Log for #openttdcoop on 10th August 2013:
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00:09:14  *** db48x2 has joined #openttdcoop
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03:08:20  <Slicey> !password
03:08:20  <PublicServer> Slicey: hugest
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03:34:53  <Sylf> !password
03:34:53  <PublicServer> Sylf: hugest
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04:44:18  <Anson> !passworf
04:44:29  <Anson> !password
04:44:30  <PublicServer> Anson: hugest
04:45:00  <PublicServer> *** Game still paused (number of players)
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04:50:51  <V453000> !password
04:50:51  <PublicServer> V453000: hugest
04:51:06  <PublicServer> *** Game still paused (number of players)
04:51:06  <PublicServer> *** Game unpaused (number of players)
04:51:06  <PublicServer> <V453000> hy
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04:51:15  <PublicServer> <Anson> hallo
04:52:05  <PublicServer> <Anson> just finished looking closely at game 2013 :-) and wanted to see what kind of chaos you had talked about during the evening and night :-)
04:52:27  <PublicServer> <V453000> :) well there is a lot to look at indeed
04:52:29  <PublicServer> <Anson> btw: just paid back the loan :-)
04:52:52  <PublicServer> <Anson> i found a few errors in game 2013 :-)
04:53:10  <PublicServer> <V453000> possible :)
04:53:37  <PublicServer> <V453000> which errors?
04:53:52  <PublicServer> <Anson> one of the SRNW stations has 44 rails, but 45 trains for them ... 2 are stuck in tunnels, and one is missing ...
04:54:10  <PublicServer> <V453000> mhm
04:54:40  <PublicServer> <Anson> another such station is missing block signals at its exit and thus trains are stuck there
04:55:30  <PublicServer> <V453000> well
04:55:32  <PublicServer> <Anson> the two trains in tunnels are 166 and 808
04:55:38  <PublicServer> <V453000> I doubt it is the only errors anyway :)
04:56:53  <PublicServer> <Anson> the missing train is right next to train 3539 (immediately after loading the sav)
04:57:43  <PublicServer> <Anson> and the missing block signals are next to train 2499
04:58:01  <PublicServer> <V453000> train 166 seems ok
04:59:35  <PublicServer> <Anson> since you added a big sign !stopper, i had to test that too .-) ... it immediately stopped the ML and desynced it (of course :-) ... but a few moments later, also 3 or 4 of the big loops in some injectors were deadlocked :-(
05:00:25  <V453000> can happen
05:00:40  <V453000> though I dont see a missing signal near 3539 either
05:00:42  <PublicServer> <Anson> train 166 is stuck in the tunnel because train 153 is in front of it and thus train 166 is not needed at the same place
05:02:06  <V453000> 153 is a dummy train?
05:03:08  <PublicServer> <Anson> 153 and 166 (and 808) are the trains that load and unload
05:03:38  <PublicServer> <Anson> 153 already does the job, and thus 166 queues behind it ... forever
05:03:44  <PublicServer> <V453000> oh, wtf
05:04:03  <PublicServer> <Anson> and the same with train 808
05:04:42  <phatmatt> V453000: thanks for that how-to-make-a-map pdf... i didn't expect it to be so involved ;)
05:05:05  <V453000> did you try to find out if there are too many dummies or if they are missing somewhere in that station Anson?
05:05:11  <phatmatt> well, rather, i didn't think about all the newgrf stuff, and more instead about the landscaping sorta stuff
05:05:14  <V453000> phatmatt: you are welcome :) I am glad people read it and use it
05:05:41  <PublicServer> <Anson> and near train 3539, there is not a missing signal, but a missing load/unload train ... you might send 166 or 808 there :-)
05:06:53  <PublicServer> *** Anson has joined spectators
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05:07:34  <PublicServer> <Anson> the missing signals are next to 2499
05:08:19  <V453000> hm yeah those are more visible :)
05:11:50  <PublicServer> <Anson> btw: that map ran smoothly on my computer, even when another ottd map ran in the background ... only the mouse was lagging a tiny bit
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05:12:33  <Stevetrov> !gap 6 59
05:12:33  <PublicServer> Stevetrov: You need 8 tunnels/bridges for trainlength 6 and gap 59.
05:12:53  <PublicServer> <Anson> my comp is one year old, an AMD FX4100 quadcore, with 8GB ram
05:14:03  <V453000> it might run smoothly, but I bet it runs slowly
05:14:58  <PublicServer> <Anson> how do you measure speed in an offline game ? ... what is the timescale (gamedays per real minute?)
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05:15:20  <PublicServer> <V453000> guess you could do that, yes
05:15:25  <BiG> !dl lin64
05:15:25  <PublicServer> BiG:
05:15:40  <BiG> ill come check you dudes out
05:15:53  <V453000> Anson did you find any other issues?
05:15:56  <V453000> fixed all so far
05:17:26  *** Slicey has joined #openttdcoop
05:17:41  <Slicey> !password
05:17:41  <PublicServer> Slicey: slouch
05:17:46  <PublicServer> *** Anson has joined company #1
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05:18:32  <PublicServer> <Big Meech> man lots of noobs here
05:18:42  <PublicServer> <V453000> well we have you now
05:18:45  <PublicServer> <Slicey> u talking about me!
05:18:47  <PublicServer> <V453000> all is saved
05:19:21  <PublicServer> <Big Meech> some of this looks like a big mess
05:19:26  <Gashernite> !dl win64
05:19:26  <PublicServer> Gashernite:
05:19:37  <PublicServer> <V453000> you are a big mess
05:19:40  <PublicServer> <Slicey> hey so am  i in the company?
05:19:43  <PublicServer> <Big Meech> your face is a big mess :P
05:19:49  <PublicServer> <Slicey> danggg
05:19:56  <Gashernite> I was just thinking that meech
05:20:06  <PublicServer> <Big Meech> xD
05:20:24  <PublicServer> *** Anson has joined spectators
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05:21:16  <PublicServer> *** Game still paused (number of players)
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05:21:38  <PublicServer> <V453000> ok so everyone will spectate
05:21:40  <PublicServer> <V453000> good idea
05:21:42  <PublicServer> <Gash> haha
05:21:44  <PublicServer> *** Slicey has joined company #1
05:21:45  <PublicServer> *** Game unpaused (number of players)
05:21:48  <PublicServer> <Slicey> :)
05:21:54  <PublicServer> <Anson> you were right, V : this map now runs at something like 24 days per real minute, and map 2013 runs at 10 days per minute, offline on my comp :-) ... but speed differs anyway between online and offline games
05:22:20  <PublicServer> <V453000> it differs only if your pc cant take the full speed Anson
05:22:26  <PublicServer> <V453000> or at least I believe it works that way
05:22:54  <PublicServer> <V453000> multiplayer is always 100% until server cant take it ,which happens rarely
05:23:16  <PublicServer> *** Big Meech has joined company #1
05:23:20  <PublicServer> <V453000> sometimes resulting in "lag spikes" where your pc catches up
05:23:42  <PublicServer> <V453000> while in sp there is no catching up, your game just runs as fast as your pc can handle
05:24:25  <PublicServer> <Gash> lol @ wet rails
05:24:31  <PublicServer> <Big Meech> very damp
05:24:45  <PublicServer> <Big Meech> people need to sign their work
05:25:49  <PublicServer> <V453000> I did
05:26:03  <PublicServer> <Big Meech> I know you did
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05:26:13  <PublicServer> <Big Meech> tons of maglev here desynched
05:26:13  <PublicServer> <Slicey> idk where i should build :o
05:26:29  <PublicServer> <Slicey> if it all
05:26:43  <PublicServer> <Slicey> hmmm...
05:26:45  <Maraxus> !password
05:26:45  <PublicServer> Maraxus: slouch
05:26:52  <PublicServer> <V453000> about whole map is free and you dont know where to build
05:27:00  <PublicServer> <Slicey> hey shhh
05:27:02  <Maraxus> !password
05:27:02  <PublicServer> Maraxus: crowns
05:27:10  <PublicServer> <Slicey> i know now
05:27:18  <PublicServer> *** Maraxus joined the game
05:27:22  <PublicServer> <Maraxus> hi
05:27:26  <PublicServer> <V453000> heyoo
05:28:44  <PublicServer> <Big Meech> soemone loves these tunnels
05:29:14  <PublicServer> <Big Meech> 17 length tunnel seems legit
05:29:44  <PublicServer> <V453000> where is such a thing
05:29:55  <PublicServer> <Big Meech> near great trinfingway east
05:30:05  <PublicServer> <Big Meech> in a mountain
05:30:07  <PublicServer> <Anson> just tested the speed (saved this map and ran it offline) ... i counted 24-25 gamedays per minute offline, and 25-26 gamedays online ...
05:30:13  <PublicServer> <V453000> how is that a problem ...
05:30:43  <PublicServer> <Anson> thus both have the same speed, or maybe it is a tiny bit faster online :-)
05:30:57  <PublicServer> <V453000> well it cant be slower :P
05:31:31  <PublicServer> <Gash> there is a tunnel that is 20~ long near Fronfingway North
05:31:57  <PublicServer> <Gash> but it doesn't look like much of an issues
05:31:59  <PublicServer> <Gash> issue*
05:32:10  <PublicServer> <V453000> seriously get to building and stop searching for nonexistent issues :)
05:32:12  <PublicServer> <Big Meech> will be thought when more trains added
05:32:50  <PublicServer> <Big Meech> ill build more airports
05:32:56  <PublicServer> <V453000> ...
05:33:02  <PublicServer> <Gash> aren't there consutruction rules? ie, things need to be built a certain way?
05:33:17  <PublicServer> <V453000> if it works?
05:33:40  <PublicServer> <V453000> make a SLH and rest is up to you
05:34:02  <PublicServer> <Slicey> sry but whats a SLH.......
05:34:13  <PublicServer> <Gash> V you've seen my junctions on the other server :P
05:34:15  <PublicServer> <Big Meech> sideline hub
05:34:21  <PublicServer> <Big Meech> = SLH
05:34:23  <V453000> @SLH
05:34:23  <Webster> slh: Sideline Hub, see also:
05:34:32  <PublicServer> <Slicey> alright
05:34:43  <PublicServer> <Big Meech> I like the fruit cats, V
05:35:05  <PublicServer> <V453000> all cats
05:35:24  <PublicServer> <Big Meech> makes it a cat-astrophe!
05:35:37  <PublicServer> <V453000> lol
05:38:40  <PublicServer> *** Anson has joined company #1
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05:38:52  <Slicey> one sec im lagging
05:39:03  <BiG> make window  smaller
05:39:18  <PublicServer> <V453000> thats just drawing, wont help really
05:39:27  <Slicey> no its my stupid connection
05:39:31  <PublicServer> <Big Meech> turn off details then
05:39:34  <Slicey> need ti get it fixed
05:39:38  <Slicey> to*
05:39:45  <Slicey> !password
05:39:45  <PublicServer> Slicey: crowns
05:40:15  <PublicServer> *** Big Meech has left the game (general timeout)
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05:40:15  <BiG> I suck too :D
05:40:23  <Slicey> !password
05:40:23  <PublicServer> Slicey: crowns
05:40:23  <PublicServer> <V453000> I knew it
05:40:26  <Gashernite> yay for having stable connection :D
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05:40:54  <PublicServer> <V453000> what is Ginnton Heights
05:41:08  <PublicServer> <Slicey> going to be food hub
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05:41:18  <PublicServer> <V453000> 1. it is not connected to the network at all
05:41:24  <PublicServer> <V453000> 2. there is a food processing plant alreay
05:41:30  <PublicServer> <V453000> good to ask which industries are missing
05:41:40  <PublicServer> <Slicey> oh -.-
05:41:40  <PublicServer> <V453000> 3. go build a SLH and connect primaries instead :)
05:41:48  <PublicServer> <Gash> this is why I don't want to build :P
05:41:53  <PublicServer> <V453000> ?
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05:42:07  <PublicServer> <Gash> I would just do it wrong :P
05:42:07  <BiG> Well once you're done getting told you're shit, you can do it correctly.
05:42:12  <PublicServer> <V453000> and how else do you want to learn it
05:42:30  <PublicServer> <Gash> *shrug*
05:42:36  <PublicServer> <V453000> good
05:42:58  <PublicServer> *** Gash has joined company #1
05:44:14  <PublicServer> <Gash> I feel like the ML is too close... can't make long enough curves :/
05:44:16  <PublicServer> *** Slicey has left the game (general timeout)
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05:44:23  <Slicey> ugh stupid internet!!!
05:44:37  <Slicey> !password
05:44:37  <PublicServer> Slicey: quiche
05:44:49  <PublicServer> *** Slicey joined the game
05:45:22  <PublicServer> <V453000> well then start somewhere where you feel like you have enough space :)
05:45:24  <PublicServer> <Anson> network plan says CL10 for ML only ? ... SL can be anything ?
05:45:26  <PublicServer> <V453000> e.g. !SLH
05:45:45  <PublicServer> <V453000> if it works Anson, obviously yes
05:45:51  <PublicServer> <Gash> but don't SLH's need to follow ML CL too?
05:45:57  <PublicServer> <V453000> obviously.
05:45:59  <PublicServer> <V453000> yes
05:46:21  <PublicServer> <Gash> that's my problem... stupid ML builders :P (jk)
05:46:41  <PublicServer> <Slicey> so to connect say 2 fruit plantations i need to make a MLH then connect to main netowrk?
05:46:43  <PublicServer> <V453000> I will say this much: until you try, do not declare failing
05:46:49  <PublicServer> <V453000> yes Slicey
05:46:51  <PublicServer> *** Slicey has joined company #1
05:46:59  <PublicServer> <V453000> generally you would want to connect more than just 2 though :>
05:47:15  <PublicServer> *** Slicey has left the game (general timeout)
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05:47:24  <Slicey> urgh
05:47:59  <Slicey> brb switching comps
05:48:17  <PublicServer> <Anson> do we already have templates for ML trains ? ... might be nice to have them for the secondary drops which are already built, to see which they are, and to use those trains !?
05:48:35  <PublicServer> <V453000> ye k
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05:49:53  <Slicey_> ok there
05:51:22  <Slicey> nvm -.-
05:51:25  <PublicServer> <V453000> you can sign and group them Anson :)
05:52:11  <PublicServer> <Gash> what number should I give my SLH?
05:52:22  <PublicServer> <V453000> which do you think
05:52:28  <PublicServer> <V453000> open sign list and check which is last
05:52:39  <PublicServer> <Gash> 03?
05:52:43  <PublicServer> <V453000> y
05:53:02  <Slicey> !password
05:53:02  <PublicServer> Slicey: quiche
05:53:13  <PublicServer> *** Slicey joined the game
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05:54:02  <PublicServer> <Anson> i hate how signs are aligned with the trainyard :-(
05:55:28  <PublicServer> <V453000> :D
05:55:38  <PublicServer> <V453000> btw
05:55:44  <PublicServer> <V453000> never make signs with zoom on
05:55:46  <PublicServer> <V453000> ever
05:55:56  <PublicServer> <Gash> O.o
05:56:02  <PublicServer> <V453000> I would even suggest to disable extra zoom levels but that is up to you
05:56:45  <PublicServer> <Gash> okay, I think my SLH has okay CL?
05:57:06  <PublicServer> <Anson> i am at standard zoom ... but the signs still don't fit nicely
05:57:16  <PublicServer> <V453000> in the places where it matters it does Gash
05:57:26  <PublicServer> <Gash> sweet
05:57:30  <PublicServer> <Gash> that's what I was aiming for
05:57:32  <PublicServer> <V453000> well then you just need to learn where signs appear :)
05:57:50  <PublicServer> <V453000> is good approach Gash, pointless to have CL10 absolutely everywhere
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05:58:36  <PublicServer> <Gash> okay? O.o
05:58:59  <PublicServer> <V453000> signal it, connect it?
05:59:09  <PublicServer> <Gash> yeah, I'm just planning the SL
05:59:20  <PublicServer> <Gash> I get distracted by that quite easily
05:59:38  <PublicServer> <V453000> you can have a transfer station there or just connect the long trains directly to primaries, up to you
06:00:36  <PublicServer> <Slicey> hey V can u check my MlH so far its my first one so its not that good :(
06:00:50  <PublicServer> <Gash> lol, babysitter V?
06:00:56  <PublicServer> <Slicey> ?
06:01:11  <PublicServer> <Gash> we're both getting V to check our work :P
06:01:14  <PublicServer> <V453000> I dont know the word mlh
06:01:25  <V453000> @bbh
06:01:25  <Webster> bbh: Back Bone Hub, see also:
06:01:25  <V453000> @cl
06:01:26  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
06:01:27  <BiG> main line hub
06:01:29  <PublicServer> <Slicey> SLH
06:01:30  <BiG> mlh
06:01:41  <PublicServer> <Slicey> No Mlh
06:01:43  <V453000> go read those things
06:01:45  <PublicServer> <Slicey> my bad
06:02:19  <PublicServer> <Gash> and I'm connected :D
06:02:49  <PublicServer> <V453000> Gash: when doubling tunnels, there should be no signals between split and tunnel
06:02:49  <PublicServer> <V453000> e.g.
06:02:57  <PublicServer> <Gash> oh, okay :D
06:03:00  <PublicServer> <V453000> or
06:03:26  <PublicServer> <Gash> makes sense
06:03:48  <PublicServer> <Gash> I was worring a little too much about CL then? :P
06:03:50  <PublicServer> <Slicey>     V45 at sign MLH can u check it not signal's
06:04:15  <PublicServer> <V453000> you havent seen the @@cl page yet
06:04:16  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
06:04:23  <PublicServer> <V453000> I have nothing to discuss with you then
06:07:42  <PublicServer> <Slicey> so in order to connect a netowrk to abother i dont have to have a super complex SLH or MLH
06:08:08  <PublicServer> <V453000> where on the @@bbh page did you read word MLH
06:08:09  <Webster> bbh: Back Bone Hub, see also:
06:08:16  <PublicServer> <Gash> lol
06:08:18  <PublicServer> <V453000> and ... yes, but building a SLH is easy
06:08:28  <PublicServer> <Slicey> meech told me i think
06:08:31  <PublicServer> <Slicey> or someone -.-
06:08:58  <PublicServer> <V453000> rule n1 of openttdcoop
06:09:04  <PublicServer> <V453000> do not trust meech
06:10:30  <PublicServer> <Gash> SLH03 finished now?
06:10:37  <PublicServer> <V453000> should be
06:10:45  <PublicServer> <V453000> except
06:10:49  <PublicServer> <V453000> why missing signals there
06:10:59  <PublicServer> <Gash> oh, my bad
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06:20:58  <PublicServer> <Slicey> ok i knew there was one i was missing
06:21:12  <PublicServer> <V453000> 1. it is way, wayyyyyyyy too close to the BBH
06:21:18  <PublicServer> <V453000> 2. curves are damn short
06:23:20  <PublicServer> <Anson> may i queue for asking V's opinion on my work ? :-) .... does the grouping work like i did it ? ... does the copper train template with orders work like this ?
06:23:50  <PublicServer> <V453000> refit to copper ore?
06:23:52  <PublicServer> <V453000> why
06:24:14  <PublicServer> <Anson> i use it always, to make sure that the train has the proper wagons
06:24:17  <PublicServer> <V453000> also no need for "no unloading" if the train has "leave empty" before it)
06:24:29  <PublicServer> <V453000> it has the proper wagons already, no need to do that
06:25:11  <PublicServer> <V453000> simple as that
06:25:43  <PublicServer> <Slicey> Hey V is that better?
06:25:49  <PublicServer> <Anson> with it, i can use any train (eg when there are too many or a mine died) and give new orders by copying only orders, and the train should refit :-)
06:25:55  <PublicServer> <V453000> everyone should clone the train anyway to get correct train group so you cant really get wrong wagons
06:26:21  <PublicServer> <V453000> Slicey: points 1 and 2 I mentioned are still there
06:27:21  <PublicServer> <Slicey> they arent suppose to be there?
06:27:29  <PublicServer> <V453000> especially " is too close to BBH" wont solve itself by any means
06:28:00  <PublicServer> <V453000> and "too short curves" ... go see !! NETWORK PLAN and @@cl and get to know how long they need to be
06:28:01  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also:
06:28:02  <PublicServer> <Slicey> ill just move it further up the line more room
06:28:28  <PublicServer> <Anson> there is only one of each secondary? then i should use that for the pickup order !?
06:30:31  <PublicServer> <Anson> what is "FOOD PICKUP & stuff" ? ... why are fruit and copper dropped there ?
06:30:38  <PublicServer> <V453000> ...
06:31:04  <PublicServer> <Anson> and now rubber too
06:32:08  <PublicServer> <Anson> and oil too ... is the "& stuff" because there is everything dropped there ?
06:32:26  <PublicServer> <V453000> I will let you figure that out
06:33:17  <PublicServer> <Slicey> ok V at sign !SLH plz tell me thats right
06:33:35  <PublicServer> <V453000> not all curves are 10
06:33:37  <PublicServer> <Slicey> .... messed up on a cl
06:33:52  <PublicServer> <V453000> or definitely not those directly touching the ML (which are the ones that matter)
06:38:07  <PublicServer> <Slicey> there?
06:38:21  <PublicServer> <V453000> looks solid now
06:38:35  <PublicServer> <Slicey> :P first one i think i got the ang of it now
06:38:39  <PublicServer> <Slicey> hang*
06:39:17  <PublicServer> <Slicey> so its all good if i drop fruit off at FOOD PLANT DROP
06:40:07  <PublicServer> <V453000> yes
06:40:14  <PublicServer> <V453000> also
06:40:20  <PublicServer> <V453000> stop terraforming for NO reason
06:40:22  <PublicServer> <Slicey> ?
06:40:25  <PublicServer> <Slicey> kk
06:40:27  <PublicServer> <V453000> seriously
06:40:33  <PublicServer> <V453000> and please fix the damage
06:41:12  <PublicServer> <Slicey> there
06:42:44  <PublicServer> <Anson> ok, i think i understood the food drop and pickup now ... templates correct for fruit and maize ?
06:43:06  <PublicServer> <V453000> yes
06:43:20  <PublicServer> <V453000> where are you ...
06:43:23  <PublicServer> <V453000> going with the SL?
06:43:41  <PublicServer> <Anson> and all the other stations are a WP plus the same general pickup ?
06:44:28  <PublicServer> <Slicey> right there is that ok?
06:44:46  <PublicServer> <V453000> the SL should stay local
06:44:49  <PublicServer> <V453000> no going over half of map
06:44:59  <PublicServer> <V453000> see other SLs
06:45:03  <PublicServer> <Slicey> can i make a transfer station here
06:47:17  <PublicServer> <Slicey> V is ok if i make a transfer station for Fruit at the end of the SLH line?
06:47:27  <PublicServer> <Anson> the WP for food is used to pickup water ???
06:47:50  <PublicServer> <Anson> but which WP is used to pickup food ???
06:48:12  <PublicServer> *** Maraxus has left the game (leaving)
06:48:21  <PublicServer> <V453000> Slicey: yes
06:48:44  <PublicServer> <V453000> try to stay within that border though
06:48:45  <phatmatt> !players
06:48:48  <PublicServer> phatmatt: Client 56 (Orange) is Anson, in company 1 (Cococoop)
06:48:48  <PublicServer> phatmatt: Client 58 (Orange) is V453000, in company 1 (Cococoop)
06:48:48  <PublicServer> phatmatt: Client 77 (Orange) is Slicey, in company 1 (Cococoop)
06:48:48  <PublicServer> phatmatt: Client 64 (Orange) is Gash, in company 1 (Cococoop)
06:49:16  <PublicServer> <V453000> Anson: ?
06:49:38  <PublicServer> <V453000> btw Anson I absolutely hate if someone writes ????????, or ?!
06:49:40  <PublicServer> <V453000> thank you
06:50:54  <scshunt> V453000: ?! is entirely reasonable
06:51:06  <PublicServer> <Anson> as i see it, the monorail at WP Fruntwood FOOD leads to platforms where trains .... ah, vrap ... forget that ... those are food trains, but they go to WATER DROP
06:51:08  <PublicServer> <V453000> not if you put it in a normal sentence
06:51:27  <PublicServer> <V453000> yes water drop is combined with diamonds at least for now
06:51:31  <phatmatt> what about unicode interrobangs
06:51:33  <PublicServer> <V453000> might make a new food drop later
06:51:37  <scshunt> Something like "Why the fuck is the entire mainline backed up!?"
06:51:58  <PublicServer> <Anson> diamonds ? food ?
06:52:00  <PublicServer> <V453000> that isnt a normal sentence anymore schunt :)
06:52:26  <PublicServer> <Slicey> hey V can i make a double track at sign fruit for a transfer?
06:52:26  <PublicServer> <V453000> what is unclear Anson
06:52:53  <PublicServer> <V453000> why do you so furiously need to get that far from the SLH Slicey
06:52:56  <PublicServer> <V453000> stay in your area.
06:53:15  <PublicServer> <V453000> those fruit plantations are out of your reach
06:53:24  <PublicServer> <Slicey> .. so only 1 plantation
06:53:30  <PublicServer> <V453000> no oh god
06:53:32  <PublicServer> <Anson> i spoke of food being deliverd to water drop, and you answered that "yes, water is combined with diamonds"
06:54:11  <PublicServer> <V453000> there
06:54:15  <PublicServer> <V453000> you have a cage like an animal
06:54:21  <PublicServer> <V453000> you can grab anything inside it
06:54:25  <PublicServer> <Slicey> :o
06:56:58  <PublicServer> <V453000> Slicey: it is really up to you, but why would you use a transfer if you keep the same train length
06:57:08  <PublicServer> <V453000> the only point to transfer is having smaller local trains
06:57:30  <PublicServer> <Slicey> so just have a route for each plantation
06:57:42  <PublicServer> <V453000> or even that if you dont want to transfer
06:57:56  <PublicServer> <V453000> but  transfering with the same trains is really pointless
06:59:55  <PublicServer> <Anson> do we have primary and secondary water ? :-) ... first delivering water from someplace to the big station, and then from the big station to sometown ?
07:00:09  <PublicServer> <V453000> there is a water drop
07:00:11  <PublicServer> <V453000> done
07:01:34  <PublicServer> <Anson> yes, there is a water drop ... but i also see a WP to pickup water at the food pickup, and thus water could/should be delivered to the big station too ? via which WP ?
07:01:40  <PublicServer> <V453000> GOD
07:01:44  <PublicServer> <V453000> fuck off ANson
07:02:19  <PublicServer> <V453000> why do you even remotely care about my transfer station
07:02:45  <PublicServer> <Anson> because i still try to give meaningfull orders to the template trains
07:02:57  <PublicServer> <V453000> how are template trains related to my specific station
07:03:25  <scshunt> rofl. I actually can't tell if V453000 is particularly angry today or if everyone else is just frothing morons
07:03:29  <scshunt> (including myself)
07:03:56  <PublicServer> <V453000> scshunt everything is fine except I hate when Anson has endless and usually pointless questions
07:04:10  <PublicServer> <Anson> at least for food (and maize and fruit), it is THE station that everybody has to use, right ? ... and thus i assumed that it would be a central station for other stuff as well
07:04:24  <PublicServer> <V453000> what
07:04:35  <PublicServer> <V453000> maize is dropped, food picked up
07:04:37  <PublicServer> <V453000> done
07:04:39  <PublicServer> <Slicey> .. so anyways hey V does my fruit area look good?
07:04:58  <PublicServer> <V453000> should be alright so far except you didnt clone trains from !TRAINYARD
07:05:32  <PublicServer> <V453000> as a result they are not grouped and one train has only 1 engine instead of 2
07:05:42  <PublicServer> <Slicey> yea i messed up -.-
07:05:52  <PublicServer> <Slicey> on that others are ok though?
07:06:03  <PublicServer> <V453000> just always clone the train yard, it makes it easier for you
07:06:09  <PublicServer> <Slicey> ok ty
07:06:15  <PublicServer> <V453000> none is ok, they arent from train yard :)
07:06:22  <PublicServer> <Slicey> so replace?
07:06:24  <PublicServer> <V453000> you can group them manually but hm :)
07:06:26  <PublicServer> <V453000> preferably
07:06:32  <PublicServer> <V453000> also
07:06:42  <PublicServer> <V453000> when cloning trains for One station, ctrl+clone between those trains
07:06:49  <PublicServer> <V453000> it makes the orders shared
07:06:55  <PublicServer> <V453000> which is good for various things
07:07:13  <PublicServer> <Slicey> oh
07:07:35  <V453000>
07:08:34  <PublicServer> <Slicey> but i can manually but my fruit trains in the group
07:08:50  <PublicServer> <V453000> yes but they arent shared anyway
07:09:04  <PublicServer> <Slicey> ok so next time ill do that
07:09:12  <PublicServer> <V453000> no, fix it now
07:09:16  <PublicServer> <Slicey> ...
07:09:35  <PublicServer> <V453000> you can fix orders just by again cloning orders by ctrl+click when giving orders
07:09:53  <PublicServer> <V453000> done
07:10:23  <PublicServer> <Slicey> oh
07:10:29  <PublicServer> <Slicey> thats much easier
07:11:11  <PublicServer> <V453000> wait
07:11:21  <PublicServer> <V453000> select group ML primary fruit
07:11:28  <PublicServer> <V453000> and in the bottom select manage list -add trains with shared orders
07:11:34  <PublicServer> <V453000> now you can see one of the things they are good for :)
07:12:41  <PublicServer> <Slicey> sweet so there grouped
07:12:47  <PublicServer> <V453000> yes
07:13:41  <PublicServer> <Slicey> well
07:13:55  <PublicServer> <Slicey> i think i made my first working SLH
07:14:05  <PublicServer> <V453000> might be a good time to give it a name ;)
07:14:09  <PublicServer> <V453000> e.g. SLH 04
07:14:31  <PublicServer> <Slicey> there
07:14:37  <PublicServer> <V453000> ....
07:14:43  <PublicServer> <Slicey> wait
07:14:45  <PublicServer> <V453000> e.g. means "for example"
07:14:47  <PublicServer> <Slicey> ...
07:14:49  <PublicServer> <Slicey> yea i know
07:15:08  <PublicServer> <V453000> look how other SLHs are named and do it the same way :)
07:15:10  <PublicServer> <Slicey> can i name it what i want
07:15:24  <PublicServer> <Slicey> 03 or 04?
07:15:34  <PublicServer> <V453000> open sign list to discover what is the last number
07:16:38  <PublicServer> <Slicey> so its 04
07:16:44  <PublicServer> <V453000> yes
07:17:54  <PublicServer> <Slicey> what now :/
07:18:09  <PublicServer> <V453000> more primaries :)
07:18:23  <PublicServer> <V453000> there is a lot of other things than just fruit
07:18:57  <PublicServer> <Slicey> um
07:21:07  <PublicServer> <Slicey> theres 2 water close by Brudtown
07:21:18  <PublicServer> <Slicey> and near a ml
07:21:48  <PublicServer> <V453000> slightly out of your cage
07:22:03  <PublicServer> <Slicey> oh u mean stay in the area still
07:22:10  <PublicServer> <V453000> of course :)
07:22:20  <PublicServer> <Slicey> ok how about the copper
07:22:26  <PublicServer> <V453000> connect everything you can find there
07:22:28  <PublicServer> <Slicey> theres 2 in my area
07:22:31  <PublicServer> <Slicey> :P
07:22:41  <PublicServer> <V453000> after that you can move onto another area :)
07:22:49  <PublicServer> <V453000> (with a new SLH)
07:23:11  <PublicServer> <Slicey> wheres a copper drop
07:23:18  <PublicServer> <V453000> clone trainyard
07:23:20  <PublicServer> <Slicey> or factory
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07:23:35  <PublicServer> <V453000> clone trainyard
07:23:41  <PublicServer> <Slicey> ah
07:23:43  <PublicServer> <Slicey> i see
07:23:49  <PublicServer> <Slicey> thats a long ways :O
07:24:20  <PublicServer> <Anson> i am just trying to fix the mess that is caused by splitting oil goods and factory goods too late ... all other trains should be ok now
07:25:36  <PublicServer> <Slicey> if i make a SLH  at sign New Slh is there another connection to the drop off
07:25:54  <PublicServer> <V453000> fill the area first.
07:26:12  <PublicServer> <V453000> or make a new SLH, but do not connect it to the old SL
07:26:22  <PublicServer> <Slicey> so at te sign right
07:26:28  <PublicServer> <Slicey> the*
07:26:56  <PublicServer> <Slicey> because it can connect to the main and then find its way to the facotry drop off
07:27:06  <PublicServer> <V453000> primaries connec to SLs
07:27:16  <PublicServer> <V453000> connect primaries in your cage to the nearby SLH
07:27:22  <PublicServer> <V453000> what else should I say
07:27:24  <PublicServer> <Anson> where is the factory goods pickup ? doesn't exist yet ? or is it at a different station than the factory drop ?
07:27:26  <PublicServer> <Slicey> oh
07:27:49  <PublicServer> <V453000> Anson how the actual fuck can a goods pickup be at a different station than the factory is
07:28:24  <PublicServer> <Anson> when two people build two stations at two different factories :-)
07:28:29  <PublicServer> <V453000> no
07:28:45  <PublicServer> <V453000> and even so, logically both the factories would still need goods pickups
07:30:27  <PublicServer> <Slicey> so like this right (Look near my fruit ull see a copper ore mine
07:30:33  <PublicServer> <V453000> yes
07:30:51  <PublicServer> <Slicey> and it will find its way to the drop off
07:31:13  <PublicServer> <V453000> yes
07:31:20  <PublicServer> <Slicey> nice
07:31:43  <PublicServer> <V453000> thats the point of the whole network being complete
07:33:51  <PublicServer> <V453000> Slicey: never eveer ever share orders with train yard
07:33:53  <PublicServer> <V453000> ever
07:34:07  <PublicServer> <Slicey> hm?
07:34:09  <PublicServer> <V453000> only share orders on your trains
07:34:15  <PublicServer> <Slicey> oh
07:34:37  <PublicServer> <V453000> you shared orders with train yard, then cloned the other train without them
07:34:39  <PublicServer> <Anson> no ? ... i thought it would be a good idea for the secondaries
07:34:55  <PublicServer> <Anson> since we HAVE to use the same pick and drop for all of them
07:35:05  <PublicServer> <V453000> for secondaries it is  generally ok, but he is obviously not building secondaries
07:35:43  <PublicServer> <Anson> ah ... i thought you meant the signs that i just put on the trainyard a few seconds ago
07:35:53  <PublicServer> <Anson> with exactly this subject :-)
07:36:24  <PublicServer> <V453000> iz fine now Slicey
07:36:34  <PublicServer> <Slicey> good :)
07:36:42  <PublicServer> <V453000> anyway me is off, need to do some things
07:36:45  <PublicServer> *** V453000 has joined spectators
07:47:25  <PublicServer> <Anson> what are the red lines at "?red lines" ? ... separation of the world to have shorter sidelines ?
07:47:44  <PublicServer> <Slicey> no lol
07:48:00  <PublicServer> <Slicey> its my cage lol
07:48:10  <PublicServer> <Slicey> of where to build
07:48:25  <PublicServer> <V453000> wild animals bite, you got to keep them away
07:49:53  <PublicServer> <Anson> there are fruit and maize resources on both sides of those lines .... might make sense to use the same sideline for all of them ... or not, since that might make the sideline a little long ...
07:50:33  <PublicServer> <V453000> Anson stop organizing and go build your own SL :)
07:57:24  *** dwarf has joined #openttdcoop
07:57:24  *** Webster sets mode: +o dwarf
08:00:45  <PublicServer> <Anson> Gash, you drive on the left side ?
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08:01:54  *** ChanServ sets mode: +o uliko
08:09:39  <PublicServer> <Slicey> V :)
08:14:22  <PublicServer> <Slicey> V i finsihed :)
08:19:21  <PublicServer> <V453000> move onto another SLH then :P good job so far
08:19:29  <PublicServer> <V453000> oh and
08:19:35  <PublicServer> <V453000> make 1 station per 1 cargo
08:19:41  <PublicServer> <Slicey> oh my bad
08:19:43  <PublicServer> <V453000> leave the ones as are now, just add waypoints
08:20:10  <PublicServer> <Slicey> and production boost will help :)
08:20:20  <PublicServer> <Slicey> better flow
08:21:46  <PublicServer> <Slicey> hey btw when a new map starts do u make the ml?
08:23:28  <PublicServer> <Slicey> alright well im out ill be on later im going to mark a new "cage" though :)
08:26:18  <PublicServer> <Slicey> cya
08:26:20  <PublicServer> *** Slicey has left the game (leaving)
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09:15:10  <PublicServer> <Anson> @@(clcalc mono 417)
09:15:11  <Webster> PublicServer: Required CL for monorail at 417km/h is 7 (13 half tiles) or TL
09:20:58  <PublicServer> <Anson> @@(clcalc mono 7)
09:20:59  <Webster> PublicServer: A monorail Curve Length of 7 (capped at 13 half tiles) gives a speed of 348.0km/h or 217.5mph
09:26:30  <PublicServer> <V453000> nice, you rely on the bot even though you see it is not working in game?
09:26:32  <PublicServer> <V453000> very nice
09:26:42  <PublicServer> *** V453000 has joined company #1
09:27:16  <PublicServer> <Anson> already said "too tired" ... should have taken a break after the trainyard
09:27:46  <PublicServer> <V453000> too tired doesnt explain comletely wrong logic
09:28:08  <PublicServer> <Anson> but on the mainline are some more tight curves, between 250 and 350 kph :-)
09:28:22  <PublicServer> <V453000> doesnt mean those shouldnt be fixed?
09:28:49  <PublicServer> <Anson> i started messing up when i saw a "perfect curve of 14 halftiles in the mainline, and split my line after 13 ....
09:29:07  <PublicServer> <Anson> and then the logic stayed with 13
09:29:10  <PublicServer> <V453000> there is no perfect curve of 14 half tiles
09:29:56  <PublicServer> <Anson> it was an S-bend of 14, and my planned sl started at 13 of them
09:32:22  <PublicServer> <Anson> but how come that clcalc says "13 halftiles needed for 417" and "with 13 halftiles you get 348" ?
09:32:41  <PublicServer> <V453000> because it is the maximum value
09:33:04  <PublicServer> <V453000> still, who cares, you clearly see in game what happens
09:33:06  <PublicServer> <V453000> no need for some bot
09:33:12  <PublicServer> <Anson> the max that clcalc can understand ?
09:34:58  <PublicServer> <Anson> seeing it before building might not be so easy ... but much worse: the plan says "TL10, CL 10 ML" and i read that a few times before
09:35:52  <PublicServer> <V453000> what is wrong on CL10 TL 10?
09:36:38  *** dwarf has quit IRC
09:36:47  <PublicServer> <Anson> nothing ... what's wrong was that i had read it a few times and still didn't build it ... no need to test or look or clcalc ... simply read the plan
09:37:26  <PublicServer> <V453000> I understand that clcalc is wrong but I do not understand your problem
09:37:36  <PublicServer> <V453000> plan explicitly says TL10 CL10
09:37:42  <PublicServer> <V453000> which is the correct thing
09:37:44  <PublicServer> <V453000> so idk
09:38:10  <PublicServer> <Anson> my problem is that i was (am) tired and thus forgot to remember the plan, which would have been easier than everythjing else
09:38:29  <PublicServer> <V453000> I have no words
09:38:36  <PublicServer> <V453000> also if you are tired go sleep, I dont care
09:38:46  <PublicServer> <V453000> or at least dont tell us 10 times
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09:42:17  <PublicServer> <V453000> Gash: fast monorail class is probably not a good idea for feeders ;)
09:42:31  <PublicServer> <V453000> they dont get the power from long train they do in case of ML trains
09:42:45  <PublicServer> <V453000> something like brainmelters could be useful :P
09:42:56  <PublicServer> <Gash> okay, I'll look at switching them
09:43:18  <PublicServer> <V453000> btw, always make at least 2 platform pickups
09:43:28  <PublicServer> <V453000> having a train always waiting is kind of necessary :P
09:43:38  <PublicServer> <Gash> sure :)
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09:50:40  <PublicServer> <V453000> 2headed might be worth it, unsure
09:50:43  <PublicServer> <V453000> btw you can set autoreplace for  groups too
09:50:53  <PublicServer> <Gash> lol, groups >.<
09:52:40  <PublicServer> <Gash> can I make my own groups?
09:52:58  <PublicServer> <V453000> sure
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09:54:12  <PublicServer> <Anson> move a train from the right side to an empty line on the left side by CTRL-dragging, and it will move all shared trains, as well as offer to name the new group
09:54:14  <PublicServer> <Gash> and I should put my trains that use the ML into the proper ML group?
09:55:12  <PublicServer> <V453000> arent they in the proper group as you cloned them from the trainyard? :P
09:55:26  <PublicServer> <Gash> umm... trainyard? O.o
09:55:34  <PublicServer> <Anson> all trains that use the ML should be identical type and length ... but for all the different sidelines, i made only one default group ... add your own if needed
09:57:05  <PublicServer> <Anson> the first two signs in the sign list are always !!NETWORK PLAN!! and !TRAINYARD!
09:57:45  <PublicServer> <Gash> okay... that trainyard wasn't there... I'm sure it wasn't
09:58:00  <PublicServer> <Anson> (hehe, you see that i know it ... why didn't i act like it says)
10:00:03  <PublicServer> <Anson> at 7.52am (4+ hours ago), i asked whether we should build a trainyard ... V built it and i created the groups
10:00:33  <PublicServer> <Gash> must've been while I was out :P
10:18:10  <PublicServer> *** Anson has joined spectators
10:19:09  <tycoondemon> !coop
10:19:09  <PublicServer> tycoondemon: We are coop!
10:19:13  <tycoondemon> :D
10:20:59  <V453000> @coopstats
10:20:59  <Webster> #openttdcoop @ OFTC stats by Webster -
10:28:54  <Jam35> !password
10:28:54  <PublicServer> Jam35: salons
10:29:09  <PublicServer> *** Jam35 joined the game
10:31:03  <tycoondemon> V453000 is the king of talk in #openttdcoop
10:31:28  <PublicServer> <V453000> mhm :) I was rather looking at the last 30 days of activity
10:31:40  <PublicServer> <V453000> most activity lately is around 16:00
10:31:46  <PublicServer> <V453000> while average is around 20-10
10:31:50  <PublicServer> <V453000> 20-21
10:32:17  <tycoondemon> ah
10:32:44  <V453000> but yeah :) PublicServer spoke a total of 1536850 words! PublicServer's faithful follower, V453000, didn't speak so much: 588733 words. :D
10:34:10  <tycoondemon> :P
10:34:15  <tycoondemon> and moste refferd to nick
10:34:19  <tycoondemon> of PublicServer
10:34:23  <tycoondemon> is V453000
10:34:28  <tycoondemon> that figures :P
10:34:44  <V453000> its not my fault :)
10:34:59  <tycoondemon> others just dont talk as much
10:35:03  <tycoondemon> they cant help it :P
10:35:23  <PublicServer> <V453000> :D
10:35:25  <PublicServer> *** Gash has left the game (leaving)
10:35:25  <PublicServer> *** Game paused (number of players)
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10:36:46  <PublicServer> *** Game unpaused (number of players)
10:37:06  <PublicServer> <V453000> hy
10:37:17  <PublicServer> <Jam35> lo
10:37:46  <Gashernite> !password
10:37:46  <PublicServer> Gashernite: salons
10:38:13  <PublicServer> *** Gash joined the game
10:38:37  <PublicServer> <Jam35> I guess the oil & factory goods pick is combined station
10:38:52  <PublicServer> <Jam35> could get busy :P
10:39:10  <PublicServer> <Gash> oh... is there a seperate oil drop?
10:39:10  <PublicServer> <V453000> you mean drop
10:39:36  <PublicServer> <Gash> lol, found it :P
10:39:46  <PublicServer> <Jam35> oh right no there is oil @ factory drop
10:40:13  <PublicServer> <V453000> Gash:
10:40:16  <PublicServer> <Gash> yeah... I saw the refinery at the factory drop and just started transporting oil...
10:40:26  <PublicServer> <V453000> that is why you clone from trainyard :)
10:40:30  <PublicServer> <Gash> didn't look for an oil drop
10:40:32  <PublicServer> <V453000> next time :)
10:40:42  <PublicServer> <Gash> I'll fix it :P
10:41:28  <PublicServer> <Jam35> so it says planned at the pick has it been 'claimed'?
10:41:39  <PublicServer> <V453000> no just that it is in the trainyard orders
10:41:45  <PublicServer> <V453000> nothing important
10:41:47  <PublicServer> <Jam35> righto
10:41:49  <PublicServer> <Gash> fixed, but there is still 2k oil at the factory drop
10:42:01  <PublicServer> <V453000> will have to rot there :)
10:42:03  <PublicServer> <Jam35> how do you feel about some water tf for the exit track?
10:42:12  <tycoondemon> Jam35 is you nick like jam in traffic or jam on a sandwich?
10:42:13  <PublicServer> <V453000> why not terminus Jam35
10:42:17  <PublicServer> <Jam35> fine
10:42:23  <PublicServer> <V453000> thats the point tycoondemon :)
10:42:42  <tycoondemon> traffic jam sandwich?
10:42:57  <PublicServer> <Jam35> neither i'm dyselxic
10:43:10  <V453000> :D
10:43:26  <tycoondemon> okay
10:43:37  <tycoondemon> V453000 sounds like a futuristic engine in ttd :P
10:43:46  <tycoondemon> super maglev
10:43:48  <V453000> oh fuck off
10:43:48  <V453000> :(
10:43:51  * V453000 is sad now
10:44:04  <tycoondemon> why sad? :(
10:44:11  <V453000> I aint one of those dumb trains
10:44:31  <tycoondemon> ah right :)
10:44:46  <V453000> train führer perhaps
10:44:53  <tycoondemon> yes
10:45:20  <tycoondemon> but thetn your nick would have to be like traimaster tameroftrains
10:45:28  <V453000> zugreich über allez? :)
10:45:40  <V453000> :d
10:45:46  <tycoondemon> trainboss
10:45:54  <tycoondemon>
10:45:55  <Webster> Title: define: jam - Google zoeken (at
10:50:55  <tycoondemon> I am just trying to understand where your nicks are coming form :)
10:51:32  <V453000> I thought you knew it is just a transcription of my name into numbers
10:57:27  <PublicServer> <Anson> 4=a ? 5=c? and 00=v at the end ?
10:57:57  <PublicServer> <V453000> :D no
11:06:29  <tycoondemon> I did not know exactly
11:06:59  <tycoondemon> vaseoooo?
11:15:28  <PublicServer> <Jam35> and why the copper ore @ water drop?
11:16:15  <PublicServer> <Jam35> (which needs expansion already)
11:16:29  <PublicServer> <Gash> again... my fault :(
11:16:33  <PublicServer> <Gash> fixed though
11:17:11  <PublicServer> <Gash> some reason one of my copper trains decided it was going to follow water train orders
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11:20:19  <PublicServer> <Jam35> ok i have temporary trains disposing of the rogue cargoes
11:20:49  <PublicServer> <Jam35> most likely unnecessary but bugs the shit out of me :P
11:21:15  <PublicServer> <Gash> haha, fe
11:21:21  <PublicServer> <Jam35> :)
11:22:55  <PublicServer> <Jam35> I can just about ignore the fact the station now gets a rating for that cargo
11:23:57  <PublicServer> <Jam35> oh server lag still :(
11:24:16  <PublicServer> <Jam35> methinks that put some people off last game
11:24:30  <PublicServer> <Jam35> namely me
11:25:33  <PublicServer> *** Gash has left the game (leaving)
11:32:26  <PublicServer> <Jam35> killing MM...
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15:11:59  <Anson> !password
15:11:59  <PublicServer> Anson: pamper
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15:49:04  <PublicServer> <Anson> I'm back and a bit less tired :-) ... will rebuild my SLH now ... may i move the ML (shift sideways by a few tiles, which also would increase curves for SLH03/gash) ?
15:49:34  <PublicServer> *** Anson has joined company #1
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16:37:37  <PublicServer> <Jam35> not quite :P
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16:46:17  <PublicServer> <Anson> jam, was that an answer to what i wrote an hour ago ? or to some invisible chat ?
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17:28:45  <Slicey> !password
17:28:45  <PublicServer> Slicey: ruckus
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17:30:17  <PublicServer> <Slicey> gash
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17:32:55  <Slicey> !password
17:32:55  <PublicServer> Slicey: ruckus
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17:44:31  <Maraxus> !password
17:44:31  <PublicServer> Maraxus: urbane
17:44:41  <PublicServer> <Slicey> hey anyone here?
17:44:47  <PublicServer> *** Maraxus joined the game
17:44:49  <PublicServer> <Jam35> only me ?
17:44:52  <PublicServer> <Anson> yes ... hallo
17:45:03  <PublicServer> <Slicey> kk can some one check my SLH
17:45:17  <PublicServer> <Slicey> at sign SLicey
17:46:27  <PublicServer> <Slicey> anyone if its all good?
17:46:49  <PublicServer> <Jam35> one sec...
17:47:00  <PublicServer> <Anson> the bridge has CL4 only
17:47:30  <PublicServer> <Slicey> taht doesnt have to be 10?
17:47:40  <PublicServer> <Slicey> that*
17:48:10  <PublicServer> <Anson> it is very near to the ML, and thus trains probably won't have full speed yet when they join
17:48:52  <PublicServer> <Slicey> there
17:48:58  <PublicServer> <Anson> you did a very wide "swing" to have CL10, and then slowdown the train just before joining
17:49:08  <PublicServer> *** Slicey has left the game (general timeout)
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17:49:35  <Slicey> !password
17:49:35  <PublicServer> Slicey: urbane
17:49:46  <PublicServer> *** Slicey joined the game
17:49:51  <PublicServer> <Anson> WB
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17:50:38  <PublicServer> <Anson> @@(clcalc mono 4)
17:50:39  <Webster> PublicServer: A monorail Curve Length of 4 (7 half tiles) gives a speed of 294.0km/h or 183.75mph
17:51:46  <PublicServer> <Slicey> its correct right
17:52:20  <PublicServer> <Anson> you did a wide swing to have CL10 first, and then slowdown shortly before joining the ML
17:52:39  <PublicServer> <Slicey> where put a sign
17:52:57  <PublicServer> <Anson> around SLH04
17:53:19  <PublicServer> <Anson> or do you have another unsigned SLH ?
17:55:01  <PublicServer> <Slicey> CL4 is gone and i have to keep "wide Swing"
17:55:05  <PublicServer> <Anson> hehe, now the SLH is as big as SLHs always get on the PS :-)
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17:56:57  <PublicServer> <Anson> i have moved it by 1 tile to keep the signal spacing on the ML
17:57:11  <PublicServer> <Slicey> alright
17:57:17  <PublicServer> <Anson> later, you might add some prio, when traffic gets heavier
17:57:27  <PublicServer> <Slicey> yup
17:57:27  <PublicServer> *** Maraxus has left the game (leaving)
17:57:39  <PublicServer> <Anson> what do you think of my SLH05 ?
17:58:05  <PublicServer> <Slicey> i like it
17:58:11  <PublicServer> <Anson> i was too tired when i built it and used only CL7 ... but should be 10 now ...
17:58:21  <PublicServer> <Anson> except for one tight curve ....
17:58:55  <PublicServer> <Anson> but that is done only for completeness and currently no trains use it ... thus i thought that a lower CL would be acceptable
17:59:10  <PublicServer> <Slicey> yea that works
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18:06:12  <PublicServer> <Jam35> I put some more signs, not to be annoying, just what is needed :)
18:06:30  <PublicServer> <Slicey> :)
18:06:40  <PublicServer> <Jam35> oky :)
18:07:10  <PublicServer> <Slicey> is there anyway you can make messages not appear
18:07:26  <PublicServer> <Anson> ?
18:07:28  <PublicServer> <Jam35> yes you will often need to manually correct signals at splits
18:07:31  <PublicServer> <Jam35> er...
18:07:35  <PublicServer> <Jam35> not that I know
18:07:38  <PublicServer> <Anson> private messages are not mirrored to ICQ
18:07:44  <PublicServer> <Slicey> noo
18:08:16  <PublicServer> <Slicey> like when "Train 16 is old"
18:08:18  <PublicServer> <Jam35> why do you ask?
18:08:22  <PublicServer> <Jam35> oh them
18:08:24  <PublicServer> <Jam35> yes
18:08:42  <PublicServer> <Slicey> how!
18:08:52  <PublicServer> <Jam35> put 'message' in advanced settings filter
18:09:26  <PublicServer> <Anson> advanced settings -> interface -> news and messages
18:09:45  <PublicServer> <Slicey> like at the main menu?
18:09:59  <PublicServer> <Jam35> no spanner icon
18:10:06  <PublicServer> <Anson> the settings allow to show messages not at all, as scrolling text, or as big window
18:10:24  <PublicServer> *** Slicey has left the game (general timeout)
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18:10:28  <PublicServer> <Jam35> advanced settings->  type message
18:11:21  <Slicey> !password
18:11:21  <PublicServer> Slicey: violas
18:11:35  <PublicServer> *** Slicey joined the game
18:12:25  <PublicServer> <Jam35> you may need to select expert settings/all settings
18:13:32  <PublicServer> *** Slicey has joined company #1
18:14:04  <PublicServer> <Jam35> the one you want is advice/information on company vehicle
18:14:18  <PublicServer> <Jam35> for the record I switch them all off
18:15:00  <PublicServer> <Jam35> maybe production changes is most useful
18:15:06  <PublicServer> <Jam35> idk
18:15:40  <PublicServer> <Anson> i found a CL5 at SLH06
18:16:32  <PublicServer> <Anson> and once again, we would wish for diagonal bridges :-)
18:21:02  <PublicServer> <Jam35> you can get rid of that crossing easily
18:21:12  <PublicServer> <Jam35> and have better CL than 0.5 :)
18:22:30  <PublicServer> <Jam35> can I do something?
18:22:44  <PublicServer> <Slicey> sure?
18:23:22  <PublicServer> <Anson> btw: diagonal bridges is similar to signals on bridges and in tunnels: something that many people are wishing, but if we would get it, people would be annoyed too because of missing challenges
18:24:17  <PublicServer> <Anson> hehe, one more error at the sign "SLH06" :-)
18:24:23  <PublicServer> <Jam35> a bit faster
18:24:50  <PublicServer> <Anson> literally at the sign : SLH with leading space :-)
18:28:36  <PublicServer> <Jam35> ballsed that up a bit :)
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18:29:20  <PublicServer> <Jam35> the only thing now I would say is maybe extend this bay to at least hold 1 TL
18:29:20  <SpComb> !password
18:29:20  <PublicServer> SpComb: orator
18:29:26  <PublicServer> <Anson> micro management: PBS in front of the crossing, to allow two trains
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18:30:05  <PublicServer> <Jam35> the short CLs on SL are ok
18:30:35  <PublicServer> <Jam35> ...Anson
18:30:45  <PublicServer> <Anson> on the SL itself ok, but probably better not directly next to the ML, like the CL5 and CL7
18:30:55  <PublicServer> <Jam35> that's what a prio is for
18:31:17  <PublicServer> *** SpComb has left the game (leaving)
18:31:21  <PublicServer> <Anson> the prio has to be a lot longer if you have low CL
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18:31:41  <PublicServer> <Jam35> well... you build it right then
18:32:03  <PublicServer> <Jam35> :)
18:32:09  <PublicServer> <Anson> i would guess that our trains need something like 4-5 train lengths to accelerate from 0 to max
18:32:20  <PublicServer> <Jam35> instead of putting signs everywhere
18:32:50  <PublicServer> <Jam35> and I might want to add some water to your SL
18:32:56  <PublicServer> <Jam35> so fix that one too :P
18:33:06  <PublicServer> <Anson> it just was CL10, and by adding space for a full train, you made it 7
18:33:54  <PublicServer> <Anson> 10 again now
18:35:12  <PublicServer> <Jam35> okay now fix the others :)
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18:36:18  <PublicServer> <Anson> what will the traffic be at the CL5 curve ? ... i have a CL4 myself at SLH05, where i expect no traffic at all :-)
18:36:45  <PublicServer> <Jam35> like I said if some water appears near there it will be needed
18:37:19  <PublicServer> <Anson> there is water :-)
18:37:29  <PublicServer> <Jam35> @ SLH05
18:38:07  <PublicServer> <Jam35> the one @ SLH06 will be needed for the factory drop
18:38:37  <PublicServer> <Jam35> like for that copper @ Tetston
18:39:04  <PublicServer> <Anson> at SLH05, i could build a longer route around the town and the lake, but that would end up after the split for SLH03
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18:39:50  <PublicServer> <Jam35> move the whole hub west
18:41:36  <PublicServer> <Anson> better now ?
18:41:47  <PublicServer> <Jam35> :)
18:41:53  <PublicServer> <Jam35> no cos you miss a connection
18:42:51  <PublicServer> <Anson> from SLH05 to SLH03 ? ... does the bridge work ?
18:42:59  <PublicServer> <Jam35> too short CL
18:43:37  <PublicServer> <Jam35> and between split and merge I would say
18:43:39  <PublicServer> <Jam35> x2
18:44:57  <PublicServer> <Jam35> rebuild it :P x marks the spot
18:45:15  <PublicServer> <Jam35> it will save a whole lot of bother in the long term
18:47:10  <PublicServer> <Jam35> see my sign?
18:47:33  <PublicServer> <Jam35> move the whole hub west
18:47:36  <PublicServer> <Anson> yes, of course an Sbend ... counting again now :-)
18:47:46  <PublicServer> <Jam35> move it
18:47:56  <PublicServer> <Jam35> to near the giant X
18:48:11  <PublicServer> <Jam35> it will never work there and will be messy
18:48:41  <PublicServer> <Anson> giant X ?
18:48:47  <PublicServer> <Jam35> look west
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18:49:42  <PublicServer> <Jam35> should I help a bit or not?
18:49:52  <PublicServer> <Anson> you mean starting the whole SL at the X, and accessing my transfer from the opposite side ?
18:51:02  <PublicServer> <Jam35> you get the idea?
18:51:17  <PublicServer> <Jam35> just curve it round a bit
18:51:36  <PublicServer> <Jam35> it will fit and be better for expansions
18:52:18  <PublicServer> <Anson> would have to move the ML too, right ?
18:52:41  <PublicServer> <Jam35> i fneeds be
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18:53:51  <PublicServer> <Jam35> leave enough space for a train there
18:54:41  <PublicServer> <Jam35> that will be fine
18:57:53  <PublicServer> <Jam35> getting there :)
18:58:27  <PublicServer> <Jam35> don't sign it it's not finished :)
19:00:45  <PublicServer> <Jam35> one connection to do
19:01:36  <PublicServer> <Jam35> still tight :P
19:03:22  <PublicServer> <Jam35> hmmm
19:03:40  <PublicServer> <Anson> syncing near curves :-)
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19:06:06  <PublicServer> <Jam35> there :D
19:06:12  <PublicServer> <Jam35> any issues?
19:07:02  <PublicServer> <Jam35> my first CL10 hub btw :P
19:07:25  <PublicServer> <Anson> my second hub btw :-)
19:07:31  <PublicServer> <Jam35> verdict: mildly annoying
19:08:17  <PublicServer> <Jam35> looks ok though: nice amount of space
19:10:00  <PublicServer> <Anson> now do the same for SLH03 :-)
19:11:02  <PublicServer> <Jam35> nope :)
19:11:18  <PublicServer> <Jam35> the CLs there are ok I think
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19:12:42  <PublicServer> <Jam35> SLH05 is ott, the SL doesn;t need suck long curves
19:12:54  <PublicServer> <Jam35> *such
19:13:00  <PublicServer> <Jam35> :D
19:13:38  <PublicServer> <Anson> the CL5 should be easy to avoid at SLH03
19:14:57  <PublicServer> <Jam35> if you must the CL7 is an easy fix too
19:16:10  <PublicServer> <Anson> and extending CL4 to CL6 is easy too
19:16:10  <PublicServer> <Jam35> then it gets to the prio and stops... :P
19:17:00  <PublicServer> <Anson> yes, maybe, but if it does NOT stop, chances are better for the ML to not have to slowdown
19:17:19  <PublicServer> <Anson> and with a bigger speed, the prio can be shorter and thus chances better to join
19:18:34  <PublicServer> <Anson> with these trains, a prio would have to be 20-30 tiles to avoid any slowdowns ... thus every bit of speed for joining trains helps
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19:23:01  <PublicServer> <Jam35> why is that different? :)
19:24:19  <PublicServer> <Anson> functionally identical
19:24:57  <PublicServer> <Anson> only doesn't look so squeezed now
19:26:40  <PublicServer> <Anson> @@(clcalc mono 237
19:27:02  <PublicServer> <Anson> @@(clcalc mono 237)
19:27:03  <Webster> PublicServer: Required CL for monorail at 237km/h is 3 (5 half tiles) or TL
19:28:10  <PublicServer> <Anson> the rails can now be moved back ... in case the trains are replaced by others which require CL4 instead of 3
19:29:41  <PublicServer> <Jam35> most of this stuff is a little unnecessary
19:30:23  <PublicServer> <Jam35> those tracks can be moved if that;s the case which I doubt
19:31:54  <PublicServer> <Anson> do you see any need gfor the twoway path signal ?
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19:32:44  <PublicServer> <Jam35> no its not needed
19:32:54  <PublicServer> <Anson> might even deadlock ?
19:32:56  <Slicey> !password
19:32:56  <PublicServer> Slicey: fliest
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19:33:50  <PublicServer> <Slicey> wow -.-
19:33:58  <PublicServer> <Slicey> just as i finish connecting an area
19:34:08  <PublicServer> <Slicey>  more industries appear
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19:57:47  <Slicey> !password
19:57:47  <PublicServer> Slicey: douses
19:58:00  <PublicServer> *** Slicey joined the game
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20:06:56  <PublicServer> <Slicey> well jeez jam plan on making a SLH or what?
20:07:27  <PublicServer> <Jam35> i'm doing 'something' anyway :)
20:07:34  <PublicServer> <Jam35> dunno wot
20:08:25  <PublicServer> <Anson> what do you think of my transfer station ? ... one trick is finished, but no idea how to do the second trick
20:08:42  <PublicServer> <Slicey> looks nice :)
20:09:04  <PublicServer> <Anson> most of all: watch the trains when they arrive :-)
20:10:28  <Ekvation> I just downloaded Nightly. But thats version r25716, and your server is r25627. Are there some way to get the version you'r running? :/
20:10:45  <PublicServer> <Slicey> yea on home page
20:10:53  <Jam35> !dl
20:10:53  <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:10:53  <PublicServer> Jam35:
20:11:43  <Ekvation> Thank you! Even though i've read the wiki like 40 times ;) Forgor about the irc-bot :) THx anyway. I'll come in and watch you work your magic soon ;)
20:11:45  <PublicServer> <Anson>
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20:13:26  <PublicServer> <Anson> what do you think of the reverser trick ? .... but how can i extend that to have an overflow/hidden depot ?
20:13:50  <Ekvation> !password
20:13:50  <PublicServer> Ekvation: teaing
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20:51:17  <PublicServer> <Anson> jam, do you have any idea how to improve my station, ading a depot ?
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20:53:07  <PublicServer> <Jam35> one depot would be bad as the wrong train may choose to leave
20:54:05  <PublicServer> <Jam35> proper reverser to hide it  though
20:54:13  <PublicServer> <Jam35> would be visible atm
20:54:26  <Slicey> !password
20:54:26  <PublicServer> Slicey: jailed
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20:55:17  <PublicServer> <Slicey> is this a transfer station
20:55:23  <PublicServer> <Slicey> or for 10t trains
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20:56:02  <PublicServer> <Jam35> me?
20:56:08  <PublicServer> *** Slicey has left the game (general timeout)
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20:56:13  <PublicServer> <Jam35> transfer (eventually)
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20:56:19  <PublicServer> <Jam35> (maybe)
20:57:16  <PublicServer> <Anson> sorry, forgot to get my pills ... blood pressure
20:57:26  <PublicServer> <Anson> back now :-)
20:59:16  <PublicServer> <Anson> it is about the TL10 part of the transfer station
21:00:42  <PublicServer> <Anson> recently (during the past 2 games, maybe on welcome server), i saw a nice construction with one depot for livestock and grain, but i don't remember it in detail, and neither in which game :-(
21:03:16  <PublicServer> <Anson> it was something with pbs, and only trains would leave when the proper platforms were empty
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22:07:04  <Slicey> !password
22:07:04  <PublicServer> Slicey: vogues
22:07:17  <PublicServer> *** Slicey joined the game
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22:10:12  <PublicServer> <Anson> WB
22:10:16  <PublicServer> <Slicey> ty :)
22:10:55  <PublicServer> <Anson> i made the tracks smaller at my station, but still am not sure whether i can add a depot :-8
22:11:08  <PublicServer> <Slicey> hm where is your station
22:11:26  <PublicServer> <Anson> sign "how do i add a depot" :-)
22:12:00  <PublicServer> <Slicey> ah
22:12:23  <PublicServer> <Anson> did you see how trains enter my station now ? :-)
22:12:29  <PublicServer> <Slicey> yea :P
22:14:15  <PublicServer> <Anson> A offers a path to the station, but B (together with C) will always turn red when a train comes, and thus force the traion to go via C into the reverser D
22:14:33  <PublicServer> <Slicey> makes sense
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22:15:31  <PublicServer> <Anson> problem is now how to add a depot in such a way that the station remains visible, but the depot is hidden, AND that trains don't have to go to 1 or 2 more reversers
22:16:05  <PublicServer> <Slicey> hmm
22:16:22  <BiG> sliceyyyyyyyyyyyyyyyyyy
22:16:29  <PublicServer> <Slicey> whats up
22:16:39  <PublicServer> <Slicey> I figured out how to make SLH's :P
22:18:14  <BiG> Great!
22:18:18  <BiG> One step closer to BBH
22:18:38  <PublicServer> <Slicey> yea BBH is kinda weird to me :P
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22:56:48  <PublicServer> <Jam35> :)
22:57:10  <PublicServer> <Slicey> looks good
22:57:13  <PublicServer> <Jam35> so you want the depot to see both stations?
22:57:28  <PublicServer> <Slicey> umm
22:57:43  <PublicServer> <Slicey> sure :)
22:57:49  <PublicServer> <Anson> yes, and react only on the correct one :-)
22:58:16  <PublicServer> <Jam35> right...
22:58:30  <PublicServer> <Jam35> not sure it can be done
22:58:52  <PublicServer> <Anson> in one of the last games (on welcome server !?) i saw such a construction for a farm (grain+meat), but don't remember now ... and it probably also was a version with visible depot
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23:01:38  <PublicServer> <Anson> btw: i have temporarily limited platforms to one each, to get waiting trains more often and see where they will stop or go
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23:06:52  <PublicServer> <Slicey> honestly i didnt think that i would have to much output of caargo
23:06:54  <PublicServer> <Slicey> cargo
23:07:49  <PublicServer> <Jam35> well it sends two regardless of red signal
23:07:51  <PublicServer> <Anson> hehe, my cargo production exploded too, during the last few years ...
23:08:05  <PublicServer> <Jam35> two way breaks it
23:08:12  <PublicServer> <Jam35> ...will go to wrong station
23:08:44  <PublicServer> <Slicey> no my SlH netwwork is fine im just saying that my indutries exploded
23:10:10  <PublicServer> <Jam35> there
23:12:08  <PublicServer> <Jam35> don't think there is any way to signal that as you describe
23:12:54  <PublicServer> <Jam35> .: separate depots
23:13:40  <PublicServer> <Jam35> anyway gn
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23:15:24  <PublicServer> <Slicey> :o
23:15:42  <PublicServer> <Anson> skipped signal ... but on the wrong train :-(
23:15:58  <PublicServer> <Slicey> well this map is filling up quick
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23:39:36  <PublicServer> <Anson> who built the nice Tarfingway station ? jam ?
23:40:02  <PublicServer> <Slicey> he did
23:43:04  <PublicServer> <Slicey> hey anson is there a page on BBH's
23:43:10  <PublicServer> <Slicey> i want to test on single player
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23:48:16  <PublicServer> <Slicey> hello anyone?
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