazardZx> the reason i shifted it up was so i can tunnel the 3 lanes and then do stuff 23:59:33 <PublicServer> *** dwarf has left the game (general timeout) 23:59:33 <PublicServer> *** dwarf has left the game (connection lost) 23:59:59 <PublicServer> *** dwarf joined the game