Log for #openttdcoop on 3rd June 2013:
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00:01:43  *** iinsom is now known as iinsom`work
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00:28:18  <PublicServer> <Abacus> wow, a train crash
00:28:32  <PublicServer> <scshunt> that's not good at all
00:28:54  <PublicServer> <nicfer> and on the mainline
00:28:56  <PublicServer> <scshunt> who added that track?
00:29:02  <PublicServer> <nicfer> me
00:29:07  <Mazur> Try to clone them before they disappear to reintroduce into the wild.
00:29:08  <PublicServer> <scshunt> connecting the two mailine sections
00:29:16  <PublicServer> <nicfer> yeah, I did that
00:29:42  <PublicServer> <Abacus> I just added a new station, for a moment I scared it was me
00:30:21  <PublicServer> <scshunt> I'm not sure I understand how it happened eithe r:/
00:30:41  <PublicServer> <Mazur> Wherewas it?
00:30:52  <PublicServer> <Abacus> how to handle station entrance at 'Del Bonita Forest' ?
00:31:07  <PublicServer> <scshunt> near BBH 06, there was an extra track joining the mailine
00:31:17  <PublicServer> <scshunt> and the signals didn't work or something
00:31:23  <PublicServer> *** Mazur has joined company #1
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00:32:11  <PublicServer> <Abacus> thanks, I completely forgot to add that
00:32:53  <PublicServer> <scshunt> the 4->3 is causing jams still
00:33:00  <PublicServer> <scshunt> since it just joins two lines
00:33:06  <PublicServer> <scshunt> I don't undstand why :/
00:33:29  <PublicServer> <scshunt> (at !why this join)
00:35:51  <PublicServer> <scshunt> uh, who did that?
00:35:58  <PublicServer> <scshunt> now the trains on the 4th line can't rejoin the ML
00:36:49  <PublicServer> <scshunt> nicfer are you playing with SLH01? or is that Abacus?
00:37:03  <PublicServer> <nicfer> yeah it's me
00:37:21  <PublicServer> <scshunt> I've restored the third line in to at least kepp the ML flow intact on 3 lines
00:37:28  <PublicServer> <Abacus> I only play with primary for now
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00:39:18  <PublicServer> <Abacus> should I add waiting place at !waiting ?
00:40:20  <PublicServer> <nicfer> now with what I did at BBH06 the join will be better
00:40:30  <PublicServer> <scshunt> kk cool
00:40:36  <PublicServer> <Abacus> oh, the forest is near the wood drop, so trains come back faster and maybe there is no need for so many trains yet
00:40:51  <PublicServer> <scshunt> hang on abacus, I'll come look
00:41:21  <PublicServer> <scshunt> some weird stuff is going down at del bonita transfer
00:41:25  <PublicServer> <scshunt> I'll look at it after helping abacus
00:41:47  <PublicServer> <scshunt> oh wait that's right nearby
00:41:59  <PublicServer> <scshunt> abacus: fewer trains, or add an overflow
00:42:30  <PublicServer> <Abacus> I will add waiting place, just to do something
00:42:32  <PublicServer> *** Mazur has joined company #1
00:42:41  <PublicServer> <scshunt> Mazur can you help him add an overflow?
00:42:55  <PublicServer> <scshunt> I don't know overflows well enough
00:42:57  <PublicServer> *** Mazur has joined spectators
00:43:02  <PublicServer> <nicfer> let's see how my bypass works
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00:44:21  <PublicServer> <Abacus> lol, 0 tons of wood, that's the reason too
00:44:35  <PublicServer> <Abacus> the forest will close
00:44:39  <PublicServer> <scshunt> it's closing :(
00:44:41  <PublicServer> <Mazur> Which forest, Abacus?
00:44:51  <PublicServer> <scshunt> Del Bonita
00:44:51  <PublicServer> <Abacus> Del Bonita Forest
00:45:25  <PublicServer> <nicfer> it's closing down
00:45:31  <PublicServer> <Abacus> sell the trains and destroy all?
00:46:22  <PublicServer> <Mazur> Just too late.
00:47:36  <PublicServer> <Abacus> should I remove the station an lines?
00:47:43  <PublicServer> <Abacus> and*
00:47:45  <PublicServer> <Mazur> Yes.
00:48:27  <PublicServer> <Mazur> They serve no purpose now.  And if a new industry pops up there, poeple can chose their own way.
00:50:15  <PublicServer> *** Mazur has joined spectators
00:51:03  <PublicServer> <Mazur> NIce big jam.
00:51:21  <PublicServer> *** Mazur has joined company #1
00:52:41  <PublicServer> <Mazur> Best not double, only makes trouble.
00:53:28  <PublicServer> <iinsomlol> holy shit @ ore drop
00:53:30  <PublicServer> <iinsomlol> lol
00:55:22  <PublicServer> *** Mazur has joined spectators
00:56:42  <PublicServer> <iinsomlol> theres a goods train doing an endless loop
00:56:45  <PublicServer> <iinsomlol> at south cooking lake forest
00:57:03  <PublicServer> <scshunt> huh
00:57:06  <PublicServer> <scshunt> looking at it
00:57:16  <PublicServer> <iinsomlol> train 66
00:58:00  <PublicServer> <scshunt> ugh, thanks
00:58:58  <PublicServer> <scshunt> thanks, fixed
00:59:01  <PublicServer> <iinsomlol> =)
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01:05:26  <PublicServer> <scshunt> Ok help
01:05:28  <PublicServer> <scshunt> SLH 01 is backed up
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01:12:58  <scshunt> Mazur: !
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01:13:56  <PublicServer> <scshunt> ok it's actually less backed up now
01:13:59  <PublicServer> <scshunt> but still pretty bad
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01:25:53  <PublicServer> <nicfer> help
01:26:04  <PublicServer> <nicfer> I stopped a train and it ended up below a tunnel
01:28:37  <PublicServer> <nicfer> I found and started it
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01:43:46  <PublicServer> <Abacus> ops
01:44:12  <PublicServer> <scshunt> That was you?
01:44:15  <PublicServer> <Abacus> yes
01:44:25  <PublicServer> <scshunt> Ok I'll assume you're handling it then
01:44:29  <PublicServer> <Abacus> at Calgary Ore Mine
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01:49:01  <PublicServer> <Abacus> again I did not well at the station entrance
01:49:44  <PublicServer> <Abacus> please, help me at !helpSignals
01:50:02  <PublicServer> <Abacus> sorry, at !checkSignals
01:50:52  <PublicServer> <scshunt> This is the normal pattern
01:51:02  <PublicServer> <scshunt> exit signals on the station, enter on the way in
01:51:18  <PublicServer> <scshunt> you have two other problems
01:51:36  <PublicServer> <scshunt> down near the join
01:51:42  <PublicServer> <scshunt> look by the forest
01:51:48  <PublicServer> <scshunt> train 1512 isn't happy
01:52:20  <PublicServer> <scshunt> and at the join, you have tracks cross
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01:54:30  <scshunt> Abacus?
01:54:46  <PublicServer> <scshunt> what the
01:54:52  <PublicServer> <scshunt> oh
01:55:06  <PublicServer> <scshunt> the train in the station will figure out what to do once the track is connected
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01:58:20  <PublicServer> <scshunt> don't do that
01:58:23  <PublicServer> <scshunt> I've got this
01:58:25  <PublicServer> <Abacus> then the signals are reversed
01:58:28  <PublicServer> <scshunt> yes, going to fix next
01:59:35  <PublicServer> <scshunt> there we go
01:59:50  <PublicServer> <scshunt> we don't need a tunne
02:00:20  <PublicServer> <Mazur> Just trying to show an easier way.
02:00:40  <PublicServer> <scshunt> not really
02:00:54  <PublicServer> <scshunt> switching around a terminal depot like that isn't hard
02:01:00  <PublicServer> <Mazur> It would be, if you kept right, like we all do.
02:01:22  <PublicServer> <Mazur> Avoids confusion.
02:01:24  <PublicServer> <scshunt> eh, whatever, it's your station
02:01:32  <PublicServer> <Mazur> Not mine.
02:01:42  <PublicServer> <Abacus> is it important to chose "drive on the left"?
02:01:49  <PublicServer> <scshunt> oh, I didn't realize that was you
02:01:51  <PublicServer> <scshunt> sorr
02:02:37  <PublicServer> <scshunt> I was just going for the
02:02:39  <PublicServer> <scshunt> oops
02:02:49  <PublicServer> <scshunt> Mazur: SLH01 is experiencing massive backup atm
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02:06:09  <PublicServer> <Mazur> It's a feaking MSH, not a SLH.
02:06:32  <PublicServer> <Mazur> And the station exit is prioritesed.
02:06:48  <scshunt> isn't a MSH the join of a station to the mainline?
02:06:53  <PublicServer> <Abacus> should it be better is build a bridge at "!bridge here?"to leave the line faster?
02:07:08  <PublicServer> <Mazur> Of a major station ,a dropor pickup.
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02:07:12  <scshunt> the station is the mainline here, the line joining is clearly a sideline
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02:07:53  <PublicServer> <Mazur> The traffic frmo the station is joining a ML, no SL involed here.
02:08:19  <PublicServer> <Mazur> Lets switch prio on of of the lines.
02:08:43  <scshunt> the traffic that's backed up is a ML?
02:08:53  <PublicServer> <Mazur> Whoope.
02:09:12  <scshunt> !password
02:09:12  <PublicServer> scshunt: fitter
02:09:21  <PublicServer> *** scshunt joined the game
02:10:46  <PublicServer> <scshunt> I don't think that's helping ;)
02:10:57  <PublicServer> <Mazur> Not until the wreck is gone.
02:11:07  <PublicServer> <scshunt> I was talking about the wreck
02:11:17  <PublicServer> <scshunt> twas a joke
02:11:20  <PublicServer> <Mazur> Yeah, slightly off timing.
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02:26:35  <PublicServer> <Mazur> Yes, fixed!
02:26:53  <Abacus> !password
02:26:53  <PublicServer> Abacus: vealed
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02:28:09  <Abacus> disconneted due to slow computer :(
02:28:38  <Abacus> 1 core is at 100%, the other is at 2%
02:28:42  <PublicServer> <Mazur> It happens.
02:28:50  <PublicServer> <Mazur> openttd is unthreaded.
02:29:14  <Abacus> can I do something?
02:30:14  <PublicServer> <Mazur> I don't think I can fix the remaining problems, and it's getting late for me.
02:31:04  <PublicServer> <Mazur> Ah, nicfer it still hard at it.
02:31:43  <PublicServer> <Mazur> I'll be AFBNTK.
02:32:25  <Mazur> away from but near to
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02:58:49  <Abacus> I'm going to sleep, should I disconnect or is it ok if I keep connected?
03:02:24  <Mazur> Disconnect.
03:02:39  <Mazur> Or at least, spectate.
03:02:46  <PublicServer> <Abacus> ok, thanks
03:03:05  <PublicServer> *** Abacus has left the game (leaving)
03:03:20  <Abacus> !password
03:03:20  <PublicServer> Abacus: chokes
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03:04:01  <PublicServer> <Mazur> How're things going, nicfer?
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03:08:48  <PublicServer> <Mazur> I'll have to leave in the foreseeable future, too, nicfer, how long will you need to finish this?
03:09:26  <PublicServer> <nicfer> not much
03:09:36  <PublicServer> <Mazur> Nice.
03:15:49  <PublicServer> <Mazur> No unswitching to eliminate the bridges?
03:17:07  <PublicServer> <Mazur> Don;t you agree?
03:17:33  <PublicServer> <nicfer> where do you say?
03:18:17  <PublicServer> <nicfer> that's there so the join @ slh01 works correctly
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03:19:08  <PublicServer> <Mazur> Then leave a note explaining it clearly, perhaps.
03:19:50  <PublicServer> <nicfer> well, it's a temp solution
03:20:08  <PublicServer> <nicfer> and I don't know if a 4th way is really necesary
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03:21:31  <PublicServer> <Mazur> Done for now?
03:21:42  <PublicServer> <nicfer> yup
03:22:00  <PublicServer> *** nicfer has joined spectators
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03:22:10  <PublicServer> <Mazur> What needs to be done tomrrow?
03:22:20  <PublicServer> *** Mazur has joined spectators
03:22:57  <PublicServer> <Mazur> So I can tell people if  you're not around to do it.
03:23:07  <PublicServer> <Mazur> SLH01, I gather.
03:23:31  <PublicServer> <nicfer> I think 4th way to wood stations
03:23:49  <PublicServer> <nicfer> wood drop and wood goods pickup
03:24:08  <PublicServer> <Mazur> Yep, I see.
03:24:22  <PublicServer> <Mazur> ANd that will be hte end of the 4th, for now.
03:24:29  <scshunt> !password
03:24:29  <PublicServer> scshunt: barons
03:24:36  <PublicServer> <nicfer> aha
03:24:39  <PublicServer> <Mazur> Well, the way back.
03:24:43  <PublicServer> *** Game still paused (number of players)
03:24:45  <PublicServer> <nicfer> to be continued...
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03:25:03  <PublicServer> <nicfer> bye
03:25:05  <Mazur> Yes, see you tomorrow.
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03:25:26  <Mazur> Bye, my bed calls in no uncertain terms.
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03:28:22  <Mazur> If you're lucky, Sylf might drop in, scshunt.
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03:28:29  <PublicServer> <scshunt> I'll just stick a sign in
03:28:40  <Sylf> shall I?
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03:56:17  <PublicServer> <Sylf> are you doing much, scshunt?
03:56:28  <PublicServer> <scshunt> nah, I'm done what I was doing
03:56:46  <PublicServer> <Sylf> ok, goodnight, then.
03:56:58  <PublicServer> <scshunt> night!
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10:28:30  <Abacus> !password
10:28:30  <PublicServer> Abacus: losers
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10:51:54  <RT78900> !password
10:51:54  <PublicServer> RT78900: plazas
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12:29:56  <Vinnie_nl> !playercount
12:29:56  <PublicServer> Vinnie_nl: Number of players: 1 (1 spectators)
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12:49:17  <PublicServer> <Mazur> Add one and stir.
13:07:37  <RT78900> !password
13:07:37  <PublicServer> RT78900: mooing
13:08:01  <PublicServer> *** Game still paused (number of players)
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13:23:57  <PublicServer> <Mazur> RT.
13:25:02  <RT78900> Yes?
13:25:26  <PublicServer> <Mazur> Nothing.  I was acknowledging your presence.
13:25:48  <PublicServer> <RT78900> I'm here... You want make something?
13:26:18  <PublicServer> <Mazur> Gods no, never slept last night, my brain is mush.
13:27:20  <PublicServer> <Mazur> And tomorrow I really must do the groceries, or I'll be rduced to tinned everything.
13:27:42  <PublicServer> <RT78900> Kkkk. heheheh
13:27:44  <PublicServer> <Mazur> BUt I do know the state of affairs, building wise.
13:29:46  <PublicServer> <RT78900> In this game I am only whatching and tring to predict problems.
13:30:44  <PublicServer> <Mazur> Well, I can tell you whic p[roblems we encountered last nig and which we solved.
13:31:07  <PublicServer> <RT78900> In some I get right other I never see comming. rs
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13:31:22  <PublicServer> <Mazur> If I say Wood, what do you think?
13:31:24  <PublicServer> <RT78900> Oh please! It would be nice. :D
13:32:18  <PublicServer> <RT78900> In wood drop/pick.
13:32:46  <PublicServer> <Mazur> Lets first go to !jam+jam
13:33:00  <PublicServer> <Mazur> No, !jam.
13:33:15  <PublicServer> <Mazur> That was the first indication.
13:33:21  <PublicServer> <RT78900> I'm there
13:33:31  <PublicServer> <Mazur> Remember vaguely how it was?
13:34:09  <PublicServer> <Mazur> Basically, the three lines from the north wre mixed with the three E<->W MLs.
13:34:19  <PublicServer> <RT78900> Yes... I have a save of early game.
13:35:15  <PublicServer> <Mazur> Tains from the north got priority, on all, lines for some reason, adn trains from the west were getting stuck waiting fo an opening that'd never come.
13:35:33  <PublicServer> <RT78900> Err... What direction is north? rs
13:35:43  <PublicServer> <Mazur> Top-left.
13:36:32  <Mazur> !unpause
13:36:32  <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.)
13:36:33  <PublicServer> *** Game unpaused (number of players)
13:37:05  <PublicServer> <RT78900> Um...
13:37:27  <PublicServer> <Mazur> See !compass
13:37:32  <Mazur> !auto
13:37:32  <PublicServer> *** Mazur has enabled autopause mode.
13:37:33  <PublicServer> *** Game paused (number of players)
13:38:17  <PublicServer> <RT78900> Ok. :) get it
13:38:40  <PublicServer> <Mazur> Now we  had just noticed !jam, trains from west not gtting through.
13:38:55  <PublicServer> <Mazur> because of too much traffic from N.
13:39:13  <PublicServer> <Mazur> Now we pan along the line to the west to the previous hub.
13:39:32  <PublicServer> <Mazur> Which is MSH02.
13:40:28  <PublicServer> <RT78900> Um... This unbalanced traffic I foresee. Wait a sec. Let mt try understand.
13:40:30  <PublicServer> <Mazur> ANd see there the next obvious problem: !jam+jam: There trains weren't getting out of the  station anymore, because the line was stuck at !jam.
13:40:56  <PublicServer> <Mazur> Sorry if I spoiled the clue.
13:40:59  <PublicServer> <Mazur> :-D
13:42:24  <PublicServer> <RT78900> No... This I understand soon. I'm trying understand the modifications that you guys made. :-)
13:43:06  <PublicServer> <Mazur> What nicfer did was add a fourth line to the east.
13:43:28  <PublicServer> <Mazur> Starting in MSH 02.
13:43:50  <PublicServer> <Mazur> Or continuing it from the west, since there seems to be already 4 there.
13:44:20  <PublicServer> <Mazur> he started it in BBH 08.
13:45:26  <PublicServer> <Mazur> He then made one line ML only, unconnected from the Station out, and a new line with only station exit.
13:45:53  <PublicServer> <RT78900> LL >BBH 08 > LLL > MSH 02 > LLLL
13:45:59  <PublicServer> <Mazur> So basically he split one join into two separate lines.
13:47:26  <PublicServer> <Mazur> Once in BBH08 and once in MSH02.
13:47:44  <PublicServer> <RT78900> Um...
13:47:54  <PublicServer> <RT78900> A hard job.
13:48:48  <PublicServer> <Mazur> Not as hard as it would have been had he done it properly, connecting all-to-all, as is ideal. Or at least erveyone to someone.
13:50:06  <PublicServer> <Mazur> And at the next hub, SLH01, out story about the Wood jam that was heard around the world ends.
13:50:14  <PublicServer> <Mazur> our story
13:53:31  <RT78900> Let me see that part... Wait a sec.
13:54:10  <PublicServer> <RT78900> Hey... SLH 01 is an MSH... o.O
13:54:16  <PublicServer> <Mazur> Meanwhile, at SLH01, the traffic from hte ML was kept wairting forever for the Wood exit to let one of them in.
13:54:19  <PublicServer> <Mazur> Indeed.
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13:54:57  <PublicServer> <Mazur> That last was unaccaptable, but occured, because all the wood exit lines had been given prio over the ML.
13:55:19  <PublicServer> <Mazur> So I switched one of them over, to prio for ML and problem went away.
13:55:42  <PublicServer> <RT78900> :-)
13:56:30  <PublicServer> <Mazur> Since the wood trains have more exits to use it's no problem, and since the ML has at lweast one line to itself, if needed, it doesn't get clgged too mcuh, iether.
13:56:33  <PublicServer> <Mazur> either
13:57:04  <PublicServer> <Mazur> Ah, no, it IS a SLH!
13:57:18  <PublicServer> <Mazur> Look along the track to the south.
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13:58:12  <PublicServer> <Mazur> Very bad call.
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13:59:34  <PublicServer> <Mazur> No wonder the station exit had all the priority, and only one line was enough for the other side.
13:59:46  <PublicServer> <RT78900> I see now... Indeed is an SLH... So that explain why all tracks from wood drop/pick had prio.
13:59:56  <PublicServer> <Mazur> Yes.
14:00:10  <PublicServer> <Mazur> The whole hub is not supposed to exist there.
14:00:37  <PublicServer> <RT78900> Yes... It was poor placed.
14:01:19  <PublicServer> <Mazur> Idiotic I'm the first to realise it and say something.
14:02:24  <scshunt> Mazur: I said that last night...
14:02:33  <PublicServer> <RT78900> Well where it should take place? I'm really do not see an other viable choice.
14:02:33  <scshunt> (that it was actually an SLH)
14:02:38  <Vinnie_nl>  !password
14:02:38  <PublicServer> Vinnie_nl: ocular
14:02:55  <PublicServer> *** Game still paused (number of players)
14:02:55  <PublicServer> *** Game unpaused (number of players)
14:02:57  <PublicServer> *** Vinnie joined the game
14:03:05  <PublicServer> <Vinnie> hello
14:03:07  <PublicServer> <Mazur> Vinnie should be hanged, quartered, drawn and flogge, and so should mfb.
14:03:14  <RT78900> This make me get back to MSH 02 and BBH06... I realized early in the game that there would be problems in that part of the network. I think it was made ​​a "4to4" whit LLLL_RRRR things would be easier now.
14:03:16  <PublicServer> <Mazur> Vin!
14:03:18  <PublicServer> <Vinnie> wtf, i aint an english traitor
14:03:33  <PublicServer> <Mazur> Look at SLH01, if you will.
14:04:00  <PublicServer> <Mazur> What type of lines are the SL coming into?
14:04:42  <RT78900> yet talking to me?
14:04:52  <PublicServer> <Mazur> No, to Vinnie.
14:05:19  <PublicServer> <Vinnie> it looks good except you prio switch
14:05:39  <PublicServer> <Vinnie> do you know what hanged drowned and quarterd means?
14:05:49  <PublicServer> <Mazur> So a SLH in aMain Station exit is fine by you?
14:05:56  <PublicServer> <Mazur> Yes.
14:06:38  <PublicServer> <Mazur> The whole hub should move, perhaps to SLH10.
14:06:44  <PublicServer> <Vinnie> that SLH build was started before we completed grain drop
14:07:02  <PublicServer> <Mazur> You mean Wood Drop?
14:07:16  <PublicServer> <Vinnie> no last thing we build on the mainline was graindrop
14:07:23  <PublicServer> <Vinnie> but before that perk started on this SLH
14:07:45  <PublicServer> <Vinnie> so i'm saying that you are complaining about something that is there for 3 days
14:07:49  <PublicServer> <Mazur> Then this SL was connected to a clear and present main staiton exit.
14:07:55  <PublicServer> <Mazur> I know.
14:08:29  <PublicServer> <Mazur> None of us realised or did anything ahout it.
14:08:58  *** nicfer has quit IRC
14:09:19  <PublicServer> <Vinnie> but i have read alot in our wiki and never came across a rule that there should be no SLH between mainstation and MSH
14:09:25  <PublicServer> <Mazur> I simply assumed it was a MSH, only just nopw looked south.
14:09:59  <PublicServer> <RT78900> Well... Now SLH 10 Is indeed a good side solution, if you plan to remove SLH 01
14:10:07  <scshunt> Mazur: I honestly don't understand why not either
14:10:31  <scshunt> besides the fact that it turns the main station line into mainline
14:10:48  <scshunt> but unless all the mainlines are loops it has to happen somewhere
14:11:40  <PublicServer> <Mazur> Nevertheless, Vin, I remember being told never to build a SLH on the line to adn from a Main Station.
14:11:56  <PublicServer> <Mazur> The WIki might not be up to date on that.
14:13:02  <Mazur> We need a V, he'll know for sure about whether or not.
14:14:14  <PublicServer> <RT78900> Well, just look... The SLH 01 traffic seens like an ML. I think that SLH was poor placed.
14:14:20  <PublicServer> <Vinnie> if he says to remove
14:14:30  <PublicServer> <Vinnie> we are not changing every priamry to SLH 10
14:14:40  <PublicServer> <Vinnie> split between 10 and 2
14:14:56  <Mazur> Fine, I only used 10 as a near example.
14:15:09  <Mazur> "near"
14:17:53  <PublicServer> <RT78900> ... Moving that SLH will easy the traffic from BBH 06 to east, and BBH 06 Will turn into a MSH.
14:18:34  <PublicServer> <Vinnie> you ease it here to stress another part
14:19:28  <PublicServer> <RT78900> Yes. The end west has a tiny traffic... Is an option.
14:19:42  <PublicServer> <RT78900> SLH 13
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14:20:36  <PublicServer> <Vinnie> west entry is pretty mutch a merge between MSH 02 and BBH06
14:21:27  <PublicServer> <Vinnie> +two-ways so it will give unnecissairy traffic trough sawmill
14:23:41  <PublicServer> <Vinnie> basicly you need 4th from BBH03 to sawmill
14:23:43  <PublicServer> <Vinnie> both sides
14:23:49  <PublicServer> <Vinnie> then you can handle the traffic again
14:27:07  <PublicServer> <RT78900> Well... Whit SHL 13 we have some advantages...
14:27:25  <PublicServer> <RT78900> Follow me.
14:28:29  <PublicServer> <RT78900> SLH 01 has wood, oil, LS, Grain, coal and Iron.
14:28:39  <PublicServer> <Vinnie> not connecting 18 primaries on a single SLH
14:30:18  <PublicServer> <Mazur> I'm trying to make an option to switch mine to SLH10, that'd be a start, rtying to figure how to conect all incoming lines on the other side.
14:30:53  <PublicServer> <RT78900> SLH 13 is right next of grain drop... The Oil trains is getting their ways to BBH 01... This will ease the traffic a lot.
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14:31:43  <PublicServer> <Vinnie> what is actually the problem? that traffic in SLH 01 jams?
14:31:49  <PublicServer> <Vinnie> on the ML
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14:32:32  <PublicServer> <Vinnie> because it is also a 4 > 3
14:32:44  <PublicServer> <RT78900> The problem is the Jam at SLH 01 and the high traffic at that part of network.
14:33:03  <PublicServer> <Vinnie> well sell 100 sawmill goods trains
14:34:24  <PublicServer> <RT78900> The goods trains is not the real problem in my opinion. SLH 01 was poor placed.
14:35:42  <PublicServer> <RT78900> To me the best option is SHL 13... :-)
14:35:58  <PublicServer> <Vinnie> thats the other side of the Y axis of the map
14:36:32  <PublicServer> <RT78900> Yes... Not a perfect solution but yet... Better.
14:36:50  <PublicServer> <Vinnie> i'll be afk and make something better after that
14:37:20  <PublicServer> <RT78900> oks
14:37:54  <PublicServer> <Mazur> I started at making en exit to SLH10 for my stations, to at least draw them off.
14:38:05  <PublicServer> <Mazur> Not up to much more atm.
14:41:04  <PublicServer> <Mazur> If you wnt somethin easy to do, RTL, Calling Lake Valley and Farm need switching to SLH10.
14:42:05  <PublicServer> <Mazur> Ok, you're busy, so forget that, I'll do it later.
14:43:05  <PublicServer> <RT78900> You alread had the connections made? o.O
14:43:17  <PublicServer> <Mazur> The lines across.
14:43:28  <PublicServer> <Mazur> yes.
14:43:42  <PublicServer> <RT78900> Ok... I'll do it.
14:43:48  <PublicServer> *** RT78900 has joined company #1
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14:48:11  <PublicServer> *** Vinnie has left the game (general timeout)
14:48:11  <PublicServer> *** Vinnie has left the game (connection lost)
14:48:13  <PublicServer> *** Game paused (number of players)
14:48:21  <PublicServer> <Mazur> Leave the bridges across the ML standing, please, I may be able to use them later.
14:48:29  <PublicServer> *** Mazur has joined company #1
14:48:29  <PublicServer> *** Game unpaused (number of players)
14:48:35  <PublicServer> <RT78900> ok
14:50:29  <PublicServer> <Mazur> Not really room for turning, I'd make it an end station.
14:50:47  <PublicServer> <Mazur> Oh, I see.
14:53:12  <Vinnie_nl> !password
14:53:12  <PublicServer> Vinnie_nl: whisks
14:53:34  <PublicServer> *** Vinnie joined the game
14:53:36  <PublicServer> <Vinnie> if got candy
14:53:44  <PublicServer> <RT78900> Not working properly...
14:54:02  <PublicServer> <Mazur> No, I foresaw that.
14:54:22  <PublicServer> <Mazur> Observational learning moment.
14:58:00  <PublicServer> <RT78900> Now I think that is ok.
14:59:14  <PublicServer> <Mazur> No quite as you can see.
14:59:28  <PublicServer> <RT78900> ><
15:00:58  <PublicServer> <Mazur> It'll always give trouble without signals behind the platforms in this manner.
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15:02:44  <PublicServer> <Mazur> Better make it two eol stations, perhaps.
15:03:15  <PublicServer> *** Vinnie has left the game (general timeout)
15:03:15  <PublicServer> *** Vinnie has left the game (connection lost)
15:03:17  <Vinnie_nl> !password
15:03:17  <PublicServer> Vinnie_nl: keenly
15:03:35  <PublicServer> *** Vinnie joined the game
15:08:26  <PublicServer> <RT78900> Thanks for help!
15:08:48  <PublicServer> <Mazur> yw.
15:09:06  <PublicServer> <Mazur> Apparently one of my braincells is still half-functional.
15:09:53  <PublicServer> <RT78900> I'll think in how correct it
15:10:16  <PublicServer> <Mazur> How to correct what?
15:10:40  <PublicServer> <RT78900> Oh... I mis understand. My bad
15:11:18  <PublicServer> *** Vinnie has left the game (general timeout)
15:11:18  <PublicServer> *** Vinnie has left the game (connection lost)
15:12:03  *** Vinnie has joined #openttdcoop
15:12:07  <Vinnie> !dl win 64
15:12:07  <PublicServer> Vinnie: unknown option "win"
15:12:11  <Vinnie> !dl win64
15:12:11  <PublicServer> Vinnie:
15:12:50  <Vinnie_nl> !password
15:12:50  <PublicServer> Vinnie_nl: trudge
15:13:02  <PublicServer> *** Vinnie joined the game
15:13:06  <PublicServer> <Mazur> A bit of a jam.
15:13:06  *** Vinnie has quit IRC
15:13:16  <PublicServer> <Vinnie> i did it
15:13:26  <PublicServer> <Mazur> Ah, disconnected lines.
15:13:36  <PublicServer> <Mazur> That might do it.
15:13:54  <PublicServer> <Vinnie> temp ish
15:14:10  <PublicServer> <Mazur> I knows.
15:16:44  <PublicServer> <Mazur> Already rebuild my bridges a bit further on, since RTs idea for the farm pretty much nixed getting the old ones through.
15:18:42  <PublicServer> <Vinnie> im gonna kill it with fire soon\
15:19:04  <PublicServer> <Mazur> Kill what?
15:19:14  <PublicServer> * Mazur ?
15:19:30  <PublicServer> <Vinnie> slh mess
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15:26:13  <PublicServer> <RT78900> Afk here. Lunch time. o/
15:28:35  <PublicServer> <Vinnie> come on little train
15:28:41  <PublicServer> <Vinnie> give me my track
15:29:27  <PublicServer> <Mazur> Ran out of big ttrains to hassle, now taking on little trains?
15:29:49  <PublicServer> <Vinnie> no train is save from me
15:30:15  <PublicServer> <Mazur> But are they safe from you?
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15:35:30  <PublicServer> <Vinnie> more simple
15:38:21  <PublicServer> <Mazur> Boom
15:38:25  <PublicServer> <RT78900> Cabummm
15:38:48  <PublicServer> <Vinnie> i understqand nothing of this
15:38:50  <PublicServer> <Mazur> w
15:39:00  <PublicServer> <Mazur> And two of my opwn flesh and blood.
15:40:42  <PublicServer> <Mazur> I'll be right over, after hte wreck clears.
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15:41:05  <PublicServer> <Mazur> I discovered  half a functioning braincell somewhere.
15:42:09  <PublicServer> <Mazur> At the HUB.
15:42:35  <PublicServer> <Mazur> My stations are switched, plus one more.
15:42:53  <PublicServer> <Mazur> Two more, one of maraxus and one of sylf.
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15:53:04  <PublicServer> <Mazur> Terrible.
15:53:14  <PublicServer> <Vinnie> i know
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15:54:16  <PublicServer> <Mazur> BUt I can solve it.
15:54:42  <PublicServer> <Vinnie> btw that station can die :D
15:54:56  <PublicServer> <Mazur> Are you kidding?
15:55:18  <PublicServer> <Vinnie> was fed by boat
15:55:21  <PublicServer> <Vinnie> someone replaced boats
15:57:05  <PublicServer> <Vinnie> wtf
15:57:51  <PublicServer> <Mazur> Wtf at my ugly shit or something else?
15:58:02  <PublicServer> <Vinnie> no accesible logic at sawmill
15:58:25  <PublicServer> <Vinnie> im gonna redo quite a bit there
15:58:35  <PublicServer> <Vinnie> or is that entry not overkill?
15:58:53  <PublicServer> <Mazur> I only redid the exit.
16:00:33  <adit> !password
16:00:33  <PublicServer> adit: boxcar
16:01:18  *** Ryton_ has quit IRC
16:02:43  <PublicServer> *** adit joined the game
16:02:44  <PublicServer> <Vinnie> Maz i think i got SLH01 done
16:02:54  <PublicServer> <Vinnie> can you delete that double entry?
16:03:17  <PublicServer> <Mazur> WHat the what at the what?
16:04:21  <PublicServer> <Mazur> DOne.
16:04:39  <PublicServer> <Mazur> I'll reintroduce them in a bit.
16:06:21  *** Ryton_ has joined #openttdcoop
16:07:33  <Ryton_> btw, how is  coal drop area handling the traffic?
16:07:51  <PublicServer> <RT78900> I realy do not see solution to wood drop/pick without refit it.
16:07:52  <Ryton_> any issues there atm?
16:07:56  <PublicServer> <Vinnie> idk, i keep jamming entire network
16:09:54  <PublicServer> <Mazur> I disconnected the exit, too, or was that premature?
16:10:15  <PublicServer> <Vinnie> nope
16:11:14  <PublicServer> <Mazur> Thought it would help you build to provide for those trains.
16:11:44  <PublicServer> <Mazur> And they kept turning in my coal station anyway.
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16:13:14  <PublicServer> <Vinnie> you also hunt trains
16:13:53  <PublicServer> <Vinnie> for those other 2 lost trains in there i blame this signal
16:13:59  <PublicServer> <RT78900> C'ya guy's o/
16:14:09  <PublicServer> <Vinnie> later
16:14:15  <PublicServer> <Mazur> By, RT Dnot2.
16:14:41  <PublicServer> <Mazur> Wanna buy a ship to transfer that ore back?  ;-)
16:15:03  <PublicServer> <Vinnie> worth noting now
16:15:09  <PublicServer> <Vinnie> time has passed
16:15:47  <PublicServer> <Vinnie> 4th in sawmill, do you want to or can i?
16:15:53  <PublicServer> <Mazur> For fun, I'll get rid of it after.
16:16:29  <PublicServer> <Mazur> You do it.
16:16:47  <PublicServer> *** RT78900 has left the game (leaving)
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16:23:51  *** adit has quit IRC
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16:24:54  *** Webster sets mode: +o dwarf
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16:27:28  *** Webster sets mode: +o evildwarf
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16:31:09  <PublicServer> <Vinnie> maybe a bit smaller
16:33:51  *** dwarf has quit IRC
16:36:51  <PublicServer> <Mazur> That forest should not be serviced, either.
16:37:05  <PublicServer> <Mazur> No matter if it doesn't die.
16:37:23  <PublicServer> <Vinnie> to be honest, we have some people here that just do stuff, without even following guidelines
16:37:58  <PublicServer> <Mazur> Clearly.
16:38:49  <PublicServer> <Mazur> So I'll brush up on my guidelines and help them get into line.
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16:39:27  <PublicServer> <Mazur> But not today.
16:40:01  <PublicServer> <Mazur> 0 minutes sleep is not so easy anymore afterage  20 becomes a memory.
16:40:12  <PublicServer> <Mazur> ;-)
16:40:38  <PublicServer> <Vinnie> insomnia?
16:40:54  <PublicServer> <Mazur> Last night, yes, not normally.
16:41:44  <PublicServer> <Mazur> I guess it came from not getting rid of OTTD in my head, not hacing put those signs at SLH01 yet.
16:42:24  <PublicServer> <Mazur> Stricktly speaking, not my job, but nicfer had already left without leavin notes about what to do more.
16:43:02  <PublicServer> <Mazur> I suppose I should blame my parents.
16:43:20  <PublicServer> <Mazur> They drilled a conscience into me.
16:43:23  <PublicServer> <Vinnie> i always blame my parents
16:43:26  <PublicServer> <Mazur> :-p
16:47:44  <PublicServer> <Mazur> Shall I simply delete it?
16:47:44  <PublicServer> <Vinnie> i get some dinner
16:47:51  <PublicServer> <Mazur> Ok, enjoy.
16:47:57  <PublicServer> <Vinnie> brb
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16:56:28  <PublicServer> <Mazur> Hi.
16:56:32  <PublicServer> <Jam35> hi there
16:56:56  <PublicServer> <Jam35> hm thought I would struggle to connect nm :)
16:57:46  <PublicServer> <Mazur> We've not been adding many trains today, only this afternoon people got around to fixing the current troubles.
16:59:52  <PublicServer> <Jam35> still this PC I'm on atm sucks :P
17:00:16  *** Mark has joined #openttdcoop
17:00:16  *** Webster sets mode: +o Mark
17:00:26  <PublicServer> <Mazur> SO do I.
17:00:32  <PublicServer> <Jam35> :)
17:01:07  <PublicServer> <Jam35> there are a few sticky spots
17:01:56  <PublicServer> *** Jam35 has joined company #1
17:02:08  <PublicServer> <Mazur> I thought there were enough spots atm to satisfy the US clothing industry for a year.
17:02:21  <Mark> hai
17:02:36  <PublicServer> <Mazur> Hello, Mark.
17:02:38  <PublicServer> <Jam35> hi
17:02:42  <Mark> !password
17:02:42  <PublicServer> Mark: fasted
17:02:45  <PublicServer> <Mazur> Come in and see the messes.
17:03:07  <PublicServer> *** Mark joined the game
17:06:57  <PublicServer> <Mark> slow curves
17:06:59  <PublicServer> <Mark> wtf
17:07:01  <PublicServer> <Mazur> That is a temporary measure, I think, Vinnie was redoing the entry.
17:07:29  <PublicServer> <Mazur> had to leave briefly for dinner.
17:08:43  <PublicServer> <Vinnie> hello
17:09:13  <PublicServer> <Mark> k
17:09:19  <PublicServer> <Mark> timer running :P
17:09:25  <PublicServer> <Vinnie> this is evil
17:09:32  <PublicServer> <Mark> boom
17:09:34  <PublicServer> <Mazur> Sorry.
17:09:56  <PublicServer> <Mazur> 12 minutes + crash evaporation time.
17:10:42  <PublicServer> <Mazur> Copied.
17:13:53  <PublicServer> <Vinnie> stop the clock
17:14:07  <PublicServer> <Mark> 5 minutes
17:14:07  <PublicServer> <Mark> nice
17:15:37  <PublicServer> <Vinnie> ships load it back?
17:15:47  <PublicServer> <Vinnie> lol
17:15:49  <PublicServer> <Mazur> Yeah, I had nothing better to do.
17:16:11  <PublicServer> <Vinnie> well we have 4 lines at the sawmill exit, just needs connecting
17:16:42  <PublicServer> <Jam35> I hope they kept the receipts for that ore :)
17:17:50  <V453000> !password
17:17:50  <PublicServer> V453000: icicle
17:17:58  *** frdm has quit IRC
17:18:04  <PublicServer> *** V453000 joined the game
17:18:08  <PublicServer> <Mazur> Hey ,V.
17:18:10  <PublicServer> <V453000> yo bastards
17:18:33  <PublicServer> <Mark> waddup
17:18:35  <PublicServer> <Vinnie> hey
17:18:37  <PublicServer> <Mazur>  V, is there a rule : No SLH in Main Station line, or not?
17:18:48  *** frdm has joined #openttdcoop
17:19:00  <PublicServer> <V453000> well technically is but rules can be bent if it makes sense
17:19:14  <PublicServer> <V453000> just rename it to BBH in such case
17:19:38  <PublicServer> <Mazur> Like SLH01.
17:19:48  <PublicServer> <Vinnie> its a beauty now
17:20:14  <PublicServer> <V453000> how is SLH 01 being on a main station line
17:20:20  <PublicServer> <V453000> if there is BBH 06 not MSH
17:20:39  <PublicServer> <Mazur> Because of misnaming of hubs.
17:20:53  <PublicServer> <V453000> uhmmm
17:20:55  <PublicServer> <V453000> what?
17:21:05  <PublicServer> <Vinnie> im going to jam this network again
17:21:23  <PublicServer> <Vinnie> so blame me for it
17:21:34  <PublicServer> <Mazur> I mean, nicfer named his MSH a BBH by mistake.
17:21:36  <PublicServer> <V453000> I dont understand what is the problem Mazur
17:21:43  <PublicServer> <V453000> by mistake why
17:21:49  <PublicServer> <V453000> why should that be a MSH
17:22:07  <PublicServer> <Mazur> Because of WOOD drop and pickup?
17:22:13  <PublicServer> <V453000> therefore?
17:22:39  <PublicServer> <Mazur> It's a Main Station line and an MSH.
17:22:45  <PublicServer> <V453000> there is tons of space, why not make a SLH there
17:22:47  <PublicServer> <V453000> it is not
17:22:49  <PublicServer> <V453000> it is a ML
17:23:00  <PublicServer> <V453000> which ends with main station
17:23:30  <PublicServer> <Mazur> That's another way to put it, yes.
17:23:49  <PublicServer> <V453000> for the amount of games you have been in I would have assumed you know that main stations are not always connected only to MSHs
17:23:50  <PublicServer> <Mark> imho MSHs are only MSH if they dont connect to all directions
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17:24:00  <PublicServer> <Mark> otherwise theyre just BBH
17:24:19  <PublicServer> <V453000> hub which doesnt connect to all directions is just bad
17:24:30  <PublicServer> <Mazur> I've not been much involved with drops, pickups and their connnections.
17:24:32  <PublicServer> <V453000> the only reason to call them MSH is to let people know not to build a SLH ahead
17:24:52  <PublicServer> <Mazur> Okay.
17:24:58  <PublicServer> <Mark> its not neccesarily bad in more predictable networks than just this one
17:25:00  <PublicServer> <V453000> which is exactly shown in this case
17:25:22  <PublicServer> <V453000> well, sort of
17:25:40  <PublicServer> <V453000> even then
17:25:46  <PublicServer> <V453000> it could be a directional MSH
17:25:46  <PublicServer> <Mazur> Well, I did already hak my stations off of SL01 and to SL10.
17:25:48  <PublicServer> <V453000> with SLH
17:25:54  <PublicServer> <V453000> directional BBH I mean
17:25:56  <PublicServer> <V453000> or what not
17:26:23  <PublicServer> <V453000> Mazur: seriously what the fuck
17:26:41  <PublicServer> <Mark> thats ugly
17:26:51  <PublicServer> <V453000> that is beyond ugly and mainly reasonless
17:26:51  <PublicServer> * Mark hates SL crossing ML
17:27:29  <PublicServer> <V453000> Even if there was any rule, this would still be equally ugly, and by natural sense you should see that there is no other more suitable place for a SLH anywhere near for those industries in that corner of the map
17:27:45  <PublicServer> <Mazur> Well, I did not sleep last night, that did not help.
17:28:03  <PublicServer> <V453000> sorry but if you need to sleep then go sleep instead of playing
17:28:17  <PublicServer> <Mazur> I couldn;t catch sleep.
17:28:31  <PublicServer> <Mazur> And somehow got drawn in.
17:28:54  <PublicServer> <V453000> still, it was your decision to play in whatever state you were in, same with drunk people or anything
17:28:56  <PublicServer> <Mazur> BUt I don;t mean that as an excuse, merely as an explanation.
17:29:18  <PublicServer> <V453000> well, dont make big decisions in such cases :P
17:29:28  <PublicServer> <Mazur> Ok, see you tomorrow.
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17:29:46  <PublicServer> <V453000> see you I guess
17:29:50  <PublicServer> *** Mazur has left the game (leaving)
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17:40:37  <Ryton> !password
17:40:37  <PublicServer> Ryton: rarity
17:41:22  <Maraxus> !password
17:41:22  <PublicServer> Maraxus: rarity
17:41:35  <PublicServer> *** Ryton joined the game
17:41:36  <PublicServer> <Ryton> blub
17:41:37  <PublicServer> *** Maraxus joined the game
17:41:41  <PublicServer> <Maraxus> hi
17:42:17  <PublicServer> <Jam35> hi
17:44:43  <PublicServer> <Ryton> slh02 exit is slowish
17:45:17  <PublicServer> <Ryton> but I'd hate to upgrade BBH08 myself :s
17:45:23  <PublicServer> <Ryton> any volunteers? ;-)
17:45:38  <PublicServer> <Mark> ill do it if you do 06
17:45:54  <PublicServer> <Ryton> primary nr 6? ok! :p
17:46:00  <PublicServer> <Mark> :P
17:47:38  <PublicServer> <Vinnie> mark do i see you doing 4th in 06?
17:47:56  <PublicServer> <Mark> trying yea
17:47:59  <PublicServer> <Mark> its a fucking big mess though
17:48:02  <PublicServer> <Vinnie> to north or west?
17:48:21  <PublicServer> <Mark> to wood drop
17:48:27  <PublicServer> <Mark> whatever direction you call it
17:48:35  <PublicServer> <Vinnie> i had fun placing 3rd in there
17:48:37  <PublicServer> <V453000> omg noob Mark building
17:49:24  <PublicServer> <Vinnie> actually could be easy
17:49:36  <PublicServer> <Vinnie> connect to X
17:53:27  <PublicServer> <Mark> might work for a while
17:53:33  <PublicServer> <Mark> its not really a solution though
17:56:11  <PublicServer> <Mark> lol fyra canceled
17:56:14  <PublicServer> <Ryton> µsteel trains are detoured?
17:56:22  <PublicServer> <Vinnie> director also gone
17:56:24  <PublicServer> <Ryton> in belgium, or also in The netherlands?
17:56:30  <PublicServer> <Mark> ns just canceled it as well
17:56:33  <PublicServer> <Ryton> k
17:56:37  <PublicServer> <Mark> just heard it on the news
17:56:51  <PublicServer> <Vinnie> you know that this will cost the tacpayer more money
17:56:57  <PublicServer> <Vinnie> tax*
17:57:00  <PublicServer> <Mark> theres another few billion down the drain
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17:57:26  <PublicServer> <Mark> the hsl was doomed before it even started imho
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17:57:52  <PublicServer> <Vinnie> outsource the line to a belgian or france high speed company
17:58:24  <PublicServer> <Mark> and make a connection to germany as well
17:58:30  <PublicServer> <Ryton> bbh08 is a pasta dish
17:58:38  <PublicServer> <Mark> thats never going to happy now anymore though
17:59:01  <PublicServer> <Vinnie> you know how mutch trouble the betuwe line was
17:59:11  <PublicServer> <Vinnie> imagine a high speed line next to it
17:59:45  <PublicServer> <Vinnie> 08 needs 4 exits north?
18:00:03  <PublicServer> <Vinnie> or what did you wanna do?
18:00:09  <PublicServer> <Ryton> or a 3rd entry from the S/W
18:00:23  <PublicServer> <Ryton> slh2 exit is choking
18:00:26  <PublicServer> <Mark> we need a chinese government
18:00:40  <PublicServer> <Mark> they just run high speed rail lines through everthing
18:00:54  <PublicServer> <Vinnie> we need a goverment that makes any decision
18:01:12  <PublicServer> <Vinnie> feels like rutte is just taking a nap
18:01:22  <PublicServer> <Vinnie> and occasionally wakes up to raise taxes
18:01:32  <PublicServer> <Mark> yep
18:01:50  <PublicServer> <Mark> imho large infrastructure projects are a good way to get the economy going
18:02:06  <PublicServer> <Vinnie> yes but that is also fucked by the EU
18:02:08  <PublicServer> <Mark> and now the only one they attempted recently has failed
18:02:15  <PublicServer> <Mark> schiphol expansion is going to fail as well
18:02:33  <PublicServer> <Vinnie> we need to make public announcements for whole EU on all goverment infrastructure works
18:02:51  <PublicServer> <Vinnie> so every european country can send workers if they are cheapest
18:02:53  <PublicServer> <Mark> that'd be a good start
18:03:11  <PublicServer> <Vinnie> thats why Tilburg station (15 mil) is being reovated by belgians
18:03:22  <PublicServer> <Vinnie> and not our unemployed construction workers
18:03:36  <PublicServer> <Mark> most construction work is done by polish anyway
18:03:51  <PublicServer> <Mark> hired by the dutch though
18:03:58  <PublicServer> <Mark> through dutch companies
18:04:13  <PublicServer> <Vinnie> anyway, EU is killing economies in my opinion
18:04:28  <PublicServer> <Mark> it is
18:04:38  <PublicServer> <Mark> it should either be more open or more closed
18:05:04  <PublicServer> <Mark> not the half-arsed bureaucracy it is now
18:05:23  <PublicServer> <Vinnie> two ways will force trains to go take the 3rd line
18:05:29  <PublicServer> <Ryton> ah true
18:05:35  <PublicServer> <Vinnie> its a split so the 3rd line will go the wrong way
18:05:42  <PublicServer> <Vinnie> lost trains stressing network
18:05:49  <PublicServer> <Ryton> but I wont be able to squeeze a 3rd exit to BBH06 anyway
18:06:11  <PublicServer> <Vinnie> you can't vote who is the big boss in Europe
18:06:13  <PublicServer> <Ryton> better like this?
18:06:17  <PublicServer> <Vinnie> yes
18:06:43  <PublicServer> <Mark> europe should operate as a single country much more
18:06:47  <PublicServer> <Vinnie> so if you want more power to EU you are getting dictatorship
18:06:53  <PublicServer> <Mark> you'll never get anyone to agree to that though
18:07:03  <PublicServer> <Vinnie> Cultural difference
18:07:17  <PublicServer> <Mark> so what
18:07:27  <PublicServer> <Mark> china has like 150 different ethnic groups
18:07:34  <PublicServer> <Mark> governed through a powerful government
18:07:36  <PublicServer> <Vinnie> but no real democracy
18:07:42  <PublicServer> <Mark> not really no
18:07:52  <PublicServer> <Vinnie> 150 groups that want something different for their own etnic group
18:08:00  <PublicServer> <Vinnie> how many decisions will be made?
18:08:07  <PublicServer> *** Jam35 has joined spectators
18:08:31  <PublicServer> <Mark> people arent that different
18:08:37  <PublicServer> <Mark> everyone wants to make money
18:09:09  <PublicServer> <Vinnie> and some what to go with pension arround age 45
18:09:40  <PublicServer> <Vinnie> and who will pay for that, northern europe for southern europe?
18:09:48  <PublicServer> <Mark> you got that within the netherlands as much as within all of europe though
18:10:31  <PublicServer> <Mark> well obviously you cant just merge of europe into one
18:10:58  <PublicServer> <Mark> more power to europe and less to country government would be a good thing imho
18:11:32  <PublicServer> <Vinnie> i'd never agree to that
18:13:08  <PublicServer> <Mark> i dont think i'd mind forming a single country with belgium, luxembourg, germany and denmark
18:13:10  <PublicServer> <Mark> for example
18:13:37  <PublicServer> <Mark> thats never going to happen though
18:13:44  <PublicServer> <Mark> its probably as open as its ever like to get atm
18:14:38  <PublicServer> <Vinnie> we will see
18:15:08  <PublicServer> <Vinnie> first babyboomer wave and massive immigration
18:15:15  <PublicServer> <Vinnie> to fill the jobs
18:15:50  <PublicServer> <Mark> there are no jobs though
18:15:56  <PublicServer> <Ryton> hmm
18:15:59  <PublicServer> <Ryton> sorry for jam :p
18:16:02  <PublicServer> <Vinnie> no babyboomers will go with pension
18:16:06  <PublicServer> <Vinnie> jabs free
18:16:16  <PublicServer> <Vinnie> people needed for elderly homes
18:16:20  <PublicServer> <Mark> yeah their pension will have to be paid though
18:16:22  <PublicServer> <Vinnie> pension funds run out
18:16:28  <PublicServer> <Vinnie> taxes rise more
18:17:22  <PublicServer> <Mark> and when they're all dead the economy might get going for a bit again :P
18:17:58  <PublicServer> <Vinnie> life expectency of 80 pension age of 67. count the happy years of recession
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18:19:12  <PublicServer> <Vinnie> do you still work around the world?
18:19:34  <PublicServer> <Mark> nope just at home for now
18:19:48  <PublicServer> <Mark> cant complain about work at all though
18:23:10  <PublicServer> *** Jam35 has left the game (leaving)
18:27:02  <PublicServer> <Vinnie> funny, now SLH 10 jams with the traffic from SLH 01
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18:31:00  <PublicServer> <Ryton> yay
18:31:10  <PublicServer> <Ryton> squeezed in a 3rd exit into msh02
18:31:18  *** frdm has joined #openttdcoop
18:31:22  <PublicServer> <Ryton> not all to all, but should be working
18:31:52  <PublicServer> *** Mark has left the game (leaving)
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18:40:22  <PublicServer> <Vinnie> Ryton: would be 4th not 3rd
18:48:43  <PublicServer> <Ryton> yay
18:48:49  <PublicServer> <Ryton> SLH02 has a 3rd to N :-)
18:49:57  <PublicServer> <Vinnie> you hacked it in
18:57:37  <PublicServer> <Ryton> where's the action?
18:57:43  <PublicServer> <Ryton> still BBH06?
18:57:51  <PublicServer> <Vinnie> SLH 10 3rd
18:57:53  <PublicServer> <V453000> MOO OUT
18:57:56  <PublicServer> *** V453000 has left the game (leaving)
18:58:05  <PublicServer> <Vinnie> bye
18:58:18  <PublicServer> * Ryton counts 3 already there :p
18:58:23  <V453000> ->
18:58:28  <PublicServer> <Ryton> but probably you mean to the other side
18:58:42  <PublicServer> <Vinnie> no just finished it now connecting it
18:58:48  <PublicServer> <Ryton> kk
18:58:58  <PublicServer> <Vinnie> your merger actually
18:58:58  <PublicServer> <Ryton> good, that are coiuld use a 3rd
18:59:00  <PublicServer> <Ryton> yeah :p
18:59:03  <PublicServer> <Ryton> bomb it!
19:02:41  <PublicServer> <Vinnie> magic
19:02:47  <PublicServer> <Ryton> gj!
19:03:03  <PublicServer> <Vinnie> tricks are:
19:03:09  <PublicServer> <Vinnie> you can switch tracks
19:03:13  <PublicServer> <Ryton> but 3+2 is always lager than 3
19:03:16  <PublicServer> <Vinnie> nothing has a permanent place
19:03:22  <PublicServer> <Ryton> try 3+2>1 :-)
19:03:34  <PublicServer> <Ryton> hmm
19:03:36  <PublicServer> <Vinnie> thats easy
19:03:42  <PublicServer> <Ryton> so far for my joke :$
19:03:44  <PublicServer> <Ryton> 5>1 t oo :p
19:03:54  <PublicServer> <Ryton> gotto retake calculus
19:04:04  <PublicServer> <Vinnie> FTW
19:05:12  <V453000> DID THE METH
19:06:16  <PublicServer> <Vinnie> scre it
19:06:30  <PublicServer> <Vinnie> by the time we need 5 > 1 we already did something wrong
19:06:46  <PublicServer> <Ryton> true
19:07:25  <PublicServer> <Vinnie> that already looks like a bad idea
19:07:52  <PublicServer> <Vinnie> 5 lines split to 3 lines
19:08:02  <PublicServer> <Vinnie> balance every line to join in sets of 3
19:08:12  <PublicServer> <Vinnie> no wait thats a loops
19:08:42  <PublicServer> <Vinnie> every line into 2 lines
19:09:04  <PublicServer> <Vinnie> damn it is hard
19:09:23  <PublicServer> <Vinnie> go think about a 4th trough BBH 06 to MSH 02
19:09:25  <PublicServer> <Vinnie> its easier
19:10:28  <PublicServer> <Ryton> yeah
19:10:30  <PublicServer> <Ryton> or use logic :-)
19:10:40  <PublicServer> <Ryton> with 5 not gates, timed release ;-)
19:10:47  <PublicServer> <Vinnie> logic on a join
19:10:53  <PublicServer> <Ryton> or just a train with 5 equal gaps
19:10:53  <PublicServer> <Vinnie> thats gotta be efficient
19:11:07  <PublicServer> <Ryton> who needs efficiency?
19:11:14  <PublicServer> <Ryton> then you dont have to expand that often, thats boring ;-)
19:11:21  <PublicServer> <Vinnie> you want equal chance of joining, thats efficiency
19:11:33  *** alluke has joined #openttdcoop
19:11:54  <PublicServer> <Vinnie> what kind of a statement is that, i just rebuild SLH 01 and sawmill entrance for efficiency
19:12:04  *** alluke has left #openttdcoop
19:13:46  <PublicServer> <Vinnie> got any ideas on how to make 4 + 4> 4 on a small scale?
19:13:56  <PublicServer> <Ryton> PBS?
19:14:11  <PublicServer> <Ryton> depends where the 4 are going
19:14:25  <PublicServer> <Vinnie> BBH 08 North
19:15:03  <PublicServer> <Ryton> I squeezed in a 3rd from S/W there
19:15:17  <PublicServer> <Ryton> and now you want to add 2 more? :p
19:15:43  <PublicServer> <Vinnie> we are only at 1500 trains
19:17:49  <PublicServer> <Vinnie> pretty mutch
19:17:59  <PublicServer> <Ryton> but, single line
19:18:05  <PublicServer> <Ryton> single bridge
19:18:19  <PublicServer> <Vinnie> some bridges single some double
19:19:01  <PublicServer> <Ryton> yeah, could be enough
19:19:15  <PublicServer> <Ryton> but you have the crossing line EW too
19:19:27  <PublicServer> <Ryton> and then MSH01 is quite close
19:19:33  <PublicServer> <Ryton> and has only 3 lines atm
19:19:35  <PublicServer> <Ryton> so maybe expand that first?
19:19:53  <PublicServer> <Vinnie> maybe we need liquid courage
19:19:53  <PublicServer> <Ryton> (or just abandon the plan :p)
19:20:27  <PublicServer> <Ryton> I'd say wait for a miracle to happen
19:20:37  <PublicServer> <Ryton> maybe suddenly a magic tunnel will appear
19:20:40  <PublicServer> <Ryton> with signals
19:20:47  <PublicServer> <Ryton> (isnt that a grf btw?)
19:20:57  <PublicServer> <Vinnie> signals in tunnels?
19:21:03  <PublicServer> <Ryton> or on bridges
19:21:05  <PublicServer> <Ryton> or a mod, idk
19:21:15  <PublicServer> <Ryton> ive seen some progress on that in devzone
19:21:18  <PublicServer> <Vinnie> i think no newgrf but a compile of a gameversion
19:21:26  <PublicServer> <Vinnie> a gameversion that is a year old
19:21:45  <PublicServer> <Ryton> whats a year in OTT history? ;-)
19:21:59  <PublicServer> <Vinnie> a year ago you had no signal placement under trains\
19:22:13  <PublicServer> <Ryton> would be a nice christmas version to play OTTDcoop with signallable brigdes
19:22:23  <PublicServer> <Ryton> even 2 months ago yo uddint
19:22:33  <PublicServer> <Vinnie> signable bridges lead to junctions on bridges
19:22:33  <PublicServer> <Ryton> maybe 3.
19:22:43  <PublicServer> <Ryton> fun :-)
19:22:50  <PublicServer> <Ryton> a whole new world will open
19:23:00  <PublicServer> <Vinnie> then corners on bridges, follow by diagonal bridges
19:23:10  <PublicServer> <Vinnie> then bridges over bridges
19:23:13  <PublicServer> <Ryton> or crossing bridges
19:23:19  <PublicServer> <Ryton> another on my wishlist
19:23:54  <PublicServer> <Vinnie> basicly people will keep asking stuff
19:24:08  <PublicServer> <Vinnie> so refusing it with signals on bridges is good enough for me
19:24:11  <PublicServer> <Ryton> so?
19:24:21  <PublicServer> <Ryton> hmm
19:24:23  <V453000> rcon ban Ryton
19:24:27  <V453000> signallable brigdes
19:24:29  <PublicServer> <Vinnie> signals on bridges is no more thinking
19:24:31  <PublicServer> <Ryton> thats like saying science is bad :p
19:24:45  <PublicServer> <Ryton> or medicine
19:24:51  <PublicServer> <Vinnie> im saying requests like that are bad
19:24:52  <V453000> thats like saying signals on bridges arent downright retarded
19:25:02  <V453000> lets imagine
19:25:13  <V453000> it would be more effective to build in tunnels than on surface
19:25:22  <V453000> because tunnels have full throughput
19:25:25  <PublicServer> <Ryton> yeah, tunnel all the way to the drop!
19:25:29  <scshunt> #password
19:25:30  <scshunt> !password
19:25:30  <PublicServer> scshunt: photon
19:25:37  <PublicServer> <Ryton> you'll be building a whole new range of drops hten
19:25:41  <PublicServer> *** scshunt joined the game
19:25:45  <V453000> and similarly for bridges, you would not have to CARE about length, positioning, width (for multiplying)
19:25:52  <PublicServer> <Vinnie> fuck, next thing will be stations in tunnels
19:25:54  <PublicServer> <Ryton> yes you would
19:25:56  <V453000> absolute bullshit Ryton
19:26:00  <PublicServer> <Ryton> cause tunnens still dont cross
19:26:10  <PublicServer> <Vinnie> that can with cheats
19:26:14  <PublicServer> <Ryton> so you'd have to include rules on your plans
19:26:22  <V453000> in short, openttd is about variety
19:26:31  <V453000> making 2 key things the same is reducing that
19:26:35  <V453000> severel
19:26:36  <V453000> y
19:26:39  <PublicServer> <Ryton> I disagree about that :-)-
19:26:56  <PublicServer> <Vinnie> dude, arn't you proud when you make a compact junction?
19:26:58  <PublicServer> <Ryton> but, you dont have to use the signallable bridges
19:27:03  <V453000> so how would then be different building a bridge to building a rail?
19:27:06  <PublicServer> <Ryton> can make a plan which disallows them ;-)
19:27:14  <V453000> you dont have to is irrelevant
19:27:18  <PublicServer> <Ryton> you need the are for a bridgehead?
19:27:20  <PublicServer> <Ryton> e.g.
19:27:30  <PublicServer> <Ryton> and still need the ends to be same altitude
19:27:36  <PublicServer> <Ryton> and they can only be straight
19:27:38  <V453000> lmfao
19:27:53  <V453000> it isnt about comparing advantages and disadvantages
19:28:01  <PublicServer> <Ryton> then indeed, smaller hubs will be easier to build, but then the chalelnge will change from e.g. 4+4>4 to 6+6>6
19:28:04  <PublicServer> <Ryton> same with e.g. Rubics cube
19:28:11  <V453000> it is about REMOVING a feature from the game, a feature which causes a whole lot of logical thinking
19:28:26  <PublicServer> <Ryton> having an easy solution doesnt mean the game gets less interesting
19:28:43  <V453000> it is the same as if you said increasing all wagon capacity to 200t is a good feature, because the result is more effective
19:28:51  <V453000> ok
19:28:53  <PublicServer> <Vinnie> watch how PBS is used on other servers
19:28:55  <PublicServer> <Ryton> I know your opinion on this, V, but I have a different one :-)
19:29:00  <V453000> in what way does signals on bridges make the game more interesting
19:29:01  <V453000> 1 way
19:29:12  <PublicServer> <Ryton> more compact hubs
19:29:17  <V453000> irrelevant
19:29:27  <V453000> that isnt about a feature
19:29:34  <PublicServer> <Ryton> thus a newbie like myself could make more potent hubs :p
19:29:35  <V453000> what does it offer to the game
19:29:36  <V453000> what is new
19:30:13  <PublicServer> <Ryton> how does a feature have to introduce a novelty
19:30:15  <PublicServer> <Ryton> ?
19:30:25  <PublicServer> <Ryton> e.g. the "keep size" functionaly
19:30:28  <V453000> it has to add something
19:30:32  <PublicServer> <scshunt> I like the 4 lines from BBH 06 to SLH 01
19:30:34  <PublicServer> <Ryton> you can do that manually, by redragging every time
19:30:37  <PublicServer> <Ryton> its just usefull
19:30:52  <V453000> utility features are not gameplay features
19:30:54  <PublicServer> <Vinnie> needs to be 5 or 6 lines later on
19:30:56  <V453000> totally different
19:31:03  <V453000> every utility feature is good
19:31:07  <PublicServer> <Ryton> it does add something: ease of mind for people who like flow more than indepth BBH puzzles :-)
19:31:13  <V453000> it adds to the game playability
19:31:23  <PublicServer> <Ryton> cargo flow? :-p
19:31:25  <V453000> ah, so yeah game for retards
19:31:29  <V453000> now we are talking
19:31:34  <V453000> cargo flow is useful for cargodist
19:32:05  <PublicServer> *** Ryton has left the game (general timeout)
19:32:05  <PublicServer> *** Ryton has left the game (connection lost)
19:32:50  <PublicServer> <Vinnie> btw if you don't like BBH puzzels your kinda lost on this server
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19:33:45  <PublicServer> <scshunt> Why is train 1495 stopped at eldoes trailer park iron ore mine?
19:34:01  <PublicServer> <scshunt> Was that to relieve pressure on SLH01?
19:34:19  <PublicServer> <Vinnie> i have no idea
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19:34:24  <Ryton_> oops
19:34:30  <Ryton_> out of battery power :-)
19:34:48  <Ryton_> ok V453000 : another one: what does biudling signals under trains add as a novelty?
19:34:54  <Ryton_> to the gameplay? :-)
19:35:03  <V453000> utility and useful feature
19:35:15  <V453000> does not change anything about the gameplay, makes it more comfortable and convenient
19:35:20  <PublicServer> <scshunt> Are there any rules about when to add more trains to the net?
19:35:22  <V453000> cant be bad in any way shape or form
19:35:42  <PublicServer> <scshunt> nope definitely not
19:35:43  <Ryton_> well, the gameplay isnt ideal, eg. pathfindign
19:35:44  <V453000> as opposed to gameplay featuers
19:35:44  <PublicServer> <Vinnie> scshunt: room for 27 more
19:35:49  <Ryton_> was changed quite often
19:35:50  <PublicServer> <Vinnie> then trainlimit
19:35:56  <PublicServer> <scshunt> Vinnie: ah
19:36:00  <Ryton_> so changes in gameplay can be beneficial
19:36:06  <V453000> wtf?
19:36:10  <V453000> what the actual fuck?
19:36:20  <Ryton_> but I do agree, openttdcoop shouldnt use signallable bridges in every game
19:36:22  <PublicServer> <Vinnie> then after trainlimit, we check network for jams
19:36:23  <V453000> I didnt say changes to gameplay cant be good
19:36:25  <Ryton_> it would change gamplay tremendously
19:36:29  <PublicServer> <Vinnie> no jams + 100 trains on the limit
19:36:33  <V453000> I just said some features are also plain retarded
19:36:35  <PublicServer> <Vinnie> and repeat
19:36:40  <Ryton_> but I dont agree with just dismissing the idea, it can create opportunities too
19:36:55  <PublicServer> <scshunt> vinnie: ok so if a primary isn't shipping everything, I should throw more trains on?
19:37:06  <PublicServer> <Vinnie> yes but do use shared orders
19:37:08  <V453000> it is absolutely out of the question and against the logical pros of openttd
19:37:10  <PublicServer> <scshunt> yup
19:37:28  <Ryton_> but, lets call it a day, V453000 : we both have an opinion :-)
19:37:30  <V453000> exactly the same as autorefit, but autorefit is easily disable-able thorugh incompatible newgfs
19:37:50  <Ryton_> well, that would be ideal indeed
19:37:52  <Ryton_> on demand
19:38:18  <Ryton_> but then you get the annoyance on "what is the default"
19:38:25  <Ryton_> shuch as eol_2wayred
19:38:25  <V453000> well NUTS would certainly disable itself if such feature came in effect
19:38:30  <Ryton_>  :D
19:38:45  <V453000> retards not supported
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19:38:59  <Ryton_> as long as Nyan cat is there, I doubt that :p ;-)
19:39:10  <V453000> irrelevant
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19:39:43  <V453000> we are noobs, reduce game logic for us, is not an argument
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19:39:56  <V453000> and noobs means lazy fucks, not newbies
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19:40:18  * Ryton_ confesses being lazy quite often...
19:40:36  <V453000> how can you possibly be lazy in a game
19:40:37  <Ryton_> the euphemism for that, is being efficient with your time
19:41:27  <Ryton_> lolz, the ideal answer to a parents complaint: how can i be lazy, I'm playing, mom!
19:42:11  <V453000> not related
19:42:49  <Ryton_> many of us play a game to relax, not (only) to make progress :-)
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19:43:17  <V453000> I dont even understand how is that related either
19:43:21  <V453000> lazy doesnt mean relaxing
19:43:56  <V453000> what I mean is, if you dont want to build, why play the game in the first place
19:44:05  <V453000> to watch trains .... well you can do that regardless of features
19:44:09  <Ryton_> @dict lazy
19:44:11  <Webster> Ryton_: wn: lazy adj 1: moving slowly and gently; "up a lazy river"; "lazy white clouds"; "at a lazy pace" 2: disinclined to work or exertion; "faineant kings under whose rule the country languished"; "an indolent hanger-on"; "too lazy to wash the dishes"; "shiftless idle youth"; "slothful employees"; "the unemployed are not necessarily work-shy" [syn: {faineant}, {indolent}, {lazy}, {otiose}, (1 more message)
19:44:45  <Ryton_> @more
19:44:45  <Webster> Ryton_: {slothful}, {work-shy}]
19:44:57  <Ryton_> but, again:
19:44:59  <V453000> work-shy is excellent :D
19:45:01  <Ryton_> lets call it a day :-)
19:45:41  <Ryton_> and enjoy the game :-)
19:45:43  <PublicServer> <Vinnie> i win?
19:46:11  <Ryton_> yes, you can redo BBH06!
19:46:14  <Ryton_> congrats :-)
19:46:19  <PublicServer> <Vinnie> redo
19:46:23  <PublicServer> <Vinnie> that aint fun
19:46:24  <Ryton_> *applause*
19:47:52  <Ryton_> !password
19:47:52  <PublicServer> Ryton_: deform
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19:51:42  <PublicServer> <scshunt> how high do you have to be to do a bridge over another bridge?
19:51:43  <V453000> Vinnie there is still a spot for your station on the PZ :P
19:52:14  <PublicServer> <Vinnie> you can only bridge over the start or end of a bridge
19:52:24  <PublicServer> <scshunt> oh
19:52:32  <PublicServer> <scshunt> oh
19:52:43  <PublicServer> <scshunt> *ok
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19:55:13  <PublicServer> <Vinnie> i got a feeling im needed on PZ :P
19:55:45  <PublicServer> <Ryton> you're just running from your obligations here at BBH06 ;-)
19:56:23  <PublicServer> <Ryton> oh bbh08 it was, right?
19:56:53  <PublicServer> <Vinnie> im working on it
19:57:03  <PublicServer> <Ryton> kudos!
19:57:05  <PublicServer> <scshunt> oh, crap
19:57:07  <PublicServer> <Vinnie> 4th near BBH 03 is there
19:57:07  <PublicServer> <scshunt> crapcrapcrap
19:57:17  <PublicServer> <Vinnie> just need to connect it to BBH 06
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19:58:09  <PublicServer> <scshunt> damn heights
19:58:11  <PublicServer> * Ryton misses to see the link between 03 and 06 :s
19:58:47  <PublicServer> <Ryton> maybe a shortcut trough the vast open space between them? ;-)
19:58:53  <PublicServer> <Vinnie> ig goes from 06 to MSH 02 to BBH 08 to MSH 01 to BBh 03
19:59:11  <PublicServer> <Ryton> ah ,small detour :-)
19:59:11  <PublicServer> <Vinnie> its close
19:59:17  <PublicServer> <Vinnie> that aint detour
19:59:23  <PublicServer> <Vinnie> thats rubic cube
19:59:37  <PublicServer> <Ryton> a 7x7 x7 one then
19:59:41  <PublicServer> <Vinnie> and the fancy word V uses for someone who likes to torture himself
19:59:43  <PublicServer> <Ryton> or a megaminx
19:59:57  <PublicServer> <scshunt> hrm...
19:59:59  <PublicServer> <Ryton> (gigaminx, for those who know it)
20:00:53  <PublicServer> <Ryton> we need *Dances with BBHs*
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20:03:37  <PublicServer> <scshunt> ****
20:09:03  <PublicServer> *** Maraxus has left the game (leaving)
20:13:05  <PublicServer> <Vinnie> im going to dress up as a pirate, cya
20:13:11  <PublicServer> *** Vinnie has left the game (leaving)
20:15:03  <PublicServer> <Ryton> nj at BBH04 vinnie
20:15:09  <PublicServer> <Ryton> ah he left
20:15:31  <Vinnie_nl> I'll be back
20:16:49  <PublicServer> <Ryton> frank has 35 houses
20:16:52  <PublicServer> <Ryton> ultimate low?
20:17:01  <PublicServer> <Ryton> 2 houses, 35 inhabitants*
20:17:11  <PublicServer> <Ryton> hmm 5 now :p
20:17:17  <PublicServer> <Ryton> I rest my case
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20:19:07  <PublicServer> <scshunt> phew, ok
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20:19:37  <PublicServer> <scshunt> ok, that's train limit, folks
20:19:39  <PublicServer> <Ryton> you succeeded?
20:19:43  <PublicServer> <Ryton> yeah it is
20:20:01  <PublicServer> <scshunt> I finally managed to get something near SLH03 that works
20:20:07  <PublicServer> <scshunt> it ain't pretty, but it works for the current volume
20:21:26  <PublicServer> <scshunt> I guess that works, but does it actually gain anything?
20:21:34  <PublicServer> <Ryton> you get more space
20:21:44  <PublicServer> <Ryton> for expanding your selfclaimed "mess"
20:21:47  <PublicServer> <scshunt> the issue is space up at the PBS mess
20:22:01  <PublicServer> <scshunt> I just moved someone else's mess around :P
20:22:25  <PublicServer> <Ryton> it works, but wasnt it before too? :-)
20:22:47  <PublicServer> <scshunt> before, the trains coming from red earth creek heading north
20:22:53  <PublicServer> <scshunt> were meeting southbound trains from the SL
20:22:55  <PublicServer> <scshunt> and all coming to a stop
20:22:57  <PublicServer> <Ryton> kk, good point
20:23:01  <PublicServer> <Ryton> that shouldnt happen
20:23:08  <PublicServer> <Ryton> but, why not split before merge then?
20:23:14  <PublicServer> <Ryton> make one extra bridge or tunnel
20:23:28  <PublicServer> <scshunt> space concerns; that PBS thing was there already
20:23:30  <PublicServer> <Ryton> kk
20:23:36  <PublicServer> <Ryton> it works :-)
20:23:38  <PublicServer> <scshunt> actually
20:23:44  <PublicServer> <scshunt> now that I think of it
20:23:44  <PublicServer> <Ryton> three are more urgent matters I recon
20:24:38  <PublicServer> <scshunt> I think I can improve this a bit more since all trains coming out of that station go south
20:24:40  <PublicServer> <Ryton> i'd just split before the PBS
20:24:46  <PublicServer> <Ryton> and let the trains choose N or S before
20:24:58  <PublicServer> <Ryton> nah, you got to offer both options
20:25:04  <PublicServer> <Ryton> at a Sideline
20:25:11  <PublicServer> <Ryton> later on, other primaries can be coupled
20:25:22  <PublicServer> <Ryton> but the station could be bridged over the other line eg
20:25:47  <PublicServer> <Ryton> and coupled only to S exit then
20:25:47  <PublicServer> <scshunt> not on that stretch of track they won't
20:25:47  <PublicServer> <Ryton> you mena from Red Earth Creek Woods?
20:25:47  <PublicServer> <scshunt> yeah
20:26:46  <PublicServer> <scshunt> oh, darn
20:27:10  <PublicServer> <scshunt> there, that's as good as it gets I think
20:28:29  <PublicServer> <scshunt> why bother offering the oil wells choice?
20:28:46  <PublicServer> <Ryton> true
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20:29:02  <PublicServer> <scshunt> exactly 0 trains would go on that track
20:29:04  <PublicServer> <Ryton> but tha t line could be used for woods satinon then
20:29:26  <PublicServer> <scshunt> hmm, yeah, I guess
20:29:33  <PublicServer> <scshunt> that would be a lot of work to get right though and this works now
20:29:51  <PublicServer> <Ryton> oil drop is N indeed
20:29:54  <PublicServer> <Ryton> good point
20:29:58  <PublicServer> <Ryton> /.me off then :))
20:30:04  <PublicServer> *** Ryton has joined spectators
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20:30:10  <PublicServer> <Ryton> still building?
20:30:28  <PublicServer> *** Ryton has left the game (leaving)
20:30:36  <scshunt> nah I'm good
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21:09:25  <Abacus> !password
21:09:25  <PublicServer> Abacus: threes
21:09:49  <PublicServer> *** Game still paused (number of players)
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21:16:50  <ZxBiohazardZx> !password
21:16:50  <PublicServer> ZxBiohazardZx: threes
21:17:01  <PublicServer> *** Game still paused (number of players)
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21:17:13  <PublicServer> <ZxBiohazardZx> sup
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21:40:20  <PublicServer> *** Game paused (number of players)
21:40:47  <Abacus> !password
21:40:47  <PublicServer> Abacus: trough
21:41:20  <PublicServer> *** Game still paused (number of players)
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22:22:39  <PublicServer> <ZxBiohazardZx> hmmz just merger and hten SLH04 is 3 complete
22:23:05  <PublicServer> <ZxBiohazardZx> its almost a bbh haha
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