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00:20:46 *** uliko has quit IRC 00:44:41 *** Progman has quit IRC 00:52:14 *** frdm has quit IRC 00:52:48 *** frdm has joined #openttdcoop 01:02:20 *** valhallasw has joined #openttdcoop 01:05:56 <PublicServer> *** Mazur has left the game (leaving) 01:12:33 *** valhallasw has quit IRC 01:14:20 <nicfer> !players 01:14:23 <PublicServer> nicfer: There are currently no clients connected to the server 01:54:57 <Mazur> Back at my post, I can play wingman iof you need it, nicfer . 01:56:11 *** Max| has quit IRC 01:59:16 <Mazur> Ah, so that was what I saw flying past my window, Max's terminal. 02:06:47 *** frdm has quit IRC 02:07:22 *** frdm has joined #openttdcoop 02:16:09 *** pugi has quit IRC 05:21:53 *** frdm has quit IRC 05:22:01 *** frdm has joined #openttdcoop 06:55:14 *** Progman has joined #openttdcoop 07:02:33 *** frdm has quit IRC 07:03:20 *** frdm has joined #openttdcoop 07:19:08 *** TWerkhov1n has joined #openttdcoop 07:19:08 *** TWerkhoven has quit IRC 07:21:02 *** TWerkhov1n is now known as TWerkhoven 07:24:58 *** Maraxus has joined #openttdcoop 07:28:53 *** frdm has quit IRC 07:29:08 *** frdm has joined #openttdcoop 07:31:02 *** Ryton has joined #openttdcoop 07:31:45 <Ryton> !password 07:31:45 <PublicServer> Ryton: elites 07:32:14 <PublicServer> *** Game still paused (number of players) 07:32:15 <PublicServer> *** Ryton joined the game 07:33:23 <PublicServer> *** Ryton has joined spectators 07:33:38 <PublicServer> <Ryton> hmm 07:34:08 <PublicServer> <Ryton> do you think it could help with mail transport ratings, to have mail wagons? :§ 07:35:35 <PublicServer> *** Ryton has left the game (leaving) 07:38:17 *** nicfer has quit IRC 07:43:52 *** Gregor-PLNL has joined #openttdcoop 07:45:23 *** frdm has quit IRC 07:46:22 *** frdm has joined #openttdcoop 07:51:07 *** Vinnie_nl has joined #openttdcoop 07:51:07 *** ChanServ sets mode: +o Vinnie_nl 07:53:14 *** pugi has joined #openttdcoop 08:17:50 *** Jam35 has joined #openttdcoop 08:21:23 *** condac_ has quit IRC 08:32:02 <Vinnie_nl> @clcalc mag 5 08:32:02 <Webster> Vinnie_nl: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph 08:36:52 *** evildwarfseviltwin has quit IRC 08:43:59 *** uliko has joined #openttdcoop 08:43:59 *** ChanServ sets mode: +o uliko 08:57:23 *** Ryton has quit IRC 09:00:49 *** Ryton has joined #openttdcoop 09:30:17 *** Brumi has joined #openttdcoop 09:35:14 *** pugi has quit IRC 09:39:53 *** valhallasw has joined #openttdcoop 09:48:34 *** Raaaak_ has joined #openttdcoop 10:08:11 *** Ryton has quit IRC 10:19:02 *** Gregor-PLNL1 has joined #openttdcoop 10:20:08 *** Vinnie_nl is now known as Guest53 10:20:08 *** Vinnie_nl has joined #openttdcoop 10:20:08 *** ChanServ sets mode: +o Vinnie_nl 10:22:12 *** Guest53 has quit IRC 10:23:51 *** Max| has joined #openttdcoop 10:24:28 *** Gregor-PLNL has quit IRC 10:32:38 *** Gregor-PLNL1 has quit IRC 10:37:20 *** Antag has joined #openttdcoop 10:37:27 <Antag> hello 10:39:30 <hylje> j 10:39:32 <hylje> hi 10:46:04 <Antag> how are you today? 10:54:01 *** Antag has quit IRC 11:12:16 *** antag has joined #openttdcoop 11:12:23 <antag> !password 11:12:23 <PublicServer> antag: elites 11:12:40 <PublicServer> *** Game still paused (number of players) 11:12:42 <PublicServer> *** Antag joined the game 11:16:56 <PublicServer> *** Game still paused (number of players) 11:16:56 <PublicServer> *** Brumi joined the game 11:17:01 <PublicServer> <Brumi> hello 11:22:47 <PublicServer> *** Brumi has left the game (leaving) 11:35:39 <PublicServer> *** Antag has left the game (leaving) 11:40:53 *** antag has quit IRC 11:48:01 *** antag has joined #openttdcoop 11:48:04 <antag> !password 11:48:04 <PublicServer> antag: canned 11:48:23 <PublicServer> *** Game still paused (number of players) 11:48:23 <PublicServer> *** Antag joined the game 11:56:35 *** condac has joined #openttdcoop 12:02:55 <PublicServer> *** Antag has left the game (general timeout) 12:02:55 <PublicServer> *** Antag has left the game (connection lost) 12:05:51 *** Progman has quit IRC 12:08:23 *** antag has quit IRC 12:16:12 *** frdm has quit IRC 12:16:30 *** frdm has joined #openttdcoop 12:17:09 *** Brumi has quit IRC 12:21:24 *** condac_ has joined #openttdcoop 12:24:32 *** frdm has quit IRC 12:25:16 *** frdm has joined #openttdcoop 12:27:02 *** ODM has joined #openttdcoop 12:27:02 *** ChanServ sets mode: +o ODM 12:51:56 *** Brumi has joined #openttdcoop 13:03:30 <Vinnie_nl> !password 13:03:30 <PublicServer> Vinnie_nl: canned 13:03:34 <PublicServer> *** Game still paused (number of players) 13:03:37 <PublicServer> *** Vinnie joined the game 13:04:33 <PublicServer> <Vinnie> who edited my sbahn 13:04:42 <PublicServer> <Vinnie> why do waypoints have to be on the end of a reverser? 13:15:41 <PublicServer> *** Vinnie has joined spectators 13:23:20 *** frdm has quit IRC 13:23:52 *** frdm has joined #openttdcoop 14:00:10 *** Raaaak_ is now known as Raaaak 14:55:28 *** nicfer has joined #openttdcoop 15:15:02 <Sylf> I edited the waypoints, Vinnie 15:15:17 <Vinnie_nl> is that needed for them to function? 15:15:58 <Vinnie_nl> just a question because i'm not sure about it 15:15:59 <Sylf> because the waypoint is inside the reverser, it needs to be located in such a way that by the time the train reaches the waypoint, the train needs to be able to access the next destination 15:16:29 <Vinnie_nl> ok 15:30:57 *** mfb has joined #openttdcoop 15:30:57 *** mfb is now known as mfb- 15:30:57 *** ChanServ sets mode: +o mfb- 15:31:03 <mfb-> hi 15:31:09 <PublicServer> *** Game still paused (number of players) 15:31:12 <PublicServer> *** mfb joined the game 15:43:17 *** Jam35 has quit IRC 15:50:27 *** frdm has quit IRC 15:51:24 *** frdm has joined #openttdcoop 16:01:48 <PublicServer> *** Vinnie has left the game (leaving) 16:09:17 *** frdm has quit IRC 16:09:54 *** frdm has joined #openttdcoop 16:10:06 *** pugi has joined #openttdcoop 16:15:36 *** AnsonMobil has joined #openttdcoop 16:16:18 <PublicServer> <mfb> max bridge length 8 :( 16:16:48 <PublicServer> <mfb> now I splitted a road bridge, great 16:17:58 *** frdm has quit IRC 16:18:11 *** frdm has joined #openttdcoop 16:18:42 *** Joeyy has joined #openttdcoop 16:18:49 <Joeyy> Hello. 16:18:51 <fonsinchen> !password 16:18:51 <PublicServer> fonsinchen: teeing 16:19:00 <PublicServer> <mfb> hi 16:19:07 <PublicServer> *** Game still paused (number of players) 16:19:08 <PublicServer> *** fonso joined the game 16:19:53 <PublicServer> *** Game still paused (number of players) 16:19:53 <PublicServer> *** Game unpaused (number of players) 16:19:56 <PublicServer> *** Vinnie joined the game 16:20:00 <PublicServer> <Vinnie> hello all 16:20:14 <PublicServer> <mfb> hi 16:21:16 <PublicServer> <mfb> I added some text at standard 16:21:55 <PublicServer> <Vinnie> so you didn't disable SRNW yourself? 16:22:13 <PublicServer> <mfb> it is not a SRNW 16:22:15 <PublicServer> <mfb> disable what? 16:22:18 *** Anson has quit IRC 16:22:21 <PublicServer> <mfb> I did not add orders 16:22:31 <PublicServer> <mfb> I don't think a SRNW works 16:22:33 <PublicServer> <Vinnie> someone did, and im assuming it was not you 16:22:37 <PublicServer> <mfb> at least not in a reasonable way 16:22:55 <PublicServer> <mfb> trains have to have some idea where they are going, and then they should go there 16:23:13 <PublicServer> <Vinnie> yeah, SRNW only works if you split collection and drop 16:23:31 <PublicServer> <mfb> and make drop without SRNW 16:23:33 <PublicServer> <mfb> which is... a bit pointless 16:24:03 <PublicServer> <Vinnie> btw my platforms are used 16:24:10 <PublicServer> <mfb> when? 16:24:37 <PublicServer> <Vinnie> whenever SBahn wants to unload a full load 16:24:41 <PublicServer> <mfb> they go the station via turn only I think 16:24:51 <PublicServer> <Vinnie> no thats one train only 16:25:01 <PublicServer> <mfb> oh you have more than one order type 16:25:04 <PublicServer> <Vinnie> ^^ 16:25:14 <PublicServer> <mfb> just checked 405 :% 16:25:16 <PublicServer> <mfb> :/ 16:26:06 <PublicServer> <mfb> hmm 16:26:16 <PublicServer> <mfb> there is a better solution to the reverser 16:26:30 <PublicServer> <Vinnie> let me quote sylf 16:26:41 <Vinnie_nl> "because the waypoint is inside the reverser, it needs to be located in such a way that by the time the train reaches the waypoint, the train needs to be able to access the next destination" 16:26:50 <PublicServer> <mfb> why? 16:26:53 <PublicServer> <Vinnie> that was original 16:26:59 <PublicServer> <mfb> it will just go to the end of the line 16:27:05 <PublicServer> <Vinnie> that was my thought 16:27:16 <PublicServer> <Vinnie> but that also kinda makes sense 16:27:18 <PublicServer> <mfb> I did that with waypoints in previous games 16:27:18 <PublicServer> <mfb> works fine 16:27:32 <PublicServer> <mfb> trains do not reverse at waypoints 16:27:32 <PublicServer> <Vinnie> this solution also works 16:27:38 <PublicServer> <mfb> (and you can even let the line end there 16:27:48 <PublicServer> <mfb> ah no 16:27:56 <PublicServer> <mfb> well I think it looks ugly :p 16:28:06 <PublicServer> <mfb> and it costs you two houses if you want to extend the town 16:28:26 <PublicServer> <Vinnie> no i picked this size 16:28:36 <PublicServer> <Vinnie> so extending is not needed in my opinion 16:28:46 <PublicServer> <mfb> by the way: the train always reaches the waypoint before it reverses 16:28:52 <PublicServer> <mfb> due to the finite size of the waypoint 16:33:06 <PublicServer> <Vinnie> i kinda wanna make an ICE station for a group of oil rigs 16:33:14 <PublicServer> <mfb> ? :D 16:33:20 <PublicServer> <Vinnie> but will they despawn if you don't take oil only passengers 16:33:34 <PublicServer> <mfb> really? 16:33:41 <PublicServer> <Vinnie> we can find out can't we? 16:33:43 <PublicServer> <mfb> well, take oil to nowhere 16:34:11 <mfb-> !rcon set raw_industry_construction 1 16:34:18 <PublicServer> <mfb> only 1/town :( 16:34:36 <PublicServer> <mfb> taber/sexsmith/east coulee are 3 close together 16:34:50 <PublicServer> <mfb> but you can fund a lot of towns, of course 16:35:05 <PublicServer> <Vinnie> there is a broken town in the SLH to 16:35:43 <PublicServer> <mfb> if you get that... 16:36:33 <PublicServer> <Vinnie> first Weaselskin ICE 16:40:43 <PublicServer> <Vinnie> there should be made an easer exansion method for ICE trains 16:41:21 <PublicServer> <mfb> ? 16:41:35 <PublicServer> <Vinnie> creating 14 groups and 14 trains to connect one ICE station 16:41:41 <PublicServer> <mfb> ah, right 16:42:07 <PublicServer> *** Vinnie has left the game (general timeout) 16:42:07 <PublicServer> *** Vinnie has left the game (connection lost) 16:42:07 <PublicServer> *** Game paused (number of players) 16:43:03 <PublicServer> <mfb> <- creating train groups 16:43:06 <Vinnie_nl> !password 16:43:07 <PublicServer> Vinnie_nl: bisect 16:43:17 <PublicServer> *** Game still paused (number of players) 16:43:17 <PublicServer> *** Game unpaused (number of players) 16:43:17 <PublicServer> *** Vinnie joined the game 16:43:53 <PublicServer> <mfb> done 16:45:31 <PublicServer> <mfb> min w and sex missing 16:47:06 <PublicServer> <mfb> I usually take trains from another ICE station with the right second destination 16:47:17 <PublicServer> <mfb> so I just have to change the new station 16:47:31 <PublicServer> <Vinnie> might be easier 16:50:49 <PublicServer> <mfb> no, building a reverser with arrow is not standard 16:50:56 <PublicServer> <mfb> it depends on the way the reverser is used 16:51:10 <PublicServer> <mfb> if it is an alternative to a different track, it usually needs an arrow 16:51:20 <PublicServer> <mfb> if it is forced (no other track or order), it is pointless 16:51:20 <PublicServer> <Vinnie> we are not gonna talk about PNT? 16:51:34 <PublicServer> <Vinnie> i never use them forced 16:51:36 <PublicServer> <mfb> weasels arrow. pnt has no arrows for that reason 16:51:38 <PublicServer> <mfb> it is forced 16:51:48 <PublicServer> <mfb> well, with an order it is kind of forced 16:51:48 <PublicServer> <Vinnie> PNT uses CL2 in reverser 16:51:55 <PublicServer> <mfb> so what 16:52:02 <PublicServer> <Vinnie> smaller footprint of turn without reverser and also CL2 16:52:05 <PublicServer> <mfb> reverser is slow anyway 16:52:17 <PublicServer> <mfb> the reverser is needed for the depots 16:52:24 <PublicServer> <mfb> or, well, the reverserS 16:52:54 <PublicServer> <Vinnie> no new trains comming 16:53:05 <PublicServer> <mfb> someone thought about a maglev or monorail refit 16:53:16 <PublicServer> <mfb> and the station is older than the current train :p 16:53:18 <PublicServer> <Vinnie> then MIN N needs them to 16:53:32 <PublicServer> <mfb> as long as it is the only exception, it is fine 16:53:42 <PublicServer> <mfb> as all min N trains have a different station as second target 16:54:01 <PublicServer> <Vinnie> i seem to recal some other ICE without depots 16:54:07 <PublicServer> <Vinnie> but im not that active this game 16:54:11 <Sylf> the trains don't reverse at the waypoints, but the train order breaks. If the next order is not reacheable by the time the train reaches the waypoint, it starts to skip the orders until it finds the next reacheable order 16:54:29 <PublicServer> <mfb> no it does not skip orders 16:54:43 <PublicServer> <mfb> it is lost for a fraction of a second 16:54:48 *** frdm has quit IRC 16:54:57 <PublicServer> <mfb> but so are all trains in overflow reversers, for example 16:55:33 <Sylf> maybe it only applies to go-to-depot orders 16:55:37 *** frdm has joined #openttdcoop 16:55:37 <PublicServer> <mfb> I think all ICE exists have depots 16:55:40 <PublicServer> <mfb> min N as exception 16:55:43 <PublicServer> <Vinnie> oke 16:56:04 <mfb-> wtf that made no sense 16:56:09 <mfb-> I think all ICE exits have depots 16:56:13 <mfb-> ah, that! 17:03:38 *** frdm has quit IRC 17:04:19 *** frdm has joined #openttdcoop 17:12:39 <PublicServer> <Vinnie> ICE that does not accept PAX, will it create a problem for Cargo dist 17:12:45 <PublicServer> <Vinnie> ? 17:13:25 <fonsinchen> A station? 17:13:31 <fonsinchen> No, you can have pure transfer stations 17:13:35 <fonsinchen> no problem. 17:13:43 <Vinnie_nl> oke 17:16:36 <PublicServer> <fonso> The construction at ermineskin is nondeterministic 17:16:46 <PublicServer> <mfb> why do we have "passengers to this station" waiting at a station? 17:17:00 <PublicServer> <fonso> Should not happen. Where? 17:17:06 <PublicServer> <mfb> it is always nondeterministic :D 17:17:08 <PublicServer> <mfb> ACM 17:17:18 <PublicServer> <mfb> sorted by destination-source-via 17:17:30 <PublicServer> <mfb> station: planned 17:17:52 <PublicServer> <fonso> In planned, yes there it is possible 17:17:58 <PublicServer> <mfb> ah, those are passengers somewhere else? 17:18:16 <PublicServer> <fonso> That's people arriving at the station. They can be delivered at the station 17:18:22 <PublicServer> <fonso> hence "to this station" 17:18:32 <PublicServer> <mfb> but how to interpret the other numbers with that setting then? 17:19:03 <PublicServer> <fonso> I station:planned you can see all projected flows through the station 17:19:16 <PublicServer> <fonso> part of those are leaving the station and part of those are delivered to the station 17:19:26 <PublicServer> <mfb> :D 17:19:41 <PublicServer> <Vinnie> ERM is a giant test area that will either break and do a Vinnie when the town has grown or prove inefficient 17:20:03 <PublicServer> <fonso> Depending on what you want to know you can switch to different modes in the station window 17:20:15 <PublicServer> <fonso> you should probably tell me what you're trying to find out. 17:20:17 <PublicServer> <mfb> interesting 17:20:40 <PublicServer> <mfb> I want to find out if ACM works, and if it will work with implicit orders 17:21:30 <PublicServer> <fonso> Right now ACM is in the red and yellow with several ICE connections. You can see that when opening the cargo flow overlay 17:21:53 <PublicServer> <mfb> where is the cargo flow overlay? 17:21:55 <PublicServer> <fonso> That's not necessarily your problem, though 17:22:01 <PublicServer> <fonso> In the map window 17:22:11 <PublicServer> <fonso> map menu I mean 17:22:17 <PublicServer> <fonso> "Cargo flow legend" 17:22:27 <PublicServer> <fonso> there just press both "all" buttons 17:22:52 *** evildwarfseviltwin has joined #openttdcoop 17:22:52 *** Webster sets mode: +o evildwarfseviltwin 17:22:53 <PublicServer> <mfb> :o 17:23:03 <PublicServer> <fonso> You can also switch "amount:waiting" to something with "via" in front 17:23:17 <PublicServer> <fonso> Then you get a view of the current situation 17:23:40 <PublicServer> <fonso> You'll see that a lot of ppl are waiting to go to MIN N, ECO and SEX 17:23:51 <PublicServer> <mfb> nice 17:23:53 <PublicServer> <fonso> Those are probably the most problematic connections 17:24:17 <PublicServer> <fonso> Where did you want to put the implicit orders? 17:24:32 <PublicServer> <mfb> inside standard (town name) 17:24:48 <PublicServer> <mfb> just remove the explicit orders (does not change much, but is easier to create) 17:25:07 <PublicServer> <fonso> It will probably work 17:25:35 <PublicServer> <fonso> provided that the trains have no other choice than going that same route 17:25:45 <PublicServer> <mfb> they have no choice 17:25:47 <PublicServer> <mfb> good 17:26:02 <PublicServer> <mfb> vinnie: no ships? :D 17:26:45 <PublicServer> <mfb> we can try to allow multiple industries/town 17:26:59 <PublicServer> <mfb> or connect steinhauer oil field 17:27:21 <PublicServer> <fonso> BTW, there also is a link graph mode in smallmap 17:28:01 <PublicServer> <mfb> looks like a real mess :D 17:28:19 <PublicServer> <fonso> I've seen worse 17:29:30 *** cyph3r has joined #openttdcoop 17:29:58 <PublicServer> <mfb> why do we have doubled lines sometimes? 17:30:20 <PublicServer> <mfb> ah just two directions 17:31:10 <PublicServer> <Brumi> hey 17:31:10 <PublicServer> *** Brumi joined the game 17:31:12 *** DaRabman has joined #openttdcoop 17:37:07 <PublicServer> <mfb> the graph looks different with implicit orders so far 17:37:21 <PublicServer> <mfb> I get direct connections between ACM and all other stations with implicit orders 17:37:27 <PublicServer> <mfb> but not with explicit orders 17:37:37 <PublicServer> <mfb> oh now they are gone 17:38:35 <PublicServer> <mfb> it would be nice to restrict the graph to specific stations 17:38:44 <fonsinchen> Yes, the link refresher will assume a direct connection while the implicit orders haven't been created, yet. Those direct connections go away if they're not actually served. 17:38:57 <fonsinchen> That would be a nice extension, yes. 17:39:36 <fonsinchen> I have to leave. Good luck with the game. 17:39:43 <PublicServer> <mfb> thanks. bye 17:39:45 <PublicServer> *** fonso has left the game (leaving) 17:41:19 *** Ryton_ has joined #openttdcoop 17:42:31 *** Jam35 has joined #openttdcoop 17:44:54 *** RT78900 has joined #openttdcoop 17:46:48 <RT78900> !download 17:46:48 <PublicServer> RT78900: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 17:46:48 <PublicServer> RT78900: http://www.openttd.org/en/download-trunk/r25385 17:49:19 <RT78900> !password 17:49:19 <PublicServer> RT78900: inerts 17:49:33 <PublicServer> *** RT78900 joined the game 17:50:16 <PublicServer> <mfb> okay, those labels are like road traffic 17:50:18 <PublicServer> <mfb> on the right side 17:50:20 <PublicServer> <Vinnie> ships are evil 17:50:42 <PublicServer> <mfb> traffic overlays are evil 17:51:00 <PublicServer> <Vinnie> oke 17:51:05 <PublicServer> *** Ryton joined the game 17:51:08 <PublicServer> <Vinnie> next game we make a spiderweb out of it 17:51:14 <PublicServer> <mfb> :D 17:51:14 <PublicServer> <Vinnie> because we can 17:51:25 <PublicServer> <mfb> your plan gets my vote 17:52:03 <PublicServer> <mfb> erm -> acm connection is still bad :( 17:52:16 <PublicServer> <mfb> 3rd train 17:52:35 <PublicServer> <Ryton> Sexsmith: needs mail carriages 17:52:45 <PublicServer> <Ryton> its 100% passenger :s 17:52:59 <PublicServer> <mfb> better 100% pax than 1 mail train in total 17:53:13 <PublicServer> <mfb> ML trains should have both I think 17:53:16 <PublicServer> <Ryton> just pax trainw with each 1 mail wagon? 17:53:38 <PublicServer> <mfb> swk web has a bad mail connection 17:53:40 <mfb-> right 17:53:51 <PublicServer> <Ryton> division is 6/7 and 1/7 more or less 17:54:02 <PublicServer> <Ryton> inso TL4 1 wagon is ideal 17:54:04 <PublicServer> <mfb> oh many of them have that 17:54:32 <PublicServer> <mfb> our biggest town has 53k pax 3k mail 17:54:38 <PublicServer> <mfb> so 1 wagon on TL5 is fine 17:54:48 <PublicServer> <mfb> (~10%) 17:55:10 <PublicServer> <mfb> ERM has 345/48 17:55:16 <PublicServer> <mfb> still fine 17:56:55 <PublicServer> <mfb> okay implicit orders do work 17:57:27 <PublicServer> <Vinnie> so there is a use for implicit orders 17:57:34 <PublicServer> <Brumi> much more convenient at MMO :) 17:57:41 <PublicServer> <Brumi> yay 17:59:39 <PublicServer> <mfb> it could be useful to have two stations in the list 18:02:45 <PublicServer> <Vinnie> train 414 might be a bug, it never unloads passengers and its passengers do not come from a station in its orderlist 18:03:40 <PublicServer> <mfb> :D 18:03:50 <PublicServer> <mfb> now it unloads 18:04:22 <PublicServer> <mfb> +loaded passengers from ERM 18:04:27 <PublicServer> <mfb> at least some of them 18:04:41 <PublicServer> <Vinnie> still plaintearth cargo in there 18:05:07 <PublicServer> <mfb> let's try that 18:07:01 <PublicServer> <Vinnie> either we have some missing ICE connections or cargo takes any route out of a station 18:07:06 *** frdm has quit IRC 18:07:20 <PublicServer> <mfb> some of them use multiple ML trains 18:07:26 <PublicServer> <mfb> if they think the connection is good 18:07:45 *** frdm has joined #openttdcoop 18:08:04 <PublicServer> <Vinnie> but what defines good, is it any connection. because that means entire Ministik area could be a shortcut 18:08:24 <PublicServer> <mfb> probably a green edge in the graph 18:08:31 <PublicServer> <mfb> last train <x days ago? 18:15:47 *** frdm has quit IRC 18:16:38 *** frdm has joined #openttdcoop 18:20:40 <PublicServer> <Vinnie> oh yeah, 63 passengers a month 18:23:06 <PublicServer> <Brumi> see you later 18:23:08 <PublicServer> *** Brumi has left the game (leaving) 18:23:12 <PublicServer> <Vinnie> cya 18:23:35 *** Brumi has quit IRC 18:23:38 <PublicServer> <Ryton> oilfields seem to stay atm 18:25:20 <PublicServer> <Vinnie> can't you change max bridgelenght ingame? 18:27:18 <PublicServer> <Vinnie> i'm just afraid to try :P 18:27:28 <PublicServer> <Ryton> :p ;-) 18:27:32 <PublicServer> <Ryton> try in Prozone then? ;-))) 18:28:16 <PublicServer> <Vinnie> I once crashed welcome server and Public server floowed 18:28:22 <PublicServer> <Vinnie> so no thank you 18:28:26 <PublicServer> <Vinnie> folowed 18:28:40 <PublicServer> <Ryton> I crashed the game this month already 18:28:50 <PublicServer> <Ryton> what are the odds that you'll do the same? ;-) 18:28:57 <PublicServer> <Vinnie> 90% 18:29:07 <PublicServer> <Ryton> thats reasonable :p go for itç 18:29:23 <PublicServer> <Ryton> cant you just try with rcon to ask for the number? 18:29:33 <PublicServer> <Ryton> if that works, probably changing will too, no? 18:29:51 <PublicServer> <Vinnie> maybe 18:30:45 <PublicServer> <Ryton> but idk 18:31:01 <PublicServer> <Ryton> btw, does anyone know what the "book icon is about"? 18:31:04 <PublicServer> <Ryton> next to company? 18:31:18 <PublicServer> <Vinnie> one sec i read it somewhere 18:31:52 <PublicServer> <Ryton> aha, found it too: 18:31:54 <PublicServer> <Ryton> http://wiki.openttd.org/Story_book 18:33:17 <Vinnie_nl> that looks interesting 18:35:22 <PublicServer> <Ryton> opens perspectives for a tutorial 18:35:49 <PublicServer> <Ryton> or a life game blog article :p 18:35:55 <PublicServer> <Ryton> live* 18:36:14 <PublicServer> <Ryton> Explaining concepts can be easier with moving trains 18:36:52 <PublicServer> <Vinnie> yes but its a watch and learn thing then 18:36:58 <PublicServer> <Vinnie> not build it yourself 18:37:35 *** Progman has joined #openttdcoop 18:39:14 <mfb-> you cannot change the setting in multiplayer as far as I know 18:39:36 <mfb-> so you would have to download it, change it, and load it to the server again 18:40:08 <Vinnie_nl> its only your sbahn :P 18:41:14 <PublicServer> *** RT78900 has left the game (leaving) 18:41:30 <PublicServer> <Ryton> I'm out, cya 18:41:33 <PublicServer> *** Ryton has joined spectators 18:41:37 <PublicServer> *** Ryton has left the game (leaving) 18:46:06 *** RT78900 has quit IRC 18:48:17 <PublicServer> <Vinnie> do you remember adding ICE trains to HST? 18:55:31 <PublicServer> <Vinnie> im off cya 18:55:41 <PublicServer> *** Vinnie has left the game (leaving) 18:55:41 <PublicServer> *** Game paused (number of players) 19:00:01 *** Maraxus has quit IRC 19:17:40 *** Gregor-PLNL has joined #openttdcoop 19:22:41 *** Raaaak has quit IRC 19:35:18 *** Vinnie_nl has quit IRC 19:39:13 <Joeyy> Guys, I'm new to OpenTTD. What do I have to prioritize when I start a new map? 19:47:29 *** Ryton_ has quit IRC 19:55:41 *** ODM has quit IRC 19:56:20 <TWerkhoven> making money 20:13:39 <Joeyy> How? 20:14:03 <mfb-> transport cargo from industries to other industries where that cargo is accepted 20:14:31 <mfb-> http://wiki.openttd.org/Tutorial 20:21:09 <AnsonMobil> as absolute beginner, you can cheat money (in offline games) and then experiment how to build something, get used to station and track layouts etc... and then do a real game 20:42:07 *** Joeyy has quit IRC 20:44:22 *** Jam35 has quit IRC 21:28:24 <fonsinchen> !password 21:28:24 <PublicServer> fonsinchen: sugars 21:28:53 <PublicServer> *** Game still paused (number of players) 21:28:54 <PublicServer> *** fonso joined the game 21:29:53 <PublicServer> *** fonso has left the game (general timeout) 21:29:53 <PublicServer> *** fonso has left the game (connection lost) 21:39:17 *** Gregor-PLNL has quit IRC 21:58:51 *** Progman has quit IRC 22:26:45 *** pugi has quit IRC 22:26:51 *** Raaaak has joined #openttdcoop 22:28:12 *** valhallasw has quit IRC 22:37:09 <PublicServer> *** mfb has left the game (leaving) 22:37:46 *** chester_ has quit IRC 22:42:56 <DaRabman> . 22:46:13 <mfb-> .. 22:53:41 *** frdm has quit IRC 22:54:19 *** frdm has joined #openttdcoop 23:19:35 *** mfb- has quit IRC 23:22:01 *** evildwarfseviltwin has quit IRC 23:29:32 *** frdm has quit IRC 23:30:07 *** frdm has joined #openttdcoop