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Log for #openttdcoop on 29th August 2013:
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10:17:19  <LiveFreeOrLagHard> Hey, hello, I found this on the internet, and I was wondering if you guys provide assistance with little in-game OpenTTD issues?
10:17:40  <V453000> ask and see if we can help :)
10:17:41  <V453000> hi
10:18:04  <LiveFreeOrLagHard> Alright, so I built a cyclotron, copying the exact design from the OpenTTD wiki
10:18:16  <LiveFreeOrLagHard> And the cyclotron part itself works perfectly
10:18:33  <LiveFreeOrLagHard> But in my waiting bays, the trains tend to go in the wrong direction, jamming the entire system
10:19:36  <LiveFreeOrLagHard> They get jammed stuck, there is no way I can get them to move, except for building some runaway track or ignoring signals
10:19:49  <LiveFreeOrLagHard> In the latter case, they crash into the train jam, and well, that doesn't help a lot :P
10:21:47  <V453000> got a screenshot?
10:21:58  <LiveFreeOrLagHard> Sure
10:22:59  <V453000> so far I am suspicious that you might need yapf.rail_firstred_twoway_eol = true but lets see what your screenshot tells
10:23:32  <LiveFreeOrLagHard> http://i41.tinypic.com/3535ld5.png
10:23:36  <LiveFreeOrLagHard> I already set that to true
10:24:05  <LiveFreeOrLagHard> Initially it wasn't, the train would just stop in the cyclotron, I had to set that to get it to work at all
10:25:08  <V453000> that is understandable
10:25:12  <V453000> so waht exactly is your issue?
10:25:21  <V453000> like, could you screenshot the moment of problem?
10:25:32  <V453000> because I dont understand what happens wrongly in the waiting bays yet
10:25:46  <LiveFreeOrLagHard> Oh, ofcourse
10:25:54  <LiveFreeOrLagHard> Yes, one second
10:27:36  <LiveFreeOrLagHard> http://i40.tinypic.com/feguh3.png
10:27:55  <LiveFreeOrLagHard> The second train right there is stuck in that position
10:28:23  <LiveFreeOrLagHard> It exits the waiting bay in the wrong direction, then gets stuck on the 2-way entry signal
10:28:46  <LiveFreeOrLagHard> The 2 trains in the other waiting bays are doing just fine
10:28:59  <LiveFreeOrLagHard> And the train in the main cyclotron area is fine as well
10:30:05  <LiveFreeOrLagHard> I'll brb in 10 min
10:30:48  <^Spike^> i feel something like turning of 90 degree setting...
10:30:54  <^Spike^> but that could just be my view... V453000? :)
10:31:07  <V453000> you are right
10:31:23  <^Spike^> and that for someone that hasn't actually played in a while :D
10:31:37  <V453000> :)
10:32:19  <V453000> still LiveFreeOrLagHard , it is always more effective to build a second line/track instead of making cyclotrons :)
11:01:57  <LiveFreeOrLagHard> Yeah, I know second lines would probably be better, but there already are 6 lines right there
11:02:42  <LiveFreeOrLagHard> And I need every station to be accessible from that point
11:06:16  <V453000> come play with us on our servers and you will learn more :)
11:06:18  <LiveFreeOrLagHard> Alright, 90 degree settings seem to have solved it! Thanks a lot!
11:06:31  <LiveFreeOrLagHard> Can I just freely join your servers?
11:07:19  <V453000> of course
11:07:48  <V453000> see @@quickstart on how to do it
11:07:49  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
11:07:54  <LiveFreeOrLagHard> I've never played multiplayer though.
11:08:31  <V453000> doesnt need to be a problem
11:12:48  <LiveFreeOrLagHard> Ah. Game start with airplanes?
11:13:03  <LiveFreeOrLagHard> I mostly use oil trains
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11:13:23  <wedsxcrfv> !password
11:13:23  <PublicServer> wedsxcrfv: acorns
11:13:40  <PublicServer> *** Game still paused (number of players)
11:13:42  <PublicServer> *** wedsxcrfv joined the game
11:13:44  <LiveFreeOrLagHard> Then again, I mostly skip ahead to 2050 to avoid having to redo my network :P
11:14:32  <PublicServer> *** wedsxcrfv has left the game (leaving)
11:14:32  <V453000> not like you have to do that either :)
11:15:00  <V453000> some newGRFs provide universal rail through which you can autoreplace trains regardless their "native" track type
11:15:33  <LiveFreeOrLagHard> Ah, okay
11:15:45  <LiveFreeOrLagHard> I think I had that installed once, the universal rail thing
11:15:49  <V453000> see NUTS train set, it has it included
11:16:08  <LiveFreeOrLagHard> Does your server use any modifications I have to install client-side?
11:16:37  <V453000> no
11:16:55  <V453000> you join with official nightly version you can get as quickstart says
11:17:04  <LiveFreeOrLagHard> Alternatively, if I just read the thing, I can find that out by myself. Apologies.
11:18:26  <V453000> :)
11:18:37  <V453000> we also have archives if you want to look at finished games
11:18:39  <V453000> !archive
11:18:39  <PublicServer> V453000: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
11:19:59  <LiveFreeOrLagHard> Haha, the ProZone looks really...
11:20:01  <LiveFreeOrLagHard> Hectic?
11:20:05  <V453000> pfft
11:20:09  <V453000> :) a bit perhaps
11:22:29  <LiveFreeOrLagHard> So, you don't use CargoDist on the public server
11:22:40  <LiveFreeOrLagHard> Then.. You can just randomly move cargo from any station to the next?
11:23:02  <V453000> pretty much
11:23:18  <LiveFreeOrLagHard> Using a central hub to which all cargo is shipped?
11:23:24  <V453000> no?
11:23:33  <LiveFreeOrLagHard> *transported
11:23:37  <V453000> just see the savegames to get an image :)
11:23:39  <V453000> it depends
11:23:41  <LiveFreeOrLagHard> Okay
11:26:15  <V453000> you will also need our newGRF pack, quickstar mentions it :)
11:26:15  <V453000> !grf
11:26:16  <PublicServer> V453000: http://www.openttdcoop.org/wiki/GRF
11:32:12  <LiveFreeOrLagHard> I already downloaded that
11:32:19  <LiveFreeOrLagHard> I just fail to obtain the server IP..
11:32:25  <V453000> !ip
11:32:25  <PublicServer> V453000: ps.openttdcoop.org
11:32:35  <V453000> just feel free to ask :)
11:32:38  <^Spike^> @slowstart
11:32:38  <Webster> Read everything on the wiki, and I mean everything
11:32:48  <^Spike^> ;)
11:32:50  <LiveFreeOrLagHard> the ENTIRE wiki?
11:32:53  <LiveFreeOrLagHard> :P
11:33:06  <V453000> actually I dont think that is a good idea anymore ^Spike^  :D
11:33:11  <^Spike^> not? :D
11:33:15  <V453000> most of the wiki is rather outdated and full of wrong info unfortunately
11:33:19  <^Spike^> well what keeps you waiting for updating the wiki? :)
11:33:21  <V453000> or well most ... many parts
11:33:27  <V453000> I do all I can? :P
11:33:32  <^Spike^> or rather... the internals of the wiki ;)
11:33:37  <V453000> duh :D
11:33:43  <^Spike^> well that's where KenjiE20 and i played around with the review idea
11:33:46  <^Spike^> everybody can edit
11:33:52  <^Spike^> and we can just say: yep is good!
11:33:53  <^Spike^> publish!
11:34:04  <V453000> I might actually touch stuff in like 2 weeks
11:34:21  <V453000> and by touch I mean touch a lot
11:34:31  <^Spike^> we'll need to have a talk about our webplatforms anyway... so might not hurt to do it soon @ other universe
11:34:45  <V453000> ye
11:35:02  <KenjiE20> wiki badly needs an update too, but it breaks ALL the things
11:35:12  <^Spike^> well we did make a start with stuff KenjiE20 :)
11:35:16  <^Spike^> it's just alot of work to convert
11:35:23  <KenjiE20> so many templates
11:35:29  <^Spike^> true...
11:35:34  <^Spike^> but also the new templates you worked on
11:36:04  <LiveFreeOrLagHard> Damn me, I downloaded the wrong nightly.
11:37:18  <V453000> I have a couple of ideas ^Spike^ , but no time now to make stuff, layter :)
11:38:18  <V453000> in general it leads to making wiki n2, and porting only the "proper" things, write the rest from scratch
11:38:48  <V453000> which means porting archives, junctionary, and a couple of other pages
11:38:56  <^Spike^> KenjiE20
11:39:01  <^Spike^> what does that idea remind us of? ;)
11:39:04  <V453000> rest needs mass sanitizing and rework
11:39:12  <KenjiE20> mhmm
11:40:10  <planetmaker> I don't think really that making a completely new wiki is a good idea
11:40:23  <planetmaker> but when updating, one might simply not update unneeded templates
11:40:52  <planetmaker> LiveFreeOrLagHard, use !dl
11:40:57  <LiveFreeOrLagHard> !DL
11:41:00  <LiveFreeOrLagHard> !dl
11:41:00  <PublicServer> LiveFreeOrLagHard: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
11:41:00  <PublicServer> LiveFreeOrLagHard: http://www.openttd.org/en/download-trunk/r25734
11:41:11  <planetmaker> !dl lin64
11:41:11  <PublicServer> planetmaker: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz
11:41:15  <V453000> well then I will just sanitize pages and remove many, no other solution out of this mess
11:41:29  <planetmaker> yes. Still the better solution, V453000
11:41:37  <V453000> alright
11:41:42  <planetmaker> rewriting BIG things from scratch is what for instance killed netscape
11:41:44  <V453000> I agree
11:41:49  <LiveFreeOrLagHard> I'll just use Win64... For convenience.
11:41:49  <planetmaker> you loose too much work
11:42:20  <planetmaker> @ V453000 KenjiE20 http://www.joelonsoftware.com/articles/fog0000000069.html
11:42:26  <planetmaker> indeed
11:42:32  <planetmaker> smart webster
11:42:44  <V453000> D:
11:42:47  <V453000> :)
11:43:17  <LiveFreeOrLagHard> !pw
11:43:28  <LiveFreeOrLagHard> !password
11:43:28  <PublicServer> LiveFreeOrLagHard: acorns
11:43:44  <PublicServer> *** Game still paused (number of players)
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11:44:17  <LiveFreeOrLagHard> You guys seem to avoid terraforming at all cost :p
11:44:50  <V453000> depends, but generally one rule applies - make it look nice
11:44:53  <V453000> which doesnt generally mean no tf
11:45:51  <LiveFreeOrLagHard> Doesn't all the climbing slow trains down massively? Or did you guys somewhat alter the settings to avoid that?
11:46:28  <V453000> realistic acceleration model for trains
11:57:41  <PublicServer> *** LiveFreeOrLagHard has left the game (leaving)
12:00:59  <V453000> LiveFreeOrLagHard: we also have a Welcome Server on stable version of openttd :P there are people online right now
12:23:19  <wedsxcrfv> 3
12:23:20  <wedsxcrfv> 3
12:23:20  <wedsxcrfv> 36
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12:24:46  <LiveFreeOrLagHard> Ah, okay, I'll look into that later
12:24:50  <LiveFreeOrLagHard> Got to go for now
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17:34:10  <onekl> !download win64
17:34:10  <PublicServer> onekl: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip
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19:34:05  <LiveFreeOrLagHard> !ip
19:34:05  <PublicServer> LiveFreeOrLagHard: ps.openttdcoop.org
19:34:40  <LiveFreeOrLagHard> !ip welcom server
19:34:40  <PublicServer> LiveFreeOrLagHard: ps.openttdcoop.org
19:34:44  <LiveFreeOrLagHard> Ffs
19:34:57  <LiveFreeOrLagHard> Does anyone know the IP of the welcome server? :P
19:35:57  <scshunt> LiveFreeOrLagHard: #openttdcoop.stable
19:39:27  <LiveFreeOrLagHard> Thanks!
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21:53:44  <V453000> !rcon load 2
21:53:56  <V453000> ASDF
21:54:02  <PublicServer> *** Game still paused (manual, number of players)
21:54:11  <V453000> no
21:54:11  <V453000> no
21:54:11  <V453000> no
21:54:46  <PublicServer> *** Game paused (number of players)
21:55:13  <V453000> :)
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21:57:24  <^Spike^> yes?
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22:35:12  <V453000> iz ok
22:35:21  <V453000> tard just pressed rcon load in kind of wrong channel :)
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