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00:00:16 <PublicServer> *** nicfer has joined spectators 00:00:16 <PublicServer> *** Game paused (number of players) 00:00:36 <PublicServer> *** mfb has left the game (leaving) 00:00:42 *** mfb- has quit IRC 00:01:00 <PublicServer> *** nicfer has left the game (leaving) 00:01:08 *** nicfer has quit IRC 00:15:38 *** pugi has quit IRC 00:32:29 <PublicServer> *** Game still paused (number of players) 00:32:30 <PublicServer> *** Sylf joined the game 00:37:34 <Sylf> !unpause 00:37:34 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 00:37:36 <PublicServer> *** Game unpaused (number of players) 00:38:29 <Sylf> !auto 00:38:29 <PublicServer> *** Sylf has enabled autopause mode. 00:38:30 <PublicServer> *** Game paused (number of players) 00:38:48 <PublicServer> *** Sylf has left the game (general timeout) 00:38:48 <PublicServer> *** Sylf has left the game (connection lost) 00:43:43 *** AnsonMobil has quit IRC 00:44:03 *** Anson has joined #openttdcoop 00:48:01 *** nicfer has joined #openttdcoop 01:20:09 *** adit has joined #openttdcoop 01:51:33 *** adit has quit IRC 02:18:38 *** uliko has quit IRC 03:34:46 *** roboboy has joined #openttdcoop 03:47:30 *** Dom_ has quit IRC 04:14:07 *** nicfer has quit IRC 06:13:44 *** valhallasw has joined #openttdcoop 06:28:55 *** Maraxus has joined #openttdcoop 06:44:43 *** valhallasw has quit IRC 07:01:39 *** Jam35 has joined #openttdcoop 07:15:33 *** tycoondemon has quit IRC 07:19:59 *** Gregor-PLNL has joined #openttdcoop 07:25:22 *** perk11 has joined #openttdcoop 07:25:43 *** perk11 has joined #openttdcoop 07:29:24 <scshunt> !password 07:29:24 <PublicServer> scshunt: hocked 07:29:50 <scshunt> !dl lin64 07:29:50 <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-linux-generic-amd64.tar.xz 07:30:31 <PublicServer> *** Game still paused (number of players) 07:30:31 <PublicServer> *** scshunt joined the game 07:34:04 *** perk11 has quit IRC 07:34:43 *** perk11 has joined #openttdcoop 07:38:07 <PublicServer> *** scshunt has left the game (leaving) 07:38:11 <scshunt> this plan *is* crazy 07:40:28 <PublicServer> *** Game still paused (number of players) 07:40:29 <PublicServer> *** TWerkhoven joined the game 07:43:45 *** Vinnie_nl has joined #openttdcoop 07:43:45 *** ChanServ sets mode: +o Vinnie_nl 07:44:01 <Vinnie_nl> !password 07:44:01 <PublicServer> Vinnie_nl: hocked 07:44:07 <PublicServer> *** Game still paused (number of players) 07:44:09 <PublicServer> *** Vinnie joined the game 07:46:37 <PublicServer> *** Vinnie has left the game (leaving) 07:48:26 <PublicServer> *** TWerkhoven has left the game (leaving) 07:49:21 *** Dom_ has joined #openttdcoop 07:54:01 <Jam35> !password 07:54:01 <PublicServer> Jam35: hocked 07:54:01 *** Dom_ has quit IRC 07:54:16 <PublicServer> *** Game still paused (number of players) 07:54:16 <PublicServer> *** Jam35 joined the game 07:56:56 *** tycoondemon has joined #openttdcoop 07:59:10 *** Dom_ has joined #openttdcoop 08:04:22 *** Dom_ has quit IRC 08:17:25 *** Dom_ has joined #openttdcoop 08:19:24 *** pugi has joined #openttdcoop 08:24:25 *** Gregor-PLNL has quit IRC 08:25:55 *** Gregor-PLNL has joined #openttdcoop 08:31:12 *** valhallasw has joined #openttdcoop 08:33:58 *** ZxBiohazardZx has joined #openttdcoop 08:35:42 <ZxBiohazardZx> !password 08:35:42 <PublicServer> ZxBiohazardZx: hocked 08:36:04 <PublicServer> *** Game still paused (number of players) 08:36:04 <PublicServer> *** ZxBiohazardZx joined the game 08:45:20 <PublicServer> *** Jam35 has joined company #1 08:45:20 <PublicServer> *** Game unpaused (number of players) 08:45:28 <PublicServer> <Jam35> hi 08:48:40 <PublicServer> <ZxBiohazardZx> hi :) 09:04:51 <fonsinchen> !password 09:04:52 <PublicServer> fonsinchen: honked 09:05:01 <PublicServer> *** fonso joined the game 09:09:15 *** valhallasw has quit IRC 09:15:40 <PublicServer> *** fonso has joined company #1 09:18:36 <PublicServer> <fonso> maybe the primary orders should be "full load" after all ... 09:18:42 <PublicServer> <ZxBiohazardZx> ?:P 09:18:56 <PublicServer> <fonso> I'm reviewing the orders in the train yard 09:20:54 <PublicServer> <fonso> and of course the iron train needs to visit the factory at some point 09:21:05 <PublicServer> <fonso> and the food trains need to go to FPP instead of center 09:21:15 <PublicServer> <fonso> but in principle it should work 09:22:09 <PublicServer> *** fonso has left the game (leaving) 09:29:54 <Dom_> !password 09:29:55 <PublicServer> Dom_: corned 09:30:16 <PublicServer> *** Dom joined the game 09:30:23 <PublicServer> <Dom> hello 09:30:37 <PublicServer> <ZxBiohazardZx> heya 09:30:44 <PublicServer> <Jam35> hi Dom 09:35:11 <PublicServer> *** Dom has left the game (leaving) 10:03:44 <PublicServer> <ZxBiohazardZx> stupid paperplant has to die then central station is pretty finished i think 10:04:58 <PublicServer> <Jam35> hm not that unattractive :) 10:05:12 <PublicServer> <ZxBiohazardZx> haha 10:05:19 <PublicServer> <ZxBiohazardZx> i just need that paperthing to go away 10:05:22 <PublicServer> <ZxBiohazardZx> then i think its ok 10:05:52 *** Brumi has joined #openttdcoop 10:06:50 <PublicServer> *** Brumi joined the game 10:06:52 <PublicServer> <Brumi> hello 10:07:42 <PublicServer> *** Brumi has joined company #1 10:13:35 <PublicServer> *** Vinnie joined the game 10:13:36 <PublicServer> <Vinnie> hello 10:13:38 <PublicServer> <ZxBiohazardZx> hey vin 10:13:38 <PublicServer> <Brumi> hi 10:17:24 <PublicServer> <Jam35> hi 10:18:34 <PublicServer> <Vinnie> looks nice 10:18:40 <PublicServer> <ZxBiohazardZx> :P 10:18:51 <PublicServer> <ZxBiohazardZx> i need freaking papermill to die @ central :( 10:19:18 <PublicServer> <Vinnie> ban paper so it will bankrupt 10:20:40 <PublicServer> *** Vinnie has joined spectators 10:21:20 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 10:21:23 *** ZxBiohazardZx has left #openttdcoop 11:12:44 <PublicServer> <Brumi> hmm I've got to go now 11:13:10 <PublicServer> <Brumi> you're still doing nomething aren't you? 11:14:40 <PublicServer> *** Brumi has left the game (leaving) 11:14:40 <PublicServer> *** Game paused (number of players) 11:15:07 *** Brumi has quit IRC 11:15:08 <PublicServer> <Jam35> nope tx anyway 11:23:53 *** valhallasw has joined #openttdcoop 11:28:24 <PublicServer> <Jam35> able to join Vinnie? 11:31:19 <Dom_> !password 11:31:19 <PublicServer> Dom_: toasts 11:31:27 <PublicServer> *** Game still paused (number of players) 11:31:27 <PublicServer> *** Game unpaused (number of players) 11:31:28 <PublicServer> *** Dom joined the game 11:31:39 <PublicServer> <Jam35> yay someone :) 11:35:15 *** Mucht has quit IRC 11:44:08 <Maraxus> !password 11:44:08 <PublicServer> Maraxus: artful 11:44:25 <PublicServer> *** Maraxus joined the game 11:44:29 <PublicServer> <Maraxus> hi 11:44:35 <PublicServer> <Dom> hello 11:44:43 <PublicServer> <Jam35> hii 11:48:05 <PublicServer> <Dom> ... 11:48:09 <PublicServer> <Dom> damn -.- 11:48:35 <PublicServer> <Jam35> wasup? 11:48:46 <PublicServer> <Dom> forgot a line at my msh 11:49:08 <PublicServer> <Jam35> Maraxus @slh08? 11:49:14 <PublicServer> <Maraxus> yes 11:49:28 <PublicServer> <Jam35> :) okay i'll do another 12:15:15 *** nicfer has joined #openttdcoop 12:21:44 <PublicServer> <Dom> lol where did slh 08 go?! 12:21:59 *** nicfer1 has joined #openttdcoop 12:23:03 <PublicServer> *** Dom has left the game (leaving) 12:24:47 *** nicfer has quit IRC 13:17:22 *** Brumi has joined #openttdcoop 13:18:02 <PublicServer> *** Vinnie has left the game (leaving) 13:26:41 *** Firestar has joined #openttdcoop 13:26:55 <Firestar> thai 13:27:01 <Firestar> !dl 13:27:01 <PublicServer> Firestar: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 13:27:02 <PublicServer> Firestar: http://www.openttd.org/en/download-trunk/r25549 13:27:14 <PublicServer> <Jam35> helo 13:27:20 <PublicServer> <Maraxus> hi 13:28:50 <Firestar> how things? 13:29:22 <PublicServer> <Jam35> okish 13:29:44 <PublicServer> <Jam35> how's u? 13:30:17 <Firestar> fine 13:30:20 <Firestar> !password 13:30:20 <PublicServer> Firestar: hustle 13:31:25 <PublicServer> *** Firestar joined the game 14:05:20 <PublicServer> <Firestar> anyone of you two building? 14:05:27 <PublicServer> <Maraxus> yes 14:05:29 <PublicServer> <Jam35> not atm 14:05:43 <PublicServer> <Firestar> can i watch ya maraxus? 14:05:57 <PublicServer> <Maraxus> sure - at SLH 03 14:06:24 <PublicServer> <Firestar> ye where i made those tracks left and right xD 14:14:24 <PublicServer> <Firestar> at least no one will see the mass on the other side of the map where the factory station will be 14:14:31 <PublicServer> <Firestar> mess* 14:14:43 <PublicServer> <Jam35> already seen it :P 14:14:50 <PublicServer> <Firestar> damnit xD 14:15:00 <PublicServer> <Jam35> now build the station in that space :) 14:15:26 <PublicServer> <Firestar> jam i cant build good station my station are blown up before they are even finished 14:15:45 <PublicServer> <Jam35> don't know unless you try 14:15:59 <PublicServer> <Firestar> tried often enough xD 14:17:14 <PublicServer> <Firestar> but still that thing there is still just a mess of bridges right jam35? xD 14:17:25 <PublicServer> <Jam35> you should only need two bridges those lengths 14:17:35 <PublicServer> <Jam35> so it can be cut in half 14:18:01 <PublicServer> <Firestar> i was just bored when i built it :P 14:18:07 <PublicServer> <Jam35> np :) 14:18:13 <PublicServer> <Jam35> excessive though 14:18:35 <PublicServer> <Firestar> someone else is going to blow it up and make it better :P 14:19:01 <PublicServer> <Firestar> at least like this its a bit more traffic jam proof xD 14:19:04 <scshunt> don't worry about it 14:19:13 <scshunt> if someone does change it, look at what they do 14:19:39 <scshunt> but if you're just making a primary station, you should be able to handle it; they're usually far from complex 14:20:11 <PublicServer> <Firestar> erm the factory station is a primary dropoff/secondary pickup station 14:25:41 <scshunt> oh, you're building a main station? 14:25:48 <scshunt> have fun then :P 14:25:52 <PublicServer> <Firestar> im not building it 14:26:06 <PublicServer> <Firestar> im always letting others build the main stations 14:26:36 <scshunt> that's my strategy too 14:26:39 <PublicServer> <Firestar> im only good at laying tracks and signaling them xD 14:29:38 <PublicServer> <Firestar> youre don huh? maraxus 14:29:44 <PublicServer> <Maraxus> yes 14:30:27 <fonsinchen> !password 14:30:27 <PublicServer> fonsinchen: mitten 14:30:27 <PublicServer> <Firestar> nice job and now only SLH 02 is waiting to be built xD 14:30:36 <PublicServer> *** fonso joined the game 14:30:39 <PublicServer> <Maraxus> and a few stations :) 14:30:59 <PublicServer> <Firestar> "just a few" xD 14:31:12 <PublicServer> *** Brumi joined the game 14:32:55 <PublicServer> <Brumi> why quadrupling the bridges at the western corner of the map? 14:38:22 *** Vinnie_nl has quit IRC 14:42:10 <PublicServer> *** fonso has joined company #1 14:42:24 <PublicServer> <fonso> I'll try SLH 04 14:42:46 <PublicServer> <fonso> drop I mean 14:43:48 <PublicServer> <fonso> Oh, they hate us 14:44:34 <PublicServer> <fonso> I see 14:44:36 <PublicServer> <Firestar> now they like us 14:44:38 <PublicServer> <fonso> thanks 14:44:56 <PublicServer> <fonso> I'll make a little bus line to keep them happy 14:45:26 <PublicServer> <Brumi> how large main stations do we need in the corners? 14:46:36 <PublicServer> <Firestar> afk 14:46:38 <PublicServer> *** Firestar has joined spectators 14:48:21 <PublicServer> <Firestar> back 14:48:26 <PublicServer> *** Firestar has joined company #1 14:53:46 *** pugi_ has joined #openttdcoop 14:53:46 *** pugi has quit IRC 14:53:48 *** pugi_ is now known as pugi 14:55:42 <PublicServer> <Brumi> lol 14:57:50 <PublicServer> <Brumi> this is strange 14:57:56 <PublicServer> <Brumi> may be a bug 14:58:02 <PublicServer> <Firestar> what? 14:58:12 <PublicServer> <Brumi> I'm viewing the orders of the trainyard trains 14:58:22 <PublicServer> <Brumi> my viewport is near the network plan 14:58:33 <PublicServer> <Brumi> I open the orderlist of one of the trains 14:58:44 <PublicServer> <Brumi> enlarge it so the whole thing is visible 14:59:06 <PublicServer> <Brumi> now if the window covers Train 6 14:59:12 <PublicServer> <Brumi> my cursor stutters 14:59:15 <PublicServer> <Brumi> if it doesn't 14:59:21 <PublicServer> <Brumi> the cursor doesn't stutter 15:00:37 <PublicServer> <Brumi> the larger the orders window the more it stutters 15:01:51 <PublicServer> <fonso> There probably is a rule on how far consecutive ascents and descents have to be spaced apart, is there? 15:02:09 <PublicServer> <Jam35> na 15:02:29 <PublicServer> <Jam35> not w slugs (if at all) 15:02:47 <PublicServer> <fonso> OK, so what I'm doing at SLH 04 is acceptable? 15:03:07 <PublicServer> <Jam35> yeah 15:03:25 <PublicServer> <Jam35> wrong rail tho atm 15:03:35 <PublicServer> <Jam35> your probably aware 15:03:35 <PublicServer> <Brumi> doesn't the SLH need a bit more space to connect primaries? 15:03:49 <PublicServer> <Jam35> would be handy 15:04:55 <PublicServer> <Jam35> yes it may be better to build the station the other side of town 15:05:21 <PublicServer> <fonso> Can be done 15:05:27 <PublicServer> <Jam35> and ideally the entry would have buffer space ;) 15:06:05 <PublicServer> <fonso> I can just build it between those two towns 15:06:12 <PublicServer> <fonso> then we can station-walk it to both 15:06:18 <PublicServer> <fonso> If that is acceptable 15:06:21 <scshunt> don't station-walk :( 15:06:59 <PublicServer> <fonso> Or we could decide to build it in Stjorbo rather than Svolvar 15:07:03 <PublicServer> <Jam35> just make it at Stjørbø? 15:07:06 <PublicServer> <Jam35> yep :) 15:07:12 <PublicServer> <fonso> OK 15:07:39 <PublicServer> <Brumi> I'll build the food processing plant station 15:08:14 <PublicServer> <Brumi> it may have some striking similarities to bio's station as I've never built a main station so far :P 15:09:08 <PublicServer> <Jam35> :) np 15:09:56 <Sylf> You've gotta start somewhere :) 15:10:05 <PublicServer> <Firestar> ohai Sylf 15:10:32 <Sylf> ohio 15:17:44 *** valhallasw has quit IRC 15:24:52 <PublicServer> <fonso> Well, I gotta go 15:24:58 <PublicServer> <Brumi> bye 15:25:00 <PublicServer> <Jam35> cya 15:25:06 <PublicServer> <Firestar> bb 15:25:09 <PublicServer> <Maraxus> cu 15:25:10 *** roboboy has quit IRC 15:25:11 <PublicServer> *** fonso has left the game (leaving) 15:28:20 *** Ryton has joined #openttdcoop 15:28:31 <Ryton> !playercount 15:28:31 <PublicServer> Ryton: Number of players: 4 (0 spectators) 15:28:33 <Ryton> !password 15:28:33 <PublicServer> Ryton: spears 15:29:25 <PublicServer> *** Ryton joined the game 15:29:34 <PublicServer> <Ryton> wow busy 15:29:43 <PublicServer> <Firestar> gtg cya next time guys 15:29:44 <PublicServer> <Brumi> :) 15:29:46 <PublicServer> <Ryton> & soo much build already! :-) 15:29:48 <PublicServer> *** Firestar has left the game (leaving) 15:29:53 <PublicServer> <Ryton> gj 15:29:57 <Firestar> ryton 15:30:05 <PublicServer> <Ryton> onlye one more SLH to go? 15:30:07 <PublicServer> <Brumi> basically the stations aren't built yet 15:30:09 <Firestar> ive build for the first time since 4 months smth again xD 15:30:11 <PublicServer> <Ryton> oh 2 15:30:27 <Dom_> !password 15:30:27 <PublicServer> Dom_: spears 15:30:29 *** Firestar has quit IRC 15:30:38 <PublicServer> <Ryton> hmm 0 15:30:39 <PublicServer> *** Dom joined the game 15:30:42 <PublicServer> <Dom> ello 15:32:08 <PublicServer> *** Ryton has left the game (leaving) 15:32:15 *** Ryton has quit IRC 15:34:23 *** ODM has joined #openttdcoop 15:34:23 *** ChanServ sets mode: +o ODM 15:36:20 <Brumi> @gap 15:36:21 <Webster> Brumi: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 15:36:26 <Brumi> @gap 5 15:36:26 <Webster> Brumi: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 15:37:41 *** Castaras has joined #openttdcoop 15:37:56 <Castaras> !help 15:37:56 <PublicServer> Castaras: http://www.openttdcoop.org/wiki/IRC_Commands 15:42:26 <PublicServer> <Brumi> I'm done with the FPP station 15:44:17 <PublicServer> <Brumi> I love how there is still no consensus about using maglev or universal rail XD 15:44:28 <PublicServer> <Dom> universal rocks :) 15:44:34 <PublicServer> <Dom> and maglev looks ugly 15:45:00 <PublicServer> <Dom> well the signals at least 15:45:01 <Sylf> I think some people are using universal rails for better view of the signals for now 15:45:05 <PublicServer> <Brumi> I agree that maglev is ugly but I dislike using universal rail for other than debug/rail conversion reasons 15:46:24 <Sylf> I wonder if loading another signal set will override the maglev signals? *tests* 15:46:39 <PublicServer> <Brumi> I think it depends of the order of newgrfs 15:47:20 <Sylf> yeah, signals grf will need to be loaded after NUTS 15:47:53 *** Gregor-PLNL has quit IRC 15:48:26 <Castaras> Hi... couple of questions, sorry if I'm being stupid. What openttd build is the server on and what's the name of the server? Wanting to spectate to improve my own trackbuilding skills :) 15:48:29 <PublicServer> <Brumi> hmm the orders of the trainyard trains are a bit broken 15:48:42 <Brumi> !dl 15:48:42 <PublicServer> Brumi: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 15:48:42 <PublicServer> Brumi: http://www.openttd.org/en/download-trunk/r25549 15:48:50 <Brumi> here is the link 15:48:56 <Brumi> ps.openttdcoop.org 15:49:12 <Castaras> thanks very much. ^^ 15:49:15 <Sylf> always show @quickstart :) 15:49:19 <Brumi> you will be able to download the newgrfs from bananas 15:49:24 <Brumi> ok noted :) 15:49:47 <Sylf> @quickstart 15:49:48 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:51:04 <Castaras> And @quickstart was told right at the top of the irc. I'm an idiot. Thanks very much! 15:55:09 <Castaras> !password 15:55:09 <PublicServer> Castaras: busies 15:55:23 <PublicServer> *** Castaras joined the game 15:59:31 <PublicServer> *** Dom has left the game (leaving) 15:59:59 <PublicServer> <Brumi> why is there no full load on the main stations for secondaries? 16:00:28 <Sylf> You can't have full load secondary order for refit games 16:00:43 <PublicServer> <Brumi> why? 16:00:44 <Sylf> because the station rating will almost never be at 100% 16:01:11 <Sylf> station rating % is how much we get back from those industries in relation to how much stuff you deliver 16:01:11 <PublicServer> <Brumi> ah I get it 16:04:41 <PublicServer> *** Maraxus has joined spectators 16:25:53 *** valhallasw has joined #openttdcoop 16:28:09 *** nicfer1 has quit IRC 16:29:48 <PublicServer> <Jam35> wtf :D 16:29:58 <PublicServer> <Jam35> why don't i give up :D 16:30:00 <PublicServer> <Brumi> :D 16:30:42 <PublicServer> <Jam35> nevar :) 16:33:43 <scshunt> !password 16:33:43 <PublicServer> scshunt: hagged 16:33:52 <PublicServer> *** scshunt joined the game 16:35:52 <PublicServer> <scshunt> what needs doing atm? 16:35:58 <PublicServer> <Brumi> stations 16:36:04 <PublicServer> <scshunt> what kind? 16:36:20 <PublicServer> <Brumi> SLH drops and the printing works main staion 16:37:12 <PublicServer> <scshunt> is the preferred track maglev or universal? 16:37:29 <PublicServer> <Brumi> we haven't decided yet 16:37:36 <PublicServer> <scshunt> and signals? I don't know semaphores 16:37:55 <PublicServer> <Brumi> use "standard" signals 16:37:57 <Sylf> I prefer maglevs for the end product 16:38:00 <PublicServer> <scshunt> ok 16:38:10 <Sylf> You can use whatever signas when you build for easier visibility 16:38:18 <PublicServer> <scshunt> I'm going to work on SLH07 drop then 16:38:20 <Sylf> whatever rails * 16:39:00 <PublicServer> <scshunt> town expansion is off, right? 16:39:30 <PublicServer> <Brumi> towns cannot build roads 16:39:36 <PublicServer> <Brumi> but they can grow 16:39:43 <PublicServer> <Brumi> albeit slowly 16:39:50 <Sylf> towns should be big enough to accept goods at least 16:40:12 <Sylf> place some bus services if you need to grow them 16:45:19 <PublicServer> <Brumi> well I'm off now 16:45:22 <PublicServer> <Brumi> see you later 16:45:28 <PublicServer> <Jam35> byee 16:45:30 <PublicServer> *** Brumi has left the game (leaving) 16:51:07 *** Progman has joined #openttdcoop 16:57:20 <PublicServer> <scshunt> Anyone willing to take a quick gander at the SLH 07 DROP? 16:58:58 <PublicServer> <Jam35> not too bad 16:59:36 <PublicServer> <Jam35> the combo array will be a bit slow but will work 16:59:46 <PublicServer> <scshunt> Possibly should have used tunnels for the returning trains too 16:59:50 <PublicServer> <scshunt> why slow? 16:59:56 <PublicServer> <scshunt> besides the lack of overflow 17:00:19 <PublicServer> <Jam35> no need at a drop 17:00:46 <PublicServer> <scshunt> do you just mean due to the reversers? those depots will eat up the most time 17:00:48 <PublicServer> <Jam35> the entry will be red whilst a train is in the entire block 17:01:16 <PublicServer> <scshunt> wait, once a tree passes the combo, it leaves the block and can be green again, right? 17:01:18 <PublicServer> <Jam35> until the tail clears the last combo 17:01:36 <PublicServer> <Jam35> try 17:01:44 <PublicServer> <scshunt> once a train passes ! it can go green again, right? 17:01:51 <PublicServer> <scshunt> (if there's space in the first platform) 17:02:13 <PublicServer> <Jam35> if 17:02:30 <PublicServer> <scshunt> hmm 17:02:38 <PublicServer> <scshunt> idea 17:05:01 <PublicServer> <scshunt> this will work but will have other problems too 17:05:11 <PublicServer> <scshunt> simply due to the size 17:05:13 <PublicServer> <scshunt> not sure which is better 17:06:43 <PublicServer> <scshunt> hmm 17:11:49 <PublicServer> <scshunt> how close are we to being able to run trains? 17:12:19 <PublicServer> <Jam35> pretty far i guess 17:12:41 <PublicServer> <scshunt> oh, right, we need all sl drops 17:14:52 <PublicServer> <scshunt> is it bad to connect secondaries now? 17:14:58 <PublicServer> <scshunt> err, primaries 17:21:37 <PublicServer> *** Maraxus has joined company #1 17:22:47 *** Vinnie_nl has joined #openttdcoop 17:22:48 *** ChanServ sets mode: +o Vinnie_nl 17:25:05 <Dom_> !password 17:25:06 <PublicServer> Dom_: sperms 17:25:09 <Dom_> lol 17:25:15 <PublicServer> <scshunt> lol? 17:25:27 <PublicServer> *** Dom joined the game 17:25:48 <Dom_> http://www.youtube.com/watch?v=fUspLVStPbk 17:25:48 <Webster> Title: Every Sperm is Sacred, Length: 4m 17s, Views: 1447546, Likes: 8481 17:26:04 <PublicServer> <Dom> i mean the pw.. 17:26:13 <scshunt> oh 17:26:24 <PublicServer> <Dom> who build slh04 drop 17:26:27 <PublicServer> <Dom> ? 17:26:49 <PublicServer> <scshunt> ok, I think I have made the trainyard train orders correct 17:26:53 <PublicServer> <scshunt> except coal which I'm working on 17:26:59 <fonsinchen> !password 17:26:59 <PublicServer> fonsinchen: sperms 17:27:13 <PublicServer> *** fonso joined the game 17:27:37 <PublicServer> <fonso> I built it. I don't claim it's finished 17:27:43 <PublicServer> <fonso> I can finish it now, though 17:27:49 <PublicServer> *** fonso has joined company #1 17:27:51 <PublicServer> <Dom> oh 17:27:53 <PublicServer> <Dom> ok :) 17:28:07 <PublicServer> <Dom> nah i was just asking because there is no sign and no signlas :) 17:31:10 <PublicServer> <scshunt> ok, problem 17:31:20 <PublicServer> <scshunt> coal turns directly into goods at the central station 17:31:30 <PublicServer> <scshunt> should I make a second coal train to visit the other half of the central station 17:31:48 <PublicServer> <scshunt> so that we don't waste half a loop getting onto the SL loop? 17:35:28 <PublicServer> <fonso> Is that OK now? 17:36:55 <PublicServer> <Jam35> better 17:37:01 <PublicServer> <Jam35> 1 thing 17:37:17 <PublicServer> <Jam35> buffer space 17:37:23 <PublicServer> <Jam35> would be nicer 17:37:45 <PublicServer> <scshunt> hrm, there's a problem with my drop station :( 17:37:46 *** Mazur has joined #openttdcoop 17:37:46 *** ChanServ sets mode: +o Mazur 17:37:51 <PublicServer> <fonso> What exactly is buffer space in coop speak? The track leading up to the station is pretty long ... 17:37:54 <PublicServer> <scshunt> forces trains into the depots as reversers 17:37:57 <PublicServer> <scshunt> is that worth fixing? 17:38:03 <PublicServer> <scshunt> (SLH 07 DROP) 17:38:39 <PublicServer> <Jam35> buffer or waiting space of 1 TL 17:38:53 <PublicServer> <Jam35> between signals 17:39:11 <PublicServer> <fonso> which ones? 17:39:26 <PublicServer> <fonso> is there an example I can follow somewhere on the map? 17:39:33 <PublicServer> <Jam35> where? 17:39:44 <PublicServer> <Jam35> you are both asking :) 17:40:06 <PublicServer> <Jam35> I meant @ 17:40:12 <PublicServer> <Jam35> SLH07 drop 17:40:12 <PublicServer> <scshunt> fonso, what are you working on? 17:40:22 <PublicServer> <fonso> SLH04 drop 17:40:36 <PublicServer> <fonso> I don't understand the concept of buffer space and I'm looking for an example 17:40:48 <PublicServer> <scshunt> Jam35: a train coming out of the station must go through the depot, which is off-plan 17:41:15 <PublicServer> <Jam35> where? sorry 17:41:29 <PublicServer> <scshunt> SLH 07 17:41:43 <PublicServer> <scshunt> as for SLH 04, I don't see why it would need buffer space, it's a drop only 17:41:57 <PublicServer> <scshunt> although the signalling is off 17:42:03 <PublicServer> <Jam35> yours (SLH07 drop) would be nicer with waiting space 17:42:21 <PublicServer> <scshunt> all the SLH drops are drops. they dont' need waiting space 17:42:24 <PublicServer> <Jam35> see my sign 17:42:46 <PublicServer> <Jam35> at the choice; will work better 17:42:54 <PublicServer> <scshunt> that's irrelevant that there's no space there. The presigs will cause backup there anyway 17:43:17 <PublicServer> <Jam35> at least it will clear if the other side is green 17:43:35 <PublicServer> <scshunt> a train should never be stuck where you put the sign because of presignals 17:43:50 <PublicServer> <scshunt> fonso: mind if I change the signals slightly? 17:44:01 <PublicServer> <Jam35> true but there is a gap 17:44:03 <PublicServer> <fonso> go ahead 17:44:51 <PublicServer> <Jam35> either decrease the space or allow a train to wait imo 17:45:01 <PublicServer> <fonso> maybe I'm stupid but I don't see the relevant difference between SLH 05 drop and SLH 04 drop. 17:45:39 <PublicServer> <scshunt> fonso: do you 17:45:45 <PublicServer> <scshunt> err 17:45:48 <PublicServer> <scshunt> nvm yet 17:46:22 <PublicServer> <Jam35> trains go to all drops right? 17:46:28 <PublicServer> <scshunt> yes 17:46:29 <PublicServer> <fonso> yes 17:46:31 <PublicServer> <Jam35> unless they are empty then they refit 17:46:35 <PublicServer> <scshunt> fonso: do you see what I did? 17:46:53 <PublicServer> <fonso> you replaced some signals 17:47:07 <PublicServer> <scshunt> I *think* this is the correct signal pattern 17:47:11 <PublicServer> <scshunt> you also need choice though 17:47:14 <PublicServer> <scshunt> you'll need presignals for that 17:47:17 <PublicServer> <fonso> you want the other way through the X to be path based, too 17:47:30 <PublicServer> <scshunt> yeah 17:47:36 <PublicServer> <scshunt> there's no need for an X though, only a Z 17:47:42 <PublicServer> <scshunt> since an incoming train always goes to station 17:47:45 <PublicServer> <fonso> and you don't like the entry/exit thing at the depot 17:47:51 <PublicServer> <Jam35> ...so the sign you placed is explained 17:47:54 <PublicServer> <scshunt> that was pointless 17:48:13 <PublicServer> <fonso> Well, I previously copied from your scheme :/ 17:48:21 <PublicServer> <scshunt> you had an entry signal leading into a block with no exit 17:48:27 <PublicServer> <scshunt> what? 17:48:35 <PublicServer> <fonso> slh 04 17:48:40 <PublicServer> <scshunt> my scheme had no presignals at the depot 17:48:46 <PublicServer> <fonso> ah, that's Jam35 17:48:47 <PublicServer> <fonso> sorry 17:49:02 <PublicServer> <fonso> there it's the same anyway 17:49:08 <PublicServer> <scshunt> Jam35: but there's no need for incoming trains to go to the depots directly 17:49:15 <PublicServer> <scshunt> so an X is unneeded 17:49:23 <fonsinchen> Argh, SLH05 that is 17:50:26 <PublicServer> <Jam35> trains either leave the station normally or refit 17:50:36 <PublicServer> <scshunt> Right but they never skip the station 17:51:26 <PublicServer> <fonso> What are the rules on terraforming? 17:51:32 <PublicServer> <scshunt> terraform if needed 17:51:38 <PublicServer> <scshunt> don't go wild 17:51:40 <PublicServer> <scshunt> (except at like a MS) 17:51:50 <PublicServer> <Jam35> yep for some reason thought there were platforms there 17:51:57 <PublicServer> <scshunt> kk, cool 17:53:23 <PublicServer> <fonso> I'll do SLH01 DROP now 17:54:05 <PublicServer> <fonso> don't 17:54:15 <PublicServer> <fonso> I'll build the rails first 17:54:33 <PublicServer> <scshunt> who built the refinery station? it should be signed 17:54:44 <PublicServer> <Jam35> I have no clue what I built :) 17:54:46 <PublicServer> *** scshunt has left the game (leaving) 18:02:12 *** alang has joined #openttdcoop 18:07:26 <PublicServer> <fonso> SLH01 DROP is done 18:07:44 <PublicServer> <fonso> or should I add some detour to allow for more space between hub and station? 18:23:56 <PublicServer> *** fonso has left the game (leaving) 18:31:56 <PublicServer> <Jam35> now... unload & leave empty @ primary cargo drop ? 18:33:36 <PublicServer> <Maraxus> not sure 18:33:54 <PublicServer> <Jam35> can't see the harm 18:34:02 <PublicServer> <Jam35> just do not full load after refit 18:34:20 <PublicServer> <Jam35> (obviously :) 18:35:18 <PublicServer> <Maraxus> I'd wait until network is completely done and orders have been checked before connecting any primaries 18:35:37 <PublicServer> <Jam35> boo 18:41:36 *** adit has joined #openttdcoop 18:44:47 <PublicServer> <Jam35> hm annoying: some drops will need food to expand for goods acceptance 18:45:22 <PublicServer> <Jam35> food trains first then... 18:51:26 *** Gregor-PLNL has joined #openttdcoop 18:53:05 <PublicServer> *** Dom has left the game (leaving) 18:59:16 <Vinnie_nl> should i check orders again? 18:59:21 <Vinnie_nl> and hi 18:59:43 <PublicServer> <Maraxus> hi and would be a good idea 18:59:46 <Jam35> hi 18:59:50 <Jam35> likewise 19:00:07 <Vinnie_nl> !password 19:00:07 <PublicServer> Vinnie_nl: piques 19:00:21 <PublicServer> *** Vinnie joined the game 19:00:24 <Jam35> the FPP didn't exist so those need doing 19:01:18 <PublicServer> <Vinnie> printing works? 19:01:26 <PublicServer> <Jam35> hm... :) 19:01:40 <PublicServer> <Jam35> what to do @ slh 03 drop? 19:01:47 <PublicServer> <Jam35> 06 needs doing too 19:01:53 *** Brumi has quit IRC 19:02:44 <PublicServer> <Jam35> we need to get the food running for goods acceptance 19:02:58 <PublicServer> <Maraxus> either walk it to steinkjer or move it to mesnaosen 19:03:12 <PublicServer> <Jam35> prefer second idea 19:03:18 <PublicServer> <Vinnie> just walk it 19:03:37 <PublicServer> <Jam35> ok would be a long line 19:04:35 <PublicServer> <Vinnie> idk who did handywork at coal orders but there is no goods produced there so no need for any refit 19:04:41 <PublicServer> *** Vinnie has joined company #1 19:05:07 <PublicServer> <Jam35> hm was not like that earlier 19:05:17 <PublicServer> <Jam35> hour ago 19:05:20 <PublicServer> <Jam35> nm 19:07:58 <PublicServer> <Vinnie> all but the wood train orders look fine 19:09:34 <PublicServer> <Jam35> is it necessary to use unload/leave empty at primary drops? 19:09:48 <PublicServer> <Vinnie> noope 19:10:14 <PublicServer> <Vinnie> its not needed but would look prettier in orderlist 19:11:05 <PublicServer> <Jam35> ok 19:12:04 <PublicServer> <Jam35> the wood orders are intact just need a station? 19:12:54 <PublicServer> <Vinnie> yes 19:17:08 <PublicServer> *** Vinnie has joined spectators 19:25:30 *** adit_ has joined #openttdcoop 19:28:49 *** adit has quit IRC 19:29:13 *** adit_ is now known as adit 19:36:21 <PublicServer> <Jam35> not sure about the exit 19:36:31 <PublicServer> <Jam35> ...SLH06 drop 19:41:25 <PublicServer> <Maraxus> the CL? 19:41:45 <PublicServer> <Jam35> mainly the split 19:41:55 <PublicServer> <Jam35> cl is okay i think 19:42:27 <PublicServer> <Jam35> will have to see it working 19:42:45 <PublicServer> <Maraxus> probably 19:43:36 <PublicServer> <Maraxus> so printing works is only thing missing? 19:43:42 <PublicServer> <Jam35> think so yes 19:46:57 <PublicServer> <Jam35> hopefully overflows aren't needed 19:47:02 <PublicServer> <Jam35> @main stations I mean 19:47:17 <PublicServer> <Jam35> basically drop then pickup whatever 19:47:22 <PublicServer> <Jam35> no waiting 19:47:48 <PublicServer> <Jam35> I would struggle to add one at refinery 19:49:56 <PublicServer> <Maraxus> I haven't seen an overflow at a refit station in any game we have played here 19:51:48 <PublicServer> <Jam35> full load at the pickup may demand it but I guess there is normally drop back 19:59:26 <PublicServer> <Jam35> any objections to start some food stuffs? 19:59:52 <PublicServer> <Maraxus> no 20:22:10 <Anson> !password 20:22:10 <PublicServer> Anson: curved 20:22:26 <PublicServer> *** Anson joined the game 20:24:49 <scshunt> !dl lin64 20:24:49 <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-linux-generic-amd64.tar.xz 20:26:28 <fonsinchen> !password 20:26:28 <PublicServer> fonsinchen: curved 20:26:32 <PublicServer> *** scshunt joined the game 20:26:40 <PublicServer> *** fonso joined the game 20:28:44 <PublicServer> <scshunt> yay, trains! 20:29:34 <PublicServer> <Anson> hallo ... after adding a few hundred trains on the other server, i will now have a look at what you are doing here .-) 20:30:45 <PublicServer> <Anson> are you planning a refitting station for paper, with one depot for every four platforms ? 20:31:13 <PublicServer> <Maraxus> yes - we will see how it works 20:31:33 *** Progman has quit IRC 20:32:07 <PublicServer> <Anson> why not 1 depot for every two ? ... else you probably get 2 trains for the same depot 20:33:55 <PublicServer> <scshunt> is cargodist off atm? 20:34:22 <PublicServer> <Jam35> no 20:34:25 <PublicServer> <fonso> will take some time to figure out that there actually is food to distribute 20:34:55 <PublicServer> <scshunt> how do you get destinations to show up when looking at a train? 20:35:01 <PublicServer> <fonso> not at all 20:35:11 <PublicServer> <fonso> the cargo is distributed at stations 20:35:25 <PublicServer> <fonso> but if you look at the FPP station now and switch to station:planned 20:35:35 <PublicServer> <fonso> then you'll see that it has figured out some stuff 20:35:49 <PublicServer> <scshunt> ah, yeah 20:35:57 <PublicServer> <scshunt> but you can't see where goods in a train are destined to go? 20:36:11 <PublicServer> <fonso> no, because it's undetermined 20:36:25 <PublicServer> <fonso> It depends on the flows at the next station at the time the train arrives there 20:36:28 <PublicServer> <scshunt> oh 20:36:46 <PublicServer> <scshunt> but wait, FPP now has 68 tonnes to SLH 01 drop 20:36:49 <PublicServer> <scshunt> and 17 to SLH 08 DROP 20:36:56 <PublicServer> <scshunt> are you saying it can change after it leaves the station? 20:36:58 <PublicServer> <fonso> The "to" part is only an estimation 20:37:08 <PublicServer> <scshunt> oh ok 20:37:38 <PublicServer> <fonso> also the links are still breaking. Will fix itself when more trains are around 20:38:21 <PublicServer> <scshunt> hmm, I have a crazy idea for a game paln 20:41:29 <Sylf> You can practice that idea on smaller scale on the Welcome Server, and refine the plan as needed 20:41:39 <PublicServer> <scshunt> Yeah, I will do 20:41:49 <PublicServer> <scshunt> but for now, primary building time! 20:42:03 <PublicServer> <scshunt> Oh, whoever's adding trains, please group them 20:42:06 <PublicServer> <Jam35> we need food first 20:42:14 <PublicServer> <scshunt> Why food? 20:42:20 <PublicServer> <Jam35> goods aren't accepted everywhere 20:42:27 <PublicServer> <scshunt> ok 20:42:29 <PublicServer> <Jam35> and food is a growth requirement 20:44:31 <PublicServer> <fonso> There are still some bugs in the order prediction logic 20:44:43 <PublicServer> <fonso> I see lots of stray links 20:45:06 <PublicServer> <fonso> For the game we have it seems to work, though 20:50:40 *** ODM has quit IRC 20:50:41 *** Brumi has joined #openttdcoop 20:50:44 <PublicServer> <Jam35> drops 1,4,7 require food for growth 20:51:13 <PublicServer> <Jam35> all say 'required' :( 20:51:22 <PublicServer> <Jam35> not now :) 20:51:30 <PublicServer> <Jam35> hm 199 days 20:54:23 <scshunt> @gap 5 20:54:23 <Webster> scshunt: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 20:57:04 *** Gregor-PLNL has quit IRC 21:00:20 <PublicServer> <fonso> you may want to decrease effect of distance on demand 21:00:34 <PublicServer> *** Anson has joined company #1 21:00:46 <PublicServer> <fonso> otherwise SLH04 and SLH05 drop get much less food than the others 21:02:15 <Sylf> !rcon set demand_distance 21:02:15 <PublicServer> Sylf: Current value for 'demand_distance' is: '100' (min: 0, max: 255) 21:02:36 <Sylf> !rcon set demand_distance 50 21:02:41 <Sylf> How's that? 21:03:24 <fonsinchen> If the effect of distance is high then further away stations get less stuff than closer ones 21:03:40 <PublicServer> <scshunt> awesome, big SL done 21:04:31 <Sylf> by the way, I thought demand_distance value is set in percentage 21:04:51 <Sylf> the command line says the allowed value is between 0 and 255 21:05:09 <PublicServer> <Anson> hehe, just watching a TV commercial for a supermarket: "buy local goods, no long transports" :-) 21:05:11 <PublicServer> <fonso> that's because it's in percentage of the developer's suggestion 21:06:38 <PublicServer> <fonso> still not enough trains to keep all the links alive 21:06:45 <PublicServer> <scshunt> I'm adding three new food primaries shortly 21:07:16 <Sylf> !rcon set demand_distance 20 21:07:38 <Sylf> down to 20 now 21:07:48 <PublicServer> <scshunt> Can we run rubber yet? 21:08:22 <PublicServer> <Jam35> 4drops do not accept yet 21:08:40 <PublicServer> <Jam35> unless you want piled up stations idc 21:09:10 <PublicServer> <scshunt> huh, one of my industries died :( 21:09:16 <Sylf> It should work 21:09:57 <Sylf> If goods are not accepted yet, the goods won't be dropped, right? 21:10:02 <PublicServer> <fonso> true 21:10:16 <PublicServer> <Jam35> ok there's your answer 21:10:19 <Sylf> and the train will dispose all excess goods when it's refit 21:10:29 <PublicServer> <fonso> also true 21:10:49 <PublicServer> *** Brumi joined the game 21:14:42 <PublicServer> <Anson> i see no signals yet at the depots in the central station. is that on purpose ? 21:15:08 <PublicServer> <scshunt> what the 21:15:30 <PublicServer> <Jam35> the what? 21:16:00 <PublicServer> <Jam35> doubt it is on purpose 21:16:30 <PublicServer> <Jam35> I see something missing there too :D 21:16:48 <PublicServer> <Jam35> Industries! 21:16:59 <PublicServer> <scshunt> figured it out 21:17:07 <PublicServer> <scshunt> just connected 3 more primaries! 21:17:26 <Sylf> pfft. can't they make paper in the wild, outside of industries? 21:18:31 *** dr_gonzo_ has joined #openttdcoop 21:20:01 <PublicServer> *** Vinnie has joined company #1 21:20:05 <PublicServer> <scshunt> Hey vinnie! 21:20:08 <PublicServer> <Vinnie> hey 21:20:10 <PublicServer> <scshunt> See my signs about coal by the plan 21:20:48 <PublicServer> <Vinnie> why force coal into a direction? 21:21:14 <PublicServer> <Vinnie> it only has one drop 21:22:25 <PublicServer> <scshunt> right, but then coal -> goods 21:22:28 <Castaras> @quickstart 21:22:29 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:22:32 <PublicServer> <scshunt> so really there are two drops 21:22:42 <PublicServer> <Vinnie> there are no goods produced in the drop where coal is delivered 21:22:44 <PublicServer> <scshunt> the other central industries produce goods which need to go to tertiaries 21:22:54 <PublicServer> <scshunt> wait, really 21:23:13 <PublicServer> <scshunt> huh 21:23:19 <PublicServer> <Vinnie> Central station only produces steel and paper 21:23:30 <PublicServer> <Vinnie> only go to tetaries to be proced into goods 21:24:29 <PublicServer> *** fonso has left the game (leaving) 21:24:44 *** nicfer has joined #openttdcoop 21:27:55 <Vinnie_nl> Castaras: if you need help joining, just ask 21:27:59 <PublicServer> *** Vinnie has joined spectators 21:28:13 <PublicServer> *** Brumi has joined spectators 21:28:28 <Castaras> I'm spectating, just trying to work out how on earth these things are pieced together 21:28:48 <Castaras> don't think I'm any more enlightened than before when I'd just read all the documentation on the wiki :P 21:28:50 <PublicServer> <scshunt> very awesomely ;) 21:28:59 <Sylf> they are by rails, of course 21:29:00 <PublicServer> <Brumi> you can connect a primary or two they're easy :) 21:29:42 <PublicServer> <Brumi> just ask when you don't understand something that is there 21:30:05 <Sylf> Couple of smart asses and one actually helpful man among us 21:30:21 <Castaras> xD 21:30:36 <PublicServer> <scshunt> oh, damn ig 21:30:37 <Vinnie_nl> you better not call me helpfull 21:30:39 <Castaras> to be fair if I knew what I was doing I'd be smart arsing it as well 21:30:42 <PublicServer> <scshunt> put a station in the wrong place 21:30:44 <PublicServer> <scshunt> sigh 21:31:20 <PublicServer> <Brumi> I never said I could answer any question :P 21:31:34 <PublicServer> <Brumi> but there is surely someone who can 21:33:29 <PublicServer> <scshunt> fixed 21:35:23 <PublicServer> <scshunt> first iron ore train about to leave! 21:35:50 <PublicServer> <Jam35> forgive me if I'm wrong but there should not be excess goods at the factory should there? 21:36:20 <PublicServer> <Brumi> I think the goods wait for the "right" train there 21:36:50 <PublicServer> <Jam35> surely they are all the 'right' train 21:37:01 <PublicServer> <Brumi> but if one goes 8-7-6-5-4-3-2-1 21:37:08 <PublicServer> <Brumi> and the goods want to go to 2 21:37:18 <PublicServer> <Jam35> hm ok 21:37:20 <PublicServer> <Brumi> they will take the 1-2-3-4-5-6-7-8 train 21:37:50 <PublicServer> <Vinnie> yeah but in plan i assumed the cargo would go to first transfer station 21:38:04 <PublicServer> <Vinnie> *drop 21:38:11 <PublicServer> <Vinnie> and use that as a transfer station 21:39:43 <PublicServer> <Vinnie> i guess im still in cargo dist learning stage 21:39:58 <PublicServer> <Jam35> you know way more than me ;P 21:43:27 <PublicServer> *** Anson has joined spectators 21:47:00 <PublicServer> <scshunt> Added copper mine! 21:49:20 <PublicServer> <Jam35> hm could probably lose the MM now? 21:49:34 <PublicServer> <scshunt> MM? 21:49:42 <PublicServer> <Jam35> money maker 21:49:48 <PublicServer> <scshunt> ah yeah 21:51:18 <PublicServer> <Jam35> what's going on @ SLH03 Drop 21:52:04 <PublicServer> <Jam35> changed some signals Maraxus 21:52:16 <PublicServer> <Maraxus> at? 21:52:22 <PublicServer> <Jam35> see above 21:52:36 <PublicServer> <Jam35> was missing PBS 21:52:58 <PublicServer> <Maraxus> ah 21:54:53 <PublicServer> <scshunt> 21:56:05 <PublicServer> *** Brumi has joined company #1 21:56:17 <PublicServer> *** Brumi has joined spectators 21:57:45 <PublicServer> <Brumi> I'm off now, goodnight 21:57:48 <PublicServer> <Vinnie> cu 21:57:54 <PublicServer> *** Brumi has left the game (leaving) 21:58:08 <PublicServer> <Jam35> bye 21:58:09 *** Brumi has quit IRC 21:58:12 <PublicServer> <Maraxus> cu 21:58:43 <PublicServer> <scshunt> argh 21:58:49 <PublicServer> <scshunt> second time an industry has vanished on me :( 21:59:35 <PublicServer> <Vinnie> need some temp way to fund industry back? 22:03:31 *** adit_ has joined #openttdcoop 22:05:04 <PublicServer> *** Castaras has left the game (leaving) 22:05:33 *** Castaras has quit IRC 22:08:08 *** adit has quit IRC 22:11:12 *** valhallasw has quit IRC 22:21:03 <PublicServer> <scshunt> shit 22:21:49 <PublicServer> <Jam35> wha? 22:22:20 <PublicServer> <Maraxus> slh07 drop accepts wood 22:22:21 <PublicServer> *** Mazur joined the game 22:24:21 <PublicServer> <Jam35> should it matter? 22:25:12 <PublicServer> <Maraxus> not unless we want a lot of wood waiting at central station 22:25:46 <PublicServer> *** Mazur has left the game (leaving) 22:28:12 <PublicServer> <Jam35> remove the outer platform until it dies 22:37:23 <PublicServer> *** Vinnie has left the game (general timeout) 22:37:23 <PublicServer> *** Vinnie has left the game (connection lost) 22:37:50 <PublicServer> *** Sylf joined the game 22:39:57 <PublicServer> <scshunt> OOPS 22:40:23 <PublicServer> <scshunt> sorry for the major backup 22:41:23 <PublicServer> <Sylf> why aren't these trains loading all available cargoes at goods stations? 22:42:05 <PublicServer> <Maraxus> no idea 22:42:11 <PublicServer> <Jam35> I asked the same q earlier 22:42:53 <PublicServer> <Jam35> apparently the goods are self aware 22:43:09 <PublicServer> <Jam35> they decide what train they want 22:44:03 <PublicServer> <Anson> just observed that at the food plant as well ... train leaves empty fr SLH07 while there are 300 food waiting to go via SLH08 22:44:33 <PublicServer> <scshunt> yeah, the goods predict based on incoming trains 22:44:39 <PublicServer> <scshunt> at least, that's my understanding 22:45:17 <PublicServer> <Anson> i can see this effect best when showing the cargo sorted by "station waiting", and grouped by "via-destination-source" 22:45:24 <PublicServer> <Sylf> but arent all trains ordered to go to all drops? 22:46:07 <PublicServer> <Anson> cargodist only looks at the first via station ... no matter where the train will go later 22:47:47 <PublicServer> <Anson> look at the food : there are only two via stations listed: SLH08 for destinations 8 3 2 1, and SLH07 for 7 6 5 4 3 22:51:31 <PublicServer> <Anson> if you want trains to pick up ALL food/goods, you need to give the same orders to all trains ... and if you want to make routes shorter, you can alternate trains between going CE and CCW 22:51:57 <PublicServer> <Anson> * CW (not CE) 22:52:03 <PublicServer> <scshunt> The issue si that the links aren't being established due to the shortcut orders I think 22:52:17 <PublicServer> <Sylf> what shortcut orders? 22:53:11 <PublicServer> <Sylf> well 22:53:29 <PublicServer> <Sylf> I guess, in case of this game, the cargo doesn't go more than half circle 22:53:59 <PublicServer> <Sylf> so the last few orders within the circle are pretty much useless. 22:54:07 <PublicServer> <Anson> the issue is that trains have orders to go 8 1 2 3 4 5 6 7 and then 7 6 5 4 3 2 1 8 .... thus offering both directions, and using 8 and 7 for via 22:54:09 <PublicServer> <Sylf> But I guess it doesn't hurt the game 22:55:28 <PublicServer> <Anson> right ... only first half of the circle should be used ... and that is why you have the conditionals there that check for empty trains and skip the rest of the circle when done !?! 22:55:41 <PublicServer> <scshunt> The shortcut is just to shortcut 22:55:53 <PublicServer> <scshunt> But the problem is it means that the link graph has never been established, I guess 22:56:43 <PublicServer> <scshunt> Why does Brandega Heights exist? 23:00:31 <PublicServer> *** Mazur joined the game 23:02:03 <PublicServer> <Mazur> I see no Brandenga Heights....? 23:02:27 <PublicServer> <scshunt> it's gone now 23:15:27 <PublicServer> *** Anson has joined company #1 23:17:07 <PublicServer> *** scshunt has left the game (leaving) 23:17:43 <PublicServer> <Maraxus> gn 23:17:49 <PublicServer> <Jam35> cya 23:17:55 <PublicServer> *** Maraxus has left the game (leaving) 23:18:07 *** Vinnie_nl has quit IRC 23:18:11 *** Maraxus has quit IRC 23:18:46 *** dr_gonzo_ has quit IRC 23:28:05 <PublicServer> *** Mazur has left the game (leaving) 23:33:41 *** adit_ has quit IRC 23:34:29 <PublicServer> <Jam35> still waiting for SLH 04 DROP to accept goods 23:34:39 <PublicServer> <Jam35> anyway cya 23:34:46 <PublicServer> *** Jam35 has left the game (leaving) 23:34:54 *** Jam35 has quit IRC 23:35:38 <PublicServer> <Anson> L5 slugs and CL1 ? 23:36:08 <PublicServer> <Anson> question about the plan: why TL5 slugs and CL1 ? 23:36:35 <PublicServer> <Sylf> what's the exact question? 23:36:38 <PublicServer> <Anson> the trains which ignore the CL are animal express and not slugs ... ? 23:36:56 <PublicServer> <Sylf> if the trains are slow, they have low CL 23:37:27 <PublicServer> <Anson> @@(clcalc 5) 23:37:28 <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 23:37:47 <PublicServer> <Sylf> @@(CLCalc Maglev 5) 23:37:48 <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 23:37:51 <PublicServer> <Anson> @@(clcalc maglev 5) 23:37:52 <Webster> PublicServer: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph 23:38:03 <PublicServer> <Sylf> what 23:38:11 <PublicServer> <Sylf> the second parameter is case sensitive 23:38:19 <Mazur> @@(clcalc maglev 1) 23:38:35 <Mazur> @(clcalc maglev 1) 23:38:41 <PublicServer> <Anson> @@(clcalc maglev 1) 23:38:43 <Webster> PublicServer: A maglev Curve Length of 1 (1 half tiles) gives a speed of 176km/h or 110mph 23:38:45 <PublicServer> <Sylf> @@(clcalc maglev 265) 23:38:47 <Webster> PublicServer: Required CL for maglev at 265km/h is 3 (4 half tiles) or TL 23:38:59 <PublicServer> <Sylf> oh, tilt. 23:39:16 <Mazur> You lose your gamke, then. 23:39:17 <PublicServer> <Sylf> @@(clcalc maglev tilt 265) 23:39:18 <Webster> PublicServer: Required CL for maglev at 265km/h, with tilt bonus, is 2 (3 half tiles) or TL 23:39:19 <Mazur> game 23:39:43 <PublicServer> <Sylf> hrm 23:39:46 <PublicServer> <Anson> @@(clcalc maglev tilt 2) 23:39:48 <Webster> PublicServer: A maglev Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 316km/h or 197mph 23:39:52 <PublicServer> <Sylf> the clcalc isn't accurate 23:40:11 <Mazur> I'm not sure, but I think when i started playing pinballl, it was a Dutch dime per game, or three for a quarter. 23:41:28 <Mazur> The next year a quarter would keep me busy for hours. What joy. :-) 23:42:46 *** adit_ has joined #openttdcoop 23:43:50 <PublicServer> <Anson> lol ... stupidness .... why do we do all that clcalc when someone has created a circle next to the network plan, and you can see the train going at full speed :-) 23:44:19 <Mazur> Dunno, you started it. 23:48:40 *** adit_ is now known as adit 23:51:41 <PublicServer> <Anson> will you build an overflow at those new stations ? 23:51:59 <PublicServer> <Sylf> who? 23:52:03 <PublicServer> <Sylf> where? 23:52:18 <PublicServer> <Anson> hehe, there are only two people playing now, you and me :-) 23:52:40 <PublicServer> <Anson> the oil and fruit stations that just got their first trains 23:53:07 <PublicServer> <Anson> the fourth oil train blocks the track to the fruit station ... 23:53:46 <PublicServer> <Sylf> if managed properly, they don't need overflows 23:54:16 <PublicServer> <Anson> but it applies to all resource stations in general ... do we build them "fast and simple", or bigger with overflows, hidden depots, etc ? 23:54:32 <PublicServer> <Sylf> it depends. 23:54:48 <PublicServer> <Sylf> also, it's up to whoever is building 23:55:06 <PublicServer> <Anson> thus: no standard for all ? 23:55:19 *** adit has quit IRC 23:55:52 <PublicServer> <Sylf> no 23:56:06 <PublicServer> <Sylf> actually, my standard is, don't build overflow unless necessary 23:56:22 <PublicServer> <Sylf> and in most cases, they are not 23:56:37 <PublicServer> <Sylf> and in many cases, overflows slows things down more than helping 23:57:03 *** Dom_ has quit IRC 23:57:59 <PublicServer> <Anson> on this server, there are always people who can fix things if needed .... on the welcome server, i always build with invisible overflow depots since I'll be AFK or offline some time while the game runs 23:58:55 <PublicServer> <Sylf> I really dont see it that way. 23:59:05 <PublicServer> <Sylf> Go look at my network on welcome right now. 23:59:09 <PublicServer> <Sylf> NO overflows.