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Log for #openttdcoop on 13th June 2013:
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00:02:14  <PublicServer> <Sylf> also, when you add trains, group your trains in the train list window
00:02:21  <PublicServer> <scshunt> ah sorry
00:02:27  <PublicServer> <scshunt> will do
00:03:27  <PublicServer> <scshunt> uh, the town shrunk
00:03:57  <PublicServer> <Sylf> yes, towns can shrink when they destroy the old building to replace with new.
00:04:00  <PublicServer> <Sylf> that's temporary.
00:04:14  <PublicServer> <scshunt> Do you think that I should use the SLH by Sherwood Park
00:04:24  <PublicServer> <scshunt> Or build a new one in the vicinity of Flagstaff?
00:04:58  <PublicServer> <Sylf> I'm destroying the entire ML for now.
00:05:02  <PublicServer> <scshunt> ok
00:05:12  <PublicServer> <scshunt> want help?
00:05:18  <PublicServer> <Sylf> yes please.
00:07:28  <PublicServer> <Sylf> keep that part
00:07:38  <PublicServer> <scshunt> I stopped, wasn't sure how far you wanted
00:07:49  <PublicServer> <Mazur> So do I.
00:08:03  <PublicServer> <scshunt> You what?
00:08:09  <PublicServer> <Sylf> now, we get to decide on the shape of the ML.
00:08:19  <PublicServer> <Mazur> Stopped, now.
00:08:25  <PublicServer> <scshunt> ah
00:08:31  <PublicServer> <Sylf> one of the easiest option is a circle.
00:08:46  <PublicServer> <scshunt> Circle would work on this map
00:08:48  <PublicServer> <Mazur> Boring, whi=y not a Dali painting?
00:08:58  <PublicServer> <Sylf> or we can make 2 circles, conjoined in the middle.
00:09:04  <PublicServer> <scshunt> I like that more I think
00:09:22  <PublicServer> <Sylf> or we can immitate a mobius strip.
00:09:30  <PublicServer> <scshunt> something like
00:10:00  <PublicServer> <scshunt> (marked down two MLH signs where I'd put them)
00:10:02  <PublicServer> <Mazur> How?  Twice round before connecting end to start?
00:10:17  <PublicServer> <Sylf> that 2 circle shape?
00:10:36  <PublicServer> <Mazur> Moebius strip.
00:10:51  <PublicServer> <scshunt> Yeah, I like what is currently under MLH 01
00:10:53  <PublicServer> <Mazur> There's no upside down tracks...
00:11:08  <PublicServer> <scshunt> Hmm, that seems more interesting
00:11:25  <PublicServer> <Sylf> no, that second shape is absolutely shit.
00:11:25  <PublicServer> <Mazur> That's more like 8 or infinity.
00:11:31  <PublicServer> <scshunt> but it's silly
00:11:38  <PublicServer> <scshunt> and it has a 4-way
00:11:48  <PublicServer> <scshunt> which would be pain on a CL5
00:11:51  <PublicServer> <Sylf> let's do the basic 2-circle.
00:12:54  <PublicServer> <scshunt> Ok, let's put this plan somewhere that isn't in the middle of our BBH
00:13:24  <PublicServer> <scshunt> also how many tracks each way?
00:14:07  <PublicServer> *** Mazur has left the game (leaving)
00:14:43  <PublicServer> <scshunt> is it all right to get rid of towns that are tiny and in the way?
00:14:53  <PublicServer> <Sylf> yes.
00:15:08  <PublicServer> <Sylf> be very careful with the bulldozer.
00:15:14  <PublicServer> <scshunt> Ok. Then once we figure out how many tracks, I'll start an SLH where Vimy is?
00:15:21  <PublicServer> <scshunt> since this would be my first SLH
00:15:25  <PublicServer> <Sylf> Magic bulldozer cheat is enabled, so you can really destroy the entire map in 1 click.
00:15:35  <PublicServer> <scshunt> heh ok
00:15:58  <PublicServer> <Sylf> we can start with LL______RR
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00:17:29  <PublicServer> <scshunt> Ok
00:21:31  <PublicServer> <scshunt> brb food
00:21:57  <PublicServer> <Sylf> see ya
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00:43:23  <PublicServer> <Sylf> anyone still building?
00:43:29  <PublicServer> <scshunt> I am, but I can stop
00:43:41  <PublicServer> <scshunt> I've determind little other than I suck :)
00:43:47  <PublicServer> <Sylf> I just need to head out for probably an hour or two.
00:44:10  <PublicServer> <scshunt> No problem
00:44:24  <PublicServer> <Sylf> you wanna re-add the station you just destroyed?
00:44:56  <PublicServer> <scshunt> my construction takes up too much space anyway
00:45:02  <PublicServer> <scshunt> I can't think with CL this high :P
00:45:22  <PublicServer> <Sylf> I can help with that later.
00:45:30  <PublicServer> <scshunt> Would be much appreciated
00:45:41  <PublicServer> <scshunt> @@gap 5
00:45:43  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
00:45:53  <PublicServer> <scshunt> @gap 5
00:46:05  <PublicServer> <Sylf> @@(gap 5)
00:46:06  <Webster> PublicServer: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
00:46:09  <PublicServer> <scshunt> ah, thanks
00:46:15  <PublicServer> <Sylf> you need paranthesis
00:46:33  <PublicServer> *** Sylf has joined spectators
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00:48:30  <PublicServer> *** Mazur joined the game
00:48:42  <PublicServer> <Mazur> So you can continue.
00:53:39  <scshunt> thanks
00:54:46  <PublicServer> <Mazur> I'm welcome.
00:54:52  <PublicServer> <Mazur> Or you are.
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02:18:42  <PublicServer> *** Game still paused (number of players)
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02:20:46  <PublicServer> <scshunt> hey
02:20:49  <PublicServer> <Sylf #1> hi
02:21:15  <PublicServer> <Sylf #1> please dont do that when magic dozer is one
02:21:21  <PublicServer> <Sylf #1> it makes me nervous
02:21:31  <PublicServer> <Sylf #1> anyway.
02:21:37  <PublicServer> <Sylf #1> lets build that slh
02:22:13  <PublicServer> <scshunt> yeah!
02:22:39  <PublicServer> <Sylf #1> start with a station like that...
02:22:45  <PublicServer> <scshunt> oh ok
02:22:52  <PublicServer> <scshunt> I want to figure out the connection later actually
02:22:57  <PublicServer> <scshunt> It might be better to move it
02:23:23  <PublicServer> <Sylf #1> which connection?
02:23:29  <PublicServer> <scshunt> Into the ML
02:23:35  <PublicServer> <scshunt> Since the SL should be reusable
02:23:37  <PublicServer> <Sylf #1> why's that?
02:23:53  <PublicServer> <Sylf #1> there aren't any other towns near by, so this'll be okay
02:24:03  <PublicServer> <Sylf #1> if people want it, they'll figure it out themselves
02:24:06  <PublicServer> <scshunt> That's bad practice in general, isn't it?
02:25:09  <PublicServer> <scshunt> Okay, the MLs now line up perfectly
02:25:35  <PublicServer> * scshunt watches
02:25:49  <PublicServer> <Sylf #1> its a good idea to start with left turns.
02:27:19  <PublicServer> <Sylf #1> hm, this is a bit tight
02:27:39  <PublicServer> <scshunt> wait what
02:27:53  <PublicServer> <scshunt> that track is going the wrong way isn't it?
02:28:25  <PublicServer> <scshunt> yeah it is
02:28:35  <PublicServer> <Sylf #1> so far so good
02:28:45  <PublicServer> <scshunt> that goes the wrong way
02:30:07  <PublicServer> <Sylf #1> bridges galore!
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02:30:42  <PublicServer> <scshunt> why do it that way?
02:31:05  <PublicServer> <Sylf #1> you want a nice and even balanced exit
02:31:12  <PublicServer> <scshunt> ah ok
02:31:30  <PublicServer> <Sylf #1> bu making the split like that, the balance will be better
02:34:36  <PublicServer> <Sylf #1> that really went quick
02:34:42  <PublicServer> <scshunt> yeah
02:34:44  <PublicServer> <scshunt> lots of space
02:35:02  <PublicServer> <scshunt> and I got to see a bit of the process, thanks
02:35:53  <PublicServer> <Sylf #1> so, that's that.
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02:36:55  <PublicServer> <scshunt> Is there anything else I can do to make East Coulee grow faster?
02:37:13  <PublicServer> <scshunt> More/less roads?
02:37:41  <PublicServer> <Sylf #1> it's growing every 76 days.  That's pretty fast, considering relatively slow setting on the town growth rate.
02:37:47  <PublicServer> <scshunt> Ok
02:38:29  <PublicServer> <Sylf #1> As the town grows bigger, hauling both passengers and mail at certain level will be a requirement to grow towns.
02:38:36  <PublicServer> <scshunt> I believe I am
02:38:55  <PublicServer> <scshunt> the trains have one mail car each
02:38:57  <PublicServer> <Sylf #1> or so I thought, but maybe I'm wrong, looking at Rainbow Lake...
02:39:27  <PublicServer> <scshunt> I'm going to try joining Acme
02:40:13  <PublicServer> <scshunt> How do you delete just one platform of a station?
02:40:31  <PublicServer> <Sylf #1> hm
02:40:41  <PublicServer> <Sylf #1> with station building tool
02:40:48  <PublicServer> <Sylf #1> press R key
02:41:02  <PublicServer> <Sylf #1> so now you'll be Removing stations
02:41:16  <PublicServer> <scshunt> Oh, cool, knew bout that
02:41:18  <PublicServer> <scshunt> how weird
02:41:24  <PublicServer> <scshunt> *never
02:42:30  <PublicServer> <Sylf #1> Time to eat :)
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03:15:57  <nicfer> !password
03:15:57  <PublicServer> nicfer: staple
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03:17:00  <PublicServer> <Sylf #1> hi
03:17:03  <PublicServer> <nicfer> hi
03:18:50  <PublicServer> <scshunt> Ok, I've connected Acme up via a dumb SL1
03:19:01  <PublicServer> <scshunt> it's kind of pretty, although absurd
03:19:29  <PublicServer> <Sylf #1> I'm building slh 2 now
03:19:47  <PublicServer> *** nicfer has left the game (leaving)
03:19:49  <PublicServer> <scshunt> Cool. Once you're done, we can start the trains rolling?
03:20:32  <PublicServer> <Sylf #1> yeah, but I now see a problem with that latest connection
03:20:38  <PublicServer> <scshunt> What
03:21:04  <PublicServer> <Sylf #1> a train from acme can't reach east coulee without once getting onto the ML loop
03:21:22  <PublicServer> <scshunt> ugh, good catch
03:21:28  <PublicServer> <scshunt> isn't that normally the case for SLs though?
03:21:38  <PublicServer> <scshunt> or is it different for cargodist?
03:22:08  <PublicServer> <Sylf #1> that depends on the game plan
03:22:14  <PublicServer> <scshunt> ok
03:22:24  <PublicServer> <scshunt> so the options are: a) make that possible
03:22:27  <PublicServer> <Sylf #1> I think PSG 195 or 196 had all towns connected to all others
03:22:41  <PublicServer> <scshunt> b) screw the whole thing and just make a new SLH somewhere
03:22:47  <PublicServer> <scshunt> the problem is how close the town is
03:22:55  <PublicServer> <scshunt> makes it kinda awkward
03:23:33  <PublicServer> <scshunt> thoughts?
03:23:47  <PublicServer> <Sylf #1> hmmm
03:24:10  <PublicServer> <Sylf #1> yeah, new slh
03:24:29  <PublicServer> <Sylf #1> I don't like how acme is set up anyway.
03:24:39  <PublicServer> <Sylf #1> That town can be a lot bigger.
03:25:34  <PublicServer> <Sylf #1> whoever built Acme originally needs a lesson on how to build SBahn
03:27:17  <PublicServer> <scshunt> Ok
03:27:48  <PublicServer> <scshunt> Should I leave the Central station where it is, or move it?
03:28:08  <PublicServer> <scshunt> If I move it round the other side, can probably make an SLH work
03:28:31  <PublicServer> <Sylf #1> I think...
03:29:38  <PublicServer> <scshunt> All the way out there?
03:29:48  <PublicServer> <Sylf #1> yup.
03:29:50  <PublicServer> <scshunt> I was thinking by Acme Woods
03:30:16  <PublicServer> <Sylf #1> keep main stations outside of towns.
03:30:30  <PublicServer> <scshunt> I guess if it's expanding that way, makes sense
03:30:36  <PublicServer> <Sylf #1> yup.
03:30:39  <PublicServer> <scshunt> Can I do the actual SLH?
03:30:49  <PublicServer> <Sylf #1> go for it.
03:31:19  <PublicServer> <Sylf #1> don't nuke the whole town of bankhead
03:31:33  <PublicServer> <Sylf #1> just destroy house by house as you need it.
03:31:35  <PublicServer> <scshunt> Also, can we start rolling trains on the ML now?
03:31:41  <PublicServer> <scshunt> Ok
03:31:52  <PublicServer> <Sylf #1> not yet.  I'm still working on SLH2
03:31:55  <PublicServer> <scshunt> Ok
03:34:01  <PublicServer> <scshunt> Should the SLH really be that far south?
03:34:19  <PublicServer> <scshunt> Acme has plenty of expansion room north and west
03:34:41  <PublicServer> <Sylf #1> that's where the ML is drawn
03:34:51  <PublicServer> <scshunt> Oh, so it is
03:34:59  <PublicServer> <Sylf #1> the ML will run probably on both side of Bankhead.
03:35:05  <PublicServer> <scshunt> Huh, somehow I missed that this whole time
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03:36:56  <PublicServer> <scshunt> Ok, will get this started
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04:00:59  <PublicServer> <scshunt> Ok, how'd I do?
04:01:07  <PublicServer> <scshunt> (modulo signals)
04:01:47  <PublicServer> <Sylf #1> my first advise... finish the signals before asking that question
04:01:50  <PublicServer> <scshunt> Ok
04:02:08  <PublicServer> <Sylf #1> sometimes signaling can make lots of difference
04:02:30  <PublicServer> <Sylf #1> and we can see your level of understanding of signaling :)
04:08:05  <PublicServer> <scshunt> Ok, I believe I'm done
04:08:31  <PublicServer> <Sylf #1> ok, prepare for some brutality
04:08:35  <PublicServer> <scshunt> Will do
04:08:42  <PublicServer> <scshunt> Oops, found a problem
04:09:04  <PublicServer> <scshunt> it's minor though, so go on ahead
04:09:55  <PublicServer> <scshunt> fixed
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04:10:17  <PublicServer> <scshunt> My only real complain about the design is space efficiency
04:10:47  <PublicServer> <Sylf #1> we can shrink it a bit without destroying much
04:10:55  <PublicServer> <Sylf #1> but check out couple of comments I made
04:11:13  <PublicServer> <scshunt> thanks
04:12:39  <PublicServer> <Sylf #1> for a sideline hubs, we can benefit from somewhat longer prios
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04:12:53  <PublicServer> <scshunt> kk, building some on the other line
04:13:55  <PublicServer> <Sylf #1> there is no strict rules on size of prio... you just make your best judgement, which you gain from experience
04:14:46  <PublicServer> <Sylf #1> that would be too long
04:15:04  <PublicServer> <Sylf #1> so just use that much
04:15:07  <PublicServer> <scshunt> hard to get much shorter given the bridges
04:15:13  <PublicServer> <scshunt> ok
04:15:31  <PublicServer> <scshunt> hmm
04:15:37  <PublicServer> <Sylf #1> other stuff...
04:15:43  <PublicServer> <scshunt> there's another issue here
04:15:53  <PublicServer> <scshunt> the longer prio doesn't have a waiting bay long enough for a train
04:16:03  <PublicServer> *** Sylf has left the game (general timeout)
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04:17:09  <PublicServer> <scshunt> fixed
04:17:43  <Sylf> !join is a problem, as it can block ML traffic easily
04:17:43  <Sylf> Also, down the same line, you really don't need 3 tunnels from that single line.
04:17:43  <PublicServer> Sylf: try /join
04:17:47  <Sylf> Combine those facts, and we can have a very simple solution.
04:18:11  <PublicServer> <scshunt> huh? the split is long enough to need 3
04:18:12  <Sylf> !password
04:18:12  <PublicServer> Sylf: outfit
04:18:23  <PublicServer> *** Game still paused (number of players)
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04:18:33  <PublicServer> <Sylf> hold on.
04:18:41  <PublicServer> <Sylf> wait wait waitw wait
04:18:47  <PublicServer> <scshunt> on-holding
04:19:30  <PublicServer> <scshunt> ah, ok
04:19:52  <PublicServer> <Sylf> even without making those tunnels shorter, you only needed 2 tunnels
04:20:30  <PublicServer> <scshunt> waitwhat
04:20:41  <PublicServer> <Sylf> also, those tunnels had an issue with synch
04:20:55  <PublicServer> <scshunt> synch?
04:21:01  <PublicServer> <Sylf> so, I'm gonna move it 1 tile, and work from there.
04:21:44  <PublicServer> <scshunt> oh I see
04:21:44  <PublicServer> <scshunt> ok
04:22:58  <PublicServer> <scshunt> thanks much
04:23:14  <PublicServer> <Sylf> now, this section... where we can actually shrink the size of the hub.
04:23:56  <PublicServer> <scshunt> awesome
04:24:39  <PublicServer> <scshunt> Why use PBC rather than landscaping?
04:24:45  <PublicServer> <Sylf> that's one option.
04:24:47  <PublicServer> <scshunt> *PBS
04:24:53  <PublicServer> <Sylf> dunno.
04:24:55  <PublicServer> <Sylf> not much reason.
04:25:02  <PublicServer> <scshunt> ok
04:25:34  <PublicServer> <Sylf> just like that, we have a pretty handsome hub.
04:25:40  <PublicServer> <scshunt> cool, thanks a lot
04:27:31  <PublicServer> <scshunt> Whew, East Coulee has really grown!
04:27:43  <PublicServer> <scshunt> Time to expand the net, I guess
04:28:00  <PublicServer> <Sylf> yeah.  water never boils when you watch it.
04:31:19  <PublicServer> <Sylf> my hand's getting tired from too many clicks.
04:31:21  <PublicServer> <Sylf> damn old age.
04:31:24  <PublicServer> <scshunt> hah
04:34:22  <PublicServer> <Sylf> huzzah!  my villa is finally growing
04:38:52  <PublicServer> <scshunt> What? why?
04:39:03  <PublicServer> <Sylf> less road, more space for buildings.
04:39:21  <PublicServer> <Sylf> you'll end up with a bigger town in the end.
04:48:27  <PublicServer> <scshunt> How's this?
04:48:50  <PublicServer> <Sylf> hm.
04:48:53  <PublicServer> <Sylf> how about....
04:49:15  <PublicServer> <Sylf> 1 less tile for the road
04:49:18  <PublicServer> <scshunt> ah, yes
04:49:28  <PublicServer> <scshunt> Also that's quite a growth rate, wow
04:49:36  <PublicServer> <Sylf> yup.
04:49:42  <PublicServer> <scshunt> how come most passengers are local? is that just a gradual thing?
04:50:08  <PublicServer> <Sylf> no, I think that's cargo dist's own thing.
04:50:31  <PublicServer> <scshunt> also, we really need to get Rainbow Lake a station
04:50:33  <PublicServer> <Sylf> Im just guessing.
04:50:39  <PublicServer> <scshunt> and probably some expansion
04:50:58  <PublicServer> <scshunt> sedgewick, on the other  hand, just needs expansion
04:51:04  <PublicServer> <Sylf> that SBahn should be made better.
04:51:19  <PublicServer> <Sylf> leave sedgewich alone for a few years.
04:51:30  <PublicServer> <Sylf> It's growing at a modest pace now.
04:51:48  <PublicServer> <scshunt> it really could be build better
04:52:02  <PublicServer> <Sylf> which one?  Sedgewick?
04:52:12  <PublicServer> <scshunt> yeah
04:52:16  <PublicServer> <Sylf> how?
04:52:19  <PublicServer> <scshunt> should we leave the goods network in place?
04:52:22  <PublicServer> <scshunt> level crossings
04:52:34  <PublicServer> <Sylf> level crossings don't bother town growth.
04:52:40  <PublicServer> <scshunt> oh
04:53:02  <PublicServer> <Sylf> the only reason people use tunnel is to leave more tiles for buildings.
04:53:13  <PublicServer> <scshunt> makes sense
04:53:32  <PublicServer> <scshunt> what the
04:53:38  <PublicServer> <scshunt> why do oilfields accept passengers and mail?
04:53:45  <PublicServer> <scshunt> oh wait, those are actually stations
04:53:51  <PublicServer> <Sylf> yes.
04:54:01  <PublicServer> <Sylf> and that's a default behavior since forever.
04:54:11  <PublicServer> <scshunt> holy crap ministik
04:54:17  <PublicServer> <scshunt> now that one needs to be connected
04:54:21  <PublicServer> <scshunt> I have to go to bed though
04:54:31  <PublicServer> <Sylf> just like how steel mills accept passengers.
04:54:49  <PublicServer> <Sylf> ok.
04:55:08  <PublicServer> <scshunt> night!
04:55:14  <PublicServer> <Sylf> gn8
04:55:14  <PublicServer> *** scshunt has left the game (leaving)
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04:55:46  <Sylf> !unpause
04:55:46  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
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05:41:43  <Sylf> !auto
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07:16:24  <Mark> hai
07:16:27  <Mark> !dl win64
07:16:27  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-windows-win64.zip
07:18:09  <Mark> !password
07:18:09  <PublicServer> Mark: shrunk
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07:26:33  <PublicServer> <Mark> complicated shit
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07:58:52  <fonsinchen> !password
07:58:52  <PublicServer> fonsinchen: shrunk
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12:27:39  <nicfer> !password
12:27:39  <PublicServer> nicfer: shrunk
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12:31:09  <PublicServer> <nicfer> can I work on BBH02?
12:31:30  <PublicServer> <Sylf> you can, but I'll need to leave in 15 minutes
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12:37:48  <PublicServer> <nicfer> CL?
12:37:58  <PublicServer> <Sylf> 5
12:45:32  <PublicServer> <Sylf> if you signal like that, you're actually creating gap of 11
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13:04:58  <PublicServer> <Sylf> I really need to go now.
13:05:00  <PublicServer> <Sylf> sorry
13:05:02  <PublicServer> *** Sylf has left the game (leaving)
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13:56:44  <ZxBiohazardZx> !players
13:56:45  <ZxBiohazardZx> !info
13:56:45  <PublicServer> ZxBiohazardZx: doneclientcount
13:56:45  <PublicServer> ZxBiohazardZx: #:1(Orange) Company Name: 'Sharkey & Co.'  Year Founded: 1920  Money: 378653439  Loan: 0  Value: 383616797  (T:103, R:0, P:0, S:0) unprotected
13:56:46  <PublicServer> ZxBiohazardZx: Client 115 is nicfer, a spectator
13:56:49  <ZxBiohazardZx> !password
13:56:49  <PublicServer> ZxBiohazardZx: widths
13:57:16  <PublicServer> *** Game still paused (number of players)
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13:57:36  <PublicServer> <ZxBiohazardZx> i see we have new system?
13:57:38  <PublicServer> <ZxBiohazardZx> XD
13:59:56  <Sylf_> soomething workable.
14:00:10  <PublicServer> <ZxBiohazardZx> its fine, it at least looks better
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14:16:27  <PublicServer> <ZxBiohazardZx> heya nick
14:16:30  <PublicServer> <ZxBiohazardZx> nicfer*
14:16:32  <PublicServer> <nicfer> hi
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15:27:20  <PublicServer> <ZxBiohazardZx> 9 loading stages is slow or fast?
15:27:50  <PublicServer> <ZxBiohazardZx> considering to change S bahn to wetrail or monorail  XD
15:28:11  <Sylf__> wetrail has no massenger capability
15:28:17  <PublicServer> <ZxBiohazardZx> does so check better
15:28:18  <Sylf__> passenger*
15:28:25  <PublicServer> <ZxBiohazardZx> 108 passengers, 9 loading stages
15:28:31  <Sylf__> hm
15:28:38  <PublicServer> <ZxBiohazardZx> hence my question :p
15:28:44  <PublicServer> <ZxBiohazardZx> is that slow loading or is it worth it :P
15:28:45  <Sylf__> I thought it didn't...
15:28:48  <PublicServer> <ZxBiohazardZx> its 2-3x capacity
15:29:07  <Sylf__> it's a lot, but the throughput is not very high.
15:29:21  <PublicServer> <ZxBiohazardZx> yeah true, Morphogenesis is fine
15:29:23  <Sylf__> sticking with the real sbahn trains is probably the best option
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15:29:40  <Sylf__> you can wait for the monorail sbahn trains become available
15:29:41  <PublicServer> <ZxBiohazardZx> im tunneling to maximize my citysize
15:29:48  <PublicServer> <ZxBiohazardZx> hence i dont have alot of overcapacity :P
15:29:54  <PublicServer> <ZxBiohazardZx> but for now the electrics work i guess
15:30:28  <PublicServer> <ZxBiohazardZx> im up to 80.000 :)
15:33:39  <Sylf__> Leave that town alone for a while and grow some other cities.
15:34:02  <Sylf__> This style of pax game works better with more cities
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16:18:47  <tycoondemon> @@pax
16:28:08  <PublicServer> <ZxBiohazardZx> haha 125k and ticking
16:28:15  <PublicServer> <ZxBiohazardZx> had to move teh IC station for more townspace
16:28:29  <PublicServer> <ZxBiohazardZx> though that new part isnt on S-Bahn, the approach/SLH is in the way :P
16:28:29  <PublicServer> <nicfer> I think BBH02 is complete
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16:30:35  <PublicServer> <nicfer> why some cities grow each 23.212 days?
16:30:49  <PublicServer> <ZxBiohazardZx> cause
16:30:51  <PublicServer> <ZxBiohazardZx> :P
16:31:01  <PublicServer> <ZxBiohazardZx> its once every almost no growth
16:31:07  <PublicServer> <ZxBiohazardZx> the random factor made a tick thus it grew
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16:31:37  <PublicServer> <nicfer> for example Acme
16:31:37  <PublicServer> <ZxBiohazardZx> i might move ML and then add more [S] lines for Mini....
16:31:49  <PublicServer> <ZxBiohazardZx> acme is growing for it has thetrains running
16:31:59  <PublicServer> <ZxBiohazardZx> its not growing fast for its a smaller town
16:32:25  <PublicServer> <ZxBiohazardZx> same for Sedgewick
16:32:35  <PublicServer> <ZxBiohazardZx> it only started growing more recently, as it got bigger
16:32:46  <PublicServer> <ZxBiohazardZx> goods boost it
16:33:22  <PublicServer> <ZxBiohazardZx> im gonna build new ML and SLH so mini can expand more :)
16:33:36  <PublicServer> <ZxBiohazardZx> the new IC is already in center of town yet again
16:33:38  <PublicServer> <ZxBiohazardZx> :P
16:33:40  <PublicServer> <nicfer> West Baptiste also has 23.212 days per growth
16:34:08  <PublicServer> <nicfer> it's a really slow rate
16:36:34  <PublicServer> <nicfer> I'm off for now
16:36:52  <PublicServer> <ZxBiohazardZx> hmmz k
16:36:55  <PublicServer> <nicfer> bbl
16:37:02  <PublicServer> *** nicfer has joined spectators
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16:43:54  <PublicServer> <ZxBiohazardZx> afk dinner :)
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17:17:33  <PublicServer> *** ZxBiohazardZx has left the game (connection lost)
17:18:54  <ZxBiohazardZx> lol timeout
17:18:56  <ZxBiohazardZx> !password
17:18:56  <PublicServer> ZxBiohazardZx: milled
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17:42:19  <PublicServer> <Brumi> hello
17:42:21  <PublicServer> <ZxBiohazardZx> heya
17:42:47  <PublicServer> <Brumi> good old BBH's again
17:42:53  <PublicServer> <ZxBiohazardZx> yeah the hell
17:42:58  <PublicServer> <ZxBiohazardZx> im expanding biotown
17:43:01  <PublicServer> <ZxBiohazardZx> nukefest is gonna happen soon
17:43:08  <PublicServer> <Brumi> ?
17:43:10  <PublicServer> <ZxBiohazardZx> 140k pop will be the marker
17:43:32  <PublicServer> <Brumi> and what will you nuke?
17:44:55  <PublicServer> <Brumi> btw
17:45:17  <PublicServer> <Brumi> do you know exactly what "Amount: Planned" means in the station gui?
17:45:32  <PublicServer> <ZxBiohazardZx> its stuff that is already reserved or expected to be there soon
17:45:38  <PublicServer> <ZxBiohazardZx> its some mechanic
17:45:41  <PublicServer> <ZxBiohazardZx> usually you dont see it that much
17:46:15  <PublicServer> <Brumi> well
17:46:33  <PublicServer> <Brumi> I get it that it is something like that
17:46:47  <PublicServer> <Brumi> I just don't understand the exact mechanics behind it
17:46:53  <PublicServer> <ZxBiohazardZx> if you want you can make a new IC station for Biotown
17:46:55  <PublicServer> <ZxBiohazardZx> :P
17:47:05  <PublicServer> <Brumi> where?
17:49:17  <PublicServer> <Brumi> love the dirt roads in such a city
17:49:31  <PublicServer> <ZxBiohazardZx> haha
17:49:33  <PublicServer> <ZxBiohazardZx> era
17:49:39  <PublicServer> <ZxBiohazardZx> it gets moved to concrete soon
17:49:39  <PublicServer> <ZxBiohazardZx> anyway
17:49:42  <PublicServer> <Brumi> 1989 already
17:49:44  <PublicServer> <ZxBiohazardZx> feel like moving the station?
17:49:51  <PublicServer> <Brumi> well ok
17:50:02  <PublicServer> <Brumi> I'm not an experienced station builder
17:50:13  <PublicServer> <Brumi> where do you want it?
17:50:31  <PublicServer> <ZxBiohazardZx> somewhere outside of the next square i made
17:50:53  <PublicServer> <Brumi> same size?
17:51:13  <PublicServer> <ZxBiohazardZx> dont care, bigger if you like :p
17:51:28  <PublicServer> <Brumi> it doesn't seem overloaded for me
17:51:38  <PublicServer> <ZxBiohazardZx> no but im making the city even bigger :P
17:52:24  <PublicServer> <ZxBiohazardZx> the more to the back you make it the easier the con
17:52:30  <PublicServer> <Brumi> true
17:52:41  <PublicServer> <ZxBiohazardZx> make it easy for yourself on mergers :P
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17:55:00  <PublicServer> <Brumi> CL is 5 I believe?
17:55:10  <PublicServer> <ZxBiohazardZx> Tl5
17:55:12  <PublicServer> <ZxBiohazardZx> TL5
17:55:18  <PublicServer> <ZxBiohazardZx> so CL is 5 or less :P
17:55:22  <PublicServer> <Brumi> okay
17:55:32  <PublicServer> <ZxBiohazardZx> i used 3-5 myself just dont overcomplicate it:P
18:00:32  <PublicServer> <Brumi> need building more roads?
18:01:41  <nicfer> !password
18:01:41  <PublicServer> nicfer: minuet
18:01:54  <PublicServer> <ZxBiohazardZx> biggah!
18:01:54  <PublicServer> *** nicfer joined the game
18:01:58  <PublicServer> <Brumi> YEEEAH
18:02:04  <PublicServer> *** nicfer has joined company #1
18:03:00  <PublicServer> <Brumi> are we going to connect all towns?
18:03:15  <PublicServer> <ZxBiohazardZx> im just growing my supercity
18:03:25  <PublicServer> <ZxBiohazardZx> i cant handle the pax  haha
18:03:35  <PublicServer> <Brumi> 10k passengers lol
18:04:41  <PublicServer> <nicfer> I want to connect one town
18:04:51  <PublicServer> <nicfer> which can I do?
18:05:09  <PublicServer> <ZxBiohazardZx> just pick one and build :P
18:05:19  <PublicServer> <ZxBiohazardZx> homesteader, mercoal
18:05:27  <PublicServer> <ZxBiohazardZx> paintearth
18:05:29  <PublicServer> <ZxBiohazardZx> all good choice
18:05:35  <PublicServer> <Brumi> I think I'll build some SLH in the north
18:05:47  <PublicServer> <Brumi> 3 unconnected towns there
18:05:49  <PublicServer> <ZxBiohazardZx> steinhover, ma-me-o-beach
18:05:49  <PublicServer> <ZxBiohazardZx> :P
18:06:23  <PublicServer> <nicfer> which town are you doing, Bru?
18:06:34  <PublicServer> <Brumi> those 3 in the north
18:06:44  <PublicServer> <Brumi> Taber Steinhauer Ma-Me-O-Beach
18:06:50  <PublicServer> <nicfer> ok
18:06:52  <PublicServer> <Brumi> at least an SLH nearby
18:07:00  <PublicServer> <Brumi> I'll be back in a minute
18:07:26  <PublicServer> <nicfer> I'll do something near homesteader
18:31:06  <PublicServer> <Brumi> well, not the tightest SLH ever XD
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18:42:40  <PublicServer> <ZxBiohazardZx> 193.615 :)
18:42:43  <PublicServer> <ZxBiohazardZx> almost 200k
18:42:46  <PublicServer> <Brumi> nice
18:43:33  <Sylf_> So my suggestion from earlier is completely ignored.
18:44:08  <PublicServer> <ZxBiohazardZx> straight lanes ftw
18:44:59  <PublicServer> <ZxBiohazardZx> its a flat town, but its my town :P
18:45:05  <PublicServer> <ZxBiohazardZx> 200k coming up fast :P
18:45:47  <PublicServer> <Brumi> is there a trainyard for copying trains?
18:46:30  <Sylf_> Don't expand ministik more than what you have...  It's a small map to start with, and we're working with TL5/CL5 trains, so we need more space for the main line construction
18:47:05  <PublicServer> <ZxBiohazardZx> haha Sylf
18:47:20  <PublicServer> <ZxBiohazardZx> what you need more ML for? the station is the bigger bottleneck
18:47:31  <Sylf_> And I'd rather see more passenger destination than 1 giant town in the middle
18:47:34  <PublicServer> <ZxBiohazardZx> and i wont expand past current borders, but i do expect it to hit 250k ish
18:48:00  <PublicServer> <ZxBiohazardZx> i can even make 2-3 IC stops for it haha
18:48:14  <PublicServer> <ZxBiohazardZx> it should have 4
18:48:20  <PublicServer> <ZxBiohazardZx> North, West, South, East :P
18:48:26  <PublicServer> <ZxBiohazardZx> and call it monopoly town :P
18:48:34  <Sylf_> PLEASE
18:48:42  <V453000> STOP MOTHERFUCKING ARGUING ZxBiohazardZx
18:48:43  <Sylf_> Please see some of our pax game archives
18:48:47  <V453000> thank you kind sir
18:48:53  <PublicServer> <ZxBiohazardZx> haha
18:49:05  <PublicServer> <ZxBiohazardZx> i already said i wont expand beyond its current borders
18:50:16  <Sylf_> But you now started talking about multiple ICE stations etc, which tells me that you don't have a clue about coop style pax games
18:52:11  <V453000> to be fair Sylf one town can be connected to multiple ICE stations
18:52:50  <Sylf_> hm... ok
18:54:10  <PublicServer> <ZxBiohazardZx> ```
18:54:16  <PublicServer> <Brumi> ok stupid question of the day
18:54:26  <PublicServer> <Brumi> is !this ok as CL5?
18:54:43  <V453000> Although
18:54:56  <V453000> multiple ICEs to one town could cause serious holyshit with cargodist
18:55:13  <V453000> if the stations touch togetehr
18:56:03  <PublicServer> <ZxBiohazardZx> they wont wtf
18:56:46  <PublicServer> <ZxBiohazardZx> intra-city will use S-bahn, rest will just plit by destination
18:57:04  <V453000> unless Sbahns touch
18:57:18  <PublicServer> <ZxBiohazardZx> they do for my city, no issue, the cargodist will solve it
18:59:31  <V453000> exactly, that is the problem
18:59:36  <V453000> you dont want cargodist to solve that :D
19:06:22  <Vinnie_nl> !password
19:06:22  <PublicServer> Vinnie_nl: hobnob
19:06:28  <Vinnie_nl> wtf is that
19:06:41  <Sylf_> :D
19:06:44  <PublicServer> *** Vinnie joined the game
19:06:45  <PublicServer> <Vinnie> hi
19:06:47  <PublicServer> <Brumi> hello
19:06:47  <PublicServer> <nicfer> hi
19:07:23  <Vinnie_nl> oh its acookie
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19:07:51  <Sylf_> lol  you're googling that too
19:08:09  <Vinnie_nl> yeah, i know english but apperently i need to learn it some more
19:09:17  <PublicServer> <Vinnie> since when do goods help towngrowth
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19:10:31  <PublicServer> <ZxBiohazardZx> since eehm always :P
19:10:41  <PublicServer> <ZxBiohazardZx> after certain size i agree
19:11:19  <PublicServer> <Vinnie> http://wiki.openttd.org/Town_growth#Town_Growth
19:11:23  <PublicServer> <Vinnie> must be outdated then
19:12:17  <PublicServer> <ZxBiohazardZx> yes minimum of 5 stations
19:12:24  <PublicServer> <ZxBiohazardZx> and after a while goods give a boost% to growth
19:12:28  <PublicServer> <Vinnie> see how goods is bold
19:12:42  <Sylf_> noo, goods don't help.
19:12:46  <PublicServer> <Vinnie> and infront of the word goods the word is not
19:13:25  <Sylf_> I only had goods service at sedgewick because it wasn't getting any service at regular interval to encourage its town growth
19:14:21  <PublicServer> <nicfer> I think SLH05 is done
19:14:39  <PublicServer> <Brumi> how on earth the S-Bahn at Ma-Me-O-Beach is making a profit :D
19:14:50  <PublicServer> <Vinnie> its also eyecandy
19:15:21  <Sylf_> who's gonna be the cap'n o' the Viking?
19:17:25  <PublicServer> <Vinnie> nicfer: you mean you want someone to check 05?
19:18:07  <PublicServer> <Brumi> well you can check SLH 04
19:18:17  <PublicServer> <Brumi> I even got a CL problem there I see
19:18:36  <PublicServer> <Brumi> I was doing it with a short CL at first
19:18:47  <PublicServer> <Vinnie> sync tunnels the other way?
19:19:06  <PublicServer> <Brumi> then the cl will come after that
19:19:12  <PublicServer> <Brumi> let's try again :P
19:19:26  <PublicServer> <Vinnie> then move tunnel one tile
19:20:08  <PublicServer> <nicfer> BioTown is a plague!
19:20:19  <PublicServer> <Vinnie> smooth
19:21:21  <PublicServer> <Brumi> the tunnels are good now I believe
19:21:39  <PublicServer> <Vinnie> so you do not like CL3?
19:21:49  <PublicServer> <Brumi> yeah I don't :(
19:22:08  <PublicServer> <Vinnie> you got one more then
19:22:31  <PublicServer> <Brumi> oh
19:22:32  <PublicServer> <Brumi> ok
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19:28:02  <PublicServer> <nicfer> why there aren't trains from WEB to MAME/ECO?
19:28:08  <PublicServer> <nicfer> passengers
19:28:08  <PublicServer> <nicfer> sorry
19:28:51  <PublicServer> <Brumi> guess the link is quite new?
19:28:53  <PublicServer> <Brumi> I dunno
19:29:35  <PublicServer> <Brumi> hmm I think my SLH is okay now
19:29:53  <PublicServer> <Brumi> it sucks when you build it with the wrong cl the whole way :P
19:29:59  <PublicServer> <Vinnie> :D
19:35:21  <PublicServer> *** nicfer has joined spectators
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19:41:20  <PublicServer> <Brumi> bio are you building now?
19:41:34  <PublicServer> <ZxBiohazardZx> made a huge station #2
19:41:38  <PublicServer> <ZxBiohazardZx> aka IC station  :P
19:41:48  <PublicServer> <ZxBiohazardZx> for Anzac / Mini
19:42:06  <PublicServer> <Brumi> well I would be leaving now
19:42:24  <PublicServer> <ZxBiohazardZx> thats fine
19:42:26  <PublicServer> <Brumi> but I think I'll just go afk and let you finish
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20:07:28  <Maraxus> !password
20:07:28  <PublicServer> Maraxus: ciders
20:07:41  <PublicServer> *** Game still paused (number of players)
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20:07:43  <PublicServer> *** Maraxus joined the game
20:07:55  <PublicServer> <Maraxus> hi
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21:22:12  <Brooney> !password
21:22:12  <PublicServer> Brooney: pumice
21:22:23  <PublicServer> *** Game still paused (number of players)
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22:03:35  <ZxBiohazardZx> !password
22:03:36  <PublicServer> ZxBiohazardZx: pumice
22:03:42  <PublicServer> *** Game still paused (number of players)
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22:05:40  <Sylf_> This password dictionary sure has very strange words
22:05:52  <PublicServer> <ZxBiohazardZx> i know right
22:05:58  <PublicServer> <ZxBiohazardZx> it insulted me earlier :(
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22:25:49  <fonsinchen> !pw
22:26:02  <fonsinchen> !password
22:26:02  <PublicServer> fonsinchen: barged
22:26:31  <PublicServer> *** Game still paused (number of players)
22:26:31  <PublicServer> *** fonso joined the game
22:26:33  <PublicServer> <ZxBiohazardZx> jej
22:26:57  <fonsinchen> hi
22:27:13  <PublicServer> *** fonso has joined company #1
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22:30:12  <fonsinchen> That's a lot of passengers stuck in Ministik
22:30:22  <PublicServer> <ZxBiohazardZx> yeah i know
22:30:32  <PublicServer> <ZxBiohazardZx> im making bigger station to save them :P
22:30:35  <PublicServer> <ZxBiohazardZx> just the MSH is wip :P
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22:42:38  <fonsinchen> 16/16 is extremely long for linkgraph interval/time.
22:42:44  <PublicServer> <ZxBiohazardZx> hehe
22:42:51  <fonsinchen> I usually play with 1/2
22:42:57  <PublicServer> <ZxBiohazardZx> hmmz this is by far ugliest MSH/BBH whatever i made in a while :)
22:43:49  <scshunt> !password
22:43:49  <PublicServer> scshunt: oyster
22:44:03  <PublicServer> *** scshunt joined the game
22:44:18  <fonsinchen> The link graph is probably only updated about once every 1 or 2 years
22:44:34  <fonsinchen> This is probably part of the problem.
22:46:36  <PublicServer> <ZxBiohazardZx> meh i stuck myself once again, epic failbuild is epic
22:49:01  <adit> !password
22:49:01  <PublicServer> adit: oyster
22:49:31  <PublicServer> *** adit joined the game
22:49:40  <PublicServer> <ZxBiohazardZx> jeej for overcomplicating
22:49:42  <PublicServer> <ZxBiohazardZx> :P
22:49:49  <PublicServer> <ZxBiohazardZx> i cant get final connect in with current layout haha
22:50:38  <nicfer> !password
22:50:38  <PublicServer> nicfer: oyster
22:50:52  <PublicServer> *** nicfer joined the game
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22:52:24  <PublicServer> <scshunt> watch out for CL
22:52:27  <PublicServer> <scshunt> remember we have TL5
22:52:35  <PublicServer> <ZxBiohazardZx> yeah
22:52:53  <PublicServer> <ZxBiohazardZx> well screw CL in some cases, as long as ML has no speed issues....
22:53:08  <PublicServer> <ZxBiohazardZx> with TL5 and ever increasing speeds ....
22:54:22  <PublicServer> <ZxBiohazardZx> monorail :P
22:54:36  <PublicServer> <scshunt> hah
22:54:38  <PublicServer> <ZxBiohazardZx> nvm even there, tl=cl=5
22:54:44  <PublicServer> <scshunt> Hmm, acme could really use a booster
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23:16:38  <PublicServer> <ZxBiohazardZx> im not happy about this :)
23:16:42  <PublicServer> <ZxBiohazardZx> it suckz :)
23:16:48  <PublicServer> <ZxBiohazardZx> to say the least
23:16:58  <PublicServer> <scshunt> hahahaha
23:17:04  <PublicServer> <ZxBiohazardZx> boomtime
23:17:14  <PublicServer> <scshunt> do bear in mind that we need full connectivity
23:18:00  <PublicServer> <scshunt> Ok, built a series of supply lines fo r Acme
23:18:10  <PublicServer> <scshunt> Hopefully this will accelerate its growth
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23:19:16  <PublicServer> <scshunt> oh, whose idea was it to use prospecting
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23:24:46  <PublicServer> <scshunt> How'd you do that!
23:24:56  <PublicServer> <scshunt> Anyway, someone else will have to link that in
23:24:58  <PublicServer> <ZxBiohazardZx> what?
23:24:58  <PublicServer> <scshunt> o go
23:25:08  <PublicServer> <ZxBiohazardZx> :P
23:25:10  <PublicServer> <scshunt> that iron ore min exactly where it would be ideal
23:25:12  <PublicServer> <ZxBiohazardZx> my mind hates me today
23:25:18  <PublicServer> <ZxBiohazardZx> i cant get my stupid ass msh done :P
23:25:24  <PublicServer> <ZxBiohazardZx> i get tangled every time
23:25:32  <PublicServer> <scshunt> ok then connect that new iron ore mine, it's easy and will take your mind off :)
23:25:50  <PublicServer> *** scshunt has left the game (leaving)
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23:36:46  <PublicServer> <Sylf> OMFG
23:37:00  <PublicServer> <ZxBiohazardZx> ?
23:37:07  <PublicServer> <Sylf> Ministik is way too big
23:37:23  <PublicServer> <ZxBiohazardZx> i honestly didnt expand it more then when someoen mentioned stopping
23:37:29  <PublicServer> <ZxBiohazardZx> its still same boundries :P
23:37:31  <PublicServer> <ZxBiohazardZx> just more dense :Pp
23:37:45  <PublicServer> <ZxBiohazardZx> im trying to fix that new station on the west side
23:37:47  <PublicServer> <Sylf> I said to stop when you said the town was at 80k
23:37:55  <PublicServer> <ZxBiohazardZx> i didnt expand it larger :p
23:38:13  <PublicServer> <Sylf> It still is way too fucking big for this game
23:38:15  <PublicServer> <ZxBiohazardZx> :P
23:38:23  <PublicServer> <ZxBiohazardZx> anzac is there as well :P
23:38:26  <PublicServer> <Sylf> and why in the hell are you doing cargo
23:38:28  <PublicServer> <ZxBiohazardZx> its not all min
23:40:50  <PublicServer> <Sylf> dont do that kind of blanket bulldozing when magic bulldozer is on, please
23:41:08  <PublicServer> <ZxBiohazardZx> k
23:41:30  <PublicServer> <Sylf> also, I really dont care at this point who all worked on growing that town so big.
23:41:49  <PublicServer> <Sylf> I want it smaller, or else its near impossible to balance the whole game
23:42:20  <PublicServer> <ZxBiohazardZx> ill shrink it to about 200k realistically
23:42:30  <PublicServer> <ZxBiohazardZx> just give me a sec
23:48:56  <PublicServer> <ZxBiohazardZx> 225k :P
23:49:00  <PublicServer> <ZxBiohazardZx> 100k gone :P
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23:50:28  <PublicServer> <Sylf> hmmm, I don't understand what's going on with Acme...
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23:50:50  <PublicServer> <ZxBiohazardZx> its simply not growing
23:50:56  <PublicServer> <Sylf> the current growth rate actually means the town will keep shrinking
23:50:58  <PublicServer> <ZxBiohazardZx> did you touch the seed tile?
23:51:08  <PublicServer> <Sylf> yeah, but it doesn't matter
23:51:18  <PublicServer> <ZxBiohazardZx> if you removed the road it sometimes glitches
23:51:52  <PublicServer> <Sylf> the growth rate is controlled by the game script if the town is bigger than certain size
23:52:18  <PublicServer> <Sylf> I might just destroy Acme and start a new town near by
23:52:36  <PublicServer> <ZxBiohazardZx> hehe
23:52:39  <PublicServer> <Sylf> a newly founded towns are not affected by the game script
23:52:41  <PublicServer> <ZxBiohazardZx> im stuck on that new IC station
23:52:51  <PublicServer> <ZxBiohazardZx> i think im to close to ML to actually proper connect it haaha
23:54:23  <PublicServer> <Sylf> M1 has CL issue
23:54:57  <PublicServer> <Sylf> that' also CL
23:55:11  <PublicServer> <ZxBiohazardZx> blegh
23:55:14  <PublicServer> <ZxBiohazardZx> i knew something was wrong there
23:55:20  <PublicServer> <ZxBiohazardZx> it just didnt feel ok
23:59:22  <PublicServer> <Sylf> wait...  you flattened almost the entire section taken up by the city
23:59:40  <PublicServer> <ZxBiohazardZx> the old part
23:59:59  <PublicServer> <ZxBiohazardZx> ill rebuild some mountains there, city itself was a flatspot with lake

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