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Log for #openttdcoop on 22nd September 2013:
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08:55:39  <V453000> !help
08:55:39  <PublicServer> V453000: http://www.openttdcoop.org/wiki/IRC_Commands
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14:25:52  <mfb-> hi
14:26:10  <V453000> hy
14:26:30  <PublicServer> *** Game still paused (number of players)
14:26:31  <PublicServer> *** mfb joined the game
14:33:11  <PublicServer> *** mfb has left the game (general timeout)
14:33:11  <PublicServer> *** mfb has left the game (connection lost)
14:44:02  <mfb-> !password
14:44:02  <PublicServer> mfb-: carton
14:44:11  <PublicServer> *** Game still paused (number of players)
14:44:12  <PublicServer> *** mfb joined the game
14:49:51  <PublicServer> *** mfb has enabled autopause mode.
14:49:55  <PublicServer> <mfb> ehm
14:50:11  <mfb-> !unpause
14:50:11  <PublicServer> mfb-: you must be channel op to use !unpause
14:50:15  <mfb-> wtf
14:50:33  <mfb-> where is nickserv
14:51:11  <V453000> idea not
14:51:15  <V453000> !unpause
14:51:15  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
14:51:17  <PublicServer> *** Game unpaused (number of players)
14:51:27  <PublicServer> <mfb> thanks
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14:53:58  <V453000> yw
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16:05:57  <AndreasB> @quickstart
16:05:58  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
16:07:48  <AndreasB> !password
16:07:48  <PublicServer> AndreasB: carton
16:08:15  <AndreasB> :| version mismatch
16:08:29  <V453000> quickstart informed you about that didnt it
16:08:36  <AndreasB> *reads again*
16:08:41  <V453000> :)
16:08:53  <AndreasB> ooh
16:08:57  <AndreasB> nightly
16:08:57  <AndreasB> :S
16:09:01  <AndreasB> Why excactly? :D
16:09:14  <AndreasB> !dl win64
16:09:14  <PublicServer> AndreasB: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip
16:09:25  <mfb-> so we can find bugs
16:09:35  <AndreasB> oh
16:09:37  <V453000> and get new features :)
16:09:37  <mfb-> and get the latest new things
16:09:41  <AndreasB> What if its not a bug, but a feature?
16:09:48  <AndreasB> "haha"
16:09:49  <V453000> ..
16:10:07  <V453000> then we try to convince devs to fix that shit :>
16:10:26  <PublicServer> <mfb> then we test features :p
16:10:41  <AndreasB> How do I tell that to use my documents path ?
16:11:16  <AndreasB> it says I dont have zbase installed, but I do
16:11:24  <AndreasB> well, I use zbase at least
16:11:42  <V453000> it should use documents automatically
16:11:46  <V453000> lol @ zbase
16:12:19  <AndreasB> oh man, still mismatch
16:12:42  <AndreasB> newgrf this time
16:12:50  <AndreasB> NUTS unrealistic train set 0.5.8
16:13:07  <AndreasB> Im gonna shut up now
16:13:14  <V453000> nuts is from bananas
16:13:22  <V453000> that should work 100% fine
16:13:32  <PublicServer> *** AndreasB joined the game
16:13:35  <AndreasB> Yep.. I just had to download it :D
16:13:40  <V453000> aye
16:13:56  <V453000> !password
16:13:56  <PublicServer> V453000: carton
16:13:56  <AndreasB> SL's :S
16:14:15  <PublicServer> *** V453000 joined the game
16:14:23  <AndreasB> wow, thats .. one big company
16:14:32  <PublicServer> <V453000> rather tiny actually
16:14:34  <mfb-> !auto
16:14:34  <PublicServer> *** mfb- has enabled autopause mode.
16:14:41  <mfb-> interesting
16:14:47  <PublicServer> <AndreasB> compared to other public servers...?
16:14:49  <PublicServer> <mfb> that direction works
16:14:52  <PublicServer> <mfb> right
16:14:59  <PublicServer> <V453000> no compared to our average results :)
16:15:01  <PublicServer> <mfb> just 770 trains
16:15:48  <AndreasB> thats INSANE amounts om money lol
16:15:56  <AndreasB> I cant even count
16:16:02  <PublicServer> <mfb> well, a lot of time and cheap trains
16:16:04  <AndreasB> 4 billion
16:16:29  <PublicServer> <mfb> and we don't care about money anyway
16:16:46  <AndreasB> Well, normally I go bankrupt when playing
16:16:47  <AndreasB> :P
16:16:52  <PublicServer> <V453000> LOL HOW
16:16:58  <PublicServer> <AndreasB> well you know
16:17:01  <PublicServer> <V453000> no I dont
16:17:03  <PublicServer> <AndreasB> I .. screw up :P
16:17:17  <PublicServer> <AndreasB> I build network from staege 1
16:17:21  <PublicServer> <V453000> well perhaps you can learn a thing or two here :P
16:17:23  <PublicServer> <AndreasB> stage... maybe
16:17:37  <PublicServer> <AndreasB> My problem is that I dont like moving stuff very far
16:17:39  <PublicServer> <V453000> and you think this build itself so we start from stage 2, or? :D
16:17:41  <PublicServer> <AndreasB> cause it takes ages
16:18:05  <PublicServer> <AndreasB> Stage 2, haha Stage: Moneymaker (MM)
16:18:31  <PublicServer> <AndreasB> why so short trains?
16:18:33  <PublicServer> <V453000> or just cheating money works too
16:18:40  <PublicServer> <AndreasB> thats cheating!
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16:18:50  <PublicServer> <V453000> shorter curves, shorter wainting places, shorter stations, smaller everything
16:18:52  <PublicServer> <V453000> spacce effective
16:19:03  <PublicServer> <AndreasB> more trains, costs more cash
16:19:09  <PublicServer> <V453000> well if its cheating, build 3000 trains on 512x512 :)
16:19:11  <PublicServer> <AndreasB> :D
16:19:21  <PublicServer> <AndreasB> why so small map?
16:19:24  <PublicServer> <AndreasB> go 2048x2048 :D
16:19:34  <PublicServer> <V453000> you can only have 5000 vehicles
16:19:40  <PublicServer> <V453000> and 512x512 already lags like hell
16:19:47  <mfb-> it takes long enough to fill 512^2
16:19:57  <mfb-> especially if you put 2000+ trains on it
16:19:57  <PublicServer> <AndreasB> oh ok
16:20:09  <mfb-> (won't happen here I guess)
16:20:13  <PublicServer> <AndreasB> Longer trains
16:20:15  <PublicServer> <AndreasB> :P
16:20:21  <PublicServer> <V453000> this is 256x512 too
16:20:27  <PublicServer> <mfb> longer trains make hubs really large
16:20:33  <PublicServer> <mfb> oh right
16:20:33  <PublicServer> <AndreasB> mfb: thts true
16:21:06  <mfb-> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_211_-_220#gameid_216 1800 trains on 256x256
16:21:18  <mfb-> the highest train/tile density we had so far I think
16:21:24  <PublicServer> <AndreasB> I dont get Truningsville North
16:21:27  <PublicServer> <AndreasB> what doers that do?
16:21:40  <Sylf> longer trains on hilly maps are also hard to build primary pickups
16:21:43  <PublicServer> <V453000> times trains
16:21:49  <PublicServer> <V453000> so they space out when bought
16:21:51  <PublicServer> <mfb> our goods trains for the factory have a very long order list
16:22:05  <PublicServer> <mfb> and new trains shouldn't all go to the same station at the same time
16:22:11  <PublicServer> <mfb> so they need some delay between injections
16:22:13  <PublicServer> <AndreasB> aha
16:22:16  <PublicServer> <AndreasB> But how does that work?
16:22:24  <PublicServer> <mfb> the train blocks the line for 30 days
16:22:31  <PublicServer> <mfb> then it allows one train to go through
16:22:33  <PublicServer> <AndreasB> manually?
16:22:36  <PublicServer> <mfb> and blocks the line again
16:22:40  <Sylf> time table
16:22:42  <PublicServer> <mfb> automatically
16:22:45  <PublicServer> <AndreasB> oh
16:23:03  <PublicServer> <AndreasB> thats.. nice
16:23:13  <PublicServer> <AndreasB> So, can any train go everywhere?
16:23:23  <PublicServer> <V453000> yes
16:23:27  <PublicServer> <mfb> the goods trains go to all towns
16:23:29  <PublicServer> <AndreasB> :O
16:23:31  <PublicServer> <mfb> well, all connected towns
16:23:41  <PublicServer> <mfb> ah, on a global scale. sure
16:23:51  <PublicServer> <AndreasB> Do you transfer passengers
16:23:53  <PublicServer> <AndreasB> ?
16:23:55  <mfb-> no
16:23:57  <PublicServer> <V453000> in passenger games yes
16:23:58  <Sylf> if any trains get lost at one point, they can find they way home eventually without fixing them manually
16:25:17  <PublicServer> <AndreasB> so.. Whats the point?
16:25:29  <PublicServer> <V453000> build a good network
16:25:32  <PublicServer> <V453000> get many trains
16:25:34  <PublicServer> <V453000> have fun
16:25:37  <PublicServer> <V453000> next game
16:25:44  <Sylf> add as many trains as possible until people get tired of expanding
16:25:47  <PublicServer> <V453000> more or less :)
16:25:54  <PublicServer> <AndreasB> o.O
16:26:04  <PublicServer> <V453000> in the long term, develop new concepts, make new things, ...
16:26:14  <PublicServer> <V453000> which is what the wiki/blog is for to documentate
16:27:08  <PublicServer> <AndreasB> I'd love to see this in 2048x2048 haha
16:27:22  <PublicServer> <V453000> probably never will
16:27:28  <PublicServer> <V453000> no point in that either
16:27:49  <mfb-> we run in the limits of our players' CPUs with 512x512
16:27:56  <Sylf> you'd need 20000 trains
16:27:56  <mfb-> where is the point in larger maps?
16:28:02  <PublicServer> <AndreasB> ehm
16:28:13  <Sylf> and that probably means some 20THz CPU
16:28:15  <PublicServer> <AndreasB> using 2% cpu here
16:28:17  <mfb-> 1024x512 to use 5k trains might be interesting at some point
16:28:23  <mfb-> the current game is small
16:28:26  <PublicServer> <V453000> 2% total, openttd takes only 1 core
16:28:40  <PublicServer> <V453000> try some games from hall of fame and see
16:28:42  <PublicServer> <V453000> or the pro zone game saves
16:28:55  <mfb-> right, take the latest PZ game :D
16:28:58  <PublicServer> <V453000> most of them will use 100% of your 1 core
16:29:15  <mfb-> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30
16:29:34  <Sylf> 100% of 1 core for path finding, a few % of other cores for drawing screens and other stuff
16:29:44  <mfb-> game 21 is an example of 3k trains
16:31:09  <Sylf> actually, not even 1 core.  Only 1 thread if you have hyperthreaded cpu
16:31:10  <AndreasB> K loaded this
16:31:11  <AndreasB> Public Server Game 265
16:31:41  <AndreasB> 868 trains
16:31:49  <V453000> 265 isnt terribly big either
16:31:51  <mfb-> that is not an issue in terms of CPU
16:31:52  <V453000> try what mfb suggested
16:32:35  <AndreasB> Cant fine game 21
16:32:37  <AndreasB> fidn
16:32:44  <AndreasB> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_21_-_30
16:32:48  <AndreasB> starts at 22
16:32:59  <Sylf> some guy on the forum also had 5000 trains... not all that impressive network design, but at least it shows how much cpu that takes
16:33:31  <AndreasB> Link to whatever savegame you want me to open, hah
16:33:37  <V453000> http://wiki.openttdcoop.org/ProZone:Archive
16:33:43  <V453000> he did send the link
16:34:01  <AndreasB> oh
16:34:13  <Sylf> pro zone game 2013
16:34:17  <mfb-> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30 <- first+last entry there
16:34:22  <AndreasB> opening it now
16:35:03  <AndreasB> 13% total
16:35:11  <AndreasB> no cores are maxxed
16:35:14  <mfb-> how many cores do you have?
16:35:15  <Sylf> quad core, HT?
16:35:20  <AndreasB> 4 cores HT
16:35:25  <mfb-> and which one did you open?
16:35:28  <Sylf> 100/8 = 12.5%
16:35:28  <AndreasB> shows as 8
16:35:45  <Sylf> so 1 thread is running 100%
16:35:46  <AndreasB> well, I am looking at the performance
16:35:47  <AndreasB> no
16:35:47  <V453000> both the saves should fuck any cpu up quite a bit
16:35:48  <mfb-> alternative test: try to speed it up
16:35:54  <AndreasB> none of the cores are runnong 100%
16:36:01  <mfb-> does it speed up?
16:36:05  <V453000> press tab and see if it does something :D
16:36:08  <AndreasB> I zoomed out
16:36:27  <AndreasB> LOL theres a train running in circles
16:36:40  <AndreasB> train 416
16:36:40  <V453000> a couple
16:36:42  <Sylf> yeah, logic trains
16:36:52  <AndreasB> what do they dp?
16:36:57  <V453000> how else do you think you could get trains synchronize on the main line :)
16:36:58  <mfb-> control other trains
16:37:02  <Sylf> read about logic gates on our blog
16:37:11  <mfb-> http://wiki.openttdcoop.org/Logic
16:37:18  <Sylf> there's also a timer train that runs in a long circle
16:38:18  <AndreasB> oil is piling up
16:38:21  <AndreasB> not a smooth network imo
16:38:24  <Sylf> http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/ and http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/
16:38:43  <V453000> smooth perhaps not, but it has the highest output of goods of all our games :)
16:38:44  <Sylf> look at how those trains enter the refinery
16:38:54  <Sylf> that's the most smooth part on the map
16:39:03  <AndreasB> need to find it first
16:39:11  <V453000> parts which need to be smooth are smooth
16:39:16  <V453000> rest of trains are waiting for a good reason
16:39:24  <AndreasB> woaw damn
16:39:31  <AndreasB> thats a lot of trains!
16:40:07  <V453000> .... :)
16:40:21  <AndreasB> and they are perfectly spaced
16:40:30  <V453000> thats the whole point of that game
16:41:17  <AndreasB> 67 104 436 000 litres of oikl
16:41:18  <AndreasB> o.O
16:41:36  <V453000> doesnt matter
16:41:45  <V453000> thats just because of the spammed oil wells :)
16:41:51  <AndreasB> I like how all the trains
16:41:52  <V453000> easy to get any amount you want
16:41:57  <AndreasB> you have layers of tunnels
16:42:15  <AndreasB> thats really effin cool
16:42:16  <V453000> mhm :)
16:42:23  <V453000> I like to use that quite often
16:42:33  <AndreasB> but I see that not all stations are filled at all times
16:42:42  <mfb-> with trains?
16:42:48  <Sylf> and that map already has 5000 trains on 1024x256 map
16:42:48  <AndreasB> yersd
16:42:54  <AndreasB> what is max?
16:42:57  <mfb-> 5000
16:43:00  <V453000> the mainline is filled with perfectly spaced trains, you cant get more trains there :)
16:43:00  <AndreasB> why
16:43:13  <Sylf> ask the devs
16:43:16  <V453000> even if trains were in different stations, you couldnt get more of them in that place
16:43:18  <AndreasB> V453000: If you remove space with 1 square
16:43:23  <V453000> 5000 is enough to make network game impossible
16:43:24  <AndreasB> thats a lot of trains youi can fit extra
16:43:35  <V453000> you cant do that due to various openttd bug/features AndreasB
16:43:41  <V453000> this is the absolute maximum you can get
16:43:42  <AndreasB> oh
16:43:48  <AndreasB> But those trains that keep spinning around
16:43:58  <AndreasB> they must use A LOT of cpu?
16:44:02  <V453000> almost none
16:44:06  <V453000> no pahtfinding really
16:44:09  <AndreasB> oh
16:44:10  <mfb-> the mainline is the issue
16:44:17  <mfb-> the trains in circles have nothing to decide
16:44:26  <AndreasB> [18:43:37] <@V453000> you cant do that due to various openttd bug/features AndreasB
16:44:28  <AndreasB> cant do whjat?
16:44:31  <AndreasB> less spacing?
16:44:33  <V453000> yes
16:44:33  <mfb-> pack trains denser
16:44:37  <AndreasB> why not
16:44:43  <mfb-> they will slow down
16:44:44  <V453000> trains get longer on diagonals
16:44:52  <AndreasB> oh
16:44:53  <mfb-> this is the maximum you can get with 11 lines
16:44:54  <V453000> upon reaching a diagonal, they would fuck up
16:45:13  <AndreasB> yerah
16:45:18  <AndreasB> they look longer diagonally
16:45:34  <mfb-> just ~10%, but enough to screw it up
16:45:46  <V453000> look doesnt have much to do with it, but dont bother with that, it is a wtf feature that you almost never come to effect with
16:45:50  <AndreasB> why does unloading take so long?
16:46:00  <V453000> default train set just has it set to take that long :)
16:46:31  <AndreasB> it makes 823 million every year
16:46:33  <AndreasB> dangit
16:46:36  <AndreasB> give me that in IRL $$
16:46:56  <AndreasB> is this as optimal unloading can be?
16:46:57  <mfb-> :D
16:46:57  <V453000> the money is just totally irrelevant :)
16:47:06  <AndreasB> does any trains leave full?
16:47:13  <V453000> define optimal unloading :d
16:47:22  <AndreasB> all trains leave empty
16:47:23  <V453000> all trains come to the station 100% loaded, leave with 0% load
16:47:28  <V453000> what else :D
16:47:28  <AndreasB> ok
16:47:37  <mfb-> you can get quicker unloading with newgrfs
16:47:40  <mfb-> or slower :D
16:47:43  <V453000> :)
16:48:28  <AndreasB> there are traffic jams on that map
16:48:28  <Sylf> so, we can probably see higher production rate using NUTS
16:48:58  <V453000> those arent traffic jams but trains waiting AndreasB
16:49:05  <V453000> they are essential for the concept to work properly
16:49:11  <AndreasB> oh
16:49:22  <V453000> they just wait for their time to join the main line
16:50:24  <AndreasB> daamn
16:50:25  <AndreasB> :D
16:50:37  <AndreasB> but that map is fake
16:50:39  <AndreasB> :P
16:50:46  <AndreasB> custom generated
16:51:04  <AndreasB> And you use satellite stations which arent ... very "pro"
16:51:30  <V453000> its not custom generated
16:51:36  <V453000> random map with magic dozer used
16:51:55  <V453000> also the map is quite irrelevant, hard part is to actually build it :)
16:51:57  <AndreasB> Well, Ive never seen so much stuff end up next to eachother :P
16:52:19  <V453000> that is indeed unlikely unless you look at our savegames
16:52:58  <AndreasB> what was the small trains going nowhere for?
16:52:59  <AndreasB> spacing?
16:53:16  <V453000> various things
16:53:23  <V453000> you can read in the blog articles Sylf linked too
16:53:31  <AndreasB> ok
16:53:35  <V453000> making sure trains stop, releasing trains, timing trains , ...
16:54:24  <AndreasB> what is SL?
16:54:33  <V453000> @sl
16:54:33  <Webster> sl: Sideline, see also: http://wiki.openttdcoop.org/Sideline
16:54:45  <AndreasB> Ah
16:54:48  <AndreasB> mainline and sideline
16:54:53  <mfb-> <AndreasB> And you use satellite stations which arent ... very "pro" <- mainly for main stations
16:54:58  <AndreasB> I read something there right now..
16:54:59  <AndreasB> and there was not enough oil to load, not enough platforms to let trains load, or even worse if the oil well reduced production, causing one of the first two problems. Either of those resulted in trains waiting, and likely jamming the whole SL split.
16:55:07  <mfb-> where it is just not possible to put a station that size around an industry
16:55:07  <AndreasB> Why would it, send it off with 85% load
16:55:26  <AndreasB> mfb-: I'm not against satellite stations that are used
16:55:32  <AndreasB> But used only for covereage, HELL NO
16:55:43  <AndreasB> All station parts should be connecte
16:55:44  <AndreasB> d
16:55:45  <mfb-> you mean in the prozone game?
16:55:51  <AndreasB> I mean generally
16:56:05  <mfb-> well, sometimes it just does not fit with large stations
16:56:14  <mfb-> because the industry is on some small island or whatever
16:56:28  <V453000> AndreasB play here a couple of games and you will understand what matters :)
16:56:37  <V453000> only suggestion I can make
16:57:26  <AndreasB> :D
16:57:47  <AndreasB> but, surely trains can space themselves using signals?
16:57:58  <V453000> try to do it better I am waiting :)
16:58:02  <AndreasB> haha
16:58:08  <AndreasB> new question
16:58:18  <AndreasB> Many lines have .. stuff that doesnt go anywhere
16:58:24  <AndreasB> like a misplaced block
16:58:35  <AndreasB> but I see it often, so it cant be random
16:58:37  <V453000> presumably for signals
16:58:50  <V453000> special signals operations etc
16:58:59  <AndreasB> o.O
16:59:32  <AndreasB> i'm gonna make a change, and see what happens :D
16:59:57  <V453000> :)
17:00:05  <V453000> that is generally a good way to check how things work
17:00:18  <AndreasB> :O it was sent back
17:00:30  <AndreasB> awll trains are just returned lol
17:01:11  <AndreasB> I cant remember which one I changed lol
17:01:59  <V453000> and that is the downside of that way of checking how things work XD
17:03:46  <AndreasB> :D
17:03:55  <mfb-> you are probably looking at priorities
17:04:13  <AndreasB> ok, imma do somethiungstipif
17:06:10  <AndreasB> I stopped main line
17:06:27  <AndreasB> start them all at same time :D
17:06:55  <AndreasB> dang they got the same spacing :P
17:08:09  <V453000> ofc I stopped the ML many times during the game
17:08:09  <V453000> :)
17:08:14  <V453000> it has to be able to recover
17:08:18  <AndreasB> :P
17:08:51  <AndreasB> Do you have any tips for winning games?
17:08:56  <AndreasB> many small and long lines
17:09:01  <AndreasB> or big network
17:09:09  <mfb-> define "win"
17:09:31  <AndreasB> where goals is to get high company value
17:09:51  <planetmaker> I believe we don't play for 'company value' here :-)
17:09:52  <V453000> omfg
17:09:56  <V453000> :)
17:10:09  <V453000> general hint could be build a lot of stuff
17:10:13  <V453000> does that help?
17:10:14  <planetmaker> we play for aesthetic or intellectual value ;-)
17:10:26  <V453000> everything else we build is related to that
17:10:26  <AndreasB> lol
17:10:34  <planetmaker> yeah... or for the "mine is bigger than yours" :P
17:10:38  <V453000> :D
17:10:54  <AndreasB> this map is so complex
17:10:56  <V453000> it might sound awkward, but often also for "mine is bigger than mine"
17:11:05  <planetmaker> :-)
17:11:36  <mfb-> :p
17:12:06  <AndreasB> I dont get what this one does
17:12:10  <AndreasB> SHIP POWER
17:12:16  <AndreasB> there are two really long trains,
17:12:24  <V453000> yes it is a special station which makes sure trains load
17:12:25  <V453000> @srnw
17:12:25  <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW
17:12:52  <V453000> (none of the trains from the main line have an order to load in a particular station)
17:13:20  <AndreasB> :S
17:13:36  <mfb-> that makes managing trains much easier
17:13:36  <AndreasB> no order? o.O
17:13:37  <planetmaker> SRNW is really playing the path finders ;-)
17:13:41  <planetmaker> one order
17:13:44  <mfb-> check the trains ;)
17:13:44  <planetmaker> or none?
17:13:52  <mfb-> they just have the unloading order I think
17:14:07  <AndreasB> about 240 invalid orders
17:14:09  <planetmaker> technically not even that would be needed... hm :-)
17:14:11  <V453000> well 2 for the random drop
17:14:16  <V453000> and conditional to go to depot
17:14:18  <mfb-> public save game 199 had no orders at all
17:14:21  <V453000> technically 1 unload order
17:14:22  <mfb-> ah right
17:14:33  <V453000> 180 and 199 have no orders as mfb said
17:14:43  <AndreasB> go via drop entry, jump to order 6 when load percentage is 100
17:14:45  <mfb-> *server
17:14:51  <AndreasB> o.O
17:15:22  <V453000> the conditional is for less than 100, that is to check if any trains are coming to the drop not 100 loaded
17:15:35  <V453000> if there were any, they would end up in the depot linked to that order
17:15:45  <V453000> easy detection
17:17:04  <V453000> has planetmaker seen pzg2013? :D
17:17:09  <V453000> you should if you havent :D
17:17:23  <AndreasB> How do i find "you should be full :("
17:17:54  <AndreasB> Ahh, I think I got it
17:17:55  <planetmaker> pzg2013? ;-)
17:17:59  <V453000> eh, you actually dont, it is a waypoint AndreasB
17:18:00  <V453000> yes pm
17:18:02  <AndreasB> you want trains to speed up BEFORE reaching main line
17:18:03  <V453000> in the pzg archives
17:18:06  <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30
17:18:24  <planetmaker> 213 not 2013, yes? :D
17:18:32  <V453000> 2013 :)
17:18:38  <planetmaker> hm :-)
17:18:49  <V453000> it is an update to pzg13 played this year
17:18:51  <V453000> hence 2013 :)
17:19:13  <V453000> also I think it is safe to say there wont be anything more wtf this year anymore :D
17:21:58  <AndreasB> I made it scre up :D
17:22:28  <V453000> that isnt terribly hard to do AndreasB XD
17:23:06  <AndreasB> haha
17:23:08  <AndreasB> gridlock
17:25:43  <AndreasB> "fixed it"!
17:25:49  <AndreasB> I prob f00ked something else
17:30:34  <AndreasB> !password
17:30:34  <PublicServer> AndreasB: swerve
17:30:42  <AndreasB> how often does it change ? :_S
17:30:52  <PublicServer> *** AndreasB #1 joined the game
17:31:25  <V453000> idk, sometimes :D
17:31:39  <PublicServer> <V453000> you are on the server twice btw :P
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17:32:48  *** Webster sets mode: +o dwarf
17:33:09  <mfb-> where did we have a gridlock?
17:34:13  <AndreasB> I made it
17:34:17  <PublicServer> <mfb> :p
17:34:36  <AndreasB> But I mean, shouldnt the trains be able to space themselves?
17:34:37  <V453000> his local gridlock
17:34:39  <mfb-> password changes every 15 minutes
17:34:47  <V453000> they arae able to space themselves, but not perfectly
17:34:49  <mfb-> not in the prozone game
17:34:52  <AndreasB> ok
17:35:03  <PublicServer> <V453000> also please quit with one of your clients :)
17:35:06  <PublicServer> <V453000> you are here twice
17:35:28  <LoPo> hello
17:35:28  <AndreasB> I am?
17:35:29  <LoPo> !password
17:35:29  <PublicServer> LoPo: swerve
17:35:31  <PublicServer> *** AndreasB #1 has left the game (leaving)
17:35:33  <PublicServer> <mfb> you are
17:35:35  <PublicServer> <AndreasB> riught
17:35:35  <PublicServer> <mfb> hi
17:35:43  <PublicServer> *** LoPo joined the game
17:36:23  <AndreasB> SRNW
17:36:23  <AndreasB> 3. As trains do not have a (full load) order in the stations - as they do not have any station orders - we need to make sure that trains get fully loaded.
17:36:27  <AndreasB> Why? Less cash
17:36:30  <AndreasB> :D
17:36:40  <PublicServer> <mfb> who cares about cash
17:36:42  <PublicServer> <mfb> easier to manage
17:36:51  <AndreasB> waiting causes stuff to go old
17:37:15  <mfb-> waiting of what?
17:37:30  <AndreasB> days in transit start when its loaded
17:37:34  <mfb-> cargo is transported as soon as the trains are full
17:37:38  <AndreasB> so you want it loaded and unloaded as fast as possible
17:37:43  <AndreasB> even if there isnt 100%
17:38:08  <mfb-> that would need much more trains
17:38:08  <V453000> hi LoPo :)
17:38:12  <mfb-> and kill the network eventually
17:38:29  <AndreasB> mfb-: Why would it?
17:38:30  <PublicServer> <LoPo> hi V
17:38:35  <AndreasB> A train not being 100% isnt a problem
17:38:44  <V453000> ....
17:38:44  <AndreasB> ML or SL
17:38:58  <mfb-> you need 2 trains with 50% if you want to replace 1 train with 100%
17:38:58  <AndreasB> What?
17:39:02  <AndreasB> Yes
17:39:10  <AndreasB> But the cost of making that 1 train wait, might be higher
17:39:16  <V453000> IGNORE COSTS
17:39:19  <V453000> for the last time XD
17:39:23  <mfb-> we don't care about money
17:39:24  <AndreasB> Remember that I come from servers with goals
17:39:25  <AndreasB> I do
17:39:29  <AndreasB> Money is everything
17:39:29  <mfb-> (and no, it would not)
17:39:31  <AndreasB> bot ingame and irl
17:39:41  <AndreasB> If you dont have money you are a nobody
17:40:01  <mfb-> if you care about money: 1 train -> lower running costs
17:40:14  <mfb-> lower construction costs as you need less infrastructure
17:40:19  <AndreasB> Having that train wait = losing money
17:40:24  <mfb-> it does not wait long
17:40:27  <mfb-> if you do it right
17:40:29  <AndreasB> Days in transit goes up, you get less
17:40:39  <AndreasB> That basic SRNW picture
17:40:45  <AndreasB> thats a very basic broken down one right?
17:40:49  <mfb-> SRNW is not designed for max money
17:41:05  <mfb-> I would not build them for money
17:41:05  <AndreasB> OH WAIT, I can use that in other games
17:41:07  <AndreasB> hoho
17:41:14  <AndreasB> Well part of it
17:41:26  <V453000> ._.
17:41:54  <V453000> BTW I just manually recoded stats of EVERY fucking NUTS engine XD
17:44:26  <AndreasB> why?
17:44:40  <V453000> was necessary for upcoming changes
17:44:50  <AndreasB> k
18:04:04  <PublicServer> <LoPo> damn lag..
18:04:04  <PublicServer> <LoPo> wth
18:05:14  <V453000> I have a feeling next game will be refit XD
18:05:19  <V453000> new nuts coming soon
18:11:20  <PublicServer> *** LoPo has joined spectators
18:51:44  *** ChanServ sets mode: -o dwarf
18:51:44  *** ChanServ sets mode: +v Maraxus
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19:31:25  <AndreasB> o.O
19:31:26  <AndreasB> paused
19:32:39  <Taede> yup, only unpauses with 2 or more players
19:38:55  *** Guest10 is now known as mfb-
19:39:03  <mfb-> :)
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19:39:14  *** ChanServ sets mode: +o mfb-
19:40:18  <mfb-> !unpause
19:40:18  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
19:40:20  <PublicServer> *** Game unpaused (number of players)
19:40:40  <AndreasB> but there are 3 on
19:40:49  <PublicServer> <mfb> spectators don't count
19:40:57  <AndreasB> also im afk watching niall horan stuff on youtube
19:41:50  <mfb-> !auto
19:41:50  <PublicServer> *** mfb- has enabled autopause mode.
19:41:52  <PublicServer> *** Game paused (number of players)
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20:00:27  <Taede> !download
20:00:27  <PublicServer> Taede: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:00:27  <PublicServer> Taede: http://www.openttd.org/en/download-trunk/r25734
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20:19:35  <Taede> !download source
20:19:35  <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-source.tar.xz
20:31:00  <Taede> !download win64
20:31:00  <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip
20:31:08  <Taede> !download win9x
20:31:08  <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win9x.zip
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23:43:36  <phatmatt> !players
23:43:38  <PublicServer> phatmatt: Client 317 is AndreasB, a spectator
23:48:54  <phatmatt> !coop
23:48:54  <PublicServer> phatmatt: We are coop!

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