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00:00:06 <Mazur> !password 00:00:06 <PublicServer> Mazur: mealed 00:00:11 <PublicServer> *** Game still paused (number of players) 00:00:11 <PublicServer> *** Game unpaused (number of players) 00:00:14 <PublicServer> *** Mazur joined the game 00:00:22 <PublicServer> <Mazur> Yo. 00:03:16 <PublicServer> <Mazur> Wow. 00:03:33 *** pugi has joined #openttdcoop 00:03:39 <PublicServer> <Mazur> Bio really cut away the excess spaghetti. 00:10:09 <PublicServer> *** mfb joined the game 00:10:17 <PublicServer> <Mazur> Enne. 00:10:19 <PublicServer> <mfb> hi 00:10:38 *** mfb- has joined #openttdcoop 00:10:38 *** ChanServ sets mode: +o mfb- 00:11:00 <PublicServer> <Mazur> Effe. 00:11:01 <PublicServer> <Mazur> Bee! 00:11:16 <PublicServer> <Mazur> I was going to say, but I mishit te wrong key. 00:11:18 <PublicServer> <Mazur> Hi. 00:12:57 <tycoondemon> !password 00:12:57 <PublicServer> tycoondemon: pastry 00:13:06 <PublicServer> *** tycoondemon joined the game 00:15:02 <PublicServer> <mfb> jam at SLH03 00:15:08 <PublicServer> <tycoondemon> so we need more primaries 00:15:10 <PublicServer> <tycoondemon> and 00:15:12 <PublicServer> <tycoondemon> ok 00:15:34 <PublicServer> <Mazur> Just biolding one. 00:15:45 <PublicServer> <mfb> I think that will fix it 00:17:05 <PublicServer> <tycoondemon> I found an unconnected oil well 00:17:07 <PublicServer> <tycoondemon> :) 00:17:14 <PublicServer> <Mazur> No wood? 00:17:33 <PublicServer> <tycoondemon> none as of now 00:17:35 <PublicServer> <tycoondemon> yet 00:17:41 <PublicServer> <Mazur> Ah. 00:17:47 <PublicServer> <Mazur> Just build a wood primary. 00:18:15 <PublicServer> <Mazur> Hemce the question. 00:18:18 <PublicServer> *** LoPo has left the game (leaving) 00:18:34 <PublicServer> <tycoondemon> prospect wood 00:18:40 <PublicServer> <tycoondemon> then it will appear somewhere 00:19:14 <PublicServer> <Mazur> Ah, that's just hte same as copper amnd rubber, trainwise, only refit to wood on hte way back. 00:23:59 <PublicServer> <mfb> lol wrondington mines overflow 00:24:05 <PublicServer> <tycoondemon> I found wood 00:24:07 <PublicServer> <tycoondemon> btw 00:24:29 <PublicServer> <Mazur> I started a wood primary. 00:25:11 <PublicServer> <mfb> we have 13 forests 00:25:25 <PublicServer> <Mazur> No wood in the trainwyard, though. 00:25:37 <PublicServer> <mfb> add it? 00:25:47 <PublicServer> <tycoondemon> sure 00:26:02 <PublicServer> <mfb> sl02 wood is >100 years old 00:26:07 <PublicServer> <Mazur> After I check is mny wood train does the right thing. 00:26:37 <PublicServer> <Mazur> I'm careful. 00:26:47 <PublicServer> <Mazur> Which is better than Carryful. 00:27:01 <PublicServer> <Mazur> Misspelt Carrie. 00:27:17 <PublicServer> <tycoondemon> hmmm 00:32:35 <PublicServer> <mfb> good night 00:32:38 <PublicServer> *** mfb has left the game (leaving) 00:32:47 <PublicServer> <tycoondemon> gn 00:32:56 *** mfb- has quit IRC 00:35:54 <PublicServer> <Mazur> updated stable cleitn while I'm waiting for my wood train to fill. 00:35:58 <PublicServer> <Mazur> :-) 00:36:36 <PublicServer> <tycoondemon> :O 00:36:38 <PublicServer> <Mazur> Though clearly stilll too hurried to spell client correctly. 00:36:44 <PublicServer> <Mazur> O o. 00:39:55 <PublicServer> <tycoondemon> yes 00:40:05 <PublicServer> <tycoondemon> I like my station best :P 00:40:09 <PublicServer> <tycoondemon> of this game 00:40:27 <PublicServer> <tycoondemon> but I sleep 00:40:33 <PublicServer> <tycoondemon> Ill stay on for you? 00:40:39 <PublicServer> <tycoondemon> client will timeout later tonight 00:40:49 <PublicServer> <Mazur> It's revolting rubbish. 00:41:08 <PublicServer> <Mazur> Which one ios yours? 00:41:14 <PublicServer> <tycoondemon> oil drop 00:41:18 <PublicServer> <Mazur> I'll check it out later, I follow the signs., 00:41:44 <PublicServer> <tycoondemon> but me bed so play safe :P 00:41:55 *** tycoondemon has left #openttdcoop 00:41:55 *** tycoondemon has joined #openttdcoop 00:42:02 <PublicServer> <Mazur> Found an error in SL-04n trains, they drop goods at 03. 00:42:17 <PublicServer> <Mazur> Sleep well. 00:53:38 *** pugi has quit IRC 01:03:55 <PublicServer> *** nicfer has joined company #1 01:04:15 <PublicServer> <Mazur> Nic Furrrrr. 01:04:33 <PublicServer> <nicfer> hurr 01:04:49 <PublicServer> *** nicfer has joined spectators 01:07:24 <PublicServer> <Mazur> I'm renaming primaries with an etra space to fix hte sorting. 01:07:56 <PublicServer> <Mazur> And then hunting trains with wrong drops or refits. 01:08:30 <PublicServer> <Mazur> Bio did a job on SLH01. 01:24:34 <Mazur> !rcon set rail_firstred_twoway_eol 01:24:34 <PublicServer> Mazur: 'rail_firstred_twoway_eol' is an unknown setting. 01:24:44 <Mazur> !rcon set yapf.rail_firstred_twoway_eol 01:24:44 <PublicServer> Mazur: Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1) 02:55:47 *** Max|_ has quit IRC 02:59:45 *** dwarf has quit IRC 03:23:15 <PublicServer> <Mazur> Enough fixed for the night, see you all tomorrow. 03:23:18 <PublicServer> *** Mazur has left the game (leaving) 03:23:18 <PublicServer> *** Game paused (number of players) 04:10:35 *** cypher has joined #openttdcoop 04:21:00 *** Max| has joined #openttdcoop 04:54:57 *** cypher has quit IRC 05:04:06 *** Dom_ has joined #openttdcoop 05:12:40 *** Dom_ has quit IRC 05:33:04 *** andbo has joined #openttdcoop 05:46:13 <PublicServer> *** nicfer has left the game (leaving) 06:43:05 <PublicServer> *** tycoondemon has left the game (general timeout) 06:43:05 <PublicServer> *** tycoondemon has left the game (connection lost) 06:53:39 *** andbo has quit IRC 07:32:14 <tycoondemon> !password 07:32:14 <PublicServer> tycoondemon: fizzes 07:32:27 <PublicServer> *** Game still paused (number of players) 07:32:30 <PublicServer> *** tycoondemon joined the game 07:36:22 *** nicfer has quit IRC 07:38:26 *** Progman has joined #openttdcoop 07:48:00 *** uliko has joined #openttdcoop 07:48:00 *** ChanServ sets mode: +o uliko 08:21:14 *** Jam35 has joined #openttdcoop 08:41:30 <planetmaker> !archive 08:41:31 <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 09:01:29 <perk11> !password 09:01:29 <PublicServer> perk11: staffs 09:02:19 <PublicServer> *** perk11 has left the game (downloading map took too long) 09:02:19 <PublicServer> *** perk11 has left the game (connection lost) 09:02:19 <PublicServer> *** Game still paused (number of players) 09:02:43 <perk11> map downloading like 10 kb/s 09:02:44 <perk11> wtf 09:03:07 <PublicServer> *** perk11 has left the game (downloading map took too long) 09:03:07 <PublicServer> *** perk11 has left the game (connection lost) 09:03:09 <PublicServer> *** Game still paused (number of players) 09:03:35 <PublicServer> *** Game still paused (number of players) 09:03:37 <PublicServer> *** Spike joined the game 09:04:13 <perk11> my speedtest results http://www.speedtest.net/result/2715755506.png 09:04:18 <perk11> and I can't join 09:04:20 <PublicServer> *** perk11 has left the game (downloading map took too long) 09:04:20 <PublicServer> *** perk11 has left the game (connection lost) 09:04:22 <PublicServer> *** Game still paused (number of players) 09:05:03 <^Spike^> can you ping ps.openttdcoop.org? 09:05:16 <perk11> 93ms 09:05:16 <^Spike^> cause speedtest does have nothing to do with the ottd download speed 09:05:26 <^Spike^> could also be location based compared to server 09:05:28 <^Spike^> hmmm that should be fine 09:05:33 <^Spike^> shows no transits fucking up 09:05:36 <perk11> yeah I joined yesterday 09:05:40 <perk11> without problems 09:06:34 <perk11> !password 09:06:34 <PublicServer> perk11: cobras 09:07:14 <PublicServer> *** Spike has left the game (leaving) 09:07:20 <PublicServer> *** perk11 has left the game (processing map took too long) 09:07:20 <PublicServer> *** perk11 has left the game (connection lost) 09:07:22 <PublicServer> *** Game still paused (number of players) 09:14:36 *** BenJTotterdell has joined #openttdcoop 09:14:59 <BenJTotterdell> !dl win 09:14:59 <PublicServer> BenJTotterdell: unknown option "win" 09:15:08 <BenJTotterdell> !dl 09:15:08 <PublicServer> BenJTotterdell: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 09:15:08 <PublicServer> BenJTotterdell: http://www.openttd.org/en/download-trunk/r25244 09:17:06 <BenJTotterdell> !password 09:17:06 <PublicServer> BenJTotterdell: cobras 09:17:17 <PublicServer> *** Game still paused (number of players) 09:17:17 <PublicServer> *** BenTotterdell joined the game 09:17:51 <V453000> hi 09:17:54 <PublicServer> <BenTotterdell> hey 09:18:00 <PublicServer> <BenTotterdell> lots of canals 09:18:03 <PublicServer> <BenTotterdell> well looks like canals 09:19:47 <PublicServer> *** Game still paused (number of players) 09:19:47 <PublicServer> *** Game unpaused (number of players) 09:19:48 <PublicServer> *** V453000 joined the game 09:20:03 <PublicServer> <BenTotterdell> ' there was never any hill' 09:20:05 <PublicServer> <V453000> just water trains :) 09:20:11 <PublicServer> <BenTotterdell> i somewhat doubt that :P 09:21:00 <PublicServer> <V453000> :) 09:22:02 <PublicServer> <BenTotterdell> oooooh, we have a jam 09:23:29 <^Spike^> V453000 09:23:32 <^Spike^> try pz now! :) 09:24:30 <PublicServer> *** BenTotterdell has left the game (leaving) 09:24:30 <PublicServer> *** Game paused (number of players) 09:26:12 *** pugi has joined #openttdcoop 09:29:15 <PublicServer> *** V453000 has left the game (leaving) 09:31:49 <Jam35> !password 09:31:49 <PublicServer> Jam35: asylum 09:32:12 <PublicServer> *** Game still paused (number of players) 09:32:12 <PublicServer> *** Jam35 joined the game 09:32:18 <PublicServer> *** Game still paused (number of players) 09:32:22 <Webster> 1 new tweet(s): OpenTTDNews It's time for an update to our 1.3 series. 1.3.1-RC1 ships with some translation related features: http://t.co/kGQKeXEHDS, about -1 years, 52 weeks, 0 days, and 23 hours ago via Twitter for Android. (335690016644792320) 09:32:40 <hylje> huh 09:32:59 <hylje> minus one year and plus 52 weeks 09:37:12 <PublicServer> *** Jam35 has left the game (leaving) 09:41:04 *** Maraxus has joined #openttdcoop 09:43:52 <PublicServer> *** perk11 has left the game (downloading map took too long) 09:43:52 <PublicServer> *** perk11 has left the game (connection lost) 09:43:52 <PublicServer> *** Game still paused (number of players) 09:43:59 <perk11> still can't join :( 09:44:06 <perk11> could you please increase max join time? 09:48:47 *** zxbiohazardzx has joined #openttdcoop 09:49:15 <zxbiohazardzx> !players 09:49:17 <PublicServer> zxbiohazardzx: Client 132 is tycoondemon, a spectator 09:50:30 <perk11> !rcon max_join_time 09:50:30 <PublicServer> perk11: you are not allowed to use !rcon 09:50:34 <perk11> :( 09:51:18 <^Spike^> !rcon max_join_time 09:51:18 <PublicServer> ^Spike^: Current value for 'max_join_time' is: '500' (min: 0, max: 32000) 09:51:26 <zxbiohazardzx> lol 09:52:06 <perk11> it's in ticks 09:52:08 <zxbiohazardzx> !password 09:52:08 <PublicServer> zxbiohazardzx: upshot 09:52:15 <perk11> could you please increase it? 09:52:17 <PublicServer> *** Game still paused (number of players) 09:52:19 <PublicServer> *** ZxBiohazardZx joined the game 09:52:50 <PublicServer> <ZxBiohazardZx> so how is that SLH01 doing atm? 09:53:04 <PublicServer> <ZxBiohazardZx> ah nvm i see i can compact it even more :) 09:53:14 <PublicServer> *** perk11 has left the game (downloading map took too long) 09:53:14 <PublicServer> *** perk11 has left the game (connection lost) 09:53:14 <PublicServer> *** Game still paused (number of players) 09:53:45 <zxbiohazardzx> downloading map took too long haha 09:54:20 <perk11> yeah that's why I'm asking for increase 09:54:48 <hylje> !rcon max_join_time 900 09:55:44 <hylje> !rcon max_join_time 09:55:44 <PublicServer> hylje: Current value for 'max_join_time' is: '900' (min: 0, max: 32000) 09:56:06 <perk11> thank you 09:56:14 <PublicServer> <ZxBiohazardZx> ::P 09:56:32 <PublicServer> *** perk11 has left the game (downloading map took too long) 09:56:32 <PublicServer> *** perk11 has left the game (connection lost) 09:56:32 <PublicServer> *** Game still paused (number of players) 09:56:45 <PublicServer> <ZxBiohazardZx> now try joining comp so we can build again :P 09:56:57 <PublicServer> <ZxBiohazardZx> and so i can try compacting t hat SLH again 09:57:37 <PublicServer> *** perk11 has left the game (downloading map took too long) 09:57:37 <PublicServer> *** perk11 has left the game (connection lost) 09:57:37 <PublicServer> *** Game still paused (number of players) 09:57:52 *** BenJTotterdell has quit IRC 09:58:11 <hylje> !rcon max_join_time 1800 09:58:26 <zxbiohazardzx> lolz 09:59:01 <PublicServer> *** perk11 has left the game (downloading map took too long) 09:59:01 <PublicServer> *** perk11 has left the game (connection lost) 09:59:03 <PublicServer> *** Game still paused (number of players) 09:59:17 <hylje> oh 09:59:17 <perk11> okay I already set up proxy in Germany 09:59:22 <perk11> will try to use it 09:59:37 <zxbiohazardzx> lol proxy 10:01:50 <PublicServer> *** perk11 has left the game (downloading map took too long) 10:01:50 <PublicServer> *** perk11 has left the game (connection lost) 10:01:50 <PublicServer> *** Game still paused (number of players) 10:02:16 <zxbiohazardzx> sure its max_join_time issue? 10:03:48 <zxbiohazardzx> max_download_time 0-65535 Maximum amount of time, in game ticks, a client may take to download the map. 10:03:52 <perk11> right 10:03:52 <zxbiohazardzx> its max_download_time 10:03:55 <perk11> that's the setting 10:03:56 <zxbiohazardzx> not join_time 10:04:07 <zxbiohazardzx> i cant rcon, not member 10:07:51 <perk11> my proxy doesn't work :/ 10:08:00 <zxbiohazardzx> lol 10:08:11 <perk11> hylje: could you please fix max_download_time? 10:08:30 <hylje> !rcon max_download_time 10:08:30 <PublicServer> hylje: ERROR: command not found 10:08:34 <zxbiohazardzx> lol 10:08:56 <zxbiohazardzx> max_download_time 0-65535 Maximum amount of time, in game ticks, a client may take to download the map. 10:09:09 <zxbiohazardzx> spelling is correct, stupid rcon maybe doensnt have the feature though 10:09:17 <perk11> !rcon setting max_download_time 10:09:17 <PublicServer> perk11: you are not allowed to use !rcon 10:09:20 <perk11> maybe like that 10:09:27 <planetmaker> !rcon set max_download_time 10:09:27 <PublicServer> planetmaker: Current value for 'max_download_time' is: '1000' (min: 0, max: 32000) 10:09:53 <perk11> !password 10:09:53 <PublicServer> perk11: jelled 10:10:03 <zxbiohazardzx> maybe up that to lets say 1800? 10:10:09 <planetmaker> it's not ap+. it's pebkac 10:10:29 <zxbiohazardzx> aka 1800/30= 60 seconds 10:10:31 <PublicServer> *** perk11 has left the game (downloading map took too long) 10:10:31 <PublicServer> *** perk11 has left the game (connection lost) 10:10:31 <PublicServer> *** Game still paused (number of players) 10:10:41 <perk11> it dropped at 300 kb/500 10:10:45 <planetmaker> "game tick" != second 10:10:57 <zxbiohazardzx> currently its 33 seconds 10:11:08 <zxbiohazardzx> no i calced 1/30th second as that is what it is 10:11:18 <zxbiohazardzx> so 1800/30 = seconds 10:11:20 <planetmaker> it's also not 1/30th second 10:11:31 <zxbiohazardzx> Note that all values are in game ticks, that is, 1/74th of a game day (1/30th of a second). 10:11:33 <planetmaker> a tick is 1/74 second 10:11:52 <zxbiohazardzx> wiki states 1/74th of a game day, 1/30th of a second 10:12:00 <planetmaker> hm... you're right 10:12:03 <planetmaker> more tea! 10:12:05 <zxbiohazardzx> haha 10:12:12 <hylje> my coffee was so thin it could as well been tea 10:12:16 <zxbiohazardzx> haha 10:12:18 <planetmaker> 30 ms a tick. 74 ticks a day 10:12:20 <zxbiohazardzx> my coffee is quality 10:12:28 <hylje> i ran out of ground 10:12:36 <planetmaker> so 1/30th is not correct either 10:12:47 <zxbiohazardzx> haha 10:12:48 *** Maraxus has quit IRC 10:12:59 <zxbiohazardzx> 1800 ms => 30 ms ==> 60 seconds no? 10:13:01 <perk11> why not just increase it 10:13:05 <perk11> instead of debating 10:13:07 <perk11> :P 10:13:21 <planetmaker> means to stop the game for everyone twice as long 10:13:26 <zxbiohazardzx> no 10:13:32 <zxbiohazardzx> its max time 10:13:33 <perk11> you can disable pause_on_join 10:13:37 <zxbiohazardzx> nah 10:13:39 <zxbiohazardzx> keep that up 10:13:49 <zxbiohazardzx> but max_download_time will be killed if client is faster 10:13:54 <zxbiohazardzx> its a max-time not a always true time 10:14:03 <zxbiohazardzx> currently you have 33 seconds to download the map 10:14:22 <zxbiohazardzx> max_join_time is never reached either, yet that is up:P 10:15:00 <planetmaker> ok, and why should we increase it now? 10:15:17 <perk11> cause I can't join? 10:15:34 <planetmaker> !rcon set max_download_time 10:15:34 <PublicServer> planetmaker: Current value for 'max_download_time' is: '1000' (min: 0, max: 32000) 10:15:37 <planetmaker> !rcon set max_download_time 2000 10:15:47 <perk11> !password 10:15:47 <PublicServer> perk11: jelled 10:15:55 <perk11> thank you 10:15:57 <zxbiohazardzx> cause perk11 got a "downloadingmap took too long" error :P 10:16:03 <planetmaker> so you now can download twice as long. And likely will be kicked as you can't catch up with server :-P 10:16:24 <perk11> it's on pause 10:16:27 <perk11> so it's okay 10:16:29 <perk11> :D 10:16:29 <zxbiohazardzx> no as pause while join is up he wont have issues there, as long as he isnt lagging more then max_lag stuff hes fine 10:16:46 <perk11> and that's not my network issue 10:16:49 <PublicServer> *** perk11 has left the game (processing map took too long) 10:16:49 <PublicServer> *** perk11 has left the game (connection lost) 10:16:51 <PublicServer> *** Game still paused (number of players) 10:16:53 <planetmaker> :D 10:16:54 <zxbiohazardzx> haha 10:16:59 <zxbiohazardzx> processing map took too long 10:17:02 <zxbiohazardzx> ok planet wins 10:17:02 <planetmaker> "didn't ya tell you"? :-) 10:17:11 <zxbiohazardzx> its fun though 10:17:16 <perk11> processing=downloading 10:17:18 <zxbiohazardzx> @planet is AP still failing for .pro or? 10:17:20 <perk11> in this case 10:17:26 <zxbiohazardzx> planet is AP still failing for pro> 10:17:27 <zxbiohazardzx> ? 10:17:31 <planetmaker> no, that's different, processing != downloading 10:17:37 <zxbiohazardzx> ^^ 10:18:10 <planetmaker> download = finding savegame. processing = loading savegame 10:18:13 <PublicServer> *** perk11 has left the game (processing map took too long) 10:18:13 <PublicServer> *** perk11 has left the game (connection lost) 10:18:13 <PublicServer> *** Game still paused (number of players) 10:18:28 <planetmaker> !rcon set max_join_time 10:18:28 <PublicServer> planetmaker: Current value for 'max_join_time' is: '1800' (min: 0, max: 32000) 10:18:34 <planetmaker> !rcon set max_join_time 2400 10:18:39 *** Progman has quit IRC 10:18:51 <perk11> !password 10:18:51 <PublicServer> perk11: jelled 10:19:07 <planetmaker> pw doesn't changed while paused ;-) 10:19:19 <perk11> planetmaker: I still had the downloading progressbar 10:19:25 <perk11> so it should be the wrong message 10:19:43 <planetmaker> not really 10:20:07 <planetmaker> unless you want one progress bar for download. and one for load 10:20:07 <perk11> 453/543Kb and is stops :/ 10:20:16 <PublicServer> *** perk11 has left the game (leaving) 10:20:16 <PublicServer> *** Game still paused (number of players) 10:20:19 <planetmaker> well. server obviously sent all packets 10:20:24 <planetmaker> you did not receive them 10:20:57 <planetmaker> thus server must assume that you got them. And then gets no response. So processing took too long. From server-side 10:21:09 <perk11> !password 10:21:09 <PublicServer> perk11: sliest 10:22:25 <PublicServer> *** Game still paused (number of players) 10:22:26 <PublicServer> *** perk11 joined the game 10:22:27 <perk11> hey I joined 10:22:34 <PublicServer> *** perk11 has joined company #1 10:22:34 <PublicServer> *** Game unpaused (number of players) 10:23:18 <PublicServer> *** perk11 has left the game (general timeout) 10:23:18 <PublicServer> *** perk11 has left the game (connection lost) 10:23:18 <PublicServer> *** Game paused (number of players) 10:23:18 <perk11> can't play though and get dced soon I'll guess 10:23:35 <perk11> the connection between me and server is very slow for some reason 10:23:43 <planetmaker> general timeout... ^ yes 10:23:58 <perk11> so you can set those values back 10:24:06 <perk11> max_download_time 1000 10:24:10 <planetmaker> ? 10:24:18 <perk11> I mean it doesn't help 10:24:29 <planetmaker> there's one other setting... 10:24:40 <perk11> don't bother, it was lagging as hell 10:24:47 <perk11> train moved once in 5 seconds 10:25:00 <planetmaker> I'd rather assume that it's your cpu being too slow 10:25:11 <planetmaker> !revision 10:25:11 <PublicServer> planetmaker: Game version is r25244 10:26:12 <perk11> AMD "Athlon II X3 445" (3.10GHz, 3x512Kb, HT2000MHz) 10:26:22 <perk11> I don't think that's too slow 10:26:24 <planetmaker> !password 10:26:24 <PublicServer> planetmaker: sliest 10:26:37 <planetmaker> sounds not too bad 10:26:38 <PublicServer> *** Game still paused (number of players) 10:26:38 <PublicServer> *** planetm4ker joined the game 10:27:06 <perk11> And I played net games on 2048x2048 10:27:22 <planetmaker> map size is not the only factor 10:27:57 <planetmaker> but <700 trains is... not exceedingly much 10:27:57 <PublicServer> *** Game still paused (number of players) 10:27:57 <PublicServer> *** perk11 joined the game 10:28:19 <zxbiohazardzx> should be fine its jsut a matter of i dunno 10:28:30 <PublicServer> <ZxBiohazardZx> your ingame 10:28:30 <PublicServer> *** perk11 has joined company #1 10:28:30 <PublicServer> *** Game unpaused (number of players) 10:28:32 <PublicServer> <ZxBiohazardZx> just join company 10:28:32 <PublicServer> <ZxBiohazardZx> see 10:28:34 <PublicServer> <ZxBiohazardZx> lovely 10:28:52 <perk11> cpu load 15-20% 10:28:55 <perk11> and lagging 10:28:58 <perk11> should be net 10:29:15 <PublicServer> *** perk11 has left the game (general timeout) 10:29:15 <PublicServer> *** perk11 has left the game (connection lost) 10:29:15 <PublicServer> *** Game paused (number of players) 10:29:19 <PublicServer> <ZxBiohazardZx> timeout ftw 10:30:01 <perk11> well since ssh tunnels fails, I guess, I'll have to set up full socks proxy 10:30:27 <planetmaker> the data rate is very low. But OpenTTD wants a stable connection 10:30:45 <planetmaker> it deals badly with packet losses 10:31:44 <perk11> I don't know what it is, my connection is stable, maybe the place where server is located is limiting traffic to Russia :P 10:32:14 <PublicServer> <planetm4ker> the traffic needed is like 2kbits 10:32:21 <PublicServer> <planetm4ker> during playing 10:32:39 <PublicServer> <planetm4ker> dunno if the data centre provider do some traffic shaping. Not unlikely... 10:32:58 <PublicServer> <planetm4ker> but they'd be ill-advised. Hetzner is one of the biggest hosting providers around 10:35:24 <planetmaker> perk11, but if you use like hamamatchi, then you have problems 10:35:35 <perk11> no 10:35:49 <planetmaker> That rapes IPv4 - and declares private some addresses publiclally used. #openttdcoop runs on one of those addresses 10:36:01 <perk11> stable 30mbit/s connection and external IP 10:36:12 <perk11> ah you mean that 10:36:18 <perk11> I don't use hamachi 10:38:37 <PublicServer> *** planetm4ker has left the game (leaving) 10:40:01 <PublicServer> *** Game still paused (number of players) 10:42:48 <PublicServer> *** Game still paused (number of players) 10:44:10 <PublicServer> *** perk11 joined the game 10:44:13 <PublicServer> *** perk11 has left the game (received invalid or unexpected packet) 10:44:13 <PublicServer> *** perk11 has left the game (connection lost) 10:44:13 <PublicServer> *** Game still paused (number of players) 10:44:24 <perk11> lol 10:45:17 *** valhallasw has joined #openttdcoop 10:46:04 <PublicServer> *** perk11 has left the game (processing map took too long) 10:46:05 <PublicServer> *** perk11 has left the game (connection lost) 10:46:06 <PublicServer> *** Game still paused (number of players) 10:46:33 <perk11> !dl 10:46:33 <PublicServer> perk11: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 10:46:33 <PublicServer> perk11: http://www.openttd.org/en/download-trunk/r25244 10:58:33 *** ^Spike^ has quit IRC 10:58:37 *** ^Spike^ has joined #openttdcoop 10:58:37 *** ChanServ sets mode: +o ^Spike^ 11:03:43 <zxbiohazardzx> lol 11:03:58 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 11:04:09 <zxbiohazardzx> ill be back.... 11:04:12 *** zxbiohazardzx has quit IRC 11:08:22 *** ^Spike^ has quit IRC 11:08:37 *** ^Spike^ has joined #openttdcoop 11:08:38 *** ChanServ sets mode: +o ^Spike^ 11:12:15 *** dr_gonzo_ has joined #openttdcoop 11:22:46 *** perk111 has joined #openttdcoop 11:23:06 <perk111> !password 11:23:06 <PublicServer> perk111: jerked 11:23:18 <PublicServer> *** Game still paused (number of players) 11:23:18 <PublicServer> *** perk11 joined the game 11:23:20 <perk111> yes it works great via VPN 11:29:04 *** perk11 has quit IRC 11:36:34 <PublicServer> *** perk11 has left the game (leaving) 11:37:30 <PublicServer> *** Game still paused (number of players) 11:37:30 <PublicServer> *** perk11 joined the game 11:37:59 <PublicServer> *** perk11 has left the game (leaving) 11:38:18 *** perk11 has joined #openttdcoop 11:39:11 <PublicServer> *** Game still paused (number of players) 11:39:11 <PublicServer> *** perk11 joined the game 11:39:25 <planetmaker> good that it does :-) 11:39:41 <perk11> it works with VPN in US and Germany 11:39:51 <perk11> so should be the hoster shaping the traffic 11:40:47 <planetmaker> or something in between 11:40:57 <planetmaker> hard to find out 11:41:39 *** iTKerry has joined #openttdcoop 11:41:44 <iTKerry> !password 11:41:44 <PublicServer> iTKerry: wicker 11:41:57 <PublicServer> *** Game still paused (number of players) 11:41:57 <PublicServer> *** perk11 has joined company #1 11:41:57 <PublicServer> *** Game unpaused (number of players) 11:41:59 <PublicServer> *** iTKerry joined the game 11:42:07 <PublicServer> <iTKerry> hello 11:42:17 <PublicServer> <perk11> hello 11:42:39 <PublicServer> <iTKerry> wtf o_o 11:42:46 <PublicServer> <perk11> ? 11:42:48 <PublicServer> <iTKerry> ships :D 11:42:54 <PublicServer> <perk11> :) 11:43:04 <PublicServer> <iTKerry> nice grf 11:43:06 <PublicServer> <iTKerry> i like it 11:43:18 *** Dom__ has joined #openttdcoop 11:45:47 *** perk111 has quit IRC 11:46:36 <PublicServer> <iTKerry> can i do smth? 11:46:48 <PublicServer> <iTKerry> i mean help, or else 11:46:50 <PublicServer> <perk11> yeah I guess 11:47:09 <PublicServer> <perk11> build more primaries mb 12:00:35 <PublicServer> *** iTKerry has left the game (leaving) 12:00:35 <PublicServer> *** Game paused (number of players) 12:01:04 <perk11> I just broke a station lol 12:01:09 <perk11> and now it pauses 12:05:04 <tycoondemon> I can afk 12:05:05 <tycoondemon> monent 12:05:08 <tycoondemon> !password 12:05:08 <PublicServer> tycoondemon: toured 12:05:10 <perk11> good 12:05:12 <perk11> thanks 12:05:17 <PublicServer> *** tycoondemon has joined company #1 12:05:17 <PublicServer> *** Game unpaused (number of players) 12:14:17 *** iTKerry has quit IRC 12:22:53 <PublicServer> *** perk11 has left the game (leaving) 12:22:53 <PublicServer> *** Game paused (number of players) 12:52:13 <Jam35> !password 12:52:13 <PublicServer> Jam35: puffer 12:52:30 <PublicServer> *** Game still paused (number of players) 12:52:30 <PublicServer> *** Jam35 joined the game 12:52:34 <PublicServer> *** tycoondemon has left the game (general timeout) 12:52:34 <PublicServer> *** tycoondemon has left the game (connection lost) 12:54:06 <PublicServer> *** Jam35 has left the game (leaving) 12:54:31 *** pugi has quit IRC 13:14:33 *** nicfer has joined #openttdcoop 13:18:24 *** zxbiohazardzx has joined #openttdcoop 13:18:26 <zxbiohazardzx> so sup 13:20:18 <zxbiohazardzx> !PLAYERS 13:20:25 <zxbiohazardzx> capslockfail 13:20:27 <zxbiohazardzx> !players 13:20:29 <PublicServer> zxbiohazardzx: There are currently no clients connected to the server 13:20:42 *** Jam35 has quit IRC 13:20:47 *** zxbiohazardzx has quit IRC 13:40:09 <Mazur> !password 13:40:09 <PublicServer> Mazur: puffer 13:40:39 <PublicServer> *** Game still paused (number of players) 13:40:42 <PublicServer> *** Mazur joined the game 13:47:15 <tycoondemon> !password 13:47:15 <PublicServer> tycoondemon: puffer 13:48:04 <PublicServer> *** Game still paused (number of players) 13:48:04 <PublicServer> *** Game unpaused (number of players) 13:48:06 <PublicServer> *** tycoondemon joined the game 13:48:26 <PublicServer> <Mazur> Moar ning, 13:48:34 <tycoondemon> moar nin 13:48:35 <tycoondemon> money 13:48:43 <tycoondemon> !players 13:48:45 <PublicServer> tycoondemon: Client 229 (Orange) is Mazur, in company 1 (PSG259 Transport) 13:48:45 <PublicServer> tycoondemon: Client 231 (Orange) is tycoondemon, in company 1 (PSG259 Transport) 13:48:52 <tycoondemon> I am at work so afk :P 13:49:00 <PublicServer> <Mazur> Ok. 13:49:01 *** Jam35 has joined #openttdcoop 13:49:02 <PublicServer> <Mazur> *weep* 13:51:39 <V453000> awww 13:54:55 <PublicServer> <Mazur> *sings in mock Kim Yung Il stsyle* Roery, I'm so ronery, For my own... 13:55:44 *** Max| has quit IRC 13:56:53 <PublicServer> <Mazur> Sorted! 13:57:29 <PublicServer> <Mazur> Back to "wrong drop" hunting. 13:58:22 <Jam35> !password 13:58:22 <PublicServer> Jam35: sickle 13:58:41 <PublicServer> *** Jam35 joined the game 13:58:45 <PublicServer> <Mazur> The Jam. 13:58:51 <PublicServer> <Jam35> where? :) 13:58:55 <PublicServer> <Mazur> London calling... 13:59:01 <PublicServer> <Jam35> nice 13:59:07 <PublicServer> <Mazur> Over there, in a box. 13:59:44 *** valhallasw has quit IRC 14:03:11 <perk11> !password 14:03:11 <PublicServer> perk11: sickle 14:03:19 <PublicServer> *** perk11 joined the game 14:03:23 <PublicServer> <Mazur> Perky. 14:03:46 <PublicServer> <perk11> hey 14:05:38 <Mazur> !rcon set raw_industry_construction 14:05:38 <PublicServer> Mazur: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 14:07:07 <Mazur> Going to set it to build for a bit to restart some station that have lost their industry because of wrong orders. 14:07:09 <Mazur> !rcon set raw_industry_construction 1 14:08:16 <PublicServer> *** Jam35 has joined company #1 14:09:56 *** blk__ has joined #openttdcoop 14:10:20 <PublicServer> <perk11> oh you are already making an overflow for it 14:10:22 <PublicServer> <perk11> great 14:10:40 *** frdm has quit IRC 14:10:41 *** blk__ is now known as frdm 14:10:43 <Mazur> !rcon set raw_industry_construction 2 14:10:54 <PublicServer> <Mazur> WHo? What? WHere? 14:11:08 <PublicServer> <perk11> SL04n Primary1 14:11:10 <PublicServer> <perk11> someone 14:11:10 <PublicServer> <perk11> does 14:11:20 <PublicServer> <Jam35> me 14:11:54 <V453000> omg him 14:12:00 <PublicServer> <Mazur> Overly complicated. 14:12:16 <perk11> omg who? :/ 14:12:34 <V453000> [16:14] <+PublicServer> <Jam35> me 14:13:12 <PublicServer> <Jam35> probably :) 14:14:56 <PublicServer> <Mazur> Now compare that with !simple overflow. 14:15:07 <PublicServer> <Mazur> :-D 14:15:24 <V453000> !password 14:15:24 <PublicServer> V453000: dreamy 14:15:39 <PublicServer> *** V453000 joined the game 14:15:43 <PublicServer> <V453000> hell 14:15:53 <PublicServer> <Jam35> if I wanted to build a blocking one i'd chose that :) 14:15:53 <PublicServer> <Mazur> Hey, V. 14:16:19 <PublicServer> <V453000> that aint overly complicated Mazur 14:16:37 <PublicServer> <Mazur> Not really, is it. 14:16:47 <PublicServer> <perk11> can someone tell me why the trains always ignore turn at sign !here? 14:17:02 <PublicServer> <V453000> hooly fuck 14:17:04 <PublicServer> <perk11> they always turn left even when it's red 14:17:14 <PublicServer> <V453000> always use waiting bays instead of combo signals 14:17:16 <PublicServer> <Mazur> It's not 2way? 14:17:52 <V453000> http://wiki.openttdcoop.org/Merging_Tracks Speed of the merger -> waiting bay usage 14:19:28 <PublicServer> <perk11> I'm reading that V 14:19:38 <PublicServer> <perk11> I made it 2 way but trains still never turn 14:20:04 <PublicServer> <Jam35> the combo is not 14:20:32 <PublicServer> <V453000> when a 2way signal is red, it diverts traffic 14:20:38 *** Vinnie_nl has joined #openttdcoop 14:20:38 <PublicServer> <V453000> meaning you need to make the red one 2way 14:20:43 <Vinnie_nl> !dl osx 14:20:43 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r25244/openttd-trunk-r25244-macosx-universal.zip 14:20:50 <Vinnie_nl> !password 14:20:50 <PublicServer> Vinnie_nl: mousse 14:21:18 <PublicServer> *** Vinnie joined the game 14:21:20 <PublicServer> <Vinnie> hello 14:21:26 <PublicServer> <V453000> hy 14:21:36 <PublicServer> <V453000> pro zone game is on if you want to have some fun 14:22:06 <PublicServer> <Vinnie> ill check soon 14:22:12 <PublicServer> <Jam35> hi 14:23:18 <PublicServer> *** Vinnie has left the game (general timeout) 14:23:18 <PublicServer> *** Vinnie has left the game (connection lost) 14:23:21 <Vinnie_nl> !password 14:23:21 <PublicServer> Vinnie_nl: mousse 14:23:34 <PublicServer> *** Vinnie joined the game 14:23:36 <PublicServer> <Mazur> Vin du Pays! 14:23:46 <PublicServer> <Vinnie> Hey man 14:27:46 <PublicServer> <Mazur> I suppose not. 14:28:44 <PublicServer> <Mazur> Indeed. 14:29:03 <PublicServer> <Vinnie> damn no more jam there 14:29:09 <PublicServer> <Vinnie> that was useless 14:29:28 <PublicServer> <Mazur> Should that not be longer to avoid multiple bends? 14:29:50 <PublicServer> <Vinnie> maybe 14:30:49 <PublicServer> <Mazur> Though weith these trains and track, it's hard to see a difference in speed, if that's the word at all. 14:30:59 <PublicServer> <V453000> IRRELEVANT 14:31:17 <PublicServer> <Mazur> *ouch* Not need to shout. 14:31:31 <PublicServer> <V453000> littering about catties is punishable by instant death 14:31:35 <PublicServer> <V453000> :P 14:32:02 <PublicServer> <Mazur> "littering" .... 14:32:08 <PublicServer> <perk11> V453000: I read the wiki section 3 times but still not sure what exactly is wrong there 14:32:27 <PublicServer> <Vinnie> Mazur, you can't talk shit about it. But there is no rule to shit on it 14:32:30 <V453000> http://wiki.openttdcoop.org/File:Mergers_Prechoice_stuck.png 14:32:49 <PublicServer> <V453000> Vinnie is hereby declared an utter bastard 14:33:15 <PublicServer> *** Vinnie has changed his/her name to Vinnie the utter bastard 14:33:23 <Mazur> Oh, V meant "muttering". 14:33:47 <Mazur> "littering" is dropping trash in a public place. 14:33:49 <PublicServer> <perk11> V453000: could you please place a sign where it can happen here? 14:34:20 <V453000> verbal littering :) 14:34:46 <Mazur> Catties are the trains? 14:34:58 <PublicServer> <V453000> literally with any of the combo signals perk11 14:35:09 <Mazur> If they are, they should have an instant acceleration. 14:35:11 <PublicServer> <V453000> No, catties are the trees 14:35:17 * Mazur knows cats. 14:35:23 <PublicServer> <V453000> :D 14:35:29 <PublicServer> <V453000> MY cats are lazy and fat. 14:35:36 <Mazur> I know those too. 14:35:42 <PublicServer> <V453000> and hover on water 14:36:01 <Mazur> Drop a slab of salmon near them, see how slow htey are then. 14:36:07 <Mazur> Ha! 14:36:15 <PublicServer> <V453000> draw a slab of salmon 14:36:46 <PublicServer> <V453000> after NUTS corporation receives your sprites, we shall continue the discussion about cat acceleration! 14:36:53 <PublicServer> <perk11> ok I think I see now 14:36:54 <Mazur> Okies. 14:37:23 <PublicServer> *** V453000 has left the game (leaving) 14:39:52 <PublicServer> <perk11> so how do I make a prio without a combo signal? 14:40:06 <PublicServer> <Vinnie the utter bastard> PBS signal blocks 14:40:40 <V453000> put there a waiting bay instead of the combo signal. 14:41:01 <V453000> obviously combo signals for priorities are necessary 14:41:16 <PublicServer> *** Vinnie the utter bastard has changed his/her name to Vinnie 14:42:14 <Mazur> If I could draw for sht, I would make a slab of salmon, too. 14:42:39 <V453000> who says I could draw for shit when I was starting? :P 14:43:10 <PublicServer> <Mazur> Hah, a primary with two entry ways and no exit, yet not 0%. 14:43:16 <PublicServer> <perk11> but will the waiting bay allow the trains to choose which track is free? 14:43:22 <PublicServer> <Mazur> Of course, the trains at the station loaded some. 14:43:32 <PublicServer> <Vinnie> perk11: where is it what you are talking about? 14:43:46 <PublicServer> <perk11> sign "added some joins and prios" 14:46:08 <PublicServer> <Vinnie> looks funny, outer lane splits into 6 lanes and 5 of those join the outer lane again 14:46:55 <perk11> they have an option to go to other lanes 14:47:13 <PublicServer> <Vinnie> not really with those prio's 14:47:52 <perk11> can you fix it? :P 14:48:05 <perk11> too hard for me 14:48:57 <PublicServer> <Vinnie> i would do it the easy way. tie up 3 station exits and call that a mainline. 14:49:08 <PublicServer> <perk11> that's how it was 14:49:18 <PublicServer> <perk11> before I tried to do anything 14:49:32 <perk11> but all the trains went to the same lane 14:49:42 <perk11> so it was pretty jammy 14:51:20 <PublicServer> <Vinnie> then you need a proper merger 14:52:10 <perk11> that's what I was trying to do 14:52:16 <Vinnie_nl> http://wiki.openttdcoop.org/Junctionary_-_Mergers_-_LLL_output 14:52:18 <perk11> build a proper merger 14:54:11 <PublicServer> <Vinnie> you know the default mergers that merge 2 + 1 >2 ? 14:54:31 <perk11> I think so (though maybe not) 14:55:39 <PublicServer> <Vinnie> something like that? 14:55:41 <PublicServer> <perk11> hm 14:56:55 <PublicServer> <Vinnie> or that one 14:57:05 <PublicServer> <perk11> ok I'll try the 2nd one 14:57:11 <PublicServer> <Vinnie> no its wrong 14:57:22 <PublicServer> <Vinnie> do you understand the prinicple how it works? 14:57:48 <PublicServer> <Vinnie> because for what you want you need to expand that design 14:57:54 <PublicServer> <perk11> yes the trains wait at the bridges 14:58:02 <PublicServer> <Vinnie> oke 14:58:16 <PublicServer> <Vinnie> then lets do it step by step 14:58:40 <PublicServer> <Vinnie> you build one like this, then we build a bigger one and then we try to build the final one 14:58:51 <PublicServer> <Vinnie> which is used for the trains below 14:59:01 <PublicServer> <perk11> build one where? 14:59:19 <PublicServer> <Vinnie> where there is space 15:04:33 <PublicServer> <Vinnie> you are trying an all to all connection? 15:04:47 <PublicServer> <perk11> no just 3 to 2 15:04:58 <PublicServer> <Vinnie> but you have 4 incomming tracks 15:05:39 <perk11> 9 tracks at the station 15:05:42 <perk11> or what do you mean 15:06:06 <PublicServer> <perk11> or that's not 15:06:23 <perk11> ok I see 15:06:47 <PublicServer> <Vinnie> but that corner was good 15:06:58 <PublicServer> <Vinnie> if you wanted 3 lines it was a good merger 15:07:41 <PublicServer> <Vinnie> that would be a good one 15:07:55 <PublicServer> <Vinnie> with some flaws for signals, but thats alright for now 15:08:13 <PublicServer> <perk11> yeah but we have to add 6 more tracks 15:08:17 <perk11> but I think I get the idea 15:09:39 <PublicServer> <Vinnie> the easy one is to make 3 incomming to 3 exit lines 15:09:45 <PublicServer> <Vinnie> all-to-all 15:10:03 <PublicServer> <perk11> easy? okay let's do that 15:11:49 <PublicServer> <Vinnie> try to make the splits 3 way in one tile 15:11:59 <PublicServer> <Vinnie> and waiting bays exact 1 trainlength 15:12:09 <PublicServer> <Vinnie> will look very good and work perfect 15:12:39 <PublicServer> <Vinnie> and don't be afraid to move the incomming or exit tracks 15:25:56 <PublicServer> <Vinnie> o got an example for you if you like 15:26:02 <PublicServer> <perk11> yeag 15:26:05 <PublicServer> <perk11> yeah 15:26:09 <PublicServer> <perk11> I would like 15:26:12 <PublicServer> <Vinnie> East of you 15:26:16 <PublicServer> <perk11> cause this one obviously wrong 15:26:48 <PublicServer> <perk11> I see 15:27:14 <PublicServer> <perk11> but we need still need to make it 9 to 3 15:27:21 <PublicServer> *** Jam35 has joined spectators 15:27:25 <PublicServer> <Vinnie> that is easy 15:28:11 <PublicServer> <perk11> so most of trainst comes to entry 3 and jam there if we join those lines 15:28:35 *** imus has joined #openttdcoop 15:30:29 <PublicServer> <perk11> oh right 15:30:35 <PublicServer> <perk11> and then the same joins for ml 15:30:41 <PublicServer> <Vinnie> yes 15:31:27 *** Miolin has joined #openttdcoop 15:31:31 <Miolin> hi all 15:31:35 <PublicServer> <perk11> hi 15:31:37 <PublicServer> <Vinnie> hello 15:31:44 <PublicServer> <Mazur> Violin. 15:31:58 <Miolin> !password 15:31:58 <PublicServer> Miolin: quilts 15:32:08 <PublicServer> *** Miolin joined the game 15:32:35 <PublicServer> <Vinnie> but i think you get the idea how to expand something like this 15:32:41 <PublicServer> *** Miolin has joined company #1 15:32:43 <PublicServer> <perk11> yeah 15:32:46 <PublicServer> <perk11> thanks a lot 15:33:04 <PublicServer> <Vinnie> no problem 15:33:18 <PublicServer> <tycoondemon> BACK 15:33:34 <PublicServer> <perk11> but fixing it now will probably result in a huge jam 15:34:04 <PublicServer> <Vinnie> move mainline so it keeps going? 15:34:22 *** Fulsalin has joined #openttdcoop 15:34:52 <Fulsalin> !password 15:34:52 <PublicServer> Fulsalin: quilts 15:36:08 <PublicServer> <Vinnie> for these trains :P 15:36:22 <Miolin> !password 15:36:22 <PublicServer> Miolin: curtsy 15:36:45 <PublicServer> *** Fulsalin joined the game 15:37:17 <PublicServer> <Vinnie> I would do the 3rd merger before connecting it 15:37:31 <PublicServer> <perk11> yes 15:41:03 <PublicServer> <perk11> this is too hard 15:41:05 <PublicServer> <perk11> :P 15:41:11 <PublicServer> <Vinnie> look at my two mergers 15:41:18 <PublicServer> <Vinnie> see that they are exact copies of eachother? 15:41:26 <PublicServer> <perk11> ah 15:41:40 <PublicServer> <Mazur> FYI, I renamed all the out of sorting order SLwhatnot stations, so everything is sorted, now. 15:43:29 *** Absolutis has joined #openttdcoop 15:43:31 <Absolutis> !password 15:43:31 <PublicServer> Absolutis: curtsy 15:43:37 <Absolutis> !dl win64 15:43:37 <PublicServer> Absolutis: http://binaries.openttd.org/nightlies/trunk/r25244/openttd-trunk-r25244-windows-win64.zip 15:43:38 <PublicServer> <Mazur> I'm on a track to nowhere, come on inside. 15:44:04 <PublicServer> * Mazur sings Talking Heads. 15:44:39 *** pugi has joined #openttdcoop 15:45:55 <Absolutis> !screen 15:45:55 <PublicServer> *** Absolutis liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 15:47:13 <Miolin> who is building this merger? 15:47:22 <PublicServer> <perk11> me and Vinnie 15:47:25 <Absolutis> !grf 15:47:25 <PublicServer> Absolutis: http://www.openttdcoop.org/wiki/GRF 15:47:30 <PublicServer> <Miolin> whats the goal? 15:47:48 <PublicServer> <perk11> make rid of presignals 15:47:54 <PublicServer> <perk11> get rid* 15:48:16 <PublicServer> <Miolin> what is the reason for it? 15:48:34 <PublicServer> <Vinnie> for the ABC connections try to make then join in the same tile, No priorities needed 15:48:52 <PublicServer> <perk11> http://wiki.openttdcoop.org/File:Mergers_Prechoice_stuck.png 15:48:55 <PublicServer> <perk11> this 15:49:13 <PublicServer> <Miolin> i see 15:51:37 <PublicServer> <Vinnie> closer to merger, smaller footprint if possible 15:52:50 <Absolutis> !password 15:52:50 <PublicServer> Absolutis: hoaxes 15:53:05 <Absolutis> hmm, smells fishy 15:53:07 <PublicServer> *** Player has joined spectators 15:53:24 <PublicServer> <Mazur> Ansolutely. 15:53:26 <PublicServer> *** Player has changed his/her name to Absolutis 15:53:35 <PublicServer> <Mazur> s/n/b/ 15:53:46 <PublicServer> *** Absolutis has joined company #1 15:53:54 <PublicServer> <Absolutis> wetrails? 15:53:57 <PublicServer> <Absolutis> :/ 15:54:35 <PublicServer> <Absolutis> hovercat? 15:54:53 <PublicServer> <Mazur> Yes, V wanted his craving for ships satisfied. 15:55:03 <PublicServer> <Vinnie> you do realise there is a SLH on the left of your exit? 15:55:17 <PublicServer> <perk11> oh crap 15:55:43 <PublicServer> <perk11> I give up 15:55:45 <PublicServer> <Absolutis> is inflation actually on or is it just showing "on" on my client 15:56:00 <perk11> it is on 15:56:16 <Mazur> !rcon set inflation 15:56:16 <PublicServer> Mazur: Current value for 'inflation' is: 'on' (min: 0, max: 1) 15:56:17 <Absolutis> they improved it or...? 15:57:00 <perk11> 170 years passed 15:57:02 <perk11> doesn't matter 16:01:17 <PublicServer> <Vinnie> i got 1 :( 16:01:39 <PublicServer> <Mazur> One what? 16:01:45 <PublicServer> <Vinnie> braincell 16:01:51 <PublicServer> <Vinnie> functioning 16:02:13 <PublicServer> <Mazur> Oh, I got two, but there's always one away on vacation to the caribbean. 16:02:40 <PublicServer> <Miolin> and now pick up the oil in this merger ^^ 16:02:48 <PublicServer> <Mazur> Where? 16:02:50 <PublicServer> <perk11> :D 16:03:34 *** Dom__ has quit IRC 16:06:03 <PublicServer> <Vinnie> kinda took over :( 16:06:10 <PublicServer> <tycoondemon> :O 16:06:16 <PublicServer> <tycoondemon> whats that big merger 16:06:22 <PublicServer> <perk11> this is kinda overkill 16:06:22 <PublicServer> <perk11> :D 16:06:26 <PublicServer> <Vinnie> thats a 9 > 3 all to all 16:06:32 <PublicServer> <Vinnie> balanced 16:06:32 <PublicServer> <perk11> yeah 16:06:35 <PublicServer> <tycoondemon> :O 16:06:41 <PublicServer> <Vinnie> no prio needed 16:06:43 <PublicServer> <tycoondemon> letst see it work 16:07:01 <PublicServer> <Fulsalin> you made my day 16:07:35 <PublicServer> <perk11> and how will the trains go north 16:08:09 <PublicServer> <tycoondemon> isnt it way round about? 16:08:51 <PublicServer> <perk11> oh I see 16:09:03 <PublicServer> <Vinnie> knock yourself out with the final connections 16:09:09 <PublicServer> <perk11> lol 16:09:58 <PublicServer> <Fulsalin> lol 16:10:08 <PublicServer> <Vinnie> this is so mutch overkill 16:10:16 <PublicServer> <Vinnie> but i hope you learned how to make one 16:10:31 <PublicServer> <perk11> I guess 16:10:37 <PublicServer> <perk11> thank you a lot anyway 16:13:07 <PublicServer> *** Vinnie has joined spectators 16:13:11 <PublicServer> <Vinnie> oops 16:13:17 <PublicServer> *** Vinnie has joined company #1 16:13:53 <PublicServer> <Mazur> Boop-boop-be-boop, beee. 16:14:03 <PublicServer> <Vinnie> boops? 16:14:14 <PublicServer> <Mazur> Betty Boops. 16:14:25 <PublicServer> <Vinnie> your time 16:14:31 <PublicServer> <Vinnie> we got internet 16:14:45 <PublicServer> <Mazur> So do I. 16:14:55 <PublicServer> <Vinnie> rooie oortjes ^^ 16:15:05 <PublicServer> <Vinnie> my granddad collects those 16:15:15 <PublicServer> <Mazur> Betty Boop cartoons? 16:15:25 <PublicServer> <Vinnie> no rooie oortjes cartoons 16:16:37 <PublicServer> <perk11> so I guess 16:16:43 <PublicServer> <perk11> entry PBS are not needed 16:16:45 <PublicServer> <perk11> anymore 16:16:53 <PublicServer> <Vinnie> to balance traffic? 16:16:55 <PublicServer> <perk11> yes 16:17:13 <PublicServer> <Vinnie> no the split will jam if to mny trains want to join a specific line 16:17:23 <PublicServer> <perk11> ah 16:17:29 <PublicServer> <perk11> ok I'll set them back 16:17:48 <PublicServer> <Vinnie> oh no i wasnt talking about thos PBS 16:17:54 <PublicServer> <Vinnie> *those 16:18:01 <PublicServer> <Vinnie> for the enry of station they could be handy 16:18:59 *** Dom_ has joined #openttdcoop 16:23:37 <PublicServer> <Vinnie> sould be unbalanced 16:23:39 <PublicServer> <Vinnie> would 16:23:41 <PublicServer> <perk11> oh 16:23:44 <PublicServer> <perk11> ok 16:23:51 <PublicServer> <perk11> but why 16:24:25 <PublicServer> <perk11> right 16:25:03 <PublicServer> <perk11> yeah got it 16:25:14 <PublicServer> <Vinnie> you can, but you need a priority 16:25:17 <PublicServer> <tycoondemon> oops 16:26:03 <PublicServer> <Vinnie> right now every join is of 3 equal lines, that makes it balanced 16:28:13 <PublicServer> <perk11> is this okay 16:28:15 <PublicServer> <perk11> ? 16:28:49 <PublicServer> <perk11> ah 16:28:51 <PublicServer> <perk11> again 16:28:55 <PublicServer> <Vinnie> and you have CL1 16:29:25 <PublicServer> <tycoondemon> cl is 1.5 16:29:40 <PublicServer> <perk11> right 16:29:43 <PublicServer> <Vinnie> then i mean CL.5 16:30:19 <PublicServer> <Vinnie> perk11: it doesn't matter if trains travel 20 blocks more 16:30:30 <perk11> yeah it just looks ugly 16:30:57 <PublicServer> <Vinnie> well we can change the entry of that sideline 16:32:47 <PublicServer> <Mazur> Yay, a real jam., 16:33:49 <PublicServer> <tycoondemon> I still think that V's merger was much more simple and more effective 16:34:04 <PublicServer> <Mazur> It would have been. 16:34:15 <PublicServer> <perk11> it was 3 to 1 16:34:41 <PublicServer> <perk11> not all-to-all 16:34:41 <PublicServer> <tycoondemon> this merger has trains stopped everyhwere, but they have slow acc 16:34:43 <PublicServer> <Vinnie> i never saw that one 16:35:01 <PublicServer> <tycoondemon> the other d 16:35:20 <PublicServer> <tycoondemon> the other did not have all to all, but I believe it would have less stopped trains 16:35:54 <PublicServer> <perk11> that's what it was 16:36:21 <PublicServer> <perk11> it wasn't that high 16:36:23 <PublicServer> <perk11> :P 16:36:37 <PublicServer> <tycoondemon> thats what it was 16:36:39 <PublicServer> <tycoondemon> ow yes 16:36:42 <PublicServer> <tycoondemon> 4 down 16:36:53 <PublicServer> <perk11> 3 16:37:44 <PublicServer> *** Absolutis has left the game (leaving) 16:37:53 <PublicServer> <perk11> have to go now 16:37:59 <PublicServer> <Miolin> bye 16:37:59 <PublicServer> <perk11> thanks again 16:38:02 <PublicServer> <perk11> see you 16:38:04 <PublicServer> <tycoondemon> :O 16:38:06 <PublicServer> <Vinnie> cya 16:38:17 <tycoondemon> bye 16:38:19 <PublicServer> *** perk11 has left the game (leaving) 16:38:23 <tycoondemon> server is skipping many chats 16:42:51 <PublicServer> <Vinnie> nice 16:42:57 <PublicServer> <Vinnie> someone working on the BBH? 16:43:20 <PublicServer> <Miolin> nope 16:43:25 <PublicServer> <Mazur> I would not dare. 16:43:49 <PublicServer> *** tycoondemon has left the game (general timeout) 16:43:49 <PublicServer> *** tycoondemon has left the game (connection lost) 16:44:49 <tycoondemon> !password 16:44:49 <PublicServer> tycoondemon: exhume 16:44:50 *** Dom_ has quit IRC 16:45:10 <PublicServer> *** tycoondemon joined the game 16:53:15 <Vinnie_nl> V453000: can i expand BBH Pyramid or do you want to do all the changes yourself? I'd like a 4th entry from west to spread the train densitiy on the uphill 16:53:31 <V453000> dont fuck up :) 16:53:52 <V453000> as long as downhill works, it is fine 17:02:00 <PublicServer> *** Vinnie has joined spectators 17:04:16 <PublicServer> *** Miolin has left the game (leaving) 17:04:34 <Miolin> bye 17:04:42 <PublicServer> *** Fulsalin has left the game (leaving) 17:04:42 <PublicServer> <Mazur> Bi bi. 17:04:47 *** Miolin has left #openttdcoop 17:04:56 *** Fulsalin has quit IRC 17:08:49 <PublicServer> *** Vinnie has left the game (general timeout) 17:08:49 <PublicServer> *** Vinnie has left the game (connection lost) 17:20:19 *** mfb- has joined #openttdcoop 17:20:19 *** ChanServ sets mode: +o mfb- 17:20:24 <mfb-> hi 17:20:35 <PublicServer> <Mazur> Emme effe beeee! 17:20:42 <Vinnie_nl> !password 17:20:42 <PublicServer> Vinnie_nl: gloved 17:20:59 <PublicServer> *** Vinnie joined the game 17:27:46 <mfb-> !password 17:27:46 <PublicServer> mfb-: gloved 17:27:59 <PublicServer> *** mfb joined the game 17:28:27 <PublicServer> <Mazur> Why does my !simple overflow block, ever?!? 17:28:33 <PublicServer> <mfb> oh, new things at thhe BBH 17:28:55 <PublicServer> <mfb> overflow is not the last split 17:29:05 <PublicServer> <mfb> make it like that 17:29:11 <PublicServer> <Mazur> Ah. 17:29:37 <PublicServer> <Mazur> kthxbai,. 17:29:43 <PublicServer> <Mazur> :-D 17:30:57 <PublicServer> <Mazur> I needz sum foodz. 17:31:08 <PublicServer> <Mazur> Bek letur. 17:31:31 <PublicServer> *** Mazur has left the game (leaving) 17:35:53 <PublicServer> <mfb> livestock train yard train has weird orders 17:42:51 <PublicServer> <mfb> why do all those primaries have meaningful names and numbers? 17:42:59 <PublicServer> <Vinnie> Mazur 17:43:06 <PublicServer> <mfb> (meaningful refers to the names only, not the numbers) 17:48:36 <PublicServer> <mfb> is trathill forest/west work in progress? 17:48:58 <PublicServer> <Vinnie> not by me 17:50:13 <PublicServer> <mfb> okay 17:50:47 <PublicServer> <Vinnie> uphill is really a pain 17:51:01 <PublicServer> <Vinnie> how did you guys manage so far 18:27:45 *** Mucht has joined #openttdcoop 18:27:45 *** ChanServ sets mode: +o Mucht 18:29:07 *** Gregor-PLNL has joined #openttdcoop 18:35:38 *** zxbiohazardzx has joined #openttdcoop 18:35:46 <PublicServer> <Vinnie> haha, someone is stationwalking and connected the wrong trainstation for it 18:37:34 <nicfer> !playercount 18:37:34 <PublicServer> nicfer: Number of players: 4 (1 spectators) 18:38:08 <nicfer> !password 18:38:08 <PublicServer> nicfer: devour 18:38:23 <PublicServer> *** nicfer joined the game 18:40:39 <PublicServer> *** nicfer has joined company #1 18:41:27 <PublicServer> *** ZxBiohazardZx joined the game 18:41:39 <PublicServer> <ZxBiohazardZx> so sup again 18:41:42 <PublicServer> <Vinnie> hey 18:46:18 <PublicServer> <ZxBiohazardZx> so what you up to 18:46:30 <PublicServer> <Vinnie> trains to jam the network 18:46:37 <PublicServer> <ZxBiohazardZx> nice 18:46:43 <PublicServer> <Vinnie> or you mean, am i watching that singing thing to? 18:46:50 <PublicServer> <ZxBiohazardZx> i should still rebuild part of SLH01 but worksfornow(tm) 18:48:34 <PublicServer> <Vinnie> whats wrong with SLH 01? 18:48:44 <PublicServer> <ZxBiohazardZx> it was spaghetti 18:48:46 <PublicServer> <nicfer> I'm fixing some trains that go to SL05 drop rather than SL02's 18:48:52 <PublicServer> <ZxBiohazardZx> i was upgrading it to 2 lanes 18:48:54 <PublicServer> <ZxBiohazardZx> but issues :P 18:49:13 <PublicServer> <Vinnie> i think mazur already was working on some missing connections 18:53:45 <PublicServer> <nicfer> look @ 'looks like this' sign 18:54:27 <PublicServer> <ZxBiohazardZx> no 18:54:33 <PublicServer> <ZxBiohazardZx> those things are priorities 18:54:56 <PublicServer> <ZxBiohazardZx> or might be something else, this could be pathfinder trap of some kind dunno 18:54:59 <PublicServer> <ZxBiohazardZx> dint add it there myself 18:55:05 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 18:55:29 <PublicServer> <Vinnie> i see no looks like sign 18:56:32 *** Dom_ has joined #openttdcoop 18:56:45 <PublicServer> <nicfer> they might be good for coal bypasses but there aren't any coal stations there 18:59:33 <PublicServer> *** nicfer has left the game (general timeout) 18:59:33 <PublicServer> *** nicfer has left the game (connection lost) 18:59:41 <nicfer> !password 18:59:41 <PublicServer> nicfer: quorum 18:59:58 <PublicServer> *** nicfer joined the game 19:00:06 <PublicServer> *** nicfer has joined company #1 19:00:43 <PublicServer> *** Mazur joined the game 19:01:39 <PublicServer> <Vinnie> oh no i messed up 19:01:54 <Mazur> <stealth entry, noone will notice> 19:02:09 <PublicServer> <nicfer> I think some entries from SLHs to SL DROPs shall be double lane 19:02:25 <PublicServer> *** ZxBiohazardZx joined the game 19:02:56 <PublicServer> <Vinnie> i see you 19:03:18 <PublicServer> <Mazur> Drat. 19:03:38 <PublicServer> <Mazur> *failed* 19:03:57 *** Absolutis has quit IRC 19:06:10 <PublicServer> <Vinnie> my refit fail is the problem 19:06:48 <PublicServer> <Mazur> Where? 19:09:06 <PublicServer> <nicfer> I had that idea since trains sometimes interfere each other at SL entries, althrough they may be free for a while 19:10:48 <PublicServer> <Vinnie> there you go SLH 04 for the interested 19:11:53 <PublicServer> <ZxBiohazardZx> slh04 is jamming or wut 19:11:59 <PublicServer> <ZxBiohazardZx> or 7 :P something is lol 19:14:27 <PublicServer> <nicfer> anyone having freezes? 19:14:30 <PublicServer> <ZxBiohazardZx> not me 19:14:36 <PublicServer> <Mazur> Nor me. 19:16:02 <PublicServer> <Mazur> Are there any blockages now or just solved? 19:16:20 <PublicServer> <ZxBiohazardZx> its still busy around slh04 but i think we got that controlled 19:16:23 <PublicServer> <mfb> BBH looks fine 19:16:29 <PublicServer> <mfb> northern side could get a 4th 19:16:35 <PublicServer> <ZxBiohazardZx> mostly inner lanes filling up 19:17:21 <PublicServer> <Vinnie> do 4th now? 19:17:51 <PublicServer> <Mazur> Feel like doin' it, cha cha! 19:21:00 <PublicServer> <Mazur> I love it when a plan comes together. 19:21:35 <PublicServer> <Mazur> I made my bypass self-blocking, so i neeedn't wait in place forver, caught my first pair of trains with the wrong drops. 19:21:54 <PublicServer> <ZxBiohazardZx> lol 19:22:12 <PublicServer> <Mazur> SL04n trains with SL01 drop. 19:22:30 <PublicServer> <ZxBiohazardZx> thinking of adding 2nd out there 19:22:32 <PublicServer> <ZxBiohazardZx> its a bit full 19:22:34 <PublicServer> <nicfer> same for SL02 ones with SL05 drop 19:23:28 <PublicServer> <Mazur> nicfer: did that take a bypass somewhere to stop interfering? 19:24:22 <PublicServer> <ZxBiohazardZx> \!gpa 5 9 19:24:44 <PublicServer> <Mazur> nicfer? 19:24:56 <PublicServer> <nicfer> where? 19:25:31 <PublicServer> <mfb> SLH03 is ready for 4th 19:26:01 <PublicServer> <Mazur> Tjose trains you mentioned, SL02 with 05 drop, if they needed a bypass built to stop them jaming trying to reverse in a primary, I could repeat my solution of finding them there. 19:26:19 <PublicServer> <Vinnie> so is 07 19:27:02 <PublicServer> <ZxBiohazardZx> ? 19:28:24 <PublicServer> <nicfer> zooming out is very nasty for me 19:28:43 <PublicServer> <Vinnie> full detail and animations off? 19:28:53 <PublicServer> <nicfer> I might try this game in SP to see if it's my connection or my hardware 19:30:11 <PublicServer> *** nicfer has left the game (general timeout) 19:30:11 <PublicServer> *** nicfer has left the game (connection lost) 19:34:02 <nicfer> hmmm 19:34:18 <nicfer> looks like in SP I haven't got any freezes 19:34:30 <PublicServer> <ZxBiohazardZx> rd is hardly used, 4th isnt that hardlyneeded 19:34:32 <PublicServer> <Mazur> Anyone want to lok at a little problem at !jammy/slow in SLH04? 19:34:36 <PublicServer> <ZxBiohazardZx> merge 3 with 4 or add choice 19:34:45 *** dwarf has joined #openttdcoop 19:34:45 *** Webster sets mode: +o dwarf 19:34:54 <PublicServer> <ZxBiohazardZx> the jam/slow is due to missing toplink, should be fixed now 19:34:56 <PublicServer> <Mazur> That's your hub, nicfwer. 19:35:22 <PublicServer> <ZxBiohazardZx> pointless 4th :) 19:35:31 <PublicServer> <Mazur> That's fast work, Bio, never noticed it as I was typing./ 19:35:39 <nicfer> !password 19:35:39 <PublicServer> nicfer: revere 19:35:51 <PublicServer> <mfb> we'll need it later anyway 19:35:53 <PublicServer> <Mazur> That I'm seeing. 19:35:55 <PublicServer> <ZxBiohazardZx> i just split exits earlier 19:35:59 <nicfer> so, it seems to be my connection 19:36:02 <PublicServer> <ZxBiohazardZx> but its spaghetti yes 19:36:06 <PublicServer> *** nicfer joined the game 19:36:08 <nicfer> that I get freezes 19:36:42 <PublicServer> *** nicfer has joined company #1 19:37:10 <PublicServer> <mfb> 4th behind SLH04 is ready 19:37:52 <PublicServer> <Mazur> Wb nicfer. byw. 19:38:02 <PublicServer> <mfb> okay, connected 19:38:24 <PublicServer> <Mazur> So all of you watching the Euroconfusion Schlong contest? 19:38:34 <PublicServer> <ZxBiohazardZx> im not :) 19:38:36 <PublicServer> <ZxBiohazardZx> couldnt care less 19:38:40 <mfb-> me neither 19:39:36 <PublicServer> <Mazur> I last watched it back in the sixties. 19:39:58 <PublicServer> <Mazur> When I was not ten years old. 19:40:04 <PublicServer> <Mazur> ;-) 19:40:11 <PublicServer> <mfb> but now you are? 19:40:25 <PublicServer> <Mazur> Not on your nellie. 19:40:39 <PublicServer> <Mazur> I'd rather die normally. 19:40:46 <PublicServer> <Vinnie> 62 or 63 if i remember correctly 19:41:28 <PublicServer> <Mazur> Not quite that old, I. 19:42:22 <PublicServer> <Mazur> 62 and 63 I'd have been in Egypt, in diapers still. 19:42:37 <PublicServer> <Mazur> And no TV. 19:42:43 <PublicServer> <Vinnie> diapers are for cool people 19:43:11 <V453000> elo mfb :) have a look at prozone after you are bored here :P 19:43:42 <mfb-> I saw that vinnie was there, but did not check the game yet 19:44:32 <V453000> is Vinnie being there some sort of indicator? :D 19:44:43 <PublicServer> <Vinnie> yeah, ragequit indicator 19:44:45 <PublicServer> <mfb> it indicates that there is a game at least 19:46:20 <V453000> :P 19:49:53 *** Dom_ has quit IRC 19:49:55 <PublicServer> <ZxBiohazardZx> ? 19:50:33 <PublicServer> <ZxBiohazardZx> most is southbound 19:50:45 *** Dom_ has joined #openttdcoop 19:55:35 <PublicServer> <Mazur> SOMe people _really_ kmow how to build. 19:55:53 <PublicServer> <Vinnie> you do 19:56:04 <PublicServer> <Mazur> LOL. 19:56:07 <PublicServer> <Mazur> No, not I. 19:56:11 <PublicServer> <Mazur> Not yet. 19:56:18 *** dr_gonzo_ has quit IRC 19:57:46 <PublicServer> <Mazur> _My_ joke was going to be: 19:58:05 <PublicServer> <Mazur> "No, not anyone here at the moment, I was just thinking out loud." 19:58:11 <mfb-> :p 19:58:31 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 20:04:28 <PublicServer> <nicfer> flapping freezes 20:06:41 <PublicServer> <Vinnie> that was fun 20:07:25 <PublicServer> <Mazur> Fun, fun, fun, in the sun, sun, sun. 20:08:13 <PublicServer> <Mazur> Goldfish shoals, nibbling on my toes. 20:10:33 <PublicServer> <nicfer> why so slow? 20:10:56 <PublicServer> <Vinnie> stamina is better then speed 20:11:39 *** Mucht has quit IRC 20:12:34 <PublicServer> <Mazur> I think you caught all the bad trains from SL02 with drop 05, I'm not finding any amore. 20:14:42 <PublicServer> <Vinnie> it is 5 tiles 20:26:03 <PublicServer> <Vinnie> who is still here? 20:29:37 <PublicServer> *** Jam35 has left the game (leaving) 20:29:46 *** Jam35 has quit IRC 20:32:34 <V453000> :D answer 20:32:52 <PublicServer> <Vinnie> kick them all 20:32:57 * Mazur is here, still. 20:33:04 <PublicServer> <Mazur> Ladida. 20:33:22 <PublicServer> <Mazur> Need a hand? 20:33:30 <PublicServer> <nicfer> I'm here 20:34:41 <V453000> nothing works like a hearty threatening of kicking genocide 20:36:13 <Mazur> Indeed. :-) 20:36:55 <mfb-> :p 20:37:18 <PublicServer> <mfb> 4th to N at BBH looks useful now 20:37:41 <PublicServer> <mfb> the middle line is slow 20:39:48 <V453000> you are just looking too fast 20:39:56 <PublicServer> <Mazur> You know, we could run a bunch of pax trains between the SL drops, we'd just have to build cobnnections from the drop to their SLH. 20:41:36 <mfb-> some drops would have nearly no pax I think 20:42:09 <PublicServer> <Mazur> I was joking anyway. 20:59:17 <PublicServer> <nicfer> can I connect !4th to one of the other three below? 20:59:19 <PublicServer> <nicfer> at least temporally 21:00:05 <PublicServer> <Vinnie> i think it will not help 21:00:12 <PublicServer> <Vinnie> but try as you want to 21:03:23 <PublicServer> <Vinnie> that "what is this?" sign is a double track for slope, so they slowdown on the climb does not jam the mainline 21:07:13 <PublicServer> <mfb> that one input line at oil/coal drop is nice 21:07:39 <PublicServer> <mfb> quite pointless, but nice 21:07:53 <PublicServer> <Vinnie> S bends ? 21:08:03 <PublicServer> <mfb> yes, that one 21:08:14 <PublicServer> <Vinnie> breaks bridges 21:08:22 <PublicServer> <mfb> no signal in between 21:08:29 <PublicServer> <mfb> (and it would be a bad idea to add them) 21:08:32 <PublicServer> <Vinnie> yeah that i found out later 21:15:04 *** grim4593 has joined #openttdcoop 21:15:18 <grim4593> !download win64 21:15:18 <PublicServer> grim4593: http://binaries.openttd.org/nightlies/trunk/r25244/openttd-trunk-r25244-windows-win64.zip 21:16:22 *** Gregor-PLNL has quit IRC 21:19:34 <PublicServer> <Vinnie> SLH 03 primairy 5 is a mess 21:24:52 <PublicServer> *** Vinnie has left the game (general timeout) 21:24:52 <PublicServer> *** Vinnie has left the game (connection lost) 21:24:58 <Vinnie_nl> !password 21:24:58 <PublicServer> Vinnie_nl: menace 21:25:10 <PublicServer> *** Vinnie joined the game 21:28:25 <PublicServer> *** nicfer has left the game (general timeout) 21:28:25 <PublicServer> *** nicfer has left the game (connection lost) 21:28:41 <nicfer> !password 21:28:41 <PublicServer> nicfer: menace 21:28:59 <PublicServer> *** nicfer joined the game 21:29:14 <PublicServer> *** nicfer has joined company #1 21:29:24 <PublicServer> <Vinnie> cya 21:29:31 <PublicServer> <Mazur> Bibi. 21:29:34 <PublicServer> *** Vinnie has left the game (leaving) 21:31:25 *** Vinnie_nl has quit IRC 21:31:27 <PublicServer> <Mazur> I'm off, as well. 21:32:01 <PublicServer> *** Mazur has left the game (leaving) 21:32:03 *** Vinnie_nl has joined #openttdcoop 21:32:09 *** Vinnie_nl has quit IRC 21:32:18 <Mazur> Have fnu. 21:32:21 <Mazur> Lotsa. 21:37:07 <mfb-> okay 21:37:12 <mfb-> I'll try to have fnu! 21:37:21 <PublicServer> <mfb> :p 21:37:51 <PublicServer> <mfb> what is that device at overdston heights? 21:44:58 *** Max| has joined #openttdcoop 21:46:47 <PublicServer> *** nicfer has left the game (connection lost) 21:47:02 <nicfer> I'm off, the freezes are killing me 22:28:39 *** dwarf has quit IRC 22:28:49 <zxbiohazardzx> i might log in a moment 22:28:51 <zxbiohazardzx> might :P 22:37:31 *** dwarf has joined #openttdcoop 22:37:31 *** Webster sets mode: +o dwarf 22:51:04 <PublicServer> <mfb> hmm 22:51:12 <PublicServer> <mfb> full/empty trains get out of sync on hils 22:52:51 <PublicServer> *** mfb has left the game (leaving) 22:52:51 <PublicServer> *** Game paused (number of players) 22:54:47 *** zxbiohazardzx has quit IRC 23:26:37 *** uliko has quit IRC 23:49:17 *** dwarf has quit IRC 23:53:40 <tycoondemon> hmm 23:53:43 <tycoondemon> nobody online 23:53:44 <tycoondemon> :O 23:53:46 <tycoondemon> fuck 23:53:47 <tycoondemon> me 23:55:29 <PublicServer> *** tycoondemon has left the game (general timeout) 23:55:29 <PublicServer> *** tycoondemon has left the game (connection lost)