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00:00:21 <PublicServer> <Sylf> no. I'll just remove it. 00:01:18 *** dwarf has quit IRC 00:01:56 <PublicServer> <Mazur> Not signed tha station yet. 00:02:42 <PublicServer> <Mazur> Head-Smashed-In Buffalo Jump: is that you, Sylf? 00:02:48 <PublicServer> <Sylf> yes 00:02:58 <PublicServer> <Mazur> Yes,. as it's not I. 00:03:08 <PublicServer> <Mazur> And not hte PublicServer, probably. 00:03:22 <PublicServer> <Sylf> that's a safe guess 00:03:42 <PublicServer> <Mazur> Well, you never know. 00:04:09 <PublicServer> <Mazur> Sheeps! 00:04:27 <PublicServer> <Mazur> Perks is using sheeps! 00:07:40 *** dwarf has joined #openttdcoop 00:07:40 *** Webster sets mode: +o dwarf 00:08:02 <PublicServer> <Sylf> that section is not connected correctly 00:08:05 <PublicServer> <Mazur> Yay! I, too, have a Headbanger station! 00:08:47 <PublicServer> <Mazur> Bloody English. 00:10:01 <PublicServer> <Mazur> No SLH inkector..... 00:12:15 <PublicServer> <Mazur> I'd do tat exit completely diagonal, without CL issues. 00:13:22 <PublicServer> <Mazur> At Head-Smashed-In Buffalo Jump Tranfer 00:13:52 <PublicServer> <Mazur> Now you have atriple bend. 00:14:03 <PublicServer> <Sylf> yeah, I thought about that too 00:17:37 <PublicServer> <Mazur> Whoops. 00:17:55 <PublicServer> <Mazur> Copied wrong train by accient. 00:17:58 <PublicServer> <Mazur> :-) 00:21:16 <PublicServer> <Mazur> This might work a wee bit better. 00:21:30 <PublicServer> <Sylf> maybe. just maybe. 00:23:14 <PublicServer> <Mazur> Ah, four is hte right amount, fancy that. For the Ore Minwe. 00:23:52 *** Max| has quit IRC 00:23:53 <PublicServer> <Sylf> time to be away for a bit. 00:24:03 <PublicServer> <Mazur> Away you go. 00:24:10 <PublicServer> <Sylf> SLH later. 00:24:12 <PublicServer> *** Sylf has left the game (leaving) 00:24:12 <PublicServer> *** Game paused (number of players) 00:24:38 <Mazur> !upause 00:24:41 <Mazur> !unpause 00:24:42 <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.) 00:24:44 <PublicServer> *** Game unpaused (number of players) 00:34:29 *** dwarf has quit IRC 00:36:45 <Mazur> !auto 00:36:45 <PublicServer> *** Mazur has enabled autopause mode. 00:36:47 <PublicServer> *** Game paused (number of players) 00:36:51 *** roboboy has quit IRC 01:09:39 *** nicfer1 has joined #openttdcoop 01:09:40 *** nicfer has quit IRC 01:40:20 <iinsom`work> !password 01:40:20 <PublicServer> iinsom`work: styled 01:40:38 <PublicServer> *** Game still paused (number of players) 01:40:41 <PublicServer> *** iinsomlol joined the game 01:41:59 <PublicServer> *** iinsomlol has left the game (leaving) 01:48:30 *** pugi has quit IRC 02:19:50 *** codertux has quit IRC 02:22:46 *** codertux has joined #openttdcoop 02:30:48 *** codertux has quit IRC 02:35:31 *** codertux has joined #openttdcoop 03:00:04 *** RT78900 has joined #openttdcoop 03:00:10 <RT78900> !password 03:00:10 <PublicServer> RT78900: styled 03:02:23 <PublicServer> *** Game still paused (number of players) 03:02:24 <PublicServer> *** RT78900 joined the game 03:06:08 *** nicfer1 has quit IRC 03:09:45 *** frdm has quit IRC 03:10:30 *** frdm has joined #openttdcoop 03:14:38 <PublicServer> <RT78900> Mazur? 03:15:28 <PublicServer> *** RT78900 has joined company #1 03:15:28 <PublicServer> *** Game unpaused (number of players) 03:16:12 <PublicServer> *** RT78900 has joined spectators 03:16:12 <PublicServer> *** Game paused (number of players) 03:16:40 <PublicServer> <Mazur> Yes? 03:16:58 <PublicServer> *** RT78900 has joined company #1 03:16:58 <PublicServer> *** Game unpaused (number of players) 03:17:15 <PublicServer> *** RT78900 has joined spectators 03:17:15 <PublicServer> *** Game paused (number of players) 03:18:15 <PublicServer> *** Mazur has joined spectators 03:20:02 <RT78900> I found and marked a gap on your BBh. 03:21:06 <RT78900> Ops... SLH. 03:21:11 <RT78900> SLH06 03:21:58 <Mazur> Ok. 03:22:33 <PublicServer> <Mazur> Ah, no remodelling without resignalling. 03:22:39 <PublicServer> *** Mazur has joined company #1 03:22:47 <Mazur> !unpause 03:22:47 <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.) 03:22:47 <PublicServer> *** Game unpaused (number of players) 03:23:28 <PublicServer> *** Mazur has joined spectators 03:23:28 <PublicServer> *** Game paused (number of players) 03:23:34 <Mazur> !auto 03:23:34 <PublicServer> *** Mazur has enabled autopause mode. 03:23:39 <Mazur> Thanks. 03:24:12 <Mazur> Back to "Sherlock" for me. 03:24:23 <Mazur> ~\ 03:24:53 <PublicServer> <RT78900> Oks. :-) 03:28:04 <PublicServer> *** Game still paused (number of players) 03:28:04 <PublicServer> *** Sylf joined the game 03:30:03 <PublicServer> *** Mazur has joined company #1 03:30:16 <PublicServer> <Mazur> Nice map, might be of use here sometime. 03:30:26 <PublicServer> *** Sylf has joined company #1 03:30:26 <PublicServer> *** Game unpaused (number of players) 03:32:44 <PublicServer> <Mazur> Actually a nice area for a SLH, I thought, with hte weaving and wandering ML. 03:54:58 *** tycoondemon has quit IRC 03:55:13 *** tycoondemon has joined #openttdcoop 04:10:20 <PublicServer> *** RT78900 has joined company #1 04:12:04 <PublicServer> *** RT78900 has joined spectators 04:12:37 <PublicServer> *** RT78900 has left the game (leaving) 04:37:52 <PublicServer> <Mazur> Beddie bye bye for me. 04:37:58 <PublicServer> *** Mazur has joined spectators 04:37:58 <PublicServer> *** Game paused (number of players) 04:38:00 <PublicServer> <Sylf> o/ 04:38:15 <PublicServer> <Mazur> You know where the pauise buttons are. 04:38:22 <PublicServer> <Mazur> ~\ 04:38:24 <iinsom`sleep> ill come sit in game 04:38:26 <iinsom`sleep> if you'd like sylf 04:38:30 *** iinsom`sleep is now known as iinsom`au 04:38:44 <PublicServer> <Sylf> I was not doing anything atm 04:38:56 <PublicServer> <Mazur> Oh, it's the insomaniac! 04:38:58 <iinsom`au> ill come sit in game incase 04:39:39 <iinsom`au> hai mazur 04:39:43 <iinsom`au> !password 04:39:43 <PublicServer> iinsom`au: rouges 04:39:53 <PublicServer> <Mazur> Bye, Ozzer. 04:39:55 <PublicServer> *** Game still paused (number of players) 04:39:55 <PublicServer> *** Game unpaused (number of players) 04:39:55 <PublicServer> *** iinsomlol joined the game 04:59:57 <PublicServer> <iinsomlol> theres slight stoppages near gift lake where the bridges are 05:00:24 <PublicServer> <Sylf> the long bridges? 05:00:30 <PublicServer> <iinsomlol> yeah 05:00:40 <PublicServer> <iinsomlol> 9 tile bridges 05:00:50 <PublicServer> <iinsomlol> those ones, but its not too horrible 05:01:34 <PublicServer> <Sylf> @@gap 9 3 05:01:35 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 05:01:54 <PublicServer> <Sylf> @@gap 3 05:01:55 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 05:02:01 <PublicServer> <Sylf> D: 05:02:17 <Sylf> @gap 3 05:02:17 <Webster> Sylf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 05:02:39 <PublicServer> <Sylf> that's what I thought... it's almost too close to the limit 05:03:41 <iinsom`au> ah 05:06:12 <iinsom`au> rosemary west has lumber left over 05:06:42 <PublicServer> <Sylf> there are lots of stations like that 05:06:52 <PublicServer> <iinsomlol> um 05:06:54 <PublicServer> <Sylf> see the station list window 05:06:58 <PublicServer> <iinsomlol> theres a jam at grand prairie woods 05:07:04 <PublicServer> <iinsomlol> train is blocking it 05:08:36 <PublicServer> <Sylf> ah, it was because of the two way signal at the exit 05:08:56 <PublicServer> <Sylf> I think. 05:08:58 <PublicServer> <iinsomlol> the train thought there was an open line? 05:09:04 <PublicServer> <Sylf> no 05:09:39 <PublicServer> <Sylf> see that two-way signal on the station exit line? 05:09:46 <PublicServer> <iinsomlol> yeah 05:09:49 <PublicServer> <iinsomlol> the yellow one? 05:10:03 <PublicServer> <iinsomlol> entry signal? 05:10:09 <PublicServer> <iinsomlol> oh 05:10:11 <PublicServer> <iinsomlol> yes 05:10:35 <PublicServer> <Sylf> OH 05:10:37 <PublicServer> <iinsomlol> i see it now lol 05:10:45 <PublicServer> <Sylf> that wasn't the culprit 05:10:59 <PublicServer> <Sylf> it was the exit signal in the disconnected overflow 05:11:17 <PublicServer> <iinsomlol> oh 05:11:29 <PublicServer> <Sylf> another reason I hate meaningless overflows... 05:12:15 <PublicServer> <iinsomlol> haha 05:12:21 <PublicServer> <iinsomlol> i dont know how they work, so i dont build them :D 05:14:53 <PublicServer> <Sylf> time for another SLH 05:15:23 <PublicServer> <iinsomlol> where are you building that.? 05:15:34 <PublicServer> <Sylf> at Writing-on-Stone 05:15:44 *** roboboy has joined #openttdcoop 05:18:37 <PublicServer> <iinsomlol> not alof of room there 05:18:39 <PublicServer> <iinsomlol> lol 05:24:01 <PublicServer> <Sylf> plenty of room there :) 05:24:11 <PublicServer> <iinsomlol> xD 05:24:29 <PublicServer> <iinsomlol> brb bio break 05:26:55 <PublicServer> <Sylf> whaaaat the.... 05:27:14 <PublicServer> <Sylf> so many pointless statues everywhere... 05:39:50 <PublicServer> <iinsomlol> nice 05:39:50 <Webster> Latest update from openttd: OpenTTD 1.3.1 <http://www.openttd.org/en/news/184> 05:42:15 *** Mark has quit IRC 05:46:50 *** robotboy has joined #openttdcoop 05:49:51 *** frdm has quit IRC 05:50:20 *** frdm has joined #openttdcoop 05:53:17 *** roboboy has quit IRC 05:53:21 <PublicServer> <Sylf> i need to take a break 05:53:23 *** cyph3r has joined #openttdcoop 05:53:27 <PublicServer> <Sylf> almost 1 am 05:53:35 <iinsom`au> :o 05:53:38 <iinsom`au> its only 4pm here :D 05:53:39 <PublicServer> <Sylf> are you working on anything? 05:53:49 <iinsom`au> no 05:53:54 <iinsom`au> im not playing for a few games 05:53:59 <iinsom`au> just watching, so i dont make any big mistakes 05:54:07 <PublicServer> <Sylf> well then, see you around. 05:54:15 <iinsom`au> cya 05:54:17 <PublicServer> *** Sylf has left the game (leaving) 05:54:17 <PublicServer> *** Game paused (number of players) 05:54:34 <PublicServer> *** iinsomlol has left the game (leaving) 06:02:26 *** frdm has quit IRC 06:02:41 *** frdm has joined #openttdcoop 06:16:34 <RT78900> !password 06:16:34 <PublicServer> RT78900: groove 06:17:15 <PublicServer> *** Game still paused (number of players) 06:17:15 <PublicServer> *** RT78900 joined the game 06:27:44 <PublicServer> *** RT78900 has left the game (leaving) 06:27:54 *** RT78900 has quit IRC 06:33:21 *** robotboy has quit IRC 06:37:31 *** cyph3r has quit IRC 06:38:14 <PublicServer> *** Game still paused (number of players) 06:38:17 <PublicServer> *** Vinnie joined the game 06:46:48 *** adit has joined #openttdcoop 06:47:25 *** adit is now known as Guest556 06:51:34 *** NICKLOM has joined #openttdcoop 06:53:05 *** NICKLOM is now known as adit 06:53:10 *** Ryton_ has joined #openttdcoop 06:56:47 *** adit has quit IRC 07:01:03 *** frdm has quit IRC 07:01:16 *** frdm has joined #openttdcoop 07:02:04 <PublicServer> *** Vinnie has left the game (leaving) 07:03:40 *** adit has joined #openttdcoop 07:03:46 <adit> !info 07:03:46 <PublicServer> adit: #:1(Orange) Company Name: 'Bloggs & Co.' Year Founded: 2100 Money: 809466039 Loan: 0 Value: 822223681 (T:586, R:2, P:0, S:5) unprotected 07:03:50 <adit> !password 07:03:50 <PublicServer> adit: redone 07:04:57 <PublicServer> *** Game still paused (number of players) 07:08:24 <Ryton_> on mp way 07:08:34 <Ryton_> my 07:09:51 <PublicServer> *** Game still paused (number of players) 07:09:51 <PublicServer> *** Ryton joined the game 07:10:55 <PublicServer> <Ryton> hi adit 07:11:01 <PublicServer> <Ryton> if you change your name 07:11:11 <PublicServer> <Ryton> (console," player adit") 07:11:13 <PublicServer> <Ryton> and join the company 07:11:19 <PublicServer> <Ryton> then trains start runnign 07:11:25 <PublicServer> <Ryton> game is pauzed now, till 2 people are in the compay 07:11:29 <PublicServer> <Ryton> company* 07:11:51 <PublicServer> *** Player has left the game (leaving) 07:13:59 <adit> sorry, have problem with my machine 07:14:24 <PublicServer> <Ryton> np 07:14:30 <PublicServer> <Ryton> I was juist watching 07:14:55 <adit> !password 07:14:55 <PublicServer> adit: recede 07:15:57 <PublicServer> *** Game still paused (number of players) 07:15:57 <PublicServer> *** Game unpaused (number of players) 07:15:59 <PublicServer> *** Player has joined spectators 07:15:59 <PublicServer> *** Game paused (number of players) 07:16:07 <PublicServer> <Ryton> wb 07:17:40 <adit> don't know if this is a bug, but i can't type anything in the game 07:17:49 <PublicServer> <Ryton> hmm, thats weird indeed 07:21:01 <adit> i went out from fullscreen and suddenly I can't type anything. 07:22:10 <Sylf> if you can live with regular maximized window and not full screen window, and if that solves the problem, you should use that for now 07:22:12 <PublicServer> *** Player has left the game (leaving) 07:23:20 <PublicServer> *** Game still paused (number of players) 07:23:20 <PublicServer> *** Game unpaused (number of players) 07:23:20 <PublicServer> <Ryton> some nice slh's on this map 07:23:21 <PublicServer> *** adit joined the game 07:23:24 <PublicServer> <Ryton> and quick progress indeed 07:30:28 <PublicServer> <Ryton> lifestock drop fixed 07:30:41 *** frdm has quit IRC 07:31:30 *** frdm has joined #openttdcoop 07:31:32 <adit> Sylf: indeed. restart the game and finally the bug disapear. 07:32:04 <planetmaker> adit, which OS? 07:33:01 <adit> ubuntu 13.10 07:33:28 <planetmaker> hm, weired 07:33:47 <planetmaker> I didn't expect that answer :-) 07:33:54 <adit> why? 07:34:34 <planetmaker> debian wheezy is not that different. And... I didn't ever see that here. Saw similar things on OSX and heard about some windows configs with oddities 07:35:02 <planetmaker> (some may be openttd things, often not, like desktop managers or so...) 07:35:45 <PublicServer> <Ryton> btw, Planetmaker: when you were dismissing larger station spread 07:35:53 <PublicServer> <Ryton> was there the possiblitiy to make larger WP spread too? 07:35:59 <PublicServer> <Ryton> cause now these 2 are linked 07:36:19 <planetmaker> stations and waypoints are basically the same thing 07:36:27 <PublicServer> <Ryton> and there might be some benefits to linked WP s at large distancesĀµ 07:37:00 <adit> planetmaker: my mistake, i mean ubuntu 13.04 07:37:05 <planetmaker> honestly... I fail to see that benefit even less, Ryton_ 07:37:16 <planetmaker> adit, makes no difference in my answers :-) 07:37:28 <PublicServer> <Ryton> well: if you make N drops at large distance from eachother 07:37:46 <PublicServer> <Ryton> and the trains just go trough a WP to either of them 07:37:51 <planetmaker> adit, if it happens again, try whether it needs something specific to trigger it and try to find that out. And open then an issue in our bug tracker ,please 07:37:57 <adit> planetmaker: well, the game actually pretty stable in fullscreen mode and/or maximized window. But it went buggy when I go out from fullscreen to maximized 07:39:15 <planetmaker> once... :-) To pinpoint it, it needs as much info what exact conditions make it appear and what changes make it disappear :-) Difficult or tedious task 07:39:36 <planetmaker> well. It just needs a bit of patience really :-) 07:39:46 <planetmaker> without guarantee of success unfortunately 07:40:10 <planetmaker> I'd not yet worry too much, though, adit 07:40:24 <planetmaker> got to leave now, too, for a few hours 07:47:13 <PublicServer> <adit> btw, how to disable pop up message? 07:47:23 <PublicServer> <Ryton> message settings 07:47:23 <PublicServer> <adit> i remember seeing it on setting 07:47:41 *** frdm has quit IRC 07:47:46 <PublicServer> <Ryton> just look for message 07:47:50 <PublicServer> <Ryton> under advanced settings 07:48:00 <PublicServer> <Ryton> you have a menu there: interface=> message settings 07:48:05 *** ZxBiohazardZx has joined #openttdcoop 07:48:33 *** frdm has joined #openttdcoop 07:48:57 *** Maraxus has joined #openttdcoop 07:49:33 <ZxBiohazardZx> !players 07:49:36 <PublicServer> ZxBiohazardZx: Client 356 (Orange) is adit, in company 1 (Bloggs & Co.) 07:49:36 <PublicServer> ZxBiohazardZx: Client 344 (Orange) is Ryton, in company 1 (Bloggs & Co.) 07:49:36 <PublicServer> ZxBiohazardZx: Client 308 is Mazur, a spectator 07:49:37 <ZxBiohazardZx> !password 07:49:37 <PublicServer> ZxBiohazardZx: swirls 07:50:20 <PublicServer> *** ZxBiohazardZx joined the game 07:50:32 <PublicServer> <Ryton> hi bio 07:50:49 <Maraxus> !password 07:50:49 <PublicServer> Maraxus: swirls 07:51:05 <PublicServer> *** Maraxus joined the game 07:51:12 <PublicServer> <Maraxus> hi 07:51:14 <PublicServer> <adit> well, there are interface => News and message 07:51:49 <PublicServer> <adit> but IIRC there should be an option to turn off all of it 07:52:08 <PublicServer> <ZxBiohazardZx> sup :) 07:52:14 <PublicServer> <Ryton> yo 07:55:05 *** uliko has joined #openttdcoop 07:55:05 *** ChanServ sets mode: +o uliko 08:09:39 *** Jam35 has joined #openttdcoop 08:10:45 *** pugi has joined #openttdcoop 08:12:16 <PublicServer> *** Jam35 joined the game 08:12:31 <PublicServer> <Jam35> gm 08:12:34 <PublicServer> <Ryton> yo 08:12:40 <PublicServer> <ZxBiohazardZx> blegh 08:12:47 <PublicServer> <Maraxus> hi 08:12:53 <PublicServer> <ZxBiohazardZx> looping overflow ftl 08:12:55 <PublicServer> <Ryton> ftl? 08:12:58 <PublicServer> <Ryton> ftw? :p 08:13:14 <PublicServer> <ZxBiohazardZx> lose 08:13:16 <PublicServer> <ZxBiohazardZx> it sucks 08:13:20 <PublicServer> <ZxBiohazardZx> its looping while it shouldnt 08:13:30 <PublicServer> <ZxBiohazardZx> as in the signal isnt becoming red when i expected it to be 08:13:54 <PublicServer> <Ryton> you mean the prarie one? 08:13:56 <PublicServer> <Ryton> or another one? 08:14:06 <PublicServer> <Jam35> you need a combo signal/s 08:14:17 <PublicServer> <ZxBiohazardZx> Frank Forest one 08:14:23 <PublicServer> *** Jam35 has joined company #1 08:14:25 <PublicServer> <Ryton> ah k 08:14:49 <PublicServer> <ZxBiohazardZx> ah darn 08:14:52 <PublicServer> <ZxBiohazardZx> so hard to see them colors :( 08:14:56 <PublicServer> <ZxBiohazardZx> i thought it was combo :P 08:15:18 <PublicServer> <Ryton> whats wrong with the franky forest one? 08:15:20 <PublicServer> <ZxBiohazardZx> still 08:15:22 <PublicServer> <Ryton> seems to work ok atm 08:15:29 <PublicServer> <ZxBiohazardZx> nvm its fixed now 08:15:33 <PublicServer> <Ryton> kk 08:15:35 <PublicServer> <ZxBiohazardZx> stupid end instead of combo 08:15:35 <PublicServer> <ZxBiohazardZx> :P 08:15:45 <PublicServer> <Ryton> could add a prio to the ML trains 08:15:47 <PublicServer> <ZxBiohazardZx> so hard to spot in the diag view with catenery up 08:15:50 <PublicServer> <ZxBiohazardZx> there is;) 08:15:53 <PublicServer> <Ryton> so the overflow is only emptied when no train is coming 08:15:55 <PublicServer> <ZxBiohazardZx> ML has prio over l 08:16:06 <PublicServer> <ZxBiohazardZx> thats what 1 and 2 do 08:16:08 <PublicServer> <Ryton> latrerz 08:16:10 <PublicServer> *** Ryton has left the game (connection lost) 08:16:14 <PublicServer> <ZxBiohazardZx> then 08:16:16 <PublicServer> <ZxBiohazardZx> dafux 08:16:19 <PublicServer> <ZxBiohazardZx> stop touching 08:16:37 <PublicServer> <ZxBiohazardZx> DUDE 08:16:51 <PublicServer> <ZxBiohazardZx> its working, dont touch it 08:17:13 <PublicServer> <ZxBiohazardZx> see ML prio over wait 08:17:48 <PublicServer> *** adit has left the game (general timeout) 08:17:48 <PublicServer> *** adit has left the game (connection lost) 08:25:11 *** frdm has quit IRC 08:25:11 *** Ryton_ has quit IRC 08:25:15 *** adit has quit IRC 08:25:53 *** frdm has joined #openttdcoop 08:56:24 *** Progman has joined #openttdcoop 09:04:53 <V453000> !password 09:04:53 <PublicServer> V453000: mushes 09:05:05 <PublicServer> <V453000> mu 09:05:05 <PublicServer> *** V453000 joined the game 09:05:17 <PublicServer> <Maraxus> hi 09:05:20 <PublicServer> <Jam35> hm the livestock goods group is full of livestock trains 09:05:26 <PublicServer> <Jam35> hi 09:07:20 <PublicServer> <ZxBiohazardZx> sup v 09:07:56 <PublicServer> <ZxBiohazardZx> lies all lies 09:08:19 <PublicServer> <Jam35> oh your fault was it? :P 09:08:31 <PublicServer> <Jam35> tut 09:09:22 <PublicServer> <V453000> lmfao 09:09:40 <PublicServer> <V453000> out of all the places RosemaryWest could be, it is at the worst spot 09:09:55 <PublicServer> <V453000> I could probably think about a few worse variants, but this is pretty good already 09:16:44 <PublicServer> <V453000> Rosemary West moved :) 09:18:26 <PublicServer> <ZxBiohazardZx> haha 09:26:30 *** perk11 has quit IRC 09:30:44 *** adit has joined #openttdcoop 09:31:15 *** adit is now known as Guest570 09:32:26 *** Guest570 is now known as adit 09:37:50 *** adit is now known as Guest571 09:37:58 *** adit has joined #openttdcoop 09:40:16 *** Absolutis has joined #openttdcoop 09:40:29 <Absolutis> !password 09:40:29 <PublicServer> Absolutis: pursed 09:40:30 *** Guest571 has quit IRC 09:40:49 <PublicServer> *** Absolutis joined the game 09:40:56 <PublicServer> <V453000> hy 09:40:58 <PublicServer> <Absolutis> hy 09:41:00 <PublicServer> <ZxBiohazardZx> heya 09:41:03 <PublicServer> <Maraxus> hi 09:41:09 <PublicServer> <ZxBiohazardZx> moah trains on SLH04 :) 09:41:11 <PublicServer> <ZxBiohazardZx> moah moah moah 09:41:17 <PublicServer> <Jam35> hi 09:41:53 <Webster> 1 new tweet(s): OpenTTDNews Now is a good time to update your OpenTTD version to OpenTTD 1.3.1. http://t.co/2OQnPprKpV, about -1 years, 52 weeks, 0 days, and 23 hours ago via web. (340765412193083392) 09:41:59 <PublicServer> *** adit joined the game 09:42:11 <PublicServer> <ZxBiohazardZx> lol webster tweetinfo 09:42:41 <PublicServer> <Absolutis> why not? 09:42:41 <ZxBiohazardZx> 1 year 52 weeks 0 days and 23 hours ago seems a bit off for 1.3.1 09:42:45 <PublicServer> <Absolutis> ah 09:42:47 <PublicServer> <Absolutis> that 09:42:49 <PublicServer> <V453000> -1 year 09:42:55 <PublicServer> <ZxBiohazardZx> XD 09:43:01 <PublicServer> <Absolutis> 1 year = 52 weeks 09:43:03 <PublicServer> <ZxBiohazardZx> 52 weeks is almost 2 year haha 09:43:05 <PublicServer> <Absolutis> so 23 hours ago 09:43:17 <PublicServer> <V453000> -1 year plus the 52 weeks makes it now 09:43:19 <PublicServer> <ZxBiohazardZx> yeah but why is that random stuff there, wrong timestamp or? 09:43:21 <PublicServer> <Absolutis> 52 weeks is a year, generally speaking 09:43:35 <PublicServer> <V453000> idk, dont care 09:43:45 <PublicServer> <ZxBiohazardZx> still strange timdefine :P 09:43:49 <PublicServer> <Absolutis> exactly 360 days 09:43:55 <PublicServer> <Absolutis> but considered a year anyways 09:44:01 <PublicServer> <ZxBiohazardZx> its -1 year +1 year and 23 hours ago :P 09:44:03 <PublicServer> <ZxBiohazardZx> haha 09:44:30 <PublicServer> <ZxBiohazardZx> V can you check my spaghetti @ Frank? 09:44:36 <PublicServer> <ZxBiohazardZx> i love that townname haha 09:44:38 <V453000> KenjiE20: breaking news, Webster is a bitch 09:44:45 <PublicServer> <ZxBiohazardZx> "go non-stop to Frank" 09:45:17 <PublicServer> <V453000> should work alright more or less 09:45:33 <PublicServer> <ZxBiohazardZx> good enough then :P 09:45:51 *** Gregor-PLNL has joined #openttdcoop 09:48:04 <PublicServer> <V453000> want to know things which could possibly be better? 09:48:11 <PublicServer> <ZxBiohazardZx> ofc 09:48:17 <PublicServer> <ZxBiohazardZx> else i wouldnt ask 09:48:23 <PublicServer> <V453000> if X is 2way combo 09:48:29 <PublicServer> <V453000> you can detect platforms from there 09:48:29 <PublicServer> <adit> hai 09:48:35 <PublicServer> <V453000> hello 09:48:38 <PublicServer> <V453000> like this 09:48:44 <PublicServer> <V453000> which means 09:48:46 <PublicServer> <V453000> A can be entry 09:48:58 <PublicServer> <V453000> and wait for any of reverser, or a waiting bay to be free 09:49:18 <PublicServer> <V453000> it is a detail but if 2 trains come close to each other there is a good chance the second one is better off waiting for the little moment 09:49:30 <PublicServer> <ZxBiohazardZx> ah ok 09:49:40 <PublicServer> <V453000> other than that, general logic is to make the depot injection as close as possible 09:49:42 <PublicServer> <ZxBiohazardZx> bridge prevents close trains in here :P 09:49:44 <PublicServer> <Absolutis> how to get the "train X is very old" messages off 09:49:58 <PublicServer> <ZxBiohazardZx> advanced settings 09:50:04 <PublicServer> <V453000> nope they dont 09:50:07 <PublicServer> <Absolutis> yeah, but where? 09:50:08 <PublicServer> <Absolutis> lol 09:50:11 <PublicServer> <V453000> the bridge wouldh have to be around 12 tiles long 09:50:25 <PublicServer> <V453000> interface news and messages 09:50:39 <PublicServer> <ZxBiohazardZx> V why 12? is reversing that slow? 09:50:49 <PublicServer> <V453000> well your reverser is 4 tiles long 09:51:04 <PublicServer> <ZxBiohazardZx> yeah due to terrain and me not tfing :P 09:51:06 <PublicServer> <V453000> reversing is quite slow 09:51:09 <PublicServer> <ZxBiohazardZx> k 09:51:15 <PublicServer> <Absolutis> i mean off in message history 09:51:21 <PublicServer> <ZxBiohazardZx> wont that bork? 09:51:27 <PublicServer> <V453000> Absolutis I just told you 09:51:29 <PublicServer> <V453000> why would it bork 09:51:40 <PublicServer> <ZxBiohazardZx> pathfinder picking the arrow sides instead of track :P 09:51:46 <PublicServer> <adit> Absolutis: tell me if you found it. 09:51:48 <PublicServer> <Absolutis> it shows in message history 09:51:52 <PublicServer> <Absolutis> even if it wont pop up 09:52:00 <PublicServer> <V453000> then try to check vehicle subtab 09:52:18 <PublicServer> <ZxBiohazardZx> check "show-all" 09:52:24 <PublicServer> <ZxBiohazardZx> and then search for messages 09:52:30 <PublicServer> <ZxBiohazardZx> gives all options 09:52:56 <PublicServer> <Absolutis> eh i cant find it 09:53:02 <PublicServer> <ZxBiohazardZx> shorter for better 09:53:16 <PublicServer> <Absolutis> not sure if there is an option for that though 09:53:43 <PublicServer> *** Absolutis has left the game (leaving) 09:53:59 <PublicServer> <ZxBiohazardZx> why go back that far? 09:54:01 <PublicServer> <ZxBiohazardZx> ah nvm 09:54:04 <PublicServer> <ZxBiohazardZx> i see :P 09:54:10 <PublicServer> <ZxBiohazardZx> X for combo 09:54:20 <PublicServer> *** adit has left the game (general timeout) 09:54:20 <PublicServer> *** adit has left the game (connection lost) 09:54:37 <PublicServer> <V453000> another good thing to do is to give prio to overflow insteado f depot 09:54:47 <PublicServer> <V453000> so depotted trains leave less 09:54:57 <PublicServer> <V453000> can be a big factor when overflow is used 09:55:09 <PublicServer> <V453000> so we exchange the release logic for prio 09:55:23 <PublicServer> <V453000> like that 09:55:38 <PublicServer> <V453000> remember that this must be exit because there is the combo behind 09:55:40 <PublicServer> <ZxBiohazardZx> i hate these sigs haha 09:55:52 <PublicServer> <ZxBiohazardZx> yeah the exit i noticed earlier when i messed them up 09:56:10 <PublicServer> <V453000> now because we also need the detection if there is a train waiting we just add it to the prio chain 09:56:13 <PublicServer> <ZxBiohazardZx> lemmy rebuild lower to similar one 09:56:44 <PublicServer> <V453000> and this is basically a perfect overflow for this station 09:56:51 <PublicServer> <ZxBiohazardZx> sweet 09:56:57 <PublicServer> <ZxBiohazardZx> imma try same on the lower 09:57:11 <PublicServer> <ZxBiohazardZx> even more? 09:57:17 <PublicServer> <V453000> just improving the station 09:57:23 <PublicServer> <ZxBiohazardZx> ah pbs -> pre i see 09:57:25 <PublicServer> <V453000> no 09:57:39 <PublicServer> <V453000> making better signals there 09:57:45 <PublicServer> <V453000> there is a gap at XXX 09:58:21 <PublicServer> <V453000> this wasnt about presignals 09:58:24 <PublicServer> <V453000> read again 09:58:30 <PublicServer> <ZxBiohazardZx> why not make it pre-end there? 09:58:48 <PublicServer> <V453000> because I want you to understand the reduction of 1 tile gap 09:59:02 <PublicServer> <ZxBiohazardZx> how much is that gain ? 09:59:08 <PublicServer> <V453000> a lot 09:59:26 <PublicServer> <V453000> it can decide if another train will overflow or not 09:59:53 <PublicServer> <ZxBiohazardZx> ah ok 09:59:59 <PublicServer> <V453000> and of course we want as low amount as possible to overflow 10:00:07 <PublicServer> <V453000> if thye can fit somewhere 10:00:23 <PublicServer> <V453000> also moving the platforms allows you to merge at xxx 10:00:26 <PublicServer> <V453000> so no signal gap below 10:00:30 *** adit is now known as Guest574 10:00:38 *** adit has joined #openttdcoop 10:00:46 <adit> !password 10:00:46 <PublicServer> adit: vandal 10:01:29 *** Guest574 has quit IRC 10:01:33 <PublicServer> *** adit joined the game 10:02:06 <PublicServer> <V453000> sec 10:02:24 <PublicServer> <ZxBiohazardZx> ? 10:02:26 <PublicServer> <ZxBiohazardZx> XD 10:02:41 <PublicServer> <ZxBiohazardZx> downhill for more benefit? 10:02:51 <PublicServer> <V453000> nono 10:02:57 <PublicServer> <V453000> XXX being 2 tiles means no CL 10:02:59 <PublicServer> <V453000> small thing 10:03:01 <PublicServer> <V453000> but again .. :) 10:03:31 <PublicServer> <ZxBiohazardZx> ah ofc, shorter on the entry 10:03:33 <PublicServer> <ZxBiohazardZx> :P 10:04:19 <PublicServer> <V453000> 2.5 10:04:36 <PublicServer> <ZxBiohazardZx> its 3 :P 10:04:46 <PublicServer> <V453000> should I say it again or 10:04:48 <PublicServer> <ZxBiohazardZx> ugh hate diags :P 10:05:47 <PublicServer> <ZxBiohazardZx> i can shift it but then you odnt have direct path anymore... 10:06:25 <PublicServer> <V453000> no accessible logic 10:06:32 <PublicServer> <ZxBiohazardZx> ah sorry 10:06:50 <PublicServer> <V453000> good 10:06:57 <PublicServer> <V453000> I also prefer to include the reverser 10:07:00 <PublicServer> <V453000> for the depot 10:07:04 <PublicServer> <V453000> but that isnt a big deal 10:07:31 <PublicServer> <V453000> also it wont work atm 10:07:33 <PublicServer> <ZxBiohazardZx> still possible 10:07:39 <PublicServer> <V453000> one of the signals is placed wrong 10:07:57 <PublicServer> <V453000> now 2 10:08:27 <PublicServer> <V453000> now 3 10:08:37 <PublicServer> <ZxBiohazardZx> ? 10:08:56 <PublicServer> <V453000> both of those disrupt the chain 10:09:50 <PublicServer> <V453000> the logic has to stay as 1 chain 10:09:52 <PublicServer> <V453000> all the way through 10:10:04 <PublicServer> <ZxBiohazardZx> wait 10:10:14 <PublicServer> *** adit has left the game (general timeout) 10:10:14 <PublicServer> *** adit has left the game (connection lost) 10:10:22 <PublicServer> <V453000> 90deg... 10:10:28 <PublicServer> <ZxBiohazardZx> k 10:11:10 <PublicServer> <ZxBiohazardZx> :P 10:11:16 <PublicServer> <V453000> one signal isnt in the chain 10:11:22 <PublicServer> <ZxBiohazardZx> this does mean we can shorten the detour on the other track.... 10:11:27 <PublicServer> *** adit joined the game 10:11:46 <PublicServer> <ZxBiohazardZx> A 10:11:50 <PublicServer> <ZxBiohazardZx> its facing other way 10:11:53 <PublicServer> <V453000> wtf? 10:12:10 *** adit` has joined #openttdcoop 10:12:13 <PublicServer> <V453000> when in trouble, draw yourself the path 10:12:20 <PublicServer> <V453000> start here 10:12:35 <PublicServer> <V453000> this is our presignal chain 10:12:45 <PublicServer> <ZxBiohazardZx> C 10:12:48 <PublicServer> <V453000> as you can see, it has beginning and end 10:12:55 <PublicServer> <V453000> so the first one is correct 10:13:00 *** adit is now known as Guest575 10:13:00 *** adit` is now known as adit 10:13:29 <PublicServer> <V453000> now how many ends does this chain have 10:13:43 <PublicServer> <ZxBiohazardZx> 1 10:13:49 <PublicServer> <V453000> and this is? 10:13:59 <PublicServer> <ZxBiohazardZx> ah combo so end 2 10:14:01 <PublicServer> <ZxBiohazardZx> 2 end s:P 10:14:11 <PublicServer> <V453000> yes 10:14:22 <PublicServer> <V453000> lets show on real trains 10:15:21 <PublicServer> <V453000> now 10:15:27 <PublicServer> <V453000> the depot should not release a train 10:15:29 <PublicServer> <V453000> because one is at the reverser 10:15:32 <PublicServer> <V453000> detected by the exit signal 10:15:42 <PublicServer> <V453000> but the combo is disrupting it by being green 10:15:44 <PublicServer> <V453000> see? 10:15:44 <PublicServer> <ZxBiohazardZx> hmhm 10:16:10 <PublicServer> <ZxBiohazardZx> now its red 10:16:13 <PublicServer> <V453000> and now it doesnt because the depot gives prio 10:16:15 <PublicServer> <ZxBiohazardZx> :) 10:16:29 <PublicServer> <ZxBiohazardZx> nice :) 10:16:33 <PublicServer> <V453000> therefore this train doesnt have to go to depot 10:16:35 <PublicServer> <V453000> otherwise it would 10:16:38 <PublicServer> <ZxBiohazardZx> hmhm 10:16:57 <PublicServer> <V453000> remember to make every logic always 1 chain 10:17:31 *** Guest575 has quit IRC 10:17:36 <PublicServer> <V453000> the end can have multiple conditions like here waiting bay 1 or waiting bay 2, but the logic line has to be 1 chain 10:18:14 <PublicServer> <ZxBiohazardZx> hence you guys invented UNIRAIl for that :P 10:18:24 <PublicServer> <V453000> not exactly 10:18:46 <PublicServer> <ZxBiohazardZx> does help, these wires+signals are a pain to see sometimes :P 10:18:52 <PublicServer> <ZxBiohazardZx> i disabled wires :p 10:19:06 <PublicServer> <V453000> just press X :) 10:19:12 <PublicServer> <V453000> anyway, on the right side you can see how the chain works 10:19:18 <PublicServer> <V453000> it is just a series of checks 10:19:30 <PublicServer> <ZxBiohazardZx> hmhm 10:19:37 <PublicServer> <ZxBiohazardZx> AND AND AND in all cases :P 10:19:47 <PublicServer> <ZxBiohazardZx> all green then release train from depot 10:19:53 <PublicServer> <V453000> I dont know the names of binary logic 10:20:07 <PublicServer> <ZxBiohazardZx> hehe 10:20:10 <PublicServer> <ZxBiohazardZx> its logic name :P 10:20:22 <PublicServer> <ZxBiohazardZx> if A AND B AND C AND D AND E are green then release train 10:20:25 <PublicServer> <V453000> it is simple, if condition is fulfilled, it moves to another condition 10:20:35 <PublicServer> <ZxBiohazardZx> XD 10:20:46 <PublicServer> <V453000> no reason to name it AND :) even if it is the same 10:21:08 <PublicServer> <ZxBiohazardZx> hehe 10:21:14 <PublicServer> <V453000> because moving onto another condition is what exactly the signals are doing 10:21:17 <PublicServer> <ZxBiohazardZx> anyway similar can be done for frank forest i recon 10:21:23 <PublicServer> <V453000> that it is AND can be hard to imagine 10:21:33 <PublicServer> <V453000> yes of course 10:27:31 <PublicServer> <V453000> that doesnt even say 3 at the measure box :P 10:27:45 <PublicServer> <ZxBiohazardZx> haha 10:30:29 <PublicServer> <V453000> idk, does it? :P 10:30:36 <PublicServer> <ZxBiohazardZx> seems like it does 10:30:47 <PublicServer> <V453000> pretty sure it doesnt 10:31:01 <PublicServer> <ZxBiohazardZx> hehe 10:31:19 <PublicServer> <V453000> 2 signals going towards each other 10:31:21 <PublicServer> <V453000> how can that possibly work 10:31:48 <PublicServer> <V453000> WHY :( 10:32:06 <PublicServer> <V453000> well I will let you figure this out 10:32:12 <PublicServer> <ZxBiohazardZx> haha 10:32:42 <PublicServer> <V453000> train A is stopped by train B 10:32:45 <PublicServer> <V453000> why 10:32:59 <PublicServer> <V453000> now twice 10:33:25 <PublicServer> <V453000> now once 10:33:31 <PublicServer> <V453000> nothing changed yet 10:33:45 <PublicServer> <V453000> why does X detect B 10:33:55 <PublicServer> <ZxBiohazardZx> cause linked 10:33:57 <PublicServer> <V453000> or in other words, why should it 10:33:57 <PublicServer> <ZxBiohazardZx> on C 10:34:07 <PublicServer> <V453000> no, thati s C 10:34:14 <PublicServer> <V453000> same chain 10:34:20 <PublicServer> <V453000> why is X connected to that 10:34:24 <PublicServer> <V453000> in what condition should X be red 10:34:42 <PublicServer> <V453000> X should be red only when there is a train in the reverser, right? 10:34:42 <PublicServer> *** adit has left the game (general timeout) 10:34:42 <PublicServer> *** adit has left the game (connection lost) 10:34:44 <PublicServer> <ZxBiohazardZx> X should be red if there is train coming from B and the non-A is green 10:34:51 <PublicServer> <V453000> why in the hell 10:34:55 <PublicServer> <ZxBiohazardZx> true 10:34:57 <PublicServer> <V453000> should X be red if train is at B 10:35:08 <PublicServer> <V453000> you dont want to close the overflow 10:35:39 <PublicServer> <V453000> k so we have prio 10:35:40 <PublicServer> <V453000> how do we detect platforms 10:35:42 <PublicServer> <ZxBiohazardZx> still not flawless that one just ignored it :P 10:36:06 <adit> did you discussing about "spagethi" 10:36:09 <PublicServer> <ZxBiohazardZx> A checks for B and C 10:36:15 <PublicServer> <V453000> A -> BC is not for overflow 10:36:17 <PublicServer> <V453000> that is normal station 10:36:19 <PublicServer> <V453000> that obviously works 10:36:33 <PublicServer> <V453000> Q1 is overflow 10:36:48 <PublicServer> <V453000> followed by Q2 and Q3 for prio 10:37:18 <PublicServer> <V453000> so how do we stop trains from leaving Q1 now 10:37:21 <PublicServer> <V453000> if B and C is full 10:37:31 <PublicServer> <ZxBiohazardZx> make Q3 red 10:37:34 <PublicServer> <V453000> by 10:38:01 <PublicServer> <ZxBiohazardZx> linking it to the only valid option being the reverser? 10:38:19 <PublicServer> <V453000> that doesnt sound like you understand why 10:38:25 <PublicServer> <V453000> why is reverser the option 10:38:35 <PublicServer> <ZxBiohazardZx> cause B and C are full :P 10:38:45 <PublicServer> <V453000> and how does reverser see it 10:38:56 <PublicServer> <ZxBiohazardZx> by red backside 10:38:58 <PublicServer> <V453000> good 10:39:08 <PublicServer> <ZxBiohazardZx> the combo @ Q4 10:39:15 <PublicServer> <V453000> you passed, now do it :P 10:40:09 <PublicServer> <V453000> total fail, kicked out of class 10:40:12 <PublicServer> <V453000> tunnels > bridges :P 10:40:20 <PublicServer> <ZxBiohazardZx> haha 10:40:30 <PublicServer> <ZxBiohazardZx> bitch more, idoes work 10:40:56 <PublicServer> <ZxBiohazardZx> logics go in tunnels 10:40:58 <PublicServer> <ZxBiohazardZx> noted 10:41:08 <PublicServer> <V453000> I prefer it that way if it is doable 10:41:14 <PublicServer> <V453000> doesnt mean you have to do it that way 10:41:17 <PublicServer> <V453000> looks cleaner then 10:41:45 <PublicServer> <V453000> e.g. Rosemary West 10:42:37 <PublicServer> <V453000> to be picky and detailistic 10:42:51 <PublicServer> <V453000> having signal gap at this is unnecessary 10:43:06 <PublicServer> <V453000> see? 10:43:22 <PublicServer> <ZxBiohazardZx> hmhm 10:43:40 <PublicServer> <ZxBiohazardZx> tighter location though 10:43:47 <PublicServer> <V453000> which matters because 10:44:53 <PublicServer> <V453000> anyway, that should do it 10:44:56 <PublicServer> <V453000> I hope you understand it better now :) 10:45:16 <PublicServer> <ZxBiohazardZx> i need more trains on the frank forest station 10:45:22 <PublicServer> <ZxBiohazardZx> so much cargo waiting, not enough output 10:45:28 <PublicServer> <ZxBiohazardZx> so many trains in depot :( 10:45:36 <PublicServer> <V453000> I just bought them 10:45:46 <PublicServer> <ZxBiohazardZx> xd 10:45:52 <PublicServer> <ZxBiohazardZx> now the one for the mine 10:45:54 <PublicServer> <ZxBiohazardZx> its ugly as shit 10:46:24 <PublicServer> <V453000> its not that brutally bad but ofc it can be improved 10:49:54 *** Ryton_ has joined #openttdcoop 10:51:39 *** adit has quit IRC 10:54:14 <PublicServer> <V453000> I added scheme also to the wood station, please try to link others who have problems with overflow to this explanation 10:54:32 <PublicServer> <V453000> I will probably include it in some article relatively soon, but this is here for people to understand now 11:10:14 <Ryton_> any upgrades needed yet? 11:10:18 *** Gregor-PLNL has quit IRC 11:11:09 <PublicServer> <Maraxus> not yet, just some jam fixing 11:16:05 *** Max| has joined #openttdcoop 11:23:41 *** frdm has quit IRC 11:24:14 *** frdm has joined #openttdcoop 11:25:00 <PublicServer> *** Vinnie joined the game 11:25:02 <PublicServer> <Vinnie> hi 11:25:05 <PublicServer> <Maraxus> hi 11:25:07 <PublicServer> <V453000> hy 11:26:01 <PublicServer> <Jam35> hello 11:28:45 <PublicServer> <Maraxus> time for network check... 11:29:24 <PublicServer> <Vinnie> fun time begins 11:31:58 <PublicServer> <ZxBiohazardZx> train limit reached :( 11:32:28 <PublicServer> <Vinnie> BBH 06 to sawmill is near breaking if not occasionaly 11:32:35 <PublicServer> <ZxBiohazardZx> 03 is too 11:32:41 <PublicServer> <ZxBiohazardZx> well not 03 itself, but the line to MSH01 11:33:55 <PublicServer> <Vinnie> 3rd from sawmill to BBH03? 11:34:13 <PublicServer> <ZxBiohazardZx> steelmill but that seems to be a busy bit 11:34:15 <PublicServer> <ZxBiohazardZx> between 03 and 08 11:34:29 <PublicServer> <ZxBiohazardZx> as both goods and other traffic there 11:34:32 <V453000> !rcon set max_trains 1222 11:35:42 <Ryton_> !info 11:35:42 <PublicServer> Ryton_: #:1(Orange) Company Name: 'Bloggs & Co.' Year Founded: 2100 Money: 1828799098 Loan: 0 Value: 1847384594 (T:1000, R:2, P:0, S:5) unprotected 11:36:19 <Ryton_> !password 11:36:19 <PublicServer> Ryton_: unwell 11:37:53 <PublicServer> *** Ryton joined the game 11:47:44 <PublicServer> <V453000> btw try to focus on oil 11:47:58 <PublicServer> <V453000> these trains have retardedly high capacity so we need more oil to balance out the traffic 11:50:00 <PublicServer> <ZxBiohazardZx> Jam ear BBH03 11:50:07 <PublicServer> <ZxBiohazardZx> its jamming my SLH :( 11:53:37 <PublicServer> <Ryton> depots should be invisible? 11:53:39 <PublicServer> <Ryton> or not too important? 11:54:14 <PublicServer> <Vinnie> invisible is good 11:54:28 <PublicServer> <Ryton> question is if it is required, or not? 11:54:40 <PublicServer> <Vinnie> yes 11:54:41 <PublicServer> <Ryton> kk 11:58:07 <PublicServer> <V453000> simple to guess 11:58:12 <PublicServer> <V453000> :P 11:58:23 <PublicServer> <V453000> if there are depots in refit stations already, it isnt as required (but still good to do) 11:58:33 <PublicServer> <V453000> if there arent any, it is required 11:58:51 <PublicServer> <Ryton> kk 11:58:58 <PublicServer> <V453000> absolute best case with refit is obviously building refit stations with hidden depots 12:02:28 <PublicServer> <Ryton> ore drop misses a connection 12:02:35 <PublicServer> <Ryton> or SLH01 does 12:02:37 <PublicServer> <Ryton> t 12:02:41 <PublicServer> <Ryton> trains go troug Del bonita 12:03:51 <PublicServer> <Ryton> hmm, 3 in 2 out in 12:04:02 <PublicServer> <Ryton> an nvr mind 12:04:18 <PublicServer> <Ryton> SLH 1 exit is jamming 12:05:48 <PublicServer> <ZxBiohazardZx> no look closer 12:05:50 <PublicServer> <ZxBiohazardZx> BBH03 is 12:05:56 <PublicServer> <Ryton> hmm 12:07:14 <PublicServer> <ZxBiohazardZx> and actually the bbh is blocked due to the line being full 12:08:52 <PublicServer> <Vinnie> 03 was jamming because of me 12:09:07 <PublicServer> <Ryton> oopz 12:09:51 <PublicServer> <V453000> when in doubt, blame Vinnie 12:10:05 <PublicServer> <Ryton> good point 12:10:31 <PublicServer> <Vinnie> i also did that traincrash 12:11:02 <PublicServer> <Ryton> me off 12:11:04 <PublicServer> <Ryton> cya 12:11:06 <PublicServer> *** Ryton has left the game (connection lost) 12:11:08 <PublicServer> <Vinnie> cya 12:21:06 *** Ryton_ has quit IRC 12:22:04 <PublicServer> <Vinnie> btw who was helping me with 3rd ? 12:22:43 <PublicServer> <Maraxus> at? 12:22:57 <PublicServer> <Vinnie> BBH06 a little and at sawmill 12:23:00 <PublicServer> <ZxBiohazardZx> im checking 03 :P 12:23:38 <PublicServer> <Maraxus> no idea - I was at slh01 12:25:42 *** nicfer has joined #openttdcoop 12:28:19 *** Firestar has joined #openttdcoop 12:28:32 <Firestar> hey all! 12:28:35 <Firestar> t/dl 12:28:40 <Firestar> !dl 12:28:40 <PublicServer> Firestar: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 12:28:40 <PublicServer> Firestar: http://www.openttd.org/en/download-trunk/r25300 12:28:54 <PublicServer> <Vinnie> hello 12:29:00 <PublicServer> <Maraxus> hi 12:29:52 <Firestar> how things? 12:30:08 <PublicServer> <Vinnie> good, and with you? 12:30:19 <Firestar> good too 12:31:38 <Firestar> !password 12:31:38 <PublicServer> Firestar: mussel 12:31:55 <PublicServer> *** Firestar joined the game 12:33:50 *** perk11 has joined #openttdcoop 12:35:31 <perk11> !password 12:35:31 <PublicServer> perk11: mussel 12:35:43 <PublicServer> *** perk11 joined the game 12:36:00 <PublicServer> *** Firestar has left the game (leaving) 12:36:17 *** Firestar has left #openttdcoop 12:36:44 <PublicServer> *** Maraxus has joined spectators 12:42:13 <PublicServer> *** V453000 has left the game (leaving) 12:50:55 <nicfer> !password 12:50:55 <PublicServer> nicfer: sperms 12:51:09 <PublicServer> *** nicfer joined the game 12:51:13 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 12:51:18 *** ZxBiohazardZx has quit IRC 12:53:54 <PublicServer> <nicfer> jam @ BBH08 12:54:36 <PublicServer> <nicfer> maybe tracks at north need 3 way 12:54:42 <PublicServer> <perk11> yeah 12:55:11 *** adit has joined #openttdcoop 12:55:28 <PublicServer> <perk11> bbh03 is jammed too 12:55:35 *** adit is now known as Guest591 12:55:47 *** Guest591 is now known as adit 12:55:47 <PublicServer> <Vinnie> 5th time you said it 12:55:53 <PublicServer> <Vinnie> have you worked on it yet? 12:56:35 <PublicServer> *** perk11 has left the game (leaving) 12:57:55 <V453000> LOL 12:57:55 *** adit has quit IRC 12:58:07 <V453000> perk11: that isnt very constructive :D 12:58:22 <perk11> he wasn't talking to me :) 12:59:11 <V453000> idk it looked so :) 12:59:41 <perk11> well it's definitely the first time I say something about jams in this game 13:00:09 <V453000> right :) 13:01:22 <PublicServer> <Vinnie> aw yeah i broke the mainline again 13:01:37 <PublicServer> <Mazur> Well done. 13:03:05 <PublicServer> *** Mazur has joined company #1 13:08:40 *** adit has joined #openttdcoop 13:09:33 <PublicServer> <Mazur> You're not pissing about when you break the L., do you? 13:09:46 <adit> !password 13:09:46 <PublicServer> adit: weaves 13:09:51 <PublicServer> <Mazur> :-) 13:09:53 <PublicServer> <Vinnie> i dont wanna be called a liar 13:10:12 <PublicServer> *** adit joined the game 13:10:31 *** frdm has quit IRC 13:11:11 *** frdm has joined #openttdcoop 13:12:11 <PublicServer> <Mazur> If you can pu a priority on line B, it'd be most helpful. 13:12:14 <PublicServer> <Mazur> Ah, good. 13:17:04 *** Gregor-PLNL has joined #openttdcoop 13:19:15 *** frdm has quit IRC 13:20:24 *** frdm has joined #openttdcoop 13:25:04 <PublicServer> <Vinnie> but that is a good start for 3rd 13:33:56 <PublicServer> <adit> watching STEEL DROP, why the train always choose platform 3 and 4? 13:35:22 <PublicServer> <Vinnie> ill check out soon 13:35:36 <PublicServer> <adit> some train waiting in front of platform 4 13:35:51 <PublicServer> <adit> platform 1 and 2 untouched 13:37:01 <PublicServer> <Mazur> When the waiting bay for 3+4 is used, 1+2 getsd involved. 13:37:07 <PublicServer> *** Maraxus has left the game (leaving) 13:37:35 <PublicServer> <Jam35> because they have a green signal there and that is their preferred path 13:37:41 *** fonsinchen has joined #openttdcoop 13:38:05 <PublicServer> <Mazur> 3+4 are preferred in this set-up, as they are nearest and dearest. 13:38:27 <PublicServer> <Mazur> But with the waiting bay full, they see a two-way red and divert. 13:39:09 <PublicServer> <Mazur> Once 3+4 and 1+2 and their waiting bays are full, 5+6 start work. 13:40:04 <PublicServer> <Mazur> Since it's a DROP, all trains will only be briefly in the station, so the builder thought it would not harm to have a train wait 2 seconds in the waiting bay before getting a platform. 13:41:02 *** Gregor-PLNL1 has joined #openttdcoop 13:41:54 <PublicServer> <Mazur> There are of course many other ways to build the rtacks leading up to the platforms, some of them equally good or better. 13:44:08 <PublicServer> <Vinnie> this is gonna be fun 13:44:14 <PublicServer> <Vinnie> pretty close to eachother 13:44:16 <PublicServer> <Mazur> WHat is? 13:44:23 <PublicServer> <Mazur> Where? 13:44:26 <PublicServer> <Vinnie> BBH08 and MSH02 13:45:10 <PublicServer> <Mazur> Ah yes, That was a concern of mine when building, but the sea leaves not much choice. 13:45:48 <PublicServer> <Vinnie> i go check if i can shorten MSH 02 13:47:10 *** Gregor-PLNL has quit IRC 13:47:47 <PublicServer> <Mazur> EH, vVin,do you really want that signal like that at "wotg way?"??? 13:47:50 <PublicServer> <Mazur> :-) 13:47:56 <PublicServer> <Mazur> And at !x 13:48:19 <PublicServer> <Vinnie> fine by me 13:48:23 <PublicServer> <Vinnie> but not my signals 13:49:01 <PublicServer> <Mazur> They lead to your new line,,,, 13:49:03 <PublicServer> <nicfer> that !x @ BBH08 is for a uncomplete 3rd way to BBH03 13:49:57 <PublicServer> <Mazur> It's better to leave them disconnected rather than close of with a reverse signals you might forget. 13:50:21 <PublicServer> <Mazur> A disconnect is way easier to spot. 13:51:21 <PublicServer> <Mazur> This''l be interesting.... 13:55:11 <PublicServer> <Mazur> Vin: Your primaries at Ponokahave been busy and one of tem gotten pregnant, gave birth to a baby. 13:55:33 <PublicServer> <Vinnie> how cute 13:56:27 <PublicServer> <Mazur> Yeah, another factory, we needed that desparately. 13:57:55 *** mfb- has joined #openttdcoop 13:57:55 *** ChanServ sets mode: +o mfb- 13:58:00 <mfb-> ho 13:58:02 <mfb-> *hi 13:58:13 <PublicServer> <Jam35> hi 13:58:16 <PublicServer> <Vinnie> ahh i was hoping santa clause would come 13:58:39 <PublicServer> <Mazur> Jamboree. 13:59:14 <mfb-> then you'll have to wait 7 months more 13:59:32 <mfb-> !password 13:59:32 <PublicServer> mfb-: lizard 13:59:41 <PublicServer> *** mfb joined the game 13:59:53 <PublicServer> <mfb> lol@diagonal bridges 14:05:12 <PublicServer> <mfb> that increased size for window headers is confusing 14:05:34 <PublicServer> <Mazur> Yeah, but we'll get used to it. 14:05:44 <PublicServer> <mfb> and I don't see any reason for it 14:05:50 <PublicServer> <Mazur> Having a bigger target for pinning is nice. 14:06:13 <PublicServer> <mfb> and what does the question mark do? 14:06:40 <PublicServer> <Mazur> Reset size. 14:06:50 <PublicServer> <mfb> ah 14:09:57 <PublicServer> <mfb> jam 14:10:17 <PublicServer> <mfb> starting at MSH02, okay, that is WIP 14:10:28 <PublicServer> <Mazur> Shall I extend bridges and tunnels in BBH08 north side by one to allow for thirs line, Vin? 14:10:31 <PublicServer> <Mazur> third 14:11:02 <PublicServer> <Vinnie> maybe 14:12:46 <PublicServer> <Vinnie> first i got a 3rd in the middle of MSH 02 14:12:52 <PublicServer> <Vinnie> i love challanges 14:13:06 <PublicServer> <mfb> working on the same for MSH01 14:13:34 <PublicServer> <nicfer> I'm working on MSH01 14:13:53 <PublicServer> <mfb> the other side, right 14:14:15 <PublicServer> <nicfer> yep 14:16:45 <PublicServer> <mfb> okay third to goods done 14:16:56 <PublicServer> <mfb> the other side is still open 14:20:07 <PublicServer> <mfb> wtf bbh08 14:20:45 <PublicServer> <Mazur> What do you mean, mfb? 14:20:59 <PublicServer> <mfb> how to expand that, without just going around? 14:21:09 <PublicServer> <mfb> all those lines in the middle of the hub 14:21:24 <PublicServer> <Mazur> Extend the bridges and tunnels by 1? 14:21:34 <PublicServer> <Mazur> On the north side? 14:21:53 <PublicServer> <Mazur> It's not problem, except for the eastmost one. 14:22:48 <PublicServer> <Mazur> No, not even that one. 14:25:16 <PublicServer> <mfb> okay 14:27:11 <PublicServer> <Mazur> Alternatively, yu could exend those last birdges northward, oo. 14:27:18 <PublicServer> <Mazur> too 14:27:21 <PublicServer> <mfb> works fine like that 14:27:28 <PublicServer> <Mazur> Or course. 14:27:39 <PublicServer> <Mazur> JKust saying.. 14:29:48 <PublicServer> <Vinnie> @$#()$*#)*)$#*)#$ i messed up my merger 14:29:55 <PublicServer> <mfb> where? 14:30:06 <PublicServer> <Vinnie> MSH 02 to BBH 08 14:30:16 <PublicServer> <Vinnie> i want 3 exits not 2 14:33:42 <PublicServer> <nicfer> I don't think BBH03 to BBH01 requires 3 way 14:33:53 <PublicServer> <nicfer> it requires some balancing 14:34:27 <PublicServer> <nicfer> since the inner track is almost full and the outer one is rather empty 14:37:33 <PublicServer> <mfb> wtf transmitter 14:40:47 <Maraxus> !password 14:40:47 <PublicServer> Maraxus: broads 14:41:02 <PublicServer> *** Maraxus joined the game 14:41:19 <PublicServer> <Maraxus> hi 14:41:25 <PublicServer> <Vinnie> hey 14:41:29 <PublicServer> <mfb> hi 14:44:50 <PublicServer> <mfb> 3rd BBH03->south is ready 14:46:34 <PublicServer> <Vinnie> wow my pc is getting mad 14:46:48 <PublicServer> <nicfer> missing combo signal @ MSH02 14:47:06 <PublicServer> <mfb> just one?`:D 14:49:00 <PublicServer> <mfb> missing rail piece in BBH08 (fixed) 14:49:22 <PublicServer> <mfb> (both) 14:50:32 <PublicServer> <mfb> oh 3rd to W 14:50:39 <PublicServer> <mfb> looks like fun 14:50:41 <PublicServer> <mfb> long tunnels? 14:51:07 <PublicServer> <Vinnie> oh yeah i see 14:51:19 <PublicServer> <mfb> this is 16 tile 14:51:25 <PublicServer> <mfb> 16 tiles 14:51:37 <PublicServer> <mfb> 11 14:52:24 <PublicServer> <mfb> 11 14:52:50 <PublicServer> <mfb> 10 :D 14:52:57 <PublicServer> <mfb> or 11 with 3 tiles 14:53:56 <PublicServer> <mfb> I doubt that this helps 14:54:14 <PublicServer> <mfb> CL 14:54:25 <PublicServer> <Vinnie> ow 14:54:51 <PublicServer> <mfb> still not enough 14:55:19 <PublicServer> <Mazur> Vinnie: in MSH01 you made a signal gap of 25 with only two connections. NOt as intended, I think? 14:55:39 <PublicServer> <Mazur> Longer, even. 14:55:49 <PublicServer> <mfb> especially with the long single line afterwards :p 14:55:55 <PublicServer> <Mazur> Yes. 14:55:55 <PublicServer> <Vinnie> wasn't me 14:56:01 <PublicServer> <mfb> was nicfer I think 14:56:41 <PublicServer> <Mazur> Still have the reflex to wait for a train to pass when placing a signal. 14:56:51 <PublicServer> <mfb> :D 14:57:22 *** RT78900 has joined #openttdcoop 14:57:28 <RT78900> !password 14:57:28 <PublicServer> RT78900: purees 14:57:55 <PublicServer> *** RT78900 joined the game 14:58:07 <PublicServer> <Mazur> BUt absolurtely love being able to signal a line across the world without worrying about trains along the way creating gaps. 14:58:20 <PublicServer> <Mazur> RTDT. 14:59:11 <PublicServer> <mfb> hmm :D 14:59:45 <PublicServer> <mfb> weird circular structure? 15:00:01 <PublicServer> <Vinnie> no need 15:00:35 <PublicServer> <mfb> okay 15:03:29 <PublicServer> <Mazur> Join before split, though. No problem? 15:03:39 <PublicServer> <mfb> BBH before SLH 15:03:50 <PublicServer> <Mazur> Indeed. 15:04:54 <PublicServer> <mfb> trains don't like the new line 15:05:02 <PublicServer> <mfb> so many trains waiting for the inner line at MSH02 15:05:16 <PublicServer> <Mazur> Too shiny, hurts the eyes. 15:06:10 <PublicServer> <Mazur> Nice area, BBH-MSH-BBH. 15:06:30 <PublicServer> <mfb> -MSH-BBH 15:06:40 <PublicServer> <mfb> okay, BBH06 has some visible separation 15:07:07 <PublicServer> <mfb> SLH01 is an interesting mess 15:07:41 <PublicServer> <Mazur> No wonder it wasn;t signed in the name. 15:07:47 <PublicServer> <mfb> :p 15:08:06 <PublicServer> <Mazur> Well done. 15:08:22 <PublicServer> <Mazur> Second crash I see since rejoining after my enforced break. 15:09:01 <PublicServer> <Mazur> Either it's become easier to avoid them or people have smartened up. 15:09:28 <PublicServer> <mfb> well signals under trains help a bit 15:09:43 <PublicServer> <Vinnie> oops im fucking up 15:09:54 <PublicServer> <mfb> vinnie is reducing the train count! 15:10:08 <PublicServer> <Vinnie> well someone made it higher with jams 15:10:33 *** Gregor-PLNL1 has quit IRC 15:10:34 <PublicServer> <RT78900> Clone the colided trains before they get lost... 15:10:36 <PublicServer> <Mazur> Copied the corpses. 15:11:52 <PublicServer> <Mazur> Unless you plan makiong more corpses. 15:12:06 <PublicServer> <Vinnie> first a break 15:12:08 <PublicServer> <mfb> :D 15:12:22 <PublicServer> <mfb> "let's see. 4 today, 6 tomorrow" 15:12:29 <PublicServer> <Vinnie> i got a list 15:12:33 <PublicServer> <RT78900> Kkkk 15:12:47 <PublicServer> <Mazur> Am I on it, too? 15:12:55 <PublicServer> <mfb> are you a train? 15:13:40 <PublicServer> <Vinnie> i should not have kept that merger like the original with prio from mainstation over BBH 15:14:34 <PublicServer> *** adit has left the game (leaving) 15:14:36 <Mazur> mfb: http://www.youtube.com/watch?v=7IJlp1blkN0 15:14:36 <Webster> Title: I'm a train (Albert Hammond) - Treinen compilatie 2, Length: 4m 22s, Views: 33690, Likes: 21 15:16:05 <Vinnie_nl> we got some nice trains in the netherlands 15:16:20 <Vinnie_nl> filmed near your house? 15:16:38 <PublicServer> <Mazur> Not mine, just looked for the song. 15:16:47 <mfb-> GEMA :/ 15:16:50 <V453000> there cant be anything nice in dutchlands 15:16:55 <V453000> I know it, I havent been there 15:17:02 <PublicServer> <Mazur> Which was a minor hit back in my youth. 15:17:45 <PublicServer> <Vinnie> you went to the wrong part of the netherlands, thats why you didn't like it 15:18:15 <Mazur> Correct, V, we left all the nice stuff back in the 17th century. 15:18:55 <Mazur> Vinnie, he said he didn't go, so he didn;t go to the wrong part. 15:23:16 <PublicServer> <Mazur> Newsflash: Bridge Police hits hard in the south. 15:23:27 <PublicServer> <mfb> :D 15:23:32 <perk11> look my university choir too performes the song in that video http://youtu.be/3hxj7YhaU-k?t=1m25s 15:23:37 <perk11> look=lol 15:23:59 <mfb-> clear sign of too much openttd 15:25:30 <V453000> wtf is too much openttd 15:25:32 <V453000> 404 15:25:59 <PublicServer> <mfb> wtf train yard signs are shifted by 1 15:26:09 <PublicServer> <nicfer> added a missing combo signal south of MSH01 15:26:15 <perk11> 404 where? 15:26:25 <PublicServer> <Vinnie> welcome to the wonderful world of wtf 15:26:40 <perk11> yeah that train yard gave me headache 15:27:57 <Mazur> Can't say I particularly like the arrangement, perk, but that's just me. 15:28:47 <perk11> Mazur: the problem was copying the right train from there was really impossible 15:29:06 <PublicServer> <Vinnie> wow 15:29:12 <PublicServer> <Vinnie> 1 pixel away from crash 15:29:19 <perk11> so I just used station "train going throgh this station" icon 15:29:43 <Mazur> perk: I meant the "I'm a train" arrangement your University choir sang. 15:29:44 <mfb-> ? 15:29:55 <PublicServer> <nicfer> will 3rd rail be required from BBH01to 03? 15:30:09 <PublicServer> <mfb> if we get more steel 15:30:43 *** Absolutis has quit IRC 15:31:00 <perk11> Mazur: oh 15:34:40 <PublicServer> <Mazur> LOL. 15:34:55 <PublicServer> <mfb> ? 15:35:18 <PublicServer> <mfb> what happened at Gift Lake? 15:35:40 <PublicServer> <Vinnie> seen towns like that before 15:35:40 <PublicServer> <Mazur> Had an Escher moment, where perspective made it look like bridges were connected through going down in 90Ā°, instead of sideways 45Ā°. 15:37:56 <Mazur> ! 15:38:02 <Mazur> !gap 3 10 15:38:02 <PublicServer> Mazur: You need 3 tunnels/bridges for trainlength 3 and gap 10. 15:38:10 <Mazur> !gap 3 9 15:38:10 <PublicServer> Mazur: You need 2 tunnels/bridges for trainlength 3 and gap 9. 15:38:43 <PublicServer> *** Sylf joined the game 15:39:00 <PublicServer> *** Sylf has joined company #1 15:39:16 <PublicServer> <Mazur> Wb, Silp. 15:39:30 <PublicServer> <Sylf> aye. 15:40:09 *** adit has quit IRC 15:50:32 <PublicServer> <Sylf> whoever is working on BBH01, let me show you a trick... 15:50:43 <PublicServer> <mfb> just use the water 15:50:53 <PublicServer> <Mazur> HJow to make trains disppear in a puff of smoke? 15:51:32 <PublicServer> <mfb> there is no need to remove trees 15:51:34 <PublicServer> <Sylf> so, do we need to kill the whole town? 15:51:40 <PublicServer> <nicfer> wait 15:53:58 <PublicServer> <Sylf> doubling trees on the same tile doesn't help 15:54:05 <PublicServer> <Sylf> only lay trees one time 15:54:21 *** AnsonMobil has joined #openttdcoop 15:54:29 <PublicServer> <Sylf> /ignored 15:58:07 <PublicServer> <Mazur> Any reasoN for train 192? 15:58:25 <PublicServer> <mfb> lol 15:58:27 <PublicServer> <Sylf> no 15:59:06 <PublicServer> <Sylf> I gave it a purpose. 15:59:20 <PublicServer> <mfb> nice! 15:59:30 <PublicServer> <Sylf> ugh. @ Frank Woods signals 15:59:44 <PublicServer> <mfb> just 2 feeder trains 15:59:58 <PublicServer> <Sylf> yeah. it won't ever clog the ML. but still. 16:00:08 <PublicServer> <mfb> it works fine with 2 trains 16:00:10 <PublicServer> <mfb> but not with more 16:01:48 <PublicServer> <Sylf> oh, nice train spammage in the same area... 30? trains in the overflow 16:02:31 <PublicServer> <Mazur> Maybe it's family of James Woods? 16:05:25 <PublicServer> *** Vinnie has left the game (general timeout) 16:05:25 <PublicServer> *** Vinnie has left the game (connection lost) 16:07:30 <PublicServer> *** Maraxus has joined spectators 16:11:18 <PublicServer> <mfb> I don't understand what is being done at BBH01 16:11:40 <PublicServer> <mfb> that mixing is completely unnecessary 16:11:58 <PublicServer> <mfb> and increasing it to 3 lines is a mess 16:13:26 <PublicServer> <Jam35> not me :) 16:13:36 <PublicServer> <mfb> nicfer I guess 16:13:38 <PublicServer> <nicfer> yea 16:13:50 <PublicServer> <mfb> what is that supposed to be? 16:14:00 <PublicServer> <nicfer> just wait 16:17:02 <PublicServer> *** Maraxus has left the game (leaving) 16:19:21 *** ZxBiohazardZx has joined #openttdcoop 16:19:26 <PublicServer> <mfb> and where is the 3rd in now? 16:19:44 <ZxBiohazardZx> !password 16:19:44 <PublicServer> ZxBiohazardZx: touted 16:20:05 <PublicServer> *** ZxBiohazardZx joined the game 16:20:36 <PublicServer> <mfb> 3rd out without a 3rd in is pointless 16:20:59 <PublicServer> <ZxBiohazardZx> your on BBH03? 16:21:05 <PublicServer> <ZxBiohazardZx> 3rd in from south is there 16:21:09 <PublicServer> <mfb> 01 16:25:23 <PublicServer> *** nicfer has joined spectators 16:25:31 <PublicServer> <nicfer> off to eat 16:25:41 <PublicServer> <mfb> nicfer: that was completely pointless now 16:25:47 <PublicServer> <Mazur> Enjoy. 16:25:58 <PublicServer> <mfb> and it is ugly 16:26:21 *** Anson has quit IRC 16:27:08 <PublicServer> <Mazur> Third out without a third in is not entirely pointless, if the 2-> join in busy. 16:27:22 <PublicServer> <Mazur> BUt the 3rd would have to start at the join. 16:27:33 *** AnsonWeb has joined #openttdcoop 16:27:37 <PublicServer> <Mazur> I guess it wasn't. 16:27:55 <PublicServer> <RT78900> No trains will get through 3rd in BBH 01... THere no train volume to this. 16:28:55 *** frdm has quit IRC 16:29:16 *** frdm has joined #openttdcoop 16:29:36 <PublicServer> <Sylf> time for oil drop in-line mixer... 16:30:13 <RT78900> And the round that was made, created a considerable penalty... 16:37:17 <PublicServer> *** Jam35 has joined spectators 16:37:18 *** frdm has quit IRC 16:38:19 *** frdm has joined #openttdcoop 16:38:48 *** AnsonWeb has quit IRC 16:39:20 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 16:39:23 *** ZxBiohazardZx has quit IRC 16:45:45 <PublicServer> <Mazur> TRaino limito. 16:45:59 <PublicServer> <RT78900> ??? 16:46:29 <Sylf> !rcon set max_trains 1234 16:46:35 <Sylf> just for fun :P 16:46:40 <PublicServer> <Mazur> That means, check over the whole network for trouble spots, fix them. 16:47:06 <PublicServer> *** nicfer has joined company #1 16:48:18 <PublicServer> <RT78900> Half Moon Lake Forrest station has a fil track... 16:48:36 <PublicServer> <RT78900> ... Sylf 16:48:54 <PublicServer> <Sylf> feel free to make those kind of easy fixes 16:49:05 <PublicServer> <RT78900> Oks 17:00:03 <PublicServer> <RT78900> In BBH 03 some trains lose in priority and get up to 15 days of wainting. This is normal? 17:00:17 <PublicServer> <Sylf> somewhat 17:00:23 <PublicServer> <mfb> massive jam to N there 17:00:38 <PublicServer> <mfb> coming from grande prairie heights :D 17:00:48 <PublicServer> <RT78900> OGM 17:01:56 <PublicServer> <mfb> the number of trains should be fine 17:01:59 <PublicServer> <Sylf> I'm going to 17:02:01 <PublicServer> <mfb> it was just blocked 17:02:19 <PublicServer> <Sylf> make that station more efficient 17:02:25 <PublicServer> <mfb> what does that number in front of the rating mean by the way? 17:02:28 <PublicServer> <mfb> ah okay 17:02:35 <PublicServer> <nicfer> amount of cargo transported 17:02:39 <PublicServer> <nicfer> I think 17:02:41 <PublicServer> <mfb> ah 17:02:47 <PublicServer> <mfb> per what? 17:02:54 <PublicServer> <mfb> month probably 17:03:00 <PublicServer> <Mazur> Per interval, of course. 17:03:00 <PublicServer> <Sylf> I wondered about that too 17:03:03 <PublicServer> <mfb> but...not the previous one 17:03:07 <PublicServer> <RT78900> Where? 17:03:09 <PublicServer> <mfb> last 30 days? 17:03:19 <PublicServer> <mfb> or cargo delivered to that station? 17:03:25 <PublicServer> <mfb> station -> cargo rating 17:04:32 <PublicServer> <RT78900> Um... 17:06:16 <PublicServer> <nicfer> ML from BBH01 to BBH/MSH14 has very low traffic, while others are choking 17:07:43 <mfb-> that is a result of the network plan 17:08:30 <PublicServer> <mfb> there is no major route going along that ML 17:09:00 <PublicServer> <nicfer> maybe we can use waypoints to make steel trains go that way 17:09:07 <PublicServer> <Jam35> @@calc 11600*38 17:09:07 <Webster> PublicServer: (calc <math expression>) -- Returns the value of the evaluated <math expression>. The syntax is Python syntax; the type of arithmetic is floating point. Floating point arithmetic is used in order to prevent a user from being able to crash to the bot with something like '10**10**10**10'. One consequence is that large values such as '10**24' might not be exact. 17:09:20 <PublicServer> <mfb> hmm... possible 17:09:31 <mfb-> @calc 11600*38 17:09:31 <Webster> mfb-: 440800 17:10:07 <PublicServer> <Jam35> ty: nowhere near the number in the rating :) 17:10:21 <mfb-> what is 11600*38? 17:10:40 <PublicServer> <mfb> the number is close to, but below the industry production values 17:10:50 <PublicServer> <Jam35> amount of transported oil @ Grande Prairie Oil 17:10:50 <PublicServer> <mfb> so it is probably related to cargo/month 17:11:36 <PublicServer> <mfb> @calc 1305*0.28 17:11:39 <mfb-> that is too low 17:11:42 <mfb-> @calc 1305*0.28 17:11:42 <Webster> mfb-: 365.4 17:12:06 <PublicServer> <mfb> well that industry is changing too quickly 17:12:08 <PublicServer> <mfb> or, that station 17:12:18 <PublicServer> <Jam35> hm 17:14:32 <PublicServer> <Sylf> gtg. bye. 17:14:34 <PublicServer> *** Sylf has left the game (leaving) 17:15:06 <PublicServer> <nicfer> so, what about my 'steel trains thru BBH14' idea? 17:15:21 <PublicServer> <mfb> test it? 17:15:28 <mfb-> !rcon set max_trains 17:15:28 <PublicServer> mfb-: Current value for 'max_trains' is: '1234' (min: 0, max: 5000) 17:15:35 <mfb-> !rcon set max_trains 1350 17:19:33 <PublicServer> <nicfer> trains returning to steel pick already go by there 17:19:47 <PublicServer> <mfb> that is new I think 17:19:53 <PublicServer> <Mazur> mfb: Interesting probblem: how would you solve a mass of trains bearing on Calling Lake Farm+Valley? 17:20:28 <PublicServer> <mfb> ? 17:20:50 <PublicServer> <Mazur> Have't signalled the netry yet, sice I'm not sure how to finish it up. 17:21:12 <PublicServer> <mfb> like that 17:21:22 <PublicServer> <mfb> 3 additional waiting bays per station 17:21:37 <PublicServer> <mfb> 18/12 tons/month :D 17:22:12 <PublicServer> <Jam35> It'll die now :P 17:22:44 <PublicServer> <mfb> quick! connect it :D 17:23:26 <PublicServer> <Mazur> BTw, can;t think why I didn;t think of that. 17:25:02 <PublicServer> <Mazur> Must have been I accidentlly swallowed a stoopid pilll. 17:25:32 <PublicServer> <RT78900> Guys... Why overflows has to be made with reversals? 17:25:45 <mfb-> the red, or the blue one? 17:26:00 <mfb-> they don't have to, but that way the depots are not visibl 17:26:16 <mfb-> my right hand was too fast / the left too slow :/ 17:26:27 <Mazur> So the depotts aren;t visible from the normal course of traffic. 17:26:48 <Mazur> There used to be problems if they were. 17:26:56 <PublicServer> <nicfer> shall I add more steel trains? 17:27:08 <PublicServer> <nicfer> steel pickup has +6000 cargo waiting 17:27:18 <PublicServer> <Jam35> trains heading there en masse 17:28:22 <RT78900> What would be the problem if they become visible? 17:28:50 <mfb-> normally, they should not be visited 17:28:58 <mfb-> if something goes wrong, they could 17:29:31 <PublicServer> <Mazur> Suppose a ML is diconnedted somewhere, duuring a rebuild, rtains get lost because their route is gone, so they look for ways to turn and end up stuck in depots. 17:30:33 <PublicServer> <Mazur> Alsa because they wudl try to turn around in EOL stations via an occupied platform. 17:30:49 <PublicServer> <Jam35> it is also very useful that way for upgrading: all trains do not head to the same depot 17:31:16 <PublicServer> *** nicfer has joined spectators 17:31:28 <PublicServer> <Jam35> upgrade won't happen here tho' 17:31:35 <PublicServer> <nicfer> now going to leave 17:31:37 <PublicServer> <nicfer> bye 17:31:43 <PublicServer> *** nicfer has left the game (leaving) 17:31:43 <PublicServer> <Jam35> bb 17:31:48 <PublicServer> <Mazur> Ah, for the joy of sunlight striking my screen from the side and making thinsg less visible. 17:31:54 <PublicServer> <Mazur> SUN!!!!!!!! 17:31:56 *** nicfer has quit IRC 17:32:03 <mfb-> in refit/autoreplace games, this is really important 17:32:04 <PublicServer> <RT78900> Get it. 17:32:42 <PublicServer> <RT78900> Get it. 17:33:48 <PublicServer> <Jam35> lol it died :D 17:33:58 <PublicServer> <mfb> :D 17:34:09 <PublicServer> <mfb> well let's fix that 17:34:19 <mfb-> !rcon set raw_industry_construction 1 17:34:25 <mfb-> !rcon set raw_industry_construction 2 17:34:27 <PublicServer> *** Jam35 has joined company #1 17:34:31 <PublicServer> <mfb> okay 17:34:37 <PublicServer> <RT78900> I remember a game ho durind a line upgrade an sl get stuck with turnning back trains... 17:36:39 <PublicServer> <Mazur> We've had a fwe of those. 17:38:17 <PublicServer> <Jam35> any chance of some iore !here please?-) 17:38:25 <Vinnie_nl> !password 17:38:25 <PublicServer> Vinnie_nl: bumper 17:38:42 <PublicServer> *** Vinnie joined the game 17:38:44 <mfb-> !rcon set raw_industry_construction 1 17:38:49 <PublicServer> *** RT78900 has joined company #1 17:38:50 <mfb-> !rcon set raw_industry_construction 2 17:38:50 <PublicServer> mfb-: players 17:38:50 <PublicServer> mfb-: server_info 17:38:50 <PublicServer> mfb-: clients 17:38:50 <PublicServer> mfb-: echo doneclientcount 17:38:51 <PublicServer> mfb-: #:1(Orange) Company Name: 'Bloggs & Co.' Year Founded: 2100 Money: 4119533205 Loan: 0 Value: 4132314532 (T:1274, R:2, P:0, S:5) unprotected 17:38:51 <PublicServer> mfb-: Current/maximum clients: 5/255 17:38:52 <PublicServer> mfb-: Current/maximum companies: 1/ 1 17:38:53 <PublicServer> mfb-: Current/maximum spectators: 0/10 17:38:55 <PublicServer> mfb-: Client #1 name: 'PublicServer' company: 255 IP: server 17:38:55 <PublicServer> mfb-: Client #401 name: 'Vinnie' company: 1 IP: 84.104.16.152 17:38:56 <PublicServer> mfb-: you have 5 more messages 17:38:56 <PublicServer> <Jam35> woo ty 17:38:58 <mfb-> ... 17:39:00 <PublicServer> <Vinnie> hey 17:39:10 <PublicServer> <Jam35> hi 17:39:20 <PublicServer> *** RT78900 has joined spectators 17:39:32 <PublicServer> <RT78900> hih 17:46:10 <PublicServer> <Mazur> lo 17:47:17 <PublicServer> <mfb> what happened at goods pickup sawmill? 17:48:52 <PublicServer> *** Mazur has joined spectators 17:48:55 <PublicServer> <Mazur> Dinner time. 17:49:05 <PublicServer> <RT78900> Enjoy 17:50:52 <PublicServer> <RT78900> Um... I think that oil dro/pick exit is unbalanced... 17:52:18 <PublicServer> <mfb> well, it works 17:54:00 *** Gregor-PLNL has joined #openttdcoop 17:55:20 <PublicServer> <RT78900> :-) 18:01:02 <PublicServer> <RT78900> o/ C'ya. Thanks for the explanations! 18:01:12 <PublicServer> <Jam35> bb 18:01:14 <PublicServer> <mfb> bye 18:01:32 <PublicServer> <Vinnie> cya 18:01:32 <PublicServer> *** RT78900 has left the game (leaving) 18:01:34 <PublicServer> <mfb> wtf 18:01:42 <PublicServer> <mfb> oil rig died just as I built the station :( 18:01:57 *** RT78900 has quit IRC 18:02:09 <mfb-> !rcon set raw_industry_construction 1 18:02:15 <mfb-> !rcon set raw_industry_construction 2 18:02:21 <PublicServer> <Jam35> hm :) 18:03:06 <Maraxus> !password 18:03:06 <PublicServer> Maraxus: allied 18:03:20 <PublicServer> *** Maraxus joined the game 18:12:01 *** Chris_Booth has joined #openttdcoop 18:16:34 <PublicServer> <mfb> that is good 18:16:37 <PublicServer> <mfb> but then you are stuck :D 18:16:55 <PublicServer> <mfb> what about that? 18:17:23 <PublicServer> <mfb> wait 18:17:33 <PublicServer> <mfb> ah okay 18:18:55 <PublicServer> <Vinnie> 2 is for exit line 2 18:18:58 <PublicServer> <Vinnie> so it would be 2 18:19:06 <PublicServer> <mfb> oh wait 18:19:16 <PublicServer> <mfb> that did not end where I wanted 18:19:27 <PublicServer> <mfb> no 18:19:29 <PublicServer> <mfb> that is 3 18:19:39 <PublicServer> <mfb> ah okay I see 18:21:13 <PublicServer> <mfb> no 18:21:59 <PublicServer> <mfb> ? 18:22:09 <PublicServer> <Vinnie> trying to save space 18:23:04 <PublicServer> *** Maraxus has joined spectators 18:23:24 <PublicServer> <Vinnie> that join was to make it even 18:23:42 <PublicServer> <mfb> I tried to get rid of the bridge 18:23:44 <PublicServer> <mfb> but it doesn't work 18:23:51 <PublicServer> *** Maraxus has left the game (leaving) 18:23:53 <PublicServer> <Vinnie> ok 18:24:47 <PublicServer> <Vinnie> would that help? 18:25:03 <PublicServer> <mfb> it would be closer to the coal mine afterwards 18:25:09 <PublicServer> <Vinnie> and it cant because of this 18:25:39 <PublicServer> <mfb> it would allow that tunnel exit 18:26:03 <PublicServer> <Vinnie> oke lets try 18:26:14 <PublicServer> <mfb> wait 18:26:15 <PublicServer> <mfb> that should work 18:27:05 <PublicServer> <mfb> no idea how to go to line 2 18:28:13 <PublicServer> <mfb> line 1 is done 18:28:19 <PublicServer> <mfb> 5 connections 18:29:01 <PublicServer> <mfb> CL2 line 2? 18:29:27 <PublicServer> <mfb> ah we have a proper line2 18:30:25 <PublicServer> <mfb> just 3rd -> 2 missing 18:31:23 <PublicServer> <mfb> okay does not matter 18:31:41 <PublicServer> <mfb> but now we have a new line 2 18:34:15 <PublicServer> <mfb> CL1 line 3? :D 18:35:22 <PublicServer> <mfb> I think I can get a new row 18:35:40 <PublicServer> <mfb> oh transmitter 18:35:50 <PublicServer> <Vinnie> welcome to madness 18:35:57 *** Chris_Booth has quit IRC 18:36:48 <PublicServer> <mfb> well, partially new row 18:36:49 *** Ryton_ has joined #openttdcoop 18:37:14 <PublicServer> <mfb> okay, whatever 18:37:29 <PublicServer> <mfb> the original idea was to shift that long bridge by 1 tile 18:37:39 <PublicServer> <Vinnie> oke you do that 18:37:46 <PublicServer> <mfb> the transmitter blocks that 18:37:56 <PublicServer> <mfb> hmm 18:37:59 <PublicServer> <mfb> that could work 18:38:47 <Ryton_> I!password 18:38:54 <Ryton_> !password 18:38:55 <PublicServer> Ryton_: camper 18:39:12 <PublicServer> *** Ryton joined the game 18:40:20 <PublicServer> <mfb> yeah 18:40:36 <PublicServer> <mfb> there we go 18:40:54 <PublicServer> <mfb> one additional row 18:42:26 <PublicServer> <mfb> if you want all to all, one E->3 is missing 18:42:40 <PublicServer> <mfb> but that should be easy 18:43:16 <PublicServer> <mfb> hmm 18:43:22 <PublicServer> <mfb> something like that 18:44:09 <PublicServer> <mfb> oh and C->2 18:45:27 <PublicServer> <mfb> :D 18:45:37 <PublicServer> <mfb> great idea 18:46:24 <PublicServer> <Vinnie> it got bigger 18:46:44 <PublicServer> <mfb> 5->3 all to all, what do you expect? 18:47:58 <PublicServer> <mfb> oh oh 18:50:04 <PublicServer> <mfb> like that, just without CL 18:50:38 <PublicServer> <mfb> perfect 18:51:58 <PublicServer> Server has exited 18:51:58 *** PublicServer has quit IRC 18:52:05 <Vinnie_nl> server can't handle it 18:52:08 <Ryton_> hmm 18:52:13 <mfb-> merger too good? :D 18:52:18 <Vinnie_nl> i guess so 18:52:19 <Ryton_> Tinny? :-P 18:52:24 <Vinnie_nl> was palnning to make 2 more 18:52:33 <Ryton_> Vinnie 18:52:41 <Vinnie_nl> Ryton_: 18:52:50 <Ryton_> you again? ;-) 18:53:04 <Vinnie_nl> if V says in doubt blame Vinnie 18:53:08 <Vinnie_nl> don't always do it 18:53:14 <Ryton_> kk 18:53:32 <V453000> wat 18:53:42 <V453000> gtfo to pro zone :D 18:53:49 <Ryton_> Ryton, don't crash the server. 18:54:14 <Ryton_> note to myself 18:54:27 *** PublicServer has joined #openttdcoop 18:54:27 <PublicServer> Autopilot engaged 18:54:27 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 18:54:28 *** ChanServ sets mode: +v PublicServer 18:54:28 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG260 (r25300) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 18:54:29 <Vinnie_nl> you were building an overflow din't you? 18:54:30 <mfb-> I hope the last savegame has the merger 18:54:42 <mfb-> !password 18:54:42 <PublicServer> mfb-: thighs 18:55:33 <PublicServer> *** Game still paused (number of players) 18:55:35 <PublicServer> *** Jam35 joined the game 18:56:15 <PublicServer> *** Game still paused (number of players) 18:56:16 <PublicServer> *** mfb joined the game 18:56:19 <PublicServer> <mfb> it has 18:56:52 <V453000> \o/ 18:56:59 <PublicServer> *** Game still paused (number of players) 18:56:59 <PublicServer> *** Game unpaused (number of players) 18:57:02 <PublicServer> *** Vinnie joined the game 18:58:11 <PublicServer> Server has exited 18:58:11 *** PublicServer has quit IRC 18:58:12 <mfb-> :( 18:58:31 <Vinnie_nl> who to blame now 18:58:45 <V453000> hm 18:58:56 <V453000> make a bug report :P 18:58:58 <mfb-> I saw the bugfix about reserved tiles 18:59:08 <mfb-> maybe this added a new bug 18:59:10 <V453000> http://paste.openttdcoop.org/show/2301/ 18:59:11 <V453000> from log 18:59:20 <mfb-> Message: Assertion failed at line 153 of /home/openttd/svn-publicserver/src/cargoaction.cpp: cp_new->Count() <= this->destination->reserved_count 18:59:42 <V453000> ye 18:59:47 <Ryton_> !password 19:00:34 <Vinnie_nl> Ryton_: server down 19:00:37 <mfb-> http://hg.openttd.org/openttd/trunk.hg/file/a9a3037338e6/src/cargoaction.cpp#l153 19:00:47 *** PublicServer has joined #openttdcoop 19:00:47 <PublicServer> Autopilot engaged 19:00:47 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 19:00:47 *** ChanServ sets mode: +v PublicServer 19:00:47 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG260 (r25300) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 19:01:56 <mfb-> looks like a station has more reserved cargo than cargo in total 19:02:18 <mfb-> please do not modify any stations 19:02:26 <Ryton_> !password 19:02:26 <PublicServer> Ryton_: testes 19:02:33 <PublicServer> *** Game still paused (number of players) 19:02:35 <PublicServer> *** Ryton joined the game 19:02:39 <mfb-> or trains in stations 19:02:47 <mfb-> so we can see if it breaks on its own 19:03:13 <PublicServer> <Ryton> could be my station 19:03:19 <PublicServer> <Ryton> I have an uncommon situation :p 19:03:23 <PublicServer> <Ryton> train whcih was loading, crashed 19:03:31 <PublicServer> <Ryton> (or another train crashed into it 19:03:31 <PublicServer> *** Game still paused (number of players) 19:03:31 <mfb-> ah 19:03:33 <PublicServer> *** Vinnie joined the game 19:03:37 <PublicServer> <Vinnie> what station? 19:03:39 <PublicServer> <Ryton> see DelBonita Transfer 19:03:53 <PublicServer> *** Game still paused (number of players) 19:03:53 <PublicServer> *** Game unpaused (number of players) 19:03:53 <PublicServer> *** mfb joined the game 19:04:15 <mfb-> then we can blame you 19:04:27 <PublicServer> <Ryton> sure, if that makes you feel better :p 19:04:33 <V453000> IT DOES 19:04:43 <PublicServer> <Ryton> I'm glad that you feel better hten :p 19:05:01 <PublicServer> <Vinnie> does it happen when your broken trains clear? 19:05:02 <PublicServer> *** Jam35 joined the game 19:05:08 <mfb-> it crashes as soon as the train gets a full load 19:05:12 <PublicServer> Server has exited 19:05:12 *** PublicServer has quit IRC 19:05:17 <mfb-> while 5 tons are reserved for the crashed train 19:05:18 <mfb-> okay. 19:05:26 <mfb-> to play, we have to stop the train 19:05:35 <Vinnie_nl> try it in SP? 19:05:39 <Ryton_> ok. 19:05:41 <mfb-> did someone write a bug report? 19:05:48 <Ryton_> be my Guest 19:05:53 <mfb-> a reproducible bug \o/ 19:05:53 <Vinnie_nl> nope 19:06:05 *** PublicServer has joined #openttdcoop 19:06:05 <PublicServer> Autopilot engaged 19:06:05 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 19:06:05 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG260 (r25300) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 19:06:05 *** ChanServ sets mode: +v PublicServer 19:06:07 <mfb-> I'll get a savegame as soon as the restart is done 19:06:16 <Ryton_> nope, idk how to describe the issue 19:06:30 <mfb-> !password 19:06:30 <PublicServer> mfb-: wallow 19:06:38 <PublicServer> *** Game still paused (number of players) 19:06:38 <PublicServer> *** mfb joined the game 19:06:55 <PublicServer> <mfb> okay, train is stopped 19:07:15 <PublicServer> *** Game still paused (number of players) 19:07:15 <PublicServer> *** Game unpaused (number of players) 19:07:15 <PublicServer> *** Vinnie joined the game 19:07:17 <PublicServer> <mfb> game should run now 19:08:03 <Ryton_> !password 19:08:03 <PublicServer> Ryton_: wallow 19:08:12 <PublicServer> <Vinnie> wait 10 min then sell train 19:08:19 <PublicServer> *** Ryton joined the game 19:08:21 <PublicServer> <Ryton> 10 min? 19:08:27 <PublicServer> Server has exited 19:08:27 *** PublicServer has quit IRC 19:08:35 <Vinnie_nl> for that 19:08:35 <Ryton_> pff 19:08:40 <Vinnie_nl> it might not be the issue 19:08:42 <Ryton_> ill stay out 19:08:43 <Sylf> o_O 19:08:44 <mfb-> crashes in SP, too 19:08:48 <Vinnie_nl> since train was stopped 19:08:58 <Vinnie_nl> stop all trains? 19:09:09 <mfb-> I can test it in SP now 19:09:36 *** Ryton has joined #openttdcoop 19:09:38 <mfb-> I am quite sure this station is the issue# 19:10:01 <Ryton_> too ugly for OTT?;-) 19:10:16 <mfb-> hmm 19:10:16 <Vinnie_nl> then savegame is corrupted. because you can't delete station 19:10:29 <mfb-> sending the train away does not help either 19:10:50 <V453000> I love how Sylf is acting surprised when it is clearly his evil bidding 19:10:51 <Ryton> actually, the crashed trains were almost going to dissapear 19:11:02 <mfb-> maybe that is the trigger 19:11:08 <Ryton> so maybe it has to do with a reservation for the crashed train getting canceled 19:11:13 <mfb-> right 19:11:20 <Vinnie_nl> can we find an autosave where there is no crashed train in station? 19:11:35 <Ryton> sure +- 3 min back 19:11:46 <mfb-> ah that is an idea 19:11:50 <Ryton> (or how oftne does the server save the game? =s 19:11:51 *** PublicServer has joined #openttdcoop 19:11:51 <PublicServer> Autopilot engaged 19:11:51 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 19:11:51 *** ChanServ sets mode: +v PublicServer 19:11:51 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG260 (r25300) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/" 19:11:53 <mfb-> !pause 19:11:55 <PublicServer> *** mfb- has paused the server. 19:12:02 <mfb-> !password 19:12:02 <PublicServer> mfb-: toning 19:12:05 <Vinnie_nl> can i get a screenshot of merger first? 19:12:13 <PublicServer> *** Game still paused (number of players) 19:12:14 <PublicServer> *** mfb joined the game 19:12:23 <Ryton> no, thats copyrighted! ;-) 19:12:27 <PublicServer> *** Game still paused (number of players) 19:12:27 <PublicServer> <mfb> okay, done 19:12:30 <PublicServer> *** Vinnie joined the game 19:12:39 <mfb-> !auto 19:12:39 <PublicServer> *** mfb- has enabled autopause mode. 19:12:41 <PublicServer> <Vinnie> oke ty 19:12:57 <PublicServer> <mfb> let's hope that this helps 19:13:04 <mfb-> it works in SP 19:13:24 <mfb-> !unpause 19:13:24 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 19:13:26 <PublicServer> *** Game unpaused (number of players) 19:13:31 <PublicServer> *** Vinnie has joined company #1 19:13:50 <Ryton> !password 19:13:50 <PublicServer> Ryton: toning 19:14:03 <PublicServer> *** Ryton joined the game 19:14:05 <mfb-> !auto 19:14:05 <PublicServer> *** mfb- has enabled autopause mode. 19:14:29 <PublicServer> <Vinnie> did you load an autosave? 19:14:32 <PublicServer> <Ryton> hmm, train still crashed there you know 19:14:38 <PublicServer> <mfb> no 19:14:38 <PublicServer> <Ryton> starting to dissapear 19:14:40 <PublicServer> <Ryton> ok now 19:14:46 <PublicServer> <mfb> just the latest PS version 19:14:56 <PublicServer> <mfb> I skipped the order of the crashed train :D 19:15:08 <PublicServer> <Vinnie> hacks 19:15:46 <mfb-> okay, now I can generate the crashlog again and report it 19:15:59 <mfb-> note to Ryton: do NOT crash trains in stations :D 19:16:51 <PublicServer> <Vinnie> well that takes out the fun of the game 19:17:05 <PublicServer> *** Jam35 joined the game 19:18:39 <mfb-> http://bugs.openttd.org/task/5526 lol 19:19:39 <Vinnie_nl> somethimes you should ban certain players even from useful tools like that 19:21:43 <PublicServer> *** Vinnie has left the game (general timeout) 19:21:43 <PublicServer> *** Vinnie has left the game (connection lost) 19:22:02 <PublicServer> *** Vinnie joined the game 19:22:05 <V453000> read that too 19:22:45 <PublicServer> <Ryton> :m 19:22:51 <PublicServer> <Ryton> :-p 19:23:45 <PublicServer> <Ryton> hmm 19:24:01 <PublicServer> <Ryton> that doesnt work as intended :( 19:27:29 <PublicServer> <Ryton> better 19:29:28 <mfb-> http://bugs.openttd.org/task/5570 19:35:29 <Ryton> ty mfb 19:42:41 *** dwarf has joined #openttdcoop 19:42:41 *** Webster sets mode: +o dwarf 19:46:47 <PublicServer> *** Jam35 has joined company #1 19:51:31 <PublicServer> <Ryton> I'm off 19:51:34 <PublicServer> <Vinnie> cya 19:51:40 <PublicServer> <Ryton> before I cause more problems :p 19:51:43 <PublicServer> <Jam35> bye 19:51:46 <PublicServer> *** Ryton has left the game (leaving) 19:51:54 <PublicServer> *** Vinnie has left the game (general timeout) 19:51:54 <PublicServer> *** Vinnie has left the game (connection lost) 19:52:02 <Ryton> sorry again y'all 19:52:14 *** Ryton_ has quit IRC 19:52:18 *** Ryton has quit IRC 19:52:29 <PublicServer> *** Vinnie joined the game 19:52:44 <PublicServer> <Vinnie> lol finding a bug and being sorry about it 19:54:26 *** frdm has quit IRC 19:54:52 *** frdm has joined #openttdcoop 19:57:27 *** fonsinchen has quit IRC 20:06:05 <PublicServer> <Jam35> max trains reached 20:07:00 <PublicServer> <Jam35> and boats :P 20:07:12 <PublicServer> <Vinnie> sink all boats 20:07:46 <PublicServer> <Vinnie> is the ML good enough for more trains? 20:08:24 <PublicServer> <Jam35> not so sure in places 20:08:26 <PublicServer> <Vinnie> PS someone is/was building without electric tracks 20:08:46 <PublicServer> <Vinnie> can you expand places that you are unsure of? 20:09:38 <PublicServer> <Jam35> around MSH02 20:11:00 <PublicServer> <Vinnie> ORE drop might need a 3rd in and out 20:11:15 <V453000> planetmaker: job ^ :) 20:11:18 <PublicServer> <Jam35> hard to tell if trains are moving or not atm :) 20:11:41 <PublicServer> <Vinnie> its mainline is full 20:12:43 <PublicServer> *** Mazur joined the game 20:12:47 <PublicServer> <Jam35> I would do something if I could build more than one tile per 5 secs 20:13:53 <PublicServer> <Vinnie> can't help with that 20:13:59 <PublicServer> <Mazur> Well, what do you expect from Daytona Transfer, but crashing trains? 20:18:38 *** iraytje has joined #openttdcoop 20:19:25 <iraytje> !password 20:19:25 <PublicServer> iraytje: lilies 20:19:34 *** iraytje has left #openttdcoop 20:22:06 <PublicServer> *** Vinnie has left the game (general timeout) 20:22:06 <PublicServer> *** Vinnie has left the game (connection lost) 20:22:19 <PublicServer> *** Vinnie joined the game 20:26:16 <PublicServer> <mfb> MSH02<->steel mill needs 3rd I think 20:26:39 <PublicServer> <mfb> sends jams to BBH08 20:27:49 <Mazur> Added yuor log to mfb's report, V453000. 20:28:11 <mfb-> that is the same 20:28:19 <mfb-> well, very similar 20:28:39 <mfb-> I would not expect any OS-dependence 20:29:08 <mfb-> where are my attached files 20:29:14 <V453000> I think the log should be the same as crash.log? 20:29:26 <mfb-> wtf 20:29:41 <mfb-> sure 20:29:42 <Mazur> No, but developers like to know details, nonetheless, this way it's kep preserved outside paste-it. 20:29:47 <PublicServer> <Vinnie> anyone wants a real challenge? 20:30:00 <mfb-> do you see the attached files? 20:30:04 <mfb-> Vinnie_nl:? 20:30:09 * Mazur raises his hand... 20:30:15 <Mazur> TO run as fast as he can. 20:30:18 <PublicServer> <Vinnie> i need a line in my hub from one side to the other 20:30:26 * Mazur is a coward. 20:30:33 <mfb-> where? 20:31:18 <PublicServer> <Vinnie> if its not possible i keep the two existing lines 20:31:32 <PublicServer> <Vinnie> and make a 3 > 2 after split 20:32:00 <Mazur> !gap 3 22 20:32:00 <PublicServer> Mazur: You need 5 tunnels/bridges for trainlength 3 and gap 22. 20:32:02 <mfb-> which hub 20:32:08 <PublicServer> <Vinnie> BBH 04 20:32:19 <PublicServer> <mfb> tunnels? 20:32:34 <PublicServer> <mfb> 3 22-tile-tunnels 20:32:36 <PublicServer> <mfb> should work 20:32:42 <PublicServer> <mfb> 4 are possible 20:32:53 <PublicServer> <mfb> like that, indeed 20:34:28 *** Anson has joined #openttdcoop 20:35:32 <PublicServer> <Vinnie> your !this jams somethimes is caused by !fail 20:36:18 *** AnsonMobil has quit IRC 20:38:36 <Mazur> !gap 3 23 20:38:36 <PublicServer> Mazur: You need 5 tunnels/bridges for trainlength 3 and gap 23. 20:39:35 <PublicServer> <Mazur> Look, ma, room for 5! 20:39:45 <PublicServer> <mfb> 120? 20:40:11 <PublicServer> <Mazur> No, I can;t manage 120 tunnels. 20:40:23 <PublicServer> <Mazur> Sorry. 20:40:41 <PublicServer> <mfb> :( 20:40:47 <PublicServer> <Mazur> Make that 4. 20:41:22 <PublicServer> <Mazur> Unless those 2 tunnels near the exit become bridges. 20:41:27 <PublicServer> <mfb> quadruple stacking! 20:41:30 <PublicServer> <Mazur> Jeff an Beau. 20:42:02 <PublicServer> <Vinnie> more like mess on mess on mess on mess 20:42:36 <PublicServer> <Mazur> Can the star of a bridge be under a bridge? 20:42:46 <PublicServer> <mfb> ramp? it cxan 20:42:48 <PublicServer> <Vinnie> ues 20:42:50 <PublicServer> <Mazur> Too bad,. 20:42:52 <PublicServer> <mfb> we have that at BBH04 20:43:08 <PublicServer> <mfb> actually, we have a bridge going over other bridge ramps -only- 20:43:32 <PublicServer> <Mazur> If the tunnels at !bridges become bridges, there is room for 5 tunnels N->D. 20:43:38 <PublicServer> <Mazur> s/D?S/ 20:43:44 <PublicServer> <mfb> see new sign 20:44:11 <PublicServer> <mfb> you could lift everything by 1 layer of course 20:44:18 <PublicServer> <mfb> a lot of work, and it is not needed 20:44:20 <PublicServer> <Vinnie> i plan to 20:45:03 <PublicServer> <mfb> hmm 20:45:09 <PublicServer> <mfb> that line could go to the norther line 20:45:20 <PublicServer> <mfb> you dont need that crossover 20:46:07 <PublicServer> <mfb> :D 20:46:08 *** Maraxus has quit IRC 20:46:49 <PublicServer> <Vinnie> ass that does not work 20:47:01 <PublicServer> <mfb> why? 20:47:24 <PublicServer> <mfb> CL 20:47:34 <PublicServer> <mfb> like that? 20:48:33 <PublicServer> <Vinnie> that makes the hub so ugly :P 20:48:59 <PublicServer> <mfb> I think it makes it better :D 20:49:06 <PublicServer> <mfb> I would sync it in the other direction 20:50:37 <PublicServer> <Mazur> I would too, if I knew where the incoming line was and I relaid the other tracks that are in the way. 20:51:53 <PublicServer> <Vinnie> 1 more to inner 20:55:35 <PublicServer> <Mazur> You meant the suync of hte quintuple tunnel, right, mfb? 20:55:42 <PublicServer> <mfb> right 20:56:07 *** ZxBiohazardZx has joined #openttdcoop 20:56:14 <ZxBiohazardZx> !password 20:56:14 <PublicServer> ZxBiohazardZx: glibly 20:56:22 <PublicServer> *** ZxBiohazardZx joined the game 20:56:23 <PublicServer> <ZxBiohazardZx> sup 20:56:33 <PublicServer> <Mazur> Ok, then I suppse I need to shift te lines frmo the north 3 tiles for hte third line to bridge them before the tunnels. 20:56:40 <PublicServer> <Mazur> BBH04 20:59:31 <PublicServer> <ZxBiohazardZx> man this game got impressively big in no time haha 20:59:41 <PublicServer> <ZxBiohazardZx> were on 1350 trains & vehicle limit again 20:59:52 <PublicServer> <Mazur> Or you're easily impressed? 20:59:55 <PublicServer> <ZxBiohazardZx> nah 21:00:02 <PublicServer> <ZxBiohazardZx> just watching it grow is fun 21:00:20 <PublicServer> <ZxBiohazardZx> BBh03 - BBh08 and BBH6 need a 4th i think 21:00:22 <PublicServer> <mfb> okay, 3rd to north done 21:01:12 <PublicServer> <mfb> :D 21:01:19 <PublicServer> <mfb> this is completely crazy 21:02:01 <PublicServer> <Mazur> I failed in my mission so far, hadn;t counted on the double tile hill. 21:02:13 <PublicServer> <mfb> ? 21:04:47 <PublicServer> <Vinnie> maybe like 4 hours into this hub 21:05:01 <PublicServer> <ZxBiohazardZx> its spaghetty and headaches? 21:05:59 <PublicServer> <mfb> mad all-to-all hub 21:06:05 <PublicServer> <mfb> what do you expect :p 21:06:28 <PublicServer> <Mazur> "Mad Dog" Vinnie in the builders seat.... 21:08:11 <PublicServer> <ZxBiohazardZx> in that case the tunnelmergers are bad vin? 21:08:30 <PublicServer> <Vinnie> the 30 tile tinnul? 21:08:44 <PublicServer> <Vinnie> it aint tunnels its a split 21:09:30 <PublicServer> <ZxBiohazardZx> nvm 21:09:45 <PublicServer> <ZxBiohazardZx> you need a space for presigs then? 21:09:59 <PublicServer> <ZxBiohazardZx> path/whatevz 21:10:05 <PublicServer> <mfb> there is 21:10:11 <PublicServer> <ZxBiohazardZx> ah 21:10:15 <PublicServer> <ZxBiohazardZx> didnt see 21:13:15 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 21:13:18 *** ZxBiohazardZx has quit IRC 21:14:43 <PublicServer> <Mazur> Those tunnels are for hte third line, yes? 21:15:45 <PublicServer> <Vinnie> nearly there :D 21:19:26 <mfb-> !rcon set max_trains 1400 21:20:15 <PublicServer> <Mazur> Nope, still one short. 21:20:15 <PublicServer> <mfb> who built a statue at rochon sands... 21:20:33 <PublicServer> <mfb> where is the issue? 21:21:07 <PublicServer> <Vinnie> from there to impossible 21:21:09 <PublicServer> <mfb> okay, to third 21:22:10 <PublicServer> <mfb> that? 21:22:15 <PublicServer> <Mazur> Yes. 21:22:41 <PublicServer> <mfb> that works 21:22:51 <PublicServer> <Vinnie> cheaters 21:23:05 <PublicServer> <Vinnie> merges so far only have bridges after a split 21:23:11 <PublicServer> <Vinnie> not after a merge 21:23:11 <PublicServer> <Mazur> I suppose raise the bridges another notch, adn raise and straighten the diagonal lines, whaaaaa? 21:23:33 <PublicServer> <mfb> it's a 4-tile bridge 21:23:37 <PublicServer> <mfb> for 2 out of 6 lines 21:23:55 <PublicServer> <Vinnie> fine 21:23:59 <PublicServer> <mfb> sorry, I meant 3 tiles 21:24:30 <PublicServer> <mfb> you can even double it partiall 21:24:32 <PublicServer> <mfb> +y 21:25:02 *** fonsinchen has joined #openttdcoop 21:26:57 <PublicServer> <mfb> I got a crazy idea 21:27:17 <PublicServer> <Mazur> ok, then this it the connection through the tunnels, I suppose. 21:28:43 <PublicServer> <mfb> okay, does not work 21:28:45 <PublicServer> <Mazur> mfb? 21:28:51 <PublicServer> <mfb> ? 21:28:54 <PublicServer> <Mazur> You;re a bloddy loony. 21:29:04 <PublicServer> <mfb> ? 21:29:30 <PublicServer> * Mazur hands mfb a Mazur-joke detector. 21:29:30 <PublicServer> <mfb> would need too much rework at the exit 21:29:36 <PublicServer> <mfb> thanks 21:29:39 <PublicServer> <Mazur> yw. 21:30:01 <PublicServer> <Mazur> Clean up hte signal gap? 21:30:19 <PublicServer> <mfb> that? 21:30:26 <PublicServer> <Mazur> kthxmbai. 21:30:44 <PublicServer> <Mazur> Lets try that again: kthxbai. 21:31:46 <PublicServer> <Vinnie> wow nearly bombed the junction 21:31:56 <PublicServer> <Mazur> Nice. 21:32:52 <PublicServer> <mfb> oh, so obvious 21:34:55 <PublicServer> <Vinnie> clean up? 21:35:05 <PublicServer> <mfb> missing signal and CL 21:35:51 <PublicServer> <mfb> yeah 21:36:11 <PublicServer> <mfb> interesting 21:36:18 <PublicServer> <mfb> now I don't need the initial modification any more 21:36:56 <PublicServer> <mfb> ah right 21:37:02 <PublicServer> <mfb> I introduced that CL2 21:38:32 <PublicServer> <Vinnie> show off 21:38:43 <PublicServer> <mfb> doubled CL2 :D 21:38:54 <PublicServer> <mfb> and hey.. it fits in 21:39:01 <PublicServer> <mfb> it even reduces the largest gap on that line 21:39:07 <PublicServer> <mfb> so it could have a purpose! 21:39:57 <PublicServer> <Vinnie> now will it ever get the trains for this 21:40:03 <PublicServer> <Mazur> CLeanup in aisle 5, please, cleanup in aisle 5. 21:40:21 <PublicServer> <Vinnie> fix your CL 21:40:21 <PublicServer> <mfb> ? 21:40:44 <PublicServer> <mfb> 3rd in from E missing 21:40:46 <PublicServer> <mfb> *scnr* 21:41:05 <PublicServer> <Mazur> Vinnie: You mean me? 21:41:32 <PublicServer> <Vinnie> whoever build infront of the tunnels 21:43:07 *** Gregor-PLNL has quit IRC 21:44:51 <PublicServer> <mfb> 3rd to E ready 21:44:54 <PublicServer> <Vinnie> yes 21:45:42 <PublicServer> <mfb> has some significant distance penalty I guess :p 21:46:20 <PublicServer> <Vinnie> could be 21:47:07 <PublicServer> <Vinnie> looks insane enough 21:47:41 <PublicServer> <mfb> :_D 21:48:21 <V453000> !password 21:48:21 <PublicServer> V453000: burger 21:48:32 <PublicServer> <V453000> oyo 21:48:33 <PublicServer> *** V453000 joined the game 21:48:40 <PublicServer> <Mazur> V. 21:48:46 <PublicServer> <mfb> hi 21:48:52 <PublicServer> <Mazur> Or W when drunk. 21:48:54 <PublicServer> <mfb> next 07? 21:49:10 <PublicServer> <Mazur> Roomy. 21:49:18 <PublicServer> <mfb> and then 3rd from E to complete the mess? 21:49:29 <PublicServer> <Vinnie> Mazur: thats how 04 was before 21:49:52 <PublicServer> <mfb> we still have 3 tunnel layers left to explot 21:49:59 <PublicServer> <mfb> +i. I am typing crap today 21:50:01 <PublicServer> <Mazur> I know, I'd already said: "...., for now.: in my head. 21:50:23 <PublicServer> <Vinnie> how insane? all to all merges? 21:50:25 <PublicServer> <V453000> ha :D nice 21:51:07 <PublicServer> <V453000> 4100 trains on pz now :) 21:51:13 <PublicServer> <Mazur> 04 is not so small anymore. 21:51:35 <PublicServer> <Mazur> Not going there, then, for me. 21:51:37 <PublicServer> <mfb> one line missing for a full LLL_RRR 21:52:23 <PublicServer> <mfb> actually... that is possible 21:52:27 <PublicServer> <Mazur> 07->04 will like a third fairly soon, 21:52:53 <PublicServer> <V453000> 04 seems to be ready for that 21:53:03 <PublicServer> <Mazur> We just finished that. 21:53:06 <PublicServer> <mfb> it is 21:53:29 <PublicServer> <Mazur> I say "we", but I only fiddled with a single line. 21:54:07 <PublicServer> <Vinnie> mfb: you said you see the final line in 04? 21:54:34 <PublicServer> <mfb> the tunnel layers were not as I expected 21:54:40 <PublicServer> <mfb> but some parts... 21:55:10 <PublicServer> <mfb> and long tunnels to W 21:55:29 <PublicServer> <mfb> oh 1 is great 21:55:48 <Mazur> !gap 3 20 21:55:48 <PublicServer> Mazur: You need 5 tunnels/bridges for trainlength 3 and gap 20. 21:55:55 <PublicServer> <Mazur> Still 5. 21:56:18 <PublicServer> <mfb> that layer is free for tunnels 21:56:28 <PublicServer> <Vinnie> we keep the coal mine for fun? 21:56:44 <PublicServer> <mfb> and it would take ages for it to shut down 21:57:07 <PublicServer> <Mazur> 43, no shit. 21:57:18 <PublicServer> <V453000> a few clicks and a save upload :P 21:57:20 <PublicServer> <mfb> 43? 21:57:30 <PublicServer> <mfb> that would be cheating :p. literally. 21:57:40 <PublicServer> <mfb> ah 21:57:46 <PublicServer> <mfb> yeah well we can shorten that a bit 21:57:53 <PublicServer> <mfb> and double it per connection 21:59:15 <PublicServer> <mfb> wtf we have tunnels at layer 2 21:59:22 <PublicServer> <mfb> oh that under the coal mine 22:00:09 <PublicServer> <Vinnie> ofcourse we need 6 layers 22:01:11 <PublicServer> <mfb> 4 tunnels done 22:01:25 <PublicServer> <mfb> 5 22:01:25 <PublicServer> <Vinnie> we need more? 22:01:32 <PublicServer> <mfb> I would like to have 6 22:01:36 <PublicServer> <mfb> but 5 should work as well 22:02:14 <PublicServer> <mfb> 6 :) 22:03:01 <PublicServer> <mfb> coal 22:03:19 <PublicServer> <Mazur> Yeah. 22:03:49 <PublicServer> <Mazur> And on the othe side? 22:04:03 <PublicServer> <Vinnie> i thought you would do that 22:04:22 <PublicServer> <mfb> well 22:04:35 <PublicServer> <mfb> do we follow the layout with the sequential merges? 22:05:06 <PublicServer> <mfb> then it gets tricky :D 22:05:16 <PublicServer> <mfb> but merging afterwards would be easy 22:06:54 <PublicServer> <Vinnie> oke 22:10:12 <PublicServer> <Vinnie> overkill complete 22:10:24 <PublicServer> <mfb> quintuple stacking! 22:10:26 <PublicServer> <Mazur> Those six tunnels are nrelay the answer. 22:10:30 *** frdm has quit IRC 22:10:56 <PublicServer> <Mazur> or nearly. 22:12:15 <PublicServer> <mfb> who adds a 3th at 07? 22:13:24 *** frdm has joined #openttdcoop 22:13:29 <PublicServer> <Vinnie> ill do it tommorow, if it still isn't build 22:14:31 <PublicServer> <Mazur> Unless mfb wants to do it now, with my interference 22:14:45 <PublicServer> <mfb> that part is so compact 22:14:55 <PublicServer> <mfb> to S is okay, but the inner line to W? 22:15:33 <PublicServer> <mfb> two tunnel layers left in BBH04 by the way :D 22:15:43 <PublicServer> <Mazur> DIg out the big hill for tunnels. 22:15:50 <PublicServer> <mfb> well the coal tunnel takes some part of one of them 22:16:04 <PublicServer> <mfb> there is no big hill at the merge to W 22:16:22 <PublicServer> <Mazur> I thought you meant to E. 22:16:29 <PublicServer> <Mazur> ]W to E. 22:16:44 <PublicServer> <mfb> see sign 22:16:58 <PublicServer> <Mazur> From the third from E? 22:17:04 <PublicServer> <mfb> right 22:17:14 <PublicServer> <mfb> hmm 22:17:32 <PublicServer> <mfb> no 25-tile-tunnels please :D 22:18:15 <PublicServer> <mfb> this could work 22:18:39 <PublicServer> <Mazur> No, that is why I said: dig out hte big hill, meaning let it surfcae at what is now the foot of teh big hill. 22:18:57 <PublicServer> <mfb> ah 22:19:04 <PublicServer> <mfb> hmm I prefer this idea 22:19:06 <PublicServer> <Mazur> Only there will be only one tile after the exit. 22:21:32 <PublicServer> *** Jam35 has left the game (leaving) 22:21:37 <Jam35> gn 22:21:39 <PublicServer> <mfb> it works! 22:21:41 <PublicServer> <Vinnie> cya 22:21:43 *** Jam35 has quit IRC 22:21:44 <PublicServer> <mfb> bye 22:21:58 <PublicServer> <Mazur> Bye, Vinaigre. 22:22:40 <PublicServer> *** Vinnie has left the game (general timeout) 22:22:40 <PublicServer> *** Vinnie has left the game (connection lost) 22:23:30 <Vinnie_nl> my internet tells me i need to sleep 22:23:37 <Vinnie_nl> cya 22:23:42 <PublicServer> <mfb> bye 22:23:43 <Mazur> Sleep well 22:24:58 <PublicServer> <Mazur> Anything I can promise not to do to help? 22:25:16 <PublicServer> <mfb> hmm 22:25:17 *** fonsinchen has quit IRC 22:25:23 <PublicServer> <mfb> finding a solution for the outer line 22:25:49 <PublicServer> <mfb> or connecting the tunnels to the 3rd incoming line 22:26:27 *** Vinnie_nl has quit IRC 22:26:32 <PublicServer> *** V453000 has left the game (leaving) 22:26:36 <PublicServer> <mfb> hmm that could work 22:27:14 <PublicServer> <Mazur> Problem: gap of 12 between smaller gaps. 22:27:36 <PublicServer> <mfb> make a new gap of 12 then 22:27:54 <PublicServer> <Mazur> So add a gap of 6 before the first tunnels. 22:28:01 <PublicServer> <mfb> sure, why not 22:28:24 <PublicServer> <mfb> no wait 22:28:27 <PublicServer> <mfb> it is a split anyway 22:28:41 <PublicServer> <mfb> that's fine 22:29:39 <PublicServer> <Mazur> You said that about the CL2 at the tunnels, but Vinnie still wanted it fixed. 22:30:05 <PublicServer> <mfb> really? :D 22:30:11 <PublicServer> <mfb> wait, tunnels? 22:30:18 <PublicServer> <mfb> CL2 where? 22:30:21 <PublicServer> <Mazur> In BBH 04. 22:30:27 <PublicServer> <mfb> after the bridges? 22:30:33 <PublicServer> <Mazur> Yes. 22:30:59 <PublicServer> <mfb> well.. feel free to fix it? :p 22:31:37 <PublicServer> <Mazur> Already did. 22:31:43 <PublicServer> <mfb> no 22:32:05 <PublicServer> <Mazur> Ok, 10 now, but 12 is simply made. 22:32:13 <PublicServer> <mfb> ?? 22:32:29 <PublicServer> <mfb> ah that is not related to CLs 22:32:47 <PublicServer> <Mazur> No, that issue was already fixed, too. 22:33:17 <PublicServer> <mfb> aww 22:33:35 <PublicServer> <mfb> did not help 22:33:41 <PublicServer> <Mazur> First gap 12. 22:35:53 <PublicServer> <mfb> done 22:36:11 <PublicServer> <mfb> nice 22:36:41 <PublicServer> <mfb> oh, CL 22:36:53 <PublicServer> <mfb> fixed 22:36:56 <PublicServer> <mfb> (in BBH04) 22:37:14 <PublicServer> <Mazur> Ah, you're flitting to and fro. 22:37:28 <PublicServer> <mfb> I connected the 3rd 22:37:50 <PublicServer> <Mazur> Or course, I saw a train on ourt new track. 22:38:44 <PublicServer> <Mazur> And now, 2 from E + 2 from S to 3 to W? 22:38:54 <PublicServer> <Mazur> Starting with moving stuff around to make room? 22:39:26 <PublicServer> <mfb> maybe tomorrow 22:40:05 <PublicServer> <Mazur> Or give it all up as a bad mess for now. <---- (computer voice: "Option chosen"." 22:40:27 <PublicServer> <mfb> it works 22:40:45 <PublicServer> <Mazur> Damn, I got a game somwhere with a voiced computer, can;t remmerb what it was, though. 22:42:38 <PublicServer> <Mazur> Hard to resist, isn't it? 22:42:57 <PublicServer> <mfb> :D 22:42:59 <PublicServer> <mfb> signing mess? 22:43:33 <PublicServer> <Mazur> No, removing a slily bend. 22:44:41 <PublicServer> <mfb> which bend? 22:44:43 <PublicServer> <Mazur> That 12 gao line is popular. :-) 22:44:57 <PublicServer> <mfb> ah that 22:44:59 <PublicServer> <Mazur> The one you removed aroumd the transmitter. 22:45:17 <PublicServer> <mfb> hmm I'll make the BBH smaller 22:46:48 <PublicServer> <mfb> not 12tiles, but large enough 22:47:14 <PublicServer> <mfb> oh, why did I miss that 22:47:40 <PublicServer> <Mazur> Because I'm a moron. 22:47:50 <PublicServer> <Mazur> And possibly contagious? 22:50:24 <PublicServer> <Mazur> Just a suggestion. 22:50:30 <PublicServer> <mfb> ? 22:50:40 <PublicServer> <mfb> ah 22:50:42 <PublicServer> <Mazur> Near the head of the line south. 22:50:57 <PublicServer> <mfb> good 22:51:17 <V453000> fuuuuck 22:51:20 <PublicServer> <Mazur> Good? But you removed it? 22:51:22 <V453000> I know where my next money goes 22:51:22 <V453000> http://www.wasdkeyboards.com/index.php/ 22:51:23 <Webster> Title: WASD Keyboards: Custom Mechanical Keyboards (at www.wasdkeyboards.com) 22:51:30 <PublicServer> <mfb> oh sorry 22:51:36 <PublicServer> <mfb> I thought that was the new version 22:52:40 <PublicServer> <Mazur> That was a suggestion for a new route, yes. 22:53:02 <PublicServer> <mfb> this one is more compact 22:53:28 <PublicServer> <Mazur> Yes, with shorter gap, whihc you know to be ok. 22:53:39 <PublicServer> <mfb> could be extended easily 22:53:49 <PublicServer> <mfb> but trains prefer the line with a green signal anway 22:56:04 <PublicServer> <mfb> SLH01 in jams 22:56:58 <PublicServer> <Mazur> ANd again my injector falls o the battlefield. 22:57:04 <PublicServer> <Mazur> RIP. 22:57:16 <PublicServer> <mfb> ;) 22:59:19 <PublicServer> <mfb> wood drop exit jams 23:00:01 <PublicServer> <Mazur> Connect 3rd? 23:00:12 <PublicServer> <mfb> sure, go ahead 23:00:32 <PublicServer> <mfb> there, a new injector 23:00:59 <PublicServer> <Mazur> Hm, best would be to split platforms onto 2 exit lines, of course. 23:01:17 <PublicServer> <mfb> 3? 23:01:48 <PublicServer> <Mazur> 3, yes. typo. 23:02:17 <PublicServer> <mfb> without those prios, it could be done in the available space I think 23:02:49 <PublicServer> <Mazur> Yep. 23:06:51 <PublicServer> <Mazur> I should remove the prios, first. 23:07:37 <PublicServer> <mfb> I would keep that line 23:07:43 <PublicServer> <mfb> fits exactly 23:08:13 <PublicServer> <mfb> like that 23:08:16 <PublicServer> <Mazur> The current one? Despite CL? 23:08:22 <PublicServer> <mfb> no CL 23:08:48 <PublicServer> <Mazur> Ah, indeed, first line. 23:08:54 <PublicServer> <Mazur> Zig zag. 23:09:53 <PublicServer> <mfb> without those signals 23:10:15 <PublicServer> <mfb> trains should not stop on the X 23:10:27 *** frdm has quit IRC 23:10:38 <PublicServer> <Mazur> True. 23:10:56 *** frdm has joined #openttdcoop 23:11:12 <PublicServer> <mfb> okay.. everything like that? 23:12:33 <PublicServer> <Mazur> Connected third. 23:15:51 *** uliko has quit IRC 23:17:27 <PublicServer> <mfb> goods pickup has no balancing :/ 23:17:53 <PublicServer> <Mazur> Not build by a LIbra, then? 23:18:03 <PublicServer> <mfb> Llbra? 23:18:09 <PublicServer> <Mazur> Libra. 23:18:19 <PublicServer> <mfb> who is Libra? 23:18:29 <PublicServer> <Mazur> Astrological sign. 23:18:47 <PublicServer> <mfb> oh... 23:18:53 <PublicServer> <Mazur> The Balance. 23:21:17 <PublicServer> <Mazur> Well, I _am_ a Libra, but I;m not going to balance that now. 23:21:23 <PublicServer> <mfb> oh no! 23:21:46 <PublicServer> <mfb> I increased the input capacity 23:21:52 <PublicServer> <mfb> is ~2.5 lines now 23:22:16 <PublicServer> <Mazur> GOODS or WOOD? 23:22:22 <PublicServer> <mfb> wood 23:22:28 <PublicServer> <Mazur> Nice. 23:22:38 <PublicServer> <Mazur> Lotsa wood about this map. 23:22:49 <PublicServer> <Mazur> Wood is hte new oil. 23:23:11 <PublicServer> <mfb> ecological 23:23:22 <mfb-> renewable 23:23:36 <PublicServer> <mfb> we are in 2289 23:23:38 <PublicServer> <mfb> the future! 23:23:45 <PublicServer> <mfb> where are fusion power plants :< 23:23:52 <PublicServer> <Mazur> And carbon neutral. 23:24:10 <PublicServer> <mfb> power plants still run on coal 23:24:49 <PublicServer> <Mazur> 3rd exit preferred at wood. 23:25:03 <PublicServer> <Mazur> Or it was. 23:25:09 <PublicServer> <mfb> 165 coal trains 23:25:39 <PublicServer> <Mazur> Want some more? 23:26:29 <PublicServer> <mfb> I don't like coal power plants 23:26:43 <PublicServer> <Mazur> Talking IRL, now? 23:26:52 <mfb-> yes 23:27:02 <mfb-> in openttd we have no choice anyway 23:27:07 <PublicServer> <Mazur> I agree. 23:29:13 <PublicServer> <Mazur> Smooth. 23:29:40 <mfb-> !rcon set max_trains 23:29:40 <PublicServer> mfb-: Current value for 'max_trains' is: '1400' (min: 0, max: 5000) 23:29:48 <mfb-> !rcon set max_trains 1450 23:29:53 <PublicServer> <Mazur> Brb. 23:30:00 <PublicServer> <mfb> bbh01 jams 23:30:03 <PublicServer> <Mazur> GOot fix a missing hotmey. 23:30:09 <PublicServer> *** Mazur has left the game (leaving) 23:30:09 <PublicServer> *** Game paused (number of players) 23:30:13 <PublicServer> <mfb> well, as expected 23:30:27 <PublicServer> <mfb> anyway, good night 23:30:29 <PublicServer> *** mfb has left the game (leaving) 23:30:51 <Mazur> !password 23:30:51 <PublicServer> Mazur: swiped 23:31:02 <PublicServer> *** Game still paused (number of players) 23:31:03 <PublicServer> *** Mazur joined the game 23:34:13 <V453000> I think the awesome ECS has some other power plants than coal too 23:34:18 <V453000> so there is "a choice" :P 23:34:31 <Mazur> Nice. 23:35:28 <V453000> im not sure if that can be described as nice :D 23:35:43 <Mazur> I am pro choice! 23:36:01 <Mazur> ;-) 23:38:51 <mfb-> fusion power plants would be great. downside: they don't need significant amounts of anything 23:39:06 <mfb-> except cooling water, and that you don't want to bring via trains 23:39:37 *** nicfer has joined #openttdcoop 23:39:57 <V453000> :D 23:40:04 <V453000> signal transmitters v2? 23:40:10 <V453000> xcept 4x4 23:40:11 <mfb-> ? 23:40:14 <mfb-> ah 23:40:19 <V453000> undying shit which doesnt do much :D 23:40:53 <Mazur> And so, at hte end of het day, the workers down their tools and bring hte mighty machinerie to a halt. 23:41:05 <Mazur> Unkillable, too. 23:45:05 *** mfb- has quit IRC 23:45:39 <V453000> :d :| :s :< :ww 23:47:30 *** roboboy has joined #openttdcoop 23:48:25 <PublicServer> *** Mazur has left the game (leaving) 23:51:16 <iinsom`au> !password 23:51:16 <PublicServer> iinsom`au: swiped 23:51:28 <PublicServer> *** Game still paused (number of players) 23:51:30 <PublicServer> *** iinsomlol joined the game 23:53:40 <Mazur> Be riight with ya. 23:54:01 <iinsom`au> no rush 23:54:09 <iinsom`au> im not building =) 23:54:18 <Mazur> 's Good, because my client is donwloading zBase. 23:54:21 <PublicServer> <iinsomlol> just looking 23:54:30 <Mazur> I would be, though. 23:54:39 <Mazur> Preparing for a 3rd from BBH01. 23:54:43 <PublicServer> <iinsomlol> oh ok 23:54:46 <PublicServer> <iinsomlol> well ill chill in here then 23:54:50 <PublicServer> *** iinsomlol has joined company #1 23:56:41 <Mazur> That's the slowest 270 Mb since I last had a modem. 23:57:12 <V453000> I would consider getting those terrible graphics from bundles.openttdcoop :P 23:57:27 <Mazur> It;s here, now. 23:57:33 <Mazur> !password 23:57:33 <PublicServer> Mazur: swiped 23:57:56 <PublicServer> *** Game still paused (number of players) 23:57:56 <PublicServer> *** Game unpaused (number of players) 23:57:59 <PublicServer> *** Mazur joined the game