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00:22:25 *** Robert1208 has joined #openttdcoop 00:23:05 <Robert1208> hello 00:24:27 <Robert1208> !password 00:24:27 <PublicServer> Robert1208: spying 00:24:37 <PublicServer> *** Game still paused (number of players) 00:24:37 <PublicServer> *** Game unpaused (number of players) 00:24:37 <PublicServer> *** Robert joined the game 00:24:41 <PublicServer> *** Robert has left the game (leaving) 00:24:41 <PublicServer> *** Game paused (number of players) 00:24:43 *** Robert1208 has quit IRC 01:05:20 *** roboboy has joined #openttdcoop 01:13:27 *** pugi has quit IRC 01:42:43 *** abarofsoap has joined #openttdcoop 01:56:33 <Gashernite> !password 01:56:33 <PublicServer> Gashernite: spying 01:57:04 <PublicServer> *** Game still paused (number of players) 01:57:04 <PublicServer> *** Game unpaused (number of players) 01:57:06 <PublicServer> *** Gash joined the game 01:57:40 <Anson> !password 01:57:40 <PublicServer> Anson: spying 01:57:54 <PublicServer> *** Anson joined the game 01:58:34 <PublicServer> <Anson> hallo, gash 01:58:57 <PublicServer> <Gash> we just said hi on the other server 02:00:28 <PublicServer> <Anson> first, while the ML was still a single line, your station sent so many trains to the ML that they queued back through your station, to SLH03, through SLH05, and even through BBH04 02:00:50 <PublicServer> <Gash> hence why I started duplicating the ML 02:01:24 <PublicServer> <Anson> to fix it quickly (and dirtly :-) i put up an overflow depot between your station and the SLH and after some time, it had 30+ trains in it .... 02:03:03 <PublicServer> <Anson> after the ML was doubled, that depot emptied itself, but after a while, there were so many rubber trains waiting in your station that they queued back to the SLH and stopped also passing traffioc on the ML, again back through BBH04 ... 02:03:34 <PublicServer> <Anson> that's why i put 8 trains in the depot, and you can see that there can't be many more trains added for rubber 02:04:04 <PublicServer> <Gash> so the 240k copper ore didn't ring any alarms for you? 02:04:43 <PublicServer> <Anson> in another game, someone told me that adding trains would be critical and should be done with care ... something like checking capacity of network, doublecheking again, and then maybe add one train per year at most 02:06:05 <PublicServer> <Anson> i only saw the rubber trains waiting and jamming the network 02:06:20 <PublicServer> <Gash> what about the water trains and the diamond trains? 02:06:42 <PublicServer> <Gash> they're jamming both SLH03 and SLH07 02:07:08 <PublicServer> <Anson> most important is to keep the network flowing smoothly ... less important is to transport everything 02:07:34 <PublicServer> <Gash> there are trains jamming SLH03 and SLH07 02:07:41 <PublicServer> <Gash> speaking of smoothly 02:08:17 <PublicServer> <Anson> i only see heavy traffic ... no real jam 02:08:39 <PublicServer> <Gash> heavy traffic != smoothly 02:09:18 <PublicServer> <Anson> look at the entrance to your feeder trains ... that's what i call a jam 02:10:02 <PublicServer> <Anson> 7+ trains that only advance once in a while 02:11:26 <PublicServer> <Anson> and such a "move once in a while" jam was up to BBH04 ... no wonder when the rubber trains had to wait for full load and blocked the ML in the meantime 02:12:51 <PublicServer> <Anson> also watch the lag ... slow trains often are not as slow as they look, but it is only lag 02:13:06 <PublicServer> <Gash> I can tell lag from slow trains 02:17:21 <PublicServer> <Anson> if you follow the water and diamond trains, you'll probably see that they don't really stop, but it is a "ripple effect" when one train at the entrance to the drop stops for a brief moment 02:17:39 <PublicServer> <Gash> a load balancer would fix that 02:17:41 <PublicServer> <Anson> probably could be fixed by improving the drop station 02:17:57 <PublicServer> <Gash> most of the trains are only going to one side 02:18:55 <PublicServer> <Anson> 6 platforms are not enough ... i never see any free unused platforms 02:21:54 <PublicServer> <Anson> ok, NOW there are a few free ... but most of the time, there aren't ... and thus doubling or otherwise changing the ML wouldn't get a big advantage over improving the drop 02:22:12 <PublicServer> <Anson> maybe add platforms, or make it roro 02:23:55 <PublicServer> *** Anson has joined company #1 02:48:15 <PublicServer> <Anson> added 7th platform and it works better now !? but a rebuild would be nice, done by those professional station builders :-) 03:03:52 <PublicServer> <Gash> factory drop is running better now 03:36:47 <PublicServer> *** Gash has left the game (leaving) 04:17:07 *** abarofsoap has quit IRC 04:33:49 *** Gashernite has quit IRC 05:17:12 *** nicfer has quit IRC 05:18:55 *** amiller has quit IRC 05:42:49 <PublicServer> *** Anson has left the game (leaving) 05:42:49 <PublicServer> *** Game paused (number of players) 06:21:50 <dihedral> !players 06:21:53 <PublicServer> dihedral: There are currently no clients connected to the server 06:21:58 <dihedral> !companies 06:22:00 <PublicServer> dihedral: Company 1 (Orange): Cococoop 06:30:09 *** amiller has joined #openttdcoop 07:08:12 *** Anson has quit IRC 07:29:09 *** valhallasw has joined #openttdcoop 07:30:13 *** Dom_ has joined #openttdcoop 07:49:51 *** mks has joined #openttdcoop 07:56:29 *** pugi has joined #openttdcoop 08:15:47 *** Gregor-PLNL has joined #openttdcoop 08:37:01 *** evildwarf has quit IRC 09:18:44 *** Anson has joined #openttdcoop 09:42:44 *** Stevetrov has quit IRC 09:43:32 *** Stevetrov has joined #openttdcoop 09:47:27 *** Mark has joined #openttdcoop 09:47:27 *** Webster sets mode: +o Mark 09:54:39 <Mark> !password 09:54:39 <PublicServer> Mark: thumps 09:54:58 <PublicServer> *** Game still paused (number of players) 09:54:58 <PublicServer> *** Game unpaused (number of players) 09:55:01 <PublicServer> *** Mark joined the game 09:56:06 <V453000> hy 09:56:12 <PublicServer> <Mark> yo 10:00:28 <PublicServer> <Mark> CL10 is stupid 10:01:00 <PublicServer> <Mark> cant really be bothered to expand anything 10:16:21 <PublicServer> <Mark> fuck 10:22:59 <V453000> :D 10:23:07 <V453000> well you can always start a new prozone game :P 10:24:49 <Mark> i could 10:24:52 <Mark> but i wont 10:26:02 <V453000> and I know :P 10:41:05 <PublicServer> *** Mark has joined spectators 10:41:05 <PublicServer> *** Game paused (number of players) 10:41:10 <PublicServer> *** Mark has left the game (leaving) 11:31:33 <Anson> !password 11:31:33 <PublicServer> Anson: inking 11:31:52 <PublicServer> *** Game still paused (number of players) 11:31:52 <PublicServer> *** Anson joined the game 11:40:29 *** valhallasw has quit IRC 11:51:12 *** valhallasw has joined #openttdcoop 12:14:17 *** Robert1208 has joined #openttdcoop 12:14:20 <Robert1208> hi! 12:14:31 <Robert1208> !password 12:14:31 <PublicServer> Robert1208: inking 12:14:39 <PublicServer> *** Game still paused (number of players) 12:14:39 <PublicServer> *** Game unpaused (number of players) 12:14:40 <PublicServer> *** Robert joined the game 12:15:34 <V453000> hello 12:16:05 *** valhalla1w has joined #openttdcoop 12:16:37 <PublicServer> <Anson> hallo, v 12:17:23 <PublicServer> <Anson> is this intended ? the public server is unpaused with only one player online ? 12:17:44 <V453000> !rcon set min_active_clients 12:17:44 <PublicServer> V453000: Current value for 'min_active_clients' is: '1' (min: 0, max: 255) 12:17:54 <V453000> asdf I forgot to fix the allowed actions during pause 12:17:55 *** valhallasw has quit IRC 12:17:58 <V453000> or 12:18:01 <V453000> !rcon set min_active_clients 2 12:18:01 <PublicServer> *** Game paused (number of players) 12:18:04 <V453000> k 12:18:35 <PublicServer> <Anson> thanks for restoring the usual settings ... 12:19:10 <PublicServer> <Anson> strange chaos since 2 or 3 maps : after pause/unpause/auto, the min players are set to 255 ... 12:19:39 <PublicServer> *** Robert has joined spectators 12:21:53 *** nicfer has joined #openttdcoop 12:37:03 <PublicServer> *** Robert has left the game (leaving) 12:39:09 *** Robert1208 has quit IRC 12:46:34 *** Robert2013 has joined #openttdcoop 12:53:09 <Mark> !password 12:53:09 <PublicServer> Mark: throbs 12:53:20 <PublicServer> *** Game still paused (number of players) 12:53:22 <PublicServer> *** Mark joined the game 12:56:23 <Robert2013> !password 12:56:23 <PublicServer> Robert2013: throbs 12:56:31 <PublicServer> *** Game still paused (number of players) 12:56:31 <PublicServer> *** Game unpaused (number of players) 12:56:32 <PublicServer> *** Robert joined the game 13:01:48 *** Anson has quit IRC 13:08:11 <LoPo> hi 13:08:19 <PublicServer> <Mark> yo 13:08:24 <LoPo> !players 13:08:27 <PublicServer> LoPo: Client 202 is Anson, a spectator 13:08:27 <PublicServer> LoPo: Client 207 (Orange) is Mark, in company 1 (Cococoop) 13:08:27 <PublicServer> LoPo: Client 209 (Orange) is Robert, in company 1 (Cococoop) 13:08:32 <LoPo> !password 13:08:32 <PublicServer> LoPo: knives 13:08:48 <PublicServer> *** LoPo joined the game 13:13:08 <PublicServer> <LoPo> lol 13:13:14 <PublicServer> <LoPo> who build this! 13:13:20 <PublicServer> <LoPo> @ slh 02 13:13:34 <PublicServer> <Mark> what 13:13:57 <PublicServer> <LoPo> see !this 13:13:59 <PublicServer> *** Player has changed his/her name to TWerkhoven 13:14:03 <PublicServer> <Mark> oh its self blocking :D 13:14:05 <PublicServer> <LoPo> yeah 13:14:39 <PublicServer> <Mark> thats better 13:14:41 <PublicServer> <Mark> my bad 13:14:55 <PublicServer> <LoPo> :P 13:15:59 <PublicServer> <LoPo> why not like that? :P 13:16:04 <PublicServer> <Mark> wtf 13:16:18 <PublicServer> <LoPo> wtf? 13:16:19 <PublicServer> *** Robert has joined spectators 13:16:22 <PublicServer> <Mark> yeah that works 13:16:28 <PublicServer> <Mark> just wtfd because of the slow bridge :P 13:16:36 <PublicServer> <LoPo> yeah 13:16:38 <PublicServer> <LoPo> :D 13:16:44 <PublicServer> <Mark> theres a slow s now 13:17:01 <V453000> wtffff 13:17:52 <PublicServer> <Mark> i cant deal with cl10 13:18:04 <PublicServer> <LoPo> its 8 13:18:07 <PublicServer> <LoPo> i think 13:18:13 <PublicServer> <LoPo> but meh 13:20:29 <PublicServer> *** phatmatt joined the game 13:20:37 <PublicServer> *** Robert has joined company #1 13:25:19 <PublicServer> <LoPo> lol 13:25:29 <PublicServer> <LoPo> am i the only one with lag? 13:25:35 <PublicServer> <Mark> no 13:25:38 <PublicServer> <Robert> no, it's the same here 13:25:40 <PublicServer> <LoPo> its like the game is in slowmo... 13:25:47 <PublicServer> <LoPo> oky 13:25:50 <PublicServer> <LoPo> weird 13:26:23 <V453000> trains are 10, cl is 10 13:26:24 <V453000> simple maff :P 13:32:43 <V453000> do them dutch need meth to do math? 13:32:53 <PublicServer> <LoPo> yesh 13:33:05 <PublicServer> <LoPo> ^^ 13:33:07 <V453000> thought so 13:35:25 <PublicServer> <LoPo> but you guys need beer so :D 13:35:48 <V453000> we do need beer, but we never do math 13:37:58 <PublicServer> *** Robert has left the game (leaving) 13:38:05 *** Robert2013 has quit IRC 13:38:47 <PublicServer> <LoPo> these slh are so close to each other... 13:39:06 <PublicServer> <LoPo> oh and we have a jam :D 13:39:40 <PublicServer> <LoPo> at the british arse 13:39:42 <PublicServer> <LoPo> :P 13:41:12 <V453000> not my fault! 13:41:28 <PublicServer> <LoPo> dont worry 13:41:35 <PublicServer> <LoPo> ill just crash some trains 13:50:55 *** roboboy has quit IRC 13:52:21 <PublicServer> *** phatmatt has left the game (leaving) 13:58:51 *** Robert2013 has joined #openttdcoop 13:59:15 <Robert2013> !password 13:59:15 <PublicServer> Robert2013: egging 13:59:21 <PublicServer> *** Robert joined the game 14:05:14 *** Anson has joined #openttdcoop 14:12:35 *** Vinnie_nl has joined #openttdcoop 14:12:35 *** ChanServ sets mode: +o Vinnie_nl 14:15:04 <PublicServer> *** Robert has left the game (leaving) 14:15:23 <Vinnie_nl> V do you remember that SRNW on prozone with the TL1 seperation for cargotype? 14:15:35 <PublicServer> <LoPo> yes 14:15:38 <Vinnie_nl> maybe we can try that again 14:15:46 <PublicServer> <LoPo> HAHA! 14:17:01 <PublicServer> <LoPo> well the concepts are there 14:17:35 <PublicServer> <LoPo> but tbh its pretty complicated and very prone to failiure 14:18:01 <Vinnie_nl> part of the fun isn't it? 14:18:07 <PublicServer> <LoPo> yeah 14:19:11 <Vinnie_nl> !password 14:19:11 <PublicServer> Vinnie_nl: pusher 14:19:25 <PublicServer> *** Vinnie joined the game 14:20:24 <V453000> @srnw 14:20:24 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 14:20:32 <V453000> read what I think about it there 14:20:42 <V453000> aka, waypoints make it completely useless 14:20:59 <V453000> if you want a SRNW, the last one with FIRS was quite fun 14:21:00 *** Robert2013 has quit IRC 14:21:17 <V453000> 1 train == 1 load of supplies for month, time unloading stations to unload once per month 14:21:38 <V453000> unfortunately I cant find the save so we cant continue, but the game wasnt too developed anyway so we can just start again 14:22:30 <PublicServer> <LoPo> but still, a 100% orderless srnw with multy cargo... 14:22:37 <PublicServer> <LoPo> waypoints = orders = lame :P 14:22:37 <V453000> no point 14:22:47 <PublicServer> <LoPo> thats not the point 14:22:48 <V453000> it works better == not lame 14:23:08 <PublicServer> <LoPo> so if something is not working its not worth your time? 14:23:10 <V453000> feel free to play such a game but dont count with me 14:23:12 <PublicServer> <LoPo> ... 14:23:16 <PublicServer> <LoPo> yeah oky 14:23:50 <PublicServer> <LoPo> x_x 14:23:53 <PublicServer> <LoPo> wtf 14:24:00 <PublicServer> <LoPo> slh 05 14:24:39 <V453000> cya, I am going outside for some oxygen poisoning 14:24:44 <PublicServer> <LoPo> bb 14:24:47 <Vinnie_nl> sounds nasty 14:24:56 <V453000> prozone is empty btw so feel free to do mayhem 14:25:16 <V453000> [doesnt need to be a special concept] 14:25:33 <PublicServer> <LoPo> yeah why not an oldskool chaos game 14:25:33 <Vinnie_nl> first breaking bad 14:25:42 <PublicServer> <LoPo> with the standard train set 14:26:24 <PublicServer> <LoPo> well i had another idea for srnw :P 14:26:39 <PublicServer> <LoPo> its a train-on-demand concept 14:26:51 <PublicServer> <LoPo> so trains are never waiting for cargo 14:26:53 <Vinnie_nl> PZ 19 was also oldscool 14:27:27 <PublicServer> <LoPo> always running on the ML, untill there is cargo availible and then they will be hauled from the ML etc... 14:28:54 <PublicServer> <LoPo> yes it was 14:36:59 *** nicfer has quit IRC 15:01:22 *** ODM has joined #openttdcoop 15:01:22 *** ChanServ sets mode: +o ODM 15:01:28 <PublicServer> *** Vinnie has left the game (leaving) 15:08:52 <PublicServer> <LoPo> hmmm water drop :) 15:09:02 <PublicServer> <LoPo> took me some time 15:09:04 <PublicServer> <Mark> that big enough 15:09:06 <PublicServer> <LoPo> but looks fine now 15:09:14 <PublicServer> <Mark> its a monster 15:14:15 *** amiller has quit IRC 15:36:35 *** Vinnie_nl has quit IRC 15:36:38 *** Gregor-PLNL has quit IRC 15:43:42 *** evildwarf has joined #openttdcoop 15:43:42 *** Webster sets mode: +o evildwarf 15:50:40 *** Stevetrov has quit IRC 15:50:58 *** amiller has joined #openttdcoop 15:51:55 *** valhalla1w has quit IRC 15:54:27 <PublicServer> <Mark> wtf V 15:54:54 <PublicServer> <Mark> your station jammed the entire network 15:55:00 <PublicServer> <Mark> and it probably will do again 15:58:18 *** uliko has joined #openttdcoop 15:58:18 *** ChanServ sets mode: +o uliko 16:02:17 *** valhallasw has joined #openttdcoop 16:10:41 *** Stevetrov has joined #openttdcoop 16:18:58 *** nicfer has joined #openttdcoop 16:20:04 <PublicServer> <LoPo> mark 16:20:08 <PublicServer> <LoPo> are you builing? 16:20:23 <PublicServer> <Mark> no im done 16:20:25 <PublicServer> <Mark> dinner time 16:20:31 <PublicServer> <LoPo> k :) 16:20:33 <PublicServer> *** LoPo has joined spectators 16:20:33 <PublicServer> *** Game paused (number of players) 16:20:37 <PublicServer> *** Mark has joined spectators 16:20:41 <PublicServer> <LoPo> same here 16:30:25 *** Dom__ has joined #openttdcoop 16:30:45 *** Dom_ has quit IRC 16:30:45 *** Dom__ is now known as Dom_ 16:33:16 *** amiller has quit IRC 16:36:59 <PublicServer> *** Anson has joined company #1 16:41:52 *** Progman has joined #openttdcoop 16:42:17 <dihedral> !password 16:42:17 <PublicServer> dihedral: wounds 16:44:00 <PublicServer> <Anson> hallo ... i just came back and saw LoPo's chat as well as "my" SLH ... who built the third rail and the reverser ? 16:44:42 <LoPo> i did 16:45:04 *** amiller has joined #openttdcoop 16:45:08 <PublicServer> *** LoPo has joined company #1 16:45:08 <PublicServer> *** Game unpaused (number of players) 16:45:15 *** Jam35 has joined #openttdcoop 16:45:17 <PublicServer> <Anson> you must be an alien :-) ... or who else would get such an idea ? .-) 16:45:25 <PublicServer> <LoPo> ? :P 16:45:27 <PublicServer> <LoPo> why 16:45:57 <PublicServer> <LoPo> and yes 16:46:07 <PublicServer> <LoPo> you have reversers in your SL 16:46:12 *** pugi has quit IRC 16:46:18 <PublicServer> <LoPo> but they are used by trains which should not use them 16:46:32 <PublicServer> <LoPo> so i suggest; you "hide" the reversers 16:46:54 <PublicServer> <Anson> i was busy with some RL things, and i also tested some reversers offline (from Tarfingway station by Jam35) ... took me w hile to understand 16:47:08 <PublicServer> <LoPo> np 16:47:18 <PublicServer> <LoPo> just pointing out :) 16:47:50 <Jam35> !password 16:47:50 <PublicServer> Jam35: wounds 16:47:54 <PublicServer> <LoPo> can you come to !here 16:47:59 <PublicServer> <LoPo> ill show you a trick 16:48:04 <PublicServer> *** Jam35 joined the game 16:48:15 <PublicServer> <Jam35> hi 16:48:17 <PublicServer> <LoPo> see the yellow section 16:48:19 <PublicServer> *** Jam35 has joined company #1 16:48:24 <PublicServer> <Anson> i see no "!here" ? 16:48:36 <PublicServer> <LoPo> noiw there is 16:48:38 <PublicServer> <Anson> k 16:48:40 <PublicServer> <LoPo> see the seciotn? 16:48:54 <PublicServer> <Anson> yes, and i love purr for that :-) 16:48:57 <PublicServer> <LoPo> every random train will see that as a route back from the ML 16:49:07 <PublicServer> <LoPo> now 16:49:10 <PublicServer> <LoPo> lets change it 16:49:12 <PublicServer> <LoPo> to 16:49:38 <PublicServer> <LoPo> like that 16:50:09 <PublicServer> <LoPo> see what i did? 16:50:43 <PublicServer> <Anson> no direct path ... i tried similar but didn't work for me 16:51:09 <PublicServer> <Anson> trains wouldn't see my versions as a path to the station 16:51:15 <PublicServer> <LoPo> hmmm 16:51:21 <PublicServer> <LoPo> this is very weird 16:51:36 <PublicServer> <LoPo> oh w8 16:51:42 <PublicServer> <LoPo> wrong stations ;p 16:51:44 <PublicServer> <Anson> probably had some bug in siganling or whatever 16:52:27 <PublicServer> <LoPo> now it works fine 16:52:46 <PublicServer> <LoPo> and there is no path for other trains from the ML now 16:53:05 <PublicServer> <LoPo> get it? 16:53:20 <PublicServer> <LoPo> look 16:53:26 <PublicServer> <LoPo> see train 221 16:53:33 <PublicServer> <LoPo> that should never happen 16:53:45 <PublicServer> <LoPo> do you see it? 16:53:55 <PublicServer> <Anson> yes, have 221 now 16:54:13 <PublicServer> <LoPo> that piece of rail should not be there 16:54:25 <PublicServer> <LoPo> all stops are terminus now 16:54:40 *** Robert2013 has joined #openttdcoop 16:54:47 <PublicServer> <Anson> i had it on purpose, so that trains that entered my SL wouldn't be stuck 16:55:09 <PublicServer> <LoPo> well, trains that enter your SL for no reason are lost 16:55:19 <PublicServer> <LoPo> which means the problem is elsewere 16:55:42 <PublicServer> <Anson> it mostly happened at the beginning, when people worked on the first or at most second rail of the ML 16:55:56 <PublicServer> <LoPo> yeah 16:56:00 <PublicServer> <LoPo> probably 16:56:10 <PublicServer> <Anson> then trains would be lost easily ... but now chances are a lot lower for that when building a third line 16:56:28 <PublicServer> <LoPo> k going to eat now :P 16:56:30 <PublicServer> <LoPo> brb 16:56:37 <Robert2013> !password 16:56:37 <PublicServer> Robert2013: wounds 16:56:48 <PublicServer> *** Robert joined the game 16:56:50 <PublicServer> <Anson> thanks for the hints ! 16:57:25 <PublicServer> *** Robert has left the game (leaving) 16:57:30 *** Robert2013 has quit IRC 16:57:33 <PublicServer> <Anson> btw: next time, I'll build something similar to the Tarfingway stations :-) 16:57:39 *** Robert2013 has joined #openttdcoop 16:58:05 <PublicServer> <Anson> that's what i had planned first, but couldn't squeeze such an overflow into 3 width :-) 17:01:07 <PublicServer> <LoPo> you still could do that 17:01:09 <PublicServer> *** Mark has left the game (general timeout) 17:01:09 <PublicServer> *** Mark has left the game (connection lost) 17:02:45 <PublicServer> <Anson> i did experiments offline until now, to "streamline" those overflows, flatten them a bit to get rid of all those tunnels and bridges ... got it working now, with width 4 ... will come handy on another game with more and shorter stations :-) 17:03:19 <PublicServer> <Anson> width 5 ... 4 platforms and the reverser 17:04:38 <PublicServer> <Anson> doing it now would be a simple copy, and i hate plagiarism :-) ... also am too slow to build it while the game is running 17:08:30 <PublicServer> <Jam35> i really dislike the overflows with this length train 17:09:01 <PublicServer> <Jam35> ok if they aren't used much but then they seem alittle pointless 17:10:29 <PublicServer> <Anson> i don't like them in a network, but i love watching them when they work well :-) 17:11:39 <PublicServer> <Anson> best was a year ago, some welcome game where someone had built an overflow, with TL2 or even TL1 17:11:57 <PublicServer> <Jam35> me i expect :) 17:12:27 <PublicServer> <Jam35> maybe not a year ago 17:13:17 <PublicServer> <Anson> in one of the last 2 or 3 games, someone had built an overflow with a single depot for a farm, but i couldn't remember details ... is that possible with invisible depots ? 17:14:20 <PublicServer> <Anson> something with PBS to "sort" leaving trains to meat and grain parts .... 17:14:22 *** Dom_ has quit IRC 17:14:37 <PublicServer> <Jam35> we talked about this yesterday 17:14:55 <PublicServer> <Jam35> idk a way to make the 'right' train leave the depot at will 17:15:20 *** amiller has quit IRC 17:16:03 *** Gregor-PLNL has joined #openttdcoop 17:34:01 <PublicServer> <Jam35> what is wrong with that @ Ginnton North Anson? 17:34:11 <PublicServer> <Jam35> should work? 17:34:45 <PublicServer> <Anson> never have tested that version yet 17:35:11 <PublicServer> <Jam35> same thing really 17:35:31 <PublicServer> <Anson> don't know how intelligent the pathfinder is 17:35:58 <PublicServer> <Jam35> one way to find out :) 17:36:33 <PublicServer> <Anson> problem was that trains from the ML shouldn't see a path through my station 17:37:39 <PublicServer> <Jam35> because? 17:37:41 <PublicServer> <Anson> will the pathfinder see that trains can't use that lollipop dummy to go through the station, if it can see that it is a path to the station ? 17:38:47 <PublicServer> <Anson> look at the version at the Maize station ... that allowed trains from the ML to pass through ... 17:39:09 <PublicServer> <Jam35> just thought you needed a way to get trains to take the reverser into station 17:39:31 <PublicServer> <Jam35> why would they though? 17:40:01 <PublicServer> <Jam35> you mean something is broken in the network and your sl gets flooded? 17:40:27 <PublicServer> <Jam35> idk why you need to have that 17:40:33 <PublicServer> <Anson> i had the version at the maizefirst, and that worked, but also allowed trains from the ML to try using my station as pass through 17:41:11 <PublicServer> <Jam35> not sure why trains would take that route 17:41:27 <PublicServer> <Anson> jammed ML or whatever ... 17:41:52 <PublicServer> <Anson> look at Rondingworth West Rubber .... 17:42:27 <PublicServer> <Anson> that additional piece of rail had the same effect : some trains would come to my station and turn back there 17:43:22 <PublicServer> <Anson> did you just see it happening again at the rubber station ? 17:43:38 <PublicServer> <Jam35> yes, must be a problem elsewhere 17:44:25 <PublicServer> <Anson> yes ... but the new construction at my other stations now allow trains to find a path to the station, but not through the station ... says LoPo 17:45:35 <PublicServer> <Jam35> fair enuf 17:45:45 <PublicServer> <Jam35> just wanted to know why it's needed 17:46:16 <PublicServer> <Anson> trick is to add a tile of the station which is not reachable, but NOT show a path to the station which also can be used by rogue trains to pass through the station 17:46:31 <PublicServer> <Jam35> (because I don't think it is) 17:46:50 <PublicServer> <Anson> i think that the lollipop would work just as well or bad as my old version 17:47:20 <PublicServer> <Jam35> If trains are using that route there is a network problem 17:47:34 <PublicServer> <Jam35> cannot see any other reason 17:48:48 <PublicServer> <Anson> when the ML is jammed, trains might see pathes through my stations as "shortcuts" ... and that shall be avoided 17:49:38 <PublicServer> <Jam35> ok but if it was a problem then all stations would be built with pf trap 17:49:40 <PublicServer> <Anson> all roro stations should have the same problem !? 17:50:46 <PublicServer> <Anson> but if it is easy to change a single piece of rail to avoid the problem, it is a good idea to do so :-) 17:51:41 <PublicServer> <Anson> look at train 415 ... that is such a rogue train 17:52:08 <PublicServer> <Anson> and those trains then start jamming my incoming track, maybe even back to the ML 17:52:26 <PublicServer> <Jam35> same pickup station as before 17:53:00 <PublicServer> <Jam35> spec there's a turned signal somewhere 17:53:03 <PublicServer> <Anson> now that shouldn't happen any longer 17:53:59 <PublicServer> <Anson> LoPo, it still happens ... 17:54:21 <PublicServer> <Anson> at my diamond pickup : trains 362 and 221 ... 17:55:03 <PublicServer> <Jam35> missing connection SLH04 17:55:29 <PublicServer> <Anson> now, trains are no longer "lured" into my station because they see a shortcut, but they still can be "pushed" and then have no other exit or U-turn available 17:56:43 <PublicServer> <LoPo> hi im back 17:56:51 <PublicServer> <LoPo> what is wrong? 17:57:57 <PublicServer> <LoPo> why build those shortcuts? 17:58:00 <PublicServer> <Anson> rogue trains still came through my station that you rebuilt 17:58:07 <PublicServer> <LoPo> yes 17:58:17 <PublicServer> <LoPo> that means that there is a problem elsewere 17:58:20 <PublicServer> <LoPo> so... 17:58:26 <PublicServer> <LoPo> this doesnt fix anything 17:58:29 <PublicServer> <Anson> they were no longer "lured" to use it as shortcut, but they were pushed in my SL and didn't know where to go ... 17:58:47 <PublicServer> <LoPo> anyway 17:58:49 <PublicServer> <LoPo> gtg 17:58:59 <PublicServer> <LoPo> ill look into it some time 17:59:02 <PublicServer> *** LoPo has joined spectators 17:59:18 <PublicServer> <Anson> i added a U-turn at the start of my SL 17:59:32 <PublicServer> <Anson> that should take care of jamming the SL :-) 18:01:51 <PublicServer> *** LoPo has joined company #1 18:02:45 *** evildwarf has quit IRC 18:02:46 <PublicServer> <Jam35> whatever :) 18:05:48 <Mark> !password 18:05:48 <PublicServer> Mark: casket 18:05:52 <PublicServer> <LoPo> i removed the u-turn again 18:05:56 <PublicServer> <Mark> hai 18:05:57 <PublicServer> *** Mark joined the game 18:06:08 <PublicServer> <LoPo> i thing i found the problem at slh 04 exit 18:06:10 <PublicServer> <LoPo> ey mark 18:06:49 <PublicServer> <Jam35> I found it first :P 18:06:55 <PublicServer> <LoPo> yeah saw it :) 18:06:57 <PublicServer> <LoPo> :D 18:07:01 <PublicServer> *** LoPo has joined spectators 18:15:27 <PublicServer> <Anson> i hate this ... somehow a fruit train once stopped in my maize station ... and now it will be filled forever with fruit :-( 18:16:02 <PublicServer> <Jam35> kill the station if it's too annoying 18:16:12 <PublicServer> <Jam35> only 2 sets of orders to change 18:16:20 <PublicServer> <Jam35> if you shared 18:16:55 <PublicServer> <Jam35> first find the fruit train without non-stop orders 18:17:20 <PublicServer> <Anson> of course shared ... but it still is annoying that such production never stops, not even in 500 years of no more pickups 18:17:23 <PublicServer> <LoPo> ... 18:17:25 <PublicServer> <LoPo> guys 18:17:31 <PublicServer> <LoPo> wtf @ u-turn 18:17:41 <PublicServer> <LoPo> make a train trap instead 18:18:13 <PublicServer> <Anson> hehe, that might have been an accident, or some of those rogue trains ... would have to check all fruit trains in the network ... 18:18:24 *** abarofsoap has joined #openttdcoop 18:19:00 <PublicServer> <Jam35> 23 trains 18:19:09 <PublicServer> <Anson> LoPo, will trains use the SL ? signals are set to block it ... 18:19:40 <PublicServer> <Anson> found it :-) 18:20:06 <PublicServer> <Anson> started with looking at those rogue trains from Fladinghead Forest 18:20:36 <PublicServer> <Jam35> just sorted them: unshared and not non-stop 18:20:52 *** amiller has joined #openttdcoop 18:21:02 <PublicServer> <Jam35> hey where did they go :D 18:21:44 <PublicServer> <Jam35> the groups are messed up, who did that :) 18:21:51 <PublicServer> <Mark> wtf single ML bridges 18:22:49 <PublicServer> <Anson> i moved all fruit trains back and forth to check them by shared orders and not each single one 18:23:43 <PublicServer> <Jam35> I checked em all :) seems fine 18:24:21 <PublicServer> <Anson> i checked them, and two sets of shared orders were wrong 18:25:15 <PublicServer> <Anson> very useful to have the setting "non-stop orders by default" :-) 18:25:19 <PublicServer> <Jam35> so will you destroy or leave it? 18:25:54 <PublicServer> <Mark> why do you need non-stop trains? 18:26:20 <PublicServer> <Mark> i never use them tbh 18:26:38 <PublicServer> <Mark> messes up SRNW systems 18:26:44 <PublicServer> <Anson> Mark: some rogue train accidentally entered a station, and since it didn't have non-stop orders, it loaded fruit where only maize should be loaded 18:27:10 <PublicServer> <Anson> now that station forever will get fruit from the nearby fruit producer 18:27:12 <PublicServer> <Mark> yeah that happens 18:27:26 <PublicServer> <Mark> it'll get less and less if its not serviced 18:27:40 <PublicServer> <Anson> with non-stop orders, it would just have gone through that station, and nothing bad would have happened 18:27:47 <PublicServer> <Mark> what station? 18:28:05 <PublicServer> <Anson> there is a fruit plantation near it, thus it will always get fruit 18:28:23 <PublicServer> <Mark> what station 18:28:37 <PublicServer> <Anson> Lindtown Fruit Plantation .... Fladinghead East Maize (station) 18:29:51 <PublicServer> <Mark> swapping over fruit and maize stations would fix it wouldnt it 18:29:58 <PublicServer> <Mark> puts maize out of reach of fruit 18:30:12 <PublicServer> <Mark> nice jam btw 18:30:35 <PublicServer> <Anson> you didn't see the feeder stations which belong to Maize and Fruit too 18:31:05 <PublicServer> <Mark> true 18:31:13 <PublicServer> <Mark> that could be moved to if you wanted to 18:32:17 <PublicServer> <Anson> but with non-stop orders, that wouldn't have happened in the first place 18:32:28 <PublicServer> <Mark> true 18:34:22 <PublicServer> <Jam35> just kill it : will take 10 seconds 18:34:57 <PublicServer> <Anson> I'll do it slowly ... changing half the station, then changing orders, then changing the rest of the station 18:34:59 <PublicServer> <Jam35> may I ? :) 18:36:29 <PublicServer> <Anson> what are you doing ? 18:36:47 <PublicServer> <Anson> 10 secionds are over :-) 18:37:54 <PublicServer> <Jam35> I thought you were dooing it? 18:38:38 <PublicServer> <Anson> you started doing it too ... and two people at the same time cause a mess ... 18:40:41 <PublicServer> <Anson> are you still working on it ? 18:40:47 <PublicServer> <Jam35> not me 18:41:31 <PublicServer> *** Jam35 has joined spectators 18:41:35 <PublicServer> <Anson> one farm is still not connected, and the feeder drop is messed up (only 1 platform used) 18:44:07 <PublicServer> *** Jam35 has joined company #1 18:44:40 <PublicServer> *** Jam35 has joined spectators 18:59:38 *** Dom_ has joined #openttdcoop 19:05:19 <PublicServer> *** Jam35 has left the game (leaving) 19:09:17 *** evildwarf has joined #openttdcoop 19:09:17 *** Webster sets mode: +o evildwarf 19:17:02 <Robert2013> !password 19:17:02 <PublicServer> Robert2013: deaves 19:17:11 <PublicServer> *** Robert joined the game 19:34:26 <PublicServer> <Robert> jam near Tarfingway 19:35:36 <PublicServer> <Mark> nice 19:35:48 <PublicServer> <Anson> it is a deadlock at a U-turn 19:35:50 <PublicServer> <Mark> look !here 19:35:52 <PublicServer> <Mark> yea 19:36:50 <V453000> !password 19:36:50 <PublicServer> V453000: pluses 19:37:19 <PublicServer> <V453000> heyoo 19:37:20 <PublicServer> *** V453000 joined the game 19:37:25 <PublicServer> <Robert> hi :-) 19:37:27 <PublicServer> <Mark> hai 19:37:45 <PublicServer> *** Robert has changed his/her name to Robert2013 19:37:49 <PublicServer> <V453000> :D 19:37:55 <PublicServer> <V453000> 2013 is interesting 19:38:14 <PublicServer> <V453000> who crashed animals :((( 19:38:20 <PublicServer> <Mark> oh you crashed it :< 19:38:26 <PublicServer> <Robert2013> I hear 2013 is trendy 19:38:34 <PublicServer> <Mark> could have depoted one of the trains 19:38:41 <PublicServer> <Mark> nice jam though 19:39:03 <PublicServer> <V453000> :o water drop 19:39:05 <PublicServer> <V453000> :o 19:39:07 <PublicServer> <V453000> :o 19:39:29 <PublicServer> <Mark> yeah i know :/ 19:39:51 <PublicServer> <V453000> ugly, tf, bad signalling, and it could have been so much more fitting to make a new diamond and food drop :( 19:39:53 <PublicServer> <V453000> :( 19:39:55 <PublicServer> <V453000> :( 19:40:17 <PublicServer> <LoPo> then change it 19:40:48 <PublicServer> <Mark> i dont really understand the entrance style either 19:40:50 <PublicServer> <V453000> well the biggest landscape damage is done already so meh 19:41:21 <PublicServer> <Mark> could try to restore it a bit 19:41:27 <PublicServer> <Mark> or at least make it look real 19:41:29 <PublicServer> <V453000> would be nice 19:41:39 <PublicServer> <Mark> havent got a mouse again :P 19:41:41 <PublicServer> <Mark> so im not going to try 19:41:45 <PublicServer> <V453000> separating the drop into 3 would be nice too 19:41:51 <PublicServer> <V453000> I am going to sleep so dont count with me either :) 19:42:59 <PublicServer> <V453000> anyway, good night 19:43:01 <PublicServer> *** V453000 has left the game (leaving) 19:43:05 <PublicServer> <Mark> nighty night 19:44:48 <PublicServer> <Mark> oil exit jamming 19:44:54 <PublicServer> <Mark> needs 2nd out 19:53:45 *** ODM has quit IRC 19:54:38 *** pugi has joined #openttdcoop 20:39:24 <PublicServer> *** LoPo has left the game (leaving) 20:56:18 *** Gregor-PLNL has quit IRC 21:06:50 <PublicServer> *** Robert2013 has left the game (leaving) 21:07:15 *** Robert2013 has quit IRC 21:07:50 <PublicServer> *** Mark has left the game (leaving) 21:07:50 <PublicServer> *** Game paused (number of players) 21:09:30 *** Stevetrov has quit IRC 21:31:20 *** uliko has quit IRC 21:31:39 *** Jam35 has quit IRC 21:55:37 *** Progman has quit IRC 22:03:11 <PublicServer> *** TWerkhoven has left the game (leaving) 22:34:10 *** mks has quit IRC 22:34:24 *** mks has joined #openttdcoop 23:03:38 *** valhalla1w has joined #openttdcoop 23:05:21 *** valhallasw has quit IRC 23:15:26 *** pugi has quit IRC 23:21:42 *** Mark has quit IRC 23:22:24 *** Mark has joined #openttdcoop 23:22:24 *** Webster sets mode: +o Mark 23:29:34 *** roboboy has joined #openttdcoop 23:38:50 *** amiller has quit IRC