Config
Log for #openttdcoop on 3rd July 2013:
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00:38:21  <PublicServer> *** Game still paused (number of players)
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08:50:03  <Maraxus> !password
08:50:03  <PublicServer> Maraxus: lather
08:50:16  <PublicServer> *** Game still paused (number of players)
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09:28:42  <Vinnie_nl> !password
09:28:42  <PublicServer> Vinnie_nl: lather
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09:52:16  <PublicServer> <Brumi> hello
09:52:26  <PublicServer> <Vinnie> hi
09:56:20  <PublicServer> *** Brumi has left the game (leaving)
09:56:20  <PublicServer> *** Game paused (number of players)
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11:46:36  <Dom_> !playercount
11:46:36  <PublicServer> Dom_: Number of players: 1 (0 spectators)
11:46:39  <Dom_> !players
11:46:42  <PublicServer> Dom_: Client 50 (Orange) is Vinnie, in company 1 (Vikgard Transport)
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12:09:22  <fonsinchen> !password
12:09:22  <PublicServer> fonsinchen: napalm
12:09:49  <PublicServer> *** Game still paused (number of players)
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12:10:03  <PublicServer> *** Game unpaused (number of players)
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12:13:40  <PublicServer> *** Game paused (number of players)
12:50:28  <adit> !playercount
12:50:28  <PublicServer> adit: Number of players: 2 (0 spectators)
12:57:28  <PublicServer> *** Vinnie has left the game (general timeout)
12:57:28  <PublicServer> *** Vinnie has left the game (connection lost)
13:05:51  <nicfer> !dl win64
13:05:51  <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-windows-win64.zip
13:07:42  <nicfer> !password
13:07:42  <PublicServer> nicfer: vainer
13:07:54  <PublicServer> *** Game still paused (number of players)
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13:59:24  <Vinnie_nl> !password
13:59:24  <PublicServer> Vinnie_nl: hanker
13:59:38  <PublicServer> *** Game still paused (number of players)
13:59:41  <PublicServer> *** Vinnie joined the game
14:06:03  <PublicServer> *** Vinnie has left the game (leaving)
14:36:59  <Maraxus> !password
14:36:59  <PublicServer> Maraxus: dinned
14:37:12  <PublicServer> *** Game still paused (number of players)
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17:21:42  <Maraxus> !password
17:21:42  <PublicServer> Maraxus: punted
17:21:54  <PublicServer> *** Game still paused (number of players)
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17:27:13  <PublicServer> *** Game still paused (number of players)
17:27:13  <PublicServer> <Ryton> oi
17:27:14  <PublicServer> *** Ryton joined the game
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17:55:33  *** Webster sets mode: +o Mark
17:55:42  <Ryton> howdy Mark
17:56:29  <Mark> hai
17:56:40  <Mark> !dl win64
17:56:41  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-windows-win64.zip
17:57:50  <Mark> !password
17:57:50  <PublicServer> Mark: punted
17:57:57  <PublicServer> *** Game still paused (number of players)
17:58:00  <PublicServer> *** Mark joined the game
18:03:25  <PublicServer> *** Mark has left the game (leaving)
18:07:49  <Jam35> !password
18:07:49  <PublicServer> Jam35: legacy
18:08:06  <PublicServer> *** Game still paused (number of players)
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19:23:53  <Vinnie_nl> !password
19:23:53  <PublicServer> Vinnie_nl: legacy
19:24:12  <PublicServer> *** Game still paused (number of players)
19:24:13  <PublicServer> *** Vinnie joined the game
19:26:31  <Maraxus> !password
19:26:31  <PublicServer> Maraxus: legacy
19:26:45  <PublicServer> *** Game still paused (number of players)
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20:07:45  <Anson> !password
20:07:45  <PublicServer> Anson: primps
20:07:58  <PublicServer> *** Game still paused (number of players)
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20:08:10  <fonsinchen> !password
20:08:10  <PublicServer> fonsinchen: primps
20:08:22  <PublicServer> *** Game still paused (number of players)
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20:09:34  <Ryton> !password
20:09:34  <PublicServer> Ryton: primps
20:09:49  <PublicServer> *** Game still paused (number of players)
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20:09:57  <PublicServer> <Ryton> no additional votes yet?
20:10:01  <PublicServer> <Ryton> pff, slow game :p
20:10:07  <PublicServer> *** Ryton has left the game (leaving)
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20:14:33  <Vinnie_nl> i should have add a sign above my plan saying" Just like Rytons plan only i change it like below"
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20:32:02  <mfb-> hi
20:33:18  <mfb-> !password
20:33:18  <PublicServer> mfb-: cluing
20:33:29  <PublicServer> *** Game still paused (number of players)
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20:33:33  <PublicServer> <mfb> oh so many plans
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20:36:48  <Ryton> just out of curiosity: is it technically possible to apply a patch onto the ottdcoop server games?
20:37:14  <Ryton> or is it always a "clean" nightly revision ?
20:37:20  <PublicServer> <mfb> some branch? I guess, but we do not do that
20:37:22  <Ryton> that is already pre-compiled?
20:37:38  <Ryton> yes, eg a patch or group of patches
20:38:05  <PublicServer> <mfb> well nightlies -are- patches :D
20:38:10  <Ryton> well, yes
20:38:30  <Ryton> but I assume they are compiled elsewhere, and the server fetches them from one central location, no?
20:38:33  <V453000> technically perhaps, but it wont happen.
20:38:35  <Ryton> just the most recent one?
20:38:39  <Sylf> I believe PS is patched
20:38:42  <TWerkhoven> you mean will it be trunk, as opposed to 3rd party patches
20:39:01  <V453000> I doubt he means server-side patches only Sylf
20:39:15  <Sylf> right.
20:39:23  <Ryton> well, e.g. things like copy-paste pach could be usefull if they were server-based :p
20:39:33  <Ryton> patch*
20:39:47  <V453000> not really
20:39:52  <Sylf> that kind of patch will probably never be used
20:40:04  <Ryton> I know
20:40:12  <Ryton> will not be implemented in main revision
20:40:15  <Ryton> with plenty of good reasons
20:40:25  <Ryton> but could be usefull for an openttd coop style of game
20:40:26  <V453000> and same reasons why we wont use it
20:40:37  <V453000> since when is coop about cloning things?
20:40:37  <Sylf> unless some "thing" happen and it gets committed to the trunk :)
20:40:40  <Ryton> thinking of the 6x6 or larger repetitive mergers that occur sometimes
20:41:00  <mfb-> they are extremely rare
20:41:18  <mfb-> and with several builders, they are not so time-consuming
20:41:22  <V453000> not even worth discussing
20:41:23  <Ryton> I like them, except for the time :p
20:41:24  <V453000> goodnight
20:41:28  <Ryton> cya :-)
20:41:46  <mfb-> gn8
20:42:06  <Ryton> but thats just an example. I would just assume it could be fun to add some unsupported feature/diff for one game only
20:42:12  <Ryton> to test / abuse it :-)
20:42:22  <V453000> 1. thats what .dev is for
20:42:26  <Ryton> even if its usefullness for typical game is rare
20:42:32  <V453000> 2. breaking savegame compatibility for archive = absolute no
20:42:48  <Ryton> true, 2 is a good point
20:43:13  <Ryton> 1 => I'll take a look, dindt knew there was active building being done there
20:43:24  <V453000> I didnt say there is
20:43:58  <V453000> but if someone did want to make such a game, the server is there
20:44:33  <nicfer> !password
20:44:33  <PublicServer> nicfer: cluing
20:44:45  <Ryton> but my question was mainly hypotetical: if it would be possible here
20:44:45  <PublicServer> *** Game still paused (number of players)
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20:44:53  <Ryton> I guess the answer is yes, if hell freezes over :p
20:45:15  <Sylf> or, simply if people agree to test something out on .dev
20:45:24  <Sylf> but not on PS
20:46:27  <V453000> example
20:46:38  <V453000> pro zone game 13 requires specific revision to run properly
20:46:49  <V453000> ask people who saw the game, then ask people who saw it properly
20:47:05  <V453000> now imagine the mess you would need to keep savegames
20:47:26  <V453000> -> hypothetical question is cute but losing save compatibility is absolutely no go
20:48:26  * V453000 out
20:49:57  <PublicServer> <Anson> which game version(s) do i need to load any savegames ? .... i recently tried and all the railtypes were wrong, using nuts or whatever and messing up the trains too (some train with engines instead of wagons, etc)
20:51:02  <Sylf> Normally you can use the current PS version
20:51:21  <Sylf> But you will want the proper version of all NewGRFs used
20:52:05  <Ryton> can you give a specific example, Anson?
20:52:23  <PublicServer> <Anson> I'll test it now .... BRB
20:52:37  <PublicServer> *** Anson has left the game (leaving)
20:53:11  <mfb-> how advanced is PZ, by the way?
20:53:13  <mfb-> at 200k?
20:53:21  <Sylf> I once loaded PSG180 with wrong version of logic train, and... the result was interesting for couple of minutes :)
20:53:35  <hylje_> heh
20:54:05  <Anson> ok. here is the first result:
20:55:28  <Anson> public server game 121 final --> 3 missing grf files which are not available for download
20:55:29  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
20:56:17  <PublicServer> *** fonso has left the game (leaving)
20:57:08  <Sylf> if you have missing grf's, you need to fix that, not worrry about game version
20:57:08  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
20:58:15  <Sylf> You may have to scour through GRF Crawler too
20:59:34  <PublicServer> *** mfb has left the game (leaving)
21:00:27  <Anson> next: ABR09_savegame.... missing grf again.... newtree.grf
21:00:29  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
21:00:58  <Sylf> you can safely ignore newtree.grf
21:01:36  <mfb-> you don't like trees? :((
21:01:46  <Ryton> stolentrees :-)
21:01:53  <Sylf> newtree.grf is one of those grf file that was once available on bananas
21:01:59  <Ryton> wasnt there an unofficial download locations?
21:02:02  <Ryton> location*
21:02:09  <Sylf> but the author worked with bananas team to have it removed later
21:02:14  <Sylf> one of those stupid grfs
21:02:24  <planetmaker> one of... or... the only one. Earned by a permaban to the system
21:02:44  <Sylf> but it only affects the appearance and not the actual game behavior, so you can ignore that grf missing
21:02:59  <planetmaker> ^
21:03:11  <planetmaker> but by default openttd will disallow loading nevertheless
21:03:28  <Sylf> hm :/
21:03:57  <Anson> but with a missing grf. how do i start the map??
21:03:58  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
21:04:36  <Sylf> google might be your friend
21:04:44  <planetmaker> in the console: set scenario_developer 1
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21:05:06  <Sylf> does that work for loading a .sav?
21:05:14  <planetmaker> I believe so
21:05:35  <planetmaker> I might be wrong
21:05:40  <planetmaker> test :-P
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21:07:17  <Anson> oh... ottd just crashed... using the current nightly from the current psg... and loading an old psg... assertion failed economy.cpp cargo.cap and cargo.remaining count
21:10:44  <Anson> one of the missing grfs that i am shown now is the grfpack 7.3
21:10:46  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
21:11:08  <Anson> can i install multiple grfpacks?
21:12:17  <Sylf> if you can find a copy.
21:12:34  <Anson> and where do i find old grfpacks?
21:12:36  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
21:13:04  <Sylf> You don't.
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21:14:11  <Anson> i tried searching external websites... it found it and then redirects me to the download page in the wiki which has only version 8.0
21:14:49  <Sylf> because the latest pack works in place of the previous versions
21:15:05  <Anson> yes?????
21:15:11  <Sylf> the only thing that really matters are the actual version of individual GRFs
21:19:59  <Anson> i can play the current psg. thus should have the newest grfpack... but on loading psg121, i am shown thatpackage 8.0 is missing?
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21:28:39  <Sylf> do you actually have GRF pack 8.0 installed?
21:29:25  <Sylf> if you do, the warning should say "Found compatible files" and you should be able to load the file
21:31:00  <PublicServer> *** nicfer has left the game (leaving)
21:33:43  <Anson> just tested with another ottd version (1.3.1 stable). now i get 3 missing grf files for psg121.sav. ... this content is unknown and cant be downloaded. this is a replacement for an existing grf
21:33:44  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
21:34:10  <Sylf> show me a screenshot
21:35:56  <Anson> can you test it yourself? start ottd 1.3.1 and try loading publicservergame.121.final.sav
21:36:30  <Anson> show screenshot. how?
21:36:33  <Sylf> The result will differ from person to person
21:36:51  <Sylf> I probably have different number of GRF files loaded on my PC
21:37:08  <Sylf> For screenshot - take a screenshot of your game with GRF window open
21:37:16  <Sylf> then post it on some image sharining site
21:43:08  <Anson> shots taken... which site do you recommend?  (never did this before)
21:43:21  <Anson> or email?
21:44:01  <Sylf> imgur or whatever.
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22:01:44  <Anson> i have some webspace... not used yet... just installed... connection/sync does not work
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22:37:57  <PublicServer> *** Game still paused (number of players)
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