Config
Log for #openttdcoop on 22nd July 2013:
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00:00:50  *** gnemonix has joined #openttdcoop
00:02:17  <PublicServer> *** Game still paused (number of players)
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00:13:14  <scshunt> !archive
00:13:14  <PublicServer> scshunt: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
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00:20:12  <scshunt> I'm up to rejoin at any point if someone wants to build
00:32:35  <scshunt> http://wiki.openttdcoop.org/Crazy_Hubs makes me laugh
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05:19:58  <scshunt> anyone up for a little?
05:21:05  <scshunt> hmm, can non-ops
05:21:25  <scshunt> !password
05:21:25  <PublicServer> scshunt: gobbed
05:21:32  <PublicServer> *** Game still paused (number of players)
05:21:33  <PublicServer> *** scshunt joined the game
05:21:36  <scshunt> !unpause
05:21:36  <PublicServer> scshunt: you must be channel op to use !unpause
05:21:41  <scshunt> ah, worth a try :)
05:21:48  <PublicServer> *** scshunt has joined spectators
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06:23:21  <Stevetrov> !password
06:23:21  <PublicServer> Stevetrov: gobbed
06:23:54  <PublicServer> *** Game still paused (number of players)
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06:57:55  <Stevetrov> !gap
06:57:55  <PublicServer> Stevetrov: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
06:58:02  <Stevetrov> !gap 4 60
06:58:02  <PublicServer> Stevetrov: You need 11 tunnels/bridges for trainlength 4 and gap 60.
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08:58:39  <Dom_> !password
08:58:39  <PublicServer> Dom_: gobbed
08:59:13  <PublicServer> *** Game still paused (number of players)
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09:52:00  <planetmaker> !grf
09:52:00  <PublicServer> planetmaker: http://www.openttdcoop.org/wiki/GRF
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10:24:59  <Stevetrov> !gap 3
10:24:59  <PublicServer> Stevetrov: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
10:25:10  <Stevetrov> !gap 3 9
10:25:10  <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 3 and gap 9.
10:31:24  *** Dom_ has quit IRC
10:33:17  <Stevetrov> !gap 3 3
10:33:17  <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 3 and gap 3.
11:15:13  *** Tray has joined #openttdcoop
11:15:32  <Tray> !password
11:15:32  <PublicServer> Tray: gobbed
11:15:49  <PublicServer> *** Game still paused (number of players)
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12:56:31  <scshunt> !password
12:56:31  <PublicServer> scshunt: gobbed
12:56:47  <PublicServer> *** Game still paused (number of players)
12:56:48  <PublicServer> *** scshunt joined the game
12:58:06  <scshunt> let's get on with blue already :P
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16:06:39  <alush> @quickstart
16:06:40  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:06:46  <alush> !password
16:06:46  <PublicServer> alush: gobbed
16:08:24  <Vinnie_nl> hello
16:08:41  <PublicServer> *** Game still paused (number of players)
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16:09:31  *** cyph3r has quit IRC
16:11:44  <PublicServer> *** Game still paused (number of players)
16:11:44  <PublicServer> *** Game unpaused (number of players)
16:11:46  <PublicServer> *** Player has joined spectators
16:11:46  <PublicServer> *** Game paused (number of players)
16:11:51  <PublicServer> <Vinnie> hi
16:12:05  <PublicServer> <Player> hi
16:12:07  <PublicServer> <Player> oops
16:12:10  <PublicServer> *** Player has changed his/her name to alush
16:12:15  <PublicServer> <Vinnie> ty
16:12:25  <PublicServer> <alush> long time since i've joined here
16:12:41  <PublicServer> <alush> was curious what's new around :)
16:12:57  <PublicServer> <Vinnie> new people
16:13:19  <PublicServer> <Vinnie> wierder trainsets
16:13:19  <PublicServer> *** alush has joined company #1
16:13:19  <PublicServer> *** Game unpaused (number of players)
16:13:33  *** dwarf has joined #openttdcoop
16:13:33  *** Webster sets mode: +o dwarf
16:13:35  <PublicServer> <alush> i can see that ^^
16:16:05  <PublicServer> <alush> red tracks ^^
16:16:20  <PublicServer> <Vinnie> yeah newest newgrf
16:22:23  *** Stevetrov has quit IRC
16:24:31  <PublicServer> <Vinnie> ah mr stevetrov is providing me some nice work
16:24:46  <PublicServer> <Vinnie> missing signals now and then
16:25:16  <Tray> !password
16:25:16  <PublicServer> Tray: fowled
16:25:21  <V453000> !date
16:25:21  <PublicServer> V453000: 15 Apr 2197
16:25:26  <V453000> 3 years till blue :)
16:25:46  <PublicServer> *** Tray joined the game
16:26:34  <PublicServer> <Vinnie> steverov back to BBH building school please
16:27:00  <V453000> stop bitching :) everybody learns
16:27:16  <PublicServer> <Vinnie> look ingame
16:27:50  <PublicServer> <Tray> looks nice (:
16:28:21  <PublicServer> *** TWerkhoven joined the game
16:28:33  <V453000> !password
16:28:33  <PublicServer> V453000: fowled
16:28:59  <PublicServer> *** V453000 joined the game
16:29:03  <PublicServer> <V453000> behold the idiot is here
16:29:09  <PublicServer> <V453000> hello
16:29:15  <PublicServer> <Vinnie> hello
16:29:25  <PublicServer> <TWerkhoven> ello
16:29:27  <PublicServer> <alush> hi
16:29:37  <PublicServer> <Vinnie> TWerkhoven: i heared you lost some liberty in the UK today
16:29:47  <PublicServer> <TWerkhoven> we did?
16:29:54  <PublicServer> <Vinnie> Cameron'sporn blocker
16:30:01  <PublicServer> <TWerkhoven> oh right
16:30:23  <PublicServer> <TWerkhoven> i thought he was just proposing it today, didnt pay attention
16:31:05  <PublicServer> <V453000> :D
16:31:19  <PublicServer> <Vinnie> will you get somekind of internet certificate. "Goverment approved porn"
16:31:25  <PublicServer> <V453000> dont worry Vinnie nobody wants dutch porn
16:31:25  <PublicServer> <V453000> too weird
16:31:31  <PublicServer> <Vinnie> we aint german
16:31:45  <TWerkhoven> or you know, go to sites taht havent been blocket yet
16:33:10  *** Progman has joined #openttdcoop
16:38:04  <PublicServer> <V453000> lets get overflows on all secondary pickups
16:38:06  <PublicServer> <V453000> add trains
16:38:09  <PublicServer> <V453000> LL_RR by 2200
16:38:19  <PublicServer> <V453000> sound good?
16:39:10  <Vinnie_nl> MAN DOWN
16:39:14  <PublicServer> *** Vinnie has left the game (general timeout)
16:39:14  <PublicServer> *** Vinnie has left the game (connection lost)
16:39:15  <Vinnie_nl> oops caps
16:39:22  <PublicServer> <V453000> worth it :)
16:41:22  <PublicServer> *** Vinnie joined the game
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16:57:58  <scshunt> !password
16:57:58  <PublicServer> scshunt: skewed
16:58:10  <PublicServer> <V453000> hy
16:58:10  <PublicServer> *** scshunt joined the game
16:58:13  <scshunt> hi
16:58:29  <scshunt> so we're adding overflows on secondary pickups?
16:58:35  <PublicServer> <V453000> yes
16:58:49  <scshunt> is there an issue with my overflow at the wheat drop?
16:58:55  <scshunt> if not, I'll get right on it
16:59:01  <PublicServer> <V453000> just look :)
16:59:05  <PublicServer> <V453000> the second reverser has no point
16:59:05  <scshunt> "strange"?
16:59:12  <scshunt> it turns the train around
16:59:20  <PublicServer> <V453000> this is enough really
16:59:30  <scshunt> oh, I guess
16:59:34  <PublicServer> <V453000> the reverser is to make trains not see the depot
16:59:42  <PublicServer> <V453000> if you click on "send train to depot" on the ML, it wont work
16:59:43  <scshunt> I guess the CL doesn't really matter
16:59:54  <PublicServer> <V453000> or shouldnt, if does, some depot doenst have reverser in front of it
17:00:05  *** Jam35 has joined #openttdcoop
17:00:08  <PublicServer> <V453000> depot slows trains down already more than CL1
17:00:11  <scshunt> ok
17:00:14  <scshunt> so otherwise is good?
17:00:26  <PublicServer> <V453000> qu
17:00:28  <PublicServer> <V453000> more or less
17:00:34  <PublicServer> <V453000> only thing I would really ad
17:00:36  <PublicServer> <V453000> is priority
17:00:52  <scshunt> I couldn't find a way to do that in a sane amount of space, though I'd like to see how you do it :)
17:01:49  <PublicServer> <V453000> nobody says you need to use hte same amount of space
17:01:57  <scshunt> sane, not same :)
17:01:59  <PublicServer> <V453000> so, how would you do it in general
17:02:01  <PublicServer> <V453000> :P
17:02:12  <scshunt> due to the carefully-calculated length of the bay
17:02:18  <scshunt> might be doable without the reverser now though
17:02:26  <scshunt> I'll try
17:02:26  <Jam35> !password
17:02:26  <PublicServer> Jam35: skewed
17:02:37  <PublicServer> <V453000> reverser is necessary for making depot invisible as I said while ago
17:02:44  <scshunt> I mean the second one
17:02:46  <PublicServer> *** Jam35 joined the game
17:02:51  <PublicServer> <V453000> ah right
17:02:53  <PublicServer> <V453000> well, try
17:02:59  <PublicServer> <V453000> hi Jam35
17:03:07  <PublicServer> <Jam35> hi V453000
17:03:21  <PublicServer> <Jam35> hi everyone else :)
17:04:02  <PublicServer> <Jam35> a bit less laggy today?
17:04:21  <scshunt> better?
17:04:31  <PublicServer> <Jam35> this end at least
17:04:31  <PublicServer> <V453000> not quite :)
17:04:41  <PublicServer> <scshunt> ok, so what's up?
17:04:47  <PublicServer> <V453000> what this does is ask "is priority green" or "is platform free"
17:04:53  <PublicServer> <V453000> either of the conditions will result in train released
17:04:53  <PublicServer> <scshunt> oh crap
17:04:55  <PublicServer> <scshunt> right
17:05:02  <PublicServer> <scshunt> uh
17:05:32  <PublicServer> <V453000> right, before torturing you
17:05:36  <PublicServer> <scshunt> wait, that's backwards
17:05:43  <PublicServer> <V453000> the trick is to creat one logic chain
17:05:53  <PublicServer> <V453000> and make this one chain ask both conditions at once
17:05:54  <scshunt> ok
17:05:58  <PublicServer> <V453000> try to do that
17:06:00  <scshunt> oh I get it
17:06:02  <scshunt> ok
17:06:55  <scshunt> like so?
17:06:56  <PublicServer> <V453000> is that it?
17:07:08  <PublicServer> <V453000> ok enough torture :) yes its perfect
17:07:16  <PublicServer> <V453000> +hint:
17:07:26  <PublicServer> <V453000> SPACE :>
17:07:29  <scshunt> :)
17:07:52  <PublicServer> <V453000> there are some detail things I would do differently, but good job
17:07:58  <PublicServer> <V453000> not many people figure it out
17:08:16  <PublicServer> <scshunt> wait no that doesn't work
17:08:42  <PublicServer> <V453000> it should
17:09:04  <scshunt> the previous thing I did would have the first combo go green if either the prio was free or the bay was free, not both :)
17:09:09  <scshunt> this will though
17:09:10  <PublicServer> <V453000> one way to figure out
17:09:12  <PublicServer> <V453000> spam trains
17:09:18  <scshunt> yeah, I did that when building it the first time
17:09:18  <PublicServer> <V453000> trains will show if it works or not
17:09:25  <PublicServer> <V453000> good
17:09:48  <PublicServer> <V453000> enjoy your red tracks, last few months :)
17:09:55  <PublicServer> <Jam35> stop a train in the bayto test?
17:10:02  <scshunt> I just stopped them in the station though; how do you get these back off the network later?
17:10:04  <PublicServer> <V453000> or that
17:10:22  <PublicServer> <V453000> why would you get them off network if you have overflow?
17:10:28  <scshunt> I guess :)
17:10:54  <PublicServer> <V453000> still, make temporary train-selling depot, crash trains in separated place, etc
17:10:57  <PublicServer> <V453000> there are options :)
17:11:45  <Maraxus> !password
17:11:45  <PublicServer> Maraxus: glazed
17:12:05  <PublicServer> *** Maraxus joined the game
17:12:08  <PublicServer> <Maraxus> hi
17:12:11  <PublicServer> <V453000> hi blue
17:12:18  <PublicServer> <Jam35> hiya
17:12:57  <PublicServer> <V453000> livestock still rules some serious ass
17:13:01  <PublicServer> *** V453000 has paused the server.
17:13:03  <PublicServer> *** Game paused (number of players)
17:13:05  <PublicServer> *** V453000 has enabled autopause mode.
17:13:07  <PublicServer> *** Game unpaused (number of players)
17:13:15  <scshunt> ok, so in the animal goods pickup, why is there a second train waiting?
17:13:25  <PublicServer> *** V453000 has paused the server.
17:13:26  <scshunt> I think the overflow is broken
17:13:27  <PublicServer> *** Game paused (number of players)
17:13:41  <V453000> !save psg263red.sav
17:13:41  <PublicServer> Saving game...
17:13:45  <V453000> @stage Building BLUE
17:13:45  *** Webster changes topic to "Cooperative OpenTTD | PSG263 (r25613) | STAGE: Building BLUE | New players, use @quickstart and !help | www.openttdcoop.org"
17:14:01  <PublicServer> *** V453000 has enabled autopause mode.
17:14:03  <PublicServer> *** Game unpaused (number of players)
17:14:43  <PublicServer> <V453000> just the logic was missing a signal
17:14:50  <scshunt> ok :)
17:14:55  *** ODM has quit IRC
17:15:06  <scshunt> ok that's my fault
17:15:15  <scshunt> (the jam there
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17:15:58  <scshunt> blue track!
17:16:15  <PublicServer> <V453000> was pissed by broken Escape key in chat
17:16:42  <scshunt> ok, I'm going to add one to the fruit food pickup
17:16:48  <PublicServer> <V453000> good
17:18:10  <PublicServer> <V453000> hint, you really want to keep waiting bays
17:18:14  <PublicServer> <V453000> be
17:18:16  <PublicServer> <V453000> better speed
17:18:31  <scshunt> huh?
17:18:32  *** Gregor-PLNL has quit IRC
17:19:04  <PublicServer> *** Jam35 has joined company #1
17:19:15  <scshunt> ah ok
17:19:21  <scshunt> I was going to aim for two bays
17:19:27  <scshunt> I was just making sure I didn't block traffic :)
17:20:18  <PublicServer> <V453000> right
17:21:13  <scshunt> thanks
17:22:14  <PublicServer> *** Blue joined the game
17:22:33  <PublicServer> <V453000> who the ass is blue :D
17:24:26  <PublicServer> *** Blue has changed his/her name to gnemonix
17:24:38  <PublicServer> <V453000> hello :)
17:24:41  <PublicServer> <gnemonix> hi
17:25:15  <PublicServer> *** Jam35 has left the game (general timeout)
17:25:15  <PublicServer> *** Jam35 has left the game (connection lost)
17:26:17  <Jam35> I blame Microsoft
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17:31:33  <scshunt> oops :(
17:31:51  <PublicServer> <Vinnie> yes
17:32:06  <PublicServer> <Vinnie> the unwritten rule of a traincrash buys a round of beer
17:32:26  <scshunt> wrong continent, sorry ;)
17:34:00  <scshunt> how long until the crash clears up usually?
17:34:04  <PublicServer> <Vinnie> 5 min
17:34:11  <scshunt> that's far too long :P
17:34:27  <scshunt> well at least the overflow is working
17:34:56  <PublicServer> <Vinnie> maybe less then 5  minutes
17:35:38  <PublicServer> <V453000> 1 year is 15 minutes
17:35:45  <PublicServer> <V453000> the jam clears for half a year I think?
17:35:55  <PublicServer> <V453000> maybe quarter
17:36:05  <PublicServer> <Vinnie> not this game
17:36:08  <PublicServer> <Vinnie> it was gone within a minute
17:36:27  <PublicServer> <Vinnie> is that related to railtype used?
17:36:29  <PublicServer> <V453000> ~3 minutes or so
17:36:31  <PublicServer> <V453000> could be quarter
17:36:33  <PublicServer> <V453000> no
17:36:39  <PublicServer> <V453000> cannot be changed in any way I believe
17:37:14  <PublicServer> <scshunt> there, complete
17:37:20  <PublicServer> <scshunt> V: review?
17:37:40  <PublicServer> <V453000> terrible never try to build anything ever again or puppies will die
17:37:54  <PublicServer> <V453000> answer n2: it works doesnt it :)
17:37:54  <PublicServer> <scshunt> :(
17:38:00  <PublicServer> <scshunt> it seems to!
17:38:06  <PublicServer> <V453000> looks more or less alright
17:38:26  <PublicServer> <V453000> I would do some moving of stuff around for more optimizing but its ok
17:38:48  <PublicServer> <scshunt> for my edification, go ahead if you like
17:38:54  <PublicServer> <V453000> k
17:40:16  <PublicServer> <V453000> train can fit there now
17:40:22  <PublicServer> <V453000> bit of throughput advantage
17:41:00  <PublicServer> <V453000> the colours are nice for showing stuff :)
17:41:02  <PublicServer> <scshunt> ah ok
17:41:04  <PublicServer> <scshunt> yeah they are
17:41:15  <PublicServer> <scshunt> why the 2-ways by the bays? won't that break pathfinding when they are both red?
17:41:37  <PublicServer> <V453000> try
17:42:03  <PublicServer> <V453000> but you are basically purposedly breaking the pathfinder
17:42:05  <PublicServer> <V453000> so ... :D
17:42:15  <PublicServer> <scshunt> well yes but I mean won't it make trains on other parts of the network get lost?
17:42:21  <PublicServer> <scshunt> since they don't see a route to the station?
17:42:47  <PublicServer> <Vinnie> :) not how it works
17:43:01  <PublicServer> <scshunt> Ok, I"ll take your word for it :)
17:43:17  <PublicServer> <V453000> the path is still there
17:43:31  <PublicServer> <scshunt> I'll let you deal with oil
17:43:33  <PublicServer> <V453000> to specify, the setting which enables it is called yapf.FIRSTRED.twoway.eol
17:43:45  <PublicServer> <V453000> meaning only the first signal train sees has this effect
17:43:49  <Sylf> red twoway signals only appear as EOL only to trains in front of that signal
17:43:58  <Sylf> yeah, what V said :)
17:44:04  <PublicServer> <scshunt> oh ok
17:44:56  <PublicServer> <scshunt> only oil still needs an overflow
17:47:25  <scshunt> dibs not
17:47:32  <PublicServer> *** scshunt has left the game (leaving)
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17:54:42  <PublicServer> <alush> bbh 13 is jamming
18:07:21  *** Jam35 has quit IRC
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18:13:14  <Jam35> !password
18:13:14  <PublicServer> Jam35: vaster
18:14:49  *** [1]Mark has joined #openttdcoop
18:17:30  <PublicServer> <Maraxus> we have a jam or two
18:19:10  <PublicServer> *** Jam35 joined the game
18:21:09  <PublicServer> *** Jam35 has joined company #1
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18:21:59  *** ChanServ sets mode: +o uliko
18:24:01  <PublicServer> *** V453000 has joined spectators
18:25:26  <PublicServer> *** gnemonix has left the game (leaving)
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18:29:06  <PublicServer> *** Maraxus has joined spectators
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18:29:20  <PublicServer> *** Game paused (number of players)
18:32:18  <PublicServer> <Jam35> is anyone free to join for a sec?
18:33:09  <PublicServer> *** V453000 has joined company #1
18:33:09  <PublicServer> *** Game unpaused (number of players)
18:33:13  <PublicServer> <V453000> no
18:33:16  <PublicServer> <Jam35> ty
18:38:53  <scshunt> !password
18:38:53  <PublicServer> scshunt: boxcar
18:39:03  <PublicServer> *** scshunt joined the game
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18:43:27  <PublicServer> <V453000> dinnor timez
18:48:28  *** ZestyLemons has joined #openttdcoop
18:48:34  <ZestyLemons> hallo?
18:49:01  <Jam35> hi
18:49:30  <ZestyLemons> i understand there's some sort of openttd coop server?
18:50:00  <Jam35> yes
18:50:23  <Jam35> !dl
18:50:23  <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
18:50:24  <PublicServer> Jam35: http://www.openttd.org/en/download-trunk/r25613
18:50:31  <V453000> @quickstart
18:50:32  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:50:32  <V453000> ^
18:50:43  <Jam35> that too :)
18:50:49  <V453000> that first :P
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18:52:16  <PublicServer> <Jam35> see any problem areas?
18:52:39  <PublicServer> *** Vinnie joined the game
18:52:54  <PublicServer> <Jam35> hi ag
18:52:57  <PublicServer> <Vinnie> hello again
18:54:30  <PublicServer> <scshunt> Ok, expanded the fruit/steel goods drop
18:54:36  <PublicServer> <Vinnie> Jam can i finish the 2nd you started in BBH 13?
18:54:42  <PublicServer> <V453000> SLH19 missing connection
18:54:48  <PublicServer> <scshunt> I'll get it
18:54:50  <PublicServer> <Jam35> of course
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18:56:12  <PublicServer> <Jam35> what I did seemed to help, didn't want to go 'too far'
18:56:30  <PublicServer> <Vinnie> i was taalking about the other side :D
18:56:54  <PublicServer> <Jam35> wasn't sure whether it would be deemed unnecessary
18:57:00  <PublicServer> <Jam35> but hey idc
19:00:06  <PublicServer> <scshunt> added a new direction and prios
19:01:12  <PublicServer> <Vinnie> this do not edit red tracks rule is kinda fun
19:01:23  <PublicServer> <scshunt> heh
19:01:24  <Dom_> !password
19:01:24  <PublicServer> Dom_: sprout
19:01:34  <PublicServer> <Jam35> is that the rule?
19:01:38  <PublicServer> *** Dom joined the game
19:01:40  <PublicServer> <Jam35> hm :)
19:01:42  <PublicServer> <Dom> hello
19:01:45  <PublicServer> <V453000> more like attempting to not edit them
19:01:47  <PublicServer> <V453000> hi Dom :)
19:01:49  <PublicServer> <Jam35> hii
19:01:56  <PublicServer> <V453000> but it isnt really a rule carved in stone
19:02:11  <PublicServer> <V453000> just try to keep as much of old rails as possible and see where we get
19:02:29  <PublicServer> <V453000> I believe by the end of the game the colourfulness will be nice
19:09:41  <PublicServer> *** V453000 has left the game (leaving)
19:09:57  <PublicServer> <scshunt> ugh, why so laggy
19:11:15  <PublicServer> <Vinnie> seems random
19:11:58  <Vinnie_nl> ZestyLemons:  Need help, just ask if you are stuck on a part of the quickstart
19:13:19  <V453000> !password
19:13:19  <PublicServer> V453000: solids
19:13:49  <PublicServer> *** V453000 joined the game
19:13:52  <PublicServer> <V453000> moo
19:14:02  <PublicServer> <alush> cow
19:14:20  <PublicServer> <Dom> määäh
19:14:25  <ZestyLemons> I got no idea how to PM but no I'm alright, just downloading the newgrfs and stuff
19:14:45  <V453000> feel free to ask there are nice people around to help :)
19:15:17  <PublicServer> <V453000> :)
19:15:20  <PublicServer> <scshunt> :D
19:15:23  <PublicServer> <V453000> scshunt understands
19:15:41  *** cyph3r has joined #openttdcoop
19:16:22  <PublicServer> *** ZestyLemons joined the game
19:16:30  <PublicServer> <scshunt> V45300: this is silly, but it does no harm, so I'm all for it :)
19:16:49  <PublicServer> <ZestyLemons> oh man, the worlds most advanced rules list
19:17:19  <PublicServer> <ZestyLemons> is there a list of acronyms somewhere?
19:17:45  *** pugi has quit IRC
19:17:58  <PublicServer> <alush> http://wiki.openttdcoop.org/Guides
19:18:04  <PublicServer> <alush> you can get all the info there
19:18:14  <PublicServer> <Vinnie> cargo dist = stuff we don't fully understand
19:18:20  <PublicServer> <Vinnie> BBH = Backbone Hub
19:18:26  <PublicServer> <Vinnie> SLH Sideline Hub
19:18:28  <PublicServer> <V453000> we do fully understand it :P
19:18:43  <PublicServer> <Vinnie> L_R left space between Right
19:18:47  <PublicServer> <V453000> scshunt: it works as nice waiting spaces :)
19:18:49  <PublicServer> <Vinnie> cargo = cargo
19:18:55  <PublicServer> <Vinnie> green = a colour
19:18:56  <dr-dinosaur> V453000 is using the royal 'we' to mean 'me' :p
19:19:01  <PublicServer> <Vinnie> 2300 gameyear
19:19:03  <PublicServer> <V453000> :d
19:19:04  <dr-dinosaur> as in him :)
19:19:23  *** ODM has joined #openttdcoop
19:19:24  *** ChanServ sets mode: +o ODM
19:19:43  <PublicServer> <Vinnie> that should be the basic list of acronnims in this game
19:19:50  <PublicServer> <V453000> :D
19:19:56  <PublicServer> <V453000> nice translation Vinnie, very good
19:20:04  <PublicServer> *** Maraxus has joined company #1
19:20:33  <PublicServer> <ZestyLemons> looking at the guides right now. what's the difference between  a hub and a really big junction?
19:20:47  <PublicServer> <Vinnie> that would be the same
19:20:47  <PublicServer> <V453000> the wording :)
19:20:55  <PublicServer> <ZestyLemons> well alright
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19:22:34  <Tray> !password
19:22:34  <PublicServer> Tray: solids
19:23:09  <PublicServer> *** Tray joined the game
19:25:05  <PublicServer> *** Vinnie has left the game (general timeout)
19:25:05  <PublicServer> *** Vinnie has left the game (connection lost)
19:25:25  <PublicServer> *** Vinnie joined the game
19:27:14  <PublicServer> <scshunt> V: how's the new one? :P
19:34:52  <PublicServer> *** Tray has left the game (leaving)
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19:37:31  <PublicServer> <V453000> looks artificial
19:37:33  <PublicServer> <V453000> :(
19:37:39  <PublicServer> <V453000> but good effort :D
19:37:41  <PublicServer> <scshunt> :(
19:39:58  <PublicServer> *** scshunt has left the game (leaving)
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19:43:48  <PublicServer> <Vinnie> oops
19:45:06  <PublicServer> <Vinnie> guys who hears other players building?
19:45:20  *** ODM has quit IRC
19:45:24  <PublicServer> <Jam35> me
19:45:30  <[1]Mark> hello
19:45:35  <PublicServer> <Jam35> on this pc at least
19:45:38  <PublicServer> <Jam35> hi
19:45:46  <PublicServer> <Vinnie> hey
19:46:00  <PublicServer> <Vinnie> im gonna restart and see if that might fix
19:46:06  <PublicServer> *** Vinnie has left the game (leaving)
19:46:35  <Vinnie_nl> !dl osx
19:46:35  <PublicServer> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-macosx-universal.zip
19:46:37  <PublicServer> *** Chris Booth joined the game
19:46:40  <Vinnie_nl> hello mark
19:47:23  <PublicServer> *** Vinnie joined the game
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19:48:51  <PublicServer> <Vinnie> could someone be so kind to blow up a tile near BBH 13
19:49:05  <PublicServer> <Vinnie> ty
19:49:07  <PublicServer> <Chris Booth> why?
19:49:09  *** Stevetrov has joined #openttdcoop
19:49:13  <PublicServer> *** Chris Booth has joined company #1
19:49:15  <PublicServer> <Vinnie> my sound is bugged
19:49:46  *** [2]Mark has joined #openttdcoop
19:50:06  *** [2]Mark is now known as Mark
19:50:15  <Mark> !password
19:50:15  <PublicServer> Mark: trader
19:50:27  <PublicServer> *** Mark joined the game
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19:51:07  <PublicServer> <Dr-Dinosaur> We are on blue :p
19:51:21  <PublicServer> <Chris Booth> I am green
19:51:27  <PublicServer> <Mark> i figured
19:52:51  <PublicServer> <Chris Booth> Thanks Mark
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19:55:00  <PublicServer> <ZestyLemons> does anyone ever use two line rail highways
19:55:11  <PublicServer> <ZestyLemons> because being able to pass slow trains would be nice
19:55:21  <PublicServer> <Dr-Dinosaur> trains should all be same speed
19:55:31  <PublicServer> <Dr-Dinosaur> there is a standard set at the start of planning
19:55:37  <PublicServer> <Jam35> gtgbb
19:55:39  <PublicServer> *** Jam35 has left the game (leaving)
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19:55:47  <PublicServer> <ZestyLemons> not all trains are created equal
19:55:58  <PublicServer> <Chris Booth> Yes the are
19:56:06  <PublicServer> *** Spike joined the game
19:57:46  <PublicServer> <Dr-Dinosaur> someone nice added priorities to my SLH while I was away
19:58:35  *** Jam35 has joined #openttdcoop
19:59:12  <PublicServer> <Vinnie> someone laying tracks anywhere for my sound test?
19:59:34  <PublicServer> *** Spike has joined company #1
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20:01:06  <PublicServer> <Spike> i'm somehow amazed.... old game and only signle track layout :)
20:03:10  <PublicServer> <Spike> trying to understand bbh4 with the different colored tracks... let me guess WIP ? :)
20:03:20  <PublicServer> *** alush has joined company #1
20:03:20  <PublicServer> <ZestyLemons> yeah i'm slightly disappointed
20:03:22  <Mark> single bridges too
20:03:35  <PublicServer> <Spike> ?
20:03:37  <PublicServer> <ZestyLemons> everyone uses the same trains and break downs are off so you'll only ever need a single rail :(
20:03:47  <PublicServer> <Mark> of course not
20:03:57  <PublicServer> <Mark> not if the single rail is full
20:03:57  <PublicServer> <Dr-Dinosaur> It's not that. The number of trains atm is too low to warrant extra tracks
20:03:59  <PublicServer> <Spike> nop zesty not at all :)
20:04:01  <PublicServer> <Mark> have a look at some savegames
20:04:03  <PublicServer> <Dr-Dinosaur> when industries expand
20:04:06  <PublicServer> <Dr-Dinosaur> we will get more tracks
20:04:12  <PublicServer> <Dr-Dinosaur> no point overengineering
20:04:15  <PublicServer> <Spike> what mark said... and Mark an V have worked in amazing games :)
20:04:36  <Sylf> !archives
20:04:37  <PublicServer> <Spike> games that make most of us go WTF but they are like.. oh that's all? :)
20:04:40  <Sylf> !archive
20:04:40  <PublicServer> Sylf: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
20:04:56  <KenjiE20> the infamous train tarball'er
20:04:58  <PublicServer> <ZestyLemons> i'm not the best with signals but isnt it not possible to do double rails with block signals most of the time
20:05:03  <^Spike^> :)
20:05:14  <Mark> sure it is
20:05:43  <PublicServer> <ZestyLemons> because if you have a cross, it'll count it as one block
20:05:45  <KenjiE20> ZestyLemons: the idea in PS is to build massive and efficiently, as a single company
20:05:51  <Sylf> See our game archives on our wiki
20:05:58  <KenjiE20> the stable server is more of a free for all co-op server
20:06:02  <^Spike^> !server_status
20:06:02  <PublicServer> ^Spike^:  20:09:58 up 73 days, 23:45,  0 users,  load average: 0.36, 0.58, 0.63
20:06:03  <PublicServer> ^Spike^: Cpu(s): 39.3%us,  8.0%sy,  2.5%ni, 49.3%id,  0.8%wa,  0.0%hi,  0.1%si,  0.0%st
20:06:03  <PublicServer> ^Spike^: 12860 openttd   30  10  274m 118m 3428 S   59  5.9 348:06.60 ./publicserver -c o
20:06:08  <Sylf> we don't have that kind of cross on our double tracks
20:06:36  <^Spike^> some ppl must be scared... i join the server and they wake up...
20:06:40  <^Spike^> i shall not break anythign! :)
20:06:42  <^Spike^> anything*
20:06:50  <KenjiE20> hah
20:06:54  <^Spike^> oeh... what does this button do......
20:06:56  <Sylf> :P
20:06:58  <KenjiE20> more to the point, you me and mark all started talking at once
20:07:08  <^Spike^> letting spike go from rev 22k or so to 25k.... :)
20:07:08  <KenjiE20> this is one for the calendar
20:07:22  <^Spike^> i only missed a few ;)
20:07:25  <Sylf> NO! Don't hit that KILL SYLF button!
20:07:33  <KenjiE20> *boop*
20:07:35  <^Spike^> oh... is there a button for that aswell?
20:07:39  <^Spike^> must have missed it then
20:07:50  <KenjiE20> kill -16 sylf
20:07:53  <^Spike^> i was pushing the button for Ammler's alarm clock to let it go of
20:07:57  <^Spike^> but seems to have failed
20:08:08  <PublicServer> <Dr-Dinosaur> I fuck up web server at work, make continuous loop.
20:08:14  <PublicServer> <Dr-Dinosaur> Dealing with trains is not stressful
20:08:26  <PublicServer> <Dr-Dinosaur> Is relaxing, I imgine me speaking this in Russian
20:09:19  <^Spike^> just 1 webserver?
20:09:25  <^Spike^> i can battle that easily... ;)
20:09:36  <PublicServer> <Dr-Dinosaur> 1 webserver with 50 people workign on it in the next room
20:09:50  <^Spike^> ah... just 50 ppl
20:10:00  <PublicServer> <Dr-Dinosaur> Still, guy before me, drop table named 'production'
20:10:06  <PublicServer> <Dr-Dinosaur> Result not so good.
20:10:10  <PublicServer> <Dr-Dinosaur> He no longer with company...
20:10:11  <^Spike^> backups?
20:10:18  <^Spike^> disaster recovery?
20:10:26  <KenjiE20> explode all the things?
20:10:38  <PublicServer> <Dr-Dinosaur> Backups not help, some sections still work without errors. End up with data mismatch
20:11:05  <PublicServer> <ZestyLemons> what helps a company expand besides moving their goods?
20:11:08  <^Spike^> shows how good relations have been made in the database ;)
20:11:29  <^Spike^> moving their goods even more
20:11:33  <PublicServer> <Dr-Dinosaur> No relations made within database. All sql statements hand-written
20:11:42  <KenjiE20> ZestyLemons: station rating makes industries grow
20:11:46  <PublicServer> <Dr-Dinosaur> My senior programmer not a fan of entity or linq to sql
20:11:49  <KenjiE20> there was a formula somewhere on the wiki iirc
20:11:56  <PublicServer> <Spike> great... i see something... ehm.. stuck....
20:12:18  <PublicServer> <V453000> dump?
20:12:20  <PublicServer> <V453000> stuck dump no fun
20:13:51  <Mark> no fun at all
20:14:24  <PublicServer> <ZestyLemons> hm
20:14:34  <PublicServer> <ZestyLemons> traffic looking slow at BBH 08
20:15:04  <PublicServer> <Mark> food drop is too small
20:15:22  <PublicServer> <V453000> there is never enough food
20:15:22  <PublicServer> <Mark> thats causing the slows in that area
20:15:24  <PublicServer> <ZestyLemons> doesnt look like theres a lot of room to expand it
20:15:30  <PublicServer> <Mark> plenty
20:15:30  <PublicServer> <V453000> also the drop is fine
20:15:40  <PublicServer> <V453000> combined traffic of drop+pickup is too much for L_R
20:15:46  <PublicServer> <Mark> yeah
20:15:48  <PublicServer> <Mark> easy fix
20:15:51  <PublicServer> <Mark> if i had a mouse
20:16:06  <PublicServer> <V453000> excuses
20:16:11  <PublicServer> <V453000> :>
20:16:22  <PublicServer> <Mark> try building with a touchpad
20:16:46  <PublicServer> <V453000> I tried
20:16:52  <PublicServer> <V453000> twice? :D
20:17:06  <PublicServer> *** Mark has left the game (general timeout)
20:17:07  <PublicServer> *** Mark has left the game (connection lost)
20:17:08  <PublicServer> <V453000> I even drew sprites on touchpad
20:17:29  <Mark> motherfucker
20:17:32  <PublicServer> <Spike> mark you can do that easily ;)
20:17:35  <PublicServer> <Spike> no ty ;)
20:17:55  *** Mark has quit IRC
20:17:59  <V453000> :D what
20:18:11  *** dwarf has joined #openttdcoop
20:18:11  *** Webster sets mode: +o dwarf
20:18:21  <^Spike^> i think a peer has hit him very hard
20:18:27  <V453000> did he think I kicked him?
20:18:28  <V453000> or?
20:18:34  <^Spike^> no...
20:18:36  *** Mark has joined #openttdcoop
20:18:38  <PublicServer> <V453000> k :)
20:18:40  <^Spike^> he lost connection :)
20:18:48  <^Spike^> or did you just admit kicking Mark? ;)
20:18:52  <PublicServer> <V453000> thats what happened, not necessarily what the thought happened
20:19:29  <Mark> who kicked me
20:19:41  <V453000> [22:20] <+PublicServer> *** Mark has left the game (general timeout) [22:20] <+PublicServer> *** Mark has left the game (connection lost)
20:19:44  <V453000> thats not kick ...
20:19:48  <Mark> !password
20:19:48  <PublicServer> Mark: donors
20:20:01  <PublicServer> *** Mark joined the game
20:20:03  <Mark> sneaky bastard
20:20:27  <^Spike^> V just admit you put his IP in the firewall to make it look like a disconnect ;)
20:20:35  <PublicServer> <V453000> :D
20:20:45  <PublicServer> <V453000> right if I knew how to do that you would all be fucked already!
20:21:50  <^Spike^> heh
20:22:06  <^Spike^> hey if you want to ban me of a server feel free to do so if it makes you happy :)
20:22:12  <V453000> :D
20:23:47  <PublicServer> *** Spike has joined spectators
20:23:49  <PublicServer> <ZestyLemons> oh wow there's only a single bank
20:24:55  <PublicServer> <Mark> fine you do it
20:24:57  <PublicServer> <Vinnie> jackpot
20:25:01  <PublicServer> <V453000> :P
20:25:03  <PublicServer> <Mark> whoever
20:25:09  <PublicServer> <V453000> me sorry
20:25:09  <PublicServer> <V453000> :>
20:25:12  <PublicServer> <Mark> noob
20:25:18  <PublicServer> <Spike> lol
20:25:56  <PublicServer> <V453000> look how easy it was!
20:26:31  <PublicServer> <Mark> now the exit
20:26:37  <PublicServer> <V453000> y
20:26:57  <PublicServer> <V453000> enjoy :P
20:27:07  <PublicServer> <Mark> no
20:27:37  <PublicServer> <V453000> Spike kick him he is refusing to do slave labour :<
20:27:48  <PublicServer> <Spike> lol.... i'm not gonna kick a member ;)
20:28:14  <PublicServer> <V453000> I kicked Xeryus once
20:28:50  <PublicServer> <Vinnie> discrimination against the dutch
20:29:36  <PublicServer> <V453000> :d
20:30:06  * TWerkhoven was kicked by V453000 (just because i can)
20:30:07  * TWerkhoven joins: #openttdcoop
20:30:08  <TWerkhoven> ok, who kicked me?
20:30:23  <V453000> what
20:30:25  <V453000> :D
20:30:27  <V453000> @kickme
20:30:27  *** V453000 was kicked by Webster (V453000)
20:30:27  <PublicServer> <Dr-Dinosaur> Sorry about that
20:30:33  <TWerkhoven> lol
20:30:38  *** V453000 has joined #openttdcoop
20:30:38  *** ChanServ sets mode: +o V453000
20:30:46  <TWerkhoven> wb
20:30:47  <PublicServer> <Dr-Dinosaur> I messed up a priority
20:30:56  *** TWerkhoven was kicked by ^Spike^ (You basicly asked for it ;))
20:30:57  *** TWerkhoven has joined #openttdcoop
20:31:04  <TWerkhoven> fair enough
20:31:08  <V453000> I WAS AVENGED
20:31:23  <TWerkhoven> hehe
20:31:49  <PublicServer> *** V453000 has left the game (leaving)
20:35:49  <PublicServer> <Dr-Dinosaur> stevetroys wheat & paper drop is getting a bit full
20:37:11  <PublicServer> <Spike> i see someone do exactly what o though.... but i would turn it around personally
20:37:14  <PublicServer> <Spike> full trains get prio over empty ones :)
20:37:25  <PublicServer> <Dr-Dinosaur> erm
20:37:28  <PublicServer> <Dr-Dinosaur> that's a good point
20:37:31  <PublicServer> <Dr-Dinosaur> I just put that there
20:37:45  <PublicServer> *** Spike has joined company #1
20:38:31  <PublicServer> <Spike> but that exit makes it not so easy to do that...
20:38:58  *** Brumi has joined #openttdcoop
20:39:21  <PublicServer> <Spike> also the exits on this station give a certain preferred path
20:39:51  <PublicServer> <Dr-Dinosaur> does that matter?
20:39:57  <PublicServer> <Spike> could for the flow if i remember correct
20:40:05  <PublicServer> <Spike> but mark/V could correct me on that one :)
20:41:48  <PublicServer> <Spike> makes it a short prio... but better then none
20:44:38  <PublicServer> <Spike> although might also be cause i'm used to the bigger stations :)
20:45:38  *** Jam35 has quit IRC
20:45:53  <PublicServer> <Dr-Dinosaur> Do you have to build the LL_RR at the same time?
20:46:01  <PublicServer> <Dr-Dinosaur> Could we for instance have L_RR?
20:46:31  <PublicServer> <Spike> usually it's easier to go LL_RR but that's just my view/opinion
20:50:09  <PublicServer> *** Vinnie has left the game (general timeout)
20:50:09  <PublicServer> *** Vinnie has left the game (connection lost)
20:53:51  <PublicServer> *** Mark has left the game (leaving)
20:56:11  <PublicServer> *** Dr-Dinosaur has left the game (leaving)
20:56:31  <PublicServer> *** Spike has joined spectators
20:56:40  <PublicServer> *** Spike has left the game (leaving)
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20:56:52  <V453000> gnight
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20:57:26  <Maraxus> gn
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21:01:58  <PublicServer> *** Game paused (number of players)
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22:33:59  <ZestyLemons> !password
22:33:59  <PublicServer> ZestyLemons: casket
22:34:14  <PublicServer> *** Game still paused (number of players)
22:34:17  <PublicServer> *** ZestyLemons joined the game
22:35:17  <ZestyLemons> what's with the game being paused?
22:41:51  <PublicServer> *** ZestyLemons has left the game (leaving)
22:44:47  <Sylf> the game needs 2 active players to unpause
22:45:12  <Sylf> I can come online in a few minutes
22:45:44  *** [1]Mark has joined #openttdcoop
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22:48:07  <PublicServer> *** Game still paused (number of players)
22:48:10  <PublicServer> *** Sylf joined the game
22:48:26  <amiller> @quickstart
22:48:27  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
22:48:41  <amiller> !help
22:48:41  <PublicServer> amiller: http://www.openttdcoop.org/wiki/IRC_Commands
22:48:50  <PublicServer> *** Sylf has left the game (leaving)
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22:49:16  *** [1]Mark is now known as Mark
22:50:10  <amiller> !dl lin
22:50:10  <PublicServer> amiller: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-linux-generic-i686.tar.xz
22:50:14  <amiller> great, thanks
22:50:50  <Sylf> you might want lin64 if you're on 64bit linux
22:52:23  <amiller> i don't want to be greedy, i think i only need 32 bits
22:56:58  <Sylf> 64-bit version works better on 64-bit linux from my experience.
22:57:23  <Sylf> Not all 64-bit linux has all the needed 32-bit libraries needed by openttd
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23:04:40  <amiller> Sylf, ielo and i want to play we are new but we like trains and both have linux and stuff and i've read all the guide pages
23:09:42  <amiller> !password
23:09:42  <PublicServer> amiller: boldly
23:12:08  <ielo> !password
23:12:08  <PublicServer> ielo: boldly
23:17:21  <amiller> "here at #openttdcoop, being sure to unzip them into the newgrf folder in "
23:17:57  <amiller> i can't figure out where those should be unzipped
23:18:03  <amiller> there isn't a "newgrf" folder, there is "baseset"
23:21:22  <amiller> nvm i didn't have the opengfx right
23:26:07  <PublicServer> *** Game still paused (number of players)
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23:34:22  <PublicServer> *** Player has changed his/her name to amiller
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23:45:53  <amiller> ;join server
23:45:57  <amiller> ;Join server
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23:59:43  <amiller> i don't understand why there are sometimes splits into parallel bridges

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