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00:29:09 *** robotboy has quit IRC 01:18:07 *** pugi has quit IRC 01:25:29 *** Anson has quit IRC 01:26:28 *** Anson has joined #openttdcoop 02:41:00 *** roboboy has joined #openttdcoop 03:48:36 *** nicfer1 has joined #openttdcoop 03:48:36 *** nicfer has quit IRC 04:06:26 *** nicfer1 has quit IRC 06:06:14 *** adit has joined #openttdcoop 06:55:29 *** Stevetrov has joined #openttdcoop 06:56:19 *** Gregor-PLNL has joined #openttdcoop 07:02:55 <Stevetrov> !password 07:02:55 <PublicServer> Stevetrov: whinny 07:03:32 <PublicServer> *** Game still paused (number of players) 07:03:35 <PublicServer> *** stevetrov joined the game 07:16:48 <PublicServer> *** stevetrov has left the game (leaving) 07:21:52 *** adit has quit IRC 07:27:48 *** perk11 has joined #openttdcoop 08:02:35 *** pugi has joined #openttdcoop 08:10:43 <Dom_> !password 08:10:43 <PublicServer> Dom_: unmans 08:10:50 <PublicServer> *** Game still paused (number of players) 08:10:53 <PublicServer> *** Dom joined the game 08:14:44 <PublicServer> <Dom> @gap 5 08:14:54 <PublicServer> <Dom> @@gap 5 08:14:55 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:15:10 <PublicServer> <Dom> @@gap 5 19 08:15:12 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:15:30 *** thequux has quit IRC 08:15:34 <PublicServer> <Dom> @@gap 5 3 08:15:35 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 08:15:43 <PublicServer> *** Dom has left the game (leaving) 08:18:31 <scshunt> !dl lin64 08:18:31 <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25575/openttd-trunk-r25575-linux-generic-amd64.tar.xz 08:20:37 <scshunt> !password 08:20:37 <PublicServer> scshunt: tunics 08:20:54 <PublicServer> *** Game still paused (number of players) 08:20:54 <PublicServer> *** scshunt joined the game 10:11:22 <PublicServer> *** scshunt has left the game (connection lost) 10:43:01 *** Anson has quit IRC 10:43:18 *** Anson has joined #openttdcoop 11:12:35 *** dwarf has joined #openttdcoop 11:12:35 *** ChanServ sets mode: +o dwarf 11:27:23 *** Brumi has joined #openttdcoop 11:35:19 *** Brumi has quit IRC 11:38:19 *** Brumi has joined #openttdcoop 11:42:07 *** Ayoui has joined #openttdcoop 11:52:13 *** Ayoui has quit IRC 11:52:16 *** Ayoui has joined #openttdcoop 11:54:14 <Ayoui> !help 11:54:14 <PublicServer> Ayoui: http://www.openttdcoop.org/wiki/IRC_Commands 12:14:50 *** nicfer has joined #openttdcoop 12:16:43 *** ZxBiohazardZx has joined #openttdcoop 12:25:09 <ZxBiohazardZx> !players 12:25:11 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 12:56:41 *** Dom_ has quit IRC 13:02:11 *** Dom_ has joined #openttdcoop 13:16:22 *** nicfer1 has joined #openttdcoop 13:17:16 *** Wing_ has joined #openttdcoop 13:21:07 *** Brumi_ has joined #openttdcoop 13:21:15 *** EyeMWing has quit IRC 13:21:15 *** nicfer has quit IRC 13:21:15 *** Brumi has quit IRC 13:21:15 *** XeryusTC has quit IRC 13:21:15 *** Nickman87 has quit IRC 13:21:15 *** pocok has quit IRC 13:21:15 *** Hirundo has quit IRC 13:21:15 *** Ammler has quit IRC 13:25:01 *** Nickman87 has joined #openttdcoop 13:25:31 *** Brumi has joined #openttdcoop 13:25:31 *** XeryusTC has joined #openttdcoop 13:25:31 *** pocok has joined #openttdcoop 13:25:31 *** Ammler has joined #openttdcoop 13:25:31 *** Hirundo has joined #openttdcoop 13:25:31 *** solenoid.oftc.net sets mode: +oo XeryusTC Ammler 13:25:32 *** Brumi has quit IRC 13:25:32 *** ChanServ sets mode: +v XeryusTC 13:25:32 *** ChanServ sets mode: +v Ammler 13:25:43 *** XeryusTC has quit IRC 13:26:02 *** XeryusTC has joined #openttdcoop 13:26:02 *** ChanServ sets mode: +o XeryusTC 13:26:23 *** Ammler has quit IRC 13:26:27 *** Ammler has joined #openttdcoop 13:26:27 *** Webster sets mode: +o Ammler 13:31:03 *** Brumi_ has quit IRC 13:40:21 *** Dom_ has quit IRC 14:06:32 *** Brumi has joined #openttdcoop 14:12:44 *** Dom_ has joined #openttdcoop 14:31:00 <ZxBiohazardZx> !players 14:31:03 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 14:41:26 *** dwarf has quit IRC 15:08:08 *** Gregor-PLNL has quit IRC 15:08:45 <planetmaker> !screen 15:08:45 <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 15:10:37 <planetmaker> !screen 15:10:37 <PublicServer> *** planetmaker liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/publicserver/webcam/00000000.png) 15:24:54 <planetmaker> !date 15:24:54 <PublicServer> planetmaker: 27 May 2289 15:25:39 <planetmaker> hm, is there a reason to use SwedishRails 0.7.4 instead of 0.8.0? 15:27:24 <Sylf> Not much. 15:27:28 *** ODM has joined #openttdcoop 15:27:29 *** ChanServ sets mode: +o ODM 15:27:38 <planetmaker> and little? 15:28:57 <Sylf> Just seeing different style of tunnels 15:32:42 <planetmaker> hm, yes 17:01:58 *** Gregor-PLNL has joined #openttdcoop 17:09:07 *** Maraxus has joined #openttdcoop 17:12:07 *** Jam35 has joined #openttdcoop 17:42:50 *** Ryton has joined #openttdcoop 17:48:38 <ZxBiohazardZx> !players 17:48:40 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 17:48:43 <ZxBiohazardZx> hmmz 18:06:01 <V453000> planetmaker: swedish rail tunnels somehow cannot be overwritten by e.g. BK tunnels 18:06:14 <V453000> soo 0.7.4 is kind of best 18:06:30 <planetmaker> yes... tunnels are railtype-specific 18:06:47 <V453000> mhm :) 18:07:18 <planetmaker> or can be 18:07:32 <planetmaker> actually... always are 18:07:51 <planetmaker> but BK tunnels does not use the railtype method 18:07:55 <V453000> ah yes 18:08:01 <planetmaker> thus it fails. Failure on its side, I say ;-) 18:08:06 <V453000> :P 18:08:22 <V453000> well, we use both versions of Swedish Rails, 074 being one of them 18:10:31 <ZxBiohazardZx> !password 18:10:31 <PublicServer> ZxBiohazardZx: tunics 18:10:42 <PublicServer> *** Game still paused (number of players) 18:10:45 <PublicServer> *** ZxBiohazardZx joined the game 18:10:49 <ZxBiohazardZx> hmmz 18:10:59 <ZxBiohazardZx> fonsinchen around? 18:11:12 <fonsinchen> I'm here 18:11:21 <ZxBiohazardZx> the routing idea you put up yesterday 18:11:37 <ZxBiohazardZx> simply eliminates the network and downgrades it to a cycle of through stations :P 18:11:57 <ZxBiohazardZx> the only reason we have a need for SLH like constructs over a through station is due to the "random" factor 18:12:36 <fonsinchen> I don't understand. What exactly is "random factor"? 18:12:38 <V453000> I said that like a million times already :P 18:12:42 <ZxBiohazardZx> yes V 18:12:51 <ZxBiohazardZx> but still we are playing a cargodest version 18:13:08 <ZxBiohazardZx> and the " jump to X if empty" gives it a chance to exit the sequence of loading no? 18:13:20 <ZxBiohazardZx> where removing it would just make it drop some at a, then drop some on b etc etc 18:13:23 <V453000> chance is still conceptually wrong 18:13:23 <fonsinchen> You can not really eliminate the SLH for goods transport then 18:13:31 <fonsinchen> as goods are coming from 3 different stations 18:13:44 <ZxBiohazardZx> if you make them all follow same pattern you can 18:13:46 <fonsinchen> thus trains will stop their "half cycle" at different points 18:13:54 <ZxBiohazardZx> you create a circular route of through stations 18:13:59 <fonsinchen> But that will include long detours for their cargo 18:14:10 <ZxBiohazardZx> inject the goods on 1 end, exfill the empty trains of the net on other end 18:14:29 <ZxBiohazardZx> depends on station layout 18:14:33 <fonsinchen> True, that's possible 18:14:36 <ZxBiohazardZx> we can make it 3 sources on 1 point 18:14:44 <fonsinchen> but you have to get the primary cargoes to the middle, too 18:14:45 <ZxBiohazardZx> boring as shit and the concept is a bit off :P 18:15:06 <ZxBiohazardZx> BBHs can deal with that, flow to mid is almost none atm anyway 18:15:12 <ZxBiohazardZx> most trains are SLH hopping to drop cargo 18:15:27 <fonsinchen> Whatever, yes, you can make a boring game out of it, if you like 18:15:47 <fonsinchen> The order modification I promised doesn't necessitate that, though 18:15:58 <fonsinchen> It simply optimizes the loading times 18:16:07 <ZxBiohazardZx> well i just modified some orders, but what differences should that honestly make 18:16:09 <ZxBiohazardZx> ah ok 18:16:23 <fonsinchen> I think I have to create an example to prove that you can make a boring game without cargodist, too ... 18:16:48 <V453000> ^ 18:16:58 <PublicServer> <ZxBiohazardZx> yes but in a game wihtout cargodest YOU decide where shit goes 18:17:08 <PublicServer> <ZxBiohazardZx> and in a game like this, the cargo decides where it goes 18:17:12 <fonsinchen> So? 18:17:18 <PublicServer> <ZxBiohazardZx> completely different 18:17:19 <fonsinchen> You can still make a boring game 18:17:26 <V453000> why do you guys even keep arguing about cargodist, I thougt we made it clear 18:17:32 <PublicServer> <ZxBiohazardZx> :P 18:17:33 <fonsinchen> I'll make a game without hubs for you that delivers all cargo on the map 18:17:45 <fonsinchen> without cargodist 18:17:52 <PublicServer> <ZxBiohazardZx> nah its fine 18:18:02 <PublicServer> <ZxBiohazardZx> the current net is fun to build 18:18:03 <V453000> there are many boring/dumb/not progressive types of playing with or without cargodist 18:18:13 <V453000> the only problem is that cargodist directly supports them 18:18:16 <PublicServer> <ZxBiohazardZx> i just dont get the sub-optimisation of the orders fully 18:18:19 <fonsinchen> I mean, without cargodist that just includes more complicated order systems 18:19:00 <PublicServer> <ZxBiohazardZx> hmmz 18:19:03 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 18:19:07 <ZxBiohazardZx> oh well its fine 18:20:21 <fonsinchen> OK, back to the optimization. Have you read http://wiki.openttd.org/Passenger_and_cargo_distribution#Limitations ? 18:20:33 <fonsinchen> That basically explains it 18:20:53 <fonsinchen> I actually came up with an idea to reduce the effect, though, but I haven't implemented it, yet. 18:21:32 <fonsinchen> You can make the vehicle keep as much cargo as "possible" when unloading the same way it loads as much cargo as "possible" when loading. 18:21:43 <fonsinchen> Then it won't unload cargo it will later load again. 18:26:27 *** Jam35_ has joined #openttdcoop 18:27:12 <Jam35_> !password 18:27:13 <PublicServer> Jam35_: sugars 18:27:26 *** Nickman87 has quit IRC 18:27:42 <PublicServer> *** Game still paused (number of players) 18:27:42 <PublicServer> *** Jam35 joined the game 18:30:40 *** Brumi has quit IRC 18:37:43 *** Jam35_ has quit IRC 18:37:46 <PublicServer> *** Jam35 has left the game (leaving) 18:37:48 *** Vinnie_nl has joined #openttdcoop 18:37:48 *** ChanServ sets mode: +o Vinnie_nl 18:40:18 <ZxBiohazardZx> that last line is exactly what we had a bit, but hmmmz 18:41:58 <ZxBiohazardZx> imo the YACD was better in a sense it would create demandlinks to ANYWHERE rather then "just serviced areas" (paxwise its better imo, not for cargo) 18:44:34 *** ZxBiohazardZx has quit IRC 18:46:59 *** Progman has joined #openttdcoop 18:48:02 *** Nickman87 has joined #openttdcoop 18:48:28 *** Maraxus has quit IRC 18:55:27 *** scshunt has quit IRC 18:55:30 *** scshunt has joined #openttdcoop 18:59:40 <fonsinchen> You could implement the YACD behaviour on top of cargodist if you find a solution to the problem of finding all possible destinations on the map without enumerating them. 19:00:07 <fonsinchen> As the enumeration of all houses was the performance bottleneck in YACD 19:15:24 *** cyph3r has joined #openttdcoop 19:20:28 *** cyph3r has quit IRC 19:56:37 *** adit has joined #openttdcoop 20:00:36 *** Jam35 has quit IRC 20:02:30 *** ODM has quit IRC 20:06:13 *** Stevetrov has quit IRC 20:11:46 *** dwarf has joined #openttdcoop 20:11:46 *** Webster sets mode: +o dwarf 20:22:29 *** adit has quit IRC 20:22:40 *** Vinnie_nl has quit IRC 20:27:51 *** ZxBiohazardZx has joined #openttdcoop 20:28:06 <ZxBiohazardZx> !players 20:28:08 <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server 20:28:15 <ZxBiohazardZx> fair enough 20:34:39 *** Progman has quit IRC 20:34:52 *** Cap_J_L_Picard has quit IRC 20:34:54 *** Cap_J_L_Picard has joined #openttdcoop 20:39:07 *** Gregor-PLNL has quit IRC 20:45:18 *** ZxBiohazardZx has quit IRC 20:55:31 *** dwarf has quit IRC 21:06:31 *** Stevetrov has joined #openttdcoop 21:35:51 *** dwarf has joined #openttdcoop 21:35:51 *** Webster sets mode: +o dwarf 21:44:28 *** Stevetrov has quit IRC 21:52:53 *** evildwarf has joined #openttdcoop 21:52:54 *** Webster sets mode: +o evildwarf 21:59:43 *** dwarf has quit IRC 22:07:07 *** Ryton has quit IRC 22:48:14 *** adit has joined #openttdcoop 22:48:43 *** evildwarf has quit IRC 22:49:45 *** adit has left #openttdcoop 23:26:41 *** perk11 has quit IRC 23:44:20 *** Ayoui has quit IRC 23:49:10 *** planetmaker has quit IRC 23:49:32 *** planetmaker has joined #openttdcoop 23:49:32 *** ChanServ sets mode: +o planetmaker