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01:09:08 *** dwarf has quit IRC 01:13:05 *** dwarf has joined #openttdcoop 01:13:05 *** ChanServ sets mode: +o dwarf 01:48:51 *** Fehlersturm has quit IRC 02:15:11 *** dwarf has quit IRC 02:15:56 *** Djanx has quit IRC 02:49:33 <Sylf> !dl 02:49:33 <PublicServer> Sylf: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 02:49:33 <PublicServer> Sylf: http://www.openttd.org/en/download-trunk/r25863 02:50:33 <scshunt> !dl 02:50:33 <PublicServer> scshunt: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 02:50:33 <PublicServer> scshunt: http://www.openttd.org/en/download-trunk/r25863 02:50:36 <scshunt> !dl lin64 02:50:37 <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-linux-generic-amd64.tar.xz 02:53:03 <scshunt> !password 02:53:03 <PublicServer> scshunt: inlays 02:53:13 <PublicServer> *** Game still paused (number of players) 02:53:16 <PublicServer> *** scshunt joined the game 02:53:35 <PublicServer> <scshunt> Oo what's the wetrails for? 02:54:44 <PublicServer> *** Game still paused (number of players) 02:54:45 <PublicServer> *** Player has joined spectators 02:54:48 *** skaby has quit IRC 02:55:13 <PublicServer> <Player> why do we have train MM..... 02:55:25 <PublicServer> *** Player has changed his/her name to Sylf 02:55:53 <PublicServer> <scshunt> that's what I just said 02:56:31 <PublicServer> *** scshunt has joined company #1 02:56:45 <PublicServer> <scshunt> only two airports 02:56:49 <PublicServer> *** Sylf has joined company #1 02:56:49 <PublicServer> *** Game unpaused (number of players) 02:56:51 <PublicServer> <scshunt> we should really make another pair 02:57:17 <PublicServer> <Sylf> yes 02:57:23 <PublicServer> <Sylf> and dismantle this train MM 02:57:25 <PublicServer> <scshunt> do you want to get it or shall I? 02:57:27 <PublicServer> <Sylf> which I'll do 02:57:29 <PublicServer> <scshunt> I'll get rid of the train 02:57:32 <PublicServer> <scshunt> oh ok 02:57:35 <PublicServer> <Sylf> lol 02:57:38 <PublicServer> <scshunt> rofl 02:57:44 <PublicServer> <scshunt> I'll build the airports 02:57:46 <PublicServer> <Sylf> we're both on the same track 03:02:57 <PublicServer> <scshunt> wait is cargodist on? 03:03:43 <PublicServer> <Sylf> is it? 03:05:53 <Sylf> !rcon set distribution_pax 03:05:53 <PublicServer> Sylf: Current value for 'distribution_pax' is: '2' (min: 0, max: 2) 03:05:55 <Sylf> !rcon set distribution_pax 0 03:06:04 <Sylf> should be off now 03:10:46 <PublicServer> <scshunt> I'm going to afk for a bit to keep the MM running 03:10:57 <PublicServer> <scshunt> are you going to build a plan? 03:11:00 <PublicServer> <Sylf> kk 04:01:14 <PublicServer> <scshunt> Sylf: is medium maglev the one that gets faster the longer the train? 04:01:38 <PublicServer> <scshunt> also is it just me or does your plan not account for the lake at the top of the map 04:20:02 <PublicServer> <Sylf> oh sorry 04:20:06 <PublicServer> <Sylf> was afk too 04:20:40 <PublicServer> <Sylf> medium maglev doesn't have special characteristics like that 04:25:11 *** dwarf has joined #openttdcoop 04:25:11 *** Webster sets mode: +o dwarf 04:31:58 <PublicServer> *** Sylf has left the game (leaving) 04:31:58 <PublicServer> *** Game paused (number of players) 04:32:07 <Sylf> gn 04:33:18 *** dwarf has quit IRC 04:35:11 *** retro|cz has quit IRC 04:39:35 *** dwarf has joined #openttdcoop 04:39:35 *** Webster sets mode: +o dwarf 04:44:57 <PublicServer> *** scshunt has left the game (leaving) 04:46:34 <V453000> !password 04:46:34 <PublicServer> V453000: swipes 04:46:43 <PublicServer> *** Game still paused (number of players) 04:46:46 <PublicServer> *** V453000 joined the game 04:48:09 <PublicServer> *** V453000 has left the game (leaving) 07:17:53 <tirkitneth> !help 07:17:53 <PublicServer> tirkitneth: http://www.openttdcoop.org/wiki/IRC_Commands 07:32:02 *** Sian has joined #openttdcoop 07:32:07 <Sian> !password 07:32:07 <PublicServer> Sian: swipes 07:34:45 <Sian> ahh ... forgot to update my trunk 07:36:18 <PublicServer> *** Game still paused (number of players) 07:36:21 <PublicServer> *** Sian joined the game 07:36:22 *** Maraxus has joined #openttdcoop 07:36:22 *** ChanServ sets mode: +o Maraxus 07:37:18 <PublicServer> *** Game still paused (number of players) 07:37:21 <PublicServer> *** Maraxus joined the game 07:39:18 <PublicServer> <Sian> quite hilly 07:39:44 <PublicServer> <Sian> if not outright mountainous 07:41:26 <PublicServer> *** Maraxus has left the game (leaving) 07:41:34 *** Maraxus has quit IRC 07:48:11 <PublicServer> *** Sian has left the game (general timeout) 07:48:11 <PublicServer> *** Sian has left the game (connection lost) 07:54:26 <Sian> hmm ... thinking ... is it posible to make a setup where SRNW trains can't enter certain areas unless they're explicitly asked to? 07:58:17 <V453000> depends what kind of explicitly Sian P 07:58:32 <V453000> but yeah should be easy to do 07:58:42 <V453000> not sure wtf do you mean though 07:59:30 <Sian> Standard cargo game that also have a semiindependent ICE SRNW :p 08:00:44 <Sian> and locking ICE trains out of cargo drops for less inefficiency 08:05:31 <V453000> well that could work the same way as multicargo SRNW 08:05:36 <V453000> unreachable waypoints are your friend 08:06:37 <Sian> ah okay ... wasn't aware how much you could do with mutlicargo SRNW ... 08:09:11 <V453000> well multicargo = can be multi anything 08:09:21 <Sian> obviously ... 08:09:23 <V453000> @srnw 08:09:23 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 08:10:24 <Sian> not sure i'm able to draw the actual network since i don't know enough about how to set up an SRNW, but basicly my idea would be bog-standard cargo game with a ICE SRNW on top (with both Passengers and Mail) 08:11:07 <Sian> that said ... given that the current map is quite hilly if not mountainous it might be better waiting till the next game 08:14:06 <V453000> im not sure if having pax/mail srnw is a good idea to mix with the cargo network either 08:17:28 *** roboboy has quit IRC 08:18:25 <Sian> not sure either, but it could be an interesting "can this work" having SRNW and standard on the same network (at least partially) 08:19:16 <Sian> maybe with SMLs keeping ICE within a certain subset of the ML ? 08:23:41 <V453000> combining SML and normal ML does not make any sense at all really 08:24:08 <V453000> if you are "keeping them in some subset", then it is probably much, much simpler to just separate the two entirely 08:24:26 <V453000> but yes it can easily work through unreachable waypoints 08:29:16 *** Djanx has joined #openttdcoop 08:41:27 <Sian> stroke of inspiration ... viable Terminus Refit station concept? 08:41:28 <Sian> http://i.imgur.com/tItAtA3.png 08:42:20 <V453000> depends what you need from it, but as the most basic form (which can be enough) it should be more or less ok 08:42:38 <V453000> waiting bays are a general thing to have at stations though - you need those 08:42:42 <V453000> @@ABR07 08:42:45 <V453000> @ABR07 08:42:46 <Webster> Advanced Building Revue 07: Stations at #openttdcoop - http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ 08:43:01 <V453000> e.g. http://blog.openttdcoop.org/files/blog/V453000/ABR07_buffer_01.png 08:43:06 <V453000> I recommend reading that anyway 08:43:38 <Sian> swapping entries and exits and using the tunnels as waiting bays? 08:45:07 *** dwarf has quit IRC 08:46:52 <V453000> yeah that would work well 08:49:07 <Sian> concept, not finished, thought-through idea 08:53:45 *** skaby has joined #openttdcoop 09:02:03 <Sian> http://i.imgur.com/Y2MjMl9.png 09:02:37 <Sian> better? 09:17:36 *** dwarf has joined #openttdcoop 09:17:36 *** Webster sets mode: +o dwarf 09:20:42 <Sian> oh well ... off for a while ... 09:28:46 *** Sian has quit IRC 09:31:26 *** dwarf has quit IRC 09:53:34 *** Sian has joined #openttdcoop 10:00:59 <V453000> it is sort of better Sian ... send many trains to get the hint yourself :) then you can see where things jam etc 10:01:12 <V453000> btw you can always build on our stable welcome server if you feel like doing experiments :) 10:01:23 <V453000> people like me or Sylf can help you understand stuff 10:01:36 <V453000> its useful especially during planning etc :) 10:29:38 *** Sian has quit IRC 10:37:05 *** Fehlersturm has joined #openttdcoop 10:37:12 <Fehlersturm> !password 10:37:12 <PublicServer> Fehlersturm: swipes 10:37:30 <PublicServer> *** Game still paused (number of players) 10:37:30 <PublicServer> *** Fehlersturm joined the game 10:40:10 <PublicServer> *** Fehlersturm has left the game (leaving) 10:54:57 *** happy has joined #openttdcoop 10:56:45 *** Sian has joined #openttdcoop 11:34:14 *** roboboy has joined #openttdcoop 11:52:52 *** retro|cz has joined #openttdcoop 12:08:38 *** happy has quit IRC 12:10:04 <Sian> why are terraforming so expensive on the welcome server that you'd need a moneymaker and walk away from it for half an hour to experiment? 12:11:07 <hylje> you might not need to terraform much if at all 12:12:52 <Sian> when its a very mountainous map and you're experimenting with station builds... 12:13:03 <hylje> get creative 12:16:26 <Sian> to expensive to experiment on ... 12:17:07 <Sian> used up all the loan capability on shifting a bit around on the station build seeing how it should be built best 12:17:21 *** Djanx has quit IRC 12:17:24 <Sian> since it cost 60k on terraforming 1 corner 12:20:35 <V453000> you dont need any terraforming for the first X years 12:20:41 <V453000> and after that time you can afford some 12:21:14 <V453000> I dont get how is terraforming related to experiments either ... ._. 12:36:43 <Sian> room for tunnels and such 12:37:16 <scshunt> the welcome server isn't really for sandboxing 12:37:25 <scshunt> it's for network-building 12:40:11 <V453000> well why would you "sandbox" a thing when you still need trains to run there ._. 12:40:28 <V453000> esp when some people need practice with waiting bays etc :P 12:42:46 <Sian> it is for experimenting how well my station idea takes a ton of trains 12:43:26 <V453000> well what else do you do by building a network? :D 12:43:51 <Sian> exactly 12:44:06 <V453000> I dont get what is the issue then 12:44:51 <Sian> to expensive to terraform followed by me being unable to get my experiment off the ground unless i make a moneymaker and go away from the Welcome Server for an hour or three 12:47:17 <scshunt> build a network first 12:47:30 <scshunt> once you have even a medium-size network it will make money faster than you can spend it 12:47:50 <V453000> after ~1 hour of playing you can have a ton of money 12:48:20 <V453000> but what I dont understand is why do you need to terraform even for your station 12:48:26 <V453000> tunnels can be substituted by bridges there 12:48:27 <planetmaker> every game a new challange. Welcome server is a server to play. Not necessarily a sandbox 12:59:02 *** Fehlersturm has quit IRC 13:28:18 *** roboboy has quit IRC 13:50:56 *** happy has joined #openttdcoop 14:07:12 *** Ristovski has joined #openttdcoop 14:32:24 *** Fehlersturm has joined #openttdcoop 15:16:26 *** Sian has quit IRC 15:20:04 *** Flin has joined #openttdcoop 15:20:17 <Flin> @quickstart 15:20:18 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:22:51 <Flin> !dl win64 15:22:51 <PublicServer> Flin: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win64.zip 15:25:33 *** Fehlersturm has quit IRC 15:27:57 *** ODM has joined #openttdcoop 15:27:57 *** ChanServ sets mode: +o ODM 15:29:04 *** Sian has joined #openttdcoop 15:29:34 <Flin> !password 15:29:34 <PublicServer> Flin: swipes 15:30:55 <PublicServer> *** Game still paused (number of players) 15:31:03 <PublicServer> <Player> /name Flin 15:31:21 <PublicServer> *** Player has changed his/her name to Flin 15:32:39 <Sian> okay then ... i've been testing my Terminus Refitting idea, and initial testing is positive, as long as everything is going to be refitted and loading new stuff the same place 15:33:50 <Sian> if theres trains thats going non-stop through the loading zone it starts getting more inefficient 15:39:41 *** Sturmi has joined #openttdcoop 15:55:52 *** valhallasw has joined #openttdcoop 15:56:00 <Anson> !password 15:56:00 <PublicServer> Anson: swipes 15:56:23 <PublicServer> *** Game still paused (number of players) 15:56:24 <PublicServer> *** Anson joined the game 15:58:11 <PublicServer> <Anson> inflation on on the PS ? :-( 16:02:11 <PublicServer> *** Flin has left the game (leaving) 16:02:31 -Flin- AVATAR 16:03:15 *** Maraxus has joined #openttdcoop 16:03:15 *** ChanServ sets mode: +o Maraxus 16:14:09 <Sturmi> !players 16:14:12 <PublicServer> Sturmi: Client 39 is Anson, a spectator 16:14:38 <PublicServer> *** Anson has joined company #1 16:15:45 <Sturmi> !password 16:15:45 <PublicServer> Sturmi: swipes 16:15:56 <PublicServer> *** Game still paused (number of players) 16:15:56 <PublicServer> *** Game unpaused (number of players) 16:15:58 <PublicServer> *** Sturmi joined the game 16:16:58 <PublicServer> <Anson> hallo sturmi 16:17:02 <PublicServer> <Sturmi> moin 16:17:37 <PublicServer> <Anson> everything is relative ... you are either from hamburg or america :-) 16:17:51 <PublicServer> <Sturmi> cologne :D 16:18:29 <PublicServer> <Anson> hehe, "moin" at 6pm :-) 16:18:59 <PublicServer> <Sturmi> does time matter? 16:21:20 <PublicServer> <Sturmi> dual roundabout... i remember a game where this concept caused major wtf 16:37:19 <Sian> when i suggested it for last game :) 16:37:59 <PublicServer> <Anson> if people don't like it, they can vote for another :-) 16:38:37 <PublicServer> <Anson> anything more to add or cleanup ? 16:39:43 <PublicServer> <Anson> this one would be several interlocked roundabouts, since the connections are twoway 16:40:45 <PublicServer> <Sturmi> since the main roundabouts dont have the same direction it will not have the issue of last time :D 16:41:56 <PublicServer> <Anson> depending on how large the inner loop is, it might almost be a big 4way junction (if the 4 BBHs "grow together"), or the inner loop might be much bigger and thus be more like a LL___________RR :-) 16:43:13 <PublicServer> <Anson> for the 2way connections, one might use RL to have easier BBH with less bridges/tunnels 16:43:43 <PublicServer> <Anson> or just switch, so that inner is CCW and outer CW ? 16:43:54 <Sturmi> its your plan 16:45:16 <PublicServer> <Anson> now we have 6 loops :-) 16:49:27 <V453000> !password 16:49:27 <PublicServer> V453000: teacup 16:49:55 <PublicServer> <V453000> hy 16:49:56 <PublicServer> *** V453000 joined the game 16:50:03 <PublicServer> <Sturmi> hi 16:59:34 *** Jam35 has joined #openttdcoop 17:00:52 <PublicServer> <Anson> hallo, V ... my first plan :-) 17:01:10 <PublicServer> <V453000> nice pzg5 copy 17:01:20 <PublicServer> <Sturmi> lool 17:02:11 <Jam35> !dl 17:02:11 <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 17:02:11 <PublicServer> Jam35: http://www.openttd.org/en/download-trunk/r25863 17:02:48 *** dwarf has joined #openttdcoop 17:02:48 *** ChanServ sets mode: +o dwarf 17:04:41 <Jam35> !password 17:04:41 <PublicServer> Jam35: junket 17:05:46 <PublicServer> *** Jam35 joined the game 17:06:06 *** Sian has quit IRC 17:08:18 *** valhallasw has quit IRC 17:18:33 <PublicServer> *** Sturmi has left the game (leaving) 17:19:33 <PublicServer> <Anson> split "randomly" by flipflop, and then go to different destinations ? ... would require careful track layout and connections ... 17:19:59 <PublicServer> <V453000> not hard to do 17:21:40 *** Progman has joined #openttdcoop 17:22:32 *** valhallasw has joined #openttdcoop 17:25:27 <PublicServer> <Anson> btw: do we really want inflation on this map ? 17:25:31 <PublicServer> <V453000> do we really care? 17:26:10 <PublicServer> <Anson> after a few hundred years, prices might be insanely high ... even when we have enough money, i don't like such numbers 17:26:56 <PublicServer> <V453000> its fine with me 17:28:47 <PublicServer> *** Maraxus joined the game 17:28:56 *** Flin has quit IRC 17:30:12 <PublicServer> <Anson> when steel trains go left and right, how is it avoided that they go around on the loop and then to the wrong drop ? 17:30:23 <PublicServer> <V453000> why would they do that 17:30:42 <PublicServer> <Anson> or does half of them go to steel 1 and the other half to steel 2, but on random routes ? 17:30:52 <PublicServer> <V453000> on the ML route? 17:31:02 <PublicServer> <V453000> or how many routes do you expect a ML to have :D 17:31:16 <PublicServer> <V453000> there is one to drop 1, one to drop 2 17:31:24 <PublicServer> <V453000> by having all stations terminus it means trains dont know they can turn around there 17:31:30 <PublicServer> <V453000> only turn around point is steel drop 17:31:46 <PublicServer> <Anson> i see a loop ... thus trains could go left or right to steel 1, and go left and right to steel 2 ... 17:32:25 <PublicServer> <V453000> what 17:32:59 <PublicServer> <V453000> train going to the left on the flipflop will always end up in steel 1 simply because it is closer 17:33:07 <PublicServer> <Anson> is the flipflop intended to select whether to go to steel 1 or 2 ? or do trains have fixed orders to steel 1 and to steel 2, and the flipflop only determines whether they go CW or CCW ? 17:33:17 <PublicServer> <V453000> what else does flipflop do? :d 17:33:51 <PublicServer> *** Maraxus has joined company #1 17:36:43 <PublicServer> <Anson> when trains don't have explicit orders to go to a steel drop, how do you ensure that they don't go to a random other station and then come back ? 17:37:17 <PublicServer> <V453000> because the other stations are terminus? 17:37:23 <PublicServer> <V453000> the ones that matter, at least 17:38:01 <PublicServer> <Anson> if they have no destination, they are lost, aren't they ? and then they can enter any terminus as well 17:38:39 <PublicServer> <V453000> lost? 17:38:45 <PublicServer> <V453000> and they load how if they are lost 17:38:55 <PublicServer> <V453000> the example train has steel orders 17:39:19 <PublicServer> <Anson> they can get a pickup order, but they may not get drop orders, right ? 17:39:37 <PublicServer> <V453000> obviously :) 17:39:59 <PublicServer> <V453000> well technically they could get both 17:40:06 <PublicServer> <V453000> and then they would indeed only choose ccw or cw 17:40:12 <PublicServer> <V453000> which is also an option 17:40:18 <PublicServer> <Anson> ah, you addded signs ... "all terminus, EXCEPT steel drop" 17:40:25 <PublicServer> <V453000> yes? 17:43:20 <PublicServer> <Anson> there is still one problem : 17:43:59 <PublicServer> <V453000> not that I am aware of so far 17:44:17 <PublicServer> <Anson> when trains leave the steel factory, they will try to get back to it ... you intend them to go through the drop stations, but they may as well go around the loop and directly to the steel factory, without visiting any stations 17:45:07 <PublicServer> <V453000> true that needs considering 17:46:45 <Sturmi> !password 17:46:45 <PublicServer> Sturmi: grater 17:46:57 <PublicServer> *** Sturmi joined the game 17:49:42 *** uliko has joined #openttdcoop 17:49:42 *** ChanServ sets mode: +o uliko 17:50:58 <PublicServer> <V453000> actually not, simple pathfinder traps solve that if it is the case 17:51:58 <Sturmi> pf traps around the steeldrops? 17:52:21 <PublicServer> <V453000> no simply after the hub 17:52:23 <PublicServer> <Anson> you would need a PF trap to make the train think that it shall go towards D and not continue clockwise along the loop 17:52:37 <PublicServer> <V453000> that means the hub exit towards steel is automatically closest path 17:52:41 <PublicServer> <Anson> but how do you make all other trains go around that loop ? 17:52:52 <PublicServer> <V453000> normally? 17:54:39 <PublicServer> <V453000> other trains just see that ML as a normal turnaround, just like the drop at its end 17:56:40 <V453000> http://www.rouming.cz/roumingShow.php?file=youre_not_a_train.jpg 17:56:41 <Webster> Title: Roumenův Rouming - Zábavné a zajímavé obrázky - youre not a train (at www.rouming.cz) 17:59:59 <Sturmi> https://www.dropbox.com/s/e32cygohuya8h4r/404%20train%20not%20found.jpg 18:00:01 <Webster> Title: Dropbox - 404 train not found.jpg (at www.dropbox.com) 18:01:06 <V453000> y 18:01:48 <PublicServer> <Anson> LOL 18:06:38 <PublicServer> <Anson> V, besides being interesting to build that once, what would be its practical use ? shouldn't it be done for more than one line/drop ? 18:07:50 <PublicServer> <Anson> like also splitting goodsB&C to randomly (using another flip flop) B and C 18:08:01 *** eirc has joined #openttdcoop 18:08:06 <eirc> !password 18:08:07 <PublicServer> eirc: furies 18:08:40 <PublicServer> <V453000> practical use = have steel spread traffic? 18:09:00 <PublicServer> <V453000> no need to do that for more than one line if B and C has clear path 18:10:22 <PublicServer> <V453000> btw it was also applied in psg219 18:10:24 <PublicServer> <V453000> just saying 18:10:38 <PublicServer> <Anson> then it should be done for some other stations ... livestock choosing between A and C, grain choosing between B and D, wood choosing between D and B, oil choosing between A and C 18:11:12 <PublicServer> <V453000> not really 18:11:26 <PublicServer> <V453000> and it would be rather stupidly complicated to do 18:11:44 <PublicServer> *** eirc joined the game 18:11:52 <PublicServer> <eirc> hello 18:12:03 <PublicServer> <V453000> it isnt meant to be a perfect concept to have traffic equal everywhere, but a tool to reduce the effect steel can have 18:12:05 <PublicServer> <V453000> hi 18:12:51 <PublicServer> <Anson> that would depend on how much steel is transported and how much of all the other resources and goods ... 18:13:37 <PublicServer> <V453000> my god 18:13:40 <PublicServer> <V453000> enough, ok? 18:13:50 <PublicServer> <V453000> obviously you can always demolish the balance 18:14:05 <PublicServer> <V453000> but on average I think we can agree that e.g. livestock is likely to have similar traffic to grain 18:14:44 *** mfb- has joined #openttdcoop 18:14:44 *** ChanServ sets mode: +o mfb- 18:14:49 <mfb-> hi 18:14:58 <PublicServer> <Anson> i see 59 farms, and as much oil/forest/.. as we have iron ore and steel ... (which still can change until we start building) 18:15:03 <PublicServer> *** mfb joined the game 18:15:26 <PublicServer> <mfb> okay, so we abbreviate everything now? 18:15:29 <PublicServer> <mfb> VB? DNVY? 18:15:43 <PublicServer> <V453000> waat 18:15:45 <PublicServer> <V453000> also hi :) 18:15:45 <PublicServer> <mfb> W t o! PSG269. C s: P 18:15:55 <PublicServer> <V453000> wtf 18:15:57 <PublicServer> <V453000> :d 18:15:59 <PublicServer> <V453000> who did that 18:16:01 <PublicServer> <mfb> see ! VB ! 18:17:19 <PublicServer> <V453000> well yeah I saw 18:18:41 <PublicServer> <mfb> V: pf-traps would have been too easy? 18:19:11 <PublicServer> <V453000> those might be needed anyway 18:19:25 <PublicServer> <V453000> but they wouldnt help terribly much for the closer things 18:19:44 <PublicServer> <V453000> pf trap makes trains like a connection not hate it :P 18:19:47 <PublicServer> <mfb> they are shorter than all primaries if you do it right 18:19:57 <PublicServer> <mfb> sure. like the right path 18:20:35 <PublicServer> <V453000> well yeah but how would you trap them to like the path to steel 1 if e.g. oil ML had a SLH with short return path 18:20:45 <PublicServer> <V453000> pf trap wouldnt help that 18:20:47 <PublicServer> <mfb> make a shorter pf trap 18:21:11 <PublicServer> <V453000> that would be rather problematic as you would need another pf trap before the next reverse point 18:21:17 <PublicServer> <V453000> terminus stations are so much more reliable 18:21:36 <PublicServer> <Anson> what are you talking about ? PSG269 ? .... i only see PSG 261-267 18:21:40 <PublicServer> <mfb> well, all stations everywhere have to care about steel 18:21:47 <PublicServer> <mfb> ? 18:21:53 <mfb-> our current game is 269 18:22:04 <PublicServer> <Anson> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_261_-_270 18:22:16 <mfb-> it is not in the archive as it is the current game 18:22:19 <mfb-> 268 is missing there 18:22:36 <V453000> Sturmi the lazy bastard was tasked to slave labour 268 entry XD 18:25:39 <mfb-> "this is by far the most massive hub we ever built" <- objections? 18:25:53 <V453000> not really :D 18:26:13 <V453000> maybe add a magical YET? :D 18:26:32 <mfb-> :D 18:26:34 <PublicServer> <Anson> maybe add its size .... 128x128 :-) 18:27:00 <mfb-> this is by far the most massive hub we have ever built so far. 18:27:35 <Sturmi> lazy bastard? oh, there was something... i remember roughly... 18:27:44 <V453000> so far yet 18:27:45 <V453000> :-D 18:27:54 <V453000> yeah so far fits better :) 18:28:15 <Sturmi> describes most of the game 18:28:22 <V453000> aye 18:29:58 <PublicServer> <Anson> would it make sense to put a picture of it on the junctionary, or better force everybody too view it in action ? :-) 18:30:16 <mfb-> junctionary 18:30:26 <PublicServer> <Sturmi> animated gif 18:30:44 <V453000> junctionary would be suitable 18:30:53 <V453000> dont forget to add other hubs to it too while at it :) 18:32:40 <PublicServer> <Anson> I'll take a break .... 18:32:42 <PublicServer> *** Anson has joined spectators 18:32:43 <mfb-> animation is quite pointless at the zoom level needed to see the whole hub 18:33:18 <PublicServer> <Anson> animation of the map (trains tab) should be nice 18:35:35 *** travstr has joined #openttdcoop 18:36:03 <travstr> @quickstart 18:36:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:37:13 *** travstr has quit IRC 18:37:56 *** retro|cz has quit IRC 18:52:07 *** Progman has quit IRC 19:00:18 <tirkitneth> !password 19:00:18 <PublicServer> tirkitneth: siting 19:01:47 <PublicServer> *** tirkitneth joined the game 19:01:55 <PublicServer> <tirkitneth> o/ 19:07:17 <PublicServer> *** mfb has left the game (general timeout) 19:07:17 <PublicServer> *** mfb has left the game (connection lost) 19:08:05 <PublicServer> <V453000> gnite 19:08:11 <PublicServer> *** V453000 has left the game (leaving) 19:08:11 <PublicServer> *** Game paused (number of players) 19:08:23 <PublicServer> *** tirkitneth has left the game (leaving) 19:08:49 <Sturmi> nite 19:10:49 <PublicServer> *** Maraxus has left the game (leaving) 19:11:08 *** Maraxus has quit IRC 19:13:28 *** mfb- has quit IRC 19:17:05 *** mfb- has joined #openttdcoop 19:17:05 *** ChanServ sets mode: +o mfb- 19:18:40 <mfb-> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_11_-_20 <- if I try to open PZ20, the game says "file not readable" 19:18:45 <mfb-> anyone else with that problem? 19:18:57 <mfb-> hmm 19:19:01 <mfb-> second try was successful 19:20:57 *** [1]Mark is now known as Mark 19:21:00 <Mark> yo 19:21:40 <Mark> !dl win64 19:21:40 <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win64.zip 19:22:27 *** Progman has joined #openttdcoop 19:22:41 <Mark> !password 19:22:41 <PublicServer> Mark: dilled 19:22:57 <PublicServer> *** Game still paused (number of players) 19:23:00 <PublicServer> *** Mark joined the game 19:27:06 *** mfb- has quit IRC 19:30:16 <PublicServer> *** Mark has left the game (leaving) 19:32:36 <PublicServer> *** Jam35 has left the game (leaving) 19:34:45 *** mfb- has joined #openttdcoop 19:34:45 *** ChanServ sets mode: +o mfb- 19:35:44 <Sturmi> mfb-: that "file not readable" issue happens from time to time... in PS archive too 19:42:22 <PublicServer> *** eirc has left the game (leaving) 19:55:46 *** Sian has joined #openttdcoop 20:02:20 <PublicServer> *** Sturmi has left the game (leaving) 20:02:21 *** eirc has quit IRC 20:02:35 *** Jam35 has quit IRC 20:03:00 *** ODM has quit IRC 20:19:42 *** Sian has quit IRC 20:20:43 *** Sian has joined #openttdcoop 20:20:48 <Sian> !players 20:20:51 <PublicServer> Sian: Client 39 is Anson, a spectator 20:27:43 *** icookrice has joined #openttdcoop 20:27:48 <icookrice> what's up guys!! 20:27:54 <icookrice> @quickstart 20:27:55 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 20:28:16 <icookrice> i have a question, and i think it's a bit tricky 20:28:35 <icookrice> let's say i'm setting up multiple pax rail stations and i have every train on the same route 20:29:00 <icookrice> but i have way more trains than station entrances at each location 20:29:18 <icookrice> so when a station is full, trains just back up at that station 20:29:52 <icookrice> is there a way to make a way for the train to skip that station since it is full and just go on a side loop that will put it back on the exit track? 20:29:55 <icookrice> in the orders? 20:29:59 <icookrice> i can't seem to figure it out 20:30:48 <Sturmi> you want it to skip the station and go next? 20:31:59 <icookrice> yea, if that station is currently full 20:32:03 <Sturmi> make a waypoint before the station and point the order to the WP instead of the station. 20:32:09 <icookrice> rather than sitting and waiting at the red light 20:32:20 <Sturmi> Next order must not be a nonstop order 20:32:43 <icookrice> the next order after the waypoint? 20:33:14 <Sturmi> yes 20:33:32 <Sturmi> and use penalties, otherwise no train will visit the station 20:33:51 <icookrice> is penalties a server setting or company setting? 20:34:13 <Sturmi> every piece of track has a penalty 20:34:30 <Sturmi> the pathfinder calculates with them 20:34:46 <Sturmi> trains will normally take the route with least penalty 20:34:59 <icookrice> okay 20:35:07 <icookrice> and i assume stations are a bigger penalty 20:35:10 <icookrice> than track 20:35:14 <icookrice> since they have to stop? 20:35:22 <Sturmi> yes 20:35:39 <Sturmi> stop doesnt matter, station is always higher than clear track 20:35:52 <Sturmi> reversed pbs signal gives good penalty 20:35:56 *** mfb- has quit IRC 20:36:01 <icookrice> where do i change penalty 20:36:04 <icookrice> options 20:36:32 <Sturmi> jsut place a pbs signal but reversed 20:36:42 <Sturmi> you can change the settings in the console 20:36:54 <Sturmi> or in the config file 20:37:15 <Sturmi> but to change them in a running game you need to do it via the console 20:38:36 <icookrice> hm 20:38:44 <icookrice> there's no way to do it without the penalty options? 20:38:52 <icookrice> won't that depend on server settings 20:39:01 <Sturmi> yes 20:39:04 <icookrice> like i'd have to find suitable servers to make it work? 20:39:11 <Sturmi> you dont need to change the settings 20:39:25 <Sturmi> normal penalty settings should work too 20:39:52 <icookrice> oh 20:40:00 <icookrice> do you mind checking out my situation real quick? 20:40:01 <icookrice> :) 20:40:22 <Sturmi> as i said above, you can increase the penalty of a route with signals, or road crossings 20:40:30 <Sturmi> sure 20:41:02 <icookrice> survivalcraft.hopto.org 20:41:16 <Sturmi> which ottd version? 20:41:36 *** mfb- has joined #openttdcoop 20:41:36 *** ChanServ sets mode: +o mfb- 20:41:38 <icookrice> latest 20:41:58 <Sturmi> latest is no version ;) 20:42:08 <mfb-> if you don't add the station to the order list and don't use non-stop, it is possible 20:42:09 <Sturmi> and 1.3.2 is quite old 20:49:17 <planetmaker> err... 1.3.2 is... our current stable release, Sturmi ;-) 20:49:30 <planetmaker> thus "quite old" is relative :D 20:50:07 <planetmaker> (and yet, wrt features it's like 9 months old) 21:05:15 <Sturmi> yea... the so-called stable release, which always crashes :D 21:08:21 *** Ristovski has quit IRC 21:08:27 <Sturmi> gnight 21:09:05 *** Sturmi has quit IRC 21:09:25 *** Chris_Booth has joined #openttdcoop 21:10:12 <PublicServer> *** Game still paused (number of players) 21:10:15 <PublicServer> *** Chris Booth joined the game 21:11:23 *** dwarf has quit IRC 21:11:43 <PublicServer> *** Chris Booth has left the game (leaving) 21:14:30 *** Chris_Booth has quit IRC 21:18:18 *** Djanx has joined #openttdcoop 21:24:32 *** Sian has quit IRC 21:27:03 *** Progman has quit IRC 21:28:30 *** uliko has quit IRC 21:29:53 *** valhallasw has quit IRC 21:32:48 <PublicServer> *** Game still paused (number of players) 21:32:50 <PublicServer> *** Djanxy joined the game 21:39:04 <PublicServer> *** Djanxy has left the game (leaving) 22:13:01 *** frdm has joined #openttdcoop 22:25:20 *** icookrice has quit IRC 22:54:46 *** dwarf has joined #openttdcoop 22:54:46 *** Webster sets mode: +o dwarf 23:02:33 *** frdm has quit IRC 23:02:51 *** frdm has joined #openttdcoop 23:06:53 *** happy has quit IRC 23:31:15 *** mfb- has quit IRC 23:38:21 *** frdm has quit IRC 23:39:21 *** frdm has joined #openttdcoop 23:52:13 *** evildwarf has joined #openttdcoop 23:52:13 *** Webster sets mode: +o evildwarf 23:53:59 *** frdm has quit IRC 23:54:33 *** evildwarf has quit IRC 23:55:01 *** evildwarf has joined #openttdcoop 23:55:01 *** Webster sets mode: +o evildwarf 23:55:21 *** dwarf has quit IRC 23:55:55 *** frdm has joined #openttdcoop 23:59:30 *** roboboy has joined #openttdcoop