Config
Log for #openttdcoop on 22nd July 2013:
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00:00:50  *** gnemonix has joined #openttdcoop
00:02:17  <PublicServer> *** Game still paused (number of players)
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00:13:14  <scshunt> !archive
00:13:14  <PublicServer> scshunt: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
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00:20:12  <scshunt> I'm up to rejoin at any point if someone wants to build
00:32:35  <scshunt> http://wiki.openttdcoop.org/Crazy_Hubs makes me laugh
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05:19:58  <scshunt> anyone up for a little?
05:21:05  <scshunt> hmm, can non-ops
05:21:25  <scshunt> !password
05:21:25  <PublicServer> scshunt: gobbed
05:21:32  <PublicServer> *** Game still paused (number of players)
05:21:33  <PublicServer> *** scshunt joined the game
05:21:36  <scshunt> !unpause
05:21:36  <PublicServer> scshunt: you must be channel op to use !unpause
05:21:41  <scshunt> ah, worth a try :)
05:21:48  <PublicServer> *** scshunt has joined spectators
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06:23:21  <Stevetrov> !password
06:23:21  <PublicServer> Stevetrov: gobbed
06:23:54  <PublicServer> *** Game still paused (number of players)
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06:57:55  <Stevetrov> !gap
06:57:55  <PublicServer> Stevetrov: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
06:58:02  <Stevetrov> !gap 4 60
06:58:02  <PublicServer> Stevetrov: You need 11 tunnels/bridges for trainlength 4 and gap 60.
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08:58:39  <Dom_> !password
08:58:39  <PublicServer> Dom_: gobbed
08:59:13  <PublicServer> *** Game still paused (number of players)
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09:03:21  <PublicServer> *** Dom has left the game (leaving)
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09:52:00  <planetmaker> !grf
09:52:00  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF
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10:24:59  <Stevetrov> !gap 3
10:24:59  <PublicServer> Stevetrov: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
10:25:10  <Stevetrov> !gap 3 9
10:25:10  <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 3 and gap 9.
10:31:24  *** Dom_ has quit IRC
10:33:17  <Stevetrov> !gap 3 3
10:33:17  <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 3 and gap 3.
11:15:13  *** Tray has joined #openttdcoop
11:15:32  <Tray> !password
11:15:32  <PublicServer> Tray: gobbed
11:15:49  <PublicServer> *** Game still paused (number of players)
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12:56:31  <scshunt> !password
12:56:31  <PublicServer> scshunt: gobbed
12:56:47  <PublicServer> *** Game still paused (number of players)
12:56:48  <PublicServer> *** scshunt joined the game
12:58:06  <scshunt> let's get on with blue already :P
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16:06:18  *** alush has joined #openttdcoop
16:06:39  <alush> @quickstart
16:06:40  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:06:46  <alush> !password
16:06:46  <PublicServer> alush: gobbed
16:08:24  <Vinnie_nl> hello
16:08:41  <PublicServer> *** Game still paused (number of players)
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16:09:31  *** cyph3r has quit IRC
16:11:44  <PublicServer> *** Game still paused (number of players)
16:11:44  <PublicServer> *** Game unpaused (number of players)
16:11:46  <PublicServer> *** Player has joined spectators
16:11:46  <PublicServer> *** Game paused (number of players)
16:11:51  <PublicServer> <Vinnie> hi
16:12:05  <PublicServer> <Player> hi
16:12:07  <PublicServer> <Player> oops
16:12:10  <PublicServer> *** Player has changed his/her name to alush
16:12:15  <PublicServer> <Vinnie> ty
16:12:25  <PublicServer> <alush> long time since i've joined here
16:12:41  <PublicServer> <alush> was curious what's new around :)
16:12:57  <PublicServer> <Vinnie> new people
16:13:19  <PublicServer> <Vinnie> wierder trainsets
16:13:19  <PublicServer> *** alush has joined company #1
16:13:19  <PublicServer> *** Game unpaused (number of players)
16:13:33  *** dwarf has joined #openttdcoop
16:13:33  *** Webster sets mode: +o dwarf
16:13:35  <PublicServer> <alush> i can see that ^^
16:16:05  <PublicServer> <alush> red tracks ^^
16:16:20  <PublicServer> <Vinnie> yeah newest newgrf
16:22:23  *** Stevetrov has quit IRC
16:24:31  <PublicServer> <Vinnie> ah mr stevetrov is providing me some nice work
16:24:46  <PublicServer> <Vinnie> missing signals now and then
16:25:16  <Tray> !password
16:25:16  <PublicServer> Tray: fowled
16:25:21  <V453000> !date
16:25:21  <PublicServer> V453000: 15 Apr 2197
16:25:26  <V453000> 3 years till blue :)
16:25:46  <PublicServer> *** Tray joined the game
16:26:34  <PublicServer> <Vinnie> steverov back to BBH building school please
16:27:00  <V453000> stop bitching :) everybody learns
16:27:16  <PublicServer> <Vinnie> look ingame
16:27:50  <PublicServer> <Tray> looks nice (:
16:28:21  <PublicServer> *** TWerkhoven joined the game
16:28:33  <V453000> !password
16:28:33  <PublicServer> V453000: fowled
16:28:59  <PublicServer> *** V453000 joined the game
16:29:03  <PublicServer> <V453000> behold the idiot is here
16:29:09  <PublicServer> <V453000> hello
16:29:15  <PublicServer> <Vinnie> hello
16:29:25  <PublicServer> <TWerkhoven> ello
16:29:27  <PublicServer> <alush> hi
16:29:37  <PublicServer> <Vinnie> TWerkhoven: i heared you lost some liberty in the UK today
16:29:47  <PublicServer> <TWerkhoven> we did?
16:29:54  <PublicServer> <Vinnie> Cameron'sporn blocker
16:30:01  <PublicServer> <TWerkhoven> oh right
16:30:23  <PublicServer> <TWerkhoven> i thought he was just proposing it today, didnt pay attention
16:31:05  <PublicServer> <V453000> :D
16:31:19  <PublicServer> <Vinnie> will you get somekind of internet certificate. "Goverment approved porn"
16:31:25  <PublicServer> <V453000> dont worry Vinnie nobody wants dutch porn
16:31:25  <PublicServer> <V453000> too weird
16:31:31  <PublicServer> <Vinnie> we aint german
16:31:45  <TWerkhoven> or you know, go to sites taht havent been blocket yet
16:33:10  *** Progman has joined #openttdcoop
16:38:04  <PublicServer> <V453000> lets get overflows on all secondary pickups
16:38:06  <PublicServer> <V453000> add trains
16:38:09  <PublicServer> <V453000> LL_RR by 2200
16:38:19  <PublicServer> <V453000> sound good?
16:39:10  <Vinnie_nl> MAN DOWN
16:39:14  <PublicServer> *** Vinnie has left the game (general timeout)
16:39:14  <PublicServer> *** Vinnie has left the game (connection lost)
16:39:15  <Vinnie_nl> oops caps
16:39:22  <PublicServer> <V453000> worth it :)
16:41:22  <PublicServer> *** Vinnie joined the game
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16:57:58  <scshunt> !password
16:57:58  <PublicServer> scshunt: skewed
16:58:10  <PublicServer> <V453000> hy
16:58:10  <PublicServer> *** scshunt joined the game
16:58:13  <scshunt> hi
16:58:29  <scshunt> so we're adding overflows on secondary pickups?
16:58:35  <PublicServer> <V453000> yes
16:58:49  <scshunt> is there an issue with my overflow at the wheat drop?
16:58:55  <scshunt> if not, I'll get right on it
16:59:01  <PublicServer> <V453000> just look :)
16:59:05  <PublicServer> <V453000> the second reverser has no point
16:59:05  <scshunt> "strange"?
16:59:12  <scshunt> it turns the train around
16:59:20  <PublicServer> <V453000> this is enough really
16:59:30  <scshunt> oh, I guess
16:59:34  <PublicServer> <V453000> the reverser is to make trains not see the depot
16:59:42  <PublicServer> <V453000> if you click on "send train to depot" on the ML, it wont work
16:59:43  <scshunt> I guess the CL doesn't really matter
16:59:54  <PublicServer> <V453000> or shouldnt, if does, some depot doenst have reverser in front of it
17:00:05  *** Jam35 has joined #openttdcoop
17:00:08  <PublicServer> <V453000> depot slows trains down already more than CL1
17:00:11  <scshunt> ok
17:00:14  <scshunt> so otherwise is good?
17:00:26  <PublicServer> <V453000> qu
17:00:28  <PublicServer> <V453000> more or less
17:00:34  <PublicServer> <V453000> only thing I would really ad
17:00:36  <PublicServer> <V453000> is priority
17:00:52  <scshunt> I couldn't find a way to do that in a sane amount of space, though I'd like to see how you do it :)
17:01:49  <PublicServer> <V453000> nobody says you need to use hte same amount of space
17:01:57  <scshunt> sane, not same :)
17:01:59  <PublicServer> <V453000> so, how would you do it in general
17:02:01  <PublicServer> <V453000> :P
17:02:12  <scshunt> due to the carefully-calculated length of the bay
17:02:18  <scshunt> might be doable without the reverser now though
17:02:26  <scshunt> I'll try
17:02:26  <Jam35> !password
17:02:26  <PublicServer> Jam35: skewed
17:02:37  <PublicServer> <V453000> reverser is necessary for making depot invisible as I said while ago
17:02:44  <scshunt> I mean the second one
17:02:46  <PublicServer> *** Jam35 joined the game
17:02:51  <PublicServer> <V453000> ah right
17:02:53  <PublicServer> <V453000> well, try
17:02:59  <PublicServer> <V453000> hi Jam35
17:03:07  <PublicServer> <Jam35> hi V453000
17:03:21  <PublicServer> <Jam35> hi everyone else :)
17:04:02  <PublicServer> <Jam35> a bit less laggy today?
17:04:21  <scshunt> better?
17:04:31  <PublicServer> <Jam35> this end at least
17:04:31  <PublicServer> <V453000> not quite :)
17:04:41  <PublicServer> <scshunt> ok, so what's up?
17:04:47  <PublicServer> <V453000> what this does is ask "is priority green" or "is platform free"
17:04:53  <PublicServer> <V453000> either of the conditions will result in train released
17:04:53  <PublicServer> <scshunt> oh crap
17:04:55  <PublicServer> <scshunt> right
17:05:02  <PublicServer> <scshunt> uh
17:05:32  <PublicServer> <V453000> right, before torturing you
17:05:36  <PublicServer> <scshunt> wait, that's backwards
17:05:43  <PublicServer> <V453000> the trick is to creat one logic chain
17:05:53  <PublicServer> <V453000> and make this one chain ask both conditions at once
17:05:54  <scshunt> ok
17:05:58  <PublicServer> <V453000> try to do that
17:06:00  <scshunt> oh I get it
17:06:02  <scshunt> ok
17:06:55  <scshunt> like so?
17:06:56  <PublicServer> <V453000> is that it?
17:07:08  <PublicServer> <V453000> ok enough torture :) yes its perfect
17:07:16  <PublicServer> <V453000> +hint:
17:07:26  <PublicServer> <V453000> SPACE :>
17:07:29  <scshunt> :)
17:07:52  <PublicServer> <V453000> there are some detail things I would do differently, but good job
17:07:58  <PublicServer> <V453000> not many people figure it out
17:08:16  <PublicServer> <scshunt> wait no that doesn't work
17:08:42  <PublicServer> <V453000> it should
17:09:04  <scshunt> the previous thing I did would have the first combo go green if either the prio was free or the bay was free, not both :)
17:09:09  <scshunt> this will though
17:09:10  <PublicServer> <V453000> one way to figure out
17:09:12  <PublicServer> <V453000> spam trains
17:09:18  <scshunt> yeah, I did that when building it the first time
17:09:18  <PublicServer> <V453000> trains will show if it works or not
17:09:25  <PublicServer> <V453000> good
17:09:48  <PublicServer> <V453000> enjoy your red tracks, last few months :)
17:09:55  <PublicServer> <Jam35> stop a train in the bayto test?
17:10:02  <scshunt> I just stopped them in the station though; how do you get these back off the network later?
17:10:04  <PublicServer> <V453000> or that
17:10:22  <PublicServer> <V453000> why would you get them off network if you have overflow?
17:10:28  <scshunt> I guess :)
17:10:54  <PublicServer> <V453000> still, make temporary train-selling depot, crash trains in separated place, etc
17:10:57  <PublicServer> <V453000> there are options :)
17:11:45  <Maraxus> !password
17:11:45  <PublicServer> Maraxus: glazed
17:12:05  <PublicServer> *** Maraxus joined the game
17:12:08  <PublicServer> <Maraxus> hi
17:12:11  <PublicServer> <V453000> hi blue
17:12:18  <PublicServer> <Jam35> hiya
17:12:57  <PublicServer> <V453000> livestock still rules some serious ass
17:13:01  <PublicServer> *** V453000 has paused the server.
17:13:03  <PublicServer> *** Game paused (number of players)
17:13:05  <PublicServer> *** V453000 has enabled autopause mode.
17:13:07  <PublicServer> *** Game unpaused (number of players)
17:13:15  <scshunt> ok, so in the animal goods pickup, why is there a second train waiting?
17:13:25  <PublicServer> *** V453000 has paused the server.
17:13:26  <scshunt> I think the overflow is broken
17:13:27  <PublicServer> *** Game paused (number of players)
17:13:41  <V453000> !save psg263red.sav
17:13:41  <PublicServer> Saving game...
17:13:45  <V453000> @stage Building BLUE
17:13:45  *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25613) | STAGE: Building BLUE | New players, use @quickstart and !help | www.openttdcoop.org"
17:14:01  <PublicServer> *** V453000 has enabled autopause mode.
17:14:03  <PublicServer> *** Game unpaused (number of players)
17:14:43  <PublicServer> <V453000> just the logic was missing a signal
17:14:50  <scshunt> ok :)
17:14:55  *** ODM has quit IRC
17:15:06  <scshunt> ok that's my fault
17:15:15  <scshunt> (the jam there
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17:15:30  *** ChanServ sets mode: +o ODM
17:15:58  <scshunt> blue track!
17:16:15  <PublicServer> <V453000> was pissed by broken Escape key in chat
17:16:42  <scshunt> ok, I'm going to add one to the fruit food pickup
17:16:48  <PublicServer> <V453000> good
17:18:10  <PublicServer> <V453000> hint, you really want to keep waiting bays
17:18:14  <PublicServer> <V453000> be
17:18:16  <PublicServer> <V453000> better speed
17:18:31  <scshunt> huh?
17:18:32  *** Gregor-PLNL has quit IRC
17:19:04  <PublicServer> *** Jam35 has joined company #1
17:19:15  <scshunt> ah ok
17:19:21  <scshunt> I was going to aim for two bays
17:19:27  <scshunt> I was just making sure I didn't block traffic :)
17:20:18  <PublicServer> <V453000> right
17:21:13  <scshunt> thanks
17:22:14  <PublicServer> *** Blue joined the game
17:22:33  <PublicServer> <V453000> who the ass is blue :D
17:24:26  <PublicServer> *** Blue has changed his/her name to gnemonix
17:24:38  <PublicServer> <V453000> hello :)
17:24:41  <PublicServer> <gnemonix> hi
17:25:15  <PublicServer> *** Jam35 has left the game (general timeout)
17:25:15  <PublicServer> *** Jam35 has left the game (connection lost)
17:26:17  <Jam35> I blame Microsoft
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17:31:33  <scshunt> oops :(
17:31:51  <PublicServer> <Vinnie> yes
17:32:06  <PublicServer> <Vinnie> the unwritten rule of a traincrash buys a round of beer
17:32:26  <scshunt> wrong continent, sorry ;)
17:34:00  <scshunt> how long until the crash clears up usually?
17:34:04  <PublicServer> <Vinnie> 5 min
17:34:11  <scshunt> that's far too long :P
17:34:27  <scshunt> well at least the overflow is working
17:34:56  <PublicServer> <Vinnie> maybe less then 5  minutes
17:35:38  <PublicServer> <V453000> 1 year is 15 minutes
17:35:45  <PublicServer> <V453000> the jam clears for half a year I think?
17:35:55  <PublicServer> <V453000> maybe quarter
17:36:05  <PublicServer> <Vinnie> not this game
17:36:08  <PublicServer> <Vinnie> it was gone within a minute
17:36:27  <PublicServer> <Vinnie> is that related to railtype used?
17:36:29  <PublicServer> <V453000> ~3 minutes or so
17:36:31  <PublicServer> <V453000> could be quarter
17:36:33  <PublicServer> <V453000> no
17:36:39  <PublicServer> <V453000> cannot be changed in any way I believe
17:37:14  <PublicServer> <scshunt> there, complete
17:37:20  <PublicServer> <scshunt> V: review?
17:37:40  <PublicServer> <V453000> terrible never try to build anything ever again or puppies will die
17:37:54  <PublicServer> <V453000> answer n2: it works doesnt it :)
17:37:54  <PublicServer> <scshunt> :(
17:38:00  <PublicServer> <scshunt> it seems to!
17:38:06  <PublicServer> <V453000> looks more or less alright
17:38:26  <PublicServer> <V453000> I would do some moving of stuff around for more optimizing but its ok
17:38:48  <PublicServer> <scshunt> for my edification, go ahead if you like
17:38:54  <PublicServer> <V453000> k
17:40:16  <PublicServer> <V453000> train can fit there now
17:40:22  <PublicServer> <V453000> bit of throughput advantage
17:41:00  <PublicServer> <V453000> the colours are nice for showing stuff :)
17:41:02  <PublicServer> <scshunt> ah ok
17:41:04  <PublicServer> <scshunt> yeah they are
17:41:15  <PublicServer> <scshunt> why the 2-ways by the bays? won't that break pathfinding when they are both red?
17:41:37  <PublicServer> <V453000> try
17:42:03  <PublicServer> <V453000> but you are basically purposedly breaking the pathfinder
17:42:05  <PublicServer> <V453000> so ... :D
17:42:15  <PublicServer> <scshunt> well yes but I mean won't it make trains on other parts of the network get lost?
17:42:21  <PublicServer> <scshunt> since they don't see a route to the station?
17:42:47  <PublicServer> <Vinnie> :) not how it works
17:43:01  <PublicServer> <scshunt> Ok, I"ll take your word for it :)
17:43:17  <PublicServer> <V453000> the path is still there
17:43:31  <PublicServer> <scshunt> I'll let you deal with oil
17:43:33  <PublicServer> <V453000> to specify, the setting which enables it is called yapf.FIRSTRED.twoway.eol
17:43:45  <PublicServer> <V453000> meaning only the first signal train sees has this effect
17:43:49  <Sylf> red twoway signals only appear as EOL only to trains in front of that signal
17:43:58  <Sylf> yeah, what V said :)
17:44:04  <PublicServer> <scshunt> oh ok
17:44:56  <PublicServer> <scshunt> only oil still needs an overflow
17:47:25  <scshunt> dibs not
17:47:32  <PublicServer> *** scshunt has left the game (leaving)
17:48:56  <PublicServer> *** Vinnie has left the game (leaving)
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