Config
Log for #openttdcoop on 5th July 2013:
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00:00:16  <PublicServer> *** nicfer has joined spectators
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00:37:34  <Sylf> !unpause
00:37:34  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
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00:38:29  <Sylf> !auto
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07:29:24  <scshunt> !password
07:29:24  <PublicServer> scshunt: hocked
07:29:50  <scshunt> !dl lin64
07:29:50  <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-linux-generic-amd64.tar.xz
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07:38:11  <scshunt> this plan *is* crazy
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07:44:01  <Vinnie_nl> !password
07:44:01  <PublicServer> Vinnie_nl: hocked
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07:54:01  <Jam35> !password
07:54:01  <PublicServer> Jam35: hocked
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08:35:42  <ZxBiohazardZx> !password
08:35:42  <PublicServer> ZxBiohazardZx: hocked
08:36:04  <PublicServer> *** Game still paused (number of players)
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08:45:28  <PublicServer> <Jam35> hi
08:48:40  <PublicServer> <ZxBiohazardZx> hi :)
09:04:51  <fonsinchen> !password
09:04:52  <PublicServer> fonsinchen: honked
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09:18:36  <PublicServer> <fonso> maybe the primary orders should be "full load" after all ...
09:18:42  <PublicServer> <ZxBiohazardZx> ?:P
09:18:56  <PublicServer> <fonso> I'm reviewing the orders in the train yard
09:20:54  <PublicServer> <fonso> and of course the iron train needs to visit the factory at some point
09:21:05  <PublicServer> <fonso> and the food trains need to go to FPP instead of center
09:21:15  <PublicServer> <fonso> but in principle it should work
09:22:09  <PublicServer> *** fonso has left the game (leaving)
09:29:54  <Dom_> !password
09:29:55  <PublicServer> Dom_: corned
09:30:16  <PublicServer> *** Dom joined the game
09:30:23  <PublicServer> <Dom> hello
09:30:37  <PublicServer> <ZxBiohazardZx> heya
09:30:44  <PublicServer> <Jam35> hi Dom
09:35:11  <PublicServer> *** Dom has left the game (leaving)
10:03:44  <PublicServer> <ZxBiohazardZx> stupid paperplant has to die then central station is pretty finished i think
10:04:58  <PublicServer> <Jam35> hm not that unattractive :)
10:05:12  <PublicServer> <ZxBiohazardZx> haha
10:05:19  <PublicServer> <ZxBiohazardZx> i just need that paperthing to go away
10:05:22  <PublicServer> <ZxBiohazardZx> then i think its ok
10:05:52  *** Brumi has joined #openttdcoop
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10:06:52  <PublicServer> <Brumi> hello
10:07:42  <PublicServer> *** Brumi has joined company #1
10:13:35  <PublicServer> *** Vinnie joined the game
10:13:36  <PublicServer> <Vinnie> hello
10:13:38  <PublicServer> <ZxBiohazardZx> hey vin
10:13:38  <PublicServer> <Brumi> hi
10:17:24  <PublicServer> <Jam35> hi
10:18:34  <PublicServer> <Vinnie> looks nice
10:18:40  <PublicServer> <ZxBiohazardZx> :P
10:18:51  <PublicServer> <ZxBiohazardZx> i need freaking papermill to die @ central :(
10:19:18  <PublicServer> <Vinnie> ban paper so it will bankrupt
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11:12:44  <PublicServer> <Brumi> hmm I've got to go now
11:13:10  <PublicServer> <Brumi> you're still doing nomething aren't you?
11:14:40  <PublicServer> *** Brumi has left the game (leaving)
11:14:40  <PublicServer> *** Game paused (number of players)
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11:15:08  <PublicServer> <Jam35> nope tx anyway
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11:28:24  <PublicServer> <Jam35> able to join Vinnie?
11:31:19  <Dom_> !password
11:31:19  <PublicServer> Dom_: toasts
11:31:27  <PublicServer> *** Game still paused (number of players)
11:31:27  <PublicServer> *** Game unpaused (number of players)
11:31:28  <PublicServer> *** Dom joined the game
11:31:39  <PublicServer> <Jam35> yay someone :)
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11:44:08  <Maraxus> !password
11:44:08  <PublicServer> Maraxus: artful
11:44:25  <PublicServer> *** Maraxus joined the game
11:44:29  <PublicServer> <Maraxus> hi
11:44:35  <PublicServer> <Dom> hello
11:44:43  <PublicServer> <Jam35> hii
11:48:05  <PublicServer> <Dom> ...
11:48:09  <PublicServer> <Dom> damn -.-
11:48:35  <PublicServer> <Jam35> wasup?
11:48:46  <PublicServer> <Dom> forgot a line at my msh
11:49:08  <PublicServer> <Jam35> Maraxus @slh08?
11:49:14  <PublicServer> <Maraxus> yes
11:49:28  <PublicServer> <Jam35> :) okay i'll do another
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12:21:44  <PublicServer> <Dom> lol where did slh 08 go?!
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13:26:41  *** Firestar has joined #openttdcoop
13:26:55  <Firestar> thai
13:27:01  <Firestar> !dl
13:27:01  <PublicServer> Firestar: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
13:27:02  <PublicServer> Firestar: http://www.openttd.org/en/download-trunk/r25549
13:27:14  <PublicServer> <Jam35> helo
13:27:20  <PublicServer> <Maraxus> hi
13:28:50  <Firestar> how things?
13:29:22  <PublicServer> <Jam35> okish
13:29:44  <PublicServer> <Jam35> how's u?
13:30:17  <Firestar> fine
13:30:20  <Firestar> !password
13:30:20  <PublicServer> Firestar: hustle
13:31:25  <PublicServer> *** Firestar joined the game
14:05:20  <PublicServer> <Firestar> anyone of you two building?
14:05:27  <PublicServer> <Maraxus> yes
14:05:29  <PublicServer> <Jam35> not atm
14:05:43  <PublicServer> <Firestar> can i watch ya maraxus?
14:05:57  <PublicServer> <Maraxus> sure - at SLH 03
14:06:24  <PublicServer> <Firestar> ye where i made those tracks left and right xD
14:14:24  <PublicServer> <Firestar> at least no one will see the mass on the other side of the map where the factory station will be
14:14:31  <PublicServer> <Firestar> mess*
14:14:43  <PublicServer> <Jam35> already seen it :P
14:14:50  <PublicServer> <Firestar> damnit xD
14:15:00  <PublicServer> <Jam35> now build the station in that space :)
14:15:26  <PublicServer> <Firestar> jam i cant build good station my station are blown up before they are even finished
14:15:45  <PublicServer> <Jam35> don't know unless you try
14:15:59  <PublicServer> <Firestar> tried often enough xD
14:17:14  <PublicServer> <Firestar> but still that thing there is still just a mess of bridges right jam35? xD
14:17:25  <PublicServer> <Jam35> you should only need two bridges those lengths
14:17:35  <PublicServer> <Jam35> so it can be cut in half
14:18:01  <PublicServer> <Firestar> i was just bored when i built it :P
14:18:07  <PublicServer> <Jam35> np :)
14:18:13  <PublicServer> <Jam35> excessive though
14:18:35  <PublicServer> <Firestar> someone else is going to blow it up and make it better :P
14:19:01  <PublicServer> <Firestar> at least like this its a bit more traffic jam proof xD
14:19:04  <scshunt> don't worry about it
14:19:13  <scshunt> if someone does change it, look at what they do
14:19:39  <scshunt> but if you're just making a primary station, you should be able to handle it; they're usually far from complex
14:20:11  <PublicServer> <Firestar> erm the factory station is a primary dropoff/secondary pickup station
14:25:41  <scshunt> oh, you're building a main station?
14:25:48  <scshunt> have fun then :P
14:25:52  <PublicServer> <Firestar> im not building it
14:26:06  <PublicServer> <Firestar> im always letting others build the main stations
14:26:36  <scshunt> that's my strategy too
14:26:39  <PublicServer> <Firestar> im only good at laying tracks and signaling them xD
14:29:38  <PublicServer> <Firestar> youre don huh? maraxus
14:29:44  <PublicServer> <Maraxus> yes
14:30:27  <fonsinchen> !password
14:30:27  <PublicServer> fonsinchen: mitten
14:30:27  <PublicServer> <Firestar> nice job and now only SLH 02 is waiting to be built xD
14:30:36  <PublicServer> *** fonso joined the game
14:30:39  <PublicServer> <Maraxus> and a few stations :)
14:30:59  <PublicServer> <Firestar> "just a few" xD
14:31:12  <PublicServer> *** Brumi joined the game
14:32:55  <PublicServer> <Brumi> why quadrupling the bridges at the western corner of the map?
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14:42:24  <PublicServer> <fonso> I'll try SLH 04
14:42:46  <PublicServer> <fonso> drop I mean
14:43:48  <PublicServer> <fonso> Oh, they hate us
14:44:34  <PublicServer> <fonso> I see
14:44:36  <PublicServer> <Firestar> now they like us
14:44:38  <PublicServer> <fonso> thanks
14:44:56  <PublicServer> <fonso> I'll make a little bus line to keep them happy
14:45:26  <PublicServer> <Brumi> how large main stations do we need in the corners?
14:46:36  <PublicServer> <Firestar> afk
14:46:38  <PublicServer> *** Firestar has joined spectators
14:48:21  <PublicServer> <Firestar> back
14:48:26  <PublicServer> *** Firestar has joined company #1
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14:55:42  <PublicServer> <Brumi> lol
14:57:50  <PublicServer> <Brumi> this is strange
14:57:56  <PublicServer> <Brumi> may be a bug
14:58:02  <PublicServer> <Firestar> what?
14:58:12  <PublicServer> <Brumi> I'm viewing the orders of the trainyard trains
14:58:22  <PublicServer> <Brumi> my viewport is near the network plan
14:58:33  <PublicServer> <Brumi> I open the orderlist of one of the trains
14:58:44  <PublicServer> <Brumi> enlarge it so the whole thing is visible
14:59:06  <PublicServer> <Brumi> now if the window covers Train 6
14:59:12  <PublicServer> <Brumi> my cursor stutters
14:59:15  <PublicServer> <Brumi> if it doesn't
14:59:21  <PublicServer> <Brumi> the cursor doesn't stutter
15:00:37  <PublicServer> <Brumi> the larger the orders window the more it stutters
15:01:51  <PublicServer> <fonso> There probably is a rule on how far consecutive ascents and descents have to be spaced apart, is there?
15:02:09  <PublicServer> <Jam35> na
15:02:29  <PublicServer> <Jam35> not w slugs (if at all)
15:02:47  <PublicServer> <fonso> OK, so what I'm doing at SLH 04 is acceptable?
15:03:07  <PublicServer> <Jam35> yeah
15:03:25  <PublicServer> <Jam35> wrong rail tho atm
15:03:35  <PublicServer> <Jam35> your probably aware
15:03:35  <PublicServer> <Brumi> doesn't the SLH need a bit more space to connect primaries?
15:03:49  <PublicServer> <Jam35> would be handy
15:04:55  <PublicServer> <Jam35> yes it may be better to build the station the other side of town
15:05:21  <PublicServer> <fonso> Can be done
15:05:27  <PublicServer> <Jam35> and ideally the entry would have buffer space ;)
15:06:05  <PublicServer> <fonso> I can just build it between those two towns
15:06:12  <PublicServer> <fonso> then we can station-walk it to both
15:06:18  <PublicServer> <fonso> If that is acceptable
15:06:21  <scshunt> don't station-walk :(
15:06:59  <PublicServer> <fonso> Or we could decide to build it in Stjorbo rather than Svolvar
15:07:03  <PublicServer> <Jam35> just make it at Stjørbø?
15:07:06  <PublicServer> <Jam35> yep :)
15:07:12  <PublicServer> <fonso> OK
15:07:39  <PublicServer> <Brumi> I'll build the food processing plant station
15:08:14  <PublicServer> <Brumi> it may have some striking similarities to bio's station as I've never built a main station so far :P
15:09:08  <PublicServer> <Jam35> :) np
15:09:56  <Sylf> You've gotta start somewhere :)
15:10:05  <PublicServer> <Firestar> ohai Sylf
15:10:32  <Sylf> ohio
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15:24:52  <PublicServer> <fonso> Well, I gotta go
15:24:58  <PublicServer> <Brumi> bye
15:25:00  <PublicServer> <Jam35> cya
15:25:06  <PublicServer> <Firestar> bb
15:25:09  <PublicServer> <Maraxus> cu
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15:28:31  <Ryton> !playercount
15:28:31  <PublicServer> Ryton: Number of players: 4 (0 spectators)
15:28:33  <Ryton> !password
15:28:33  <PublicServer> Ryton: spears
15:29:25  <PublicServer> *** Ryton joined the game
15:29:34  <PublicServer> <Ryton> wow busy
15:29:43  <PublicServer> <Firestar> gtg cya next time guys
15:29:44  <PublicServer> <Brumi> :)
15:29:46  <PublicServer> <Ryton> & soo much build already! :-)
15:29:48  <PublicServer> *** Firestar has left the game (leaving)
15:29:53  <PublicServer> <Ryton> gj
15:29:57  <Firestar> ryton
15:30:05  <PublicServer> <Ryton> onlye one more SLH to go?
15:30:07  <PublicServer> <Brumi> basically the stations aren't built yet
15:30:09  <Firestar> ive build for the first time since 4 months smth again xD
15:30:11  <PublicServer> <Ryton> oh 2
15:30:27  <Dom_> !password
15:30:27  <PublicServer> Dom_: spears
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15:30:38  <PublicServer> <Ryton> hmm 0
15:30:39  <PublicServer> *** Dom joined the game
15:30:42  <PublicServer> <Dom> ello
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15:36:20  <Brumi> @gap
15:36:21  <Webster> Brumi: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:36:26  <Brumi> @gap 5
15:36:26  <Webster> Brumi: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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15:37:56  <Castaras> !help
15:37:56  <PublicServer> Castaras: http://www.openttdcoop.org/wiki/IRC_Commands
15:42:26  <PublicServer> <Brumi> I'm done with the FPP station
15:44:17  <PublicServer> <Brumi> I love how there is still no consensus about using maglev or universal rail XD
15:44:28  <PublicServer> <Dom> universal rocks :)
15:44:34  <PublicServer> <Dom> and maglev looks ugly
15:45:00  <PublicServer> <Dom> well the signals at least
15:45:01  <Sylf> I think some people are using universal rails for better view of the signals for now
15:45:05  <PublicServer> <Brumi> I agree that maglev is ugly but I dislike using universal rail for other than debug/rail conversion reasons
15:46:24  <Sylf> I wonder if loading another signal set will override the maglev signals?  *tests*
15:46:39  <PublicServer> <Brumi> I think it depends of the order of newgrfs
15:47:20  <Sylf> yeah, signals grf will need to be loaded after NUTS
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15:48:26  <Castaras> Hi... couple of questions, sorry if I'm being stupid. What openttd build is the server on and what's the name of the server? Wanting to spectate to improve my own trackbuilding skills :)
15:48:29  <PublicServer> <Brumi> hmm the orders of the trainyard trains are a bit broken
15:48:42  <Brumi> !dl
15:48:42  <PublicServer> Brumi: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:48:42  <PublicServer> Brumi: http://www.openttd.org/en/download-trunk/r25549
15:48:50  <Brumi> here is the link
15:48:56  <Brumi> ps.openttdcoop.org
15:49:12  <Castaras> thanks very much. ^^
15:49:15  <Sylf> always show @quickstart :)
15:49:19  <Brumi> you will be able to download the newgrfs from bananas
15:49:24  <Brumi> ok noted :)
15:49:47  <Sylf> @quickstart
15:49:48  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:51:04  <Castaras> And @quickstart was told right at the top of the irc. I'm an idiot. Thanks very much!
15:55:09  <Castaras> !password
15:55:09  <PublicServer> Castaras: busies
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15:59:59  <PublicServer> <Brumi> why is there no full load on the main stations for secondaries?
16:00:28  <Sylf> You can't have full load secondary order for refit games
16:00:43  <PublicServer> <Brumi> why?
16:00:44  <Sylf> because the station rating will almost never be at 100%
16:01:11  <Sylf> station rating % is how much we get back from those industries in relation to how much stuff you deliver
16:01:11  <PublicServer> <Brumi> ah I get it
16:04:41  <PublicServer> *** Maraxus has joined spectators
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16:29:48  <PublicServer> <Jam35> wtf :D
16:29:58  <PublicServer> <Jam35> why don't i give up :D
16:30:00  <PublicServer> <Brumi> :D
16:30:42  <PublicServer> <Jam35> nevar :)
16:33:43  <scshunt> !password
16:33:43  <PublicServer> scshunt: hagged
16:33:52  <PublicServer> *** scshunt joined the game
16:35:52  <PublicServer> <scshunt> what needs doing atm?
16:35:58  <PublicServer> <Brumi> stations
16:36:04  <PublicServer> <scshunt> what kind?
16:36:20  <PublicServer> <Brumi> SLH drops and the printing works main staion
16:37:12  <PublicServer> <scshunt> is the preferred track maglev or universal?
16:37:29  <PublicServer> <Brumi> we haven't decided yet
16:37:36  <PublicServer> <scshunt> and signals? I don't know semaphores
16:37:55  <PublicServer> <Brumi> use "standard" signals
16:37:57  <Sylf> I prefer maglevs for the end product
16:38:00  <PublicServer> <scshunt> ok
16:38:10  <Sylf> You can use whatever signas when you build for easier visibility
16:38:18  <PublicServer> <scshunt> I'm going to work on SLH07 drop then
16:38:20  <Sylf> whatever rails *
16:39:00  <PublicServer> <scshunt> town expansion is off, right?
16:39:30  <PublicServer> <Brumi> towns cannot build roads
16:39:36  <PublicServer> <Brumi> but they can grow
16:39:43  <PublicServer> <Brumi> albeit slowly
16:39:50  <Sylf> towns should be big enough to accept goods at least
16:40:12  <Sylf> place some bus services if you need to grow them
16:45:19  <PublicServer> <Brumi> well I'm off now
16:45:22  <PublicServer> <Brumi> see you later
16:45:28  <PublicServer> <Jam35> byee
16:45:30  <PublicServer> *** Brumi has left the game (leaving)
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16:57:20  <PublicServer> <scshunt> Anyone willing to take a quick gander at the SLH 07 DROP?
16:58:58  <PublicServer> <Jam35> not too bad
16:59:36  <PublicServer> <Jam35> the combo array will be a bit slow but will work
16:59:46  <PublicServer> <scshunt> Possibly should have used tunnels for the returning trains too
16:59:50  <PublicServer> <scshunt> why slow?
16:59:56  <PublicServer> <scshunt> besides the lack of overflow
17:00:19  <PublicServer> <Jam35> no need at a drop
17:00:46  <PublicServer> <scshunt> do you just mean due to the reversers? those depots will eat up the most time
17:00:48  <PublicServer> <Jam35> the entry will be red whilst a train is in the entire block
17:01:16  <PublicServer> <scshunt> wait, once a tree passes the combo, it leaves the block and can be green again, right?
17:01:18  <PublicServer> <Jam35> until the tail clears the last combo
17:01:36  <PublicServer> <Jam35> try
17:01:44  <PublicServer> <scshunt> once a train passes ! it can go green again, right?
17:01:51  <PublicServer> <scshunt> (if there's space in the first platform)
17:02:13  <PublicServer> <Jam35> if
17:02:30  <PublicServer> <scshunt> hmm
17:02:38  <PublicServer> <scshunt> idea
17:05:01  <PublicServer> <scshunt> this will work but will have other problems too
17:05:11  <PublicServer> <scshunt> simply due to the size
17:05:13  <PublicServer> <scshunt> not sure which is better
17:06:43  <PublicServer> <scshunt> hmm
17:11:49  <PublicServer> <scshunt> how close are we to being able to run trains?
17:12:19  <PublicServer> <Jam35> pretty far i guess
17:12:41  <PublicServer> <scshunt> oh, right, we need all sl drops
17:14:52  <PublicServer> <scshunt> is it bad to connect secondaries now?
17:14:58  <PublicServer> <scshunt> err, primaries
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17:25:05  <Dom_> !password
17:25:06  <PublicServer> Dom_: sperms
17:25:09  <Dom_> lol
17:25:15  <PublicServer> <scshunt> lol?
17:25:27  <PublicServer> *** Dom joined the game
17:25:48  <Dom_> http://www.youtube.com/watch?v=fUspLVStPbk
17:25:48  <Webster> Title: Every Sperm is Sacred, Length: 4m 17s, Views: 1447546, Likes: 8481
17:26:04  <PublicServer> <Dom> i mean the pw..
17:26:13  <scshunt> oh
17:26:24  <PublicServer> <Dom> who build slh04 drop
17:26:27  <PublicServer> <Dom> ?
17:26:49  <PublicServer> <scshunt> ok, I think I have made the trainyard train orders correct
17:26:53  <PublicServer> <scshunt> except coal which I'm working on
17:26:59  <fonsinchen> !password
17:26:59  <PublicServer> fonsinchen: sperms
17:27:13  <PublicServer> *** fonso joined the game
17:27:37  <PublicServer> <fonso> I built it. I don't claim it's finished
17:27:43  <PublicServer> <fonso> I can finish it now, though
17:27:49  <PublicServer> *** fonso has joined company #1
17:27:51  <PublicServer> <Dom> oh
17:27:53  <PublicServer> <Dom> ok :)
17:28:07  <PublicServer> <Dom> nah i was just asking because there is no sign and no signlas :)
17:31:10  <PublicServer> <scshunt> ok, problem
17:31:20  <PublicServer> <scshunt> coal turns directly into goods at the central station
17:31:30  <PublicServer> <scshunt> should I make a second coal train to visit the other half of the central station
17:31:48  <PublicServer> <scshunt> so that we don't waste half a loop getting onto the SL loop?
17:35:28  <PublicServer> <fonso> Is that OK now?
17:36:55  <PublicServer> <Jam35> better
17:37:01  <PublicServer> <Jam35> 1 thing
17:37:17  <PublicServer> <Jam35> buffer space
17:37:23  <PublicServer> <Jam35> would be nicer
17:37:45  <PublicServer> <scshunt> hrm, there's a problem with my drop station :(
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17:37:51  <PublicServer> <fonso> What exactly is buffer space in coop speak? The track leading up to the station is pretty long ...
17:37:54  <PublicServer> <scshunt> forces trains into the depots as reversers
17:37:57  <PublicServer> <scshunt> is that worth fixing?
17:38:03  <PublicServer> <scshunt> (SLH 07 DROP)
17:38:39  <PublicServer> <Jam35> buffer or waiting space of 1 TL
17:38:53  <PublicServer> <Jam35> between signals
17:39:11  <PublicServer> <fonso> which ones?
17:39:26  <PublicServer> <fonso> is there an example I can follow somewhere on the map?
17:39:33  <PublicServer> <Jam35> where?
17:39:44  <PublicServer> <Jam35> you are both asking :)
17:40:06  <PublicServer> <Jam35> I meant @
17:40:12  <PublicServer> <Jam35> SLH07 drop
17:40:12  <PublicServer> <scshunt> fonso, what are you working on?
17:40:22  <PublicServer> <fonso> SLH04 drop
17:40:36  <PublicServer> <fonso> I don't understand the concept of buffer space and I'm looking for an example
17:40:48  <PublicServer> <scshunt> Jam35: a train coming out of the station must go through the depot, which is off-plan
17:41:15  <PublicServer> <Jam35> where? sorry
17:41:29  <PublicServer> <scshunt> SLH 07
17:41:43  <PublicServer> <scshunt> as for SLH 04, I don't see why it would need buffer space, it's a drop only
17:41:57  <PublicServer> <scshunt> although the signalling is off
17:42:03  <PublicServer> <Jam35> yours (SLH07 drop) would be nicer with waiting space
17:42:21  <PublicServer> <scshunt> all the SLH drops are drops. they dont' need waiting space
17:42:24  <PublicServer> <Jam35> see my sign
17:42:46  <PublicServer> <Jam35> at the choice; will work better
17:42:54  <PublicServer> <scshunt> that's irrelevant that there's no space there. The presigs will cause backup there anyway
17:43:17  <PublicServer> <Jam35> at least it will clear if the other side is green
17:43:35  <PublicServer> <scshunt> a train should never be stuck where you put the sign because of presignals
17:43:50  <PublicServer> <scshunt> fonso: mind if I change the signals slightly?
17:44:01  <PublicServer> <Jam35> true but there is a gap
17:44:03  <PublicServer> <fonso> go ahead
17:44:51  <PublicServer> <Jam35> either decrease the space or allow a train to wait imo
17:45:01  <PublicServer> <fonso> maybe I'm stupid but I don't see the relevant difference between SLH 05 drop and SLH 04 drop.
17:45:39  <PublicServer> <scshunt> fonso: do you
17:45:45  <PublicServer> <scshunt> err
17:45:48  <PublicServer> <scshunt> nvm yet
17:46:22  <PublicServer> <Jam35> trains go to all drops right?
17:46:28  <PublicServer> <scshunt> yes
17:46:29  <PublicServer> <fonso> yes
17:46:31  <PublicServer> <Jam35> unless they are empty then they refit
17:46:35  <PublicServer> <scshunt> fonso: do you see what I did?
17:46:53  <PublicServer> <fonso> you replaced some signals
17:47:07  <PublicServer> <scshunt> I *think* this is the correct signal pattern
17:47:11  <PublicServer> <scshunt> you also need choice though
17:47:14  <PublicServer> <scshunt> you'll need presignals for that
17:47:17  <PublicServer> <fonso> you want the other way through the X to be path based, too
17:47:30  <PublicServer> <scshunt> yeah
17:47:36  <PublicServer> <scshunt> there's no need for an X though, only a Z
17:47:42  <PublicServer> <scshunt> since an incoming train always goes to station
17:47:45  <PublicServer> <fonso> and you don't like the entry/exit thing at the depot
17:47:51  <PublicServer> <Jam35> ...so the sign you placed is explained
17:47:54  <PublicServer> <scshunt> that was pointless
17:48:13  <PublicServer> <fonso> Well, I previously copied from your scheme :/
17:48:21  <PublicServer> <scshunt> you had an entry signal leading into a block with no exit
17:48:27  <PublicServer> <scshunt> what?
17:48:35  <PublicServer> <fonso> slh 04
17:48:40  <PublicServer> <scshunt> my scheme had no presignals at the depot
17:48:46  <PublicServer> <fonso> ah, that's Jam35
17:48:47  <PublicServer> <fonso> sorry
17:49:02  <PublicServer> <fonso> there it's the same anyway
17:49:08  <PublicServer> <scshunt> Jam35: but there's no need for incoming trains to go to the depots directly
17:49:15  <PublicServer> <scshunt> so an X is unneeded
17:49:23  <fonsinchen> Argh, SLH05 that is
17:50:26  <PublicServer> <Jam35> trains either leave the station normally or refit
17:50:36  <PublicServer> <scshunt> Right but they never skip the station
17:51:26  <PublicServer> <fonso> What are the rules on terraforming?
17:51:32  <PublicServer> <scshunt> terraform if needed
17:51:38  <PublicServer> <scshunt> don't go wild
17:51:40  <PublicServer> <scshunt> (except at like a MS)
17:51:50  <PublicServer> <Jam35> yep for some reason thought there were platforms there
17:51:57  <PublicServer> <scshunt> kk, cool
17:53:23  <PublicServer> <fonso> I'll do SLH01 DROP now
17:54:05  <PublicServer> <fonso> don't
17:54:15  <PublicServer> <fonso> I'll build the rails first
17:54:33  <PublicServer> <scshunt> who built the refinery station? it should be signed
17:54:44  <PublicServer> <Jam35> I have no clue what I built :)
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18:07:26  <PublicServer> <fonso> SLH01 DROP is done
18:07:44  <PublicServer> <fonso> or should I add some detour to allow for more space between hub and station?
18:23:56  <PublicServer> *** fonso has left the game (leaving)
18:31:56  <PublicServer> <Jam35> now... unload & leave empty @ primary cargo drop ?
18:33:36  <PublicServer> <Maraxus> not sure
18:33:54  <PublicServer> <Jam35> can't see the harm
18:34:02  <PublicServer> <Jam35> just do not full load after refit
18:34:20  <PublicServer> <Jam35> (obviously :)
18:35:18  <PublicServer> <Maraxus> I'd wait until network is completely done and orders have been checked before connecting any primaries
18:35:37  <PublicServer> <Jam35> boo
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18:44:47  <PublicServer> <Jam35> hm annoying: some drops will need food to expand for goods acceptance
18:45:22  <PublicServer> <Jam35> food trains first then...
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18:59:16  <Vinnie_nl> should i check orders again?
18:59:21  <Vinnie_nl> and hi
18:59:43  <PublicServer> <Maraxus> hi and would be a good idea
18:59:46  <Jam35> hi
18:59:50  <Jam35> likewise
19:00:07  <Vinnie_nl> !password
19:00:07  <PublicServer> Vinnie_nl: piques
19:00:21  <PublicServer> *** Vinnie joined the game
19:00:24  <Jam35> the FPP didn't exist so those need doing
19:01:18  <PublicServer> <Vinnie> printing works?
19:01:26  <PublicServer> <Jam35> hm... :)
19:01:40  <PublicServer> <Jam35> what to do @ slh 03 drop?
19:01:47  <PublicServer> <Jam35> 06 needs doing too
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19:02:44  <PublicServer> <Jam35> we need to get the food running for goods acceptance
19:02:58  <PublicServer> <Maraxus> either walk it to steinkjer or move it to mesnaosen
19:03:12  <PublicServer> <Jam35> prefer second idea
19:03:18  <PublicServer> <Vinnie> just walk it
19:03:37  <PublicServer> <Jam35> ok would be a long line
19:04:35  <PublicServer> <Vinnie> idk who did handywork at coal orders but there is no goods produced there so no need for any refit
19:04:41  <PublicServer> *** Vinnie has joined company #1
19:05:07  <PublicServer> <Jam35> hm was not like that earlier
19:05:17  <PublicServer> <Jam35> hour ago
19:05:20  <PublicServer> <Jam35> nm
19:07:58  <PublicServer> <Vinnie> all but the wood train orders look fine
19:09:34  <PublicServer> <Jam35> is it necessary to use unload/leave empty at primary drops?
19:09:48  <PublicServer> <Vinnie> noope
19:10:14  <PublicServer> <Vinnie> its not needed but would look prettier in orderlist
19:11:05  <PublicServer> <Jam35> ok
19:12:04  <PublicServer> <Jam35> the wood orders are intact just need a station?
19:12:54  <PublicServer> <Vinnie> yes
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19:36:21  <PublicServer> <Jam35> not sure about the exit
19:36:31  <PublicServer> <Jam35> ...SLH06 drop
19:41:25  <PublicServer> <Maraxus> the CL?
19:41:45  <PublicServer> <Jam35> mainly the split
19:41:55  <PublicServer> <Jam35> cl is okay i think
19:42:27  <PublicServer> <Jam35> will have to see it working
19:42:45  <PublicServer> <Maraxus> probably
19:43:36  <PublicServer> <Maraxus> so printing works is only thing missing?
19:43:42  <PublicServer> <Jam35> think so yes
19:46:57  <PublicServer> <Jam35> hopefully overflows aren't needed
19:47:02  <PublicServer> <Jam35> @main stations I mean
19:47:17  <PublicServer> <Jam35> basically drop then pickup whatever
19:47:22  <PublicServer> <Jam35> no waiting
19:47:48  <PublicServer> <Jam35> I would struggle to add one at refinery
19:49:56  <PublicServer> <Maraxus> I haven't seen an overflow at a refit station in any game we have played here
19:51:48  <PublicServer> <Jam35> full load at the pickup may demand it but I guess there is normally drop back
19:59:26  <PublicServer> <Jam35> any objections to start some food stuffs?
19:59:52  <PublicServer> <Maraxus> no
20:22:10  <Anson> !password
20:22:10  <PublicServer> Anson: curved
20:22:26  <PublicServer> *** Anson joined the game
20:24:49  <scshunt> !dl lin64
20:24:49  <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25549/openttd-trunk-r25549-linux-generic-amd64.tar.xz
20:26:28  <fonsinchen> !password
20:26:28  <PublicServer> fonsinchen: curved
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20:28:44  <PublicServer> <scshunt> yay, trains!
20:29:34  <PublicServer> <Anson> hallo ... after adding a few hundred trains on the other server, i will now have a look at what you are doing here .-)
20:30:45  <PublicServer> <Anson> are you planning a refitting station for paper, with one depot for every four platforms ?
20:31:13  <PublicServer> <Maraxus> yes - we will see how it works
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20:32:07  <PublicServer> <Anson> why not 1 depot for every two ? ... else you probably get 2 trains for the same depot
20:33:55  <PublicServer> <scshunt> is cargodist off atm?
20:34:22  <PublicServer> <Jam35> no
20:34:25  <PublicServer> <fonso> will take some time to figure out that there actually is food to distribute
20:34:55  <PublicServer> <scshunt> how do you get destinations to show up when looking at a train?
20:35:01  <PublicServer> <fonso> not at all
20:35:11  <PublicServer> <fonso> the cargo is distributed at stations
20:35:25  <PublicServer> <fonso> but if you look at the FPP station now and switch to station:planned
20:35:35  <PublicServer> <fonso> then you'll see that it has figured out some stuff
20:35:49  <PublicServer> <scshunt> ah, yeah
20:35:57  <PublicServer> <scshunt> but you can't see where goods in a train are destined to go?
20:36:11  <PublicServer> <fonso> no, because it's undetermined
20:36:25  <PublicServer> <fonso> It depends on the flows at the next station at the time the train arrives there
20:36:28  <PublicServer> <scshunt> oh
20:36:46  <PublicServer> <scshunt> but wait, FPP now has 68 tonnes to SLH 01 drop
20:36:49  <PublicServer> <scshunt> and 17 to SLH 08 DROP
20:36:56  <PublicServer> <scshunt> are you saying it can change after it leaves the station?
20:36:58  <PublicServer> <fonso> The "to" part is only an estimation
20:37:08  <PublicServer> <scshunt> oh ok
20:37:38  <PublicServer> <fonso> also the links are still breaking. Will fix itself when more trains are around
20:38:21  <PublicServer> <scshunt> hmm, I have a crazy idea for a game paln
20:41:29  <Sylf> You can practice that idea on smaller scale on the Welcome Server, and refine the plan as needed
20:41:39  <PublicServer> <scshunt> Yeah, I will do
20:41:49  <PublicServer> <scshunt> but for now, primary building time!
20:42:03  <PublicServer> <scshunt> Oh, whoever's adding trains, please group them
20:42:06  <PublicServer> <Jam35> we need food first
20:42:14  <PublicServer> <scshunt> Why food?
20:42:20  <PublicServer> <Jam35> goods aren't accepted everywhere
20:42:27  <PublicServer> <scshunt> ok
20:42:29  <PublicServer> <Jam35> and food is a growth requirement
20:44:31  <PublicServer> <fonso> There are still some bugs in the order prediction logic
20:44:43  <PublicServer> <fonso> I see lots of stray links
20:45:06  <PublicServer> <fonso> For the game we have it seems to work, though
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20:50:44  <PublicServer> <Jam35> drops 1,4,7 require food for growth
20:51:13  <PublicServer> <Jam35> all say 'required' :(
20:51:22  <PublicServer> <Jam35> not now :)
20:51:30  <PublicServer> <Jam35> hm 199 days
20:54:23  <scshunt> @gap 5
20:54:23  <Webster> scshunt: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
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21:00:20  <PublicServer> <fonso> you may want to decrease effect of distance on demand
21:00:34  <PublicServer> *** Anson has joined company #1
21:00:46  <PublicServer> <fonso> otherwise SLH04 and SLH05 drop get much less food than the others
21:02:15  <Sylf> !rcon set demand_distance
21:02:15  <PublicServer> Sylf: Current value for 'demand_distance' is: '100' (min: 0, max: 255)
21:02:36  <Sylf> !rcon set demand_distance 50
21:02:41  <Sylf> How's that?
21:03:24  <fonsinchen> If the effect of distance is high then further away stations get less stuff than closer ones
21:03:40  <PublicServer> <scshunt> awesome, big SL done
21:04:31  <Sylf> by the way, I thought demand_distance value is set in percentage
21:04:51  <Sylf> the command line says the allowed value is between 0 and 255
21:05:09  <PublicServer> <Anson> hehe, just watching a TV commercial for a supermarket: "buy local goods, no long transports" :-)
21:05:11  <PublicServer> <fonso> that's because it's in percentage of the developer's suggestion
21:06:38  <PublicServer> <fonso> still not enough trains to keep all the links alive
21:06:45  <PublicServer> <scshunt> I'm adding three new food primaries shortly
21:07:16  <Sylf> !rcon set demand_distance 20
21:07:38  <Sylf> down to 20 now
21:07:48  <PublicServer> <scshunt> Can we run rubber yet?
21:08:22  <PublicServer> <Jam35> 4drops do not accept yet
21:08:40  <PublicServer> <Jam35> unless you want piled up stations idc
21:09:10  <PublicServer> <scshunt> huh, one of my industries died :(
21:09:16  <Sylf> It should work
21:09:57  <Sylf> If goods are not accepted yet, the goods won't be dropped, right?
21:10:02  <PublicServer> <fonso> true
21:10:16  <PublicServer> <Jam35> ok there's your answer
21:10:19  <Sylf> and the train will dispose all excess goods when it's refit
21:10:29  <PublicServer> <fonso> also true
21:10:49  <PublicServer> *** Brumi joined the game
21:14:42  <PublicServer> <Anson> i see no signals yet at the depots in the central station. is that on purpose ?
21:15:08  <PublicServer> <scshunt> what the
21:15:30  <PublicServer> <Jam35> the what?
21:16:00  <PublicServer> <Jam35> doubt it is on purpose
21:16:30  <PublicServer> <Jam35> I see something missing there too :D
21:16:48  <PublicServer> <Jam35> Industries!
21:16:59  <PublicServer> <scshunt> figured it out
21:17:07  <PublicServer> <scshunt> just connected 3 more primaries!
21:17:26  <Sylf> pfft.  can't they make paper in the wild, outside of industries?
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21:20:01  <PublicServer> *** Vinnie has joined company #1
21:20:05  <PublicServer> <scshunt> Hey vinnie!
21:20:08  <PublicServer> <Vinnie> hey
21:20:10  <PublicServer> <scshunt> See my signs about coal by the plan
21:20:48  <PublicServer> <Vinnie> why force coal into a direction?
21:21:14  <PublicServer> <Vinnie> it only has one drop
21:22:25  <PublicServer> <scshunt> right, but then coal -> goods
21:22:28  <Castaras> @quickstart
21:22:29  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:22:32  <PublicServer> <scshunt> so really there are two drops
21:22:42  <PublicServer> <Vinnie> there are no goods produced in the drop where coal is delivered
21:22:44  <PublicServer> <scshunt> the other central industries produce goods which need to go to tertiaries
21:22:54  <PublicServer> <scshunt> wait, really
21:23:13  <PublicServer> <scshunt> huh
21:23:19  <PublicServer> <Vinnie> Central station only produces steel and paper
21:23:30  <PublicServer> <Vinnie> only go to tetaries to be proced into goods
21:24:29  <PublicServer> *** fonso has left the game (leaving)
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21:27:55  <Vinnie_nl> Castaras: if you need help joining, just ask
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21:28:28  <Castaras> I'm spectating, just trying to work out how on earth these things are pieced together
21:28:48  <Castaras> don't think I'm any more enlightened than before when I'd just read all the documentation on the wiki :P
21:28:50  <PublicServer> <scshunt> very awesomely ;)
21:28:59  <Sylf> they are by rails, of course
21:29:00  <PublicServer> <Brumi> you can connect a primary or two they're easy :)
21:29:42  <PublicServer> <Brumi> just ask when you don't understand something that is there
21:30:05  <Sylf> Couple of smart asses and one actually helpful man among us
21:30:21  <Castaras> xD
21:30:36  <PublicServer> <scshunt> oh, damn ig
21:30:37  <Vinnie_nl> you better not call me helpfull
21:30:39  <Castaras> to be fair if I knew what I was doing I'd be smart arsing it as well
21:30:42  <PublicServer> <scshunt> put a station in the wrong place
21:30:44  <PublicServer> <scshunt> sigh
21:31:20  <PublicServer> <Brumi> I never said I could answer any question :P
21:31:34  <PublicServer> <Brumi> but there is surely someone who can
21:33:29  <PublicServer> <scshunt> fixed
21:35:23  <PublicServer> <scshunt> first iron ore train about to leave!
21:35:50  <PublicServer> <Jam35> forgive me if I'm wrong but there should not be excess goods at the factory should there?
21:36:20  <PublicServer> <Brumi> I think the goods wait for the "right" train there
21:36:50  <PublicServer> <Jam35> surely they are all the 'right' train
21:37:01  <PublicServer> <Brumi> but if one goes 8-7-6-5-4-3-2-1
21:37:08  <PublicServer> <Brumi> and the goods want to go to 2
21:37:18  <PublicServer> <Jam35> hm ok
21:37:20  <PublicServer> <Brumi> they will take the 1-2-3-4-5-6-7-8 train
21:37:50  <PublicServer> <Vinnie> yeah but in plan i assumed the cargo would go to first transfer station
21:38:04  <PublicServer> <Vinnie> *drop
21:38:11  <PublicServer> <Vinnie> and use that as a transfer station
21:39:43  <PublicServer> <Vinnie> i guess im still in cargo dist learning stage
21:39:58  <PublicServer> <Jam35> you know way more than me ;P
21:43:27  <PublicServer> *** Anson has joined spectators
21:47:00  <PublicServer> <scshunt> Added copper mine!
21:49:20  <PublicServer> <Jam35> hm could probably lose the MM now?
21:49:34  <PublicServer> <scshunt> MM?
21:49:42  <PublicServer> <Jam35> money maker
21:49:48  <PublicServer> <scshunt> ah yeah
21:51:18  <PublicServer> <Jam35> what's going on @ SLH03 Drop
21:52:04  <PublicServer> <Jam35> changed some signals Maraxus
21:52:16  <PublicServer> <Maraxus> at?
21:52:22  <PublicServer> <Jam35> see above
21:52:36  <PublicServer> <Jam35> was missing PBS
21:52:58  <PublicServer> <Maraxus> ah
21:54:53  <PublicServer> <scshunt>
21:56:05  <PublicServer> *** Brumi has joined company #1
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21:57:45  <PublicServer> <Brumi> I'm off now, goodnight
21:57:48  <PublicServer> <Vinnie> cu
21:57:54  <PublicServer> *** Brumi has left the game (leaving)
21:58:08  <PublicServer> <Jam35> bye
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21:58:12  <PublicServer> <Maraxus> cu
21:58:43  <PublicServer> <scshunt> argh
21:58:49  <PublicServer> <scshunt> second time an industry has vanished on me :(
21:59:35  <PublicServer> <Vinnie> need some temp way to fund industry back?
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22:21:03  <PublicServer> <scshunt> shit
22:21:49  <PublicServer> <Jam35> wha?
22:22:20  <PublicServer> <Maraxus> slh07 drop accepts wood
22:22:21  <PublicServer> *** Mazur joined the game
22:24:21  <PublicServer> <Jam35> should it matter?
22:25:12  <PublicServer> <Maraxus> not unless we want a lot of wood waiting at central station
22:25:46  <PublicServer> *** Mazur has left the game (leaving)
22:28:12  <PublicServer> <Jam35> remove the outer platform until it dies
22:37:23  <PublicServer> *** Vinnie has left the game (general timeout)
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22:39:57  <PublicServer> <scshunt> OOPS
22:40:23  <PublicServer> <scshunt> sorry for the major backup
22:41:23  <PublicServer> <Sylf> why aren't these trains loading all available cargoes at goods stations?
22:42:05  <PublicServer> <Maraxus> no idea
22:42:11  <PublicServer> <Jam35> I asked the same q earlier
22:42:53  <PublicServer> <Jam35> apparently the goods are self aware
22:43:09  <PublicServer> <Jam35> they decide what train they want
22:44:03  <PublicServer> <Anson> just observed that at the food plant as well ... train leaves empty fr SLH07 while there are 300 food waiting to go via SLH08
22:44:33  <PublicServer> <scshunt> yeah, the goods predict based on incoming trains
22:44:39  <PublicServer> <scshunt> at least, that's my understanding
22:45:17  <PublicServer> <Anson> i can see this effect best when showing the cargo sorted by "station waiting", and grouped by "via-destination-source"
22:45:24  <PublicServer> <Sylf> but arent all trains ordered to go to all drops?
22:46:07  <PublicServer> <Anson> cargodist only looks at the first via station ... no matter where the train will go later
22:47:47  <PublicServer> <Anson> look at the food : there are only two via stations listed: SLH08 for destinations 8 3 2 1, and SLH07 for 7 6 5 4 3
22:51:31  <PublicServer> <Anson> if you want trains to pick up ALL food/goods, you need to give the same orders to all trains ... and if you want to make routes shorter, you can alternate trains between going CE and CCW
22:51:57  <PublicServer> <Anson> * CW (not CE)
22:52:03  <PublicServer> <scshunt> The issue si that the links aren't being established due to the shortcut orders I think
22:52:17  <PublicServer> <Sylf> what shortcut orders?
22:53:11  <PublicServer> <Sylf> well
22:53:29  <PublicServer> <Sylf> I guess, in case of this game, the cargo doesn't go more than half circle
22:53:59  <PublicServer> <Sylf> so the last few orders within the circle are pretty much useless.
22:54:07  <PublicServer> <Anson> the issue is that trains have orders to go 8 1 2 3 4 5 6 7 and then 7 6 5 4 3 2 1 8 .... thus offering both directions, and using 8 and 7 for via
22:54:09  <PublicServer> <Sylf> But I guess it doesn't hurt the game
22:55:28  <PublicServer> <Anson> right ... only first half of the circle should be used ... and that is why you have the conditionals there that check for empty trains and skip the rest of the circle when done !?!
22:55:41  <PublicServer> <scshunt> The shortcut is just to shortcut
22:55:53  <PublicServer> <scshunt> But the problem is it means that the link graph has never been established, I guess
22:56:43  <PublicServer> <scshunt> Why does Brandega Heights exist?
23:00:31  <PublicServer> *** Mazur joined the game
23:02:03  <PublicServer> <Mazur> I see no Brandenga Heights....?
23:02:27  <PublicServer> <scshunt> it's gone now
23:15:27  <PublicServer> *** Anson has joined company #1
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23:17:43  <PublicServer> <Maraxus> gn
23:17:49  <PublicServer> <Jam35> cya
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23:34:29  <PublicServer> <Jam35> still waiting for SLH 04 DROP to accept goods
23:34:39  <PublicServer> <Jam35> anyway cya
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23:35:38  <PublicServer> <Anson> L5 slugs and CL1 ?
23:36:08  <PublicServer> <Anson> question about the plan: why TL5 slugs and CL1 ?
23:36:35  <PublicServer> <Sylf> what's the exact question?
23:36:38  <PublicServer> <Anson> the trains which ignore the CL are animal express and not slugs ... ?
23:36:56  <PublicServer> <Sylf> if the trains are slow, they have low CL
23:37:27  <PublicServer> <Anson> @@(clcalc 5)
23:37:28  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
23:37:47  <PublicServer> <Sylf> @@(CLCalc Maglev 5)
23:37:48  <Webster> PublicServer: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
23:37:51  <PublicServer> <Anson> @@(clcalc maglev 5)
23:37:52  <Webster> PublicServer: A maglev Curve Length of 5 (9 half tiles) gives a speed of 432km/h or 270mph
23:38:03  <PublicServer> <Sylf> what
23:38:11  <PublicServer> <Sylf> the second parameter is case sensitive
23:38:19  <Mazur> @@(clcalc maglev 1)
23:38:35  <Mazur> @(clcalc maglev 1)
23:38:41  <PublicServer> <Anson> @@(clcalc maglev 1)
23:38:43  <Webster> PublicServer: A maglev Curve Length of 1 (1 half tiles) gives a speed of 176km/h or 110mph
23:38:45  <PublicServer> <Sylf> @@(clcalc maglev 265)
23:38:47  <Webster> PublicServer: Required CL for maglev at 265km/h is 3 (4 half tiles) or TL
23:38:59  <PublicServer> <Sylf> oh, tilt.
23:39:16  <Mazur> You lose your gamke, then.
23:39:17  <PublicServer> <Sylf> @@(clcalc maglev tilt 265)
23:39:18  <Webster> PublicServer: Required CL for maglev at 265km/h, with tilt bonus, is 2 (3 half tiles) or TL
23:39:19  <Mazur> game
23:39:43  <PublicServer> <Sylf> hrm
23:39:46  <PublicServer> <Anson> @@(clcalc maglev tilt 2)
23:39:48  <Webster> PublicServer: A maglev Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 316km/h or 197mph
23:39:52  <PublicServer> <Sylf> the clcalc isn't accurate
23:40:11  <Mazur> I'm not sure, but I think when i started playing pinballl, it was a Dutch dime per game, or three for a quarter.
23:41:28  <Mazur> The next year a quarter would keep me busy for hours.  What joy.  :-)
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23:43:50  <PublicServer> <Anson> lol ... stupidness .... why do we do all that clcalc when someone has created a circle next to the network plan, and you can see the train going at full speed :-)
23:44:19  <Mazur> Dunno, you started it.
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23:51:41  <PublicServer> <Anson> will you build an overflow at those new stations ?
23:51:59  <PublicServer> <Sylf> who?
23:52:03  <PublicServer> <Sylf> where?
23:52:18  <PublicServer> <Anson> hehe, there are only two people playing now, you and me :-)
23:52:40  <PublicServer> <Anson> the oil and fruit stations that just got their first trains
23:53:07  <PublicServer> <Anson> the fourth oil train blocks the track to the fruit station ...
23:53:46  <PublicServer> <Sylf> if managed properly, they don't need overflows
23:54:16  <PublicServer> <Anson> but it applies to all resource stations in general ... do we build them "fast and simple", or bigger with overflows, hidden depots, etc ?
23:54:32  <PublicServer> <Sylf> it depends.
23:54:48  <PublicServer> <Sylf> also, it's up to whoever is building
23:55:06  <PublicServer> <Anson> thus: no standard for all ?
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23:55:52  <PublicServer> <Sylf> no
23:56:06  <PublicServer> <Sylf> actually, my standard is, don't build overflow unless necessary
23:56:22  <PublicServer> <Sylf> and in most cases, they are not
23:56:37  <PublicServer> <Sylf> and in many cases, overflows slows things down more than helping
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23:57:59  <PublicServer> <Anson> on this server, there are always people who can fix things if needed .... on the welcome server, i always build with invisible overflow depots since I'll be AFK or offline some time while the game runs
23:58:55  <PublicServer> <Sylf> I really dont see it that way.
23:59:05  <PublicServer> <Sylf> Go look at my network on welcome right now.
23:59:09  <PublicServer> <Sylf> NO overflows.

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