Log for #openttdcoop on 11th October 2013:
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00:01:51  <PublicServer> <Anson> i just removed the area of station tiles from drop10 and the station sign jumped to a new location ... thus one tile is still left
00:02:09  <PublicServer> <Anson> although i se a "bought land" sign at the same place
00:04:23  <PublicServer> <Fehlersturm> what? where
00:04:46  <PublicServer> <Anson> how did you delete drop10 in singleplayer ?
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00:05:41  <PublicServer> <Anson> did you remove the 12x3 tiles of the station, or did you blow it up ?
00:06:59  <PublicServer> <Fehlersturm> k
00:07:10  <PublicServer> <Fehlersturm> you are right if you remove just the station it jums
00:07:16  <PublicServer> <Fehlersturm> *jumps
00:07:26  <PublicServer> <Fehlersturm> now you might have to join afterall
00:07:48  <PublicServer> *** Anson has joined company #1
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00:08:20  <PublicServer> <Fehlersturm> very wierd
00:08:30  <PublicServer> <Fehlersturm> if i try to remove a station there
00:08:36  <PublicServer> <Fehlersturm> it says no station
00:08:42  <PublicServer> <Anson> at X, there is a station, although there are really only "bought signs"
00:09:04  <PublicServer> <Anson> in single, i tried removing them, but the station was still there
00:09:34  <PublicServer> <Anson> to fix the problem, the trains need to be stopped so that the station is empty, and then you can blow it up with dynamite
00:09:41  <PublicServer> <Anson> that will leave a grey station sign
00:09:56  <PublicServer> <Fehlersturm> yeah and then one has to redo all orders
00:10:32  <PublicServer> <Anson> it should be possible to rebuild the station with CTRL and not lose the orders
00:10:59  <PublicServer> <Anson> * it SHOULD .... :-)
00:11:01  <PublicServer> <Fehlersturm> yeah but then the trains cannot drop anything
00:11:11  <PublicServer> <Fehlersturm> until the papermill has dies
00:11:17  <PublicServer> <Fehlersturm> *died
00:12:04  <PublicServer> <Fehlersturm> cause as soon as you build !that. the papermill recives stuff again
00:12:10  <PublicServer> <Fehlersturm> strangely
00:12:33  <PublicServer> <Anson> no, destroying the entire station should blow up all 12x3 PLUS the 1x1 tiles, and immediatelyrebuilding 12x3 should make it properly ... then adding a new 1x1 station tile near the factory which shall accept cargo
00:13:07  <PublicServer> <Fehlersturm> well. thats what i did in singleplayer. no dice
00:13:29  <PublicServer> <Anson> let me try it in singleplayer ... BRB
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00:19:23  <Fehlersturm> !password
00:19:23  <PublicServer> Fehlersturm: eagles
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00:21:19  <PublicServer> <Anson> I'm back ingame
00:21:59  <BiG_MeEcH> Thanks for the warning.
00:22:07  <Fehlersturm> i get disconnected :-(
00:22:13  <Fehlersturm> !password
00:22:13  <PublicServer> Fehlersturm: eagles
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00:22:45  <PublicServer> <Anson> there seem to be two problems with that drop10 ... (1) there is a hidden station tile at sign X, which CAN be removed by blowing up the entire station (instead of removing all its tiles)
00:23:24  <PublicServer> <Anson> but (2) after rebuilding the station and putting a new additional station tile next to the new factory, the old one still (or again) gets cargo
00:24:34  <PublicServer> <Fehlersturm> maybe if we rebuild the other way around. the small tile at the new factory first
00:24:40  <PublicServer> <Fehlersturm> then the big station...
00:24:42  <PublicServer> <Anson> and that problem (2) probably is a feature and no bug ... it is the way that stations get their cargo when 2 or more stations are near a drop
00:24:44  <PublicServer> <Fehlersturm> ill try
00:25:23  <PublicServer> <Fehlersturm> well its starnge though. since neither stations catchment area intersects with the industry
00:25:29  <PublicServer> <Anson> when there is no station tile in radius 4 of the old factory, no cargo should be delivered to it ...
00:26:24  <PublicServer> <Anson> but the old industry is right in the station's area when you pull an imaginary rubberband around all station tiles
00:26:35  <PublicServer> <Anson> maybe that is the problem ...
00:27:29  <PublicServer> <Anson> then it could be solved like this : first fix problem (1) by blowing up the station, then create a new temporary factory outside the whole area, eg to the west of the drop station
00:28:15  <PublicServer> <Anson> maybe then the old factory would die, and then that station tile can be moved from the temporary factory to the real new factory
00:29:17  <PublicServer> <Fehlersturm> if we are creating new factorys.
00:29:35  <PublicServer> <Fehlersturm> we can just really cheat and blow up the unwanted one
00:29:54  <PublicServer> <Fehlersturm> but AndreasB would probably call that Cheating
00:30:12  <PublicServer> <Anson> it is only a shortcut and no cheating imho :-)
00:30:42  <PublicServer> <Fehlersturm> shortcuts are cheating
00:30:44  <PublicServer> <Anson> but i think we would need an op to do that ?!
00:30:54  <PublicServer> <Fehlersturm> jup
00:31:24  <PublicServer> <Anson> what do you think ? where could a temp new paper factory go ?
00:31:34  <PublicServer> <Fehlersturm> i have a tricky signaling thing for your brain
00:31:49  <PublicServer> <Fehlersturm> took me ages to figure out
00:32:17  <PublicServer> <Anson> shall we do that factory move first ? then the old factory can die while we do something else
00:32:27  <PublicServer> <Fehlersturm> k
00:32:41  <PublicServer> <Anson> where should the temp factory go ?
00:33:04  <PublicServer> <Fehlersturm> well it needs to be closer to the center of the station
00:33:10  <PublicServer> <Anson> next to the oil refinery, where i put a sign ?
00:33:13  <PublicServer> <Fehlersturm> which is nigh ipossible
00:33:29  <PublicServer> <Fehlersturm> ok
00:33:35  <PublicServer> <Fehlersturm> maybe we should remove
00:33:52  <PublicServer> <Fehlersturm> first?
00:34:18  <PublicServer> <Fehlersturm> it doesnt do anything anyway atm
00:34:48  <PublicServer> <Fehlersturm> i just did
00:35:18  <PublicServer> <Anson> what did you do ??
00:36:16  <PublicServer> <Fehlersturm> remove the small station tile at !here
00:36:44  <PublicServer> <Anson> we will nuke the drop ... no need to remove station tiles :-)
00:37:02  <PublicServer> <Fehlersturm> but!
00:37:04  <PublicServer> <Anson> but where should the new paperworks go ? where i put those x signs ?
00:37:10  <PublicServer> <Fehlersturm> we cannot fund that factory
00:37:28  <PublicServer> <Fehlersturm> only one factory of type X per village
00:37:30  <PublicServer> <Anson> why not ?
00:37:36  <PublicServer> <Anson> oh
00:38:39  <PublicServer> <Anson> OUCH
00:38:53  <PublicServer> <Anson> look where the town of the old factory is !!!
00:39:27  <PublicServer> <Anson> the factory is named Planway-on-sea Printing Works, but the town is on the opposite edge of the map !!!!!
00:39:33  <PublicServer> <Anson> isn't that a bug ?
00:40:06  <PublicServer> <Fehlersturm> wha? its called Suningville printing works here...
00:41:00  <PublicServer> <Anson> oh, yes ... wrong window
00:41:58  <PublicServer> <Fehlersturm> well i say. wait for op to nuke it
00:42:16  <PublicServer> <Fehlersturm> or matter of factly. lets just keep it
00:42:35  <PublicServer> <Fehlersturm> i found a way to build a better entrance without removing it ..
00:42:41  <PublicServer> <Fehlersturm> (i think)
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01:08:07  <Fehlersturm> haha i just did a openttd screenshot of entire map. and now i laugh about gimp trying to open a 108mb png
01:08:55  <Fehlersturm> aaand it starts to swap... :-)
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01:18:22  <Fehlersturm> ok ill be off to bed
01:18:27  <Fehlersturm> goodnight
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10:39:09  <Fehlersturm> !password
10:39:09  <PublicServer> Fehlersturm: exudes
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10:42:49  <Sian> !password
10:42:49  <PublicServer> Sian: perter
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10:46:01  <Fehlersturm> hello
10:46:21  <PublicServer> <Sian> hey
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15:56:29  <Sian> played a bit around with building a working roundabout ... do this seem plausable?
15:56:29  <Sian>
15:57:37  <Sturmi> working and roundabout are two words that dont go together
15:57:45  <V453000> send trains there to see how it works
15:57:46  <Sturmi> !players
15:57:46  <V453000> no need to ask
15:57:49  <PublicServer> Sturmi: There are currently no clients connected to the server
15:58:13  <Sturmi> btw: hello folks :)
15:59:11  <V453000> hy
16:02:56  <Sian> Sturmi ... American by any chance?
16:03:02  <Sturmi> nope
16:03:17  <V453000> I would assume german
16:03:27  <Sian> that was a very american opinion nonetheless :p
16:03:53  <Sturmi> no sian... was just the truth
16:04:37  <Sturmi> german is correct. Former almost-czech-german, now almost-dutch-german
16:05:06  <V453000> DUTCH PLAGUE?
16:05:08  <Sian> untill its been tested i'm of the belief that would be more viable (at least in terms of simplicity) to the clusterfucks that sometimes appears in a 4way BBH
16:05:18  <scshunt> building SHIPS?
16:05:28  <V453000> scshunt: yes?
16:05:32  <scshunt> O_op
16:06:06  <Sturmi> if you dont want, build a boat :p
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16:10:15  <skarufue> !password
16:10:15  <PublicServer> skarufue: smiths
16:10:21  <skarufue> !help
16:10:21  <PublicServer> skarufue:
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16:36:02  <Fehlersturm> anyone running openttd on a reasonably recent ati card with opensource drivers. and knows what tot do about HORRRIBLE screen tear?
16:36:40  <Fehlersturm> on linux that is
16:37:59  <Fehlersturm> drivers are: xf86-video-ati 7.2.0-1
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16:40:28  <Fehlersturm> !download
16:40:28  <PublicServer> Fehlersturm: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:40:28  <PublicServer> Fehlersturm:
16:40:48  <Fehlersturm> !download lin64
16:40:48  <PublicServer> Fehlersturm:
16:44:30  <Fehlersturm> !password
16:44:31  <PublicServer> Fehlersturm: smiths
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16:48:09  <Fehlersturm> well. il just install catylst again. *sigh*
16:48:15  <Fehlersturm> bb
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21:12:54  <bon> hi
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23:36:29  <mfb-> hi
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