Log for #openttdcoop on 7th November 2013:
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02:14:57  <happy_> hi
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04:23:42  <Woodbutcher> @logs
04:23:42  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
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07:48:36  <Benny> merged IRC highlighting and IRC wiki pages and currently cleaning up categories. some articles on the wiki are simply invisible unless you specifically search for them and i'm trying to fix that
07:49:33  <V453000> im not sure if that is a bad thing
07:49:54  <Benny> that articles are invisible?
07:57:28  <V453000> in a way
07:57:43  <V453000> some of them are so outdated that it would be better off to just remove, merge, move, rewrite them
07:57:54  <V453000> making them less reachable is kind of the first step
07:58:05  <Benny> yes but those should be tagged as such
07:58:15  <V453000> also effort
07:58:39  <Benny> im not putting anything on the front page of course, currently just cleaning up categories
08:00:38  <V453000> I will be around later, cya
08:00:46  <Benny> later
08:32:11  <Benny> Ammler, planetmaker?
08:32:30  <Benny> wiki spam filter blocks anything with ".com" which breaks a help page
08:36:27  <planetmaker> help on .com pages?
08:36:49  <Benny> there are two help pages i found that include ".com"
08:36:54  <Benny>
08:37:40  <Benny> no forget that, second one blocks "job"
08:38:49  <Benny>
08:38:52  <Benny> job queue
08:46:12  <planetmaker> hm, yeah. blocking links to is... strange :-)
08:46:50  <Benny> any possibility to add exceptions to the spam filter? if not just forget it
08:48:01  <planetmaker> Dunno, I shall try to look into that later today. Work work now
08:48:16  <planetmaker> remind me, if I should forget :-)
08:50:04  <Benny> very well. thank you
08:50:06  <planetmaker> btw, I believe adding 'deprecated' indicators is better than deleting everything. Unless a replacement is found
08:50:54  <planetmaker> so kinda agree with you there. First writing replacement, then deleting deprecated content. Not vice versa
08:55:24  <Benny> there are however a few very specific pages that could simply be removed tbh. example:
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09:04:01  <GriffinOneTwo> !players
09:04:04  <PublicServer> GriffinOneTwo: There are currently no clients connected to the server
09:04:11  <V453000> !password
09:04:11  <PublicServer> V453000: hamper
09:04:35  <PublicServer> *** Game still paused (number of players)
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09:39:22  <Benny> isn't this compass wrong?
09:41:02  <Benny> i've seen compasses drawn with NE as N, SW as S etc. now im confused
09:49:08  <planetmaker> Benny, that's the only compass which is right
09:49:22  <planetmaker> I've seen others, too. But oblique ones do not make sense really
09:50:10  <planetmaker> neither ingame nor codewise is celestial direction defined differently than shown in that compass
09:51:04  <planetmaker> oblique compass only add to confusion. So just use the universal mapping standard for directions
09:51:12  <Benny> okay, thank you
09:51:29  <Benny> i agree, the NW is N etc causes a headache
09:52:17  <planetmaker> exactly
09:56:49  <Benny> actually found one in the openttdcoop files! horrible
09:56:49  <Benny>
09:57:22  <planetmaker> not everyone used to agree with common sense
09:57:56  <planetmaker> some people insisted that this oblique one is the 'natural' orientation in OpenTTD. I could never quite follow that argument
09:59:17  <planetmaker> that no longer exists now :D
09:59:33  <Benny> very good B)
09:59:48  <planetmaker> it wasn't used anywhere anyway
10:00:05  <Benny> yes im currently browsing the unused files
10:00:18  <Benny> there's some hidden gold in here
10:01:02  <planetmaker> yeah...
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10:59:05  <V453000> all I sai is no compass exists
10:59:40  <V453000> game wise the "wrong" compass makes sense, code wise the "right" one ... in general, navigating by "up" or "down" is most useful
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11:50:23  <nicfer> !password
11:50:23  <PublicServer> nicfer: hamper
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16:06:37  <Mark> !password
16:06:37  <PublicServer> Mark: hamper
16:06:42  <PublicServer> *** Game still paused (number of players)
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16:32:10  <PublicServer> <Djanxy> hi mark
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17:20:52  <solo> !password
17:20:52  <PublicServer> solo: skulls
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17:24:11  <eirc> !password
17:24:11  <PublicServer> eirc: skulls
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17:24:28  <PublicServer> <eirc> hello
17:24:36  <PublicServer> <Djanxy> hey eirc
17:24:47  <PublicServer> <eirc> owww trains :)
17:26:11  <PublicServer> <eirc> hmm there's stuff wrong in my hub
17:27:29  <PublicServer> <Djanxy> check my sign
17:28:31  <damalix> heya
17:28:37  <PublicServer> <Djanxy> hey damalix
17:28:39  <PublicServer> <eirc> hey
17:28:45  <damalix> !svn
17:28:45  <PublicServer> damalix: svn update -r25863 && make && ./bin/openttd -n -p skulls
17:28:46  <PublicServer> damalix: svn checkout -r25863 svn:// openttdcoop && cd openttdcoop && ./configure && make
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17:29:09  <PublicServer> <eirc> that would work djanxy
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17:29:21  <PublicServer> <eirc> there's some issue with that priority though too
17:29:36  <PublicServer> <eirc> the one ppl gave their lives for
17:30:26  <PublicServer> <Djanxy> yeah, noticed that too
17:31:05  <PublicServer> <Djanxy> oh
17:31:11  <PublicServer> <eirc> yeah its ok now
17:31:39  <PublicServer> <eirc> but now theres the brige problem
17:32:30  <PublicServer> <Djanxy> yeah, they still get slowed down when a trains merges
17:32:34  <PublicServer> <eirc> ill move the merge a bit later too
17:32:49  <PublicServer> <eirc> that would be a bit better maybe
17:32:53  <PublicServer> <Djanxy> but to avoid that completely the prios need to be really long with these trains and TL
17:34:57  <PublicServer> <eirc> crap
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17:44:15  <PublicServer> <Djanxy> doesnt help the merge that 90% of the goods train comes in on the same line
17:44:43  <PublicServer> <eirc> works!
17:44:53  <PublicServer> <Djanxy> looks like it :D
17:45:28  <PublicServer> <eirc> yeah the poor low prio line...
17:47:07  <PublicServer> <eirc> ill eat and then fix the north merge issue
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18:01:11  <PublicServer> <Damalix> I'm off to eat
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18:01:29  <PublicServer> <Damalix> c'ya later
18:03:39  <PublicServer> <Djanxy> trains building up at south merge at SLH 03
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18:10:24  <Jam35> !password
18:10:24  <PublicServer> Jam35: dredge
18:10:44  <PublicServer> *** Jam35 joined the game
18:10:52  <PublicServer> <eirc> hi ham
18:10:54  <PublicServer> <eirc> *jam
18:11:04  <PublicServer> <Jam35> hello :)
18:11:18  <PublicServer> <Djanxy> jam, check overflow sign
18:11:24  <PublicServer> <Djanxy> and hi ;)
18:11:47  <PublicServer> <Jam35> lost train?
18:11:58  <PublicServer> <Djanxy> it was heading for that station
18:12:12  <PublicServer> <Djanxy> dunno how it happened though
18:12:15  <PublicServer> *** Jam35 has joined company #1
18:12:31  <PublicServer> <Djanxy> but the jam had almost reached the ML when i saw ;)
18:13:13  <PublicServer> <Jam35> there should only be 8 trains there :)
18:13:28  <PublicServer> <Jam35> water + rubber
18:13:35  <PublicServer> <Jam35> must have been lost trains
18:13:38  <PublicServer> <Djanxy> stopped the ones going east
18:14:04  <PublicServer> <Jam35> hm maybe
18:14:38  <PublicServer> <eirc> guys i got a question
18:14:53  <PublicServer> <eirc> at that sign about waiting bays
18:15:00  <PublicServer> <eirc> at msh twon
18:15:18  <PublicServer> <eirc> could i do the split before the bridges?
18:15:29  <PublicServer> <eirc> or do do i have to quadruple them?
18:16:48  <PublicServer> <Jam35> one sec...
18:16:51  <PublicServer> <eirc> sure
18:18:39  <PublicServer> <Jam35> bridge the other line?
18:19:01  <PublicServer> <Jam35> 2 bridges instead of 8
18:19:27  <PublicServer> <eirc> hmmmmmm
18:19:33  <PublicServer> <eirc> that will be tough
18:19:35  <PublicServer> <eirc> will tru
18:19:37  <PublicServer> <eirc> *try
18:19:52  <PublicServer> <Jam35> is that where you mean? idk :)
18:19:59  <PublicServer> <eirc> aa
18:20:17  <PublicServer> <eirc> i meant that at that sign i dont have a waiting buy
18:20:19  <PublicServer> <eirc> *bay
18:20:33  <PublicServer> <eirc> and i was thinking of making the line split before the 8 bridges
18:20:39  <PublicServer> <eirc> for th rightmost line
18:20:55  <PublicServer> <eirc> so the split begins there and theres room for the bays
18:21:10  <PublicServer> <eirc> but both bays will begin at single bridges
18:21:14  <PublicServer> <Jam35> now?
18:21:20  <PublicServer> <eirc> noooooooooo
18:21:22  <PublicServer> <eirc> not the lake :p
18:21:28  <PublicServer> <eirc> ok
18:21:46  <PublicServer> <eirc> ahaha
18:21:50  <PublicServer> <Jam35> easiest way
18:22:16  <PublicServer> <eirc> already took one square and i was a bit reluctant for a second one
18:22:24  <PublicServer> <eirc> u gotta respect the environment
18:23:14  <PublicServer> <eirc> lettme try what i was talking about and ull check it then
18:24:12  <PublicServer> <eirc> nice
18:24:15  <PublicServer> <eirc> who's there?
18:25:38  <PublicServer> <eirc> so how does this look?
18:25:45  <PublicServer> <Jam35> you can make space by moving the merge further up and keeping th prio track on the left
18:25:47  <PublicServer> <eirc> ill add the prios
18:25:57  <PublicServer> <Jam35> but that should work
18:26:25  <PublicServer> <eirc> yeah ill move it to the north coz ill need room for the prios probably
18:28:07  <PublicServer> <eirc> at the lane shift part should the shifting lane give priority?
18:28:25  <PublicServer> <eirc> wtf
18:28:32  <PublicServer> <eirc> there's some HUGE jam
18:29:52  <PublicServer> <Djanxy> looks like lost trains
18:32:27  <PublicServer> <Jam35> both lines are split so neither has priority
18:32:42  <PublicServer> <eirc> cool
18:34:33  <PublicServer> <eirc> there should be an undo button
18:34:39  <PublicServer> <Djanxy> haha
18:34:41  <PublicServer> <Djanxy> ye
18:35:03  <PublicServer> <Djanxy> best thing about single player, autosaves :P
18:35:13  <PublicServer> <eirc> awwwww yeah
18:35:39  <PublicServer> <eirc> ill try 2 bridges instead of 8
18:45:09  <PublicServer> <Jam35> don't think that I'm poking holes but...
18:45:43  <PublicServer> <eirc> the 2 splits should merge before merging to the priority line
18:46:01  <PublicServer> <eirc> why that?
18:46:19  <PublicServer> <Jam35> short cl on outer bridge
18:46:41  <PublicServer> <Jam35> see?
18:46:48  <PublicServer> <eirc> oh the double bend
18:46:58  <PublicServer> <eirc> yeah cool thx
18:47:13  <PublicServer> <eirc> but that thing
18:47:39  <PublicServer> <Jam35> thing? :)
18:47:45  <PublicServer> <eirc> shouldnt the two splits that want to head to the right line merge together before merging to the right line?
18:48:00  <PublicServer> <Jam35> merge at the same point is good
18:48:02  <PublicServer> <eirc> that was a thing from the wiki
18:48:16  <PublicServer> <eirc> now the one merges before the other
18:48:22  <PublicServer> <Jam35> yes
18:48:33  <PublicServer> <Jam35> so one in front has harder time to join
18:48:40  <PublicServer> <eirc> yeah
18:48:50  <PublicServer> <eirc> if i merge these two
18:49:00  <PublicServer> <eirc> and head them to the single bridge
18:49:10  <PublicServer> <eirc> would that be cool or not?
18:49:24  <PublicServer> <Jam35> not sure what you mean
18:49:30  <PublicServer> <eirc> ill show
18:49:42  <PublicServer> <Jam35> I say get them together then merge as soon as poss after
18:49:44  <PublicServer> <eirc> sth like that
18:50:19  <PublicServer> <eirc> but here they merge and then go on a non doubled bridge
18:50:25  <PublicServer> <Jam35> the single bridge isn't great
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18:50:40  <PublicServer> <eirc> ok
18:50:46  <PublicServer> <eirc> ill try and think of sth
18:51:00  <PublicServer> <Jam35> can I do one thing that may help?
18:51:08  <PublicServer> <eirc> dont kill the lake
18:51:10  <PublicServer> <eirc> :p
18:52:24  <PublicServer> <Jam35> hm :)
18:52:58  <PublicServer> <Jam35> it saves a tile at least
18:53:08  <PublicServer> <eirc> hehe yeah
18:53:34  <PublicServer> <Jam35> basically i would get the crossover done first then get all lines together
18:53:48  <PublicServer> <Jam35> hopefully at the same point or near
18:53:55  <PublicServer> <eirc> maybe even before the bridges?
18:54:03  <PublicServer> <Jam35> in as short a space as possible :)
18:54:37  <PublicServer> <Jam35> well the crossover should be done in the splitted lines
18:55:00  <PublicServer> <Jam35> but before the bridges makes the split lines even longer
18:55:08  <PublicServer> <eirc> yea
18:55:34  <PublicServer> <eirc> so the merge should definately be after the crossover
18:56:10  <PublicServer> <Jam35> it could not be after ? :)
18:56:21  <PublicServer> <eirc> after?
18:56:49  <PublicServer> <Jam35> no, I mean  nm :)
18:56:51  <PublicServer> <Djanxy> jam, check that overflow station again
18:57:17  <PublicServer> <Jam35> omg
18:57:35  <PublicServer> <Djanxy> this time it reached the ML ;)
18:58:18  <PublicServer> <Jam35> ffs :)
18:58:24  <PublicServer> <Jam35> last edit
18:58:26  <PublicServer> <Djanxy> haha
18:58:48  <PublicServer> <Jam35> lol eirc
18:58:58  <PublicServer> <eirc> yeah i killed the lake
18:59:16  <PublicServer> <Jam35> chickened out :p
18:59:30  <PublicServer> <Djanxy> many casualties in this MSH
18:59:45  <PublicServer> <eirc> 8 people
18:59:56  <PublicServer> <eirc> 2 lines of lake water
19:00:26  <PublicServer> <eirc> its my first thing in coop
19:01:32  <PublicServer> <Jam35> that's fine
19:01:42  <PublicServer> <Jam35> just the prio in that space
19:01:45  <PublicServer> <eirc> yea
19:03:29  <PublicServer> <Djanxy> was my sign
19:03:55  <PublicServer> <eirc> now cl
19:03:55  <PublicServer> <Djanxy> nah, CL now :D
19:04:01  <PublicServer> <eirc> :)
19:04:32  <PublicServer> <Jam35> sorry :)
19:04:55  <PublicServer> <eirc> oh but bay
19:05:18  <PublicServer> <eirc> oops sorry
19:05:33  <PublicServer> <Jam35> that works
19:05:52  <PublicServer> <eirc> even if no bay between split merge and ml merge
19:05:59  <PublicServer> <Jam35> yes
19:06:01  <PublicServer> <eirc> cool
19:06:21  <PublicServer> <Jam35> now count back from right before the entry signal
19:06:27  <PublicServer> <eirc> ill make over bridge :)
19:06:37  <PublicServer> <Djanxy> check further back eirc
19:06:37  <PublicServer> <Jam35> and make sure the signals are okay to rear of train
19:06:43  <PublicServer> <eirc> aye
19:07:06  <PublicServer> <eirc> crap
19:07:48  <PublicServer> <Jam35> 5 is needed there
19:08:02  <PublicServer> <Jam35> in case a train is in the other side
19:08:06  <PublicServer> <eirc> so that signal only?
19:08:21  <PublicServer> <eirc> k
19:09:39  <PublicServer> <Djanxy> was not what i meant, but sure :D
19:09:47  <PublicServer> <eirc> :p
19:10:01  <PublicServer> <Jam35> that's quite nice now :)
19:10:27  <PublicServer> <eirc> thx for the help
19:11:17  <PublicServer> <Jam35> np
19:11:27  <PublicServer> <Jam35> a tile shorter there but meh
19:12:09  <PublicServer> <eirc> so now maybe i should kill the 8 tunnels for 4 bridges?
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19:12:40  <PublicServer> <Jam35> there's no harm in keeping it
19:12:53  <joeschmoe> Why do you guys always restart the map when I'm at work?
19:12:56  <PublicServer> <Djanxy> oh jam, i guess that thing at your station maybe happened when a train tried to join from front and back of the station at the same time
19:12:58  <PublicServer> <eirc> oh that water died
19:13:30  <PublicServer> <Jam35> possibly, the pbs fucked up mostly
19:14:00  <PublicServer> <Jam35> didn't like the 2 way on other side i guess
19:14:10  <PublicServer> <eirc> i meant a primary in my hub :p
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19:14:27  <PublicServer> <Djanxy> ah eirc
19:14:34  <PublicServer> <eirc> yeah?
19:14:36  <PublicServer> <Jam35> I meant what Djanxy said :p
19:14:46  <PublicServer> <Djanxy> the water
19:15:00  <PublicServer> <eirc> haha communication breakdown
19:15:06  <PublicServer> <Djanxy> ;)
19:15:08  <PublicServer> <Jam35> :)
19:16:46  <PublicServer> <Jam35> yes those tunnels are fine eirc , space isn't an issue there
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19:18:03  <eirc_> !password
19:18:03  <PublicServer> eirc_: boughs
19:18:03  <PublicServer> <Djanxy> factory exit getting busy
19:18:19  <PublicServer> *** eirc joined the game
19:18:32  <PublicServer> <eirc> computer crashes with openttd damn
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19:32:56  <PublicServer> <eirc> ยงยง
19:33:24  <PublicServer> <eirc> so i noticed all food trains come in the same lane
19:33:54  <PublicServer> <eirc> that happens at msh fpp because theres not much traffic
19:34:28  <PublicServer> <eirc> so the only thing to do would be to add more food primaries to up the traffic?
19:36:50  <PublicServer> <eirc> also train 54 seems "lost"
19:37:48  <PublicServer> <eirc> found it!
19:38:06  <PublicServer> <eirc> at !here
19:38:24  <PublicServer> <eirc> that should be at the other side right?
19:39:38  <PublicServer> <eirc> no one seems to be here so im fixin it
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19:55:37  <PublicServer> <Damalix> re
19:56:56  <PublicServer> <Djanxy> sry eirc, was disturbed for a while - did you fix whatever it was that needed fixing ? :P
19:57:02  <PublicServer> <eirc> YEAH
19:57:04  <PublicServer> <eirc> yeah
19:57:10  <PublicServer> <Djanxy> ALRIGHT
19:57:17  <PublicServer> <eirc> there was a wrong sign
19:57:20  <PublicServer> <eirc> in a hub
19:57:38  <PublicServer> <Djanxy> ah
19:57:44  <PublicServer> <eirc> all the food trains would leave my hub to the south
19:57:54  <PublicServer> <eirc> and make a circle to go back to the plant
19:58:06  <PublicServer> <Djanxy> aha
19:58:24  <PublicServer> <eirc> where do we make trains?
19:58:30  <PublicServer> <eirc> i connected a primary
19:58:41  <PublicServer> <eirc> (want to up production of food :)
19:58:52  <PublicServer> <Djanxy> there's usually a depot at the SLH
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19:59:44  <PublicServer> <Djanxy> and there's trains at the network plan you can clone
19:59:48  <PublicServer> <Djanxy> has the drop orders
20:00:06  <PublicServer> <eirc> cant find a depot at slh03  :/
20:00:13  <PublicServer> <eirc> aa found it
20:00:55  <PublicServer> <eirc> share orders between one primary's trains?
20:01:06  <PublicServer> <Djanxy> yeah
20:01:12  <PublicServer> <Jam35> brb
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20:02:42  <PublicServer> *** Jam35 has joined company #1
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20:03:11  *** Maraxus has joined #openttdcoop
20:03:11  *** ChanServ sets mode: +o Maraxus
20:08:23  <PublicServer> *** Maraxus joined the game
20:08:28  <PublicServer> <Maraxus> hi
20:08:34  <PublicServer> <eirc> hey
20:08:53  <PublicServer> <Damalix> hy
20:18:20  <PublicServer> *** Jam35 has joined company #1
20:18:32  <PublicServer> <Jam35> hi too
20:33:02  *** dr-dinosaur3 has quit IRC
20:36:21  <PublicServer> <eirc> there's a huge jam at slh03
20:36:28  <PublicServer> <eirc> trains trying to join
20:36:38  <PublicServer> <eirc> oh somone's working there
20:36:54  <PublicServer> <Djanxy> that's me, on the other side though
20:37:44  <PublicServer> <Djanxy> but yeah, pretty packed on the lines towards the south drops
20:38:06  <PublicServer> <Damalix> yup
20:38:12  <PublicServer> <eirc> the ml comming from the north is packed
20:38:18  <PublicServer> <Djanxy> yup
20:38:44  <PublicServer> <Damalix> Do we consider adding a 3rd lane on this portion ?
20:39:02  <PublicServer> <Djanxy> i dont dare trying to fit in a 3rd line south, so i tried the north one instead (since i saw jam was making a 3rd from factory)
20:39:17  <PublicServer> <Djanxy> Jam35 that is, not a train jam ;)
20:42:35  <PublicServer> <eirc> im off bb ppl have fun
20:42:46  <PublicServer> *** eirc has left the game (leaving)
20:42:50  <PublicServer> <Jam35> cya
20:42:54  <PublicServer> <Maraxus> cu
20:43:04  <PublicServer> <Damalix> cya
20:45:28  <PublicServer> <Damalix> I'm adding 3rd lane in the BBH
20:46:02  <PublicServer> *** Djanxy has joined spectators
20:46:18  <PublicServer> <Djanxy> afk a while
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21:09:17  *** Sander has joined #openttdcoop
21:09:24  <Sander> !help
21:09:24  <PublicServer> Sander:
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21:30:27  <PublicServer> <Maraxus> gn
21:30:33  <PublicServer> <Jam35> gn
21:30:39  <PublicServer> *** Maraxus has left the game (leaving)
21:30:39  <PublicServer> <Damalix> 'night
21:30:44  *** Maraxus has quit IRC
21:31:56  <PublicServer> <Damalix> Stop 3rd lane at the factory for the moment ? Or do we push it further ?
21:33:10  <PublicServer> <Jam35> it can be connected now
21:33:14  <PublicServer> <Jam35> (i think)
21:33:53  <PublicServer> <Damalix> for factory exit part, I did a temp hack at BBH, but this should do
21:34:16  <PublicServer> <Jam35> looks connected :)
21:34:26  <PublicServer> <Damalix> Oh, SLH03 isn't
21:35:24  <PublicServer> <Jam35> oh I was talking about S->N :)
21:35:39  <PublicServer> <Jam35> from MSH factory
21:35:53  <PublicServer> <Jam35> (wasn't connected to 3rd)
21:36:07  <PublicServer> <Damalix> S>N is a hack at BBH, but it'll be better than before anyway
21:36:33  <PublicServer> <Jam35> as long as the connections are there for now
21:36:40  <PublicServer> <Jam35> will ease traffic at factory
21:44:14  <Chris_Booth> crashing all trains will ease traffic more
21:44:24  <PublicServer> <Damalix> ^^
21:44:33  <PublicServer> <Jam35> :p
21:46:26  <Benny> hey its the coop drunkard
21:46:43  <Benny> long time
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21:51:11  <PublicServer> <Mark> missing connection !here
21:51:25  <PublicServer> <Mark> i would change it but it takes too long on my touchpad :P
21:53:32  <PublicServer> <Mark> nice :)
21:53:35  <PublicServer> <Damalix> :
21:53:37  <PublicServer> <Jam35> lol
21:53:39  <PublicServer> <Damalix> :)
21:53:42  <Chris_Booth> who is drunk?
21:53:56  <PublicServer> <Mark> you are
21:53:59  <Benny> ^
21:54:13  <PublicServer> <Mark> hi btw
21:54:14  <Chris_Booth> Ah yeah
21:54:17  <PublicServer> <Mark> how are you
21:54:23  <Chris_Booth> hi Mark
21:54:31  <Benny> !password
21:54:31  <PublicServer> Benny: ransom
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21:54:41  <Chris_Booth> one is delightfully well thanks
21:54:44  *** Progman_ is now known as Progman
21:54:47  <Chris_Booth> how are you?
21:54:51  <PublicServer> <Mark> :)
21:54:54  <PublicServer> <Mark> not bad thanks
22:00:11  <PublicServer> <Benny> damalix bbh south east merge is causing big problems
22:01:25  <PublicServer> <Djanxy> yeah, still neds last part of 3rd line south at SLH 03
22:01:39  <PublicServer> <Benny> no the merger is causing ML gaps
22:01:49  <PublicServer> <Damalix> yeah, much traffic, but some prio might help you think ?
22:01:55  <PublicServer> <Benny> waiting spaces are wrong
22:02:21  <PublicServer> <Benny> i.e. trains from the rightmost lane from the west ML dont have them
22:03:07  <PublicServer> <Damalix> where there is a signal gap ?
22:03:14  <PublicServer> <Benny> not signal gap
22:03:17  <PublicServer> <Benny> missing waiting bays
22:03:27  <PublicServer> <Damalix> yes, but on this lane ?
22:09:46  <PublicServer> <Damalix> They might be a little long now, but better too long than too short
22:09:52  <PublicServer> <Benny> yes
22:10:10  <PublicServer> <Benny> they're 3-way splits anyway so trains have 3 choices
22:10:24  <PublicServer> <Benny> its more important to stop gridlocks/jams
22:12:18  <PublicServer> <Benny> actually it could be better to just prio the line marked as missing bays
22:12:48  <PublicServer> <Benny> with space for 1 train at initial split
22:13:03  <PublicServer> <Damalix> shorts prios in order to prevent trains from stopping 3 times
22:13:09  <PublicServer> <Benny> yes
22:13:27  <PublicServer> <Damalix> bays will be needed anyway, no ?
22:13:45  <PublicServer> <Benny> at initial split at the sign could be useful
22:22:04  <PublicServer> <Benny> PF is making weird split choices for some reason
22:22:39  <PublicServer> <Damalix> because of the presignals and of the 3rd lane not being connected to the factory
22:22:45  <PublicServer> <Damalix> I think
22:22:59  <PublicServer> <Benny> but trains dont pick the 1st line either
22:23:09  <PublicServer> <Benny> well some do
22:23:19  <PublicServer> <Damalix> I changed the presignals
22:24:27  <PublicServer> <Benny> oh i see
22:24:33  <PublicServer> <Damalix> I removed the presignals to the outer lane
22:24:36  <PublicServer> <Benny> 3rd line doesnt go past SLH03
22:24:42  <PublicServer> <Benny> didnt know that
22:24:44  <PublicServer> <Damalix> yup
22:24:44  <PublicServer> <Benny> yes very good
22:25:18  <PublicServer> <Benny> BBH flowing much nicer now :)
22:25:28  <PublicServer> <Damalix> ^^
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22:33:07  <Jam35> gtg bb
22:33:15  *** Jam35 has quit IRC
22:33:43  <PublicServer> *** Jam35 has left the game (leaving)
22:33:52  <PublicServer> <Benny> yeah its getting late
22:33:58  <PublicServer> <Damalix> I'mm off too, Cya
22:34:00  <PublicServer> <Benny> bye
22:34:10  <PublicServer> *** Benny has left the game (connection lost)
22:34:14  <PublicServer> *** Damalix has left the game (leaving)
22:34:14  <PublicServer> *** Game paused (number of players)
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22:34:34  <PublicServer> <Djanxy> mark, were you building ?
22:36:25  <PublicServer> *** Djanxy has joined company #1
22:36:26  <PublicServer> *** Game unpaused (number of players)
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22:56:21  <Taede> !svn
22:56:21  <PublicServer> Taede: svn update -r25863 && make && ./bin/openttd -n -p fruity
22:56:21  <PublicServer> Taede: svn checkout -r25863 svn:// openttdcoop && cd openttdcoop && ./configure && make
23:02:33  <Mark> goodnight
23:07:30  *** Ristovski has quit IRC

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