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Log for #openttdcoop on 13th May 2013:
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01:47:49  <PublicServer> *** Game still paused (number of players)
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01:48:49  <Sylf> !rcon set station_spread
01:48:49  <PublicServer> Sylf: Current value for 'station_spread' is: '12' (min: 4, max: 64)
01:48:52  <Sylf> !rcon set station_spread 64
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07:44:07  <dwarf> !playercount
07:44:07  <PublicServer> dwarf: Number of players: 0 (0 spectators)
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08:17:53  <tycoondemon> !password
08:17:54  <PublicServer> tycoondemon: bugles
08:18:08  <PublicServer> *** Game still paused (number of players)
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08:36:18  <V453000> !password
08:36:18  <PublicServer> V453000: cashed
08:36:38  <PublicServer> *** Game still paused (number of players)
08:36:38  <PublicServer> *** Game unpaused (number of players)
08:36:40  <PublicServer> *** V453000 joined the game
08:36:48  <PublicServer> <V453000> m00
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08:53:44  <PublicServer> <tycoondemon> moo
08:53:47  <PublicServer> <V453000> hia
08:53:49  <PublicServer> <V453000> hai
08:53:51  <PublicServer> <tycoondemon> hey
08:54:07  <PublicServer> <tycoondemon> I dreamd up a station this night
08:54:13  <PublicServer> <V453000> :D
08:54:23  <PublicServer> <tycoondemon> but it wont be super efficiant, but itl work I think
08:54:35  <PublicServer> <tycoondemon> I read your station guide
08:54:41  <PublicServer> <tycoondemon> blog post
08:54:53  <PublicServer> <V453000> there are two, one specifically on stations, and one on refit stations
08:54:59  <PublicServer> <V453000> 07 and 11
08:56:41  <PublicServer> <tycoondemon> I was thinkning that it could be incorperated in 1 station
08:56:51  <PublicServer> <V453000> yes refit station can be one
08:57:05  <PublicServer> <tycoondemon> allso the drop
08:57:11  <PublicServer> <tycoondemon> coal
08:57:18  <PublicServer> <V453000> oh sure
08:57:28  <PublicServer> <V453000> no point to make a separate coal drop
08:58:54  <PublicServer> <tycoondemon> I only read the on station
08:59:00  <PublicServer> <tycoondemon> not the refit station
08:59:02  <PublicServer> <tycoondemon> maybe handy to do
08:59:09  <PublicServer> <tycoondemon> before I finalize
08:59:13  <PublicServer> <V453000> well not too much in this game
08:59:31  <PublicServer> <V453000> the C4T trains are so slow and poorly accelerating that their stress on the station is very low
08:59:38  <PublicServer> <V453000> meaning basically whatever you build there will work
08:59:44  <PublicServer> <tycoondemon> cool
08:59:47  <PublicServer> <tycoondemon> :P
08:59:50  <PublicServer> <V453000> except any kind of merging
09:00:04  <PublicServer> <V453000> meaning hubs and station exits are more important to focus on
09:00:20  <PublicServer> <tycoondemon> maybe a compressor
09:00:22  <PublicServer> <tycoondemon> ?
09:00:25  <PublicServer> <V453000> ...
09:00:43  <PublicServer> <V453000> they slow down on hills :) compressor wont help as they will break again
09:00:54  <PublicServer> <tycoondemon> a yes slow trains
09:00:57  <PublicServer> <V453000> just make a normal good merging, with downhill at best
09:01:24  <V453000> http://wiki.openttdcoop.org/Merging_Tracks
09:01:31  <PublicServer> <V453000> in case you are lost :)
09:01:45  <PublicServer> <tycoondemon> I am often lost :P
09:02:17  <PublicServer> <tycoondemon> but double bridges are still nessesary?
09:02:23  <PublicServer> <V453000> of course
09:02:46  <PublicServer> <tycoondemon> ok
09:03:52  <PublicServer> <V453000> hm, is wetrail that much invisible? I noticed many people build rail first
09:04:10  <PublicServer> <tycoondemon> the signs are really hard
09:04:16  <PublicServer> <tycoondemon> for me anyway
09:04:18  <PublicServer> <V453000> signals?
09:04:20  <PublicServer> <tycoondemon> signals
09:04:22  <PublicServer> <tycoondemon> yes
09:04:33  <PublicServer> <tycoondemon> but I am colorblind, so it may be part of it
09:04:39  <PublicServer> <V453000> :D
09:04:41  <PublicServer> <V453000> hm
09:05:03  <PublicServer> <tycoondemon> the old grf is better recognisable for me
09:05:21  <PublicServer> <V453000> that is obvious and normal
09:05:28  <PublicServer> <V453000> well maybe people will get used to them later :P
09:05:36  <PublicServer> <tycoondemon> of course ;)
09:05:58  <PublicServer> <tycoondemon> the electric rail was also a pain at first
09:06:00  <PublicServer> <tycoondemon> for me
09:11:39  <PublicServer> *** V453000 has changed his/her name to TF_King
09:11:53  <PublicServer> <TF_King> more appropriate
09:14:08  *** Berty has joined #openttdcoop
09:14:31  <Berty> Ello
09:14:37  <V453000> hello
09:14:37  <PublicServer> <tycoondemon> trains on wetrails are like waterrides on RCT
09:14:43  <PublicServer> <tycoondemon> ello
09:14:46  <PublicServer> <TF_King> exatly what I thought :D
09:15:04  <PublicServer> *** TF_King has changed his/her name to V453000
09:17:00  <Berty> how does this work?
09:17:12  <V453000> define this a bit more clearly? :)
09:19:04  <Berty> whats the server?
09:19:12  <V453000> !url
09:19:12  <PublicServer> V453000: http://ps.openttdcoop.org
09:19:13  <V453000> !ip
09:19:13  <PublicServer> V453000: ps.openttdcoop.org
09:19:25  <Berty> thanks :)
09:19:36  <V453000> you are welcome
09:19:42  <V453000> might want to check out @@quickstart
09:19:43  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
09:21:17  <Berty> thanks!
09:24:00  <Berty> is there a game now?
09:24:06  <PublicServer> <V453000> yes
09:24:15  <Berty> :3
09:24:29  <V453000> the quickstart should explain how to join it
09:24:31  <V453000> if not then ask
09:24:48  <Berty> I'm reading it :)
09:25:27  <Berty> !password
09:25:27  <PublicServer> Berty: dinghy
09:27:20  <Berty> what version are you guys on?
09:27:26  <Berty> That's the only thing I'm confused about
09:27:36  <V453000> the one in topic
09:27:43  <Berty> What topic D:
09:27:56  <V453000> topic of this irc channel :)
09:28:02  <V453000> @topic get 2
09:28:02  <Webster> V453000: PSG259 (r25227)
09:28:33  <Berty> @topic get 2
09:28:33  <Webster> Berty: PSG259 (r25227)
09:28:34  <V453000> the Getting in game part of quickstart will give you the answer :)
09:28:40  <Berty> Oh! O.O
09:31:38  *** dwarf has quit IRC
09:33:37  <V453000> Berty: Get correct OpenTTD version Get the right nightly. The topic will tell you which revision we're currently using (e.g. "PSG #123 (r****)"). Alternatively you can use the !dl Bot Commands in IRC to obtain a direct download links (Pick one as appropriate): !dl lin|lin64|osx|win32|win64|win9x
09:34:05  <Berty> I'm finding it :D
09:34:21  <tycoondemon> I use openttd auto update 2.0.6, this really saves time
09:35:57  <V453000> idk, unpacking one zip isnt that much time to be saved :P
09:39:32  <Berty> !help
09:39:32  <PublicServer> Berty: http://www.openttdcoop.org/wiki/IRC_Commands
09:39:55  <Berty> !genkey
09:39:55  <PublicServer> Berty: you must be channel op to use !genkey
09:40:00  <Berty> Woops.
09:40:13  <V453000> !genkey Berty
09:40:13  <PublicServer> V453000: Key sent to Berty
09:40:17  <V453000> in case you need it
09:40:26  <Berty> Wait.
09:40:30  <V453000> (only in case you use the autoupdater)
09:40:32  <Berty> !genkey
09:40:32  <PublicServer> Berty: you must be channel op to use !genkey
09:40:40  <Berty> !password
09:40:40  <PublicServer> Berty: nether
09:41:01  <Berty> there we go :P
09:41:01  <PublicServer> *** Berty joined the game
09:41:04  <PublicServer> <V453000> ah good :)
09:41:06  <PublicServer> <V453000> hello
09:41:08  <PublicServer> <Berty> Ello!
09:41:22  <PublicServer> <Berty> /mfb
09:41:28  <PublicServer> <tycoondemon> hija
09:41:50  <PublicServer> <V453000> what is wrong with that sign? :D
09:41:52  <PublicServer> <Berty> wow what O.O
09:42:58  <PublicServer> <Berty> this is pretty cool :D
09:43:42  <PublicServer> <V453000> well, get building :P
09:43:48  <PublicServer> <Berty> XD
09:44:06  <PublicServer> <V453000> how else do you think people learn it :)
09:44:17  <PublicServer> <Berty> watching a bit now
09:45:57  <PublicServer> <tycoondemon> this game is nerve breaking :S
09:46:15  <PublicServer> <V453000> patience! :)
09:46:22  <PublicServer> <Berty> `
09:46:33  <PublicServer> <Berty> What game type is this?
09:46:39  <PublicServer> <V453000> mayhem
09:46:47  <PublicServer> <V453000> or in more general sense, cargo game
09:46:53  <PublicServer> <V453000> specifically refit
09:47:09  <PublicServer> <Berty> Oh.
09:53:06  <PublicServer> <Berty> I'm scared I'll screw it up XD
09:53:12  <PublicServer> <tycoondemon> damn not enought space :S
09:53:26  <PublicServer> <V453000> nobody will tear your head off if you do
09:53:36  <PublicServer> <Berty> Yes they will XD
09:53:42  <PublicServer> <V453000> you just need the exit now dont you tycoondemon
09:53:49  <PublicServer> <tycoondemon> I especially like brains
09:54:07  <PublicServer> <tycoondemon> yes I need an exit
09:54:33  <PublicServer> <V453000> space? :P
09:54:39  <PublicServer> <tycoondemon> hmmm
09:54:55  <PublicServer> <tycoondemon> If that suffices,and a balance after maybe?
09:54:58  <PublicServer> <V453000> you can provide some choices, but in general they arent terribly necessary
09:55:00  <PublicServer> <Berty> Can I just build a circuit?
09:55:07  <PublicServer> <V453000> circuit?
09:55:12  <PublicServer> <Berty> basic money maker :P
09:55:27  <PublicServer> <V453000> we kind of have enough money :P everything built must be within the game plan
09:55:33  <PublicServer> <Berty> Alrighty
09:55:39  <PublicServer> <Berty> Where's the game plan XD
09:55:46  <PublicServer> <V453000> sign !! NETWORK PLAN !!
09:55:53  <PublicServer> <Berty> Thanks :)
09:56:23  <PublicServer> <V453000> I will shortly have the central hub finished
09:56:29  <PublicServer> <V453000> after that you can add some trains to small stations
09:56:36  <PublicServer> <Berty> What's SL?
09:56:42  <PublicServer> <V453000> sideline
09:56:44  <PublicServer> <V453000>  @@sl
09:56:44  <Webster> sl: Sideline, see also: http://wiki.openttdcoop.org/Sideline
09:56:46  <PublicServer> <Berty> Thanks
09:56:50  <PublicServer> <Berty> :3
09:56:56  <PublicServer> <Berty> I'm a bit of a noob >.<
09:57:07  <PublicServer> <Berty> @@ML
09:57:07  <Webster> ml: Mainline, see also: http://wiki.openttdcoop.org/Mainline
09:57:09  <PublicServer> <V453000> nobody knows all this  from the start
09:58:23  <PublicServer> <tycoondemon> those hubs are to complex for my brain :S
09:58:37  <PublicServer> <V453000> ? :d
09:58:57  <PublicServer> <tycoondemon> I've watch many openttd coop games
09:59:01  <PublicServer> <V453000> that I know
09:59:11  <PublicServer> <tycoondemon> but I never managed to get my head arround those hubs
09:59:17  <PublicServer> <tycoondemon> I undestand the basics
09:59:19  <PublicServer> <V453000> yes because you dont build them
09:59:25  <PublicServer> <tycoondemon> but It does not fit in my head :A:p
09:59:27  <PublicServer> <V453000> try to build it all over again
09:59:38  <PublicServer> <V453000> there is no other way to understanding, only building
09:59:50  <PublicServer> <tycoondemon> this might be truue
09:59:56  <PublicServer> <V453000> for sure is
10:00:14  <PublicServer> <V453000> it might not be perfect on the first try, but that is the magic of openttd
10:00:21  <PublicServer> <V453000> it wont be perfect even after 1000 tries
10:00:37  <PublicServer> <tycoondemon> I want perfection from the start
10:00:43  <PublicServer> <V453000> .
10:00:43  <PublicServer> <tycoondemon> I am spoiled and greedy :P
10:01:01  <PublicServer> <V453000> or else.
10:01:16  <PublicServer> <Berty> Trains are fairly slow :3
10:01:22  <PublicServer> <V453000> yes :)
10:01:28  <PublicServer> <tycoondemon> deal with it!
10:01:30  <PublicServer> <tycoondemon> say the plan :P
10:01:32  <PublicServer> <V453000> :D
10:01:38  <PublicServer> <Berty> XD
10:01:54  <PublicServer> <V453000> I was more surprised that you didnt yet get disturbed by the fact that they run on water
10:01:57  <PublicServer> <V453000> but thats alright :D
10:02:07  <PublicServer> <Berty> I'm getting over that
10:02:13  <PublicServer> <Berty> XD
10:02:19  <PublicServer> <tycoondemon> It was a shock
10:02:25  <PublicServer> <tycoondemon> I didnt notice it at first
10:02:28  <PublicServer> <tycoondemon> until I started building
10:02:34  <pocok> !dl lin
10:02:34  <PublicServer> pocok: http://binaries.openttd.org/nightlies/trunk/r25227/openttd-trunk-r25227-linux-generic-i686.tar.xz
10:02:34  <PublicServer> <Berty> how can't you XD
10:02:58  <PublicServer> <tycoondemon> I just see a moving train
10:03:09  <PublicServer> <tycoondemon> didnt pay attention to the rail
10:03:19  <PublicServer> <Berty> :P
10:04:51  <PublicServer> <V453000> you evil torturer
10:04:57  <PublicServer> <Berty> Universal rails are part of this right
10:04:59  <PublicServer> <V453000> forcing the cute ones on metal rail
10:05:02  <PublicServer> <Berty> XD
10:05:04  <PublicServer> <V453000> of course
10:07:02  <PublicServer> <Berty> The logic engine XD
10:07:26  <PublicServer> <Berty> omg wut
10:07:56  <PublicServer> <Berty> what even XD
10:07:56  <PublicServer> <V453000> iz happy now :)
10:08:06  <PublicServer> <Berty> wwowwwww wat.
10:08:13  <PublicServer> <Berty> how did you do the sudden rails?
10:08:15  <PublicServer> <V453000> the train changes mood
10:08:21  <PublicServer> <Berty> i mean
10:08:23  <PublicServer> <Berty> the signals
10:08:25  <PublicServer> <Berty> how
10:08:25  <PublicServer> <Berty> :3
10:08:31  <PublicServer> <V453000> you place one and ctrl-drag it
10:09:07  <PublicServer> <Berty> doesn't seem to work for me :3
10:09:33  <PublicServer> <V453000> while holding ctrl
10:09:39  <PublicServer> <Berty> WATTTTT
10:09:45  <PublicServer> <Berty> :D
10:09:49  <PublicServer> <Berty> That's so cool!
10:11:35  <PublicServer> <Berty> was testing the speeds on rails/curves :P
10:12:10  <PublicServer> <V453000> added some wtf vehicles for you
10:12:16  <PublicServer> <Berty> I saw XD
10:13:58  <pocok> !apssword
10:14:00  <pocok> !password
10:14:01  <PublicServer> pocok: easies
10:14:17  <PublicServer> *** pocok joined the game
10:14:21  <PublicServer> <pocok> hello guys
10:14:27  <PublicServer> <tycoondemon> hello
10:14:27  <PublicServer> <Berty> hi :3
10:14:33  <PublicServer> <pocok> may i join?
10:14:51  <PublicServer> <tycoondemon> of course
10:15:09  <PublicServer> <V453000> be welcome :)
10:15:15  <PublicServer> <tycoondemon> or else!
10:17:10  <PublicServer> *** pocok has left the game (general timeout)
10:17:10  <PublicServer> *** pocok has left the game (connection lost)
10:17:22  <pocok> wth
10:18:35  <PublicServer> *** V453000 has left the game (general timeout)
10:18:35  <PublicServer> *** V453000 has left the game (connection lost)
10:18:40  <V453000> !password
10:18:41  <PublicServer> V453000: easies
10:18:51  <pocok> ok so its not only me
10:18:57  <V453000> apparently
10:18:59  <tycoondemon> the server seems to be havinng timeouts
10:19:06  <PublicServer> *** pocok has left the game (downloading map took too long)
10:19:06  <PublicServer> *** pocok has left the game (connection lost)
10:19:22  <pocok> i crashed it :(
10:20:05  <tycoondemon> my game is still connected
10:20:12  <tycoondemon> but the game is hanging...
10:20:20  <tycoondemon> ow wait
10:20:23  <PublicServer> <Berty> same...
10:20:24  <tycoondemon> player count
10:20:37  <PublicServer> <Berty> what about it?
10:20:39  <PublicServer> <Berty> I'm still fine :3
10:20:40  <tycoondemon> hmmm it is 2 allready
10:20:45  <pocok> !password
10:20:45  <PublicServer> pocok: garish
10:20:47  <PublicServer> <Berty> It's paused though >.<
10:20:53  <tycoondemon> !unpause
10:20:53  <PublicServer> tycoondemon: you must be channel op to use !unpause
10:21:17  <PublicServer> *** tycoondemon has joined spectators
10:21:21  <PublicServer> *** tycoondemon has joined company #1
10:21:40  <PublicServer> *** pocok joined the game
10:21:42  <tycoondemon> its paused because it thinks someone is connecting
10:21:55  <PublicServer> <Berty> well.
10:22:09  <PublicServer> *** V453000 has left the game (downloading map took too long)
10:22:09  <PublicServer> *** V453000 has left the game (connection lost)
10:22:14  <PublicServer> <Berty> there we go :
10:22:34  <V453000> !password
10:22:35  <PublicServer> V453000: garish
10:22:48  <PublicServer> *** V453000 joined the game
10:28:12  <PublicServer> <V453000> you dont even need the 2way PBS  there btw
10:28:18  <PublicServer> <V453000> but you will notice that later probably :)
10:28:32  <PublicServer> <tycoondemon> hmmm
10:29:00  <PublicServer> <V453000> why are you putting the platforms on uphill btw
10:29:22  <PublicServer> <V453000> full trains will only have harder time getting there and the downhill wont really have effect for empty trains going into depot
10:29:24  <PublicServer> <tycoondemon> when trains exit, they have faster accellerate
10:29:30  <PublicServer> <V453000> mh
10:29:46  <PublicServer> <V453000> well true that they are full too, but they are less full than trains going in :P
10:29:52  <PublicServer> <tycoondemon> that is true
10:29:54  <PublicServer> <Berty> I haz a slug train :3
10:29:56  <PublicServer> <V453000> I would remove the hill, it only limits you there
10:30:10  <PublicServer> <tycoondemon> what about
10:30:20  <PublicServer> <Berty> Noes D:
10:30:22  <PublicServer> <Berty> Mah train D:
10:30:34  <PublicServer> <tycoondemon> they slow anyway when they go in the station
10:31:00  <PublicServer> <Berty> O.O
10:31:12  <PublicServer> <V453000> :P
10:31:46  <PublicServer> <V453000> nah I would just remove the hill really
10:31:54  <PublicServer> <V453000> yes, they are slow, but there is no reason to make them even slower :D
10:32:01  <PublicServer> <Berty> XD
10:32:53  <PublicServer> *** tycoondemon has left the game (general timeout)
10:32:53  <PublicServer> *** tycoondemon has left the game (connection lost)
10:32:54  <tycoondemon> arg timeout
10:33:01  <PublicServer> <Berty> Do you guys use mammoth trains?
10:33:05  <tycoondemon> !password
10:33:05  <PublicServer> tycoondemon: garish
10:33:07  <PublicServer> <Berty> What's defualt length? :3
10:33:20  <PublicServer> *** tycoondemon joined the game
10:33:31  <PublicServer> <V453000> 3-5 tiles is like standard
10:33:35  <PublicServer> <Berty> O.O
10:33:38  <PublicServer> <V453000> 2 sometimes too, longer not too often
10:33:49  <PublicServer> <Berty> I usually take around 8 :3
10:34:08  <PublicServer> <V453000> there are trains with which it is effective
10:34:22  <PublicServer> <Berty> alrighty :)
10:34:32  <PublicServer> <V453000> but in general, 3-5
10:34:46  <PublicServer> <V453000> this train set is a bit specific because it allows you to do literally anything and still have a fitting train for it
10:35:32  <PublicServer> <Berty> What O.O
10:35:35  <PublicServer> <tycoondemon> v
10:35:41  <PublicServer> <tycoondemon> what about this
10:35:41  <PublicServer> <tycoondemon> moment
10:36:27  <PublicServer> <Berty> OMG
10:36:27  <PublicServer> <V453000> uhm
10:36:27  <PublicServer> <Berty> STEAM
10:36:29  <PublicServer> <Berty> O.O
10:36:29  <PublicServer> <Berty> :D
10:36:37  <PublicServer> <V453000> the problem is, your trains could slow down right !there
10:36:52  <PublicServer> <Berty> :3
10:36:59  <PublicServer> <V453000> that was to tycoondemon :)
10:37:02  <PublicServer> <tycoondemon> hmmm
10:37:04  <PublicServer> <Berty> :P
10:37:10  <PublicServer> <Berty> Trying out commands :P
10:37:16  <PublicServer> <tycoondemon> but I have to go up hill somewhere because of bridge right?
10:37:26  <PublicServer> <V453000> we often name signs with exclamation mark in the start to make it in the top of sign list, that is not a command :)
10:37:37  <PublicServer> <V453000> well thats true
10:37:40  <PublicServer> <Berty> Oh :P
10:37:42  <PublicServer> <V453000> k do it this way :D
10:38:12  <PublicServer> <V453000> either way, those two trains are extremely effective when long
10:38:15  <PublicServer> <tycoondemon> I will
10:38:29  <PublicServer> <V453000> 1. they have like endless power so acceleration is no issue no matter how long they are with only 1 engine
10:38:36  <PublicServer> <V453000> 2. they do not slow down in curves (or only a tiny bit)
10:38:46  <PublicServer> <V453000> so you do not need to build long curves for long trains
10:39:12  <PublicServer> <V453000> obviously for the cost that they are not the fastest train :)
10:41:03  <PublicServer> <Berty> that merger that's needed
10:41:13  <PublicServer> <Berty> just east of tycoons station
10:41:16  <PublicServer> <Berty> can I build that? :P
10:41:40  <PublicServer> <V453000> I am not sure if you aware that mergers are the hardest part of all we build, but if you want to .. . :D
10:41:50  <PublicServer> <Berty> :3
10:41:52  <PublicServer> <V453000> also
10:41:54  <PublicServer> <Berty> Wellll thennn
10:41:56  <PublicServer> <V453000> there already are 3
10:41:56  <PublicServer> <Berty> :#
10:42:02  <PublicServer> <Berty> alrighty :D
10:42:10  <PublicServer> <V453000> oh there you have 4
10:42:12  <PublicServer> <V453000> well well
10:42:16  <PublicServer> <V453000> still, mergers are tough
10:42:25  <V453000> http://wiki.openttdcoop.org/Merging_Tracks
10:42:34  <V453000> http://wiki.openttdcoop.org/Junctionary_-_Mergers
10:42:34  <PublicServer> <tycoondemon> thats why I only build sign V ;)
10:42:38  <PublicServer> <Berty> XD
10:43:04  <PublicServer> <V453000> you have the whole junctionary and that wiki page to help you :P
10:43:06  <PublicServer> <V453000> sign wont
10:43:33  <PublicServer> <V453000> or you can ask me but I am an unhelpful whore
10:43:53  <PublicServer> <tycoondemon> you are just talking doubt into us noobs
10:44:23  <PublicServer> <V453000> All I say is, it wont solve itself without you trying, nor will you learn it without trying :P
10:44:49  <PublicServer> <Berty> I'll try it :)
10:50:18  <PublicServer> <V453000> 4->3 is relatively pointless
10:50:26  <PublicServer> <V453000> lets give you a few more to start with
10:50:29  <PublicServer> <Berty> >.<
10:50:47  <PublicServer> <tycoondemon> :Ooooooooooooo
10:51:17  <PublicServer> <V453000> 6->3 there you go
10:51:23  <PublicServer> <Berty> Alrighty
10:51:25  <PublicServer> <Berty> All to all?
10:51:31  <PublicServer> <V453000> preferably
10:51:33  <PublicServer> <Berty> alright :)
10:51:53  <PublicServer> <V453000> and if you make one big PBS cross, puppies will die :D
10:51:59  <PublicServer> <Berty> >.<
10:52:09  <PublicServer> <Berty> I don't even know what a PBS cross is >.<
10:52:14  <PublicServer> <Berty> @@PBS cross
10:52:15  <Webster> pbs: Path Based Signalling, see also: http://wiki.openttdcoop.org/PBS
10:52:26  <PublicServer> <tycoondemon> lamest of the lamest :P
10:52:33  <PublicServer> <Berty> Oh.
10:52:35  <PublicServer> <Berty> That XD
10:52:41  <PublicServer> <Berty> Yeah... No.
10:52:47  <PublicServer> <Berty> Too simple XD
10:53:01  <PublicServer> <pocok> is there anything (bit easier lol) i can build?
10:53:12  <PublicServer> <Berty> what's the longest train passing through this station?
10:53:18  <PublicServer> <Berty> 5?
10:53:34  <PublicServer> <pocok> netplan says TL5
10:53:40  <PublicServer> <Berty> sweet.
10:53:59  <PublicServer> <V453000> simplier ... hm
10:54:05  <PublicServer> <V453000> well primary stations are the simpliest
10:54:11  <PublicServer> <V453000> though I dont have the BBH complete yet
10:54:29  <PublicServer> <V453000> give me a minute, I will just reload the game
10:54:35  <PublicServer> <V453000> all you build now will be lost
10:54:41  <PublicServer> <tycoondemon> bert, CL 1.5
10:54:51  <PublicServer> <Berty> CL 1.5?
10:54:53  <PublicServer> *** V453000 has left the game (leaving)
10:55:01  <PublicServer> <Berty> Complete noob, help me >.<
10:55:09  <PublicServer> <Berty> @@CL
10:55:10  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
10:55:53  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg259start2.sav
10:55:55  <PublicServer> V453000: OK :-)
10:56:01  <V453000> !rcon pwd
10:56:02  <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/
10:56:05  <V453000> !rcon cd 3
10:56:07  <V453000> !rcon load 2
10:56:24  <PublicServer> *** Game still paused (manual, number of players)
10:56:28  <V453000> !auto
10:56:28  <PublicServer> *** V453000 has enabled autopause mode.
10:56:28  <PublicServer> *** Game still paused (number of players)
10:56:29  <V453000> !changepw
10:56:30  <PublicServer> V453000: Password changed to acutes
10:56:41  <PublicServer> *** Game still paused (number of players)
10:56:41  <PublicServer> *** tycoondemon joined the game
10:56:43  <PublicServer> *** V453000 joined the game
10:56:47  <PublicServer> *** Game still paused (number of players)
10:56:47  <PublicServer> *** Game unpaused (number of players)
10:56:47  <PublicServer> *** tycoondemon has joined company #1
10:56:49  <PublicServer> *** pocok joined the game
10:58:01  <PublicServer> <tycoondemon> why reload?
10:58:17  <PublicServer> <V453000> killed an unfriendly fruit plantation which prevented me from finishing the bbh
10:58:23  <PublicServer> *** Berty joined the game
10:58:27  <PublicServer> <tycoondemon> ah
10:58:33  <PublicServer> <tycoondemon> cheatz!!!!
10:58:35  <PublicServer> <tycoondemon> :P
10:58:41  <Berty> XD
10:58:48  <PublicServer> <V453000> :)
10:59:02  <PublicServer> <tycoondemon> so about pbs
10:59:05  <PublicServer> <V453000> no.
10:59:08  <PublicServer> <V453000> :P
10:59:20  <PublicServer> <tycoondemon> v, my crosses before stations, would be benifited b
10:59:33  <Berty> question
10:59:35  <Berty> what exactly
10:59:37  <Berty> is CL 1.5
10:59:38  <Berty> >.<
10:59:46  <PublicServer> <V453000> see under plan
11:00:00  <PublicServer> <Berty> alrighty.
11:06:03  <PublicServer> <V453000> ayyy, BBH finally complete
11:07:41  <PublicServer> <tycoondemon> I just thought of something berty
11:07:56  <PublicServer> <Berty> D:
11:08:02  <PublicServer> <V453000> .
11:08:04  <PublicServer> <Berty> Well.
11:08:07  <PublicServer> <Berty> Screw my work XD
11:08:46  <PublicServer> <Berty> accelerating?
11:09:40  <PublicServer> <tycoondemon> is it a bad thought?
11:09:46  <PublicServer> <V453000> honestly
11:09:52  <PublicServer> <V453000> there is no need for 6->3 for now
11:09:58  <PublicServer> <Berty> ...
11:10:01  <PublicServer> <Berty> *facepalm*
11:10:11  <PublicServer> <V453000> just making the station output 3 lines with downhill should do enough
11:10:20  <PublicServer> <V453000> problem is though
11:10:23  <PublicServer> <V453000> this downhill is not at final exit
11:10:38  <PublicServer> <V453000> see how !downhill works
11:10:53  <PublicServer> <V453000> trains stop there
11:11:00  <PublicServer> <tycoondemon> need longer downhill
11:11:10  <PublicServer> <V453000> not just that
11:11:13  <PublicServer> <V453000> it mainly needs to be at the final end
11:11:19  <PublicServer> <V453000> e.g.
11:11:33  <PublicServer> <V453000> see?
11:11:47  <PublicServer> <tycoondemon> final end of train
11:11:49  <PublicServer> <V453000> the last place of merging is where it matters
11:11:57  <PublicServer> <tycoondemon> mor speed
11:12:00  <PublicServer> <tycoondemon> at the merger
11:12:06  <PublicServer> <V453000> quite
11:12:29  <PublicServer> <V453000> so at least
11:13:07  <PublicServer> <V453000> though
11:13:50  <PublicServer> <tycoondemon> hmmm
11:14:16  <PublicServer> <V453000> if you do this, 3 lines out should be okay
11:14:34  <PublicServer> <tycoondemon> hmmm
11:14:41  <PublicServer> <V453000> train going to that uphill is empty anyway
11:14:51  <PublicServer> <V453000> and the final +2 height helps a ton
11:15:05  <PublicServer> <tycoondemon> hmmm
11:15:07  <PublicServer> <V453000> start from the other end though
11:15:10  <PublicServer> <tycoondemon> but goods train will be filled
11:15:12  <PublicServer> <V453000> so you can fit it well
11:15:26  <PublicServer> <V453000> well you can also always do this
11:16:28  <PublicServer> <V453000> here is the point
11:16:32  <Berty> I'm so tempted to strangle you XD
11:16:38  <PublicServer> <V453000> if any of the platform sets is slow, it does not matter
11:16:52  <PublicServer> <V453000> you can make more platform sets
11:17:10  <PublicServer> <V453000> but if exit downhill is insufficient, you cant do anything about it - except upgrade the whole exit
11:17:20  <PublicServer> <tycoondemon> ah yes
11:17:31  <PublicServer> <Berty> I'm off :)
11:17:33  <PublicServer> <V453000> well the food plant pickup exit wont work at all Berty
11:17:39  <PublicServer> <V453000> so if you wanted to redo that, that would also be good
11:17:45  <PublicServer> <Berty> It was really nice meeting you guys acutally :)
11:17:52  <PublicServer> <Berty> *actually
11:17:55  <PublicServer> <tycoondemon> thats final :O
11:18:01  <PublicServer> <Berty> I'll see if I can't come on tomorrow
11:18:03  <PublicServer> <V453000> see you next time :)
11:18:06  <PublicServer> <Berty> See you!
11:18:21  <PublicServer> *** Berty has left the game (leaving)
11:18:46  *** Berty has quit IRC
11:19:02  <PublicServer> <tycoondemon> so no bpbs needed?
11:19:08  <PublicServer> <tycoondemon> for the other platform?
11:19:43  <PublicServer> <tycoondemon> d
11:20:06  <PublicServer> <tycoondemon> what if the refit train wants to leave at the same time as the filled train?
11:20:56  <PublicServer> <pocok> the depot has a builtin pbs/combo, so that train souldnt get green
11:22:30  <PublicServer> <V453000> ^ :)
11:22:36  <PublicServer> <V453000> same for platforms
11:22:46  <PublicServer> <tycoondemon> platform has a pbs?
11:22:52  <PublicServer> <tycoondemon> is that new?
11:22:54  <PublicServer> <V453000> it is a bit more complicated
11:22:58  <PublicServer> <V453000> no it isnt new at all
11:23:16  <PublicServer> <V453000> if a PBS is in the signal block, all trains behave that way in the whole block
11:23:20  <PublicServer> <V453000> see this
11:24:31  <PublicServer> <V453000> see?
11:24:37  <PublicServer> <tycoondemon> I see yes
11:24:41  <PublicServer> <tycoondemon> that is wierd
11:24:55  <PublicServer> <V453000> well it just works that way :)
11:24:58  <PublicServer> <tycoondemon> i have signal block show whatever you call it one
11:25:21  <PublicServer> <tycoondemon> ok
11:25:55  <PublicServer> <V453000> btw
11:25:57  <PublicServer> <V453000> see this
11:26:08  <PublicServer> <V453000> tada
11:26:13  <PublicServer> <tycoondemon> hmm
11:26:17  <PublicServer> <tycoondemon> tricks
11:26:20  <PublicServer> <V453000> dem hax :P
11:26:47  <PublicServer> <V453000> and if you click ctrl when deleting the station, no rails will remain
11:27:25  <PublicServer> <tycoondemon> handy indeed
11:27:31  <PublicServer> <V453000> :)
11:28:49  <PublicServer> <tycoondemon> so actually
11:28:57  <PublicServer> <tycoondemon> only 1 pbs signal is needed
11:29:04  <PublicServer> <V453000> not really
11:29:14  <PublicServer> <V453000> those would still be red
11:30:30  <PublicServer> <V453000> how would I show you this
11:30:32  <PublicServer> <V453000> hmm
11:31:27  <PublicServer> <V453000> see this example
11:31:32  <PublicServer> <tycoondemon> yes
11:32:06  <PublicServer> <V453000> now
11:32:20  <PublicServer> <V453000> see the train window
11:32:26  <PublicServer> <V453000> "heading for whatever"
11:32:33  <PublicServer> <V453000> now if I make the entry green
11:32:39  <PublicServer> <V453000> the train moves
11:32:41  <PublicServer> <V453000> and proceeds to the PBS handling
11:32:57  <PublicServer> <V453000> it is basically 2 stages how this works, first of all the train is let to the signal block by block signal
11:32:59  <PublicServer> <tycoondemon> ic
11:33:21  <PublicServer> <V453000> so, if you had there block signals in your station, they would let only 1 train into the block
11:42:34  <PublicServer> <tycoondemon> coffee and food :)
11:45:22  *** nicfer has joined #openttdcoop
11:45:46  <PublicServer> <tycoondemon> so what about the choice at  entry?
11:45:57  <PublicServer> <tycoondemon> double signs? or entry exi
11:46:29  <PublicServer> <tycoondemon> double sign=double signal
11:49:13  <PublicServer> <V453000> well
11:49:26  <PublicServer> <V453000> if you are confident enough that there is enough platforms, pre-signals are not necessary
11:49:41  <PublicServer> <V453000> if not, you can have something like overflow so trains could try again
11:50:04  <PublicServer> <tycoondemon> I have no idea if it is enough platforms
11:50:06  <PublicServer> <V453000> I would suggest being confident at least for the time being
11:50:16  <PublicServer> <V453000> you can always adapt it in the future
11:50:52  <PublicServer> <tycoondemon> okay
11:54:26  <PublicServer> <tycoondemon> so coal can come from anywhere on the map
11:54:36  <PublicServer> <pocok> umm,maybe i missing something, but i see only 3 SLH, these are then only points, where primary supplies will enter, right?
12:01:36  <PublicServer> *** pocok has left the game (general timeout)
12:01:36  <PublicServer> *** pocok has left the game (connection lost)
12:01:40  <PublicServer> *** V453000 has left the game (general timeout)
12:01:40  <PublicServer> *** V453000 has left the game (connection lost)
12:01:40  <PublicServer> *** Game paused (number of players)
12:02:26  <nicfer> !password
12:02:27  <PublicServer> nicfer: lepers
12:02:38  <PublicServer> <tycoondemon> help
12:03:00  <PublicServer> <tycoondemon> there is lag on this server, as in ,it completely skipped my chat
12:03:07  <PublicServer> *** Game still paused (number of players)
12:03:07  <PublicServer> *** nicfer joined the game
12:03:08  <PublicServer> <tycoondemon> packet loss
12:03:37  *** nicfer is now known as nicfercoop
12:04:17  <V453000> !password
12:04:18  <PublicServer> V453000: slewed
12:04:32  <PublicServer> *** V453000 joined the game
12:04:36  <PublicServer> *** Game still paused (number of players)
12:04:36  <PublicServer> *** Game unpaused (number of players)
12:04:40  <PublicServer> *** nicfer has left the game (general timeout)
12:04:40  <PublicServer> *** nicfer has left the game (connection lost)
12:04:48  <nicfercoop> !password
12:04:48  <PublicServer> nicfercoop: slewed
12:05:39  <PublicServer> *** nicfer joined the game
12:06:04  <PublicServer> *** nicfer has joined company #1
12:06:32  <PublicServer> <nicfer> wutrails
12:08:06  <PublicServer> <nicfer> where can I work on?
12:09:08  <PublicServer> <tycoondemon> Id say may rail from SLH to primary
12:09:48  <pocok> !password
12:09:48  <PublicServer> pocok: slewed
12:09:59  <PublicServer> *** pocok joined the game
12:10:07  <PublicServer> <pocok> re
12:10:17  <PublicServer> <nicfer> hi
12:10:20  <PublicServer> <tycoondemon> hi
12:12:02  <PublicServer> <nicfer> can I do a SLH between SLH03 and the BBH?
12:12:32  <PublicServer> <V453000> yeah
12:12:42  <PublicServer> <V453000> there should be more than one in fact
12:13:05  <PublicServer> <tycoondemon> I want to start a coal train :P
12:13:08  <PublicServer> <nicfer> at maybe here ?
12:13:22  <PublicServer> <V453000> maybe there.
12:13:56  <PublicServer> <tycoondemon> coal in tropical :S
12:14:11  <PublicServer> <nicfer> opengfx+ industries
12:15:39  <PublicServer> <pocok> is there anything easy for me? :)
12:16:33  <PublicServer> <V453000> for example oil around SL 02
12:16:39  <PublicServer> <tycoondemon> so V, at bypass for coal trains; what are those dead end splits for?
12:17:21  <PublicServer> <V453000> to the actual primaries? :D
12:17:48  <PublicServer> <tycoondemon> one split per primary?
12:18:10  <PublicServer> <V453000> uhm those are just arrows to show
12:18:12  <PublicServer> <tycoondemon> no I mean thos little ones
12:18:24  <PublicServer> <tycoondemon> ah ok
12:18:30  <PublicServer> <tycoondemon> ok
12:19:38  <PublicServer> <tycoondemon> 2121212341234123412341234123412341333234
12:19:40  <PublicServer> <tycoondemon> arg
12:19:42  <PublicServer> <tycoondemon> cchat :S
12:22:08  <PublicServer> <tycoondemon> :S there is no fruit station :(
12:24:05  *** Max| has joined #openttdcoop
12:30:52  <PublicServer> <pocok> umm, may i ask some senior guy to check station SL02 (since its my really first coop build)
12:40:14  <PublicServer> <nicfer> I think SLH04 is rather done
12:43:28  <PublicServer> <tycoondemon> or is transfer not allowed?
12:43:51  <PublicServer> <nicfer> I'd say no
12:47:45  <PublicServer> <tycoondemon> hmmm trains really are slow
12:50:26  <PublicServer> <pocok> dang, oilwell just closed next to a freshly builded station
12:50:41  <PublicServer> <nicfer> I noticed that
12:50:57  <PublicServer> <tycoondemon> V magic might put it  back...
12:51:31  <PublicServer> <nicfer> but now I have to leave
12:51:34  <PublicServer> <nicfer> bye
12:51:48  <PublicServer> *** nicfer has left the game (leaving)
12:52:43  <nicfercoop> !password
12:52:43  <PublicServer> nicfercoop: miller
12:52:58  <PublicServer> *** nicfer joined the game
12:53:06  <PublicServer> <nicfer> nevermind, I can go on
12:53:12  <PublicServer> *** nicfer has joined company #1
12:53:40  <PublicServer> <tycoondemon> I wonder how long a SL has to be
12:53:46  <PublicServer> <tycoondemon> @@SL
12:53:47  <Webster> sl: Sideline, see also: http://wiki.openttdcoop.org/Sideline
12:54:26  <PublicServer> <pocok> is it allowed to use the station spread, and build a land railstation  for an oilfield? :)
13:06:52  <PublicServer> <tycoondemon> please build powerstation
13:07:10  <PublicServer> <pocok> k
13:07:20  <PublicServer> <tycoondemon> done
13:12:06  <PublicServer> *** tycoondemon has left the game (general timeout)
13:12:06  <PublicServer> *** tycoondemon has left the game (connection lost)
13:12:22  <tycoondemon> !password
13:12:23  <PublicServer> tycoondemon: crowed
13:12:34  <PublicServer> *** tycoondemon joined the game
13:20:06  <PublicServer> *** V453000 has left the game (leaving)
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13:38:14  <PublicServer> <tycoondemon> brb
13:54:14  <PublicServer> <tycoondemon> back
13:54:20  <PublicServer> <pocok> wb
13:54:26  <PublicServer> <tycoondemon> tnx
13:58:14  <PublicServer> <pocok> can pls someone check station SL02 /4, or not really the station, but the stations exit-> SL path
13:58:29  <PublicServer> <pocok> is this allowed, or should i refactor this one?
13:58:59  <PublicServer> <tycoondemon> what would be the problem?
14:00:13  <PublicServer> <pocok> the 'exit' line is way far from the 'entry' one, is that ok?
14:00:32  <PublicServer> <tycoondemon> I'd say it would be ok, but I am not sure
14:00:50  <PublicServer> <pocok> hmmm k, thx
14:12:00  <PublicServer> <tycoondemon> sl02 p4 needs an entrans from the drop by jam as well
14:13:27  <PublicServer> <pocok> ah crap, hmm, okay
14:13:53  <PublicServer> <nicfer> maybe also do separate stations for fruit and copper
14:14:14  <PublicServer> <nicfer> and also, I need to go out really
14:14:20  <PublicServer> <tycoondemon> that would be less of a problem, I'd say
14:14:22  <PublicServer> <pocok> problem is, that those industries are really close :(
14:14:28  <PublicServer> <tycoondemon> but I am not sure yet again
14:14:50  <PublicServer> <nicfer> just build them really close
14:15:18  <PublicServer> <pocok> ah you mean this way
14:15:21  <PublicServer> <pocok> oky
14:15:23  <PublicServer> <tycoondemon> I'd say i would be esiar to have the sl02 setup more like sl03
14:15:33  <PublicServer> <tycoondemon> with de drop before the rest of the primaries
14:16:24  <PublicServer> <tycoondemon> and maybe have sl02 p3 and p1 and p2 hooked up at sl03
14:16:38  <PublicServer> <tycoondemon> let sl02 go more to the east
14:16:41  <PublicServer> <tycoondemon> but I am not sure
14:16:43  <PublicServer> <tycoondemon> :P
14:17:49  <PublicServer> <nicfer> only fruit needs to connect to drop?
14:17:56  <PublicServer> <pocok> the coalmine and the forest are too far to hook up with other line than sl02
14:18:08  <PublicServer> <tycoondemon> all primaries need to be reachable from the secondary drop
14:18:23  <PublicServer> <tycoondemon> because trains come from there after refitting
14:20:52  <PublicServer> <tycoondemon> what do you think?
14:21:22  <PublicServer> <pocok> (btw anyone monitoring sl02/1 ? because i made some extension so now it has a plenty of oil)
14:21:44  <PublicServer> <nicfer> well, I g2g now for real
14:21:44  <PublicServer> <nicfer> bye
14:21:50  <PublicServer> *** nicfer has left the game (leaving)
14:21:50  <PublicServer> <pocok> cya
14:21:57  <PublicServer> <tycoondemon> bye
14:22:01  *** nicfercoop has quit IRC
14:22:14  <PublicServer> <tycoondemon> yes I am monitoringit
14:22:19  <PublicServer> <tycoondemon> but as I was just mentioning
14:22:29  <PublicServer> <tycoondemon> it might be better to connect it to SL03
14:22:48  <PublicServer> <tycoondemon> and have sl02 for more eastern primaries
14:23:31  <PublicServer> <pocok> hmm, the game randomly swallows my chat messages
14:23:57  <PublicServer> <tycoondemon> I have a feeling that this server is on a line, wich has some severe packet loss
14:24:19  <PublicServer> <tycoondemon> it has done it with mine too
14:24:21  <PublicServer> <pocok> but, SL03 is in the other end of the map, you mean SL02?
14:24:24  <PublicServer> <pocok> err 01
14:24:40  <PublicServer> <tycoondemon> yes I mean SL01
14:24:42  <PublicServer> <tycoondemon> sorry
14:24:53  <PublicServer> <pocok> oky, then i will hook them onto that one
14:25:24  <PublicServer> <pocok> btw any suggestions about the coal mine and the forest below the goods drop?
14:25:51  <PublicServer> <tycoondemon> jam goods drop?
14:26:41  <PublicServer> <tycoondemon> we should also consider to do a max of 10 primaries per SL
14:28:27  <PublicServer> <tycoondemon> I am off shopping, bbl, will stan for you pocok
14:28:38  <PublicServer> <pocok> oky, hf
14:29:30  <PublicServer> <tycoondemon> stan = stay online
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14:58:03  <PublicServer> *** tycoondemon has left the game (general timeout)
14:58:03  <PublicServer> *** tycoondemon has left the game (connection lost)
14:58:05  <PublicServer> *** Game paused (number of players)
15:02:49  <tycoondemon> !password
15:02:49  <PublicServer> tycoondemon: quarry
15:03:03  <PublicServer> *** Game still paused (number of players)
15:03:03  <PublicServer> *** Game unpaused (number of players)
15:03:06  <PublicServer> *** tycoondemon joined the game
15:03:13  <PublicServer> <tycoondemon> boooom
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15:14:11  <PublicServer> <pocok> td, you here?
15:14:15  <PublicServer> <tycoondemon> yes
15:14:26  <duckduckgoose> am I in the right channel for autopilot rubbish, or is there a #openttdcoopdev I'm not aware of
15:14:30  <PublicServer> <pocok> what about !this 2
15:15:00  <PublicServer> <pocok> should they go to sl01 as well?
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15:15:46  <PublicServer> <tycoondemon> I'd say
15:16:28  <PublicServer> <tycoondemon> 02 would be ok, but 01 would also be ok
15:16:34  <PublicServer> <tycoondemon> what do you think?
15:17:19  <duckduckgoose> my ap+ 4.0 beta that I checked out from mercurial seems broken with tcl 8.5, won't respond to anything that players type for example
15:17:20  <PublicServer> <pocok> the problem is that those are behind SL02 drop
15:17:40  <duckduckgoose> not sure if that's just because autopilot hasn't been updated since late 2010 or if it's something I'm doing wrong
15:18:00  <tycoondemon> I am not sure either duckduckgoose
15:18:10  <tycoondemon> I installed autoplilot yesterday
15:18:14  <tycoondemon> with much hassle
15:18:23  <tycoondemon> seems to work fine on 8.5
15:18:35  <duckduckgoose> unless it's my version of expect giving it a seizure
15:18:41  <tycoondemon> after I teacup install Expert
15:18:47  <tycoondemon> *Expect
15:19:08  <duckduckgoose> what version of expect are you using tycoondemon?
15:19:17  <duckduckgoose> centos's is 5.44.1.15
15:19:22  <tycoondemon> I dont know
15:19:35  <tycoondemon> it came after I did teacup install Expect
15:19:35  <duckduckgoose> do package require Expect
15:19:38  <duckduckgoose> in a tclsh
15:19:44  <tycoondemon> after I installed activetcl
15:19:53  <tycoondemon> http://www.activestate.com/activetcl/downloads/thank-you?dl=http://downloads.activestate.com/ActiveTcl/releases/8.6.0.0/ActiveTcl8.6.0.0.296563-linux-x86_64-threaded.tar.gz
15:19:54  <Webster> Title: Thank you for downloading ActiveTcl | ActiveState Software (at www.activestate.com)
15:19:57  <tycoondemon> is the one I installed
15:20:00  <duckduckgoose> interesting, activetcl
15:20:04  <tycoondemon> 8.6
15:20:06  <duckduckgoose> could try that I guess
15:20:22  <tycoondemon> apparently
15:21:03  <PublicServer> <tycoondemon> I'd say, pocok, that it being behind drop would not be a problem
15:21:21  <PublicServer> <tycoondemon> I'd say the number of primaries per SL would count more
15:21:37  <duckduckgoose> now to work out how the hell you're meant to install activetcl on centos
15:21:57  <tycoondemon> well, I couldnt find a apt-get for ubuntu
15:21:58  *** Maraxus has joined #openttdcoop
15:22:07  <tycoondemon> so I installed it via the above package
15:22:14  <duckduckgoose> yeah activetcl is proprietary
15:22:18  <Maraxus> !password
15:22:18  <PublicServer> Maraxus: thighs
15:22:33  <PublicServer> *** Maraxus joined the game
15:22:33  <tycoondemon> it is installed in opt
15:22:49  <tycoondemon> and in opt/actictlwhatever/bin is teacup located
15:25:03  <PublicServer> <tycoondemon> Maraxus, what do you think?
15:25:13  <PublicServer> <Maraxus> about?
15:25:39  <PublicServer> <tycoondemon> about wich  primaries to connect to wich SL
15:25:41  <PublicServer> <pocok> k then i wont start working on this 2, but on SL02 and we'll se, the count
15:26:55  <PublicServer> <pocok> but we might need an additional SLH for the lower corner's primaries
15:27:25  <PublicServer> <tycoondemon> SL01 could be made into a double 1 just like 04/05
15:30:15  <PublicServer> <Maraxus> just don't connect too many to one slh
15:31:11  <duckduckgoose> okay that isn't working either
15:31:20  <duckduckgoose> which is even wierder
15:33:06  <perk11> !password
15:33:06  <PublicServer> perk11: thighs
15:33:21  <PublicServer> *** perk11 joined the game
15:33:31  <tycoondemon> is it giving error message?
15:33:36  <duckduckgoose> nope
15:33:38  <tycoondemon> or is it starting and running
15:33:46  <duckduckgoose> yeah it starts and runs and is merry
15:33:54  <duckduckgoose> but doesn't respond to anything that happens in-game
15:33:57  <duckduckgoose> say if I write !help
15:33:57  <PublicServer> *** perk11 has joined company #1
15:34:07  <duckduckgoose> or, for example, it isn't forwarding to irc
15:34:13  <tycoondemon> hmmm
15:34:26  <tycoondemon> I wouldnt know what the problem is then, I never had that problem
15:34:47  <tycoondemon> just a problem with Expect and with openttd not starting right due to wrong cfg
15:36:32  <duckduckgoose> it smells like expect
15:36:53  <tycoondemon> understanding for what is expect is used for, I'd say so too
15:37:30  <tycoondemon> !dl
15:37:31  <PublicServer> tycoondemon: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:37:31  <PublicServer> tycoondemon: http://www.openttd.org/en/download-trunk/r25227
15:37:40  <tycoondemon> !dl autottd
15:37:40  <PublicServer> tycoondemon: http://www.openttdcoop.org/wiki/AutoTTD
15:38:15  <tycoondemon> !dl lin64
15:38:15  <PublicServer> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r25227/openttd-trunk-r25227-linux-generic-amd64.tar.xz
15:38:26  <PublicServer> <pocok> is there any tile in ISR which reflect the waiting fruit amount?
15:38:44  <PublicServer> <tycoondemon> I dont think so, I used grain
15:38:47  <PublicServer> <pocok> kk
15:38:47  <duckduckgoose> I'm not compiling against 25227
15:38:55  <duckduckgoose> 24663 as there's a patchset I'm using
15:39:02  <duckduckgoose> but that shouldn't be the issue
15:39:10  <duckduckgoose> as other people use 25227 with no issues
15:39:15  <duckduckgoose> with autopilot
15:39:21  <duckduckgoose> with the patchset
15:39:31  <duckduckgoose> 24663 even ffff
15:39:41  <tycoondemon> hhmmmm, I dont use centos, os I am afraid I cant help you there
15:41:27  <PublicServer> <tycoondemon> brb
15:41:29  <PublicServer> *** tycoondemon has left the game (leaving)
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15:43:44  <duckduckgoose> out of interest tycoondemon, what are you on?
15:48:50  <tycoondemon> what do you mean?
15:49:12  <duckduckgoose> what OS?
15:49:14  <tycoondemon> ow
15:49:23  <PublicServer> <pocok> bahaha
15:49:26  <tycoondemon> server ubuntu 12.04 and 10.04, gamebox windows 7
15:49:32  <tycoondemon> pro
15:49:35  <duckduckgoose> ah okay debian based that's interesting
15:49:43  <tycoondemon> yes debian based
15:49:51  <duckduckgoose> beginning to think it might be a quirk with redhat
15:50:56  <tycoondemon> !password
15:50:56  <PublicServer> tycoondemon: mewing
15:51:09  <PublicServer> *** Player has joined spectators
15:51:33  <PublicServer> <pocok> guys, any advice on !oilfiled ?
15:51:59  <PublicServer> <pocok> may i create a rail station for this?
15:53:12  <planetmaker> duckduckgoose, what's your GCC version?
15:53:31  <duckduckgoose> planetmaker: 4.4.7
15:54:32  <PublicServer> <Player> cant find my ` on this laptop :S
15:54:37  <planetmaker> ok , that should not be the issue then. gcc 4.5 is borked. It optimized openttd code to death
15:54:43  <planetmaker> left of 1
15:55:07  <PublicServer> <Player> I know, but it doest pop up the console in openttd :S
15:55:21  <PublicServer> <Player> dvorak btw
15:55:28  <duckduckgoose> I kinda thought that tycoondemon was onto something with activetcl but that didn't solve anything
15:55:34  <PublicServer> <Player> but is there a mouse way to the console
15:55:46  <PublicServer> <perk11> yes
15:55:47  <planetmaker> there's also the console accessible via GUI button. Most right one.
15:55:50  <PublicServer> <perk11> the last icon
15:55:52  <PublicServer> <perk11> =>console
15:56:06  <PublicServer> <Player> atnx
15:56:22  <PublicServer> *** Player has changed his/her name to tycoondemon
15:57:00  <PublicServer> *** tycoondemon has joined company #1
15:57:38  <planetmaker> duckduckgoose, also, you need the proper tcl and expect versions. The ap+ docs mention them somewhere afaik
15:57:46  <planetmaker> not every version does the job there
15:58:56  <PublicServer> <tycoondemon> btw, is it normal behavior that you have to tap ` twice to pop up console?
15:59:10  <PublicServer> <perk11> no
15:59:20  <PublicServer> <perk11> works with 1 tap for me
16:09:23  <duckduckgoose> planetmaker: tcl 8.4, tcllib 1.11, expect 5.44 (or above on all)
16:09:30  <duckduckgoose> which is fine I'm hitting those
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16:30:14  <PublicServer> *** perk11 has left the game (leaving)
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16:34:54  <Jam35> !password
16:34:54  <PublicServer> Jam35: picket
16:35:12  <PublicServer> *** pocok has left the game (general timeout)
16:35:12  <PublicServer> *** pocok has left the game (connection lost)
16:35:25  <pocok> lovely
16:35:29  <pocok> !passwod
16:35:31  <pocok> !password
16:35:32  <PublicServer> pocok: picket
16:35:56  <PublicServer> *** pocok joined the game
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16:40:12  <duckduckgoose> trying to find some places that I can put debug stuff into the main tcl file
16:41:06  <duckduckgoose> but I can't find anything
16:41:12  <duckduckgoose> and I can't think of anywhere it would be screwing up
16:41:36  <duckduckgoose> so I'm out of ideas and considering AP hasn't had any development on it for a good 2 years I'm pretty much at the point of giving up and committing sudoku
16:43:36  *** Jam35 has quit IRC
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16:49:56  <PublicServer> <Maraxus> I'm off - later
16:50:02  <PublicServer> <Jam35> bb
16:50:04  <PublicServer> <pocok> cya
16:50:06  <PublicServer> *** Maraxus has left the game (leaving)
16:51:11  <planetmaker> duckduckgoose, yes, that's right. OpenTTD has an admin port for 3+ years. Which is meant to interface OpenTTD and provide stuff ap+ can / could do. But... alas. People never released anything, if they wrote stuff for it
16:52:34  <duckduckgoose> I can't even get a copy of avignon anymore since their site is kapop
16:52:44  <duckduckgoose> so don't have anything as a drop-in replacement
16:52:52  <duckduckgoose> all I really need it for is irc bridging
16:53:30  *** pugi has quit IRC
16:56:19  <PublicServer> *** tycoondemon has left the game (leaving)
16:56:19  <PublicServer> *** Game paused (number of players)
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16:56:28  <PublicServer> *** Game unpaused (number of players)
16:56:58  <tycoondemon> !password
16:56:58  <PublicServer> tycoondemon: peeled
16:57:41  <PublicServer> *** tycoondemon joined the game
16:57:49  <PublicServer> <Jam35> hm: !died
16:57:59  <PublicServer> <tycoondemon> I cant seem to find the news message settings anywhere :S
16:58:22  <PublicServer> <Jam35> advanced settings
16:58:32  <PublicServer> <Jam35> type news
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16:58:47  <Firestar> T/nickserv identify MrShadow1617
16:59:06  <Firestar> fail xD hai all
16:59:16  <PublicServer> <Jam35> nice password
16:59:22  <PublicServer> <pocok> rofl
16:59:25  <PublicServer> <Jam35> hi
16:59:28  <PublicServer> <pocok> hey
16:59:35  <Firestar> dont you ever use that password!
16:59:44  <Firestar> its my only strong one xD
16:59:47  <PublicServer> <Jam35> forgotton it already
16:59:58  <PublicServer> <Jam35> *forgotten
17:00:08  <Firestar> !dl
17:00:09  <PublicServer> Firestar: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
17:00:09  <PublicServer> Firestar: http://www.openttd.org/en/download-trunk/r25227
17:00:15  <duckduckgoose> whelp, off to burn my SSD to get the logs off it
17:00:26  <duckduckgoose> or firestar's going to sue me
17:00:55  <Firestar> WHAT?
17:01:38  <Firestar> gonna come on server soon
17:04:15  <PublicServer> *** tycoondemon has left the game (leaving)
17:04:20  <Firestar> !password
17:04:20  <PublicServer> Firestar: fudged
17:04:41  <PublicServer> *** Firestar joined the game
17:05:39  *** webIRCsucks has joined #openttdcoop
17:06:04  <tycoondemon> !password
17:06:04  <PublicServer> tycoondemon: fudged
17:06:17  <PublicServer> *** tycoondemon joined the game
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17:11:16  <PublicServer> <Jam35> ok no wood?
17:11:34  <PublicServer> <Firestar> anyone wants someone for signaling? xD
17:11:58  <duckduckgoose> okay confirmed it's not just my ottd revision, 1.3.0 does it too
17:12:10  <PublicServer> <pocok>
17:12:29  <PublicServer> <Firestar> what does it do?
17:12:40  <PublicServer> <pocok> umm no food drop on sl01? 'coz the goods drop is pretty hectic on food
17:14:03  <PublicServer> <Firestar> well none of the factories are connected
17:18:10  <PublicServer> <pocok> ummm? the FACTORY DROP is accepting wood
17:18:28  <PublicServer> <Firestar> pocok
17:18:34  <PublicServer> <Firestar> its station walk
17:18:50  <PublicServer> <Firestar> the factory is connected but you have to look more carefully
17:19:01  <V453000> !password
17:19:01  <PublicServer> V453000: fudged
17:19:19  <V453000> !password
17:19:19  <PublicServer> V453000: psalms
17:19:22  <PublicServer> <pocok> okay, im newb, i dont get the point
17:19:30  <PublicServer> <V453000> hy
17:19:32  <PublicServer> *** V453000 joined the game
17:19:34  <PublicServer> <Firestar> hy V
17:19:37  <PublicServer> <Jam35> lo
17:19:56  <PublicServer> <pocok> hi
17:23:54  <PublicServer> <V453000> adding primaries? :)
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17:28:37  <PublicServer> <Firestar> great pyramid V
17:28:40  <PublicServer> <Firestar> xD
17:31:20  <PublicServer> *** TWerkhoven joined the game
17:31:30  <PublicServer> <Firestar> hi TWerk
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17:33:42  <TWerkhoven> ello
17:33:50  <PublicServer> <Jam35> best practice to separate grain/livestock stations?
17:34:39  *** dr_gonzo_ has quit IRC
17:34:54  <PublicServer> <Jam35> only 'cos some aren't built that way
17:35:22  <PublicServer> <Jam35> I imagine some blockage
17:35:44  <PublicServer> <V453000> :)
17:35:46  <PublicServer> <Jam35> think so, but not the point
17:36:52  <PublicServer> <Jam35> I can help change if it's required
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17:38:26  <PublicServer> *** Firestar has left the game (leaving)
17:38:32  <Firestar> cya later guys
17:38:35  *** Firestar has quit IRC
17:38:41  <PublicServer> <Jam35> bb
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17:58:02  <PublicServer> <Jam35> lol someone started a copy of my station and decided it was a bad idea
17:58:17  <PublicServer> <Jam35> maybe nicfer
17:58:38  <Liuk_Sk> !dl win32
17:58:38  <PublicServer> Liuk_Sk: http://binaries.openttd.org/nightlies/trunk/r25227/openttd-trunk-r25227-windows-win32.zip
18:01:31  <Liuk_Sk> !password
18:01:31  <PublicServer> Liuk_Sk: clanks
18:01:49  <PublicServer> *** Liuk Sk joined the game
18:01:52  <PublicServer> <Liuk Sk> hi
18:01:58  <PublicServer> <pocok> hey
18:01:58  <PublicServer> <Jam35> hi
18:03:45  <PublicServer> *** Jam35 has joined spectators
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18:49:18  <PublicServer> <tycoondemon> yes well I am currently busy, so if someone wants to build goodsfood drop at wruninghead
18:49:21  <PublicServer> <tycoondemon> cross
18:49:23  <PublicServer> <tycoondemon> np
18:49:33  <PublicServer> <tycoondemon> otherwise i will finish it tonight
18:49:39  <PublicServer> <tycoondemon> occupied is the word
19:00:31  <Raaaak> !players
19:00:34  <PublicServer> Raaaak: Client 162 (Orange) is tycoondemon, in company 1 (Saningbury Transport)
19:00:34  <PublicServer> Raaaak: Client 155 (Orange) is pocok, in company 1 (Saningbury Transport)
19:00:34  <PublicServer> Raaaak: Client 156 is Jam35, a spectator
19:00:34  <PublicServer> Raaaak: Client 168 (Orange) is V453000, in company 1 (Saningbury Transport)
19:03:47  *** pugi has joined #openttdcoop
19:05:14  <PublicServer> *** pocok has left the game (general timeout)
19:05:14  <PublicServer> *** pocok has left the game (connection lost)
19:05:34  <pocok> !password
19:05:34  <PublicServer> pocok: frisky
19:05:48  <PublicServer> *** pocok joined the game
19:07:29  *** Maraxus has quit IRC
19:07:36  <PublicServer> *** tycoondemon has left the game (general timeout)
19:07:36  <PublicServer> *** tycoondemon has left the game (connection lost)
19:19:17  *** Ryton has joined #openttdcoop
19:19:19  <Ryton> !password
19:19:19  <PublicServer> Ryton: cooped
19:19:32  <PublicServer> *** Ryton joined the game
19:19:33  <PublicServer> <Ryton> hiya
19:19:39  <PublicServer> <pocok> hi
19:19:55  *** zxbiohazardzx_holiday has joined #openttdcoop
19:20:06  <zxbiohazardzx_holiday> !players
19:20:09  <PublicServer> zxbiohazardzx_holiday: Client 174 (Orange) is pocok, in company 1 (Saningbury Transport)
19:20:09  <PublicServer> zxbiohazardzx_holiday: Client 175 (Orange) is Ryton, in company 1 (Saningbury Transport)
19:20:09  <PublicServer> zxbiohazardzx_holiday: Client 156 is Jam35, a spectator
19:20:09  <PublicServer> zxbiohazardzx_holiday: Client 168 (Orange) is V453000, in company 1 (Saningbury Transport)
19:20:46  <zxbiohazardzx_holiday> ugh so big urge to get stuff :P
19:21:12  <PublicServer> <Ryton> aye the trains are reeeeaally slow
19:21:22  <PublicServer> <Ryton> they mostly make losses :p
19:21:40  <tycoondemon> !password
19:21:40  <PublicServer> tycoondemon: cooped
19:21:57  <PublicServer> <tycoondemon> back
19:21:57  <PublicServer> *** tycoondemon joined the game
19:22:07  <zxbiohazardzx_holiday> they are slow but have good capacity, fix the issue by hauling better cargo or streamlining the process better
19:22:15  <PublicServer> <pocok> wb
19:22:33  <PublicServer> <Ryton> still, only 90 trains onthe tracks
19:22:47  <PublicServer> <tycoondemon> will build some more moment
19:22:49  <PublicServer> <Ryton> for 44 stations
19:22:56  <PublicServer> <Ryton> thats a horribly low count
19:23:05  <zxbiohazardzx_holiday> its startup, complain less Ryton
19:23:12  <PublicServer> <tycoondemon> yes
19:23:13  <PublicServer> <Ryton> yeah :-)
19:23:14  <zxbiohazardzx_holiday> i cant get on on this location due to not my pc and limited time
19:23:14  <PublicServer> *** pocok has left the game (general timeout)
19:23:15  <PublicServer> *** pocok has left the game (connection lost)
19:23:15  <PublicServer> <tycoondemon> we just started
19:23:19  <PublicServer> <Ryton> complain less, build more? :-)
19:23:28  <zxbiohazardzx_holiday> but honestly, just let it flow, these games will up themselfs automatically
19:23:29  <PublicServer> <tycoondemon> thats what we say
19:23:29  <PublicServer> <tycoondemon> :P
19:23:31  <zxbiohazardzx_holiday> simply add SLH
19:23:34  <PublicServer> <tycoondemon> to you
19:23:36  <zxbiohazardzx_holiday> and expand :)
19:23:42  <zxbiohazardzx_holiday> i cant get on
19:23:48  <PublicServer> <tycoondemon> I will build goods  drop now
19:23:49  <PublicServer> *** pocok joined the game
19:23:49  <zxbiohazardzx_holiday> i might try tomorrow
19:23:52  <PublicServer> <Ryton> no prob, I just saw 3-4 empty stations right when walkin in, thats why
19:24:04  <zxbiohazardzx_holiday> haha
19:24:13  <zxbiohazardzx_holiday> ill try to get stuff here give me a moment
19:24:51  <zxbiohazardzx_holiday> !download win7 64
19:24:51  <PublicServer> zxbiohazardzx_holiday: unknown option "win7"
19:24:55  <zxbiohazardzx_holiday> ugh
19:25:13  <duckduckgoose> zxbiohazardzx_holiday: win32?
19:25:19  <duckduckgoose> !download
19:25:19  <PublicServer> duckduckgoose: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
19:25:19  <PublicServer> duckduckgoose: http://www.openttd.org/en/download-trunk/r25227
19:25:24  <duckduckgoose> you want win64
19:26:39  *** andbo has quit IRC
19:29:47  <PublicServer> <tycoondemon> gtg, laters
19:29:53  <PublicServer> <pocok> cya
19:29:55  <PublicServer> *** tycoondemon has left the game (leaving)
19:30:06  <zxbiohazardzx_holiday> nvm cant get stuff here im out again
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19:33:29  <PublicServer> <pocok> hmm, no drop on SL04?
19:34:21  <dnzali> !changepw
19:34:22  <PublicServer> dnzali: you must be channel op to use !changepw
19:34:50  <PublicServer> dnzali: you must be channel op to use changepw
19:35:18  * dnzali slaps PublicServer around a bit with a large fishbot
19:35:49  <perk11> !password
19:35:49  <PublicServer> perk11: billed
19:36:05  <PublicServer> *** perk11 joined the game
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19:36:15  <PublicServer> <Dnz-Ali> hi
19:36:29  <PublicServer> <perk11> hi
19:36:45  <PublicServer> <Ryton> yo DnZ
19:36:51  <PublicServer> <pocok> hi
19:39:34  <PublicServer> <perk11> what's happening at "injection depot" sign?
19:39:42  <PublicServer> <Ryton> just some messing around :-)
19:39:48  <PublicServer> <perk11> ah
19:39:51  <PublicServer> <perk11> ok
19:39:57  <PublicServer> <Ryton> no real reason for thatneeded
19:40:07  <PublicServer> <Ryton> but the goal is that trains stay inside, except for one train
19:40:18  <PublicServer> <Ryton> and if a new one arrives before a platform is empty, thato ne gets priority
19:40:20  <PublicServer> <perk11> yeah I thought it was finished
19:40:22  <PublicServer> <Ryton> so, trains do not block the main line
19:40:28  <PublicServer> <perk11> I see
19:40:34  <PublicServer> <Ryton> here it doesnt matter
19:40:44  <PublicServer> <Ryton> but it can matter on other maps with more /smaller trains
19:40:46  <PublicServer> <perk11> but it doesn't work
19:40:52  <PublicServer> <perk11> that's what bothered me
19:40:55  <PublicServer> <Ryton> but I'm out of practice, so was a good excercise :-)
19:41:06  <PublicServer> <Ryton> ah :p yes ,I tend to mess up things
19:41:20  <PublicServer> <Ryton> there
19:41:23  <PublicServer> <Ryton> a signal was missing
19:41:25  <PublicServer> <Ryton> now it does
19:41:29  <PublicServer> <perk11> nice
19:41:37  <PublicServer> <Ryton> hmm
19:41:43  <PublicServer> <Ryton> now? :p
19:42:01  <PublicServer> <perk11> lol
19:42:31  <PublicServer> <Ryton> thats aboutwhat I wanted
19:42:45  <PublicServer> <Ryton> could be tweaked a bit more
19:44:31  <PublicServer> <Ryton> better
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19:57:11  <PublicServer> <pocok> yay, local auth refuses
19:57:21  <PublicServer> <perk11> use woods?
19:57:21  <PublicServer> <Ryton> just spam them with trees
19:57:23  <PublicServer> <Ryton> which one?
19:57:37  <PublicServer> <Ryton> or even better: bulldoze the lake next to it, andbuild trees there
19:57:43  <PublicServer> <Ryton> they drawn afterwards
19:57:46  <PublicServer> <perk11> lol
19:58:08  <PublicServer> <pocok> wrundinghead, but i dont give a crap, i just tried to add some safety station extension (due food acceptance)
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20:02:16  <PublicServer> <Ryton> pc
20:02:27  <PublicServer> <Ryton> pocok: try to make 2 statinos for grain & lifestock
20:02:35  <PublicServer> <Ryton> else one can be low on quantity
20:02:39  <PublicServer> <Ryton> and 2 trains of that type can block the platforms
20:02:42  <PublicServer> <pocok> yea i already know :(
20:02:53  <PublicServer> <pocok> thought 3 platform should be enough
20:04:11  <PublicServer> <Ryton> cya
20:04:17  <PublicServer> *** Ryton has left the game (leaving)
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20:10:14  *** ChanServ sets mode: +o dwarf
20:11:12  <PublicServer> <pocok> bbl, cya
20:11:18  <PublicServer> *** pocok has left the game (leaving)
20:12:10  *** Ryton has quit IRC
20:18:20  <PublicServer> <perk11> SLH02 Goods drop doesnt' accept goods anymore
20:19:31  <PublicServer> <perk11> how do we fix it? no nearby towns accept goods
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21:02:21  *** Dom__ is now known as Dom_
21:05:22  <PublicServer> *** perk11 has left the game (leaving)
21:05:22  <PublicServer> *** Game paused (number of players)
21:05:24  <PublicServer> *** Jam35 has left the game (leaving)
21:05:58  <tycoondemon> !password
21:05:58  <PublicServer> tycoondemon: crispy
21:06:10  <PublicServer> *** Game still paused (number of players)
21:06:10  <PublicServer> *** Game unpaused (number of players)
21:06:12  <PublicServer> *** tycoondemon joined the game
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21:37:18  <nicfer1> !players
21:37:21  <PublicServer> nicfer1: Client 184 (Orange) is tycoondemon, in company 1 (Saningbury Transport)
21:37:21  <PublicServer> nicfer1: Client 168 (Orange) is V453000, in company 1 (Saningbury Transport)
21:37:45  <nicfer1> !players
21:37:48  <PublicServer> nicfer1: Client 184 (Orange) is tycoondemon, in company 1 (Saningbury Transport)
21:37:48  <PublicServer> nicfer1: Client 168 (Orange) is V453000, in company 1 (Saningbury Transport)
21:38:23  <nicfer1> !password
21:38:24  <PublicServer> nicfer1: quarry
21:38:39  <PublicServer> *** nicfer joined the game
21:38:58  <PublicServer> *** nicfer has joined company #1
21:47:42  <PublicServer> <tycoondemon> oil wells will disapear still?
21:54:23  <PublicServer> <tycoondemon> sleep yall
21:54:25  <PublicServer> <tycoondemon> nn
21:54:39  <PublicServer> *** tycoondemon has joined spectators
21:54:44  <PublicServer> *** tycoondemon has left the game (leaving)
21:57:36  <PublicServer> <nicfer> I'm going to do the SLH at Flunnley
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22:59:43  <PublicServer> *** V453000 has left the game (leaving)
22:59:43  <PublicServer> *** Game paused (number of players)
22:59:56  <PublicServer> *** nicfer has joined spectators
23:00:54  *** nicfer is now known as nicfercoop
23:06:37  <V453000> quote of the day "sure I can play with stronger trains, but there is no joy in victory with brute force against the weak opponent... "
23:06:42  <V453000> please put this on my tombstone :D
23:07:14  <V453000> because I think just reading this is going to kill me :D
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