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Log for #openttdcoop on 12th August 2013:
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00:22:25  *** Robert1208 has joined #openttdcoop
00:23:05  <Robert1208> hello
00:24:27  <Robert1208> !password
00:24:27  <PublicServer> Robert1208: spying
00:24:37  <PublicServer> *** Game still paused (number of players)
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01:56:33  <Gashernite> !password
01:56:33  <PublicServer> Gashernite: spying
01:57:04  <PublicServer> *** Game still paused (number of players)
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01:57:40  <Anson> !password
01:57:40  <PublicServer> Anson: spying
01:57:54  <PublicServer> *** Anson joined the game
01:58:34  <PublicServer> <Anson> hallo, gash
01:58:57  <PublicServer> <Gash> we just said hi on the other server
02:00:28  <PublicServer> <Anson>  first, while the ML was still a single line, your station sent so many trains to the ML that they queued back through your station, to SLH03, through SLH05, and even through BBH04
02:00:50  <PublicServer> <Gash> hence why I started duplicating the ML
02:01:24  <PublicServer> <Anson> to fix it quickly (and dirtly :-) i put up an overflow depot between your station and the SLH and after some time, it had 30+ trains in it ....
02:03:03  <PublicServer> <Anson> after the ML was doubled, that depot emptied itself, but after a while, there were so many rubber trains waiting in your station that they queued back to the SLH and stopped also passing traffioc on the ML, again back through BBH04 ...
02:03:34  <PublicServer> <Anson> that's why i put 8 trains in the depot, and you can see that there can't be many more trains added for rubber
02:04:04  <PublicServer> <Gash> so the 240k copper ore didn't ring any alarms for you?
02:04:43  <PublicServer> <Anson> in another game, someone told me that adding trains would be critical and should be done with care ... something like checking capacity of network, doublecheking again, and then maybe add one train per year at most
02:06:05  <PublicServer> <Anson> i only saw the rubber trains waiting and jamming the network
02:06:20  <PublicServer> <Gash> what about the water trains and the diamond trains?
02:06:42  <PublicServer> <Gash> they're jamming both SLH03 and SLH07
02:07:08  <PublicServer> <Anson> most important is to keep the network flowing smoothly ... less important is to transport everything
02:07:34  <PublicServer> <Gash> there are trains jamming SLH03 and SLH07
02:07:41  <PublicServer> <Gash> speaking of smoothly
02:08:17  <PublicServer> <Anson> i only see heavy traffic ... no real jam
02:08:39  <PublicServer> <Gash> heavy traffic != smoothly
02:09:18  <PublicServer> <Anson> look at the entrance to your feeder trains ... that's what i call a jam
02:10:02  <PublicServer> <Anson> 7+ trains that only advance once in a while
02:11:26  <PublicServer> <Anson> and such a "move once in a while" jam was up to BBH04 ... no wonder when the rubber trains had to wait for full load and blocked the ML in the meantime
02:12:51  <PublicServer> <Anson> also watch the lag ... slow trains often are not as slow as they look, but it is only lag
02:13:06  <PublicServer> <Gash> I can tell lag from slow trains
02:17:21  <PublicServer> <Anson> if you follow the water and diamond trains, you'll probably see that they don't really stop, but it is a "ripple effect" when one train at the entrance to the drop stops for a brief moment
02:17:39  <PublicServer> <Gash> a load balancer would fix that
02:17:41  <PublicServer> <Anson> probably could be fixed by improving the drop station
02:17:57  <PublicServer> <Gash> most of the trains are only going to one side
02:18:55  <PublicServer> <Anson> 6 platforms are not enough ... i never see any free unused platforms
02:21:54  <PublicServer> <Anson> ok, NOW there are a few free ... but most of the time, there aren't ... and thus doubling or otherwise changing the ML wouldn't get a big advantage over improving the drop
02:22:12  <PublicServer> <Anson> maybe add platforms, or make it roro
02:23:55  <PublicServer> *** Anson has joined company #1
02:48:15  <PublicServer> <Anson> added 7th platform and it works better now !? but a rebuild would be nice, done by those professional station builders :-)
03:03:52  <PublicServer> <Gash> factory drop is running better now
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05:42:49  <PublicServer> *** Anson has left the game (leaving)
05:42:49  <PublicServer> *** Game paused (number of players)
06:21:50  <dihedral> !players
06:21:53  <PublicServer> dihedral: There are currently no clients connected to the server
06:21:58  <dihedral> !companies
06:22:00  <PublicServer> dihedral: Company 1 (Orange): Cococoop
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09:47:27  *** Webster sets mode: +o Mark
09:54:39  <Mark> !password
09:54:39  <PublicServer> Mark: thumps
09:54:58  <PublicServer> *** Game still paused (number of players)
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09:55:01  <PublicServer> *** Mark joined the game
09:56:06  <V453000> hy
09:56:12  <PublicServer> <Mark> yo
10:00:28  <PublicServer> <Mark> CL10 is stupid
10:01:00  <PublicServer> <Mark> cant really be bothered to expand anything
10:16:21  <PublicServer> <Mark> fuck
10:22:59  <V453000> :D
10:23:07  <V453000> well you can always start a new prozone game :P
10:24:49  <Mark> i could
10:24:52  <Mark> but i wont
10:26:02  <V453000> and I know :P
10:41:05  <PublicServer> *** Mark has joined spectators
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11:31:33  <Anson> !password
11:31:33  <PublicServer> Anson: inking
11:31:52  <PublicServer> *** Game still paused (number of players)
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12:14:17  *** Robert1208 has joined #openttdcoop
12:14:20  <Robert1208> hi!
12:14:31  <Robert1208> !password
12:14:31  <PublicServer> Robert1208: inking
12:14:39  <PublicServer> *** Game still paused (number of players)
12:14:39  <PublicServer> *** Game unpaused (number of players)
12:14:40  <PublicServer> *** Robert joined the game
12:15:34  <V453000> hello
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12:16:37  <PublicServer> <Anson> hallo, v
12:17:23  <PublicServer> <Anson> is this intended ? the public server is unpaused with only one player online ?
12:17:44  <V453000> !rcon set min_active_clients
12:17:44  <PublicServer> V453000: Current value for 'min_active_clients' is: '1' (min: 0, max: 255)
12:17:54  <V453000> asdf I forgot to fix the allowed actions during pause
12:17:55  *** valhallasw has quit IRC
12:17:58  <V453000> or
12:18:01  <V453000> !rcon set min_active_clients 2
12:18:01  <PublicServer> *** Game paused (number of players)
12:18:04  <V453000> k
12:18:35  <PublicServer> <Anson> thanks for restoring the usual settings ...
12:19:10  <PublicServer> <Anson> strange chaos since 2 or 3 maps : after pause/unpause/auto, the min players are set to 255 ...
12:19:39  <PublicServer> *** Robert has joined spectators
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12:53:09  <Mark> !password
12:53:09  <PublicServer> Mark: throbs
12:53:20  <PublicServer> *** Game still paused (number of players)
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12:56:23  <Robert2013> !password
12:56:23  <PublicServer> Robert2013: throbs
12:56:31  <PublicServer> *** Game still paused (number of players)
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13:08:11  <LoPo> hi
13:08:19  <PublicServer> <Mark> yo
13:08:24  <LoPo> !players
13:08:27  <PublicServer> LoPo: Client 202 is Anson, a spectator
13:08:27  <PublicServer> LoPo: Client 207 (Orange) is Mark, in company 1 (Cococoop)
13:08:27  <PublicServer> LoPo: Client 209 (Orange) is Robert, in company 1 (Cococoop)
13:08:32  <LoPo> !password
13:08:32  <PublicServer> LoPo: knives
13:08:48  <PublicServer> *** LoPo joined the game
13:13:08  <PublicServer> <LoPo> lol
13:13:14  <PublicServer> <LoPo> who build this!
13:13:20  <PublicServer> <LoPo> @ slh 02
13:13:34  <PublicServer> <Mark> what
13:13:57  <PublicServer> <LoPo>  see !this
13:13:59  <PublicServer> *** Player has changed his/her name to TWerkhoven
13:14:03  <PublicServer> <Mark> oh its self blocking :D
13:14:05  <PublicServer> <LoPo> yeah
13:14:39  <PublicServer> <Mark> thats better
13:14:41  <PublicServer> <Mark> my bad
13:14:55  <PublicServer> <LoPo> :P
13:15:59  <PublicServer> <LoPo> why not like that? :P
13:16:04  <PublicServer> <Mark> wtf
13:16:18  <PublicServer> <LoPo> wtf?
13:16:19  <PublicServer> *** Robert has joined spectators
13:16:22  <PublicServer> <Mark> yeah that works
13:16:28  <PublicServer> <Mark> just wtfd because of the slow bridge :P
13:16:36  <PublicServer> <LoPo> yeah
13:16:38  <PublicServer> <LoPo> :D
13:16:44  <PublicServer> <Mark> theres a slow s now
13:17:01  <V453000> wtffff
13:17:52  <PublicServer> <Mark> i cant deal with cl10
13:18:04  <PublicServer> <LoPo> its 8
13:18:07  <PublicServer> <LoPo> i think
13:18:13  <PublicServer> <LoPo> but meh
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13:25:19  <PublicServer> <LoPo> lol
13:25:29  <PublicServer> <LoPo> am i the only one with lag?
13:25:35  <PublicServer> <Mark> no
13:25:38  <PublicServer> <Robert> no, it's the same here
13:25:40  <PublicServer> <LoPo> its like the game is in slowmo...
13:25:47  <PublicServer> <LoPo> oky
13:25:50  <PublicServer> <LoPo> weird
13:26:23  <V453000> trains are 10, cl is 10
13:26:24  <V453000> simple maff :P
13:32:43  <V453000> do them dutch need meth to do math?
13:32:53  <PublicServer> <LoPo> yesh
13:33:05  <PublicServer> <LoPo> ^^
13:33:07  <V453000> thought so
13:35:25  <PublicServer> <LoPo> but you guys need beer so :D
13:35:48  <V453000> we do need beer, but we never do math
13:37:58  <PublicServer> *** Robert has left the game (leaving)
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13:38:47  <PublicServer> <LoPo> these slh are so close to each other...
13:39:06  <PublicServer> <LoPo> oh and we have a jam :D
13:39:40  <PublicServer> <LoPo> at the british arse
13:39:42  <PublicServer> <LoPo> :P
13:41:12  <V453000> not my fault!
13:41:28  <PublicServer> <LoPo> dont worry
13:41:35  <PublicServer> <LoPo> ill just crash some trains
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13:59:15  <Robert2013> !password
13:59:15  <PublicServer> Robert2013: egging
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14:12:35  *** ChanServ sets mode: +o Vinnie_nl
14:15:04  <PublicServer> *** Robert has left the game (leaving)
14:15:23  <Vinnie_nl> V do you remember that SRNW on prozone with the TL1 seperation for cargotype?
14:15:35  <PublicServer> <LoPo> yes
14:15:38  <Vinnie_nl> maybe we can try that again
14:15:46  <PublicServer> <LoPo> HAHA!
14:17:01  <PublicServer> <LoPo> well the concepts are there
14:17:35  <PublicServer> <LoPo> but tbh its pretty complicated and very prone to failiure
14:18:01  <Vinnie_nl> part of the fun isn't it?
14:18:07  <PublicServer> <LoPo> yeah
14:19:11  <Vinnie_nl> !password
14:19:11  <PublicServer> Vinnie_nl: pusher
14:19:25  <PublicServer> *** Vinnie joined the game
14:20:24  <V453000> @srnw
14:20:24  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
14:20:32  <V453000> read what I think about it there
14:20:42  <V453000> aka, waypoints make it completely useless
14:20:59  <V453000> if you want a SRNW, the last one with FIRS was quite fun
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14:21:17  <V453000> 1 train == 1 load of supplies for month, time unloading stations to unload once per month
14:21:38  <V453000> unfortunately I cant find the save so we cant continue, but the game wasnt too developed anyway so we can just start again
14:22:30  <PublicServer> <LoPo> but still, a 100% orderless srnw with multy cargo...
14:22:37  <PublicServer> <LoPo> waypoints = orders = lame :P
14:22:37  <V453000> no point
14:22:47  <PublicServer> <LoPo> thats not the point
14:22:48  <V453000> it works better == not lame
14:23:08  <PublicServer> <LoPo> so if something is not working its not worth your time?
14:23:10  <V453000> feel free to play such a game but dont count with me
14:23:12  <PublicServer> <LoPo> ...
14:23:16  <PublicServer> <LoPo> yeah oky
14:23:50  <PublicServer> <LoPo> x_x
14:23:53  <PublicServer> <LoPo> wtf
14:24:00  <PublicServer> <LoPo> slh 05
14:24:39  <V453000> cya, I am going outside for some oxygen poisoning
14:24:44  <PublicServer> <LoPo> bb
14:24:47  <Vinnie_nl> sounds nasty
14:24:56  <V453000> prozone is empty btw so feel free to do mayhem
14:25:16  <V453000> [doesnt need to be a special concept]
14:25:33  <PublicServer> <LoPo> yeah why not an oldskool chaos game
14:25:33  <Vinnie_nl> first breaking bad
14:25:42  <PublicServer> <LoPo> with the standard train set
14:26:24  <PublicServer> <LoPo> well i had another idea for srnw :P
14:26:39  <PublicServer> <LoPo> its a train-on-demand concept
14:26:51  <PublicServer> <LoPo> so trains are never waiting for cargo
14:26:53  <Vinnie_nl> PZ 19 was also oldscool
14:27:27  <PublicServer> <LoPo> always running on the ML, untill there is cargo availible and then they will be hauled from the ML etc...
14:28:54  <PublicServer> <LoPo> yes it was
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15:01:28  <PublicServer> *** Vinnie has left the game (leaving)
15:08:52  <PublicServer> <LoPo> hmmm water drop :)
15:09:02  <PublicServer> <LoPo> took me some time
15:09:04  <PublicServer> <Mark> that big enough
15:09:06  <PublicServer> <LoPo> but looks fine now
15:09:14  <PublicServer> <Mark> its a monster
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15:54:27  <PublicServer> <Mark> wtf V
15:54:54  <PublicServer> <Mark> your station jammed the entire network
15:55:00  <PublicServer> <Mark> and it probably will do again
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16:20:04  <PublicServer> <LoPo> mark
16:20:08  <PublicServer> <LoPo> are you builing?
16:20:23  <PublicServer> <Mark> no im done
16:20:25  <PublicServer> <Mark> dinner time
16:20:31  <PublicServer> <LoPo> k :)
16:20:33  <PublicServer> *** LoPo has joined spectators
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16:20:41  <PublicServer> <LoPo> same here
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16:42:17  <dihedral> !password
16:42:17  <PublicServer> dihedral: wounds
16:44:00  <PublicServer> <Anson> hallo ... i just came back and saw LoPo's chat as well as "my" SLH ... who built the third rail and the reverser ?
16:44:42  <LoPo> i did
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16:45:17  <PublicServer> <Anson> you must be an alien :-) ... or who else would get such an idea ? .-)
16:45:25  <PublicServer> <LoPo> ? :P
16:45:27  <PublicServer> <LoPo> why
16:45:57  <PublicServer> <LoPo> and yes
16:46:07  <PublicServer> <LoPo> you have reversers in your SL
16:46:12  *** pugi has quit IRC
16:46:18  <PublicServer> <LoPo> but they are used by trains which should not use them
16:46:32  <PublicServer> <LoPo> so i suggest; you "hide" the reversers
16:46:54  <PublicServer> <Anson> i was busy with some RL things, and i also tested some reversers offline (from Tarfingway station by Jam35) ... took me w hile to understand
16:47:08  <PublicServer> <LoPo> np
16:47:18  <PublicServer> <LoPo> just pointing out :)
16:47:50  <Jam35> !password
16:47:50  <PublicServer> Jam35: wounds
16:47:54  <PublicServer> <LoPo> can you come to !here
16:47:59  <PublicServer> <LoPo> ill show you a trick
16:48:04  <PublicServer> *** Jam35 joined the game
16:48:15  <PublicServer> <Jam35> hi
16:48:17  <PublicServer> <LoPo> see the yellow section
16:48:19  <PublicServer> *** Jam35 has joined company #1
16:48:24  <PublicServer> <Anson> i see no "!here" ?
16:48:36  <PublicServer> <LoPo> noiw there is
16:48:38  <PublicServer> <Anson> k
16:48:40  <PublicServer> <LoPo> see the seciotn?
16:48:54  <PublicServer> <Anson> yes, and i love purr for that :-)
16:48:57  <PublicServer> <LoPo> every random train will see that as a route back from the ML
16:49:07  <PublicServer> <LoPo> now
16:49:10  <PublicServer> <LoPo> lets change it
16:49:12  <PublicServer> <LoPo> to
16:49:38  <PublicServer> <LoPo> like that
16:50:09  <PublicServer> <LoPo> see what i did?
16:50:43  <PublicServer> <Anson> no direct path ... i tried similar but didn't work for me
16:51:09  <PublicServer> <Anson> trains wouldn't see my versions as a path to the station
16:51:15  <PublicServer> <LoPo> hmmm
16:51:21  <PublicServer> <LoPo> this is very weird
16:51:36  <PublicServer> <LoPo> oh w8
16:51:42  <PublicServer> <LoPo> wrong stations ;p
16:51:44  <PublicServer> <Anson> probably had some bug in siganling or whatever
16:52:27  <PublicServer> <LoPo> now it works fine
16:52:46  <PublicServer> <LoPo> and there is no path for other trains from the ML now
16:53:05  <PublicServer> <LoPo> get it?
16:53:20  <PublicServer> <LoPo> look
16:53:26  <PublicServer> <LoPo> see train 221
16:53:33  <PublicServer> <LoPo> that should never happen
16:53:45  <PublicServer> <LoPo> do you see it?
16:53:55  <PublicServer> <Anson> yes, have 221 now
16:54:13  <PublicServer> <LoPo> that piece of rail should not be there
16:54:25  <PublicServer> <LoPo> all stops are terminus now
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16:54:47  <PublicServer> <Anson> i had it on purpose, so that trains that entered my SL wouldn't be stuck
16:55:09  <PublicServer> <LoPo> well, trains that enter your SL for no reason are lost
16:55:19  <PublicServer> <LoPo> which means the problem is elsewere
16:55:42  <PublicServer> <Anson> it mostly happened at the beginning, when people worked on the first or at most second rail of the ML
16:55:56  <PublicServer> <LoPo> yeah
16:56:00  <PublicServer> <LoPo> probably
16:56:10  <PublicServer> <Anson> then trains would be lost easily ... but now chances are a lot lower for that when building a third line
16:56:28  <PublicServer> <LoPo> k going to eat now :P
16:56:30  <PublicServer> <LoPo> brb
16:56:37  <Robert2013> !password
16:56:37  <PublicServer> Robert2013: wounds
16:56:48  <PublicServer> *** Robert joined the game
16:56:50  <PublicServer> <Anson> thanks for the hints !
16:57:25  <PublicServer> *** Robert has left the game (leaving)
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16:57:33  <PublicServer> <Anson> btw: next time, I'll build something similar to the Tarfingway stations :-)
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16:58:05  <PublicServer> <Anson> that's what i had planned first, but couldn't squeeze such an overflow into 3 width :-)
17:01:07  <PublicServer> <LoPo> you still could do that
17:01:09  <PublicServer> *** Mark has left the game (general timeout)
17:01:09  <PublicServer> *** Mark has left the game (connection lost)
17:02:45  <PublicServer> <Anson> i did experiments offline until now, to "streamline" those overflows, flatten them a bit to get rid of all those tunnels and bridges ... got it working now, with width 4 ... will come handy on another game with more and shorter stations :-)
17:03:19  <PublicServer> <Anson> width 5 ... 4 platforms and the reverser
17:04:38  <PublicServer> <Anson> doing it now would be a simple copy, and i hate plagiarism :-) ... also am too slow to build it while the game is running
17:08:30  <PublicServer> <Jam35> i really dislike the overflows with this length train
17:09:01  <PublicServer> <Jam35> ok if they aren't used much but then they seem alittle pointless
17:10:29  <PublicServer> <Anson> i don't like them in a network, but i love watching them when they work well :-)
17:11:39  <PublicServer> <Anson> best was a year ago, some welcome game where someone had built an overflow, with TL2 or even TL1
17:11:57  <PublicServer> <Jam35> me i expect :)
17:12:27  <PublicServer> <Jam35> maybe not a year ago
17:13:17  <PublicServer> <Anson> in one of the last 2 or 3 games, someone had built an overflow with a single depot for a farm, but i couldn't remember details ... is that possible with invisible depots ?
17:14:20  <PublicServer> <Anson> something with PBS to "sort" leaving trains to meat and grain parts ....
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17:14:37  <PublicServer> <Jam35> we talked about this yesterday
17:14:55  <PublicServer> <Jam35> idk a way to make the 'right' train leave the depot at will
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17:34:01  <PublicServer> <Jam35> what is wrong with that @ Ginnton North Anson?
17:34:11  <PublicServer> <Jam35> should work?
17:34:45  <PublicServer> <Anson> never have tested that version yet
17:35:11  <PublicServer> <Jam35> same thing really
17:35:31  <PublicServer> <Anson> don't know how intelligent the pathfinder is
17:35:58  <PublicServer> <Jam35> one way to find out :)
17:36:33  <PublicServer> <Anson> problem was that trains from the ML shouldn't see a path through my station
17:37:39  <PublicServer> <Jam35> because?
17:37:41  <PublicServer> <Anson> will the pathfinder see that trains can't use that lollipop dummy to go through the station, if it can see that it is a path to the station ?
17:38:47  <PublicServer> <Anson> look at the version at the Maize station ... that allowed trains from the ML to pass through ...
17:39:09  <PublicServer> <Jam35> just thought you needed a way to get trains to take the reverser into station
17:39:31  <PublicServer> <Jam35> why would they though?
17:40:01  <PublicServer> <Jam35> you mean something is broken in the network and your sl gets flooded?
17:40:27  <PublicServer> <Jam35> idk why you need to have that
17:40:33  <PublicServer> <Anson> i had the version at the maizefirst, and that worked, but also allowed trains from the ML to try using my station as pass through
17:41:11  <PublicServer> <Jam35> not sure why trains would take that route
17:41:27  <PublicServer> <Anson> jammed ML or whatever ...
17:41:52  <PublicServer> <Anson> look at Rondingworth West Rubber ....
17:42:27  <PublicServer> <Anson> that additional piece of rail had the same effect : some trains would come to my station and turn back there
17:43:22  <PublicServer> <Anson> did you just see it happening again at the rubber station ?
17:43:38  <PublicServer> <Jam35> yes, must be a problem elsewhere
17:44:25  <PublicServer> <Anson> yes ... but the new construction at my other stations now allow trains to find a path to the station, but not through the station ... says LoPo
17:45:35  <PublicServer> <Jam35> fair enuf
17:45:45  <PublicServer> <Jam35> just wanted to know why it's needed
17:46:16  <PublicServer> <Anson> trick is to add a tile of the station which is not reachable, but NOT show a path to the station which also can be used by rogue trains to pass through the station
17:46:31  <PublicServer> <Jam35> (because I don't think it is)
17:46:50  <PublicServer> <Anson> i think that the lollipop would work just as well or bad as my old version
17:47:20  <PublicServer> <Jam35> If trains are using that route there is a network problem
17:47:34  <PublicServer> <Jam35> cannot see any other reason
17:48:48  <PublicServer> <Anson> when the ML is jammed, trains might see pathes through my stations as "shortcuts" ... and that shall be avoided
17:49:38  <PublicServer> <Jam35> ok but if it was a problem then all stations would be built with pf trap
17:49:40  <PublicServer> <Anson> all roro stations should have the same problem !?
17:50:46  <PublicServer> <Anson> but if it is easy to change a single piece of rail to avoid the problem, it is a good idea to do so :-)
17:51:41  <PublicServer> <Anson> look at train 415 ... that is such a rogue train
17:52:08  <PublicServer> <Anson> and those trains then start jamming my incoming track, maybe even back to the ML
17:52:26  <PublicServer> <Jam35> same pickup station as before
17:53:00  <PublicServer> <Jam35> spec there's a turned signal somewhere
17:53:03  <PublicServer> <Anson> now that shouldn't happen any longer
17:53:59  <PublicServer> <Anson> LoPo, it still happens ...
17:54:21  <PublicServer> <Anson> at my diamond pickup : trains 362 and 221 ...
17:55:03  <PublicServer> <Jam35> missing connection SLH04
17:55:29  <PublicServer> <Anson> now, trains are no longer "lured" into my station because they see a shortcut, but they still can be "pushed" and then have no other exit or U-turn available
17:56:43  <PublicServer> <LoPo> hi im back
17:56:51  <PublicServer> <LoPo> what is wrong?
17:57:57  <PublicServer> <LoPo> why build those shortcuts?
17:58:00  <PublicServer> <Anson> rogue trains still came through my station that you rebuilt
17:58:07  <PublicServer> <LoPo> yes
17:58:17  <PublicServer> <LoPo> that means that there is a problem elsewere
17:58:20  <PublicServer> <LoPo> so...
17:58:26  <PublicServer> <LoPo> this doesnt fix anything
17:58:29  <PublicServer> <Anson> they were no longer "lured" to use it as shortcut, but they were pushed in my SL and didn't know where to go ...
17:58:47  <PublicServer> <LoPo> anyway
17:58:49  <PublicServer> <LoPo> gtg
17:58:59  <PublicServer> <LoPo> ill look into it some time
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17:59:18  <PublicServer> <Anson> i added a U-turn at the start of my SL
17:59:32  <PublicServer> <Anson> that should take care of jamming the SL :-)
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18:02:46  <PublicServer> <Jam35> whatever :)
18:05:48  <Mark> !password
18:05:48  <PublicServer> Mark: casket
18:05:52  <PublicServer> <LoPo> i removed the u-turn again
18:05:56  <PublicServer> <Mark> hai
18:05:57  <PublicServer> *** Mark joined the game
18:06:08  <PublicServer> <LoPo> i thing i found the problem at slh 04 exit
18:06:10  <PublicServer> <LoPo> ey mark
18:06:49  <PublicServer> <Jam35> I found it first :P
18:06:55  <PublicServer> <LoPo> yeah saw it :)
18:06:57  <PublicServer> <LoPo> :D
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18:15:27  <PublicServer> <Anson> i hate this ... somehow a fruit train once stopped in my maize station ... and now it will be filled forever with fruit :-(
18:16:02  <PublicServer> <Jam35> kill the station if it's too annoying
18:16:12  <PublicServer> <Jam35> only 2 sets of orders to change
18:16:20  <PublicServer> <Jam35> if you shared
18:16:55  <PublicServer> <Jam35> first find the fruit train without non-stop orders
18:17:20  <PublicServer> <Anson> of course shared ... but it still is annoying that such production never stops, not even in 500 years of no more pickups
18:17:23  <PublicServer> <LoPo> ...
18:17:25  <PublicServer> <LoPo> guys
18:17:31  <PublicServer> <LoPo> wtf @ u-turn
18:17:41  <PublicServer> <LoPo> make a train trap instead
18:18:13  <PublicServer> <Anson> hehe, that might have been an accident, or some of those rogue trains ... would have to check all fruit trains in the network ...
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18:19:00  <PublicServer> <Jam35> 23 trains
18:19:09  <PublicServer> <Anson> LoPo, will trains use the SL ? signals are set to block it ...
18:19:40  <PublicServer> <Anson> found it :-)
18:20:06  <PublicServer> <Anson> started with looking at those rogue trains from Fladinghead Forest
18:20:36  <PublicServer> <Jam35> just sorted them: unshared and not non-stop
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18:21:02  <PublicServer> <Jam35> hey where did they go :D
18:21:44  <PublicServer> <Jam35> the groups are messed up, who did that :)
18:21:51  <PublicServer> <Mark> wtf single ML bridges
18:22:49  <PublicServer> <Anson> i moved all fruit trains back and forth to check them by shared orders and not each single one
18:23:43  <PublicServer> <Jam35> I checked em all :) seems fine
18:24:21  <PublicServer> <Anson> i checked them, and two sets of shared orders were wrong
18:25:15  <PublicServer> <Anson> very useful to have the setting "non-stop orders by default" :-)
18:25:19  <PublicServer> <Jam35> so will you destroy or leave it?
18:25:54  <PublicServer> <Mark> why do you need non-stop trains?
18:26:20  <PublicServer> <Mark> i never use them tbh
18:26:38  <PublicServer> <Mark> messes up SRNW systems
18:26:44  <PublicServer> <Anson> Mark: some rogue train accidentally entered a station, and since it didn't have non-stop orders, it loaded fruit where only maize should be loaded
18:27:10  <PublicServer> <Anson> now that station forever will get fruit from the nearby fruit producer
18:27:12  <PublicServer> <Mark> yeah that happens
18:27:26  <PublicServer> <Mark> it'll get less and less if its not serviced
18:27:40  <PublicServer> <Anson> with non-stop orders, it would just have gone through that station, and nothing bad would have happened
18:27:47  <PublicServer> <Mark> what station?
18:28:05  <PublicServer> <Anson> there is a fruit plantation near it, thus it will always get fruit
18:28:23  <PublicServer> <Mark> what station
18:28:37  <PublicServer> <Anson> Lindtown Fruit Plantation .... Fladinghead East Maize (station)
18:29:51  <PublicServer> <Mark> swapping over fruit and maize stations would fix it wouldnt it
18:29:58  <PublicServer> <Mark> puts maize out of reach of fruit
18:30:12  <PublicServer> <Mark> nice jam btw
18:30:35  <PublicServer> <Anson> you didn't see the feeder stations which belong to Maize and Fruit too
18:31:05  <PublicServer> <Mark> true
18:31:13  <PublicServer> <Mark> that could be moved to if you wanted to
18:32:17  <PublicServer> <Anson> but with non-stop orders, that wouldn't have happened in the first place
18:32:28  <PublicServer> <Mark> true
18:34:22  <PublicServer> <Jam35> just kill it : will take 10 seconds
18:34:57  <PublicServer> <Anson> I'll do it slowly ... changing half the station, then changing orders, then changing the rest of the station
18:34:59  <PublicServer> <Jam35> may I ? :)
18:36:29  <PublicServer> <Anson> what are you doing ?
18:36:47  <PublicServer> <Anson> 10 secionds are over :-)
18:37:54  <PublicServer> <Jam35> I thought you were dooing it?
18:38:38  <PublicServer> <Anson> you started doing it too ... and two people at the same time cause a mess ...
18:40:41  <PublicServer> <Anson> are you still working on it ?
18:40:47  <PublicServer> <Jam35> not me
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18:41:35  <PublicServer> <Anson> one farm is still not connected, and the feeder drop is messed up (only 1 platform used)
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19:17:02  <Robert2013> !password
19:17:02  <PublicServer> Robert2013: deaves
19:17:11  <PublicServer> *** Robert joined the game
19:34:26  <PublicServer> <Robert> jam near Tarfingway
19:35:36  <PublicServer> <Mark> nice
19:35:48  <PublicServer> <Anson> it is a deadlock at a U-turn
19:35:50  <PublicServer> <Mark> look !here
19:35:52  <PublicServer> <Mark> yea
19:36:50  <V453000> !password
19:36:50  <PublicServer> V453000: pluses
19:37:19  <PublicServer> <V453000> heyoo
19:37:20  <PublicServer> *** V453000 joined the game
19:37:25  <PublicServer> <Robert> hi :-)
19:37:27  <PublicServer> <Mark> hai
19:37:45  <PublicServer> *** Robert has changed his/her name to Robert2013
19:37:49  <PublicServer> <V453000> :D
19:37:55  <PublicServer> <V453000> 2013 is interesting
19:38:14  <PublicServer> <V453000> who crashed animals :(((
19:38:20  <PublicServer> <Mark> oh you crashed it :<
19:38:26  <PublicServer> <Robert2013> I hear 2013 is trendy
19:38:34  <PublicServer> <Mark> could have depoted one of the trains
19:38:41  <PublicServer> <Mark> nice jam though
19:39:03  <PublicServer> <V453000> :o water drop
19:39:05  <PublicServer> <V453000> :o
19:39:07  <PublicServer> <V453000> :o
19:39:29  <PublicServer> <Mark> yeah i know :/
19:39:51  <PublicServer> <V453000> ugly, tf, bad signalling, and it could have been so much more fitting to make a new diamond and food drop :(
19:39:53  <PublicServer> <V453000> :(
19:39:55  <PublicServer> <V453000> :(
19:40:17  <PublicServer> <LoPo> then change it
19:40:48  <PublicServer> <Mark> i dont really understand the entrance style either
19:40:50  <PublicServer> <V453000> well the biggest landscape damage is done already so meh
19:41:21  <PublicServer> <Mark> could try to restore it a bit
19:41:27  <PublicServer> <Mark> or at least make it look real
19:41:29  <PublicServer> <V453000> would be nice
19:41:39  <PublicServer> <Mark> havent got a mouse again :P
19:41:41  <PublicServer> <Mark> so im not going to try
19:41:45  <PublicServer> <V453000> separating the drop into 3 would be nice too
19:41:51  <PublicServer> <V453000> I am going to sleep so dont count with me either :)
19:42:59  <PublicServer> <V453000> anyway, good night
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19:43:05  <PublicServer> <Mark> nighty night
19:44:48  <PublicServer> <Mark> oil exit jamming
19:44:54  <PublicServer> <Mark> needs 2nd out
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