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!password 07:53:28 <PublicServer> Vinnie_nl: pegged 07:53:36 <PublicServer> *** Game still paused (number of players) 07:53:39 <PublicServer> *** Vinnie joined the game 07:59:46 *** evildwarf has joined #openttdcoop 07:59:46 *** Webster sets mode: +o evildwarf 08:03:34 *** dwarf has quit IRC 08:12:24 <V453000> !password 08:12:25 <PublicServer> V453000: rubric 08:12:38 <PublicServer> *** Game still paused (number of players) 08:12:41 <PublicServer> *** V453000 joined the game 08:12:50 <PublicServer> <V453000> mu 08:13:00 <PublicServer> <V453000> :d why do people move the --- 08:18:42 <PublicServer> <Vinnie> hi 08:19:00 <PublicServer> <Vinnie> why do people vote for plans that don't exist? 08:19:04 <PublicServer> *** Vinnie has joined company #1 08:19:04 <PublicServer> *** Game unpaused (number of players) 08:20:41 <PublicServer> <V453000> ยจ:D ok you got me 08:21:29 *** Dom__ has joined #openttdcoop 08:32:19 <PublicServer> *** Vinnie has left the game (general timeout) 08:32:19 <PublicServer> *** Vinnie has left the game (connection lost) 08:32:21 <PublicServer> *** Game paused (number of players) 08:38:41 <PublicServer> *** V453000 has left the game (leaving) 08:45:38 *** MDGrein has joined #openttdcoop 08:46:58 <PublicServer> *** Game still paused (number of players) 08:46:58 <PublicServer> *** Chris Booth joined the game 08:51:15 <PublicServer> *** Chris Booth has left the game (leaving) 08:55:22 *** MDGrein has quit IRC 08:55:31 *** MDGrein has joined #openttdcoop 08:55:48 *** MDGrein has joined #openttdcoop 09:00:01 *** Progman has joined #openttdcoop 09:05:10 *** tycoondemon has quit IRC 09:53:23 *** pugi has joined #openttdcoop 09:54:18 *** valhallasw has joined #openttdcoop 10:04:30 *** ODM has joined #openttdcoop 10:04:31 *** ChanServ sets mode: +o ODM 10:12:31 *** uliko has joined #openttdcoop 10:12:31 *** ChanServ sets mode: +o uliko 10:35:25 *** TheODM has joined #openttdcoop 10:37:46 *** ODM has quit IRC 10:54:28 *** Max| has joined #openttdcoop 10:56:52 *** Vinnie_nl has quit IRC 11:05:03 *** Vinnie_nl has joined #openttdcoop 11:07:37 *** condac has quit IRC 11:07:52 *** condac has joined #openttdcoop 11:29:15 *** pocok has joined #openttdcoop 11:29:19 <pocok> hi 11:29:47 <pocok> @quickstart 11:29:47 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 11:30:46 *** evildwarf has quit IRC 11:32:08 *** MDGrein has quit IRC 11:42:52 <Vinnie_nl> !playercount 11:42:52 <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators) 11:52:42 *** Jam35 has joined #openttdcoop 12:22:32 *** Vinnie_nl has quit IRC 12:28:40 *** Progman has quit IRC 12:48:03 *** Maraxus has joined #openttdcoop 12:48:29 <Maraxus> !password 12:48:29 <PublicServer> Maraxus: necked 12:48:42 <PublicServer> *** Game still paused (number of players) 12:48:45 <PublicServer> *** Maraxus joined the game 12:49:08 <PublicServer> *** Maraxus has left the game (leaving) 12:53:38 <Jam35> !dl 12:53:38 <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 12:53:38 <PublicServer> Jam35: http://www.openttd.org/en/download-trunk/r25227 12:55:00 <Jam35> !password 12:55:00 <PublicServer> Jam35: necked 12:56:34 <PublicServer> *** Game still paused (number of players) 12:56:37 <PublicServer> *** Jam35 joined the game 12:57:39 *** pugi has quit IRC 13:01:12 <PublicServer> *** Jam35 has left the game (leaving) 13:16:54 *** MDGrein has joined #openttdcoop 14:20:44 *** tycoondemon has joined #openttdcoop 14:42:34 *** Vinnie_nl has joined #openttdcoop 14:42:50 <Vinnie_nl> !playercount 14:42:50 <PublicServer> Vinnie_nl: Number of players: 0 (0 spectators) 14:46:42 *** MDGrein has quit IRC 14:46:56 *** MDGrein has joined #openttdcoop 14:51:22 <Vinnie_nl> !password 14:51:22 <PublicServer> Vinnie_nl: necked 14:51:39 <PublicServer> *** Game still paused (number of players) 14:51:39 <PublicServer> *** Vinnie joined the game 14:55:10 *** MDGrein has quit IRC 15:01:03 <PublicServer> *** Vinnie has joined company #1 15:17:18 *** MDGrein has joined #openttdcoop 15:19:33 *** Sylf has quit IRC 15:23:01 *** Sylf has joined #openttdcoop 15:23:01 *** ChanServ sets mode: +o Sylf 15:23:38 <PublicServer> *** Game still paused (number of players) 15:23:39 <PublicServer> *** Maraxus joined the game 15:24:52 <PublicServer> *** Maraxus has left the game (leaving) 15:31:04 *** frdm has quit IRC 15:35:06 *** frdm has joined #openttdcoop 15:36:26 <LoPo> hi 15:36:32 <LoPo> !dl win64 15:36:32 <PublicServer> LoPo: http://binaries.openttd.org/nightlies/trunk/r25227/openttd-trunk-r25227-windows-win64.zip 15:40:24 <LoPo> !password 15:40:24 <PublicServer> LoPo: necked 15:41:20 <PublicServer> *** Game still paused (number of players) 15:41:20 <PublicServer> *** Game unpaused (number of players) 15:41:22 <PublicServer> *** LoPo joined the game 15:44:30 <PublicServer> <Vinnie> hello 15:44:48 <PublicServer> <LoPo> ey 15:46:42 <PublicServer> <LoPo> lol 15:46:52 <PublicServer> <LoPo> Yeti voted on YourPlanHere 15:47:34 <PublicServer> <Vinnie> smart move 15:48:20 <PublicServer> *** LoPo has left the game (leaving) 15:48:20 <PublicServer> *** Game paused (number of players) 15:48:56 <PublicServer> *** Vinnie has joined spectators 15:52:16 *** pugi has joined #openttdcoop 16:47:55 *** LosLosrien has joined #openttdcoop 16:49:14 *** Jam35 has quit IRC 16:49:33 <PublicServer> *** Vinnie has left the game (general timeout) 16:49:33 <PublicServer> *** Vinnie has left the game (connection lost) 16:56:19 *** Webster` has joined #openttdcoop 16:56:19 *** ChanServ sets mode: +o Webster` 16:58:45 *** orudge` has joined #openttdcoop 16:59:29 *** Hirundo has quit IRC 16:59:29 *** orudge has quit IRC 16:59:29 *** Webster has quit IRC 16:59:37 *** Webster` is now known as Webster 17:02:15 *** orudge` is now known as orudge 17:03:09 *** Hirundo has joined #openttdcoop 17:05:00 <Maraxus> !password 17:05:01 <PublicServer> Maraxus: necked 17:05:23 <PublicServer> *** Game still paused (number of 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quit IRC 19:51:14 *** Sylf has joined #openttdcoop 19:51:15 *** ChanServ sets mode: +o Sylf 20:32:33 *** Gregor-PLNL has joined #openttdcoop 20:51:51 *** Jam35 has quit IRC 21:02:38 <planetmaker> !download 21:02:38 <PublicServer> planetmaker: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 21:02:38 <PublicServer> planetmaker: http://www.openttd.org/en/download-trunk/r25227 21:05:11 <planetmaker> !password 21:05:11 <PublicServer> planetmaker: perked 21:06:23 <PublicServer> *** Game still paused (number of players) 21:06:25 <PublicServer> *** planetm4ker joined the game 21:07:01 <planetmaker> !clients 21:07:03 <planetmaker> !players 21:07:06 <PublicServer> planetmaker: Client 38 is planetm4ker, a spectator 21:07:13 <planetmaker> !rcon move 38 1 21:07:13 <PublicServer> planetmaker: โ*** planetm4ker has joined company #1 21:10:40 <V453000> !password 21:10:40 <PublicServer> V453000: perked 21:10:53 <PublicServer> *** Game still paused (number of players) 21:10:53 <PublicServer> *** Game unpaused (number of players) 21:10:55 <PublicServer> <V453000> el0 21:10:55 <PublicServer> *** V453000 joined the game 21:12:28 <PublicServer> <V453000> no american roads here yet :P 21:12:38 *** Gregor-PLNL has quit IRC 21:12:54 <PublicServer> <V453000> and/or landscape :)) 21:13:15 <planetmaker> :-) 21:13:35 <PublicServer> <V453000> perhaps sometime in the future :) 21:14:18 <planetmaker> I can tell you, only with zBase this really looks weired :-) 21:14:49 <PublicServer> <V453000> I am sorry but I wont make comments on zbase in order to remain politically correct :P 21:15:38 <planetmaker> !rcon move 38 255 21:15:38 <PublicServer> planetmaker: โ*** planetm4ker has joined spectators 21:15:39 <PublicServer> *** Game paused (number of players) 21:15:43 <planetmaker> !rcon move 38 1 21:15:43 <PublicServer> planetmaker: โ*** planetm4ker has joined company #1 21:15:44 <PublicServer> *** Game unpaused (number of players) 21:16:00 <PublicServer> <V453000> :D why do you use move instead of client clicking btw? :D 21:17:30 <Maraxus_> !password 21:17:30 <PublicServer> Maraxus_: perked 21:17:30 <planetmaker> :-) Testing console output :D 21:17:45 <V453000> :) 21:17:52 <PublicServer> *** Maraxus joined the game 21:18:53 <planetmaker> V453000, what actually looks quite interesting is opengfx landscape with zbase houses :-) 21:19:22 <planetmaker> and zbase fences, hedges and field walls 21:19:26 <PublicServer> <V453000> lets try but I dont give it too much of a chance 21:19:33 <planetmaker> generally opengfx landscape with zbase fields 21:19:35 <PublicServer> *** V453000 has left the game (leaving) 21:19:36 <PublicServer> *** Game paused (number of players) 21:19:59 <planetmaker> V453000, you achieve that by taking ogfx+landscape in the *gridded* version with zbase as base set 21:20:04 <planetmaker> need nightly of ogfx-landscape 21:20:14 <V453000> understood 21:20:43 <planetmaker> that result actually makes me think to throw out fields from ogfx+landscape totally :-) 21:23:34 <planetmaker> http://devs.openttd.org/~planetmaker/patches/test.png 21:24:29 <V453000> looking at the same thing atm .... to me the core conteptual gigantical problem is - it looks nice ,yes - but Only in zoom x4 21:24:56 <V453000> x1 is pretty awful 21:25:17 <V453000> and - even though arguably - I think x1 is the thing to focus on 21:25:29 <planetmaker> I actually think 2x :-P 21:26:31 <V453000> still, if you look at literally any 32bpp ez thread/thing/whatever, authors post Only 4x zoomed images 21:26:40 <V453000> which clearly shows their focus 21:27:12 <planetmaker> yes, indeed. It need look nice at other zooms, too. 21:27:28 <planetmaker> The loss in detail often is... significant 21:27:40 <V453000> now conceptually (and quite unfortunately) I think that you simply cannot get as much control in 1x as in pixel art approach... simply because pixel art is done in 1x 21:27:54 <V453000> quite so 21:28:07 <planetmaker> conceptually it's wrong that 32bpp = rendered ;-) 21:28:32 <V453000> problem is I myself cant say that I would have a constructive suggestion how to actually reach good detail / general design value for 1x 21:28:39 <planetmaker> it need doing like Pikka: render the model. And the use pixel art to get it right 21:28:45 <V453000> pretty much, rendering is a big source of issues 21:28:52 <V453000> quite 21:29:26 <planetmaker> or drawing at 4x zoom. And then scaling. And then adjusting details in 2x and 1x to make it good sprites, too 21:29:34 <planetmaker> or vice versa 21:29:44 <planetmaker> from 1x -> 4x 21:30:33 *** Max|_ has joined #openttdcoop 21:30:34 <V453000> certainly ... though 1->4 is a big difference in compare to 4->1 21:30:50 <planetmaker> yes. possibly 21:31:58 *** Max| has quit IRC 21:32:16 <V453000> as I said before and as I will probably insist on, Zephyris is doing a great amount of effort, but the effort could use some sanitizing 21:33:16 <V453000> the tense is probably also an issue, it is not is doign a great amount, but is "does a great amount sometimes" ... difference is, if you consistently focus on graphics in the long term, results are obviously different 21:33:19 <planetmaker> it's so far the first step: getting all sprites done. That's done. Now it needs the 2nd and 3rd step (which he never denied it needs): revisiting those sprites which need it 21:33:32 <V453000> regardless of what I respect the amount of effort Z puts in stuff 21:33:40 <V453000> I know 21:33:49 <planetmaker> Sadly... that does not seem to happen :-( 21:34:11 <V453000> though seemingly he always said he intends to do the 2/3/xth steps, yet that never happened afaik 21:34:17 <V453000> indeed 21:35:25 <V453000> as I somewhat suggested, I am going to attempt to fix snow ... which you can almost assume is going to cause other landscapes to change at least slightly, otherwise causing too giant contrast to the older version 21:35:39 <planetmaker> :-) 21:35:57 <planetmaker> You may possibly want to revisit the terrain.xcf file found in ogfx-landscape 21:36:03 <planetmaker> it changed in the last days a lot 21:36:07 <V453000> possibly :P 21:36:20 <planetmaker> and has much more of the normal terrain tiles now 21:36:26 <V453000> :) 21:36:36 <planetmaker> kinda unifying where all those sprites come from. All in one file 21:37:00 <planetmaker> don't ask me how many layers it has... more than twice than what fits vertically on my screen :D 21:37:18 <V453000> I think terrain does like 70% of the graphics set feeling, improving those should help greatly ... though many other sprites could use updating just as well 21:37:25 <V453000> :D yes 21:37:34 <planetmaker> yes, I agree with your % assessment of the feeling 21:38:03 <planetmaker> but... 70% of all sprites ARE actually also terrain ;-) Probably that's why 21:38:08 <V453000> :D 21:38:37 *** Dom__ has joined #openttdcoop 21:41:32 <PublicServer> *** Maraxus has left the game (leaving) 21:42:20 <V453000> well well ... as I said before, I will see what can be done, or to be more precise, what can I do :) for now, gnight :) 21:42:35 <planetmaker> good night, V453000 21:43:04 *** Maraxus_ has quit IRC 21:44:11 <V453000> bai :) NOT FOR LONG :P 21:44:29 *** Dom_ has quit IRC 21:44:30 *** Dom__ is now known as Dom_ 21:44:36 <planetmaker> :-) 22:16:55 <PublicServer> *** planetm4ker has left the game (leaving) 22:35:57 *** Dom__ has joined #openttdcoop 22:37:56 *** Dom___ has joined #openttdcoop 22:38:20 *** valhallasw has quit IRC 22:42:25 *** Dom_ has quit IRC 22:42:26 *** Dom___ is now known as Dom_ 22:44:03 *** Dom__ has quit IRC 22:50:46 *** evildwarf has joined #openttdcoop 22:50:47 *** Webster sets mode: +o evildwarf 22:53:08 *** uliko has quit IRC 23:00:55 *** Mazur has quit IRC 23:00:55 *** pugi has quit IRC 23:01:24 *** LosLosrien has quit IRC 23:04:19 *** Mazur has joined #openttdcoop 23:04:19 *** pugi has joined #openttdcoop 23:04:19 *** solenoid.oftc.net sets mode: +o Mazur 23:04:43 *** ChanServ sets mode: +v Mazur 23:42:41 *** alang has quit IRC 23:59:29 *** MDGrein has quit IRC