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00:09:14 *** db48x2 has joined #openttdcoop 00:10:33 *** db48x has quit IRC 00:53:15 *** Progman has quit IRC 01:37:05 *** amiller has joined #openttdcoop 02:58:50 *** roboboy has joined #openttdcoop 03:07:59 *** Slicey has joined #openttdcoop 03:08:20 <Slicey> !password 03:08:20 <PublicServer> Slicey: hugest 03:08:53 <PublicServer> *** Game still paused (number of players) 03:08:53 <PublicServer> *** Slicey joined the game 03:13:01 <PublicServer> *** Slicey has left the game (leaving) 03:20:26 *** Slicey has quit IRC 03:27:57 *** Max| has quit IRC 03:34:53 <Sylf> !password 03:34:53 <PublicServer> Sylf: hugest 03:35:51 <PublicServer> *** Game still paused (number of players) 03:35:51 <PublicServer> *** Sylf joined the game 03:36:51 <PublicServer> *** Sylf has left the game (leaving) 03:48:03 *** nicfer has quit IRC 04:17:16 *** Anson has quit IRC 04:17:37 *** Anson has joined #openttdcoop 04:44:18 <Anson> !passworf 04:44:29 <Anson> !password 04:44:30 <PublicServer> Anson: hugest 04:45:00 <PublicServer> *** Game still paused (number of players) 04:45:00 <PublicServer> *** Anson joined the game 04:49:46 <PublicServer> *** Anson has joined company #1 04:50:51 <V453000> !password 04:50:51 <PublicServer> V453000: hugest 04:51:06 <PublicServer> *** Game still paused (number of players) 04:51:06 <PublicServer> *** Game unpaused (number of players) 04:51:06 <PublicServer> <V453000> hy 04:51:06 <PublicServer> *** V453000 joined the game 04:51:15 <PublicServer> <Anson> hallo 04:52:05 <PublicServer> <Anson> just finished looking closely at game 2013 :-) and wanted to see what kind of chaos you had talked about during the evening and night :-) 04:52:27 <PublicServer> <V453000> :) well there is a lot to look at indeed 04:52:29 <PublicServer> <Anson> btw: just paid back the loan :-) 04:52:52 <PublicServer> <Anson> i found a few errors in game 2013 :-) 04:53:10 <PublicServer> <V453000> possible :) 04:53:37 <PublicServer> <V453000> which errors? 04:53:52 <PublicServer> <Anson> one of the SRNW stations has 44 rails, but 45 trains for them ... 2 are stuck in tunnels, and one is missing ... 04:54:10 <PublicServer> <V453000> mhm 04:54:40 <PublicServer> <Anson> another such station is missing block signals at its exit and thus trains are stuck there 04:55:30 <PublicServer> <V453000> well 04:55:32 <PublicServer> <Anson> the two trains in tunnels are 166 and 808 04:55:38 <PublicServer> <V453000> I doubt it is the only errors anyway :) 04:56:53 <PublicServer> <Anson> the missing train is right next to train 3539 (immediately after loading the sav) 04:57:43 <PublicServer> <Anson> and the missing block signals are next to train 2499 04:58:01 <PublicServer> <V453000> train 166 seems ok 04:59:35 <PublicServer> <Anson> since you added a big sign !stopper, i had to test that too .-) ... it immediately stopped the ML and desynced it (of course :-) ... but a few moments later, also 3 or 4 of the big loops in some injectors were deadlocked :-( 05:00:25 <V453000> can happen 05:00:40 <V453000> though I dont see a missing signal near 3539 either 05:00:42 <PublicServer> <Anson> train 166 is stuck in the tunnel because train 153 is in front of it and thus train 166 is not needed at the same place 05:02:06 <V453000> 153 is a dummy train? 05:03:08 <PublicServer> <Anson> 153 and 166 (and 808) are the trains that load and unload 05:03:38 <PublicServer> <Anson> 153 already does the job, and thus 166 queues behind it ... forever 05:03:44 <PublicServer> <V453000> oh, wtf 05:04:03 <PublicServer> <Anson> and the same with train 808 05:04:42 <phatmatt> V453000: thanks for that how-to-make-a-map pdf... i didn't expect it to be so involved ;) 05:05:05 <V453000> did you try to find out if there are too many dummies or if they are missing somewhere in that station Anson? 05:05:11 <phatmatt> well, rather, i didn't think about all the newgrf stuff, and more instead about the landscaping sorta stuff 05:05:14 <V453000> phatmatt: you are welcome :) I am glad people read it and use it 05:05:41 <PublicServer> <Anson> and near train 3539, there is not a missing signal, but a missing load/unload train ... you might send 166 or 808 there :-) 05:06:53 <PublicServer> *** Anson has joined spectators 05:06:53 <PublicServer> *** Game paused (number of players) 05:07:34 <PublicServer> <Anson> the missing signals are next to 2499 05:08:19 <V453000> hm yeah those are more visible :) 05:11:50 <PublicServer> <Anson> btw: that map ran smoothly on my computer, even when another ottd map ran in the background ... only the mouse was lagging a tiny bit 05:12:01 *** Stevetrov has joined #openttdcoop 05:12:33 <Stevetrov> !gap 6 59 05:12:33 <PublicServer> Stevetrov: You need 8 tunnels/bridges for trainlength 6 and gap 59. 05:12:53 <PublicServer> <Anson> my comp is one year old, an AMD FX4100 quadcore, with 8GB ram 05:14:03 <V453000> it might run smoothly, but I bet it runs slowly 05:14:58 <PublicServer> <Anson> how do you measure speed in an offline game ? ... what is the timescale (gamedays per real minute?) 05:15:20 *** BiG has joined #openttdcoop 05:15:20 <PublicServer> <V453000> guess you could do that, yes 05:15:25 <BiG> !dl lin64 05:15:25 <PublicServer> BiG: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-linux-generic-amd64.tar.xz 05:15:40 <BiG> ill come check you dudes out 05:15:53 <V453000> Anson did you find any other issues? 05:15:56 <V453000> fixed all so far 05:17:26 *** Slicey has joined #openttdcoop 05:17:41 <Slicey> !password 05:17:41 <PublicServer> Slicey: slouch 05:17:46 <PublicServer> *** Anson has joined company #1 05:17:46 <PublicServer> *** Game unpaused (number of players) 05:18:27 <PublicServer> *** Big Meech joined the game 05:18:27 <PublicServer> *** Slicey joined the game 05:18:32 <PublicServer> <Big Meech> man lots of noobs here 05:18:42 <PublicServer> <V453000> well we have you now 05:18:45 <PublicServer> <Slicey> u talking about me! 05:18:47 <PublicServer> <V453000> all is saved 05:19:21 <PublicServer> <Big Meech> some of this looks like a big mess 05:19:26 <Gashernite> !dl win64 05:19:26 <PublicServer> Gashernite: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-windows-win64.zip 05:19:37 <PublicServer> <V453000> you are a big mess 05:19:40 <PublicServer> <Slicey> hey so am i in the company? 05:19:43 <PublicServer> <Big Meech> your face is a big mess :P 05:19:49 <PublicServer> <Slicey> danggg 05:19:56 <Gashernite> I was just thinking that meech 05:20:06 <PublicServer> <Big Meech> xD 05:20:24 <PublicServer> *** Anson has joined spectators 05:20:24 <PublicServer> *** Game paused (number of players) 05:21:16 <PublicServer> *** Game still paused (number of players) 05:21:18 <PublicServer> *** Gash joined the game 05:21:38 <PublicServer> <V453000> ok so everyone will spectate 05:21:40 <PublicServer> <V453000> good idea 05:21:42 <PublicServer> <Gash> haha 05:21:44 <PublicServer> *** Slicey has joined company #1 05:21:45 <PublicServer> *** Game unpaused (number of players) 05:21:48 <PublicServer> <Slicey> :) 05:21:54 <PublicServer> <Anson> you were right, V : this map now runs at something like 24 days per real minute, and map 2013 runs at 10 days per minute, offline on my comp :-) ... but speed differs anyway between online and offline games 05:22:20 <PublicServer> <V453000> it differs only if your pc cant take the full speed Anson 05:22:26 <PublicServer> <V453000> or at least I believe it works that way 05:22:54 <PublicServer> <V453000> multiplayer is always 100% until server cant take it ,which happens rarely 05:23:16 <PublicServer> *** Big Meech has joined company #1 05:23:20 <PublicServer> <V453000> sometimes resulting in "lag spikes" where your pc catches up 05:23:42 <PublicServer> <V453000> while in sp there is no catching up, your game just runs as fast as your pc can handle 05:24:25 <PublicServer> <Gash> lol @ wet rails 05:24:31 <PublicServer> <Big Meech> very damp 05:24:45 <PublicServer> <Big Meech> people need to sign their work 05:25:49 <PublicServer> <V453000> I did 05:26:03 <PublicServer> <Big Meech> I know you did 05:26:03 *** Maraxus has joined #openttdcoop 05:26:13 <PublicServer> <Big Meech> tons of maglev here desynched 05:26:13 <PublicServer> <Slicey> idk where i should build :o 05:26:29 <PublicServer> <Slicey> if it all 05:26:43 <PublicServer> <Slicey> hmmm... 05:26:45 <Maraxus> !password 05:26:45 <PublicServer> Maraxus: slouch 05:26:52 <PublicServer> <V453000> about whole map is free and you dont know where to build 05:27:00 <PublicServer> <Slicey> hey shhh 05:27:02 <Maraxus> !password 05:27:02 <PublicServer> Maraxus: crowns 05:27:10 <PublicServer> <Slicey> i know now 05:27:18 <PublicServer> *** Maraxus joined the game 05:27:22 <PublicServer> <Maraxus> hi 05:27:26 <PublicServer> <V453000> heyoo 05:28:44 <PublicServer> <Big Meech> soemone loves these tunnels 05:29:14 <PublicServer> <Big Meech> 17 length tunnel seems legit 05:29:44 <PublicServer> <V453000> where is such a thing 05:29:55 <PublicServer> <Big Meech> near great trinfingway east 05:30:05 <PublicServer> <Big Meech> in a mountain 05:30:07 <PublicServer> <Anson> just tested the speed (saved this map and ran it offline) ... i counted 24-25 gamedays per minute offline, and 25-26 gamedays online ... 05:30:13 <PublicServer> <V453000> how is that a problem ... 05:30:43 <PublicServer> <Anson> thus both have the same speed, or maybe it is a tiny bit faster online :-) 05:30:57 <PublicServer> <V453000> well it cant be slower :P 05:31:31 <PublicServer> <Gash> there is a tunnel that is 20~ long near Fronfingway North 05:31:57 <PublicServer> <Gash> but it doesn't look like much of an issues 05:31:59 <PublicServer> <Gash> issue* 05:32:10 <PublicServer> <V453000> seriously get to building and stop searching for nonexistent issues :) 05:32:12 <PublicServer> <Big Meech> will be thought when more trains added 05:32:50 <PublicServer> <Big Meech> ill build more airports 05:32:56 <PublicServer> <V453000> ... 05:33:02 <PublicServer> <Gash> aren't there consutruction rules? ie, things need to be built a certain way? 05:33:17 <PublicServer> <V453000> if it works? 05:33:40 <PublicServer> <V453000> make a SLH and rest is up to you 05:34:02 <PublicServer> <Slicey> sry but whats a SLH....... 05:34:13 <PublicServer> <Gash> V you've seen my junctions on the other server :P 05:34:15 <PublicServer> <Big Meech> sideline hub 05:34:21 <PublicServer> <Big Meech> = SLH 05:34:23 <V453000> @SLH 05:34:23 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 05:34:32 <PublicServer> <Slicey> alright 05:34:43 <PublicServer> <Big Meech> I like the fruit cats, V 05:35:05 <PublicServer> <V453000> all cats 05:35:24 <PublicServer> <Big Meech> makes it a cat-astrophe! 05:35:37 <PublicServer> <V453000> lol 05:38:40 <PublicServer> *** Anson has joined company #1 05:38:50 <PublicServer> *** Slicey has left the game (general timeout) 05:38:50 <PublicServer> *** Slicey has left the game (connection lost) 05:38:52 <Slicey> one sec im lagging 05:39:03 <BiG> make window smaller 05:39:18 <PublicServer> <V453000> thats just drawing, wont help really 05:39:27 <Slicey> no its my stupid connection 05:39:31 <PublicServer> <Big Meech> turn off details then 05:39:34 <Slicey> need ti get it fixed 05:39:38 <Slicey> to* 05:39:45 <Slicey> !password 05:39:45 <PublicServer> Slicey: crowns 05:40:15 <PublicServer> *** Big Meech has left the game (general timeout) 05:40:15 <PublicServer> *** Big Meech has left the game (connection lost) 05:40:15 <BiG> I suck too :D 05:40:23 <Slicey> !password 05:40:23 <PublicServer> Slicey: crowns 05:40:23 <PublicServer> <V453000> I knew it 05:40:26 <Gashernite> yay for having stable connection :D 05:40:35 <PublicServer> *** Slicey joined the game 05:40:42 <PublicServer> *** Slicey has joined company #1 05:40:54 <PublicServer> <V453000> what is Ginnton Heights 05:41:08 <PublicServer> <Slicey> going to be food hub 05:41:11 *** Maraxus has quit IRC 05:41:18 <PublicServer> <V453000> 1. it is not connected to the network at all 05:41:24 <PublicServer> <V453000> 2. there is a food processing plant alreay 05:41:30 <PublicServer> <V453000> good to ask which industries are missing 05:41:40 <PublicServer> <Slicey> oh -.- 05:41:40 <PublicServer> <V453000> 3. go build a SLH and connect primaries instead :) 05:41:48 <PublicServer> <Gash> this is why I don't want to build :P 05:41:53 <PublicServer> <V453000> ? 05:41:59 *** Maraxus has joined #openttdcoop 05:42:07 <PublicServer> <Gash> I would just do it wrong :P 05:42:07 <BiG> Well once you're done getting told you're shit, you can do it correctly. 05:42:12 <PublicServer> <V453000> and how else do you want to learn it 05:42:30 <PublicServer> <Gash> *shrug* 05:42:36 <PublicServer> <V453000> good 05:42:58 <PublicServer> *** Gash has joined company #1 05:44:14 <PublicServer> <Gash> I feel like the ML is too close... can't make long enough curves :/ 05:44:16 <PublicServer> *** Slicey has left the game (general timeout) 05:44:16 <PublicServer> *** Slicey has left the game (connection lost) 05:44:23 <Slicey> ugh stupid internet!!! 05:44:37 <Slicey> !password 05:44:37 <PublicServer> Slicey: quiche 05:44:49 <PublicServer> *** Slicey joined the game 05:45:22 <PublicServer> <V453000> well then start somewhere where you feel like you have enough space :) 05:45:24 <PublicServer> <Anson> network plan says CL10 for ML only ? ... SL can be anything ? 05:45:26 <PublicServer> <V453000> e.g. !SLH 05:45:45 <PublicServer> <V453000> if it works Anson, obviously yes 05:45:51 <PublicServer> <Gash> but don't SLH's need to follow ML CL too? 05:45:57 <PublicServer> <V453000> obviously. 05:45:59 <PublicServer> <V453000> yes 05:46:21 <PublicServer> <Gash> that's my problem... stupid ML builders :P (jk) 05:46:41 <PublicServer> <Slicey> so to connect say 2 fruit plantations i need to make a MLH then connect to main netowrk? 05:46:43 <PublicServer> <V453000> I will say this much: until you try, do not declare failing 05:46:49 <PublicServer> <V453000> yes Slicey 05:46:51 <PublicServer> *** Slicey has joined company #1 05:46:59 <PublicServer> <V453000> generally you would want to connect more than just 2 though :> 05:47:15 <PublicServer> *** Slicey has left the game (general timeout) 05:47:15 <PublicServer> *** Slicey has left the game (connection lost) 05:47:24 <Slicey> urgh 05:47:59 <Slicey> brb switching comps 05:48:17 <PublicServer> <Anson> do we already have templates for ML trains ? ... might be nice to have them for the secondary drops which are already built, to see which they are, and to use those trains !? 05:48:35 <PublicServer> <V453000> ye k 05:49:46 *** Slicey_ has joined #openttdcoop 05:49:53 <Slicey_> ok there 05:51:22 <Slicey> nvm -.- 05:51:25 <PublicServer> <V453000> you can sign and group them Anson :) 05:52:11 <PublicServer> <Gash> what number should I give my SLH? 05:52:22 <PublicServer> <V453000> which do you think 05:52:28 <PublicServer> <V453000> open sign list and check which is last 05:52:39 <PublicServer> <Gash> 03? 05:52:43 <PublicServer> <V453000> y 05:53:02 <Slicey> !password 05:53:02 <PublicServer> Slicey: quiche 05:53:13 <PublicServer> *** Slicey joined the game 05:53:37 <PublicServer> *** Slicey has joined company #1 05:54:02 <PublicServer> <Anson> i hate how signs are aligned with the trainyard :-( 05:55:28 <PublicServer> <V453000> :D 05:55:38 <PublicServer> <V453000> btw 05:55:44 <PublicServer> <V453000> never make signs with zoom on 05:55:46 <PublicServer> <V453000> ever 05:55:56 <PublicServer> <Gash> O.o 05:56:02 <PublicServer> <V453000> I would even suggest to disable extra zoom levels but that is up to you 05:56:45 <PublicServer> <Gash> okay, I think my SLH has okay CL? 05:57:06 <PublicServer> <Anson> i am at standard zoom ... but the signs still don't fit nicely 05:57:16 <PublicServer> <V453000> in the places where it matters it does Gash 05:57:26 <PublicServer> <Gash> sweet 05:57:30 <PublicServer> <Gash> that's what I was aiming for 05:57:32 <PublicServer> <V453000> well then you just need to learn where signs appear :) 05:57:50 <PublicServer> <V453000> is good approach Gash, pointless to have CL10 absolutely everywhere 05:57:57 *** Slicey_ has quit IRC 05:58:36 <PublicServer> <Gash> okay? O.o 05:58:59 <PublicServer> <V453000> signal it, connect it? 05:59:09 <PublicServer> <Gash> yeah, I'm just planning the SL 05:59:20 <PublicServer> <Gash> I get distracted by that quite easily 05:59:38 <PublicServer> <V453000> you can have a transfer station there or just connect the long trains directly to primaries, up to you 06:00:36 <PublicServer> <Slicey> hey V can u check my MlH so far its my first one so its not that good :( 06:00:50 <PublicServer> <Gash> lol, babysitter V? 06:00:56 <PublicServer> <Slicey> ? 06:01:11 <PublicServer> <Gash> we're both getting V to check our work :P 06:01:14 <PublicServer> <V453000> I dont know the word mlh 06:01:25 <V453000> @bbh 06:01:25 <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub 06:01:25 <V453000> @cl 06:01:26 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 06:01:27 <BiG> main line hub 06:01:29 <PublicServer> <Slicey> SLH 06:01:30 <BiG> mlh 06:01:41 <PublicServer> <Slicey> No Mlh 06:01:43 <V453000> go read those things 06:01:45 <PublicServer> <Slicey> my bad 06:02:19 <PublicServer> <Gash> and I'm connected :D 06:02:49 <PublicServer> <V453000> Gash: when doubling tunnels, there should be no signals between split and tunnel 06:02:49 <PublicServer> <V453000> e.g. 06:02:57 <PublicServer> <Gash> oh, okay :D 06:03:00 <PublicServer> <V453000> or 06:03:26 <PublicServer> <Gash> makes sense 06:03:48 <PublicServer> <Gash> I was worring a little too much about CL then? :P 06:03:50 <PublicServer> <Slicey> V45 at sign MLH can u check it not signal's 06:04:15 <PublicServer> <V453000> you havent seen the @@cl page yet 06:04:16 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 06:04:23 <PublicServer> <V453000> I have nothing to discuss with you then 06:07:42 <PublicServer> <Slicey> so in order to connect a netowrk to abother i dont have to have a super complex SLH or MLH 06:08:08 <PublicServer> <V453000> where on the @@bbh page did you read word MLH 06:08:09 <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub 06:08:16 <PublicServer> <Gash> lol 06:08:18 <PublicServer> <V453000> and ... yes, but building a SLH is easy 06:08:28 <PublicServer> <Slicey> meech told me i think 06:08:31 <PublicServer> <Slicey> or someone -.- 06:08:58 <PublicServer> <V453000> rule n1 of openttdcoop 06:09:04 <PublicServer> <V453000> do not trust meech 06:10:30 <PublicServer> <Gash> SLH03 finished now? 06:10:37 <PublicServer> <V453000> should be 06:10:45 <PublicServer> <V453000> except 06:10:49 <PublicServer> <V453000> why missing signals there 06:10:59 <PublicServer> <Gash> oh, my bad 06:12:11 *** ODM has joined #openttdcoop 06:12:11 *** ChanServ sets mode: +o ODM 06:20:58 <PublicServer> <Slicey> ok i knew there was one i was missing 06:21:12 <PublicServer> <V453000> 1. it is way, wayyyyyyyy too close to the BBH 06:21:18 <PublicServer> <V453000> 2. curves are damn short 06:23:20 <PublicServer> <Anson> may i queue for asking V's opinion on my work ? :-) .... does the grouping work like i did it ? ... does the copper train template with orders work like this ? 06:23:50 <PublicServer> <V453000> refit to copper ore? 06:23:52 <PublicServer> <V453000> why 06:24:14 <PublicServer> <Anson> i use it always, to make sure that the train has the proper wagons 06:24:17 <PublicServer> <V453000> also no need for "no unloading" if the train has "leave empty" before it) 06:24:29 <PublicServer> <V453000> it has the proper wagons already, no need to do that 06:25:11 <PublicServer> <V453000> simple as that 06:25:43 <PublicServer> <Slicey> Hey V is that better? 06:25:49 <PublicServer> <Anson> with it, i can use any train (eg when there are too many or a mine died) and give new orders by copying only orders, and the train should refit :-) 06:25:55 <PublicServer> <V453000> everyone should clone the train anyway to get correct train group so you cant really get wrong wagons 06:26:21 <PublicServer> <V453000> Slicey: points 1 and 2 I mentioned are still there 06:27:21 <PublicServer> <Slicey> they arent suppose to be there? 06:27:29 <PublicServer> <V453000> especially " is too close to BBH" wont solve itself by any means 06:28:00 <PublicServer> <V453000> and "too short curves" ... go see !! NETWORK PLAN and @@cl and get to know how long they need to be 06:28:01 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 06:28:02 <PublicServer> <Slicey> ill just move it further up the line more room 06:28:28 <PublicServer> <Anson> there is only one of each secondary? then i should use that for the pickup order !? 06:30:31 <PublicServer> <Anson> what is "FOOD PICKUP & stuff" ? ... why are fruit and copper dropped there ? 06:30:38 <PublicServer> <V453000> ... 06:31:04 <PublicServer> <Anson> and now rubber too 06:32:08 <PublicServer> <Anson> and oil too ... is the "& stuff" because there is everything dropped there ? 06:32:26 <PublicServer> <V453000> I will let you figure that out 06:33:17 <PublicServer> <Slicey> ok V at sign !SLH plz tell me thats right 06:33:35 <PublicServer> <V453000> not all curves are 10 06:33:37 <PublicServer> <Slicey> .... messed up on a cl 06:33:52 <PublicServer> <V453000> or definitely not those directly touching the ML (which are the ones that matter) 06:38:07 <PublicServer> <Slicey> there? 06:38:21 <PublicServer> <V453000> looks solid now 06:38:35 <PublicServer> <Slicey> :P first one i think i got the ang of it now 06:38:39 <PublicServer> <Slicey> hang* 06:39:17 <PublicServer> <Slicey> so its all good if i drop fruit off at FOOD PLANT DROP 06:40:07 <PublicServer> <V453000> yes 06:40:14 <PublicServer> <V453000> also 06:40:20 <PublicServer> <V453000> stop terraforming for NO reason 06:40:22 <PublicServer> <Slicey> ? 06:40:25 <PublicServer> <Slicey> kk 06:40:27 <PublicServer> <V453000> seriously 06:40:33 <PublicServer> <V453000> and please fix the damage 06:41:12 <PublicServer> <Slicey> there 06:42:44 <PublicServer> <Anson> ok, i think i understood the food drop and pickup now ... templates correct for fruit and maize ? 06:43:06 <PublicServer> <V453000> yes 06:43:20 <PublicServer> <V453000> where are you ... 06:43:23 <PublicServer> <V453000> going with the SL? 06:43:41 <PublicServer> <Anson> and all the other stations are a WP plus the same general pickup ? 06:44:28 <PublicServer> <Slicey> right there is that ok? 06:44:46 <PublicServer> <V453000> the SL should stay local 06:44:49 <PublicServer> <V453000> no going over half of map 06:44:59 <PublicServer> <V453000> see other SLs 06:45:03 <PublicServer> <Slicey> can i make a transfer station here 06:47:17 <PublicServer> <Slicey> V is ok if i make a transfer station for Fruit at the end of the SLH line? 06:47:27 <PublicServer> <Anson> the WP for food is used to pickup water ??? 06:47:50 <PublicServer> <Anson> but which WP is used to pickup food ??? 06:48:12 <PublicServer> *** Maraxus has left the game (leaving) 06:48:21 <PublicServer> <V453000> Slicey: yes 06:48:44 <PublicServer> <V453000> try to stay within that border though 06:48:45 <phatmatt> !players 06:48:48 <PublicServer> phatmatt: Client 56 (Orange) is Anson, in company 1 (Cococoop) 06:48:48 <PublicServer> phatmatt: Client 58 (Orange) is V453000, in company 1 (Cococoop) 06:48:48 <PublicServer> phatmatt: Client 77 (Orange) is Slicey, in company 1 (Cococoop) 06:48:48 <PublicServer> phatmatt: Client 64 (Orange) is Gash, in company 1 (Cococoop) 06:49:16 <PublicServer> <V453000> Anson: ? 06:49:38 <PublicServer> <V453000> btw Anson I absolutely hate if someone writes ????????, or ?! 06:49:40 <PublicServer> <V453000> thank you 06:50:54 <scshunt> V453000: ?! is entirely reasonable 06:51:06 <PublicServer> <Anson> as i see it, the monorail at WP Fruntwood FOOD leads to platforms where trains .... ah, vrap ... forget that ... those are food trains, but they go to WATER DROP 06:51:08 <PublicServer> <V453000> not if you put it in a normal sentence 06:51:27 <PublicServer> <V453000> yes water drop is combined with diamonds at least for now 06:51:31 <phatmatt> what about unicode interrobangs 06:51:33 <PublicServer> <V453000> might make a new food drop later 06:51:37 <scshunt> Something like "Why the fuck is the entire mainline backed up!?" 06:51:58 <PublicServer> <Anson> diamonds ? food ? 06:52:00 <PublicServer> <V453000> that isnt a normal sentence anymore schunt :) 06:52:26 <PublicServer> <Slicey> hey V can i make a double track at sign fruit for a transfer? 06:52:26 <PublicServer> <V453000> what is unclear Anson 06:52:53 <PublicServer> <V453000> why do you so furiously need to get that far from the SLH Slicey 06:52:56 <PublicServer> <V453000> stay in your area. 06:53:15 <PublicServer> <V453000> those fruit plantations are out of your reach 06:53:24 <PublicServer> <Slicey> .. so only 1 plantation 06:53:30 <PublicServer> <V453000> no oh god 06:53:32 <PublicServer> <Anson> i spoke of food being deliverd to water drop, and you answered that "yes, water is combined with diamonds" 06:54:11 <PublicServer> <V453000> there 06:54:15 <PublicServer> <V453000> you have a cage like an animal 06:54:21 <PublicServer> <V453000> you can grab anything inside it 06:54:25 <PublicServer> <Slicey> :o 06:56:58 <PublicServer> <V453000> Slicey: it is really up to you, but why would you use a transfer if you keep the same train length 06:57:08 <PublicServer> <V453000> the only point to transfer is having smaller local trains 06:57:30 <PublicServer> <Slicey> so just have a route for each plantation 06:57:42 <PublicServer> <V453000> or even that if you dont want to transfer 06:57:56 <PublicServer> <V453000> but transfering with the same trains is really pointless 06:59:55 <PublicServer> <Anson> do we have primary and secondary water ? :-) ... first delivering water from someplace to the big station, and then from the big station to sometown ? 07:00:09 <PublicServer> <V453000> there is a water drop 07:00:11 <PublicServer> <V453000> done 07:01:34 <PublicServer> <Anson> yes, there is a water drop ... but i also see a WP to pickup water at the food pickup, and thus water could/should be delivered to the big station too ? via which WP ? 07:01:40 <PublicServer> <V453000> GOD 07:01:44 <PublicServer> <V453000> fuck off ANson 07:02:19 <PublicServer> <V453000> why do you even remotely care about my transfer station 07:02:45 <PublicServer> <Anson> because i still try to give meaningfull orders to the template trains 07:02:57 <PublicServer> <V453000> how are template trains related to my specific station 07:03:25 <scshunt> rofl. I actually can't tell if V453000 is particularly angry today or if everyone else is just frothing morons 07:03:29 <scshunt> (including myself) 07:03:56 <PublicServer> <V453000> scshunt everything is fine except I hate when Anson has endless and usually pointless questions 07:04:10 <PublicServer> <Anson> at least for food (and maize and fruit), it is THE station that everybody has to use, right ? ... and thus i assumed that it would be a central station for other stuff as well 07:04:24 <PublicServer> <V453000> what 07:04:35 <PublicServer> <V453000> maize is dropped, food picked up 07:04:37 <PublicServer> <V453000> done 07:04:39 <PublicServer> <Slicey> .. so anyways hey V does my fruit area look good? 07:04:58 <PublicServer> <V453000> should be alright so far except you didnt clone trains from !TRAINYARD 07:05:32 <PublicServer> <V453000> as a result they are not grouped and one train has only 1 engine instead of 2 07:05:42 <PublicServer> <Slicey> yea i messed up -.- 07:05:52 <PublicServer> <Slicey> on that others are ok though? 07:06:03 <PublicServer> <V453000> just always clone the train yard, it makes it easier for you 07:06:09 <PublicServer> <Slicey> ok ty 07:06:15 <PublicServer> <V453000> none is ok, they arent from train yard :) 07:06:22 <PublicServer> <Slicey> so replace? 07:06:24 <PublicServer> <V453000> you can group them manually but hm :) 07:06:26 <PublicServer> <V453000> preferably 07:06:32 <PublicServer> <V453000> also 07:06:42 <PublicServer> <V453000> when cloning trains for One station, ctrl+clone between those trains 07:06:49 <PublicServer> <V453000> it makes the orders shared 07:06:55 <PublicServer> <V453000> which is good for various things 07:07:13 <PublicServer> <Slicey> oh 07:07:35 <V453000> http://wiki.openttd.org/Shared_orders#Shared_orders 07:08:34 <PublicServer> <Slicey> but i can manually but my fruit trains in the group 07:08:50 <PublicServer> <V453000> yes but they arent shared anyway 07:09:04 <PublicServer> <Slicey> ok so next time ill do that 07:09:12 <PublicServer> <V453000> no, fix it now 07:09:16 <PublicServer> <Slicey> ... 07:09:35 <PublicServer> <V453000> you can fix orders just by again cloning orders by ctrl+click when giving orders 07:09:53 <PublicServer> <V453000> done 07:10:23 <PublicServer> <Slicey> oh 07:10:29 <PublicServer> <Slicey> thats much easier 07:11:11 <PublicServer> <V453000> wait 07:11:21 <PublicServer> <V453000> select group ML primary fruit 07:11:28 <PublicServer> <V453000> and in the bottom select manage list -add trains with shared orders 07:11:34 <PublicServer> <V453000> now you can see one of the things they are good for :) 07:12:41 <PublicServer> <Slicey> sweet so there grouped 07:12:47 <PublicServer> <V453000> yes 07:13:41 <PublicServer> <Slicey> well 07:13:55 <PublicServer> <Slicey> i think i made my first working SLH 07:14:05 <PublicServer> <V453000> might be a good time to give it a name ;) 07:14:09 <PublicServer> <V453000> e.g. SLH 04 07:14:31 <PublicServer> <Slicey> there 07:14:37 <PublicServer> <V453000> .... 07:14:43 <PublicServer> <Slicey> wait 07:14:45 <PublicServer> <V453000> e.g. means "for example" 07:14:47 <PublicServer> <Slicey> ... 07:14:49 <PublicServer> <Slicey> yea i know 07:15:08 <PublicServer> <V453000> look how other SLHs are named and do it the same way :) 07:15:10 <PublicServer> <Slicey> can i name it what i want 07:15:24 <PublicServer> <Slicey> 03 or 04? 07:15:34 <PublicServer> <V453000> open sign list to discover what is the last number 07:16:38 <PublicServer> <Slicey> so its 04 07:16:44 <PublicServer> <V453000> yes 07:17:54 <PublicServer> <Slicey> what now :/ 07:18:09 <PublicServer> <V453000> more primaries :) 07:18:23 <PublicServer> <V453000> there is a lot of other things than just fruit 07:18:57 <PublicServer> <Slicey> um 07:21:07 <PublicServer> <Slicey> theres 2 water close by Brudtown 07:21:18 <PublicServer> <Slicey> and near a ml 07:21:48 <PublicServer> <V453000> slightly out of your cage 07:22:03 <PublicServer> <Slicey> oh u mean stay in the area still 07:22:10 <PublicServer> <V453000> of course :) 07:22:20 <PublicServer> <Slicey> ok how about the copper 07:22:26 <PublicServer> <V453000> connect everything you can find there 07:22:28 <PublicServer> <Slicey> theres 2 in my area 07:22:31 <PublicServer> <Slicey> :P 07:22:41 <PublicServer> <V453000> after that you can move onto another area :) 07:22:49 <PublicServer> <V453000> (with a new SLH) 07:23:11 <PublicServer> <Slicey> wheres a copper drop 07:23:18 <PublicServer> <V453000> clone trainyard 07:23:20 <PublicServer> <Slicey> or factory 07:23:25 *** ODM has quit IRC 07:23:35 <PublicServer> <V453000> clone trainyard 07:23:41 <PublicServer> <Slicey> ah 07:23:43 <PublicServer> <Slicey> i see 07:23:49 <PublicServer> <Slicey> thats a long ways :O 07:24:20 <PublicServer> <Anson> i am just trying to fix the mess that is caused by splitting oil goods and factory goods too late ... all other trains should be ok now 07:25:36 <PublicServer> <Slicey> if i make a SLH at sign New Slh is there another connection to the drop off 07:25:54 <PublicServer> <V453000> fill the area first. 07:26:12 <PublicServer> <V453000> or make a new SLH, but do not connect it to the old SL 07:26:22 <PublicServer> <Slicey> so at te sign right 07:26:28 <PublicServer> <Slicey> the* 07:26:56 <PublicServer> <Slicey> because it can connect to the main and then find its way to the facotry drop off 07:27:06 <PublicServer> <V453000> primaries connec to SLs 07:27:16 <PublicServer> <V453000> connect primaries in your cage to the nearby SLH 07:27:22 <PublicServer> <V453000> what else should I say 07:27:24 <PublicServer> <Anson> where is the factory goods pickup ? doesn't exist yet ? or is it at a different station than the factory drop ? 07:27:26 <PublicServer> <Slicey> oh 07:27:49 <PublicServer> <V453000> Anson how the actual fuck can a goods pickup be at a different station than the factory is 07:28:24 <PublicServer> <Anson> when two people build two stations at two different factories :-) 07:28:29 <PublicServer> <V453000> no 07:28:45 <PublicServer> <V453000> and even so, logically both the factories would still need goods pickups 07:30:27 <PublicServer> <Slicey> so like this right (Look near my fruit ull see a copper ore mine 07:30:33 <PublicServer> <V453000> yes 07:30:51 <PublicServer> <Slicey> and it will find its way to the drop off 07:31:13 <PublicServer> <V453000> yes 07:31:20 <PublicServer> <Slicey> nice 07:31:43 <PublicServer> <V453000> thats the point of the whole network being complete 07:33:51 <PublicServer> <V453000> Slicey: never eveer ever share orders with train yard 07:33:53 <PublicServer> <V453000> ever 07:34:07 <PublicServer> <Slicey> hm? 07:34:09 <PublicServer> <V453000> only share orders on your trains 07:34:15 <PublicServer> <Slicey> oh 07:34:37 <PublicServer> <V453000> you shared orders with train yard, then cloned the other train without them 07:34:39 <PublicServer> <Anson> no ? ... i thought it would be a good idea for the secondaries 07:34:55 <PublicServer> <Anson> since we HAVE to use the same pick and drop for all of them 07:35:05 <PublicServer> <V453000> for secondaries it is generally ok, but he is obviously not building secondaries 07:35:43 <PublicServer> <Anson> ah ... i thought you meant the signs that i just put on the trainyard a few seconds ago 07:35:53 <PublicServer> <Anson> with exactly this subject :-) 07:36:24 <PublicServer> <V453000> iz fine now Slicey 07:36:34 <PublicServer> <Slicey> good :) 07:36:42 <PublicServer> <V453000> anyway me is off, need to do some things 07:36:45 <PublicServer> *** V453000 has joined spectators 07:47:25 <PublicServer> <Anson> what are the red lines at "?red lines" ? ... separation of the world to have shorter sidelines ? 07:47:44 <PublicServer> <Slicey> no lol 07:48:00 <PublicServer> <Slicey> its my cage lol 07:48:10 <PublicServer> <Slicey> of where to build 07:48:25 <PublicServer> <V453000> wild animals bite, you got to keep them away 07:49:53 <PublicServer> <Anson> there are fruit and maize resources on both sides of those lines .... might make sense to use the same sideline for all of them ... or not, since that might make the sideline a little long ... 07:50:33 <PublicServer> <V453000> Anson stop organizing and go build your own SL :) 07:57:24 *** dwarf has joined #openttdcoop 07:57:24 *** Webster sets mode: +o dwarf 08:00:45 <PublicServer> <Anson> Gash, you drive on the left side ? 08:01:54 *** uliko has joined #openttdcoop 08:01:54 *** ChanServ sets mode: +o uliko 08:09:39 <PublicServer> <Slicey> V :) 08:14:22 <PublicServer> <Slicey> V i finsihed :) 08:19:21 <PublicServer> <V453000> move onto another SLH then :P good job so far 08:19:29 <PublicServer> <V453000> oh and 08:19:35 <PublicServer> <V453000> make 1 station per 1 cargo 08:19:41 <PublicServer> <Slicey> oh my bad 08:19:43 <PublicServer> <V453000> leave the ones as are now, just add waypoints 08:20:10 <PublicServer> <Slicey> and production boost will help :) 08:20:20 <PublicServer> <Slicey> better flow 08:21:46 <PublicServer> <Slicey> hey btw when a new map starts do u make the ml? 08:23:28 <PublicServer> <Slicey> alright well im out ill be on later im going to mark a new "cage" though :) 08:26:18 <PublicServer> <Slicey> cya 08:26:20 <PublicServer> *** Slicey has left the game (leaving) 08:29:16 *** pugi has joined #openttdcoop 08:32:23 *** Slicey has quit IRC 09:01:15 *** cyph3r has joined #openttdcoop 09:15:10 <PublicServer> <Anson> @@(clcalc mono 417) 09:15:11 <Webster> PublicServer: Required CL for monorail at 417km/h is 7 (13 half tiles) or TL 09:20:58 <PublicServer> <Anson> @@(clcalc mono 7) 09:20:59 <Webster> PublicServer: A monorail Curve Length of 7 (capped at 13 half tiles) gives a speed of 348.0km/h or 217.5mph 09:26:30 <PublicServer> <V453000> nice, you rely on the bot even though you see it is not working in game? 09:26:32 <PublicServer> <V453000> very nice 09:26:42 <PublicServer> *** V453000 has joined company #1 09:27:16 <PublicServer> <Anson> already said "too tired" ... should have taken a break after the trainyard 09:27:46 <PublicServer> <V453000> too tired doesnt explain comletely wrong logic 09:28:08 <PublicServer> <Anson> but on the mainline are some more tight curves, between 250 and 350 kph :-) 09:28:22 <PublicServer> <V453000> doesnt mean those shouldnt be fixed? 09:28:49 <PublicServer> <Anson> i started messing up when i saw a "perfect curve of 14 halftiles in the mainline, and split my line after 13 .... 09:29:07 <PublicServer> <Anson> and then the logic stayed with 13 09:29:10 <PublicServer> <V453000> there is no perfect curve of 14 half tiles 09:29:56 <PublicServer> <Anson> it was an S-bend of 14, and my planned sl started at 13 of them 09:32:22 <PublicServer> <Anson> but how come that clcalc says "13 halftiles needed for 417" and "with 13 halftiles you get 348" ? 09:32:41 <PublicServer> <V453000> because it is the maximum value 09:33:04 <PublicServer> <V453000> still, who cares, you clearly see in game what happens 09:33:06 <PublicServer> <V453000> no need for some bot 09:33:12 <PublicServer> <Anson> the max that clcalc can understand ? 09:34:58 <PublicServer> <Anson> seeing it before building might not be so easy ... but much worse: the plan says "TL10, CL 10 ML" and i read that a few times before 09:35:52 <PublicServer> <V453000> what is wrong on CL10 TL 10? 09:36:38 *** dwarf has quit IRC 09:36:47 <PublicServer> <Anson> nothing ... what's wrong was that i had read it a few times and still didn't build it ... no need to test or look or clcalc ... simply read the plan 09:37:26 <PublicServer> <V453000> I understand that clcalc is wrong but I do not understand your problem 09:37:36 <PublicServer> <V453000> plan explicitly says TL10 CL10 09:37:42 <PublicServer> <V453000> which is the correct thing 09:37:44 <PublicServer> <V453000> so idk 09:38:10 <PublicServer> <Anson> my problem is that i was (am) tired and thus forgot to remember the plan, which would have been easier than everythjing else 09:38:29 <PublicServer> <V453000> I have no words 09:38:36 <PublicServer> <V453000> also if you are tired go sleep, I dont care 09:38:46 <PublicServer> <V453000> or at least dont tell us 10 times 09:38:48 *** valhallasw has joined #openttdcoop 09:42:17 <PublicServer> <V453000> Gash: fast monorail class is probably not a good idea for feeders ;) 09:42:31 <PublicServer> <V453000> they dont get the power from long train they do in case of ML trains 09:42:45 <PublicServer> <V453000> something like brainmelters could be useful :P 09:42:56 <PublicServer> <Gash> okay, I'll look at switching them 09:43:18 <PublicServer> <V453000> btw, always make at least 2 platform pickups 09:43:28 <PublicServer> <V453000> having a train always waiting is kind of necessary :P 09:43:38 <PublicServer> <Gash> sure :) 09:49:09 *** Progman has joined #openttdcoop 09:50:40 <PublicServer> <V453000> 2headed might be worth it, unsure 09:50:43 <PublicServer> <V453000> btw you can set autoreplace for groups too 09:50:53 <PublicServer> <Gash> lol, groups >.< 09:52:40 <PublicServer> <Gash> can I make my own groups? 09:52:58 <PublicServer> <V453000> sure 09:53:56 *** Jam35 has joined #openttdcoop 09:54:12 <PublicServer> <Anson> move a train from the right side to an empty line on the left side by CTRL-dragging, and it will move all shared trains, as well as offer to name the new group 09:54:14 <PublicServer> <Gash> and I should put my trains that use the ML into the proper ML group? 09:55:12 <PublicServer> <V453000> arent they in the proper group as you cloned them from the trainyard? :P 09:55:26 <PublicServer> <Gash> umm... trainyard? O.o 09:55:34 <PublicServer> <Anson> all trains that use the ML should be identical type and length ... but for all the different sidelines, i made only one default group ... add your own if needed 09:57:05 <PublicServer> <Anson> the first two signs in the sign list are always !!NETWORK PLAN!! and !TRAINYARD! 09:57:45 <PublicServer> <Gash> okay... that trainyard wasn't there... I'm sure it wasn't 09:58:00 <PublicServer> <Anson> (hehe, you see that i know it ... why didn't i act like it says) 10:00:03 <PublicServer> <Anson> at 7.52am (4+ hours ago), i asked whether we should build a trainyard ... V built it and i created the groups 10:00:33 <PublicServer> <Gash> must've been while I was out :P 10:18:10 <PublicServer> *** Anson has joined spectators 10:19:09 <tycoondemon> !coop 10:19:09 <PublicServer> tycoondemon: We are coop! 10:19:13 <tycoondemon> :D 10:20:59 <V453000> @coopstats 10:20:59 <Webster> #openttdcoop @ OFTC stats by Webster - http://webster.openttdcoop.org/stats.html 10:28:54 <Jam35> !password 10:28:54 <PublicServer> Jam35: salons 10:29:09 <PublicServer> *** Jam35 joined the game 10:31:03 <tycoondemon> V453000 is the king of talk in #openttdcoop 10:31:28 <PublicServer> <V453000> mhm :) I was rather looking at the last 30 days of activity 10:31:40 <PublicServer> <V453000> most activity lately is around 16:00 10:31:46 <PublicServer> <V453000> while average is around 20-10 10:31:50 <PublicServer> <V453000> 20-21 10:32:17 <tycoondemon> ah 10:32:44 <V453000> but yeah :) PublicServer spoke a total of 1536850 words! PublicServer's faithful follower, V453000, didn't speak so much: 588733 words. :D 10:34:10 <tycoondemon> :P 10:34:15 <tycoondemon> and moste refferd to nick 10:34:19 <tycoondemon> of PublicServer 10:34:23 <tycoondemon> is V453000 10:34:28 <tycoondemon> that figures :P 10:34:44 <V453000> its not my fault :) 10:34:59 <tycoondemon> others just dont talk as much 10:35:03 <tycoondemon> they cant help it :P 10:35:23 <PublicServer> <V453000> :D 10:35:25 <PublicServer> *** Gash has left the game (leaving) 10:35:25 <PublicServer> *** Game paused (number of players) 10:36:46 <PublicServer> *** Jam35 has joined company #1 10:36:46 <PublicServer> *** Game unpaused (number of players) 10:37:06 <PublicServer> <V453000> hy 10:37:17 <PublicServer> <Jam35> lo 10:37:46 <Gashernite> !password 10:37:46 <PublicServer> Gashernite: salons 10:38:13 <PublicServer> *** Gash joined the game 10:38:37 <PublicServer> <Jam35> I guess the oil & factory goods pick is combined station 10:38:52 <PublicServer> <Jam35> could get busy :P 10:39:10 <PublicServer> <Gash> oh... is there a seperate oil drop? 10:39:10 <PublicServer> <V453000> you mean drop 10:39:36 <PublicServer> <Gash> lol, found it :P 10:39:46 <PublicServer> <Jam35> oh right no there is oil @ factory drop 10:40:13 <PublicServer> <V453000> Gash: 10:40:16 <PublicServer> <Gash> yeah... I saw the refinery at the factory drop and just started transporting oil... 10:40:26 <PublicServer> <V453000> that is why you clone from trainyard :) 10:40:30 <PublicServer> <Gash> didn't look for an oil drop 10:40:32 <PublicServer> <V453000> next time :) 10:40:42 <PublicServer> <Gash> I'll fix it :P 10:41:28 <PublicServer> <Jam35> so it says planned at the pick has it been 'claimed'? 10:41:39 <PublicServer> <V453000> no just that it is in the trainyard orders 10:41:45 <PublicServer> <V453000> nothing important 10:41:47 <PublicServer> <Jam35> righto 10:41:49 <PublicServer> <Gash> fixed, but there is still 2k oil at the factory drop 10:42:01 <PublicServer> <V453000> will have to rot there :) 10:42:03 <PublicServer> <Jam35> how do you feel about some water tf for the exit track? 10:42:12 <tycoondemon> Jam35 is you nick like jam in traffic or jam on a sandwich? 10:42:13 <PublicServer> <V453000> why not terminus Jam35 10:42:17 <PublicServer> <Jam35> fine 10:42:23 <PublicServer> <V453000> thats the point tycoondemon :) 10:42:42 <tycoondemon> traffic jam sandwich? 10:42:57 <PublicServer> <Jam35> neither i'm dyselxic 10:43:10 <V453000> :D 10:43:26 <tycoondemon> okay 10:43:37 <tycoondemon> V453000 sounds like a futuristic engine in ttd :P 10:43:46 <tycoondemon> super maglev 10:43:48 <V453000> oh fuck off 10:43:48 <V453000> :( 10:43:51 * V453000 is sad now 10:44:04 <tycoondemon> why sad? :( 10:44:11 <V453000> I aint one of those dumb trains 10:44:31 <tycoondemon> ah right :) 10:44:46 <V453000> train führer perhaps 10:44:53 <tycoondemon> yes 10:45:20 <tycoondemon> but thetn your nick would have to be like traimaster tameroftrains 10:45:28 <V453000> zugreich über allez? :) 10:45:40 <V453000> :d 10:45:46 <tycoondemon> trainboss 10:45:54 <tycoondemon> https://www.google.nl/search?q=define:+jam&ie=utf-8&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&gws_rd=cr 10:45:55 <Webster> Title: define: jam - Google zoeken (at www.google.nl) 10:50:55 <tycoondemon> I am just trying to understand where your nicks are coming form :) 10:51:32 <V453000> I thought you knew it is just a transcription of my name into numbers 10:57:27 <PublicServer> <Anson> 4=a ? 5=c? and 00=v at the end ? 10:57:57 <PublicServer> <V453000> :D no 11:06:29 <tycoondemon> I did not know exactly 11:06:59 <tycoondemon> vaseoooo? 11:15:28 <PublicServer> <Jam35> and why the copper ore @ water drop? 11:16:15 <PublicServer> <Jam35> (which needs expansion already) 11:16:29 <PublicServer> <Gash> again... my fault :( 11:16:33 <PublicServer> <Gash> fixed though 11:17:11 <PublicServer> <Gash> some reason one of my copper trains decided it was going to follow water train orders 11:17:17 <PublicServer> *** Anson has left the game (general timeout) 11:17:17 <PublicServer> *** Anson has left the game (connection lost) 11:20:16 *** Mark has quit IRC 11:20:19 <PublicServer> <Jam35> ok i have temporary trains disposing of the rogue cargoes 11:20:49 <PublicServer> <Jam35> most likely unnecessary but bugs the shit out of me :P 11:21:15 <PublicServer> <Gash> haha, fe 11:21:21 <PublicServer> <Jam35> :) 11:22:55 <PublicServer> <Jam35> I can just about ignore the fact the station now gets a rating for that cargo 11:23:57 <PublicServer> <Jam35> oh server lag still :( 11:24:16 <PublicServer> <Jam35> methinks that put some people off last game 11:24:30 <PublicServer> <Jam35> namely me 11:25:33 <PublicServer> *** Gash has left the game (leaving) 11:32:26 <PublicServer> <Jam35> killing MM... 11:44:22 *** Gregor-PLNL has joined #openttdcoop 11:55:10 *** Chris_Booth has joined #openttdcoop 11:56:54 *** Kaini has joined #openttdcoop 11:57:35 *** Kaini has left #openttdcoop 12:38:09 <PublicServer> *** Jam35 has joined spectators 12:38:09 <PublicServer> *** Game paused (number of players) 12:43:08 *** Gregor-PLNL1 has joined #openttdcoop 12:47:15 *** dr-dinosaur3 has quit IRC 12:49:01 *** Progman has quit IRC 12:50:21 *** Gregor-PLNL1 has quit IRC 12:50:25 *** Gregor-PLNL has quit IRC 13:32:00 *** Chris_Booth has quit IRC 13:52:26 *** Max| has joined #openttdcoop 13:55:13 *** mks has quit IRC 14:12:36 *** TWerkhoven has quit IRC 14:13:21 *** Jam35 has quit IRC 14:14:05 *** uliko has quit IRC 14:21:50 *** ODM has joined #openttdcoop 14:21:50 *** ChanServ sets mode: +o ODM 14:29:23 *** TWerkhoven has joined #openttdcoop 14:42:22 *** Gregor-PLNL has joined #openttdcoop 14:46:10 *** roboboy has quit IRC 14:46:27 *** Gregor-PLNL has quit IRC 15:01:43 *** amiller has quit IRC 15:06:53 *** nicfer has joined #openttdcoop 15:11:59 <Anson> !password 15:11:59 <PublicServer> Anson: pamper 15:12:10 <PublicServer> *** Game still paused (number of players) 15:12:12 <PublicServer> *** Anson joined the game 15:23:08 *** Anson has quit IRC 15:23:28 *** Anson has joined #openttdcoop 15:28:05 *** mks has joined #openttdcoop 15:42:03 *** amiller has joined #openttdcoop 15:49:04 <PublicServer> <Anson> I'm back and a bit less tired :-) ... will rebuild my SLH now ... may i move the ML (shift sideways by a few tiles, which also would increase curves for SLH03/gash) ? 15:49:34 <PublicServer> *** Anson has joined company #1 15:49:34 <PublicServer> *** Game unpaused (number of players) 16:37:37 <PublicServer> <Jam35> not quite :P 16:38:03 <PublicServer> *** Jam35 has joined company #1 16:44:24 *** cyph3r has quit IRC 16:46:07 <PublicServer> *** Jam35 has joined spectators 16:46:17 <PublicServer> <Anson> jam, was that an answer to what i wrote an hour ago ? or to some invisible chat ? 16:47:00 *** Jam35 has joined #openttdcoop 16:50:17 *** Stevetrov has quit IRC 16:58:49 *** gnemonix has joined #openttdcoop 16:59:53 <PublicServer> *** Jam35 has joined company #1 17:04:19 *** dwarf has joined #openttdcoop 17:04:19 *** Webster sets mode: +o dwarf 17:28:33 *** Slicey has joined #openttdcoop 17:28:45 <Slicey> !password 17:28:45 <PublicServer> Slicey: ruckus 17:28:58 <PublicServer> *** Slicey joined the game 17:30:17 <PublicServer> <Slicey> gash 17:30:23 <PublicServer> *** Slicey has joined company #1 17:32:39 <PublicServer> *** Slicey has left the game (general timeout) 17:32:39 <PublicServer> *** Slicey has left the game (connection lost) 17:32:55 <Slicey> !password 17:32:55 <PublicServer> Slicey: ruckus 17:33:07 <PublicServer> *** Slicey joined the game 17:33:23 <PublicServer> *** Slicey has joined company #1 17:44:31 <Maraxus> !password 17:44:31 <PublicServer> Maraxus: urbane 17:44:41 <PublicServer> <Slicey> hey anyone here? 17:44:47 <PublicServer> *** Maraxus joined the game 17:44:49 <PublicServer> <Jam35> only me ? 17:44:52 <PublicServer> <Anson> yes ... hallo 17:45:03 <PublicServer> <Slicey> kk can some one check my SLH 17:45:17 <PublicServer> <Slicey> at sign SLicey 17:46:27 <PublicServer> <Slicey> anyone if its all good? 17:46:49 <PublicServer> <Jam35> one sec... 17:47:00 <PublicServer> <Anson> the bridge has CL4 only 17:47:30 <PublicServer> <Slicey> taht doesnt have to be 10? 17:47:40 <PublicServer> <Slicey> that* 17:48:10 <PublicServer> <Anson> it is very near to the ML, and thus trains probably won't have full speed yet when they join 17:48:52 <PublicServer> <Slicey> there 17:48:58 <PublicServer> <Anson> you did a very wide "swing" to have CL10, and then slowdown the train just before joining 17:49:08 <PublicServer> *** Slicey has left the game (general timeout) 17:49:08 <PublicServer> *** Slicey has left the game (connection lost) 17:49:35 <Slicey> !password 17:49:35 <PublicServer> Slicey: urbane 17:49:46 <PublicServer> *** Slicey joined the game 17:49:51 <PublicServer> <Anson> WB 17:49:54 <PublicServer> *** Slicey has joined company #1 17:50:38 <PublicServer> <Anson> @@(clcalc mono 4) 17:50:39 <Webster> PublicServer: A monorail Curve Length of 4 (7 half tiles) gives a speed of 294.0km/h or 183.75mph 17:51:46 <PublicServer> <Slicey> its correct right 17:52:20 <PublicServer> <Anson> you did a wide swing to have CL10 first, and then slowdown shortly before joining the ML 17:52:39 <PublicServer> <Slicey> where put a sign 17:52:57 <PublicServer> <Anson> around SLH04 17:53:19 <PublicServer> <Anson> or do you have another unsigned SLH ? 17:55:01 <PublicServer> <Slicey> CL4 is gone and i have to keep "wide Swing" 17:55:05 <PublicServer> <Anson> hehe, now the SLH is as big as SLHs always get on the PS :-) 17:56:45 *** nicfer has quit IRC 17:56:57 <PublicServer> <Anson> i have moved it by 1 tile to keep the signal spacing on the ML 17:57:11 <PublicServer> <Slicey> alright 17:57:17 <PublicServer> <Anson> later, you might add some prio, when traffic gets heavier 17:57:27 <PublicServer> <Slicey> yup 17:57:27 <PublicServer> *** Maraxus has left the game (leaving) 17:57:39 <PublicServer> <Anson> what do you think of my SLH05 ? 17:58:05 <PublicServer> <Slicey> i like it 17:58:11 <PublicServer> <Anson> i was too tired when i built it and used only CL7 ... but should be 10 now ... 17:58:21 <PublicServer> <Anson> except for one tight curve .... 17:58:55 <PublicServer> <Anson> but that is done only for completeness and currently no trains use it ... thus i thought that a lower CL would be acceptable 17:59:10 <PublicServer> <Slicey> yea that works 18:03:07 *** dwarf has quit IRC 18:06:12 <PublicServer> <Jam35> I put some more signs, not to be annoying, just what is needed :) 18:06:30 <PublicServer> <Slicey> :) 18:06:40 <PublicServer> <Jam35> oky :) 18:07:10 <PublicServer> <Slicey> is there anyway you can make messages not appear 18:07:26 <PublicServer> <Anson> ? 18:07:28 <PublicServer> <Jam35> yes you will often need to manually correct signals at splits 18:07:31 <PublicServer> <Jam35> er... 18:07:35 <PublicServer> <Jam35> not that I know 18:07:38 <PublicServer> <Anson> private messages are not mirrored to ICQ 18:07:44 <PublicServer> <Slicey> noo 18:08:16 <PublicServer> <Slicey> like when "Train 16 is old" 18:08:18 <PublicServer> <Jam35> why do you ask? 18:08:22 <PublicServer> <Jam35> oh them 18:08:24 <PublicServer> <Jam35> yes 18:08:42 <PublicServer> <Slicey> how! 18:08:52 <PublicServer> <Jam35> put 'message' in advanced settings filter 18:09:26 <PublicServer> <Anson> advanced settings -> interface -> news and messages 18:09:45 <PublicServer> <Slicey> like at the main menu? 18:09:59 <PublicServer> <Jam35> no spanner icon 18:10:06 <PublicServer> <Anson> the settings allow to show messages not at all, as scrolling text, or as big window 18:10:24 <PublicServer> *** Slicey has left the game (general timeout) 18:10:24 <PublicServer> *** Slicey has left the game (connection lost) 18:10:28 <PublicServer> <Jam35> advanced settings-> type message 18:11:21 <Slicey> !password 18:11:21 <PublicServer> Slicey: violas 18:11:35 <PublicServer> *** Slicey joined the game 18:12:25 <PublicServer> <Jam35> you may need to select expert settings/all settings 18:13:32 <PublicServer> *** Slicey has joined company #1 18:14:04 <PublicServer> <Jam35> the one you want is advice/information on company vehicle 18:14:18 <PublicServer> <Jam35> for the record I switch them all off 18:15:00 <PublicServer> <Jam35> maybe production changes is most useful 18:15:06 <PublicServer> <Jam35> idk 18:15:40 <PublicServer> <Anson> i found a CL5 at SLH06 18:16:32 <PublicServer> <Anson> and once again, we would wish for diagonal bridges :-) 18:21:02 <PublicServer> <Jam35> you can get rid of that crossing easily 18:21:12 <PublicServer> <Jam35> and have better CL than 0.5 :) 18:22:30 <PublicServer> <Jam35> can I do something? 18:22:44 <PublicServer> <Slicey> sure? 18:23:22 <PublicServer> <Anson> btw: diagonal bridges is similar to signals on bridges and in tunnels: something that many people are wishing, but if we would get it, people would be annoyed too because of missing challenges 18:24:17 <PublicServer> <Anson> hehe, one more error at the sign "SLH06" :-) 18:24:23 <PublicServer> <Jam35> a bit faster 18:24:50 <PublicServer> <Anson> literally at the sign : SLH with leading space :-) 18:28:36 <PublicServer> <Jam35> ballsed that up a bit :) 18:29:07 *** SpComb has joined #openttdcoop 18:29:20 <PublicServer> <Jam35> the only thing now I would say is maybe extend this bay to at least hold 1 TL 18:29:20 <SpComb> !password 18:29:20 <PublicServer> SpComb: orator 18:29:26 <PublicServer> <Anson> micro management: PBS in front of the crossing, to allow two trains 18:29:33 <PublicServer> *** SpComb joined the game 18:29:50 *** Gregor-PLNL has joined #openttdcoop 18:30:05 <PublicServer> <Jam35> the short CLs on SL are ok 18:30:35 <PublicServer> <Jam35> ...Anson 18:30:45 <PublicServer> <Anson> on the SL itself ok, but probably better not directly next to the ML, like the CL5 and CL7 18:30:55 <PublicServer> <Jam35> that's what a prio is for 18:31:17 <PublicServer> *** SpComb has left the game (leaving) 18:31:21 <PublicServer> <Anson> the prio has to be a lot longer if you have low CL 18:31:28 <PublicServer> *** Slicey has left the game (general timeout) 18:31:28 <PublicServer> *** Slicey has left the game (connection lost) 18:31:41 <PublicServer> <Jam35> well... you build it right then 18:32:03 <PublicServer> <Jam35> :) 18:32:09 <PublicServer> <Anson> i would guess that our trains need something like 4-5 train lengths to accelerate from 0 to max 18:32:20 <PublicServer> <Jam35> instead of putting signs everywhere 18:32:50 <PublicServer> <Jam35> and I might want to add some water to your SL 18:32:56 <PublicServer> <Jam35> so fix that one too :P 18:33:06 <PublicServer> <Anson> it just was CL10, and by adding space for a full train, you made it 7 18:33:54 <PublicServer> <Anson> 10 again now 18:35:12 <PublicServer> <Jam35> okay now fix the others :) 18:36:07 <PublicServer> *** V453000 has left the game (leaving) 18:36:18 <PublicServer> <Anson> what will the traffic be at the CL5 curve ? ... i have a CL4 myself at SLH05, where i expect no traffic at all :-) 18:36:45 <PublicServer> <Jam35> like I said if some water appears near there it will be needed 18:37:19 <PublicServer> <Anson> there is water :-) 18:37:29 <PublicServer> <Jam35> @ SLH05 18:38:07 <PublicServer> <Jam35> the one @ SLH06 will be needed for the factory drop 18:38:37 <PublicServer> <Jam35> like for that copper @ Tetston 18:39:04 <PublicServer> <Anson> at SLH05, i could build a longer route around the town and the lake, but that would end up after the split for SLH03 18:39:47 *** Slicey has quit IRC 18:39:50 <PublicServer> <Jam35> move the whole hub west 18:41:36 <PublicServer> <Anson> better now ? 18:41:47 <PublicServer> <Jam35> :) 18:41:53 <PublicServer> <Jam35> no cos you miss a connection 18:42:51 <PublicServer> <Anson> from SLH05 to SLH03 ? ... does the bridge work ? 18:42:59 <PublicServer> <Jam35> too short CL 18:43:37 <PublicServer> <Jam35> and between split and merge I would say 18:43:39 <PublicServer> <Jam35> x2 18:44:57 <PublicServer> <Jam35> rebuild it :P x marks the spot 18:45:15 <PublicServer> <Jam35> it will save a whole lot of bother in the long term 18:47:10 <PublicServer> <Jam35> see my sign? 18:47:33 <PublicServer> <Jam35> move the whole hub west 18:47:36 <PublicServer> <Anson> yes, of course an Sbend ... counting again now :-) 18:47:46 <PublicServer> <Jam35> move it 18:47:56 <PublicServer> <Jam35> to near the giant X 18:48:11 <PublicServer> <Jam35> it will never work there and will be messy 18:48:41 <PublicServer> <Anson> giant X ? 18:48:47 <PublicServer> <Jam35> look west 18:49:26 *** gnemonix has quit IRC 18:49:42 <PublicServer> <Jam35> should I help a bit or not? 18:49:52 <PublicServer> <Anson> you mean starting the whole SL at the X, and accessing my transfer from the opposite side ? 18:51:02 <PublicServer> <Jam35> you get the idea? 18:51:17 <PublicServer> <Jam35> just curve it round a bit 18:51:36 <PublicServer> <Jam35> it will fit and be better for expansions 18:52:18 <PublicServer> <Anson> would have to move the ML too, right ? 18:52:41 <PublicServer> <Jam35> i fneeds be 18:52:53 *** Max| has quit IRC 18:53:51 <PublicServer> <Jam35> leave enough space for a train there 18:54:41 <PublicServer> <Jam35> that will be fine 18:57:53 <PublicServer> <Jam35> getting there :) 18:58:27 <PublicServer> <Jam35> don't sign it it's not finished :) 19:00:45 <PublicServer> <Jam35> one connection to do 19:01:36 <PublicServer> <Jam35> still tight :P 19:03:22 <PublicServer> <Jam35> hmmm 19:03:40 <PublicServer> <Anson> syncing near curves :-) 19:03:53 *** Stevetrov has joined #openttdcoop 19:06:06 <PublicServer> <Jam35> there :D 19:06:12 <PublicServer> <Jam35> any issues? 19:07:02 <PublicServer> <Jam35> my first CL10 hub btw :P 19:07:25 <PublicServer> <Anson> my second hub btw :-) 19:07:31 <PublicServer> <Jam35> verdict: mildly annoying 19:08:17 <PublicServer> <Jam35> looks ok though: nice amount of space 19:10:00 <PublicServer> <Anson> now do the same for SLH03 :-) 19:11:02 <PublicServer> <Jam35> nope :) 19:11:18 <PublicServer> <Jam35> the CLs there are ok I think 19:12:29 *** nicfer has joined #openttdcoop 19:12:42 <PublicServer> <Jam35> SLH05 is ott, the SL doesn;t need suck long curves 19:12:54 <PublicServer> <Jam35> *such 19:13:00 <PublicServer> <Jam35> :D 19:13:38 <PublicServer> <Anson> the CL5 should be easy to avoid at SLH03 19:14:57 <PublicServer> <Jam35> if you must the CL7 is an easy fix too 19:16:10 <PublicServer> <Anson> and extending CL4 to CL6 is easy too 19:16:10 <PublicServer> <Jam35> then it gets to the prio and stops... :P 19:17:00 <PublicServer> <Anson> yes, maybe, but if it does NOT stop, chances are better for the ML to not have to slowdown 19:17:19 <PublicServer> <Anson> and with a bigger speed, the prio can be shorter and thus chances better to join 19:18:34 <PublicServer> <Anson> with these trains, a prio would have to be 20-30 tiles to avoid any slowdowns ... thus every bit of speed for joining trains helps 19:19:03 *** nicfer has quit IRC 19:19:20 *** nicfer has joined #openttdcoop 19:23:01 <PublicServer> <Jam35> why is that different? :) 19:24:19 <PublicServer> <Anson> functionally identical 19:24:57 <PublicServer> <Anson> only doesn't look so squeezed now 19:26:40 <PublicServer> <Anson> @@(clcalc mono 237 19:27:02 <PublicServer> <Anson> @@(clcalc mono 237) 19:27:03 <Webster> PublicServer: Required CL for monorail at 237km/h is 3 (5 half tiles) or TL 19:28:10 <PublicServer> <Anson> the rails can now be moved back ... in case the trains are replaced by others which require CL4 instead of 3 19:29:41 <PublicServer> <Jam35> most of this stuff is a little unnecessary 19:30:23 <PublicServer> <Jam35> those tracks can be moved if that;s the case which I doubt 19:31:54 <PublicServer> <Anson> do you see any need gfor the twoway path signal ? 19:32:26 *** Slicey has joined #openttdcoop 19:32:44 <PublicServer> <Jam35> no its not needed 19:32:54 <PublicServer> <Anson> might even deadlock ? 19:32:56 <Slicey> !password 19:32:56 <PublicServer> Slicey: fliest 19:33:09 <PublicServer> *** Slicey joined the game 19:33:26 <PublicServer> *** Slicey has joined company #1 19:33:50 <PublicServer> <Slicey> wow -.- 19:33:58 <PublicServer> <Slicey> just as i finish connecting an area 19:34:08 <PublicServer> <Slicey> more industries appear 19:44:09 *** Ekvation has joined #openttdcoop 19:52:12 *** Progman has joined #openttdcoop 19:57:28 <PublicServer> *** Slicey has left the game (general timeout) 19:57:28 <PublicServer> *** Slicey has left the game (connection lost) 19:57:47 <Slicey> !password 19:57:47 <PublicServer> Slicey: douses 19:58:00 <PublicServer> *** Slicey joined the game 19:58:32 <PublicServer> *** Slicey has joined company #1 20:00:49 <PublicServer> *** Slicey has left the game (leaving) 20:01:58 <PublicServer> *** Slicey joined the game 20:04:46 <PublicServer> *** Slicey has joined company #1 20:06:56 <PublicServer> <Slicey> well jeez jam plan on making a SLH or what? 20:07:27 <PublicServer> <Jam35> i'm doing 'something' anyway :) 20:07:34 <PublicServer> <Jam35> dunno wot 20:08:25 <PublicServer> <Anson> what do you think of my transfer station ? ... one trick is finished, but no idea how to do the second trick 20:08:42 <PublicServer> <Slicey> looks nice :) 20:09:04 <PublicServer> <Anson> most of all: watch the trains when they arrive :-) 20:10:28 <Ekvation> I just downloaded Nightly. But thats version r25716, and your server is r25627. Are there some way to get the version you'r running? :/ 20:10:45 <PublicServer> <Slicey> yea on home page 20:10:53 <Jam35> !dl 20:10:53 <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 20:10:53 <PublicServer> Jam35: http://www.openttd.org/en/download-trunk/r25627 20:11:43 <Ekvation> Thank you! Even though i've read the wiki like 40 times ;) Forgor about the irc-bot :) THx anyway. I'll come in and watch you work your magic soon ;) 20:11:45 <PublicServer> <Anson> http://www.openttdcoop.org/?page=servers 20:12:01 *** Stevetrov has quit IRC 20:12:16 *** ODM has quit IRC 20:13:26 <PublicServer> <Anson> what do you think of the reverser trick ? .... but how can i extend that to have an overflow/hidden depot ? 20:13:50 <Ekvation> !password 20:13:50 <PublicServer> Ekvation: teaing 20:14:09 <PublicServer> *** Ekvation joined the game 20:20:16 <PublicServer> *** Ekvation has left the game (leaving) 20:24:03 *** Anson has quit IRC 20:32:04 *** Anson has joined #openttdcoop 20:32:12 *** Vinnie_nl has joined #openttdcoop 20:32:12 *** ChanServ sets mode: +o Vinnie_nl 20:46:01 <PublicServer> *** Slicey has left the game (general timeout) 20:46:01 <PublicServer> *** Slicey has left the game (connection lost) 20:51:17 <PublicServer> <Anson> jam, do you have any idea how to improve my station, ading a depot ? 20:52:03 *** TWerkhoven has quit IRC 20:53:07 <PublicServer> <Jam35> one depot would be bad as the wrong train may choose to leave 20:54:05 <PublicServer> <Jam35> proper reverser to hide it though 20:54:13 <PublicServer> <Jam35> would be visible atm 20:54:26 <Slicey> !password 20:54:26 <PublicServer> Slicey: jailed 20:54:44 <PublicServer> *** Slicey joined the game 20:54:49 <PublicServer> *** Slicey has joined company #1 20:55:17 <PublicServer> <Slicey> is this a transfer station 20:55:23 <PublicServer> <Slicey> or for 10t trains 20:55:53 *** TWerkhoven has joined #openttdcoop 20:56:02 <PublicServer> <Jam35> me? 20:56:08 <PublicServer> *** Slicey has left the game (general timeout) 20:56:08 <PublicServer> *** Slicey has left the game (connection lost) 20:56:13 <PublicServer> <Jam35> transfer (eventually) 20:56:15 *** Slicey has quit IRC 20:56:19 <PublicServer> <Jam35> (maybe) 20:57:16 <PublicServer> <Anson> sorry, forgot to get my pills ... blood pressure 20:57:26 <PublicServer> <Anson> back now :-) 20:59:16 <PublicServer> <Anson> it is about the TL10 part of the transfer station 21:00:42 <PublicServer> <Anson> recently (during the past 2 games, maybe on welcome server), i saw a nice construction with one depot for livestock and grain, but i don't remember it in detail, and neither in which game :-( 21:03:16 <PublicServer> <Anson> it was something with pbs, and only trains would leave when the proper platforms were empty 21:08:09 *** Sylf has quit IRC 21:08:19 *** Gregor-PLNL has quit IRC 21:23:00 *** Chris_Booth[ph] has joined #openttdcoop 21:27:36 *** Sylf has joined #openttdcoop 21:27:36 *** ChanServ sets mode: +o Sylf 21:32:36 *** Chris_Booth[ph] has quit IRC 21:33:47 *** Max| has joined #openttdcoop 21:57:05 *** Vinnie_nl has quit IRC 22:06:41 *** Slicey has joined #openttdcoop 22:07:04 <Slicey> !password 22:07:04 <PublicServer> Slicey: vogues 22:07:17 <PublicServer> *** Slicey joined the game 22:09:52 <PublicServer> *** Slicey has joined company #1 22:10:12 <PublicServer> <Anson> WB 22:10:16 <PublicServer> <Slicey> ty :) 22:10:55 <PublicServer> <Anson> i made the tracks smaller at my station, but still am not sure whether i can add a depot :-8 22:11:08 <PublicServer> <Slicey> hm where is your station 22:11:26 <PublicServer> <Anson> sign "how do i add a depot" :-) 22:12:00 <PublicServer> <Slicey> ah 22:12:23 <PublicServer> <Anson> did you see how trains enter my station now ? :-) 22:12:29 <PublicServer> <Slicey> yea :P 22:14:15 <PublicServer> <Anson> A offers a path to the station, but B (together with C) will always turn red when a train comes, and thus force the traion to go via C into the reverser D 22:14:33 <PublicServer> <Slicey> makes sense 22:15:17 *** mks has quit IRC 22:15:31 <PublicServer> <Anson> problem is now how to add a depot in such a way that the station remains visible, but the depot is hidden, AND that trains don't have to go to 1 or 2 more reversers 22:16:05 <PublicServer> <Slicey> hmm 22:16:22 <BiG> sliceyyyyyyyyyyyyyyyyyy 22:16:29 <PublicServer> <Slicey> whats up 22:16:39 <PublicServer> <Slicey> I figured out how to make SLH's :P 22:18:14 <BiG> Great! 22:18:18 <BiG> One step closer to BBH 22:18:38 <PublicServer> <Slicey> yea BBH is kinda weird to me :P 22:44:28 *** Maraxus has quit IRC 22:46:52 *** perk11 has joined #openttdcoop 22:56:48 <PublicServer> <Jam35> :) 22:57:10 <PublicServer> <Slicey> looks good 22:57:13 <PublicServer> <Jam35> so you want the depot to see both stations? 22:57:28 <PublicServer> <Slicey> umm 22:57:43 <PublicServer> <Slicey> sure :) 22:57:49 <PublicServer> <Anson> yes, and react only on the correct one :-) 22:58:16 <PublicServer> <Jam35> right... 22:58:30 <PublicServer> <Jam35> not sure it can be done 22:58:52 <PublicServer> <Anson> in one of the last games (on welcome server !?) i saw such a construction for a farm (grain+meat), but don't remember now ... and it probably also was a version with visible depot 22:59:31 *** Chris_Booth has joined #openttdcoop 23:01:38 <PublicServer> <Anson> btw: i have temporarily limited platforms to one each, to get waiting trains more often and see where they will stop or go 23:02:57 *** Chris_Booth has quit IRC 23:06:52 <PublicServer> <Slicey> honestly i didnt think that i would have to much output of caargo 23:06:54 <PublicServer> <Slicey> cargo 23:07:49 <PublicServer> <Jam35> well it sends two regardless of red signal 23:07:51 <PublicServer> <Anson> hehe, my cargo production exploded too, during the last few years ... 23:08:05 <PublicServer> <Jam35> two way breaks it 23:08:12 <PublicServer> <Jam35> ...will go to wrong station 23:08:44 <PublicServer> <Slicey> no my SlH netwwork is fine im just saying that my indutries exploded 23:10:10 <PublicServer> <Jam35> there 23:12:08 <PublicServer> <Jam35> don't think there is any way to signal that as you describe 23:12:54 <PublicServer> <Jam35> .: separate depots 23:13:40 <PublicServer> <Jam35> anyway gn 23:13:42 <PublicServer> *** Jam35 has left the game (leaving) 23:13:51 *** Jam35 has quit IRC 23:15:24 <PublicServer> <Slicey> :o 23:15:42 <PublicServer> <Anson> skipped signal ... but on the wrong train :-( 23:15:58 <PublicServer> <Slicey> well this map is filling up quick 23:16:08 *** Progman has quit IRC 23:39:36 <PublicServer> <Anson> who built the nice Tarfingway station ? jam ? 23:40:02 <PublicServer> <Slicey> he did 23:43:04 <PublicServer> <Slicey> hey anson is there a page on BBH's 23:43:10 <PublicServer> <Slicey> i want to test on single player 23:46:15 *** dwarf has joined #openttdcoop 23:46:15 *** Webster sets mode: +o dwarf 23:48:16 <PublicServer> <Slicey> hello anyone? 23:50:00 <PublicServer> *** Slicey has left the game (leaving) 23:50:00 <PublicServer> *** Game paused (number of players) 23:53:07 *** valhallasw has quit IRC