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00:07:24 *** pugi has quit IRC 00:13:17 *** uliko has quit IRC 01:06:27 *** cyph3r has quit IRC 01:20:24 <phatmatt> FWIW i was surprised to see cargodist here too... it automates away too much of the fun away. can it be used only in smaller sections of networks, like intra-city stuff? 01:45:17 *** roboboy has joined #openttdcoop 01:54:40 *** dwarf has quit IRC 02:13:54 *** roboboy has quit IRC 02:54:17 <scshunt> I really don't see how it "automates away too much of the fun" 02:54:34 <scshunt> !password 02:54:34 <PublicServer> scshunt: sagger 02:54:54 <PublicServer> *** Game still paused (number of players) 02:54:57 <PublicServer> *** scshunt joined the game 03:11:13 *** amiller has joined #openttdcoop 05:55:01 *** Maraxus has joined #openttdcoop 05:56:01 <Maraxus> !password 05:56:01 <PublicServer> Maraxus: weaves 05:56:17 <PublicServer> *** Game still paused (number of players) 05:56:18 <PublicServer> *** Maraxus joined the game 06:01:46 <PublicServer> *** Maraxus has left the game (leaving) 06:04:51 <PublicServer> *** Game still paused (number of players) 06:04:51 <PublicServer> *** V453000 joined the game 06:06:53 *** Stevetrov has joined #openttdcoop 06:08:48 <V453000> scshunt: you disagree nicely, but your arguments are counting 0 so far which is pretty good 06:18:42 <scshunt> V453000: I am trying to understand the grievances 06:18:47 <scshunt> what fun specifically? 06:19:26 <scshunt> it seems to me that the challenge of building a successful cargodist network is different from that of building a traditional netowrk 06:20:00 <V453000> building 0 hubs is ideal solution to cargodist 06:20:19 <V453000> while trivial to build 06:20:59 <scshunt> I don't think so 06:21:08 <scshunt> That's one way to approach the problem 06:21:15 <scshunt> but it only works especially well for pax games 06:21:22 *** Max| has quit IRC 06:21:28 <scshunt> because each drop is also a pickup 06:21:38 <V453000> no, for everything 06:21:47 <scshunt> explain? 06:21:52 <scshunt> the last game we played was bad 06:21:59 <V453000> more like why wouldnt the station be the perfect solution 06:22:02 <V453000> it solves everything 06:22:11 <scshunt> "the station"? 06:22:14 <V453000> retransfering, and the trains are likely not going empty on their part 06:22:19 <V453000> station instead of a hub 06:22:20 <V453000> e.g. 06:22:38 <V453000> ideal cargodist network is only a web of stations connected between each other, no hubs 06:22:55 <scshunt> you mean just two-way links? 06:22:59 <V453000> yes 06:23:13 <scshunt> hardly, because then you have a problem of cargo types 06:23:13 <V453000> therefore you can very well control the traffic on various parts 06:23:21 <V453000> how do you have a problem with those 06:23:26 <scshunt> you need to accommodate different kinds of cargoes 06:23:32 <V453000> sure, how is that a problem 06:23:45 <V453000> as cargodist means you dont want to use full load orders, mixing cargoes is more than simple 06:24:27 <scshunt> but if you're putting every kind of cargo on every train, you're going to risk an inefficient network 06:24:42 <scshunt> most trains will have some goods, but few will be full 06:24:46 <V453000> why would you have combined trains, of course you have separate trains 06:25:02 <scshunt> even so, same problem 06:25:19 <V453000> no why, you just put there a correct amount of them 06:25:20 <scshunt> some trains will leave empty or nearly so 06:25:37 <scshunt> well that in and of itself is a form of challenge! 06:25:47 <scshunt> I mean, it doesn't sound like a fun game to me 06:26:03 <scshunt> but that doesn't menan someone else might not like it 06:26:07 <scshunt> *mean 06:26:17 <scshunt> and there are other game designs to be had 06:26:25 <V453000> form of challenge? What I mean is that a Normal game is this form of challenge, PLUS actually complex building included 06:26:32 <V453000> in normal game you build trains too dont you 06:26:46 <scshunt> yes, but you have fewer disconnected networks 06:26:46 <V453000> no there is no other design to cargodist which would make more sense 06:26:50 <scshunt> so there is much less of a problem 06:27:01 <scshunt> we just had two 06:27:08 <scshunt> the first worked pretty well 06:27:08 <V453000> which were both bad 06:27:15 <scshunt> the second, notsomuch 06:27:17 <V453000> sure, but the third one would work better 06:27:31 <V453000> there is no point in making trains go over the whole loop until empty 06:27:36 <V453000> if they can retransfer that easily 06:27:41 <scshunt> in the first game, they didn't 06:27:50 <scshunt> in the second game, they did, and that was bad 06:28:15 <scshunt> stevetrov's idea seems neat, although I don't think we need a third cargodist in a row 06:29:41 <V453000> if I understand correctly, it is removing hubs and making stations there, calling them hubs? 06:29:47 <scshunt> yes 06:29:47 <V453000> sooo what does it add? 06:29:56 <V453000> removing things from the game doesnt sounds interesting at all 06:30:00 <V453000> especially the key ones 06:30:06 <scshunt> well, every cargo is going through one or two of the SL transfer stations 06:30:20 <scshunt> which means that the stations are going to have to be well-built 06:30:21 <V453000> apart from managing train count (hich you do in normal games as well), what does it add 06:30:22 <Stevetrov> Hi there, 06:30:30 <V453000> so normal stations dont have to be well built? 06:30:35 <V453000> hello 06:30:39 <scshunt> well, sure 06:30:48 <Stevetrov> Sorry if my terminology has caused confusion. 06:30:58 <scshunt> but different people will get different things out of the gam 06:31:12 <Stevetrov> !password 06:31:12 <PublicServer> Stevetrov: cobble 06:31:16 <V453000> what will the people get out of the game if you Removed things without adding any 06:31:23 <PublicServer> *** Game still paused (number of players) 06:31:23 <PublicServer> *** stevetrov joined the game 06:31:24 <V453000> in compare to normal game 06:31:34 <scshunt> things have been added 06:31:46 <V453000> and I am asking which things 06:31:49 <scshunt> the transfer stations will likely e bigger than most major stations even in nromal games 06:32:06 <V453000> bigger, but utterly trivial to build, nope 06:32:06 <scshunt> steve's model would probably have more SL than your average game, and I happen to like ethat 06:32:31 <V453000> normal games can also have massive amounts of SLs 06:32:37 <scshunt> if all you want to do is build big hubs, that's fine, maybe cargodist isn't the right game for you, but that's not why everyone is playing 06:33:02 <V453000> sure, but those people are not here 06:33:09 <Stevetrov> My idea would have 2 major 3-way hubs. But these hubs would need to be fairly large because there would be a large amount of traffic going over them 06:33:35 <scshunt> they are definitely here, otherwise not much SL would get built :P 06:33:59 <V453000> how is SL related to cargodist and not wanting to build hubs 06:34:07 <Stevetrov> My original plan had 8 side lines and ironically more hubs but I reduced it to 4 side lines so each could be a different colour 06:34:30 <V453000> and using even less hubs would make more sense in such plan 06:34:34 <scshunt> V453000: you said those people are not here 06:34:35 <V453000> less meaning 0 06:34:48 <scshunt> V453000: no, it wouldn't, because you need to have transfers 06:34:53 <scshunt> otherwise you get the trains-running-empty problem 06:34:55 <Stevetrov> but using less hubs is less fun as you said 06:34:57 <V453000> transfer = station, not hub 06:35:06 <scshunt> oh 06:35:08 <scshunt> right 06:35:15 <Stevetrov> I know 06:35:34 <Stevetrov> 4 side lines, 4 trasfter stations 2 hubs 06:35:46 <scshunt> V453000: why does your plan require all BBHs to be above snowline and all SLHs to be blelow? It would clearly be optimal to not have that restriction 06:36:09 <scshunt> a) because you think it would produce a neat game 06:36:15 <V453000> it enforces very good structure in building especially with the expandable network 06:36:34 <V453000> it is fun and original and adds a new element to choosing where things are and how they interact with others 06:36:34 <scshunt> I'm going to screw up that expandable thing XD 06:36:36 <V453000> removes: nothing 06:37:34 <PublicServer> *** V453000 has left the game (general timeout) 06:37:34 <PublicServer> *** V453000 has left the game (connection lost) 06:37:37 <scshunt> and adding hubs to steve's layout produces a different aesthetic and (slightly) more interesting building without removing anything 06:37:45 <V453000> !password 06:37:45 <PublicServer> V453000: cobble 06:37:56 <V453000> without removing the removed hubs? :) 06:38:08 <PublicServer> *** Game still paused (number of players) 06:38:11 <PublicServer> *** V453000 joined the game 06:38:43 <scshunt> well if we're measuring like that, your network might remove some build flexibility 06:39:16 <V453000> I havent heard build flexibility, enlighten me 06:39:37 <scshunt> Well you've limited my choices of hub locations 06:39:42 <V453000> but as it doesnt even mention what is where, it basically gives almost unrestrained flexibility already 06:40:08 <V453000> yeah I limited them only to about 19823769 possibilities 06:40:13 <V453000> maybe 2 possibilities more or less 06:40:32 <scshunt> like, I just don't see that it's such a big deal that you need to consider banning it 06:40:46 <V453000> what? 06:41:04 <scshunt> you mentioned earlier that you were considering banning cargodist 06:41:12 <V453000> that is true 06:41:41 <Sylf> we're still discussing/disgusting cargodist? 06:41:52 <scshunt> It doesn't seem to me that it's so fundamentally offensive that it needs to be banned. If it's so bad that everyone hates it, it simply won't win again 06:41:53 <Stevetrov> I seem to have stirred up a hornets nest 06:41:54 <V453000> What else do you want to do with it Sylf 06:42:19 <V453000> if it isnt discussed, there will be bitching still 06:42:47 <scshunt> I don't think I'll vote for a cargodist in the near future myself; Im still new and want to try interesting things, all of which have already been done before :P 06:43:00 <V453000> it is offensive in a way that it removes sense of playing 06:43:25 <scshunt> that's your opinion, and it's not entirely shared by others 06:43:33 <V453000> you didnt give reasons yet 06:43:45 <V453000> and popular solutions arent always the right solutions 06:44:06 <Stevetrov> right according to whom? 06:44:06 <scshunt> (btw, is it a rule that you can't vote for your own plan/if you have a plan already? there's no wiki entry on voting rules) 06:44:23 <V453000> it doesnt make sense to vote for yourself, yes 06:44:32 <V453000> you already did vote for yourself by making the plan 06:44:52 <scshunt> what if, hypothetically, I was Sylf and didn't want to vote for myself? 06:44:59 <scshunt> ;) 06:45:02 <Stevetrov> Would I be allowed to remove my plan if I wanted to vote for someone else? 06:45:22 <V453000> you can vote for someone else without removing it 06:45:33 <Stevetrov> ok 06:45:49 <V453000> in cases we have to count votes to the last though, those votes count for 0.5 usually 06:45:59 <V453000> depends, that is special situations and those arent going by any rules 06:46:06 <V453000> purely situational decision 06:46:11 <scshunt> At this stage in my discovery of the game, cargodist is just a different form of play that breeds different restrictions, and restrictions are part of what make the game fun. 06:46:48 <V453000> if the restriction adds something, sure 06:47:43 <Stevetrov> Thats what I was trying to do, I feel I have failed 06:48:10 <V453000> unwinnable battle Stevetrov :P 06:48:28 <V453000> so I wouldnt define as failed, you did about as good job as you possibly could 06:48:53 <scshunt> heh 06:48:56 <Stevetrov> lol 06:49:01 <scshunt> btw, have there been any games with one-way MLs? 06:49:14 <V453000> yes 06:49:22 <Stevetrov> didnt expect my plan to get chosen, who would vote for the new boy they dont know... 06:49:25 <V453000> I personally do not like it too much, but sometimes for a change 06:49:43 <V453000> that isnt really a good logic Stevetrov, it happens quite often 06:49:46 <scshunt> V453000: can you provide some archive examples? 06:49:52 <V453000> @archive 06:49:52 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 06:49:54 <V453000> go there? :P 06:50:01 <scshunt> it's slwo :P 06:50:15 <V453000> how do you want to learn if you dont know the archive :) off you go 06:50:34 <Stevetrov> Why isnt it good logic? I like to learn from my mistakes? Is 2 hubs not enough? 06:50:54 <scshunt> Stevetrov: He means that new people get often 06:50:56 <V453000> I mean bad logic is the "people wouldnt vote for me anyway" 06:51:00 <Sylf> Logic as in, newbie cant win 06:51:13 <Stevetrov> ah i c 06:51:14 <Sylf> Newbie plans can win, and they do. 06:51:59 <scshunt> I haven't been here long enough to know for sure, but I'd imagine people vote for the plan, not for the player 06:52:32 <V453000> yes but if you win like 10 times in a row, there is some bitching about that topic :) 06:52:52 *** Jam35 has joined #openttdcoop 06:54:45 <scshunt> also, out of curiosity (I don't actually have any plans since I'm not into the modding scene), how are GRFs decided? What if someone wants to use a different industry set or something? 06:55:03 <PublicServer> <V453000> the one who makes the map decides that 06:55:17 <PublicServer> <V453000> if it is wayyy too bad, we ask them to update it, or make a new map 06:56:11 <V453000> players are generally encouraged to make a map, and recommended to read http://blog.openttdcoop.org/2012/10/16/creating-maps/ beforehand 06:57:13 <Sylf> I really don't remember a non-member player contributed map in play 06:57:31 <PublicServer> <V453000> that is a different topic :D 06:57:33 <scshunt> hmm, I just got a silly idea. Two separate networks that must run in parallel, so while trains from one network don't cross onto the other, all the hubs have to be in the same place 06:57:51 <Sylf> yuck 06:57:53 <scshunt> (overlapping) 06:58:16 <V453000> generally separating networks means you need X times more trains to make the game interesting ;) 06:58:19 <Stevetrov> wow thats how you create a map!!! 06:58:20 <V453000> cpu -> suffering 06:59:03 <Sylf> creating map.... well, if you ever played single player, you know how :P 06:59:24 <scshunt> V453000: wouldn't a 2xL_R require about as much trains as a LL_RR? 06:59:40 <V453000> of course it would but its complexity is half of LL_RR 07:00:08 <scshunt> yeah, true 07:00:13 <V453000> obviously it is a bit more complicated than that to say, but still 07:00:27 <V453000> ofc the ideal solution isnt one ML with 10L_10R 07:00:35 <scshunt> heh 07:00:36 <V453000> but generally keeping it as one network is nicer 07:00:51 <scshunt> wth, 252 had 41BBHs? 07:01:03 <V453000> hmh :) 07:01:10 <scshunt> hmh? 07:01:30 <V453000> yes. 07:02:11 <Sylf> that's what you get when you start with L_R ML, if I remember that game right 07:03:26 <PublicServer> *** scshunt has left the game (connection lost) 07:04:40 <scshunt> V453000: with a plan like yours, are there any expectations, like having a single station for each secondary/tertiary? 07:05:01 <V453000> what do you mean by that 07:05:33 <V453000> there is 1 cargo = 1 drop sign in the wall of text 07:06:16 <scshunt> oh ok 07:06:47 <V453000> I didnt realize I need to specify the drops so it gained a bit more text than I wanted it to have 07:07:47 <scshunt> !password 07:07:47 <PublicServer> scshunt: soured 07:08:03 <PublicServer> *** Game still paused (number of players) 07:08:03 <PublicServer> *** Game unpaused (number of players) 07:08:05 <PublicServer> *** scshunt joined the game 07:08:26 <scshunt> I'm willing to concede defeat and get on with building :P 07:08:42 <PublicServer> *** scshunt has joined spectators 07:08:42 <PublicServer> *** Game paused (number of players) 07:08:54 <PublicServer> <V453000> :D I would personally start in the european afternoon 07:09:00 <PublicServer> <V453000> to get some people along 07:09:07 <PublicServer> <V453000> ~in 4-5 hours 07:09:18 <scshunt> I'll probably be asleep then :P 07:09:28 <PublicServer> <V453000> hm :) 07:09:34 <scshunt> <- Canadian 07:09:46 <scshunt> or I could just sleep for a few hours, get up, build for a while, and go back to bed 07:09:57 <PublicServer> <V453000> tactics 07:10:22 <scshunt> hmm, actually, now that I look at the plan again, what do the destinations mean? Each drop should be by a city to receive the corresponding goods? 07:10:38 <PublicServer> <V453000> basically yes 07:10:57 <PublicServer> <V453000> cities can be founded anew, or even transfering the goods from them 07:11:07 <scshunt> and 1 cargo = 1 drop means we will have multiple secondaries/tertiaries for each form of input? 07:11:14 <scshunt> (e.g 3 factories) 07:11:16 <PublicServer> <V453000> but as the plan is very flexible we should be easily able to find city spots 07:11:22 <PublicServer> <V453000> yes 07:11:30 <scshunt> cool 07:11:34 <scshunt> see ya later then 07:11:38 <V453000> byez 07:11:40 <PublicServer> *** scshunt has left the game (connection lost) 07:13:35 <V453000> later from me too :P 07:13:39 <PublicServer> *** V453000 has left the game (leaving) 07:13:59 *** Progman has joined #openttdcoop 07:19:34 <scshunt> V453000: I should add that I would think "it eats up too much CPU" is a valid reason to ban cargodist ;) 07:19:50 <V453000> it actually is, too 07:19:57 <V453000> 500 train game being "heavy" is pretty ass 07:21:20 <phatmatt> oh, so it wasn't just me and my brick that i call a computer then 07:24:17 <phatmatt> my terrible idea was to associate each primary industry with a colour, red yellow or blue 07:24:40 <phatmatt> you can find that by taking the tile number of the northwestmost tile, and modding it by 3 07:24:59 <phatmatt> and then, some dumb thing about how colours can't mix, and can only join with white (ie. ML) 07:25:22 <phatmatt> but that's just another big-ML-ring with forced-sidelines-of-single-colours 07:25:27 * phatmatt shrugs 07:28:23 <V453000> :D 07:36:00 <phatmatt> like some silly graph-theory colouring thing. actually using PURR 07:36:12 <phatmatt> buuuut that ^ seems a bit undercooked still. maybe next time 07:48:21 *** pugi has joined #openttdcoop 08:13:44 *** Gregor-PLNL has joined #openttdcoop 08:16:03 *** dr-dinosaur has joined #openttdcoop 08:16:12 <dr-dinosaur> OMG new transport tycoon! 08:35:37 *** Progman has quit IRC 08:47:08 *** dwarf has joined #openttdcoop 08:47:08 *** Webster sets mode: +o dwarf 09:01:04 *** Gregor-PLNL has quit IRC 09:59:01 <V453000> dr-dinosaur: new? :D 10:03:51 *** Gregor-PLNL has joined #openttdcoop 10:03:52 <dr-dinosaur> http://www.gamasutra.com/view/news/196526/Chris_Sawyer_on_his_reentry_back_into_video_games.php 10:03:53 <Webster> Title: Gamasutra - News - Chris Sawyer on his reentry back into video games (at www.gamasutra.com) 10:04:26 <dr-dinosaur> http://www.reddit.com/r/rct/comments/1ii52w/chris_sawyer_is_coming_back_transport_tycoon_on/ 10:04:28 <Webster> Title: Chris Sawyer is coming back! Transport Tycoon on iOS/Android in 2013. : rct (at www.reddit.com) 10:06:13 <dr-dinosaur> http://pockettactics.com/2013/07/19/all-aboard-first-screenshots-of-transport-tycoon-for-ios-android/ 10:06:16 <Webster> Title: All aboard: First screenshots of Transport Tycoon for iOS & Android (at pockettactics.com) 10:07:49 <phatmatt> cool 10:10:18 *** Gregor-PLNL has quit IRC 10:12:12 *** Chris_Booth has joined #openttdcoop 10:17:39 *** Chris_Booth has quit IRC 10:34:19 <PublicServer> *** Game still paused (number of players) 10:34:19 <PublicServer> *** vmcs joined the game 10:34:37 *** dwarf has quit IRC 10:34:40 <PublicServer> *** vmcs has changed his/her name to phatmatt 10:35:37 *** amiller has quit IRC 10:38:54 *** Vinnie_nl has joined #openttdcoop 10:38:54 *** ChanServ sets mode: +o Vinnie_nl 10:39:24 <Vinnie_nl> !password 10:39:24 <PublicServer> Vinnie_nl: psyche 10:39:37 <PublicServer> *** Game still paused (number of players) 10:39:37 <PublicServer> *** Game unpaused (number of players) 10:39:39 <PublicServer> *** Vinnie joined the game 10:40:03 <PublicServer> <phatmatt> sup 10:40:09 <PublicServer> <V453000> purr 10:40:09 <PublicServer> *** V453000 joined the game 10:40:49 <PublicServer> <phatmatt> "destroyer of worlds"... awesome 10:40:59 <PublicServer> <V453000> :) 10:41:06 <PublicServer> <Vinnie> hello 10:41:12 <PublicServer> <V453000> hi 10:41:30 *** cyph3r has joined #openttdcoop 10:41:46 <PublicServer> <phatmatt> no large rebuilds? i thought rebuilding a busy drop station under pressure was half the fun 10:42:18 <PublicServer> <Vinnie> fun is banned 10:42:21 <PublicServer> <V453000> why rebuild it 10:42:27 <PublicServer> <V453000> build it compatibly with future 10:42:43 <PublicServer> <V453000> expanding does not have to mean rebuild 10:43:04 <dr-dinosaur> Half the challenge is creating something that is scalable 10:43:17 <dr-dinosaur> if you have to demolish, then you shouldn't have built it that way in the first place 10:44:13 <PublicServer> <phatmatt> sure sure, i get that. but i've seen my share of station-rebuildings on here ;) 10:44:24 <PublicServer> <phatmatt> but aiming for none of that is a good goal 10:45:12 <PublicServer> <V453000> of course, sometimes it is necessary 10:47:40 *** db48x has joined #openttdcoop 10:56:24 <PublicServer> <V453000> want to start right away? 11:00:21 *** uliko has joined #openttdcoop 11:00:21 *** ChanServ sets mode: +o uliko 11:06:38 <PublicServer> <phatmatt> i can help in an hour or so, but FWIW, i voted ;) 11:06:44 <PublicServer> *** phatmatt has joined spectators 11:06:48 <PublicServer> <V453000> ok :) 11:10:15 <dr-dinosaur> is this a new map or something? 11:11:19 <PublicServer> *** Vinnie has left the game (leaving) 11:11:19 <PublicServer> *** Game paused (number of players) 11:11:27 <Vinnie_nl> yes new map 11:12:20 <dr-dinosaur> !download 64 11:12:20 <PublicServer> dr-dinosaur: unknown option "64" 11:12:25 <dr-dinosaur> !download x64 11:12:25 <PublicServer> dr-dinosaur: unknown option "x64" 11:12:29 <dr-dinosaur> !download 11:12:29 <PublicServer> dr-dinosaur: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 11:12:29 <PublicServer> dr-dinosaur: http://www.openttd.org/en/download-trunk/r25613 11:18:00 *** Dom_ has joined #openttdcoop 11:19:02 <dr-dinosaur> !password 11:19:02 <PublicServer> dr-dinosaur: kissed 11:19:11 <PublicServer> *** Game still paused (number of players) 11:19:11 <PublicServer> *** Game unpaused (number of players) 11:19:14 <PublicServer> *** Dr-Dinosaur joined the game 11:20:26 <PublicServer> *** Jam35 joined the game 11:20:37 <PublicServer> <Dr-Dinosaur> Will the server be able to handle Sylf's PAX plan? 11:21:11 <PublicServer> <V453000> server yes, clients hard to tell 11:21:25 <PublicServer> <V453000> still, we might start very shortly with my plan anyway 11:22:52 <PublicServer> <Dr-Dinosaur> I voted for Maraxus :) 11:23:02 <PublicServer> <V453000> what can I say 11:26:27 <PublicServer> *** Dr-Dinosaur has joined spectators 11:26:27 <PublicServer> *** Game paused (number of players) 11:27:08 <PublicServer> *** Jam35 has left the game (leaving) 11:29:35 *** Gregor-PLNL has joined #openttdcoop 11:29:38 *** ODM has joined #openttdcoop 11:29:38 *** ChanServ sets mode: +o ODM 11:31:20 <dr-dinosaur> V45300: You need a mailing list :) 11:31:33 <V453000> ;? 11:31:37 <V453000> ? 11:31:53 <dr-dinosaur> To let people know when you are starting new maps, new phases, new tutorials etc. 11:32:00 <V453000> I dont need anything 11:32:07 <dr-dinosaur> I know :) 11:32:24 <V453000> and I believe twitter somewhat does that 11:32:37 <dr-dinosaur> I just like your tutorials, they are sooo useful 11:32:51 <V453000> :) 11:33:45 *** amiller has joined #openttdcoop 11:45:38 <Maraxus> !password 11:45:39 <PublicServer> Maraxus: cooker 11:45:56 <PublicServer> *** Game still paused (number of players) 11:45:56 <PublicServer> *** Maraxus joined the game 12:13:27 <PublicServer> <V453000> elo 12:34:31 *** Dom_ has quit IRC 12:48:12 *** uliko is now known as Guest466 12:48:12 *** uliko has joined #openttdcoop 12:48:12 *** ChanServ sets mode: +o uliko 12:49:52 *** Gregor-PLNL1 has joined #openttdcoop 12:52:44 *** Guest466 has quit IRC 12:56:07 *** Gregor-PLNL has quit IRC 13:07:47 <PublicServer> *** phatmatt has left the game (leaving) 13:09:48 <PublicServer> *** Maraxus has left the game (leaving) 13:26:17 *** cyph3r has quit IRC 13:33:13 *** EyeMWing has joined #openttdcoop 13:43:27 <PublicServer> *** Game still paused (number of players) 13:43:27 <PublicServer> *** Game unpaused (number of players) 13:43:27 <PublicServer> *** Sylf joined the game 13:44:03 <PublicServer> *** Sylf has left the game (leaving) 13:44:03 <PublicServer> *** Game paused (number of players) 14:03:51 *** Gregor-PLNL1 has quit IRC 14:09:45 *** Anson has quit IRC 14:11:17 *** Brumi has joined #openttdcoop 14:23:08 *** Anson has joined #openttdcoop 14:48:25 <scshunt> !password 14:48:25 <PublicServer> scshunt: throbs 14:48:41 <PublicServer> *** Game still paused (number of players) 14:48:43 <PublicServer> *** scshunt joined the game 14:52:17 <scshunt> about ready to move on? 14:53:18 <Vinnie_nl> you mean next level? 14:54:07 <Vinnie_nl> !password 14:54:07 <PublicServer> Vinnie_nl: strife 14:54:22 <PublicServer> *** Game still paused (number of players) 14:54:22 <PublicServer> *** Game unpaused (number of players) 14:54:22 <PublicServer> *** Vinnie joined the game 14:54:26 *** Max| has joined #openttdcoop 14:55:00 <scshunt> level? 14:55:12 <scshunt> (also, should probably spectate to avoid advancing the game until we start building) 14:55:15 <scshunt> !players 14:55:18 <PublicServer> scshunt: Client 231 is scshunt, a spectator 14:55:18 <PublicServer> scshunt: Client 223 is Dr-Dinosaur, a spectator 14:55:18 <PublicServer> scshunt: Client 207 is stevetrov, a spectator 14:55:18 <PublicServer> scshunt: Client 220 (Orange) is V453000, in company 1 (Jones & Co.) 14:55:18 <PublicServer> scshunt: Client 235 (Orange) is Vinnie, in company 1 (Jones & Co.) 14:55:59 <PublicServer> <Vinnie> advancing game means more money from moneymaker 15:00:09 <PublicServer> <V453000> I will be 100% free to start @18:30 cet 15:00:19 <PublicServer> <V453000> so would be nice if I get more than 2 people around :D 15:00:23 <PublicServer> <V453000> but if you want you can start now 15:02:06 <scshunt> I have no issues waiting or not 15:02:14 <scshunt> I have other things I can do 15:03:44 <PublicServer> <V453000> k :) 15:05:53 <scshunt> I should be good pretty much whenever today, so just ping 15:06:51 <V453000> will do 15:06:54 <V453000> 18:30 it is 15:07:04 <V453000> so in 1:20 from now roughly 15:29:37 *** amiller has quit IRC 15:31:04 <PublicServer> *** Dr-Dinosaur has left the game (general timeout) 15:31:04 <PublicServer> *** Dr-Dinosaur has left the game (connection lost) 15:33:34 *** dr-dinosaur2 has joined #openttdcoop 15:38:30 *** dr-dinosaur has quit IRC 15:39:29 <PublicServer> *** phatmatt joined the game 15:56:52 *** Gregor-PLNL has joined #openttdcoop 16:08:08 <Stevetrov> I am going out in a bit but should be available to help out later 16:10:08 *** amiller has joined #openttdcoop 16:11:05 <V453000> @stage GAME ON 16:11:05 *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25613) | STAGE: GAME ON | New players, use @quickstart and !help | www.openttdcoop.org" 16:11:32 <PublicServer> <Vinnie> 7 zip is better 16:11:47 <PublicServer> <V453000> :D 16:11:54 <PublicServer> <V453000> time for beer 16:11:58 <PublicServer> <V453000> also I am on teamspeak 16:12:08 <PublicServer> <Vinnie> i am 1 beer ahead of you 16:12:18 <PublicServer> <V453000> gotta catch up 16:12:24 <PublicServer> <V453000> well k 16:12:27 <PublicServer> <V453000> lets build shit 16:13:01 <Vinnie_nl> http://www.youtube.com/watch?v=VQ1xHmQgXDM 16:13:01 <Webster> Title: "It's a Race! I hope I win..." Rowan Atkinson, Rat Race HD., Length: 8s, Views: 91395, Likes: 187 16:13:21 <V453000> omfg :d 16:13:41 <V453000> its a maze 16:13:42 <V453000> http://www.youtube.com/watch?v=31IaWwtzJ10 16:13:42 <Webster> Title: Rats on Cocaine #4 - Maze [HQ], Length: 5m 42s, Views: 4123, Likes: 12 16:18:06 <PublicServer> <Vinnie> want to change your gameyears -50 years? 16:18:20 <PublicServer> <V453000> its fine 16:18:54 <PublicServer> <Vinnie> and what is that wierd stuff video 16:19:29 <PublicServer> <V453000> iz awesome 16:19:39 <V453000> http://www.youtube.com/watch?v=XpxJYc598Ww is also great 16:19:39 <Webster> Title: Rats on Cocaine #3 Narc, Length: 5m 30s, Views: 137360, Likes: 633 16:19:42 <V453000> rest is pretty bad actually 16:20:16 *** pugi has quit IRC 16:28:48 <Jam35> !password 16:28:48 <PublicServer> Jam35: betray 16:29:07 <PublicServer> *** Jam35 joined the game 16:29:14 <PublicServer> <V453000> heyooo 16:29:32 <PublicServer> <Jam35> hiii 16:35:19 <PublicServer> *** Jam35 has joined company #1 16:39:44 <Maraxus> !password 16:39:44 <PublicServer> Maraxus: nickel 16:40:04 <PublicServer> *** Maraxus joined the game 16:40:15 <PublicServer> <Maraxus> hi 16:40:41 <PublicServer> <V453000> hi 16:40:41 <PublicServer> *** Vinnie has joined spectators 16:40:47 <PublicServer> <Vinnie> hey 16:42:32 <scshunt> sorry I'm klate 16:42:37 <scshunt> roommate made breakfast 16:42:50 <PublicServer> <V453000> :D no need to be sorry 16:43:48 <PublicServer> <scshunt> Ok, so what are we doing at the moment? Just laying down the framework for BBHs? 16:44:02 <PublicServer> <V453000> more or less 16:44:12 <PublicServer> *** scshunt has joined company #1 16:44:20 <PublicServer> <V453000> it is kind of an unique game so you have to improvise 16:44:30 <PublicServer> *** stevetrov has left the game (general timeout) 16:44:30 <PublicServer> *** stevetrov has left the game (connection lost) 16:45:16 <PublicServer> <scshunt> it's ok to demolish other plans, right? 16:46:06 <PublicServer> <scshunt> Oh, and what's the CL? 16:46:16 <PublicServer> <V453000> CL1:5 16:46:18 <PublicServer> <V453000> as visible near the plan 16:46:24 <PublicServer> <V453000> train isnt slowing down 16:46:30 <PublicServer> <V453000> or, by 2kmh which is ignorable 16:49:55 <scshunt> @@gap 4 16:50:01 <scshunt> @@(gap 4) 16:50:05 <PublicServer> <V453000> dont use that this game 16:50:11 <PublicServer> <V453000> use what works at that moment 16:50:35 <scshunt> uh, ok? 16:51:28 <PublicServer> *** Sylf joined the game 16:51:29 <PublicServer> <V453000> hio 16:51:52 *** Stevetrov has quit IRC 16:52:17 <PublicServer> <scshunt> Ok, any issues with the skeleton I built up by Sylf's plan? 16:52:43 <PublicServer> <Sylf> there's 1 2x45 16:52:43 <PublicServer> <V453000> CL1 for instance 16:52:57 <PublicServer> <scshunt> thanks 16:53:07 <PublicServer> <scshunt> yeah, I see it 16:54:47 <PublicServer> <V453000> I wouldnt be too concerned about doubled bridges for now, but it doesnt hurt 16:55:01 <PublicServer> <scshunt> I probably double excessively 16:55:23 <PublicServer> <scshunt> Ok, signaled 16:55:25 <PublicServer> <V453000> nah its fine 16:55:35 <PublicServer> <V453000> one hint though 16:55:37 <PublicServer> <scshunt> I double on SLs and stuff too where it isn're really useful :) 16:55:37 <PublicServer> <V453000> the more space you provide 16:55:39 <PublicServer> <V453000> the more expandable it is 16:55:41 <PublicServer> <V453000> e.g. 16:56:44 <PublicServer> <scshunt> better 16:56:50 <PublicServer> <scshunt> thanks 16:57:32 <PublicServer> <scshunt> Are MSH's above or below the ice line? 16:58:54 <PublicServer> <V453000> considered ML 16:58:56 <PublicServer> <V453000> thus above 17:00:08 <PublicServer> <V453000> ASDF, back soon, like in an hour or less 17:00:10 <PublicServer> *** V453000 has joined spectators 17:02:50 <PublicServer> <Sylf> hmmm 17:02:57 <PublicServer> <Sylf> V missed copper ore in the mix 17:03:35 <PublicServer> <Sylf> no, I'm messing up in my tally 17:05:19 *** Brumi has quit IRC 17:06:58 <PublicServer> <scshunt> is a curve of one tile accptable if it's not a diagonal tile? 17:07:16 <PublicServer> <Sylf> see the curve example next to the network plan 17:07:27 <PublicServer> <scshunt> ok, thanks 17:07:57 <PublicServer> <scshunt> also does anyone object to what I did at !a hub divided 17:08:56 <PublicServer> <scshunt> you could squeeze two hubs there but I think this is cooler 17:09:14 <PublicServer> <Sylf> think about expandability 17:09:20 <PublicServer> <scshunt> it's very expandable :) 17:09:50 <PublicServer> <Sylf> up to LLLL_RRRR? 17:10:01 <PublicServer> <scshunt> hmm, not in one corner 17:10:07 <PublicServer> <scshunt> but otherwise should be good 17:12:37 <PublicServer> <scshunt> there, that should be better 17:15:16 <PublicServer> <Sylf> ok, so we need 11 sets of main stations, so 11 MSHs 17:15:54 <PublicServer> <Sylf> whats this hub divided? 17:16:16 <PublicServer> <scshunt> the northern ML splits in two, it's really two half-hubs 17:16:18 <PublicServer> <Sylf> giving a hub nice expandable space is good, but that's excessive 17:16:31 *** dwarf has joined #openttdcoop 17:16:31 *** Webster sets mode: +o dwarf 17:16:48 <PublicServer> <scshunt> there's no need for two hubs in that space 17:16:56 <PublicServer> <scshunt> and it looks prettier I think :) 17:17:02 <PublicServer> <Sylf> why do we neeed two hubs there? 17:17:12 <PublicServer> <Sylf> Let's not build hubs for sake of having more hubs 17:17:15 <PublicServer> <scshunt> I mean there's room for two, but we don't need them for the layout 17:17:37 <PublicServer> <scshunt> this corner is pretty excessively dense already I think 17:22:39 <PublicServer> <Jam35> so what does happen to copper? 17:22:54 <PublicServer> <Sylf> it goes to a copper ore drop. 17:23:18 <PublicServer> <Sylf> did I miss that in my list... 17:23:21 <PublicServer> <Jam35> interesting 17:23:24 <PublicServer> <Jam35> yes 17:23:33 <PublicServer> <Sylf> oooooh 17:23:44 <PublicServer> <Sylf> so copper ore drop doesn't share it with any other cargo 17:23:51 <PublicServer> <Jam35> looks like it 17:24:11 <PublicServer> <Sylf> so we have 12 sets of stations 17:24:25 <PublicServer> <Maraxus> make that 11 17:24:55 <PublicServer> <Sylf> water and copper ore goods goes to the 12th set of station 17:25:01 <PublicServer> <Maraxus> wheat&paper is mentioned twice 17:25:03 <PublicServer> <Sylf> that set will have no pickup station 17:25:29 <PublicServer> <Sylf> yeah 17:25:39 <PublicServer> <Sylf> any other errors? 17:27:30 <PublicServer> <Maraxus> none I can see 17:28:12 <PublicServer> *** Jam35 has joined spectators 17:32:18 <PublicServer> <scshunt> What is the list of drops supposed to be? 17:32:36 <PublicServer> *** phatmatt has left the game (general timeout) 17:32:36 <PublicServer> *** phatmatt has left the game (connection lost) 17:32:52 <PublicServer> <Sylf> what do you mean exactly? 17:33:06 <PublicServer> <Sylf> we need 1 drop for each primaries 17:33:13 <PublicServer> <Sylf> except gold and diamond share a drop 17:33:31 <PublicServer> <Sylf> most of drops also will share the stations with a secondary cargo 17:33:51 <PublicServer> <Sylf> so build 11 drops, and we'll be good to go 17:34:21 <PublicServer> <Sylf> don't worry about making the drop stations close to towns. 17:34:25 <scshunt> oh ok 17:34:31 <PublicServer> <Sylf> we can station walk, or found a town if needed. 17:34:45 <PublicServer> <scshunt> they can just go anywhere, right? 17:35:16 <PublicServer> <Sylf> I build places where.... places like your extra large hub. 17:35:23 <PublicServer> <scshunt> haha :) 17:35:33 <PublicServer> <Sylf> enough space for two large hubs, but no need to have two. 17:35:33 <PublicServer> <scshunt> if you want to put a drop there instead, be my guest 17:36:23 <PublicServer> <Sylf> from that large hub, which snowy area are we going to lead the ML? 17:37:24 <PublicServer> <Sylf> oh, I see a fault in that large hub. 17:37:35 <PublicServer> <scshunt> I think B should be the station 17:37:36 <PublicServer> <Sylf> there is a join before merge. 17:37:54 <PublicServer> <Sylf> er 17:37:58 <PublicServer> <Sylf> join/merge before split 17:38:27 <PublicServer> <scshunt> that's intentional, though I suppose it will cause a proble 17:38:37 <PublicServer> <scshunt> eh, I'll just scrap it and do the sane thing :) 17:39:11 <PublicServer> <Sylf> but that's a large rebuild 17:39:19 <PublicServer> <scshunt> not really 17:39:25 <PublicServer> <scshunt> I'll turn half into an MSH 17:39:27 <PublicServer> <scshunt> and the other half into a BBH 17:41:25 <PublicServer> <scshunt> or you can do it 17:44:47 <PublicServer> <scshunt> hmm, I don't like htat 17:44:53 <PublicServer> <scshunt> because I think there should be a MSH up there 17:44:55 <PublicServer> <Sylf> it's still making the hub huge 17:45:05 <PublicServer> <scshunt> and that will make it difficult 17:57:10 <PublicServer> <scshunt> ugh, this hub is bigger than it needs to be 17:57:14 <PublicServer> <scshunt> I'm bad at building tiny :( 17:57:24 <PublicServer> <scshunt> oh well, it's not like it's useful space to put something else 17:58:40 <PublicServer> <scshunt> oh well 17:59:02 <PublicServer> <Sylf> can I show you one trick there? 17:59:08 <PublicServer> <scshunt> sure! 17:59:26 <PublicServer> <Sylf> one hint of making something smaller is to reduce number of tunnels and bridges 17:59:36 <PublicServer> <scshunt> don't you need at least 3 for a hub? 17:59:42 <PublicServer> <Sylf> so, we'll take this double tunnels 18:00:32 <PublicServer> <Sylf> ta-dah. 18:00:38 <PublicServer> <Sylf> an instant simplification 18:00:40 <PublicServer> <scshunt> ah 18:00:46 <PublicServer> <scshunt> isn't that less expandable though? 18:01:13 <PublicServer> <Sylf> there is actually something good about not using double bridge/tunnels at this point. 18:01:23 <PublicServer> <scshunt> what's that? 18:01:37 <PublicServer> <Sylf> it will keep the original structure simpler, and we'll only have to add doubles only if it's needed 18:01:51 <PublicServer> <scshunt> ah 18:02:34 <PublicServer> <Sylf> but in general, if you can find a spot where you can reuse the same double bridge/tunnels for multiple functions, that can reduce the size of a hub 18:02:40 <PublicServer> <scshunt> ok 18:03:10 <PublicServer> <scshunt> I count 4 MSHs right now 18:03:18 <PublicServer> <Sylf> there's one CL1 18:03:56 <PublicServer> <scshunt> hrm 18:05:30 <PublicServer> <scshunt> it's all right to start plotting out MLs without building hubs right? 18:24:39 <PublicServer> <scshunt> I have to go for a little while 18:24:50 *** dwarf has quit IRC 18:25:01 <PublicServer> <scshunt> I planned out the hubs on the left side of the map since the networks were starting to run the risk of gaping holes 18:26:28 <PublicServer> <scshunt> the 18:27:03 <PublicServer> *** scshunt has left the game (connection lost) 18:27:55 *** dwarf has joined #openttdcoop 18:27:55 *** Webster sets mode: +o dwarf 18:29:19 <PublicServer> *** Vinnie has left the game (general timeout) 18:29:19 <PublicServer> *** Vinnie has left the game (connection lost) 18:30:31 <PublicServer> <V453000> and iz bek 18:30:34 <PublicServer> <V453000> helo 18:30:44 <PublicServer> <Maraxus> hi 18:32:10 <PublicServer> * Sylf is afk 18:32:13 <PublicServer> *** Sylf has joined spectators 18:32:13 <PublicServer> *** Game paused (number of players) 18:42:55 <PublicServer> *** Maraxus has joined spectators 18:45:47 *** Stevetrov has joined #openttdcoop 18:46:14 <Stevetrov> !password 18:46:14 <PublicServer> Stevetrov: sexing 18:46:32 <PublicServer> *** Game still paused (number of players) 18:46:32 <PublicServer> *** stevetrov joined the game 18:47:43 <Stevetrov> evening 18:48:40 <scshunt> afternoon 18:48:58 <Stevetrov> nothing happening at the moment? 18:51:01 <Stevetrov> everyone is spectating 18:51:25 <PublicServer> *** Jam35 has joined company #1 18:51:25 <PublicServer> *** Game unpaused (number of players) 18:51:29 <PublicServer> <Jam35> hi 18:51:33 <PublicServer> <Jam35> build away :) 18:52:03 <PublicServer> <stevetrov> shall I carry on with the ML, hubs? 18:52:09 <PublicServer> <Jam35> yep 18:53:00 <PublicServer> <stevetrov> ok thanks 18:54:28 <PublicServer> <Jam35> hm not sure that corner works too well 18:54:43 <PublicServer> <Jam35> maybe that bbh should be msh? 18:55:02 <PublicServer> <Jam35> lots of pointless ml 18:56:36 <Stevetrov> It did look odd to me but maybe v has something planned for it . 18:56:54 <PublicServer> <Jam35> he didn't plan that out 18:57:29 <PublicServer> <stevetrov> ah 18:58:15 <PublicServer> <stevetrov> who did? 18:58:19 <PublicServer> <Jam35> not sure 19:05:06 <PublicServer> <stevetrov> do those 2 look ok? 19:06:00 <PublicServer> <Jam35> should be fine for now 19:06:18 <PublicServer> <stevetrov> we not double up bridges and tunnels ? 19:06:40 <PublicServer> <Jam35> no need atm up to you 19:07:02 <PublicServer> <Jam35> room for expansion is key 19:07:31 <scshunt> I planned the left corner, is there an issue? 19:07:52 <PublicServer> <stevetrov> you have a BBH that doesnt go anywhere 19:08:05 <scshunt> it loops around and connects with the BBH halfway up the next side 19:08:16 <scshunt> there isn't much snow for more hubs sadly 19:08:36 <PublicServer> <Jam35> why have 2 ml's for the same destination? 19:08:46 <PublicServer> <Jam35> it's just a loop 19:08:55 <scshunt> hang on 19:09:03 <scshunt> !password 19:09:03 <PublicServer> scshunt: canned 19:09:15 <PublicServer> *** scshunt joined the game 19:10:01 <scshunt> it's so as to allow an SLH back there 19:10:20 <PublicServer> <scshunt> there aren't very many good stops for an SLH serving the corner 19:10:24 <PublicServer> <Jam35> ok 19:10:26 <PublicServer> <scshunt> *spots 19:15:12 <PublicServer> <V453000> I think the main stations should be below snow 19:15:30 <PublicServer> <V453000> hubs above snow, stations below 19:15:40 <PublicServer> <Jam35> otherwise food is required 19:15:52 <PublicServer> <scshunt> ok 19:15:54 <PublicServer> <Jam35> which some don't have 19:16:13 <PublicServer> <scshunt> most of them won't be too much of a problem 19:16:32 <PublicServer> <V453000> it is just to allow more SLs 19:16:43 <PublicServer> <V453000> and more expandability too, a bit 19:16:58 <PublicServer> <V453000> having a main station close to a hub does not always have to be a good idea :P 19:18:32 <PublicServer> *** V453000 has joined company #1 19:20:21 <PublicServer> *** Vinnie joined the game 19:23:15 <dr-dinosaur2> !password 19:23:15 <PublicServer> dr-dinosaur2: canned 19:23:18 <PublicServer> *** Vinnie has joined spectators 19:24:02 <dr-dinosaur2> !password 19:24:02 <PublicServer> dr-dinosaur2: inking 19:24:21 <PublicServer> *** Dr-Dinosaur joined the game 19:24:38 <PublicServer> <Dr-Dinosaur> This is the buildiest voting stage ever :p 19:25:06 <V453000> @topic get 3 19:25:06 <Webster> V453000: STAGE: GAME ON 19:25:34 <PublicServer> <scshunt> argh 19:25:42 <PublicServer> <scshunt> there's a water supply in my way 19:25:48 <PublicServer> <V453000> where 19:25:54 <PublicServer> <V453000> ah 19:25:57 <PublicServer> <V453000> its small, go around :D 19:26:05 <PublicServer> <scshunt> yeah, but I have to do that :P 19:27:11 <PublicServer> <Dr-Dinosaur> I dont' know how to help... 19:27:23 <PublicServer> <V453000> build stations or hubs 19:27:38 <PublicServer> <Dr-Dinosaur> Ahhh big hubs above snowline 19:32:05 <PublicServer> <V453000> animal drop ready 19:33:19 <PublicServer> <Jam35> is the below snowline for stations strict? 19:33:26 <PublicServer> <Jam35> cos of boroeyri 19:33:53 <PublicServer> <V453000> stations can be anywhere 19:34:00 <PublicServer> <V453000> bbhs above 19:34:42 <PublicServer> <Jam35> best make it one that also has food dropped there 19:35:25 <PublicServer> <Jam35> although it does accept goods 19:35:43 <PublicServer> <scshunt> ugh this hub sucks ass 19:39:05 <PublicServer> *** Maraxus has joined company #1 19:39:34 <PublicServer> <scshunt> is my hub (by vestmanna...) so bad it needs actual fixing? 19:39:52 <PublicServer> <scshunt> steve: your BBH goes below the snowline near the top corner 19:40:07 <PublicServer> <Dr-Dinosaur> oh so the whole of the BBH has to be above 19:40:17 <PublicServer> <Dr-Dinosaur> Even curve length allowing sections 19:40:36 <PublicServer> <scshunt> and however's building the MSH right in the top: corner: not very expandable 19:40:42 <PublicServer> <stevetrov> there isstill snow on the ground, just not very much :) 19:40:57 <PublicServer> <scshunt> it looks bad because the track pieces are green :) 19:41:19 <PublicServer> <scshunt> I guess one of my MSHs has the same problem though 19:41:38 <PublicServer> <scshunt> V, what's your opinion? 19:46:32 <PublicServer> <scshunt> however is working near borbeyri 19:46:39 <PublicServer> <scshunt> MSes go below the snowline 19:48:13 <PublicServer> <stevetrov> hozzat? 19:53:15 <PublicServer> <scshunt> Ok, I think that makes 11 MSHs 19:54:08 <scshunt> Jam35: ping 19:54:34 <PublicServer> <Jam35> hello? 19:54:45 <PublicServer> <stevetrov> hi 19:54:48 <PublicServer> <Jam35> er 19:54:51 <PublicServer> <Jam35> pong 19:55:04 <PublicServer> <scshunt> The sawmill needs to be below the snowline :( 19:55:14 <PublicServer> <scshunt> or at least, that's what I thought we'd agreed 19:55:24 <PublicServer> <Jam35> apparently not ? 19:55:47 <PublicServer> <scshunt> anyway, I'm going to do a few other things for a while 19:55:53 <PublicServer> *** scshunt has joined spectators 19:55:57 <PublicServer> <Jam35> thought I had this discussion beforehand :P 19:55:59 <PublicServer> <Jam35> bb 19:57:27 <PublicServer> <V453000> just build whatever :) 19:57:30 <PublicServer> *** Dr-Dinosaur has joined spectators 19:57:34 <PublicServer> <V453000> as for me, I will be going 19:57:36 <PublicServer> <V453000> gnight 19:57:39 <PublicServer> <Jam35> cya 19:57:45 <PublicServer> <stevetrov> bye 19:59:51 <planetmaker> TWerkhoven, you should be set to roll with some soap ;-) 20:00:04 <TWerkhoven> :) 20:00:04 <TWerkhoven> ta 20:02:13 <planetmaker> if you got questions regarding setup or so, feel free to contact me, of course 20:03:14 <TWerkhoven> will do 20:03:48 <planetmaker> if you need a test server / channel, it won't be a problem either :D 20:04:49 <TWerkhoven> I might just ask for that in a few days, once it can do more than connect/disconnect 20:04:53 <PublicServer> *** V453000 has left the game (leaving) 20:06:26 <PublicServer> *** Jam35 has joined spectators 20:07:15 <PublicServer> *** stevetrov has joined spectators 20:07:15 <PublicServer> *** Game paused (number of players) 20:07:40 <PublicServer> <stevetrov> maraxus do u want me to join the company again so u can build? 20:07:54 <PublicServer> <Maraxus> no thanks 20:26:06 <PublicServer> *** Jam35 has left the game (leaving) 20:27:13 <Stevetrov> So I guess we need to build the rest of the drop & pickup stations now. Who decides where they go? 20:29:05 *** Jam35 has quit IRC 20:36:16 <PublicServer> *** Maraxus has left the game (leaving) 20:36:36 *** Maraxus has quit IRC 20:45:55 *** dwarf has quit IRC 20:47:30 <PublicServer> *** stevetrov has left the game (general timeout) 20:47:30 <PublicServer> *** stevetrov has left the game (connection lost) 20:55:12 *** Stevetrov has quit IRC 21:04:37 *** dwarf has joined #openttdcoop 21:04:37 *** Webster sets mode: +o dwarf 21:12:42 <TWerkhoven> is it intentional that the openttd's COPYING file contains the section 'how to apply these terms to your new programs'? 21:15:40 <planetmaker> TWerkhoven, that's the default which you can download from FSF 21:16:34 <PublicServer> <scshunt> does anyone mind if I number the hubs while we're paused 21:16:49 <PublicServer> <scshunt> since all the MSHs and BBHs are done 21:17:54 *** Gregor-PLNL has quit IRC 21:19:45 <scshunt> oh, I can't, huh 21:20:26 *** Stevetrov has joined #openttdcoop 21:20:37 <Stevetrov> !password 21:20:37 <PublicServer> Stevetrov: shroud 21:20:53 <PublicServer> *** Game still paused (number of players) 21:20:53 <PublicServer> *** stevetrov joined the game 21:21:25 <PublicServer> *** scshunt has joined company #1 21:28:28 *** ODM has quit IRC 21:29:03 <scshunt> ok, hubs numbered 21:29:11 <planetmaker> :-) 21:29:43 <PublicServer> *** scshunt has joined spectators 21:30:34 *** Vinnie_nl has quit IRC 21:31:15 <PublicServer> *** Vinnie has left the game (general timeout) 21:31:15 <PublicServer> *** Vinnie has left the game (connection lost) 21:44:37 *** Stevetrov has quit IRC 21:44:42 <PublicServer> *** stevetrov has left the game (leaving) 21:44:44 <PublicServer> <scshunt> steve: did you want to build? 21:48:27 <PublicServer> <scshunt> oh, well then 21:50:09 <PublicServer> *** scshunt has joined company #1 21:53:13 <PublicServer> *** scshunt has joined spectators 21:53:39 <scshunt> ping me if anyone wants to build 22:24:37 *** Max| has quit IRC 22:30:40 *** Max| has joined #openttdcoop 22:46:23 <PublicServer> *** Sylf has joined company #1 22:46:39 <Sylf> !unpause 22:46:39 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 22:46:39 <PublicServer> *** Game unpaused (number of players) 22:47:12 <Sylf> !auto 22:47:12 <PublicServer> *** Sylf has enabled autopause mode. 22:47:12 <PublicServer> *** Game paused (number of players) 22:47:16 <PublicServer> *** Sylf has joined spectators 22:58:52 *** dwarf has quit IRC