Config
Log for #openttdcoop on 18th May 2013:
Times are UTC Toggle Colours
00:00:06  <Mazur>  !password
00:00:06  <PublicServer> Mazur: mealed
00:00:11  <PublicServer> *** Game still paused (number of players)
00:00:11  <PublicServer> *** Game unpaused (number of players)
00:00:14  <PublicServer> *** Mazur joined the game
00:00:22  <PublicServer> <Mazur> Yo.
00:03:16  <PublicServer> <Mazur> Wow.
00:03:33  *** pugi has joined #openttdcoop
00:03:39  <PublicServer> <Mazur> Bio really cut away the excess spaghetti.
00:10:09  <PublicServer> *** mfb joined the game
00:10:17  <PublicServer> <Mazur> Enne.
00:10:19  <PublicServer> <mfb> hi
00:10:38  *** mfb- has joined #openttdcoop
00:10:38  *** ChanServ sets mode: +o mfb-
00:11:00  <PublicServer> <Mazur> Effe.
00:11:01  <PublicServer> <Mazur> Bee!
00:11:16  <PublicServer> <Mazur> I was going to say, but I mishit te wrong key.
00:11:18  <PublicServer> <Mazur> Hi.
00:12:57  <tycoondemon> !password
00:12:57  <PublicServer> tycoondemon: pastry
00:13:06  <PublicServer> *** tycoondemon joined the game
00:15:02  <PublicServer> <mfb> jam at SLH03
00:15:08  <PublicServer> <tycoondemon> so we need more primaries
00:15:10  <PublicServer> <tycoondemon> and
00:15:12  <PublicServer> <tycoondemon> ok
00:15:34  <PublicServer> <Mazur> Just biolding one.
00:15:45  <PublicServer> <mfb> I think that will fix it
00:17:05  <PublicServer> <tycoondemon> I found an unconnected oil well
00:17:07  <PublicServer> <tycoondemon> :)
00:17:14  <PublicServer> <Mazur> No wood?
00:17:33  <PublicServer> <tycoondemon> none as of now
00:17:35  <PublicServer> <tycoondemon> yet
00:17:41  <PublicServer> <Mazur> Ah.
00:17:47  <PublicServer> <Mazur> Just build a wood primary.
00:18:15  <PublicServer> <Mazur> Hemce the question.
00:18:18  <PublicServer> *** LoPo has left the game (leaving)
00:18:34  <PublicServer> <tycoondemon> prospect wood
00:18:40  <PublicServer> <tycoondemon> then it will appear somewhere
00:19:14  <PublicServer> <Mazur> Ah, that's just hte same as copper amnd rubber, trainwise, only refit to wood on hte way back.
00:23:59  <PublicServer> <mfb> lol wrondington mines overflow
00:24:05  <PublicServer> <tycoondemon> I found wood
00:24:07  <PublicServer> <tycoondemon> btw
00:24:29  <PublicServer> <Mazur> I started a wood primary.
00:25:11  <PublicServer> <mfb> we have 13 forests
00:25:25  <PublicServer> <Mazur> No wood in the trainwyard, though.
00:25:37  <PublicServer> <mfb> add it?
00:25:47  <PublicServer> <tycoondemon> sure
00:26:02  <PublicServer> <mfb> sl02 wood is >100 years old
00:26:07  <PublicServer> <Mazur> After I check is mny wood train does the right thing.
00:26:37  <PublicServer> <Mazur> I'm careful.
00:26:47  <PublicServer> <Mazur> Which is better than Carryful.
00:27:01  <PublicServer> <Mazur> Misspelt Carrie.
00:27:17  <PublicServer> <tycoondemon> hmmm
00:32:35  <PublicServer> <mfb> good night
00:32:38  <PublicServer> *** mfb has left the game (leaving)
00:32:47  <PublicServer> <tycoondemon> gn
00:32:56  *** mfb- has quit IRC
00:35:54  <PublicServer> <Mazur> updated stable cleitn while I'm waiting for my wood train to fill.
00:35:58  <PublicServer> <Mazur> :-)
00:36:36  <PublicServer> <tycoondemon> :O
00:36:38  <PublicServer> <Mazur> Though clearly stilll too hurried to spell client correctly.
00:36:44  <PublicServer> <Mazur> O o.
00:39:55  <PublicServer> <tycoondemon> yes
00:40:05  <PublicServer> <tycoondemon> I like my station best :P
00:40:09  <PublicServer> <tycoondemon> of this game
00:40:27  <PublicServer> <tycoondemon> but I sleep
00:40:33  <PublicServer> <tycoondemon> Ill stay on for you?
00:40:39  <PublicServer> <tycoondemon> client will timeout later tonight
00:40:49  <PublicServer> <Mazur> It's revolting rubbish.
00:41:08  <PublicServer> <Mazur> Which one ios yours?
00:41:14  <PublicServer> <tycoondemon> oil drop
00:41:18  <PublicServer> <Mazur> I'll check it out later, I follow the signs.,
00:41:44  <PublicServer> <tycoondemon> but me bed so play safe :P
00:41:55  *** tycoondemon has left #openttdcoop
00:41:55  *** tycoondemon has joined #openttdcoop
00:42:02  <PublicServer> <Mazur> Found an error in SL-04n trains, they drop goods at 03.
00:42:17  <PublicServer> <Mazur> Sleep well.
00:53:38  *** pugi has quit IRC
01:03:55  <PublicServer> *** nicfer has joined company #1
01:04:15  <PublicServer> <Mazur> Nic Furrrrr.
01:04:33  <PublicServer> <nicfer> hurr
01:04:49  <PublicServer> *** nicfer has joined spectators
01:07:24  <PublicServer> <Mazur> I'm renaming primaries with an etra space to fix hte sorting.
01:07:56  <PublicServer> <Mazur> And then hunting trains with wrong drops or refits.
01:08:30  <PublicServer> <Mazur> Bio did a job on SLH01.
01:24:34  <Mazur> !rcon set rail_firstred_twoway_eol
01:24:34  <PublicServer> Mazur: 'rail_firstred_twoway_eol' is an unknown setting.
01:24:44  <Mazur> !rcon set yapf.rail_firstred_twoway_eol
01:24:44  <PublicServer> Mazur: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
02:55:47  *** Max|_ has quit IRC
02:59:45  *** dwarf has quit IRC
03:23:15  <PublicServer> <Mazur> Enough fixed for the night, see you all tomorrow.
03:23:18  <PublicServer> *** Mazur has left the game (leaving)
03:23:18  <PublicServer> *** Game paused (number of players)
04:10:35  *** cypher has joined #openttdcoop
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05:33:04  *** andbo has joined #openttdcoop
05:46:13  <PublicServer> *** nicfer has left the game (leaving)
06:43:05  <PublicServer> *** tycoondemon has left the game (general timeout)
06:43:05  <PublicServer> *** tycoondemon has left the game (connection lost)
06:53:39  *** andbo has quit IRC
07:32:14  <tycoondemon> !password
07:32:14  <PublicServer> tycoondemon: fizzes
07:32:27  <PublicServer> *** Game still paused (number of players)
07:32:30  <PublicServer> *** tycoondemon joined the game
07:36:22  *** nicfer has quit IRC
07:38:26  *** Progman has joined #openttdcoop
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07:48:00  *** ChanServ sets mode: +o uliko
08:21:14  *** Jam35 has joined #openttdcoop
08:41:30  <planetmaker> !archive
08:41:31  <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
09:01:29  <perk11> !password
09:01:29  <PublicServer> perk11: staffs
09:02:19  <PublicServer> *** perk11 has left the game (downloading map took too long)
09:02:19  <PublicServer> *** perk11 has left the game (connection lost)
09:02:19  <PublicServer> *** Game still paused (number of players)
09:02:43  <perk11> map downloading like 10 kb/s
09:02:44  <perk11> wtf
09:03:07  <PublicServer> *** perk11 has left the game (downloading map took too long)
09:03:07  <PublicServer> *** perk11 has left the game (connection lost)
09:03:09  <PublicServer> *** Game still paused (number of players)
09:03:35  <PublicServer> *** Game still paused (number of players)
09:03:37  <PublicServer> *** Spike joined the game
09:04:13  <perk11> my speedtest results http://www.speedtest.net/result/2715755506.png
09:04:18  <perk11> and I can't join
09:04:20  <PublicServer> *** perk11 has left the game (downloading map took too long)
09:04:20  <PublicServer> *** perk11 has left the game (connection lost)
09:04:22  <PublicServer> *** Game still paused (number of players)
09:05:03  <^Spike^> can you ping ps.openttdcoop.org?
09:05:16  <perk11> 93ms
09:05:16  <^Spike^> cause speedtest does have nothing to do with the ottd download speed
09:05:26  <^Spike^> could also be location based compared to server
09:05:28  <^Spike^> hmmm that should be fine
09:05:33  <^Spike^> shows no transits fucking up
09:05:36  <perk11> yeah I joined yesterday
09:05:40  <perk11> without problems
09:06:34  <perk11> !password
09:06:34  <PublicServer> perk11: cobras
09:07:14  <PublicServer> *** Spike has left the game (leaving)
09:07:20  <PublicServer> *** perk11 has left the game (processing map took too long)
09:07:20  <PublicServer> *** perk11 has left the game (connection lost)
09:07:22  <PublicServer> *** Game still paused (number of players)
09:14:36  *** BenJTotterdell has joined #openttdcoop
09:14:59  <BenJTotterdell> !dl win
09:14:59  <PublicServer> BenJTotterdell: unknown option "win"
09:15:08  <BenJTotterdell> !dl
09:15:08  <PublicServer> BenJTotterdell: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
09:15:08  <PublicServer> BenJTotterdell: http://www.openttd.org/en/download-trunk/r25244
09:17:06  <BenJTotterdell> !password
09:17:06  <PublicServer> BenJTotterdell: cobras
09:17:17  <PublicServer> *** Game still paused (number of players)
09:17:17  <PublicServer> *** BenTotterdell joined the game
09:17:51  <V453000> hi
09:17:54  <PublicServer> <BenTotterdell> hey
09:18:00  <PublicServer> <BenTotterdell> lots of canals
09:18:03  <PublicServer> <BenTotterdell> well looks like canals
09:19:47  <PublicServer> *** Game still paused (number of players)
09:19:47  <PublicServer> *** Game unpaused (number of players)
09:19:48  <PublicServer> *** V453000 joined the game
09:20:03  <PublicServer> <BenTotterdell> ' there was never any hill'
09:20:05  <PublicServer> <V453000> just water trains :)
09:20:11  <PublicServer> <BenTotterdell> i somewhat doubt that :P
09:21:00  <PublicServer> <V453000> :)
09:22:02  <PublicServer> <BenTotterdell> oooooh, we have a jam
09:23:29  <^Spike^> V453000
09:23:32  <^Spike^> try pz now! :)
09:24:30  <PublicServer> *** BenTotterdell has left the game (leaving)
09:24:30  <PublicServer> *** Game paused (number of players)
09:26:12  *** pugi has joined #openttdcoop
09:29:15  <PublicServer> *** V453000 has left the game (leaving)
09:31:49  <Jam35> !password
09:31:49  <PublicServer> Jam35: asylum
09:32:12  <PublicServer> *** Game still paused (number of players)
09:32:12  <PublicServer> *** Jam35 joined the game
09:32:18  <PublicServer> *** Game still paused (number of players)
09:32:22  <Webster> 1 new tweet(s): OpenTTDNews It's time for an update to our 1.3 series. 1.3.1-RC1 ships with some translation related features: http://t.co/kGQKeXEHDS, about -1 years, 52 weeks, 0 days, and 23 hours ago via Twitter for Android. (335690016644792320)
09:32:40  <hylje> huh
09:32:59  <hylje> minus one year and plus 52 weeks
09:37:12  <PublicServer> *** Jam35 has left the game (leaving)
09:41:04  *** Maraxus has joined #openttdcoop
09:43:52  <PublicServer> *** perk11 has left the game (downloading map took too long)
09:43:52  <PublicServer> *** perk11 has left the game (connection lost)
09:43:52  <PublicServer> *** Game still paused (number of players)
09:43:59  <perk11> still can't join :(
09:44:06  <perk11> could you please increase max join time?
09:48:47  *** zxbiohazardzx has joined #openttdcoop
09:49:15  <zxbiohazardzx> !players
09:49:17  <PublicServer> zxbiohazardzx: Client 132 is tycoondemon, a spectator
09:50:30  <perk11> !rcon max_join_time
09:50:30  <PublicServer> perk11: you are not allowed to use !rcon
09:50:34  <perk11> :(
09:51:18  <^Spike^> !rcon max_join_time
09:51:18  <PublicServer> ^Spike^: Current value for 'max_join_time' is: '500' (min: 0, max: 32000)
09:51:26  <zxbiohazardzx> lol
09:52:06  <perk11> it's in ticks
09:52:08  <zxbiohazardzx> !password
09:52:08  <PublicServer> zxbiohazardzx: upshot
09:52:15  <perk11> could you please increase it?
09:52:17  <PublicServer> *** Game still paused (number of players)
09:52:19  <PublicServer> *** ZxBiohazardZx joined the game
09:52:50  <PublicServer> <ZxBiohazardZx> so how is that SLH01 doing atm?
09:53:04  <PublicServer> <ZxBiohazardZx> ah nvm i see i can compact it even more :)
09:53:14  <PublicServer> *** perk11 has left the game (downloading map took too long)
09:53:14  <PublicServer> *** perk11 has left the game (connection lost)
09:53:14  <PublicServer> *** Game still paused (number of players)
09:53:45  <zxbiohazardzx> downloading map took too long haha
09:54:20  <perk11> yeah that's why I'm asking for increase
09:54:48  <hylje> !rcon max_join_time 900
09:55:44  <hylje> !rcon max_join_time
09:55:44  <PublicServer> hylje: Current value for 'max_join_time' is: '900' (min: 0, max: 32000)
09:56:06  <perk11> thank you
09:56:14  <PublicServer> <ZxBiohazardZx> ::P
09:56:32  <PublicServer> *** perk11 has left the game (downloading map took too long)
09:56:32  <PublicServer> *** perk11 has left the game (connection lost)
09:56:32  <PublicServer> *** Game still paused (number of players)
09:56:45  <PublicServer> <ZxBiohazardZx> now try joining comp so we can build again :P
09:56:57  <PublicServer> <ZxBiohazardZx> and so i can try compacting t hat SLH again
09:57:37  <PublicServer> *** perk11 has left the game (downloading map took too long)
09:57:37  <PublicServer> *** perk11 has left the game (connection lost)
09:57:37  <PublicServer> *** Game still paused (number of players)
09:57:52  *** BenJTotterdell has quit IRC
09:58:11  <hylje> !rcon max_join_time 1800
09:58:26  <zxbiohazardzx> lolz
09:59:01  <PublicServer> *** perk11 has left the game (downloading map took too long)
09:59:01  <PublicServer> *** perk11 has left the game (connection lost)
09:59:03  <PublicServer> *** Game still paused (number of players)
09:59:17  <hylje> oh
09:59:17  <perk11> okay I already set up proxy in Germany
09:59:22  <perk11> will try to use it
09:59:37  <zxbiohazardzx> lol proxy
10:01:50  <PublicServer> *** perk11 has left the game (downloading map took too long)
10:01:50  <PublicServer> *** perk11 has left the game (connection lost)
10:01:50  <PublicServer> *** Game still paused (number of players)
10:02:16  <zxbiohazardzx> sure its max_join_time issue?
10:03:48  <zxbiohazardzx> max_download_time 	0-65535 	Maximum amount of time, in game ticks, a client may take to download the map.
10:03:52  <perk11> right
10:03:52  <zxbiohazardzx> its max_download_time
10:03:55  <perk11> that's the setting
10:03:56  <zxbiohazardzx> not join_time
10:04:07  <zxbiohazardzx> i cant rcon, not member
10:07:51  <perk11> my proxy doesn't work :/
10:08:00  <zxbiohazardzx> lol
10:08:11  <perk11> hylje: could you please fix max_download_time?
10:08:30  <hylje> !rcon max_download_time
10:08:30  <PublicServer> hylje: ERROR: command not found
10:08:34  <zxbiohazardzx> lol
10:08:56  <zxbiohazardzx> max_download_time 	0-65535 	Maximum amount of time, in game ticks, a client may take to download the map.
10:09:09  <zxbiohazardzx> spelling is correct, stupid rcon maybe doensnt have the feature though
10:09:17  <perk11> !rcon setting max_download_time
10:09:17  <PublicServer> perk11: you are not allowed to use !rcon
10:09:20  <perk11> maybe like that
10:09:27  <planetmaker> !rcon set max_download_time
10:09:27  <PublicServer> planetmaker: Current value for 'max_download_time' is: '1000' (min: 0, max: 32000)
10:09:53  <perk11> !password
10:09:53  <PublicServer> perk11: jelled
10:10:03  <zxbiohazardzx> maybe up that to lets say 1800?
10:10:09  <planetmaker> it's not ap+. it's pebkac
10:10:29  <zxbiohazardzx> aka 1800/30= 60 seconds
10:10:31  <PublicServer> *** perk11 has left the game (downloading map took too long)
10:10:31  <PublicServer> *** perk11 has left the game (connection lost)
10:10:31  <PublicServer> *** Game still paused (number of players)
10:10:41  <perk11> it dropped at 300 kb/500
10:10:45  <planetmaker> "game tick" != second
10:10:57  <zxbiohazardzx> currently its 33 seconds
10:11:08  <zxbiohazardzx> no i calced 1/30th second as that is what it is
10:11:18  <zxbiohazardzx> so 1800/30 = seconds
10:11:20  <planetmaker> it's also not 1/30th second
10:11:31  <zxbiohazardzx> Note that all values are in game ticks, that is, 1/74th of a game day (1/30th of a second).
10:11:33  <planetmaker> a tick is 1/74 second
10:11:52  <zxbiohazardzx> wiki states 1/74th of a game day, 1/30th of a second
10:12:00  <planetmaker> hm... you're right
10:12:03  <planetmaker> more tea!
10:12:05  <zxbiohazardzx> haha
10:12:12  <hylje> my coffee was so thin it could as well been tea
10:12:16  <zxbiohazardzx> haha
10:12:18  <planetmaker> 30 ms a tick. 74 ticks a day
10:12:20  <zxbiohazardzx> my coffee is quality
10:12:28  <hylje> i ran out of ground
10:12:36  <planetmaker> so 1/30th is not correct either
10:12:47  <zxbiohazardzx> haha
10:12:48  *** Maraxus has quit IRC
10:12:59  <zxbiohazardzx> 1800 ms => 30 ms ==> 60 seconds no?
10:13:01  <perk11> why not just increase it
10:13:05  <perk11> instead of debating
10:13:07  <perk11> :P
10:13:21  <planetmaker> means to stop the game for everyone twice as long
10:13:26  <zxbiohazardzx> no
10:13:32  <zxbiohazardzx> its max time
10:13:33  <perk11> you can disable pause_on_join
10:13:37  <zxbiohazardzx> nah
10:13:39  <zxbiohazardzx> keep that up
10:13:49  <zxbiohazardzx> but max_download_time will be killed if client is faster
10:13:54  <zxbiohazardzx> its a max-time not a always true time
10:14:03  <zxbiohazardzx> currently you have 33 seconds to download the map
10:14:22  <zxbiohazardzx> max_join_time is never reached either, yet that is up:P
10:15:00  <planetmaker> ok, and why should we increase it now?
10:15:17  <perk11> cause I can't join?
10:15:34  <planetmaker> !rcon set max_download_time
10:15:34  <PublicServer> planetmaker: Current value for 'max_download_time' is: '1000' (min: 0, max: 32000)
10:15:37  <planetmaker> !rcon set max_download_time 2000
10:15:47  <perk11> !password
10:15:47  <PublicServer> perk11: jelled
10:15:55  <perk11> thank you
10:15:57  <zxbiohazardzx> cause perk11 got a "downloadingmap took too long" error :P
10:16:03  <planetmaker> so you now can download twice as long. And likely will be kicked as you can't catch up with server :-P
10:16:24  <perk11> it's on pause
10:16:27  <perk11> so it's okay
10:16:29  <perk11> :D
10:16:29  <zxbiohazardzx> no as pause while join is up he wont have issues there, as long as he isnt lagging more then max_lag stuff hes fine
10:16:46  <perk11> and that's not my network issue
10:16:49  <PublicServer> *** perk11 has left the game (processing map took too long)
10:16:49  <PublicServer> *** perk11 has left the game (connection lost)
10:16:51  <PublicServer> *** Game still paused (number of players)
10:16:53  <planetmaker> :D
10:16:54  <zxbiohazardzx> haha
10:16:59  <zxbiohazardzx> processing map took too long
10:17:02  <zxbiohazardzx> ok planet wins
10:17:02  <planetmaker> "didn't ya tell you"? :-)
10:17:11  <zxbiohazardzx> its fun though
10:17:16  <perk11> processing=downloading
10:17:18  <zxbiohazardzx> @planet is AP still failing for .pro or?
10:17:20  <perk11> in this case
10:17:26  <zxbiohazardzx> planet is AP still failing for pro>
10:17:27  <zxbiohazardzx> ?
10:17:31  <planetmaker> no, that's different, processing != downloading
10:17:37  <zxbiohazardzx> ^^
10:18:10  <planetmaker> download = finding savegame. processing = loading savegame
10:18:13  <PublicServer> *** perk11 has left the game (processing map took too long)
10:18:13  <PublicServer> *** perk11 has left the game (connection lost)
10:18:13  <PublicServer> *** Game still paused (number of players)
10:18:28  <planetmaker> !rcon set max_join_time
10:18:28  <PublicServer> planetmaker: Current value for 'max_join_time' is: '1800' (min: 0, max: 32000)
10:18:34  <planetmaker> !rcon set max_join_time 2400
10:18:39  *** Progman has quit IRC
10:18:51  <perk11> !password
10:18:51  <PublicServer> perk11: jelled
10:19:07  <planetmaker> pw doesn't changed while paused ;-)
10:19:19  <perk11> planetmaker: I still had the downloading progressbar
10:19:25  <perk11> so it should be the wrong message
10:19:43  <planetmaker> not really
10:20:07  <planetmaker> unless you want one progress bar for download. and one for load
10:20:07  <perk11> 453/543Kb and is stops :/
10:20:16  <PublicServer> *** perk11 has left the game (leaving)
10:20:16  <PublicServer> *** Game still paused (number of players)
10:20:19  <planetmaker> well. server obviously sent all packets
10:20:24  <planetmaker> you did not receive them
10:20:57  <planetmaker> thus server must assume that you got them. And then gets no response. So processing took too long. From server-side
10:21:09  <perk11> !password
10:21:09  <PublicServer> perk11: sliest
10:22:25  <PublicServer> *** Game still paused (number of players)
10:22:26  <PublicServer> *** perk11 joined the game
10:22:27  <perk11> hey I joined
10:22:34  <PublicServer> *** perk11 has joined company #1
10:22:34  <PublicServer> *** Game unpaused (number of players)
10:23:18  <PublicServer> *** perk11 has left the game (general timeout)
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10:23:18  <PublicServer> *** Game paused (number of players)
10:23:18  <perk11> can't play though and get dced soon I'll guess
10:23:35  <perk11> the connection between me and server is very slow for some reason
10:23:43  <planetmaker> general timeout... ^ yes
10:23:58  <perk11> so you can set those values back
10:24:06  <perk11> max_download_time 1000
10:24:10  <planetmaker> ?
10:24:18  <perk11> I mean it doesn't help
10:24:29  <planetmaker> there's one other setting...
10:24:40  <perk11> don't bother, it was lagging as hell
10:24:47  <perk11> train moved once in 5 seconds
10:25:00  <planetmaker> I'd rather assume that it's your cpu being too slow
10:25:11  <planetmaker> !revision
10:25:11  <PublicServer> planetmaker: Game version is r25244
10:26:12  <perk11> AMD "Athlon II X3 445" (3.10GHz, 3x512Kb, HT2000MHz)
10:26:22  <perk11> I don't think that's too slow
10:26:24  <planetmaker> !password
10:26:24  <PublicServer> planetmaker: sliest
10:26:37  <planetmaker> sounds not too bad
10:26:38  <PublicServer> *** Game still paused (number of players)
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10:27:06  <perk11> And I played net games on 2048x2048
10:27:22  <planetmaker> map size is not the only factor
10:27:57  <planetmaker> but <700 trains is... not exceedingly much
10:27:57  <PublicServer> *** Game still paused (number of players)
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10:28:19  <zxbiohazardzx> should be fine its jsut a matter of i dunno
10:28:30  <PublicServer> <ZxBiohazardZx> your ingame
10:28:30  <PublicServer> *** perk11 has joined company #1
10:28:30  <PublicServer> *** Game unpaused (number of players)
10:28:32  <PublicServer> <ZxBiohazardZx> just join company
10:28:32  <PublicServer> <ZxBiohazardZx> see
10:28:34  <PublicServer> <ZxBiohazardZx> lovely
10:28:52  <perk11> cpu load 15-20%
10:28:55  <perk11> and lagging
10:28:58  <perk11> should be net
10:29:15  <PublicServer> *** perk11 has left the game (general timeout)
10:29:15  <PublicServer> *** perk11 has left the game (connection lost)
10:29:15  <PublicServer> *** Game paused (number of players)
10:29:19  <PublicServer> <ZxBiohazardZx> timeout ftw
10:30:01  <perk11> well since ssh tunnels fails, I guess, I'll have to set up full socks proxy
10:30:27  <planetmaker> the data rate is very low. But OpenTTD wants a stable connection
10:30:45  <planetmaker> it deals badly with packet losses
10:31:44  <perk11> I don't know what it is, my connection is stable, maybe the place where server is located is limiting traffic to Russia :P
10:32:14  <PublicServer> <planetm4ker> the traffic needed is like 2kbits
10:32:21  <PublicServer> <planetm4ker> during playing
10:32:39  <PublicServer> <planetm4ker> dunno if the data centre provider do some traffic shaping. Not unlikely...
10:32:58  <PublicServer> <planetm4ker> but they'd be ill-advised. Hetzner is one of the biggest hosting providers around
10:35:24  <planetmaker> perk11, but if you use like hamamatchi, then you have problems
10:35:35  <perk11> no
10:35:49  <planetmaker> That rapes IPv4 - and declares private some addresses publiclally used. #openttdcoop runs on one of those addresses
10:36:01  <perk11> stable 30mbit/s connection and external IP
10:36:12  <perk11> ah you mean that
10:36:18  <perk11> I don't use hamachi
10:38:37  <PublicServer> *** planetm4ker has left the game (leaving)
10:40:01  <PublicServer> *** Game still paused (number of players)
10:42:48  <PublicServer> *** Game still paused (number of players)
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10:44:13  <PublicServer> *** perk11 has left the game (received invalid or unexpected packet)
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10:44:13  <PublicServer> *** Game still paused (number of players)
10:44:24  <perk11> lol
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10:46:04  <PublicServer> *** perk11 has left the game (processing map took too long)
10:46:05  <PublicServer> *** perk11 has left the game (connection lost)
10:46:06  <PublicServer> *** Game still paused (number of players)
10:46:33  <perk11> !dl
10:46:33  <PublicServer> perk11: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
10:46:33  <PublicServer> perk11: http://www.openttd.org/en/download-trunk/r25244
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10:58:37  *** ChanServ sets mode: +o ^Spike^
11:03:43  <zxbiohazardzx> lol
11:03:58  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
11:04:09  <zxbiohazardzx> ill be back....
11:04:12  *** zxbiohazardzx has quit IRC
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11:08:38  *** ChanServ sets mode: +o ^Spike^
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11:23:06  <perk111> !password
11:23:06  <PublicServer> perk111: jerked
11:23:18  <PublicServer> *** Game still paused (number of players)
11:23:18  <PublicServer> *** perk11 joined the game
11:23:20  <perk111> yes it works great via VPN
11:29:04  *** perk11 has quit IRC
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11:37:30  <PublicServer> *** Game still paused (number of players)
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11:37:59  <PublicServer> *** perk11 has left the game (leaving)
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11:39:25  <planetmaker> good that it does :-)
11:39:41  <perk11> it works with VPN in US and Germany
11:39:51  <perk11> so should be the hoster shaping the traffic
11:40:47  <planetmaker> or something in between
11:40:57  <planetmaker> hard to find out
11:41:39  *** iTKerry has joined #openttdcoop
11:41:44  <iTKerry> !password
11:41:44  <PublicServer> iTKerry: wicker
11:41:57  <PublicServer> *** Game still paused (number of players)
11:41:57  <PublicServer> *** perk11 has joined company #1
11:41:57  <PublicServer> *** Game unpaused (number of players)
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11:42:07  <PublicServer> <iTKerry> hello
11:42:17  <PublicServer> <perk11> hello
11:42:39  <PublicServer> <iTKerry> wtf o_o
11:42:46  <PublicServer> <perk11> ?
11:42:48  <PublicServer> <iTKerry> ships :D
11:42:54  <PublicServer> <perk11> :)
11:43:04  <PublicServer> <iTKerry> nice grf
11:43:06  <PublicServer> <iTKerry> i like it
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11:46:36  <PublicServer> <iTKerry> can i do smth?
11:46:48  <PublicServer> <iTKerry> i mean help, or else
11:46:50  <PublicServer> <perk11> yeah I guess
11:47:09  <PublicServer> <perk11> build more primaries mb
12:00:35  <PublicServer> *** iTKerry has left the game (leaving)
12:00:35  <PublicServer> *** Game paused (number of players)
12:01:04  <perk11> I just broke a station lol
12:01:09  <perk11> and now it pauses
12:05:04  <tycoondemon> I can afk
12:05:05  <tycoondemon> monent
12:05:08  <tycoondemon> !password
12:05:08  <PublicServer> tycoondemon: toured
12:05:10  <perk11> good
12:05:12  <perk11> thanks
12:05:17  <PublicServer> *** tycoondemon has joined company #1
12:05:17  <PublicServer> *** Game unpaused (number of players)
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12:22:53  <PublicServer> *** Game paused (number of players)
12:52:13  <Jam35> !password
12:52:13  <PublicServer> Jam35: puffer
12:52:30  <PublicServer> *** Game still paused (number of players)
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13:18:26  <zxbiohazardzx> so sup
13:20:18  <zxbiohazardzx> !PLAYERS
13:20:25  <zxbiohazardzx> capslockfail
13:20:27  <zxbiohazardzx> !players
13:20:29  <PublicServer> zxbiohazardzx: There are currently no clients connected to the server
13:20:42  *** Jam35 has quit IRC
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13:40:09  <Mazur> !password
13:40:09  <PublicServer> Mazur: puffer
13:40:39  <PublicServer> *** Game still paused (number of players)
13:40:42  <PublicServer> *** Mazur joined the game
13:47:15  <tycoondemon> !password
13:47:15  <PublicServer> tycoondemon: puffer
13:48:04  <PublicServer> *** Game still paused (number of players)
13:48:04  <PublicServer> *** Game unpaused (number of players)
13:48:06  <PublicServer> *** tycoondemon joined the game
13:48:26  <PublicServer> <Mazur> Moar ning,
13:48:34  <tycoondemon> moar nin
13:48:35  <tycoondemon> money
13:48:43  <tycoondemon> !players
13:48:45  <PublicServer> tycoondemon: Client 229 (Orange) is Mazur, in company 1 (PSG259 Transport)
13:48:45  <PublicServer> tycoondemon: Client 231 (Orange) is tycoondemon, in company 1 (PSG259 Transport)
13:48:52  <tycoondemon>  I am at work so afk :P
13:49:00  <PublicServer> <Mazur> Ok.
13:49:01  *** Jam35 has joined #openttdcoop
13:49:02  <PublicServer> <Mazur> *weep*
13:51:39  <V453000> awww
13:54:55  <PublicServer> <Mazur> *sings in mock Kim Yung Il stsyle* Roery, I'm so ronery,  For my own...
13:55:44  *** Max| has quit IRC
13:56:53  <PublicServer> <Mazur> Sorted!
13:57:29  <PublicServer> <Mazur> Back to "wrong drop" hunting.
13:58:22  <Jam35> !password
13:58:22  <PublicServer> Jam35: sickle
13:58:41  <PublicServer> *** Jam35 joined the game
13:58:45  <PublicServer> <Mazur> The Jam.
13:58:51  <PublicServer> <Jam35> where? :)
13:58:55  <PublicServer> <Mazur> London calling...
13:59:01  <PublicServer> <Jam35> nice
13:59:07  <PublicServer> <Mazur> Over there, in a box.
13:59:44  *** valhallasw has quit IRC
14:03:11  <perk11> !password
14:03:11  <PublicServer> perk11: sickle
14:03:19  <PublicServer> *** perk11 joined the game
14:03:23  <PublicServer> <Mazur> Perky.
14:03:46  <PublicServer> <perk11> hey
14:05:38  <Mazur> !rcon set raw_industry_construction
14:05:38  <PublicServer> Mazur: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
14:07:07  <Mazur> Going to set it to build for a bit to restart some station that have lost their industry because of wrong orders.
14:07:09  <Mazur> !rcon set raw_industry_construction 1
14:08:16  <PublicServer> *** Jam35 has joined company #1
14:09:56  *** blk__ has joined #openttdcoop
14:10:20  <PublicServer> <perk11> oh you are already making an overflow for it
14:10:22  <PublicServer> <perk11> great
14:10:40  *** frdm has quit IRC
14:10:41  *** blk__ is now known as frdm
14:10:43  <Mazur> !rcon set raw_industry_construction 2
14:10:54  <PublicServer> <Mazur> WHo?  What?  WHere?
14:11:08  <PublicServer> <perk11> SL04n Primary1
14:11:10  <PublicServer> <perk11> someone
14:11:10  <PublicServer> <perk11> does
14:11:20  <PublicServer> <Jam35> me
14:11:54  <V453000> omg him
14:12:00  <PublicServer> <Mazur> Overly complicated.
14:12:16  <perk11> omg who? :/
14:12:34  <V453000> [16:14] <+PublicServer> <Jam35> me
14:13:12  <PublicServer> <Jam35> probably :)
14:14:56  <PublicServer> <Mazur> Now compare that with !simple overflow.
14:15:07  <PublicServer> <Mazur> :-D
14:15:24  <V453000> !password
14:15:24  <PublicServer> V453000: dreamy
14:15:39  <PublicServer> *** V453000 joined the game
14:15:43  <PublicServer> <V453000> hell
14:15:53  <PublicServer> <Jam35> if I wanted to build a blocking one i'd chose that :)
14:15:53  <PublicServer> <Mazur> Hey, V.
14:16:19  <PublicServer> <V453000> that aint overly complicated Mazur
14:16:37  <PublicServer> <Mazur> Not really, is it.
14:16:47  <PublicServer> <perk11> can someone tell me why the trains always ignore turn at sign !here?
14:17:02  <PublicServer> <V453000> hooly fuck
14:17:04  <PublicServer> <perk11> they always turn left even when it's red
14:17:14  <PublicServer> <V453000> always use waiting bays instead of combo signals
14:17:16  <PublicServer> <Mazur> It's not 2way?
14:17:52  <V453000> http://wiki.openttdcoop.org/Merging_Tracks Speed of the merger -> waiting bay usage
14:19:28  <PublicServer> <perk11> I'm reading that V
14:19:38  <PublicServer> <perk11> I made it 2 way but trains still never turn
14:20:04  <PublicServer> <Jam35> the combo is not
14:20:32  <PublicServer> <V453000> when a 2way signal is red, it diverts traffic
14:20:38  *** Vinnie_nl has joined #openttdcoop
14:20:38  <PublicServer> <V453000> meaning you need to make the red one 2way
14:20:43  <Vinnie_nl> !dl osx
14:20:43  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r25244/openttd-trunk-r25244-macosx-universal.zip
14:20:50  <Vinnie_nl> !password
14:20:50  <PublicServer> Vinnie_nl: mousse
14:21:18  <PublicServer> *** Vinnie joined the game
14:21:20  <PublicServer> <Vinnie> hello
14:21:26  <PublicServer> <V453000> hy
14:21:36  <PublicServer> <V453000> pro zone game is on if you want to have some fun
14:22:06  <PublicServer> <Vinnie> ill check soon
14:22:12  <PublicServer> <Jam35> hi
14:23:18  <PublicServer> *** Vinnie has left the game (general timeout)
14:23:18  <PublicServer> *** Vinnie has left the game (connection lost)
14:23:21  <Vinnie_nl> !password
14:23:21  <PublicServer> Vinnie_nl: mousse
14:23:34  <PublicServer> *** Vinnie joined the game
14:23:36  <PublicServer> <Mazur> Vin du Pays!
14:23:46  <PublicServer> <Vinnie> Hey man
14:27:46  <PublicServer> <Mazur> I suppose not.
14:28:44  <PublicServer> <Mazur> Indeed.
14:29:03  <PublicServer> <Vinnie> damn no more jam there
14:29:09  <PublicServer> <Vinnie> that was useless
14:29:28  <PublicServer> <Mazur> Should that not be longer to avoid multiple bends?
14:29:50  <PublicServer> <Vinnie> maybe
14:30:49  <PublicServer> <Mazur> Though weith these trains and track, it's hard to see a difference in speed, if that's the word at all.
14:30:59  <PublicServer> <V453000> IRRELEVANT
14:31:17  <PublicServer> <Mazur> *ouch*  Not need to shout.
14:31:31  <PublicServer> <V453000> littering about catties is punishable by instant death
14:31:35  <PublicServer> <V453000> :P
14:32:02  <PublicServer> <Mazur> "littering" ....
14:32:08  <PublicServer> <perk11> V453000:  I read the wiki section 3 times but still not sure what exactly is wrong there
14:32:27  <PublicServer> <Vinnie> Mazur, you can't talk shit about it. But there is no rule to shit on it
14:32:30  <V453000> http://wiki.openttdcoop.org/File:Mergers_Prechoice_stuck.png
14:32:49  <PublicServer> <V453000> Vinnie is hereby declared an utter bastard
14:33:15  <PublicServer> *** Vinnie has changed his/her name to Vinnie the utter bastard
14:33:23  <Mazur> Oh, V meant "muttering".
14:33:47  <Mazur> "littering" is dropping trash in a public place.
14:33:49  <PublicServer> <perk11> V453000: could you please place a sign where it can happen here?
14:34:20  <V453000> verbal littering :)
14:34:46  <Mazur> Catties are the trains?
14:34:58  <PublicServer> <V453000> literally with any of the combo signals perk11
14:35:09  <Mazur> If they are, they should have an instant acceleration.
14:35:11  <PublicServer> <V453000> No, catties are the trees
14:35:17  * Mazur knows cats.
14:35:23  <PublicServer> <V453000> :D
14:35:29  <PublicServer> <V453000> MY cats are lazy and fat.
14:35:36  <Mazur> I know those too.
14:35:42  <PublicServer> <V453000> and hover on water
14:36:01  <Mazur> Drop a slab of salmon near them, see how slow htey are then.
14:36:07  <Mazur> Ha!
14:36:15  <PublicServer> <V453000> draw a slab of salmon
14:36:46  <PublicServer> <V453000> after NUTS corporation receives your sprites, we shall continue the discussion about cat acceleration!
14:36:53  <PublicServer> <perk11> ok I think I see now
14:36:54  <Mazur> Okies.
14:37:23  <PublicServer> *** V453000 has left the game (leaving)
14:39:52  <PublicServer> <perk11> so how do I make a prio without a combo signal?
14:40:06  <PublicServer> <Vinnie the utter bastard> PBS signal blocks
14:40:40  <V453000> put there a waiting bay instead of the combo signal.
14:41:01  <V453000> obviously combo signals for priorities are necessary
14:41:16  <PublicServer> *** Vinnie the utter bastard has changed his/her name to Vinnie
14:42:14  <Mazur> If I could draw for sht, I would make a slab of salmon, too.
14:42:39  <V453000> who says I could draw for shit when I was starting? :P
14:43:10  <PublicServer> <Mazur> Hah, a primary with two entry ways and no exit, yet not 0%.
14:43:16  <PublicServer> <perk11> but will the waiting bay allow the trains to choose which track is free?
14:43:22  <PublicServer> <Mazur> Of course, the trains at the station loaded some.
14:43:32  <PublicServer> <Vinnie> perk11: where is it what you are talking about?
14:43:46  <PublicServer> <perk11> sign "added some joins and prios"
14:46:08  <PublicServer> <Vinnie> looks funny, outer lane splits into 6 lanes and 5 of those join the outer lane again
14:46:55  <perk11> they have an option to go to other lanes
14:47:13  <PublicServer> <Vinnie> not really with those prio's
14:47:52  <perk11> can you fix it? :P
14:48:05  <perk11> too hard for me
14:48:57  <PublicServer> <Vinnie> i would do it the easy way. tie up 3 station exits and call that a mainline.
14:49:08  <PublicServer> <perk11> that's how it was
14:49:18  <PublicServer> <perk11> before I tried to do anything
14:49:32  <perk11> but all the trains went to the same lane
14:49:42  <perk11> so it was pretty jammy
14:51:20  <PublicServer> <Vinnie> then you need a proper merger
14:52:10  <perk11> that's what I was trying to do
14:52:16  <Vinnie_nl> http://wiki.openttdcoop.org/Junctionary_-_Mergers_-_LLL_output
14:52:18  <perk11> build a proper merger
14:54:11  <PublicServer> <Vinnie> you know the default mergers that merge 2 + 1 >2 ?
14:54:31  <perk11> I think so (though maybe not)
14:55:39  <PublicServer> <Vinnie> something like that?
14:55:41  <PublicServer> <perk11> hm
14:56:55  <PublicServer> <Vinnie> or that one
14:57:05  <PublicServer> <perk11> ok I'll try the 2nd one
14:57:11  <PublicServer> <Vinnie> no its wrong
14:57:22  <PublicServer> <Vinnie> do you understand the prinicple how it works?
14:57:48  <PublicServer> <Vinnie> because for what you want you need to expand that design
14:57:54  <PublicServer> <perk11> yes the trains wait at the bridges
14:58:02  <PublicServer> <Vinnie> oke
14:58:16  <PublicServer> <Vinnie> then lets do it step by step
14:58:40  <PublicServer> <Vinnie> you build one like this, then we build a bigger one and then we try to build the final one
14:58:51  <PublicServer> <Vinnie> which is used for the trains below
14:59:01  <PublicServer> <perk11> build one where?
14:59:19  <PublicServer> <Vinnie> where there is space
15:04:33  <PublicServer> <Vinnie> you are trying an all to all connection?
15:04:47  <PublicServer> <perk11> no just 3 to 2
15:04:58  <PublicServer> <Vinnie> but you have 4 incomming tracks
15:05:39  <perk11> 9 tracks at the station
15:05:42  <perk11> or what do you mean
15:06:06  <PublicServer> <perk11> or that's not
15:06:23  <perk11> ok I see
15:06:47  <PublicServer> <Vinnie> but that corner was good
15:06:58  <PublicServer> <Vinnie> if you wanted 3 lines it was a good merger
15:07:41  <PublicServer> <Vinnie> that would be a good one
15:07:55  <PublicServer> <Vinnie> with some flaws for signals, but thats alright for now
15:08:13  <PublicServer> <perk11> yeah but we have to add 6 more tracks
15:08:17  <perk11> but I think I get the idea
15:09:39  <PublicServer> <Vinnie> the easy one is to make 3 incomming to 3 exit lines
15:09:45  <PublicServer> <Vinnie> all-to-all
15:10:03  <PublicServer> <perk11> easy? okay let's do that
15:11:49  <PublicServer> <Vinnie> try to make the splits 3 way in one tile
15:11:59  <PublicServer> <Vinnie> and waiting bays exact 1 trainlength
15:12:09  <PublicServer> <Vinnie> will look very good and work perfect
15:12:39  <PublicServer> <Vinnie> and don't be afraid to move the incomming or exit tracks
15:25:56  <PublicServer> <Vinnie> o got an example for you if you like
15:26:02  <PublicServer> <perk11> yeag
15:26:05  <PublicServer> <perk11> yeah
15:26:09  <PublicServer> <perk11> I would like
15:26:12  <PublicServer> <Vinnie> East of you
15:26:16  <PublicServer> <perk11> cause this one obviously wrong
15:26:48  <PublicServer> <perk11> I see
15:27:14  <PublicServer> <perk11> but we need still need to make it 9 to 3
15:27:21  <PublicServer> *** Jam35 has joined spectators
15:27:25  <PublicServer> <Vinnie> that is easy
15:28:11  <PublicServer> <perk11> so most of trainst comes to entry 3 and jam there if we join those lines
15:28:35  *** imus has joined #openttdcoop
15:30:29  <PublicServer> <perk11> oh right
15:30:35  <PublicServer> <perk11> and then the same joins for ml
15:30:41  <PublicServer> <Vinnie> yes
15:31:27  *** Miolin has joined #openttdcoop
15:31:31  <Miolin> hi all
15:31:35  <PublicServer> <perk11> hi
15:31:37  <PublicServer> <Vinnie> hello
15:31:44  <PublicServer> <Mazur> Violin.
15:31:58  <Miolin> !password
15:31:58  <PublicServer> Miolin: quilts
15:32:08  <PublicServer> *** Miolin joined the game
15:32:35  <PublicServer> <Vinnie> but i think you get the idea how to expand something like this
15:32:41  <PublicServer> *** Miolin has joined company #1
15:32:43  <PublicServer> <perk11> yeah
15:32:46  <PublicServer> <perk11> thanks a lot
15:33:04  <PublicServer> <Vinnie> no problem
15:33:18  <PublicServer> <tycoondemon> BACK
15:33:34  <PublicServer> <perk11> but fixing it now will probably result in a huge jam
15:34:04  <PublicServer> <Vinnie> move mainline so it keeps going?
15:34:22  *** Fulsalin has joined #openttdcoop
15:34:52  <Fulsalin> !password
15:34:52  <PublicServer> Fulsalin: quilts
15:36:08  <PublicServer> <Vinnie> for these trains :P
15:36:22  <Miolin> !password
15:36:22  <PublicServer> Miolin: curtsy
15:36:45  <PublicServer> *** Fulsalin joined the game
15:37:17  <PublicServer> <Vinnie> I would do the 3rd merger before connecting it
15:37:31  <PublicServer> <perk11> yes
15:41:03  <PublicServer> <perk11> this is too hard
15:41:05  <PublicServer> <perk11> :P
15:41:11  <PublicServer> <Vinnie> look at my two mergers
15:41:18  <PublicServer> <Vinnie> see that they are exact copies of eachother?
15:41:26  <PublicServer> <perk11> ah
15:41:40  <PublicServer> <Mazur> FYI, I renamed all the out of sorting order SLwhatnot stations, so everything is sorted, now.
15:43:29  *** Absolutis has joined #openttdcoop
15:43:31  <Absolutis> !password
15:43:31  <PublicServer> Absolutis: curtsy
15:43:37  <Absolutis> !dl win64
15:43:37  <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r25244/openttd-trunk-r25244-windows-win64.zip
15:43:38  <PublicServer> <Mazur> I'm on a track to nowhere, come on inside.
15:44:04  <PublicServer> * Mazur sings Talking Heads.
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15:45:55  <Absolutis> !screen
15:45:55  <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png)
15:47:13  <Miolin> who is building this merger?
15:47:22  <PublicServer> <perk11> me and Vinnie
15:47:25  <Absolutis> !grf
15:47:25  <PublicServer> Absolutis: http://www.openttdcoop.org/wiki/GRF
15:47:30  <PublicServer> <Miolin> whats the goal?
15:47:48  <PublicServer> <perk11> make rid of presignals
15:47:54  <PublicServer> <perk11> get rid*
15:48:16  <PublicServer> <Miolin> what is the reason for it?
15:48:34  <PublicServer> <Vinnie> for the ABC connections try to make then join in the same tile, No priorities needed
15:48:52  <PublicServer> <perk11> http://wiki.openttdcoop.org/File:Mergers_Prechoice_stuck.png
15:48:55  <PublicServer> <perk11> this
15:49:13  <PublicServer> <Miolin> i see
15:51:37  <PublicServer> <Vinnie> closer to merger, smaller footprint if possible
15:52:50  <Absolutis> !password
15:52:50  <PublicServer> Absolutis: hoaxes
15:53:05  <Absolutis> hmm, smells fishy
15:53:07  <PublicServer> *** Player has joined spectators
15:53:24  <PublicServer> <Mazur> Ansolutely.
15:53:26  <PublicServer> *** Player has changed his/her name to Absolutis
15:53:35  <PublicServer> <Mazur> s/n/b/
15:53:46  <PublicServer> *** Absolutis has joined company #1
15:53:54  <PublicServer> <Absolutis> wetrails?
15:53:57  <PublicServer> <Absolutis> :/
15:54:35  <PublicServer> <Absolutis> hovercat?
15:54:53  <PublicServer> <Mazur> Yes, V wanted his craving for ships satisfied.
15:55:03  <PublicServer> <Vinnie> you do realise there is a SLH on the left of your exit?
15:55:17  <PublicServer> <perk11> oh crap
15:55:43  <PublicServer> <perk11> I give up
15:55:45  <PublicServer> <Absolutis> is inflation actually on or is it just showing "on" on my client
15:56:00  <perk11> it is on
15:56:16  <Mazur> !rcon set inflation
15:56:16  <PublicServer> Mazur: Current value for 'inflation' is: 'on' (min: 0, max: 1)
15:56:17  <Absolutis> they improved it or...?
15:57:00  <perk11> 170 years passed
15:57:02  <perk11> doesn't matter
16:01:17  <PublicServer> <Vinnie> i got 1 :(
16:01:39  <PublicServer> <Mazur> One what?
16:01:45  <PublicServer> <Vinnie> braincell
16:01:51  <PublicServer> <Vinnie> functioning
16:02:13  <PublicServer> <Mazur> Oh, I got two, but there's always one away on vacation to the caribbean.
16:02:40  <PublicServer> <Miolin> and now pick up the oil in this merger ^^
16:02:48  <PublicServer> <Mazur> Where?
16:02:50  <PublicServer> <perk11> :D
16:03:34  *** Dom__ has quit IRC
16:06:03  <PublicServer> <Vinnie> kinda took over :(
16:06:10  <PublicServer> <tycoondemon> :O
16:06:16  <PublicServer> <tycoondemon> whats that big merger
16:06:22  <PublicServer> <perk11> this is kinda overkill
16:06:22  <PublicServer> <perk11> :D
16:06:26  <PublicServer> <Vinnie> thats a 9 > 3 all to all
16:06:32  <PublicServer> <Vinnie> balanced
16:06:32  <PublicServer> <perk11> yeah
16:06:35  <PublicServer> <tycoondemon> :O
16:06:41  <PublicServer> <Vinnie> no prio needed
16:06:43  <PublicServer> <tycoondemon> letst see it work
16:07:01  <PublicServer> <Fulsalin> you made my day
16:07:35  <PublicServer> <perk11> and how will the trains go north
16:08:09  <PublicServer> <tycoondemon> isnt it way round about?
16:08:51  <PublicServer> <perk11> oh I see
16:09:03  <PublicServer> <Vinnie> knock yourself out with the final connections
16:09:09  <PublicServer> <perk11> lol
16:09:58  <PublicServer> <Fulsalin> lol
16:10:08  <PublicServer> <Vinnie> this is so mutch overkill
16:10:16  <PublicServer> <Vinnie> but i hope you learned how to make one
16:10:31  <PublicServer> <perk11> I guess
16:10:37  <PublicServer> <perk11> thank you a lot anyway
16:13:07  <PublicServer> *** Vinnie has joined spectators
16:13:11  <PublicServer> <Vinnie> oops
16:13:17  <PublicServer> *** Vinnie has joined company #1
16:13:53  <PublicServer> <Mazur> Boop-boop-be-boop, beee.
16:14:03  <PublicServer> <Vinnie> boops?
16:14:14  <PublicServer> <Mazur> Betty Boops.
16:14:25  <PublicServer> <Vinnie> your time
16:14:31  <PublicServer> <Vinnie> we got internet
16:14:45  <PublicServer> <Mazur> So do I.
16:14:55  <PublicServer> <Vinnie> rooie oortjes ^^
16:15:05  <PublicServer> <Vinnie> my granddad collects those
16:15:15  <PublicServer> <Mazur> Betty Boop cartoons?
16:15:25  <PublicServer> <Vinnie> no rooie oortjes cartoons
16:16:37  <PublicServer> <perk11> so  I guess
16:16:43  <PublicServer> <perk11> entry PBS are not needed
16:16:45  <PublicServer> <perk11> anymore
16:16:53  <PublicServer> <Vinnie> to balance traffic?
16:16:55  <PublicServer> <perk11> yes
16:17:13  <PublicServer> <Vinnie> no the split will jam if to mny trains want to join a specific line
16:17:23  <PublicServer> <perk11> ah
16:17:29  <PublicServer> <perk11> ok I'll set them back
16:17:48  <PublicServer> <Vinnie> oh no i wasnt talking about thos PBS
16:17:54  <PublicServer> <Vinnie> *those
16:18:01  <PublicServer> <Vinnie> for the enry of station they could be handy
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16:23:37  <PublicServer> <Vinnie> sould be unbalanced
16:23:39  <PublicServer> <Vinnie> would
16:23:41  <PublicServer> <perk11> oh
16:23:44  <PublicServer> <perk11> ok
16:23:51  <PublicServer> <perk11> but why
16:24:25  <PublicServer> <perk11> right
16:25:03  <PublicServer> <perk11> yeah got it
16:25:14  <PublicServer> <Vinnie> you can, but you need a priority
16:25:17  <PublicServer> <tycoondemon> oops
16:26:03  <PublicServer> <Vinnie> right now every join is of 3 equal lines, that makes it balanced
16:28:13  <PublicServer> <perk11> is this okay
16:28:15  <PublicServer> <perk11> ?
16:28:49  <PublicServer> <perk11> ah
16:28:51  <PublicServer> <perk11> again
16:28:55  <PublicServer> <Vinnie> and you have CL1
16:29:25  <PublicServer> <tycoondemon> cl is 1.5
16:29:40  <PublicServer> <perk11> right
16:29:43  <PublicServer> <Vinnie> then i mean CL.5
16:30:19  <PublicServer> <Vinnie> perk11: it doesn't matter if trains travel 20 blocks more
16:30:30  <perk11> yeah it just looks ugly
16:30:57  <PublicServer> <Vinnie> well we can change the entry of that sideline
16:32:47  <PublicServer> <Mazur> Yay, a real jam.,
16:33:49  <PublicServer> <tycoondemon> I still think that V's merger was much more simple and more effective
16:34:04  <PublicServer> <Mazur> It would have been.
16:34:15  <PublicServer> <perk11> it was 3 to 1
16:34:41  <PublicServer> <perk11> not all-to-all
16:34:41  <PublicServer> <tycoondemon> this merger has trains stopped everyhwere, but they have slow acc
16:34:43  <PublicServer> <Vinnie> i never saw that one
16:35:01  <PublicServer> <tycoondemon> the other d
16:35:20  <PublicServer> <tycoondemon> the other did not have all to all, but I believe it would have less stopped trains
16:35:54  <PublicServer> <perk11> that's what it was
16:36:21  <PublicServer> <perk11> it wasn't that high
16:36:23  <PublicServer> <perk11> :P
16:36:37  <PublicServer> <tycoondemon> thats what it was
16:36:39  <PublicServer> <tycoondemon> ow yes
16:36:42  <PublicServer> <tycoondemon> 4 down
16:36:53  <PublicServer> <perk11> 3
16:37:44  <PublicServer> *** Absolutis has left the game (leaving)
16:37:53  <PublicServer> <perk11> have to go now
16:37:59  <PublicServer> <Miolin> bye
16:37:59  <PublicServer> <perk11> thanks again
16:38:02  <PublicServer> <perk11> see you
16:38:04  <PublicServer> <tycoondemon> :O
16:38:06  <PublicServer> <Vinnie> cya
16:38:17  <tycoondemon> bye
16:38:19  <PublicServer> *** perk11 has left the game (leaving)
16:38:23  <tycoondemon> server is skipping many chats
16:42:51  <PublicServer> <Vinnie> nice
16:42:57  <PublicServer> <Vinnie> someone working on the BBH?
16:43:20  <PublicServer> <Miolin> nope
16:43:25  <PublicServer> <Mazur> I would not dare.
16:43:49  <PublicServer> *** tycoondemon has left the game (general timeout)
16:43:49  <PublicServer> *** tycoondemon has left the game (connection lost)
16:44:49  <tycoondemon> !password
16:44:49  <PublicServer> tycoondemon: exhume
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16:53:15  <Vinnie_nl> V453000: can i expand BBH Pyramid or do you want to do all the changes yourself? I'd like a 4th entry from west to spread the train densitiy on the uphill
16:53:31  <V453000> dont fuck up :)
16:53:52  <V453000> as long as downhill works, it is fine
17:02:00  <PublicServer> *** Vinnie has joined spectators
17:04:16  <PublicServer> *** Miolin has left the game (leaving)
17:04:34  <Miolin> bye
17:04:42  <PublicServer> *** Fulsalin has left the game (leaving)
17:04:42  <PublicServer> <Mazur> Bi bi.
17:04:47  *** Miolin has left #openttdcoop
17:04:56  *** Fulsalin has quit IRC
17:08:49  <PublicServer> *** Vinnie has left the game (general timeout)
17:08:49  <PublicServer> *** Vinnie has left the game (connection lost)
17:20:19  *** mfb- has joined #openttdcoop
17:20:19  *** ChanServ sets mode: +o mfb-
17:20:24  <mfb-> hi
17:20:35  <PublicServer> <Mazur> Emme effe beeee!
17:20:42  <Vinnie_nl> !password
17:20:42  <PublicServer> Vinnie_nl: gloved
17:20:59  <PublicServer> *** Vinnie joined the game
17:27:46  <mfb-> !password
17:27:46  <PublicServer> mfb-: gloved
17:27:59  <PublicServer> *** mfb joined the game
17:28:27  <PublicServer> <Mazur> Why does my !simple overflow block, ever?!?
17:28:33  <PublicServer> <mfb> oh, new things at thhe BBH
17:28:55  <PublicServer> <mfb> overflow is not the last split
17:29:05  <PublicServer> <mfb> make it like that
17:29:11  <PublicServer> <Mazur> Ah.
17:29:37  <PublicServer> <Mazur> kthxbai,.
17:29:43  <PublicServer> <Mazur> :-D
17:30:57  <PublicServer> <Mazur> I needz sum foodz.
17:31:08  <PublicServer> <Mazur> Bek letur.
17:31:31  <PublicServer> *** Mazur has left the game (leaving)
17:35:53  <PublicServer> <mfb> livestock train yard train has weird orders
17:42:51  <PublicServer> <mfb> why do all those primaries have meaningful names and numbers?
17:42:59  <PublicServer> <Vinnie> Mazur
17:43:06  <PublicServer> <mfb> (meaningful refers to the names only, not the numbers)
17:48:36  <PublicServer> <mfb> is trathill forest/west work in progress?
17:48:58  <PublicServer> <Vinnie> not by me
17:50:13  <PublicServer> <mfb> okay
17:50:47  <PublicServer> <Vinnie> uphill is really a pain
17:51:01  <PublicServer> <Vinnie> how did you guys manage so far
18:27:45  *** Mucht has joined #openttdcoop
18:27:45  *** ChanServ sets mode: +o Mucht
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18:35:46  <PublicServer> <Vinnie> haha, someone is stationwalking and connected the wrong trainstation for it
18:37:34  <nicfer> !playercount
18:37:34  <PublicServer> nicfer: Number of players: 4 (1 spectators)
18:38:08  <nicfer> !password
18:38:08  <PublicServer> nicfer: devour
18:38:23  <PublicServer> *** nicfer joined the game
18:40:39  <PublicServer> *** nicfer has joined company #1
18:41:27  <PublicServer> *** ZxBiohazardZx joined the game
18:41:39  <PublicServer> <ZxBiohazardZx> so sup again
18:41:42  <PublicServer> <Vinnie> hey
18:46:18  <PublicServer> <ZxBiohazardZx> so what you up to
18:46:30  <PublicServer> <Vinnie> trains to jam the network
18:46:37  <PublicServer> <ZxBiohazardZx> nice
18:46:43  <PublicServer> <Vinnie> or you mean, am i watching that singing thing to?
18:46:50  <PublicServer> <ZxBiohazardZx> i should still rebuild part of SLH01 but worksfornow(tm)
18:48:34  <PublicServer> <Vinnie> whats wrong with SLH 01?
18:48:44  <PublicServer> <ZxBiohazardZx> it was spaghetti
18:48:46  <PublicServer> <nicfer> I'm fixing some trains that go to SL05 drop rather than SL02's
18:48:52  <PublicServer> <ZxBiohazardZx> i was upgrading it to 2 lanes
18:48:54  <PublicServer> <ZxBiohazardZx> but issues :P
18:49:13  <PublicServer> <Vinnie> i think mazur already was working on some missing connections
18:53:45  <PublicServer> <nicfer> look @ 'looks like this'  sign
18:54:27  <PublicServer> <ZxBiohazardZx> no
18:54:33  <PublicServer> <ZxBiohazardZx> those things are priorities
18:54:56  <PublicServer> <ZxBiohazardZx> or might be something else, this could be pathfinder trap of some kind dunno
18:54:59  <PublicServer> <ZxBiohazardZx> dint add it there myself
18:55:05  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
18:55:29  <PublicServer> <Vinnie> i see no looks like sign
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18:56:45  <PublicServer> <nicfer> they might be good for coal bypasses but there aren't any coal stations there
18:59:33  <PublicServer> *** nicfer has left the game (general timeout)
18:59:33  <PublicServer> *** nicfer has left the game (connection lost)
18:59:41  <nicfer> !password
18:59:41  <PublicServer> nicfer: quorum
18:59:58  <PublicServer> *** nicfer joined the game
19:00:06  <PublicServer> *** nicfer has joined company #1
19:00:43  <PublicServer> *** Mazur joined the game
19:01:39  <PublicServer> <Vinnie> oh no i messed up
19:01:54  <Mazur> <stealth entry, noone will notice>
19:02:09  <PublicServer> <nicfer> I think some entries from SLHs to SL DROPs shall be double lane
19:02:25  <PublicServer> *** ZxBiohazardZx joined the game
19:02:56  <PublicServer> <Vinnie> i see you
19:03:18  <PublicServer> <Mazur> Drat.
19:03:38  <PublicServer> <Mazur> *failed*
19:03:57  *** Absolutis has quit IRC
19:06:10  <PublicServer> <Vinnie> my refit fail is the problem
19:06:48  <PublicServer> <Mazur> Where?
19:09:06  <PublicServer> <nicfer> I had that idea since trains sometimes interfere each other at SL entries, althrough they may be free for a while
19:10:48  <PublicServer> <Vinnie> there you go SLH 04 for the interested
19:11:53  <PublicServer> <ZxBiohazardZx> slh04 is jamming or wut
19:11:59  <PublicServer> <ZxBiohazardZx> or 7  :P something is lol
19:14:27  <PublicServer> <nicfer> anyone having freezes?
19:14:30  <PublicServer> <ZxBiohazardZx> not me
19:14:36  <PublicServer> <Mazur> Nor me.
19:16:02  <PublicServer> <Mazur> Are there any blockages now or just solved?
19:16:20  <PublicServer> <ZxBiohazardZx> its still busy around slh04 but i think we got that controlled
19:16:23  <PublicServer> <mfb> BBH looks fine
19:16:29  <PublicServer> <mfb> northern side could get a 4th
19:16:35  <PublicServer> <ZxBiohazardZx> mostly inner lanes filling up
19:17:21  <PublicServer> <Vinnie> do 4th now?
19:17:51  <PublicServer> <Mazur> Feel like doin' it, cha cha!
19:21:00  <PublicServer> <Mazur> I love it when a plan comes together.
19:21:35  <PublicServer> <Mazur> I made my bypass self-blocking, so i neeedn't wait in place forver,  caught my first pair of trains with the wrong drops.
19:21:54  <PublicServer> <ZxBiohazardZx> lol
19:22:12  <PublicServer> <Mazur> SL04n trains with SL01 drop.
19:22:30  <PublicServer> <ZxBiohazardZx> thinking of adding 2nd out there
19:22:32  <PublicServer> <ZxBiohazardZx> its a bit full
19:22:34  <PublicServer> <nicfer> same for SL02 ones with SL05 drop
19:23:28  <PublicServer> <Mazur> nicfer: did that take a bypass somewhere to stop interfering?
19:24:22  <PublicServer> <ZxBiohazardZx> \!gpa 5 9
19:24:44  <PublicServer> <Mazur> nicfer?
19:24:56  <PublicServer> <nicfer> where?
19:25:31  <PublicServer> <mfb> SLH03 is ready for 4th
19:26:01  <PublicServer> <Mazur> Tjose trains you mentioned, SL02 with 05 drop, if they needed a bypass built to stop them jaming trying to reverse in a primary, I could repeat my solution of finding them there.
19:26:19  <PublicServer> <Vinnie> so is 07
19:27:02  <PublicServer> <ZxBiohazardZx> ?
19:28:24  <PublicServer> <nicfer> zooming out is very nasty for me
19:28:43  <PublicServer> <Vinnie> full detail and animations off?
19:28:53  <PublicServer> <nicfer> I might try this game in SP to see if it's my connection or my hardware
19:30:11  <PublicServer> *** nicfer has left the game (general timeout)
19:30:11  <PublicServer> *** nicfer has left the game (connection lost)
19:34:02  <nicfer> hmmm
19:34:18  <nicfer> looks like in SP I haven't got any freezes
19:34:30  <PublicServer> <ZxBiohazardZx> rd is hardly used, 4th isnt that hardlyneeded
19:34:32  <PublicServer> <Mazur> Anyone want to lok at a little problem at !jammy/slow in SLH04?
19:34:36  <PublicServer> <ZxBiohazardZx> merge 3 with 4 or add choice
19:34:45  *** dwarf has joined #openttdcoop
19:34:45  *** Webster sets mode: +o dwarf
19:34:54  <PublicServer> <ZxBiohazardZx> the jam/slow is due to missing toplink, should be fixed now
19:34:56  <PublicServer> <Mazur> That's your hub, nicfwer.
19:35:22  <PublicServer> <ZxBiohazardZx> pointless 4th :)
19:35:31  <PublicServer> <Mazur> That's fast work, Bio, never noticed it as I was typing./
19:35:39  <nicfer> !password
19:35:39  <PublicServer> nicfer: revere
19:35:51  <PublicServer> <mfb> we'll need it later anyway
19:35:53  <PublicServer> <Mazur> That I'm seeing.
19:35:55  <PublicServer> <ZxBiohazardZx> i just split exits earlier
19:35:59  <nicfer> so, it seems to be my connection
19:36:02  <PublicServer> <ZxBiohazardZx> but its spaghetti yes
19:36:06  <PublicServer> *** nicfer joined the game
19:36:08  <nicfer> that I get freezes
19:36:42  <PublicServer> *** nicfer has joined company #1
19:37:10  <PublicServer> <mfb> 4th behind SLH04 is ready
19:37:52  <PublicServer> <Mazur> Wb nicfer. byw.
19:38:02  <PublicServer> <mfb> okay, connected
19:38:24  <PublicServer> <Mazur> So all of you watching the Euroconfusion Schlong contest?
19:38:34  <PublicServer> <ZxBiohazardZx> im not :)
19:38:36  <PublicServer> <ZxBiohazardZx> couldnt care less
19:38:40  <mfb-> me neither
19:39:36  <PublicServer> <Mazur> I last watched it back in the sixties.
19:39:58  <PublicServer> <Mazur> When I was not ten years old.
19:40:04  <PublicServer> <Mazur> ;-)
19:40:11  <PublicServer> <mfb> but now you are?
19:40:25  <PublicServer> <Mazur> Not on your nellie.
19:40:39  <PublicServer> <Mazur> I'd rather die normally.
19:40:46  <PublicServer> <Vinnie> 62 or 63 if i remember correctly
19:41:28  <PublicServer> <Mazur> Not quite that old, I.
19:42:22  <PublicServer> <Mazur> 62 and 63 I'd have been in Egypt, in diapers still.
19:42:37  <PublicServer> <Mazur> And no TV.
19:42:43  <PublicServer> <Vinnie> diapers are for cool people
19:43:11  <V453000> elo mfb :) have a look at prozone after you are bored here :P
19:43:42  <mfb-> I saw that vinnie was there, but did not check the game yet
19:44:32  <V453000> is Vinnie being there some sort of indicator? :D
19:44:43  <PublicServer> <Vinnie> yeah, ragequit indicator
19:44:45  <PublicServer> <mfb> it indicates that there is a game at least
19:46:20  <V453000> :P
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19:49:55  <PublicServer> <ZxBiohazardZx> ?
19:50:33  <PublicServer> <ZxBiohazardZx> most is southbound
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19:55:35  <PublicServer> <Mazur> SOMe people _really_ kmow how to build.
19:55:53  <PublicServer> <Vinnie> you do
19:56:04  <PublicServer> <Mazur> LOL.
19:56:07  <PublicServer> <Mazur> No, not I.
19:56:11  <PublicServer> <Mazur> Not yet.
19:56:18  *** dr_gonzo_ has quit IRC
19:57:46  <PublicServer> <Mazur> _My_ joke was going to be:
19:58:05  <PublicServer> <Mazur> "No, not anyone here at the moment, I was just thinking out loud."
19:58:11  <mfb-> :p
19:58:31  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
20:04:28  <PublicServer> <nicfer> flapping freezes
20:06:41  <PublicServer> <Vinnie> that was fun
20:07:25  <PublicServer> <Mazur> Fun, fun, fun, in the sun, sun, sun.
20:08:13  <PublicServer> <Mazur> Goldfish shoals, nibbling on my toes.
20:10:33  <PublicServer> <nicfer> why so slow?
20:10:56  <PublicServer> <Vinnie> stamina is better then speed
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20:12:34  <PublicServer> <Mazur> I think you caught all the bad trains from SL02 with drop 05, I'm not finding any amore.
20:14:42  <PublicServer> <Vinnie> it is 5 tiles
20:26:03  <PublicServer> <Vinnie> who is still here?
20:29:37  <PublicServer> *** Jam35 has left the game (leaving)
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20:32:34  <V453000> :D answer
20:32:52  <PublicServer> <Vinnie> kick them all
20:32:57  * Mazur is here, still.
20:33:04  <PublicServer> <Mazur> Ladida.
20:33:22  <PublicServer> <Mazur> Need a hand?
20:33:30  <PublicServer> <nicfer> I'm here
20:34:41  <V453000> nothing works like a hearty threatening of kicking genocide
20:36:13  <Mazur> Indeed.  :-)
20:36:55  <mfb-> :p
20:37:18  <PublicServer> <mfb> 4th to N at BBH looks useful now
20:37:41  <PublicServer> <mfb> the middle line is slow
20:39:48  <V453000> you are just looking too fast
20:39:56  <PublicServer> <Mazur> You know, we could run a bunch of pax trains between the SL drops, we'd just have to build cobnnections from the drop to their SLH.
20:41:36  <mfb-> some drops would have nearly no pax I think
20:42:09  <PublicServer> <Mazur> I was joking anyway.
20:59:17  <PublicServer> <nicfer> can I connect !4th to one of the other three below?
20:59:19  <PublicServer> <nicfer> at least temporally
21:00:05  <PublicServer> <Vinnie> i think it will not help
21:00:12  <PublicServer> <Vinnie> but try as you want to
21:03:23  <PublicServer> <Vinnie> that "what is this?" sign is a double track for slope, so they slowdown on the climb does not jam the mainline
21:07:13  <PublicServer> <mfb> that one input line at oil/coal drop is nice
21:07:39  <PublicServer> <mfb> quite pointless, but nice
21:07:53  <PublicServer> <Vinnie> S bends ?
21:08:03  <PublicServer> <mfb> yes, that one
21:08:14  <PublicServer> <Vinnie> breaks bridges
21:08:22  <PublicServer> <mfb> no signal in between
21:08:29  <PublicServer> <mfb> (and it would be a bad idea to add them)
21:08:32  <PublicServer> <Vinnie> yeah that i found out later
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21:15:18  <grim4593> !download win64
21:15:18  <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r25244/openttd-trunk-r25244-windows-win64.zip
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21:19:34  <PublicServer> <Vinnie> SLH 03 primairy 5 is a mess
21:24:52  <PublicServer> *** Vinnie has left the game (general timeout)
21:24:52  <PublicServer> *** Vinnie has left the game (connection lost)
21:24:58  <Vinnie_nl> !password
21:24:58  <PublicServer> Vinnie_nl: menace
21:25:10  <PublicServer> *** Vinnie joined the game
21:28:25  <PublicServer> *** nicfer has left the game (general timeout)
21:28:25  <PublicServer> *** nicfer has left the game (connection lost)
21:28:41  <nicfer> !password
21:28:41  <PublicServer> nicfer: menace
21:28:59  <PublicServer> *** nicfer joined the game
21:29:14  <PublicServer> *** nicfer has joined company #1
21:29:24  <PublicServer> <Vinnie> cya
21:29:31  <PublicServer> <Mazur> Bibi.
21:29:34  <PublicServer> *** Vinnie has left the game (leaving)
21:31:25  *** Vinnie_nl has quit IRC
21:31:27  <PublicServer> <Mazur> I'm off, as well.
21:32:01  <PublicServer> *** Mazur has left the game (leaving)
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21:32:18  <Mazur> Have fnu.
21:32:21  <Mazur> Lotsa.
21:37:07  <mfb-> okay
21:37:12  <mfb-> I'll try to have fnu!
21:37:21  <PublicServer> <mfb> :p
21:37:51  <PublicServer> <mfb> what is that device at overdston heights?
21:44:58  *** Max| has joined #openttdcoop
21:46:47  <PublicServer> *** nicfer has left the game (connection lost)
21:47:02  <nicfer> I'm off, the freezes are killing me
22:28:39  *** dwarf has quit IRC
22:28:49  <zxbiohazardzx> i might log in a moment
22:28:51  <zxbiohazardzx> might :P
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22:37:31  *** Webster sets mode: +o dwarf
22:51:04  <PublicServer> <mfb> hmm
22:51:12  <PublicServer> <mfb> full/empty trains get out of sync on hils
22:52:51  <PublicServer> *** mfb has left the game (leaving)
22:52:51  <PublicServer> *** Game paused (number of players)
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23:53:40  <tycoondemon> hmm
23:53:43  <tycoondemon> nobody online
23:53:44  <tycoondemon> :O
23:53:46  <tycoondemon> fuck
23:53:47  <tycoondemon>  me
23:55:29  <PublicServer> *** tycoondemon has left the game (general timeout)
23:55:29  <PublicServer> *** tycoondemon has left the game (connection lost)

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