Log for #openttdcoop on 13th August 2013:
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05:17:25  <Robert2013> good morning!
05:17:29  <Robert2013> !password
05:17:29  <PublicServer> Robert2013: gunned
05:17:29  <V453000> hio
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05:53:25  <BiG_MeEcH> !players
05:53:27  <PublicServer> BiG_MeEcH: Client 202 (Orange) is Anson, in company 1 (Cococoop)
05:54:41  <BiG_MeEcH> !date
05:54:41  <PublicServer> BiG_MeEcH:  6 Aug 2274
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06:58:56  <PublicServer> <Anson> can someone please join for a minute ? ... seems like the whole net jams because of an unfinished reconstruction ... only needs to move 2 or 3 tiles ...
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07:02:54  <PublicServer> <Anson> hallo, robert ... seems like i was just rebuilding something and there was one bad tile when you left in the night ... can you please join so that i can adjust that tile and the big jam will vanish by itself ?
07:19:28  <PublicServer> *** Game still paused (number of players)
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07:19:29  <PublicServer> *** phatmatt joined the game
07:19:30  <PublicServer> <phatmatt> there you go
07:19:49  <PublicServer> <Anson> thanks for joining
07:19:55  <PublicServer> <Anson> the jam is fixed now
07:20:01  <PublicServer> <phatmatt> nice jam :)
07:20:31  <PublicServer> <Anson> i was just rebuilding when peiple left ... then i waited for someone else to join ... and fell asleep :-(
07:20:37  <PublicServer> <phatmatt> :(
07:20:45  <PublicServer> <phatmatt> where was the mistake? before SLH05?
07:21:00  <PublicServer> <phatmatt> well, unfinished rebuild
07:21:07  <PublicServer> <Anson> no ... in the station at Ginnton
07:21:22  <PublicServer> <phatmatt> ah
07:21:25  <PublicServer> <Anson> i was rebuilding a reverser, and one train got stuck there
07:21:43  <PublicServer> <Anson> you see the red rails ?
07:21:47  <PublicServer> <phatmatt> yup
07:21:57  <PublicServer> <Anson> that was all what was needed to get rid of that train
07:22:59  <PublicServer> <Anson>  !here was the bad tile
07:23:05  <PublicServer> <phatmatt> ic
07:24:23  <PublicServer> <Anson> in the night (even before midnight), there were 3-4 people playing, and then they suddenly left aftzer i just had added a rail there ... thought that someone might return, but fell asleep after a few hours of watching TV :-) :-(
07:24:50  <PublicServer> <phatmatt> i like to give warning before i leave, if there's only 2 people left
07:25:53  <PublicServer> <phatmatt> things are moving again
07:26:39  <PublicServer> <Anson> sounds reasonable ... in the night there were 4+ clients, one spectator, me, and 2-3 other active, and then they suddenly were gone
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07:27:07  <PublicServer> <phatmatt> perhaps the autopilot should only pause when it goes from 2 -> 1 after a certain time delay
07:27:10  <PublicServer> <Anson> but i doubt that i would have seen that tile even with a warning
07:27:12  <PublicServer> <phatmatt> sounds like extra work, though :P
07:28:02  <PublicServer> <Anson> on first sight, the change looked harmless, and only after a while when trains started to get stuck, i would have seen it
07:29:05  <PublicServer> <Anson> speaking of "number of players" : is the problem fixed that we had for a few games now ? ... after pause/unpause/auto, min number of players was often reset to 255 :-)
07:29:17  <PublicServer> <phatmatt> dunno
07:29:32  <PublicServer> *** Anson has paused the server.
07:29:34  <PublicServer> *** Game paused (number of players)
07:29:36  <PublicServer> *** Anson has enabled autopause mode.
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07:30:02  <PublicServer> <Anson> seems to be fixed
07:30:49  <PublicServer> <Anson> funny effect was that you needed 255 active clients to continue playing after pausing (eg to let people with long map loading times join)
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07:32:15  <PublicServer> <Anson> looking at how quickly that big jam was gone, the network seems to be in a really good shape ?
07:32:29  <PublicServer> <phatmatt> it did clear up quickly, which is good
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07:44:20  <PublicServer> <Anson> are you doing something yourself, or only joined for me now ?
07:44:54  <phatmatt> nope, i'm done
07:45:06  <phatmatt> i think i'm about to drop off soon anyway due to slow pc
07:45:08  <PublicServer> *** phatmatt has left the game (general timeout)
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07:45:11  <phatmatt> so there's your warning
07:45:13  <phatmatt> ah :)
07:45:40  <PublicServer> <Anson> what i have to do will take some time ... and I'll hopefully do it more "logout-proof :-) ... you may leave now ....
07:45:43  <phatmatt> sorry, compiling something, not enough cpu on my brick i call a computer
07:45:56  <phatmatt> yeah. sorry :) hopefully people will be around soon
07:46:15  <PublicServer> <Anson> i have this game running twice on my comp now ... one online and one offline .-)
07:50:46  <phatmatt> lol
07:50:58  <phatmatt> yeah. i sometimes did that for big changes, when i was less confident
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08:15:19  <lollers> Is there somebody online?
08:17:47  <lollers> @quickstart
08:17:48  <Webster> Quickstart - #openttdcoop Wiki -
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12:08:25  <Telius> join
12:08:47  <Telius>  /join
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12:13:15  <V453000> kay :D
12:26:02  <planetmaker> doesn't look 'pro' :-P
12:27:13  <V453000> "pro" is for everyone, but not being able to join the channel, and leaving 3 minutes after, is not pro indeed :D
12:27:56  <V453000> well currently for "anyone with Suicidal CPU" :)
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13:41:47  <dihedral> pro zone still exists?
13:41:57  <dihedral> i recall that used to be for members only
13:42:18  <V453000> it exists but it is for everybody now
13:42:30  <V453000> @archive
13:42:30  <Webster> | |
13:42:34  <V453000> exists :P
13:42:49  <V453000> we dont use it too often, but when we do it usually results in something really nice
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16:05:59  <Dosh126> @quickstart
16:06:00  <Webster> Quickstart - #openttdcoop Wiki -
16:07:58  <Dosh126> !password
16:07:58  <PublicServer> Dosh126: panned
16:09:01  <Dosh126> add server
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16:11:58  <Dosh126> !dl lin win64
16:11:58  <PublicServer> Dosh126:
16:12:51  <Dosh126> name Dosh126
16:14:41  <Dosh126> Add Server
16:18:26  <lollers> hey, I am new to openttd and openttdcoop and would like to spectate a game, could i get the password?
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16:20:37  <lollers> !password
16:20:37  <PublicServer> lollers: panned
16:20:55  <PublicServer> *** Game still paused (number of players)
16:21:36  <PublicServer> *** Player has changed his/her name to {} lollers
16:22:32  <Dosh126> !help
16:22:32  <PublicServer> Dosh126:
16:23:57  <Dosh126> Add Server
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16:42:42  <PublicServer> <Anson> hallo, Dosh, do you want to build something ?
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16:46:04  <Dosh126> @quickstart
16:46:04  <Webster> Quickstart - #openttdcoop Wiki -
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16:56:28  <litepalmer> @quickstart
16:56:29  <Webster> Quickstart - #openttdcoop Wiki -
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17:10:23  <Dosh126> !password
17:10:23  <PublicServer> Dosh126: sandal
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17:12:16  <PublicServer> <Anson> hallo
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17:18:26  <Jam35> !password
17:18:26  <PublicServer> Jam35: clawed
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17:18:56  <PublicServer> <Anson> hallo, jam
17:19:15  <PublicServer> <Jam35> hii
17:19:48  <PublicServer> <Anson> i found the reverser depot for farms which i was looking for ... at least the principle
17:20:18  <PublicServer> <Anson> look at !not a farm
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17:24:23  <Dosh126> !password
17:24:23  <PublicServer> Dosh126: clawed
17:24:27  <Jam35> so a waiting bay for each cargo and forced/visible depot?
17:24:44  <Jam35> still doesn't make the right train leave the depot
17:24:53  <PublicServer> *** Game still paused (number of players)
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17:24:57  <PublicServer> <Anson> still needs work, but it is a first step :-)
17:25:16  <PublicServer> <Anson> i discovered it by accident :-)
17:25:50  <PublicServer> <Anson> built only this overflow for the U-turn, and had to add a second waiting bay to speed up release of trains
17:26:16  <PublicServer> <Anson> and then i thought "what if those waiting bays would be for separate stations" :-)
17:26:34  <Mark> hai
17:26:36  <Mark> !password
17:26:36  <PublicServer> Mark: clawed
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17:27:06  <Jam35> the bay is a good idea
17:27:08  <PublicServer> <Anson> problem still is that this depot would be visible, and that it is no big advantage to have one depot ... but it is a start :-)
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17:27:24  <Jam35> just dont think it could work without visible depot
17:27:51  <PublicServer> <Anson> would need a pf trap or something ...
17:28:31  <Jam35> hm might work
17:29:29  <PublicServer> <Anson> probably will be more like an exercise how to build something and not be too useful ... one depot always causes low throughput
17:30:11  <PublicServer> <Anson> but especially for the start of a game with farms, it might be useful ... and it probably will look nice when built in an interesting way :-)
17:31:08  <Jam35> in case of here if someone hadn't spammed too many trains there it wouldn't be necessary
17:33:03  <PublicServer> <Anson> somehow those trains come in waves, and there are better methods to build the U-turn ... but it was a quick fix to keep the system running
17:35:05  <PublicServer> <Anson> i will rebuild my station ... first catching the trains since there is no pause ...
17:36:19  <PublicServer> *** Dosh126 has left the game (leaving)
17:41:10  <Jam35> !password
17:41:10  <PublicServer> Jam35: pities
17:41:24  <PublicServer> *** Jam35 joined the game
17:42:14  <Jam35> hm...
17:42:23  <Jam35> soon to be bb
17:45:42  <PublicServer> *** Jam35 has joined company #1
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17:48:13  <Jam35> !password
17:48:13  <PublicServer> Jam35: demote
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18:41:20  <Dosh126> !Password
18:41:26  <Dosh126> !password
18:41:26  <PublicServer> Dosh126: bipeds
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18:46:50  <Stevetrov> !gap 6 9
18:46:50  <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 6 and gap 9.
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20:02:18  <PublicServer> *** Mark has left the game (leaving)
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20:14:43  <mfb-> hi
20:14:57  <PublicServer> <Anson> hallo
20:15:05  <PublicServer> *** Game still paused (number of players)
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20:15:12  <PublicServer> <Anson> a very calm day
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20:15:50  <PublicServer> <Anson> you are the third player in 20+ hours
20:16:24  <PublicServer> <mfb> wtf happens at train 562
20:17:14  <PublicServer> <Anson> wtf ... which idiot ....
20:18:32  <PublicServer> <Anson> all day long, i was online (as spectator) and i saw only two players coming and soon leaving ... looked as if they had only read the quickstart and then left
20:18:43  <PublicServer> <mfb> pay attention to signal density in those curves, the automatic system does not place them dense enough
20:18:45  <PublicServer> <Anson> and then there was mark for several hours
20:19:37  <PublicServer> <Anson> the "owner" of those purr tracks had caused a deadlock yesterday (or did someone else start so many trains)
20:19:55  <PublicServer> <Anson> thus i had built an overflow ... you still can see the signs
20:20:10  <mfb-> that is not an overflow
20:20:44  <PublicServer> <Anson> but this looks like sabotage now ... at !here, and plainly destroying the working overflow at the U-turn (and the Uturn itself too)
20:21:14  <PublicServer> <mfb> I didn't change that part
20:21:28  <PublicServer> <mfb> okay, too many trains
20:21:39  <PublicServer> <Anson> the Uturn was replaced by the new track ... but if the number of trains wasn't drastically reduced, it will deadlock soon again when you release the trains
20:22:10  <PublicServer> <mfb> well we can increase the capacity
20:24:26  <PublicServer> <mfb> I don't see why trains would use that U-turn
20:25:53  <PublicServer> <Anson> do you have an idea why?   (sign "why")
20:26:15  <PublicServer> <mfb> more messy layout?
20:26:17  <PublicServer> <mfb> :D
20:26:58  <PublicServer> <Anson> new rule ? "no simple curves, but need to be at least a double 45 ?
20:27:08  <PublicServer> <mfb> lol
20:27:43  <PublicServer> <Anson> it doesn't hurt much with the animal trains, but the track becomes longer anyway
20:28:02  <PublicServer> <mfb> same with the diagonals
20:28:12  <PublicServer> <mfb> well, more space for trains
20:28:19  <PublicServer> <Anson> was just typing the same :-)
20:29:01  <PublicServer> <Anson> btw: what do you think of my overflow at "danger of deadlocks" ?
20:29:25  <PublicServer> <mfb> hmm well..
20:29:43  <PublicServer> <mfb> it does not work as you would like
20:29:45  <PublicServer> <Anson> i like building strange compact layouts .... as long as they work
20:31:08  <PublicServer> <Anson> forgot the second 2way signal for the choice (bridge or overflow)
20:31:30  <PublicServer> <mfb> still pointless
20:32:32  <PublicServer> <Anson> when trains are on the bridge, next would go to the overflow, but if the overflow is temporarily jammed, trains shouldn't wait halfway
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20:32:58  <PublicServer> <Anson> their tail would block the ML anyway, thus they should wait in front of it
20:33:08  <PublicServer> <mfb> the case "exit signal red but no train on the split" is extremely rare
20:33:16  <PublicServer> <mfb> like... it won't happen in the game (probably)
20:33:38  <PublicServer> <mfb> oh, together with "bridge gets green at that point and no other train goes to the bridge"
20:34:00  <PublicServer> <mfb> and then, you have one additional train going to the overflow when it does not have to
20:34:03  <PublicServer> <Anson> it happened a lot ! ... i watched it, and added the presig and choice when too many were waiting there
20:34:10  <PublicServer> <mfb> it will totally break the whole game to have that delay!
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20:34:41  <PublicServer> <Anson> which delay ?
20:34:56  <PublicServer> <mfb> the additional train going to the overflow instead of the bridge
20:35:14  <PublicServer> <mfb> oh and now trains from the overflow wait for trains going to the depot
20:36:57  <PublicServer> <Anson> it is no problem ... there were so many trains on the ML, that trains from the bridge would only merge slowly, and a gap behind them would easily be filled
20:37:23  <PublicServer> <Anson> but quite often, trains could now go to the bridge directly instead of going through the overflow
20:37:49  <PublicServer> <mfb> that does the same
20:37:55  <PublicServer> <mfb> for every reasonable situation
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20:41:34  <PublicServer> <Anson> depot empty now ... removed it
20:42:30  <PublicServer> <Anson> with the trains in depot, production might have dropped ... and there were at least twice as many trains yesterday
20:44:20  <PublicServer> <mfb> :D
20:45:58  <PublicServer> <Anson> hehe, do you know the glas-wall mazes at fairs ?
20:46:20  <PublicServer> <Anson> a long winding path with many dead ends ...
20:46:26  <mfb-> :p
20:46:40  <PublicServer> <Anson> i nonce built it :-)
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20:47:38  <PublicServer> <Anson> to make it interesting every year again, they never built it according to a plan, but just got the glass walls and set it up as they liked
20:48:48  <PublicServer> <Anson> we were 3-4 people doing the maze all day, and did the layout as well as put everything up ...
20:49:11  <PublicServer> <Anson> at the end of the day, it was completed and we went through it once ...
20:49:35  <PublicServer> <Anson> took me 5 minutes, but someone else took half an hour while we watched him :-)
20:50:26  <PublicServer> <Anson> still not enough bends at Buntburg Springs Forest !!!
20:50:48  <PublicServer> <mfb> :D
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20:51:26  <PublicServer> <mfb> done
20:51:36  <PublicServer> <Anson> what will you do next ?
20:51:46  <PublicServer> <mfb> connect tetston west
20:52:32  <PublicServer> <Anson> my trains could use the third rail too, from SLH05 towards BBH04
20:53:12  <PublicServer> <mfb> build it? :)
20:53:38  <PublicServer> <Anson> not so easy for me to add a third rail at a BBH
20:54:04  <PublicServer> <mfb> I would split that line in front of chunfingpool
20:54:04  <PublicServer> <Anson> SLH05 was my second or third SLH only, and my first second rail on a SLH
20:54:40  <PublicServer> <mfb> the northbound merger needs some work, the other directions have low traffic
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21:05:50  <PublicServer> <mfb> that's how I would build the 3rd line there
21:10:20  <PublicServer> <Anson> I'm still searching what you mean by "there"
21:13:38  <PublicServer> <mfb> bbh04
21:13:56  <PublicServer> <mfb> see signs "loose end"
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21:14:42  <PublicServer> <Anson> ah, the connection from SLH05 to BBH04
21:16:08  <PublicServer> <Anson> two loose ends from a split of the third line !?
21:16:46  <PublicServer> <Anson> and then merge them to the other lines with PBS ? probably won't please some people who hate pbs
21:18:31  <mfb-> well those are part of the merging
21:18:34  <mfb-> and should be merged :D
21:18:49  <PublicServer> <mfb> traffic is low there
21:18:59  <PublicServer> <mfb> and the existing lines were merged with PBS as well
21:19:02  <PublicServer> <mfb> I just added a 3rd
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21:19:21  <PublicServer> <Anson> really low traffic ?
21:19:34  <PublicServer> <mfb> low enough
21:19:55  <PublicServer> <Anson> even now, with 2 lines only, i already see trains stopping at the pbs and recalculating their routes ...
21:20:31  <PublicServer> <mfb> sometimes, a train stops
21:20:33  <PublicServer> <mfb> so what
21:21:47  <PublicServer> <mfb> :p
21:23:45  <PublicServer> <Anson> stoppong isn't too bad ... but i had seen several trains approaching the PBS, and then stopping although the route ahead was free, and a moment later taking that route ... pathfinding with PBS :-( :-)
21:25:47  <PublicServer> <mfb> there is your third line
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21:38:11  <PublicServer> <Anson> I'm adding the 3rd to ALH05 and SLH03 ...
21:48:51  <^Spike^> Our servers will need a reboot... might be down for a few minutes (Not the publicserver)

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