Config
Log for #openttdcoop on 22nd October 2013:
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13:06:58  <fonsinchen> You guys probably know that orders in openttd form a turing complete language (with restrictions on memory size, though) and the possible fun you can have with that fact, do you?
13:07:36  <hylje> i don't think it's the only turing complete language inside openttd
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13:08:59  <fonsinchen> No, there are several others, signalling for example can probably used to build a turing machine.
13:09:26  <fonsinchen> I haven't seen funny exploits with orders the way you're doing them with signalling, though ...
13:13:54  <fonsinchen> Just a hint: Writing a "memory location" would be refitting a wagon to a cargo and subsequently loading that cargo somewhere. Reading would then be a conditional with load percentage == 0. This is quite cumbersome as you can only ever read all "memory" at once, but well ...
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13:50:49  <Diocruel> !password
13:50:49  <PublicServer> Diocruel: loping
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16:47:49  <Jam35> !password
16:47:49  <PublicServer> Jam35: leeway
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17:02:16  <happy_> jam   how   the  net  wrek    going  on the   public server
17:02:42  <Jam35> why not have a look yourself?
17:03:08  <happy_> will  i can get  the   game  but not the grf
17:03:33  <happy_> i am  not good  a nufe  to be on ther
17:04:07  <Jam35> you can still join and spectate
17:04:20  <Jam35> or connect primaries
17:04:36  <Jam35> !grf
17:04:37  <PublicServer> Jam35: http://www.openttdcoop.org/wiki/GRF
17:05:02  <Jam35> unzip that folder into the ottd newgrf one easy
17:05:36  <Jam35> once you have the right version of course
17:05:45  <happy_> ok   i  try   that
17:06:06  <happy_> give  me  15  mints
17:06:49  <Jam35> ok :)
17:08:47  <happy_> yep  ok  i got  the  game  now    i got  to  doo the grf
17:10:20  <happy_> ok  i have  save  the game to  my  desktop
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17:38:17  <[1]Mark> hai
17:38:25  *** Mark is now known as Guest3143
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17:39:46  <Mark> !password
17:39:47  <PublicServer> Mark: enlist
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17:43:06  <PublicServer> <Maraxus> hi
17:43:12  <PublicServer> <Mark> yo :)
17:45:18  <PublicServer> <Jam35> hi also
17:48:37  <Mark> !rcon set max_roadveh
17:48:37  <PublicServer> Mark: you are not allowed to use !rcon
17:48:38  <Mark> @op
17:48:41  <Mark> !rcon set max_roadveh
17:48:41  <PublicServer> Mark: you are not allowed to use !rcon
17:48:46  <Mark> @whoami
17:48:46  <Webster> Mark: I don't recognize you.
17:49:01  <Mark> !rcon set max_roadveh
17:49:02  <PublicServer> Mark: you are not allowed to use !rcon
17:49:03  <Mark> @op
17:49:03  *** Webster sets mode: +o Mark
17:49:05  <Mark> !rcon set max_roadveh
17:49:06  <PublicServer> Mark: Current value for 'max_roadveh' is: '10' (min: 0, max: 5000)
17:49:09  <Mark> !rcon set max_roadveh 50
18:15:02  <PublicServer> *** Anson has joined company #1
18:20:04  <PublicServer> <Jam35> look at the reverser @ SAWMILL GOODS PICKUP C
18:20:27  <PublicServer> <Jam35> trains always take the right path
18:20:34  <PublicServer> <Jam35> 2 way has no effect
18:20:55  <PublicServer> <Mark> there
18:21:01  <PublicServer> <Jam35>  I knew that :)
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18:32:43  <mfb-> hi
18:33:01  <Maraxus> hi
18:33:14  <PublicServer> *** mfb joined the game
18:33:59  <PublicServer> <mfb> do we have jams now?
18:34:34  <PublicServer> <Anson> yes, but he didn't join :-)
18:34:45  <PublicServer> <mfb> jamS! :p
18:35:05  <PublicServer> <mfb> okay, need more trains!
18:35:23  <PublicServer> <mfb> wood drop area gets busy
18:36:01  <PublicServer> <Anson> btw: is the 35 on jam's name "l33t speak" ?
18:36:08  <Mark> yeah your SL is getting busy too
18:36:25  <PublicServer> <mfb> which one?
18:36:35  <PublicServer> <mfb> ah 01
18:36:51  <PublicServer> <Mark> yeah i added trains earlier and it started jamming
18:36:53  <PublicServer> <mfb> well I added the second set of reversers yesterday
18:37:19  <PublicServer> <mfb> hmm okay, second line is better
18:42:37  <PublicServer> <Anson> will we keep using colors ? or just undo everything and paint everything just plain ?
18:42:47  <PublicServer> <mfb> I don't care about colors
18:43:01  <PublicServer> <Mark> i think its ugly using colours but do what you want
18:43:04  <PublicServer> <mfb> paint whatever you like
18:43:18  <PublicServer> <Mark> i would only highlight things that need it, like prios and pf traps
18:43:24  <PublicServer> <mfb> just don't expect others to care about it
18:43:38  <PublicServer> <mfb> red for pf-traps is useful
18:43:38  <PublicServer> <Anson> i like the colors :-) ... easier to see where a mainline is, where a usable sideline is, and where the entry and exit parts of sidelines are, eg the exit part with the reverser (don't build roro and connect to blue)
18:44:04  <PublicServer> <Mark> we've lived without it for years
18:44:19  <PublicServer> <Mark> i dont care, just dont paint my sideline
18:44:25  <PublicServer> <Anson> tell that to V, that we don't need purr :-)
18:44:47  <PublicServer> <mfb> he will agree that we don't need it
18:45:46  <PublicServer> <Anson> of course not NEED it, but it's useful and i like it ... if nobody objects, i will recolor uncolored sidelines when i se them
18:46:16  <PublicServer> <Mark> i object
18:47:34  <PublicServer> <mfb> (how would you color -that-?)
18:50:53  <PublicServer> <Anson> green = part of the sideline where no primaries should be connected yet, since it doesn't yet include all lanes from the ML ... just like it is now
18:51:44  <PublicServer> <Anson> and similar for blue, which indicates where reversers and splits already started and primaries shouldn't be merged into that part
18:51:54  <PublicServer> <mfb> but now I will do exactly this
18:52:00  <PublicServer> <mfb> connect a primary to green :D
18:52:30  <PublicServer> <mfb> oh, jam
18:52:40  <PublicServer> <mfb> well, coming from all the new trains
18:55:22  <PublicServer> <mfb> okay, so clean = think for yourself :p
18:55:40  <PublicServer> <Anson> you can do it ... but look at the signs below " SLH 01 /mfb" : that "may use roro" only applies to the yellow part of the sideline
18:56:02  <PublicServer> <mfb> or stations with a reverser somewhere else
18:56:08  <PublicServer> <mfb> the blue part is splitted anyway
18:56:52  <PublicServer> <mfb> and switching colors all the time takes time
18:58:07  <PublicServer> <Anson> using colors never can be perfect ... just put green and blue on some nearby diagonals
18:58:37  <PublicServer> <Jam35> oh please not colour by Dulux again? I already sarcastically signed that shit before
18:59:03  <PublicServer> <Anson> but i think they are good indicators to more easily see whether some lines belong to ML, SL, or to an area where you need to be careful since it includes merges/splits of the lanes
18:59:17  <PublicServer> <mfb> I don't see the difference
18:59:19  <PublicServer> <Jam35> use your eyes another way?
18:59:31  <PublicServer> <Mark> its chaotic and confusing
18:59:33  <PublicServer> <Mark> and ugly
18:59:39  <PublicServer> <Mark> and not part of the plan
18:59:53  <PublicServer> <mfb> okay wood needs 3rd
18:59:55  <PublicServer> <mfb> SLH02 jams
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19:01:57  <PublicServer> <Mark> most of the ml ring could do with expansion soon
19:02:20  <PublicServer> <Anson> at SLH02, one direction merges to the ML uphill
19:02:44  <PublicServer> <mfb> yeah
19:02:55  <PublicServer> <mfb> RTM's hub
19:03:01  <PublicServer> <mfb> I just fixed the worst parts
19:03:19  <PublicServer> <Anson> not too bad since there is (almost) no traffic, but it is still uphill ....
19:10:53  <PublicServer> <mfb> there is space for the new line
19:12:47  <PublicServer> <mfb> wait...
19:12:57  <PublicServer> <mfb> did we break that exit?
19:13:03  <PublicServer> <mfb> or was it missing all the time?
19:13:25  <PublicServer> <Jam35> no it had the cjoice
19:13:27  <PublicServer> <Jam35> *choice
19:13:37  <PublicServer> <mfb> where?
19:13:51  <PublicServer> <Jam35> Sl had choice of 2 line to S
19:13:57  <PublicServer> <mfb> no
19:14:00  <PublicServer> <mfb> see sign !exit?
19:14:22  <PublicServer> <Jam35> didn't touch it
19:16:32  <PublicServer> <mfb> hmm
19:16:58  <PublicServer> <Jam35> I thought you were about to move the whole merger further south
19:17:09  <PublicServer> <mfb> no, why?
19:17:16  <PublicServer> <Jam35> I mean beyond the forest
19:17:42  <PublicServer> <Jam35> no matter
19:18:09  <PublicServer> <Jam35> but my thinking was have 3rd choice exiting SL
19:18:23  <PublicServer> <mfb> that's the current construction
19:18:41  <PublicServer> <Jam35> yes
19:19:01  <PublicServer> <Anson> just looked at my oldest autosave from september 2273 and the exit for one lane was missing ... and nothing was changed there for (real) days ...
19:19:07  <PublicServer> <mfb> okay I'll extend wood station
19:19:26  <PublicServer> <mfb> seems to handle the traffic well
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19:27:56  <PublicServer> <mfb> 3rd in ready
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19:29:42  <PublicServer> <mfb> BBH :/
19:29:48  <PublicServer> <mfb> hmm... food first
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19:34:40  <PublicServer> <Anson> mfb: i see no FPP :-)
19:36:41  <mfb-> real-life food
19:39:49  <V453000> REALISM
19:39:54  <V453000> stone him to death!
19:45:46  <PublicServer> <Anson> general question : is it good/bad/acceptable when the lanes of a mainline are exchanged with each other ? ... usually it shouldn't matter since ALL lanes should have exits to ML/BBH/etc anyway, right ?
19:47:59  <V453000> exact
19:48:04  <V453000> should not matter at all
19:48:21  <V453000> for good reasons though obviously :)
19:48:57  <V453000> just requiring all to all mergers cause "some idiot might swap lines" is a bit dumb, but these things change with any rebuild or expansions anyway, so ... hard to tell :) but theoretically swapping should not matter
19:56:27  <PublicServer> <Anson> note to self :-)  ... even without all-to-all, and/or when merging only to some of the ML lanes, it works ... as long as every exit is done from ALL lanes.
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19:57:46  <mfb-> right
19:57:52  <mfb-> that's why all exits need all lines
19:58:11  <PublicServer> <mfb> V: I did not include the food into the game
19:58:17  <PublicServer> <mfb> so it stays unrealistic. everything is fine
20:01:19  <V453000> :)
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20:10:28  <dr-dinosaur2> It's like designing a website differently because someone 'might enter anything as a querystring'
20:10:36  <mfb-> ^^
20:10:56  <mfb-> if($name="anything") die();
20:11:20  <dr-dinosaur2> one of my users changed a job id in a querystring, and replaced it with a company name
20:11:38  <dr-dinosaur2> hoping it could magically find the one job he wanted from that customer, out of the 300 we have done
20:11:48  <mfb-> ^^
20:13:51  <PublicServer> <Anson> Newood Woods has some problem ... trains on the leftmost platform don't wait for the correct exit to be free, but instead start moving towards the 1way pbs signal at the station entrance (and then of course go back and forth until the correct exit is free)
20:14:17  <PublicServer> <mfb> ah hmm
20:14:23  <PublicServer> <mfb> they are lost
20:14:57  <PublicServer> <mfb> maybe that helps
20:15:31  <PublicServer> <mfb> it does
20:15:37  <PublicServer> <mfb> no
20:15:38  <PublicServer> <Anson> no, it doesn't
20:15:57  <PublicServer> <mfb> anyway, too much traffic there
20:16:44  <PublicServer> <Anson> the forest has max production and thus floods the sideline with trains ... too much for a singleline SL
20:17:46  <PublicServer> <mfb> let's redirect some trains
20:19:32  <PublicServer> <Anson> lol ... no wonder that the trains are lost ... that sideline has reversers between the SL and the ML
20:23:06  <PublicServer> <mfb> sure
20:23:09  <PublicServer> <mfb> wtf
20:23:11  <PublicServer> <mfb> NO!
20:23:33  <PublicServer> <mfb> the SL has reversers to roro stations work
20:23:40  <PublicServer> <Anson> bad attemptz at a dunny PF trap
20:23:42  <PublicServer> <mfb> a PF-trap would kill everything
20:23:50  <PublicServer> <mfb> and get steel trains
20:25:44  <PublicServer> <Anson> true ... then there is nothing that can be done, and all trains that are in the sideline are "lost" !?
20:25:50  <PublicServer> <mfb> right
20:26:29  <PublicServer> <mfb> well there _is_ something we can do
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20:29:51  <PublicServer> <Anson> hehe, yes ... nice layout now :-) ... why not use roro when there is a reverser at the exit anyway ? :-)
20:33:09  <PublicServer> <mfb> will be difficult for one of the current platforms :p
20:47:45  <PublicServer> <Maraxus> gn
20:47:51  <PublicServer> <Jam35> cya
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20:50:19  <skyem123> !dl
20:50:19  <PublicServer> skyem123: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
20:50:19  <PublicServer> skyem123: http://www.openttd.org/en/download-trunk/r25863
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21:00:26  <PublicServer> <Jam35> byee
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