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00:41:48 <PublicServer> *** mfb has left the game (leaving) 00:42:10 *** mfb- has quit IRC 00:44:15 *** Fehlersturm has quit IRC 01:54:10 *** roboboy has joined #openttdcoop 01:58:02 *** dwarf has quit IRC 02:42:17 <Sylf> !password 02:42:17 <PublicServer> Sylf: conned 02:42:48 <PublicServer> *** Sylf joined the game 02:43:03 <PublicServer> <Djanxy> hi Sylf 02:43:09 <PublicServer> <Sylf> hi 02:43:33 <PublicServer> <Sylf> ugh 02:43:47 <PublicServer> <Djanxy> what's up 02:43:49 <PublicServer> <Sylf> I didn't know we were running 1-way BBH here 02:44:15 <PublicServer> <Djanxy> are we ? 02:44:29 <PublicServer> <Sylf> what else do you call this BBH 02:44:35 <PublicServer> <Sylf> the one and only BBH in this game? 02:45:09 <PublicServer> <Djanxy> looks like 4 ways to me 02:45:29 <PublicServer> <Sylf> Oh 02:45:35 <PublicServer> <Sylf> I meant 1 4-way 02:45:41 <PublicServer> <Djanxy> ah :D 02:46:01 <PublicServer> <Djanxy> in that case, i think you're correct 02:46:04 <PublicServer> <Sylf> obviously I'm not remembering this plan well at all 02:46:11 <PublicServer> <Sylf> I thought we weren't going to run gold 02:46:15 <PublicServer> <Sylf> or coal 02:46:26 <PublicServer> <Djanxy> was changed, unsure why 02:47:12 <PublicServer> <Sylf> yeah, the plan is totally different from the last time I've seen it 02:48:50 <PublicServer> *** Sylf has joined company #1 02:53:03 <PublicServer> <Sylf> Djanxy, did you miss a right turn at SLH10a from the sideline? 02:53:37 <PublicServer> <Djanxy> on purpose, since trains houldnt have to go that way 02:53:43 <PublicServer> <Djanxy> if i understood correctly 02:53:50 <PublicServer> <Sylf> they should 02:54:00 <PublicServer> <Sylf> all drop should have all secondaries 02:54:14 <PublicServer> <Sylf> refineries, paper mills, FPP, print shop 02:55:25 *** BiG_MeEcH has quit IRC 02:55:48 <PublicServer> <Sylf> oh wait 02:55:50 <PublicServer> <Djanxy> but they go to furthest secondary drop 02:55:52 <PublicServer> <Djanxy> never the near one 02:56:24 <PublicServer> <Sylf> ok 02:56:32 <PublicServer> <Djanxy> but 02:56:42 <PublicServer> <Djanxy> there's a good possibility im mistaken 02:56:56 <PublicServer> <Djanxy> but the other SLHs are made the same way afaik 02:57:18 <PublicServer> <Sylf> I'm hating this a/b/c SLH naming 02:58:30 <PublicServer> <Sylf> hmmm 02:58:44 <PublicServer> <Sylf> why do we have BBH anyway in this game... 02:59:06 <PublicServer> <Sylf> all trains through the BBH travel straight, never making turns 02:59:16 <PublicServer> <Sylf> that hub doesn't need to be a hub 02:59:18 <PublicServer> <Djanxy> yeah more or less - was wondering the same earlier 02:59:32 <PublicServer> <Sylf> this is a really poor plan 02:59:42 <PublicServer> <Sylf> I don't see that often from V 03:00:04 <PublicServer> <Djanxy> a couple of trains turn, but that was because there was only 3 drops when they were made i think 03:00:16 <PublicServer> <Djanxy> but yeah 03:00:19 <PublicServer> <Sylf> oh, what about the gold and coal trains? 03:00:27 <PublicServer> <Sylf> do they go straight too? 03:00:33 <PublicServer> <Djanxy> think so 03:01:19 <PublicServer> <Sylf> trains from Gufield Mines go to drop 11 03:01:45 <PublicServer> <Djanxy> oki 03:01:56 <PublicServer> <Djanxy> well, havent looked much at coal and gold 03:02:08 <PublicServer> <Djanxy> since they dont involve any refit anyways 03:07:18 <PublicServer> <Djanxy> more than one place where secondary cargo ends up at both drop and pickup 03:07:56 <PublicServer> <Sylf> hm? 03:07:59 <PublicServer> <Sylf> like? 03:08:07 <PublicServer> <Djanxy> food at 11 03:08:24 <PublicServer> <Djanxy> and paper at 10 03:08:35 <PublicServer> <Sylf> that's not good 03:08:45 <PublicServer> <Sylf> we should rebuild drop11 03:10:43 <PublicServer> <Sylf> hrm 03:10:57 <PublicServer> <Sylf> where's the print works around drop 11 03:11:19 <PublicServer> <Djanxy> not certain there is one 03:11:25 <PublicServer> <Sylf> there isn't 03:11:27 <PublicServer> <Djanxy> added one myself earlier at 10 03:11:28 *** roboboy has quit IRC 03:11:33 <PublicServer> <Sylf> DROP11 doesn't accept paper 03:12:44 <PublicServer> <Sylf> huh 03:12:50 <PublicServer> <Djanxy> yeah, drop 01 has paper as well 03:12:57 <PublicServer> <Sylf> drop00 hardly has any trains.... that's probably why 03:12:59 <PublicServer> <Djanxy> seems like a mess all around tbh 03:13:21 <PublicServer> <Sylf> we need more trains everywhere to keep all industries alive at drops 03:13:49 <PublicServer> <Djanxy> afraid im gonna leave you to it, gotta be off to bed 03:16:53 <PublicServer> <Djanxy> have fun, nn 03:16:59 <PublicServer> <Sylf> gn 03:17:02 <PublicServer> *** Djanxy has left the game (leaving) 03:25:36 *** Djanx has quit IRC 03:29:39 <PublicServer> <Sylf> these trains don't have "no load" orders at drop stations 03:29:45 <PublicServer> <Sylf> dangerous 03:54:58 *** roboboy has joined #openttdcoop 04:01:07 <Sylf> !rcon set multiple_industries_per_town 04:01:07 <PublicServer> Sylf: 'multiple_industries_per_town' is an unknown setting. 04:01:34 *** BoSs_MeEcH has joined #openttdcoop 04:01:48 <Sylf> !rcon set multiple_industry_per_town 04:01:48 <PublicServer> Sylf: Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 04:01:51 <Sylf> !rcon set multiple_industry_per_town 1 04:02:12 <Sylf> !rcon set multiple_industry_per_town 0 04:03:51 *** Sian has joined #openttdcoop 04:05:48 <PublicServer> *** Sylf has left the game (leaving) 04:05:49 <PublicServer> *** Game paused (number of players) 04:06:00 <Sylf> meh, this is stupid playing coop game by myself 04:39:27 *** KenjiE20 has quit IRC 05:07:20 *** valhallasw has joined #openttdcoop 05:18:45 *** dwarf has joined #openttdcoop 05:18:45 *** ChanServ sets mode: +o dwarf 06:01:18 <V453000> yeah Sylf, the train orders should be different :) 06:23:09 *** KenjiE20 has joined #openttdcoop 06:23:09 *** ChanServ sets mode: +o KenjiE20 06:25:45 *** dwarf has quit IRC 06:29:02 *** dwarf has joined #openttdcoop 06:29:02 *** ChanServ sets mode: +o dwarf 06:42:19 <Sian> !players 06:42:21 <PublicServer> Sian: There are currently no clients connected to the server 06:42:23 <Sian> !password 06:42:23 <PublicServer> Sian: willow 06:42:51 <PublicServer> *** Game still paused (number of players) 06:42:51 <PublicServer> *** Game unpaused (number of players) 06:42:51 <PublicServer> *** Sian joined the game 06:46:49 <PublicServer> *** Sian has left the game (leaving) 06:46:49 <PublicServer> *** Game paused (number of players) 07:35:26 *** Progman has joined #openttdcoop 07:44:06 *** Progman has quit IRC 07:44:47 *** Progman has joined #openttdcoop 08:08:22 *** valhallasw has quit IRC 08:36:57 *** dwarf has quit IRC 08:44:09 *** dwarf has joined #openttdcoop 08:44:09 *** ChanServ sets mode: +o dwarf 08:53:18 <Sian> ... uhh ... i think i might have found a very profitable transportation idea ... 08:53:54 <Sian> Fish ... specially if you sail it to a dock and load it onto trains for a fishing harbour some bit away 08:56:36 <V453000> this game isnt exactly about finding the profittable things :P 08:56:40 <V453000> more like to make your network work better 08:57:26 <Sian> true ... but its certainly a viable moneymaker :) 08:57:51 <V453000> I think passengers are most profittable in firs to start with 08:57:55 <V453000> which is weird but yeah 09:16:11 <planetmaker> s/Passengers/Working slaves/ ;-) 09:33:00 *** Sturmi has joined #openttdcoop 09:41:52 <Sturmi> !players 09:41:55 <PublicServer> Sturmi: There are currently no clients connected to the server 09:43:37 <AndreasB> o.O 09:43:44 <AndreasB> passengers is at bottom of payout list 09:43:51 <AndreasB> how can they be most profitable? 09:47:15 *** bon has joined #openttdcoop 09:47:31 <bon> hi again? heh 09:47:38 <AndreasB> hi 09:47:44 <Sturmi> hy 09:52:40 <bon> so what any of you doing atm? 09:53:10 <Sturmi> pouring coffee into my throat 09:55:18 <bon> heh early morning for you? 09:56:58 <AndreasB> ew 09:59:22 <bon> I'm just trying to find a few things in the newgrf wiki with no luck once again..beside that not too much going on yet 10:00:03 <Sturmi> its 12am here, so yes... early morning 10:05:15 <bon> that seem more like midnight to me 10:05:56 <Sturmi> ok, 12pm then... that am/pm bullshit always confuses me^^ 10:06:28 <bon> heh well you always can use the 24 hour clock which doesn't have that issue? :-> 10:06:33 <bon> I use both at times 10:08:18 <Sturmi> yea, true. i usually switch to 12h system when i write english, no problem when it is not near 12 10:08:57 <AndreasB> hahga 10:09:12 <V453000> AndreasB: at the bottom of payout list for X units 10:09:14 <AndreasB> 12 am 1-11 am, 12pm, 1 pm 10:09:20 <V453000> but passengers usually are transported en masse 10:09:20 <AndreasB> Isnt it like that? 10:09:33 <AndreasB> 12 pm is before 1 pm 10:10:15 <bon> I always did wonder why we change from am to pm at 12 rather 1 .. but what do I even know of history! 10:10:39 <AndreasB> 2359! :D 10:10:42 <planetmaker> pm = post meridium = after noon. 12 o'clock is noon. Thus 12:01 is 12:01pm 10:11:13 <AndreasB> 12pm should then me 12 hours post meridium 10:11:13 <planetmaker> needs no history. Just understanding of words ;-) 10:11:14 <AndreasB> thus 2400 10:11:39 <AndreasB> 12 hours "after noon" 10:11:47 <AndreasB> -> midnight 10:11:49 <Sturmi> thtas just how the imperial system works... confusing all the peeps who know metric^^ 10:12:06 <planetmaker> it's not metric 10:12:10 <planetmaker> nor imperial 10:12:13 <bon> planetmaker well the thing here is..why not 1am to 12am .. then 1pm to 12pm? right now we have 1am to 11am then it becomes pm before the number resets 10:12:26 <Sturmi> pm: yes but its close to it 10:12:28 <planetmaker> simple: day starts at 0:00 10:12:34 <V453000> ._. 10:12:43 <planetmaker> and noon is at 12:00 10:12:45 <bon> heh hi v453000? :P 10:12:49 <AndreasB> 23:59:59 -> 00:00:00 10:12:52 <V453000> hy 10:12:57 <Sturmi> hey V 10:13:07 <AndreasB> 0 hours pm 10:13:13 <planetmaker> or 12:14am as it's closer to the next noon than past the last 10:13:21 <AndreasB> haha, good point 10:13:30 <AndreasB> 1am has to be 1 hour after midnight 10:13:36 <planetmaker> at midnight you switch from pm to am 10:13:50 <AndreasB> Yes, but illogical that 12 comes first 10:13:56 <V453000> ._. 10:14:03 <AndreasB> If 1 am means "one hour after midnight" 10:14:13 <V453000> you guys need to build more trains 10:14:14 <AndreasB> 12am should mean noon 10:14:17 <V453000> am-pm 10:14:21 <AndreasB> 12pm should mean midnight 10:14:41 <AndreasB> 12:59 am 10:14:42 <AndreasB> 1 pm 10:15:04 <planetmaker> 12:59 in the morning? 10:15:06 <bon> v453000 I'm already there if you have not noticed? :) 10:15:11 <planetmaker> and then 1 in the afternoon? Hm 10:15:14 <Sturmi> so i was right with am? still confused => moar coffee 10:15:17 <V453000> !playercount 10:15:17 <PublicServer> V453000: Number of players: 0 (0 spectators) 10:15:22 <V453000> bon: no? :> 10:15:25 <AndreasB> 1 am is morning 10:15:29 <AndreasB> I start work at 8 am 10:15:34 <planetmaker> 1 am is just after ghost hour 10:15:35 <AndreasB> or. did before atleast 10:15:53 <AndreasB> but imho it shouyld be 1-12am, 1-12 pm 10:16:27 <bon> v453000 I meant that *other* map you nutty creator :) 10:16:37 <planetmaker> that's illogical. "post meridiam" means literally "after sun was at highest point in the day". And that happens at the meridian at exactly 12 o'clock at noon 10:16:41 <bon> hehehehe 10:17:07 <planetmaker> so 12:59am after the sun passes the meridian is highly illogical as you advocate, AndreasB 10:17:23 <V453000> I know bon :) 10:18:21 <planetmaker> only argue logic if you know the meaning of the abbreviation and the literal and physical meaning of what they describe ;-) 10:18:49 <planetmaker> am and pm is correct. As strange as 12pm following 11am 10:19:09 <planetmaker> logic is not necessarily intuitive. But you argue an intuitive naming scheme. Not a logical one 10:20:13 <bon> planetmaker 'logic' sometimes reminds me of an old quote... "illogical yet true" 10:20:24 <bon> even spork was known to mention that at least once (star trek yeah) 10:20:40 <planetmaker> yes. And every set of statements has statements which cannot be proven true or false from within 10:21:01 <planetmaker> (if the set is sufficiently complex) 10:22:31 <bon> v453000 I tried join at first till I found myself in an empty room and ended up coming here instead. what was the actual name of the other channel for the public map? 10:22:54 <planetmaker> stable / welcome server? 10:23:03 <V453000> you mean #openttdcoop.stable and as planetmaker says :) 10:23:16 <V453000> this one is Public Server, other one is Stable / Welcome Server 10:23:21 <planetmaker> at least you're online on that one :-P 10:23:24 <V453000> :P 10:23:36 <bon> ohh stable..I thought it was 'openttdcoop.public' .. meh thanks 10:23:49 <planetmaker> there's stable.o.o. and ps.o.o 10:23:55 <planetmaker> and some others sometimes :D 10:24:03 <V453000> mayhem.o.o 10:24:16 <planetmaker> we should re-introduce nightly.o.o again :-) 10:24:27 <planetmaker> or maybe not again. but at all 10:24:37 <bon> maybe openttdcoop.patched would be a nice alternative too? :P 10:24:43 <planetmaker> no 10:24:45 *** Djanx has joined #openttdcoop 10:24:56 <planetmaker> but we have dev.o.o for very interesting ones 10:25:25 <planetmaker> but only for special (test) games really 10:26:05 <planetmaker> (not to mix-up with devzone.o.o which is the actual development platform for a lot of stuff) 10:26:15 <V453000> not my fault you lazy gamescript bastards dont play pm :P 10:26:24 <planetmaker> :-) 10:26:45 <planetmaker> GS bastards would play on nightly.o.o, I guess 10:26:47 <planetmaker> yes 10:26:52 <V453000> thats what I meant 10:26:55 <planetmaker> ah 10:28:52 <V453000> also ships have coffee now :P 10:29:23 <bon> real or wet ships? :P 10:29:25 <bon> heh 10:29:44 *** dwarf has quit IRC 10:30:08 <V453000> real wet ships 10:30:24 <Djanx> coffee rails ? 10:30:26 <Djanx> :D 10:31:07 <Djanx> !password 10:31:07 <PublicServer> Djanx: willow 10:31:28 <PublicServer> *** Game still paused (number of players) 10:31:28 <PublicServer> *** Game unpaused (number of players) 10:31:31 <PublicServer> *** Djanxy joined the game 10:31:43 *** dwarf has joined #openttdcoop 10:31:43 *** ChanServ sets mode: +o dwarf 10:32:24 <V453000> no, coffee is a firs cargo with one of the economies :) 10:32:33 <Djanx> aha 10:32:47 <bon> v453000 does it look like a string of steaming kettles on barges? ;) 10:33:04 <V453000> not yet :) 10:34:15 <Djanx> btw , I built something :D 10:39:23 <V453000> :) 10:41:06 *** dwarf has quit IRC 10:48:46 <planetmaker> time to enjoy the holiday... grabbing the bow and time for some practise :-) 10:48:52 <planetmaker> laters :-) 10:49:50 <V453000> omg bow freak :D 10:50:00 <V453000> clubs and stones too? :P 10:50:51 <planetmaker> didn't you see the swords and shields when you were here? ;-) 10:51:19 <bon> heh 10:51:21 <planetmaker> a (real) bow is the newest addition. It needs ... being used 10:52:30 <V453000> :) 11:01:00 <Djanx> hmm, wonder how 1 of 6 trains with same orders can end up in the "lost trains" depot 11:02:31 <bon> bad engineer/driver? ;) 11:06:06 <Djanx> hopefully one shouldnt need to take that into consideration in this game :D 11:13:27 <bon> heh 11:38:54 <Sturmi> !playercount 11:38:54 <PublicServer> Sturmi: Number of players: 3 (0 spectators) 11:39:19 <Sturmi> !password 11:39:19 <PublicServer> Sturmi: keened 11:39:30 <PublicServer> *** Sturmi joined the game 11:39:56 <PublicServer> <Djanxy> hi sturmi 11:40:02 <PublicServer> <Sturmi> hey 11:41:29 <V453000> OMG FASHION http://www.rouming.cz/roumingGIF.php?gif=10396 11:41:31 <Webster> Title: Roumenův Rouming - GIFník - Zábavné animované GIFy - like a sssssir (at www.rouming.cz) 11:41:48 <Sturmi> lol 11:41:55 <V453000> https://dl.dropboxusercontent.com/u/20419525/FASHION.png :> 11:42:09 <Djanx> :D 11:42:15 <Sturmi> :D 11:44:38 *** Sian has quit IRC 11:44:40 *** Sian has joined #openttdcoop 11:44:55 <PublicServer> *** Sturmi has joined company #1 11:45:07 <PublicServer> <Djanxy> have fun, gotta get reasy for work 11:45:10 <PublicServer> <Djanxy> ready* 11:46:13 <PublicServer> *** Djanxy has left the game (leaving) 11:54:04 *** Sianic has joined #openttdcoop 12:02:07 *** Sian has quit IRC 12:07:15 *** bon has left #openttdcoop 12:17:47 *** Djanx has quit IRC 12:26:37 <PublicServer> *** Sturmi has left the game (leaving) 12:26:37 <PublicServer> *** Game paused (number of players) 12:53:35 *** Sian has joined #openttdcoop 13:00:30 *** Fehlersturm has joined #openttdcoop 13:01:22 <Fehlersturm> !password 13:01:23 <PublicServer> Fehlersturm: turban 13:01:35 *** Sianic has quit IRC 13:02:15 <PublicServer> *** Game still paused (number of players) 13:02:18 <PublicServer> *** Fehlersturm joined the game 13:02:25 <PublicServer> *** Game still paused (number of players) 13:02:26 <PublicServer> *** Sturmi joined the game 13:02:43 <PublicServer> *** Sturmi has joined company #1 13:02:43 <PublicServer> *** Game unpaused (number of players) 13:02:54 <PublicServer> <Sturmi> hi 13:03:00 <Fehlersturm> hello 13:03:37 <Fehlersturm> i am sorry. i did rtfm but i am still unsure as to what server i should goto if i am a complete noob 13:04:32 <phatmatt> PublicServer = real coop games, open to the public (but you need the password from this irc channel), noobs welcome, just lurk or build or whatever :P 13:04:32 <Sturmi> try the openttdcoop.stable server 13:04:48 <phatmatt> Welcome server = general public server 13:04:49 <Sturmi> or stay here an learn 13:05:20 <Sturmi> <<-- is a noob too but tries to build properly :D 13:05:40 <phatmatt> Fehlersturm: when you say 'complete noob', do you mean to openttd, or just to coop building" 13:05:43 <phatmatt> ? 13:05:48 <Fehlersturm> to coop 13:05:54 <phatmatt> well, publicserver then 13:06:06 <phatmatt> oh, you've joined already :) 13:06:26 <Fehlersturm> yeah well i was already lurking yesterday 13:07:02 <phatmatt> if a) you've read the quickstart, and b) you're not a complete dick, then just build away on the publicserver :P 13:07:07 <phatmatt> (and follow the plan) 13:07:11 <Fehlersturm> do you have a sandbox where the science is happening? 13:07:19 <phatmatt> how do you mean? 13:07:38 <Fehlersturm> well where you try out new intersections and stuff 13:07:47 <Fehlersturm> without a plan? 13:07:57 <phatmatt> not really 13:08:10 <Fehlersturm> k 13:08:13 <phatmatt> just do it on a local game, or in a little patch on the coop game, and erase afterward 13:08:31 <phatmatt> there is the junctionary, you might have seen that 13:08:38 <phatmatt> if i can remember the magic command to get it... 13:08:47 <phatmatt> @junctionary 13:08:49 <phatmatt> !junctionary 13:08:49 <PublicServer> phatmatt: http://www.openttdcoop.org/wiki/Junctionary 13:08:52 <phatmatt> yeah. that. 13:09:07 <Fehlersturm> oh i have that open in browser already 13:09:14 <phatmatt> cool cool 13:09:37 <phatmatt> nothing on the ps needs to be built perfectly the first time 13:10:15 <phatmatt> just ask/leave a sign for critique or whatever afterward 13:15:29 <V453000> we just try things in normally 13:15:40 <V453000> if they work, they work, if they dont, then there are options what to do with them :) 13:16:44 <PublicServer> <Sturmi> am i stupid or is the official graintrain unable to refit to grain? 13:17:05 <V453000> is called wheat in arctic 13:17:52 <PublicServer> <Sturmi> arr... i didnt scroll to the end of the list 13:21:13 <V453000> it can get confusing when the basically same cargo is grain=maize=wheat 13:21:35 <V453000> I believe vast majority of train sets also draws it the same way regarding sprites 13:30:09 <Fehlersturm> ok. i would like to connect primaries north of SLH10a /Djanxy can i connect to that slh by just splitting my planned SL into 3 RRR_LLL and connect it to Djanxys, RRR_LLL split SL, at SLH10a? 13:30:41 <Fehlersturm> uh that probably is incomprihensible... 13:30:49 <Sturmi> it is^^ 13:31:47 <PublicServer> *** Fehlersturm has left the game (leaving) 13:32:05 <Fehlersturm> !password 13:32:06 <PublicServer> Fehlersturm: clench 13:32:21 <PublicServer> *** Fehlersturm joined the game 13:32:36 <V453000> you just connect primaries to the SL 13:32:56 <V453000> the only problematic point in that is that you need to add refit orders etc 13:33:34 <Sturmi> an there is no drop north of slh10a 13:39:07 <PublicServer> <Fehlersturm> i was talking about the farm and the coalmine north of SLH10a (assuming north is the direction where DROP00 is) 13:40:13 <Sturmi> you can cross the ML with your sideline and connect to the SLH10a south of the ML... or you build your own SLH 13:40:23 <PublicServer> <Fehlersturm> k 13:41:09 <Sturmi> i would do the first, as there is no suitable town for a goods/food drop north of the ML 13:47:23 *** roboboy has quit IRC 15:05:31 *** JoeMiles has quit IRC 15:05:43 *** JoeMiles has joined #openttdcoop 15:20:32 <PublicServer> *** Sturmi has left the game (leaving) 15:36:57 *** a_sad_dude has quit IRC 15:48:02 <AndreasB> When building a logic train 15:48:09 *** valhallasw has joined #openttdcoop 15:48:17 <AndreasB> It has to be atleast the size of trainsXtrainsize? 15:48:51 <AndreasB> So if you have 4 lanes, with 4 trains, thats 4 in length, logictrain should be at least 16 squares? 15:59:30 <Fehlersturm> do these ship-trains ignore slopes? speed wise that is. 16:12:16 <Sturmi> Fehlersturm: no, they dont. but they are quite powerful 16:14:31 <Sturmi> Andreas: i think you mix up logic trains and dummy trains. the dummis should be exactly teh size of all the real trains which load at the same time at the station 16:15:58 <AndreasB> yes 16:16:01 <AndreasB> I ment dummy trains 16:17:39 <AndreasB> thaank you :3 16:19:15 <Sturmi> !password 16:19:15 <PublicServer> Sturmi: hamlet 16:19:26 <PublicServer> *** Sturmi joined the game 16:22:06 *** valhallasw has quit IRC 16:22:23 <PublicServer> *** Sturmi has joined company #1 16:31:11 <Fehlersturm> what is a acceptable amount of terraforming? 16:31:20 <AndreasB> make entire map flat 16:31:22 <PublicServer> <Sturmi> minimum 16:31:28 <AndreasB> dang :P 16:32:00 <PublicServer> <Sturmi> terraform as needed but keep it reasonable 16:32:23 <PublicServer> <Sturmi> do you need help with something? 16:32:54 <PublicServer> <Fehlersturm> well ill try a SLH you can nuke it if it sucks 16:33:08 <PublicServer> <Sturmi> o.O 16:33:21 <AndreasB> haha 16:33:32 <PublicServer> <Sturmi> i'll get that nuke... just to be ready :p 16:35:15 *** Jam35 has joined #openttdcoop 16:36:14 <PublicServer> <Fehlersturm> do i need to build both possible directions into mainline. or just the ones needet? 16:36:49 <Sturmi> normally all possible connections. in this game only needed 16:37:26 *** uliko has joined #openttdcoop 16:37:26 *** ChanServ sets mode: +o uliko 16:37:36 <PublicServer> <Sturmi> but to be honest, it would be easier to just cross the ML and connect to the existing sideline 16:37:46 <PublicServer> <Sturmi> than to expand the SLH into a 4-way 16:37:48 <PublicServer> <Fehlersturm> and boring too 16:38:14 <PublicServer> <Sturmi> as you want 16:39:15 <Jam35> !Password 16:39:24 <Sturmi> oh we have a jam 16:39:26 <Jam35> !password 16:39:26 <PublicServer> Jam35: steamy 16:39:43 <PublicServer> *** Jam35 joined the game 16:39:47 <PublicServer> <Jam35> where? 16:39:49 <PublicServer> <Jam35> hi 16:40:00 <Sturmi> he just came in^^ 16:40:02 <Sturmi> hi jam 16:40:12 <PublicServer> <Jam35> phew :) 16:43:31 *** cyph3r has joined #openttdcoop 16:47:06 <PublicServer> <Sturmi> thx 16:47:12 <PublicServer> <Jam35> k 16:47:31 <PublicServer> <Jam35> something is dropping paper @ DROP 00 and leaving it there 16:48:02 <PublicServer> <Jam35> like transfer or something 16:48:36 <PublicServer> <Sturmi> i think i had some wrong orders on a wood train earlier today 16:49:06 <PublicServer> <Jam35> oh so it's coming from the paper mill 16:49:12 <PublicServer> <Jam35> :/ 16:49:42 <PublicServer> <Sturmi> oh 16:50:28 <PublicServer> <Jam35> labourious to sort out 16:51:03 *** [1]Mark has joined #openttdcoop 16:53:15 <[1]Mark> !password 16:53:15 <PublicServer> [1]Mark: nilled 16:53:21 <PublicServer> <Sturmi> is there any chance to make this station not offer paper again? 16:53:21 <PublicServer> *** Jam35 has joined company #1 16:53:24 <PublicServer> *** Mark joined the game 16:53:25 <PublicServer> <Mark> hello 16:53:27 <PublicServer> <Jam35> hi 16:53:29 <PublicServer> <Sturmi> hi 16:53:36 <V453000> hy 16:54:02 <PublicServer> <Mark> nice little hub 16:54:33 <PublicServer> <Jam35> planning on catching trains 16:55:00 <PublicServer> <Sturmi> to rebuild the station? 16:55:02 <PublicServer> <Jam35> not sure if I cba 16:55:25 <PublicServer> <Jam35> yep 16:56:31 <PublicServer> <Sturmi> better remove half of the station, build a new one on the other half 16:56:42 <PublicServer> <Sturmi> then rederect all trains from the old one 16:57:07 *** Mark has quit IRC 16:57:07 *** [1]Mark is now known as Mark 16:57:20 <PublicServer> <Mark> or just stop all trains 16:57:23 <PublicServer> <Mark> theres only a few anyway 16:57:29 <PublicServer> <Jam35> good idea :) 16:57:39 <PublicServer> <Mark> there you go 16:59:03 <V453000> hm guys we should change orders 16:59:11 <V453000> trains should drop at all 3 drops :D 16:59:15 <V453000> to make the bbh actually useful 16:59:33 <PublicServer> <Sturmi> my trains already go to two drops 16:59:48 <PublicServer> <Mark> just make it an overpass 16:59:52 <PublicServer> <Mark> easier to expand too 17:01:04 <V453000> boring 17:01:17 <V453000> and the current hub is expandable enough 17:01:18 <Mark> :P 17:01:35 <V453000> how are ships mark :D 17:02:56 <PublicServer> <Jam35> what's happening now 17:03:03 <PublicServer> <Jam35> the orders are sorted 17:03:19 <PublicServer> <Sturmi> are they all on "no loading"? 17:03:25 <PublicServer> <Jam35> yes 17:04:27 <V453000> !password 17:04:27 <PublicServer> V453000: opaque 17:04:49 <PublicServer> <V453000> hyyyyy 17:04:50 <PublicServer> *** V453000 joined the game 17:05:01 <PublicServer> <Sturmi> ahoi 17:05:03 <PublicServer> <Jam35> hi 17:05:09 <PublicServer> <Jam35> #166 looks weird 17:05:10 <PublicServer> <Mark> theyre nice V 17:05:15 <PublicServer> <Mark> shame the plan is so boring :P 17:05:37 <PublicServer> <V453000> build and stfu :D 17:05:43 <PublicServer> <Mark> build what? :D 17:05:45 <PublicServer> <Sturmi> whats weird on it? 17:05:47 <PublicServer> <V453000> everything 17:05:49 <PublicServer> <Mark> everything is done 17:05:59 <PublicServer> <V453000> SLHs, moar, expanding 17:06:01 <PublicServer> <Jam35> visits drop 00 twice 17:06:09 <PublicServer> <V453000> OR go start a PZ game :P 17:06:13 <PublicServer> <V453000> always options 17:06:19 <PublicServer> <Sturmi> oha 17:06:21 <PublicServer> <Mark> cant be bothered with all the orders 17:06:27 <PublicServer> <Sturmi> let me sort that out 17:06:27 <PublicServer> <Mark> dont have time for pz games :P 17:15:02 <cyph3r> @quickstart 17:15:03 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:17:58 <PublicServer> <Jam35> still need DROP 00 to accept gold 17:18:08 <PublicServer> <Jam35> can't see how without founding town 17:20:52 <cyph3r> !password 17:20:52 <PublicServer> cyph3r: nutted 17:21:05 <PublicServer> *** CYPHER joined the game 17:21:17 <PublicServer> <CYPHER> Wow. 17:21:23 <PublicServer> <CYPHER> What the hell? :) 17:21:36 <hylje> welcome to coop 17:22:33 <PublicServer> <V453000> hy :) 17:22:59 <PublicServer> <CYPHER> Could someone please explain to me what 's with these shiptrains? :] 17:23:08 <Sturmi> just trains 17:24:23 <PublicServer> <CYPHER> Is there anything to be done? 17:24:37 <PublicServer> <Jam35> loads :) 17:25:20 <PublicServer> <Sturmi> if you see a tile without a rail on it, theres still something to be done :D 17:26:31 <PublicServer> <V453000> connecting more primary industries is the aim now 17:26:38 <PublicServer> <CYPHER> Ok. 17:26:44 <PublicServer> <V453000> so either connect some to existing SLHs, or build a SLH on your own :) 17:26:46 <PublicServer> <CYPHER> And what's with the refitting. 17:26:48 <PublicServer> <V453000> yes 17:26:54 <PublicServer> <Jam35> please make sure orders are right :) 17:27:02 <PublicServer> <Jam35> get someone to check maybe 17:27:12 <PublicServer> <CYPHER> I better just watch for now. 17:28:10 <PublicServer> *** Mark has left the game (general timeout) 17:28:10 <PublicServer> *** Mark has left the game (connection lost) 17:30:05 *** ODM has joined #openttdcoop 17:30:05 *** ChanServ sets mode: +o ODM 17:30:47 <PublicServer> <CYPHER> So... each train goes to a primary, where he loads up the goods, drops it, refits, carries his own made goodies to a secondary drop and refits back? 17:30:59 <Sturmi> yep 17:31:07 <PublicServer> <CYPHER> k 17:31:49 <PublicServer> <Jam35> and refits to goods/food to bring back to the SL 17:32:55 <PublicServer> <CYPHER> Wait, what? If I pickup for example wheat, I go to a processing plant, drop wheat, refit to food, pick food, drop food and refit to wheat again, am I missing something? 17:33:21 <PublicServer> <V453000> should be ok 17:33:25 <PublicServer> <CYPHER> ok 17:33:29 <PublicServer> <V453000> which train do you have 17:33:51 <PublicServer> <CYPHER> I don't have one, I'm just trying to get this first. 17:34:01 <PublicServer> <V453000> alright :) 17:34:19 <PublicServer> <V453000> it is fairly simple, the order lists just get rather long 17:35:39 <PublicServer> <Jam35> the plan kind of explains stuff 17:36:05 <PublicServer> <Sturmi> it tries to^^ 17:37:35 <PublicServer> <Jam35> oh it's changed :) 17:37:45 <PublicServer> <Jam35> now 3 far way drops not 1 17:37:52 <PublicServer> <Jam35> *far away 17:37:59 <PublicServer> <Fehlersturm> so i assume i need to go to the closest refit station to refit back to food? 17:38:05 <PublicServer> <Fehlersturm> *wheat 17:38:07 <PublicServer> <Sturmi> time to edit the orderlists :/ 17:38:38 <PublicServer> <Sturmi> Fehlersturm: you need to drop the food somewhere 17:38:48 <PublicServer> <Jam35> Fehlersturm: the drop stations have depots, yes that should work 17:38:50 <PublicServer> <Sturmi> and there sould be a refit 17:39:00 <PublicServer> <Fehlersturm> k 17:41:57 <PublicServer> <Jam35> ok so someone started the trainyard trains: they flip at different speeds 17:42:16 <PublicServer> <V453000> ofc different stats 17:42:38 <PublicServer> <Jam35> but all show 0kph 17:42:40 <PublicServer> <Jam35> nm :) 17:50:43 *** [1]Mark has joined #openttdcoop 17:52:04 <PublicServer> <Fehlersturm> is there a rule of thumb into how many strings i have to split a SL if it has to go X fields without a signal (ie. bridge/tunnel) 17:52:45 <AndreasB> 100 17:52:50 <AndreasB> or 42. 17:53:12 <PublicServer> <Sturmi> depends 17:53:18 <PublicServer> <Fehlersturm> 42 sounds about right 17:53:30 <PublicServer> <Fehlersturm> yeah i know on frequency of trains 17:53:37 <PublicServer> <Sturmi> on trainlength, gap length and traffic density 17:54:16 <PublicServer> <Fehlersturm> so ill just build what i assume is enough. and if it isnt it has to be tuned 17:54:25 <AndreasB> -> 42 17:54:29 <AndreasB> Answer to everything 17:54:36 <AndreasB> How many trains? 42 17:54:46 <PublicServer> <CYPHER> How come I can't make the train refit in orders? 17:54:56 <Sturmi> andreas: read the book before you talk about that^^ 17:54:57 <AndreasB> 42 17:55:01 <PublicServer> <Fehlersturm> did you try 42? 17:55:04 <PublicServer> <Fehlersturm> ^^ 17:57:07 *** Mark has quit IRC 17:57:07 *** [1]Mark is now known as Mark 17:57:07 <PublicServer> *** Jam35 has joined spectators 17:57:55 <PublicServer> <CYPHER> These trains should have been used in toyland. 17:58:00 <AndreasB> 42! 17:58:12 *** nicfer has quit IRC 17:58:15 <PublicServer> <CYPHER> 46 18:01:10 <PublicServer> <V453000> they fit in every climate. :) 18:01:32 <PublicServer> <CYPHER> Mountain turtles? 18:01:40 <PublicServer> <V453000> why not 18:01:44 *** Maraxus has joined #openttdcoop 18:01:44 *** ChanServ sets mode: +o Maraxus 18:01:50 <PublicServer> <CYPHER> It seems wrong :D 18:01:56 <PublicServer> <V453000> that is not an answer :> 18:02:04 <Sturmi> frozen turtles in arctic :D 18:03:52 <Fehlersturm> i like turtles 18:04:07 <Sturmi> me too. for dinner 18:04:26 <PublicServer> <V453000> WHAT 18:04:32 <PublicServer> <V453000> :( 18:04:38 <PublicServer> <V453000> they even carry food 18:04:40 <Sturmi> ducks taste better tho 18:04:53 <PublicServer> <V453000> yeah but probably not when made of rubber 18:04:57 <Sturmi> :G 18:05:05 <PublicServer> <Fehlersturm> well turtle which carries food. sounds even better for dinner 18:05:47 <V453000> hm I might as well release the last sane nuts version :) 18:05:55 <V453000> got the bugfixes for ships I needed 18:06:19 <Sturmi> a sane version of nuts? 18:06:26 <V453000> the last one, yes 18:06:31 <V453000> madness since next version 18:12:33 *** dwarf has joined #openttdcoop 18:12:33 *** ChanServ sets mode: +o dwarf 18:16:51 <PublicServer> *** Maraxus joined the game 18:17:11 <PublicServer> <Maraxus> hi 18:17:18 <PublicServer> <Sturmi> hey 18:17:20 <PublicServer> <CYPHER> Question: 18:17:30 <PublicServer> <CYPHER> One of my trains ended in "catch lost trains" 18:17:33 <PublicServer> <CYPHER> What do I do? 18:17:47 <PublicServer> <Sturmi> check the orders 18:18:05 <PublicServer> <CYPHER> I don't know what to look for. 18:18:32 <hylje> see which order it's at, and see if it can reach its target 18:18:55 <PublicServer> <CYPHER> Should, i have tempered with the orders, but how cant I get the train out? 18:19:04 <hylje> build a track for it 18:19:13 <hylje> and then remove it after the train is gone 18:19:46 <PublicServer> <Sturmi> the orders are wrong 18:20:05 <PublicServer> <Sturmi> should go to SLH00a Drop as last stop 18:20:15 <PublicServer> <Sturmi> instead of 11 18:21:26 <PublicServer> <Sturmi> and theres no load paper order as well 18:21:40 <PublicServer> <CYPHER> damn 18:21:47 <PublicServer> <CYPHER> I must have accidentally deleted it. 18:22:49 <PublicServer> <CYPHER> Why should it go to slh00a? 18:23:12 <PublicServer> <Sturmi> because it should not travel empty over the whole map? 18:23:19 <PublicServer> <CYPHER> Oh, ok. 18:23:45 <PublicServer> <Sturmi> i've already built a track from that drop ro your primary station 18:23:51 <PublicServer> <CYPHER> Thank you. 18:24:37 <PublicServer> <CYPHER> So now... how do I get the train out? 18:24:41 <PublicServer> *** Maraxus has joined spectators 18:25:12 <PublicServer> <Sturmi> danm^^ 18:25:15 <PublicServer> <CYPHER> hehe 18:25:25 <PublicServer> <CYPHER> thank you 18:27:05 <PublicServer> *** V453000 has left the game (leaving) 18:28:45 <PublicServer> <Sturmi> drop10 is also not the best coice to convert your paper into goods 18:29:03 <PublicServer> <Sturmi> its quite close to the town drop 18:29:13 <PublicServer> <Sturmi> and the detour is huge 18:29:42 <V453000> doesnt matter 18:29:44 <V453000> system matters 18:29:45 <PublicServer> <CYPHER> I'm new :) 18:29:58 <V453000> detour is irrelevant, dont worry :) 18:30:04 <Sturmi> hehe 18:30:09 <V453000> as long as it follows the same system as plan suggests, it is perfectly fine 18:30:24 <Sturmi> you just want to get some load on your big spaghetti monster, dont you? 18:31:13 <PublicServer> *** Maraxus has left the game (leaving) 18:32:09 <V453000> :) 18:32:10 *** Maraxus has quit IRC 18:32:12 <V453000> yes 18:32:17 <V453000> also, new nuts on bananas \o/ :D 18:32:20 <V453000> !password 18:32:21 <PublicServer> V453000: poodle 18:32:56 <PublicServer> *** V453000 joined the game 18:33:10 <Sturmi> nuts, bananas, where is the vanilla ice cream? 18:33:25 <V453000> purr 18:33:30 <V453000> and meow coming soon 18:34:09 <Sturmi> purr= Perfectly UnRealistic Railroad? 18:35:08 <V453000> purr universal rainbow rails 18:39:03 <hylje> muh nyancat trains 18:48:12 *** retro|cz has quit IRC 18:48:35 *** a_sad_dude has joined #openttdcoop 18:50:50 *** [1]Mark has joined #openttdcoop 18:57:47 *** Mark has quit IRC 18:57:47 *** [1]Mark is now known as Mark 19:17:21 <PublicServer> <V453000> night 19:17:23 <PublicServer> *** V453000 has left the game (leaving) 19:22:48 *** mfb- has joined #openttdcoop 19:22:48 *** ChanServ sets mode: +o mfb- 19:22:54 <mfb-> hi 19:23:04 <PublicServer> *** mfb joined the game 19:30:49 *** ODM has quit IRC 19:35:44 <PublicServer> <mfb> 01 side would jam with a single line now :) (has 3, so we are at ~1/3 capacity) 19:38:55 <PublicServer> <Sturmi> hi mfb 19:50:58 *** [1]Mark has joined #openttdcoop 19:51:29 *** nicfer has joined #openttdcoop 19:57:25 *** valhallasw has joined #openttdcoop 19:57:50 *** Mark has quit IRC 19:57:50 *** [1]Mark is now known as Mark 19:58:30 <PublicServer> <Sturmi> was there a farm near rentwood? 19:59:04 <PublicServer> <mfb> crap. there was 19:59:17 <mfb-> !rcon set raw_industry_construction 19:59:17 <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2) 19:59:20 <mfb-> !rcon set raw_industry_construction 1 19:59:30 <Sturmi> cheater :p 19:59:34 <mfb-> !rcon set raw_industry_construction 2 19:59:35 <mfb-> there IS 19:59:37 <mfb-> :D 20:00:08 <PublicServer> <mfb> well, it died after the trains arrived 20:00:10 <PublicServer> <mfb> just bad timing 20:00:20 <PublicServer> <Sturmi> shit happens 20:05:41 *** bon has joined #openttdcoop 20:06:26 <bon> unrelated but does anyone know what happened to tt-foundry.com site? its been at a 503 for a few days by now 20:22:28 <PublicServer> <Sturmi> cypher still here? 20:29:15 *** uliko has quit IRC 20:29:28 <PublicServer> <Sturmi> mfb: your trains from cudinghall west seem to have the wrong goods drop 20:29:50 <PublicServer> <Sturmi> train 288 & Co. 20:30:05 <PublicServer> <mfb> goods? 20:30:11 <PublicServer> <mfb> they are food trains 20:30:15 <Sturmi> food 20:30:28 <PublicServer> <mfb> oh right 20:30:33 <Sturmi> anyway, they drop south of the ML and get lost 20:31:16 <PublicServer> <mfb> copied orders from south 20:31:21 <Sturmi> hehe 20:31:22 <PublicServer> <mfb> went fine for coal :D 20:31:24 <PublicServer> <mfb> but not for farms 20:32:24 <bon> heh 20:33:04 <PublicServer> <Sturmi> k, orders fixed 20:40:40 <PublicServer> *** Jam35 has left the game (leaving) 20:40:47 *** Jam35 has quit IRC 20:46:37 *** dwarf has quit IRC 20:50:44 <PublicServer> <mfb> who built mefingburg mines/valley/south? 20:51:04 *** [1]Mark has joined #openttdcoop 20:51:14 <PublicServer> <Sturmi> Fehlersturm built them 20:51:24 <PublicServer> <mfb> good name... 20:51:28 <PublicServer> <Sturmi> :D 20:54:34 <PublicServer> <Sturmi> ah, another copypaste orderlist :/ 20:54:44 <PublicServer> <mfb> where? 20:55:23 <PublicServer> <Sturmi> you only changed the last drop 20:55:23 <PublicServer> <mfb> that should be right 20:55:29 <PublicServer> <mfb> oh 20:55:31 <PublicServer> <mfb> :( 20:55:47 <PublicServer> <Sturmi> was the same with the SHL01 drops 20:55:58 <PublicServer> <mfb> fixed 20:56:05 <PublicServer> <Sturmi> good 20:58:00 *** Mark has quit IRC 20:58:00 *** [1]Mark is now known as Mark 21:02:56 <PublicServer> <mfb> why do we have max bridge length 8 :( 21:03:22 <PublicServer> <Sturmi> dunno 21:03:36 <PublicServer> <Sturmi> change it? 21:03:58 <PublicServer> <mfb> I think we would have to reload the game for that 21:04:04 <PublicServer> <mfb> not important enough 21:04:18 <PublicServer> <Sturmi> why do you cross the lake like this? 21:04:28 <PublicServer> <Sturmi> want to store 50 trains? 21:04:30 <PublicServer> <mfb> wanted to do it with long bridges 21:04:31 <PublicServer> <mfb> :D 21:07:40 <PublicServer> <Sturmi> oh a refit transfer? 21:07:50 <PublicServer> <mfb> wrong wagons however 21:14:07 *** Sian has quit IRC 21:17:48 <PublicServer> *** CYPHER has left the game (leaving) 21:18:16 <PublicServer> <Fehlersturm> ok. so about the stuff i build. now you cannuke it again. i am finished :-) 21:18:42 <PublicServer> <mfb> see our wiki for a proper building style 21:18:44 <PublicServer> <Sturmi> why should we? 21:19:14 <PublicServer> <mfb> curves and the wtf join to the main line are the main problems 21:19:24 <PublicServer> <Fehlersturm> welli am not shure about how to use presignals correctly. i always used pathsignals 21:19:32 *** dwarf has joined #openttdcoop 21:19:32 *** Webster sets mode: +o dwarf 21:19:34 <PublicServer> <mfb> then use path signals 21:19:47 <Sturmi> or learn to use presegnals 21:19:54 <PublicServer> <mfb> but please fix those curves 21:20:09 <PublicServer> <mfb> and connect the exit to the existing join to the mainline 21:22:58 *** Djanx has joined #openttdcoop 21:27:09 <bon> that does remind me I should see if theres a wiki page for some signals... 21:27:28 <PublicServer> <mfb> there is, but there are even better websites I think 21:28:10 <PublicServer> <mfb> anyway, it's not magic 21:28:19 <Sturmi> only voodoo 21:28:26 <PublicServer> <mfb> pbs is voodoo 21:28:55 <Sturmi> presignal logic can be too 21:29:02 *** dwarf has quit IRC 21:29:09 <bon> mfb...do you know any that explains the thing about using block signals to "prefer" one leg over the other leg in a join? I've been curious about that ever since I saw a few on both current and previous Welcome servermaps 21:29:23 *** Progman has quit IRC 21:29:28 <mfb-> priorities? 21:29:36 <mfb-> @wiki priority 21:29:36 <Sturmi> you mean a prio? thats simple 21:29:36 <Webster> Priority - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=priority 21:31:10 <PublicServer> *** Djanxy joined the game 21:31:33 <PublicServer> <Djanxy> good evening 21:31:39 <PublicServer> <Sturmi> hi 21:31:55 <bon> thanks that helps a bit better than staring at it in the map and wondering 'umm...what?' 21:32:19 <PublicServer> <Djanxy> yeah read that and then stare at the map :D 21:32:21 <PublicServer> <Fehlersturm> hello. i am terribly sorry. supposedly i messed with you SLH10a in a bad way 21:32:33 <bon> djanxy very funny 21:32:41 <PublicServer> <mfb> just connect it to !here please 21:32:48 <bon> djanxy what you going to do about your three valuables-hauling trains on the welcome server btw? heh :) 21:32:54 <PublicServer> <mfb> (!here is the sign) 21:33:14 <bon> mfb...I may have to try one or two priority joins next time I go online...might be fun :) 21:33:16 <PublicServer> <Djanxy> and fehler, dont be sorry about anything :D 21:34:58 <PublicServer> <Djanxy> the "what is that?" sign - what is that for ? 21:35:12 <PublicServer> <mfb> to ask what that is 21:35:22 <PublicServer> <Djanxy> which of it i mean 21:35:28 <PublicServer> <mfb> the strange merge 21:35:34 <PublicServer> <Sturmi> I suppose the 'X' 21:35:40 <PublicServer> <mfb> well it is not used as X 21:35:54 <PublicServer> <Djanxy> ah 21:35:58 <PublicServer> <mfb> still join before split 21:36:04 <PublicServer> <Djanxy> well that is what fehler added i guess 21:36:06 <PublicServer> <mfb> and the whole merge is bad 21:36:12 <PublicServer> <mfb> right 21:36:22 <PublicServer> <Sturmi> as the sideline is 21:36:24 <PublicServer> <Djanxy> just wanted to know if i did something wrong 21:36:34 <PublicServer> <mfb> no 21:36:50 <PublicServer> <Djanxy> good :D 21:37:04 <PublicServer> <mfb> well, !curve 21:37:18 <PublicServer> <Djanxy> ah yeah 21:37:25 <Fehlersturm> !curve 21:37:25 <PublicServer> Fehlersturm: http://www.openttdcoop.org/wiki/Max_Curve_Speed 21:37:48 <PublicServer> <mfb> and see !should be... 21:38:42 <PublicServer> <Djanxy> yeah, 21:39:48 <PublicServer> <Djanxy> also no idea about prio length with these trains, but that can just be adjusted 21:40:10 <PublicServer> <Sturmi> prio is ok 21:40:44 <PublicServer> <mfb> I fixed the curve 21:40:49 <Fehlersturm> k what curve speeds do these rails have or what is the minimum CL. 21:40:50 <PublicServer> <Djanxy> yep saw 21:40:50 <PublicServer> <Djanxy> cheers 21:40:59 <mfb-> 1.5 21:41:10 <mfb-> 3 half-tiles or 2 full tiles 21:41:25 <mfb-> !rcon set raw_industry_construction 1 21:41:26 <Sturmi> 1 full tile not enough? 21:41:34 <mfb-> !rcon set raw_industry_construction 2 21:41:35 <mfb-> right 21:41:43 <PublicServer> <mfb> slows down a bit 21:41:55 <PublicServer> <mfb> does not matter for primary stations 21:42:01 <PublicServer> <Djanxy> hmm, that forest really died 21:42:07 <PublicServer> <mfb> but it is relevant for ML and SL-parts with traffic 21:42:09 <PublicServer> <Sturmi> ye i just tested with the !example train :D 21:42:31 <PublicServer> <Sturmi> cl1 => 111kmh 21:47:25 <PublicServer> <Djanxy> ah, you're already on it 21:47:31 <PublicServer> <Djanxy> mfb i guess 21:51:11 *** [1]Mark has joined #openttdcoop 21:51:44 <mfb-> ? 21:51:51 <Sturmi> ?? 21:51:58 <PublicServer> <Fehlersturm> switching the lines 21:52:12 <PublicServer> <mfb> what does Djanxy guess? 21:52:28 <PublicServer> <Djanxy> nvm, it was sturmi :D 21:56:36 <PublicServer> <Fehlersturm> just so i know. what where the things wrongest with my junction? 21:56:58 <PublicServer> <mfb> the attempt to join the mainline directly, and the curves 21:58:07 *** Mark has quit IRC 21:58:07 *** [1]Mark is now known as Mark 21:59:32 <PublicServer> <Fehlersturm> ok curves i know now. what does join mainline directly mean? should i only join industries to SLs for now? 22:00:19 <PublicServer> <mfb> connections to mainlines always go via sideline hubs 22:00:58 <PublicServer> <Sturmi> it was an attempt of a SLH 22:01:08 <PublicServer> <Djanxy> you can see that Sturmi moved it to a merge to the ML that was already there 22:01:10 <PublicServer> <mfb> then it was a bad join 22:01:10 <PublicServer> <Fehlersturm> ya. i was trying to build a SLH. so mainly i want to know what i did wrong there besides curves 22:01:16 <PublicServer> <mfb> no priorities, and unbalanced 22:01:23 <PublicServer> <mfb> and join before split 22:03:25 <PublicServer> <mfb> see sign !join before split 22:07:27 <PublicServer> <Fehlersturm> oh i see. i built a split for a merge. ok. learned something.. 22:09:29 <PublicServer> <Fehlersturm> gah it builds itself 22:09:33 <PublicServer> <Sturmi> :D 22:10:42 <PublicServer> <Sturmi> you are makin it too hard for yourself 22:10:55 <PublicServer> <mfb> ? 22:11:06 <PublicServer> <mfb> ah 22:11:12 <PublicServer> <Sturmi> (talking to fehlersturm) 22:11:30 <PublicServer> <Fehlersturm> but? what if there are many trains waiting for Mefingburg tal? then access to mefingburg sued will be blocked 22:11:48 <PublicServer> <Sturmi> dont spam too many trains 22:12:04 <PublicServer> <Fehlersturm> :-) 22:12:06 <PublicServer> <mfb> there is no sign !curve 22:12:21 <PublicServer> <mfb> and the new curve has 3 half-tiles 22:12:38 <PublicServer> <mfb> it is full speed 22:12:53 <PublicServer> <Fehlersturm> k 22:13:23 <PublicServer> <mfb> 3 half-tiles :D 22:13:34 <PublicServer> <Sturmi> whoooho i see colors 22:14:06 <PublicServer> <Djanxy> you usually see black/white ? 22:14:17 <PublicServer> <mfb> :D 22:14:44 <PublicServer> <Sturmi> i normally se rails & roads :D 22:14:55 <PublicServer> <Sturmi> or zeroes and ones 22:15:03 <PublicServer> <Djanxy> hehe 22:15:08 <mfb-> the one! 22:16:41 <PublicServer> <Fehlersturm> can i connect this !depot ? 22:16:59 <PublicServer> <Sturmi> wow, one of my farms spams LV 22:17:25 <PublicServer> <Djanxy> moo moo ? 22:18:55 <PublicServer> <Djanxy> sturmi, chekc !jam 22:19:21 <PublicServer> <mfb> @depot: sure 22:19:31 <PublicServer> <Fehlersturm> gah i need seperate station for livestock :-( 22:19:45 <PublicServer> <Fehlersturm> oh no i dont goldmine is gone 22:19:56 <PublicServer> <Fehlersturm> bb goldmine 22:20:05 <PublicServer> <Sturmi> bb jam 22:20:08 <PublicServer> <Djanxy> :) 22:20:14 <PublicServer> <Djanxy> harsh way to remove it ;) 22:21:12 <PublicServer> <Sturmi> thats how i deal with traffic jams 22:21:26 <PublicServer> <Sturmi> every day on my way to work :D 22:21:33 <PublicServer> <Djanxy> haha 22:22:09 <PublicServer> <Sturmi> ML01 jams 22:22:59 <PublicServer> <Djanxy> noticed earlier, most traffic on the middle line 22:23:10 <PublicServer> <Djanxy> almost nothing on the others 22:23:16 <PublicServer> <Djanxy> compared to 22:23:50 <PublicServer> <Djanxy> can see it happening at the BBH 22:24:18 <PublicServer> <Sturmi> yep, something inside the big spaghetti monster makes them prefer the middle lane 22:24:24 <PublicServer> <Djanxy> yup 22:25:41 *** valhallasw has quit IRC 22:27:40 <PublicServer> <Fehlersturm> can someone have a look at !394 s orders. to see if i am doing it wrong? 22:27:50 <PublicServer> <Sturmi> yes, you did 22:28:25 <PublicServer> <Sturmi> there is no way from 10a Drop to your farm 22:29:01 <PublicServer> <Djanxy> easlity fixed though 22:29:07 <PublicServer> <Sturmi> reu 22:29:09 <PublicServer> <Djanxy> easily* 22:29:15 <PublicServer> <Fehlersturm> k will fix 22:29:17 <PublicServer> <Sturmi> *true 22:29:31 <PublicServer> <Sturmi> wtf is my keyboard doing? 22:29:37 <PublicServer> <Djanxy> :D 22:29:43 <PublicServer> <Djanxy> yeah, blame the keyboard 22:30:09 <PublicServer> <Sturmi> who else? 22:30:31 <PublicServer> <Djanxy> mind if I show you something fehler ? 22:30:33 <PublicServer> <Djanxy> yeah 22:30:37 <PublicServer> <Djanxy> like that :d 22:30:43 <PublicServer> <Djanxy> abuse the autoslope :D 22:32:29 <PublicServer> <Fehlersturm> the coal i just deliver to DROP01 no refitting? 22:32:44 <PublicServer> <Sturmi> yep 22:35:52 <PublicServer> <Fehlersturm> so 2 of each kind for a start? 22:36:22 <PublicServer> <Sturmi> you have space for 4 (coal 3) 22:36:56 <PublicServer> <Sturmi> use shared orders 22:40:48 <PublicServer> <mfb> train 410 has no orders 22:40:50 <PublicServer> <Fehlersturm> gah!!! 22:40:56 <PublicServer> <Sturmi> yea something went wrong 22:40:59 <PublicServer> <Sturmi> my fault 22:41:01 <PublicServer> <mfb> now it just has the station as order :D 22:41:04 <PublicServer> <Fehlersturm> my fault 22:41:18 <PublicServer> <Djanxy> no my fault ! 22:41:24 <PublicServer> <Djanxy> :D 22:42:00 <PublicServer> <Sturmi> those trains had no shared orders 22:42:45 <bon> heh? 22:43:40 <PublicServer> <Fehlersturm> puh. someone else was making the shared orders. so i got an erro when creating the shared orders. so i tried deleting all orders.. then shit hit the fan 22:43:54 <PublicServer> <Sturmi> ok, the other one was me 22:44:08 <PublicServer> <Sturmi> next time just keep strg pressed when you clone the trains 22:44:18 <PublicServer> <Fehlersturm> k 22:47:52 <PublicServer> <Djanxy> a couple of your trains are on the way Fehler, saw them stuck behind a coal station on the other end of the map :D 22:48:23 <PublicServer> <Sturmi> they gonna find their way, or get catched by teh lost trains depot 22:48:33 <PublicServer> <Djanxy> think they're otw 22:49:03 <PublicServer> <Sturmi> yep, 409 is incoming 22:49:13 <PublicServer> <Fehlersturm> jup see him 22:49:39 <PublicServer> <Fehlersturm> this is magic... it went into your crazy stuff and came back... 22:49:45 <PublicServer> <Djanxy> ;) 22:49:51 <PublicServer> <Sturmi> :;d 22:50:01 <PublicServer> <Sturmi> stupid keyboard 22:50:11 <PublicServer> <Djanxy> gah, drop 10a stopped accepting food again 22:50:29 <PublicServer> <Djanxy> which brings me to something i wanted to ask 22:50:47 <PublicServer> <Djanxy> how exactly does the catchment areas work here ? 22:51:09 <PublicServer> <Djanxy> cause at the refit stations they seem to reach very far without station walking ? 22:51:09 <PublicServer> <Sturmi> should be fixed ;D 22:51:18 *** [1]Mark has joined #openttdcoop 22:51:40 <PublicServer> <Sturmi> the ML stations are very walked 22:51:42 <PublicServer> <Djanxy> or maybe not 22:52:28 <PublicServer> <Djanxy> okay, like coal at drop 11 22:52:58 <PublicServer> <Djanxy> ah lol 22:53:01 <PublicServer> <Djanxy> it's the far one 22:53:16 <PublicServer> <Sturmi> :D 22:53:40 <PublicServer> <Djanxy> was just looking yesterday, but didnt see them for some reason 22:53:58 <PublicServer> <Sturmi> station spread equals roughly to map size :D 22:56:04 <PublicServer> <Sturmi> uh, did that fix teh jam? 22:56:15 <phatmatt> !players 22:56:18 <PublicServer> phatmatt: Client 209 (Orange) is Fehlersturm, in company 1 (Dunningwell Transport) 22:56:18 <PublicServer> phatmatt: Client 211 (Orange) is Sturmi, in company 1 (Dunningwell Transport) 22:56:18 <PublicServer> phatmatt: Client 228 (Orange) is Djanxy, in company 1 (Dunningwell Transport) 22:56:18 <PublicServer> phatmatt: Client 226 (Orange) is mfb, in company 1 (Dunningwell Transport) 22:56:24 <PublicServer> <Djanxy> the ML01 jam ? 22:56:31 <PublicServer> <Sturmi> hm 22:56:45 <PublicServer> <Sturmi> pbs was too slow 22:56:55 <PublicServer> <Sturmi> in the slh 22:57:54 <PublicServer> <mfb> where? 22:58:12 *** Mark has quit IRC 22:58:12 *** [1]Mark is now known as Mark 22:58:30 <PublicServer> <Sturmi> already fixed 22:58:32 <PublicServer> <Djanxy> what did you change ? 22:58:38 <PublicServer> <Djanxy> just wondering 22:58:46 <PublicServer> <mfb> ah, twoways 22:58:48 <PublicServer> <Sturmi> twoway signals on the other end 22:59:10 <PublicServer> <Sturmi> without them pbs sometimes takes a second to think about things 22:59:32 <PublicServer> <Djanxy> ah, been wondering about the 2 way sometimes 22:59:52 <PublicServer> <Djanxy> but it's for "reserving" the track behind the train ? 23:00:06 <PublicServer> <Sturmi> and it really looks like it caused the ML jam 23:01:49 <PublicServer> <Djanxy> also much traffic on that particular one since most traffic comes from the middle line 23:02:11 <PublicServer> <mfb> that is a strange feature of the BBH 23:02:21 <PublicServer> <Djanxy> yup 23:02:55 <PublicServer> <Sturmi> train drivers prefer the way with the least wtf 23:03:05 <PublicServer> <Sturmi> seems to be the middle lane 23:03:35 <PublicServer> <mfb> good, pbs is gone 23:05:05 <PublicServer> <Fehlersturm> i dont even know if i should sugest things concerning BBH, !combo and !exit ? to balance away from mid lane? 23:05:40 <PublicServer> <Djanxy> try ? 23:06:06 <PublicServer> <Djanxy> can always change it back 23:06:13 <PublicServer> <Sturmi> that wouldnt do anything good 23:06:38 <PublicServer> *** phatmatt joined the game 23:08:05 <PublicServer> <Fehlersturm> well it doesnt send another train there if its already a jam. (or if there happens to be one driving by) 23:08:39 <PublicServer> <Djanxy> might help a bit, but doesnt fix the core of the problem :D 23:08:53 <PublicServer> *** phatmatt has joined company #1 23:09:01 <Sturmi> and will make a certain czech guy mad :D 23:09:36 <PublicServer> <Fehlersturm> the one who build the BBH? i know. its not logic... 23:10:10 <PublicServer> <mfb> hmm 23:10:12 <PublicServer> <mfb> penalty 23:10:26 <Sturmi> unbalance hte balancer? 23:10:53 <PublicServer> <mfb> just changing the preference 23:11:23 <PublicServer> <mfb> better 23:11:37 <PublicServer> <Fehlersturm> k so ill revert 23:12:20 <PublicServer> <mfb> combo+exit can lead to trains waiting at the combo 23:13:38 <PublicServer> <Djanxy> that Plarthill farm is crazy 23:13:48 <PublicServer> <Sturmi> i moved the penalty a bit to affect all directiosn 23:13:51 <PublicServer> <mfb> ? 23:14:14 <PublicServer> <Djanxy> been adding trains, up to 24 piggie trains 23:14:28 <PublicServer> <Djanxy> 25 23:14:34 <PublicServer> <mfb> added wheat now 23:14:40 <PublicServer> <Djanxy> and now wheat is ramping up 23:14:42 <PublicServer> <Djanxy> alright 23:15:17 <PublicServer> <Sturmi> nice production rate 23:15:27 <PublicServer> <Djanxy> havent really been building, just been checking station ratings and adding accordingly 23:16:05 <PublicServer> <Djanxy> your wheat trains are food trains 23:16:23 <PublicServer> <Sturmi> ? 23:16:30 <PublicServer> <Djanxy> the ones he added 23:16:36 <PublicServer> <mfb> crap, wrong order list 23:16:52 <PublicServer> <Djanxy> yeah, should probably have refit first 23:21:42 <PublicServer> *** phatmatt has left the game (leaving) 23:27:40 <PublicServer> <Djanxy> Fehler, your livestock trains have wheat refit orders 23:28:20 <PublicServer> <mfb> more wheat! :D 23:28:30 <PublicServer> <Djanxy> dunno if that is Sturmi or yourself :D 23:28:48 <PublicServer> <Sturmi> i dont do anything 23:28:58 <PublicServer> <Sturmi> i am not even here 23:29:02 <Fehlersturm> gah. thats me 23:29:04 <PublicServer> <mfb> yeah that's the issue! 23:29:08 <PublicServer> <mfb> :p 23:29:12 <Fehlersturm> careless order copying 23:29:18 <PublicServer> <Djanxy> :D 23:29:44 <PublicServer> <Djanxy> should probably redo that station, since wheat will be going there now 23:30:15 <PublicServer> <Fehlersturm> k 23:30:18 <PublicServer> <Fehlersturm> will do 23:32:32 <PublicServer> <Sturmi> oreders repaired 23:34:42 <PublicServer> <Sturmi> the other station needs to be rebuilt too 23:34:53 <PublicServer> <Sturmi> as it has LV 23:35:05 <PublicServer> <Fehlersturm> k 23:35:37 *** AndreasB has quit IRC 23:37:26 <mfb-> !rcon set found_town 23:37:27 <PublicServer> mfb-: Current value for 'found_town' is: '0' (min: 0, max: 2) 23:37:30 <mfb-> !rcon set found_town 1 23:37:36 <Sturmi> cheater 23:37:39 <Sturmi> :p 23:37:55 <mfb-> !rcon set found_town 0 23:38:12 <PublicServer> <mfb> need goods acceptance 23:38:26 <PublicServer> <Sturmi> Plenhill not good enough? 23:38:32 <PublicServer> <mfb> too far away 23:38:35 <PublicServer> <Sturmi> k 23:46:41 <PublicServer> <mfb> wtf 23:46:58 <PublicServer> <mfb> why does SLH11a has a join towards its own station 23:47:12 <PublicServer> <Sturmi> because i messed up :d 23:47:22 <PublicServer> <mfb> and why does it split towards this via presignals :D 23:48:08 <PublicServer> <Sturmi> uhm why not? 23:48:18 <PublicServer> <mfb> completely pointless? 23:48:52 <PublicServer> <mfb> no train will ever use this 23:49:18 <PublicServer> <Sturmi> i meant the presignals... do they any harm? 23:49:33 <PublicServer> <mfb> they can do 23:49:37 *** cyph3r has quit IRC 23:49:55 <PublicServer> <mfb> the worst case: the wrong way has not more penalty than a red signal and trains take the wrong way 23:50:13 <PublicServer> <mfb> the not so bad case: they wait in front of the entry signal instead of going forwards 23:50:44 <PublicServer> <Sturmi> ok, i thought they would only take the wrong way in case of a twoway presignal 23:51:02 <PublicServer> <mfb> twoway signals are just much stronger 23:51:13 <PublicServer> <Sturmi> and i just see the slh has another useless link... 23:51:24 <PublicServer> <mfb> ? 23:51:25 *** [1]Mark has joined #openttdcoop 23:51:51 <PublicServer> <Sturmi> from south to sidelines 23:51:57 <PublicServer> <mfb> that is needed 23:52:03 <PublicServer> <mfb> for wood trains 23:52:49 <PublicServer> <Sturmi> ah true... (ive sent my wood trains to far drop too) 23:53:17 <PublicServer> <Fehlersturm> gah. where is farm!!! 23:53:29 <PublicServer> <Sturmi> ? 23:54:04 <PublicServer> <Fehlersturm> i just built the stations 23:54:15 <PublicServer> <Sturmi> :D 23:54:20 <PublicServer> <Djanxy> check !this 23:54:21 <PublicServer> <Sturmi> shit happens 23:54:27 <PublicServer> <Djanxy> why entry to combo 23:54:35 <PublicServer> <Djanxy> instead of just entry instead of combo 23:55:15 *** Mark has quit IRC 23:55:15 *** [1]Mark is now known as Mark 23:55:25 <PublicServer> <Sturmi> dunno who changed this 23:55:37 <PublicServer> <Djanxy> oki 23:55:43 <PublicServer> <Djanxy> seemed redundant :D 23:55:45 <PublicServer> <mfb> wrunpool heights has no pickup 10 23:55:59 *** cyph3r has joined #openttdcoop 23:56:43 <PublicServer> <mfb> @sturmi 23:56:50 <PublicServer> <Sturmi> order 21? 23:57:12 <PublicServer> <mfb> between 15 and 16 23:57:34 <PublicServer> <mfb> it refits to goods 23:57:36 <PublicServer> <mfb> but then it does not load goods 23:57:46 <PublicServer> <Sturmi> fixed 23:58:41 <PublicServer> <Djanxy> im wondering though 23:58:57 <PublicServer> <Djanxy> do all these turtles and ducks have train whistles in their throats ? 23:59:01 *** dwarf has joined #openttdcoop 23:59:01 *** ChanServ sets mode: +o dwarf 23:59:25 <Sturmi> they ahve smoker lungs 23:59:32 <bon> djanxy...no clue..I always have sound/music completely off 23:59:34 <Sturmi> makes no difference in soud 23:59:46 <PublicServer> <Djanxy> guess you're right Sturmi :D 23:59:59 <bon> although I can tell you the Brickwalker aka early monorail is a bit too silly what with smoking chug chug like as if its a boxy steam locomotive!