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Log for #openttdcoop on 3rd October 2013:
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00:41:48  <PublicServer> *** mfb has left the game (leaving)
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02:42:17  <Sylf> !password
02:42:17  <PublicServer> Sylf: conned
02:42:48  <PublicServer> *** Sylf joined the game
02:43:03  <PublicServer> <Djanxy> hi Sylf
02:43:09  <PublicServer> <Sylf> hi
02:43:33  <PublicServer> <Sylf> ugh
02:43:47  <PublicServer> <Djanxy> what's up
02:43:49  <PublicServer> <Sylf> I didn't know we were running 1-way BBH here
02:44:15  <PublicServer> <Djanxy> are we ?
02:44:29  <PublicServer> <Sylf> what else do you call this BBH
02:44:35  <PublicServer> <Sylf> the one and only BBH in this game?
02:45:09  <PublicServer> <Djanxy> looks like 4 ways to me
02:45:29  <PublicServer> <Sylf> Oh
02:45:35  <PublicServer> <Sylf> I meant 1 4-way
02:45:41  <PublicServer> <Djanxy> ah :D
02:46:01  <PublicServer> <Djanxy> in that case, i think you're correct
02:46:04  <PublicServer> <Sylf> obviously I'm not remembering this plan well at all
02:46:11  <PublicServer> <Sylf> I thought we weren't going to run gold
02:46:15  <PublicServer> <Sylf> or coal
02:46:26  <PublicServer> <Djanxy> was changed, unsure why
02:47:12  <PublicServer> <Sylf> yeah, the plan is totally different from the last time I've seen it
02:48:50  <PublicServer> *** Sylf has joined company #1
02:53:03  <PublicServer> <Sylf> Djanxy, did you miss a right turn at SLH10a from the sideline?
02:53:37  <PublicServer> <Djanxy> on purpose, since trains houldnt have to go that way
02:53:43  <PublicServer> <Djanxy> if i understood correctly
02:53:50  <PublicServer> <Sylf> they should
02:54:00  <PublicServer> <Sylf> all drop should have all secondaries
02:54:14  <PublicServer> <Sylf> refineries, paper mills, FPP, print shop
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02:55:48  <PublicServer> <Sylf> oh wait
02:55:50  <PublicServer> <Djanxy> but they go to furthest secondary drop
02:55:52  <PublicServer> <Djanxy> never the near one
02:56:24  <PublicServer> <Sylf> ok
02:56:32  <PublicServer> <Djanxy> but
02:56:42  <PublicServer> <Djanxy> there's a good possibility im mistaken
02:56:56  <PublicServer> <Djanxy> but the other SLHs are made the same way afaik
02:57:18  <PublicServer> <Sylf> I'm hating this a/b/c SLH naming
02:58:30  <PublicServer> <Sylf> hmmm
02:58:44  <PublicServer> <Sylf> why do we have BBH anyway in this game...
02:59:06  <PublicServer> <Sylf> all trains through the BBH travel straight, never making turns
02:59:16  <PublicServer> <Sylf> that hub doesn't need to be a hub
02:59:18  <PublicServer> <Djanxy> yeah more or less - was wondering the same earlier
02:59:32  <PublicServer> <Sylf> this is a really poor plan
02:59:42  <PublicServer> <Sylf> I don't see that often from V
03:00:04  <PublicServer> <Djanxy> a couple of trains turn, but that was because there was only 3 drops when they were made i think
03:00:16  <PublicServer> <Djanxy> but yeah
03:00:19  <PublicServer> <Sylf> oh, what about the gold and coal trains?
03:00:27  <PublicServer> <Sylf> do they go straight too?
03:00:33  <PublicServer> <Djanxy> think so
03:01:19  <PublicServer> <Sylf> trains from Gufield Mines go to drop 11
03:01:45  <PublicServer> <Djanxy> oki
03:01:56  <PublicServer> <Djanxy> well, havent looked much at coal and gold
03:02:08  <PublicServer> <Djanxy> since they dont involve any refit anyways
03:07:18  <PublicServer> <Djanxy> more than one place where secondary cargo ends up at both drop and pickup
03:07:56  <PublicServer> <Sylf> hm?
03:07:59  <PublicServer> <Sylf> like?
03:08:07  <PublicServer> <Djanxy> food at 11
03:08:24  <PublicServer> <Djanxy> and paper at 10
03:08:35  <PublicServer> <Sylf> that's not good
03:08:45  <PublicServer> <Sylf> we should rebuild drop11
03:10:43  <PublicServer> <Sylf> hrm
03:10:57  <PublicServer> <Sylf> where's the print works around drop 11
03:11:19  <PublicServer> <Djanxy> not certain there is one
03:11:25  <PublicServer> <Sylf> there isn't
03:11:27  <PublicServer> <Djanxy> added one myself earlier at 10
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03:11:33  <PublicServer> <Sylf> DROP11 doesn't accept paper
03:12:44  <PublicServer> <Sylf> huh
03:12:50  <PublicServer> <Djanxy> yeah, drop 01 has paper as well
03:12:57  <PublicServer> <Sylf> drop00 hardly has any trains.... that's probably why
03:12:59  <PublicServer> <Djanxy> seems like a mess all around tbh
03:13:21  <PublicServer> <Sylf> we need more trains everywhere to keep all industries alive at drops
03:13:49  <PublicServer> <Djanxy> afraid im gonna leave you to it, gotta be off to bed
03:16:53  <PublicServer> <Djanxy> have fun, nn
03:16:59  <PublicServer> <Sylf> gn
03:17:02  <PublicServer> *** Djanxy has left the game (leaving)
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03:29:39  <PublicServer> <Sylf> these trains don't have "no load" orders at drop stations
03:29:45  <PublicServer> <Sylf> dangerous
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04:01:07  <Sylf> !rcon set multiple_industries_per_town
04:01:07  <PublicServer> Sylf: 'multiple_industries_per_town' is an unknown setting.
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04:01:48  <Sylf> !rcon set multiple_industry_per_town
04:01:48  <PublicServer> Sylf: Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
04:01:51  <Sylf> !rcon set multiple_industry_per_town 1
04:02:12  <Sylf> !rcon set multiple_industry_per_town 0
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04:06:00  <Sylf> meh, this is stupid playing coop game by myself
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06:01:18  <V453000> yeah Sylf, the train orders should be different :)
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06:42:19  <Sian> !players
06:42:21  <PublicServer> Sian: There are currently no clients connected to the server
06:42:23  <Sian> !password
06:42:23  <PublicServer> Sian: willow
06:42:51  <PublicServer> *** Game still paused (number of players)
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08:53:18  <Sian> ... uhh ... i think i might have found a very profitable transportation idea ...
08:53:54  <Sian> Fish ... specially if you sail it to a dock and load it onto trains for a fishing harbour some bit away
08:56:36  <V453000> this game isnt exactly about finding the profittable things :P
08:56:40  <V453000> more like to make your network work better
08:57:26  <Sian> true ... but its certainly a viable moneymaker :)
08:57:51  <V453000> I think passengers are most profittable in firs to start with
08:57:55  <V453000> which is weird but yeah
09:16:11  <planetmaker> s/Passengers/Working slaves/ ;-)
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09:41:52  <Sturmi> !players
09:41:55  <PublicServer> Sturmi: There are currently no clients connected to the server
09:43:37  <AndreasB> o.O
09:43:44  <AndreasB> passengers is at bottom of payout list
09:43:51  <AndreasB> how can they be most profitable?
09:47:15  *** bon has joined #openttdcoop
09:47:31  <bon> hi again? heh
09:47:38  <AndreasB> hi
09:47:44  <Sturmi> hy
09:52:40  <bon> so what any of you doing atm?
09:53:10  <Sturmi> pouring coffee into my throat
09:55:18  <bon> heh early morning for you?
09:56:58  <AndreasB> ew
09:59:22  <bon> I'm just trying to find a few things in the newgrf wiki with no luck once again..beside that not too much going on yet
10:00:03  <Sturmi> its 12am here, so yes... early morning
10:05:15  <bon> that seem more like midnight to me
10:05:56  <Sturmi> ok, 12pm then... that am/pm bullshit always confuses me^^
10:06:28  <bon> heh well you always can use the 24 hour clock which doesn't have that issue? :->
10:06:33  <bon> I use both at times
10:08:18  <Sturmi> yea, true. i usually switch to 12h system when i write english, no problem when it is not near 12
10:08:57  <AndreasB> hahga
10:09:12  <V453000> AndreasB: at the bottom of payout list for X units
10:09:14  <AndreasB> 12 am 1-11 am, 12pm, 1 pm
10:09:20  <V453000> but passengers usually are transported en masse
10:09:20  <AndreasB> Isnt it like that?
10:09:33  <AndreasB> 12 pm is before 1 pm
10:10:15  <bon> I always did wonder why we change from am to pm at 12 rather 1 .. but what do I even know of history!
10:10:39  <AndreasB> 2359! :D
10:10:42  <planetmaker> pm = post meridium = after noon. 12 o'clock is noon. Thus 12:01 is 12:01pm
10:11:13  <AndreasB> 12pm should then me 12 hours post meridium
10:11:13  <planetmaker> needs no history. Just understanding of words ;-)
10:11:14  <AndreasB> thus 2400
10:11:39  <AndreasB> 12 hours "after noon"
10:11:47  <AndreasB> -> midnight
10:11:49  <Sturmi> thtas just how the imperial system works... confusing all the peeps who know metric^^
10:12:06  <planetmaker> it's not metric
10:12:10  <planetmaker> nor imperial
10:12:13  <bon> planetmaker well the thing here is..why not 1am to 12am .. then 1pm to 12pm? right now we have 1am to 11am then it becomes pm before the number resets
10:12:26  <Sturmi> pm: yes but its close to it
10:12:28  <planetmaker> simple: day starts at 0:00
10:12:34  <V453000> ._.
10:12:43  <planetmaker> and noon is at 12:00
10:12:45  <bon> heh hi v453000? :P
10:12:49  <AndreasB> 23:59:59 -> 00:00:00
10:12:52  <V453000> hy
10:12:57  <Sturmi> hey V
10:13:07  <AndreasB> 0 hours pm
10:13:13  <planetmaker> or 12:14am as it's closer to the next noon than past the last
10:13:21  <AndreasB> haha, good point
10:13:30  <AndreasB> 1am has to be 1 hour after midnight
10:13:36  <planetmaker> at midnight you switch from pm to am
10:13:50  <AndreasB> Yes, but illogical that 12 comes first
10:13:56  <V453000> ._.
10:14:03  <AndreasB> If 1 am means "one hour after midnight"
10:14:13  <V453000> you guys need to build more trains
10:14:14  <AndreasB> 12am should mean noon
10:14:17  <V453000> am-pm
10:14:21  <AndreasB> 12pm should mean midnight
10:14:41  <AndreasB> 12:59 am
10:14:42  <AndreasB> 1 pm
10:15:04  <planetmaker> 12:59 in the morning?
10:15:06  <bon> v453000 I'm already there if you have not noticed? :)
10:15:11  <planetmaker> and then 1 in the afternoon? Hm
10:15:14  <Sturmi> so i was right with am? still confused => moar coffee
10:15:17  <V453000> !playercount
10:15:17  <PublicServer> V453000: Number of players: 0 (0 spectators)
10:15:22  <V453000> bon: no? :>
10:15:25  <AndreasB> 1 am is morning
10:15:29  <AndreasB> I start work at 8 am
10:15:34  <planetmaker> 1 am is just after ghost hour
10:15:35  <AndreasB> or. did before atleast
10:15:53  <AndreasB> but imho it shouyld be 1-12am, 1-12 pm
10:16:27  <bon> v453000 I meant that *other* map you nutty creator :)
10:16:37  <planetmaker> that's illogical. "post meridiam" means literally "after sun was at highest point in the day". And that happens at the meridian at exactly 12 o'clock at noon
10:16:41  <bon> hehehehe
10:17:07  <planetmaker> so 12:59am after the sun passes the meridian is highly illogical as you advocate, AndreasB
10:17:23  <V453000> I know bon :)
10:18:21  <planetmaker> only argue logic if you know the meaning of the abbreviation and the literal and physical meaning of what they describe ;-)
10:18:49  <planetmaker> am and pm is correct. As strange as 12pm following 11am
10:19:09  <planetmaker> logic is not necessarily intuitive. But you argue an intuitive naming scheme. Not a logical one
10:20:13  <bon> planetmaker 'logic' sometimes reminds me of an old quote... "illogical yet true"
10:20:24  <bon> even spork was known to mention that at least once (star trek yeah)
10:20:40  <planetmaker> yes. And every set of statements has statements which cannot be proven true or false from within
10:21:01  <planetmaker> (if the set is sufficiently complex)
10:22:31  <bon> v453000 I tried join at first till I found myself in an empty room and ended up coming here instead. what was the actual name of the other channel for the public map?
10:22:54  <planetmaker> stable / welcome server?
10:23:03  <V453000> you mean #openttdcoop.stable and as planetmaker says :)
10:23:16  <V453000> this one is Public Server, other one is Stable / Welcome Server
10:23:21  <planetmaker> at least you're online on that one :-P
10:23:24  <V453000> :P
10:23:36  <bon> ohh stable..I thought it was 'openttdcoop.public' .. meh thanks
10:23:49  <planetmaker> there's stable.o.o. and ps.o.o
10:23:55  <planetmaker> and some others sometimes :D
10:24:03  <V453000> mayhem.o.o
10:24:16  <planetmaker> we should re-introduce nightly.o.o again :-)
10:24:27  <planetmaker> or maybe not again. but at all
10:24:37  <bon> maybe openttdcoop.patched would be a nice alternative too? :P
10:24:43  <planetmaker> no
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10:24:56  <planetmaker> but we have dev.o.o for very interesting ones
10:25:25  <planetmaker> but only for special (test) games really
10:26:05  <planetmaker> (not to mix-up with devzone.o.o which is the actual development platform for a lot of stuff)
10:26:15  <V453000> not my fault you lazy gamescript bastards dont play pm :P
10:26:24  <planetmaker> :-)
10:26:45  <planetmaker> GS bastards would play on nightly.o.o, I guess
10:26:47  <planetmaker> yes
10:26:52  <V453000> thats what I meant
10:26:55  <planetmaker> ah
10:28:52  <V453000> also ships have coffee now :P
10:29:23  <bon> real or wet ships? :P
10:29:25  <bon> heh
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10:30:08  <V453000> real wet ships
10:30:24  <Djanx> coffee rails ?
10:30:26  <Djanx> :D
10:31:07  <Djanx> !password
10:31:07  <PublicServer> Djanx: willow
10:31:28  <PublicServer> *** Game still paused (number of players)
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10:32:24  <V453000> no, coffee is a firs cargo with one of the economies :)
10:32:33  <Djanx> aha
10:32:47  <bon> v453000 does it look like a string of steaming kettles on barges? ;)
10:33:04  <V453000> not yet :)
10:34:15  <Djanx> btw , I built something :D
10:39:23  <V453000> :)
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10:48:46  <planetmaker> time to enjoy the holiday... grabbing the bow and time for some practise :-)
10:48:52  <planetmaker> laters :-)
10:49:50  <V453000> omg bow freak :D
10:50:00  <V453000> clubs and stones too? :P
10:50:51  <planetmaker> didn't you see the swords and shields when you were here? ;-)
10:51:19  <bon> heh
10:51:21  <planetmaker> a (real) bow is the newest addition. It needs ... being used
10:52:30  <V453000> :)
11:01:00  <Djanx> hmm, wonder how 1 of 6 trains with same orders can end up in the "lost trains" depot
11:02:31  <bon> bad engineer/driver? ;)
11:06:06  <Djanx> hopefully one shouldnt need to take that into consideration in this game :D
11:13:27  <bon> heh
11:38:54  <Sturmi> !playercount
11:38:54  <PublicServer> Sturmi: Number of players: 3 (0 spectators)
11:39:19  <Sturmi> !password
11:39:19  <PublicServer> Sturmi: keened
11:39:30  <PublicServer> *** Sturmi joined the game
11:39:56  <PublicServer> <Djanxy> hi sturmi
11:40:02  <PublicServer> <Sturmi> hey
11:41:29  <V453000> OMG FASHION http://www.rouming.cz/roumingGIF.php?gif=10396
11:41:31  <Webster> Title: Roumenův Rouming - GIFník - Zábavné animované GIFy - like a sssssir (at www.rouming.cz)
11:41:48  <Sturmi> lol
11:41:55  <V453000> https://dl.dropboxusercontent.com/u/20419525/FASHION.png :>
11:42:09  <Djanx> :D
11:42:15  <Sturmi> :D
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11:45:07  <PublicServer> <Djanxy> have fun, gotta get reasy for work
11:45:10  <PublicServer> <Djanxy> ready*
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13:01:22  <Fehlersturm> !password
13:01:23  <PublicServer> Fehlersturm: turban
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13:02:54  <PublicServer> <Sturmi> hi
13:03:00  <Fehlersturm> hello
13:03:37  <Fehlersturm> i am sorry. i did rtfm but i am still unsure as to what server i should goto if i am a complete noob
13:04:32  <phatmatt> PublicServer = real coop games, open to the public (but you need the password from this irc channel), noobs welcome, just lurk or build or whatever :P
13:04:32  <Sturmi> try the openttdcoop.stable server
13:04:48  <phatmatt> Welcome server = general public server
13:04:49  <Sturmi> or stay here an learn
13:05:20  <Sturmi> <<-- is a noob too but tries to build properly :D
13:05:40  <phatmatt> Fehlersturm: when you say 'complete noob', do you mean to openttd, or just to coop building"
13:05:43  <phatmatt> ?
13:05:48  <Fehlersturm> to coop
13:05:54  <phatmatt> well, publicserver then
13:06:06  <phatmatt> oh, you've joined already :)
13:06:26  <Fehlersturm> yeah well i was already lurking yesterday
13:07:02  <phatmatt> if a) you've read the quickstart, and b) you're not a complete dick, then just build away on the publicserver :P
13:07:07  <phatmatt> (and follow the plan)
13:07:11  <Fehlersturm> do you have a sandbox where the science is happening?
13:07:19  <phatmatt> how do you mean?
13:07:38  <Fehlersturm> well where you try out new intersections and stuff
13:07:47  <Fehlersturm> without a plan?
13:07:57  <phatmatt> not really
13:08:10  <Fehlersturm> k
13:08:13  <phatmatt> just do it on a local game, or in a little patch on the coop game, and erase afterward
13:08:31  <phatmatt> there is the junctionary, you might have seen that
13:08:38  <phatmatt> if i can remember the magic command to get it...
13:08:47  <phatmatt> @junctionary
13:08:49  <phatmatt> !junctionary
13:08:49  <PublicServer> phatmatt: http://www.openttdcoop.org/wiki/Junctionary
13:08:52  <phatmatt> yeah. that.
13:09:07  <Fehlersturm> oh i have that open in browser already
13:09:14  <phatmatt> cool cool
13:09:37  <phatmatt> nothing on the ps needs to be built perfectly the first time
13:10:15  <phatmatt> just ask/leave a sign for critique or whatever afterward
13:15:29  <V453000> we just try things in normally
13:15:40  <V453000> if they work, they work, if they dont, then there are options what to do with them :)
13:16:44  <PublicServer> <Sturmi> am i stupid or is the official graintrain unable to refit to grain?
13:17:05  <V453000> is called wheat in arctic
13:17:52  <PublicServer> <Sturmi> arr... i didnt scroll to the end of the list
13:21:13  <V453000> it can get confusing when the basically same cargo is grain=maize=wheat
13:21:35  <V453000> I believe vast majority of train sets also draws it the same way regarding sprites
13:30:09  <Fehlersturm> ok. i would like to connect primaries north of SLH10a /Djanxy can i connect to that slh by just splitting my planned SL into 3 RRR_LLL and connect it to Djanxys, RRR_LLL split SL, at SLH10a?
13:30:41  <Fehlersturm> uh that probably is incomprihensible...
13:30:49  <Sturmi> it is^^
13:31:47  <PublicServer> *** Fehlersturm has left the game (leaving)
13:32:05  <Fehlersturm> !password
13:32:06  <PublicServer> Fehlersturm: clench
13:32:21  <PublicServer> *** Fehlersturm joined the game
13:32:36  <V453000> you just connect primaries to the SL
13:32:56  <V453000> the only problematic point in that is that you need to add refit orders etc
13:33:34  <Sturmi> an there is no drop north of slh10a
13:39:07  <PublicServer> <Fehlersturm> i was talking about the farm and the coalmine north of SLH10a (assuming north is the direction where DROP00 is)
13:40:13  <Sturmi> you can cross the ML with your sideline and connect to the SLH10a south of the ML... or you build your own SLH
13:40:23  <PublicServer> <Fehlersturm> k
13:41:09  <Sturmi> i would do the first, as there is no suitable town for a goods/food drop north of the ML
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15:48:02  <AndreasB> When building a logic train
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15:48:17  <AndreasB> It has to be atleast the size of trainsXtrainsize?
15:48:51  <AndreasB> So if you have 4 lanes, with 4 trains, thats 4 in length, logictrain should be at least 16 squares?
15:59:30  <Fehlersturm> do these ship-trains ignore slopes? speed wise that is.
16:12:16  <Sturmi> Fehlersturm: no, they dont. but they are quite powerful
16:14:31  <Sturmi> Andreas: i think you mix up logic trains and dummy trains. the dummis should be exactly teh size of all the real trains which load at the same time at the station
16:15:58  <AndreasB> yes
16:16:01  <AndreasB> I ment dummy trains
16:17:39  <AndreasB> thaank you :3
16:19:15  <Sturmi> !password
16:19:15  <PublicServer> Sturmi: hamlet
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16:31:11  <Fehlersturm> what is a acceptable amount of terraforming?
16:31:20  <AndreasB> make entire map flat
16:31:22  <PublicServer> <Sturmi> minimum
16:31:28  <AndreasB> dang :P
16:32:00  <PublicServer> <Sturmi> terraform as needed but keep it reasonable
16:32:23  <PublicServer> <Sturmi> do you need help with something?
16:32:54  <PublicServer> <Fehlersturm> well ill try a SLH you can nuke it if it sucks
16:33:08  <PublicServer> <Sturmi> o.O
16:33:21  <AndreasB> haha
16:33:32  <PublicServer> <Sturmi> i'll get that nuke... just to be ready :p
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16:36:14  <PublicServer> <Fehlersturm> do i need to build both possible directions into mainline. or just the ones needet?
16:36:49  <Sturmi> normally all possible connections. in this game only needed
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16:37:36  <PublicServer> <Sturmi> but to be honest, it would be easier to just cross the ML and connect to the existing sideline
16:37:46  <PublicServer> <Sturmi> than to expand the SLH into a 4-way
16:37:48  <PublicServer> <Fehlersturm> and boring too
16:38:14  <PublicServer> <Sturmi> as you want
16:39:15  <Jam35> !Password
16:39:24  <Sturmi> oh we have a jam
16:39:26  <Jam35> !password
16:39:26  <PublicServer> Jam35: steamy
16:39:43  <PublicServer> *** Jam35 joined the game
16:39:47  <PublicServer> <Jam35> where?
16:39:49  <PublicServer> <Jam35> hi
16:40:00  <Sturmi> he just came in^^
16:40:02  <Sturmi> hi jam
16:40:12  <PublicServer> <Jam35> phew :)
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16:47:06  <PublicServer> <Sturmi> thx
16:47:12  <PublicServer> <Jam35> k
16:47:31  <PublicServer> <Jam35> something is dropping paper @ DROP 00 and leaving it there
16:48:02  <PublicServer> <Jam35> like transfer or something
16:48:36  <PublicServer> <Sturmi> i think i had some wrong orders on a wood train earlier today
16:49:06  <PublicServer> <Jam35> oh so it's coming from the paper mill
16:49:12  <PublicServer> <Jam35> :/
16:49:42  <PublicServer> <Sturmi> oh
16:50:28  <PublicServer> <Jam35> labourious to sort out
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16:53:15  <[1]Mark> !password
16:53:15  <PublicServer> [1]Mark: nilled
16:53:21  <PublicServer> <Sturmi> is there any chance to make this station not offer paper again?
16:53:21  <PublicServer> *** Jam35 has joined company #1
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16:53:25  <PublicServer> <Mark> hello
16:53:27  <PublicServer> <Jam35> hi
16:53:29  <PublicServer> <Sturmi> hi
16:53:36  <V453000> hy
16:54:02  <PublicServer> <Mark> nice little hub
16:54:33  <PublicServer> <Jam35> planning on catching trains
16:55:00  <PublicServer> <Sturmi> to rebuild the station?
16:55:02  <PublicServer> <Jam35> not sure if I cba
16:55:25  <PublicServer> <Jam35> yep
16:56:31  <PublicServer> <Sturmi> better remove half of the station, build a new one on the other half
16:56:42  <PublicServer> <Sturmi> then rederect all trains from the old one
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16:57:20  <PublicServer> <Mark> or just stop all trains
16:57:23  <PublicServer> <Mark> theres only a few anyway
16:57:29  <PublicServer> <Jam35> good idea :)
16:57:39  <PublicServer> <Mark> there you go
16:59:03  <V453000> hm guys we should change orders
16:59:11  <V453000> trains should drop at all 3 drops :D
16:59:15  <V453000> to make the bbh actually useful
16:59:33  <PublicServer> <Sturmi> my trains already go to two drops
16:59:48  <PublicServer> <Mark> just make it an overpass
16:59:52  <PublicServer> <Mark> easier to expand too
17:01:04  <V453000> boring
17:01:17  <V453000> and the current hub is expandable enough
17:01:18  <Mark> :P
17:01:35  <V453000> how are ships mark :D
17:02:56  <PublicServer> <Jam35> what's happening now
17:03:03  <PublicServer> <Jam35> the orders are sorted
17:03:19  <PublicServer> <Sturmi> are they all on "no loading"?
17:03:25  <PublicServer> <Jam35> yes
17:04:27  <V453000> !password
17:04:27  <PublicServer> V453000: opaque
17:04:49  <PublicServer> <V453000> hyyyyy
17:04:50  <PublicServer> *** V453000 joined the game
17:05:01  <PublicServer> <Sturmi> ahoi
17:05:03  <PublicServer> <Jam35> hi
17:05:09  <PublicServer> <Jam35> #166 looks weird
17:05:10  <PublicServer> <Mark> theyre nice V
17:05:15  <PublicServer> <Mark> shame the plan is so boring :P
17:05:37  <PublicServer> <V453000> build and stfu :D
17:05:43  <PublicServer> <Mark> build what? :D
17:05:45  <PublicServer> <Sturmi> whats weird on it?
17:05:47  <PublicServer> <V453000> everything
17:05:49  <PublicServer> <Mark> everything is done
17:05:59  <PublicServer> <V453000> SLHs, moar, expanding
17:06:01  <PublicServer> <Jam35> visits drop 00 twice
17:06:09  <PublicServer> <V453000> OR go start a PZ game :P
17:06:13  <PublicServer> <V453000> always options
17:06:19  <PublicServer> <Sturmi> oha
17:06:21  <PublicServer> <Mark> cant be bothered with all the orders
17:06:27  <PublicServer> <Sturmi> let me sort that out
17:06:27  <PublicServer> <Mark> dont have time for pz games :P
17:15:02  <cyph3r> @quickstart
17:15:03  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
17:17:58  <PublicServer> <Jam35> still need DROP 00 to accept gold
17:18:08  <PublicServer> <Jam35> can't see how without founding town
17:20:52  <cyph3r> !password
17:20:52  <PublicServer> cyph3r: nutted
17:21:05  <PublicServer> *** CYPHER joined the game
17:21:17  <PublicServer> <CYPHER> Wow.
17:21:23  <PublicServer> <CYPHER> What the hell? :)
17:21:36  <hylje> welcome to coop
17:22:33  <PublicServer> <V453000> hy :)
17:22:59  <PublicServer> <CYPHER> Could someone please explain to me what 's with these shiptrains? :]
17:23:08  <Sturmi> just trains
17:24:23  <PublicServer> <CYPHER> Is there anything to be done?
17:24:37  <PublicServer> <Jam35> loads :)
17:25:20  <PublicServer> <Sturmi> if you see a tile without a rail on it, theres still something to be done :D
17:26:31  <PublicServer> <V453000> connecting more primary industries is the aim now
17:26:38  <PublicServer> <CYPHER> Ok.
17:26:44  <PublicServer> <V453000> so either connect some to existing SLHs, or build a SLH on your own :)
17:26:46  <PublicServer> <CYPHER> And what's with the refitting.
17:26:48  <PublicServer> <V453000> yes
17:26:54  <PublicServer> <Jam35> please make sure orders are right :)
17:27:02  <PublicServer> <Jam35> get someone to check maybe
17:27:12  <PublicServer> <CYPHER> I better just watch for now.
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17:30:47  <PublicServer> <CYPHER> So... each train goes to a primary, where he loads up the goods, drops it, refits, carries his own made goodies to a secondary drop and refits back?
17:30:59  <Sturmi> yep
17:31:07  <PublicServer> <CYPHER> k
17:31:49  <PublicServer> <Jam35> and refits to goods/food to bring back to the SL
17:32:55  <PublicServer> <CYPHER> Wait, what? If I pickup for example wheat, I go to a processing plant, drop wheat, refit to food, pick food, drop food and refit to wheat again, am I missing something?
17:33:21  <PublicServer> <V453000> should be ok
17:33:25  <PublicServer> <CYPHER> ok
17:33:29  <PublicServer> <V453000> which train do you have
17:33:51  <PublicServer> <CYPHER> I don't have one, I'm just trying to get this first.
17:34:01  <PublicServer> <V453000> alright :)
17:34:19  <PublicServer> <V453000> it is fairly simple, the order lists just get rather long
17:35:39  <PublicServer> <Jam35> the plan kind of explains stuff
17:36:05  <PublicServer> <Sturmi> it tries to^^
17:37:35  <PublicServer> <Jam35> oh it's changed :)
17:37:45  <PublicServer> <Jam35> now 3 far way drops not 1
17:37:52  <PublicServer> <Jam35> *far away
17:37:59  <PublicServer> <Fehlersturm> so i assume i need to go to the closest refit station to refit back to food?
17:38:05  <PublicServer> <Fehlersturm> *wheat
17:38:07  <PublicServer> <Sturmi> time to edit the orderlists :/
17:38:38  <PublicServer> <Sturmi> Fehlersturm: you need to drop the food somewhere
17:38:48  <PublicServer> <Jam35> Fehlersturm: the drop stations have depots, yes that should work
17:38:50  <PublicServer> <Sturmi> and there sould be a refit
17:39:00  <PublicServer> <Fehlersturm> k
17:41:57  <PublicServer> <Jam35> ok so someone started the trainyard trains: they flip at different speeds
17:42:16  <PublicServer> <V453000> ofc different stats
17:42:38  <PublicServer> <Jam35> but all show 0kph
17:42:40  <PublicServer> <Jam35> nm :)
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17:52:04  <PublicServer> <Fehlersturm> is there a rule of thumb into how many strings i have to split a SL if it has to go X fields without a signal (ie. bridge/tunnel)
17:52:45  <AndreasB> 100
17:52:50  <AndreasB> or 42.
17:53:12  <PublicServer> <Sturmi> depends
17:53:18  <PublicServer> <Fehlersturm> 42 sounds about right
17:53:30  <PublicServer> <Fehlersturm> yeah i know on frequency of trains
17:53:37  <PublicServer> <Sturmi> on trainlength, gap length and traffic density
17:54:16  <PublicServer> <Fehlersturm> so ill just build what i assume is enough. and if it isnt it has to be tuned
17:54:25  <AndreasB> -> 42
17:54:29  <AndreasB> Answer to everything
17:54:36  <AndreasB> How many trains? 42
17:54:46  <PublicServer> <CYPHER> How come I can't make the train refit in orders?
17:54:56  <Sturmi> andreas: read the book before you talk about that^^
17:54:57  <AndreasB> 42
17:55:01  <PublicServer> <Fehlersturm> did you try 42?
17:55:04  <PublicServer> <Fehlersturm> ^^
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17:57:55  <PublicServer> <CYPHER> These trains should have been used in toyland.
17:58:00  <AndreasB> 42!
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17:58:15  <PublicServer> <CYPHER> 46
18:01:10  <PublicServer> <V453000> they fit in every climate. :)
18:01:32  <PublicServer> <CYPHER> Mountain turtles?
18:01:40  <PublicServer> <V453000> why not
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18:01:50  <PublicServer> <CYPHER> It seems wrong :D
18:01:56  <PublicServer> <V453000> that is not an answer :>
18:02:04  <Sturmi> frozen turtles in arctic :D
18:03:52  <Fehlersturm> i like turtles
18:04:07  <Sturmi> me too. for dinner
18:04:26  <PublicServer> <V453000> WHAT
18:04:32  <PublicServer> <V453000> :(
18:04:38  <PublicServer> <V453000> they even carry food
18:04:40  <Sturmi> ducks taste better tho
18:04:53  <PublicServer> <V453000> yeah but probably not when made of rubber
18:04:57  <Sturmi> :G
18:05:05  <PublicServer> <Fehlersturm> well turtle which carries food. sounds even better for dinner
18:05:47  <V453000> hm I might as well release the last sane nuts version :)
18:05:55  <V453000> got the bugfixes for ships I needed
18:06:19  <Sturmi> a sane version of nuts?
18:06:26  <V453000> the last one, yes
18:06:31  <V453000> madness since next version
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18:16:51  <PublicServer> *** Maraxus joined the game
18:17:11  <PublicServer> <Maraxus> hi
18:17:18  <PublicServer> <Sturmi> hey
18:17:20  <PublicServer> <CYPHER> Question:
18:17:30  <PublicServer> <CYPHER> One of my trains ended in "catch lost trains"
18:17:33  <PublicServer> <CYPHER> What do I do?
18:17:47  <PublicServer> <Sturmi> check the orders
18:18:05  <PublicServer> <CYPHER> I don't know what to look for.
18:18:32  <hylje> see which order it's at, and see if it can reach its target
18:18:55  <PublicServer> <CYPHER> Should, i have tempered with the orders, but how cant I get the train out?
18:19:04  <hylje> build a track for it
18:19:13  <hylje> and then remove it after the train is gone
18:19:46  <PublicServer> <Sturmi> the orders are wrong
18:20:05  <PublicServer> <Sturmi> should go to SLH00a Drop as last stop
18:20:15  <PublicServer> <Sturmi> instead of 11
18:21:26  <PublicServer> <Sturmi> and theres no load paper order as well
18:21:40  <PublicServer> <CYPHER> damn
18:21:47  <PublicServer> <CYPHER> I must have accidentally deleted it.
18:22:49  <PublicServer> <CYPHER> Why should it go to slh00a?
18:23:12  <PublicServer> <Sturmi> because it should not travel empty over the whole map?
18:23:19  <PublicServer> <CYPHER> Oh, ok.
18:23:45  <PublicServer> <Sturmi> i've already built a track from that drop ro your primary station
18:23:51  <PublicServer> <CYPHER> Thank you.
18:24:37  <PublicServer> <CYPHER> So now... how do I get the train out?
18:24:41  <PublicServer> *** Maraxus has joined spectators
18:25:12  <PublicServer> <Sturmi> danm^^
18:25:15  <PublicServer> <CYPHER> hehe
18:25:25  <PublicServer> <CYPHER> thank you
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18:28:45  <PublicServer> <Sturmi> drop10 is also not the best coice to convert your paper into goods
18:29:03  <PublicServer> <Sturmi> its quite close to the town drop
18:29:13  <PublicServer> <Sturmi> and the detour is huge
18:29:42  <V453000> doesnt matter
18:29:44  <V453000> system matters
18:29:45  <PublicServer> <CYPHER> I'm new :)
18:29:58  <V453000> detour is irrelevant, dont worry :)
18:30:04  <Sturmi> hehe
18:30:09  <V453000> as long as it follows the same system as plan suggests, it is perfectly fine
18:30:24  <Sturmi> you just want to get some load on your big spaghetti monster, dont you?
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18:32:09  <V453000> :)
18:32:10  *** Maraxus has quit IRC
18:32:12  <V453000> yes
18:32:17  <V453000> also, new nuts on bananas \o/ :D
18:32:20  <V453000> !password
18:32:21  <PublicServer> V453000: poodle
18:32:56  <PublicServer> *** V453000 joined the game
18:33:10  <Sturmi> nuts, bananas, where is the vanilla ice cream?
18:33:25  <V453000> purr
18:33:30  <V453000> and meow coming soon
18:34:09  <Sturmi> purr= Perfectly UnRealistic Railroad?
18:35:08  <V453000> purr universal rainbow rails
18:39:03  <hylje> muh nyancat trains
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19:17:21  <PublicServer> <V453000> night
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19:22:54  <mfb-> hi
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19:35:44  <PublicServer> <mfb> 01 side would jam with a single line now :) (has 3, so we are at ~1/3 capacity)
19:38:55  <PublicServer> <Sturmi> hi mfb
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19:58:30  <PublicServer> <Sturmi> was there a farm near rentwood?
19:59:04  <PublicServer> <mfb> crap. there was
19:59:17  <mfb-> !rcon set raw_industry_construction
19:59:17  <PublicServer> mfb-: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
19:59:20  <mfb-> !rcon set raw_industry_construction 1
19:59:30  <Sturmi> cheater :p
19:59:34  <mfb-> !rcon set raw_industry_construction 2
19:59:35  <mfb-> there IS
19:59:37  <mfb-> :D
20:00:08  <PublicServer> <mfb> well, it died after the trains arrived
20:00:10  <PublicServer> <mfb> just bad timing
20:00:20  <PublicServer> <Sturmi> shit happens
20:05:41  *** bon has joined #openttdcoop
20:06:26  <bon> unrelated but does anyone know what happened to tt-foundry.com site? its been at a 503 for a few days by now
20:22:28  <PublicServer> <Sturmi> cypher still here?
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20:29:28  <PublicServer> <Sturmi> mfb: your trains from cudinghall west seem to have the wrong goods drop
20:29:50  <PublicServer> <Sturmi> train 288 & Co.
20:30:05  <PublicServer> <mfb> goods?
20:30:11  <PublicServer> <mfb> they are food trains
20:30:15  <Sturmi> food
20:30:28  <PublicServer> <mfb> oh right
20:30:33  <Sturmi> anyway, they drop south of the ML and get lost
20:31:16  <PublicServer> <mfb> copied orders from south
20:31:21  <Sturmi> hehe
20:31:22  <PublicServer> <mfb> went fine for coal :D
20:31:24  <PublicServer> <mfb> but not for farms
20:32:24  <bon> heh
20:33:04  <PublicServer> <Sturmi> k, orders fixed
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20:50:44  <PublicServer> <mfb> who built mefingburg mines/valley/south?
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20:51:14  <PublicServer> <Sturmi> Fehlersturm built them
20:51:24  <PublicServer> <mfb> good name...
20:51:28  <PublicServer> <Sturmi> :D
20:54:34  <PublicServer> <Sturmi> ah, another copypaste orderlist :/
20:54:44  <PublicServer> <mfb> where?
20:55:23  <PublicServer> <Sturmi> you only changed the last drop
20:55:23  <PublicServer> <mfb> that should be right
20:55:29  <PublicServer> <mfb> oh
20:55:31  <PublicServer> <mfb> :(
20:55:47  <PublicServer> <Sturmi> was the same with the SHL01 drops
20:55:58  <PublicServer> <mfb> fixed
20:56:05  <PublicServer> <Sturmi> good
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21:02:56  <PublicServer> <mfb> why do we have max bridge length 8 :(
21:03:22  <PublicServer> <Sturmi> dunno
21:03:36  <PublicServer> <Sturmi> change it?
21:03:58  <PublicServer> <mfb> I think we would have to reload the game for that
21:04:04  <PublicServer> <mfb> not important enough
21:04:18  <PublicServer> <Sturmi> why do you cross the lake like this?
21:04:28  <PublicServer> <Sturmi> want to store 50 trains?
21:04:30  <PublicServer> <mfb> wanted to do it with long bridges
21:04:31  <PublicServer> <mfb> :D
21:07:40  <PublicServer> <Sturmi> oh a refit transfer?
21:07:50  <PublicServer> <mfb> wrong wagons however
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21:18:16  <PublicServer> <Fehlersturm> ok. so about the stuff i build. now you cannuke it again. i am finished :-)
21:18:42  <PublicServer> <mfb> see our wiki for a proper building style
21:18:44  <PublicServer> <Sturmi> why should we?
21:19:14  <PublicServer> <mfb> curves and the wtf join to the main line are the main problems
21:19:24  <PublicServer> <Fehlersturm> welli am not shure about how to use presignals correctly. i always used pathsignals
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21:19:34  <PublicServer> <mfb> then use path signals
21:19:47  <Sturmi> or learn to use presegnals
21:19:54  <PublicServer> <mfb> but please fix those curves
21:20:09  <PublicServer> <mfb> and connect the exit to the existing join to the mainline
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21:27:09  <bon> that does remind me I should see if theres a wiki page for some signals...
21:27:28  <PublicServer> <mfb> there is, but there are even better websites I think
21:28:10  <PublicServer> <mfb> anyway, it's not magic
21:28:19  <Sturmi> only voodoo
21:28:26  <PublicServer> <mfb> pbs is voodoo
21:28:55  <Sturmi> presignal logic can be too
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21:29:09  <bon> mfb...do you know any that explains the thing about using block signals to "prefer" one leg over the other leg in a join? I've been curious about that ever since I saw a few on both current and previous Welcome servermaps
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21:29:28  <mfb-> priorities?
21:29:36  <mfb-> @wiki priority
21:29:36  <Sturmi> you mean a prio? thats simple
21:29:36  <Webster> Priority - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=priority
21:31:10  <PublicServer> *** Djanxy joined the game
21:31:33  <PublicServer> <Djanxy> good evening
21:31:39  <PublicServer> <Sturmi> hi
21:31:55  <bon> thanks that helps a bit better than staring at it in the map and wondering 'umm...what?'
21:32:19  <PublicServer> <Djanxy> yeah read that and then stare at the map :D
21:32:21  <PublicServer> <Fehlersturm> hello. i am terribly sorry. supposedly i messed with you SLH10a in a bad way
21:32:33  <bon> djanxy very funny
21:32:41  <PublicServer> <mfb> just connect it to !here please
21:32:48  <bon> djanxy what you going to do about your three valuables-hauling trains on the welcome server btw? heh :)
21:32:54  <PublicServer> <mfb> (!here is the sign)
21:33:14  <bon> mfb...I may have to try one or two priority joins next time I go online...might be fun :)
21:33:16  <PublicServer> <Djanxy> and fehler, dont be sorry about anything :D
21:34:58  <PublicServer> <Djanxy> the "what is that?" sign - what is that for ?
21:35:12  <PublicServer> <mfb> to ask what that is
21:35:22  <PublicServer> <Djanxy> which of it i mean
21:35:28  <PublicServer> <mfb> the strange merge
21:35:34  <PublicServer> <Sturmi> I suppose the 'X'
21:35:40  <PublicServer> <mfb> well it is not used as X
21:35:54  <PublicServer> <Djanxy> ah
21:35:58  <PublicServer> <mfb> still join before split
21:36:04  <PublicServer> <Djanxy> well that is what fehler added i guess
21:36:06  <PublicServer> <mfb> and the whole merge is bad
21:36:12  <PublicServer> <mfb> right
21:36:22  <PublicServer> <Sturmi> as the sideline is
21:36:24  <PublicServer> <Djanxy> just wanted to know if i did something wrong
21:36:34  <PublicServer> <mfb> no
21:36:50  <PublicServer> <Djanxy> good :D
21:37:04  <PublicServer> <mfb> well, !curve
21:37:18  <PublicServer> <Djanxy> ah yeah
21:37:25  <Fehlersturm> !curve
21:37:25  <PublicServer> Fehlersturm: http://www.openttdcoop.org/wiki/Max_Curve_Speed
21:37:48  <PublicServer> <mfb> and see !should be...
21:38:42  <PublicServer> <Djanxy> yeah,
21:39:48  <PublicServer> <Djanxy> also no idea about prio length with these trains, but that can just be adjusted
21:40:10  <PublicServer> <Sturmi> prio is ok
21:40:44  <PublicServer> <mfb> I fixed the curve
21:40:49  <Fehlersturm> k what curve speeds do these rails have or what is the minimum CL.
21:40:50  <PublicServer> <Djanxy> yep saw
21:40:50  <PublicServer> <Djanxy> cheers
21:40:59  <mfb-> 1.5
21:41:10  <mfb-> 3 half-tiles or 2 full tiles
21:41:25  <mfb-> !rcon set raw_industry_construction 1
21:41:26  <Sturmi> 1 full tile not enough?
21:41:34  <mfb-> !rcon set raw_industry_construction 2
21:41:35  <mfb-> right
21:41:43  <PublicServer> <mfb> slows down a bit
21:41:55  <PublicServer> <mfb> does not matter for primary stations
21:42:01  <PublicServer> <Djanxy> hmm, that forest really died
21:42:07  <PublicServer> <mfb> but it is relevant for ML and SL-parts with traffic
21:42:09  <PublicServer> <Sturmi> ye i just tested with the !example train :D
21:42:31  <PublicServer> <Sturmi> cl1 => 111kmh
21:47:25  <PublicServer> <Djanxy> ah, you're already on it
21:47:31  <PublicServer> <Djanxy> mfb i guess
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21:51:44  <mfb-> ?
21:51:51  <Sturmi> ??
21:51:58  <PublicServer> <Fehlersturm> switching the lines
21:52:12  <PublicServer> <mfb> what does Djanxy guess?
21:52:28  <PublicServer> <Djanxy> nvm, it was sturmi :D
21:56:36  <PublicServer> <Fehlersturm> just so i know. what where the things wrongest with my junction?
21:56:58  <PublicServer> <mfb> the attempt to join the mainline directly, and the curves
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21:59:32  <PublicServer> <Fehlersturm> ok curves i know now.  what does join mainline directly mean? should i only join industries to SLs for now?
22:00:19  <PublicServer> <mfb> connections to mainlines always go via sideline hubs
22:00:58  <PublicServer> <Sturmi> it was an attempt of a SLH
22:01:08  <PublicServer> <Djanxy> you can see that Sturmi moved it to a merge to the ML that was already there
22:01:10  <PublicServer> <mfb> then it was a bad join
22:01:10  <PublicServer> <Fehlersturm> ya. i was trying to build a SLH. so mainly i want to know what i did wrong there besides curves
22:01:16  <PublicServer> <mfb> no priorities, and unbalanced
22:01:23  <PublicServer> <mfb> and join before split
22:03:25  <PublicServer> <mfb> see sign !join before split
22:07:27  <PublicServer> <Fehlersturm> oh i see. i built a split for a merge.  ok. learned something..
22:09:29  <PublicServer> <Fehlersturm> gah it builds itself
22:09:33  <PublicServer> <Sturmi> :D
22:10:42  <PublicServer> <Sturmi> you are makin it too hard for yourself
22:10:55  <PublicServer> <mfb> ?
22:11:06  <PublicServer> <mfb> ah
22:11:12  <PublicServer> <Sturmi> (talking to fehlersturm)
22:11:30  <PublicServer> <Fehlersturm> but? what if there are many trains waiting for Mefingburg tal?  then access to mefingburg sued will be blocked
22:11:48  <PublicServer> <Sturmi> dont spam too many trains
22:12:04  <PublicServer> <Fehlersturm> :-)
22:12:06  <PublicServer> <mfb> there is no sign !curve
22:12:21  <PublicServer> <mfb> and the new curve has 3 half-tiles
22:12:38  <PublicServer> <mfb> it is full speed
22:12:53  <PublicServer> <Fehlersturm> k
22:13:23  <PublicServer> <mfb> 3 half-tiles :D
22:13:34  <PublicServer> <Sturmi> whoooho  i see colors
22:14:06  <PublicServer> <Djanxy> you usually see black/white ?
22:14:17  <PublicServer> <mfb> :D
22:14:44  <PublicServer> <Sturmi> i normally se rails & roads :D
22:14:55  <PublicServer> <Sturmi> or zeroes and ones
22:15:03  <PublicServer> <Djanxy> hehe
22:15:08  <mfb-> the one!
22:16:41  <PublicServer> <Fehlersturm> can i connect this !depot ?
22:16:59  <PublicServer> <Sturmi> wow, one of my farms spams LV
22:17:25  <PublicServer> <Djanxy> moo moo ?
22:18:55  <PublicServer> <Djanxy> sturmi, chekc !jam
22:19:21  <PublicServer> <mfb> @depot: sure
22:19:31  <PublicServer> <Fehlersturm> gah i need seperate station for livestock :-(
22:19:45  <PublicServer> <Fehlersturm> oh no i dont goldmine is gone
22:19:56  <PublicServer> <Fehlersturm> bb goldmine
22:20:05  <PublicServer> <Sturmi> bb jam
22:20:08  <PublicServer> <Djanxy> :)
22:20:14  <PublicServer> <Djanxy> harsh way to remove it ;)
22:21:12  <PublicServer> <Sturmi> thats how i deal with traffic jams
22:21:26  <PublicServer> <Sturmi> every day on my way to work :D
22:21:33  <PublicServer> <Djanxy> haha
22:22:09  <PublicServer> <Sturmi> ML01 jams
22:22:59  <PublicServer> <Djanxy> noticed earlier, most traffic on the middle line
22:23:10  <PublicServer> <Djanxy> almost nothing on the others
22:23:16  <PublicServer> <Djanxy> compared to
22:23:50  <PublicServer> <Djanxy> can see it happening at the BBH
22:24:18  <PublicServer> <Sturmi> yep, something inside the big spaghetti monster makes them prefer the middle lane
22:24:24  <PublicServer> <Djanxy> yup
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22:27:40  <PublicServer> <Fehlersturm> can someone have a look at  !394 s orders. to see if i am doing it wrong?
22:27:50  <PublicServer> <Sturmi> yes, you did
22:28:25  <PublicServer> <Sturmi> there is no way from 10a Drop to your farm
22:29:01  <PublicServer> <Djanxy> easlity fixed though
22:29:07  <PublicServer> <Sturmi> reu
22:29:09  <PublicServer> <Djanxy> easily*
22:29:15  <PublicServer> <Fehlersturm> k will fix
22:29:17  <PublicServer> <Sturmi> *true
22:29:31  <PublicServer> <Sturmi> wtf is my keyboard doing?
22:29:37  <PublicServer> <Djanxy> :D
22:29:43  <PublicServer> <Djanxy> yeah, blame the keyboard
22:30:09  <PublicServer> <Sturmi> who else?
22:30:31  <PublicServer> <Djanxy> mind if I show you something fehler ?
22:30:33  <PublicServer> <Djanxy> yeah
22:30:37  <PublicServer> <Djanxy> like that :d
22:30:43  <PublicServer> <Djanxy> abuse the autoslope :D
22:32:29  <PublicServer> <Fehlersturm> the coal i just deliver to DROP01 no refitting?
22:32:44  <PublicServer> <Sturmi> yep
22:35:52  <PublicServer> <Fehlersturm> so 2 of each kind for a start?
22:36:22  <PublicServer> <Sturmi> you have space for 4 (coal 3)
22:36:56  <PublicServer> <Sturmi> use shared orders
22:40:48  <PublicServer> <mfb> train 410 has no orders
22:40:50  <PublicServer> <Fehlersturm> gah!!!
22:40:56  <PublicServer> <Sturmi> yea something went wrong
22:40:59  <PublicServer> <Sturmi> my fault
22:41:01  <PublicServer> <mfb> now it just has the station as order :D
22:41:04  <PublicServer> <Fehlersturm> my fault
22:41:18  <PublicServer> <Djanxy> no my fault !
22:41:24  <PublicServer> <Djanxy> :D
22:42:00  <PublicServer> <Sturmi> those trains had no shared orders
22:42:45  <bon> heh?
22:43:40  <PublicServer> <Fehlersturm> puh. someone else was making the shared orders. so i got an erro when creating the shared orders. so i tried deleting all orders.. then shit hit the fan
22:43:54  <PublicServer> <Sturmi> ok, the other one was me
22:44:08  <PublicServer> <Sturmi> next time just keep strg pressed when you clone the trains
22:44:18  <PublicServer> <Fehlersturm> k
22:47:52  <PublicServer> <Djanxy> a couple of your trains are on the way Fehler, saw them stuck behind a coal station on the other end of the map :D
22:48:23  <PublicServer> <Sturmi> they gonna find their way, or get catched by teh lost trains depot
22:48:33  <PublicServer> <Djanxy> think they're otw
22:49:03  <PublicServer> <Sturmi> yep, 409 is incoming
22:49:13  <PublicServer> <Fehlersturm> jup see him
22:49:39  <PublicServer> <Fehlersturm> this is magic... it went into your crazy stuff and came back...
22:49:45  <PublicServer> <Djanxy> ;)
22:49:51  <PublicServer> <Sturmi> :;d
22:50:01  <PublicServer> <Sturmi> stupid keyboard
22:50:11  <PublicServer> <Djanxy> gah, drop 10a stopped accepting food again
22:50:29  <PublicServer> <Djanxy> which brings me to something i wanted to ask
22:50:47  <PublicServer> <Djanxy> how exactly does the catchment areas work here ?
22:51:09  <PublicServer> <Djanxy> cause at the refit stations they seem to reach very far without station walking ?
22:51:09  <PublicServer> <Sturmi> should be fixed ;D
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22:51:40  <PublicServer> <Sturmi> the ML stations are very walked
22:51:42  <PublicServer> <Djanxy> or maybe not
22:52:28  <PublicServer> <Djanxy> okay, like coal at drop 11
22:52:58  <PublicServer> <Djanxy> ah lol
22:53:01  <PublicServer> <Djanxy> it's the far one
22:53:16  <PublicServer> <Sturmi> :D
22:53:40  <PublicServer> <Djanxy> was just looking yesterday, but didnt see them for some reason
22:53:58  <PublicServer> <Sturmi> station spread equals roughly to map size :D
22:56:04  <PublicServer> <Sturmi> uh, did that fix teh jam?
22:56:15  <phatmatt> !players
22:56:18  <PublicServer> phatmatt: Client 209 (Orange) is Fehlersturm, in company 1 (Dunningwell Transport)
22:56:18  <PublicServer> phatmatt: Client 211 (Orange) is Sturmi, in company 1 (Dunningwell Transport)
22:56:18  <PublicServer> phatmatt: Client 228 (Orange) is Djanxy, in company 1 (Dunningwell Transport)
22:56:18  <PublicServer> phatmatt: Client 226 (Orange) is mfb, in company 1 (Dunningwell Transport)
22:56:24  <PublicServer> <Djanxy> the ML01 jam ?
22:56:31  <PublicServer> <Sturmi> hm
22:56:45  <PublicServer> <Sturmi> pbs was too slow
22:56:55  <PublicServer> <Sturmi> in the slh
22:57:54  <PublicServer> <mfb> where?
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22:58:30  <PublicServer> <Sturmi> already fixed
22:58:32  <PublicServer> <Djanxy> what did you change ?
22:58:38  <PublicServer> <Djanxy> just wondering
22:58:46  <PublicServer> <mfb> ah, twoways
22:58:48  <PublicServer> <Sturmi> twoway signals on the other end
22:59:10  <PublicServer> <Sturmi> without them pbs sometimes takes a second to think about things
22:59:32  <PublicServer> <Djanxy> ah, been wondering about the 2 way sometimes
22:59:52  <PublicServer> <Djanxy> but it's for "reserving" the track behind the train ?
23:00:06  <PublicServer> <Sturmi> and it really looks like it caused the ML jam
23:01:49  <PublicServer> <Djanxy> also much traffic on that particular one since most traffic comes from the middle line
23:02:11  <PublicServer> <mfb> that is a strange feature of the BBH
23:02:21  <PublicServer> <Djanxy> yup
23:02:55  <PublicServer> <Sturmi> train drivers prefer the way with the least wtf
23:03:05  <PublicServer> <Sturmi> seems to be the middle lane
23:03:35  <PublicServer> <mfb> good, pbs is gone
23:05:05  <PublicServer> <Fehlersturm> i dont even know if i should sugest things concerning BBH,  !combo and  !exit ? to balance away from mid lane?
23:05:40  <PublicServer> <Djanxy> try ?
23:06:06  <PublicServer> <Djanxy> can always change it back
23:06:13  <PublicServer> <Sturmi> that wouldnt do anything good
23:06:38  <PublicServer> *** phatmatt joined the game
23:08:05  <PublicServer> <Fehlersturm> well it doesnt send another train there if its already a jam. (or if there happens to be one driving by)
23:08:39  <PublicServer> <Djanxy> might help a bit, but doesnt fix the core of the problem :D
23:08:53  <PublicServer> *** phatmatt has joined company #1
23:09:01  <Sturmi> and will make a certain czech guy mad :D
23:09:36  <PublicServer> <Fehlersturm> the one who build the BBH? i know. its not logic...
23:10:10  <PublicServer> <mfb> hmm
23:10:12  <PublicServer> <mfb> penalty
23:10:26  <Sturmi> unbalance hte balancer?
23:10:53  <PublicServer> <mfb> just changing the preference
23:11:23  <PublicServer> <mfb> better
23:11:37  <PublicServer> <Fehlersturm> k so ill revert
23:12:20  <PublicServer> <mfb> combo+exit can lead to trains waiting at the combo
23:13:38  <PublicServer> <Djanxy> that Plarthill farm is crazy
23:13:48  <PublicServer> <Sturmi> i moved the penalty a bit to affect all directiosn
23:13:51  <PublicServer> <mfb> ?
23:14:14  <PublicServer> <Djanxy> been adding trains, up to 24 piggie trains
23:14:28  <PublicServer> <Djanxy> 25
23:14:34  <PublicServer> <mfb> added wheat now
23:14:40  <PublicServer> <Djanxy> and now wheat is ramping up
23:14:42  <PublicServer> <Djanxy> alright
23:15:17  <PublicServer> <Sturmi> nice production rate
23:15:27  <PublicServer> <Djanxy> havent really been building, just been checking station ratings and adding accordingly
23:16:05  <PublicServer> <Djanxy> your wheat trains are food trains
23:16:23  <PublicServer> <Sturmi> ?
23:16:30  <PublicServer> <Djanxy> the ones he added
23:16:36  <PublicServer> <mfb> crap, wrong order list
23:16:52  <PublicServer> <Djanxy> yeah, should probably have refit first
23:21:42  <PublicServer> *** phatmatt has left the game (leaving)
23:27:40  <PublicServer> <Djanxy> Fehler, your livestock trains have wheat refit orders
23:28:20  <PublicServer> <mfb> more wheat! :D
23:28:30  <PublicServer> <Djanxy> dunno if that is Sturmi or yourself :D
23:28:48  <PublicServer> <Sturmi> i dont do anything
23:28:58  <PublicServer> <Sturmi> i am not even here
23:29:02  <Fehlersturm> gah. thats me
23:29:04  <PublicServer> <mfb> yeah that's the issue!
23:29:08  <PublicServer> <mfb> :p
23:29:12  <Fehlersturm> careless order copying
23:29:18  <PublicServer> <Djanxy> :D
23:29:44  <PublicServer> <Djanxy> should probably redo that station, since wheat will be going there now
23:30:15  <PublicServer> <Fehlersturm> k
23:30:18  <PublicServer> <Fehlersturm> will do
23:32:32  <PublicServer> <Sturmi> oreders repaired
23:34:42  <PublicServer> <Sturmi> the other station needs to be rebuilt too
23:34:53  <PublicServer> <Sturmi> as it has LV
23:35:05  <PublicServer> <Fehlersturm> k
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23:37:26  <mfb-> !rcon set found_town
23:37:27  <PublicServer> mfb-: Current value for 'found_town' is: '0' (min: 0, max: 2)
23:37:30  <mfb-> !rcon set found_town 1
23:37:36  <Sturmi> cheater
23:37:39  <Sturmi> :p
23:37:55  <mfb-> !rcon set found_town 0
23:38:12  <PublicServer> <mfb> need goods acceptance
23:38:26  <PublicServer> <Sturmi> Plenhill not good enough?
23:38:32  <PublicServer> <mfb> too far away
23:38:35  <PublicServer> <Sturmi> k
23:46:41  <PublicServer> <mfb> wtf
23:46:58  <PublicServer> <mfb> why does SLH11a has a join towards its own station
23:47:12  <PublicServer> <Sturmi> because i messed up :d
23:47:22  <PublicServer> <mfb> and why does it split towards this via presignals :D
23:48:08  <PublicServer> <Sturmi> uhm why not?
23:48:18  <PublicServer> <mfb> completely pointless?
23:48:52  <PublicServer> <mfb> no train will ever use this
23:49:18  <PublicServer> <Sturmi> i meant the presignals... do they any harm?
23:49:33  <PublicServer> <mfb> they can do
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23:49:55  <PublicServer> <mfb> the worst case: the wrong way has not more penalty than a red signal and trains take the wrong way
23:50:13  <PublicServer> <mfb> the not so bad case: they wait in front of the entry signal instead of going forwards
23:50:44  <PublicServer> <Sturmi> ok, i thought they would only take the wrong way in case of a twoway presignal
23:51:02  <PublicServer> <mfb> twoway signals are just much stronger
23:51:13  <PublicServer> <Sturmi> and i just see the slh has another useless link...
23:51:24  <PublicServer> <mfb> ?
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23:51:51  <PublicServer> <Sturmi> from south to sidelines
23:51:57  <PublicServer> <mfb> that is needed
23:52:03  <PublicServer> <mfb> for wood trains
23:52:49  <PublicServer> <Sturmi> ah true... (ive sent my wood trains to far drop too)
23:53:17  <PublicServer> <Fehlersturm> gah. where is farm!!!
23:53:29  <PublicServer> <Sturmi> ?
23:54:04  <PublicServer> <Fehlersturm> i just built the stations
23:54:15  <PublicServer> <Sturmi> :D
23:54:20  <PublicServer> <Djanxy> check !this
23:54:21  <PublicServer> <Sturmi> shit happens
23:54:27  <PublicServer> <Djanxy> why entry to combo
23:54:35  <PublicServer> <Djanxy> instead of just entry instead of combo
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23:55:25  <PublicServer> <Sturmi> dunno who changed this
23:55:37  <PublicServer> <Djanxy> oki
23:55:43  <PublicServer> <Djanxy> seemed redundant :D
23:55:45  <PublicServer> <mfb> wrunpool heights has no pickup 10
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23:56:43  <PublicServer> <mfb> @sturmi
23:56:50  <PublicServer> <Sturmi> order 21?
23:57:12  <PublicServer> <mfb> between 15 and 16
23:57:34  <PublicServer> <mfb> it refits to goods
23:57:36  <PublicServer> <mfb> but then it does not load goods
23:57:46  <PublicServer> <Sturmi> fixed
23:58:41  <PublicServer> <Djanxy> im wondering though
23:58:57  <PublicServer> <Djanxy> do all these turtles and ducks have train whistles in their throats ?
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23:59:25  <Sturmi> they ahve smoker lungs
23:59:32  <bon> djanxy...no clue..I always have sound/music completely off
23:59:34  <Sturmi> makes no difference in soud
23:59:46  <PublicServer> <Djanxy> guess you're right Sturmi :D
23:59:59  <bon> although I can tell you the Brickwalker aka early monorail is a bit too silly what with smoking chug chug like as if its a boxy steam locomotive!

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