Log for #openttdcoop on 1st June 2013:
Times are UTC Toggle Colours
00:00:21  <PublicServer> <Sylf> no.  I'll just remove it.
00:01:18  *** dwarf has quit IRC
00:01:56  <PublicServer> <Mazur> Not signed tha station yet.
00:02:42  <PublicServer> <Mazur> Head-Smashed-In Buffalo Jump: is that you, Sylf?
00:02:48  <PublicServer> <Sylf> yes
00:02:58  <PublicServer> <Mazur> Yes,. as it's not I.
00:03:08  <PublicServer> <Mazur> And not hte PublicServer, probably.
00:03:22  <PublicServer> <Sylf> that's a safe guess
00:03:42  <PublicServer> <Mazur> Well, you never know.
00:04:09  <PublicServer> <Mazur> Sheeps!
00:04:27  <PublicServer> <Mazur> Perks is using sheeps!
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00:07:40  *** Webster sets mode: +o dwarf
00:08:02  <PublicServer> <Sylf> that section is not connected correctly
00:08:05  <PublicServer> <Mazur> Yay!  I, too, have a Headbanger station!
00:08:47  <PublicServer> <Mazur> Bloody English.
00:10:01  <PublicServer> <Mazur> No SLH inkector.....
00:12:15  <PublicServer> <Mazur> I'd do tat exit completely diagonal, without CL issues.
00:13:22  <PublicServer> <Mazur> At Head-Smashed-In Buffalo Jump Tranfer
00:13:52  <PublicServer> <Mazur> Now you have  atriple bend.
00:14:03  <PublicServer> <Sylf> yeah, I thought about that too
00:17:37  <PublicServer> <Mazur> Whoops.
00:17:55  <PublicServer> <Mazur> Copied wrong train by accient.
00:17:58  <PublicServer> <Mazur> :-)
00:21:16  <PublicServer> <Mazur> This might work a wee bit better.
00:21:30  <PublicServer> <Sylf> maybe.  just maybe.
00:23:14  <PublicServer> <Mazur> Ah, four is hte right amount, fancy that.  For the Ore Minwe.
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00:23:53  <PublicServer> <Sylf> time to be away for a bit.
00:24:03  <PublicServer> <Mazur> Away you go.
00:24:10  <PublicServer> <Sylf> SLH later.
00:24:12  <PublicServer> *** Sylf has left the game (leaving)
00:24:12  <PublicServer> *** Game paused (number of players)
00:24:38  <Mazur> !upause
00:24:41  <Mazur> !unpause
00:24:42  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
00:24:44  <PublicServer> *** Game unpaused (number of players)
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00:36:45  <Mazur> !auto
00:36:45  <PublicServer> *** Mazur has enabled autopause mode.
00:36:47  <PublicServer> *** Game paused (number of players)
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01:40:20  <iinsom`work> !password
01:40:20  <PublicServer> iinsom`work: styled
01:40:38  <PublicServer> *** Game still paused (number of players)
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03:00:10  <RT78900> !password
03:00:10  <PublicServer> RT78900: styled
03:02:23  <PublicServer> *** Game still paused (number of players)
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03:14:38  <PublicServer> <RT78900> Mazur?
03:15:28  <PublicServer> *** RT78900 has joined company #1
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03:16:40  <PublicServer> <Mazur> Yes?
03:16:58  <PublicServer> *** RT78900 has joined company #1
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03:20:02  <RT78900> I found and marked a gap on your BBh.
03:21:06  <RT78900> Ops... SLH.
03:21:11  <RT78900> SLH06
03:21:58  <Mazur> Ok.
03:22:33  <PublicServer> <Mazur> Ah, no remodelling without resignalling.
03:22:39  <PublicServer> *** Mazur has joined company #1
03:22:47  <Mazur> !unpause
03:22:47  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
03:22:47  <PublicServer> *** Game unpaused (number of players)
03:23:28  <PublicServer> *** Mazur has joined spectators
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03:23:34  <Mazur> !auto
03:23:34  <PublicServer> *** Mazur has enabled autopause mode.
03:23:39  <Mazur> Thanks.
03:24:12  <Mazur> Back to "Sherlock" for me.
03:24:23  <Mazur> ~\
03:24:53  <PublicServer> <RT78900> Oks. :-)
03:28:04  <PublicServer> *** Game still paused (number of players)
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03:30:16  <PublicServer> <Mazur> Nice map, might be of use here sometime.
03:30:26  <PublicServer> *** Sylf has joined company #1
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03:32:44  <PublicServer> <Mazur> Actually a nice area for a SLH, I thought, with hte weaving and wandering ML.
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04:37:52  <PublicServer> <Mazur> Beddie bye bye for me.
04:37:58  <PublicServer> *** Mazur has joined spectators
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04:38:00  <PublicServer> <Sylf> o/
04:38:15  <PublicServer> <Mazur> You know where the pauise buttons are.
04:38:22  <PublicServer> <Mazur> ~\
04:38:24  <iinsom`sleep> ill come sit in game
04:38:26  <iinsom`sleep> if you'd like sylf
04:38:30  *** iinsom`sleep is now known as iinsom`au
04:38:44  <PublicServer> <Sylf> I was not doing anything atm
04:38:56  <PublicServer> <Mazur> Oh, it's the insomaniac!
04:38:58  <iinsom`au> ill come sit in game incase
04:39:39  <iinsom`au> hai mazur
04:39:43  <iinsom`au> !password
04:39:43  <PublicServer> iinsom`au: rouges
04:39:53  <PublicServer> <Mazur> Bye, Ozzer.
04:39:55  <PublicServer> *** Game still paused (number of players)
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04:59:57  <PublicServer> <iinsomlol> theres slight stoppages near gift lake where the bridges are
05:00:24  <PublicServer> <Sylf> the long bridges?
05:00:30  <PublicServer> <iinsomlol> yeah
05:00:40  <PublicServer> <iinsomlol> 9 tile bridges
05:00:50  <PublicServer> <iinsomlol> those ones, but its not too horrible
05:01:34  <PublicServer> <Sylf> @@gap 9 3
05:01:35  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
05:01:54  <PublicServer> <Sylf> @@gap 3
05:01:55  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
05:02:01  <PublicServer> <Sylf> D:
05:02:17  <Sylf> @gap 3
05:02:17  <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
05:02:39  <PublicServer> <Sylf> that's what I thought... it's almost too close to the limit
05:03:41  <iinsom`au> ah
05:06:12  <iinsom`au> rosemary west has lumber left over
05:06:42  <PublicServer> <Sylf> there are lots of stations like that
05:06:52  <PublicServer> <iinsomlol> um
05:06:54  <PublicServer> <Sylf> see the station list window
05:06:58  <PublicServer> <iinsomlol> theres a jam at grand prairie woods
05:07:04  <PublicServer> <iinsomlol> train is blocking it
05:08:36  <PublicServer> <Sylf> ah, it was because of the two way signal at the exit
05:08:56  <PublicServer> <Sylf> I think.
05:08:58  <PublicServer> <iinsomlol> the train thought there was an open line?
05:09:04  <PublicServer> <Sylf> no
05:09:39  <PublicServer> <Sylf> see that two-way signal on the station exit line?
05:09:46  <PublicServer> <iinsomlol> yeah
05:09:49  <PublicServer> <iinsomlol> the yellow one?
05:10:03  <PublicServer> <iinsomlol> entry signal?
05:10:09  <PublicServer> <iinsomlol> oh
05:10:11  <PublicServer> <iinsomlol> yes
05:10:35  <PublicServer> <Sylf> OH
05:10:37  <PublicServer> <iinsomlol> i see it now lol
05:10:45  <PublicServer> <Sylf> that wasn't the culprit
05:10:59  <PublicServer> <Sylf> it was the exit signal in the disconnected overflow
05:11:17  <PublicServer> <iinsomlol> oh
05:11:29  <PublicServer> <Sylf> another reason I hate meaningless overflows...
05:12:15  <PublicServer> <iinsomlol> haha
05:12:21  <PublicServer> <iinsomlol> i dont know how they work, so i dont build them :D
05:14:53  <PublicServer> <Sylf> time for another SLH
05:15:23  <PublicServer> <iinsomlol> where are you building that.?
05:15:34  <PublicServer> <Sylf> at Writing-on-Stone
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05:18:37  <PublicServer> <iinsomlol> not alof of room there
05:18:39  <PublicServer> <iinsomlol> lol
05:24:01  <PublicServer> <Sylf> plenty of room there :)
05:24:11  <PublicServer> <iinsomlol> xD
05:24:29  <PublicServer> <iinsomlol> brb bio break
05:26:55  <PublicServer> <Sylf> whaaaat the....
05:27:14  <PublicServer> <Sylf> so many pointless statues everywhere...
05:39:50  <PublicServer> <iinsomlol> nice
05:39:50  <Webster> Latest update from openttd: OpenTTD 1.3.1 <>
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05:53:21  <PublicServer> <Sylf> i need to take a break
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05:53:27  <PublicServer> <Sylf> almost 1 am
05:53:35  <iinsom`au> :o
05:53:38  <iinsom`au> its only 4pm here :D
05:53:39  <PublicServer> <Sylf> are you working on anything?
05:53:49  <iinsom`au> no
05:53:54  <iinsom`au> im not playing for a few games
05:53:59  <iinsom`au> just watching, so i dont make any big mistakes
05:54:07  <PublicServer> <Sylf> well then, see you around.
05:54:15  <iinsom`au> cya
05:54:17  <PublicServer> *** Sylf has left the game (leaving)
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06:16:34  <RT78900> !password
06:16:34  <PublicServer> RT78900: groove
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07:03:46  <adit> !info
07:03:46  <PublicServer> adit: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 809466039  Loan: 0  Value: 822223681  (T:586, R:2, P:0, S:5) unprotected
07:03:50  <adit> !password
07:03:50  <PublicServer> adit: redone
07:04:57  <PublicServer> *** Game still paused (number of players)
07:08:24  <Ryton_> on mp way
07:08:34  <Ryton_> my
07:09:51  <PublicServer> *** Game still paused (number of players)
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07:10:55  <PublicServer> <Ryton> hi adit
07:11:01  <PublicServer> <Ryton> if you change your name
07:11:11  <PublicServer> <Ryton> (console," player adit")
07:11:13  <PublicServer> <Ryton> and join the company
07:11:19  <PublicServer> <Ryton> then trains start runnign
07:11:25  <PublicServer> <Ryton> game is pauzed now, till 2 people are in the compay
07:11:29  <PublicServer> <Ryton> company*
07:11:51  <PublicServer> *** Player has left the game (leaving)
07:13:59  <adit> sorry, have problem with my machine
07:14:24  <PublicServer> <Ryton> np
07:14:30  <PublicServer> <Ryton> I was juist watching
07:14:55  <adit> !password
07:14:55  <PublicServer> adit: recede
07:15:57  <PublicServer> *** Game still paused (number of players)
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07:16:07  <PublicServer> <Ryton> wb
07:17:40  <adit> don't know if this is a bug, but i can't type anything in the game
07:17:49  <PublicServer> <Ryton> hmm, thats weird indeed
07:21:01  <adit> i went out from fullscreen and suddenly I can't type anything.
07:22:10  <Sylf> if you can live with regular maximized window and not full screen window, and if that solves the problem, you should use that for now
07:22:12  <PublicServer> *** Player has left the game (leaving)
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07:23:20  <PublicServer> <Ryton> some nice slh's on this map
07:23:21  <PublicServer> *** adit joined the game
07:23:24  <PublicServer> <Ryton> and quick progress indeed
07:30:28  <PublicServer> <Ryton> lifestock drop fixed
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07:31:32  <adit> Sylf: indeed. restart the game and finally the bug disapear.
07:32:04  <planetmaker> adit, which OS?
07:33:01  <adit> ubuntu 13.10
07:33:28  <planetmaker> hm, weired
07:33:47  <planetmaker> I didn't expect that answer :-)
07:33:54  <adit> why?
07:34:34  <planetmaker> debian wheezy is not that different. And... I didn't ever see that here. Saw similar things on OSX and heard about some windows configs with oddities
07:35:02  <planetmaker> (some may be openttd things, often not, like desktop managers or so...)
07:35:45  <PublicServer> <Ryton> btw, Planetmaker: when you were dismissing larger station spread
07:35:53  <PublicServer> <Ryton> was there the possiblitiy to make larger WP spread too?
07:35:59  <PublicServer> <Ryton> cause now these 2 are linked
07:36:19  <planetmaker> stations and waypoints are basically the same thing
07:36:27  <PublicServer> <Ryton> and there might be some benefits to linked WP s at large distancesµ
07:37:00  <adit> planetmaker: my mistake, i mean ubuntu 13.04
07:37:05  <planetmaker> honestly... I fail to see that benefit even less, Ryton_
07:37:16  <planetmaker> adit, makes no difference in my answers :-)
07:37:28  <PublicServer> <Ryton> well: if you make N drops at large distance from eachother
07:37:46  <PublicServer> <Ryton> and the trains just go  trough a WP to either of them
07:37:51  <planetmaker> adit, if it happens again, try whether it needs something specific to trigger it and try to find that out. And open then an issue in our bug tracker ,please
07:37:57  <adit> planetmaker: well, the game actually pretty stable in fullscreen mode and/or maximized window. But it went buggy when I go out from fullscreen to maximized
07:39:15  <planetmaker> once... :-) To pinpoint it, it needs as much info what exact conditions make it appear and what changes make it disappear :-) Difficult or tedious task
07:39:36  <planetmaker> well. It just needs a bit of patience really :-)
07:39:46  <planetmaker> without guarantee of success unfortunately
07:40:10  <planetmaker> I'd not yet worry too much, though, adit
07:40:24  <planetmaker> got to leave now, too, for a few hours
07:47:13  <PublicServer> <adit> btw, how to disable pop up message?
07:47:23  <PublicServer> <Ryton> message settings
07:47:23  <PublicServer> <adit> i remember seeing it on setting
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07:47:46  <PublicServer> <Ryton> just look for message
07:47:50  <PublicServer> <Ryton> under advanced settings
07:48:00  <PublicServer> <Ryton> you have a menu there: interface=> message settings
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07:49:33  <ZxBiohazardZx> !players
07:49:36  <PublicServer> ZxBiohazardZx: Client 356 (Orange) is adit, in company 1 (Bloggs & Co.)
07:49:36  <PublicServer> ZxBiohazardZx: Client 344 (Orange) is Ryton, in company 1 (Bloggs & Co.)
07:49:36  <PublicServer> ZxBiohazardZx: Client 308 is Mazur, a spectator
07:49:37  <ZxBiohazardZx> !password
07:49:37  <PublicServer> ZxBiohazardZx: swirls
07:50:20  <PublicServer> *** ZxBiohazardZx joined the game
07:50:32  <PublicServer> <Ryton> hi bio
07:50:49  <Maraxus> !password
07:50:49  <PublicServer> Maraxus: swirls
07:51:05  <PublicServer> *** Maraxus joined the game
07:51:12  <PublicServer> <Maraxus> hi
07:51:14  <PublicServer> <adit> well, there are interface => News and message
07:51:49  <PublicServer> <adit> but IIRC there should be an option to turn off all of it
07:52:08  <PublicServer> <ZxBiohazardZx> sup :)
07:52:14  <PublicServer> <Ryton> yo
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08:12:16  <PublicServer> *** Jam35 joined the game
08:12:31  <PublicServer> <Jam35> gm
08:12:34  <PublicServer> <Ryton> yo
08:12:40  <PublicServer> <ZxBiohazardZx> blegh
08:12:47  <PublicServer> <Maraxus> hi
08:12:53  <PublicServer> <ZxBiohazardZx> looping overflow ftl
08:12:55  <PublicServer> <Ryton> ftl?
08:12:58  <PublicServer> <Ryton> ftw? :p
08:13:14  <PublicServer> <ZxBiohazardZx> lose
08:13:16  <PublicServer> <ZxBiohazardZx> it sucks
08:13:20  <PublicServer> <ZxBiohazardZx> its looping while it shouldnt
08:13:30  <PublicServer> <ZxBiohazardZx> as in the signal isnt becoming red when i expected it to be
08:13:54  <PublicServer> <Ryton> you mean the prarie one?
08:13:56  <PublicServer> <Ryton> or another one?
08:14:06  <PublicServer> <Jam35> you need a combo signal/s
08:14:17  <PublicServer> <ZxBiohazardZx> Frank Forest one
08:14:23  <PublicServer> *** Jam35 has joined company #1
08:14:25  <PublicServer> <Ryton> ah k
08:14:49  <PublicServer> <ZxBiohazardZx> ah darn
08:14:52  <PublicServer> <ZxBiohazardZx> so hard to see them colors :(
08:14:56  <PublicServer> <ZxBiohazardZx> i thought it was combo :P
08:15:18  <PublicServer> <Ryton> whats wrong with the franky forest one?
08:15:20  <PublicServer> <ZxBiohazardZx> still
08:15:22  <PublicServer> <Ryton> seems to work ok atm
08:15:29  <PublicServer> <ZxBiohazardZx> nvm its fixed now
08:15:33  <PublicServer> <Ryton> kk
08:15:35  <PublicServer> <ZxBiohazardZx> stupid end instead of combo
08:15:35  <PublicServer> <ZxBiohazardZx> :P
08:15:45  <PublicServer> <Ryton> could add a prio to the ML trains
08:15:47  <PublicServer> <ZxBiohazardZx> so hard to spot in the diag view with catenery up
08:15:50  <PublicServer> <ZxBiohazardZx> there is;)
08:15:53  <PublicServer> <Ryton> so the overflow is only emptied when no train is coming
08:15:55  <PublicServer> <ZxBiohazardZx> ML has prio over l
08:16:06  <PublicServer> <ZxBiohazardZx> thats what 1 and 2 do
08:16:08  <PublicServer> <Ryton> latrerz
08:16:10  <PublicServer> *** Ryton has left the game (connection lost)
08:16:14  <PublicServer> <ZxBiohazardZx> then
08:16:16  <PublicServer> <ZxBiohazardZx> dafux
08:16:19  <PublicServer> <ZxBiohazardZx> stop touching
08:16:37  <PublicServer> <ZxBiohazardZx> DUDE
08:16:51  <PublicServer> <ZxBiohazardZx> its working, dont touch it
08:17:13  <PublicServer> <ZxBiohazardZx> see ML prio over wait
08:17:48  <PublicServer> *** adit has left the game (general timeout)
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09:04:53  <V453000> !password
09:04:53  <PublicServer> V453000: mushes
09:05:05  <PublicServer> <V453000> mu
09:05:05  <PublicServer> *** V453000 joined the game
09:05:17  <PublicServer> <Maraxus> hi
09:05:20  <PublicServer> <Jam35> hm the livestock goods group is full of livestock trains
09:05:26  <PublicServer> <Jam35> hi
09:07:20  <PublicServer> <ZxBiohazardZx> sup v
09:07:56  <PublicServer> <ZxBiohazardZx> lies all lies
09:08:19  <PublicServer> <Jam35> oh your fault was it? :P
09:08:31  <PublicServer> <Jam35> tut
09:09:22  <PublicServer> <V453000> lmfao
09:09:40  <PublicServer> <V453000> out of all the places RosemaryWest could be, it is at the worst spot
09:09:55  <PublicServer> <V453000> I could probably think about a few worse variants, but this is pretty good already
09:16:44  <PublicServer> <V453000> Rosemary West moved :)
09:18:26  <PublicServer> <ZxBiohazardZx> haha
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09:40:29  <Absolutis> !password
09:40:29  <PublicServer> Absolutis: pursed
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09:40:56  <PublicServer> <V453000> hy
09:40:58  <PublicServer> <Absolutis> hy
09:41:00  <PublicServer> <ZxBiohazardZx> heya
09:41:03  <PublicServer> <Maraxus> hi
09:41:09  <PublicServer> <ZxBiohazardZx> moah trains on SLH04 :)
09:41:11  <PublicServer> <ZxBiohazardZx> moah moah moah
09:41:17  <PublicServer> <Jam35> hi
09:41:53  <Webster> 1 new tweet(s): OpenTTDNews Now is a good time to update your OpenTTD version to OpenTTD 1.3.1., about -1 years, 52 weeks, 0 days, and 23 hours ago via web. (340765412193083392)
09:41:59  <PublicServer> *** adit joined the game
09:42:11  <PublicServer> <ZxBiohazardZx> lol webster tweetinfo
09:42:41  <PublicServer> <Absolutis> why not?
09:42:41  <ZxBiohazardZx> 1 year 52 weeks 0 days and 23 hours ago seems a bit off for 1.3.1
09:42:45  <PublicServer> <Absolutis> ah
09:42:47  <PublicServer> <Absolutis> that
09:42:49  <PublicServer> <V453000> -1 year
09:42:55  <PublicServer> <ZxBiohazardZx> XD
09:43:01  <PublicServer> <Absolutis> 1 year = 52 weeks
09:43:03  <PublicServer> <ZxBiohazardZx> 52 weeks is almost 2 year haha
09:43:05  <PublicServer> <Absolutis> so 23 hours ago
09:43:17  <PublicServer> <V453000> -1 year plus the 52 weeks makes it now
09:43:19  <PublicServer> <ZxBiohazardZx> yeah but why is that random stuff there, wrong timestamp or?
09:43:21  <PublicServer> <Absolutis> 52 weeks is a year, generally speaking
09:43:35  <PublicServer> <V453000> idk, dont care
09:43:45  <PublicServer> <ZxBiohazardZx> still strange timdefine :P
09:43:49  <PublicServer> <Absolutis> exactly 360 days
09:43:55  <PublicServer> <Absolutis> but considered a year anyways
09:44:01  <PublicServer> <ZxBiohazardZx> its -1 year +1 year and 23 hours ago :P
09:44:03  <PublicServer> <ZxBiohazardZx> haha
09:44:30  <PublicServer> <ZxBiohazardZx> V can you check my spaghetti @ Frank?
09:44:36  <PublicServer> <ZxBiohazardZx> i love that townname haha
09:44:38  <V453000> KenjiE20: breaking news, Webster is a bitch
09:44:45  <PublicServer> <ZxBiohazardZx> "go non-stop to Frank"
09:45:17  <PublicServer> <V453000> should work alright more or less
09:45:33  <PublicServer> <ZxBiohazardZx> good enough then :P
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09:48:04  <PublicServer> <V453000> want to know things which could possibly be better?
09:48:11  <PublicServer> <ZxBiohazardZx> ofc
09:48:17  <PublicServer> <ZxBiohazardZx> else i wouldnt ask
09:48:23  <PublicServer> <V453000> if X is 2way combo
09:48:29  <PublicServer> <V453000> you can detect platforms from there
09:48:29  <PublicServer> <adit> hai
09:48:35  <PublicServer> <V453000> hello
09:48:38  <PublicServer> <V453000> like this
09:48:44  <PublicServer> <V453000> which means
09:48:46  <PublicServer> <V453000> A can be entry
09:48:58  <PublicServer> <V453000> and wait for any of reverser, or a waiting bay to be free
09:49:18  <PublicServer> <V453000> it is a detail but if 2 trains come close to each other there is a good chance the second one is better off waiting for the little moment
09:49:30  <PublicServer> <ZxBiohazardZx> ah ok
09:49:40  <PublicServer> <V453000> other than that, general logic is to make the depot injection as close as possible
09:49:42  <PublicServer> <ZxBiohazardZx> bridge prevents close trains in here :P
09:49:44  <PublicServer> <Absolutis> how to get the "train X is very old"  messages off
09:49:58  <PublicServer> <ZxBiohazardZx> advanced settings
09:50:04  <PublicServer> <V453000> nope they dont
09:50:07  <PublicServer> <Absolutis> yeah, but where?
09:50:08  <PublicServer> <Absolutis> lol
09:50:11  <PublicServer> <V453000> the bridge wouldh have to be around 12 tiles long
09:50:25  <PublicServer> <V453000> interface news and messages
09:50:39  <PublicServer> <ZxBiohazardZx> V why 12? is reversing that slow?
09:50:49  <PublicServer> <V453000> well your reverser is 4 tiles long
09:51:04  <PublicServer> <ZxBiohazardZx> yeah due to terrain and me not tfing :P
09:51:06  <PublicServer> <V453000> reversing is quite slow
09:51:09  <PublicServer> <ZxBiohazardZx> k
09:51:15  <PublicServer> <Absolutis> i mean off in message history
09:51:21  <PublicServer> <ZxBiohazardZx> wont that bork?
09:51:27  <PublicServer> <V453000> Absolutis I just told you
09:51:29  <PublicServer> <V453000> why would it bork
09:51:40  <PublicServer> <ZxBiohazardZx> pathfinder picking the arrow sides instead of track :P
09:51:46  <PublicServer> <adit> Absolutis: tell me if you found it.
09:51:48  <PublicServer> <Absolutis> it shows in message history
09:51:52  <PublicServer> <Absolutis> even if it wont pop up
09:52:00  <PublicServer> <V453000> then try to check vehicle subtab
09:52:18  <PublicServer> <ZxBiohazardZx> check "show-all"
09:52:24  <PublicServer> <ZxBiohazardZx> and then search for messages
09:52:30  <PublicServer> <ZxBiohazardZx> gives all options
09:52:56  <PublicServer> <Absolutis> eh i cant find it
09:53:02  <PublicServer> <ZxBiohazardZx> shorter for better
09:53:16  <PublicServer> <Absolutis> not sure if there is an option for that though
09:53:43  <PublicServer> *** Absolutis has left the game (leaving)
09:53:59  <PublicServer> <ZxBiohazardZx> why go back that far?
09:54:01  <PublicServer> <ZxBiohazardZx> ah nvm
09:54:04  <PublicServer> <ZxBiohazardZx> i see :P
09:54:10  <PublicServer> <ZxBiohazardZx> X for combo
09:54:20  <PublicServer> *** adit has left the game (general timeout)
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09:54:37  <PublicServer> <V453000> another good thing to do is to give prio to overflow insteado f depot
09:54:47  <PublicServer> <V453000> so depotted trains leave less
09:54:57  <PublicServer> <V453000> can be a big factor when overflow is used
09:55:09  <PublicServer> <V453000> so we exchange the release logic for prio
09:55:23  <PublicServer> <V453000> like that
09:55:38  <PublicServer> <V453000> remember that this must be exit because there is the combo behind
09:55:40  <PublicServer> <ZxBiohazardZx> i hate these sigs haha
09:55:52  <PublicServer> <ZxBiohazardZx> yeah the exit i noticed earlier when i messed them up
09:56:10  <PublicServer> <V453000> now because we also need the detection if there is a train waiting we just add it to the prio chain
09:56:13  <PublicServer> <ZxBiohazardZx> lemmy rebuild lower to similar one
09:56:44  <PublicServer> <V453000> and this is basically a perfect overflow for this station
09:56:51  <PublicServer> <ZxBiohazardZx> sweet
09:56:57  <PublicServer> <ZxBiohazardZx> imma try same on the lower
09:57:11  <PublicServer> <ZxBiohazardZx> even more?
09:57:17  <PublicServer> <V453000> just improving the station
09:57:23  <PublicServer> <ZxBiohazardZx> ah pbs -> pre i see
09:57:25  <PublicServer> <V453000> no
09:57:39  <PublicServer> <V453000> making better signals there
09:57:45  <PublicServer> <V453000> there is a gap at XXX
09:58:21  <PublicServer> <V453000> this wasnt about presignals
09:58:24  <PublicServer> <V453000> read again
09:58:30  <PublicServer> <ZxBiohazardZx> why not make it pre-end there?
09:58:48  <PublicServer> <V453000> because I want you to understand the reduction of 1 tile gap
09:59:02  <PublicServer> <ZxBiohazardZx> how much is that gain ?
09:59:08  <PublicServer> <V453000> a lot
09:59:26  <PublicServer> <V453000> it can decide if another train will overflow or not
09:59:53  <PublicServer> <ZxBiohazardZx> ah ok
09:59:59  <PublicServer> <V453000> and of course we want as low amount as possible to overflow
10:00:07  <PublicServer> <V453000> if thye can fit somewhere
10:00:23  <PublicServer> <V453000> also moving the platforms allows you to merge at xxx
10:00:26  <PublicServer> <V453000> so no signal gap below
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10:00:46  <adit> !password
10:00:46  <PublicServer> adit: vandal
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10:02:06  <PublicServer> <V453000> sec
10:02:24  <PublicServer> <ZxBiohazardZx> ?
10:02:26  <PublicServer> <ZxBiohazardZx> XD
10:02:41  <PublicServer> <ZxBiohazardZx> downhill for more benefit?
10:02:51  <PublicServer> <V453000> nono
10:02:57  <PublicServer> <V453000> XXX being 2 tiles means no CL
10:02:59  <PublicServer> <V453000> small thing
10:03:01  <PublicServer> <V453000> but again .. :)
10:03:31  <PublicServer> <ZxBiohazardZx> ah ofc, shorter on the entry
10:03:33  <PublicServer> <ZxBiohazardZx> :P
10:04:19  <PublicServer> <V453000> 2.5
10:04:36  <PublicServer> <ZxBiohazardZx> its 3 :P
10:04:46  <PublicServer> <V453000> should I say it again or
10:04:48  <PublicServer> <ZxBiohazardZx> ugh hate diags :P
10:05:47  <PublicServer> <ZxBiohazardZx> i can shift it but then you odnt have direct path anymore...
10:06:25  <PublicServer> <V453000> no accessible logic
10:06:32  <PublicServer> <ZxBiohazardZx> ah sorry
10:06:50  <PublicServer> <V453000> good
10:06:57  <PublicServer> <V453000> I also prefer to include the reverser
10:07:00  <PublicServer> <V453000> for the depot
10:07:04  <PublicServer> <V453000> but that isnt a big deal
10:07:31  <PublicServer> <V453000> also it wont work atm
10:07:33  <PublicServer> <ZxBiohazardZx> still possible
10:07:39  <PublicServer> <V453000> one of the signals is placed wrong
10:07:57  <PublicServer> <V453000> now 2
10:08:27  <PublicServer> <V453000> now 3
10:08:37  <PublicServer> <ZxBiohazardZx> ?
10:08:56  <PublicServer> <V453000> both of those disrupt the chain
10:09:50  <PublicServer> <V453000> the logic has to stay as 1 chain
10:09:52  <PublicServer> <V453000> all the way through
10:10:04  <PublicServer> <ZxBiohazardZx> wait
10:10:14  <PublicServer> *** adit has left the game (general timeout)
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10:10:22  <PublicServer> <V453000> 90deg...
10:10:28  <PublicServer> <ZxBiohazardZx> k
10:11:10  <PublicServer> <ZxBiohazardZx> :P
10:11:16  <PublicServer> <V453000> one signal isnt in the chain
10:11:22  <PublicServer> <ZxBiohazardZx> this does mean we can shorten the detour on the other track....
10:11:27  <PublicServer> *** adit joined the game
10:11:46  <PublicServer> <ZxBiohazardZx> A
10:11:50  <PublicServer> <ZxBiohazardZx> its facing other way
10:11:53  <PublicServer> <V453000> wtf?
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10:12:13  <PublicServer> <V453000> when in trouble, draw yourself the path
10:12:20  <PublicServer> <V453000> start here
10:12:35  <PublicServer> <V453000> this is our presignal chain
10:12:45  <PublicServer> <ZxBiohazardZx> C
10:12:48  <PublicServer> <V453000> as you can see, it has beginning and end
10:12:55  <PublicServer> <V453000> so the first one is correct
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10:13:29  <PublicServer> <V453000> now how many ends does this chain have
10:13:43  <PublicServer> <ZxBiohazardZx> 1
10:13:49  <PublicServer> <V453000> and this is?
10:13:59  <PublicServer> <ZxBiohazardZx> ah combo so end 2
10:14:01  <PublicServer> <ZxBiohazardZx> 2 end s:P
10:14:11  <PublicServer> <V453000> yes
10:14:22  <PublicServer> <V453000> lets show on real trains
10:15:21  <PublicServer> <V453000> now
10:15:27  <PublicServer> <V453000> the depot should not release a train
10:15:29  <PublicServer> <V453000> because one is at the reverser
10:15:32  <PublicServer> <V453000> detected by the exit signal
10:15:42  <PublicServer> <V453000> but the combo is disrupting it by being green
10:15:44  <PublicServer> <V453000> see?
10:15:44  <PublicServer> <ZxBiohazardZx> hmhm
10:16:10  <PublicServer> <ZxBiohazardZx> now its red
10:16:13  <PublicServer> <V453000> and now it doesnt because the depot gives prio
10:16:15  <PublicServer> <ZxBiohazardZx> :)
10:16:29  <PublicServer> <ZxBiohazardZx> nice :)
10:16:33  <PublicServer> <V453000> therefore this train doesnt have to go to depot
10:16:35  <PublicServer> <V453000> otherwise it would
10:16:38  <PublicServer> <ZxBiohazardZx> hmhm
10:16:57  <PublicServer> <V453000> remember to make every logic always 1 chain
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10:17:36  <PublicServer> <V453000> the end can have multiple conditions like here waiting bay 1 or waiting bay 2, but the logic line has to be 1 chain
10:18:14  <PublicServer> <ZxBiohazardZx> hence you guys invented UNIRAIl for that :P
10:18:24  <PublicServer> <V453000> not exactly
10:18:46  <PublicServer> <ZxBiohazardZx> does help, these wires+signals are a pain to see sometimes :P
10:18:52  <PublicServer> <ZxBiohazardZx> i disabled wires :p
10:19:06  <PublicServer> <V453000> just press X :)
10:19:12  <PublicServer> <V453000> anyway, on the right side you can see how the chain works
10:19:18  <PublicServer> <V453000> it is just a series of checks
10:19:30  <PublicServer> <ZxBiohazardZx> hmhm
10:19:37  <PublicServer> <ZxBiohazardZx> AND AND AND in all cases :P
10:19:47  <PublicServer> <ZxBiohazardZx> all green then release train from depot
10:19:53  <PublicServer> <V453000> I dont know the names of binary logic
10:20:07  <PublicServer> <ZxBiohazardZx> hehe
10:20:10  <PublicServer> <ZxBiohazardZx> its logic name :P
10:20:22  <PublicServer> <ZxBiohazardZx> if A AND B AND C AND D AND E are green then release train
10:20:25  <PublicServer> <V453000> it is simple, if condition is fulfilled, it moves to another condition
10:20:35  <PublicServer> <ZxBiohazardZx> XD
10:20:46  <PublicServer> <V453000> no reason to name it AND :) even if it is the same
10:21:08  <PublicServer> <ZxBiohazardZx> hehe
10:21:14  <PublicServer> <V453000> because moving onto another condition is what exactly the signals are doing
10:21:17  <PublicServer> <ZxBiohazardZx> anyway similar can be done for frank forest i recon
10:21:23  <PublicServer> <V453000> that it is AND can be hard to imagine
10:21:33  <PublicServer> <V453000> yes of course
10:27:31  <PublicServer> <V453000> that doesnt even say 3 at the measure box :P
10:27:45  <PublicServer> <ZxBiohazardZx> haha
10:30:29  <PublicServer> <V453000> idk, does it? :P
10:30:36  <PublicServer> <ZxBiohazardZx> seems like it does
10:30:47  <PublicServer> <V453000> pretty sure it doesnt
10:31:01  <PublicServer> <ZxBiohazardZx> hehe
10:31:19  <PublicServer> <V453000> 2 signals going towards each other
10:31:21  <PublicServer> <V453000> how can that possibly work
10:31:48  <PublicServer> <V453000> WHY :(
10:32:06  <PublicServer> <V453000> well I will let you figure this out
10:32:12  <PublicServer> <ZxBiohazardZx> haha
10:32:42  <PublicServer> <V453000> train A is stopped by train B
10:32:45  <PublicServer> <V453000> why
10:32:59  <PublicServer> <V453000> now twice
10:33:25  <PublicServer> <V453000> now once
10:33:31  <PublicServer> <V453000> nothing changed yet
10:33:45  <PublicServer> <V453000> why does X detect B
10:33:55  <PublicServer> <ZxBiohazardZx> cause linked
10:33:57  <PublicServer> <V453000> or in other words, why should it
10:33:57  <PublicServer> <ZxBiohazardZx> on C
10:34:07  <PublicServer> <V453000> no, thati s C
10:34:14  <PublicServer> <V453000> same chain
10:34:20  <PublicServer> <V453000> why is X connected to that
10:34:24  <PublicServer> <V453000> in what condition should X be red
10:34:42  <PublicServer> <V453000> X should be red only when there is a train in the reverser, right?
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10:34:44  <PublicServer> <ZxBiohazardZx> X should be red if there is train coming from B and the non-A is green
10:34:51  <PublicServer> <V453000> why in the hell
10:34:55  <PublicServer> <ZxBiohazardZx> true
10:34:57  <PublicServer> <V453000> should X be red if train is at B
10:35:08  <PublicServer> <V453000> you dont want to close the overflow
10:35:39  <PublicServer> <V453000> k so we have prio
10:35:40  <PublicServer> <V453000> how do we detect platforms
10:35:42  <PublicServer> <ZxBiohazardZx> still not flawless that one just ignored it :P
10:36:06  <adit> did you discussing about "spagethi"
10:36:09  <PublicServer> <ZxBiohazardZx> A checks for B and C
10:36:15  <PublicServer> <V453000> A -> BC is not for overflow
10:36:17  <PublicServer> <V453000> that is normal station
10:36:19  <PublicServer> <V453000> that obviously works
10:36:33  <PublicServer> <V453000> Q1 is overflow
10:36:48  <PublicServer> <V453000> followed by Q2 and Q3 for prio
10:37:18  <PublicServer> <V453000> so how do we stop trains from leaving Q1 now
10:37:21  <PublicServer> <V453000> if B and C is full
10:37:31  <PublicServer> <ZxBiohazardZx> make Q3 red
10:37:34  <PublicServer> <V453000> by
10:38:01  <PublicServer> <ZxBiohazardZx> linking it to the only valid option being the reverser?
10:38:19  <PublicServer> <V453000> that doesnt sound like you understand why
10:38:25  <PublicServer> <V453000> why is reverser the option
10:38:35  <PublicServer> <ZxBiohazardZx> cause B and C are full :P
10:38:45  <PublicServer> <V453000> and how does reverser see it
10:38:56  <PublicServer> <ZxBiohazardZx> by red backside
10:38:58  <PublicServer> <V453000> good
10:39:08  <PublicServer> <ZxBiohazardZx> the combo @ Q4
10:39:15  <PublicServer> <V453000> you passed, now do it :P
10:40:09  <PublicServer> <V453000> total fail, kicked out of class
10:40:12  <PublicServer> <V453000> tunnels > bridges :P
10:40:20  <PublicServer> <ZxBiohazardZx> haha
10:40:30  <PublicServer> <ZxBiohazardZx> bitch more, idoes work
10:40:56  <PublicServer> <ZxBiohazardZx> logics go in tunnels
10:40:58  <PublicServer> <ZxBiohazardZx> noted
10:41:08  <PublicServer> <V453000> I prefer it that way if it is doable
10:41:14  <PublicServer> <V453000> doesnt mean you have to do it that way
10:41:17  <PublicServer> <V453000> looks cleaner then
10:41:45  <PublicServer> <V453000> e.g. Rosemary West
10:42:37  <PublicServer> <V453000> to be picky and detailistic
10:42:51  <PublicServer> <V453000> having signal gap at this is unnecessary
10:43:06  <PublicServer> <V453000> see?
10:43:22  <PublicServer> <ZxBiohazardZx> hmhm
10:43:40  <PublicServer> <ZxBiohazardZx> tighter location though
10:43:47  <PublicServer> <V453000> which matters because
10:44:53  <PublicServer> <V453000> anyway, that should do it
10:44:56  <PublicServer> <V453000> I hope you understand it better now :)
10:45:16  <PublicServer> <ZxBiohazardZx> i need more trains on the frank forest station
10:45:22  <PublicServer> <ZxBiohazardZx> so much cargo waiting, not enough output
10:45:28  <PublicServer> <ZxBiohazardZx> so many trains in depot :(
10:45:36  <PublicServer> <V453000> I just bought them
10:45:46  <PublicServer> <ZxBiohazardZx> xd
10:45:52  <PublicServer> <ZxBiohazardZx> now the one for the mine
10:45:54  <PublicServer> <ZxBiohazardZx> its ugly as shit
10:46:24  <PublicServer> <V453000> its not that brutally bad but ofc it can be improved
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10:54:14  <PublicServer> <V453000> I added scheme also to the wood station, please try to link others who have problems with overflow to this explanation
10:54:32  <PublicServer> <V453000> I will probably include it in some article relatively soon, but this is here for people to understand now
11:10:14  <Ryton_> any upgrades needed yet?
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11:11:09  <PublicServer> <Maraxus> not yet, just some jam fixing
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11:25:00  <PublicServer> *** Vinnie joined the game
11:25:02  <PublicServer> <Vinnie> hi
11:25:05  <PublicServer> <Maraxus> hi
11:25:07  <PublicServer> <V453000> hy
11:26:01  <PublicServer> <Jam35> hello
11:28:45  <PublicServer> <Maraxus> time for network check...
11:29:24  <PublicServer> <Vinnie> fun time begins
11:31:58  <PublicServer> <ZxBiohazardZx> train limit reached :(
11:32:28  <PublicServer> <Vinnie> BBH 06 to sawmill is near breaking if not occasionaly
11:32:35  <PublicServer> <ZxBiohazardZx> 03 is too
11:32:41  <PublicServer> <ZxBiohazardZx> well not 03 itself, but the line to MSH01
11:33:55  <PublicServer> <Vinnie> 3rd from sawmill to BBH03?
11:34:13  <PublicServer> <ZxBiohazardZx> steelmill but that seems to be a busy bit
11:34:15  <PublicServer> <ZxBiohazardZx> between 03 and 08
11:34:29  <PublicServer> <ZxBiohazardZx> as both goods and other traffic there
11:34:32  <V453000> !rcon set max_trains 1222
11:35:42  <Ryton_> !info
11:35:42  <PublicServer> Ryton_: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 1828799098  Loan: 0  Value: 1847384594  (T:1000, R:2, P:0, S:5) unprotected
11:36:19  <Ryton_> !password
11:36:19  <PublicServer> Ryton_: unwell
11:37:53  <PublicServer> *** Ryton joined the game
11:47:44  <PublicServer> <V453000> btw try to focus on oil
11:47:58  <PublicServer> <V453000> these trains have retardedly high capacity so we need more oil to balance out the traffic
11:50:00  <PublicServer> <ZxBiohazardZx> Jam ear BBH03
11:50:07  <PublicServer> <ZxBiohazardZx> its jamming my SLH :(
11:53:37  <PublicServer> <Ryton> depots should be invisible?
11:53:39  <PublicServer> <Ryton> or not too important?
11:54:14  <PublicServer> <Vinnie> invisible is good
11:54:28  <PublicServer> <Ryton> question is if it is required, or not?
11:54:40  <PublicServer> <Vinnie> yes
11:54:41  <PublicServer> <Ryton> kk
11:58:07  <PublicServer> <V453000> simple to guess
11:58:12  <PublicServer> <V453000> :P
11:58:23  <PublicServer> <V453000> if there are depots in refit stations already, it isnt as required (but still good to do)
11:58:33  <PublicServer> <V453000> if there arent any, it is required
11:58:51  <PublicServer> <Ryton> kk
11:58:58  <PublicServer> <V453000> absolute best case with refit is obviously building refit stations with hidden depots
12:02:28  <PublicServer> <Ryton> ore drop misses a connection
12:02:35  <PublicServer> <Ryton> or SLH01 does
12:02:37  <PublicServer> <Ryton> t
12:02:41  <PublicServer> <Ryton> trains go troug Del bonita
12:03:51  <PublicServer> <Ryton> hmm, 3 in 2 out in
12:04:02  <PublicServer> <Ryton> an nvr mind
12:04:18  <PublicServer> <Ryton> SLH 1 exit is jamming
12:05:48  <PublicServer> <ZxBiohazardZx> no look closer
12:05:50  <PublicServer> <ZxBiohazardZx> BBH03 is
12:05:56  <PublicServer> <Ryton> hmm
12:07:14  <PublicServer> <ZxBiohazardZx> and actually the bbh is blocked due to the line being full
12:08:52  <PublicServer> <Vinnie> 03 was jamming because of me
12:09:07  <PublicServer> <Ryton> oopz
12:09:51  <PublicServer> <V453000> when in doubt, blame Vinnie
12:10:05  <PublicServer> <Ryton> good point
12:10:31  <PublicServer> <Vinnie> i also did that traincrash
12:11:02  <PublicServer> <Ryton> me off
12:11:04  <PublicServer> <Ryton> cya
12:11:06  <PublicServer> *** Ryton has left the game (connection lost)
12:11:08  <PublicServer> <Vinnie> cya
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12:22:04  <PublicServer> <Vinnie> btw who was helping me with 3rd ?
12:22:43  <PublicServer> <Maraxus> at?
12:22:57  <PublicServer> <Vinnie> BBH06 a little and at sawmill
12:23:00  <PublicServer> <ZxBiohazardZx> im checking 03 :P
12:23:38  <PublicServer> <Maraxus> no idea - I was at slh01
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12:28:32  <Firestar> hey all!
12:28:35  <Firestar> t/dl
12:28:40  <Firestar> !dl
12:28:40  <PublicServer> Firestar: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
12:28:40  <PublicServer> Firestar:
12:28:54  <PublicServer> <Vinnie> hello
12:29:00  <PublicServer> <Maraxus> hi
12:29:52  <Firestar> how things?
12:30:08  <PublicServer> <Vinnie> good, and with you?
12:30:19  <Firestar> good too
12:31:38  <Firestar> !password
12:31:38  <PublicServer> Firestar: mussel
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12:35:31  <perk11> !password
12:35:31  <PublicServer> perk11: mussel
12:35:43  <PublicServer> *** perk11 joined the game
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12:50:55  <nicfer> !password
12:50:55  <PublicServer> nicfer: sperms
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12:53:54  <PublicServer> <nicfer> jam @ BBH08
12:54:36  <PublicServer> <nicfer> maybe tracks at north need 3 way
12:54:42  <PublicServer> <perk11> yeah
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12:55:28  <PublicServer> <perk11> bbh03 is jammed too
12:55:35  *** adit is now known as Guest591
12:55:47  *** Guest591 is now known as adit
12:55:47  <PublicServer> <Vinnie> 5th time you said it
12:55:53  <PublicServer> <Vinnie> have you worked on it yet?
12:56:35  <PublicServer> *** perk11 has left the game (leaving)
12:57:55  <V453000> LOL
12:57:55  *** adit has quit IRC
12:58:07  <V453000> perk11: that isnt very constructive :D
12:58:22  <perk11> he wasn't talking to me :)
12:59:11  <V453000> idk it looked so :)
12:59:41  <perk11> well it's definitely the first time I say something about jams in this game
13:00:09  <V453000> right :)
13:01:22  <PublicServer> <Vinnie> aw yeah i broke the mainline again
13:01:37  <PublicServer> <Mazur> Well done.
13:03:05  <PublicServer> *** Mazur has joined company #1
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13:09:33  <PublicServer> <Mazur> You're not pissing about when you break the L., do you?
13:09:46  <adit> !password
13:09:46  <PublicServer> adit: weaves
13:09:51  <PublicServer> <Mazur> :-)
13:09:53  <PublicServer> <Vinnie> i dont wanna be called a liar
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13:12:11  <PublicServer> <Mazur> If you can pu a priority on line B, it'd be most helpful.
13:12:14  <PublicServer> <Mazur> Ah, good.
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13:25:04  <PublicServer> <Vinnie> but that is a good start for 3rd
13:33:56  <PublicServer> <adit> watching STEEL DROP,  why the train always choose platform 3 and 4?
13:35:22  <PublicServer> <Vinnie> ill check out soon
13:35:36  <PublicServer> <adit> some train waiting in front of platform 4
13:35:51  <PublicServer> <adit> platform 1 and 2 untouched
13:37:01  <PublicServer> <Mazur> When the waiting bay for 3+4 is used, 1+2 getsd involved.
13:37:07  <PublicServer> *** Maraxus has left the game (leaving)
13:37:35  <PublicServer> <Jam35> because they have a green signal there and that is their preferred path
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13:38:05  <PublicServer> <Mazur> 3+4 are preferred in this set-up, as they are nearest and dearest.
13:38:27  <PublicServer> <Mazur> But with the waiting bay full, they see a two-way red and divert.
13:39:09  <PublicServer> <Mazur> Once 3+4 and 1+2 and their waiting bays are full, 5+6 start work.
13:40:04  <PublicServer> <Mazur> Since it's a DROP, all trains will only be briefly in the station, so the builder thought it would not harm to have a train wait 2 seconds in the waiting bay before getting a platform.
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13:41:54  <PublicServer> <Mazur> There are of course many other ways to build the rtacks leading up to the platforms, some of them equally good or better.
13:44:08  <PublicServer> <Vinnie> this is gonna be fun
13:44:14  <PublicServer> <Vinnie> pretty close to eachother
13:44:16  <PublicServer> <Mazur> WHat is?
13:44:23  <PublicServer> <Mazur> Where?
13:44:26  <PublicServer> <Vinnie> BBH08 and MSH02
13:45:10  <PublicServer> <Mazur> Ah yes, That was a concern of mine when building, but the sea leaves not much choice.
13:45:48  <PublicServer> <Vinnie> i go check if i can shorten MSH 02
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13:47:47  <PublicServer> <Mazur> EH, vVin,do you really want that signal like that at "wotg way?"???
13:47:50  <PublicServer> <Mazur> :-)
13:47:56  <PublicServer> <Mazur> And at !x
13:48:19  <PublicServer> <Vinnie> fine by me
13:48:23  <PublicServer> <Vinnie> but not my signals
13:49:01  <PublicServer> <Mazur> They lead to your new line,,,,
13:49:03  <PublicServer> <nicfer> that !x @ BBH08 is for a uncomplete 3rd way to BBH03
13:49:57  <PublicServer> <Mazur> It's better to leave them disconnected rather than close of with a reverse signals you might forget.
13:50:21  <PublicServer> <Mazur> A disconnect is way easier to spot.
13:51:21  <PublicServer> <Mazur> This''l be interesting....
13:55:11  <PublicServer> <Mazur> Vin: Your primaries at Ponokahave been busy and one of tem gotten pregnant, gave birth to a baby.
13:55:33  <PublicServer> <Vinnie> how cute
13:56:27  <PublicServer> <Mazur> Yeah, another factory, we needed that desparately.
13:57:55  *** mfb- has joined #openttdcoop
13:57:55  *** ChanServ sets mode: +o mfb-
13:58:00  <mfb-> ho
13:58:02  <mfb-> *hi
13:58:13  <PublicServer> <Jam35> hi
13:58:16  <PublicServer> <Vinnie> ahh i was hoping santa clause would come
13:58:39  <PublicServer> <Mazur> Jamboree.
13:59:14  <mfb-> then you'll have to wait 7 months more
13:59:32  <mfb-> !password
13:59:32  <PublicServer> mfb-: lizard
13:59:41  <PublicServer> *** mfb joined the game
13:59:53  <PublicServer> <mfb> lol@diagonal bridges
14:05:12  <PublicServer> <mfb> that increased size for window headers is confusing
14:05:34  <PublicServer> <Mazur> Yeah, but we'll get used to it.
14:05:44  <PublicServer> <mfb> and I don't see any reason for it
14:05:50  <PublicServer> <Mazur> Having a bigger target for pinning is nice.
14:06:13  <PublicServer> <mfb> and what does the question mark do?
14:06:40  <PublicServer> <Mazur> Reset size.
14:06:50  <PublicServer> <mfb> ah
14:09:57  <PublicServer> <mfb> jam
14:10:17  <PublicServer> <mfb> starting at MSH02, okay, that is WIP
14:10:28  <PublicServer> <Mazur> Shall I extend bridges and tunnels in BBH08 north side by one to allow for thirs line, Vin?
14:10:31  <PublicServer> <Mazur> third
14:11:02  <PublicServer> <Vinnie> maybe
14:12:46  <PublicServer> <Vinnie> first i got a 3rd in the middle of MSH 02
14:12:52  <PublicServer> <Vinnie> i love challanges
14:13:06  <PublicServer> <mfb> working on the same for MSH01
14:13:34  <PublicServer> <nicfer> I'm working on MSH01
14:13:53  <PublicServer> <mfb> the other side, right
14:14:15  <PublicServer> <nicfer> yep
14:16:45  <PublicServer> <mfb> okay third to goods done
14:16:56  <PublicServer> <mfb> the other side is still open
14:20:07  <PublicServer> <mfb> wtf bbh08
14:20:45  <PublicServer> <Mazur> What do you mean, mfb?
14:20:59  <PublicServer> <mfb> how to expand that, without just going around?
14:21:09  <PublicServer> <mfb> all those lines in the middle of the hub
14:21:24  <PublicServer> <Mazur> Extend the bridges and tunnels by 1?
14:21:34  <PublicServer> <Mazur> On the north side?
14:21:53  <PublicServer> <Mazur> It's not problem, except for the eastmost one.
14:22:48  <PublicServer> <Mazur> No, not even that one.
14:25:16  <PublicServer> <mfb> okay
14:27:11  <PublicServer> <Mazur> Alternatively, yu could exend those last birdges northward, oo.
14:27:18  <PublicServer> <Mazur> too
14:27:21  <PublicServer> <mfb> works fine like that
14:27:28  <PublicServer> <Mazur> Or course.
14:27:39  <PublicServer> <Mazur> JKust saying..
14:29:48  <PublicServer> <Vinnie> @$#()$*#)*)$#*)#$ i messed up my merger
14:29:55  <PublicServer> <mfb> where?
14:30:06  <PublicServer> <Vinnie> MSH 02 to BBH 08
14:30:16  <PublicServer> <Vinnie> i want 3 exits not 2
14:33:42  <PublicServer> <nicfer> I don't think BBH03 to BBH01 requires 3 way
14:33:53  <PublicServer> <nicfer> it requires some balancing
14:34:27  <PublicServer> <nicfer> since the inner track is almost full and the outer one is rather empty
14:37:33  <PublicServer> <mfb> wtf transmitter
14:40:47  <Maraxus> !password
14:40:47  <PublicServer> Maraxus: broads
14:41:02  <PublicServer> *** Maraxus joined the game
14:41:19  <PublicServer> <Maraxus> hi
14:41:25  <PublicServer> <Vinnie> hey
14:41:29  <PublicServer> <mfb> hi
14:44:50  <PublicServer> <mfb> 3rd BBH03->south is ready
14:46:34  <PublicServer> <Vinnie> wow my pc is getting mad
14:46:48  <PublicServer> <nicfer> missing combo signal @ MSH02
14:47:06  <PublicServer> <mfb> just one?`:D
14:49:00  <PublicServer> <mfb> missing rail piece in BBH08 (fixed)
14:49:22  <PublicServer> <mfb> (both)
14:50:32  <PublicServer> <mfb> oh 3rd to W
14:50:39  <PublicServer> <mfb> looks like fun
14:50:41  <PublicServer> <mfb> long tunnels?
14:51:07  <PublicServer> <Vinnie> oh yeah i see
14:51:19  <PublicServer> <mfb> this is 16 tile
14:51:25  <PublicServer> <mfb> 16 tiles
14:51:37  <PublicServer> <mfb> 11
14:52:24  <PublicServer> <mfb> 11
14:52:50  <PublicServer> <mfb> 10 :D
14:52:57  <PublicServer> <mfb> or 11 with 3 tiles
14:53:56  <PublicServer> <mfb> I doubt that this helps
14:54:14  <PublicServer> <mfb> CL
14:54:25  <PublicServer> <Vinnie> ow
14:54:51  <PublicServer> <mfb> still not enough
14:55:19  <PublicServer> <Mazur> Vinnie: in MSH01 you made a signal gap of 25 with only two connections.  NOt as intended, I think?
14:55:39  <PublicServer> <Mazur> Longer, even.
14:55:49  <PublicServer> <mfb> especially with the long single line afterwards :p
14:55:55  <PublicServer> <Mazur> Yes.
14:55:55  <PublicServer> <Vinnie> wasn't me
14:56:01  <PublicServer> <mfb> was nicfer I think
14:56:41  <PublicServer> <Mazur> Still have the reflex to wait for a train to pass when placing a signal.
14:56:51  <PublicServer> <mfb> :D
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14:57:28  <RT78900> !password
14:57:28  <PublicServer> RT78900: purees
14:57:55  <PublicServer> *** RT78900 joined the game
14:58:07  <PublicServer> <Mazur> BUt absolurtely love being able to signal a line across the world without worrying about trains along the way creating gaps.
14:58:20  <PublicServer> <Mazur> RTDT.
14:59:11  <PublicServer> <mfb> hmm :D
14:59:45  <PublicServer> <mfb> weird circular structure?
15:00:01  <PublicServer> <Vinnie> no need
15:00:35  <PublicServer> <mfb> okay
15:03:29  <PublicServer> <Mazur> Join before split, though.  No problem?
15:03:39  <PublicServer> <mfb> BBH before SLH
15:03:50  <PublicServer> <Mazur> Indeed.
15:04:54  <PublicServer> <mfb> trains don't like the new line
15:05:02  <PublicServer> <mfb> so many trains waiting for the inner line at MSH02
15:05:16  <PublicServer> <Mazur> Too shiny, hurts the eyes.
15:06:10  <PublicServer> <Mazur> Nice area, BBH-MSH-BBH.
15:06:30  <PublicServer> <mfb> -MSH-BBH
15:06:40  <PublicServer> <mfb> okay, BBH06 has some visible separation
15:07:07  <PublicServer> <mfb> SLH01 is an interesting mess
15:07:41  <PublicServer> <Mazur> No wonder it wasn;t signed in the name.
15:07:47  <PublicServer> <mfb> :p
15:08:06  <PublicServer> <Mazur> Well done.
15:08:22  <PublicServer> <Mazur> Second crash I see since rejoining after my enforced break.
15:09:01  <PublicServer> <Mazur> Either it's become easier to avoid them or people have smartened up.
15:09:28  <PublicServer> <mfb> well signals under trains help a bit
15:09:43  <PublicServer> <Vinnie> oops im fucking up
15:09:54  <PublicServer> <mfb> vinnie is reducing the train count!
15:10:08  <PublicServer> <Vinnie> well someone made it higher with jams
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15:10:34  <PublicServer> <RT78900> Clone the colided trains before they get lost...
15:10:36  <PublicServer> <Mazur> Copied the corpses.
15:11:52  <PublicServer> <Mazur> Unless you plan makiong more corpses.
15:12:06  <PublicServer> <Vinnie> first a break
15:12:08  <PublicServer> <mfb> :D
15:12:22  <PublicServer> <mfb> "let's see. 4 today, 6 tomorrow"
15:12:29  <PublicServer> <Vinnie> i got a list
15:12:33  <PublicServer> <RT78900> Kkkk
15:12:47  <PublicServer> <Mazur> Am I on it, too?
15:12:55  <PublicServer> <mfb> are you a train?
15:13:40  <PublicServer> <Vinnie> i should not have kept that merger like the original with prio from mainstation over BBH
15:14:34  <PublicServer> *** adit has left the game (leaving)
15:14:36  <Mazur> mfb:
15:14:36  <Webster> Title: I'm a train (Albert Hammond) - Treinen compilatie 2, Length: 4m 22s, Views: 33690, Likes: 21
15:16:05  <Vinnie_nl> we got some nice trains in the netherlands
15:16:20  <Vinnie_nl> filmed near your house?
15:16:38  <PublicServer> <Mazur> Not mine, just looked for the song.
15:16:47  <mfb-> GEMA :/
15:16:50  <V453000> there cant be anything nice in dutchlands
15:16:55  <V453000> I know it, I havent been there
15:17:02  <PublicServer> <Mazur> Which was a minor hit back in my youth.
15:17:45  <PublicServer> <Vinnie> you went to the wrong part of the netherlands, thats why you didn't like it
15:18:15  <Mazur> Correct, V, we left all the nice stuff back in the 17th century.
15:18:55  <Mazur> Vinnie, he said he didn't go, so he didn;t go to the wrong part.
15:23:16  <PublicServer> <Mazur> Newsflash: Bridge Police hits hard in the south.
15:23:27  <PublicServer> <mfb> :D
15:23:32  <perk11> look my university choir too performes the song  in that video
15:23:37  <perk11> look=lol
15:23:59  <mfb-> clear sign of too much openttd
15:25:30  <V453000> wtf is too much openttd
15:25:32  <V453000> 404
15:25:59  <PublicServer> <mfb> wtf train yard signs are shifted by 1
15:26:09  <PublicServer> <nicfer> added a missing combo signal south of MSH01
15:26:15  <perk11> 404 where?
15:26:25  <PublicServer> <Vinnie> welcome to the wonderful world of wtf
15:26:40  <perk11> yeah that train yard gave me headache
15:27:57  <Mazur> Can't say I particularly like the arrangement, perk, but that's just me.
15:28:47  <perk11> Mazur: the problem was copying the right train from there was really impossible
15:29:06  <PublicServer> <Vinnie> wow
15:29:12  <PublicServer> <Vinnie> 1 pixel away from crash
15:29:19  <perk11> so I just used station "train going throgh this station" icon
15:29:43  <Mazur> perk: I meant the "I'm a train" arrangement your University choir sang.
15:29:44  <mfb-> ?
15:29:55  <PublicServer> <nicfer> will 3rd rail be required from BBH01to 03?
15:30:09  <PublicServer> <mfb> if we get more steel
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15:31:00  <perk11> Mazur: oh
15:34:40  <PublicServer> <Mazur> LOL.
15:34:55  <PublicServer> <mfb> ?
15:35:18  <PublicServer> <mfb> what happened at Gift Lake?
15:35:40  <PublicServer> <Vinnie> seen towns like that before
15:35:40  <PublicServer> <Mazur> Had an Escher moment, where perspective made it look like bridges were connected through going down in 90°, instead of sideways 45°.
15:37:56  <Mazur> !
15:38:02  <Mazur> !gap 3 10
15:38:02  <PublicServer> Mazur: You need 3 tunnels/bridges for trainlength 3 and gap 10.
15:38:10  <Mazur> !gap 3 9
15:38:10  <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 3 and gap 9.
15:38:43  <PublicServer> *** Sylf joined the game
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15:39:16  <PublicServer> <Mazur> Wb, Silp.
15:39:30  <PublicServer> <Sylf> aye.
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15:50:32  <PublicServer> <Sylf> whoever is working on BBH01, let me show you a trick...
15:50:43  <PublicServer> <mfb> just use the water
15:50:53  <PublicServer> <Mazur> HJow to make trains disppear in a puff of smoke?
15:51:32  <PublicServer> <mfb> there is no need to remove trees
15:51:34  <PublicServer> <Sylf> so, do we need to kill the whole town?
15:51:40  <PublicServer> <nicfer> wait
15:53:58  <PublicServer> <Sylf> doubling trees on the same tile doesn't help
15:54:05  <PublicServer> <Sylf> only lay trees one time
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15:54:29  <PublicServer> <Sylf> /ignored
15:58:07  <PublicServer> <Mazur> Any reasoN for train 192?
15:58:25  <PublicServer> <mfb> lol
15:58:27  <PublicServer> <Sylf> no
15:59:06  <PublicServer> <Sylf> I gave it a purpose.
15:59:20  <PublicServer> <mfb> nice!
15:59:30  <PublicServer> <Sylf> ugh. @ Frank Woods signals
15:59:44  <PublicServer> <mfb> just 2 feeder trains
15:59:58  <PublicServer> <Sylf> yeah.  it won't ever clog the ML.  but still.
16:00:08  <PublicServer> <mfb> it works fine with 2 trains
16:00:10  <PublicServer> <mfb> but not with more
16:01:48  <PublicServer> <Sylf> oh, nice train spammage in the same area... 30? trains in the overflow
16:02:31  <PublicServer> <Mazur> Maybe it's family of James Woods?
16:05:25  <PublicServer> *** Vinnie has left the game (general timeout)
16:05:25  <PublicServer> *** Vinnie has left the game (connection lost)
16:07:30  <PublicServer> *** Maraxus has joined spectators
16:11:18  <PublicServer> <mfb> I don't understand what is being done at BBH01
16:11:40  <PublicServer> <mfb> that mixing is completely unnecessary
16:11:58  <PublicServer> <mfb> and increasing it to 3 lines is a mess
16:13:26  <PublicServer> <Jam35> not me :)
16:13:36  <PublicServer> <mfb> nicfer I guess
16:13:38  <PublicServer> <nicfer> yea
16:13:50  <PublicServer> <mfb> what is that supposed to be?
16:14:00  <PublicServer> <nicfer> just wait
16:17:02  <PublicServer> *** Maraxus has left the game (leaving)
16:19:21  *** ZxBiohazardZx has joined #openttdcoop
16:19:26  <PublicServer> <mfb> and where is the 3rd in now?
16:19:44  <ZxBiohazardZx> !password
16:19:44  <PublicServer> ZxBiohazardZx: touted
16:20:05  <PublicServer> *** ZxBiohazardZx joined the game
16:20:36  <PublicServer> <mfb> 3rd out without a 3rd in is pointless
16:20:59  <PublicServer> <ZxBiohazardZx> your on BBH03?
16:21:05  <PublicServer> <ZxBiohazardZx> 3rd in from south is there
16:21:09  <PublicServer> <mfb> 01
16:25:23  <PublicServer> *** nicfer has joined spectators
16:25:31  <PublicServer> <nicfer> off to eat
16:25:41  <PublicServer> <mfb> nicfer: that was completely pointless now
16:25:47  <PublicServer> <Mazur> Enjoy.
16:25:58  <PublicServer> <mfb> and it is ugly
16:26:21  *** Anson has quit IRC
16:27:08  <PublicServer> <Mazur> Third out without a third in is not entirely pointless, if the 2-> join in busy.
16:27:22  <PublicServer> <Mazur> BUt the 3rd would have to start at the join.
16:27:33  *** AnsonWeb has joined #openttdcoop
16:27:37  <PublicServer> <Mazur> I guess it wasn't.
16:27:55  <PublicServer> <RT78900> No trains will get through 3rd in BBH 01... THere no train volume to this.
16:28:55  *** frdm has quit IRC
16:29:16  *** frdm has joined #openttdcoop
16:29:36  <PublicServer> <Sylf> time for oil drop in-line mixer...
16:30:13  <RT78900> And the round that was made, created a considerable penalty...
16:37:17  <PublicServer> *** Jam35 has joined spectators
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16:39:20  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
16:39:23  *** ZxBiohazardZx has quit IRC
16:45:45  <PublicServer> <Mazur> TRaino limito.
16:45:59  <PublicServer> <RT78900> ???
16:46:29  <Sylf> !rcon set max_trains 1234
16:46:35  <Sylf> just for fun :P
16:46:40  <PublicServer> <Mazur> That means, check over the whole network for trouble spots, fix them.
16:47:06  <PublicServer> *** nicfer has joined company #1
16:48:18  <PublicServer> <RT78900> Half Moon Lake Forrest station has a fil track...
16:48:36  <PublicServer> <RT78900> ... Sylf
16:48:54  <PublicServer> <Sylf> feel free to make those kind of easy fixes
16:49:05  <PublicServer> <RT78900> Oks
17:00:03  <PublicServer> <RT78900> In BBH 03 some trains lose in priority and get up to 15 days of wainting. This is normal?
17:00:17  <PublicServer> <Sylf> somewhat
17:00:23  <PublicServer> <mfb> massive jam to N there
17:00:38  <PublicServer> <mfb> coming from grande prairie heights :D
17:00:48  <PublicServer> <RT78900> OGM
17:01:56  <PublicServer> <mfb> the number of trains should be fine
17:01:59  <PublicServer> <Sylf> I'm going to
17:02:01  <PublicServer> <mfb> it was just blocked
17:02:19  <PublicServer> <Sylf> make that station more efficient
17:02:25  <PublicServer> <mfb> what does that number in front of the rating mean by the way?
17:02:28  <PublicServer> <mfb> ah okay
17:02:35  <PublicServer> <nicfer> amount of cargo transported
17:02:39  <PublicServer> <nicfer> I think
17:02:41  <PublicServer> <mfb> ah
17:02:47  <PublicServer> <mfb> per what?
17:02:54  <PublicServer> <mfb> month probably
17:03:00  <PublicServer> <Mazur> Per interval, of course.
17:03:00  <PublicServer> <Sylf> I wondered about that too
17:03:03  <PublicServer> <mfb> but...not the previous one
17:03:07  <PublicServer> <RT78900> Where?
17:03:09  <PublicServer> <mfb> last 30 days?
17:03:19  <PublicServer> <mfb> or cargo delivered to that station?
17:03:25  <PublicServer> <mfb> station -> cargo rating
17:04:32  <PublicServer> <RT78900> Um...
17:06:16  <PublicServer> <nicfer> ML from BBH01 to BBH/MSH14 has very low traffic, while others are choking
17:07:43  <mfb-> that is a result of the network plan
17:08:30  <PublicServer> <mfb> there is no major route going along that ML
17:09:00  <PublicServer> <nicfer> maybe we can use waypoints to make steel trains go that way
17:09:07  <PublicServer> <Jam35> @@calc 11600*38
17:09:07  <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact.
17:09:20  <PublicServer> <mfb> hmm... possible
17:09:31  <mfb-> @calc 11600*38
17:09:31  <Webster> mfb-: 440800
17:10:07  <PublicServer> <Jam35> ty: nowhere near the number in the rating :)
17:10:21  <mfb-> what is 11600*38?
17:10:40  <PublicServer> <mfb> the number is close to, but below the industry production values
17:10:50  <PublicServer> <Jam35> amount of transported oil @ Grande Prairie Oil
17:10:50  <PublicServer> <mfb> so it is probably related to cargo/month
17:11:36  <PublicServer> <mfb> @calc 1305*0.28
17:11:39  <mfb-> that is too low
17:11:42  <mfb-> @calc 1305*0.28
17:11:42  <Webster> mfb-: 365.4
17:12:06  <PublicServer> <mfb> well that industry is changing too quickly
17:12:08  <PublicServer> <mfb> or, that station
17:12:18  <PublicServer> <Jam35> hm
17:14:32  <PublicServer> <Sylf> gtg. bye.
17:14:34  <PublicServer> *** Sylf has left the game (leaving)
17:15:06  <PublicServer> <nicfer> so, what about my 'steel trains thru BBH14' idea?
17:15:21  <PublicServer> <mfb> test it?
17:15:28  <mfb-> !rcon set max_trains
17:15:28  <PublicServer> mfb-: Current value for 'max_trains' is: '1234' (min: 0, max: 5000)
17:15:35  <mfb-> !rcon set max_trains 1350
17:19:33  <PublicServer> <nicfer> trains returning to steel pick already go by there
17:19:47  <PublicServer> <mfb> that is new I think
17:19:53  <PublicServer> <Mazur> mfb: Interesting probblem: how would you solve a mass of trains bearing on Calling Lake Farm+Valley?
17:20:28  <PublicServer> <mfb> ?
17:20:50  <PublicServer> <Mazur> Have't signalled the netry yet, sice I'm not sure how to finish it up.
17:21:12  <PublicServer> <mfb> like that
17:21:22  <PublicServer> <mfb> 3 additional waiting bays per station
17:21:37  <PublicServer> <mfb> 18/12 tons/month :D
17:22:12  <PublicServer> <Jam35> It'll die now :P
17:22:44  <PublicServer> <mfb> quick! connect it :D
17:23:26  <PublicServer> <Mazur> BTw, can;t think why I didn;t think of that.
17:25:02  <PublicServer> <Mazur> Must have been I accidentlly swallowed a stoopid pilll.
17:25:32  <PublicServer> <RT78900> Guys... Why overflows has to be made with reversals?
17:25:45  <mfb-> the red, or the blue one?
17:26:00  <mfb-> they don't have to, but that way the depots are not visibl
17:26:16  <mfb-> my right hand was too fast / the left too slow :/
17:26:27  <Mazur> So the depotts aren;t visible from the normal course of traffic.
17:26:48  <Mazur> There used to be problems if they were.
17:26:56  <PublicServer> <nicfer> shall I add more steel trains?
17:27:08  <PublicServer> <nicfer> steel pickup has +6000 cargo waiting
17:27:18  <PublicServer> <Jam35> trains heading there en masse
17:28:22  <RT78900> What would be the problem if they become visible?
17:28:50  <mfb-> normally, they should not be visited
17:28:58  <mfb-> if something goes wrong, they could
17:29:31  <PublicServer> <Mazur> Suppose a ML is diconnedted somewhere, duuring a rebuild, rtains get lost because their route is gone, so they look for ways to turn and end up stuck in depots.
17:30:33  <PublicServer> <Mazur> Alsa because they wudl try to turn around in EOL stations via an occupied platform.
17:30:49  <PublicServer> <Jam35> it is also very useful that way for upgrading: all trains do not head to the same depot
17:31:16  <PublicServer> *** nicfer has joined spectators
17:31:28  <PublicServer> <Jam35> upgrade won't happen here tho'
17:31:35  <PublicServer> <nicfer> now going to leave
17:31:37  <PublicServer> <nicfer> bye
17:31:43  <PublicServer> *** nicfer has left the game (leaving)
17:31:43  <PublicServer> <Jam35> bb
17:31:48  <PublicServer> <Mazur> Ah, for the joy of sunlight striking my screen from the side and making thinsg less visible.
17:31:54  <PublicServer> <Mazur> SUN!!!!!!!!
17:31:56  *** nicfer has quit IRC
17:32:03  <mfb-> in refit/autoreplace games, this is really important
17:32:04  <PublicServer> <RT78900> Get it.
17:32:42  <PublicServer> <RT78900> Get it.
17:33:48  <PublicServer> <Jam35> lol it died :D
17:33:58  <PublicServer> <mfb> :D
17:34:09  <PublicServer> <mfb> well let's fix that
17:34:19  <mfb-> !rcon set raw_industry_construction 1
17:34:25  <mfb-> !rcon set raw_industry_construction 2
17:34:27  <PublicServer> *** Jam35 has joined company #1
17:34:31  <PublicServer> <mfb> okay
17:34:37  <PublicServer> <RT78900> I remember a game ho durind a line upgrade an sl get stuck with turnning back trains...
17:36:39  <PublicServer> <Mazur> We've had a fwe of those.
17:38:17  <PublicServer> <Jam35> any chance of some iore !here please?-)
17:38:25  <Vinnie_nl> !password
17:38:25  <PublicServer> Vinnie_nl: bumper
17:38:42  <PublicServer> *** Vinnie joined the game
17:38:44  <mfb-> !rcon set raw_industry_construction 1
17:38:49  <PublicServer> *** RT78900 has joined company #1
17:38:50  <mfb-> !rcon set raw_industry_construction 2
17:38:50  <PublicServer> mfb-: players
17:38:50  <PublicServer> mfb-: server_info
17:38:50  <PublicServer> mfb-: clients
17:38:50  <PublicServer> mfb-: echo doneclientcount
17:38:51  <PublicServer> mfb-: #:1(Orange) Company Name: 'Bloggs & Co.'  Year Founded: 2100  Money: 4119533205  Loan: 0  Value: 4132314532  (T:1274, R:2, P:0, S:5) unprotected
17:38:51  <PublicServer> mfb-: Current/maximum clients:     5/255
17:38:52  <PublicServer> mfb-: Current/maximum companies:   1/ 1
17:38:53  <PublicServer> mfb-: Current/maximum spectators:  0/10
17:38:55  <PublicServer> mfb-: Client #1  name: 'PublicServer'  company: 255  IP: server
17:38:55  <PublicServer> mfb-: Client #401  name: 'Vinnie'  company: 1  IP:
17:38:56  <PublicServer> mfb-: you have 5 more messages
17:38:56  <PublicServer> <Jam35> woo ty
17:38:58  <mfb-> ...
17:39:00  <PublicServer> <Vinnie> hey
17:39:10  <PublicServer> <Jam35> hi
17:39:20  <PublicServer> *** RT78900 has joined spectators
17:39:32  <PublicServer> <RT78900> hih
17:46:10  <PublicServer> <Mazur> lo
17:47:17  <PublicServer> <mfb> what happened at goods pickup sawmill?
17:48:52  <PublicServer> *** Mazur has joined spectators
17:48:55  <PublicServer> <Mazur> Dinner time.
17:49:05  <PublicServer> <RT78900> Enjoy
17:50:52  <PublicServer> <RT78900> Um... I think that oil dro/pick exit is unbalanced...
17:52:18  <PublicServer> <mfb> well, it works
17:54:00  *** Gregor-PLNL has joined #openttdcoop
17:55:20  <PublicServer> <RT78900> :-)
18:01:02  <PublicServer> <RT78900> o/ C'ya. Thanks for the explanations!
18:01:12  <PublicServer> <Jam35> bb
18:01:14  <PublicServer> <mfb> bye
18:01:32  <PublicServer> <Vinnie> cya
18:01:32  <PublicServer> *** RT78900 has left the game (leaving)
18:01:34  <PublicServer> <mfb> wtf
18:01:42  <PublicServer> <mfb> oil rig died just as I built the station :(
18:01:57  *** RT78900 has quit IRC
18:02:09  <mfb-> !rcon set raw_industry_construction 1
18:02:15  <mfb-> !rcon set raw_industry_construction 2
18:02:21  <PublicServer> <Jam35> hm :)
18:03:06  <Maraxus> !password
18:03:06  <PublicServer> Maraxus: allied
18:03:20  <PublicServer> *** Maraxus joined the game
18:12:01  *** Chris_Booth has joined #openttdcoop
18:16:34  <PublicServer> <mfb> that is good
18:16:37  <PublicServer> <mfb> but then you are stuck :D
18:16:55  <PublicServer> <mfb> what about that?
18:17:23  <PublicServer> <mfb> wait
18:17:33  <PublicServer> <mfb> ah okay
18:18:55  <PublicServer> <Vinnie> 2 is for exit line 2
18:18:58  <PublicServer> <Vinnie> so it would be 2
18:19:06  <PublicServer> <mfb> oh wait
18:19:16  <PublicServer> <mfb> that did not end where I wanted
18:19:27  <PublicServer> <mfb> no
18:19:29  <PublicServer> <mfb> that is 3
18:19:39  <PublicServer> <mfb> ah okay I see
18:21:13  <PublicServer> <mfb> no
18:21:59  <PublicServer> <mfb> ?
18:22:09  <PublicServer> <Vinnie> trying to save space
18:23:04  <PublicServer> *** Maraxus has joined spectators
18:23:24  <PublicServer> <Vinnie> that join was to make it even
18:23:42  <PublicServer> <mfb> I tried to get rid of the bridge
18:23:44  <PublicServer> <mfb> but it doesn't work
18:23:51  <PublicServer> *** Maraxus has left the game (leaving)
18:23:53  <PublicServer> <Vinnie> ok
18:24:47  <PublicServer> <Vinnie> would that help?
18:25:03  <PublicServer> <mfb> it would be closer to the coal mine afterwards
18:25:09  <PublicServer> <Vinnie> and it cant because of this
18:25:39  <PublicServer> <mfb> it would allow that tunnel exit
18:26:03  <PublicServer> <Vinnie> oke lets try
18:26:14  <PublicServer> <mfb> wait
18:26:15  <PublicServer> <mfb> that should work
18:27:05  <PublicServer> <mfb> no idea how to go to line 2
18:28:13  <PublicServer> <mfb> line 1 is done
18:28:19  <PublicServer> <mfb> 5 connections
18:29:01  <PublicServer> <mfb> CL2 line 2?
18:29:27  <PublicServer> <mfb> ah we have a proper line2
18:30:25  <PublicServer> <mfb> just 3rd -> 2 missing
18:31:23  <PublicServer> <mfb> okay does not matter
18:31:41  <PublicServer> <mfb> but now we have a new line 2
18:34:15  <PublicServer> <mfb> CL1 line 3? :D
18:35:22  <PublicServer> <mfb> I think I can get a new row
18:35:40  <PublicServer> <mfb> oh transmitter
18:35:50  <PublicServer> <Vinnie> welcome to madness
18:35:57  *** Chris_Booth has quit IRC
18:36:48  <PublicServer> <mfb> well, partially new row
18:36:49  *** Ryton_ has joined #openttdcoop
18:37:14  <PublicServer> <mfb> okay, whatever
18:37:29  <PublicServer> <mfb> the original idea was to shift that long bridge by 1 tile
18:37:39  <PublicServer> <Vinnie> oke you do that
18:37:46  <PublicServer> <mfb> the transmitter blocks that
18:37:56  <PublicServer> <mfb> hmm
18:37:59  <PublicServer> <mfb> that could work
18:38:47  <Ryton_> I!password
18:38:54  <Ryton_> !password
18:38:55  <PublicServer> Ryton_: camper
18:39:12  <PublicServer> *** Ryton joined the game
18:40:20  <PublicServer> <mfb> yeah
18:40:36  <PublicServer> <mfb> there we go
18:40:54  <PublicServer> <mfb> one additional row
18:42:26  <PublicServer> <mfb> if you want all to all, one E->3 is missing
18:42:40  <PublicServer> <mfb> but that should be easy
18:43:16  <PublicServer> <mfb> hmm
18:43:22  <PublicServer> <mfb> something like that
18:44:09  <PublicServer> <mfb> oh and C->2
18:45:27  <PublicServer> <mfb> :D
18:45:37  <PublicServer> <mfb> great idea
18:46:24  <PublicServer> <Vinnie> it got bigger
18:46:44  <PublicServer> <mfb> 5->3 all to all, what do you expect?
18:47:58  <PublicServer> <mfb> oh oh
18:50:04  <PublicServer> <mfb> like that, just without CL
18:50:38  <PublicServer> <mfb> perfect
18:51:58  <PublicServer> Server has exited
18:51:58  *** PublicServer has quit IRC
18:52:05  <Vinnie_nl> server can't handle it
18:52:08  <Ryton_> hmm
18:52:13  <mfb-> merger too good? :D
18:52:18  <Vinnie_nl> i guess so
18:52:19  <Ryton_> Tinny? :-P
18:52:24  <Vinnie_nl> was palnning to make 2 more
18:52:33  <Ryton_> Vinnie
18:52:41  <Vinnie_nl> Ryton_:
18:52:50  <Ryton_> you again? ;-)
18:53:04  <Vinnie_nl> if V says in doubt blame Vinnie
18:53:08  <Vinnie_nl> don't always do it
18:53:14  <Ryton_> kk
18:53:32  <V453000> wat
18:53:42  <V453000> gtfo to pro zone :D
18:53:49  <Ryton_> Ryton, don't crash the server.
18:54:14  <Ryton_> note to  myself
18:54:27  *** PublicServer has joined #openttdcoop
18:54:27  <PublicServer> Autopilot engaged
18:54:27  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
18:54:28  *** ChanServ sets mode: +v PublicServer
18:54:28  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG260 (r25300) | STAGE: Building | | New players, use @quickstart and !help | | Participate on wiki upgrades!"
18:54:29  <Vinnie_nl> you were building an overflow din't you?
18:54:30  <mfb-> I hope the last savegame has the merger
18:54:42  <mfb-> !password
18:54:42  <PublicServer> mfb-: thighs
18:55:33  <PublicServer> *** Game still paused (number of players)
18:55:35  <PublicServer> *** Jam35 joined the game
18:56:15  <PublicServer> *** Game still paused (number of players)
18:56:16  <PublicServer> *** mfb joined the game
18:56:19  <PublicServer> <mfb> it has
18:56:52  <V453000> \o/
18:56:59  <PublicServer> *** Game still paused (number of players)
18:56:59  <PublicServer> *** Game unpaused (number of players)
18:57:02  <PublicServer> *** Vinnie joined the game
18:58:11  <PublicServer> Server has exited
18:58:11  *** PublicServer has quit IRC
18:58:12  <mfb-> :(
18:58:31  <Vinnie_nl> who to blame now
18:58:45  <V453000> hm
18:58:56  <V453000> make a bug report :P
18:58:58  <mfb-> I saw the bugfix about reserved tiles
18:59:08  <mfb-> maybe this added a new bug
18:59:10  <V453000>
18:59:11  <V453000> from log
18:59:20  <mfb-> Message: Assertion failed at line 153 of /home/openttd/svn-publicserver/src/cargoaction.cpp: cp_new->Count() <= this->destination->reserved_count
18:59:42  <V453000> ye
18:59:47  <Ryton_> !password
19:00:34  <Vinnie_nl> Ryton_:  server down
19:00:37  <mfb->
19:00:47  *** PublicServer has joined #openttdcoop
19:00:47  <PublicServer> Autopilot engaged
19:00:47  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
19:00:47  *** ChanServ sets mode: +v PublicServer
19:00:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG260 (r25300) | STAGE: Building | | New players, use @quickstart and !help | | Participate on wiki upgrades!"
19:01:56  <mfb-> looks like a station has more reserved cargo than cargo in total
19:02:18  <mfb-> please do not modify any stations
19:02:26  <Ryton_> !password
19:02:26  <PublicServer> Ryton_: testes
19:02:33  <PublicServer> *** Game still paused (number of players)
19:02:35  <PublicServer> *** Ryton joined the game
19:02:39  <mfb-> or trains in stations
19:02:47  <mfb-> so we can see if it breaks on its own
19:03:13  <PublicServer> <Ryton> could be my station
19:03:19  <PublicServer> <Ryton> I have an uncommon situation :p
19:03:23  <PublicServer> <Ryton> train whcih was loading, crashed
19:03:31  <PublicServer> <Ryton> (or another train crashed into it
19:03:31  <PublicServer> *** Game still paused (number of players)
19:03:31  <mfb-> ah
19:03:33  <PublicServer> *** Vinnie joined the game
19:03:37  <PublicServer> <Vinnie> what station?
19:03:39  <PublicServer> <Ryton> see DelBonita Transfer
19:03:53  <PublicServer> *** Game still paused (number of players)
19:03:53  <PublicServer> *** Game unpaused (number of players)
19:03:53  <PublicServer> *** mfb joined the game
19:04:15  <mfb-> then we can blame you
19:04:27  <PublicServer> <Ryton> sure, if that makes you feel better :p
19:04:33  <V453000> IT DOES
19:04:43  <PublicServer> <Ryton>  I'm glad that you feel better hten :p
19:05:01  <PublicServer> <Vinnie> does it happen when your broken trains clear?
19:05:02  <PublicServer> *** Jam35 joined the game
19:05:08  <mfb-> it crashes as soon as the train gets a full load
19:05:12  <PublicServer> Server has exited
19:05:12  *** PublicServer has quit IRC
19:05:17  <mfb-> while 5 tons are reserved for the crashed train
19:05:18  <mfb-> okay.
19:05:26  <mfb-> to play, we have to stop the train
19:05:35  <Vinnie_nl> try it in SP?
19:05:39  <Ryton_> ok.
19:05:41  <mfb-> did someone write a bug report?
19:05:48  <Ryton_> be my Guest
19:05:53  <mfb-> a reproducible bug \o/
19:05:53  <Vinnie_nl> nope
19:06:05  *** PublicServer has joined #openttdcoop
19:06:05  <PublicServer> Autopilot engaged
19:06:05  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
19:06:05  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG260 (r25300) | STAGE: Building | | New players, use @quickstart and !help | | Participate on wiki upgrades!"
19:06:05  *** ChanServ sets mode: +v PublicServer
19:06:07  <mfb-> I'll get a savegame as soon as the restart is done
19:06:16  <Ryton_> nope, idk how to describe the issue
19:06:30  <mfb-> !password
19:06:30  <PublicServer> mfb-: wallow
19:06:38  <PublicServer> *** Game still paused (number of players)
19:06:38  <PublicServer> *** mfb joined the game
19:06:55  <PublicServer> <mfb> okay, train is stopped
19:07:15  <PublicServer> *** Game still paused (number of players)
19:07:15  <PublicServer> *** Game unpaused (number of players)
19:07:15  <PublicServer> *** Vinnie joined the game
19:07:17  <PublicServer> <mfb> game should run now
19:08:03  <Ryton_> !password
19:08:03  <PublicServer> Ryton_: wallow
19:08:12  <PublicServer> <Vinnie> wait 10 min then sell train
19:08:19  <PublicServer> *** Ryton joined the game
19:08:21  <PublicServer> <Ryton> 10 min?
19:08:27  <PublicServer> Server has exited
19:08:27  *** PublicServer has quit IRC
19:08:35  <Vinnie_nl> for that
19:08:35  <Ryton_> pff
19:08:40  <Vinnie_nl> it might not be the issue
19:08:42  <Ryton_> ill stay out
19:08:43  <Sylf> o_O
19:08:44  <mfb-> crashes in SP, too
19:08:48  <Vinnie_nl> since train was stopped
19:08:58  <Vinnie_nl> stop all trains?
19:09:09  <mfb-> I can test it in SP now
19:09:36  *** Ryton has joined #openttdcoop
19:09:38  <mfb-> I am quite sure this station is the issue#
19:10:01  <Ryton_>  too ugly for OTT?;-)
19:10:16  <mfb-> hmm
19:10:16  <Vinnie_nl> then savegame is corrupted. because you can't delete station
19:10:29  <mfb-> sending the train away does not help either
19:10:50  <V453000> I love how Sylf is acting surprised when it is clearly his evil bidding
19:10:51  <Ryton> actually, the crashed trains were almost going to dissapear
19:11:02  <mfb-> maybe that is the trigger
19:11:08  <Ryton> so maybe it has to do with a reservation for the crashed train getting canceled
19:11:13  <mfb-> right
19:11:20  <Vinnie_nl> can we find an autosave where there is no crashed train in station?
19:11:35  <Ryton> sure +- 3 min back
19:11:46  <mfb-> ah that is an idea
19:11:50  <Ryton> (or how oftne does the server save the game? =s
19:11:51  *** PublicServer has joined #openttdcoop
19:11:51  <PublicServer> Autopilot engaged
19:11:51  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server ('
19:11:51  *** ChanServ sets mode: +v PublicServer
19:11:51  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG260 (r25300) | STAGE: Building | | New players, use @quickstart and !help | | Participate on wiki upgrades!"
19:11:53  <mfb-> !pause
19:11:55  <PublicServer> *** mfb- has paused the server.
19:12:02  <mfb-> !password
19:12:02  <PublicServer> mfb-: toning
19:12:05  <Vinnie_nl> can i get a screenshot of merger first?
19:12:13  <PublicServer> *** Game still paused (number of players)
19:12:14  <PublicServer> *** mfb joined the game
19:12:23  <Ryton> no, thats copyrighted! ;-)
19:12:27  <PublicServer> *** Game still paused (number of players)
19:12:27  <PublicServer> <mfb> okay, done
19:12:30  <PublicServer> *** Vinnie joined the game
19:12:39  <mfb-> !auto
19:12:39  <PublicServer> *** mfb- has enabled autopause mode.
19:12:41  <PublicServer> <Vinnie> oke ty
19:12:57  <PublicServer> <mfb> let's hope that this helps
19:13:04  <mfb-> it works in SP
19:13:24  <mfb-> !unpause
19:13:24  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
19:13:26  <PublicServer> *** Game unpaused (number of players)
19:13:31  <PublicServer> *** Vinnie has joined company #1
19:13:50  <Ryton> !password
19:13:50  <PublicServer> Ryton: toning
19:14:03  <PublicServer> *** Ryton joined the game
19:14:05  <mfb-> !auto
19:14:05  <PublicServer> *** mfb- has enabled autopause mode.
19:14:29  <PublicServer> <Vinnie> did you load an autosave?
19:14:32  <PublicServer> <Ryton> hmm, train still crashed there you know
19:14:38  <PublicServer> <mfb> no
19:14:38  <PublicServer> <Ryton> starting to dissapear
19:14:40  <PublicServer> <Ryton> ok now
19:14:46  <PublicServer> <mfb> just the latest PS version
19:14:56  <PublicServer> <mfb> I skipped the order of the crashed train :D
19:15:08  <PublicServer> <Vinnie> hacks
19:15:46  <mfb-> okay, now I can generate the crashlog again and report it
19:15:59  <mfb-> note to Ryton: do NOT crash trains in stations :D
19:16:51  <PublicServer> <Vinnie> well that takes out the fun of the game
19:17:05  <PublicServer> *** Jam35 joined the game
19:18:39  <mfb-> lol
19:19:39  <Vinnie_nl> somethimes you should ban certain players even from useful tools like that
19:21:43  <PublicServer> *** Vinnie has left the game (general timeout)
19:21:43  <PublicServer> *** Vinnie has left the game (connection lost)
19:22:02  <PublicServer> *** Vinnie joined the game
19:22:05  <V453000> read that too
19:22:45  <PublicServer> <Ryton>  :m
19:22:51  <PublicServer> <Ryton> :-p
19:23:45  <PublicServer> <Ryton> hmm
19:24:01  <PublicServer> <Ryton> that doesnt work as intended :(
19:27:29  <PublicServer> <Ryton> better
19:29:28  <mfb->
19:35:29  <Ryton> ty mfb
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19:42:41  *** Webster sets mode: +o dwarf
19:46:47  <PublicServer> *** Jam35 has joined company #1
19:51:31  <PublicServer> <Ryton> I'm off
19:51:34  <PublicServer> <Vinnie> cya
19:51:40  <PublicServer> <Ryton> before I cause more problems :p
19:51:43  <PublicServer> <Jam35> bye
19:51:46  <PublicServer> *** Ryton has left the game (leaving)
19:51:54  <PublicServer> *** Vinnie has left the game (general timeout)
19:51:54  <PublicServer> *** Vinnie has left the game (connection lost)
19:52:02  <Ryton> sorry again y'all
19:52:14  *** Ryton_ has quit IRC
19:52:18  *** Ryton has quit IRC
19:52:29  <PublicServer> *** Vinnie joined the game
19:52:44  <PublicServer> <Vinnie> lol finding a bug and being sorry about it
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20:06:05  <PublicServer> <Jam35> max trains reached
20:07:00  <PublicServer> <Jam35> and boats :P
20:07:12  <PublicServer> <Vinnie> sink all boats
20:07:46  <PublicServer> <Vinnie> is the ML good enough for more trains?
20:08:24  <PublicServer> <Jam35> not so sure in places
20:08:26  <PublicServer> <Vinnie> PS someone is/was building without electric tracks
20:08:46  <PublicServer> <Vinnie> can you expand places that you are unsure of?
20:09:38  <PublicServer> <Jam35> around MSH02
20:11:00  <PublicServer> <Vinnie> ORE drop might need a 3rd in and out
20:11:15  <V453000> planetmaker: job ^ :)
20:11:18  <PublicServer> <Jam35> hard to tell if trains are moving or not atm :)
20:11:41  <PublicServer> <Vinnie> its mainline is full
20:12:43  <PublicServer> *** Mazur joined the game
20:12:47  <PublicServer> <Jam35> I would do something if I could build more than one tile per 5 secs
20:13:53  <PublicServer> <Vinnie> can't help with that
20:13:59  <PublicServer> <Mazur> Well, what do you expect from Daytona Transfer, but crashing trains?
20:18:38  *** iraytje has joined #openttdcoop
20:19:25  <iraytje> !password
20:19:25  <PublicServer> iraytje: lilies
20:19:34  *** iraytje has left #openttdcoop
20:22:06  <PublicServer> *** Vinnie has left the game (general timeout)
20:22:06  <PublicServer> *** Vinnie has left the game (connection lost)
20:22:19  <PublicServer> *** Vinnie joined the game
20:26:16  <PublicServer> <mfb> MSH02<->steel mill needs 3rd I think
20:26:39  <PublicServer> <mfb> sends jams to BBH08
20:27:49  <Mazur> Added yuor log to mfb's report, V453000.
20:28:11  <mfb-> that is the same
20:28:19  <mfb-> well, very similar
20:28:39  <mfb-> I would not expect any OS-dependence
20:29:08  <mfb-> where are my attached files
20:29:14  <V453000> I think the log should be the same as crash.log?
20:29:26  <mfb-> wtf
20:29:41  <mfb-> sure
20:29:42  <Mazur> No, but developers like to know details, nonetheless, this way it's kep preserved outside paste-it.
20:29:47  <PublicServer> <Vinnie> anyone wants a real challenge?
20:30:00  <mfb-> do you see the attached files?
20:30:04  <mfb-> Vinnie_nl:?
20:30:09  * Mazur raises his hand...
20:30:15  <Mazur> TO run as fast as he can.
20:30:18  <PublicServer> <Vinnie> i need a line in my hub from one side to the other
20:30:26  * Mazur is a coward.
20:30:33  <mfb-> where?
20:31:18  <PublicServer> <Vinnie> if its not possible i keep the two existing lines
20:31:32  <PublicServer> <Vinnie> and make a 3 > 2 after split
20:32:00  <Mazur> !gap 3 22
20:32:00  <PublicServer> Mazur: You need 5 tunnels/bridges for trainlength 3 and gap 22.
20:32:02  <mfb-> which hub
20:32:08  <PublicServer> <Vinnie> BBH 04
20:32:19  <PublicServer> <mfb> tunnels?
20:32:34  <PublicServer> <mfb> 3 22-tile-tunnels
20:32:36  <PublicServer> <mfb> should work
20:32:42  <PublicServer> <mfb> 4 are possible
20:32:53  <PublicServer> <mfb> like that, indeed
20:34:28  *** Anson has joined #openttdcoop
20:35:32  <PublicServer> <Vinnie>  your !this jams somethimes is caused by !fail
20:36:18  *** AnsonMobil has quit IRC
20:38:36  <Mazur> !gap 3 23
20:38:36  <PublicServer> Mazur: You need 5 tunnels/bridges for trainlength 3 and gap 23.
20:39:35  <PublicServer> <Mazur> Look, ma, room for 5!
20:39:45  <PublicServer> <mfb> 120?
20:40:11  <PublicServer> <Mazur> No, I can;t manage 120 tunnels.
20:40:23  <PublicServer> <Mazur> Sorry.
20:40:41  <PublicServer> <mfb> :(
20:40:47  <PublicServer> <Mazur> Make that 4.
20:41:22  <PublicServer> <Mazur> Unless those 2 tunnels near the exit become bridges.
20:41:27  <PublicServer> <mfb> quadruple stacking!
20:41:30  <PublicServer> <Mazur> Jeff an Beau.
20:42:02  <PublicServer> <Vinnie> more like mess on mess on mess on mess
20:42:36  <PublicServer> <Mazur> Can the star of a bridge be under a bridge?
20:42:46  <PublicServer> <mfb> ramp? it cxan
20:42:48  <PublicServer> <Vinnie> ues
20:42:50  <PublicServer> <Mazur> Too bad,.
20:42:52  <PublicServer> <mfb> we have that at BBH04
20:43:08  <PublicServer> <mfb> actually, we have a bridge going over other bridge ramps -only-
20:43:32  <PublicServer> <Mazur> If the tunnels at !bridges become bridges, there is room for 5 tunnels  N->D.
20:43:38  <PublicServer> <Mazur> s/D?S/
20:43:44  <PublicServer> <mfb> see new sign
20:44:11  <PublicServer> <mfb> you could lift everything by 1 layer of course
20:44:18  <PublicServer> <mfb> a lot of work, and it is not needed
20:44:20  <PublicServer> <Vinnie> i plan to
20:45:03  <PublicServer> <mfb> hmm
20:45:09  <PublicServer> <mfb> that line could go to the norther line
20:45:20  <PublicServer> <mfb> you dont need that crossover
20:46:07  <PublicServer> <mfb> :D
20:46:08  *** Maraxus has quit IRC
20:46:49  <PublicServer> <Vinnie> ass that does not work
20:47:01  <PublicServer> <mfb> why?
20:47:24  <PublicServer> <mfb> CL
20:47:34  <PublicServer> <mfb> like that?
20:48:33  <PublicServer> <Vinnie> that makes the hub so ugly :P
20:48:59  <PublicServer> <mfb> I think it makes it better :D
20:49:06  <PublicServer> <mfb> I would sync it in the other direction
20:50:37  <PublicServer> <Mazur> I would too, if I knew where the incoming line was and I relaid the other tracks that are in the way.
20:51:53  <PublicServer> <Vinnie> 1 more to inner
20:55:35  <PublicServer> <Mazur> You meant the suync of hte quintuple tunnel, right, mfb?
20:55:42  <PublicServer> <mfb> right
20:56:07  *** ZxBiohazardZx has joined #openttdcoop
20:56:14  <ZxBiohazardZx> !password
20:56:14  <PublicServer> ZxBiohazardZx: glibly
20:56:22  <PublicServer> *** ZxBiohazardZx joined the game
20:56:23  <PublicServer> <ZxBiohazardZx> sup
20:56:33  <PublicServer> <Mazur> Ok, then I suppse I need to shift te lines frmo the north 3 tiles for hte third line to bridge them before the tunnels.
20:56:40  <PublicServer> <Mazur> BBH04
20:59:31  <PublicServer> <ZxBiohazardZx> man this game got impressively big in no time haha
20:59:41  <PublicServer> <ZxBiohazardZx> were on 1350 trains & vehicle limit again
20:59:52  <PublicServer> <Mazur> Or you're easily impressed?
20:59:55  <PublicServer> <ZxBiohazardZx> nah
21:00:02  <PublicServer> <ZxBiohazardZx> just watching it grow is fun
21:00:20  <PublicServer> <ZxBiohazardZx> BBh03 - BBh08 and BBH6 need a 4th i think
21:00:22  <PublicServer> <mfb> okay, 3rd to north done
21:01:12  <PublicServer> <mfb> :D
21:01:19  <PublicServer> <mfb> this is completely crazy
21:02:01  <PublicServer> <Mazur> I failed in my mission so far, hadn;t counted on the double tile hill.
21:02:13  <PublicServer> <mfb> ?
21:04:47  <PublicServer> <Vinnie> maybe like 4 hours into this hub
21:05:01  <PublicServer> <ZxBiohazardZx> its spaghetty and headaches?
21:05:59  <PublicServer> <mfb> mad all-to-all hub
21:06:05  <PublicServer> <mfb> what do you expect :p
21:06:28  <PublicServer> <Mazur> "Mad Dog" Vinnie in the builders seat....
21:08:11  <PublicServer> <ZxBiohazardZx> in that case the tunnelmergers are bad vin?
21:08:30  <PublicServer> <Vinnie> the 30 tile tinnul?
21:08:44  <PublicServer> <Vinnie> it aint tunnels its a split
21:09:30  <PublicServer> <ZxBiohazardZx> nvm
21:09:45  <PublicServer> <ZxBiohazardZx> you need a space for presigs then?
21:09:59  <PublicServer> <ZxBiohazardZx> path/whatevz
21:10:05  <PublicServer> <mfb> there is
21:10:11  <PublicServer> <ZxBiohazardZx> ah
21:10:15  <PublicServer> <ZxBiohazardZx> didnt see
21:13:15  <PublicServer> *** ZxBiohazardZx has left the game (leaving)
21:13:18  *** ZxBiohazardZx has quit IRC
21:14:43  <PublicServer> <Mazur> Those tunnels are for hte third line, yes?
21:15:45  <PublicServer> <Vinnie> nearly there :D
21:19:26  <mfb-> !rcon set max_trains 1400
21:20:15  <PublicServer> <Mazur> Nope, still one short.
21:20:15  <PublicServer> <mfb> who built a statue at rochon sands...
21:20:33  <PublicServer> <mfb> where is the issue?
21:21:07  <PublicServer> <Vinnie> from there to impossible
21:21:09  <PublicServer> <mfb> okay, to third
21:22:10  <PublicServer> <mfb> that?
21:22:15  <PublicServer> <Mazur> Yes.
21:22:41  <PublicServer> <mfb> that works
21:22:51  <PublicServer> <Vinnie> cheaters
21:23:05  <PublicServer> <Vinnie> merges so far only have bridges after a split
21:23:11  <PublicServer> <Vinnie> not after a merge
21:23:11  <PublicServer> <Mazur> I suppose raise the bridges another notch, adn raise and straighten the diagonal lines, whaaaaa?
21:23:33  <PublicServer> <mfb> it's a 4-tile bridge
21:23:37  <PublicServer> <mfb> for 2 out of 6 lines
21:23:55  <PublicServer> <Vinnie> fine
21:23:59  <PublicServer> <mfb> sorry, I meant 3 tiles
21:24:30  <PublicServer> <mfb> you can even double it partiall
21:24:32  <PublicServer> <mfb> +y
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21:26:57  <PublicServer> <mfb> I got a crazy idea
21:27:17  <PublicServer> <Mazur> ok, then this it the connection through the tunnels, I suppose.
21:28:43  <PublicServer> <mfb> okay, does not work
21:28:45  <PublicServer> <Mazur> mfb?
21:28:51  <PublicServer> <mfb> ?
21:28:54  <PublicServer> <Mazur> You;re a bloddy loony.
21:29:04  <PublicServer> <mfb> ?
21:29:30  <PublicServer> * Mazur hands mfb a Mazur-joke detector.
21:29:30  <PublicServer> <mfb> would need too much rework at the exit
21:29:36  <PublicServer> <mfb> thanks
21:29:39  <PublicServer> <Mazur> yw.
21:30:01  <PublicServer> <Mazur> Clean up hte signal gap?
21:30:19  <PublicServer> <mfb> that?
21:30:26  <PublicServer> <Mazur> kthxmbai.
21:30:44  <PublicServer> <Mazur> Lets try that again: kthxbai.
21:31:46  <PublicServer> <Vinnie> wow nearly bombed the junction
21:31:56  <PublicServer> <Mazur> Nice.
21:32:52  <PublicServer> <mfb> oh, so obvious
21:34:55  <PublicServer> <Vinnie> clean up?
21:35:05  <PublicServer> <mfb> missing signal and CL
21:35:51  <PublicServer> <mfb> yeah
21:36:11  <PublicServer> <mfb> interesting
21:36:18  <PublicServer> <mfb> now I don't need the initial modification any more
21:36:56  <PublicServer> <mfb> ah right
21:37:02  <PublicServer> <mfb> I introduced that CL2
21:38:32  <PublicServer> <Vinnie> show off
21:38:43  <PublicServer> <mfb> doubled CL2 :D
21:38:54  <PublicServer> <mfb> and hey.. it fits in
21:39:01  <PublicServer> <mfb> it even reduces the largest gap on that line
21:39:07  <PublicServer> <mfb> so it could have a purpose!
21:39:57  <PublicServer> <Vinnie> now will it ever get the trains for this
21:40:03  <PublicServer> <Mazur> CLeanup in aisle 5, please, cleanup in aisle 5.
21:40:21  <PublicServer> <Vinnie> fix your CL
21:40:21  <PublicServer> <mfb> ?
21:40:44  <PublicServer> <mfb> 3rd in from E missing
21:40:46  <PublicServer> <mfb> *scnr*
21:41:05  <PublicServer> <Mazur> Vinnie: You mean me?
21:41:32  <PublicServer> <Vinnie> whoever build infront of the tunnels
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21:44:51  <PublicServer> <mfb> 3rd to E ready
21:44:54  <PublicServer> <Vinnie> yes
21:45:42  <PublicServer> <mfb> has some significant distance penalty I guess :p
21:46:20  <PublicServer> <Vinnie> could be
21:47:07  <PublicServer> <Vinnie> looks insane enough
21:47:41  <PublicServer> <mfb> :_D
21:48:21  <V453000> !password
21:48:21  <PublicServer> V453000: burger
21:48:32  <PublicServer> <V453000> oyo
21:48:33  <PublicServer> *** V453000 joined the game
21:48:40  <PublicServer> <Mazur> V.
21:48:46  <PublicServer> <mfb> hi
21:48:52  <PublicServer> <Mazur> Or W when drunk.
21:48:54  <PublicServer> <mfb> next 07?
21:49:10  <PublicServer> <Mazur> Roomy.
21:49:18  <PublicServer> <mfb> and then 3rd from E to complete the mess?
21:49:29  <PublicServer> <Vinnie> Mazur: thats how 04 was before
21:49:52  <PublicServer> <mfb> we still have 3 tunnel layers left to explot
21:49:59  <PublicServer> <mfb> +i. I am typing crap today
21:50:01  <PublicServer> <Mazur> I know, I'd already said: "...., for now.: in my head.
21:50:23  <PublicServer> <Vinnie> how insane? all to all merges?
21:50:25  <PublicServer> <V453000> ha :D nice
21:51:07  <PublicServer> <V453000> 4100 trains on pz now :)
21:51:13  <PublicServer> <Mazur> 04 is not so small anymore.
21:51:35  <PublicServer> <Mazur> Not going there, then, for me.
21:51:37  <PublicServer> <mfb> one line missing for a full LLL_RRR
21:52:23  <PublicServer> <mfb> actually... that is possible
21:52:27  <PublicServer> <Mazur> 07->04 will like a third fairly soon,
21:52:53  <PublicServer> <V453000> 04 seems to be ready for that
21:53:03  <PublicServer> <Mazur> We just finished that.
21:53:06  <PublicServer> <mfb> it is
21:53:29  <PublicServer> <Mazur> I say "we", but I only fiddled with a single line.
21:54:07  <PublicServer> <Vinnie> mfb: you said you see the final line in 04?
21:54:34  <PublicServer> <mfb> the tunnel layers were not as I expected
21:54:40  <PublicServer> <mfb> but some parts...
21:55:10  <PublicServer> <mfb> and long tunnels to W
21:55:29  <PublicServer> <mfb> oh 1 is great
21:55:48  <Mazur> !gap 3 20
21:55:48  <PublicServer> Mazur: You need 5 tunnels/bridges for trainlength 3 and gap 20.
21:55:55  <PublicServer> <Mazur> Still 5.
21:56:18  <PublicServer> <mfb> that layer is free for tunnels
21:56:28  <PublicServer> <Vinnie> we keep the coal mine for fun?
21:56:44  <PublicServer> <mfb> and it would take ages for it to shut down
21:57:07  <PublicServer> <Mazur> 43, no shit.
21:57:18  <PublicServer> <V453000> a few clicks and a save upload :P
21:57:20  <PublicServer> <mfb> 43?
21:57:30  <PublicServer> <mfb> that would be cheating :p. literally.
21:57:40  <PublicServer> <mfb> ah
21:57:46  <PublicServer> <mfb> yeah well we can shorten that a bit
21:57:53  <PublicServer> <mfb> and double it per connection
21:59:15  <PublicServer> <mfb> wtf we have tunnels at layer 2
21:59:22  <PublicServer> <mfb> oh that under the coal mine
22:00:09  <PublicServer> <Vinnie> ofcourse we need 6 layers
22:01:11  <PublicServer> <mfb> 4 tunnels done
22:01:25  <PublicServer> <mfb> 5
22:01:25  <PublicServer> <Vinnie> we need more?
22:01:32  <PublicServer> <mfb> I would like to have 6
22:01:36  <PublicServer> <mfb> but 5 should work as well
22:02:14  <PublicServer> <mfb> 6 :)
22:03:01  <PublicServer> <mfb> coal
22:03:19  <PublicServer> <Mazur> Yeah.
22:03:49  <PublicServer> <Mazur> And on the othe side?
22:04:03  <PublicServer> <Vinnie> i thought you would do that
22:04:22  <PublicServer> <mfb> well
22:04:35  <PublicServer> <mfb> do we follow the layout with the sequential merges?
22:05:06  <PublicServer> <mfb> then it gets tricky :D
22:05:16  <PublicServer> <mfb> but merging afterwards would be easy
22:06:54  <PublicServer> <Vinnie> oke
22:10:12  <PublicServer> <Vinnie> overkill complete
22:10:24  <PublicServer> <mfb> quintuple stacking!
22:10:26  <PublicServer> <Mazur> Those six tunnels are nrelay the answer.
22:10:30  *** frdm has quit IRC
22:10:56  <PublicServer> <Mazur> or nearly.
22:12:15  <PublicServer> <mfb> who adds a 3th at 07?
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22:13:29  <PublicServer> <Vinnie> ill do it tommorow, if it still isn't build
22:14:31  <PublicServer> <Mazur> Unless mfb wants to do it now, with my interference
22:14:45  <PublicServer> <mfb> that part is so compact
22:14:55  <PublicServer> <mfb> to S is okay, but the inner line to W?
22:15:33  <PublicServer> <mfb> two tunnel layers left in BBH04 by the way :D
22:15:43  <PublicServer> <Mazur> DIg out the big hill for tunnels.
22:15:50  <PublicServer> <mfb> well the coal tunnel takes some part of one of them
22:16:04  <PublicServer> <mfb> there is no big hill at the merge to W
22:16:22  <PublicServer> <Mazur> I thought you meant to E.
22:16:29  <PublicServer> <Mazur> ]W to E.
22:16:44  <PublicServer> <mfb> see sign
22:16:58  <PublicServer> <Mazur> From the third from E?
22:17:04  <PublicServer> <mfb> right
22:17:14  <PublicServer> <mfb> hmm
22:17:32  <PublicServer> <mfb> no 25-tile-tunnels please :D
22:18:15  <PublicServer> <mfb> this could work
22:18:39  <PublicServer> <Mazur> No, that is why I said: dig out hte big hill, meaning let it surfcae at what is now the foot of teh big hill.
22:18:57  <PublicServer> <mfb> ah
22:19:04  <PublicServer> <mfb> hmm I prefer this idea
22:19:06  <PublicServer> <Mazur> Only there will  be only one tile after the exit.
22:21:32  <PublicServer> *** Jam35 has left the game (leaving)
22:21:37  <Jam35> gn
22:21:39  <PublicServer> <mfb> it works!
22:21:41  <PublicServer> <Vinnie> cya
22:21:43  *** Jam35 has quit IRC
22:21:44  <PublicServer> <mfb> bye
22:21:58  <PublicServer> <Mazur> Bye, Vinaigre.
22:22:40  <PublicServer> *** Vinnie has left the game (general timeout)
22:22:40  <PublicServer> *** Vinnie has left the game (connection lost)
22:23:30  <Vinnie_nl> my internet tells me i need to sleep
22:23:37  <Vinnie_nl> cya
22:23:42  <PublicServer> <mfb> bye
22:23:43  <Mazur> Sleep well
22:24:58  <PublicServer> <Mazur> Anything I can promise not to do to help?
22:25:16  <PublicServer> <mfb> hmm
22:25:17  *** fonsinchen has quit IRC
22:25:23  <PublicServer> <mfb> finding a solution for the outer line
22:25:49  <PublicServer> <mfb> or connecting the tunnels to the 3rd incoming line
22:26:27  *** Vinnie_nl has quit IRC
22:26:32  <PublicServer> *** V453000 has left the game (leaving)
22:26:36  <PublicServer> <mfb> hmm that could work
22:27:14  <PublicServer> <Mazur> Problem: gap of 12 between smaller gaps.
22:27:36  <PublicServer> <mfb> make a new gap of 12 then
22:27:54  <PublicServer> <Mazur> So add a gap of 6 before the first tunnels.
22:28:01  <PublicServer> <mfb> sure, why not
22:28:24  <PublicServer> <mfb> no wait
22:28:27  <PublicServer> <mfb> it is a split anyway
22:28:41  <PublicServer> <mfb> that's fine
22:29:39  <PublicServer> <Mazur> You said that about the CL2 at the tunnels, but Vinnie still wanted it fixed.
22:30:05  <PublicServer> <mfb> really? :D
22:30:11  <PublicServer> <mfb> wait, tunnels?
22:30:18  <PublicServer> <mfb> CL2 where?
22:30:21  <PublicServer> <Mazur> In BBH 04.
22:30:27  <PublicServer> <mfb> after the bridges?
22:30:33  <PublicServer> <Mazur> Yes.
22:30:59  <PublicServer> <mfb> well.. feel free to fix it? :p
22:31:37  <PublicServer> <Mazur> Already did.
22:31:43  <PublicServer> <mfb> no
22:32:05  <PublicServer> <Mazur> Ok, 10 now, but 12 is simply made.
22:32:13  <PublicServer> <mfb> ??
22:32:29  <PublicServer> <mfb> ah that is not related to CLs
22:32:47  <PublicServer> <Mazur> No, that issue was already fixed, too.
22:33:17  <PublicServer> <mfb> aww
22:33:35  <PublicServer> <mfb> did not help
22:33:41  <PublicServer> <Mazur> First gap 12.
22:35:53  <PublicServer> <mfb> done
22:36:11  <PublicServer> <mfb> nice
22:36:41  <PublicServer> <mfb> oh, CL
22:36:53  <PublicServer> <mfb> fixed
22:36:56  <PublicServer> <mfb> (in BBH04)
22:37:14  <PublicServer> <Mazur> Ah, you're flitting to and fro.
22:37:28  <PublicServer> <mfb> I connected the 3rd
22:37:50  <PublicServer> <Mazur> Or course, I saw a train on ourt new track.
22:38:44  <PublicServer> <Mazur> And now, 2 from E + 2 from S to 3 to W?
22:38:54  <PublicServer> <Mazur> Starting with moving stuff around to make room?
22:39:26  <PublicServer> <mfb> maybe tomorrow
22:40:05  <PublicServer> <Mazur> Or give it all up as a bad mess for now. <---- (computer voice: "Option chosen"."
22:40:27  <PublicServer> <mfb> it works
22:40:45  <PublicServer> <Mazur> Damn,  I got a game somwhere with a voiced computer, can;t remmerb what it was, though.
22:42:38  <PublicServer> <Mazur> Hard to resist, isn't it?
22:42:57  <PublicServer> <mfb> :D
22:42:59  <PublicServer> <mfb> signing mess?
22:43:33  <PublicServer> <Mazur> No, removing a slily bend.
22:44:41  <PublicServer> <mfb> which bend?
22:44:43  <PublicServer> <Mazur> That 12 gao line is popular.  :-)
22:44:57  <PublicServer> <mfb> ah that
22:44:59  <PublicServer> <Mazur> The one you removed aroumd the transmitter.
22:45:17  <PublicServer> <mfb> hmm I'll make the BBH smaller
22:46:48  <PublicServer> <mfb> not 12tiles, but large enough
22:47:14  <PublicServer> <mfb> oh, why did I miss that
22:47:40  <PublicServer> <Mazur> Because I'm a moron.
22:47:50  <PublicServer> <Mazur> And possibly contagious?
22:50:24  <PublicServer> <Mazur> Just a suggestion.
22:50:30  <PublicServer> <mfb> ?
22:50:40  <PublicServer> <mfb> ah
22:50:42  <PublicServer> <Mazur> Near the head of the line south.
22:50:57  <PublicServer> <mfb> good
22:51:17  <V453000> fuuuuck
22:51:20  <PublicServer> <Mazur> Good?  But you removed it?
22:51:22  <V453000> I know where my next money goes
22:51:22  <V453000>
22:51:23  <Webster> Title: WASD Keyboards: Custom Mechanical Keyboards (at
22:51:30  <PublicServer> <mfb> oh sorry
22:51:36  <PublicServer> <mfb> I thought that was the new version
22:52:40  <PublicServer> <Mazur> That was a suggestion for a new route, yes.
22:53:02  <PublicServer> <mfb> this one is more compact
22:53:28  <PublicServer> <Mazur> Yes, with shorter gap, whihc you  know to be ok.
22:53:39  <PublicServer> <mfb> could be extended easily
22:53:49  <PublicServer> <mfb> but trains prefer the line with a green signal anway
22:56:04  <PublicServer> <mfb> SLH01 in jams
22:56:58  <PublicServer> <Mazur> ANd again my injector falls o the battlefield.
22:57:04  <PublicServer> <Mazur> RIP.
22:57:16  <PublicServer> <mfb> ;)
22:59:19  <PublicServer> <mfb> wood drop exit jams
23:00:01  <PublicServer> <Mazur> Connect 3rd?
23:00:12  <PublicServer> <mfb> sure, go ahead
23:00:32  <PublicServer> <mfb> there, a new injector
23:00:59  <PublicServer> <Mazur> Hm, best would be to split platforms onto 2 exit lines, of course.
23:01:17  <PublicServer> <mfb> 3?
23:01:48  <PublicServer> <Mazur> 3, yes.  typo.
23:02:17  <PublicServer> <mfb> without those prios, it could be done in the available space I think
23:02:49  <PublicServer> <Mazur> Yep.
23:06:51  <PublicServer> <Mazur> I should remove the prios, first.
23:07:37  <PublicServer> <mfb> I would keep that line
23:07:43  <PublicServer> <mfb> fits exactly
23:08:13  <PublicServer> <mfb> like that
23:08:16  <PublicServer> <Mazur> The current one?  Despite CL?
23:08:22  <PublicServer> <mfb> no CL
23:08:48  <PublicServer> <Mazur> Ah, indeed, first line.
23:08:54  <PublicServer> <Mazur> Zig zag.
23:09:53  <PublicServer> <mfb> without those signals
23:10:15  <PublicServer> <mfb> trains should not stop on the X
23:10:27  *** frdm has quit IRC
23:10:38  <PublicServer> <Mazur> True.
23:10:56  *** frdm has joined #openttdcoop
23:11:12  <PublicServer> <mfb> okay.. everything like that?
23:12:33  <PublicServer> <Mazur> Connected third.
23:15:51  *** uliko has quit IRC
23:17:27  <PublicServer> <mfb> goods pickup has no balancing :/
23:17:53  <PublicServer> <Mazur> Not build by a LIbra, then?
23:18:03  <PublicServer> <mfb> Llbra?
23:18:09  <PublicServer> <Mazur> Libra.
23:18:19  <PublicServer> <mfb> who is Libra?
23:18:29  <PublicServer> <Mazur> Astrological sign.
23:18:47  <PublicServer> <mfb> oh...
23:18:53  <PublicServer> <Mazur> The Balance.
23:21:17  <PublicServer> <Mazur> Well, I _am_ a Libra, but I;m not going to balance that now.
23:21:23  <PublicServer> <mfb> oh no!
23:21:46  <PublicServer> <mfb> I increased the input capacity
23:21:52  <PublicServer> <mfb> is ~2.5 lines now
23:22:16  <PublicServer> <Mazur> GOODS or WOOD?
23:22:22  <PublicServer> <mfb> wood
23:22:28  <PublicServer> <Mazur> Nice.
23:22:38  <PublicServer> <Mazur> Lotsa wood about this map.
23:22:49  <PublicServer> <Mazur> Wood is hte new oil.
23:23:11  <PublicServer> <mfb> ecological
23:23:22  <mfb-> renewable
23:23:36  <PublicServer> <mfb> we are in 2289
23:23:38  <PublicServer> <mfb> the future!
23:23:45  <PublicServer> <mfb> where are fusion power plants :<
23:23:52  <PublicServer> <Mazur> And carbon neutral.
23:24:10  <PublicServer> <mfb> power plants still run on coal
23:24:49  <PublicServer> <Mazur> 3rd exit preferred at wood.
23:25:03  <PublicServer> <Mazur> Or it was.
23:25:09  <PublicServer> <mfb> 165 coal trains
23:25:39  <PublicServer> <Mazur> Want some more?
23:26:29  <PublicServer> <mfb> I don't like coal power plants
23:26:43  <PublicServer> <Mazur> Talking IRL, now?
23:26:52  <mfb-> yes
23:27:02  <mfb-> in openttd we have no choice anyway
23:27:07  <PublicServer> <Mazur> I agree.
23:29:13  <PublicServer> <Mazur> Smooth.
23:29:40  <mfb-> !rcon set max_trains
23:29:40  <PublicServer> mfb-: Current value for 'max_trains' is: '1400' (min: 0, max: 5000)
23:29:48  <mfb-> !rcon set max_trains 1450
23:29:53  <PublicServer> <Mazur> Brb.
23:30:00  <PublicServer> <mfb> bbh01 jams
23:30:03  <PublicServer> <Mazur> GOot fix a missing hotmey.
23:30:09  <PublicServer> *** Mazur has left the game (leaving)
23:30:09  <PublicServer> *** Game paused (number of players)
23:30:13  <PublicServer> <mfb> well, as expected
23:30:27  <PublicServer> <mfb> anyway, good night
23:30:29  <PublicServer> *** mfb has left the game (leaving)
23:30:51  <Mazur> !password
23:30:51  <PublicServer> Mazur: swiped
23:31:02  <PublicServer> *** Game still paused (number of players)
23:31:03  <PublicServer> *** Mazur joined the game
23:34:13  <V453000> I think the awesome ECS has some other power plants than coal too
23:34:18  <V453000> so there is "a choice" :P
23:34:31  <Mazur> Nice.
23:35:28  <V453000> im not sure if that can be described as nice :D
23:35:43  <Mazur> I am pro choice!
23:36:01  <Mazur> ;-)
23:38:51  <mfb-> fusion power plants would be great. downside: they don't need significant amounts of anything
23:39:06  <mfb-> except cooling water, and that you don't want to bring via trains
23:39:37  *** nicfer has joined #openttdcoop
23:39:57  <V453000> :D
23:40:04  <V453000> signal transmitters v2?
23:40:10  <V453000> xcept 4x4
23:40:11  <mfb-> ?
23:40:14  <mfb-> ah
23:40:19  <V453000> undying shit which doesnt do much :D
23:40:53  <Mazur> And so, at hte end of het day, the workers down their tools and bring hte mighty machinerie to a halt.
23:41:05  <Mazur> Unkillable, too.
23:45:05  *** mfb- has quit IRC
23:45:39  <V453000> :d :| :s :< :ww
23:47:30  *** roboboy has joined #openttdcoop
23:48:25  <PublicServer> *** Mazur has left the game (leaving)
23:51:16  <iinsom`au> !password
23:51:16  <PublicServer> iinsom`au: swiped
23:51:28  <PublicServer> *** Game still paused (number of players)
23:51:30  <PublicServer> *** iinsomlol joined the game
23:53:40  <Mazur> Be riight with ya.
23:54:01  <iinsom`au> no rush
23:54:09  <iinsom`au> im not building =)
23:54:18  <Mazur> 's Good, because my client is donwloading zBase.
23:54:21  <PublicServer> <iinsomlol> just looking
23:54:30  <Mazur> I would be, though.
23:54:39  <Mazur> Preparing for a 3rd from BBH01.
23:54:43  <PublicServer> <iinsomlol> oh ok
23:54:46  <PublicServer> <iinsomlol> well ill chill in here then
23:54:50  <PublicServer> *** iinsomlol has joined company #1
23:56:41  <Mazur> That's the slowest 270 Mb since I last had a modem.
23:57:12  <V453000> I would consider getting those terrible graphics from bundles.openttdcoop :P
23:57:27  <Mazur> It;s here, now.
23:57:33  <Mazur> !password
23:57:33  <PublicServer> Mazur: swiped
23:57:56  <PublicServer> *** Game still paused (number of players)
23:57:56  <PublicServer> *** Game unpaused (number of players)
23:57:59  <PublicServer> *** Mazur joined the game

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