Times are UTC Toggle Colours
00:45:07 *** dwarf has quit IRC 00:49:38 *** roboboy has joined #openttdcoop 00:53:17 *** dwarf has joined #openttdcoop 00:53:17 *** Webster sets mode: +o dwarf 01:03:08 *** dwarf has quit IRC 04:00:01 *** Dom_ has quit IRC 05:39:33 *** Dom_ has joined #openttdcoop 05:59:30 *** Dom_ has left #openttdcoop 06:04:51 <phatmatt> lol 06:05:02 <phatmatt> i made a tunnel where trains go in, and never come out! 06:05:16 <phatmatt> (on my diag tunnelbridge version) 06:38:08 *** dwarf has joined #openttdcoop 06:38:08 *** Webster sets mode: +o dwarf 06:38:11 *** Dom_ has joined #openttdcoop 06:39:33 <Dom_> !playercount 06:39:34 <PublicServer> Dom_: Number of players: 1 (1 spectators) 06:39:37 <Dom_> !players 06:39:39 <PublicServer> Dom_: Client 98 is Anson, a spectator 06:39:53 <Dom_> !password 06:39:53 <PublicServer> Dom_: rustle 06:40:07 <PublicServer> *** Game still paused (number of players) 06:40:09 <PublicServer> *** Dom joined the game 06:40:21 <PublicServer> <Dom> yo 06:46:07 <PublicServer> *** Dom has left the game (leaving) 08:05:59 *** Progman has joined #openttdcoop 08:15:43 *** uliko has joined #openttdcoop 08:15:43 *** ChanServ sets mode: +o uliko 08:18:29 *** roboboy has quit IRC 08:24:01 *** pugi has joined #openttdcoop 08:43:23 *** Gregor-PLNL has joined #openttdcoop 08:45:44 <PublicServer> *** phatmatt joined the game 08:45:48 <PublicServer> *** phatmatt has left the game (leaving) 08:45:48 <PublicServer> *** Game still paused (number of players) 08:46:12 <PublicServer> *** Game still paused (number of players) 08:46:14 <PublicServer> *** phatmatt joined the game 09:24:12 *** valhallasw has joined #openttdcoop 09:31:33 *** Gregor-PLNL has quit IRC 09:33:06 *** Gregor-PLNL has joined #openttdcoop 09:36:46 *** Gregor-PLNL has quit IRC 10:13:10 *** ODM has joined #openttdcoop 10:13:10 *** ChanServ sets mode: +o ODM 10:22:25 *** Jam35_ has joined #openttdcoop 10:24:21 <Jam35_> !password 10:24:21 <PublicServer> Jam35_: dented 10:24:40 <PublicServer> *** Game still paused (number of players) 10:24:41 <PublicServer> *** Jam35 joined the game 10:24:46 <PublicServer> *** Jam35 has joined company #1 10:24:46 <PublicServer> *** Game unpaused (number of players) 10:25:06 <PublicServer> *** phatmatt has left the game (general timeout) 10:25:06 <PublicServer> *** phatmatt has left the game (connection lost) 10:25:06 <PublicServer> *** Game paused (number of players) 10:25:31 <phatmatt> oops 10:25:41 <PublicServer> <Jam35> hi :) 10:25:45 <PublicServer> <Jam35> bye 10:25:50 <phatmatt> hey 10:26:16 <PublicServer> *** Game still paused (number of players) 10:26:16 <PublicServer> *** Game unpaused (number of players) 10:26:19 <PublicServer> *** phatmatt joined the game 10:26:26 <PublicServer> <phatmatt> silly old pc 10:26:29 <PublicServer> <Jam35> ah right 10:26:32 <PublicServer> <Jam35> me too 10:26:54 <PublicServer> <phatmatt> i dunno, i think mine would beat yours in oldness ;) 10:27:32 <PublicServer> <Jam35> maybe but it is slow these days 10:28:49 *** bug_sniper_ has joined #openttdcoop 10:31:58 *** bug_sniper has quit IRC 10:46:56 <PublicServer> <phatmatt> ugh. gimme ~2 min, i'm going to jump on a faster pc 10:47:10 <PublicServer> *** phatmatt has left the game (leaving) 10:47:10 <PublicServer> *** Game paused (number of players) 10:47:15 <phatmatt> brb 10:48:33 <phatmatt> !grf 10:48:33 <PublicServer> phatmatt: http://www.openttdcoop.org/wiki/GRF 10:51:19 <phatmatt> !dl win32 10:51:19 <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win32.zip 10:53:58 <PublicServer> *** Game still paused (number of players) 10:53:58 <PublicServer> *** Game unpaused (number of players) 10:53:58 <PublicServer> *** phatmatt joined the game 10:54:03 <PublicServer> <phatmatt> hooray~ 10:56:13 *** Georgr9 has joined #openttdcoop 10:56:31 *** Gregor-PLNL has joined #openttdcoop 10:56:37 *** Georgr9 has quit IRC 10:57:12 *** Georgr9 has joined #openttdcoop 10:58:02 *** bug_sniper_ has quit IRC 11:22:34 *** Georgr9 has quit IRC 11:28:42 <LoPo> hello 11:28:50 <PublicServer> <phatmatt> sup 11:28:52 <PublicServer> <Jam35> hii 11:29:06 <LoPo> !password 11:29:06 <PublicServer> LoPo: snuffs 11:29:23 <PublicServer> *** LoPo joined the game 11:29:25 <LoPo> celing ;) 11:33:31 *** Dom_ has quit IRC 11:34:04 <PublicServer> <LoPo> some one need a hand? :) 11:34:10 <PublicServer> <Jam35> me 11:34:16 <PublicServer> <Jam35> if u like 11:34:19 <PublicServer> <LoPo> at Strathcombe 11:34:21 <PublicServer> <LoPo> ? 11:34:31 <PublicServer> <Jam35> yes 11:34:34 <PublicServer> <LoPo> oky 11:34:52 <PublicServer> *** phatmatt has left the game (general timeout) 11:34:52 <PublicServer> *** phatmatt has left the game (connection lost) 11:34:54 <PublicServer> <LoPo> ummaggaaddd nyan! 11:35:14 <PublicServer> <Jam35> :) where? 11:35:24 <PublicServer> <LoPo> just pased by 11:35:46 <PublicServer> *** phatmatt joined the game 11:35:48 <PublicServer> <LoPo> w8 11:35:54 <PublicServer> <LoPo> i have an idea 11:37:40 <PublicServer> <LoPo> hmmm 11:38:10 <PublicServer> <LoPo> better 11:39:56 <PublicServer> <LoPo> if you dont like it just say it alriht? 11:40:08 <PublicServer> <Jam35> no it's fine 11:40:46 <PublicServer> <LoPo> hmmm 11:40:57 <PublicServer> <LoPo> ... 11:41:28 *** Progman has quit IRC 11:48:59 <PublicServer> *** phatmatt has left the game (general timeout) 11:48:59 <PublicServer> *** phatmatt has left the game (connection lost) 11:49:37 <PublicServer> *** phatmatt joined the game 11:49:58 *** Gregor-PLNL has quit IRC 11:52:49 <PublicServer> <LoPo> what is that? 11:52:59 <PublicServer> <Jam35> what? 11:53:13 <PublicServer> <LoPo> i see cost made but no changes 11:53:25 <PublicServer> <Jam35> electric->univ 11:53:31 <PublicServer> <LoPo> oh 11:53:33 <PublicServer> <LoPo> lol 11:53:39 <PublicServer> <LoPo> ic 11:53:41 <PublicServer> <LoPo> :D 11:53:47 <PublicServer> <Jam35> :) 11:53:57 <PublicServer> <Jam35> hope none was missed 11:54:00 <PublicServer> <Jam35> looks ok 11:55:14 <PublicServer> *** Anson has joined company #1 11:55:23 <PublicServer> <LoPo> oh 11:55:29 <PublicServer> <LoPo> you want other trains? 11:55:32 <PublicServer> <Jam35> :) not sure 11:55:42 <PublicServer> <Jam35> just deciding 11:55:48 <PublicServer> <LoPo> k 11:55:54 <PublicServer> <Jam35> wanted to use some that were not already used 11:56:16 <PublicServer> <Jam35> not sure these need huge capacity 11:57:28 <PublicServer> <Jam35> they look weird 11:57:34 <PublicServer> <Jam35> square pig pax 11:58:08 <PublicServer> <Jam35> way too unrealistic :P 11:58:40 <PublicServer> <LoPo> screw realism ::P 11:58:56 <PublicServer> <LoPo> we have slug trains for god sake... :P 11:59:46 <PublicServer> <Jam35> yeah they are the wrong (unrealistic) colour 12:01:44 <PublicServer> <Jam35> sorry :) 12:01:54 <PublicServer> <LoPo> oh ;p 12:03:34 *** dwarf has quit IRC 12:04:54 <PublicServer> <LoPo> damn 12:05:00 <PublicServer> <LoPo> the city os growing :) 12:05:02 <PublicServer> <LoPo> is* 12:05:14 <PublicServer> <Jam35> :) 12:08:03 <PublicServer> <Jam35> I want to do something @ rainbow lake & neighbours 12:08:33 <PublicServer> <LoPo> ? 12:08:39 <PublicServer> <Jam35> new station 12:08:47 <PublicServer> <Jam35> with some water tf :p 12:08:57 <PublicServer> <LoPo> ah 12:09:03 <PublicServer> <LoPo> yeah i see it 12:09:13 <PublicServer> <Anson> hallo 12:09:16 <PublicServer> <LoPo> we could use wet-raidls as well 12:09:22 <PublicServer> <LoPo> hi Anson 12:09:24 <PublicServer> <Jam35> nice idea 12:09:24 <PublicServer> <Jam35> hi 12:09:30 <PublicServer> <phatmatt> hey 12:10:18 <PublicServer> <LoPo> :P 12:10:52 <PublicServer> <Anson> when a small wave comes, LAK is at max capacity, and there are 4k pax waiting ... should it be changed from terminus to roro ? ... i have some idea, but LoPo does the nicer rebuilds as i could see last night :-) 12:11:47 <PublicServer> <LoPo> :O 12:11:53 <PublicServer> <LoPo> what happend 12:12:23 <PublicServer> <Jam35> temp land for rails 12:12:46 <PublicServer> <Anson> i started by replacing a bridge of the feeder ... didn't see the train waiting in the station behind it 12:13:00 <PublicServer> <LoPo> hmmm 12:13:22 <PublicServer> <LoPo> you may be able to squeze a ro-ro main staitin in there 12:13:28 <PublicServer> <LoPo> as of !here 12:13:47 <PublicServer> <LoPo> you could move the ML way north 12:13:55 <PublicServer> <LoPo> like this 12:14:10 <PublicServer> <LoPo> see the bought lands? 12:14:20 <PublicServer> <LoPo> Anson? 12:14:38 <PublicServer> <Anson> t hought about building an exit across the half island obn the backside 12:14:41 <PublicServer> <LoPo> ah yes 12:14:47 <PublicServer> <LoPo> also a good idea 12:17:27 <PublicServer> <LoPo> uhmm 12:17:29 <PublicServer> <LoPo> oky 12:20:00 <PublicServer> <LoPo> Anson: you must double the bridges 12:20:56 <PublicServer> <Anson> the tracks also need to be balanced a bit ... currently there is a connection missing and thus one side gets more traffic 12:21:10 <PublicServer> <LoPo> well 12:21:20 <PublicServer> <LoPo> that has to be done at the junction before 12:21:50 <PublicServer> <Anson> the unnamed hub at "+no path" !? 12:21:52 <PublicServer> <LoPo> lets reroute the ML as well 12:21:58 <PublicServer> <LoPo> yes 12:28:03 <PublicServer> <LoPo> :P 12:28:29 <PublicServer> <LoPo> k the rest; ill leave it to you Anson :) 12:29:31 <PublicServer> <Anson> what else is there to do ? :-) 12:29:53 <PublicServer> <LoPo> at "tmp" 12:31:12 <PublicServer> <Anson> ah, yes ... and the single blue line too 12:31:28 <PublicServer> <Anson> at "!here too" 12:34:27 <PublicServer> <phatmatt> cool wetrails @ Rainbow Lake 12:34:53 <PublicServer> <Jam35> ty working on it 12:35:20 <PublicServer> <LoPo> wow wtf :P 12:35:56 <PublicServer> <LoPo> but you nee d a main station also 12:36:00 <PublicServer> <Jam35> :) please continue 12:36:10 <PublicServer> <Jam35> @Ullabah 12:36:48 <PublicServer> <Jam35> or whoever started there :) 12:36:55 <PublicServer> <LoPo> i did 12:37:26 <PublicServer> <Jam35> oh 12:37:40 <PublicServer> <Jam35> make the turn earlier? 12:37:50 <PublicServer> <LoPo> ? 12:38:01 <PublicServer> <Jam35> nm 12:38:11 <PublicServer> <LoPo> this is nicer 12:41:34 <PublicServer> <LoPo> hmm 12:43:28 <PublicServer> <LoPo> good bye Ullabah :P 12:59:22 <PublicServer> <LoPo> oh 12:59:26 <PublicServer> <LoPo> that is fake water! 12:59:40 <PublicServer> <LoPo> :P 13:04:34 <PublicServer> <Anson> LoPo: if you have a little time: finished doubling the entrance to LAK with double track and double bridge, and did the split to DRA ... could you pleae check ? 13:04:50 <PublicServer> <LoPo> sure 13:05:20 <PublicServer> <LoPo> looks good 13:05:32 <PublicServer> <LoPo> only the signaling is not done yet 13:07:58 <PublicServer> <Jam35> noooo 13:08:12 <PublicServer> <phatmatt> lol 13:08:19 <PublicServer> <LoPo> what happend? 13:08:23 <PublicServer> <Jam35> flood 13:08:37 <PublicServer> <LoPo> lol 13:08:59 <PublicServer> <Anson> 5500 pax waiting in LAK ... since it is roro now, a few more trains should be able to go there :-) 13:09:41 <PublicServer> <LoPo> :) 13:09:52 <PublicServer> <Jam35> but I lost my station :( 13:10:02 <PublicServer> <LoPo> exciting :P 13:10:44 <PublicServer> <LoPo> tt 13:10:54 <PublicServer> <LoPo> maybe like that? 13:10:58 <PublicServer> <Jam35> ok 13:11:24 <PublicServer> <LoPo> lol? 13:11:36 <PublicServer> <LoPo> dude :P 13:11:44 <PublicServer> <LoPo> what are you doing? 13:11:54 <PublicServer> <LoPo> w8 13:11:56 <PublicServer> <Jam35> i didn't :) 13:12:06 <PublicServer> <Jam35> it already flooded 13:12:12 <PublicServer> <LoPo> who did that? 13:12:39 <PublicServer> <Jam35> was trying to save 13:12:57 <PublicServer> <LoPo> thee 13:12:59 <PublicServer> <LoPo> there 13:17:37 <PublicServer> <LoPo> thats better 13:17:59 <PublicServer> <LoPo> now you can build more s-bahn 13:18:05 <PublicServer> <LoPo> and grow the city 13:18:39 <PublicServer> <LoPo> at the west merg you dont need double bridge 13:19:02 <PublicServer> <LoPo> it a split for choice 13:19:56 <PublicServer> <LoPo> ah 13:19:58 <PublicServer> <LoPo> w8 13:20:13 <PublicServer> <LoPo> there is no choice now 13:26:48 *** valhallasw has quit IRC 13:28:53 <PublicServer> <Jam35> phatmatt: you need that transmitter island @ fox :) 13:29:07 <PublicServer> <phatmatt> ? 13:29:54 <PublicServer> <phatmatt> you mean to spread to it? 13:30:05 <PublicServer> <Jam35> yeah 13:30:15 <PublicServer> <phatmatt> i guess 13:30:41 <PublicServer> <Jam35> not essential just think it would look nice 13:30:44 <PublicServer> <phatmatt> m 13:30:50 <PublicServer> <phatmatt> *mmn 13:31:04 <PublicServer> <phatmatt> pizza first 13:31:10 <PublicServer> <Jam35> :D 13:31:12 <PublicServer> <phatmatt> pizza at 1am 13:31:18 <PublicServer> <Jam35> nice 13:34:46 <V453000> !password 13:34:46 <PublicServer> V453000: confer 13:34:58 <PublicServer> <V453000> hiii 13:34:58 <PublicServer> *** V453000 joined the game 13:35:02 <PublicServer> <LoPo> ey 13:35:04 <PublicServer> <Jam35> lo 13:35:06 <PublicServer> <phatmatt> hi2u 13:35:16 <PublicServer> <V453000> I made a research and from it came a discovery 13:35:20 <PublicServer> <V453000> people should not drink alcohol 13:45:08 <Sylf> !dl win64 13:45:08 <PublicServer> Sylf: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip 13:46:24 <Sylf> !password 13:46:24 <PublicServer> Sylf: median 13:46:34 <PublicServer> *** Sylf joined the game 13:47:59 <PublicServer> *** Sylf has joined company #1 13:48:07 <PublicServer> <Sylf> g'morning 13:48:29 <PublicServer> <Jam35> hiya 13:48:55 <PublicServer> <LoPo> hi 13:49:05 <PublicServer> <V453000> welcome to rainbowland :) 13:53:42 <PublicServer> <Anson> is this pure pax, or do we have mail too ? 13:54:00 <PublicServer> <V453000> I believe there are enogh problems with transporting pax already :) 13:55:27 <PublicServer> <Anson> true, I'll build a new storage for mail :-) 13:55:37 <PublicServer> <V453000> no mail 13:55:59 <PublicServer> <V453000> plan doesnt say mail, so no 13:56:45 <PublicServer> <Anson> yes, it was a joke : 50k mail are piling up at some station ... and the storage house was meant to hold mail while it is not transported 13:57:31 <PublicServer> <Jam35> can't you exchange blimps for boats and lose the mail altogether? 13:57:46 <PublicServer> <Anson> at LAK 13:57:53 <PublicServer> <Jam35> everywhere 13:58:04 <PublicServer> <V453000> just ignore the mail 13:58:15 <PublicServer> <Jam35> but i know it's there 13:59:58 <PublicServer> <V453000> :) 14:03:25 *** valhallasw has joined #openttdcoop 14:13:02 <PublicServer> <LoPo> :) jam 14:13:08 <PublicServer> <LoPo> oh 14:13:10 <PublicServer> <LoPo> nvm 14:33:00 <PublicServer> *** LoPo has joined spectators 15:10:18 <PublicServer> *** phatmatt has joined spectators 15:15:27 <PublicServer> *** LoPo has joined company #1 15:16:36 <LoPo> http://www.youtube.com/watch?v=oavMtUWDBTM 15:16:36 <Webster> Title: Mr. Trololo original upload, Length: 2m 42s, Views: 17040059, Likes: 114405 15:16:44 <PublicServer> <LoPo> :D 15:17:43 <PublicServer> <Anson> not available in your country ... 15:18:01 <PublicServer> <LoPo> lol, where ar you from then? 15:18:11 <PublicServer> <LoPo> antartica? 15:19:15 <PublicServer> <LoPo> to bad; its the BEST song ever made... 15:19:33 <PublicServer> <Anson> germany 15:20:15 <PublicServer> <Anson> i think that GEMA (the company for rights management) is more strict here 15:22:04 <PublicServer> <LoPo> germany doesnt allow Mr. Trolololo? 15:22:11 <PublicServer> <LoPo> thats sad 15:22:21 <PublicServer> <LoPo> its just a funny song 15:24:19 *** roboboy has joined #openttdcoop 15:30:28 <PublicServer> *** phatmatt has left the game (leaving) 15:48:43 <Anson> i looled again... your link doesn't play here... but thete are lots of others. are they the same song? 15:48:48 <Anson> https://www.youtube.com/watch?v=YK5G_b8k3y4 15:48:48 <Webster> Title: Trololo Live 1984, Length: 2m 33s, Views: 1651683, Likes: 11310 15:54:01 *** roboboy has quit IRC 16:08:30 *** Gregor-PLNL has joined #openttdcoop 16:13:20 *** solo has joined #openttdcoop 16:13:21 *** Gregor-PLNL1 has joined #openttdcoop 16:14:04 <V453000> solo: @@quickstart 16:14:05 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:16:57 *** RTM has joined #openttdcoop 16:17:13 <RTM> welocme server pw 16:17:44 <RTM> V453000 16:17:53 <Sylf> ??? 16:18:01 *** Gregor-PLNL has quit IRC 16:18:20 <Jam35_> !password 16:18:20 <PublicServer> Jam35_: turban 16:18:23 <RTM> Sylf hi 16:18:44 <V453000> RTM: read @@quickstart 16:18:45 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:18:50 <RTM> James thats the pw 16:19:17 <Sylf> unless you read the quickstart, you'll get nowhere 16:20:00 <solo> cant get the required version it redirects me to 25740 instead of 25734 16:20:20 <V453000> same, quickstart 16:20:30 <solo> guess i missed it 16:21:01 <V453000> I think there even is a section "getting in game" 16:21:31 <solo> sure there is 16:21:45 <solo> but i cant find the correct version :) 16:22:22 <solo> !download 16:22:22 <PublicServer> solo: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 16:22:22 <PublicServer> solo: http://www.openttd.org/en/download-trunk/r25734 16:22:33 <PublicServer> <Anson> links for all servrs and their versions : http://www.openttdcoop.org/?page=servers 16:23:16 <Sylf> that game stat page doesn't help anyone much 16:23:39 <Sylf> especially the first timers who really need to read the quickstart anyway 16:24:17 <solo> !password 16:24:17 <PublicServer> solo: garter 16:24:32 <PublicServer> *** solo joined the game 16:24:36 <RTM> !password 16:24:36 <PublicServer> RTM: garter 16:24:44 <PublicServer> <Anson> it was not meant as a replacement for quickstart, but an additional source where to find all the currently used versions 16:26:22 <PublicServer> *** RTM joined the game 16:26:56 <PublicServer> *** RTM has left the game (general timeout) 16:26:56 <PublicServer> *** RTM has left the game (connection lost) 16:29:01 <PublicServer> *** RTM joined the game 16:30:15 <V453000> which totally isnt visible in irc Anson 16:31:38 <PublicServer> <Anson> everybody has a different setup ... I use irc on my phone, and a !dl link in irc doesn't help me to get any version downloaded 16:32:14 <PublicServer> <Sylf> you should know that your set up is very unusual 16:32:39 *** RTM has quit IRC 16:32:54 <PublicServer> *** RTM has left the game (general timeout) 16:32:54 <PublicServer> *** RTM has left the game (connection lost) 16:33:55 <PublicServer> *** RTM joined the game 16:34:56 <PublicServer> *** RTM has left the game (general timeout) 16:34:56 <PublicServer> *** RTM has left the game (connection lost) 16:37:54 <PublicServer> <LoPo> hi 16:38:57 *** bug_sniper has joined #openttdcoop 16:39:40 <PublicServer> *** solo has left the game (leaving) 16:40:29 *** solo has quit IRC 16:41:02 *** RTM has joined #openttdcoop 16:41:12 <RTM> Ipassoard 16:41:23 <RTM> !passoard 16:42:22 <RTM> pw on welcome server OPENTTD TTD r25734 16:43:08 <PublicServer> <Sylf> it would help if you can type :) 16:44:44 <RTM> !passoards 16:44:47 <RTM> !passoard 16:44:55 <RTM> type what 16:45:19 <RTM> garter 16:45:25 <RTM> is the passoard 16:45:38 <RTM> and now it dosent work 16:45:45 <Sylf> !password 16:45:45 <PublicServer> Sylf: guises 16:45:51 <Sylf> password changes all the time 16:46:03 <V453000> which you probably read in the quickstart :) 16:46:09 <Sylf> so it helps if you can type "!password! correctly 16:46:19 <RTM> tank you 16:46:30 <RTM> !password! 16:46:30 <PublicServer> <LoPo> lol 16:46:32 <RTM> !password 16:46:32 <PublicServer> RTM: guises 16:46:48 <PublicServer> * Sylf is tanked 16:47:00 <PublicServer> <Sylf> that's a cue for me to take a lunch break 16:47:02 <PublicServer> <V453000> you havent seen how tanked I was yesterday 16:47:02 <PublicServer> *** Sylf has left the game (leaving) 16:47:06 <PublicServer> *** RTM joined the game 16:47:34 <PublicServer> *** RTM has joined company #1 16:54:52 <PublicServer> <Anson> at !still needs choice, which choice does it need ? whether to merge to the left or right track ? 17:04:28 <PublicServer> <Anson> i don't see that, since the track to DRA is a single line anyway, and the two rails merge to that single rail anyway, just 3 tiles later than the "!sill needs choice" merges to it 17:09:20 <PublicServer> <RTM> ok 17:09:26 <PublicServer> <RTM> let me help 17:11:15 <Sylf> by the way, please don't use the team chat and use the public chat, so those of us who are not in the game can still read the chat via irc 17:14:24 <PublicServer> <RTM> i am looking at t 17:14:26 <PublicServer> <RTM> it 17:14:49 <PublicServer> <Anson> please help ... first by telling me which choice is meant 17:14:59 <PublicServer> <RTM> ok 17:15:09 <PublicServer> <RTM> tell me 17:15:35 <PublicServer> <Anson> choice to merge two incoming lines with two others, so that they can switch tracks ? 17:16:05 <PublicServer> <Anson> instead of the current "merge right+right to right" and "left+left to left" ? 17:16:19 <PublicServer> <RTM> better some me 17:16:30 <PublicServer> <RTM> be sigh please 17:17:22 <PublicServer> <Anson> sorry, i don't understand that 17:17:41 <PublicServer> <RTM> try to put the sign 17:17:51 <PublicServer> <RTM> to where 17:18:02 <PublicServer> <RTM> and then the out 17:18:48 <PublicServer> <Anson> which choice is meant at the sign that someone put up "!still needs choice" ? 17:19:06 <PublicServer> <RTM> that i am looking at it 17:19:32 <PublicServer> <RTM> near the Gerrighe 17:19:46 <PublicServer> <RTM> \ 17:19:48 <PublicServer> <RTM> sry 17:19:54 <PublicServer> <RTM> Gerrigle 17:20:08 <PublicServer> <Anson> ok, we are speaking about the same sign ... but what is meant by it ? which choice ? 17:20:56 <PublicServer> <RTM> now i dont see a problem now 17:22:24 <PublicServer> <Anson> after i had added the connection, someone put up the sign ... 17:22:54 <PublicServer> <RTM> maybe he tried to put some trains 17:23:08 <PublicServer> <RTM> or at a station 17:23:58 <PublicServer> <Anson> maybe a merger (to enable trains to go from any of the 4 incoming rals to any of the 2 outgoing rails) was meant at the sign "new merge /LoPo" ? 17:24:13 <PublicServer> <RTM> yep 17:24:25 <PublicServer> <RTM> i think so to 17:24:48 <PublicServer> <Anson> hehe, then it was a bad location for the sign :-) 17:25:54 <PublicServer> <RTM> Anson: if you need to build somting new 17:26:04 <PublicServer> <RTM> let mehelp you 17:27:14 <PublicServer> *** V453000 has left the game (leaving) 17:35:38 <PublicServer> <RTM> Anson: you ar buildin at !still need choice 17:37:41 <PublicServer> <Anson> yes ... but i am not used to building a lot and thus it takes a while 17:37:51 <PublicServer> <RTM> ok 17:44:09 <PublicServer> <RTM> and the brige 17:44:35 *** Dom_ has joined #openttdcoop 17:46:56 <PublicServer> <Anson> each branch of the choice would have space for 2 waiting trains ... too much ? 17:47:22 <PublicServer> <RTM> now its gona hold 17:47:36 <PublicServer> <RTM> holdit the trains 17:47:43 <PublicServer> <RTM> if ar more to come 17:47:51 <PublicServer> <RTM> in here 17:54:32 <PublicServer> <RTM> Anson: 17:54:38 <PublicServer> <RTM> the temp 17:57:38 <PublicServer> <LoPo> hi 17:57:56 <PublicServer> <LoPo> looks good 17:58:07 <PublicServer> <RTM> hi LoPo 17:58:13 <PublicServer> <LoPo> hi 17:58:27 <PublicServer> <Anson> no, you are undoing what i tried to change ... avoid the low CL 17:58:45 <PublicServer> <LoPo> oh 17:58:47 <PublicServer> <LoPo> ic 17:58:53 <PublicServer> <LoPo> sorry 17:59:03 <PublicServer> <LoPo> but 17:59:05 <PublicServer> <Anson> and still keep the waiting space :-) 17:59:07 <PublicServer> <LoPo> cl2 is fine 17:59:17 <PublicServer> <LoPo> just needs prios now 18:00:11 <PublicServer> <LoPo> now you have cl 1 18:00:43 <PublicServer> <LoPo> and another cl2 18:01:45 <PublicServer> <LoPo> so? 18:03:21 <PublicServer> <LoPo> i know what you mean 18:03:36 <PublicServer> <LoPo> but if you want w8ing bays for 2 trains 18:03:47 <PublicServer> <LoPo> then you must move the bridges or the ML exits 18:04:10 <PublicServer> <Anson> that's why it took so long :-) 18:05:08 <PublicServer> <LoPo> doesnt matter... 18:05:28 <PublicServer> <LoPo> but now its still 0.5 to short 18:05:50 <PublicServer> <Anson> most traffic is on one line, and then on the two others conbined ... that's why i intended to merge those two first, and then the other 18:06:12 <PublicServer> <LoPo> there 18:07:18 <PublicServer> <LoPo> cls? 18:07:56 <PublicServer> <Anson> looks fine ... where did the CL1 vanish to ? :-) 18:08:10 <PublicServer> <LoPo> under the bridge 18:09:12 <PublicServer> <Anson> did you put up the sign "stii choice needed" ? was this merger meant by it ? 18:09:22 <PublicServer> <LoPo> yes 18:09:28 <PublicServer> <LoPo> this is good 18:09:48 <PublicServer> <LoPo> now both east lines have a choice 18:09:50 <PublicServer> <RTM> very good 18:10:04 <PublicServer> <RTM> thank you LoPo 18:10:08 <PublicServer> <Anson> it was so far in front that i first thiught it applied to the split towards DRA ... 18:10:18 <PublicServer> <LoPo> :P 18:10:21 <PublicServer> <LoPo> silly man 18:10:27 <PublicServer> <LoPo> that is just a split 18:10:33 <PublicServer> <LoPo> to 1 line 18:10:47 <PublicServer> <Anson> yes, but it splits only to the rightz rail and not the left 18:11:05 <PublicServer> <Anson> although the rest of the line to DRA is single line anyway 18:11:09 <PublicServer> <LoPo> it does now right? 18:12:15 <PublicServer> <Anson> you see the sign "merge to right only" ? i thought that was meant by choice ... to also be able to join to the left 18:12:37 <PublicServer> <LoPo> what left track? ;P 18:12:43 <PublicServer> <Anson> and thus asked myself why ... since bioth sides merged 3 tiles later anyway 18:12:45 <PublicServer> <LoPo> i realy dont see waht you mean 18:13:21 <PublicServer> <LoPo> it has only 1 exiting rail 18:13:28 <PublicServer> <LoPo> so that was pointless anyway 18:13:46 <PublicServer> <Anson> yes ... that was what confused me ... why put a choice there when a few tiles later it does "all -> 1" :-) 18:14:14 <PublicServer> <LoPo> yeah 18:14:16 <PublicServer> <LoPo> :P 18:15:55 <PublicServer> <RTM> ok byb byb i am going to the stable welome 18:16:01 <PublicServer> *** RTM has left the game (leaving) 18:16:03 <PublicServer> <LoPo> k 18:16:05 <PublicServer> <LoPo> bye 18:16:36 <PublicServer> <Anson> is the prio too long now ? the two rainbow trains are waiting forever now ... 18:16:58 <PublicServer> <LoPo> no they arent :P 18:17:00 <PublicServer> <LoPo> see 18:17:00 <PublicServer> <LoPo> :D 18:18:15 <PublicServer> <Anson> of course, if it really gets crowded, at least the third train would use the choice and the two rainbow trains could have waited longer .-) 18:18:34 <PublicServer> <Anson> that's what a choice is for, isn't it ? :-) 18:18:54 <PublicServer> <LoPo> therefore the w8ingbays might be a bit to long 18:19:12 <PublicServer> <LoPo> its faster to have only 1 train bays 18:19:24 <PublicServer> <LoPo> but this is just fine i guess 18:20:06 <PublicServer> <LoPo> hehe 18:20:17 <PublicServer> <Anson> but the space was a bit too tight to pit the splitters of the choice behind the bridges too ... and it would have required double bridges plus split plus choice plus merge ... 18:20:21 <PublicServer> <LoPo> houses are almost 4 tiles away from the road 18:20:53 <PublicServer> <LoPo> yeah prehaps 18:21:51 <PublicServer> <Anson> that's what i had tried first ... entire choice behind bridge and failed ... then saw that it would require double bridged too ... built 4 bridges and got the idea to use them for the choice 18:22:51 <Dom_> !password 18:22:51 <PublicServer> Dom_: cheery 18:22:53 <PublicServer> <Anson> too bad that a choice has to have at least one tunnel or bridge for the crossover, and thus makes it longer 18:22:55 <PublicServer> <LoPo> that is so weird 18:23:02 <PublicServer> <LoPo> stupid slug 18:23:06 <PublicServer> <LoPo> the pink on 18:23:08 <PublicServer> <LoPo> one 18:23:13 <PublicServer> *** Dom joined the game 18:23:17 <PublicServer> <Dom> hello 18:25:15 <PublicServer> <LoPo> hi Dom 18:25:33 <PublicServer> <Dom> hi 18:26:07 <PublicServer> <Anson> hehe, and now rebuild that merge+choice for 3+2 -> 2+1 :-) LOL 18:26:17 <V453000> :( dont call slugs stupid 18:26:31 <PublicServer> <LoPo> :O 18:26:35 <PublicServer> <LoPo> sorry! :P 18:26:38 <V453000> :( 18:26:42 <V453000> .. :) 18:27:00 <PublicServer> <Anson> (when the 2->2 merge at Illanang Country is removed to build all the track triple 18:27:24 <PublicServer> <LoPo> what? 18:27:38 <PublicServer> <LoPo> oh 18:27:44 <PublicServer> <LoPo> sure 18:27:50 <PublicServer> <LoPo> knock you head out 18:28:08 <PublicServer> <LoPo> but... :P 18:28:14 <PublicServer> <Anson> near Illanang, the triple ML turns into a double only ... when that is extended to triple all the way, we can rebuild what we just finished, to 3+2 -> 2+1 :-) 18:28:24 <PublicServer> <LoPo> my suggestion; start at the merger at Gerrigle ;) 18:28:42 <PublicServer> <LoPo> yeshhhh 18:28:45 <PublicServer> <LoPo> go ahead 18:32:00 <PublicServer> <LoPo> k time for me to go 18:32:06 <PublicServer> <LoPo> if you have questions 18:32:17 <PublicServer> <LoPo> go bother V ;p 18:32:27 <PublicServer> <Dom> :D 18:32:29 <PublicServer> *** LoPo has joined spectators 18:54:45 <PublicServer> <Jam35> hi ... back 18:54:55 <PublicServer> <Jam35> (fell asleep :) 19:22:31 *** r1kkie has joined #openttdcoop 19:23:02 <r1kkie> V453000: Here? 19:25:10 <V453000> asking if I am here is not very useful 19:25:22 <r1kkie> Ha :P 19:25:49 <r1kkie> I need your help 19:26:47 <V453000> telling me that isnt very useful either 19:27:13 <V453000> what I mean is, stop asking random questions and ask about the stuff you Actually want to ask about :) 19:28:06 <r1kkie> Trieing to load a saved game posted on the website, and it says Im missing grf, when I shose "Find missing grf" this is shown: "ottdc_grfpack/1_other/separator" 19:28:07 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 19:28:24 <r1kkie> What the hell does that mean 19:28:53 <V453000> and you have the grfpack, right 19:28:56 <r1kkie> haha chill man, Im not speedy gonazles with the keyboard 19:29:31 <r1kkie> Is there a grfpack? :S 19:30:11 <V453000> !grf 19:30:11 <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF 19:30:22 <r1kkie> I have only downloaded grfs through the game before. :/ 19:30:31 <V453000> get taht and you will be fine with all of our savegames 19:30:33 <V453000> that* 19:30:53 <r1kkie> I fell so stupied right now. :D 19:31:13 <PublicServer> <Anson> if you downloaded the grfpack, it might be a matter of where the grfpack was installed ... whether below your documents (where it can be accessed from any version) or whether in a specific version's directorytree 19:31:14 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 19:31:29 <r1kkie> Anson: havent installed it. :P 19:31:35 <r1kkie> Didnt know it existed. Haha 19:32:19 *** Dom_ has quit IRC 19:32:36 <V453000> with it, you can also join any of our servers without problems :P 19:32:47 <PublicServer> *** Dom has left the game (general timeout) 19:32:47 <PublicServer> *** Dom has left the game (connection lost) 19:32:53 <V453000> rest of newGRFs is always from the download content 19:33:37 <PublicServer> <Anson> why does train 318 not switch from right to left rail ? 19:35:23 <r1kkie> So, in what folder do I put the grf pack? :( 19:35:35 <PublicServer> <Jam35> it does? 19:35:51 <V453000> I think documents/openttd/newgrf 19:35:53 <V453000> or something like that 19:36:16 <r1kkie> Aight 19:37:11 <PublicServer> <Anson> nore general: why does a train on the right bridge (at sign "waiting") not switch rail to the left and enter the second waiting space there, if there is ONE train eachwaiting in the left and right waiting bays of the choice ??? 19:38:59 <PublicServer> <Anson> like now 19:39:21 <PublicServer> <Anson> now even the left doesn't move !? 19:39:41 <PublicServer> <Anson> now it moved by itself ... 19:41:03 <PublicServer> <Jam35> must be missing connection somewhere 19:41:17 <PublicServer> <Jam35> track that side to KSW 19:41:20 <PublicServer> <Anson> some strange effect ... 19:41:42 <PublicServer> <Anson> the train on the right rail wait forever, and the trains on the left rail wait between 0 and 30 seconds 19:43:40 <PublicServer> <Anson> did you see that ? as soon as the train on the first waiting bay on the left side left, the train from the right bridge went where it was supposed to go a long time ago 19:44:38 <PublicServer> <Anson> again ... a train came, stopped, and 10 seconds later continued 19:44:58 *** Maraxus has joined #openttdcoop 19:46:20 <PublicServer> <Anson> there is settings for wait times at PBS signals and for reevaluation of pathes behind pbs signals ... maybe that is not disabled ? 19:46:45 *** Dom_ has joined #openttdcoop 19:46:50 <PublicServer> <Jam35> idk 19:49:23 *** Dom_ has quit IRC 19:50:16 *** ODM has quit IRC 19:51:54 <PublicServer> <Anson> is there an op who could check the status of wait_for_pbs_path and path_backoff_interval ? 19:59:54 <PublicServer> <Jam35> type set and thee thing you want to look up in the console 20:00:32 <PublicServer> <Anson> i just saved the game and checked those values offline, and they were 30 and 20 ... that might explain a long wait time until a train switches the planned path, and thus looks stuck 20:00:34 <PublicServer> <Jam35> current values are 30 & 20 respectively 20:00:56 <PublicServer> <Jam35> look back on irc 20:03:14 <PublicServer> <Anson> thanks .. i didn't know that anybody can check them in multiplayer 20:03:37 <PublicServer> <Jam35> you can check just cannot change 20:04:24 <PublicServer> <Anson> the values are 30 and 20, but should be 255 and 1 ... at least that is what the !setdef does which is executed on every new map 20:05:11 *** dwarf has joined #openttdcoop 20:05:11 *** Webster sets mode: +o dwarf 20:06:51 <PublicServer> <Jam35> looks like Lopo has a deadlock @ KSW 20:08:02 <PublicServer> <Anson> can you please check the settings on the public server ? the variables for wait_for_pbs_path and path_backoff_interval seem to be 30 and 20, instead of the usual values 255 and 1 which are set by !setdef 20:09:38 <scshunt> !setdef 20:09:38 <PublicServer> scshunt: you must be channel op to use !setdef 20:09:40 <scshunt> oh right 20:09:49 <scshunt> V453000: ^ 20:11:14 *** Mks has joined #openttdcoop 20:14:55 *** Dom_ has joined #openttdcoop 20:16:06 <Sylf> !rcon set wait_for_pbs_path 20:16:06 <PublicServer> Sylf: Current value for 'wait_for_pbs_path' is: '30' (min: 2, max: 255) 20:16:28 <Sylf> !rcon set wait_for_pbs_path 255 20:18:06 <Sylf> !password 20:18:06 <PublicServer> Sylf: cupful 20:18:18 *** Mks_ has quit IRC 20:18:25 <PublicServer> <Anson> thanks for one ... what about path_backoff_interval ? 20:18:25 <PublicServer> *** Sylf joined the game 20:19:11 *** Dom_ has quit IRC 20:22:44 *** gnemonix has joined #openttdcoop 20:22:44 <PublicServer> <Jam35> gtgbb 20:22:47 <PublicServer> *** Jam35 has left the game (leaving) 20:23:01 *** Jam35_ has quit IRC 20:23:12 <PublicServer> *** LoPo has left the game (connection lost) 20:31:42 *** Dom_ has joined #openttdcoop 20:32:09 <PublicServer> *** gnemonix joined the game 20:32:13 <PublicServer> <Sylf> hi 20:32:17 <PublicServer> <Anson> Sylf: thanks, but there seem to be more values ... maybe !setdef was not done after the map was reloaded last time ? 20:32:43 <PublicServer> <Sylf> there's no need to re-setdef 20:32:49 <Sylf> !setdef 20:32:49 <PublicServer> *** Sylf has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer; enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg, rail_firstred_twoway_eol and set path_backoff_interval to 1, train_acceleration_model to 1 20:33:42 <PublicServer> <Anson> most of these variables had different values before your last command :-) .-( 20:34:10 <Sylf> @archive 20:34:10 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 20:34:18 *** Gregor-PLNL1 has quit IRC 20:35:24 <Sylf> setdef was never done on this map to start with 20:36:42 <PublicServer> <Anson> eg all wait_for_xxx had some value <255, ai_in_multiplayer was on, and even rail_firstred_twoway_eol was off ... strange that nobody else noticed ... 20:38:53 <PublicServer> <Sylf> next time, call !admin 20:40:11 <PublicServer> <Anson> as soon as i guessed that !setdef was missing, i has done !admin 20:40:44 <Sylf> ? 20:43:07 <PublicServer> <Anson> but even now, with changed values, trains unexpectedly are waiting ... someone fixed that by replacing PBS with presigs, but i want to know why pbs failed 20:43:21 *** RTM has quit IRC 20:43:26 <PublicServer> <Sylf> because pbs is that stupid? 20:43:36 <PublicServer> <Anson> sylf, could you please have a look at the train on the right bridge near sign "waiting" ? 20:44:32 <PublicServer> <Anson> now even both trains ... 20:44:34 <PublicServer> <Sylf> yeah, that's typical pbs 20:44:52 <PublicServer> <Anson> they don't advance to the left rail when there is one train each in both waiting bays 20:45:03 <PublicServer> <Sylf> that's very typical pbs 20:45:06 *** Maraxus has quit IRC 20:45:31 <PublicServer> <Sylf> that's why you need to have twoway eol option turned on, 20:45:45 <PublicServer> <Sylf> and use twoway block signals after PBS based choice 20:46:23 <PublicServer> <Sylf> watch now 20:46:43 <PublicServer> <Sylf> do NOT put the signal there 20:47:27 <PublicServer> <Sylf> no need to be that obvious 20:48:01 <PublicServer> <Sylf> no need even for the yellow highlights 20:49:16 <PublicServer> <Anson> perfect now ... 20:49:48 <PublicServer> <Anson> always bad when there are two problems at the same place (the values and my missing 2way) 20:50:14 <PublicServer> <Sylf> use of pbs in hubs always need some care 20:50:46 <PublicServer> <Sylf> the better take-away is the fact that presignals are better 20:50:58 <PublicServer> <Anson> i didn't know the rule to use 2way behind pBS ... but now i see why it is needed 20:51:40 <PublicServer> <Anson> in this case, i wanted to allow trains from the right bridge to go to the right side at the same time that trains from left bridge went to the left choice 20:52:02 <PublicServer> <Anson> with presigs, one of them would stop 20:52:04 <PublicServer> <Sylf> that doesn't change the overall throughput at all 20:53:30 <PublicServer> <Anson> ok, bridges filled ... let's go 20:53:48 <PublicServer> <Sylf> .... 20:54:02 <PublicServer> <Sylf> see, the throughput doesn't change 20:54:45 <PublicServer> <Anson> i saw that a few trains could have passed that spot in parallel, and now one of them waited until the other had cleared the block 20:54:59 <PublicServer> <Sylf> stop caring about those rare cases 20:55:57 <PublicServer> <Anson> in this case (oneline exit of a station) it doesn't matter, but on many other occasions ... 20:56:35 <PublicServer> <Sylf> you can control presignal based logics much better than pbs based 20:56:50 <PublicServer> <Sylf> presignals have always been the prefered choice around here 20:56:51 *** r1kkie has quit IRC 20:57:24 <PublicServer> <Anson> even on this server, i saw temporary mergers 3->2, or splits 2->3 that were done with pbs ... would have halved throughput when done with presigs 20:57:46 *** r1kkie has joined #openttdcoop 20:57:47 <PublicServer> *** Sylf has left the game (leaving) 20:57:48 <PublicServer> *** Game paused (number of players) 21:34:05 <V453000> !content 21:34:05 <PublicServer> V453000: [Content] Connection established 21:34:05 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 21:34:05 <PublicServer> V453000: [Content] Nothing to download 21:34:08 <V453000> !content 21:34:10 <PublicServer> V453000: [Content Update] Expect timeout triggered! 21:34:12 <PublicServer> V453000: [Content] All 0 downloaded 21:34:12 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 21:34:13 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 21:34:15 <V453000> !content 21:34:17 <PublicServer> V453000: [Content Update] Expect timeout triggered! 21:34:17 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 21:34:17 <PublicServer> V453000: [Content] Nothing to download 21:34:19 <V453000> !content 21:34:21 <PublicServer> V453000: [Content Update] Expect timeout triggered! 21:34:23 <PublicServer> V453000: [Content] All 0 downloaded 21:34:23 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 21:34:24 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 21:34:25 <V453000> !content 21:34:27 <PublicServer> V453000: [Content Update] Expect timeout triggered! 21:34:27 <PublicServer> V453000: [Content] Downloading 1 file(s) (4155076 bytes) 21:34:31 <PublicServer> V453000: [Content] Completed download of 2861 21:34:31 <PublicServer> V453000: [Content] All 1 downloaded 21:34:32 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 21:34:33 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 21:34:38 <V453000> !password 21:34:38 <PublicServer> V453000: bagels 21:34:50 <PublicServer> *** Game still paused (number of players) 21:34:50 <PublicServer> *** V453000 joined the game 21:35:24 <PublicServer> *** V453000 has left the game (leaving) 21:36:44 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Gribble%20%26%20Co.%2C%202330-04-13.sav 21:36:46 <PublicServer> V453000: OK :-) 21:36:47 <V453000> !restart 21:36:47 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 21:37:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 21:37:01 <PublicServer> Thank you for playing r25734. 21:37:05 <PublicServer> Server has exited 21:37:05 *** PublicServer has quit IRC 21:37:46 *** PublicServer has joined #openttdcoop 21:37:46 <PublicServer> Autopilot engaged 21:37:46 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 21:37:46 *** ChanServ sets mode: +v PublicServer 21:37:46 *** Webster changes topic to "Cooperative OpenTTD | PSG265 (r25734) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 21:39:37 <Anson> !password 21:39:37 <PublicServer> Anson: linger 21:39:50 <PublicServer> *** Game still paused (number of players) 21:39:53 <PublicServer> *** Anson joined the game 21:44:58 <V453000> !rcon cd 3 21:45:00 <V453000> !rcon load 2 21:45:04 <PublicServer> *** Game still paused (manual, number of players) 21:45:25 <V453000> !changepw 21:45:25 <PublicServer> V453000: Password changed to prance 21:45:26 <V453000> !auto 21:45:26 <PublicServer> *** V453000 has enabled autopause mode. 21:45:27 <PublicServer> *** Game still paused (number of players) 21:45:42 <PublicServer> *** Game still paused (number of players) 21:45:42 <PublicServer> *** V453000 joined the game 21:46:40 <PublicServer> *** Game still paused (number of players) 21:46:42 <PublicServer> *** Anson joined the game 21:47:42 <PublicServer> <Anson> what kind of animal is train 7 ? 21:49:12 <PublicServer> *** Anson has joined company #1 21:49:12 <PublicServer> *** Game unpaused (number of players) 21:49:26 <PublicServer> <Anson> train 183 driving backwards ???# 21:49:56 <PublicServer> <V453000> its a slug with a hat :) 21:50:02 <PublicServer> <V453000> and yes some of them drive backwards :> 21:50:24 <PublicServer> <Anson> 451 with some new text 21:51:11 <PublicServer> <Anson> hat = fashion ? .-) 21:51:45 <PublicServer> <V453000> obviously :) 21:53:09 <PublicServer> <Anson> hehe, a fashion zebra rainbow :-) 21:54:35 <PublicServer> <V453000> I wonder why only dark blues are reverse 21:54:46 <PublicServer> <V453000> seemingly 21:54:51 <r1kkie> g2g enjoy! 21:55:13 *** r1kkie is now known as r1kkie^af 21:55:15 <PublicServer> <Anson> i have seen that too and thought all blue would driver reverse, but i saw the same color driving forward too 21:55:16 *** r1kkie^af is now known as r1kkie^afk 21:56:34 <LoPo> !password 21:56:34 <PublicServer> LoPo: apiece 21:56:41 <PublicServer> <V453000> the colour random, custom head random, and reverse random should be independent 21:57:39 <PublicServer> <Anson> "rainbow" is just another color (concerning the RNG) 21:57:53 <PublicServer> <Anson> and what about the zebras ? 21:57:59 <PublicServer> <V453000> they arent exactly colours, but colour schemes which then link to colours 21:58:10 <PublicServer> *** LoPo joined the game 21:58:13 <PublicServer> <V453000> hello 21:58:19 <PublicServer> <LoPo> hi 21:58:37 <PublicServer> <Anson> i already have seen white and black zebra slugs :-) 21:59:01 <PublicServer> <Anson> * white rainbow zebra and black rainbow zebra :-) 21:59:39 <PublicServer> <V453000> yes those are one of the schemes 22:00:34 <PublicServer> <Anson> but i didn't find any other zebras yet, besides white/rainbow, black/rainbow, and black/green 22:00:52 <PublicServer> <Anson> and black/blue 22:01:08 *** uliko has quit IRC 22:01:18 <PublicServer> <V453000> there is about 5 solid zebras 22:01:20 <PublicServer> <V453000> and 2 rainbow kinds 22:01:30 <PublicServer> <LoPo> lol 22:01:40 <PublicServer> <LoPo> 549 is going backwards :S 22:01:42 <PublicServer> <V453000> :) 22:01:49 <PublicServer> <Anson> i found no black&white zebra yet 22:01:51 <PublicServer> <LoPo> that is so epic ;p 22:01:54 <PublicServer> <V453000> :) 22:04:01 <PublicServer> <V453000> I seriously dont see why only dkblue ones reverse 22:04:19 <PublicServer> <V453000> but the randomization code is so insane that it isnt surprising not to see it quickly :D 22:05:51 <PublicServer> <Anson> and it's intended that there are only green and blue zebras, but no other colors ? 22:06:14 <PublicServer> <V453000> no that is weird too 22:06:36 <PublicServer> <V453000> there should be all the colours in the rainbow ones 22:06:42 <PublicServer> <V453000> aka blue gren yellow red purple 22:07:38 <PublicServer> <V453000> some things are apparently still fucked up :) 22:07:44 <PublicServer> <Anson> what about the windshields ? are they always the same color, or are they company color ? (besides the black heads with white screen) 22:07:57 <PublicServer> <V453000> 2nd cc 22:08:08 <PublicServer> <V453000> also it isnt windshield but the thing slugs have on their heads 22:08:28 <PublicServer> <V453000> black ones cannot have 2nd company colour 22:08:43 <PublicServer> <Anson> oh well ... for me it is the windshield of slug TRAINS :-) 22:08:51 <PublicServer> <V453000> pff 22:09:49 <PublicServer> <Anson> i don't want people to be eaten by monster slugs ... thus i see them as slug trains and not real slugs :-) 22:10:11 <PublicServer> <V453000> I do 22:10:17 <PublicServer> <V453000> slugs are the future 22:11:37 <PublicServer> <Anson> which color on rainbow slugs ? i just saw one with blue head and yellow tail ... 22:13:15 <PublicServer> <V453000> yes only that 22:14:57 <PublicServer> <Anson> and the zebra rainbow slugs all have red tails ? 22:15:07 <PublicServer> <V453000> with this TL, yes 22:18:01 <PublicServer> <V453000> I wonder if there is a maximum number of random values for each item 22:18:07 <PublicServer> <V453000> aka that would explain it all 22:18:25 <PublicServer> <V453000> because there isnt literally any link between the reversion and colours/heads 22:19:27 <PublicServer> <Anson> do you derive the properties from a single random number ? 22:21:01 <PublicServer> <V453000> no it is a series of switches dependent between some of them 22:22:27 <PublicServer> <V453000> will try to ask some people tomorrow 22:22:37 <PublicServer> <V453000> I have a suspicion my code already worked before so I think it is operational 22:23:59 <PublicServer> <Anson> we'll have to test these slugs soon with cargo besides pax :-) 22:24:13 <PublicServer> <V453000> mhm :) 22:24:53 <PublicServer> <Anson> btw: who created and loaded this map ? 22:24:59 <PublicServer> <V453000> Mark did 22:25:29 <PublicServer> <Anson> on loading it first, nobody did !setdef 22:26:04 <PublicServer> <Anson> Sylf did it only a few hours ago ... 22:26:30 <V453000> mhm :( 22:26:31 <V453000> :) 22:27:11 <PublicServer> <Anson> strange that nobdy noticed it earlier (eg the wait at pbs/1way/2way, or the pbs_backoff, etc) 22:27:57 <PublicServer> <V453000> well meh :) 22:27:59 <PublicServer> <V453000> anyway gtg 22:28:01 <PublicServer> *** V453000 has left the game (leaving) 22:29:58 <PublicServer> <Anson> LoPo, you said that i first should add the third rail around the exit of LAK (near Gerrigle) ... i think that is done now :-) 22:30:32 <PublicServer> <Anson> it is not a full merge, but right to right and middle, and left to left and middle 22:30:42 <PublicServer> <LoPo> sec 22:31:52 <PublicServer> <LoPo> oky 22:32:02 <PublicServer> <LoPo> you were saying? 22:32:36 <PublicServer> <LoPo> but at !here you see there is a missing exit 22:33:02 <PublicServer> <Anson> when we were done with the junction, i said half jokingly, that we now could immediately start rebuilding it again for a third rail :-) 22:33:13 <PublicServer> <LoPo> ah oky :) 22:33:19 <PublicServer> <LoPo> well 22:33:33 <PublicServer> <Anson> and you said that i should first rebuild the exit of LAH for 3 rails ... that should be done now :-) 22:33:33 <PublicServer> <LoPo> lets see 22:33:45 <PublicServer> <LoPo> yes exit is fine 22:34:23 <PublicServer> <Anson> there is one shrp turn, but trains can still accelerate behind it, and the prio for that rail is quite long 22:42:48 <PublicServer> <LoPo> should work 22:43:20 <PublicServer> <LoPo> its a3+2->2 22:43:30 <PublicServer> <Anson> looks good ... missing left to right doesn't matter ? 22:43:55 *** r1kkie^afk has quit IRC 22:44:00 <PublicServer> <LoPo> left to right? 22:44:14 <PublicServer> <Anson> left of triple track to right of leaving track 22:44:28 <PublicServer> <LoPo> its the prio track? 22:44:32 <PublicServer> <LoPo> like the right one 22:44:42 <PublicServer> <LoPo> which isnt going to left as well 22:45:52 <PublicServer> <LoPo> 1a & 1c are prioritised 22:46:19 <PublicServer> <LoPo> 1b, 2a & 2b are split into 2 22:46:29 <PublicServer> <Anson> where is the connection in1a to out1b ? 22:46:43 <PublicServer> <LoPo> there isnt? 22:46:53 <PublicServer> <LoPo> same like 1c to 1b 22:47:11 <PublicServer> <Anson> i only see one split in in1a, going to out2 and to out1b 22:47:21 <PublicServer> <Anson> sorry, double name 22:47:32 <PublicServer> <LoPo> ywa 22:47:34 <PublicServer> <LoPo> yes 22:47:41 <PublicServer> <LoPo> but 1a is the prio track 22:47:43 <PublicServer> <LoPo> ? 22:47:58 <PublicServer> <LoPo> its not an all to all merger 22:48:09 <PublicServer> <Anson> corrected : in1a toout2 and out1a exists, to out1b is missing 22:48:29 <PublicServer> <LoPo> ... 22:48:35 <PublicServer> <LoPo> read my text? :P 22:48:37 <PublicServer> <Anson> hehe, that is the only missing connection for an all-to-all :-) 22:48:43 <PublicServer> <LoPo> no 22:49:02 <PublicServer> <LoPo> can you point me the connection in1c to out1a? 22:50:08 <PublicServer> <Anson> oh ... true ... it was only a merger for all in2 to all out1 and out2 22:52:11 *** nicfer1 has joined #openttdcoop 22:53:36 *** nicfer has quit IRC 22:54:16 <PublicServer> <Anson> if it is no all-to-all, it looks perfect ... in2 to all, in1a to all except out1b, in1c to all except out1a, and in1b to all 22:54:40 <PublicServer> <LoPo> :) 22:54:54 <PublicServer> <LoPo> if you get the idea its good enough :) 22:55:17 <PublicServer> <LoPo> next time you will building it :P 22:56:03 <PublicServer> <Anson> for some connections, the waiting bays were shortened a bit (from 2 to 1 train), but the long waiting bays were a bit looong anyway :-) 22:58:25 <PublicServer> <LoPo> you still have a CL1 here 22:59:40 <PublicServer> <Anson> yes ... one CL1 ... but i saw trains accelerating fast enough after it (if not stopped by prio), the prio is extra long, and low traffic on the station exit on that rail 23:00:14 <PublicServer> <LoPo> ah oky 23:00:23 *** gnemonix has quit IRC 23:00:33 <PublicServer> <LoPo> but still 23:00:35 <PublicServer> <LoPo> :P 23:00:42 <PublicServer> <Anson> what i like less is the X crossing behind the bridges 23:03:09 <PublicServer> <LoPo> hmmm 23:04:32 <PublicServer> <Anson> moving one choice now causes the second choice to need a second rail at the same place, thus increasing the width of the entire layout without making any tile available for a wider curve 23:06:54 <PublicServer> <Anson> still CL1 ... you would need to move the left rail of the ML even more 23:06:56 *** Maraxus has joined #openttdcoop 23:07:09 <PublicServer> <LoPo> were? 23:07:27 <PublicServer> <LoPo> no 23:07:29 <PublicServer> <LoPo> were is the CL1? 23:08:23 <PublicServer> <LoPo> 3x0.4 23:08:25 <PublicServer> <LoPo> 0.5 23:08:51 <PublicServer> <LoPo> they use the same track now 23:08:58 <PublicServer> <LoPo> trafic is low anyway 23:09:12 <PublicServer> <LoPo> and its limmited choice 23:13:41 *** valhallasw has quit IRC 23:14:30 *** pugi has quit IRC 23:15:15 *** bug_sniper_ has joined #openttdcoop 23:16:10 <PublicServer> <Anson> it works ... but i didn't dare to put such a 3->2 block in the middle of the choice ... already didn't feel well to have the other X directly behinmd the bridges 23:18:36 <PublicServer> <LoPo> well, signaling is key 23:19:03 <PublicServer> <LoPo> making the w8ingbays shorter the exits is faster 23:19:26 <PublicServer> <LoPo> the middel one is still to long 23:20:29 *** bug_sniper has quit IRC 23:22:36 <PublicServer> <LoPo> no 23:22:47 *** Maraxus has quit IRC 23:23:00 <PublicServer> <LoPo> i want them to see the entry signals 23:23:16 <PublicServer> <LoPo> for fast choice 23:24:24 <PublicServer> <Anson> and if they have to wait, they use the second waiting bay (on the bridge) !? 23:24:45 *** bug_sniper_ has quit IRC 23:24:46 <PublicServer> <LoPo> uhmm 23:25:04 <PublicServer> <LoPo> w8 look 23:25:38 <PublicServer> <LoPo> see 23:26:00 <PublicServer> <LoPo> they take the free exit now 23:26:30 <PublicServer> <LoPo> now 23:26:33 <PublicServer> <LoPo> lets w8 23:26:48 <PublicServer> <LoPo> see 23:26:54 <PublicServer> <LoPo> stupid train 23:26:56 <scshunt> I don't have enough things to procrastinate 23:27:00 <scshunt> !dl lin64 23:27:00 <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz 23:27:06 <PublicServer> <Anson> i saw that it didn't go to the green, but to the red 23:27:12 <PublicServer> <LoPo> goes to red now 23:27:34 <PublicServer> <LoPo> so thats why you should not put the signals there 23:27:37 <PublicServer> <Anson> the negative value of the backward signal is too large 23:27:43 <PublicServer> <LoPo> also yes 23:28:05 <PublicServer> <LoPo> that is for the 3rd bridge 23:28:12 <scshunt> !!password 23:28:13 <scshunt> !password 23:28:13 <PublicServer> scshunt: tasked 23:28:31 <PublicServer> <Anson> let's see now 23:28:45 <PublicServer> *** scshunt joined the game 23:28:46 <PublicServer> <LoPo> without the penalty 23:28:56 <PublicServer> <LoPo> or? 23:29:03 <PublicServer> <LoPo> like this? 23:29:17 <PublicServer> <Anson> and now with penalty, but without other signals 23:29:27 <PublicServer> <LoPo> oky 23:29:34 <PublicServer> <LoPo> will go to green now 23:30:08 <PublicServer> <scshunt> oh jeez what is this mess 23:30:22 <PublicServer> <Anson> ok 23:30:32 <PublicServer> <LoPo> mess? 23:30:34 <PublicServer> <LoPo> where? 23:31:09 <PublicServer> <Anson> when a train leaves the waiting bay, it now takes longer for the next to go there, but the first train will do better choices and stop less often 23:31:23 <PublicServer> <LoPo> yes 23:31:42 <PublicServer> <LoPo> i agree that this works less well with longer trains 23:32:00 <PublicServer> <scshunt> ugh, PS is still laggy? :( 23:32:04 <PublicServer> <LoPo> but hey, we learned something :P 23:32:18 <PublicServer> <Anson> it depends on how much traffic is there, and whether trains might stop often 23:32:20 <PublicServer> <LoPo> scshunt: sometimes 23:33:06 <PublicServer> <Anson> siometimes ... i already had countdowns between 5 and 8 seconds of inactivity ... maybe 10 times today 23:34:00 <PublicServer> <scshunt> I don't understand the network near MHD at all 23:34:50 <PublicServer> <LoPo> at Monhead? 23:35:12 <PublicServer> <scshunt> there, that's better 23:35:18 <PublicServer> <LoPo> lol 23:35:50 <PublicServer> <scshunt> actually, hmm 23:35:52 <PublicServer> <Anson> should that "fast choice" also be done for in2a and in2b ? ... probably not since the distance is too long and probably the signals will change before the train reaches the signal/prio after having decided !? 23:41:29 <PublicServer> <scshunt> oops, that was a waste 23:41:35 <PublicServer> <scshunt> oh well 23:41:41 <PublicServer> <LoPo> uhmm 23:44:43 <PublicServer> <scshunt> oh jeez, what have I done 23:47:43 <PublicServer> <scshunt> I must say, I approve of slugs with hat 23:47:45 <PublicServer> <scshunt> *hats 23:48:27 <PublicServer> <Anson> where is the stick and when do they start dancing ? .-) 23:48:54 <PublicServer> <scshunt> excellent question 23:49:16 *** Dom_ has quit IRC 23:51:12 <PublicServer> <LoPo> scshunt: that modification you did on the ML caused a jam @ !here 23:51:43 <PublicServer> <scshunt> yeah, I'm doubling that whold stretch 23:51:46 <PublicServer> <scshunt> *whole 23:51:53 <PublicServer> <scshunt> just starting at the other end 23:51:55 *** bug_sniper has joined #openttdcoop 23:54:46 <PublicServer> <Anson> the merge at !here gets an additional delay (stop&go) because of !gap 23:55:10 <PublicServer> <scshunt> huh? 23:55:16 <PublicServer> <scshunt> what's wrong with !gap? 23:55:26 <PublicServer> <Anson> very distant, but the merge behind that double bridges "ripples" all the way back to !here 23:55:33 <PublicServer> <scshunt> the merge is smooth 23:55:37 <PublicServer> <scshunt> I don't see any trains slowing 23:55:52 <PublicServer> <Anson> NOW, there is a signal ... before, there wasn't 23:55:55 <PublicServer> <scshunt> oh, ok 23:55:57 <PublicServer> <scshunt> sorry bout that 23:56:15 <PublicServer> <scshunt> definitely not an intentional part of the design 23:56:26 <PublicServer> <Anson> the first signal behind the double bridge-merge was missing 23:57:52 <PublicServer> <Anson> even though it may not always be needed, i always add signals directly in front of and behind any junctions (splits and merges), such locations as !g 23:58:02 <PublicServer> <scshunt> I do too 23:58:36 <PublicServer> <scshunt> ugh, this is terribad 23:58:36 <PublicServer> <scshunt> oh wait