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00:00:50 *** gnemonix has joined #openttdcoop 00:02:17 <PublicServer> *** Game still paused (number of players) 00:02:20 <PublicServer> *** blahblahblah joined the game 00:08:00 <PublicServer> *** blahblahblah has left the game (leaving) 00:13:14 <scshunt> !archive 00:13:14 <PublicServer> scshunt: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 00:15:37 *** cyph3r has joined #openttdcoop 00:15:50 <PublicServer> *** scshunt has left the game (leaving) 00:20:12 <scshunt> I'm up to rejoin at any point if someone wants to build 00:32:35 <scshunt> http://wiki.openttdcoop.org/Crazy_Hubs makes me laugh 00:39:39 *** cyph3r has quit IRC 01:06:22 *** evildwarf has joined #openttdcoop 01:06:22 *** Webster sets mode: +o evildwarf 01:12:06 *** dwarf has quit IRC 01:24:53 *** evildwarf has quit IRC 02:11:23 *** dwarf has joined #openttdcoop 02:11:23 *** Webster sets mode: +o dwarf 03:01:46 *** amiller has quit IRC 04:12:53 *** dwarf has quit IRC 04:17:31 *** gnemonix is now known as Guest597 04:17:31 *** gnemo has joined #openttdcoop 04:17:31 *** gnemo is now known as gnemonix 04:19:01 *** Guest597 has quit IRC 04:28:55 *** amiller has joined #openttdcoop 04:30:47 *** dwarf has joined #openttdcoop 04:30:47 *** Webster sets mode: +o dwarf 04:54:13 <PublicServer> *** Dr-Dinosaur has left the game (general timeout) 04:54:13 <PublicServer> *** Dr-Dinosaur has left the game (connection lost) 05:08:58 *** roboboy has quit IRC 05:19:58 <scshunt> anyone up for a little? 05:21:05 <scshunt> hmm, can non-ops 05:21:25 <scshunt> !password 05:21:25 <PublicServer> scshunt: gobbed 05:21:32 <PublicServer> *** Game still paused (number of players) 05:21:33 <PublicServer> *** scshunt joined the game 05:21:36 <scshunt> !unpause 05:21:36 <PublicServer> scshunt: you must be channel op to use !unpause 05:21:41 <scshunt> ah, worth a try :) 05:21:48 <PublicServer> *** scshunt has joined spectators 06:04:06 *** gnemonix has quit IRC 06:10:09 <PublicServer> *** scshunt has left the game (general timeout) 06:10:09 <PublicServer> *** scshunt has left the game (connection lost) 06:16:32 *** roboboy has joined #openttdcoop 06:16:59 *** Vinnie_nl has quit IRC 06:23:02 *** Stevetrov has joined #openttdcoop 06:23:21 <Stevetrov> !password 06:23:21 <PublicServer> Stevetrov: gobbed 06:23:54 <PublicServer> *** Game still paused (number of players) 06:23:54 <PublicServer> *** stevetrov joined the game 06:30:02 <PublicServer> *** stevetrov has left the game (leaving) 06:55:12 *** roboboy has quit IRC 06:57:55 <Stevetrov> !gap 06:57:55 <PublicServer> Stevetrov: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 06:58:02 <Stevetrov> !gap 4 60 06:58:02 <PublicServer> Stevetrov: You need 11 tunnels/bridges for trainlength 4 and gap 60. 07:16:59 *** tycoondemon has quit IRC 07:17:55 *** Stevetrov has quit IRC 07:24:25 *** Dom_ has joined #openttdcoop 07:32:43 *** Stevetrov has joined #openttdcoop 07:55:37 *** pugi has joined #openttdcoop 07:59:57 *** Gregor-PLNL has joined #openttdcoop 08:43:25 *** roboboy has joined #openttdcoop 08:58:39 <Dom_> !password 08:58:39 <PublicServer> Dom_: gobbed 08:59:13 <PublicServer> *** Game still paused (number of players) 08:59:15 <PublicServer> *** Dom joined the game 09:03:21 <PublicServer> *** Dom has left the game (leaving) 09:10:07 *** dwarf has quit IRC 09:37:37 *** tycoondemon has joined #openttdcoop 09:49:08 *** tycoondemon has quit IRC 09:52:00 <planetmaker> !grf 09:52:00 <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF 10:00:07 *** Brumi has joined #openttdcoop 10:24:59 <Stevetrov> !gap 3 10:24:59 <PublicServer> Stevetrov: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 10:25:10 <Stevetrov> !gap 3 9 10:25:10 <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 3 and gap 9. 10:31:24 *** Dom_ has quit IRC 10:33:17 <Stevetrov> !gap 3 3 10:33:17 <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 3 and gap 3. 11:15:13 *** Tray has joined #openttdcoop 11:15:32 <Tray> !password 11:15:32 <PublicServer> Tray: gobbed 11:15:49 <PublicServer> *** Game still paused (number of players) 11:15:49 <PublicServer> *** Tray joined the game 11:17:01 <PublicServer> *** Tray has left the game (leaving) 11:24:17 *** cyph3r has joined #openttdcoop 11:44:11 *** Brumi has quit IRC 12:56:31 <scshunt> !password 12:56:31 <PublicServer> scshunt: gobbed 12:56:47 <PublicServer> *** Game still paused (number of players) 12:56:48 <PublicServer> *** scshunt joined the game 12:58:06 <scshunt> let's get on with blue already :P 13:04:22 *** Dom_ has joined #openttdcoop 13:05:32 *** Sylf has quit IRC 13:20:13 *** Sylf has joined #openttdcoop 13:20:13 *** ChanServ sets mode: +o Sylf 13:30:02 *** Dom_ has quit IRC 13:56:33 *** Max|_ has joined #openttdcoop 13:58:12 *** Max| has quit IRC 14:03:12 *** roboboy has quit IRC 14:21:41 *** Maraxus has joined #openttdcoop 14:41:49 *** amiller has quit IRC 14:44:29 *** gnemonix has joined #openttdcoop 14:51:42 <PublicServer> *** scshunt has left the game (leaving) 14:57:26 *** Vinnie_nl has joined #openttdcoop 14:57:26 *** ChanServ sets mode: +o Vinnie_nl 15:00:02 *** Brumi has joined #openttdcoop 15:05:32 *** Gregor-PLNL has quit IRC 15:18:31 *** amiller has joined #openttdcoop 15:20:05 *** ODM has joined #openttdcoop 15:20:05 *** ChanServ sets mode: +o ODM 15:59:34 *** Dom_ has joined #openttdcoop 16:06:18 *** alush has joined #openttdcoop 16:06:39 <alush> @quickstart 16:06:40 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:06:46 <alush> !password 16:06:46 <PublicServer> alush: gobbed 16:08:24 <Vinnie_nl> hello 16:08:41 <PublicServer> *** Game still paused (number of players) 16:08:43 <PublicServer> *** Vinnie joined the game 16:09:31 *** cyph3r has quit IRC 16:11:44 <PublicServer> *** Game still paused (number of players) 16:11:44 <PublicServer> *** Game unpaused (number of players) 16:11:46 <PublicServer> *** Player has joined spectators 16:11:46 <PublicServer> *** Game paused (number of players) 16:11:51 <PublicServer> <Vinnie> hi 16:12:05 <PublicServer> <Player> hi 16:12:07 <PublicServer> <Player> oops 16:12:10 <PublicServer> *** Player has changed his/her name to alush 16:12:15 <PublicServer> <Vinnie> ty 16:12:25 <PublicServer> <alush> long time since i've joined here 16:12:41 <PublicServer> <alush> was curious what's new around :) 16:12:57 <PublicServer> <Vinnie> new people 16:13:19 <PublicServer> <Vinnie> wierder trainsets 16:13:19 <PublicServer> *** alush has joined company #1 16:13:19 <PublicServer> *** Game unpaused (number of players) 16:13:33 *** dwarf has joined #openttdcoop 16:13:33 *** Webster sets mode: +o dwarf 16:13:35 <PublicServer> <alush> i can see that ^^ 16:16:05 <PublicServer> <alush> red tracks ^^ 16:16:20 <PublicServer> <Vinnie> yeah newest newgrf 16:22:23 *** Stevetrov has quit IRC 16:24:31 <PublicServer> <Vinnie> ah mr stevetrov is providing me some nice work 16:24:46 <PublicServer> <Vinnie> missing signals now and then 16:25:16 <Tray> !password 16:25:16 <PublicServer> Tray: fowled 16:25:21 <V453000> !date 16:25:21 <PublicServer> V453000: 15 Apr 2197 16:25:26 <V453000> 3 years till blue :) 16:25:46 <PublicServer> *** Tray joined the game 16:26:34 <PublicServer> <Vinnie> steverov back to BBH building school please 16:27:00 <V453000> stop bitching :) everybody learns 16:27:16 <PublicServer> <Vinnie> look ingame 16:27:50 <PublicServer> <Tray> looks nice (: 16:28:21 <PublicServer> *** TWerkhoven joined the game 16:28:33 <V453000> !password 16:28:33 <PublicServer> V453000: fowled 16:28:59 <PublicServer> *** V453000 joined the game 16:29:03 <PublicServer> <V453000> behold the idiot is here 16:29:09 <PublicServer> <V453000> hello 16:29:15 <PublicServer> <Vinnie> hello 16:29:25 <PublicServer> <TWerkhoven> ello 16:29:27 <PublicServer> <alush> hi 16:29:37 <PublicServer> <Vinnie> TWerkhoven: i heared you lost some liberty in the UK today 16:29:47 <PublicServer> <TWerkhoven> we did? 16:29:54 <PublicServer> <Vinnie> Cameron'sporn blocker 16:30:01 <PublicServer> <TWerkhoven> oh right 16:30:23 <PublicServer> <TWerkhoven> i thought he was just proposing it today, didnt pay attention 16:31:05 <PublicServer> <V453000> :D 16:31:19 <PublicServer> <Vinnie> will you get somekind of internet certificate. "Goverment approved porn" 16:31:25 <PublicServer> <V453000> dont worry Vinnie nobody wants dutch porn 16:31:25 <PublicServer> <V453000> too weird 16:31:31 <PublicServer> <Vinnie> we aint german 16:31:45 <TWerkhoven> or you know, go to sites taht havent been blocket yet 16:33:10 *** Progman has joined #openttdcoop 16:38:04 <PublicServer> <V453000> lets get overflows on all secondary pickups 16:38:06 <PublicServer> <V453000> add trains 16:38:09 <PublicServer> <V453000> LL_RR by 2200 16:38:19 <PublicServer> <V453000> sound good? 16:39:10 <Vinnie_nl> MAN DOWN 16:39:14 <PublicServer> *** Vinnie has left the game (general timeout) 16:39:14 <PublicServer> *** Vinnie has left the game (connection lost) 16:39:15 <Vinnie_nl> oops caps 16:39:22 <PublicServer> <V453000> worth it :) 16:41:22 <PublicServer> *** Vinnie joined the game 16:49:33 *** Tray has quit IRC 16:49:38 <PublicServer> *** Tray has left the game (leaving) 16:49:46 <PublicServer> *** Vinnie has joined spectators 16:53:53 <PublicServer> *** TWerkhoven has left the game (leaving) 16:57:58 <scshunt> !password 16:57:58 <PublicServer> scshunt: skewed 16:58:10 <PublicServer> <V453000> hy 16:58:10 <PublicServer> *** scshunt joined the game 16:58:13 <scshunt> hi 16:58:29 <scshunt> so we're adding overflows on secondary pickups? 16:58:35 <PublicServer> <V453000> yes 16:58:49 <scshunt> is there an issue with my overflow at the wheat drop? 16:58:55 <scshunt> if not, I'll get right on it 16:59:01 <PublicServer> <V453000> just look :) 16:59:05 <PublicServer> <V453000> the second reverser has no point 16:59:05 <scshunt> "strange"? 16:59:12 <scshunt> it turns the train around 16:59:20 <PublicServer> <V453000> this is enough really 16:59:30 <scshunt> oh, I guess 16:59:34 <PublicServer> <V453000> the reverser is to make trains not see the depot 16:59:42 <PublicServer> <V453000> if you click on "send train to depot" on the ML, it wont work 16:59:43 <scshunt> I guess the CL doesn't really matter 16:59:54 <PublicServer> <V453000> or shouldnt, if does, some depot doenst have reverser in front of it 17:00:05 *** Jam35 has joined #openttdcoop 17:00:08 <PublicServer> <V453000> depot slows trains down already more than CL1 17:00:11 <scshunt> ok 17:00:14 <scshunt> so otherwise is good? 17:00:26 <PublicServer> <V453000> qu 17:00:28 <PublicServer> <V453000> more or less 17:00:34 <PublicServer> <V453000> only thing I would really ad 17:00:36 <PublicServer> <V453000> is priority 17:00:52 <scshunt> I couldn't find a way to do that in a sane amount of space, though I'd like to see how you do it :) 17:01:49 <PublicServer> <V453000> nobody says you need to use hte same amount of space 17:01:57 <scshunt> sane, not same :) 17:01:59 <PublicServer> <V453000> so, how would you do it in general 17:02:01 <PublicServer> <V453000> :P 17:02:12 <scshunt> due to the carefully-calculated length of the bay 17:02:18 <scshunt> might be doable without the reverser now though 17:02:26 <scshunt> I'll try 17:02:26 <Jam35> !password 17:02:26 <PublicServer> Jam35: skewed 17:02:37 <PublicServer> <V453000> reverser is necessary for making depot invisible as I said while ago 17:02:44 <scshunt> I mean the second one 17:02:46 <PublicServer> *** Jam35 joined the game 17:02:51 <PublicServer> <V453000> ah right 17:02:53 <PublicServer> <V453000> well, try 17:02:59 <PublicServer> <V453000> hi Jam35 17:03:07 <PublicServer> <Jam35> hi V453000 17:03:21 <PublicServer> <Jam35> hi everyone else :) 17:04:02 <PublicServer> <Jam35> a bit less laggy today? 17:04:21 <scshunt> better? 17:04:31 <PublicServer> <Jam35> this end at least 17:04:31 <PublicServer> <V453000> not quite :) 17:04:41 <PublicServer> <scshunt> ok, so what's up? 17:04:47 <PublicServer> <V453000> what this does is ask "is priority green" or "is platform free" 17:04:53 <PublicServer> <V453000> either of the conditions will result in train released 17:04:53 <PublicServer> <scshunt> oh crap 17:04:55 <PublicServer> <scshunt> right 17:05:02 <PublicServer> <scshunt> uh 17:05:32 <PublicServer> <V453000> right, before torturing you 17:05:36 <PublicServer> <scshunt> wait, that's backwards 17:05:43 <PublicServer> <V453000> the trick is to creat one logic chain 17:05:53 <PublicServer> <V453000> and make this one chain ask both conditions at once 17:05:54 <scshunt> ok 17:05:58 <PublicServer> <V453000> try to do that 17:06:00 <scshunt> oh I get it 17:06:02 <scshunt> ok 17:06:55 <scshunt> like so? 17:06:56 <PublicServer> <V453000> is that it? 17:07:08 <PublicServer> <V453000> ok enough torture :) yes its perfect 17:07:16 <PublicServer> <V453000> +hint: 17:07:26 <PublicServer> <V453000> SPACE :> 17:07:29 <scshunt> :) 17:07:52 <PublicServer> <V453000> there are some detail things I would do differently, but good job 17:07:58 <PublicServer> <V453000> not many people figure it out 17:08:16 <PublicServer> <scshunt> wait no that doesn't work 17:08:42 <PublicServer> <V453000> it should 17:09:04 <scshunt> the previous thing I did would have the first combo go green if either the prio was free or the bay was free, not both :) 17:09:09 <scshunt> this will though 17:09:10 <PublicServer> <V453000> one way to figure out 17:09:12 <PublicServer> <V453000> spam trains 17:09:18 <scshunt> yeah, I did that when building it the first time 17:09:18 <PublicServer> <V453000> trains will show if it works or not 17:09:25 <PublicServer> <V453000> good 17:09:48 <PublicServer> <V453000> enjoy your red tracks, last few months :) 17:09:55 <PublicServer> <Jam35> stop a train in the bayto test? 17:10:02 <scshunt> I just stopped them in the station though; how do you get these back off the network later? 17:10:04 <PublicServer> <V453000> or that 17:10:22 <PublicServer> <V453000> why would you get them off network if you have overflow? 17:10:28 <scshunt> I guess :) 17:10:54 <PublicServer> <V453000> still, make temporary train-selling depot, crash trains in separated place, etc 17:10:57 <PublicServer> <V453000> there are options :) 17:11:45 <Maraxus> !password 17:11:45 <PublicServer> Maraxus: glazed 17:12:05 <PublicServer> *** Maraxus joined the game 17:12:08 <PublicServer> <Maraxus> hi 17:12:11 <PublicServer> <V453000> hi blue 17:12:18 <PublicServer> <Jam35> hiya 17:12:57 <PublicServer> <V453000> livestock still rules some serious ass 17:13:01 <PublicServer> *** V453000 has paused the server. 17:13:03 <PublicServer> *** Game paused (number of players) 17:13:05 <PublicServer> *** V453000 has enabled autopause mode. 17:13:07 <PublicServer> *** Game unpaused (number of players) 17:13:15 <scshunt> ok, so in the animal goods pickup, why is there a second train waiting? 17:13:25 <PublicServer> *** V453000 has paused the server. 17:13:26 <scshunt> I think the overflow is broken 17:13:27 <PublicServer> *** Game paused (number of players) 17:13:41 <V453000> !save psg263red.sav 17:13:41 <PublicServer> Saving game... 17:13:45 <V453000> @stage Building BLUE 17:13:45 *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25613) | STAGE: Building BLUE | New players, use @quickstart and !help | www.openttdcoop.org" 17:14:01 <PublicServer> *** V453000 has enabled autopause mode. 17:14:03 <PublicServer> *** Game unpaused (number of players) 17:14:43 <PublicServer> <V453000> just the logic was missing a signal 17:14:50 <scshunt> ok :) 17:14:55 *** ODM has quit IRC 17:15:06 <scshunt> ok that's my fault 17:15:15 <scshunt> (the jam there 17:15:25 *** Gregor-PLNL has joined #openttdcoop 17:15:30 *** ODM has joined #openttdcoop 17:15:30 *** ChanServ sets mode: +o ODM 17:15:58 <scshunt> blue track! 17:16:15 <PublicServer> <V453000> was pissed by broken Escape key in chat 17:16:42 <scshunt> ok, I'm going to add one to the fruit food pickup 17:16:48 <PublicServer> <V453000> good 17:18:10 <PublicServer> <V453000> hint, you really want to keep waiting bays 17:18:14 <PublicServer> <V453000> be 17:18:16 <PublicServer> <V453000> better speed 17:18:31 <scshunt> huh? 17:18:32 *** Gregor-PLNL has quit IRC 17:19:04 <PublicServer> *** Jam35 has joined company #1 17:19:15 <scshunt> ah ok 17:19:21 <scshunt> I was going to aim for two bays 17:19:27 <scshunt> I was just making sure I didn't block traffic :) 17:20:18 <PublicServer> <V453000> right 17:21:13 <scshunt> thanks 17:22:14 <PublicServer> *** Blue joined the game 17:22:33 <PublicServer> <V453000> who the ass is blue :D 17:24:26 <PublicServer> *** Blue has changed his/her name to gnemonix 17:24:38 <PublicServer> <V453000> hello :) 17:24:41 <PublicServer> <gnemonix> hi 17:25:15 <PublicServer> *** Jam35 has left the game (general timeout) 17:25:15 <PublicServer> *** Jam35 has left the game (connection lost) 17:26:17 <Jam35> I blame Microsoft 17:28:17 *** ODM has quit IRC 17:28:34 *** ODM has joined #openttdcoop 17:28:34 *** ChanServ sets mode: +o ODM 17:31:33 <scshunt> oops :( 17:31:51 <PublicServer> <Vinnie> yes 17:32:06 <PublicServer> <Vinnie> the unwritten rule of a traincrash buys a round of beer 17:32:26 <scshunt> wrong continent, sorry ;) 17:34:00 <scshunt> how long until the crash clears up usually? 17:34:04 <PublicServer> <Vinnie> 5 min 17:34:11 <scshunt> that's far too long :P 17:34:27 <scshunt> well at least the overflow is working 17:34:56 <PublicServer> <Vinnie> maybe less then 5 minutes 17:35:38 <PublicServer> <V453000> 1 year is 15 minutes 17:35:45 <PublicServer> <V453000> the jam clears for half a year I think? 17:35:55 <PublicServer> <V453000> maybe quarter 17:36:05 <PublicServer> <Vinnie> not this game 17:36:08 <PublicServer> <Vinnie> it was gone within a minute 17:36:27 <PublicServer> <Vinnie> is that related to railtype used? 17:36:29 <PublicServer> <V453000> ~3 minutes or so 17:36:31 <PublicServer> <V453000> could be quarter 17:36:33 <PublicServer> <V453000> no 17:36:39 <PublicServer> <V453000> cannot be changed in any way I believe 17:37:14 <PublicServer> <scshunt> there, complete 17:37:20 <PublicServer> <scshunt> V: review? 17:37:40 <PublicServer> <V453000> terrible never try to build anything ever again or puppies will die 17:37:54 <PublicServer> <V453000> answer n2: it works doesnt it :) 17:37:54 <PublicServer> <scshunt> :( 17:38:00 <PublicServer> <scshunt> it seems to! 17:38:06 <PublicServer> <V453000> looks more or less alright 17:38:26 <PublicServer> <V453000> I would do some moving of stuff around for more optimizing but its ok 17:38:48 <PublicServer> <scshunt> for my edification, go ahead if you like 17:38:54 <PublicServer> <V453000> k 17:40:16 <PublicServer> <V453000> train can fit there now 17:40:22 <PublicServer> <V453000> bit of throughput advantage 17:41:00 <PublicServer> <V453000> the colours are nice for showing stuff :) 17:41:02 <PublicServer> <scshunt> ah ok 17:41:04 <PublicServer> <scshunt> yeah they are 17:41:15 <PublicServer> <scshunt> why the 2-ways by the bays? won't that break pathfinding when they are both red? 17:41:37 <PublicServer> <V453000> try 17:42:03 <PublicServer> <V453000> but you are basically purposedly breaking the pathfinder 17:42:05 <PublicServer> <V453000> so ... :D 17:42:15 <PublicServer> <scshunt> well yes but I mean won't it make trains on other parts of the network get lost? 17:42:21 <PublicServer> <scshunt> since they don't see a route to the station? 17:42:47 <PublicServer> <Vinnie> :) not how it works 17:43:01 <PublicServer> <scshunt> Ok, I"ll take your word for it :) 17:43:17 <PublicServer> <V453000> the path is still there 17:43:31 <PublicServer> <scshunt> I'll let you deal with oil 17:43:33 <PublicServer> <V453000> to specify, the setting which enables it is called yapf.FIRSTRED.twoway.eol 17:43:45 <PublicServer> <V453000> meaning only the first signal train sees has this effect 17:43:49 <Sylf> red twoway signals only appear as EOL only to trains in front of that signal 17:43:58 <Sylf> yeah, what V said :) 17:44:04 <PublicServer> <scshunt> oh ok 17:44:56 <PublicServer> <scshunt> only oil still needs an overflow 17:47:25 <scshunt> dibs not 17:47:32 <PublicServer> *** scshunt has left the game (leaving) 17:48:56 <PublicServer> *** Vinnie has left the game (leaving) 17:54:42 <PublicServer> <alush> bbh 13 is jamming 18:07:21 *** Jam35 has quit IRC 18:12:15 *** Jam35 has joined #openttdcoop 18:13:14 <Jam35> !password 18:13:14 <PublicServer> Jam35: vaster 18:14:49 *** [1]Mark has joined #openttdcoop 18:17:30 <PublicServer> <Maraxus> we have a jam or two 18:19:10 <PublicServer> *** Jam35 joined the game 18:21:09 <PublicServer> *** Jam35 has joined company #1 18:21:59 *** uliko has joined #openttdcoop 18:21:59 *** ChanServ sets mode: +o uliko 18:24:01 <PublicServer> *** V453000 has joined spectators 18:25:26 <PublicServer> *** gnemonix has left the game (leaving) 18:26:20 *** ODM has quit IRC 18:29:06 <PublicServer> *** Maraxus has joined spectators 18:29:20 <PublicServer> *** alush has joined spectators 18:29:20 <PublicServer> *** Game paused (number of players) 18:32:18 <PublicServer> <Jam35> is anyone free to join for a sec? 18:33:09 <PublicServer> *** V453000 has joined company #1 18:33:09 <PublicServer> *** Game unpaused (number of players) 18:33:13 <PublicServer> <V453000> no 18:33:16 <PublicServer> <Jam35> ty 18:38:53 <scshunt> !password 18:38:53 <PublicServer> scshunt: boxcar 18:39:03 <PublicServer> *** scshunt joined the game 18:43:19 <PublicServer> *** V453000 has joined spectators 18:43:27 <PublicServer> <V453000> dinnor timez 18:48:28 *** ZestyLemons has joined #openttdcoop 18:48:34 <ZestyLemons> hallo? 18:49:01 <Jam35> hi 18:49:30 <ZestyLemons> i understand there's some sort of openttd coop server? 18:50:00 <Jam35> yes 18:50:23 <Jam35> !dl 18:50:23 <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 18:50:24 <PublicServer> Jam35: http://www.openttd.org/en/download-trunk/r25613 18:50:31 <V453000> @quickstart 18:50:32 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:50:32 <V453000> ^ 18:50:43 <Jam35> that too :) 18:50:49 <V453000> that first :P 18:50:49 *** Gregor-PLNL has joined #openttdcoop 18:52:16 <PublicServer> <Jam35> see any problem areas? 18:52:39 <PublicServer> *** Vinnie joined the game 18:52:54 <PublicServer> <Jam35> hi ag 18:52:57 <PublicServer> <Vinnie> hello again 18:54:30 <PublicServer> <scshunt> Ok, expanded the fruit/steel goods drop 18:54:36 <PublicServer> <Vinnie> Jam can i finish the 2nd you started in BBH 13? 18:54:42 <PublicServer> <V453000> SLH19 missing connection 18:54:48 <PublicServer> <scshunt> I'll get it 18:54:50 <PublicServer> <Jam35> of course 18:55:38 *** dwarf has quit IRC 18:56:12 <PublicServer> <Jam35> what I did seemed to help, didn't want to go 'too far' 18:56:30 <PublicServer> <Vinnie> i was taalking about the other side :D 18:56:54 <PublicServer> <Jam35> wasn't sure whether it would be deemed unnecessary 18:57:00 <PublicServer> <Jam35> but hey idc 19:00:06 <PublicServer> <scshunt> added a new direction and prios 19:01:12 <PublicServer> <Vinnie> this do not edit red tracks rule is kinda fun 19:01:23 <PublicServer> <scshunt> heh 19:01:24 <Dom_> !password 19:01:24 <PublicServer> Dom_: sprout 19:01:34 <PublicServer> <Jam35> is that the rule? 19:01:38 <PublicServer> *** Dom joined the game 19:01:40 <PublicServer> <Jam35> hm :) 19:01:42 <PublicServer> <Dom> hello 19:01:45 <PublicServer> <V453000> more like attempting to not edit them 19:01:47 <PublicServer> <V453000> hi Dom :) 19:01:49 <PublicServer> <Jam35> hii 19:01:56 <PublicServer> <V453000> but it isnt really a rule carved in stone 19:02:11 <PublicServer> <V453000> just try to keep as much of old rails as possible and see where we get 19:02:29 <PublicServer> <V453000> I believe by the end of the game the colourfulness will be nice 19:09:41 <PublicServer> *** V453000 has left the game (leaving) 19:09:57 <PublicServer> <scshunt> ugh, why so laggy 19:11:15 <PublicServer> <Vinnie> seems random 19:11:58 <Vinnie_nl> ZestyLemons: Need help, just ask if you are stuck on a part of the quickstart 19:13:19 <V453000> !password 19:13:19 <PublicServer> V453000: solids 19:13:49 <PublicServer> *** V453000 joined the game 19:13:52 <PublicServer> <V453000> moo 19:14:02 <PublicServer> <alush> cow 19:14:20 <PublicServer> <Dom> määäh 19:14:25 <ZestyLemons> I got no idea how to PM but no I'm alright, just downloading the newgrfs and stuff 19:14:45 <V453000> feel free to ask there are nice people around to help :) 19:15:17 <PublicServer> <V453000> :) 19:15:20 <PublicServer> <scshunt> :D 19:15:23 <PublicServer> <V453000> scshunt understands 19:15:41 *** cyph3r has joined #openttdcoop 19:16:22 <PublicServer> *** ZestyLemons joined the game 19:16:30 <PublicServer> <scshunt> V45300: this is silly, but it does no harm, so I'm all for it :) 19:16:49 <PublicServer> <ZestyLemons> oh man, the worlds most advanced rules list 19:17:19 <PublicServer> <ZestyLemons> is there a list of acronyms somewhere? 19:17:45 *** pugi has quit IRC 19:17:58 <PublicServer> <alush> http://wiki.openttdcoop.org/Guides 19:18:04 <PublicServer> <alush> you can get all the info there 19:18:14 <PublicServer> <Vinnie> cargo dist = stuff we don't fully understand 19:18:20 <PublicServer> <Vinnie> BBH = Backbone Hub 19:18:26 <PublicServer> <Vinnie> SLH Sideline Hub 19:18:28 <PublicServer> <V453000> we do fully understand it :P 19:18:43 <PublicServer> <Vinnie> L_R left space between Right 19:18:47 <PublicServer> <V453000> scshunt: it works as nice waiting spaces :) 19:18:49 <PublicServer> <Vinnie> cargo = cargo 19:18:55 <PublicServer> <Vinnie> green = a colour 19:18:56 <dr-dinosaur> V453000 is using the royal 'we' to mean 'me' :p 19:19:01 <PublicServer> <Vinnie> 2300 gameyear 19:19:03 <PublicServer> <V453000> :d 19:19:04 <dr-dinosaur> as in him :) 19:19:23 *** ODM has joined #openttdcoop 19:19:24 *** ChanServ sets mode: +o ODM 19:19:43 <PublicServer> <Vinnie> that should be the basic list of acronnims in this game 19:19:50 <PublicServer> <V453000> :D 19:19:56 <PublicServer> <V453000> nice translation Vinnie, very good 19:20:04 <PublicServer> *** Maraxus has joined company #1 19:20:33 <PublicServer> <ZestyLemons> looking at the guides right now. what's the difference between a hub and a really big junction? 19:20:47 <PublicServer> <Vinnie> that would be the same 19:20:47 <PublicServer> <V453000> the wording :) 19:20:55 <PublicServer> <ZestyLemons> well alright 19:22:26 *** Tray has joined #openttdcoop 19:22:34 <Tray> !password 19:22:34 <PublicServer> Tray: solids 19:23:09 <PublicServer> *** Tray joined the game 19:25:05 <PublicServer> *** Vinnie has left the game (general timeout) 19:25:05 <PublicServer> *** Vinnie has left the game (connection lost) 19:25:25 <PublicServer> *** Vinnie joined the game 19:27:14 <PublicServer> <scshunt> V: how's the new one? :P 19:34:52 <PublicServer> *** Tray has left the game (leaving) 19:34:56 *** Tray has quit IRC 19:37:31 <PublicServer> <V453000> looks artificial 19:37:33 <PublicServer> <V453000> :( 19:37:39 <PublicServer> <V453000> but good effort :D 19:37:41 <PublicServer> <scshunt> :( 19:39:58 <PublicServer> *** scshunt has left the game (leaving) 19:40:19 *** Chris_Booth has joined #openttdcoop 19:43:48 <PublicServer> <Vinnie> oops 19:45:06 <PublicServer> <Vinnie> guys who hears other players building? 19:45:20 *** ODM has quit IRC 19:45:24 <PublicServer> <Jam35> me 19:45:30 <[1]Mark> hello 19:45:35 <PublicServer> <Jam35> on this pc at least 19:45:38 <PublicServer> <Jam35> hi 19:45:46 <PublicServer> <Vinnie> hey 19:46:00 <PublicServer> <Vinnie> im gonna restart and see if that might fix 19:46:06 <PublicServer> *** Vinnie has left the game (leaving) 19:46:35 <Vinnie_nl> !dl osx 19:46:35 <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-macosx-universal.zip 19:46:37 <PublicServer> *** Chris Booth joined the game 19:46:40 <Vinnie_nl> hello mark 19:47:23 <PublicServer> *** Vinnie joined the game 19:47:30 *** Brumi has quit IRC 19:48:51 <PublicServer> <Vinnie> could someone be so kind to blow up a tile near BBH 13 19:49:05 <PublicServer> <Vinnie> ty 19:49:07 <PublicServer> <Chris Booth> why? 19:49:09 *** Stevetrov has joined #openttdcoop 19:49:13 <PublicServer> *** Chris Booth has joined company #1 19:49:15 <PublicServer> <Vinnie> my sound is bugged 19:49:46 *** [2]Mark has joined #openttdcoop 19:50:06 *** [2]Mark is now known as Mark 19:50:15 <Mark> !password 19:50:15 <PublicServer> Mark: trader 19:50:27 <PublicServer> *** Mark joined the game 19:50:36 <PublicServer> *** Dr-Dinosaur joined the game 19:51:07 <PublicServer> <Dr-Dinosaur> We are on blue :p 19:51:21 <PublicServer> <Chris Booth> I am green 19:51:27 <PublicServer> <Mark> i figured 19:52:51 <PublicServer> <Chris Booth> Thanks Mark 19:53:52 *** [1]Mark has quit IRC 19:55:00 <PublicServer> <ZestyLemons> does anyone ever use two line rail highways 19:55:11 <PublicServer> <ZestyLemons> because being able to pass slow trains would be nice 19:55:21 <PublicServer> <Dr-Dinosaur> trains should all be same speed 19:55:31 <PublicServer> <Dr-Dinosaur> there is a standard set at the start of planning 19:55:37 <PublicServer> <Jam35> gtgbb 19:55:39 <PublicServer> *** Jam35 has left the game (leaving) 19:55:45 *** Jam35 has quit IRC 19:55:47 <PublicServer> <ZestyLemons> not all trains are created equal 19:55:58 <PublicServer> <Chris Booth> Yes the are 19:56:06 <PublicServer> *** Spike joined the game 19:57:46 <PublicServer> <Dr-Dinosaur> someone nice added priorities to my SLH while I was away 19:58:35 *** Jam35 has joined #openttdcoop 19:59:12 <PublicServer> <Vinnie> someone laying tracks anywhere for my sound test? 19:59:34 <PublicServer> *** Spike has joined company #1 19:59:50 <PublicServer> *** Chris Booth has left the game (leaving) 20:01:06 <PublicServer> <Spike> i'm somehow amazed.... old game and only signle track layout :) 20:03:10 <PublicServer> <Spike> trying to understand bbh4 with the different colored tracks... let me guess WIP ? :) 20:03:20 <PublicServer> *** alush has joined company #1 20:03:20 <PublicServer> <ZestyLemons> yeah i'm slightly disappointed 20:03:22 <Mark> single bridges too 20:03:35 <PublicServer> <Spike> ? 20:03:37 <PublicServer> <ZestyLemons> everyone uses the same trains and break downs are off so you'll only ever need a single rail :( 20:03:47 <PublicServer> <Mark> of course not 20:03:57 <PublicServer> <Mark> not if the single rail is full 20:03:57 <PublicServer> <Dr-Dinosaur> It's not that. The number of trains atm is too low to warrant extra tracks 20:03:59 <PublicServer> <Spike> nop zesty not at all :) 20:04:01 <PublicServer> <Mark> have a look at some savegames 20:04:03 <PublicServer> <Dr-Dinosaur> when industries expand 20:04:06 <PublicServer> <Dr-Dinosaur> we will get more tracks 20:04:12 <PublicServer> <Dr-Dinosaur> no point overengineering 20:04:15 <PublicServer> <Spike> what mark said... and Mark an V have worked in amazing games :) 20:04:36 <Sylf> !archives 20:04:37 <PublicServer> <Spike> games that make most of us go WTF but they are like.. oh that's all? :) 20:04:40 <Sylf> !archive 20:04:40 <PublicServer> Sylf: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 20:04:56 <KenjiE20> the infamous train tarball'er 20:04:58 <PublicServer> <ZestyLemons> i'm not the best with signals but isnt it not possible to do double rails with block signals most of the time 20:05:03 <^Spike^> :) 20:05:14 <Mark> sure it is 20:05:43 <PublicServer> <ZestyLemons> because if you have a cross, it'll count it as one block 20:05:45 <KenjiE20> ZestyLemons: the idea in PS is to build massive and efficiently, as a single company 20:05:51 <Sylf> See our game archives on our wiki 20:05:58 <KenjiE20> the stable server is more of a free for all co-op server 20:06:02 <^Spike^> !server_status 20:06:02 <PublicServer> ^Spike^: 20:09:58 up 73 days, 23:45, 0 users, load average: 0.36, 0.58, 0.63 20:06:03 <PublicServer> ^Spike^: Cpu(s): 39.3%us, 8.0%sy, 2.5%ni, 49.3%id, 0.8%wa, 0.0%hi, 0.1%si, 0.0%st 20:06:03 <PublicServer> ^Spike^: 12860 openttd 30 10 274m 118m 3428 S 59 5.9 348:06.60 ./publicserver -c o 20:06:08 <Sylf> we don't have that kind of cross on our double tracks 20:06:36 <^Spike^> some ppl must be scared... i join the server and they wake up... 20:06:40 <^Spike^> i shall not break anythign! :) 20:06:42 <^Spike^> anything* 20:06:50 <KenjiE20> hah 20:06:54 <^Spike^> oeh... what does this button do...... 20:06:56 <Sylf> :P 20:06:58 <KenjiE20> more to the point, you me and mark all started talking at once 20:07:08 <^Spike^> letting spike go from rev 22k or so to 25k.... :) 20:07:08 <KenjiE20> this is one for the calendar 20:07:22 <^Spike^> i only missed a few ;) 20:07:25 <Sylf> NO! Don't hit that KILL SYLF button! 20:07:33 <KenjiE20> *boop* 20:07:35 <^Spike^> oh... is there a button for that aswell? 20:07:39 <^Spike^> must have missed it then 20:07:50 <KenjiE20> kill -16 sylf 20:07:53 <^Spike^> i was pushing the button for Ammler's alarm clock to let it go of 20:07:57 <^Spike^> but seems to have failed 20:08:08 <PublicServer> <Dr-Dinosaur> I fuck up web server at work, make continuous loop. 20:08:14 <PublicServer> <Dr-Dinosaur> Dealing with trains is not stressful 20:08:26 <PublicServer> <Dr-Dinosaur> Is relaxing, I imgine me speaking this in Russian 20:09:19 <^Spike^> just 1 webserver? 20:09:25 <^Spike^> i can battle that easily... ;) 20:09:36 <PublicServer> <Dr-Dinosaur> 1 webserver with 50 people workign on it in the next room 20:09:50 <^Spike^> ah... just 50 ppl 20:10:00 <PublicServer> <Dr-Dinosaur> Still, guy before me, drop table named 'production' 20:10:06 <PublicServer> <Dr-Dinosaur> Result not so good. 20:10:10 <PublicServer> <Dr-Dinosaur> He no longer with company... 20:10:11 <^Spike^> backups? 20:10:18 <^Spike^> disaster recovery? 20:10:26 <KenjiE20> explode all the things? 20:10:38 <PublicServer> <Dr-Dinosaur> Backups not help, some sections still work without errors. End up with data mismatch 20:11:05 <PublicServer> <ZestyLemons> what helps a company expand besides moving their goods? 20:11:08 <^Spike^> shows how good relations have been made in the database ;) 20:11:29 <^Spike^> moving their goods even more 20:11:33 <PublicServer> <Dr-Dinosaur> No relations made within database. All sql statements hand-written 20:11:42 <KenjiE20> ZestyLemons: station rating makes industries grow 20:11:46 <PublicServer> <Dr-Dinosaur> My senior programmer not a fan of entity or linq to sql 20:11:49 <KenjiE20> there was a formula somewhere on the wiki iirc 20:11:56 <PublicServer> <Spike> great... i see something... ehm.. stuck.... 20:12:18 <PublicServer> <V453000> dump? 20:12:20 <PublicServer> <V453000> stuck dump no fun 20:13:51 <Mark> no fun at all 20:14:24 <PublicServer> <ZestyLemons> hm 20:14:34 <PublicServer> <ZestyLemons> traffic looking slow at BBH 08 20:15:04 <PublicServer> <Mark> food drop is too small 20:15:22 <PublicServer> <V453000> there is never enough food 20:15:22 <PublicServer> <Mark> thats causing the slows in that area 20:15:24 <PublicServer> <ZestyLemons> doesnt look like theres a lot of room to expand it 20:15:30 <PublicServer> <Mark> plenty 20:15:30 <PublicServer> <V453000> also the drop is fine 20:15:40 <PublicServer> <V453000> combined traffic of drop+pickup is too much for L_R 20:15:46 <PublicServer> <Mark> yeah 20:15:48 <PublicServer> <Mark> easy fix 20:15:51 <PublicServer> <Mark> if i had a mouse 20:16:06 <PublicServer> <V453000> excuses 20:16:11 <PublicServer> <V453000> :> 20:16:22 <PublicServer> <Mark> try building with a touchpad 20:16:46 <PublicServer> <V453000> I tried 20:16:52 <PublicServer> <V453000> twice? :D 20:17:06 <PublicServer> *** Mark has left the game (general timeout) 20:17:07 <PublicServer> *** Mark has left the game (connection lost) 20:17:08 <PublicServer> <V453000> I even drew sprites on touchpad 20:17:29 <Mark> motherfucker 20:17:32 <PublicServer> <Spike> mark you can do that easily ;) 20:17:35 <PublicServer> <Spike> no ty ;) 20:17:55 *** Mark has quit IRC 20:17:59 <V453000> :D what 20:18:11 *** dwarf has joined #openttdcoop 20:18:11 *** Webster sets mode: +o dwarf 20:18:21 <^Spike^> i think a peer has hit him very hard 20:18:27 <V453000> did he think I kicked him? 20:18:28 <V453000> or? 20:18:34 <^Spike^> no... 20:18:36 *** Mark has joined #openttdcoop 20:18:38 <PublicServer> <V453000> k :) 20:18:40 <^Spike^> he lost connection :) 20:18:48 <^Spike^> or did you just admit kicking Mark? ;) 20:18:52 <PublicServer> <V453000> thats what happened, not necessarily what the thought happened 20:19:29 <Mark> who kicked me 20:19:41 <V453000> [22:20] <+PublicServer> *** Mark has left the game (general timeout) [22:20] <+PublicServer> *** Mark has left the game (connection lost) 20:19:44 <V453000> thats not kick ... 20:19:48 <Mark> !password 20:19:48 <PublicServer> Mark: donors 20:20:01 <PublicServer> *** Mark joined the game 20:20:03 <Mark> sneaky bastard 20:20:27 <^Spike^> V just admit you put his IP in the firewall to make it look like a disconnect ;) 20:20:35 <PublicServer> <V453000> :D 20:20:45 <PublicServer> <V453000> right if I knew how to do that you would all be fucked already! 20:21:50 <^Spike^> heh 20:22:06 <^Spike^> hey if you want to ban me of a server feel free to do so if it makes you happy :) 20:22:12 <V453000> :D 20:23:47 <PublicServer> *** Spike has joined spectators 20:23:49 <PublicServer> <ZestyLemons> oh wow there's only a single bank 20:24:55 <PublicServer> <Mark> fine you do it 20:24:57 <PublicServer> <Vinnie> jackpot 20:25:01 <PublicServer> <V453000> :P 20:25:03 <PublicServer> <Mark> whoever 20:25:09 <PublicServer> <V453000> me sorry 20:25:09 <PublicServer> <V453000> :> 20:25:12 <PublicServer> <Mark> noob 20:25:18 <PublicServer> <Spike> lol 20:25:56 <PublicServer> <V453000> look how easy it was! 20:26:31 <PublicServer> <Mark> now the exit 20:26:37 <PublicServer> <V453000> y 20:26:57 <PublicServer> <V453000> enjoy :P 20:27:07 <PublicServer> <Mark> no 20:27:37 <PublicServer> <V453000> Spike kick him he is refusing to do slave labour :< 20:27:48 <PublicServer> <Spike> lol.... i'm not gonna kick a member ;) 20:28:14 <PublicServer> <V453000> I kicked Xeryus once 20:28:50 <PublicServer> <Vinnie> discrimination against the dutch 20:29:36 <PublicServer> <V453000> :d 20:30:06 * TWerkhoven was kicked by V453000 (just because i can) 20:30:07 * TWerkhoven joins: #openttdcoop 20:30:08 <TWerkhoven> ok, who kicked me? 20:30:23 <V453000> what 20:30:25 <V453000> :D 20:30:27 <V453000> @kickme 20:30:27 *** V453000 was kicked by Webster (V453000) 20:30:27 <PublicServer> <Dr-Dinosaur> Sorry about that 20:30:33 <TWerkhoven> lol 20:30:38 *** V453000 has joined #openttdcoop 20:30:38 *** ChanServ sets mode: +o V453000 20:30:46 <TWerkhoven> wb 20:30:47 <PublicServer> <Dr-Dinosaur> I messed up a priority 20:30:56 *** TWerkhoven was kicked by ^Spike^ (You basicly asked for it ;)) 20:30:57 *** TWerkhoven has joined #openttdcoop 20:31:04 <TWerkhoven> fair enough 20:31:08 <V453000> I WAS AVENGED 20:31:23 <TWerkhoven> hehe 20:31:49 <PublicServer> *** V453000 has left the game (leaving) 20:35:49 <PublicServer> <Dr-Dinosaur> stevetroys wheat & paper drop is getting a bit full 20:37:11 <PublicServer> <Spike> i see someone do exactly what o though.... but i would turn it around personally 20:37:14 <PublicServer> <Spike> full trains get prio over empty ones :) 20:37:25 <PublicServer> <Dr-Dinosaur> erm 20:37:28 <PublicServer> <Dr-Dinosaur> that's a good point 20:37:31 <PublicServer> <Dr-Dinosaur> I just put that there 20:37:45 <PublicServer> *** Spike has joined company #1 20:38:31 <PublicServer> <Spike> but that exit makes it not so easy to do that... 20:38:58 *** Brumi has joined #openttdcoop 20:39:21 <PublicServer> <Spike> also the exits on this station give a certain preferred path 20:39:51 <PublicServer> <Dr-Dinosaur> does that matter? 20:39:57 <PublicServer> <Spike> could for the flow if i remember correct 20:40:05 <PublicServer> <Spike> but mark/V could correct me on that one :) 20:41:48 <PublicServer> <Spike> makes it a short prio... but better then none 20:44:38 <PublicServer> <Spike> although might also be cause i'm used to the bigger stations :) 20:45:38 *** Jam35 has quit IRC 20:45:53 <PublicServer> <Dr-Dinosaur> Do you have to build the LL_RR at the same time? 20:46:01 <PublicServer> <Dr-Dinosaur> Could we for instance have L_RR? 20:46:31 <PublicServer> <Spike> usually it's easier to go LL_RR but that's just my view/opinion 20:50:09 <PublicServer> *** Vinnie has left the game (general timeout) 20:50:09 <PublicServer> *** Vinnie has left the game (connection lost) 20:53:51 <PublicServer> *** Mark has left the game (leaving) 20:56:11 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 20:56:31 <PublicServer> *** Spike has joined spectators 20:56:40 <PublicServer> *** Spike has left the game (leaving) 20:56:42 <PublicServer> *** Dom has left the game (leaving) 20:56:52 <V453000> gnight 20:57:00 <PublicServer> *** Maraxus has left the game (leaving) 20:57:26 <Maraxus> gn 20:57:35 *** Maraxus has quit IRC 21:01:58 <PublicServer> *** alush has joined spectators 21:01:58 <PublicServer> *** Game paused (number of players) 21:02:42 <PublicServer> *** ZestyLemons has left the game (leaving) 21:02:45 *** ZestyLemons has quit IRC 21:04:38 *** alush has quit IRC 21:05:00 <PublicServer> *** alush has left the game (leaving) 21:11:05 *** Gregor-PLNL has quit IRC 21:14:05 *** Vinnie_nl has quit IRC 21:38:23 *** Progman has quit IRC 21:39:32 *** Stevetrov has quit IRC 21:42:14 *** pugi has joined #openttdcoop 21:43:14 *** Chris_Booth_ has joined #openttdcoop 21:43:45 *** Chris_Booth_ has quit IRC 21:48:10 *** Chris_Booth has quit IRC 21:58:58 *** Mark has quit IRC 21:59:40 *** Mark has joined #openttdcoop 22:10:37 *** gnemonix has quit IRC 22:18:53 *** amiller has quit IRC 22:33:34 *** ZestyLemons has joined #openttdcoop 22:33:59 <ZestyLemons> !password 22:33:59 <PublicServer> ZestyLemons: casket 22:34:14 <PublicServer> *** Game still paused (number of players) 22:34:17 <PublicServer> *** ZestyLemons joined the game 22:35:17 <ZestyLemons> what's with the game being paused? 22:41:51 <PublicServer> *** ZestyLemons has left the game (leaving) 22:44:47 <Sylf> the game needs 2 active players to unpause 22:45:12 <Sylf> I can come online in a few minutes 22:45:44 *** [1]Mark has joined #openttdcoop 22:48:00 *** amiller has joined #openttdcoop 22:48:07 <PublicServer> *** Game still paused (number of players) 22:48:10 <PublicServer> *** Sylf joined the game 22:48:26 <amiller> @quickstart 22:48:27 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 22:48:41 <amiller> !help 22:48:41 <PublicServer> amiller: http://www.openttdcoop.org/wiki/IRC_Commands 22:48:50 <PublicServer> *** Sylf has left the game (leaving) 22:49:16 *** Mark has quit IRC 22:49:16 *** [1]Mark is now known as Mark 22:50:10 <amiller> !dl lin 22:50:10 <PublicServer> amiller: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-linux-generic-i686.tar.xz 22:50:14 <amiller> great, thanks 22:50:50 <Sylf> you might want lin64 if you're on 64bit linux 22:52:23 <amiller> i don't want to be greedy, i think i only need 32 bits 22:56:58 <Sylf> 64-bit version works better on 64-bit linux from my experience. 22:57:23 <Sylf> Not all 64-bit linux has all the needed 32-bit libraries needed by openttd 22:57:49 *** ielo has joined #openttdcoop 22:58:19 *** ielo has quit IRC 23:00:11 *** uliko has quit IRC 23:04:00 *** ielo has joined #openttdcoop 23:04:40 <amiller> Sylf, ielo and i want to play we are new but we like trains and both have linux and stuff and i've read all the guide pages 23:09:42 <amiller> !password 23:09:42 <PublicServer> amiller: boldly 23:12:08 <ielo> !password 23:12:08 <PublicServer> ielo: boldly 23:17:21 <amiller> "here at #openttdcoop, being sure to unzip them into the newgrf folder in " 23:17:57 <amiller> i can't figure out where those should be unzipped 23:18:03 <amiller> there isn't a "newgrf" folder, there is "baseset" 23:21:22 <amiller> nvm i didn't have the opengfx right 23:26:07 <PublicServer> *** Game still paused (number of players) 23:26:09 <PublicServer> *** Player has joined spectators 23:34:14 <PublicServer> *** Player has joined company #1 23:34:22 <PublicServer> *** Player has changed his/her name to amiller 23:42:24 *** pugi has quit IRC 23:45:53 <amiller> ;join server 23:45:57 <amiller> ;Join server 23:58:03 *** Dom_ has quit IRC 23:59:43 <amiller> i don't understand why there are sometimes splits into parallel bridges