Times are UTC Toggle Colours
00:09:07 <PublicServer> *** Game still paused (number of players) 00:09:10 <PublicServer> *** Sylf joined the game 00:13:38 <PublicServer> *** Sylf has left the game (leaving) 00:29:54 <PublicServer> *** Mazur has joined company #1 00:35:07 <V453000> Mazur: see the newest few :) 00:35:08 <V453000> http://blog.openttdcoop.org/wp-admin/upload.php 00:36:45 <V453000> I still dont see the point to use such icons but they could help you :P tbh yours are a bit unreadable (to me at least) 00:37:37 *** evildwarf has joined #openttdcoop 00:37:37 *** Webster sets mode: +o evildwarf 00:37:55 <V453000> :D so evil 00:37:58 *** dwarf has quit IRC 00:38:09 * V453000 pokes evildwarf 00:38:21 * V453000 waits if it bites 00:43:01 <PublicServer> *** Mazur has left the game (general timeout) 00:43:01 <PublicServer> *** Mazur has left the game (connection lost) 00:43:06 <V453000> :d 00:43:08 <V453000> he ded 00:48:16 *** evildwarf has quit IRC 00:49:02 <PublicServer> *** Game still paused (number of players) 00:49:02 <PublicServer> *** Mazur joined the game 00:49:10 <PublicServer> <Mazur> He not ded, he live! 00:54:55 <V453000> he live, look @ icons :P 00:55:00 <V453000> http://blog.openttdcoop.org/wp-admin/upload.php 00:57:55 <Mazur> NIce. 00:59:08 <Mazur> I thought about that, but didn;t want to mess with the logo itself. Not sure how attached people might be to the $ sign. 00:59:52 <V453000> I also tried to put a green box to the top and text in it, but that is unnecessary and ugly in the end tbh 01:00:01 <V453000> I found the replacement of rather meaningless dollar sign as the best option 01:00:26 <V453000> but tbh the main thing are the colours, people get very quickly used to colours so they dont even need to read the letters 01:00:38 <Mazur> Yup. 01:01:21 <Mazur> Which is why i used red for prozone, and first green for welcome, but that clashed with the orange and was not very readable. 01:01:40 <Mazur> Magenta as the colour between them. 01:03:56 <Mazur> Are you going to publish them in a reaction to my blog? 01:04:19 <V453000> yes but if you just put the text simply over the logo then it is very poorly readable and the letter colour isnt significant enough either ;) 01:04:34 <V453000> well I wanted to but I dont know if I can put that in comments 01:04:44 <Mazur> DOn;t know either. 01:04:50 <V453000> maybe just adding it to the article itself would make sense 01:05:00 <Mazur> Feel free. 01:05:32 <Mazur> Or should I do it? 01:06:48 <V453000> please do, I got shit needs doing 01:08:49 <Mazur> Done. 01:09:27 <V453000> :d those are bigger 01:11:36 <Mazur> They are. 01:14:15 <Mazur> The shading looks real nice on my screen. 01:14:24 <V453000> hm, for reason x my icon changing in windows fails absolutely 01:14:25 <V453000> but k 01:14:42 <Mazur> Wrong format? 01:14:55 <V453000> tried both ico and png 01:15:12 <Mazur> I think they went BMP. 01:15:23 <V453000> in fact when I open the properties, they even did change, but on the desktop it isnt changed :D 01:15:52 <Mazur> Long live M$. 01:16:30 <V453000> bmp hardly, bmp cant have alpha 01:16:33 <V453000> at least not that I know of 01:17:48 <Mazur> They can. 01:17:56 <Mazur> http://en.wikipedia.org/wiki/BMP_file_format 01:17:57 <Webster> Title: BMP file format - Wikipedia, the free encyclopedia (at en.wikipedia.org) 01:19:10 <V453000> well yeah, can, but the white background would be kind of ugly :P 01:19:51 <Mazur> M$ just is ugly. 01:20:38 <Mazur> Based on "Disk Operating System" which was not an operating system in any sane definition. 01:26:35 <V453000> LOL 01:26:51 <V453000> the ps and ws folders actually change without problems 01:26:54 <V453000> but pz just NO. 01:28:18 <V453000> solution, create new folder, copy to new folder 01:28:19 <V453000> lol 01:28:21 <Mazur> Maybe it does not want yo to play there. 01:35:42 *** Rhamphoryncus has joined #openttdcoop 01:38:34 <V453000> that is for sure 01:38:54 <V453000> processor is probably simply afraid 01:42:01 <Mazur> Nah, not the processor, the W*nd*ws. 01:42:48 <V453000> windoze dont give two shits, those are broken regardless 01:43:15 <V453000> but, 01:43:17 <V453000> fuck linux 01:43:18 <V453000> :)) 01:44:48 <Mazur> At least you can fuck linux. 01:44:58 <Mazur> :-p 01:45:10 <V453000> :d 01:46:17 <Mazur> It W*nd*ws that goes BSOD whenever it is asked to do something important. 01:47:10 <V453000> you are just jealous because you have no bsod 01:47:13 <V453000> . 01:49:25 <Mazur> I had a Black screen of death the last btwo nights. 01:49:56 <V453000> not good enough 01:50:24 <Mazur> So I turned off power managent in my screensaver again. 01:50:41 <Mazur> +me 01:52:25 <Mazur> Oh, yes, I was going to write a /pw comamnd for my client, to ask password per privmsg from the resident channel server bot. 01:53:06 <Mazur> Nah, brain already halfway to bed, another day. 01:54:58 <iinsom`work> i havnt had any dramas on windoze 01:56:19 <Mazur> Casual user. 01:58:44 <Mazur> Lets play some football, then. 02:10:10 <V453000> football? 02:10:38 <Mazur> Football Manager 2008. 02:10:52 <V453000> < starcraft :P 02:11:45 <Mazur> Don't have that. 02:12:20 <V453000> best purchase for a game I ever made 02:12:24 <V453000> 130% worth it 02:14:27 <Mazur> I dislike RTS. Makes me too edgy to have to be attentive 100% all the time. 02:15:06 <V453000> oh :) 02:15:45 <Mazur> I play turn based, like Alpha Centauri. 02:16:49 <Mazur> I don't play those shooters, either, don't have the reaction speed anymore. 02:17:21 <Mazur> Had fairly good reaction when Im was younger, but then those games weren;t there yet. 02:17:36 <Mazur> Just console games like asteroids. 02:17:41 <Mazur> ANd invaders. 02:18:27 <V453000> when it comes to turn based, I cant even imagine how much time did I kill on heroes of might and magic V 02:19:03 <V453000> I have terrible reactions too, dont worry :D 02:19:06 <Mazur> And the one where you fly a craft to hte right, or rather the background scrolls to the left, and you must shoot aliens trying to abduct little persons from hte ground, adn dave falling persons if you kill the abductor on the way up. 02:19:21 <Mazur> I have HOMAM III. 02:19:33 <Mazur> For Linux. 02:19:36 <V453000> 3 is nice but 5 was the real awesome to me :) 02:19:42 <V453000> XD 02:19:55 <Mazur> I must try it in wine, then. 02:20:09 <Mazur> FIrst illegally for a try out and buy if good. 02:20:21 <Mazur> ;-) 02:20:27 <V453000> my way of doing it 02:21:20 <Mazur> I'm forced to do it like this, haven;t got hte money to wate on games I won;t play much, and not got the friends to try the games out at. 02:22:11 <V453000> honestly it is a good way, if you look at what happens with modern games, especially the pre-order things, it is disgusting 02:22:25 <V453000> they promise so many things, make ultra cute trailers and whatnot, and then the game is total trash :) 02:22:43 <V453000> ofc the person is going to buy the game if it is worht it 02:23:00 <V453000> e.g. starcraft 2 without battle.net is just not even half as awesome as with it 02:23:42 <V453000> though many games dont require those kinds of things, then it is just about the moral whether you actually buy it even though you "have" it already 02:28:44 <Mazur> Indeed. And I'm usually quite a moral person, where I think it counts. 02:29:18 <Mazur> Ah, damn, I got 1-4 on a disk I downloaded, not 5. 02:30:55 <Mazur> BUt I should learn 3, really, I still jhave trouble figuring when to attack something and what to leave alone. 02:31:10 <V453000> ALWAYS attack :D Charge! 02:32:09 <V453000> but yeah, the combat in V is simple, but you can invent so many fucking things 02:32:45 <V453000> it is on squares instead of hexes, which allows for a lot more interesting behaviour as you can block more movement I think 02:35:27 <V453000> obviously with a ton of special unit abilities :) 02:35:42 <V453000> oh god and the hero leveling http://www.celestialheavens.com/viewpage.php?id=520 02:35:43 <Webster> Title: Celestial Heavens - All Things Might and Magic (at www.celestialheavens.com) 02:35:45 <iinsom`work> how do you get the dual headed trains 02:36:05 <V453000> what do you mean iinsom`work 02:36:11 <iinsom`work> but like the asia stars 02:36:23 <iinsom`work> where each end faces the opposite way 02:36:29 <V453000> like how to reverse the rear train if it is made of 2 separate trains? 02:36:34 <iinsom`work> yeah 02:36:41 <V453000> ctrl click it in the depot 02:36:50 <V453000> only works with original vehicles, nuts, or opengfx+ trains 02:36:56 <iinsom`work> i did that 02:37:00 <iinsom`work> and it makes a 2nd train 02:37:01 <V453000> maybe with some other set but definitely not for all trains if so 02:37:25 <V453000> ctrl+clicking the vehicle in the deopt does not clone it 02:37:29 <iinsom`work> doesnt reverse it 02:37:37 <V453000> after clicking clone button, it does 02:37:47 <iinsom`work> i just bought a train 02:37:50 <iinsom`work> made the 4 wagons 02:37:51 <V453000> which train set do you have 02:37:55 <iinsom`work> nuts 02:38:01 <iinsom`work> trying to clone gec 02:38:04 <iinsom`work> class 91 02:38:10 <V453000> which engine are you trying to reverse 02:38:18 <iinsom`work> GEC"Class 91 02:38:19 <iinsom`work> " 02:38:20 <V453000> gec class 91 is from ukrs nor from nuts 02:38:27 <V453000> not* 02:38:41 <iinsom`work> asdf 02:38:47 <iinsom`work> i noticed it in your 02:38:48 <V453000> to reverse those, is a lot more tricky 02:38:51 <iinsom`work> one of the psg games 02:39:12 <V453000> you must do it in a very old version of openttd when it was allowed for all train sets 02:39:19 <iinsom`work> ah ok 02:39:20 <iinsom`work> nvm then 02:39:22 <V453000> which is impossible once the game is saved in newer version 02:39:31 <V453000> so that train was reversed even before game started, and then just cloned 02:39:54 <V453000> because of that I said, only train sets which work with it now is original, nuts, opengfx+ 02:40:03 <iinsom`work> no worries 02:40:03 <V453000> as the set needs to explicitly allow it 02:40:08 <iinsom`work> thanks 02:40:11 <V453000> yw 02:40:32 <V453000> it is mentioned here http://blog.openttdcoop.org/2012/10/16/creating-maps/ 02:40:40 <V453000> (in the document) 02:42:14 <V453000> + the actual openttd for win64 is there too I think 02:44:19 <iinsom`work> you play sc? 02:44:29 <V453000> from time to time 02:44:35 <iinsom`work> 1 or 2? 02:44:38 <V453000> 2 02:45:05 <V453000> I am pretty bad in it though :) 02:45:07 <iinsom`work> =) 02:45:11 <iinsom`work> i play it too 02:45:27 <V453000> platinum for 1v1 and diamond for 3v3 .... I guess that is ok considering I bought it just 3 weeks ago 02:45:35 <iinsom`work> thats good 02:45:42 <iinsom`work> i havnt played for a fewmonths 02:45:45 <iinsom`work> what race do you play 02:45:58 <V453000> random, but zerg is my strongest 02:46:20 <iinsom`work> ah 02:46:24 <iinsom`work> i main terran 02:46:42 <V453000> I once lost to pure mine into battlecruiser ._. 02:46:53 <iinsom`work> haha 02:47:15 <V453000> I was like wtf do I do with that :D 02:47:24 <V453000> there were so many mines that I couldnt even trigger them with lings properly 02:47:39 <V453000> and when 30 mines just walks into your mineral line ... 02:47:50 <iinsom`work> haha 02:47:51 <iinsom`work> :( 02:47:56 <V453000> a 3 points on the map at the same time I might add 02:48:06 <V453000> was seriously weird game :D 02:48:16 <iinsom`work> what server? 02:48:19 <iinsom`work> eu i assume 02:48:42 <V453000> yes sure 02:49:19 <iinsom`work> haha 02:49:20 <iinsom`work> not sure? 02:49:43 <V453000> ? 02:49:59 <V453000> it certainly is eu :) 02:50:31 <iinsom`work> ah kk 02:50:31 <V453000> though I was actually quite surprised by my rather low ping on america ... didnt try korea :D 02:51:48 <iinsom`work> korea 02:51:51 <iinsom`work> server is so dumb 02:51:54 <iinsom`work> because all the bad koreans 02:51:58 <iinsom`work> are godlike 02:51:58 <iinsom`work> lol 02:52:05 <V453000> that I realize 02:52:45 <iinsom`work> haha 02:52:49 <iinsom`work> you watch like gsl? 02:53:16 <V453000> I have watched quite a lot of stuff from day9, and I like total biscuit and his casts 02:53:22 <V453000> husky is meh, but funny sometimes 02:53:31 <iinsom`work> day9 is probably the best to watch 02:53:33 <iinsom`work> if you're learning lots 02:53:49 <V453000> I know, I have been watching it for years already ... not massively often, but ... :) 03:02:27 <iinsom`work> :) 03:02:28 <iinsom`work> nice 03:05:23 <V453000> I dont really have a brutal urge to learn how to play really well, I just do some stuff intuitively 03:06:11 <iinsom`work> yeah 03:06:17 <V453000> I admit that when I was throwing roach hydra at bio ball with triple units lost than him I did wonder what should I do better :D 03:06:18 <iinsom`work> its good fun =) 03:06:25 <iinsom`work> haha 03:06:25 <iinsom`work> :D 03:06:33 <V453000> I had 5 bases, he had 2 for the whole game 03:06:34 <V453000> I lost 03:06:38 <V453000> I was like .. 03:06:49 <V453000> :) 03:07:09 <V453000> some people are funny 03:09:04 <V453000> I did mass muta vs some protoss, kept him on 2 bases while I had 6 ... he was complaining that zerg just makes air when they dont know what to do ... as a matter of fact I could have made mass queens and win with that much economy advantage :D he didnt want to understand that though 03:09:15 <iinsom`work> haha 03:09:17 <iinsom`work> =) 03:11:22 <V453000> oh and I love how everyone hates zvz :D 03:11:58 <V453000> I mean, my unit control is so bad that I really suck in it, especially early (bane)ling battles, but some people even leave against me like 1 second after game start :D 03:12:03 <V453000> just cause they see it is zvz 03:12:27 <iinsom`work> haha 03:12:28 <iinsom`work> yeah 03:12:31 <iinsom`work> zvz is a pain 03:21:24 <V453000> what league are you in anyway? :) 03:21:28 <V453000> grandmaster on korea? 03:23:36 <iinsom`work> lol no way 03:23:42 <iinsom`work> im only diamond 03:23:46 <iinsom`work> 1v1 and master team 03:24:15 <V453000> :) 03:24:16 <V453000> that is healthy 03:24:30 <iinsom`work> thats about a month ago though 03:24:36 <iinsom`work> highest ive reached is only high masters 03:24:46 <V453000> lol 03:28:01 <PublicServer> *** Mazur has left the game (leaving) 04:02:33 <iinsom`work> whats funny =( 04:18:33 *** nicfer has quit IRC 06:07:49 *** valhallasw has joined #openttdcoop 06:42:26 *** evildwarf has joined #openttdcoop 06:42:26 *** Webster sets mode: +o evildwarf 06:48:13 *** andbo has joined #openttdcoop 07:05:08 *** Rhamphoryncus has quit IRC 07:19:41 *** Gregor-PLNL has joined #openttdcoop 07:23:31 *** Vinnie_nl has joined #openttdcoop 07:26:04 *** valhallasw has quit IRC 07:28:15 *** valhallasw has joined #openttdcoop 07:47:36 *** pugi has joined #openttdcoop 08:40:26 *** Jam35 has joined #openttdcoop 08:40:45 *** Jam35 has quit IRC 10:11:57 *** Pecio has joined #openttdcoop 10:21:12 *** Vinnie_nl has quit IRC 11:12:58 *** Sylf has quit IRC 11:15:55 *** Sylf has joined #openttdcoop 11:15:56 *** ChanServ sets mode: +o Sylf 11:16:02 *** evildwarf has quit IRC 11:19:59 *** Vinnie has joined #openttdcoop 11:35:24 *** nicfer has joined #openttdcoop 11:58:29 <nicfer> !pc 11:58:34 <nicfer> !playercount 11:58:34 <PublicServer> nicfer: Number of players: 0 (0 spectators) 12:21:19 *** Pecio has left #openttdcoop 13:52:42 <Mazur> Coming. 13:52:52 <Mazur> !password 13:52:52 <PublicServer> Mazur: shamed 13:53:34 <PublicServer> *** Game still paused (number of players) 13:53:37 <PublicServer> *** Mazur joined the game 13:53:49 <Mazur> !playercount 13:53:49 <PublicServer> Mazur: Number of players: 2 (0 spectators) 13:54:29 <Mazur> You're not a player yourself, Pubbie. 14:06:08 *** andbo has quit IRC 15:15:10 *** ODM has joined #openttdcoop 15:15:10 *** ChanServ sets mode: +o ODM 15:19:35 *** Gregor-PLNL has quit IRC 15:29:52 *** valhalla1w has joined #openttdcoop 15:31:40 *** valhallasw has quit IRC 15:45:45 *** uliko has joined #openttdcoop 15:45:45 *** ChanServ sets mode: +o uliko 15:47:06 <tycoondemon> !password 15:47:06 <PublicServer> tycoondemon: shamed 15:47:22 <PublicServer> *** Game still paused (number of players) 15:47:22 <PublicServer> *** Game unpaused (number of players) 15:47:23 <PublicServer> *** tycoondemon joined the game 15:48:08 <PublicServer> <tycoondemon> the trains are laggy even though the game is not laggy 15:53:26 <PublicServer> *** tycoondemon has left the game (leaving) 15:53:26 <PublicServer> *** Game paused (number of players) 16:21:38 *** evildwarf has joined #openttdcoop 16:21:38 *** Webster sets mode: +o evildwarf 16:26:28 *** Progman has joined #openttdcoop 17:11:07 *** Jam35 has joined #openttdcoop 17:25:14 *** Ryton has joined #openttdcoop 17:27:37 *** Vinnie_nl has joined #openttdcoop 17:31:53 *** Vinnie has quit IRC 17:35:11 *** Gregor-PLNL has joined #openttdcoop 17:54:42 *** cooper__ has joined #openttdcoop 18:10:38 <Vinnie_nl> !password 18:10:38 <PublicServer> Vinnie_nl: crests 18:10:56 <PublicServer> *** Game still paused (number of players) 18:10:56 <PublicServer> *** Game unpaused (number of players) 18:10:59 <PublicServer> *** Vinnie joined the game 18:11:00 <PublicServer> <Vinnie> hello 18:13:36 <PublicServer> *** Vinnie has joined spectators 18:13:36 <PublicServer> *** Game paused (number of players) 18:28:46 *** dr_gonzo_ has joined #openttdcoop 18:34:47 <Ryton> !playercount 18:34:47 <PublicServer> Ryton: Number of players: 4 (2 spectators) 18:35:17 <Vinnie_nl> yes 18:35:18 <Ryton> !password 18:35:18 <PublicServer> Ryton: bodily 18:35:26 <PublicServer> *** Game still paused (number of players) 18:35:27 <PublicServer> *** Game unpaused (number of players) 18:35:27 <PublicServer> *** Ryton joined the game 18:35:35 <Ryton> no. I disagree :-) 18:35:47 <Vinnie_nl> no one disagres] 18:35:53 <PublicServer> <Ryton> hmm, the contrast is shocking indeed 18:36:05 <PublicServer> <Ryton> prozone trains vs these slugs 18:36:11 <PublicServer> <Ryton> *snails 18:36:48 *** Progman has quit IRC 18:36:50 <PublicServer> <Ryton> lol @perk in SLH01 18:37:04 <PublicServer> <Ryton> made downhill he says: 1 tile downhill :-) 18:37:38 <PublicServer> <Vinnie> haha 18:37:44 <PublicServer> <Ryton> all seems well here 18:37:50 <PublicServer> <Ryton> care to join me in PZ? :-) 18:38:00 <PublicServer> <Ryton> SRNW ruleze 18:38:02 <PublicServer> <Vinnie> this laptop fails at prozone 18:38:08 <PublicServer> <Ryton> now already? 18:38:26 <PublicServer> *** Ryton has joined spectators 18:38:26 <PublicServer> *** Game paused (number of players) 18:38:32 <PublicServer> <Vinnie> PZ unpauses at 1 player 18:39:23 <Ryton> oh cool 18:39:27 <Ryton> i just notices, yes 18:39:32 <Ryton> but got do do other stuff first 18:39:34 <Ryton> 10 mins 18:45:35 <PublicServer> <Mazur> I wish poepl would get on with this game, personally I'd like to see a next game before I die. 18:45:41 *** nicfer has quit IRC 18:46:01 <PublicServer> <Vinnie> i don't want to play alone and you seemed afk 18:49:43 <PublicServer> <Mazur> Well, not in the mood to add lanes to HUBs, myself, feel myself more at the piddling margin stuff like fixing stations and sidelines. 18:50:12 *** nicfer has joined #openttdcoop 18:50:37 <PublicServer> <Vinnie> do we need more lines? it runs smooth last time i checked 18:50:43 <PublicServer> *** Vinnie has joined company #1 18:50:44 <PublicServer> *** Game unpaused (number of players) 18:51:20 <nicfer> !password 18:51:21 <PublicServer> nicfer: wailed 18:51:36 <PublicServer> *** nicfer joined the game 18:52:00 <PublicServer> *** nicfer has joined company #1 18:52:12 <PublicServer> <Mazur> Well, I don't know. 18:52:42 <PublicServer> <Vinnie> if !prio is longer some jams should fix 18:52:56 <PublicServer> <Mazur> Not much room left like that. 18:53:28 <PublicServer> <Mazur> Unless you'd single tunnel that line the other way. 18:54:06 <PublicServer> <Vinnie> are you looking at !prio? 18:54:12 <PublicServer> <Mazur> Yes. 18:54:26 <PublicServer> <Vinnie> lets say i move this signal on the other diagonal 18:54:33 <PublicServer> <Vinnie> same gap? 18:54:41 <V453000> @stage Finalizing 18:54:42 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG259 (r25267) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 18:54:47 <V453000> I assume that is reasonable :p 18:55:00 <Mazur> For my part, yes. 18:55:17 <V453000> well finalizing can last longer if other parts disagree :) 18:55:28 <Mazur> Expanding hubs would become legendary at this stage. 18:57:26 <Mazur> Alternatively, you could change top another locomotive and type of rails to see if that would indeed make any difference. 18:57:46 <Mazur> Just kidding, I'd never hurt a cat. 18:58:56 <PublicServer> <Vinnie> it will run smooth but probalby to many trains for primaries 19:05:26 <PublicServer> *** Vinnie has joined spectators 19:10:43 <PublicServer> *** Vinnie has left the game (general timeout) 19:10:44 <PublicServer> *** Vinnie has left the game (connection lost) 19:15:04 *** cyph3r has joined #openttdcoop 19:17:14 <PublicServer> <nicfer> I'm reforming factory drop exit to 5 way 19:18:06 *** mfb- has joined #openttdcoop 19:18:06 *** ChanServ sets mode: +o mfb- 19:18:10 <mfb-> hi 19:18:22 <PublicServer> <nicfer> hey 19:18:22 *** frdm has quit IRC 19:18:30 <PublicServer> <Mazur> lo 19:18:39 <PublicServer> *** mfb joined the game 19:18:54 <PublicServer> <Mazur> WHat happened at SL01 P 01, mfb? 19:19:01 <PublicServer> <Mazur> I'm curious. 19:19:26 <mfb-> ? 19:19:33 <PublicServer> <mfb> ah 19:19:39 <PublicServer> <mfb> where is the problem? 19:19:49 <PublicServer> <mfb> it fits in like that 19:20:00 <PublicServer> <Mazur> A bit overdone, isn't it, using two entrances? 19:20:08 <PublicServer> <mfb> not for capacity 19:20:14 <PublicServer> <mfb> for connection management 19:20:28 <PublicServer> <mfb> sure, that would have been possible, too 19:20:50 <PublicServer> <Mazur> More usual, certainly. 19:20:54 <PublicServer> <mfb> :p 19:21:00 <PublicServer> <mfb> usual is boring 19:21:11 <PublicServer> <Ryton> where's the sightseeing? 19:21:19 <PublicServer> <Ryton> +1 to "usual is boring" 19:21:25 <PublicServer> <mfb> at !two entrances 19:21:56 <PublicServer> <Ryton> interesting 19:22:27 <PublicServer> <Ryton> a simple tunnel at !here seems more straightfoward imho : 19:22:34 <PublicServer> *** Ryton has joined company #1 19:22:46 <PublicServer> <Ryton> but this works :-) 19:22:52 <PublicServer> <mfb> that would be ugly in terms of signals 19:22:54 <PublicServer> <Ryton> and might be blocking leaving traffic 19:22:56 <PublicServer> <Ryton> true 19:22:58 <PublicServer> <mfb> I could do that 19:23:01 <PublicServer> <mfb> but ... why ;) 19:23:23 <PublicServer> <Ryton> but whats more ugly than a 4 signal gap anyway? 19:23:34 <PublicServer> <mfb> :D 19:23:52 <PublicServer> <mfb> better 19:24:06 <PublicServer> <mfb> CL 19:24:13 <PublicServer> <Ryton> true, but so is your curve :p 19:24:19 <PublicServer> <mfb> no 19:24:25 <PublicServer> <Ryton> cl1.5? 19:24:27 <PublicServer> <Ryton> ah 1 = oke 19:24:29 <PublicServer> <mfb> it is CL1 (2 half-tiles) 19:24:31 *** Maraxus has joined #openttdcoop 19:24:44 <PublicServer> <Ryton> kk, good point :-) 19:25:24 <PublicServer> <mfb> wtf is train 1040 19:25:34 <PublicServer> <mfb> network jam 19:25:44 <PublicServer> <Ryton> ll 19:25:44 <PublicServer> <mfb> at goods station 19:26:02 <PublicServer> <Ryton> a SHI* 19:26:09 <PublicServer> <Ryton> appereantly 19:26:11 <PublicServer> <Mazur> Nice! 19:26:15 <PublicServer> <mfb> reversed signals.. 19:27:02 <PublicServer> <Ryton> thats a long jam 19:27:04 <PublicServer> <nicfer> I put them for preventing trains going through the still in progress exits 19:27:18 <PublicServer> <mfb> ah well 19:28:12 <PublicServer> <mfb> what about a 5th line in? 19:28:27 <PublicServer> <nicfer> I might do that later 19:28:29 <PublicServer> <mfb> hmm those bridges can be split 19:28:32 <PublicServer> <Ryton> to factory? 19:28:57 <PublicServer> <mfb> like that 19:29:55 <PublicServer> <Mazur> Severe case of not longest gap first, though. 19:30:13 <PublicServer> <Mazur> At !her 19:30:14 <PublicServer> <mfb> it is the longest gap 19:30:23 <PublicServer> <Mazur> It;'s not hte first one. 19:30:25 <PublicServer> <mfb> oh 19:30:48 <PublicServer> <mfb> hmm 19:30:51 <PublicServer> <Ryton> is that mine? 19:30:53 <PublicServer> <Ryton> probably 19:31:04 <PublicServer> <Ryton> but the other bridge 19:31:12 <PublicServer> <Ryton> are similarly large :p 19:31:23 <PublicServer> <Ryton> see !bottleneck bridge 19:31:47 <PublicServer> <mfb> ah 19:31:56 <PublicServer> <Ryton> I tried moving around the tunnels 19:31:56 <PublicServer> <mfb> well should work with twoways 19:31:58 <PublicServer> <Ryton> but its ugly 19:32:08 <PublicServer> <Ryton> was 2ways 19:32:10 <PublicServer> <Mazur> And again not longest gap first. 19:32:10 <PublicServer> <Ryton> who changed it? 19:32:25 <PublicServer> <mfb> the first gap includes the bridges 19:32:31 <PublicServer> <mfb> until all lines are full 19:32:31 <PublicServer> <Mazur> Just saying. 19:32:50 <PublicServer> <Ryton> was 2ways beind bridges 19:32:54 <PublicServer> <Ryton> now there are noraml signals 19:32:58 <PublicServer> <Ryton> / presignals 19:33:08 <PublicServer> <mfb> okay 19:34:22 <PublicServer> <Mazur> Ah, great, a new power station, just what I was waiting for! 19:34:24 <PublicServer> <mfb> :D 19:34:35 <PublicServer> <mfb> next to goods? 19:34:49 <PublicServer> <Mazur> Nope, in the middle of nowhere. 19:35:01 <PublicServer> <mfb> why did you wait for that? 19:35:24 <PublicServer> <Mazur> Because sarcasm is funny. 19:35:30 <PublicServer> <mfb> :p 19:35:30 <PublicServer> <Mazur> ;-) 19:39:32 <PublicServer> <nicfer> f the fps drop 19:39:50 <PublicServer> <Ryton> zooming out is deadly :'( 19:39:51 *** frdm has joined #openttdcoop 19:40:20 <PublicServer> <mfb> why? :p 19:40:22 <PublicServer> <Mazur> Which one? 19:40:41 *** Thraxian has joined #openttdcoop 19:40:41 *** ChanServ sets mode: +o Thraxian 19:40:51 *** cooper__ has quit IRC 19:41:35 <PublicServer> <Mazur> Food plant? ZOomed out nothing interesting happens here. 19:41:49 <PublicServer> <mfb> :D 19:42:44 <PublicServer> <Ryton> lol at 996 and 674 19:42:54 <PublicServer> <Ryton> that doesnt look finished :p 19:45:05 *** dr_gonzo_ has quit IRC 19:47:52 <PublicServer> <Mazur> I must confess I don't get it. 19:48:07 <PublicServer> <Ryton> my comment? mfb solved it 19:48:14 <PublicServer> <mfb> ? 19:48:32 <PublicServer> <Ryton> or someone else. Or is there something else? The meaning of life for example? 19:48:42 <PublicServer> <Mazur> Ah, well, that'd explain why I didn't see anything untoward. 19:48:57 <PublicServer> <Ryton> nicefer solved it hten? 19:48:59 <PublicServer> <Ryton> :-) 19:49:01 <PublicServer> <Ryton> possible too :-) 19:49:07 <PublicServer> <mfb> what? 19:49:14 <PublicServer> <Ryton> factory exit 19:49:17 <PublicServer> <Ryton> seemed like your work 19:49:36 <PublicServer> <nicfer> yeah I almost finished 19:49:39 <PublicServer> <mfb> I let a train escape there 19:49:49 <PublicServer> <mfb> but I did not build more exits 19:49:55 <PublicServer> <Ryton> neither did I 19:50:01 <PublicServer> <Ryton> but I ment the escaping 19:51:39 <PublicServer> <Ryton> anyways, I go PZ, cya 19:51:45 <PublicServer> *** Ryton has left the game (leaving) 19:51:53 <PublicServer> <Mazur> BYe. 19:52:45 *** chester_ has joined #openttdcoop 19:52:51 <PublicServer> <nicfer> look just south of Suworth 19:53:09 <PublicServer> <mfb> no 19:53:11 <PublicServer> <mfb> two different SLHs 19:53:30 <PublicServer> <nicfer> no problem with that? 19:53:36 <PublicServer> <mfb> we could weave it of course 19:53:51 <PublicServer> <mfb> 99% of all SLHs have that 19:53:57 <PublicServer> <mfb> usually with more distance in between 19:54:05 <PublicServer> <mfb> but that is the way we build basically everything 19:54:11 <PublicServer> <nicfer> do trains need to go directly from a SL to a SL? 19:54:15 <PublicServer> <mfb> no 19:54:25 <PublicServer> <mfb> why do you expect a problem at that particular spot? 19:54:31 <PublicServer> <mfb> and not at the 100 others in this game? 19:54:41 <PublicServer> <mfb> just because you can see both at the same screen? 19:54:59 <PublicServer> <nicfer> yup 19:55:03 <PublicServer> <mfb> :p 19:55:17 <PublicServer> <nicfer> so, as long as they're different SLHs, it's ok? 19:55:35 <PublicServer> <mfb> everything else gets messy really quick 19:56:01 <PublicServer> <mfb> in terms of traffic, you could split everything at goods exit 19:56:04 <PublicServer> <mfb> that would be best 19:56:10 <PublicServer> <mfb> but it would give a real mass 19:56:12 <PublicServer> <mfb> *mess 19:56:48 <PublicServer> *** nicfer has left the game (general timeout) 19:56:48 <PublicServer> *** nicfer has left the game (connection lost) 19:57:06 <nicfer> !password 19:57:06 <PublicServer> nicfer: hiatus 19:57:25 <PublicServer> *** nicfer joined the game 19:57:32 <PublicServer> *** nicfer has joined company #1 20:01:04 <PublicServer> <mfb> wtf 20:01:18 <PublicServer> <mfb> who added !+2? 20:01:36 <PublicServer> <mfb> that is so pointless :D 20:01:43 <PublicServer> <mfb> it comes from a single bridge 20:01:56 <V453000> @cl 20:01:56 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 20:02:08 <PublicServer> <Mazur> A single long bridge, no less. 20:02:47 *** cyph3r has quit IRC 20:02:50 <PublicServer> <mfb> no! 20:02:54 <PublicServer> <mfb> that single bridge is great 20:03:12 <PublicServer> <nicfer> I think I built that 20:03:19 <PublicServer> <mfb> :p 20:03:37 <PublicServer> <mfb> one ML connection is missing now 20:04:27 <PublicServer> *** Mazur has joined spectators 20:04:49 <PublicServer> <Mazur> Back latur. 20:04:58 <PublicServer> *** Thraxian joined the game 20:05:03 <PublicServer> <mfb> livestock train yard train is in maize group :D 20:06:16 <V453000> ^^ 20:13:03 <PublicServer> <nicfer> shall I stop the trains before factory drop entry to connect the 5th way in? 20:14:36 <PublicServer> <nicfer> btw, the actual entry has some issues 20:17:42 *** blk__ has joined #openttdcoop 20:17:56 <PublicServer> <nicfer> for example, at !short gap, the trains block the entry, preventing trains choosing other platforms 20:20:13 <PublicServer> *** Vinnie joined the game 20:20:17 <PublicServer> <Vinnie> Hi 20:20:20 <PublicServer> <nicfer> hi 20:20:32 *** frdm has quit IRC 20:20:32 *** blk__ is now known as frdm 20:21:15 <PublicServer> <nicfer> how shall I reform the factory drop entry? 20:21:58 <PublicServer> <Vinnie> talking to me? 20:22:05 <PublicServer> *** Vinnie has joined company #1 20:22:11 <PublicServer> <nicfer> not precisely 20:23:37 <PublicServer> <Vinnie> factory exit broken 20:24:43 <PublicServer> <Vinnie> if you want 5th in you need to redesign 20:26:09 <PublicServer> <nicfer> that means stopping trains at entry? 20:26:29 <PublicServer> <Vinnie> not nexxesairly 20:27:09 <PublicServer> <Vinnie> if you redesign the furtherst part first you can keep the trainflow 20:27:40 <PublicServer> *** Thraxian has left the game (leaving) 20:29:24 <PublicServer> <nicfer> will it work a design like the exit or like a test I made at the north? 20:29:46 <PublicServer> <Vinnie> yes 20:30:13 <PublicServer> <nicfer> yes which? 20:30:55 <PublicServer> <Vinnie> i see only one example 20:31:21 <PublicServer> <nicfer> that or something like the exit 20:31:55 <PublicServer> <Vinnie> thats the same thing 20:33:18 <PublicServer> <nicfer> I put the second example together 20:39:30 <V453000> http://wiki.openttdcoop.org/Max_Curve_Speed does that explain it clearly? 20:40:19 <V453000> Ryton: ? :P 20:41:35 <Vinnie_nl> good picture, took me 10 seconds to see it as an informative picture. I thought it was an advertisement 20:42:08 <V453000> lol 20:42:12 <PublicServer> *** nicfer has left the game (general timeout) 20:42:12 <PublicServer> *** nicfer has left the game (connection lost) 20:42:27 <V453000> GET CL1.5 WITH SLUGS FOR 30% DISCOUNT TODAY 20:42:27 <nicfer> !password 20:42:28 <PublicServer> nicfer: besets 20:42:43 <PublicServer> *** nicfer joined the game 20:42:59 <PublicServer> *** nicfer has joined company #1 20:45:28 <V453000> I just wanted it to be highlighted Vinnie, it is the basic logic of CL which most people do not know 20:45:46 *** iinsomz has joined #openttdcoop 20:51:18 *** perk11 has quit IRC 20:52:13 *** iinsom`work has quit IRC 20:53:36 *** Ryton has quit IRC 20:58:35 *** Maraxus has quit IRC 21:00:01 *** Max| has quit IRC 21:00:44 <PublicServer> *** mfb has left the game (leaving) 21:01:45 *** Jam35 has quit IRC 21:05:09 <PublicServer> <nicfer> shall I use presig at my beta station entry? or pbs? 21:05:55 <PublicServer> <Vinnie> like so 21:06:15 <PublicServer> <Vinnie> block signal and two-ways 21:06:53 <PublicServer> <nicfer> hmmm 21:07:08 <PublicServer> <nicfer> looks like reverse pbs stop block zones 21:07:30 <PublicServer> <Vinnie> because i din't use pre-signals it didn't block it before 21:14:10 *** ODM has quit IRC 21:30:41 *** Gregor-PLNL has quit IRC 21:35:54 <PublicServer> <Vinnie> i have to go soon 21:39:36 *** chester_ has quit IRC 21:44:18 <PublicServer> *** Vinnie has left the game (general timeout) 21:44:18 <PublicServer> *** Vinnie has left the game (connection lost) 21:44:20 <PublicServer> *** Game paused (number of players) 21:47:43 *** Vinnie_nl has quit IRC 21:55:23 *** uliko has quit IRC 22:05:03 *** Thraxian has quit IRC 22:11:20 <PublicServer> *** nicfer has joined spectators 22:20:54 *** blk__ has joined #openttdcoop 22:22:57 *** frdm has quit IRC 22:22:57 *** blk__ is now known as frdm 22:49:29 <PublicServer> <nicfer> I want to complete the factory drop 22:50:41 <PublicServer> <nicfer> anyone wanting to join for no more than 10 minutes? 22:59:57 *** valhalla1w has quit IRC 22:59:59 <mfb-> !unpause 22:59:59 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 23:00:04 <mfb-> that? 23:00:07 <mfb-> !playercound 23:00:08 <mfb-> !playercount 23:00:08 <PublicServer> mfb-: Number of players: 2 (2 spectators) 23:00:22 <mfb-> nicfer 23:07:18 <mfb-> well.. 23:07:20 <mfb-> !auto 23:07:20 <PublicServer> *** mfb- has enabled autopause mode. 23:54:53 <PublicServer> <nicfer> back 23:59:45 <PublicServer> <nicfer> off again