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Log for #openttdcoop on 1st October 2013:
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00:00:42  <AndreasB> lol too many busses
00:00:47  <AndreasB> they are parked back in back
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00:07:18  <AndreasB> thanks <3
00:07:29  <AndreasB> I have a big fat smile on my face right now
00:07:35  <PublicServer> *** phatmatt has joined spectators
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00:08:27  <phatmatt> if you click on a station, press f13, then click on another, it routes and builds all the track for you*
00:08:36  <phatmatt> * may or may not be true
00:08:38  <Djanx> lol
00:08:44  <AndreasB> LOL
00:08:51  <AndreasB> what are the rules to make a city grow?
00:09:02  <AndreasB> I want to it to grow around my station
00:09:13  <phatmatt> http://wiki.openttd.org/Town#Town_Growth
00:09:56  <AndreasB> Town grows every 1 day it says
00:10:14  <AndreasB> just not in the direction I want
00:10:24  <AndreasB> should I block it from expanding in the other direction then?
00:10:56  <Djanx> im pretty clueless about city building
00:16:33  <scshunt> AndreasB: built it roads
00:17:02  <AndreasB> I have
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00:32:49  <AndreasB> 95%
00:32:50  <AndreasB> 96%
00:32:56  <AndreasB> oh yeah :D
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01:00:21  <AndreasB> I'm trying a new tactic
01:00:29  <AndreasB> Find something with high production
01:00:37  <AndreasB> spend 100 000 GBP to get somewhere
01:01:06  <AndreasB> I should have bought the train first *facepalm*
01:01:19  <AndreasB> takes forever to load
01:01:39  <AndreasB> I hope its an MM
01:04:35  <AndreasB> not bad, 60k half full
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01:09:19  <BiGgEsT_MeEcH> !players
01:09:21  <PublicServer> BiGgEsT_MeEcH: Client 134 is phatmatt, a spectator
01:09:47  <BiGgEsT_MeEcH> !password
01:09:47  <PublicServer> BiGgEsT_MeEcH: prides
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01:10:45  <BiGgEsT_MeEcH> WooOOOOOOOO!
01:11:04  <AndreasB> :3
01:11:20  <BiGgEsT_MeEcH> yo!
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01:18:36  <BiGgEsT_MeEcH> Well, if anyone wants to build, message back here and if I see it I will log back in and cause mayhem :).
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03:20:26  <AndreasB> years fly by so fast
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04:18:42  <Sian> !password
04:18:42  <PublicServer> Sian: manges
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05:55:00  <Sian> hmm ... been fiddleing a bit around with refit stations on my own ... and not quite get how the orders should go
06:01:34  <BiG_MeEcH> !players
06:01:36  <PublicServer> BiG_MeEcH: There are currently no clients connected to the server
06:01:48  <BiG_MeEcH> Orders go something like this
06:01:57  <BiG_MeEcH> 1. pick from primary
06:02:05  <BiG_MeEcH> 2. go to drop station
06:02:08  <BiG_MeEcH> 3 goto nearest depot
06:02:13  <BiG_MeEcH> 4 refit to XXXX
06:02:31  <BiG_MeEcH> 5 goto pickup station
06:03:02  <BiG_MeEcH> 6 load cargo, if load percerntage is >80% goto order 100
06:03:14  <BiG_MeEcH> 7 if load percentage is <80 goto order 9
06:03:54  <BiG_MeEcH> 9, unload at present station
06:04:33  <BiG_MeEcH> and then I get lost xD
06:05:07  <BiG_MeEcH> the goal is to have the refitted train pickup as much from the pick as possible, the number will always be less that what is dropped off initially
06:05:29  <BiG_MeEcH> if it doesnt fit a certain percentage, it refits back to whatever then goes back to the primary pick
06:06:10  <BiG_MeEcH> if the number is higher, it will go to the next dropoff station, if it was wood -> paper -> goods refit it would go to goods next, where it would get refitted again at the end step back to wood
06:06:24  <BiG_MeEcH> then proceed back to initial pick
06:06:32  <BiG_MeEcH> hope that makes a bit of sense
06:18:20  <Sian> other than the conditional moving i think i can follow
06:18:59  <BiG_MeEcH> if the conditional load percentage wasnt there it would get gridlocked
06:19:12  <BiG_MeEcH> or there wouldnt be enough trains trying to pick up stuff
06:20:04  <BiG_MeEcH> for example lets say train 1 drops off 100 wood, paper mill makes 50 paper
06:20:49  <BiG_MeEcH> you dont want 1/2 empty trains filling the line with excess trains
06:21:02  <scshunt> BiG_MeEcH: ugh remember the cargodist game? that was awful
06:21:21  <BiG_MeEcH> it;s been a while :)
06:21:24  <BiG_MeEcH> also hi :D
06:22:47  <scshunt> hi
06:22:58  <BiG_MeEcH> ltns, how've you been?
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06:31:26  <V453000> hello
06:31:49  <V453000> Meech conditional orders will not be used this game
06:33:45  <BiG_MeEcH> fine, he was asking about refit for his own use
06:33:52  <BiG_MeEcH> and how they worked
06:34:08  <BiG_MeEcH> I figure you would have said anything I said should be ignored and it is shit.
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06:34:36  <BiG_MeEcH> or to blame me for everything
06:35:02  <V453000> oh k
06:35:08  <BiG_MeEcH> :)
06:35:44  <BiG_MeEcH> and how are you, grumpycat? :)
06:36:33  <V453000> dono, at work all the fucking time :
06:36:36  <V453000> :|
06:37:08  <BiG_MeEcH> =\
06:37:31  <BiG_MeEcH> well im off to bed and I hope i have rotten dreams :D
06:38:16  <V453000> byez
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09:20:45  <Sian> !players
09:20:48  <PublicServer> Sian: There are currently no clients connected to the server
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12:13:00  <Sian> anyone that could be very helpful and upload an example order list for refitting (with conditional orders) ?
12:13:16  <Sian> on the wiki
12:14:33  <planetmaker> no clue what you mean...
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12:16:02  <AndreasB> refitting?
12:16:14  <AndreasB> Does he mean swapping engine for same engine?
12:16:26  <AndreasB> Or change from coal to iron ore
12:18:33  <Sian> starting with a train with Iron ore ... moving it to Steel Mill ... if enough Metal is on the station, load with Metal and move to Machine shop, if enough Engineering Supplies is on the station, pick up that and move back to iron ore
12:23:34  <planetmaker> you can only load and check how much cargo you got. Not how much is waiting
12:33:49  <Sian> fiddled a bit around ... do this look right?
12:33:49  <Sian> http://i.imgur.com/yiZS9yy.png
12:50:44  <planetmaker> 14: goto order 3
12:50:53  <planetmaker> *goto order 2
12:51:59  <planetmaker> order 12 is never reached
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14:00:35  <Sian> hmm ... something odd i just noticed ... Boats can't be refitted to fish ... you have to get a train out there to pick up fishs from fishing grounds :D
14:38:19  <AndreasB> are half-cloverleaf junctions bad?
14:42:57  <planetmaker> all cloverleaves suffer from join before split
14:46:28  <AndreasB> hm
14:46:33  <AndreasB> join before split?
14:46:42  <AndreasB> let me look at one agaion
14:46:52  <AndreasB> ah
14:46:54  <AndreasB> hm
14:47:07  <AndreasB> One way is split then join
14:47:16  <AndreasB> and the other is join then split
14:47:39  <AndreasB> whats the problem with that?
14:49:03  <AndreasB> I also see an obvious solution
14:52:02  <AndreasB> Move the join to after the split
14:52:27  <AndreasB> Not possible in a 4-way cloverleaf though
14:52:58  <planetmaker> joinb4split leads to jamming
14:53:34  <AndreasB> hm
14:55:36  <AndreasB> im bored now
14:55:50  <AndreasB> Not easy enough to renew trains every 3 years
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15:10:34  <Sian> got a question ... Say i have two Farms close enough to be supported by 1 station, and i get Farming Supplies to it ... how is the supplies split between them?
15:11:04  <Sian> 50/50?
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15:13:30  <Taede> 100/0 i believe
15:13:51  <Taede> wrt supplies, your better doing the last mile by rv to individual farms
15:14:23  <Sian> i can work with that ... just wanted to know before i screwed something up
15:14:50  <AndreasB> Whats more fun? Starting with little money and having to earn it
15:14:59  <AndreasB> or enougn money to make a moneymaker from day1?
15:15:07  <AndreasB> Kinda wrong chan to ask but, haha
15:15:53  <Taede> i prefer the first way tbh
15:16:05  <AndreasB> Sets the terrain type for generating a new map.
15:16:05  <AndreasB> 0 = very flat
15:16:08  <AndreasB> 0 isnt that flat :S
15:16:15  <AndreasB> I find it very varying, and not flat
15:18:29  <AndreasB> Taede: I have it to 200 000 now, but I made a line that makes 100 000 a run with thatr
15:19:02  <AndreasB> I find a primary with high output, then spend 100,000£ in other direction
15:19:11  <AndreasB> then find nearest secondary
15:19:15  <AndreasB> chiiching
15:19:23  <Taede> so make it more difficult
15:19:32  <Taede> basecost mod can make stuff more expensive to ru
15:19:34  <Taede> n
15:20:04  <Taede> you can increase hill modifier and cargo weight modifiers so that you need more locs to pull a train
15:20:30  <Taede> increase interest on loan
15:20:44  <Taede> make terrain extremely hilly
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15:27:38  <AndreasB> I hate hilly
15:27:43  <AndreasB> I think very flat is hilly
15:32:36  <V453000> AndreasB I already told you wiki.openttd.org game advices arent the best :P
15:35:42  <AndreasB> Ehm
15:35:55  <AndreasB> And why do you bring that up again? I havent said anything about wiki now?
15:36:12  <Sturmi> because he can
15:37:08  <AndreasB> :P
15:41:06  <AndreasB> Is there 365 days in an ingame year?
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15:44:50  <AndreasB> nvm
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15:59:18  <AndreasB> Taede
15:59:24  <AndreasB> My trains bring in 11 mill
15:59:32  <AndreasB> Running cost is less than 1 mill
16:03:27  <Taede> basecostmod
16:03:45  <Taede> you could tell it to multiply the running costs by 10
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16:29:45  <planetmaker> actually... you can only multiply by 2**n
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16:40:21  <Sian> if i want trucks and boats refittable to work with FIRS, where should i grab something?
16:40:33  <Taede> fish?
16:40:39  <Taede> the newgrf that is
16:41:14  <Taede> egrsomethingorother for trucks, hold on
16:42:49  <Taede> egrvts works, and theres opengfx+ road vehicles
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16:48:12  <planetmaker> Sian, it's not really your question as to "where can I find those (newgrfs supporting non-default cargos)", yes?
16:48:13  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
16:55:23  <AndreasB> 93% muahaha
16:55:51  <AndreasB> 89 :(
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17:01:57  <AndreasB> actually 1 lane gave me better % than 2
17:02:09  <AndreasB> at 95% now :P
17:04:09  *** [1]Mark is now known as Mark
17:04:16  <Mark> hai
17:04:26  <Mark> !password
17:04:26  <PublicServer> Mark: artery
17:04:36  <PublicServer> *** Mark joined the game
17:04:43  <PublicServer> <Jam35> hi
17:05:54  <PublicServer> <Mark> meh refit
17:06:00  <PublicServer> <Jam35> meh?
17:06:12  <PublicServer> <Jam35> you no like?
17:06:16  <PublicServer> <Mark> dont like it
17:06:18  <PublicServer> <Mark> nah
17:06:28  <PublicServer> <Jam35> why's that?
17:06:47  <PublicServer> <Mark> dont really see the point
17:06:53  <PublicServer> <Mark> its just a lot of hassle with orders
17:07:07  <PublicServer> <Jam35> fair enuf
17:07:21  <PublicServer> <Jam35> makes for some variety though
17:07:31  <PublicServer> <Mark> true
17:07:38  <PublicServer> <Jam35> but see your point
17:08:32  <PublicServer> <Mark> refit what to what?
17:08:35  <PublicServer> <Mark> primaries to secondaries?
17:08:50  <PublicServer> <Mark> oh goods and food at slh
17:08:52  <PublicServer> <Mark> missed that bit
17:08:59  <PublicServer> <Jam35> yes
17:09:13  <PublicServer> <Jam35> coal & gold are a bit of a grey area
17:09:28  <PublicServer> <Mark> :D
17:10:12  <PublicServer> <Jam35> and haven't really factored that into my drop station
17:10:18  <PublicServer> <Jam35> nm
17:10:36  <PublicServer> <Mark> should probably have a drop only option
17:10:46  <PublicServer> <Jam35> do the drop get out
17:10:48  <PublicServer> <Jam35> exactly
17:11:46  <PublicServer> <Mark> i would make a SL but honestly cant be fucked with all the orders :P
17:13:14  <PublicServer> <Jam35> yes its not that straightforward to clone off something else and adapt (always)
17:13:44  <PublicServer> <Jam35> fiddly :)
17:14:18  <PublicServer> <Mark> yeah i always get confused cause meanwhile im doing other stuff
17:14:25  <PublicServer> <Mark> and mess everything up
17:15:03  <PublicServer> <Mark> where's that big ugly czech bastard
17:16:14  <PublicServer> <Jam35> :D who?
17:16:59  <PublicServer> <Jam35> you can't mean V...
17:17:13  <PublicServer> <Mark> who else
17:17:42  <Sturmi> hay
17:17:48  <Sturmi> !password
17:17:48  <PublicServer> Sturmi: uphill
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17:18:15  <PublicServer> <Jam35> hii
17:18:17  <PublicServer> <Mark> yo
17:18:52  <PublicServer> <Mark> so all traffic will go through central hub
17:19:03  <PublicServer> <Mark> thats going to be a challenge
17:19:07  <PublicServer> <Jam35> yes indeed :)
17:20:16  <Sturmi> gonna be a jamfest soon
17:20:27  <PublicServer> <Mark> well not before we get some trains
17:20:29  <PublicServer> <Jam35> someone else can expand that one :p
17:27:01  <AndreasB> better with jamfest than sausagefest
17:27:07  <AndreasB> Words of wisdom
17:27:34  <PublicServer> <Mark> its always sausagefest here
17:27:47  <Sturmi> the slugs ate all the sausages
17:28:27  <AndreasB> haha
17:29:34  <AndreasB> the sausages ate all the slugs
17:52:17  <BiG_MeEcH> jam the sausagefest?
17:55:17  <BiG_MeEcH>  !password
17:55:17  <PublicServer> BiG_MeEcH: rafter
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17:57:05  <BiG_MeEcH> WooOOOOoooOOOOOOOOOOOOOOOoooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooo!
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18:19:30  <Mark> !password
18:19:30  <PublicServer> Mark: patios
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20:08:15  <Sian> !players
20:09:17  <Sian> seems that PublicServer is down
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20:15:46  <PublicServer> Autopilot engaged
20:15:46  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
20:15:46  *** ChanServ sets mode: +v PublicServer
20:15:46  *** Webster changes topic to "Cooperative OpenTTD | PSG268 (r25734) | STAGE: Building SHIPS | New players, use @quickstart and !help | www.openttdcoop.org"
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20:22:26  <Sian> !password
20:22:27  <PublicServer> Sian: blurts
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20:23:06  <PublicServer> <Big Meech> woo!
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21:14:37  <V453000> !password
21:14:38  <PublicServer> V453000: decree
21:15:05  <PublicServer> *** Game still paused (number of players)
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21:15:07  <PublicServer> <V453000> anus
21:15:08  <PublicServer> *** V453000 joined the game
21:18:27  <PublicServer> *** V453000 has changed his/her name to AssThunder
21:18:55  *** Djanx has joined #openttdcoop
21:27:20  <V453000> define challenge Mark :>
21:27:39  *** mfb- has joined #openttdcoop
21:27:39  *** ChanServ sets mode: +o mfb-
21:27:44  <mfb-> hi
21:27:48  <PublicServer> <AssThunder> hi
21:27:51  <PublicServer> *** mfb joined the game
21:27:52  <PublicServer> *** AssThunder has changed his/her name to V453000
21:28:08  <PublicServer> <mfb> hmm, not much progress
21:28:16  <PublicServer> <V453000> im just finishing the hub
21:28:19  <PublicServer> <V453000> last mergen ow
21:28:25  <PublicServer> <V453000> with all splits :PP
21:29:41  <planetmaker> !save
21:29:42  <PublicServer> Saving game...
21:29:50  <V453000> ? :o
21:29:51  <planetmaker> !password
21:29:51  <PublicServer> planetmaker: endure
21:30:04  <PublicServer> <mfb> where are the rails from N?
21:30:12  <PublicServer> <V453000> what is N
21:30:13  <planetmaker> just wondering. got a private message obviously some time ago that PS should not be responsive...
21:30:14  <PublicServer> <V453000> :>
21:30:20  <PublicServer> <mfb> 00
21:30:35  <planetmaker> obviously wrong. And also for such things we have the !admin command
21:30:37  <PublicServer> <mfb> ah there
21:30:37  <PublicServer> <V453000> PS did have some (presumably) connectivity issues earlier
21:30:39  <PublicServer> <V453000> not sure tho
21:31:02  <PublicServer> <V453000> :>
21:31:05  <planetmaker> anyway, just framing taede to setup a new PS for us :D
21:31:12  <PublicServer> <V453000> mhm
21:32:07  <PublicServer> *** Djanxy joined the game
21:32:26  <PublicServer> <V453000> hiy
21:32:32  <PublicServer> <Djanxy> hi
21:32:40  <PublicServer> <V453000> why spectate :)
21:33:42  <PublicServer> <Djanxy> because that is what i am doing
21:33:52  <PublicServer> <V453000> that isnt a reason or answer :P
21:33:52  <PublicServer> <Djanxy> only seems appropiate
21:34:06  <PublicServer> <V453000> spectating isnt appropriate unless afk :)
21:34:52  <PublicServer> <Djanxy> alright
21:34:58  <PublicServer> *** Djanxy has left the game (leaving)
21:35:02  <PublicServer> <V453000> :o
21:35:21  <PublicServer> <V453000> very wtf
21:35:24  <Djanx> i shall leave then ;)
21:35:43  <PublicServer> <V453000> no comment
21:37:24  <Djanx> well, just wanted to see what it looked like - wouldn't have a clue as to what to start doing
21:37:51  <PublicServer> <V453000> anyway, bbh should be done
21:37:53  <PublicServer> <V453000> gnight
21:38:07  <PublicServer> <mfb> gn8
21:38:17  <PublicServer> *** V453000 has left the game (leaving)
21:38:45  <mfb-> Djanx: connecting primary industries is possible now
21:39:24  <Djanx> oki
21:39:38  <PublicServer> <mfb> what happened to the "no coal" rule in the plan?
21:44:42  *** [1]Mark has joined #openttdcoop
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22:01:09  *** Webster sets mode: +o evildwarf
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22:15:23  <PublicServer> <mfb> train 8 :)
22:40:09  <V453000> disappeared mfb :) as well as gold
22:40:23  <PublicServer> <mfb> added gold trains :p
22:41:53  <PublicServer> <mfb> SLH01 has a new sign about a drop
22:42:01  <PublicServer> <mfb> but that is pointless if every SLH gets the opposite drop
22:42:07  <PublicServer> <mfb> then we get two separate networks
22:42:17  <PublicServer> <mfb> I think "send trains to all other drops" is better
22:42:20  <PublicServer> <mfb> or at least 2 of them
22:44:02  <PublicServer> <mfb> there is a strange signal in the BBH
22:44:24  <phatmatt> !players
22:44:26  <PublicServer> phatmatt: Client 166 (Orange) is mfb, in company 1 (Dunningwell Transport)
22:44:26  <PublicServer> phatmatt: Client 154 is Big Meech, a spectator
23:44:11  <PublicServer> *** mfb has left the game (leaving)
23:44:12  <PublicServer> *** Game paused (number of players)
23:44:16  *** mfb- has quit IRC

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