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Log for #openttdcoop on 6th September 2013:
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00:10:00  *** evildwarfseviltwin has quit IRC
00:12:23  <Anson> !password
00:12:23  <PublicServer> Anson: butted
00:12:44  <PublicServer> *** Game still paused (number of players)
00:12:47  <PublicServer> *** Anson joined the game
00:14:58  <PublicServer> <Anson> AAAAAAAAAAAAAAHHHHHHHHHH .... who attacked my eyes with neon purple maglev tracks ? :-)
01:05:18  <BiG_MeEcH_> Jam :D
01:05:25  <BiG_MeEcH_> !players
01:05:28  <PublicServer> BiG_MeEcH_: Client 278 is Anson, a spectator
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01:15:06  <BiG_MeEcH> YoooooooooooooooooooOOO!
01:15:09  <BiG_MeEcH> !players
01:15:12  <PublicServer> BiG_MeEcH: Client 278 is Anson, a spectator
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04:38:47  <BiG_MeEcH> !password
04:38:47  <PublicServer> BiG_MeEcH: brunts
04:39:00  <PublicServer> *** Game still paused (number of players)
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04:48:11  <PublicServer> <Anson> hallo
04:48:37  <PublicServer> *** Anson has joined company #1
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04:48:41  <PublicServer> *** Game unpaused (number of players)
04:48:45  <PublicServer> <Big Meech> :D
04:49:19  <PublicServer> <Big Meech> yooooooooooooooo!
04:49:29  <PublicServer> <Anson> i found a malfunctioning PBS signal :-) :-(
04:50:19  <PublicServer> <Anson> it leads to 4 rails, but one of them is never used, and another is only used if there is no traion in the first waiting space (but the second is still free)
04:50:37  <PublicServer> <Big Meech> BBH01 has sime issues
04:52:29  <PublicServer> <Big Meech> how do you calc the tl of 2 gap of 8 ?
04:53:03  <PublicServer> <Big Meech> hmm i think that number is wrong
04:54:05  <PublicServer> <Anson> i don't understand what you want to calc ?
04:54:21  <PublicServer> <Big Meech> theres 2 tunnels with gap of 8
04:54:24  <PublicServer> <Anson> you have two bridges with length 8 and want to know how long trains may be ?
04:54:38  <PublicServer> <Big Meech> no for here
04:54:41  <PublicServer> <Big Meech> I know tl is 2
04:55:11  <PublicServer> <Anson> for another map ?
04:55:14  <PublicServer> <Big Meech> no this map :P
04:55:28  <PublicServer> <Big Meech> slow entry for tunnels of 8
04:56:18  <PublicServer> <Anson> if TL is fixed, why do you want to calc it ?
04:56:44  <PublicServer> <Big Meech> ...
04:57:04  <PublicServer> <Big Meech> I just did that :D
04:57:18  <PublicServer> <Anson> 2 tunnels should be good enough
04:58:12  <PublicServer> <Anson> @gap 2
04:58:26  <PublicServer> <Anson> @@(gap 2)
04:58:27  <Webster> PublicServer: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
04:59:04  <PublicServer> <Anson> the 8 is the max for two tunnels, thus it might give problems ... to be safe, you need 3
04:59:22  <PublicServer> <Big Meech> yeah looked like
04:59:29  <PublicServer> <Big Meech> I revised 2 tunnels to Lenght 7
05:00:08  <PublicServer> <Anson> depends on diagonals, speeds, and many other factors, and i was told that most calculations are only approximations
05:02:54  <PublicServer> <Anson> did you look at the "!malfunctioning PBS" ?
05:03:32  <PublicServer> <Anson> i could fix it by converting to presigs, but left it to possibly find the problem/bug ... my guess is that it has too many penalties
05:04:06  <PublicServer> <Big Meech> well it was lacking the 2 wayh on exit
05:04:56  <PublicServer> <Big Meech> oh wow
05:05:22  <PublicServer> <Anson> still doesn't work
05:05:44  <PublicServer> <Anson> i stoppped two trains in the tunnels for testing
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05:06:28  <PublicServer> <Big Meech> maybe the other 2 need road penalty
05:07:23  <PublicServer> <Anson> strange ... when i tested it earlier, the blue tunnels was used when bay1 was empty
05:07:48  <PublicServer> <Big Meech> what if
05:07:55  <PublicServer> <Big Meech> it doesnt have 4 lanes to choose from
05:08:05  <PublicServer> <Big Meech> Pregignals to spliut, then PBS split again ?
05:08:27  <PublicServer> <Anson> wait
05:08:43  <PublicServer> <Anson> i already tested that ... but want to know why THIS does not work
05:08:57  <PublicServer> <Big Meech> like that demo nearby i jsut made
05:09:35  <PublicServer> <Anson> no need for your big splitter ... can also be built very small ... i can do it ... but wanted to leave the PBS to see why it doesn't work
05:11:29  <PublicServer> <Big Meech> I dont know
05:11:43  <PublicServer> <Anson> now the tzrains stop ans wait, and only after some time go through the second tunnel .... let me check variables for wait times
05:12:49  <PublicServer> <Anson> wait-for-pbs-path and similar variables are ok
05:13:12  <PublicServer> <Big Meech> what about a 2-way there instead?
05:13:42  <PublicServer> <Anson> look at the trains now ... one train blocks the first tunnel, and they always wait a while before entering the second !?!?!?!
05:13:56  <PublicServer> <Big Meech> that one has been blocking the tunnel for a while
05:14:02  <PublicServer> <Big Meech> what happens when that train is clear ?
05:15:08  <PublicServer> <Anson> problem appears when they had to stop first and then continue only with delay after the second tunnel is cleared
05:15:32  <PublicServer> <Big Meech> whoa
05:15:38  <PublicServer> <Big Meech> see that? :)
05:16:05  <PublicServer> <Big Meech> weird
05:16:23  <PublicServer> <Anson> without the first tunnel, they now properly use the others ...
05:16:41  <PublicServer> <Big Meech> odd indeed
05:16:48  <PublicServer> <Anson> OH ... tunnels 2,3,4 have 2way signals, but the first tunnels has a PBS only
05:17:18  <PublicServer> <Big Meech> oh nice
05:17:29  <PublicServer> <Big Meech> you figured it out
05:18:36  <PublicServer> <Big Meech> you could fix it with a rebuild there
05:18:50  <PublicServer> <Anson> yes, it works now ... problem was the PBS after the tunnel, instead of a 2way
05:19:01  <PublicServer> <Big Meech> sure, but it does need a PBS there
05:19:28  <PublicServer> <Anson> hehe, i figured it out since i had built the same problem on the last map and someone explained to me how evil PBS without 2way signal are :-)
05:19:38  <PublicServer> <Big Meech> :D
05:19:44  <PublicServer> <Big Meech> Evil like that V4500000000000 guy
05:19:46  <PublicServer> <Big Meech> :D
05:21:00  <PublicServer> <Anson> now the tunnel could be shortened and the station moved by one tile
05:21:26  <PublicServer> <Big Meech> lets do it :)
05:21:45  <PublicServer> <Anson> ARGS
05:22:03  <PublicServer> <Big Meech> bridge oveer
05:22:09  <PublicServer> <Anson> do you see the red rail ? :-(
05:22:33  <PublicServer> <Big Meech> yes
05:22:39  <PublicServer> <Big Meech> I saw it earlier
05:24:35  <PublicServer> <Big Meech> LMAO
05:24:41  <PublicServer> <Big Meech> stop clickinggggggggggggg xD
05:25:11  <PublicServer> <Anson> done ?
05:25:15  <PublicServer> <Big Meech> I think so
05:26:29  <PublicServer> <Anson> and what about the other signal at "! 2 exit without entry" ? ... simply change block to entry ?
05:27:21  <PublicServer> <Anson> or would that need to be combo and another set of entry/exit next to it ?
05:27:33  <PublicServer> <Big Meech> im guessing it was supposed to be presignals
05:28:16  <PublicServer> <Anson> yes ... block should be entry ... but should it be entry or combo ?
05:29:14  <PublicServer> <Big Meech> I dont think it would be anything but entry
05:30:00  <PublicServer> <Anson> no, only entry signal : the first split is for BBH02 vs BBH04 ... the entry/exit split is both for BBH04 and thus needs the presig
05:30:40  <PublicServer> <Anson> if the first split would also be for BBH04 only, a series of entry/combo/exit would be needed
05:31:42  <PublicServer> <Anson> fixed ... it is entry now
05:33:13  <PublicServer> <Anson> hehe, i detected both problems when i saved the game and let it run offline while nobody was there ... stopped two trains near the ML and watched the jam :-) ... and then saw where no jam should be with the propeer signal
05:33:39  <PublicServer> <Big Meech> only Jam35
05:34:54  <PublicServer> <Anson> he wasn't there when i tested offline :-)
05:35:44  <PublicServer> <Big Meech> we need more beer
05:35:52  <PublicServer> <Anson> but i still don't understand the colors
05:36:06  <PublicServer> <Big Meech> Jam is trying to blind you
05:36:29  <PublicServer> <Anson> at first i thought that each sideline got a color, or each hub, but it changes more often
05:36:56  <PublicServer> <Big Meech> dunno
05:36:59  <PublicServer> <Big Meech> im tired
05:37:05  <PublicServer> <Anson> i was blinded ... by the neon purple maglev tracks :-) :-(
05:37:47  <PublicServer> <Big Meech> if you are done I am going to go
05:38:07  <PublicServer> <Anson> let me recolor 3 rails
05:38:54  <PublicServer> <Anson> just to show what was changed ... recolored our changes in blue
05:39:08  <PublicServer> <Anson> I'll leave now too
05:39:18  <PublicServer> <Big Meech> kk
05:40:32  <PublicServer> <Big Meech> i can has go nao? xD
05:41:14  <PublicServer> <Anson> yes ... signs can be written while paused :-)
05:41:24  <PublicServer> *** Big Meech has joined spectators
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05:41:36  <PublicServer> <Big Meech> no they cant?
05:41:36  <PublicServer> <Big Meech> xD
05:41:46  <PublicServer> <Big Meech> can they?
05:42:16  <PublicServer> <Anson> advanced setting
05:42:40  <PublicServer> <Anson> when paused allow all non-construction actions
05:42:58  <PublicServer> <Big Meech> I see that, so how do i go abotu making a sign then?
05:43:01  <PublicServer> <Big Meech> what is the hot key?
05:43:03  <PublicServer> <Anson> signs are no construction :-)
05:43:21  <PublicServer> <Anson> default hotkey is O
05:43:44  <PublicServer> <Big Meech> hmm still cant make a sign
05:44:02  <PublicServer> <Big Meech> oh well
05:44:04  <PublicServer> <Big Meech> ttyl
05:44:07  <PublicServer> <Anson> you need to have joined, thus the games runs anways when on the welcome server
05:44:21  <PublicServer> <Big Meech> OH
05:44:23  <PublicServer> <Big Meech> Gotcha
05:44:26  <PublicServer> <Big Meech> seeya :)
05:44:45  <PublicServer> <Anson> but here, it is still paused when only you have joined, and then you can setup signs
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15:05:14  <MrD2DG> !password
15:05:14  <PublicServer> MrD2DG: rented
15:05:25  <PublicServer> *** Game still paused (number of players)
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15:05:31  <PublicServer> <MrD2DG> Hihi
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15:40:34  <nicfer1> !password
15:40:34  <PublicServer> nicfer1: ramble
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15:41:01  <PublicServer> <nicfer> hu
15:41:07  <PublicServer> <MrD2DG> Hihi
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15:59:13  <PublicServer> <nicfer> I redid the toy factory <-> bbh05 ML
15:59:37  <PublicServer> <nicfer> now is sort of full 4th lines
15:59:43  <PublicServer> <MrD2DG> Oh yeah, saw that yesterday
16:00:33  <PublicServer> <MrD2DG> Oh you changed it again, now i see
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16:45:08  <PublicServer> <nicfer> I think I completed toy factory exit
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16:45:22  <PublicServer> <MrD2DG> Nice
16:45:28  <PublicServer> <MrD2DG> So many connections :P
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16:48:21  <Jam35> !password
16:48:21  <PublicServer> Jam35: martin
16:48:31  <PublicServer> *** Jam35 joined the game
16:48:35  <PublicServer> <Jam35> howdy
16:48:37  <PublicServer> <nicfer> hijam
16:48:39  <PublicServer> <MrD2DG> Hi
16:48:46  <PublicServer> *** Jam35 has joined company #1
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16:50:31  <PublicServer> <Jam35> not looking too bad
16:50:37  <PublicServer> <MrD2DG> Yup
16:50:39  <PublicServer> <Jam35> BBH 05 is nice :)
16:50:46  <PublicServer> <MrD2DG> Thanks :P
16:51:40  <PublicServer> <Jam35> 3rd into Fiz/Sweets B?
16:51:55  <PublicServer> <MrD2DG> Hmm
16:52:09  <PublicServer> <MrD2DG> Maybe, didn't realise it was slowing
16:52:11  <PublicServer> <Jam35> looks the busiest atm
16:52:22  <PublicServer> <MrD2DG> Yeah
17:30:00  <PublicServer> <Big Meech> no way
17:30:06  <PublicServer> <MrD2DG> Yes way?
17:30:12  <PublicServer> <Big Meech> NO WAY
17:30:18  <PublicServer> <MrD2DG> YESSSS WAYYY
17:30:20  <PublicServer> <Big Meech> I mean Hi
17:30:26  <PublicServer> <MrD2DG> ¬_¬
17:31:20  <PublicServer> <Big Meech> hi Jam 64
17:31:40  <PublicServer> <Jam35> hello :p
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17:35:39  <PublicServer> <Big Meech> who's building the blue addition to the slh ? :)
17:35:54  <PublicServer> <MrD2DG> Im expanding bbh 02 a bit
17:36:04  <PublicServer> <Big Meech> kk
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17:50:54  <V453000> !password of ass
17:50:54  <PublicServer> V453000: quacks
17:51:04  <PublicServer> <V453000> moo
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17:51:08  <PublicServer> <MrD2DG> Hihih
17:51:18  <PublicServer> <Jam35> slurp
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18:22:17  <PublicServer> <V453000> I see SLH reduction MrD2DG? :D
18:22:19  <PublicServer> <V453000> orwat
18:22:29  <PublicServer> <MrD2DG> Lol yeah
18:22:39  <PublicServer> <MrD2DG> I forgot half of it was basically useless
18:23:11  <PublicServer> <MrD2DG> So to reduce the problems when i make it LLL_RRR i 'm deleting half of it :D
18:23:46  <PublicServer> <Big Meech> no way
18:23:52  <PublicServer> <MrD2DG> Shhh
18:23:58  <PublicServer> <Big Meech> impossible
18:26:56  <PublicServer> <Big Meech> you should make it LLLLRRRR now that you have all of that nice room
18:26:58  <PublicServer> <MrD2DG> :P
18:27:04  <PublicServer> <MrD2DG> NTY
18:27:07  <PublicServer> <Big Meech> YARLYTY
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19:06:04  <PublicServer> <Jam35> 900 trains now
19:06:15  <PublicServer> <MrD2DG> Need more :P
19:06:21  <PublicServer> <Jam35> indeed :)
19:06:52  <PublicServer> <Jam35> I would add them but feel some things might break :p
19:07:02  <PublicServer> <MrD2DG> :P
19:13:56  <PublicServer> <V453000> well thats why you build it L_R :P
19:14:27  <PublicServer> <Jam35> on stable?
19:14:33  <PublicServer> <Jam35> yes true
19:14:43  <PublicServer> <Jam35> but this is different
19:15:17  <PublicServer> <V453000> SLHs
19:15:31  <PublicServer> <V453000> you dont start with LL_RR SLs ever..
19:15:42  <PublicServer> <MrD2DG> *cough*
19:15:50  <PublicServer> <Jam35> oh i c
19:16:02  <PublicServer> <V453000> and the only downside to starting with L_R is that people Always underestimate how much space they need to leave
19:16:08  <PublicServer> <Jam35> wrong wavelength
19:16:10  <PublicServer> <V453000> I dont have problems with starting with L_R
19:17:09  <PublicServer> <V453000> but since L_R needs very quick expanding it is usually more convenient to start with LL_RR already
19:17:28  <PublicServer> <V453000> and LLL_RRR for start basically means everybody leaves enough space that expanding to 5L_5R is rather easy
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19:45:40  <nicfer1> !password
19:45:40  <PublicServer> nicfer1: enlist
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19:46:18  <PublicServer> <MrD2DG> What's the setting to remove old vehicle messages?
19:47:20  <PublicServer> <V453000> idk message settings or something in vehicles -review something regarding vehicles
19:47:27  <PublicServer> <Jam35> advanced settings: 'mess' in the filter
19:47:34  <PublicServer> <MrD2DG> :s
19:49:34  <PublicServer> <MrD2DG> FOUND IT
19:49:36  <PublicServer> <MrD2DG> WOOOO
19:49:51  <PublicServer> <Jam35> I just switch em all off
19:49:58  <PublicServer> <MrD2DG> I think it affects lost vehicle messages though too
19:50:05  <PublicServer> <MrD2DG> Which is annoying
19:50:35  <PublicServer> <Jam35> it's also annoying when trains are in reversers :p
19:50:45  <PublicServer> <MrD2DG> True :P
19:51:12  <PublicServer> <Jam35> know what you mean tho :0
19:51:54  <PublicServer> <Jam35> need to have an eagle eye instead :p
19:52:04  <PublicServer> <MrD2DG> Haha yup
19:56:04  <PublicServer> <V453000> gnyte
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19:56:09  <PublicServer> <MrD2DG> GN
19:56:16  <PublicServer> <Jam35> bb
20:06:39  <PublicServer> <nicfer> I made a few more changes @ the 4>3 and 3>4 near bbh5
20:07:05  <PublicServer> <MrD2DG> Nice
20:08:46  <LoPo> !password
20:08:47  <PublicServer> LoPo: tandem
20:09:01  <PublicServer> *** LoPo joined the game
20:16:10  <PublicServer> <nicfer> I think the 3>4 is unbalanced
20:16:40  <PublicServer> <nicfer> both that part and the inferior lane
20:17:34  <PublicServer> <MrD2DG> Well it was only meant to be for 3 lines originally
20:17:56  <PublicServer> <nicfer> less for 4
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20:29:53  <PublicServer> <MrD2DG> Gonna go
20:29:55  <PublicServer> <MrD2DG> GN
20:30:02  <PublicServer> <Jam35> cya
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21:04:06  <Jam35> bb
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21:15:57  <PublicServer> <nicfer> 3>4 @ bbh05 is much better now
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22:04:52  <PublicServer> *** Game paused (number of players)
22:04:57  <LoPo> bye
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