Times are UTC Toggle Colours
00:01:45 *** dwarf has quit IRC 00:34:15 *** pugi has quit IRC 01:01:31 <PublicServer> *** Game still paused (number of players) 01:01:32 <PublicServer> *** Sylf joined the game 01:03:56 *** roboboy has joined #openttdcoop 01:08:07 *** Fjoggs has joined #openttdcoop 01:11:51 *** frdm has quit IRC 01:12:02 *** frdm has joined #openttdcoop 01:20:00 <PublicServer> *** Sylf has left the game (leaving) 01:21:14 *** dwarf has joined #openttdcoop 01:21:14 *** Webster sets mode: +o dwarf 01:49:22 *** roboboy has quit IRC 02:34:12 *** dwarf has quit IRC 02:42:05 *** frdm has quit IRC 02:42:17 *** frdm has joined #openttdcoop 02:59:52 *** Fjoggs has quit IRC 03:07:07 *** frdm has quit IRC 03:07:57 *** frdm has joined #openttdcoop 04:12:22 *** nicfer has quit IRC 04:32:51 *** Zhall has quit IRC 04:58:55 *** Max| has joined #openttdcoop 05:45:27 *** cyph3r has joined #openttdcoop 06:31:29 *** Gregor-PLNL has joined #openttdcoop 06:48:54 *** KenjiE20 has quit IRC 07:09:34 *** valhallasw has joined #openttdcoop 07:11:38 *** cyph3r has quit IRC 07:20:00 *** valhallasw has quit IRC 07:27:10 *** Maraxus has joined #openttdcoop 07:29:54 *** ZxBiohazardZx has joined #openttdcoop 07:31:55 <ZxBiohazardZx> !info 07:31:55 <PublicServer> ZxBiohazardZx: #:1(Orange) Company Name: 'Bloggs & Co.' Year Founded: 2100 Money: 28013994992 Loan: 0 Value: 28018324522 (T:1550, R:0, P:0, S:5) unprotected 07:31:57 <ZxBiohazardZx> !players 07:32:00 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 07:34:40 *** Gregor-PLNL has quit IRC 07:42:23 *** pugi has joined #openttdcoop 07:43:17 *** Ryton has joined #openttdcoop 07:49:48 *** smoovi has joined #openttdcoop 08:05:47 *** Gregor-PLNL has joined #openttdcoop 08:10:46 <ZxBiohazardZx> !password 08:10:46 <PublicServer> ZxBiohazardZx: lopped 08:10:57 <PublicServer> *** Game still paused (number of players) 08:10:59 <PublicServer> *** ZxBiohazardZx joined the game 08:11:35 *** Gregor-PLNL has quit IRC 08:18:26 *** tdammers has left #openttdcoop 08:23:23 *** Gregor-PLNL has joined #openttdcoop 08:38:44 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 08:46:18 *** Gregor-PLNL has quit IRC 08:59:05 *** cyph3r has joined #openttdcoop 08:59:44 *** Gregor-PLNL has joined #openttdcoop 09:08:41 *** Mazur has quit IRC 09:09:06 *** Mazur has joined #openttdcoop 09:09:06 *** ChanServ sets mode: +o Mazur 09:30:05 *** zxbiohazardzx_ has joined #openttdcoop 09:32:20 *** ZxBiohazardZx has quit IRC 09:41:56 *** roboboy has joined #openttdcoop 09:44:39 <zxbiohazardzx_> !players 09:44:42 <PublicServer> zxbiohazardzx_: There are currently no clients connected to the server 09:44:51 *** zxbiohazardzx_ has left #openttdcoop 09:44:57 *** zxbiohazardzx_ has joined #openttdcoop 09:45:18 *** ZxBiohazardZx has joined #openttdcoop 09:45:26 <ZxBiohazardZx> darn ghosting 09:49:45 *** Ryton has quit IRC 10:24:10 *** KenjiE20 has joined #openttdcoop 10:24:11 *** ChanServ sets mode: +o KenjiE20 10:47:45 *** Mucht has joined #openttdcoop 10:47:45 *** ChanServ sets mode: +o Mucht 10:55:41 *** frdm has quit IRC 10:55:51 *** frdm has joined #openttdcoop 11:00:00 *** roboboy has quit IRC 11:31:07 *** Mucht has quit IRC 11:37:33 *** andbo has joined #openttdcoop 11:49:18 <ZxBiohazardZx> !password 11:49:18 <PublicServer> ZxBiohazardZx: hunter 11:49:23 <PublicServer> *** Game still paused (number of players) 11:49:26 <PublicServer> *** ZxBiohazardZx joined the game 12:03:43 *** roboboy has joined #openttdcoop 12:07:40 *** cyph3r has quit IRC 12:16:05 *** Brumi has joined #openttdcoop 12:37:22 *** Brumi has quit IRC 12:55:31 *** roboboy has quit IRC 13:22:11 *** nicfer has joined #openttdcoop 13:26:52 <nicfer> !playercount 13:26:52 <PublicServer> nicfer: Number of players: 1 (0 spectators) 13:38:00 <ZxBiohazardZx> `supz 13:45:49 *** frdm has quit IRC 13:46:09 *** frdm has joined #openttdcoop 14:17:52 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 14:51:47 *** Vinnie has joined #openttdcoop 14:52:08 <Vinnie> !password 14:52:08 <PublicServer> Vinnie: weeded 14:52:16 <PublicServer> *** Game still paused (number of players) 14:52:19 <PublicServer> *** Vinnie joined the game 14:52:34 <PublicServer> <Vinnie> hi all on irc 14:53:44 <ZxBiohazardZx> hey vin 14:53:50 <ZxBiohazardZx> nobody wanted to finish up i guess 14:53:57 <ZxBiohazardZx> and now your on, i have to go in about 5-10 mins :P 14:54:00 <PublicServer> <Vinnie> hey i saw you on dumpert 14:54:04 <ZxBiohazardZx> hides 14:54:05 <ZxBiohazardZx> :P 14:54:13 <PublicServer> <Vinnie> i hate first posts 14:54:18 <ZxBiohazardZx> XD 14:54:31 <ZxBiohazardZx> ppl liked me liking queen 14:54:38 <ZxBiohazardZx> didnt know i was first or not, dont care either 14:54:39 *** dwarf has joined #openttdcoop 14:54:39 *** Webster sets mode: +o dwarf 14:54:41 <ZxBiohazardZx> its not about being first 14:54:43 <PublicServer> <Vinnie> 1140 kudo's last time i saw 14:54:51 <ZxBiohazardZx> XD 14:54:55 <ZxBiohazardZx> anyway 14:55:04 <ZxBiohazardZx> i uploaded option for PSG261 on dropbox 14:55:07 <ZxBiohazardZx> not sure v got the link 14:55:14 <ZxBiohazardZx> but for now we should finish up 260 :P 14:55:17 <PublicServer> <Vinnie> he looks back on irc 14:55:22 <ZxBiohazardZx> aka check stuff 14:55:25 <PublicServer> <Vinnie> i can't alone, smartass 14:55:29 <ZxBiohazardZx> yeah i got webster bitching when i used @name 14:55:40 <ZxBiohazardZx> i will be back tonight?:) 14:55:45 <ZxBiohazardZx> im out now till 19:00ish 14:55:51 <ZxBiohazardZx> training 14:55:53 <ZxBiohazardZx> i can log though 14:55:55 <ZxBiohazardZx> so you can play :P 14:56:02 <PublicServer> <Vinnie> yes please 14:56:26 <ZxBiohazardZx> i was on whole day but nobody kept on for long enough to finish bbh07 :P 14:56:43 <ZxBiohazardZx> doesnt matter as traffic doesnt demand but i figured why not 14:56:55 <ZxBiohazardZx> !password 14:56:55 <PublicServer> ZxBiohazardZx: demean 14:57:03 <ZxBiohazardZx> ingame now :) enjoy 14:57:03 <PublicServer> *** Game still paused (number of players) 14:57:03 <PublicServer> *** Game unpaused (number of players) 14:57:04 <PublicServer> *** ZxBiohazardZx joined the game 14:57:07 <PublicServer> <ZxBiohazardZx> there we go 14:57:09 <PublicServer> <Vinnie> i was going to fix some mess 14:57:20 <PublicServer> <ZxBiohazardZx> messfixing is good 14:58:30 <PublicServer> <ZxBiohazardZx> anyway im afk for about 1 hour :P 14:58:34 <PublicServer> <ZxBiohazardZx> enjoy cleaning up :) 14:58:44 <PublicServer> <Vinnie> yeah i will clean it up 15:06:54 *** andbo has quit IRC 15:14:37 *** Brumi has joined #openttdcoop 15:15:18 <PublicServer> *** Brumi liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 15:24:49 <PublicServer> <Vinnie> @@(gap 3 4) 15:24:50 <Webster> PublicServer: For Trainlength of 3: 10 - 14 needs 3, 15 - 19 needs 4, 20 - 24 needs 5. 15:36:52 *** andbo has joined #openttdcoop 15:41:05 *** Gregor-PLNL has quit IRC 15:48:02 <PublicServer> <Vinnie> wtf 16:00:08 <V453000> Vinnie: having people logged on for nothing is worse than you using !unpause 16:00:18 <PublicServer> <Vinnie> i am evil 16:04:47 *** smoovi has quit IRC 16:06:52 <PublicServer> *** Vinnie has joined spectators 16:06:52 <PublicServer> *** Game paused (number of players) 16:10:32 *** Vinnie_nl has joined #openttdcoop 16:10:32 *** ChanServ sets mode: +o Vinnie_nl 16:13:28 *** ODM has joined #openttdcoop 16:13:28 *** ChanServ sets mode: +o ODM 16:13:59 *** smoovi has joined #openttdcoop 16:18:28 <PublicServer> *** Vinnie has left the game (general timeout) 16:18:28 <PublicServer> *** Vinnie has left the game (connection lost) 16:18:47 *** Anson has joined #openttdcoop 16:21:31 *** AnsonMobil has quit IRC 16:23:56 *** Vinnie_nl is now known as Guest1704 16:23:56 *** Vinnie_nl has joined #openttdcoop 16:23:56 *** ChanServ sets mode: +o Vinnie_nl 16:24:48 *** Vinnie has quit IRC 16:26:06 *** Guest1704 has quit IRC 16:29:41 *** valhallasw has joined #openttdcoop 16:46:42 <PublicServer> <ZxBiohazardZx> back 16:47:25 <ZxBiohazardZx> also lol v you are right, but then again, lets pop back in vinnie :P 16:49:27 *** Jam35 has joined #openttdcoop 16:52:37 <ZxBiohazardZx> also v did you get the .sav link or? 16:55:37 *** Progman has joined #openttdcoop 17:01:58 *** Gregor-PLNL has joined #openttdcoop 17:02:40 *** frdm has quit IRC 17:03:43 *** frdm has joined #openttdcoop 17:09:10 <Vinnie_nl> !dl osx 17:09:11 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-macosx-universal.zip 17:10:11 <Vinnie_nl> !password 17:10:12 <PublicServer> Vinnie_nl: chatty 17:10:29 <PublicServer> *** Game still paused (number of players) 17:10:29 <PublicServer> *** Game unpaused (number of players) 17:10:32 <PublicServer> *** Vinnie joined the game 17:10:47 <PublicServer> <Vinnie> bio, wake up time 17:16:27 *** Progman has quit IRC 17:21:31 <PublicServer> *** Vinnie has joined spectators 17:21:31 <PublicServer> *** Game paused (number of players) 17:24:03 <PublicServer> <ZxBiohazardZx> soz dinner time :P 17:24:05 <PublicServer> <ZxBiohazardZx> back now 17:24:19 <PublicServer> <ZxBiohazardZx> pokes Vinnie 17:24:28 <Vinnie_nl> no poking 17:24:43 <PublicServer> <ZxBiohazardZx> aww 17:24:49 <PublicServer> <ZxBiohazardZx> *continues poking 17:24:52 <PublicServer> *** Vinnie has joined company #1 17:24:52 <PublicServer> *** Game unpaused (number of players) 17:24:56 <PublicServer> <ZxBiohazardZx> xd 17:25:06 <PublicServer> <ZxBiohazardZx> so where is it congested? 17:25:20 <PublicServer> <ZxBiohazardZx> ugh if only we had the network intensity graphs :( 17:25:25 <Vinnie_nl> you want the truth ? 17:25:33 <PublicServer> <ZxBiohazardZx> XD yes 17:26:00 <PublicServer> <ZxBiohazardZx> huge block @ MSH08 lol 17:26:24 <PublicServer> <ZxBiohazardZx> they dont go for the lower leg anymore 17:26:56 <PublicServer> <ZxBiohazardZx> see !!! something is wrong sign 17:27:02 <PublicServer> <Vinnie> thats my mess :D 17:27:21 <PublicServer> <Vinnie> dude don't place the sign there 17:27:32 <PublicServer> <Vinnie> place it at the start of jam, not the end 17:27:46 <PublicServer> <ZxBiohazardZx> no it was an issue as they didnt go 2nd lane :P 17:27:48 <PublicServer> <ZxBiohazardZx> oh well 17:29:46 <PublicServer> <ZxBiohazardZx> 4th is free yet unused 17:31:02 <PublicServer> *** Vinnie has left the game (leaving) 17:31:02 <PublicServer> *** Game paused (number of players) 17:31:06 <Vinnie_nl> !password 17:31:06 <PublicServer> Vinnie_nl: tossed 17:31:10 <PublicServer> <ZxBiohazardZx> aww whats this? 17:31:18 <PublicServer> *** Game still paused (number of players) 17:31:18 <PublicServer> *** Game unpaused (number of players) 17:31:18 <PublicServer> <ZxBiohazardZx> XD 17:31:20 <PublicServer> *** Vinnie joined the game 17:33:56 <PublicServer> <Vinnie> oh i see 17:34:02 <PublicServer> <Vinnie> missing connection 17:34:08 <PublicServer> <ZxBiohazardZx> :P 17:45:16 <PublicServer> <ZxBiohazardZx> hmmz 17:45:42 <PublicServer> <ZxBiohazardZx> still quite "full" near wood (ofc) 17:45:48 <PublicServer> <ZxBiohazardZx> but other then that we do fine i think 17:53:42 <PublicServer> <Vinnie> is your split done in BBH 07? 17:54:56 <PublicServer> <ZxBiohazardZx> yeah 17:55:11 <PublicServer> <ZxBiohazardZx> its good enough for traffic, just needed a more smooth split for 3rd into the directions, this seems ok 17:55:25 <PublicServer> <ZxBiohazardZx> the 3rd to north is hard to add without nuking it all, so nah 17:55:25 <PublicServer> <ZxBiohazardZx> its good 17:56:34 *** fonsinchen has joined #openttdcoop 17:58:58 <PublicServer> <Vinnie> nuke it all 17:59:12 <PublicServer> <ZxBiohazardZx> meh cba traffic isnt demaning 3rd :P 17:59:38 <PublicServer> <Vinnie> i was talking about everything 17:59:44 <PublicServer> <ZxBiohazardZx> haha 17:59:54 <PublicServer> <ZxBiohazardZx> nah just ask v to save this for archives & start next? 18:01:12 <PublicServer> <Vinnie> save is easy 18:01:18 <PublicServer> <Vinnie> but anyone can write archive 18:01:58 <PublicServer> <ZxBiohazardZx> let me see what is needed for it 18:02:16 <PublicServer> <Vinnie> its a copy paste thing 18:03:02 <PublicServer> <Vinnie> are you in archives? if so click edit 18:03:17 <PublicServer> <ZxBiohazardZx> when was the date we started this game? 18:03:19 <PublicServer> <Vinnie> copy a pararapgh and edit the data 18:03:27 <PublicServer> <Vinnie> the date the last one ended 18:03:34 <PublicServer> <ZxBiohazardZx> :P 18:04:10 <PublicServer> <ZxBiohazardZx> how do i determine users apart from guessing & remembering who i noticed? 18:04:21 <PublicServer> <Vinnie> i do it like this 18:04:28 <PublicServer> <Vinnie> i first do the names i remember 18:04:38 <PublicServer> <Vinnie> then i go to sign list search for / 18:04:44 <PublicServer> <Vinnie> and go over the next set of names 18:07:18 <PublicServer> <ZxBiohazardZx> written 18:08:36 <PublicServer> <Vinnie> pictures 18:09:26 <V453000> hm where did the system of writing names go :( 18:09:41 <V453000> aka plan maker first, members next (sorted by usefulness), players next (sorted by usefulness) 18:09:43 <V453000> +- 18:10:07 <PublicServer> <ZxBiohazardZx> it was your plan we executed right? 18:10:35 <V453000> I dont mean for this game only, for the other games too 18:10:36 <V453000> but yes 18:12:22 <PublicServer> <ZxBiohazardZx> updated to that standard a bit 18:12:28 <PublicServer> <ZxBiohazardZx> just needs image and save to be done i guess? 18:12:59 <V453000> you only add image :) 18:16:56 <PublicServer> <ZxBiohazardZx> so i need to add image i guess :P 18:16:58 <PublicServer> <ZxBiohazardZx> 18:17:04 <PublicServer> <ZxBiohazardZx> let me see for a representative one 18:20:36 <PublicServer> <Vinnie> you want to end this game so soon 18:20:43 <PublicServer> <Vinnie> we could have gone for 5 lines 18:21:19 <PublicServer> <ZxBiohazardZx> well we have been at vehicle limit for ages 18:21:22 <PublicServer> <ZxBiohazardZx> and hardly any activity 18:21:40 <PublicServer> <ZxBiohazardZx> hence i think new game would be fine, but if you feel we can bump and continue, im in favor lol 18:21:46 <PublicServer> <ZxBiohazardZx> plenty of under-served stuff 18:22:00 <PublicServer> <Vinnie> well idling on irc and waiting for someone to join isn't activity 18:22:51 <PublicServer> <Vinnie> and i think mostly people need to learn how to build the mainline 18:23:02 <PublicServer> <Vinnie> not only focussing on trains for primaries 18:23:36 <PublicServer> <ZxBiohazardZx> fair enough 18:23:43 <PublicServer> <ZxBiohazardZx> i think i added a bunch of 3rd with you 18:23:55 <PublicServer> <Vinnie> yeah we did 18:24:01 <PublicServer> <ZxBiohazardZx> but fine lets continue :P 18:24:04 <PublicServer> <ZxBiohazardZx> were on anyway :P 18:24:14 <PublicServer> <ZxBiohazardZx> time to boom 07 then 18:24:20 <PublicServer> <Vinnie> no man 18:24:26 <PublicServer> <Vinnie> you wanted game to end, so it ends 18:24:52 <PublicServer> <ZxBiohazardZx> hehe 18:25:06 <PublicServer> <ZxBiohazardZx> nothing as irregular as me i guess, as long as its not done we can continue building 18:25:17 <PublicServer> <ZxBiohazardZx> i created next map and put it on dropbox so i dont have to scout stuff :P 18:25:32 <PublicServer> <ZxBiohazardZx> also this keeps me on stuff 18:25:34 <PublicServer> <Vinnie> it runs smooth enough 18:25:37 <PublicServer> <ZxBiohazardZx> :P i agree 18:25:39 <V453000> !save 18:25:39 <PublicServer> Saving game... 18:25:48 <V453000> !transfer 260 game.sav 18:25:51 <PublicServer> V453000: PublicServerGame_260_Final.sav 18:25:51 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_260_Final.sav) 18:25:54 <V453000> there 18:26:13 <PublicServer> <ZxBiohazardZx> :) 18:26:35 <V453000> new map is on the server, we can start right away 18:26:43 <PublicServer> <ZxBiohazardZx> nice :) 18:26:53 <PublicServer> <ZxBiohazardZx> moneymaking & planning then i guess :) 18:28:07 <PublicServer> <Vinnie> im ok with new map 18:28:13 <PublicServer> <ZxBiohazardZx> same here :) 18:28:15 <PublicServer> *** Vinnie has joined spectators 18:28:15 <PublicServer> *** Game paused (number of players) 18:28:27 <V453000> !gamenr 261 18:28:27 <PublicServer> *** V453000 has set gamenr to 261 (next !restart) 18:28:31 <V453000> !restart 18:28:32 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 18:28:35 <PublicServer> *** ZxBiohazardZx has joined spectators 18:28:43 <PublicServer> *** Vinnie has left the game (leaving) 18:28:43 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 18:28:44 <PublicServer> Thank you for playing r25385. 18:28:47 <PublicServer> Server has exited 18:28:47 *** PublicServer has quit IRC 18:28:50 <ZxBiohazardZx> :) 18:29:30 *** PublicServer has joined #openttdcoop 18:29:30 <PublicServer> Autopilot engaged 18:29:30 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 18:29:31 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: Finalizing | New players, use @quickstart and !help" 18:29:31 *** ChanServ sets mode: +v PublicServer 18:29:36 <ZxBiohazardZx> also updated to newer build or is there none yet? 18:29:46 <V453000> why 18:29:50 <V453000> updated yesterday 18:30:17 <V453000> !rcon ls 18:30:22 <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file 18:30:22 <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file 18:30:22 <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file 18:30:22 <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file 18:30:22 <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file 18:30:23 <PublicServer> V453000: dbg: [misc] The file 'content_download/ai/library/SuperLib-28.tar' isn't a valid tar-file 18:30:23 <PublicServer> V453000: dbg: [net] [udp] closed listeners 18:30:25 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 18:30:25 <PublicServer> V453000: dbg: [net] [udp] closed listeners 18:30:27 <V453000> y k 18:30:27 <PublicServer> V453000: dbg: [net] [udp] initializing listeners 18:30:27 <PublicServer> V453000: you have 27 more messages 18:30:29 <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 18:30:29 <PublicServer> V453000: dbg: [net] [tcp] listening on IPv4 port 91.198.87.142:3977 (IPv4) 18:30:31 <PublicServer> V453000: dbg: [net] [udp] listening on IPv4 port 91.198.87.142:3979 (IPv4) 18:30:31 <PublicServer> V453000: dbg: [net] [udp] advertising to master server 18:30:31 <V453000> !rcon quit 18:30:32 *** PublicServer has quit IRC 18:30:48 *** PublicServer has joined #openttdcoop 18:30:48 <PublicServer> Autopilot engaged 18:30:48 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 18:30:48 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: Finalizing | New players, use @quickstart and !help" 18:31:41 <V453000> @stage MM 18:31:41 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help" 18:31:47 <V453000> @topic add www.openttdcoop.org 18:31:47 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help | www.openttdcoop.org" 18:32:07 <V453000> !info 18:32:07 <PublicServer> V453000: #:1(Orange) Company Name: 'Bloggs & Co.' Year Founded: 2100 Money: 29443445000 Loan: 0 Value: 29447712062 (T:1550, R:0, P:0, S:5) unprotected 18:32:14 <V453000> !rcon cd 3 18:32:15 <V453000> !rcon load 2 18:32:20 <PublicServer> *** Game paused (number of players) 18:32:48 <V453000> !password 18:32:48 <PublicServer> V453000: quacks 18:33:32 <V453000> !content 18:33:32 <PublicServer> V453000: [Content] Connection established 18:33:33 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 18:33:33 <PublicServer> V453000: [Content] Nothing to download 18:33:35 <V453000> !content 18:33:37 <PublicServer> V453000: [Content Update] Expect timeout triggered! 18:33:39 <PublicServer> V453000: [Content] All 0 downloaded 18:33:39 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 18:33:40 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:33:41 <V453000> !content 18:33:43 <PublicServer> V453000: [Content Update] Expect timeout triggered! 18:33:45 <PublicServer> V453000: [Content] All 0 downloaded 18:33:45 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 18:33:46 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:33:47 <V453000> !content 18:33:50 <PublicServer> V453000: [Content Update] Expect timeout triggered! 18:33:50 <PublicServer> V453000: [Content] Downloading 8 file(s) (10461737 bytes) 18:33:54 <PublicServer> V453000: [Content] Downloading 5 file(s) (10278302 bytes) 18:33:56 <PublicServer> V453000: [Content] Completed download of 2721 18:33:56 <PublicServer> V453000: [Content] Completed download of 2682 18:33:58 <PublicServer> V453000: [Content] Completed download of 2685 18:33:58 <PublicServer> V453000: [Content] Completed download of 2699 18:34:00 <PublicServer> V453000: [Content] Completed download of 2687 18:34:00 <PublicServer> V453000: [Content] All 5 downloaded 18:34:02 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 18:34:03 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:34:08 <V453000> !restart 18:34:08 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 18:34:44 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 18:34:44 <PublicServer> Thank you for playing r25385. 18:34:47 <PublicServer> Server has exited 18:34:47 *** PublicServer has quit IRC 18:34:59 *** PublicServer has joined #openttdcoop 18:34:59 <PublicServer> Autopilot engaged 18:34:59 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 18:34:59 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help | www.openttdcoop.org" 18:36:56 <ZxBiohazardZx> !password 18:36:56 <PublicServer> ZxBiohazardZx: artful 18:37:01 <PublicServer> *** Game still paused (number of players) 18:37:04 <PublicServer> *** ZxBiohazardZx joined the game 18:37:23 <ZxBiohazardZx> ah not bad :p 18:37:55 <PublicServer> *** Game still paused (number of players) 18:37:57 <PublicServer> *** Vinnie has started a new company (#1) 18:37:58 <PublicServer> *** Vinnie joined the game 18:38:01 <PublicServer> <Vinnie> haha 18:38:01 <PublicServer> <ZxBiohazardZx> i predict loads of woods 18:38:07 <PublicServer> <ZxBiohazardZx> haha 18:38:21 <PublicServer> <Vinnie> i'll be doing a lap. be back in 30 minutes 18:38:27 <V453000> !changepw 18:38:27 <PublicServer> V453000: Password changed to heeled 18:38:38 <PublicServer> *** Game still paused (number of players) 18:38:38 <PublicServer> *** V453000 joined the game 18:38:50 <PublicServer> <V453000> and the fact that this is default map didnt disturb anybody? :D 18:38:56 <V453000> !rcon cd 3 18:38:57 <PublicServer> <ZxBiohazardZx> dutch locations :P 18:38:58 <V453000> !rcon load 2 18:39:01 <PublicServer> *** Game paused (number of players) 18:39:02 <ZxBiohazardZx> is that default? 18:39:04 <ZxBiohazardZx> i dunno :P 18:39:09 <V453000> !changepw 18:39:09 <PublicServer> V453000: Password changed to coyest 18:39:15 <PublicServer> *** Game still paused (number of players) 18:39:18 <PublicServer> *** V453000 joined the game 18:39:19 <ZxBiohazardZx> i was wondering why it was different but still i dont mind 18:39:21 <V453000> !content 18:39:21 <PublicServer> V453000: [Content] Connection established 18:39:21 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 18:39:21 <PublicServer> V453000: [Content] Nothing to download 18:39:24 <V453000> !content 18:39:26 <PublicServer> V453000: [Content Update] Expect timeout triggered! 18:39:26 <PublicServer> V453000: [Content] Downloading 5 file(s) (313132 bytes) 18:39:26 <PublicServer> V453000: [Content] Completed download of 2722 18:39:27 <PublicServer> V453000: [Content] Completed download of 2690 18:39:27 <PublicServer> V453000: [Content] Completed download of 2 18:39:28 <PublicServer> V453000: [Content] Completed download of 2694 18:39:28 <PublicServer> V453000: [Content] Completed download of 2700 18:39:30 <PublicServer> V453000: [Content] All 5 downloaded 18:39:31 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 18:39:31 <V453000> ............... 18:39:32 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:39:37 <V453000> !restart 18:39:37 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 18:39:43 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 18:39:43 <PublicServer> Thank you for playing r25385. 18:39:45 <ZxBiohazardZx> more updatez? 18:39:48 <PublicServer> Server has exited 18:39:48 *** PublicServer has quit IRC 18:39:57 *** PublicServer has joined #openttdcoop 18:39:57 <PublicServer> Autopilot engaged 18:39:57 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 18:39:57 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help | www.openttdcoop.org" 18:41:10 <V453000> !rcon cd 3 18:41:14 <V453000> !rcon load 2 18:41:16 *** fonsinchen has left #openttdcoop 18:41:17 <PublicServer> *** Game paused (number of players) 18:41:30 <V453000> are you fucking kidding me 18:41:37 <ZxBiohazardZx> ? it hates you? 18:41:39 <ZxBiohazardZx> or? 18:41:43 <ZxBiohazardZx> !password 18:41:43 <PublicServer> ZxBiohazardZx: disown 18:41:52 <V453000> !content 18:41:52 <PublicServer> V453000: [Content] Connection established 18:41:52 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 18:41:52 <PublicServer> V453000: [Content] Nothing to download 18:41:56 <V453000> !content 18:41:58 <PublicServer> V453000: [Content Update] Expect timeout triggered! 18:41:59 <PublicServer> V453000: [Content] Downloading 3 file(s) (83316 bytes) 18:41:59 <PublicServer> V453000: [Content] Completed download of 2 18:41:59 <PublicServer> V453000: [Content] Completed download of 2689 18:41:59 <PublicServer> V453000: [Content] Completed download of 3 18:42:00 <PublicServer> V453000: [Content] All 3 downloaded 18:42:00 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 18:42:01 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:42:04 <V453000> excellent 18:42:06 <V453000> excellent 18:42:09 <V453000> !content 18:42:10 <ZxBiohazardZx> try !grf :p 18:42:10 <PublicServer> V453000: [Content Update] Expect timeout triggered! 18:42:10 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 18:42:10 <PublicServer> V453000: [Content] Nothing to download 18:42:16 <V453000> !restart 18:42:16 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 18:42:43 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 18:42:43 <PublicServer> Thank you for playing r25385. 18:42:47 <PublicServer> Server has exited 18:42:47 *** PublicServer has quit IRC 18:42:58 *** PublicServer has joined #openttdcoop 18:42:58 <PublicServer> Autopilot engaged 18:42:58 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 18:42:58 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: MM | New players, use @quickstart and !help | www.openttdcoop.org" 18:43:27 <V453000> !rcon cd 3 18:43:29 <V453000> !rcon load 2 18:43:33 <PublicServer> *** Game paused (number of players) 18:44:46 *** ChanServ sets mode: +v Vinnie_nl 18:44:46 *** ChanServ sets mode: +v ODM 18:44:46 *** ChanServ sets mode: +v dwarf 18:44:46 *** ChanServ sets mode: +v KenjiE20 18:44:46 *** ChanServ sets mode: +v Mazur 18:44:46 *** ChanServ sets mode: +v Sylf 18:44:46 *** ChanServ sets mode: +v ^Spike^ 18:44:46 *** ChanServ sets mode: +o tneo 18:45:27 <V453000> !rcon load 2 18:45:31 <PublicServer> *** Game paused (number of players) 18:45:39 *** DaRabman has joined #openttdcoop 18:45:50 <V453000> !rcon ls 18:45:50 <PublicServer> V453000: 0) .. (Parent directory) 18:45:50 <PublicServer> V453000: 1) archive/ (Directory) 18:45:50 <PublicServer> V453000: 2) PSG261starta.sav 18:45:50 <PublicServer> V453000: 3) PSG261start.sav 18:45:50 <PublicServer> V453000: 4) Bloggs & Co., 2197-12-19.sav 18:45:50 <PublicServer> V453000: 5) Bloggs & Co., 24th Apr 2135.sav 18:45:50 <PublicServer> V453000: 6) psg260start1.sav 18:45:52 <PublicServer> V453000: 7) psg259start2.sav 18:45:52 <PublicServer> V453000: 8) psg259start1.sav 18:45:54 <PublicServer> V453000: 9) PSG258Start.sav 18:45:54 <PublicServer> V453000: you have 99 more messages 18:45:58 <V453000> !rcon load 2 18:45:58 <ZxBiohazardZx> haha 18:46:01 <PublicServer> *** Game paused (number of players) 18:46:05 *** ZxBiohazardZx was kicked by V453000 (wibble) 18:46:22 *** ZxBiohazardZx has joined #openttdcoop 18:46:26 <perk11> :O 18:46:27 <ZxBiohazardZx> wibble? 18:48:09 *** fonsinchen has joined #openttdcoop 18:49:24 <PublicServer> *** Game paused (number of players) 18:49:45 <V453000> why the actual fuck 18:50:15 *** DaRab has joined #openttdcoop 18:50:25 *** DaRabman has quit IRC 18:50:32 *** DaRab has quit IRC 18:50:40 <PublicServer> *** Game still paused (manual, number of players) 18:51:04 <V453000> some part of your newGRF setting is wrong 18:53:18 <ZxBiohazardZx> what part is? 18:53:33 <V453000> if I knew that ... 18:53:48 <ZxBiohazardZx> going over the list, i dont see anything out of the ordinairy 18:53:55 <PublicServer> *** Game still paused (manual, number of players) 18:54:06 <V453000> I think it was CHIPS 18:54:14 <V453000> wasnt latest and server didnt have that version 18:54:21 <V453000> anyway, up there now 18:54:23 <ZxBiohazardZx> :P 18:54:30 <ZxBiohazardZx> !password 18:54:30 <PublicServer> ZxBiohazardZx: scouts 18:54:31 <V453000> !changepw 18:54:31 <PublicServer> V453000: Password changed to shying 18:54:31 *** DaRabman has joined #openttdcoop 18:54:39 <PublicServer> *** Game still paused (manual, number of players) 18:54:41 <ZxBiohazardZx> hatred 18:54:42 <PublicServer> *** V453000 joined the game 18:54:44 <ZxBiohazardZx> !password 18:54:44 <PublicServer> ZxBiohazardZx: shying 18:54:54 <PublicServer> *** Game still paused (manual, number of players) 18:54:55 <PublicServer> *** ZxBiohazardZx joined the game 18:55:05 <ZxBiohazardZx> haha 18:55:15 <V453000> !auto 18:55:15 <PublicServer> *** V453000 has enabled autopause mode. 18:55:15 <ZxBiohazardZx> diff game on purpose i assume V? 18:55:16 <PublicServer> *** Game unpaused (manual) 18:55:28 <PublicServer> <V453000> obviously 18:55:50 <PublicServer> <V453000> I almost kept the newGRfs though, I might have removed a few when trying to load the game 18:55:56 <PublicServer> <ZxBiohazardZx> fair enough 18:56:04 <PublicServer> <ZxBiohazardZx> doesnt matter that much 18:56:14 <PublicServer> <ZxBiohazardZx> just preferred artic as we just had temperate map :P 18:56:16 <PublicServer> <V453000> thanks for your effort, next time :P 18:56:18 <PublicServer> <ZxBiohazardZx> but then again MORE WOOD! :P 18:56:32 <PublicServer> <ZxBiohazardZx> no its fine, ill try to do better for next :P 18:56:54 <PublicServer> <ZxBiohazardZx> thin map :P 18:57:15 <PublicServer> <V453000> its enough :) 18:57:17 <PublicServer> *** V453000 has left the game (leaving) 18:57:17 <PublicServer> *** Game paused (number of players) 18:57:33 <ZxBiohazardZx> hard to make money without planes :P 18:57:34 <ZxBiohazardZx> :P 18:57:37 <ZxBiohazardZx> 1920s 18:57:55 <V453000> @stage Chaos 18:57:55 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: Chaos | New players, use @quickstart and !help | www.openttdcoop.org" 18:58:09 <V453000> trains win 18:58:10 <^Spike^> ..... 18:58:40 <V453000> what ^Spike^ :) 18:58:44 <PublicServer> <ZxBiohazardZx> fine trainstart then 18:58:54 <PublicServer> <ZxBiohazardZx> go go haul coal as far as you can for 100k! woot 19:03:11 <Maraxus> !password 19:03:11 <PublicServer> Maraxus: polled 19:03:12 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 19:03:16 <ZxBiohazardZx> whoops 19:03:19 <ZxBiohazardZx> didnt intend to close it 19:03:31 <PublicServer> *** Game still paused (number of players) 19:03:32 <PublicServer> *** Maraxus joined the game 19:03:47 <PublicServer> *** Game still paused (number of players) 19:03:49 <PublicServer> *** ZxBiohazardZx joined the game 19:04:09 <PublicServer> *** Maraxus has joined company #1 19:04:09 <PublicServer> *** Game unpaused (number of players) 19:04:26 <PublicServer> *** V453000 joined the game 19:05:09 <PublicServer> <V453000> TL5 19:05:16 <PublicServer> <ZxBiohazardZx> even for mm? 19:05:26 <PublicServer> <V453000> there is no mm 19:05:33 <PublicServer> <V453000> single track 19:05:36 <PublicServer> <V453000> what the fuck 19:05:39 <PublicServer> <V453000> who does this 19:05:41 <PublicServer> <V453000> really 19:05:43 <PublicServer> <V453000> play normally 19:05:45 <PublicServer> <ZxBiohazardZx> kk 19:09:11 <PublicServer> <V453000> this game is free building, next game will be too but with more restrictions, sort of a plan 19:09:59 <V453000> @stage building 19:09:59 *** Webster changes topic to "Cooperative OpenTTD | PSG261 (r25385) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org" 19:10:19 <PublicServer> <V453000> visible depot 19:11:31 <PublicServer> <V453000> still needs autoreplace depot :P 19:11:45 <PublicServer> <ZxBiohazardZx> can be added later :) 19:11:49 <PublicServer> <V453000> the fuck 19:11:59 <PublicServer> <V453000> nice approach 19:12:05 <PublicServer> <V453000> do it again never, ty 19:14:03 *** Sylf_mobile has joined #openttdcoop 19:14:25 <PublicServer> <ZxBiohazardZx> fair enough 19:14:51 <PublicServer> <V453000> seriously "no, others will do that for me" is not right 19:15:05 <PublicServer> <ZxBiohazardZx> that depot is just as visible as the other was? 19:15:19 <PublicServer> <V453000> serious? 19:16:06 *** Jam35_ has joined #openttdcoop 19:16:15 *** Jam35_ has quit IRC 19:16:28 *** Sylf_mobile has quit IRC 19:16:44 *** Jam35_ has joined #openttdcoop 19:16:54 <Jam35_> !password 19:16:54 <PublicServer> Jam35_: romped 19:16:58 *** Sylf_mobile has joined #openttdcoop 19:17:07 <PublicServer> *** Jam35 joined the game 19:20:31 *** Jam35 has quit IRC 19:21:22 *** Sylf_mobile has quit IRC 19:21:51 *** Sylf_mobile has joined #openttdcoop 19:24:59 <PublicServer> <V453000> Jam35: go show these bitches how you play a normal game :P 19:25:04 *** frdm has quit IRC 19:25:05 <PublicServer> <V453000> plan is for the weak 19:25:07 <PublicServer> <ZxBiohazardZx> haha 19:25:13 *** frdm has joined #openttdcoop 19:25:21 <PublicServer> <V453000> I go melt shit in the meantime 19:25:35 <PublicServer> <Jam35> nice 19:27:47 *** proleartthreat has joined #openttdcoop 19:28:23 *** andbo has quit IRC 19:28:23 *** proleartthreat has quit IRC 19:30:01 *** Chris_Booth has joined #openttdcoop 19:30:15 *** Sylf_mobile has quit IRC 19:32:05 <PublicServer> <V453000> and how will trains go autoreplace there now :D 19:32:11 <PublicServer> <V453000> :D 19:32:21 <PublicServer> <ZxBiohazardZx> the ones from baptise can use reverser into it? 19:32:28 <PublicServer> <V453000> why would they do that 19:32:35 <PublicServer> <V453000> trains wont go towards reverser 19:32:47 <PublicServer> <ZxBiohazardZx> this one is visible no? 19:32:53 <PublicServer> <V453000> of course 19:33:35 <PublicServer> <V453000> also please start connecting to !this power plant as well 19:33:38 <PublicServer> <V453000> same mines 19:33:53 <PublicServer> <V453000> it will create something you can "call" ML 19:34:19 <PublicServer> <ZxBiohazardZx> fine 19:34:20 <PublicServer> <V453000> hint: making a station terminus automatically allows for easy hidden depot 19:34:34 <PublicServer> <ZxBiohazardZx> so i see 19:34:57 <PublicServer> <ZxBiohazardZx> might as well make it srnw then :P 19:35:07 <PublicServer> <ZxBiohazardZx> ring it :P 19:35:25 <PublicServer> <V453000> you just got into top 3 of stupid things I heard in the last week 19:35:59 <PublicServer> *** Jam35 has joined company #1 19:36:08 <PublicServer> <ZxBiohazardZx> :) 19:36:15 <PublicServer> <ZxBiohazardZx> only top 3 19:36:21 <PublicServer> <ZxBiohazardZx> damn still not #1 :( 19:36:27 <PublicServer> <V453000> well you are in front of the other 2 19:36:57 <PublicServer> <V453000> also I miss why do we keep only 150k loan 19:37:08 <PublicServer> <V453000> + the depot is still visible 19:37:42 <PublicServer> <ZxBiohazardZx> cause trains 19:37:56 <PublicServer> <V453000> logical 19:38:02 <PublicServer> <V453000> also not at all 19:41:09 <PublicServer> <ZxBiohazardZx> happier now? 19:41:41 <PublicServer> <V453000> never 19:41:43 <PublicServer> <V453000> yes 19:41:46 <PublicServer> <ZxBiohazardZx> :) 19:42:00 <PublicServer> <ZxBiohazardZx> ill do the other later, im gonna get coffee and be afk a bit 19:42:02 <PublicServer> *** ZxBiohazardZx has joined spectators 19:45:10 *** Progman has joined #openttdcoop 19:45:29 *** frdm has quit IRC 19:46:09 *** frdm has joined #openttdcoop 19:51:29 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 19:51:32 *** ZxBiohazardZx has quit IRC 19:57:17 <Vinnie_nl> !password 19:57:17 <PublicServer> Vinnie_nl: warded 19:57:46 <PublicServer> *** Vinnie joined the game 19:57:51 <PublicServer> <Vinnie> hello 19:57:57 <PublicServer> <Maraxus> hi 19:58:05 <PublicServer> <Jam35> hi 19:58:36 *** ODM has quit IRC 19:59:26 *** someanother has joined #openttdcoop 20:00:47 <PublicServer> <Vinnie> ehm changelog for trunk is not updated past 1.3.1 is this normal? 20:01:05 <V453000> ask me not 20:01:59 <PublicServer> <Vinnie> then, cargo dist on welcome signs mean what exactly? 20:02:15 <PublicServer> <V453000> well thats what I am trying to figure out now 20:02:22 <PublicServer> <Jam35> haven't a clue yet :) 20:02:26 <PublicServer> <V453000> because it apparently doesnt have to mean anything 20:02:37 *** someanother has quit IRC 20:02:53 <PublicServer> <Vinnie> can we for fun make two power plant drops and see what happens? 20:03:09 <PublicServer> <Jam35> we nearly have 20:03:43 <PublicServer> <V453000> the only way to activate cargodist is by having 1 mine go to multiple power plants 20:03:49 <PublicServer> <V453000> or re-transfer cargo 20:05:36 <Vinnie_nl> to flyspary 20:09:11 <planetmaker> yeah... it's *distribution*. Not *destinations* 20:09:24 <planetmaker> distribution among existing destinations 20:09:34 <planetmaker> not destinations independent of network 20:10:29 <V453000> myeah 20:16:29 <PublicServer> <V453000> also I just built the single most awesome thing in the universe 20:16:43 <PublicServer> <Vinnie> a pirate ship for nuts? 20:17:07 <PublicServer> <V453000> built, not drew 20:18:25 <PublicServer> <Jam35> hm okay 20:18:27 <PublicServer> <Vinnie> arse 20:18:34 <PublicServer> <Jam35> 2 trains at the station 20:18:36 <PublicServer> <Vinnie> i think i messed up network 20:18:42 <PublicServer> <V453000> XD 20:18:49 <PublicServer> <Jam35> separate destination: bothe get loaded 20:19:11 <PublicServer> <Vinnie> start the minimp cargo flow 20:19:29 <PublicServer> <V453000> you can have it on normal view too 20:19:35 <PublicServer> <V453000> but that doesnt explain wtf that is 20:19:53 <PublicServer> <Vinnie> St paul woods is doin wierd 20:19:57 <PublicServer> <V453000> yes 20:20:51 <PublicServer> <Vinnie> you sort by destination source via? 20:21:50 <PublicServer> <Vinnie> i think this cargo dist only works with a transfer station instead of a SLH 20:22:20 <PublicServer> <V453000> mhm yeah you probably have to redistribute things 20:22:22 <PublicServer> <V453000> do pax :) 20:22:36 <PublicServer> <Vinnie> pax gonna be a pain with sbahn 20:22:45 <PublicServer> <V453000> no that should actually work nicely 20:22:55 <PublicServer> <V453000> should 20:23:05 <PublicServer> <Vinnie> SRNW sbahn not 20:23:12 <PublicServer> <V453000> just normal, see how it works 20:23:22 <PublicServer> <V453000> cargodist for cargo is apparently worthless 20:23:28 <PublicServer> <V453000> unless you want to replace all hubs with stations 20:23:47 <PublicServer> <V453000> sooo 20:23:53 <PublicServer> <V453000> sell coal trains, get pax :D 20:24:07 <PublicServer> <V453000> +mail could be a nice addition 20:24:13 <PublicServer> <Vinnie> whats the word you use for someone who likes to torture himself 20:24:20 <PublicServer> <Vinnie> mail is asymmetric 20:24:42 <PublicServer> <V453000> pax just as much 20:24:49 <fonsinchen> Actually Sbahn should work 20:25:03 <fonsinchen> Just don't give any load/unload orders anywhere 20:25:09 <fonsinchen> I've tried 20:25:16 <PublicServer> <V453000> quite so 20:25:48 <Vinnie_nl> ah welcome, a question 20:25:59 <Vinnie_nl> is this up to date on cargo dist? http://wiki.openttd.org/Passenger_and_cargo_distribution#Extensions_to_the_station_GUI 20:26:03 <fonsinchen> Automatic distribution for cargo certainly is a challenge. Your classic cargo concept of course won't work. 20:26:29 <fonsinchen> yes, that is up to date. 20:26:49 <V453000> nothing changes until you connect one primary to multiple drops 20:27:03 <Vinnie_nl> but now lets try 20:27:05 <V453000> so I dont see how does that break """our""" concept 20:27:08 <Vinnie_nl> a reverser between 20:27:52 <fonsinchen> What I mean is that it either does nothing or works against your concept. So you better switch it off if you want to play cargo concept. 20:28:39 <V453000> ah, sort of 20:33:04 <fonsinchen> !download 20:33:04 <PublicServer> fonsinchen: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 20:33:04 <PublicServer> fonsinchen: http://www.openttd.org/en/download-trunk/r25385 20:33:42 <fonsinchen> I'll join to see what you're doing there :) 20:33:52 <PublicServer> <V453000> killing coal trains :D 20:34:10 <PublicServer> <Vinnie> i notice 20:34:12 <PublicServer> <Vinnie> nice timing 20:34:32 <PublicServer> <V453000> why? :) 20:35:44 *** frdm has quit IRC 20:36:24 <fonsinchen> !password 20:36:24 <PublicServer> fonsinchen: knifes 20:36:46 *** frdm has joined #openttdcoop 20:36:48 <PublicServer> *** fonso joined the game 20:38:58 <PublicServer> <Vinnie> wait a minute, sbahns are a seperate network 20:39:11 <PublicServer> <Vinnie> so they should not accept passengers from another sbahn 20:39:27 <PublicServer> <V453000> just keep normal system 20:39:33 <PublicServer> <V453000> you will see how it works 20:39:59 <PublicServer> <fonso> One thing we can do is build an S-Bahn network in each town, skipping the transfer orders 20:40:01 <PublicServer> <V453000> its like psg 221 20:40:07 <PublicServer> <fonso> Then connect those with intercity trains. 20:40:13 <PublicServer> <fonso> Also without transfers 20:40:19 <PublicServer> <fonso> That works automagically 20:40:21 <PublicServer> <V453000> exactly 20:40:39 <PublicServer> <Vinnie> so the cargo is smart, it knows when to transfer? 20:40:45 <PublicServer> <V453000> yes 20:40:50 <PublicServer> <fonso> that's the whole point of it. 20:41:29 <PublicServer> <fonso> You can then refine the inner city networks with buses or trams connecting to the S-Bahn 20:41:36 <PublicServer> <V453000> trains only here :) 20:41:47 <PublicServer> <fonso> As you like. 20:42:26 <PublicServer> <V453000> oh 20:42:28 <PublicServer> <V453000> hang on 20:42:31 <PublicServer> <V453000> I turn magic dozer on 20:42:34 <PublicServer> <V453000> for authorities 20:42:41 <PublicServer> *** V453000 has left the game (leaving) 20:43:21 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Sharkey%20%26%20Co.%2C%201927-05-15.sav 20:43:22 <PublicServer> V453000: OK :-) 20:43:24 <V453000> !rcon load 2 20:43:25 <PublicServer> *** Game still paused (manual, number of players) 20:43:33 <V453000> !changepw 20:43:33 <PublicServer> V453000: Password changed to francs 20:43:41 <PublicServer> *** Game still paused (manual, number of players) 20:43:44 <PublicServer> *** Vinnie joined the game 20:43:45 <PublicServer> *** Game still paused (manual, number of players) 20:43:46 <V453000> !auto 20:43:46 <PublicServer> *** V453000 has enabled autopause mode. 20:43:47 <PublicServer> *** Game still paused (number of players) 20:43:48 <PublicServer> *** V453000 joined the game 20:43:49 <PublicServer> *** Vinnie has joined company #1 20:43:49 <PublicServer> *** Game unpaused (number of players) 20:44:02 <PublicServer> <V453000> oh look money falls from the sky 20:44:04 <PublicServer> <V453000> catch 20:44:12 <PublicServer> *** fonso joined the game 20:44:23 *** Jam35_ has quit IRC 20:44:36 *** Chris_Booth has quit IRC 20:44:39 <PublicServer> <Vinnie> 1927, thats the capone era. Is he funding us? 20:44:56 <Maraxus> !password 20:44:56 <PublicServer> Maraxus: francs 20:45:07 <PublicServer> <V453000> dunno ask him 20:45:10 <PublicServer> *** Maraxus joined the game 20:45:13 <PublicServer> <V453000> money came from above. 20:46:47 <PublicServer> <V453000> fonso: how does it behave with trains without orders visiting random destinations? 20:47:09 <PublicServer> <fonso> It tries to figure out the destinations using implicit orders 20:47:25 <PublicServer> <Vinnie> train 2 test 20:47:27 <PublicServer> <fonso> If they're truly random it will do BS 20:47:30 <PublicServer> <V453000> and if you add 255 instances of 1 order which never gets reached? 20:47:48 <PublicServer> <V453000> (so implicit orders cant spawn) 20:47:54 <PublicServer> <fonso> It will also do BS then 20:48:00 <PublicServer> <V453000> what does that mean? :D 20:48:02 <PublicServer> <fonso> or rather, nothing 20:48:20 <PublicServer> <V453000> right, makes sense 20:48:26 <PublicServer> <fonso> BS means it will route cargo along links that don't exist 20:48:36 <PublicServer> <fonso> nothing means all cargo will have "any station" 20:48:51 <PublicServer> <V453000> hm :) 20:49:53 <PublicServer> <fonso> you can see what it does at West Baptiste Woods now 20:49:55 *** ottdc-test has joined #openttdcoop 20:50:01 *** ottdc-test has left #openttdcoop 20:50:04 <PublicServer> <fonso> just switch the grouping to Source-via-dest 20:50:06 <PublicServer> <V453000> yes I built that :) 20:50:34 <PublicServer> <fonso> for extra fun you can connect central and woods directly 20:50:44 <PublicServer> <V453000> that i figured :) 20:51:22 <PublicServer> <fonso> then it will route most of the passengers between them directly, using the main station only if the direct link is overloaded. 20:51:50 <PublicServer> <V453000> that sounds logical too :) 20:52:08 <PublicServer> <Vinnie> this can get complicated 20:52:47 <PublicServer> <fonso> You should use the link graph overlay to figure out which links are overloaded 20:52:49 <PublicServer> <V453000> I think it can be a solid option for pax games 20:53:07 <PublicServer> <fonso> then it doesn't get too complicated. 20:53:21 <PublicServer> <fonso> link graph overlay is in the map menu. 20:53:35 <PublicServer> <V453000> can cargodist be turned off/on in multiplayer? 20:53:41 <PublicServer> <fonso> Sure 20:53:44 <PublicServer> <V453000> nice 20:53:50 <PublicServer> <V453000> remember the setting? 20:54:17 <PublicServer> <fonso> Yes, in advanced settings, Cargo Distribution set the distribution type to "Manual" 20:54:29 <V453000> that isnt mupltiplayer command :P 20:54:33 <PublicServer> <Vinnie> would that be 1st or 3rd option? 20:54:55 <PublicServer> <fonso> 1st 20:55:09 <PublicServer> <Vinnie> set linkgraph.distribution_pax 1 20:55:23 <PublicServer> <fonso> hrm 20:55:25 <PublicServer> <Vinnie> or 0 20:55:32 <PublicServer> <fonso> probably 0 20:55:34 <PublicServer> <Vinnie> depends how console counts 20:55:43 <V453000> !rcon set linkgraph.distribution_pax 20:55:43 <PublicServer> V453000: Current value for 'linkgraph.distribution_pax' is: '2' (min: 0, max: 2) 20:55:50 <V453000> !rcon set linkgraph.distribution_pax 1 20:55:57 <V453000> looks changeable, very good 20:56:19 <PublicServer> <fonso> Did anything change? 20:56:19 <PublicServer> <V453000> question is if it actually changed 20:56:26 <V453000> !rcon set linkgraph.distribution_pax 0 20:56:29 <PublicServer> <Vinnie> yes pax is asymetric 20:56:35 <V453000> !rcon set linkgraph.distribution_pax 2 20:56:36 <PublicServer> <Vinnie> it was symetric 20:56:42 <PublicServer> <V453000> k 20:56:45 <PublicServer> <V453000> we want which 20:56:47 <PublicServer> <fonso> It still is symmetric here 20:56:56 <perk11> cargodist in trunk? 20:56:57 <PublicServer> <V453000> I just changed it back 20:56:59 <PublicServer> <V453000> see irc 20:58:17 <PublicServer> <Vinnie> oke, idea 20:58:48 <PublicServer> <fonso> Now if you build a station in Lubicon lake and have all trains call there it will still work 20:58:50 <PublicServer> <V453000> 194k :> 20:59:25 <PublicServer> <V453000> and I already know how to reach 5000/200 000 :P 20:59:31 <PublicServer> <V453000> (talking about another game) 21:01:46 <PublicServer> <V453000> build whatever you want, this game is really free to build anything :P 21:02:10 <PublicServer> <fonso> Well, I'll demonstrate a potential problem ... 21:04:21 *** Brumi has quit IRC 21:05:50 <PublicServer> <Vinnie> wait this is bad idea 21:06:01 <PublicServer> <fonso> what? 21:06:11 <PublicServer> <Vinnie> playing with conditional orders 21:06:21 <PublicServer> <V453000> PUT THEM TO THE TEST 21:06:23 <PublicServer> <V453000> :D 21:06:25 <PublicServer> <fonso> Depends on the exact type of order 21:07:59 <PublicServer> <fonso> now all trains will call at Lubicon lake, but it will take some time for the direct link to disappear. 21:08:29 <PublicServer> <fonso> oh, and I just triggered a bug. 21:08:31 <PublicServer> <V453000> :S that is what I was afaid of 21:08:41 <PublicServer> <V453000> :D ? 21:08:48 <PublicServer> <fonso> Is Sherwood Park Woods station 0? 21:09:14 <PublicServer> <V453000> you mean the first one ever built? 21:09:14 <PublicServer> <V453000> no 21:09:29 <PublicServer> <V453000> at this point it is Three Hills Mines, which might be 1 21:09:39 <PublicServer> <fonso> did anyone create an order from west baptiste to sherwood park? 21:09:46 <PublicServer> <V453000> 0 was probably its related powerp plant 21:09:48 <PublicServer> <fonso> from rainbow lake I mean 21:09:59 <PublicServer> <V453000> no trains go to Sherwood Park Woods now 21:10:01 <PublicServer> <Vinnie> nope 21:10:11 <PublicServer> <fonso> oh, another stray link 21:10:11 <PublicServer> <Vinnie> and i buils sherwood park 21:10:13 <PublicServer> <V453000> you can see that right of the Rename button 21:10:39 <PublicServer> <V453000> hm :) 21:11:09 <PublicServer> <fonso> some train thinks it has stopped at sherwood park woods 21:11:51 <PublicServer> <Vinnie> lets say i split a station in two, a station for unloading and a station for loading. Will the passengers all unload at the unloading station? 21:12:30 <PublicServer> <fonso> I can't imagine how that looks like 21:12:36 <PublicServer> <fonso> can you demonstrate it? 21:13:44 <PublicServer> <Vinnie> sign !question 21:13:59 <PublicServer> <Vinnie> every mainline train will visit both stations 21:14:21 <PublicServer> <fonso> actually the trains are going to sherwood park, but they shouldn't stop there due to non-stop 21:14:27 <PublicServer> <fonso> somehow they do, though. 21:14:45 <PublicServer> <fonso> Very nice. Now I know how to reproduce it. 21:17:55 <fonsinchen> I can't find the !question sign 21:18:06 <PublicServer> <Vinnie> i deleted it, it was retarded 21:20:28 <PublicServer> <fonso> since when has that no orders mail train been around? 21:21:02 <PublicServer> <fonso> I guess that's the easy explanation for the link between sherwood park and rainbow lake 21:21:31 *** Gregor-PLNL has quit IRC 21:21:53 <PublicServer> <fonso> you can now see the problem my last, yet uncommitted patch fixes. 21:22:18 <PublicServer> <Vinnie> purpose of trunk 21:22:18 <PublicServer> <fonso> The link between Lubicon and Rainbow will occasionally break, rerouting all passengers waiting for it. 21:25:05 <PublicServer> <Vinnie> signal gaps 21:28:44 <PublicServer> <Vinnie> citybuilder is gonna get complicated :D 21:30:08 <PublicServer> <Vinnie> 90 degree turns are off 21:30:34 <PublicServer> <V453000> the philosophy of moar is unbreakable 21:30:42 <PublicServer> <fonso> I don't want them to turn 90 degrees there 21:31:17 <PublicServer> <V453000> this is a sign :D 21:31:20 <PublicServer> <V453000> nice 21:32:07 <PublicServer> <Vinnie> my Sbahn collects a ass kicking 4 passengers a month 21:32:17 <PublicServer> <Vinnie> not even worth a connection in cargo links 21:33:03 <PublicServer> <V453000> might need a timed SML there Vinnie 21:33:21 <PublicServer> <Vinnie> good idea 21:33:43 <PublicServer> <Vinnie> sml is always good 21:33:57 <PublicServer> <V453000> esp in Sbahns! 21:34:09 <PublicServer> <Vinnie> most space can be found there 21:39:43 *** ZxBiohazardZx has joined #openttdcoop 21:39:45 <ZxBiohazardZx> !password 21:39:45 <PublicServer> ZxBiohazardZx: shirts 21:39:54 <PublicServer> *** ZxBiohazardZx joined the game 21:41:57 <PublicServer> <ZxBiohazardZx> i dont get the comment near rainbow lake 21:41:59 <PublicServer> <ZxBiohazardZx> if not 60 full 21:42:00 *** frdm has quit IRC 21:42:02 <PublicServer> <fonso> me neither 21:42:15 *** frdm has joined #openttdcoop 21:42:41 <PublicServer> <V453000> I think the needs big town before test is key 21:42:44 <PublicServer> <V453000> aka it isnt there yet 21:42:47 <PublicServer> <ZxBiohazardZx> :P 21:43:01 <PublicServer> <ZxBiohazardZx> so for now: grow towns via s-bahn & IC it 21:43:03 <PublicServer> <ZxBiohazardZx> ? 21:43:13 <PublicServer> <V453000> build stuff 21:43:19 <PublicServer> <V453000> period :) 21:52:54 *** Brumi has joined #openttdcoop 21:55:14 <PublicServer> *** Brumi joined the game 21:55:15 <PublicServer> <Brumi> hi there 21:55:21 <PublicServer> <Vinnie> hello 21:55:25 <PublicServer> <fonso> hi 21:55:55 <PublicServer> <Brumi> whoa cargodist game :) 21:56:13 <PublicServer> <Brumi> how is the inclusion in trunk going? 21:56:23 <PublicServer> <ZxBiohazardZx> i love cargodist :P makes pax interesting 21:56:29 <PublicServer> <fonso> It's done, except for one commit 21:56:38 *** Brumi_ has joined #openttdcoop 21:56:39 <PublicServer> <Brumi> congratz 21:56:57 <PublicServer> <fonso> thanks 21:57:49 <PublicServer> <V453000> does existence of Lubicon Lake mean that trains going directly between e.g. Rainbow Lake and West Baptiste will not get cargo? 21:58:13 <PublicServer> <ZxBiohazardZx> depends on orders 21:58:23 <PublicServer> <ZxBiohazardZx> but no 21:58:25 <PublicServer> <fonso> If you add direct trains now, eventually they will get cargo 21:58:28 <PublicServer> <ZxBiohazardZx> there is a % that will go to lucibon only 21:58:38 <PublicServer> <ZxBiohazardZx> anything further down the line will prefer the direct connection 21:58:52 <PublicServer> <ZxBiohazardZx> regardless of when the connection is added 21:58:52 <PublicServer> <fonso> you have to wait until the routing is recalculated and some pax appear, though 21:59:02 <PublicServer> <ZxBiohazardZx> keep in mind that cargodest takes time to generate destinations 21:59:16 <PublicServer> <ZxBiohazardZx> and it is profitable only if you have a semi-all to all network 21:59:24 <PublicServer> <ZxBiohazardZx> we can even try the continuous setup for ics 21:59:50 <PublicServer> <fonso> You don't need an all-to-all network 21:59:52 <PublicServer> <ZxBiohazardZx> does create loop-like lines, but throughs work quite nice 22:00:07 <PublicServer> <V453000> but we do have direct trains between Rainbow and West Baptiste ? 22:00:10 <PublicServer> <ZxBiohazardZx> A-> B-> C-> D -> E -> F -> E allt he way to A 22:00:22 <PublicServer> <fonso> no direct ones 22:00:23 <PublicServer> <ZxBiohazardZx> trains will get flooded if you lack direct or shortcuts though :P 22:00:29 <PublicServer> <fonso> I've changed the orders 22:00:35 <PublicServer> <V453000> :d wtf 22:00:54 <PublicServer> <V453000> hmm 22:01:04 <PublicServer> <fonso> I've made them stop at flyingshot, too 22:01:04 <PublicServer> <ZxBiohazardZx> you never played paxdest/cargodest with pax V? 22:01:10 <PublicServer> <V453000> soo why do we build junctions instead of stations 22:01:24 <PublicServer> <V453000> I did 22:01:26 *** orudge` has joined #openttdcoop 22:01:42 <PublicServer> <ZxBiohazardZx> id go PBS game on pax for more wtf but fine 22:01:53 <PublicServer> <V453000> wtf is a PBS game 22:02:07 <PublicServer> <ZxBiohazardZx> no junctions, just use PBS to keep your trains safe 22:02:09 <PublicServer> <ZxBiohazardZx> :P 22:02:15 <PublicServer> <ZxBiohazardZx> well no bridge shit 22:02:21 <PublicServer> <V453000> dumb 22:02:23 <PublicServer> <ZxBiohazardZx> :P 22:02:30 <PublicServer> <ZxBiohazardZx> challenging :P 22:02:36 <PublicServer> <V453000> dumb 22:03:02 *** Ammler has quit IRC 22:03:08 *** Ammler has joined #openttdcoop 22:03:08 *** Webster sets mode: +o Ammler 22:03:11 <PublicServer> <V453000> problem is, eliminating junctions might be the most effective way to do it I think 22:03:15 <PublicServer> <Vinnie> train 4 orders on purpose? 22:03:20 *** orudge has quit IRC 22:03:37 <PublicServer> <ZxBiohazardZx> V ? 22:03:47 <PublicServer> <fonso> Train 4 creates some interesting effects here. 22:04:02 *** Brumi has quit IRC 22:04:27 <PublicServer> <Maraxus> gn 22:04:33 <PublicServer> <Brumi> gn 22:04:33 <PublicServer> <Vinnie> cya 22:04:35 <PublicServer> *** Maraxus has left the game (leaving) 22:04:37 <PublicServer> <V453000> I didnt touch anything for more than 1 hour 22:04:46 *** Maraxus has quit IRC 22:05:25 <PublicServer> <ZxBiohazardZx> can i experiment a bit? 22:05:47 <PublicServer> <V453000> what does that mean 22:05:57 <PublicServer> <ZxBiohazardZx> build a bit and see the effect :P 22:06:00 <PublicServer> <ZxBiohazardZx> mostly your reaction :P 22:06:10 <PublicServer> <V453000> that doesnt answer it 22:06:36 <PublicServer> <ZxBiohazardZx> through setup for pax, local and ic 22:08:03 <PublicServer> <V453000> I have literally no idea what are you saying 22:14:44 <PublicServer> <Vinnie> inflation again? 22:15:02 <PublicServer> <ZxBiohazardZx> inflation: On 22:15:08 <PublicServer> <ZxBiohazardZx> so yes 22:17:10 <PublicServer> <fonso> Mail going from St Albert to West Baptiste via Acme :) 22:17:11 *** Raaaak has quit IRC 22:17:34 <PublicServer> <fonso> I guess we're not making any profit on that. 22:21:04 <PublicServer> <V453000> ah that you mean 22:22:14 <PublicServer> <V453000> well, ultimately dumb "network" without hubs is dumb indeed, but cargodist-wise it is a very good solution, the only better solution I can think of is making the statiosn point to point instead of this 22:22:44 <PublicServer> <V453000> and that is exactly why I am saying all this leads nowhere :s 22:22:46 <PublicServer> <ZxBiohazardZx> you can make it semi-smart by adding junctions like the marked flat one 22:22:56 <PublicServer> <V453000> why would you do that 22:23:03 <PublicServer> <ZxBiohazardZx> and by doing so you make 1 hub more important then others 22:23:09 <PublicServer> <ZxBiohazardZx> as all pax will transfer on that one station 22:23:27 <PublicServer> <V453000> that sounds and looks more like mistake 22:23:29 <PublicServer> <ZxBiohazardZx> as cargodest doesnt care what train its on, it is "smart" hence ppl get off at eg ministik and get on another train to the network 22:23:35 <PublicServer> <ZxBiohazardZx> the whole flow is different 22:23:53 <PublicServer> <V453000> of course I know 22:23:55 <PublicServer> <ZxBiohazardZx> cargo on A that can go to B (point to point) and then B-> C 22:23:57 <PublicServer> <ZxBiohazardZx> is using that 22:24:03 <PublicServer> <V453000> but why would you build the junction isntead of a station 22:24:03 <PublicServer> <ZxBiohazardZx> now what i did is make a train visit all 22:24:21 <PublicServer> <ZxBiohazardZx> and if you want you can make St Albert terminus for a line via ministik to west bat 22:24:41 <PublicServer> <ZxBiohazardZx> ? 22:24:45 <PublicServer> <ZxBiohazardZx> why junct over station? 22:24:51 <PublicServer> <V453000> yes 22:25:37 <PublicServer> <V453000> e.g. !those 22:25:39 <fonsinchen> You could just make a game of only point-to-point links, sure. 22:25:42 <PublicServer> <V453000> would seem like perfect solution 22:25:46 <fonsinchen> But where is the fun in that? 22:26:08 <PublicServer> <V453000> nowhere, exactly 22:26:12 *** Ammler has quit IRC 22:26:15 *** Ammler has joined #openttdcoop 22:26:15 *** ChanServ sets mode: +o Ammler 22:26:15 <PublicServer> <V453000> but that is what cargodist leads to ? 22:26:27 <PublicServer> <ZxBiohazardZx> for pax yes 22:26:45 *** Max| has quit IRC 22:26:46 <fonsinchen> It doesn't force you to play like this 22:26:53 <PublicServer> <V453000> it does 22:26:55 <fonsinchen> It depends on your objectives. 22:27:03 <fonsinchen> You're setting those yourself 22:27:11 <PublicServer> <ZxBiohazardZx> make it all to all :P 22:27:21 <PublicServer> <ZxBiohazardZx> no V is right 22:27:25 <PublicServer> <ZxBiohazardZx> it does force you to play like that 22:27:33 <PublicServer> <V453000> why would I do it all to all if stations do it for me 22:27:33 <PublicServer> <ZxBiohazardZx> the system hugely benefits from 3 factors: 22:27:35 <PublicServer> <V453000> that sounds dumb 22:27:47 <PublicServer> <V453000> why would I provide any direct connection if stations do it for me 22:27:49 <PublicServer> <ZxBiohazardZx> 1) ammount of stations (more destinations in a city == more pax attracted to it) 22:28:02 <PublicServer> <ZxBiohazardZx> 2) all to all network (via local or ic makes no diff, they transfer) 22:28:17 <PublicServer> <ZxBiohazardZx> eeehm true v 22:28:21 <fonsinchen> Direct connections are usually faster and you make more money from that. 22:28:25 <PublicServer> <ZxBiohazardZx> thats where "realism" hit my personal like 22:28:32 <V453000> money is quite irrelevant 22:28:35 <PublicServer> <ZxBiohazardZx> aka i build the flow rather then turnaround every time :p 22:28:41 <fonsinchen> What is relevant here? 22:28:48 <V453000> what works 22:28:53 <PublicServer> <Vinnie> efficiency 22:28:57 <V453000> profit is only Y/N thing 22:29:03 <V453000> you either do profit or you bankrupt 22:29:05 <V453000> nothing in between 22:29:10 <fonsinchen> Everything "works". 22:29:17 <PublicServer> <ZxBiohazardZx> i played cargo/paxdest alot with eg romazoon on his realm, and mostly the thing for paxdest/cargodest = that you make it hard by adding rules 22:29:21 <V453000> that isnt true 22:29:21 <fonsinchen> Efficiency is more to the point. 22:29:32 <fonsinchen> What are you trying to optimize? 22:29:36 <PublicServer> <ZxBiohazardZx> but yeah !those is fine without diags 22:30:01 <V453000> optimize? well that depends, but usually there is some concept, and you just build it bigger as long as you can 22:30:12 <V453000> and obviously that sets a scenario 22:30:19 <fonsinchen> Most of the time it's about throughput, I think 22:30:24 <V453000> exactly 22:30:39 <fonsinchen> If that is the point then junctions are bad indeed, as they slow the trains. 22:31:02 <PublicServer> <ZxBiohazardZx> V my concept layer can be extended as much as you want 22:31:04 <PublicServer> <ZxBiohazardZx> but yes 22:31:04 <V453000> if your network jams, all other goals go aside 22:31:11 <fonsinchen> So, if you're optimizing for raw throughput, make lots of point-to-point links. 22:31:14 <PublicServer> <ZxBiohazardZx> for optimisation your right, its more effective to have pendulum trains 22:31:36 <PublicServer> <ZxBiohazardZx> with auto-timetable from eg cpp or hardpatchpack its even easier 22:31:37 <V453000> exactly fonsinchen, that is exactly the problem. That the dumbest solution is the best 22:31:44 <PublicServer> <ZxBiohazardZx> the trains auto-space to leave gaps on juncts :P 22:31:52 <fonsinchen> You could also optimize, e.g. for speed of delivery 22:31:57 <PublicServer> <ZxBiohazardZx> i do side with V here 22:32:00 <fonsinchen> or for something else. 22:32:05 <V453000> you could, but you have no reason to do so 22:32:08 <PublicServer> <ZxBiohazardZx> even speedwise you lose against the transfer fons 22:32:11 <V453000> or even means to check if you did that right 22:32:12 <fonsinchen> Throughput is pretty arbitrary. 22:32:26 <V453000> how do you judge if the speed you delivered in is good 22:32:29 <PublicServer> <ZxBiohazardZx> there is no way your train will go though all stations at higher capacity then a dedicated line can 22:32:45 <fonsinchen> I don't think so. If you have tons of transfers on the way the result is going to be slower than a direct train. 22:32:51 <V453000> if throughput isnt enough, you clearly detect jamming 22:32:53 <PublicServer> <ZxBiohazardZx> no not ingame 22:33:04 <PublicServer> *** Vinnie has left the game (leaving) 22:33:06 <fonsinchen> I could make a separate route skipping all the stations. 22:33:09 <V453000> of course transfers will be slower in total, but how do you judge "when you transfer too much" 22:33:11 <Vinnie_nl> cya 22:33:14 <V453000> bye 22:33:25 <PublicServer> <ZxBiohazardZx> ^^ V is right 22:33:27 <V453000> playing with throughput is intuitive, it jams, it doesnt 22:33:33 <PublicServer> <ZxBiohazardZx> its a different gameplay style 22:33:44 <PublicServer> <ZxBiohazardZx> "realism" and such are my factors in cargodest 22:34:06 <PublicServer> <ZxBiohazardZx> hence the build-style near !those isnt optimised, but looks best and works quite well 22:34:11 *** adit has joined #openttdcoop 22:34:23 <V453000> but how do I care if I make 1000 dollars per trip, or 1100 ... if I make 100 millions every month 22:34:33 <fonsinchen> I'm just saying that you're selecting an arbitrary aspect of the game, and then saying optimizing that with cargodist makes boring gameplay. 22:34:45 <PublicServer> <ZxBiohazardZx> :P 22:34:55 <fonsinchen> Well, then either switch cargodist off or optimize for something else. 22:34:58 <PublicServer> <ZxBiohazardZx> XD 22:35:02 <adit> !dl lin32 22:35:02 <PublicServer> adit: unknown option "lin32" 22:35:07 <adit> !dl 22:35:07 <PublicServer> adit: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 22:35:07 <PublicServer> adit: http://www.openttd.org/en/download-trunk/r25385 22:35:10 <V453000> you cant optimize for someting else :s 22:35:12 <adit> !dl lin 22:35:12 <PublicServer> adit: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-linux-generic-i686.tar.xz 22:35:27 <fonsinchen> You can always optimize for aesthetics 22:35:35 <PublicServer> <ZxBiohazardZx> looks 22:35:39 <V453000> that is irrelevant, you can do that regardless of system 22:35:43 <PublicServer> <ZxBiohazardZx> hence i said, realism and how nice it looks 22:35:57 <PublicServer> <ZxBiohazardZx> try to make it something you could have in real life 22:35:59 <PublicServer> <ZxBiohazardZx> so not a insane bbh 22:36:00 <V453000> any network can look nice, no matter how it works 22:36:03 <PublicServer> <ZxBiohazardZx> but a flat junction 22:36:05 <PublicServer> <ZxBiohazardZx> and check capacity of that 22:36:35 <PublicServer> <ZxBiohazardZx> as long as you stay under the saturation of the junction you wont have jam issues 22:36:45 <PublicServer> <V453000> and when you do 22:36:47 <fonsinchen> I'm sure you can find other things to optimize for: minimize amount of station tiles for example 22:36:54 <fonsinchen> that would be ... interesting. 22:36:56 <adit> I heard it's a chaos gameplay? 22:36:58 <PublicServer> <ZxBiohazardZx> then you solve it by adding more lanes 22:37:17 <PublicServer> <ZxBiohazardZx> and-or start de-tangling the junction in a more layered one 22:37:27 <PublicServer> <V453000> and you do not improve the junction because ... it is prohibited 22:37:41 <PublicServer> <ZxBiohazardZx> aka on the "all hate it /bio sign" 22:37:51 <PublicServer> <ZxBiohazardZx> you add a bridge like so to releave the junct 22:37:52 <fonsinchen> If maximize for throughput while minimizing the number of station tiles in use you cannot make pointless transfers. 22:37:53 <PublicServer> <V453000> exactly 22:38:00 <PublicServer> <V453000> and a de-tangled one is our normal hub 22:38:26 <PublicServer> <ZxBiohazardZx> Fons you can, terminus wins over through as your trains saturate along the road 22:38:28 *** Progman has quit IRC 22:38:45 <V453000> but why would you attempt to make minimum of station tiles 22:38:51 <PublicServer> <ZxBiohazardZx> a fully loaded train coming from A with cargo destined for C will not load more pax @ B 22:38:56 <V453000> when the game logically hints you to build as much stuff as you can 22:39:05 <fonsinchen> Why would you try to gain a high transfer. 22:39:17 <fonsinchen> Every objective is arbitrary 22:39:19 <V453000> for systematic superiority 22:39:23 <PublicServer> <ZxBiohazardZx> ^^ 22:39:26 <PublicServer> <ZxBiohazardZx> V is right here fons 22:39:41 <PublicServer> <ZxBiohazardZx> his "ill force you to transfer more" is superiour on a network point of view 22:39:58 <PublicServer> <Brumi> and what if we try to optimize as usual, while keeping the number of transfers for each trip under a certain number? 22:40:00 <PublicServer> <ZxBiohazardZx> the only reason to play paxdest/cargodest for me is estetics and realism in network 22:40:05 <fonsinchen> Well "systematic superiority" is just as arbitrary as anything, too. 22:40:08 <PublicServer> <Brumi> I think that would be a sensible goal 22:40:22 <PublicServer> <ZxBiohazardZx> Brumi, name a number and you lose fast 22:40:24 <V453000> it isnt really, system helps with throughput, and that helps with jams 22:40:28 <PublicServer> <ZxBiohazardZx> as eg S-bahns count 22:40:46 <PublicServer> <ZxBiohazardZx> S-Bahn -> intercity -> sbahn 22:40:47 <V453000> if network jams, your game breaks. Technically to the point. 22:40:54 <PublicServer> <Brumi> yeah something like that 22:40:55 *** Vinnie_nl has quit IRC 22:40:56 <PublicServer> <ZxBiohazardZx> thats 2 transfers even for a "direct" line 22:40:58 <PublicServer> <Brumi> 3 or 4 22:41:08 <PublicServer> <ZxBiohazardZx> so we allow 1 or 2 extra transfers? 22:41:18 <V453000> if you dont have enough transport speed / not enough aesthetics / any arbitrary goal, you can be not satisfied, but the game works 22:41:18 <PublicServer> <Brumi> why not 22:41:23 <V453000> as long as you dont have jams 22:41:50 <PublicServer> <ZxBiohazardZx> also then the snake would win btw Brumi 22:41:58 <fonsinchen> If you just take a plain map without trains you'll never have jams. Problem solved. 22:42:06 <PublicServer> <ZxBiohazardZx> as then you get 0 transfers and you can upgrade both size and capacity by simply adding more lanes 22:42:06 <PublicServer> <Brumi> true 22:42:25 <PublicServer> <Brumi> or if you count each station as a "transfer"? 22:42:31 <V453000> that isnt really relevant at all fonsinchen, obviously it leads to making as many trains as you can, which is strongly supported by industry and town growth 22:42:34 <PublicServer> <ZxBiohazardZx> no its not a transfer, they sit inside the train :P 22:42:41 <V453000> you can never "win" the game - they will always grow 22:42:51 <PublicServer> <Brumi> I'm thinking, as a passenger, you want do do your trip as fast as possible 22:42:55 <V453000> (unless you have all at 2295 and well transported which I have not seen yet) 22:43:00 <PublicServer> <ZxBiohazardZx> nah V is right, for networking this gametype is unsuitable 22:43:10 <PublicServer> <ZxBiohazardZx> i play this gametype when im not building the puzzle shit from cargo 22:43:52 <PublicServer> <ZxBiohazardZx> i admit i add CPP features for more realism in as well, but the point is that its not a suitable playground for coop 22:43:58 <PublicServer> <ZxBiohazardZx> there is not a real goal 22:43:58 <V453000> it isnt about gametype, we play the game as it is, with the only real technical goal you can get 22:44:02 <PublicServer> <ZxBiohazardZx> and what i think looks good can be ugly for another 22:45:10 <fonsinchen> You could also optimize for number of cargo transported while minimizing the number of trains being used. 22:45:28 <PublicServer> <ZxBiohazardZx> aka longer trains? 22:45:38 <PublicServer> <ZxBiohazardZx> a 64 tile train setup wins that :p 22:45:41 <fonsinchen> With the usual thing of fixed train length 22:46:11 <PublicServer> <ZxBiohazardZx> number of cargo transported with fixed trainlenght equals shortest possible distance travveled 22:46:29 <PublicServer> <ZxBiohazardZx> its all related ;) 22:46:34 <V453000> that isnt really too valid unless you hit 5000 trains. However, you can optimize for throughput/space used 22:46:48 <V453000> which I am afraid, that pure transfering is best in again 22:46:55 <PublicServer> <ZxBiohazardZx> hmhm 22:47:21 <PublicServer> <ZxBiohazardZx> been there done it, maglev/metro lines with high capacity for max s-bahn and then add IC services between those for instant win 22:47:23 <V453000> it isnt bio, trains stopping to transfer loses their transport effectiveness 22:47:38 <PublicServer> <ZxBiohazardZx> ? 22:47:52 <PublicServer> <ZxBiohazardZx> passengers WANT to transfer 22:47:55 <PublicServer> <ZxBiohazardZx> or get out;) 22:47:57 <V453000> the point is, I dont want to restrict myself from anything 22:48:12 <PublicServer> *** Mazur joined the game 22:48:15 <PublicServer> <ZxBiohazardZx> aka if you dont transfer you will overshoot and they will take another train back to where they do wanna go 22:48:18 <V453000> e.g. restrictions from building bridges at junctions, restriction from building more than 400 trians 22:48:29 <PublicServer> <ZxBiohazardZx> you can build bridges at junctions 22:48:43 <PublicServer> <ZxBiohazardZx> and you can have more then 1000 trains for sure on this map 22:48:49 <PublicServer> <ZxBiohazardZx> i never said you couldnt :P 22:49:04 <PublicServer> <ZxBiohazardZx> just that setting up a basic network with flats works forcurrent intensities 22:49:12 <adit> !password 22:49:12 <PublicServer> adit: hostel 22:49:14 <PublicServer> <ZxBiohazardZx> setup the destination tables first so cargo can be generated 22:49:16 <V453000> of course, but goals like optimizing for "maximum amount of trains" says so 22:49:22 <PublicServer> <ZxBiohazardZx> and then improve the jucntions that jam 22:49:24 <V453000> same as "realism", "any other" similar goals 22:49:34 <PublicServer> *** adit joined the game 22:49:40 <V453000> improving junctions that jam leads to our normal BBHs 22:50:09 <PublicServer> <ZxBiohazardZx> true 22:50:12 <V453000> there is no dark magical reason why we build it, it simply is needed to work, nothing more nothing less 22:50:28 <PublicServer> <ZxBiohazardZx> yes but usually we start on BBH and ML's and then work to SL's and cargos 22:50:34 <PublicServer> <ZxBiohazardZx> now this is reverse :P 22:50:40 <PublicServer> <ZxBiohazardZx> we start on a line+cargoes etc 22:50:42 <PublicServer> <V453000> you might, I dont 22:50:44 <PublicServer> <ZxBiohazardZx> and then we build the stuff :P 22:50:55 <PublicServer> <ZxBiohazardZx> after planning whats the first we build? 22:51:02 <PublicServer> <ZxBiohazardZx> dropoffs, bbhs, mainlines 22:51:04 <PublicServer> <V453000> the system of building you refer to is only for cooperation 22:51:14 <PublicServer> <ZxBiohazardZx> then sidelines then trains :P 22:51:14 <PublicServer> <ZxBiohazardZx> ah 22:51:20 <PublicServer> <V453000> that is only because when organizing game with amny people, it is theb est way to do it 22:51:24 *** valhallasw has quit IRC 22:51:30 <PublicServer> <V453000> but when playing solo I dont do that either from start 22:51:32 <PublicServer> <ZxBiohazardZx> fair enough 22:51:34 <PublicServer> <V453000> but that doesnt mean I dont reach same results 22:51:41 <PublicServer> <V453000> because the results are what works 22:51:52 <PublicServer> <V453000> I will write an article about it in fime 22:51:58 <PublicServer> <ZxBiohazardZx> i keep my bbh's minimal by playing bigger maps and stopping :) 22:52:25 <PublicServer> <ZxBiohazardZx> but yeah evolve it into that, isnt that what "chaos" was all about 22:52:31 <PublicServer> <ZxBiohazardZx> "banned from PS" XD 22:52:33 <PublicServer> <ZxBiohazardZx> loving wiki 22:52:56 <PublicServer> <V453000> that is only because of the poor controllability 22:53:07 <PublicServer> <V453000> if you can do anything you can easily fuck up the game for others 22:53:15 <PublicServer> <fonso> Maybe just play a game with stations instead of hubs then. This will lead to a lot of crowded terminus stations. Might be interesting 22:53:15 <PublicServer> <V453000> if there is system it is a bit harder to do 22:53:33 <PublicServer> <V453000> fonso: building point to point stations is trivial ;) 22:53:51 <PublicServer> <V453000> you could just clone one station design all over the place 22:54:21 <PublicServer> <fonso> So how is that different from hubs? 22:54:24 <PublicServer> <V453000> massively 22:54:27 <PublicServer> <ZxBiohazardZx> true 22:54:38 <PublicServer> <V453000> example 22:54:41 <PublicServer> *** adit has left the game (leaving) 22:54:43 <PublicServer> <ZxBiohazardZx> and i can build a point to point no problem, a hub has terrain, traffic etc 22:54:43 <PublicServer> <V453000> 3way hub has LL_RR from each end 22:55:01 <PublicServer> <V453000> meaning every exit from the hub is 2+2 22:55:07 <PublicServer> <V453000> but you need only 2 out, not 4 22:55:09 <PublicServer> <V453000> how do you make 4->2 22:55:23 <PublicServer> <V453000> and here is the most key factor in openttd 22:55:29 <PublicServer> <V453000> letting trains choose 22:55:43 <PublicServer> <fonso> The station also has terrain and it has to connect to several multi-track lines. 22:55:46 <V453000> you can read about it here http://wiki.openttdcoop.org/Merging_Tracks 22:56:00 <PublicServer> <ZxBiohazardZx> fonso but you dont have to worry about how to merge shit 22:56:03 <PublicServer> <V453000> no why you can have 3 single-track lines for 3 lines 22:56:09 <PublicServer> <ZxBiohazardZx> you simply connect the 3 lines into the station and done 22:56:11 <PublicServer> <V453000> 3 single-track stations 22:56:17 *** adit has quit IRC 22:56:21 <PublicServer> <ZxBiohazardZx> fonso check !example 22:56:35 <PublicServer> <fonso> Because you want multiple trains on each line, don't you? 22:56:57 <PublicServer> <V453000> uhm that is what signals are for? 22:57:20 <PublicServer> <ZxBiohazardZx> now fonso, i challenge you to make a junction that beats that 22:57:54 <PublicServer> <Brumi> in my opinion 22:58:00 <PublicServer> <Brumi> about the hub vs station case 22:58:06 <PublicServer> <fonso> Once you get to the point where that simple pair of lines in each direction is not enough you need to create additional infrastructure to have trains enter and leave the station 22:58:20 <PublicServer> <Brumi> it is fundamentally different what we try to optimize 22:58:27 <PublicServer> <V453000> indeed so you just add another independent line fonso 22:58:33 <PublicServer> <Brumi> in case of a hub: the number of trains going through 22:58:47 <PublicServer> <ZxBiohazardZx> Brumi the design is different 22:58:54 <PublicServer> <ZxBiohazardZx> because you have dedicated line trains 22:58:55 <PublicServer> <Brumi> in case of a transfer station: the number of passengers 22:59:01 <PublicServer> <ZxBiohazardZx> you dont have to worry that much about choice 22:59:11 <PublicServer> <Brumi> but the transfer station can also be bad 22:59:11 <PublicServer> <V453000> number of passengers == number of trains, in short, throughput 22:59:17 <PublicServer> <ZxBiohazardZx> input = output for stations isnt hard, 2-3 platforms per incoming line are enough 22:59:17 <PublicServer> <Brumi> if passengers pile up 22:59:40 <PublicServer> <ZxBiohazardZx> how is pax piling different from cargo on primairies piling up 22:59:58 <PublicServer> <Brumi> well we don't usually care about that 23:00:08 <PublicServer> <Brumi> not the main goal 23:00:14 <PublicServer> <ZxBiohazardZx> well i garnatee you that you will have ALOT of pax waiting 23:00:20 <PublicServer> <ZxBiohazardZx> regardless of how well you build your network 23:00:26 <PublicServer> <ZxBiohazardZx> its because towns explode rapidly 23:00:28 <PublicServer> <Brumi> yes, but that could be one thing to optimize 23:00:35 <PublicServer> <Brumi> keeping it to the possible minimum 23:00:41 <PublicServer> <V453000> as I said, you cant win the game 23:00:43 <PublicServer> <V453000> they will always grow 23:00:45 <PublicServer> <V453000> always 23:00:47 <PublicServer> <ZxBiohazardZx> pax come by the millions and cargodest builds it up faster then usually as they dont enter every train 23:00:49 <PublicServer> <Brumi> I'm not saying it would be very interesting though 23:00:51 <PublicServer> <V453000> there is always more to connect 23:01:05 <PublicServer> <ZxBiohazardZx> but only join the ones they want (you lose control over the choice in the network!) 23:01:11 <PublicServer> <V453000> it doesnt even matter by how much it comes, there is always something more to connect 23:01:25 <PublicServer> <Mazur> I'm confused, if the game plan lists pax/mail/valu only, how am I to understand those coal stations? 23:01:29 <PublicServer> <ZxBiohazardZx> ?who to connect? 23:01:36 <PublicServer> <ZxBiohazardZx> Mazur ancient shit 23:01:43 <PublicServer> <V453000> Mazur: was MM :D ... aka total fail of starting, but whatever 23:01:53 <PublicServer> <Mazur> Oh. 23:02:17 <V453000> anyway, I do not want to be rude and quit the discussion, but I dont think we will get anywhere tonight anyway :P sooo I will be calling it a night ... already cutting some sleep :s 23:02:19 <PublicServer> <Mazur> I see, wrong starting date, or something. 23:02:33 <PublicServer> <ZxBiohazardZx> nah just utter chaos 23:02:44 <PublicServer> <ZxBiohazardZx> V wanted Chaos so he created it, then now this cargodest/paxdest is even more :) 23:02:50 <PublicServer> <ZxBiohazardZx> i claim it was planned! 23:03:04 <PublicServer> <V453000> no I just thought cargodist works a bit more like YACD did 23:03:26 <PublicServer> <ZxBiohazardZx> YACD doesnt transfer pax? 23:03:33 <PublicServer> <V453000> - mines had destinations where they want to go, e.g. 100t to power plant A, 50t to power plant B 23:03:47 <PublicServer> <V453000> yacd did everything, idk why it got abandoned 23:03:53 <PublicServer> <ZxBiohazardZx> V this does similar 23:03:56 <PublicServer> <V453000> but the "transfer superiority" was exactly the same as here 23:04:02 <PublicServer> <ZxBiohazardZx> if you build a mine and let it serve 2 powerstations 23:04:05 <PublicServer> <V453000> it does only after you connect the second one 23:04:07 <PublicServer> <ZxBiohazardZx> it will create 50-50 for each 23:04:13 <PublicServer> <V453000> of course 23:04:21 <PublicServer> <V453000> but it doesnt make you connect the second one 23:04:33 <PublicServer> <ZxBiohazardZx> problem is that 1 its responsive (aka it generates to destinations) 23:04:40 <PublicServer> <V453000> in YACD if you dont connect the second one you dont get high transported % and no growth 23:04:47 <PublicServer> <ZxBiohazardZx> ah here you do 23:04:57 <PublicServer> <Mazur> Well, I'm only looking really, still in getting other things done more. 23:04:57 <PublicServer> <ZxBiohazardZx> specially pax doesnt care 23:05:19 <PublicServer> <Mazur> I'll drop in frmo time to time. 23:05:21 <PublicServer> <ZxBiohazardZx> next game just normal cargo :P 23:05:21 <PublicServer> <V453000> though dont get me wrong, the destinations suck ass for normal games with multiple companies 23:05:23 <PublicServer> <ZxBiohazardZx> plz :) 23:05:25 <PublicServer> *** Mazur has left the game (leaving) 23:05:43 <PublicServer> <ZxBiohazardZx> hmmz i played cargodest alot, its not bad for my personal playstyle 23:05:54 <PublicServer> <ZxBiohazardZx> but i think goalwise for openttdcoop its not best package 23:06:32 <PublicServer> <ZxBiohazardZx> only challenge you can try is SRNW with all to all pax :P 23:06:34 <PublicServer> <V453000> actually YACD was especially funny 23:06:40 <PublicServer> <V453000> with the transfers 23:06:42 <PublicServer> <ZxBiohazardZx> the issue is that they wait forever for the right train :P 23:06:48 <PublicServer> <ZxBiohazardZx> why? 23:06:48 <PublicServer> <V453000> industries had the destinations AND "local destinations" 23:06:54 <PublicServer> <V453000> local destinations meant anywhere nearby 23:06:56 <PublicServer> <ZxBiohazardZx> haha 23:06:59 <PublicServer> <ZxBiohazardZx> thats better then this one 23:07:02 <PublicServer> <V453000> transfer automatically solved that 23:07:04 <PublicServer> <ZxBiohazardZx> this doesnt care where 23:07:06 <PublicServer> <V453000> nothing else did 23:07:14 <PublicServer> <ZxBiohazardZx> it simply distributes over all possible destinations it can reach 23:07:25 <PublicServer> <V453000> I know. 23:07:27 <PublicServer> <ZxBiohazardZx> although it could be that it wont auto-transfer 23:07:38 <PublicServer> <V453000> hm yeah 23:07:45 <PublicServer> <ZxBiohazardZx> let me see 23:07:55 <PublicServer> <ZxBiohazardZx> do i ahve traffic on st albert to a non-direct linked station :P 23:07:57 <PublicServer> <V453000> but then it wouldnt really do too much 23:08:11 <PublicServer> <ZxBiohazardZx> ow yes we do 23:08:21 <PublicServer> <ZxBiohazardZx> From St Albert VIA ministik TO ministik central 23:08:28 <PublicServer> <ZxBiohazardZx> no direct train, it only links the s-bahn to IC 23:08:35 <PublicServer> <ZxBiohazardZx> hence wherever it can get, it will go 23:08:38 <PublicServer> <V453000> yes obviously 23:08:45 <PublicServer> <ZxBiohazardZx> its good and honestly is a good play for me on myself 23:08:59 <PublicServer> <ZxBiohazardZx> but i think its not suited for this environment 23:09:09 <PublicServer> <ZxBiohazardZx> i come on openttdcoop to build insane hubs & networks 23:09:13 <PublicServer> <V453000> I dont understand how can you be satisfied with that primitive ring but k 23:09:21 <PublicServer> <ZxBiohazardZx> not to fiddle with s-bahns & ics like i do in my local games :P 23:09:27 <PublicServer> <ZxBiohazardZx> that primitive ring is meh 23:09:29 <PublicServer> <ZxBiohazardZx> lazyness ftw 23:09:40 <PublicServer> <V453000> you can say that about everything along similar logic 23:09:47 <PublicServer> <ZxBiohazardZx> true 23:09:54 <PublicServer> <ZxBiohazardZx> but the question is why do you play here :P 23:10:00 <PublicServer> <V453000> Sbahns in our games are TONS of work, and aesthetics are always kept an eye on there 23:10:06 <PublicServer> <ZxBiohazardZx> hmmz 23:10:13 <PublicServer> <ZxBiohazardZx> let me see an s-bahn for you guys 23:10:47 <PublicServer> <ZxBiohazardZx> and then compare it to what i usually build :P 23:10:57 <PublicServer> <ZxBiohazardZx> as agreed this is one ugly fuck ring :) 23:11:20 <fonsinchen> I still don't quite see the problem. You could make your normal IC/Sbahn game, just without hubs. That will still leave the S-Bahn and the IC station designs 23:11:43 <PublicServer> <ZxBiohazardZx> the problem is choice fonse 23:11:50 <fonsinchen> I'm sure you'll find some other problem in the course of that. 23:11:56 <PublicServer> <ZxBiohazardZx> the cargo makes the choice rather then the build :P 23:11:59 <PublicServer> <V453000> fonsinchen, every game has stations 23:12:14 <PublicServer> <ZxBiohazardZx> V any link to an example S-bahn? 23:12:15 <fonsinchen> You always have the choice to switch the distribution to "manual". 23:12:22 <PublicServer> <V453000> you will not any additional problem in compare to the problematic of throughput of a junction 23:12:33 <PublicServer> *** Sylf joined the game 23:12:34 <PublicServer> <ZxBiohazardZx> ABR 5? 23:12:42 <PublicServer> <V453000> manual distribution isnt justifying cargodist logic :P 23:12:44 <PublicServer> <V453000> hi Sylf 23:12:47 <PublicServer> <V453000> @@ABR05 23:12:48 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 23:12:49 <PublicServer> <Sylf> hi 23:12:55 <PublicServer> <Brumi> well I'm going to get some sleep 23:13:00 <PublicServer> <Brumi> goodnight 23:13:04 <iinsomlol> !dl win32 23:13:04 <PublicServer> iinsomlol: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-windows-win32.zip 23:13:06 <PublicServer> *** Brumi has left the game (leaving) 23:13:18 <PublicServer> <ZxBiohazardZx> yeah ABR05 i read 23:13:18 <V453000> http://wiki.openttdcoop.org/Junctionary_-_City_Networks some links to games too 23:13:20 <fonsinchen> So the junction thing is the main motivation for you to play here? 23:13:32 <PublicServer> <ZxBiohazardZx> though its mostly bridging and not giving the city the room it needs 23:13:36 <V453000> it isnt a "thing" 23:13:40 <fonsinchen> And anything else is just too easy? 23:13:42 <PublicServer> <ZxBiohazardZx> comparing it to my cindini games or stuff :P 23:13:55 <PublicServer> <ZxBiohazardZx> and yes i side with V 23:13:58 <V453000> yes, everything else is only sub-logic of merging tracks fonsinchen 23:14:00 <PublicServer> <ZxBiohazardZx> i come here to play the junctions 23:14:08 <PublicServer> <ZxBiohazardZx> for the rest i can play myself and i do that :P 23:14:09 <V453000> everything else can be derived from it 23:14:13 *** Brumi_ has quit IRC 23:14:21 <V453000> it is always train A going to options XYZ 23:14:29 <V453000> XYZ can be platforms, tracks, anything 23:14:30 <fonsinchen> Well, then, I give up. 23:15:21 <PublicServer> <Sylf> hmm 23:15:28 <PublicServer> <Sylf> the game is already turning into wtf? 23:15:38 <PublicServer> <V453000> surprised? 23:15:44 <fonsinchen> Just don't play cargodist. Cargodist indeed gives you the option to build less junctions without sacrificing throughput. 23:16:00 <V453000> I guess 23:16:03 <V453000> sorry fonsinchen :) 23:16:13 <PublicServer> <Sylf> where's execution of plan #3? 23:16:22 <fonsinchen> I didn't know you were so religious about junctions. 23:16:25 <iinsomlol> new game already :o 23:16:28 <PublicServer> <ZxBiohazardZx> haha 23:16:32 <PublicServer> <Sylf> wait... what? coal? 23:16:38 <PublicServer> <ZxBiohazardZx> no Sylf 23:16:39 <iinsomlol> !password 23:16:39 <PublicServer> iinsomlol: inking 23:16:46 <PublicServer> <ZxBiohazardZx> leftovers from mm 23:16:49 <V453000> It is not religious, it contains so much logical thinking that everything else is only sub-part of a junction 23:16:51 <PublicServer> *** iinsomlol joined the game 23:17:12 <V453000> removing them is taking away a huge part of the game 23:17:23 <V453000> try to build a few and you will see what I am talking about 23:17:31 <V453000> we are always open :P 23:17:39 <iinsomlol> pax game? 23:17:43 <fonsinchen> I hate building junctions. 23:17:50 <V453000> oh :D why ? 23:18:06 <fonsinchen> lots of clicky-clicky work 23:18:13 <fonsinchen> My fingers hurt after that. 23:18:31 <iinsomlol> try playing an rts 23:18:32 <iinsomlol> :p 23:18:46 <V453000> hm :) 23:19:01 <V453000> well the game in general is kind of a bit about clicky clicky work :D :P 23:19:15 <V453000> let me send you a save with some clicky work 23:19:20 <fonsinchen> There are some more and some less obnoxious parts. 23:19:42 <V453000> https://dl.dropboxusercontent.com/u/20419525/Don%27t%20Try%20This%20At%20Home%2C%202792-09-08.sav 23:19:53 <V453000> 404 for a minute :P 23:20:08 <V453000> I think a lot of it is a matter of patience 23:20:10 <PublicServer> <ZxBiohazardZx> V if you want i can try to salvage that map once again for a artic cargo psg261:P 23:20:17 <PublicServer> <ZxBiohazardZx> 262 :P 23:20:32 <V453000> if you have enough patience to investigate why things jam and fix them ,easy :P 23:20:42 <PublicServer> *** fonso has left the game (leaving) 23:20:47 <V453000> I have the map still, do not worry 23:21:07 <PublicServer> <V453000> probably wont use it next time as exact copy of newGRFs is kind of boring 23:21:12 <fonsinchen> Well, not my cup of tea. 23:21:15 <PublicServer> <V453000> we might try polish set next game 23:21:22 <V453000> fonsinchen: how can you say that! :( 23:21:39 <V453000> ok well :> 23:21:42 <PublicServer> <ZxBiohazardZx> if you have prefered sets poke me 23:21:57 <PublicServer> <V453000> nah I only hate things 23:22:03 <PublicServer> <V453000> no preferences 23:22:09 <PublicServer> <ZxBiohazardZx> i can change the map based on newgrfs, just have to load the seed for generation 23:22:18 <fonsinchen> I think I know what I'm mostly optimizing for: That's getting a lot of unusual things to happen in the game while putting in as little work as possible. 23:22:22 <PublicServer> <V453000> I didnt consider the seed that heavenly :P 23:22:37 <V453000> fonsinchen: I never thought of that:D 23:23:21 <PublicServer> *** Sylf has changed his/her name to Sylf_ 23:23:21 <fonsinchen> good night 23:23:26 <PublicServer> *** Sylf_ has joined spectators 23:23:27 <V453000> whiiich might be the reason why the nerd is bashing some irc chatter into the keyboard at 1:30 a.m. 23:23:29 <V453000> gnight 23:23:31 <V453000> exactly :) 23:24:15 <PublicServer> *** Sylf joined the game 23:24:26 <PublicServer> * Sylf clones himself 23:24:42 <PublicServer> <V453000> KICK THEM ALL 23:24:48 <PublicServer> <ZxBiohazardZx> lol 23:24:54 <PublicServer> *** Game paused (number of players) 23:25:06 <PublicServer> <ZxBiohazardZx> darn you 23:25:16 <PublicServer> *** Sylf has joined company #1 23:25:17 <PublicServer> *** Game unpaused (number of players) 23:25:21 <V453000> byez 23:27:23 <PublicServer> <Sylf> oh 23:27:30 <PublicServer> <Sylf> that city growth limiter script is still active 23:27:44 <PublicServer> <ZxBiohazardZx> haha that will make it at least a bit more interesting haha 23:28:00 <PublicServer> <ZxBiohazardZx> anyway im off to sleep too, 1:30 already :P 23:28:15 <V453000> I added that? :D possible 23:28:30 <ZxBiohazardZx> on purpose V 23:28:34 <ZxBiohazardZx> i smell it 23:28:40 <ZxBiohazardZx> you wanted Chaos, and thus created this :) 23:28:52 <ZxBiohazardZx> pax, cargodest, limited towngrowth, chaos-mode :P 23:28:54 <ZxBiohazardZx> lovely 23:29:08 <V453000> chaos pax is actually rather standard 23:29:13 <V453000> starting with coal for pax game isnt :D 23:29:18 <PublicServer> <Sylf> all cargo share same stations? 23:29:40 <V453000> idk Sylf it is probably our last cargodist game so really, do whatever :D 23:30:39 <iinsomlol> wtf is cargodist anyway 23:30:57 <PublicServer> <ZxBiohazardZx> its cargo destinations patch 23:31:00 <PublicServer> <ZxBiohazardZx> it adds a destination to cargo 23:31:05 <V453000> cargo distribution 23:31:07 <V453000> not destinations 23:31:10 <V453000> big difference 23:31:10 <PublicServer> <ZxBiohazardZx> so instead of simply dropping it all at 1 dropoff 23:31:14 <V453000> cargodest isnt cargodist 23:31:20 <PublicServer> <ZxBiohazardZx> ah true 23:31:26 <PublicServer> <Sylf> when the cargo reaches the source station, they assign themselves specific destination 23:31:28 <PublicServer> <ZxBiohazardZx> we currently seem to have cargodest though 23:31:40 <V453000> no 23:31:51 <V453000> destinations = cargo wants somewhere 23:32:04 <V453000> distribution = cargo distributes its wanting based on which connections you offer 23:33:07 <V453000> e.g. what I said about YACD 23:33:43 <V453000> a mine of 150 production had "90to to power plant A, 30t to power plant B, 30t to any power plant nearby" 23:33:46 <V453000> regardless of stations 23:34:05 <V453000> anyway, finally gn 23:34:17 <iinsomlol> laters 23:35:00 <PublicServer> <Sylf> is magin dozer enabled? 23:35:14 <PublicServer> <ZxBiohazardZx> yes 23:35:29 <PublicServer> <Sylf> you're working at ministik? 23:35:48 <PublicServer> <Sylf> I'd suggest putting the main station further away from the city center 23:36:18 <PublicServer> <ZxBiohazardZx> i already moved it slightly 23:36:24 <PublicServer> <ZxBiohazardZx> next IC will move to forest or so 23:36:39 <PublicServer> <ZxBiohazardZx> but i wanted to setup the destinations first before moving them 23:36:49 <PublicServer> <Sylf> ugh 23:36:52 <PublicServer> <Sylf> station spread is wrong 23:37:05 <Sylf> !rcon set station_spread 64 23:37:35 <PublicServer> <Sylf> start with about that far away from the city itself 23:37:42 <PublicServer> <Sylf> then connect the main station with SBahn 23:38:14 <PublicServer> <Sylf> Of course, that's a terrible location for that particular station, because of its proximity to the next city 23:39:00 <PublicServer> <ZxBiohazardZx> boom ftw 23:45:25 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 23:45:25 <PublicServer> *** Game paused (number of players) 23:45:27 *** ZxBiohazardZx has quit IRC 23:45:50 <Sylf> !unpause 23:45:50 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 23:45:52 <PublicServer> *** Game unpaused (number of players) 23:46:00 <Sylf> !auto 23:46:00 <PublicServer> *** Sylf has enabled autopause mode. 23:46:02 <PublicServer> *** Game paused (number of players) 23:46:04 *** frdm has quit IRC 23:47:06 *** frdm has joined #openttdcoop 23:47:26 <PublicServer> *** iinsomlol has left the game (leaving) 23:47:35 <PublicServer> *** Sylf has joined spectators 23:49:25 <PublicServer> *** Game still paused (number of players) 23:49:27 <PublicServer> *** Mazur joined the game 23:52:47 <PublicServer> *** Mazur has joined spectators 23:53:31 <PublicServer> *** Mazur has left the game (leaving)