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Log for #openttdcoop on 29th October 2013:
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11:02:21  <Benny> !date
11:02:22  <PublicServer> Benny: 28 Feb 2328
11:02:30  <Benny> !revision
11:02:31  <PublicServer> Benny: Game version is r25863
11:02:32  <Vinnie_nl> hi all, what PSG# had the refit madness + FIRS. It had i believe 3 tile trains and the last carrage was a different type of carrage, this way it could refit to all previous cargo's but when it would refit to ES or FS it only reffited 1 wagon to that cargo?
11:05:32  <Benny> sounds like the most cost-effective idea ever
11:06:22  <Vinnie_nl> ah, 245
11:06:25  <Vinnie_nl> took a while
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11:12:48  <Benny> !password
11:12:48  <PublicServer> Benny: gritty
11:12:58  <PublicServer> *** Game still paused (number of players)
11:13:01  <PublicServer> *** Benny joined the game
11:17:24  <PublicServer> <Benny> reversers for SLH stations?
11:17:38  <PublicServer> <Benny> what is this magic
11:18:11  <Vinnie_nl> its because of the steel trains
11:18:27  <Vinnie_nl> they are SRNW, so they cannot see a path trough the sidelines
11:18:37  <Vinnie_nl> the reversers make the sideline invisible
11:18:37  <PublicServer> <Benny> i under
11:18:43  <PublicServer> <Benny> i understand*
11:19:00  <PublicServer> <Benny> thanks!
11:21:24  <V453000> hi. :)
11:21:32  <PublicServer> <Benny> hi V
11:21:34  <V453000> !password
11:21:34  <PublicServer> V453000: scoops
11:21:47  <PublicServer> *** Game still paused (number of players)
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11:22:20  <PublicServer> <V453000> :)
11:22:22  <PublicServer> *** V453000 has left the game (leaving)
11:22:27  <V453000> more trains must be drawn
11:23:08  <PublicServer> <Benny> i remember playing a game where we had this huge huge factory in the middle with the whole network SRNWed, but why only have steel trains SRNW?
11:23:28  <Vinnie_nl> because the plan says so
11:23:40  <PublicServer> <Benny> new question
11:23:46  <PublicServer> <Benny> V, why does the plan say so :P
11:24:05  <PublicServer> <Benny> its been ages since i played openttd so im out of the loop
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11:29:09  <V453000> well, having everything is a SRNW is an option, but not neccessity? :P
11:29:59  <V453000> normal cargo game is generally more fun for most people, and having steel split up is a nice bonus
11:30:06  <V453000> not much more wtflogic behind that :P
11:30:19  <PublicServer> <Benny> having steel split up?
11:31:25  <PublicServer> <Benny> oh wait
11:31:32  <PublicServer> <Benny> there are multiple steel drops
11:31:42  <PublicServer> <Benny> oooooooooh
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12:29:09  <Vinnie_nl> !password
12:29:10  <PublicServer> Vinnie_nl: scoops
12:29:17  <PublicServer> *** Game still paused (number of players)
12:29:18  <PublicServer> *** Vinnie joined the game
12:29:38  <PublicServer> <Vinnie> hey Benny, you can unpause if you want to
12:30:00  <PublicServer> <Benny> sure
12:30:02  <PublicServer> *** Benny has joined company #1
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12:35:40  <PublicServer> <Benny> thinking of adding a 3rd southwards from SLH01
12:35:48  <PublicServer> <Vinnie> i was also thinking that
12:36:03  <PublicServer> <Benny> oh :o
12:36:17  <PublicServer> <Vinnie> i was working on that in MSH 01
12:49:36  <PublicServer> <Vinnie> middle track should get better in 5 min
12:58:10  <PublicServer> <Vinnie> stuck?
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13:12:26  <Mark> !password
13:12:27  <PublicServer> Mark: scenic
13:12:41  <PublicServer> *** Mark joined the game
13:12:45  <PublicServer> <Mark> hello
13:12:51  <PublicServer> <Benny> hi
13:17:05  <PublicServer> <Vinnie> hey
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13:31:49  <PublicServer> <Vinnie> need some help benny?
13:32:09  <PublicServer> <Benny> yes please make my boss go away
13:32:32  <PublicServer> <Vinnie> working boss or private boss?
13:33:10  <PublicServer> <Benny> is there a difference? :o
13:37:18  <PublicServer> <Vinnie> one pays the other trough the concept of you
13:37:36  <PublicServer> <Mark> :D
13:37:50  <PublicServer> <Benny> i dont understand
13:38:00  <PublicServer> <Benny> but i dont get paid regardless
13:38:14  <PublicServer> <Mark> what :D
13:38:24  <PublicServer> <Mark> you might want to report that to someone
13:38:42  <PublicServer> <Vinnie> unless he works for his wife
13:38:45  <PublicServer> <Benny> its a long story
13:39:11  <PublicServer> <Benny> anyway
13:39:14  <PublicServer> <Benny> vinnie help
13:39:38  <PublicServer> <Vinnie> the easy fix was to place 2 diagonal tracks infront of the brdige before you started
13:39:52  <PublicServer> <Benny> where
13:42:00  <PublicServer> <Benny> jesus
13:42:05  <PublicServer> <Benny> that was quick
13:43:55  <PublicServer> <Vinnie> i played this game before
13:44:05  <PublicServer> <Benny> lol
13:49:39  <planetmaker> <PublicServer> <Vinnie> one pays the other trough the concept of you <-- loool :-)
13:49:39  <planetmaker> so true, so true
13:52:39  <PublicServer> <Vinnie> Benny: check !these signals
13:52:45  <PublicServer> <Benny> lol
13:52:51  <PublicServer> <Benny> thats brilliant
13:53:13  <PublicServer> <Benny> thanks
13:53:16  <PublicServer> <Vinnie> maybe they need to go backwards opn that track
13:53:34  <PublicServer> <Benny> yeah i fixed it
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13:55:40  <PublicServer> <Benny> uh
13:55:41  <PublicServer> <Benny> train 1075 at SLH015
13:55:46  <PublicServer> <Benny> SLH05*
13:56:32  <PublicServer> <Vinnie> thats pretty
13:56:32  <PublicServer> <Benny> what am i missing here
13:56:32  <PublicServer> <Vinnie> turn of transperency
13:56:32  <PublicServer> <Benny> haahahahaha
13:57:09  <PublicServer> <Benny> i am so good at this game today
13:57:43  <PublicServer> <Benny> is !this hacky balancer
13:57:53  <PublicServer> <Benny> needed anymore?
13:58:35  <PublicServer> <Vinnie> yes a 3+4>4 is infront, so unless you want to make that merger have 3 exit lanes it is needed
13:59:17  <PublicServer> <Benny> oh i see
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14:30:41  <PublicServer> <Vinnie> i aint really playing here, cya on other server
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