Times are UTC Toggle Colours
00:02:14 <PublicServer> <Sylf> also, when you add trains, group your trains in the train list window 00:02:21 <PublicServer> <scshunt> ah sorry 00:02:27 <PublicServer> <scshunt> will do 00:03:27 <PublicServer> <scshunt> uh, the town shrunk 00:03:57 <PublicServer> <Sylf> yes, towns can shrink when they destroy the old building to replace with new. 00:04:00 <PublicServer> <Sylf> that's temporary. 00:04:14 <PublicServer> <scshunt> Do you think that I should use the SLH by Sherwood Park 00:04:24 <PublicServer> <scshunt> Or build a new one in the vicinity of Flagstaff? 00:04:58 <PublicServer> <Sylf> I'm destroying the entire ML for now. 00:05:02 <PublicServer> <scshunt> ok 00:05:12 <PublicServer> <scshunt> want help? 00:05:18 <PublicServer> <Sylf> yes please. 00:07:28 <PublicServer> <Sylf> keep that part 00:07:38 <PublicServer> <scshunt> I stopped, wasn't sure how far you wanted 00:07:49 <PublicServer> <Mazur> So do I. 00:08:03 <PublicServer> <scshunt> You what? 00:08:09 <PublicServer> <Sylf> now, we get to decide on the shape of the ML. 00:08:19 <PublicServer> <Mazur> Stopped, now. 00:08:25 <PublicServer> <scshunt> ah 00:08:31 <PublicServer> <Sylf> one of the easiest option is a circle. 00:08:46 <PublicServer> <scshunt> Circle would work on this map 00:08:48 <PublicServer> <Mazur> Boring, whi=y not a Dali painting? 00:08:58 <PublicServer> <Sylf> or we can make 2 circles, conjoined in the middle. 00:09:04 <PublicServer> <scshunt> I like that more I think 00:09:22 <PublicServer> <Sylf> or we can immitate a mobius strip. 00:09:30 <PublicServer> <scshunt> something like 00:10:00 <PublicServer> <scshunt> (marked down two MLH signs where I'd put them) 00:10:02 <PublicServer> <Mazur> How? Twice round before connecting end to start? 00:10:17 <PublicServer> <Sylf> that 2 circle shape? 00:10:36 <PublicServer> <Mazur> Moebius strip. 00:10:51 <PublicServer> <scshunt> Yeah, I like what is currently under MLH 01 00:10:53 <PublicServer> <Mazur> There's no upside down tracks... 00:11:08 <PublicServer> <scshunt> Hmm, that seems more interesting 00:11:25 <PublicServer> <Sylf> no, that second shape is absolutely shit. 00:11:25 <PublicServer> <Mazur> That's more like 8 or infinity. 00:11:31 <PublicServer> <scshunt> but it's silly 00:11:38 <PublicServer> <scshunt> and it has a 4-way 00:11:48 <PublicServer> <scshunt> which would be pain on a CL5 00:11:51 <PublicServer> <Sylf> let's do the basic 2-circle. 00:12:54 <PublicServer> <scshunt> Ok, let's put this plan somewhere that isn't in the middle of our BBH 00:13:24 <PublicServer> <scshunt> also how many tracks each way? 00:14:07 <PublicServer> *** Mazur has left the game (leaving) 00:14:43 <PublicServer> <scshunt> is it all right to get rid of towns that are tiny and in the way? 00:14:53 <PublicServer> <Sylf> yes. 00:15:08 <PublicServer> <Sylf> be very careful with the bulldozer. 00:15:14 <PublicServer> <scshunt> Ok. Then once we figure out how many tracks, I'll start an SLH where Vimy is? 00:15:21 <PublicServer> <scshunt> since this would be my first SLH 00:15:25 <PublicServer> <Sylf> Magic bulldozer cheat is enabled, so you can really destroy the entire map in 1 click. 00:15:35 <PublicServer> <scshunt> heh ok 00:15:58 <PublicServer> <Sylf> we can start with LL______RR 00:16:34 *** uliko has quit IRC 00:17:29 <PublicServer> <scshunt> Ok 00:21:31 <PublicServer> <scshunt> brb food 00:21:57 <PublicServer> <Sylf> see ya 00:24:36 *** frdm has quit IRC 00:25:41 *** frdm has joined #openttdcoop 00:40:28 *** frdm has quit IRC 00:42:26 *** frdm has joined #openttdcoop 00:43:23 <PublicServer> <Sylf> anyone still building? 00:43:29 <PublicServer> <scshunt> I am, but I can stop 00:43:41 <PublicServer> <scshunt> I've determind little other than I suck :) 00:43:47 <PublicServer> <Sylf> I just need to head out for probably an hour or two. 00:44:10 <PublicServer> <scshunt> No problem 00:44:24 <PublicServer> <Sylf> you wanna re-add the station you just destroyed? 00:44:56 <PublicServer> <scshunt> my construction takes up too much space anyway 00:45:02 <PublicServer> <scshunt> I can't think with CL this high :P 00:45:22 <PublicServer> <Sylf> I can help with that later. 00:45:30 <PublicServer> <scshunt> Would be much appreciated 00:45:41 <PublicServer> <scshunt> @@gap 5 00:45:43 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 00:45:53 <PublicServer> <scshunt> @gap 5 00:46:05 <PublicServer> <Sylf> @@(gap 5) 00:46:06 <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 00:46:09 <PublicServer> <scshunt> ah, thanks 00:46:15 <PublicServer> <Sylf> you need paranthesis 00:46:33 <PublicServer> *** Sylf has joined spectators 00:46:33 <PublicServer> *** Game paused (number of players) 00:48:27 <PublicServer> *** Game still paused (number of players) 00:48:27 <PublicServer> *** Game unpaused (number of players) 00:48:30 <PublicServer> *** Mazur joined the game 00:48:42 <PublicServer> <Mazur> So you can continue. 00:53:39 <scshunt> thanks 00:54:46 <PublicServer> <Mazur> I'm welcome. 00:54:52 <PublicServer> <Mazur> Or you are. 00:54:54 <PublicServer> *** scshunt has joined spectators 00:54:54 <PublicServer> *** Game paused (number of players) 00:58:40 *** frdm has quit IRC 00:58:49 *** frdm has joined #openttdcoop 01:02:15 *** valhallasw has joined #openttdcoop 01:03:44 <PublicServer> *** Mazur has left the game (general timeout) 01:03:44 <PublicServer> *** Mazur has left the game (connection lost) 01:06:51 *** frdm has quit IRC 01:07:03 *** frdm has joined #openttdcoop 01:10:39 *** Mazur has quit IRC 01:15:05 *** frdm has quit IRC 01:15:08 *** valhallasw has quit IRC 01:15:45 *** frdm has joined #openttdcoop 01:20:05 *** Mazur has joined #openttdcoop 01:20:05 *** ChanServ sets mode: +o Mazur 01:21:41 *** pugi has quit IRC 01:23:48 *** frdm has quit IRC 01:24:01 *** frdm has joined #openttdcoop 01:58:40 *** Mazur has quit IRC 02:07:50 *** frdm has quit IRC 02:08:15 *** frdm has joined #openttdcoop 02:18:42 <PublicServer> *** Game still paused (number of players) 02:18:45 <PublicServer> *** Sylf #1 joined the game 02:20:42 <PublicServer> *** scshunt has joined company #1 02:20:42 <PublicServer> *** Game unpaused (number of players) 02:20:46 <PublicServer> <scshunt> hey 02:20:49 <PublicServer> <Sylf #1> hi 02:21:15 <PublicServer> <Sylf #1> please dont do that when magic dozer is one 02:21:21 <PublicServer> <Sylf #1> it makes me nervous 02:21:31 <PublicServer> <Sylf #1> anyway. 02:21:37 <PublicServer> <Sylf #1> lets build that slh 02:22:13 <PublicServer> <scshunt> yeah! 02:22:39 <PublicServer> <Sylf #1> start with a station like that... 02:22:45 <PublicServer> <scshunt> oh ok 02:22:52 <PublicServer> <scshunt> I want to figure out the connection later actually 02:22:57 <PublicServer> <scshunt> It might be better to move it 02:23:23 <PublicServer> <Sylf #1> which connection? 02:23:29 <PublicServer> <scshunt> Into the ML 02:23:35 <PublicServer> <scshunt> Since the SL should be reusable 02:23:37 <PublicServer> <Sylf #1> why's that? 02:23:53 <PublicServer> <Sylf #1> there aren't any other towns near by, so this'll be okay 02:24:03 <PublicServer> <Sylf #1> if people want it, they'll figure it out themselves 02:24:06 <PublicServer> <scshunt> That's bad practice in general, isn't it? 02:25:09 <PublicServer> <scshunt> Okay, the MLs now line up perfectly 02:25:35 <PublicServer> * scshunt watches 02:25:49 <PublicServer> <Sylf #1> its a good idea to start with left turns. 02:27:19 <PublicServer> <Sylf #1> hm, this is a bit tight 02:27:39 <PublicServer> <scshunt> wait what 02:27:53 <PublicServer> <scshunt> that track is going the wrong way isn't it? 02:28:25 <PublicServer> <scshunt> yeah it is 02:28:35 <PublicServer> <Sylf #1> so far so good 02:28:45 <PublicServer> <scshunt> that goes the wrong way 02:30:07 <PublicServer> <Sylf #1> bridges galore! 02:30:24 *** evildwarf has joined #openttdcoop 02:30:24 *** Webster sets mode: +o evildwarf 02:30:42 <PublicServer> <scshunt> why do it that way? 02:31:05 <PublicServer> <Sylf #1> you want a nice and even balanced exit 02:31:12 <PublicServer> <scshunt> ah ok 02:31:30 <PublicServer> <Sylf #1> bu making the split like that, the balance will be better 02:34:36 <PublicServer> <Sylf #1> that really went quick 02:34:42 <PublicServer> <scshunt> yeah 02:34:44 <PublicServer> <scshunt> lots of space 02:35:02 <PublicServer> <scshunt> and I got to see a bit of the process, thanks 02:35:53 <PublicServer> <Sylf #1> so, that's that. 02:36:30 *** dwarf has quit IRC 02:36:55 <PublicServer> <scshunt> Is there anything else I can do to make East Coulee grow faster? 02:37:13 <PublicServer> <scshunt> More/less roads? 02:37:41 <PublicServer> <Sylf #1> it's growing every 76 days. That's pretty fast, considering relatively slow setting on the town growth rate. 02:37:47 <PublicServer> <scshunt> Ok 02:38:29 <PublicServer> <Sylf #1> As the town grows bigger, hauling both passengers and mail at certain level will be a requirement to grow towns. 02:38:36 <PublicServer> <scshunt> I believe I am 02:38:55 <PublicServer> <scshunt> the trains have one mail car each 02:38:57 <PublicServer> <Sylf #1> or so I thought, but maybe I'm wrong, looking at Rainbow Lake... 02:39:27 <PublicServer> <scshunt> I'm going to try joining Acme 02:40:13 <PublicServer> <scshunt> How do you delete just one platform of a station? 02:40:31 <PublicServer> <Sylf #1> hm 02:40:41 <PublicServer> <Sylf #1> with station building tool 02:40:48 <PublicServer> <Sylf #1> press R key 02:41:02 <PublicServer> <Sylf #1> so now you'll be Removing stations 02:41:16 <PublicServer> <scshunt> Oh, cool, knew bout that 02:41:18 <PublicServer> <scshunt> how weird 02:41:24 <PublicServer> <scshunt> *never 02:42:30 <PublicServer> <Sylf #1> Time to eat :) 02:50:31 *** frdm has quit IRC 02:50:46 *** frdm has joined #openttdcoop 03:15:57 <nicfer> !password 03:15:57 <PublicServer> nicfer: staple 03:16:08 <PublicServer> *** nicfer joined the game 03:16:40 <PublicServer> *** nicfer has joined company #1 03:17:00 <PublicServer> <Sylf #1> hi 03:17:03 <PublicServer> <nicfer> hi 03:18:50 <PublicServer> <scshunt> Ok, I've connected Acme up via a dumb SL1 03:19:01 <PublicServer> <scshunt> it's kind of pretty, although absurd 03:19:29 <PublicServer> <Sylf #1> I'm building slh 2 now 03:19:47 <PublicServer> *** nicfer has left the game (leaving) 03:19:49 <PublicServer> <scshunt> Cool. Once you're done, we can start the trains rolling? 03:20:32 <PublicServer> <Sylf #1> yeah, but I now see a problem with that latest connection 03:20:38 <PublicServer> <scshunt> What 03:21:04 <PublicServer> <Sylf #1> a train from acme can't reach east coulee without once getting onto the ML loop 03:21:22 <PublicServer> <scshunt> ugh, good catch 03:21:28 <PublicServer> <scshunt> isn't that normally the case for SLs though? 03:21:38 <PublicServer> <scshunt> or is it different for cargodist? 03:22:08 <PublicServer> <Sylf #1> that depends on the game plan 03:22:14 <PublicServer> <scshunt> ok 03:22:24 <PublicServer> <scshunt> so the options are: a) make that possible 03:22:27 <PublicServer> <Sylf #1> I think PSG 195 or 196 had all towns connected to all others 03:22:41 <PublicServer> <scshunt> b) screw the whole thing and just make a new SLH somewhere 03:22:47 <PublicServer> <scshunt> the problem is how close the town is 03:22:55 <PublicServer> <scshunt> makes it kinda awkward 03:23:33 <PublicServer> <scshunt> thoughts? 03:23:47 <PublicServer> <Sylf #1> hmmm 03:24:10 <PublicServer> <Sylf #1> yeah, new slh 03:24:29 <PublicServer> <Sylf #1> I don't like how acme is set up anyway. 03:24:39 <PublicServer> <Sylf #1> That town can be a lot bigger. 03:25:34 <PublicServer> <Sylf #1> whoever built Acme originally needs a lesson on how to build SBahn 03:27:17 <PublicServer> <scshunt> Ok 03:27:48 <PublicServer> <scshunt> Should I leave the Central station where it is, or move it? 03:28:08 <PublicServer> <scshunt> If I move it round the other side, can probably make an SLH work 03:28:31 <PublicServer> <Sylf #1> I think... 03:29:38 <PublicServer> <scshunt> All the way out there? 03:29:48 <PublicServer> <Sylf #1> yup. 03:29:50 <PublicServer> <scshunt> I was thinking by Acme Woods 03:30:16 <PublicServer> <Sylf #1> keep main stations outside of towns. 03:30:30 <PublicServer> <scshunt> I guess if it's expanding that way, makes sense 03:30:36 <PublicServer> <Sylf #1> yup. 03:30:39 <PublicServer> <scshunt> Can I do the actual SLH? 03:30:49 <PublicServer> <Sylf #1> go for it. 03:31:19 <PublicServer> <Sylf #1> don't nuke the whole town of bankhead 03:31:33 <PublicServer> <Sylf #1> just destroy house by house as you need it. 03:31:35 <PublicServer> <scshunt> Also, can we start rolling trains on the ML now? 03:31:41 <PublicServer> <scshunt> Ok 03:31:52 <PublicServer> <Sylf #1> not yet. I'm still working on SLH2 03:31:55 <PublicServer> <scshunt> Ok 03:34:01 <PublicServer> <scshunt> Should the SLH really be that far south? 03:34:19 <PublicServer> <scshunt> Acme has plenty of expansion room north and west 03:34:41 <PublicServer> <Sylf #1> that's where the ML is drawn 03:34:51 <PublicServer> <scshunt> Oh, so it is 03:34:59 <PublicServer> <Sylf #1> the ML will run probably on both side of Bankhead. 03:35:05 <PublicServer> <scshunt> Huh, somehow I missed that this whole time 03:36:10 *** frdm has quit IRC 03:36:56 <PublicServer> <scshunt> Ok, will get this started 03:39:55 *** frdm has joined #openttdcoop 03:56:10 *** frdm has quit IRC 03:56:20 *** frdm has joined #openttdcoop 04:00:52 *** nicfer has quit IRC 04:00:59 <PublicServer> <scshunt> Ok, how'd I do? 04:01:07 <PublicServer> <scshunt> (modulo signals) 04:01:47 <PublicServer> <Sylf #1> my first advise... finish the signals before asking that question 04:01:50 <PublicServer> <scshunt> Ok 04:02:08 <PublicServer> <Sylf #1> sometimes signaling can make lots of difference 04:02:30 <PublicServer> <Sylf #1> and we can see your level of understanding of signaling :) 04:08:05 <PublicServer> <scshunt> Ok, I believe I'm done 04:08:31 <PublicServer> <Sylf #1> ok, prepare for some brutality 04:08:35 <PublicServer> <scshunt> Will do 04:08:42 <PublicServer> <scshunt> Oops, found a problem 04:09:04 <PublicServer> <scshunt> it's minor though, so go on ahead 04:09:55 <PublicServer> <scshunt> fixed 04:10:13 *** frdm has quit IRC 04:10:17 <PublicServer> <scshunt> My only real complain about the design is space efficiency 04:10:47 <PublicServer> <Sylf #1> we can shrink it a bit without destroying much 04:10:55 <PublicServer> <Sylf #1> but check out couple of comments I made 04:11:13 <PublicServer> <scshunt> thanks 04:12:39 <PublicServer> <Sylf #1> for a sideline hubs, we can benefit from somewhat longer prios 04:12:49 *** frdm has joined #openttdcoop 04:12:53 <PublicServer> <scshunt> kk, building some on the other line 04:13:55 <PublicServer> <Sylf #1> there is no strict rules on size of prio... you just make your best judgement, which you gain from experience 04:14:46 <PublicServer> <Sylf #1> that would be too long 04:15:04 <PublicServer> <Sylf #1> so just use that much 04:15:07 <PublicServer> <scshunt> hard to get much shorter given the bridges 04:15:13 <PublicServer> <scshunt> ok 04:15:31 <PublicServer> <scshunt> hmm 04:15:37 <PublicServer> <Sylf #1> other stuff... 04:15:43 <PublicServer> <scshunt> there's another issue here 04:15:53 <PublicServer> <scshunt> the longer prio doesn't have a waiting bay long enough for a train 04:16:03 <PublicServer> *** Sylf has left the game (general timeout) 04:16:03 <PublicServer> *** Sylf has left the game (connection lost) 04:16:03 <PublicServer> *** Sylf #1 has left the game (general timeout) 04:16:03 <PublicServer> *** Sylf #1 has left the game (connection lost) 04:16:03 <PublicServer> *** Game paused (number of players) 04:17:09 <PublicServer> <scshunt> fixed 04:17:43 <Sylf> !join is a problem, as it can block ML traffic easily 04:17:43 <Sylf> Also, down the same line, you really don't need 3 tunnels from that single line. 04:17:43 <PublicServer> Sylf: try /join 04:17:47 <Sylf> Combine those facts, and we can have a very simple solution. 04:18:11 <PublicServer> <scshunt> huh? the split is long enough to need 3 04:18:12 <Sylf> !password 04:18:12 <PublicServer> Sylf: outfit 04:18:23 <PublicServer> *** Game still paused (number of players) 04:18:23 <PublicServer> *** Game unpaused (number of players) 04:18:23 <PublicServer> *** Sylf joined the game 04:18:33 <PublicServer> <Sylf> hold on. 04:18:41 <PublicServer> <Sylf> wait wait waitw wait 04:18:47 <PublicServer> <scshunt> on-holding 04:19:30 <PublicServer> <scshunt> ah, ok 04:19:52 <PublicServer> <Sylf> even without making those tunnels shorter, you only needed 2 tunnels 04:20:30 <PublicServer> <scshunt> waitwhat 04:20:41 <PublicServer> <Sylf> also, those tunnels had an issue with synch 04:20:55 <PublicServer> <scshunt> synch? 04:21:01 <PublicServer> <Sylf> so, I'm gonna move it 1 tile, and work from there. 04:21:44 <PublicServer> <scshunt> oh I see 04:21:44 <PublicServer> <scshunt> ok 04:22:58 <PublicServer> <scshunt> thanks much 04:23:14 <PublicServer> <Sylf> now, this section... where we can actually shrink the size of the hub. 04:23:56 <PublicServer> <scshunt> awesome 04:24:39 <PublicServer> <scshunt> Why use PBC rather than landscaping? 04:24:45 <PublicServer> <Sylf> that's one option. 04:24:47 <PublicServer> <scshunt> *PBS 04:24:53 <PublicServer> <Sylf> dunno. 04:24:55 <PublicServer> <Sylf> not much reason. 04:25:02 <PublicServer> <scshunt> ok 04:25:34 <PublicServer> <Sylf> just like that, we have a pretty handsome hub. 04:25:40 <PublicServer> <scshunt> cool, thanks a lot 04:27:31 <PublicServer> <scshunt> Whew, East Coulee has really grown! 04:27:43 <PublicServer> <scshunt> Time to expand the net, I guess 04:28:00 <PublicServer> <Sylf> yeah. water never boils when you watch it. 04:31:19 <PublicServer> <Sylf> my hand's getting tired from too many clicks. 04:31:21 <PublicServer> <Sylf> damn old age. 04:31:24 <PublicServer> <scshunt> hah 04:34:22 <PublicServer> <Sylf> huzzah! my villa is finally growing 04:38:52 <PublicServer> <scshunt> What? why? 04:39:03 <PublicServer> <Sylf> less road, more space for buildings. 04:39:21 <PublicServer> <Sylf> you'll end up with a bigger town in the end. 04:48:27 <PublicServer> <scshunt> How's this? 04:48:50 <PublicServer> <Sylf> hm. 04:48:53 <PublicServer> <Sylf> how about.... 04:49:15 <PublicServer> <Sylf> 1 less tile for the road 04:49:18 <PublicServer> <scshunt> ah, yes 04:49:28 <PublicServer> <scshunt> Also that's quite a growth rate, wow 04:49:36 <PublicServer> <Sylf> yup. 04:49:42 <PublicServer> <scshunt> how come most passengers are local? is that just a gradual thing? 04:50:08 <PublicServer> <Sylf> no, I think that's cargo dist's own thing. 04:50:31 <PublicServer> <scshunt> also, we really need to get Rainbow Lake a station 04:50:33 <PublicServer> <Sylf> Im just guessing. 04:50:39 <PublicServer> <scshunt> and probably some expansion 04:50:58 <PublicServer> <scshunt> sedgewick, on the other hand, just needs expansion 04:51:04 <PublicServer> <Sylf> that SBahn should be made better. 04:51:19 <PublicServer> <Sylf> leave sedgewich alone for a few years. 04:51:30 <PublicServer> <Sylf> It's growing at a modest pace now. 04:51:48 <PublicServer> <scshunt> it really could be build better 04:52:02 <PublicServer> <Sylf> which one? Sedgewick? 04:52:12 <PublicServer> <scshunt> yeah 04:52:16 <PublicServer> <Sylf> how? 04:52:19 <PublicServer> <scshunt> should we leave the goods network in place? 04:52:22 <PublicServer> <scshunt> level crossings 04:52:34 <PublicServer> <Sylf> level crossings don't bother town growth. 04:52:40 <PublicServer> <scshunt> oh 04:53:02 <PublicServer> <Sylf> the only reason people use tunnel is to leave more tiles for buildings. 04:53:13 <PublicServer> <scshunt> makes sense 04:53:32 <PublicServer> <scshunt> what the 04:53:38 <PublicServer> <scshunt> why do oilfields accept passengers and mail? 04:53:45 <PublicServer> <scshunt> oh wait, those are actually stations 04:53:51 <PublicServer> <Sylf> yes. 04:54:01 <PublicServer> <Sylf> and that's a default behavior since forever. 04:54:11 <PublicServer> <scshunt> holy crap ministik 04:54:17 <PublicServer> <scshunt> now that one needs to be connected 04:54:21 <PublicServer> <scshunt> I have to go to bed though 04:54:31 <PublicServer> <Sylf> just like how steel mills accept passengers. 04:54:49 <PublicServer> <Sylf> ok. 04:55:08 <PublicServer> <scshunt> night! 04:55:14 <PublicServer> <Sylf> gn8 04:55:14 <PublicServer> *** scshunt has left the game (leaving) 04:55:14 <PublicServer> *** Game paused (number of players) 04:55:46 <Sylf> !unpause 04:55:46 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 04:55:48 <PublicServer> *** Game unpaused (number of players) 05:24:38 *** frdm has quit IRC 05:25:10 *** frdm has joined #openttdcoop 05:26:10 *** codertux has quit IRC 05:26:40 *** codertux has joined #openttdcoop 05:41:37 <PublicServer> *** Sylf has left the game (leaving) 05:41:37 <PublicServer> *** Game paused (number of players) 05:41:43 <Sylf> !auto 05:41:43 <PublicServer> *** Sylf has enabled autopause mode. 06:11:55 *** perk11 has joined #openttdcoop 06:30:54 *** Maraxus has joined #openttdcoop 06:49:06 *** valhallasw has joined #openttdcoop 07:13:46 *** valhallasw has quit IRC 07:16:21 *** Mark has joined #openttdcoop 07:16:24 <Mark> hai 07:16:27 <Mark> !dl win64 07:16:27 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-windows-win64.zip 07:18:09 <Mark> !password 07:18:09 <PublicServer> Mark: shrunk 07:18:24 <PublicServer> *** Game still paused (number of players) 07:18:25 <PublicServer> *** Mark joined the game 07:26:33 <PublicServer> <Mark> complicated shit 07:28:01 *** Gregor-PLNL has joined #openttdcoop 07:36:31 *** valhallasw has joined #openttdcoop 07:36:55 <PublicServer> *** Mark has left the game (leaving) 07:57:35 *** Mark has quit IRC 07:58:52 <fonsinchen> !password 07:58:52 <PublicServer> fonsinchen: shrunk 07:58:57 <PublicServer> *** Game still paused (number of players) 07:59:00 <PublicServer> *** fonso joined the game 08:01:30 *** pugi has joined #openttdcoop 08:06:41 <PublicServer> *** fonso has left the game (leaving) 08:30:54 *** Maraxus has quit IRC 08:40:03 *** tycoondemon has quit IRC 09:00:46 *** Raaaak has joined #openttdcoop 09:08:45 *** frdm has quit IRC 09:08:54 *** frdm has joined #openttdcoop 09:16:55 *** frdm has quit IRC 09:17:04 *** frdm has joined #openttdcoop 09:28:07 *** uliko has joined #openttdcoop 09:28:07 *** ChanServ sets mode: +o uliko 09:37:54 *** Brumi has joined #openttdcoop 09:45:50 *** frdm has quit IRC 09:46:00 *** frdm has joined #openttdcoop 10:32:09 *** Raaaak has quit IRC 10:44:31 *** Raaaak has joined #openttdcoop 10:48:05 *** evildwarf has quit IRC 10:58:10 *** tycoondemon has joined #openttdcoop 11:30:49 *** nicfer has joined #openttdcoop 11:50:58 *** Anson has quit IRC 12:25:25 <PublicServer> *** Game still paused (number of players) 12:25:26 <PublicServer> *** Sylf joined the game 12:27:39 <nicfer> !password 12:27:39 <PublicServer> nicfer: shrunk 12:27:51 <PublicServer> *** Game still paused (number of players) 12:27:51 <PublicServer> *** nicfer joined the game 12:29:56 <PublicServer> *** nicfer has joined company #1 12:29:56 <PublicServer> *** Game unpaused (number of players) 12:31:09 <PublicServer> <nicfer> can I work on BBH02? 12:31:30 <PublicServer> <Sylf> you can, but I'll need to leave in 15 minutes 12:33:10 *** Mark has joined #openttdcoop 12:37:48 <PublicServer> <nicfer> CL? 12:37:58 <PublicServer> <Sylf> 5 12:45:32 <PublicServer> <Sylf> if you signal like that, you're actually creating gap of 11 12:54:39 *** roboboy has quit IRC 12:56:11 *** Mark has quit IRC 12:59:53 *** Liuk_Sk has joined #openttdcoop 13:04:58 <PublicServer> <Sylf> I really need to go now. 13:05:00 <PublicServer> <Sylf> sorry 13:05:02 <PublicServer> *** Sylf has left the game (leaving) 13:05:02 <PublicServer> *** Game paused (number of players) 13:05:11 <PublicServer> *** nicfer has joined spectators 13:19:51 *** Liuk_Sk has quit IRC 13:44:58 *** Sylf_ has joined #openttdcoop 13:55:44 *** ZxBiohazardZx has joined #openttdcoop 13:56:44 <ZxBiohazardZx> !players 13:56:45 <ZxBiohazardZx> !info 13:56:45 <PublicServer> ZxBiohazardZx: doneclientcount 13:56:45 <PublicServer> ZxBiohazardZx: #:1(Orange) Company Name: 'Sharkey & Co.' Year Founded: 1920 Money: 378653439 Loan: 0 Value: 383616797 (T:103, R:0, P:0, S:0) unprotected 13:56:46 <PublicServer> ZxBiohazardZx: Client 115 is nicfer, a spectator 13:56:49 <ZxBiohazardZx> !password 13:56:49 <PublicServer> ZxBiohazardZx: widths 13:57:16 <PublicServer> *** Game still paused (number of players) 13:57:19 <PublicServer> *** ZxBiohazardZx joined the game 13:57:36 <PublicServer> <ZxBiohazardZx> i see we have new system? 13:57:38 <PublicServer> <ZxBiohazardZx> XD 13:59:56 <Sylf_> soomething workable. 14:00:10 <PublicServer> <ZxBiohazardZx> its fine, it at least looks better 14:07:11 *** Maraxus has joined #openttdcoop 14:16:18 <PublicServer> *** nicfer has joined company #1 14:16:18 <PublicServer> *** Game unpaused (number of players) 14:16:27 <PublicServer> <ZxBiohazardZx> heya nick 14:16:30 <PublicServer> <ZxBiohazardZx> nicfer* 14:16:32 <PublicServer> <nicfer> hi 14:44:19 *** dr_gonzo_ has joined #openttdcoop 14:59:43 *** dr_gonzo___ has joined #openttdcoop 15:01:37 *** Sylf__ has joined #openttdcoop 15:02:35 *** Sylf_ has quit IRC 15:06:22 *** dr_gonzo_ has quit IRC 15:13:34 *** frdm has quit IRC 15:14:28 *** frdm has joined #openttdcoop 15:26:16 *** ODM has joined #openttdcoop 15:26:16 *** ChanServ sets mode: +o ODM 15:27:20 <PublicServer> <ZxBiohazardZx> 9 loading stages is slow or fast? 15:27:50 <PublicServer> <ZxBiohazardZx> considering to change S bahn to wetrail or monorail XD 15:28:11 <Sylf__> wetrail has no massenger capability 15:28:17 <PublicServer> <ZxBiohazardZx> does so check better 15:28:18 <Sylf__> passenger* 15:28:25 <PublicServer> <ZxBiohazardZx> 108 passengers, 9 loading stages 15:28:31 <Sylf__> hm 15:28:38 <PublicServer> <ZxBiohazardZx> hence my question :p 15:28:44 <PublicServer> <ZxBiohazardZx> is that slow loading or is it worth it :P 15:28:45 <Sylf__> I thought it didn't... 15:28:48 <PublicServer> <ZxBiohazardZx> its 2-3x capacity 15:29:07 <Sylf__> it's a lot, but the throughput is not very high. 15:29:21 <PublicServer> <ZxBiohazardZx> yeah true, Morphogenesis is fine 15:29:23 <Sylf__> sticking with the real sbahn trains is probably the best option 15:29:37 *** Raaaak has quit IRC 15:29:40 <Sylf__> you can wait for the monorail sbahn trains become available 15:29:41 <PublicServer> <ZxBiohazardZx> im tunneling to maximize my citysize 15:29:48 <PublicServer> <ZxBiohazardZx> hence i dont have alot of overcapacity :P 15:29:54 <PublicServer> <ZxBiohazardZx> but for now the electrics work i guess 15:30:28 <PublicServer> <ZxBiohazardZx> im up to 80.000 :) 15:33:39 <Sylf__> Leave that town alone for a while and grow some other cities. 15:34:02 <Sylf__> This style of pax game works better with more cities 15:34:56 *** Gregor-PLNL has quit IRC 15:52:15 *** Sylf__ has quit IRC 15:54:10 *** valhallasw has quit IRC 16:08:34 *** valhallasw has joined #openttdcoop 16:18:47 <tycoondemon> @@pax 16:28:08 <PublicServer> <ZxBiohazardZx> haha 125k and ticking 16:28:15 <PublicServer> <ZxBiohazardZx> had to move teh IC station for more townspace 16:28:29 <PublicServer> <ZxBiohazardZx> though that new part isnt on S-Bahn, the approach/SLH is in the way :P 16:28:29 <PublicServer> <nicfer> I think BBH02 is complete 16:30:32 *** valhallasw has quit IRC 16:30:35 <PublicServer> <nicfer> why some cities grow each 23.212 days? 16:30:49 <PublicServer> <ZxBiohazardZx> cause 16:30:51 <PublicServer> <ZxBiohazardZx> :P 16:31:01 <PublicServer> <ZxBiohazardZx> its once every almost no growth 16:31:07 <PublicServer> <ZxBiohazardZx> the random factor made a tick thus it grew 16:31:32 *** valhallasw has joined #openttdcoop 16:31:37 <PublicServer> <nicfer> for example Acme 16:31:37 <PublicServer> <ZxBiohazardZx> i might move ML and then add more [S] lines for Mini.... 16:31:49 <PublicServer> <ZxBiohazardZx> acme is growing for it has thetrains running 16:31:59 <PublicServer> <ZxBiohazardZx> its not growing fast for its a smaller town 16:32:25 <PublicServer> <ZxBiohazardZx> same for Sedgewick 16:32:35 <PublicServer> <ZxBiohazardZx> it only started growing more recently, as it got bigger 16:32:46 <PublicServer> <ZxBiohazardZx> goods boost it 16:33:22 <PublicServer> <ZxBiohazardZx> im gonna build new ML and SLH so mini can expand more :) 16:33:36 <PublicServer> <ZxBiohazardZx> the new IC is already in center of town yet again 16:33:38 <PublicServer> <ZxBiohazardZx> :P 16:33:40 <PublicServer> <nicfer> West Baptiste also has 23.212 days per growth 16:34:08 <PublicServer> <nicfer> it's a really slow rate 16:36:34 <PublicServer> <nicfer> I'm off for now 16:36:52 <PublicServer> <ZxBiohazardZx> hmmz k 16:36:55 <PublicServer> <nicfer> bbl 16:37:02 <PublicServer> *** nicfer has joined spectators 16:37:02 <PublicServer> *** Game paused (number of players) 16:37:22 <PublicServer> *** nicfer has left the game (leaving) 16:43:54 <PublicServer> <ZxBiohazardZx> afk dinner :) 16:54:40 *** Jam35 has joined #openttdcoop 16:56:54 *** Gregor-PLNL has joined #openttdcoop 16:58:43 *** evildwarf has joined #openttdcoop 16:58:43 *** Webster sets mode: +o evildwarf 17:17:33 <PublicServer> *** ZxBiohazardZx has left the game (general timeout) 17:17:33 <PublicServer> *** ZxBiohazardZx has left the game (connection lost) 17:18:54 <ZxBiohazardZx> lol timeout 17:18:56 <ZxBiohazardZx> !password 17:18:56 <PublicServer> ZxBiohazardZx: milled 17:19:10 <PublicServer> *** Game still paused (number of players) 17:19:13 <PublicServer> *** ZxBiohazardZx joined the game 17:24:56 *** Progman has joined #openttdcoop 17:32:18 *** Max| has quit IRC 17:42:15 <PublicServer> *** Game still paused (number of players) 17:42:15 <PublicServer> *** Game unpaused (number of players) 17:42:16 <PublicServer> *** Brumi joined the game 17:42:19 <PublicServer> <Brumi> hello 17:42:21 <PublicServer> <ZxBiohazardZx> heya 17:42:47 <PublicServer> <Brumi> good old BBH's again 17:42:53 <PublicServer> <ZxBiohazardZx> yeah the hell 17:42:58 <PublicServer> <ZxBiohazardZx> im expanding biotown 17:43:01 <PublicServer> <ZxBiohazardZx> nukefest is gonna happen soon 17:43:08 <PublicServer> <Brumi> ? 17:43:10 <PublicServer> <ZxBiohazardZx> 140k pop will be the marker 17:43:32 <PublicServer> <Brumi> and what will you nuke? 17:44:55 <PublicServer> <Brumi> btw 17:45:17 <PublicServer> <Brumi> do you know exactly what "Amount: Planned" means in the station gui? 17:45:32 <PublicServer> <ZxBiohazardZx> its stuff that is already reserved or expected to be there soon 17:45:38 <PublicServer> <ZxBiohazardZx> its some mechanic 17:45:41 <PublicServer> <ZxBiohazardZx> usually you dont see it that much 17:46:15 <PublicServer> <Brumi> well 17:46:33 <PublicServer> <Brumi> I get it that it is something like that 17:46:47 <PublicServer> <Brumi> I just don't understand the exact mechanics behind it 17:46:53 <PublicServer> <ZxBiohazardZx> if you want you can make a new IC station for Biotown 17:46:55 <PublicServer> <ZxBiohazardZx> :P 17:47:05 <PublicServer> <Brumi> where? 17:49:17 <PublicServer> <Brumi> love the dirt roads in such a city 17:49:31 <PublicServer> <ZxBiohazardZx> haha 17:49:33 <PublicServer> <ZxBiohazardZx> era 17:49:39 <PublicServer> <ZxBiohazardZx> it gets moved to concrete soon 17:49:39 <PublicServer> <ZxBiohazardZx> anyway 17:49:42 <PublicServer> <Brumi> 1989 already 17:49:44 <PublicServer> <ZxBiohazardZx> feel like moving the station? 17:49:51 <PublicServer> <Brumi> well ok 17:50:02 <PublicServer> <Brumi> I'm not an experienced station builder 17:50:13 <PublicServer> <Brumi> where do you want it? 17:50:31 <PublicServer> <ZxBiohazardZx> somewhere outside of the next square i made 17:50:53 <PublicServer> <Brumi> same size? 17:51:13 <PublicServer> <ZxBiohazardZx> dont care, bigger if you like :p 17:51:28 <PublicServer> <Brumi> it doesn't seem overloaded for me 17:51:38 <PublicServer> <ZxBiohazardZx> no but im making the city even bigger :P 17:52:24 <PublicServer> <ZxBiohazardZx> the more to the back you make it the easier the con 17:52:30 <PublicServer> <Brumi> true 17:52:41 <PublicServer> <ZxBiohazardZx> make it easy for yourself on mergers :P 17:52:43 *** Progman has quit IRC 17:55:00 <PublicServer> <Brumi> CL is 5 I believe? 17:55:10 <PublicServer> <ZxBiohazardZx> Tl5 17:55:12 <PublicServer> <ZxBiohazardZx> TL5 17:55:18 <PublicServer> <ZxBiohazardZx> so CL is 5 or less :P 17:55:22 <PublicServer> <Brumi> okay 17:55:32 <PublicServer> <ZxBiohazardZx> i used 3-5 myself just dont overcomplicate it:P 18:00:32 <PublicServer> <Brumi> need building more roads? 18:01:41 <nicfer> !password 18:01:41 <PublicServer> nicfer: minuet 18:01:54 <PublicServer> <ZxBiohazardZx> biggah! 18:01:54 <PublicServer> *** nicfer joined the game 18:01:58 <PublicServer> <Brumi> YEEEAH 18:02:04 <PublicServer> *** nicfer has joined company #1 18:03:00 <PublicServer> <Brumi> are we going to connect all towns? 18:03:15 <PublicServer> <ZxBiohazardZx> im just growing my supercity 18:03:25 <PublicServer> <ZxBiohazardZx> i cant handle the pax haha 18:03:35 <PublicServer> <Brumi> 10k passengers lol 18:04:41 <PublicServer> <nicfer> I want to connect one town 18:04:51 <PublicServer> <nicfer> which can I do? 18:05:09 <PublicServer> <ZxBiohazardZx> just pick one and build :P 18:05:19 <PublicServer> <ZxBiohazardZx> homesteader, mercoal 18:05:27 <PublicServer> <ZxBiohazardZx> paintearth 18:05:29 <PublicServer> <ZxBiohazardZx> all good choice 18:05:35 <PublicServer> <Brumi> I think I'll build some SLH in the north 18:05:47 <PublicServer> <Brumi> 3 unconnected towns there 18:05:49 <PublicServer> <ZxBiohazardZx> steinhover, ma-me-o-beach 18:05:49 <PublicServer> <ZxBiohazardZx> :P 18:06:23 <PublicServer> <nicfer> which town are you doing, Bru? 18:06:34 <PublicServer> <Brumi> those 3 in the north 18:06:44 <PublicServer> <Brumi> Taber Steinhauer Ma-Me-O-Beach 18:06:50 <PublicServer> <nicfer> ok 18:06:52 <PublicServer> <Brumi> at least an SLH nearby 18:07:00 <PublicServer> <Brumi> I'll be back in a minute 18:07:26 <PublicServer> <nicfer> I'll do something near homesteader 18:31:06 <PublicServer> <Brumi> well, not the tightest SLH ever XD 18:34:19 *** Sylf_ has joined #openttdcoop 18:42:40 <PublicServer> <ZxBiohazardZx> 193.615 :) 18:42:43 <PublicServer> <ZxBiohazardZx> almost 200k 18:42:46 <PublicServer> <Brumi> nice 18:43:33 <Sylf_> So my suggestion from earlier is completely ignored. 18:44:08 <PublicServer> <ZxBiohazardZx> straight lanes ftw 18:44:59 <PublicServer> <ZxBiohazardZx> its a flat town, but its my town :P 18:45:05 <PublicServer> <ZxBiohazardZx> 200k coming up fast :P 18:45:47 <PublicServer> <Brumi> is there a trainyard for copying trains? 18:46:30 <Sylf_> Don't expand ministik more than what you have... It's a small map to start with, and we're working with TL5/CL5 trains, so we need more space for the main line construction 18:47:05 <PublicServer> <ZxBiohazardZx> haha Sylf 18:47:20 <PublicServer> <ZxBiohazardZx> what you need more ML for? the station is the bigger bottleneck 18:47:31 <Sylf_> And I'd rather see more passenger destination than 1 giant town in the middle 18:47:34 <PublicServer> <ZxBiohazardZx> and i wont expand past current borders, but i do expect it to hit 250k ish 18:48:00 <PublicServer> <ZxBiohazardZx> i can even make 2-3 IC stops for it haha 18:48:14 <PublicServer> <ZxBiohazardZx> it should have 4 18:48:20 <PublicServer> <ZxBiohazardZx> North, West, South, East :P 18:48:26 <PublicServer> <ZxBiohazardZx> and call it monopoly town :P 18:48:34 <Sylf_> PLEASE 18:48:42 <V453000> STOP MOTHERFUCKING ARGUING ZxBiohazardZx 18:48:43 <Sylf_> Please see some of our pax game archives 18:48:47 <V453000> thank you kind sir 18:48:53 <PublicServer> <ZxBiohazardZx> haha 18:49:05 <PublicServer> <ZxBiohazardZx> i already said i wont expand beyond its current borders 18:50:16 <Sylf_> But you now started talking about multiple ICE stations etc, which tells me that you don't have a clue about coop style pax games 18:52:11 <V453000> to be fair Sylf one town can be connected to multiple ICE stations 18:52:50 <Sylf_> hm... ok 18:54:10 <PublicServer> <ZxBiohazardZx> ``` 18:54:16 <PublicServer> <Brumi> ok stupid question of the day 18:54:26 <PublicServer> <Brumi> is !this ok as CL5? 18:54:43 <V453000> Although 18:54:56 <V453000> multiple ICEs to one town could cause serious holyshit with cargodist 18:55:13 <V453000> if the stations touch togetehr 18:56:03 <PublicServer> <ZxBiohazardZx> they wont wtf 18:56:46 <PublicServer> <ZxBiohazardZx> intra-city will use S-bahn, rest will just plit by destination 18:57:04 <V453000> unless Sbahns touch 18:57:18 <PublicServer> <ZxBiohazardZx> they do for my city, no issue, the cargodist will solve it 18:59:31 <V453000> exactly, that is the problem 18:59:36 <V453000> you dont want cargodist to solve that :D 19:06:22 <Vinnie_nl> !password 19:06:22 <PublicServer> Vinnie_nl: hobnob 19:06:28 <Vinnie_nl> wtf is that 19:06:41 <Sylf_> :D 19:06:44 <PublicServer> *** Vinnie joined the game 19:06:45 <PublicServer> <Vinnie> hi 19:06:47 <PublicServer> <Brumi> hello 19:06:47 <PublicServer> <nicfer> hi 19:07:23 <Vinnie_nl> oh its acookie 19:07:28 *** valhallasw has quit IRC 19:07:51 <Sylf_> lol you're googling that too 19:08:09 <Vinnie_nl> yeah, i know english but apperently i need to learn it some more 19:09:17 <PublicServer> <Vinnie> since when do goods help towngrowth 19:10:00 *** dr_gonzo___ has quit IRC 19:10:31 <PublicServer> <ZxBiohazardZx> since eehm always :P 19:10:41 <PublicServer> <ZxBiohazardZx> after certain size i agree 19:11:19 <PublicServer> <Vinnie> http://wiki.openttd.org/Town_growth#Town_Growth 19:11:23 <PublicServer> <Vinnie> must be outdated then 19:12:17 <PublicServer> <ZxBiohazardZx> yes minimum of 5 stations 19:12:24 <PublicServer> <ZxBiohazardZx> and after a while goods give a boost% to growth 19:12:28 <PublicServer> <Vinnie> see how goods is bold 19:12:42 <Sylf_> noo, goods don't help. 19:12:46 <PublicServer> <Vinnie> and infront of the word goods the word is not 19:13:25 <Sylf_> I only had goods service at sedgewick because it wasn't getting any service at regular interval to encourage its town growth 19:14:21 <PublicServer> <nicfer> I think SLH05 is done 19:14:39 <PublicServer> <Brumi> how on earth the S-Bahn at Ma-Me-O-Beach is making a profit :D 19:14:50 <PublicServer> <Vinnie> its also eyecandy 19:15:21 <Sylf_> who's gonna be the cap'n o' the Viking? 19:17:25 <PublicServer> <Vinnie> nicfer: you mean you want someone to check 05? 19:18:07 <PublicServer> <Brumi> well you can check SLH 04 19:18:17 <PublicServer> <Brumi> I even got a CL problem there I see 19:18:36 <PublicServer> <Brumi> I was doing it with a short CL at first 19:18:47 <PublicServer> <Vinnie> sync tunnels the other way? 19:19:06 <PublicServer> <Brumi> then the cl will come after that 19:19:12 <PublicServer> <Brumi> let's try again :P 19:19:26 <PublicServer> <Vinnie> then move tunnel one tile 19:20:08 <PublicServer> <nicfer> BioTown is a plague! 19:20:19 <PublicServer> <Vinnie> smooth 19:21:21 <PublicServer> <Brumi> the tunnels are good now I believe 19:21:39 <PublicServer> <Vinnie> so you do not like CL3? 19:21:49 <PublicServer> <Brumi> yeah I don't :( 19:22:08 <PublicServer> <Vinnie> you got one more then 19:22:31 <PublicServer> <Brumi> oh 19:22:32 <PublicServer> <Brumi> ok 19:26:50 *** Progman has joined #openttdcoop 19:28:02 <PublicServer> <nicfer> why there aren't trains from WEB to MAME/ECO? 19:28:08 <PublicServer> <nicfer> passengers 19:28:08 <PublicServer> <nicfer> sorry 19:28:51 <PublicServer> <Brumi> guess the link is quite new? 19:28:53 <PublicServer> <Brumi> I dunno 19:29:35 <PublicServer> <Brumi> hmm I think my SLH is okay now 19:29:53 <PublicServer> <Brumi> it sucks when you build it with the wrong cl the whole way :P 19:29:59 <PublicServer> <Vinnie> :D 19:35:21 <PublicServer> *** nicfer has joined spectators 19:35:27 <PublicServer> *** nicfer has left the game (leaving) 19:35:31 <PublicServer> *** Vinnie has joined spectators 19:35:53 *** nicfer has quit IRC 19:41:20 <PublicServer> <Brumi> bio are you building now? 19:41:34 <PublicServer> <ZxBiohazardZx> made a huge station #2 19:41:38 <PublicServer> <ZxBiohazardZx> aka IC station :P 19:41:48 <PublicServer> <ZxBiohazardZx> for Anzac / Mini 19:42:06 <PublicServer> <Brumi> well I would be leaving now 19:42:24 <PublicServer> <ZxBiohazardZx> thats fine 19:42:26 <PublicServer> <Brumi> but I think I'll just go afk and let you finish 19:45:09 *** Chris_Booth has joined #openttdcoop 19:46:51 <PublicServer> *** Chris Booth joined the game 19:47:19 *** ODM has quit IRC 19:51:46 <PublicServer> *** Chris Booth has left the game (leaving) 19:57:36 <PublicServer> *** ZxBiohazardZx has joined spectators 19:57:36 <PublicServer> *** Game paused (number of players) 19:58:27 <PublicServer> *** Vinnie has left the game (leaving) 20:07:28 <Maraxus> !password 20:07:28 <PublicServer> Maraxus: ciders 20:07:41 <PublicServer> *** Game still paused (number of players) 20:07:41 <PublicServer> *** Game unpaused (number of players) 20:07:43 <PublicServer> *** Maraxus joined the game 20:07:55 <PublicServer> <Maraxus> hi 20:21:03 *** Nickman87 has quit IRC 20:21:32 *** Nickman87 has joined #openttdcoop 20:23:58 *** Max| has joined #openttdcoop 20:25:08 <PublicServer> *** Maraxus has joined spectators 20:25:08 <PublicServer> *** Game paused (number of players) 20:32:44 *** frdm has quit IRC 20:33:19 *** frdm has joined #openttdcoop 20:41:24 <PublicServer> *** Maraxus has left the game (leaving) 20:41:34 *** Maraxus has quit IRC 20:42:49 <PublicServer> *** ZxBiohazardZx has joined company #1 20:42:49 <PublicServer> *** Game unpaused (number of players) 20:50:22 <PublicServer> *** ZxBiohazardZx has left the game (connection lost) 20:50:22 <PublicServer> *** Game paused (number of players) 20:50:24 *** ZxBiohazardZx has quit IRC 20:51:54 *** Chris_Booth has quit IRC 21:00:28 *** Jam35 has quit IRC 21:07:41 *** nicfer has joined #openttdcoop 21:14:22 *** Gregor-PLNL has quit IRC 21:21:15 *** Brooney has joined #openttdcoop 21:22:12 <Brooney> !password 21:22:12 <PublicServer> Brooney: pumice 21:22:23 <PublicServer> *** Game still paused (number of players) 21:22:24 <PublicServer> *** Brooney joined the game 21:24:41 <PublicServer> *** Brooney has left the game (leaving) 21:24:47 *** uliko has quit IRC 21:24:54 *** uliko has joined #openttdcoop 21:24:54 *** ChanServ sets mode: +o uliko 21:25:33 *** evildwarf has quit IRC 21:26:00 *** evildwarf has joined #openttdcoop 21:26:00 *** Webster sets mode: +o evildwarf 21:27:50 *** Progman has quit IRC 21:28:41 <PublicServer> *** Brumi has joined spectators 21:30:15 *** Brooney has quit IRC 21:36:18 <PublicServer> *** Brumi has left the game (leaving) 21:37:34 *** frdm has quit IRC 21:38:20 *** frdm has joined #openttdcoop 21:52:52 *** frdm has quit IRC 21:54:52 *** frdm has joined #openttdcoop 21:59:00 *** Brumi has quit IRC 21:59:00 *** evildwarf has quit IRC 22:02:05 *** Raaaak has joined #openttdcoop 22:03:32 *** ZxBiohazardZx has joined #openttdcoop 22:03:35 <ZxBiohazardZx> !password 22:03:36 <PublicServer> ZxBiohazardZx: pumice 22:03:42 <PublicServer> *** Game still paused (number of players) 22:03:45 <PublicServer> *** ZxBiohazardZx joined the game 22:05:40 <Sylf_> This password dictionary sure has very strange words 22:05:52 <PublicServer> <ZxBiohazardZx> i know right 22:05:58 <PublicServer> <ZxBiohazardZx> it insulted me earlier :( 22:07:44 *** dwarf has joined #openttdcoop 22:07:44 *** Webster sets mode: +o dwarf 22:25:16 *** adit has joined #openttdcoop 22:25:49 <fonsinchen> !pw 22:26:02 <fonsinchen> !password 22:26:02 <PublicServer> fonsinchen: barged 22:26:31 <PublicServer> *** Game still paused (number of players) 22:26:31 <PublicServer> *** fonso joined the game 22:26:33 <PublicServer> <ZxBiohazardZx> jej 22:26:57 <fonsinchen> hi 22:27:13 <PublicServer> *** fonso has joined company #1 22:27:13 <PublicServer> *** Game unpaused (number of players) 22:30:12 <fonsinchen> That's a lot of passengers stuck in Ministik 22:30:22 <PublicServer> <ZxBiohazardZx> yeah i know 22:30:32 <PublicServer> <ZxBiohazardZx> im making bigger station to save them :P 22:30:35 <PublicServer> <ZxBiohazardZx> just the MSH is wip :P 22:31:35 *** condac_ has quit IRC 22:31:37 *** condac has joined #openttdcoop 22:31:43 *** Vinnie_nl has quit IRC 22:42:36 *** Sylf_ has quit IRC 22:42:38 <fonsinchen> 16/16 is extremely long for linkgraph interval/time. 22:42:44 <PublicServer> <ZxBiohazardZx> hehe 22:42:51 <fonsinchen> I usually play with 1/2 22:42:57 <PublicServer> <ZxBiohazardZx> hmmz this is by far ugliest MSH/BBH whatever i made in a while :) 22:43:49 <scshunt> !password 22:43:49 <PublicServer> scshunt: oyster 22:44:03 <PublicServer> *** scshunt joined the game 22:44:18 <fonsinchen> The link graph is probably only updated about once every 1 or 2 years 22:44:34 <fonsinchen> This is probably part of the problem. 22:46:36 <PublicServer> <ZxBiohazardZx> meh i stuck myself once again, epic failbuild is epic 22:49:01 <adit> !password 22:49:01 <PublicServer> adit: oyster 22:49:31 <PublicServer> *** adit joined the game 22:49:40 <PublicServer> <ZxBiohazardZx> jeej for overcomplicating 22:49:42 <PublicServer> <ZxBiohazardZx> :P 22:49:49 <PublicServer> <ZxBiohazardZx> i cant get final connect in with current layout haha 22:50:38 <nicfer> !password 22:50:38 <PublicServer> nicfer: oyster 22:50:52 <PublicServer> *** nicfer joined the game 22:50:56 <PublicServer> *** nicfer has joined company #1 22:52:08 <PublicServer> *** fonso has joined spectators 22:52:24 <PublicServer> <scshunt> watch out for CL 22:52:27 <PublicServer> <scshunt> remember we have TL5 22:52:35 <PublicServer> <ZxBiohazardZx> yeah 22:52:53 <PublicServer> <ZxBiohazardZx> well screw CL in some cases, as long as ML has no speed issues.... 22:53:08 <PublicServer> <ZxBiohazardZx> with TL5 and ever increasing speeds .... 22:54:22 <PublicServer> <ZxBiohazardZx> monorail :P 22:54:36 <PublicServer> <scshunt> hah 22:54:38 <PublicServer> <ZxBiohazardZx> nvm even there, tl=cl=5 22:54:44 <PublicServer> <scshunt> Hmm, acme could really use a booster 22:58:19 <PublicServer> *** adit has left the game (general timeout) 22:58:19 <PublicServer> *** adit has left the game (connection lost) 22:58:51 <PublicServer> *** nicfer has left the game (leaving) 23:00:12 *** adit has quit IRC 23:02:24 *** frdm has quit IRC 23:02:55 *** frdm has joined #openttdcoop 23:03:45 *** dwarf has quit IRC 23:08:56 <PublicServer> *** fonso has left the game (connection lost) 23:10:59 *** frdm has quit IRC 23:11:51 *** frdm has joined #openttdcoop 23:11:59 *** Raaaak has quit IRC 23:16:38 <PublicServer> <ZxBiohazardZx> im not happy about this :) 23:16:42 <PublicServer> <ZxBiohazardZx> it suckz :) 23:16:48 <PublicServer> <ZxBiohazardZx> to say the least 23:16:58 <PublicServer> <scshunt> hahahaha 23:17:04 <PublicServer> <ZxBiohazardZx> boomtime 23:17:14 <PublicServer> <scshunt> do bear in mind that we need full connectivity 23:18:00 <PublicServer> <scshunt> Ok, built a series of supply lines fo r Acme 23:18:10 <PublicServer> <scshunt> Hopefully this will accelerate its growth 23:19:07 *** dwarf has joined #openttdcoop 23:19:07 *** ChanServ sets mode: +o dwarf 23:19:16 <PublicServer> <scshunt> oh, whose idea was it to use prospecting 23:19:55 *** frdm has quit IRC 23:20:07 *** frdm has joined #openttdcoop 23:21:33 *** uliko has quit IRC 23:24:46 <PublicServer> <scshunt> How'd you do that! 23:24:56 <PublicServer> <scshunt> Anyway, someone else will have to link that in 23:24:58 <PublicServer> <ZxBiohazardZx> what? 23:24:58 <PublicServer> <scshunt> o go 23:25:08 <PublicServer> <ZxBiohazardZx> :P 23:25:10 <PublicServer> <scshunt> that iron ore min exactly where it would be ideal 23:25:12 <PublicServer> <ZxBiohazardZx> my mind hates me today 23:25:18 <PublicServer> <ZxBiohazardZx> i cant get my stupid ass msh done :P 23:25:24 <PublicServer> <ZxBiohazardZx> i get tangled every time 23:25:32 <PublicServer> <scshunt> ok then connect that new iron ore mine, it's easy and will take your mind off :) 23:25:50 <PublicServer> *** scshunt has left the game (leaving) 23:25:50 <PublicServer> *** Game paused (number of players) 23:27:10 *** Max| has quit IRC 23:36:26 <PublicServer> *** Game still paused (number of players) 23:36:26 <PublicServer> *** Game unpaused (number of players) 23:36:27 <PublicServer> *** Sylf joined the game 23:36:46 <PublicServer> <Sylf> OMFG 23:37:00 <PublicServer> <ZxBiohazardZx> ? 23:37:07 <PublicServer> <Sylf> Ministik is way too big 23:37:23 <PublicServer> <ZxBiohazardZx> i honestly didnt expand it more then when someoen mentioned stopping 23:37:29 <PublicServer> <ZxBiohazardZx> its still same boundries :P 23:37:31 <PublicServer> <ZxBiohazardZx> just more dense :Pp 23:37:45 <PublicServer> <ZxBiohazardZx> im trying to fix that new station on the west side 23:37:47 <PublicServer> <Sylf> I said to stop when you said the town was at 80k 23:37:55 <PublicServer> <ZxBiohazardZx> i didnt expand it larger :p 23:38:13 <PublicServer> <Sylf> It still is way too fucking big for this game 23:38:15 <PublicServer> <ZxBiohazardZx> :P 23:38:23 <PublicServer> <ZxBiohazardZx> anzac is there as well :P 23:38:26 <PublicServer> <Sylf> and why in the hell are you doing cargo 23:38:28 <PublicServer> <ZxBiohazardZx> its not all min 23:40:50 <PublicServer> <Sylf> dont do that kind of blanket bulldozing when magic bulldozer is on, please 23:41:08 <PublicServer> <ZxBiohazardZx> k 23:41:30 <PublicServer> <Sylf> also, I really dont care at this point who all worked on growing that town so big. 23:41:49 <PublicServer> <Sylf> I want it smaller, or else its near impossible to balance the whole game 23:42:20 <PublicServer> <ZxBiohazardZx> ill shrink it to about 200k realistically 23:42:30 <PublicServer> <ZxBiohazardZx> just give me a sec 23:48:56 <PublicServer> <ZxBiohazardZx> 225k :P 23:49:00 <PublicServer> <ZxBiohazardZx> 100k gone :P 23:49:45 *** frdm has quit IRC 23:50:28 <PublicServer> <Sylf> hmmm, I don't understand what's going on with Acme... 23:50:39 *** frdm has joined #openttdcoop 23:50:50 <PublicServer> <ZxBiohazardZx> its simply not growing 23:50:56 <PublicServer> <Sylf> the current growth rate actually means the town will keep shrinking 23:50:58 <PublicServer> <ZxBiohazardZx> did you touch the seed tile? 23:51:08 <PublicServer> <Sylf> yeah, but it doesn't matter 23:51:18 <PublicServer> <ZxBiohazardZx> if you removed the road it sometimes glitches 23:51:52 <PublicServer> <Sylf> the growth rate is controlled by the game script if the town is bigger than certain size 23:52:18 <PublicServer> <Sylf> I might just destroy Acme and start a new town near by 23:52:36 <PublicServer> <ZxBiohazardZx> hehe 23:52:39 <PublicServer> <Sylf> a newly founded towns are not affected by the game script 23:52:41 <PublicServer> <ZxBiohazardZx> im stuck on that new IC station 23:52:51 <PublicServer> <ZxBiohazardZx> i think im to close to ML to actually proper connect it haaha 23:54:23 <PublicServer> <Sylf> M1 has CL issue 23:54:57 <PublicServer> <Sylf> that' also CL 23:55:11 <PublicServer> <ZxBiohazardZx> blegh 23:55:14 <PublicServer> <ZxBiohazardZx> i knew something was wrong there 23:55:20 <PublicServer> <ZxBiohazardZx> it just didnt feel ok 23:59:22 <PublicServer> <Sylf> wait... you flattened almost the entire section taken up by the city 23:59:40 <PublicServer> <ZxBiohazardZx> the old part 23:59:59 <PublicServer> <ZxBiohazardZx> ill rebuild some mountains there, city itself was a flatspot with lake