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01:09:26 *** happy_ has quit IRC 01:47:01 *** roboboy has joined #openttdcoop 01:48:16 *** Vinnie has quit IRC 03:21:42 *** retro|cz has joined #openttdcoop 03:32:19 *** cypher_ has quit IRC 04:50:50 *** robotboy has joined #openttdcoop 04:57:51 *** roboboy has quit IRC 05:30:41 *** Djanxy has quit IRC 05:34:43 *** Chaz has joined #openttdcoop 05:35:15 <Chaz> Woo, there we go 05:59:25 *** Chaz has quit IRC 06:24:50 *** retro|cz has quit IRC 06:36:21 *** Maraxus has joined #openttdcoop 06:36:21 *** ChanServ sets mode: +o Maraxus 06:36:56 <PublicServer> *** Game still paused (number of players) 06:36:56 <PublicServer> *** Maraxus joined the game 06:37:16 <PublicServer> *** Maraxus has left the game (leaving) 06:37:32 *** Maraxus has quit IRC 08:26:25 *** iTKerry has joined #openttdcoop 08:26:31 <iTKerry> !players 08:26:34 <PublicServer> iTKerry: There are currently no clients connected to the server 08:26:57 <iTKerry> !password 08:26:57 <PublicServer> iTKerry: optics 08:27:08 <PublicServer> *** Game still paused (number of players) 08:27:11 <PublicServer> *** iTKerry joined the game 08:32:44 <PublicServer> *** iTKerry has left the game (leaving) 08:32:56 <iTKerry> Hello! 08:49:10 *** iTKerry has quit IRC 08:53:49 *** Ars has joined #openttdcoop 08:54:10 <Ars> !player 09:03:14 <phatmatt> !players 09:03:16 <PublicServer> phatmatt: There are currently no clients connected to the server 09:04:40 <Ars> !password 09:04:40 <PublicServer> Ars: punted 09:05:22 *** Ars_ has joined #openttdcoop 10:22:10 *** Ars has quit IRC 11:02:14 *** GriffinOneTwo has joined #openttdcoop 11:04:34 *** GriffinOneTwo has quit IRC 11:08:03 *** GriffinOneTwo has joined #openttdcoop 11:14:33 *** Ristovski has joined #openttdcoop 11:51:53 *** ODM has joined #openttdcoop 11:51:53 *** ChanServ sets mode: +o ODM 11:51:59 <GriffinOneTwo> hmm, openttd coop server down? 11:52:28 <^Spike^> working on it 11:52:43 <GriffinOneTwo> up now 11:53:09 *** Vinnie has joined #openttdcoop 11:53:14 <Vinnie> hello 11:53:25 <hylje> oi 11:54:05 <Vinnie> !password 11:54:05 <PublicServer> Vinnie: punted 11:54:13 <PublicServer> *** Game still paused (number of players) 11:54:15 <PublicServer> *** Vinnie joined the game 11:55:46 *** Maraxus has joined #openttdcoop 11:55:46 *** ChanServ sets mode: +o Maraxus 11:56:43 <PublicServer> *** Game still paused (number of players) 11:56:44 <PublicServer> *** Maraxus joined the game 11:57:03 <PublicServer> <Maraxus> hi 11:57:13 <PublicServer> <Vinnie> hey 11:57:19 <PublicServer> *** Maraxus has joined company #1 11:57:20 <PublicServer> *** Game unpaused (number of players) 11:59:51 <PublicServer> <Vinnie> time to destroy something 12:00:32 <hylje> ominous 12:24:54 *** Jam35 has joined #openttdcoop 12:24:54 *** ChanServ sets mode: +o Jam35 12:30:14 <Jam35> !password 12:30:14 <PublicServer> Jam35: scenic 12:30:39 <PublicServer> *** Jam35 joined the game 12:30:59 <PublicServer> <Jam35> hi's 12:31:01 <PublicServer> <Vinnie> hey 12:31:04 <PublicServer> <Maraxus> hi 12:32:22 <PublicServer> *** Jam35 has joined company #1 12:34:52 *** happy_ has joined #openttdcoop 12:48:26 *** CGW has joined #openttdcoop 12:50:35 *** nicfer has joined #openttdcoop 12:50:41 <nicfer> !password 12:50:41 <PublicServer> nicfer: bravos 12:50:55 <PublicServer> *** nicfer joined the game 12:51:02 <PublicServer> *** nicfer has joined company #1 12:55:58 <PublicServer> <nicfer> I'm currently expanding LLL_RRR to SLH 02 12:58:52 <PublicServer> <Vinnie> AHHHHHHHH!H!H!H!H!H! 13:04:37 <nicfer> !password 13:04:53 <Vinnie> ah so it is not just me 13:04:56 <Maraxus> !info 13:05:08 <PublicServer> *** Maraxus has left the game (general timeout) 13:05:08 <PublicServer> *** Maraxus has left the game (connection lost) 13:05:08 <PublicServer> *** nicfer has left the game (general timeout) 13:05:08 <PublicServer> *** nicfer has left the game (connection lost) 13:05:09 <PublicServer> *** Jam35 has left the game (general timeout) 13:05:10 <PublicServer> *** Jam35 has left the game (connection lost) 13:05:10 <PublicServer> *** Game paused (number of players) 13:05:12 <PublicServer> *** Vinnie has left the game (general timeout) 13:05:12 <PublicServer> *** Vinnie has left the game (connection lost) 13:05:14 <PublicServer> nicfer: clergy 13:05:14 <PublicServer> Maraxus: #:1(Orange) Company Name: 'Alcoholic & Co.' Year Founded: 2100 Money: 1385582530 Loan: 0 Value: 1390636592 (T:507, R:0, P:0, S:0) unprotected 13:05:39 <PublicServer> *** Game still paused (number of players) 13:05:42 <PublicServer> *** nicfer joined the game 13:05:55 <PublicServer> *** Game still paused (number of players) 13:05:58 <PublicServer> *** Maraxus joined the game 13:05:59 <PublicServer> *** nicfer has joined company #1 13:05:59 <PublicServer> *** Game unpaused (number of players) 13:06:06 <PublicServer> *** Vinnie joined the game 13:06:26 <PublicServer> *** Jam35 joined the game 13:06:37 <PublicServer> *** Jam35 has joined company #1 13:13:00 *** Djanxy has joined #openttdcoop 13:16:59 *** Vinnie is now known as VInnie_NL 13:20:25 <PublicServer> <Vinnie> brb 13:20:28 <PublicServer> *** Vinnie has left the game (leaving) 13:21:23 *** VInnie_NL is now known as Guest5069 13:21:24 *** Vinnie_nl has joined #openttdcoop 13:21:24 *** ChanServ sets mode: +o Vinnie_nl 13:28:15 *** Guest5069 has quit IRC 13:33:03 <PublicServer> <nicfer> how can I expand WATER/DIAMONS DROP to 3 lanes? 13:34:39 <PublicServer> <nicfer> maybe alternate entrances like 1+2 - 2+3 - 3+1 - 1+2 etc? 13:34:43 *** GriffinOneTwo has quit IRC 13:35:06 <PublicServer> <Maraxus> is it necessary at the moment? 13:35:56 <PublicServer> <nicfer> no, but since I expanded 3rd lane there... 13:36:31 <PublicServer> <Maraxus> well you can always make a tmp solution until the station breaks 13:38:05 *** Sylf has quit IRC 13:39:38 <PublicServer> <nicfer> I think BBH to SLH 10 needs a 3rd lane 13:39:56 <PublicServer> <Maraxus> it doesn't - the problem is at the town drop 13:42:44 *** robotboy has quit IRC 13:45:25 <PublicServer> <nicfer> FFFF 13:53:29 <PublicServer> <nicfer> why aren't there presigns in town drop? 13:53:44 <PublicServer> <nicfer> food/goods 13:56:30 <PublicServer> <Maraxus> too slow 13:57:21 <PublicServer> <nicfer> maybe we need more lines between station and the reduction 13:59:15 <PublicServer> <Jam35> I would say 3rd line expansion including platforms 13:59:40 <PublicServer> <Maraxus> that would help 13:59:42 <PublicServer> <nicfer> 12 plaforms station 14:00:26 <PublicServer> <Jam35> imo 5 platforms per line 14:00:42 <PublicServer> <Jam35> loading stages +1 14:00:44 <PublicServer> <nicfer> upper now has 6 stations and lower 5 14:00:47 <PublicServer> <Jam35> x3 14:00:56 <Taede> anyone here use a launcher other than zuu's ottdau? or does everyone just manually download/install the required nightlies? 14:01:19 <PublicServer> <Jam35> manually done here 14:01:25 <Maraxus> manually 14:01:33 <PublicServer> <nicfer> manually 14:03:58 <Taede> :) 14:04:03 <PublicServer> <nicfer> 15? 14:04:37 <PublicServer> <Jam35> 3x5 14:04:47 <PublicServer> <nicfer> now it's 16 14:05:20 *** Progman has joined #openttdcoop 14:06:21 <Webster> Latest update from openttd: OpenTTD 1.3.2 <http://www.openttd.org/en/news/188> || OpenTTD 1.3.2-RC2 <http://www.openttd.org/en/news/187> || OpenTTD 1.3.2-RC1 <http://www.openttd.org/en/news/186> || OpenTTD Useful 5.0 <http://www.openttd.org/en/news/185> || OpenTTD 1.3.1 <http://www.openttd.org/en/news/184> 14:07:21 <PublicServer> <nicfer> going for a little shop 14:19:05 <PublicServer> <nicfer> back 14:33:52 *** Progman has quit IRC 14:48:11 <PublicServer> *** Jam35 has joined spectators 14:48:13 <PublicServer> <Jam35> brb 14:59:51 <PublicServer> <Jam35> oh that's better :) 14:59:57 <PublicServer> *** Jam35 has joined company #1 15:00:06 <Taede> !download 15:00:06 <PublicServer> Taede: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 15:00:07 <PublicServer> Taede: http://www.openttd.org/en/download-trunk/r25863 15:01:55 <PublicServer> <Jam35> so now 3rd out ;) 15:12:42 <PublicServer> <Jam35> hm random trains through factory pick 15:13:00 <PublicServer> <Jam35> something disconnected? 15:16:22 <PublicServer> <Maraxus> 3rd towards dia/wtr was 15:17:09 <PublicServer> <Jam35> ah ok 15:19:34 *** solo has joined #openttdcoop 15:20:01 <solo> !password 15:20:01 <PublicServer> solo: alibis 15:20:11 <PublicServer> *** solo joined the game 15:24:38 <solo> ello 15:24:45 <PublicServer> <Maraxus> hi 15:24:48 <PublicServer> <Jam35> hiya 15:26:31 *** Vinnie_nl has quit IRC 15:27:29 *** Vinnie has joined #openttdcoop 15:27:33 <Vinnie> !password 15:27:34 <PublicServer> Vinnie: alibis 15:27:50 <PublicServer> *** Vinnie joined the game 15:27:54 <PublicServer> <Vinnie> hi all 15:28:00 <PublicServer> <Jam35> hi ag 15:28:04 <PublicServer> <Maraxus> hi 15:28:06 <PublicServer> <nicfer> hi 15:29:52 <PublicServer> <nicfer> I think goods pick out requires 3rd 15:30:06 <PublicServer> <Jam35> which? 15:30:20 <PublicServer> <nicfer> factory pick 15:30:42 <PublicServer> <Jam35> ML 4th if you ask me :) 15:30:48 <PublicServer> <nicfer> I think I can do it 15:30:58 <PublicServer> <Vinnie> isnt the BBH the problem 15:31:08 <PublicServer> *** Vinnie has joined company #1 15:31:13 <PublicServer> <Jam35> also that 15:31:35 <PublicServer> <Jam35> trains have a hard time joining ML @ factory exit 15:32:17 <PublicServer> <Vinnie> i'll do the BBH and give you a 4th 15:32:29 *** JoeSchmoe has joined #openttdcoop 15:32:39 <PublicServer> <Jam35> even though traffic south of there isn't much 15:32:41 <PublicServer> <Jam35> oki 15:33:01 *** JoeSchmoe has quit IRC 15:33:17 <PublicServer> <Jam35> the prios are long but it's probably worse to shorten them further 15:33:27 *** JoeSchmoe has joined #openttdcoop 15:33:33 <JoeSchmoe> !password 15:33:33 <PublicServer> JoeSchmoe: befell 15:33:39 <PublicServer> <Vinnie> those prios ae 2 tiles 15:33:45 <PublicServer> <nicfer> cr** 15:33:51 <PublicServer> <Jam35> factory exit i mean 15:33:53 <PublicServer> <Vinnie> or wasnt you talking about BBH 15:33:59 <PublicServer> *** JoeSchmoe joined the game 15:34:06 <PublicServer> <nicfer> .... 15:34:09 <PublicServer> <JoeSchmoe> hi all 15:34:11 <PublicServer> <Jam35> hello Joe 15:34:19 *** Sylf has joined #openttdcoop 15:34:19 *** ChanServ sets mode: +o Sylf 15:34:21 <PublicServer> <JoeSchmoe> first time downloading a nightly 15:34:23 <PublicServer> <Vinnie> 522 trains to go 15:34:25 <PublicServer> <solo> it doesnt need a third 15:34:31 *** Sylf has quit IRC 15:34:47 <PublicServer> <solo> fix the bbh and add 4th like jam said 15:34:50 *** Sylf has joined #openttdcoop 15:34:50 *** ChanServ sets mode: +o Sylf 15:35:11 <PublicServer> <JoeSchmoe> any area in particular that I should look at? 15:35:35 <PublicServer> <Vinnie> you can take over BBH if you want 15:36:09 <PublicServer> <JoeSchmoe> I'm too new to work on something that major 15:37:19 <PublicServer> <Vinnie> you'l learn best and have the most fun by just trying stuff 15:37:42 <PublicServer> *** solo has joined company #1 15:38:17 *** uliko has joined #openttdcoop 15:38:18 *** ChanServ sets mode: +o uliko 15:41:31 <PublicServer> <solo> messy 15:43:05 <PublicServer> <Vinnie> i know 15:43:07 <PublicServer> <solo> k 15:45:17 <PublicServer> <Vinnie> i thought i could make spacve there 15:45:53 <PublicServer> <JoeSchmoe> Can I ask a question? Whay two way exits after the one way entry? 15:46:36 <PublicServer> <Vinnie> two-way eol forces trains to go any other way id the two-way is red 15:46:59 <PublicServer> <JoeSchmoe> that works for exits too? 15:47:13 <PublicServer> <Vinnie> basicly overrides the priority trains have for a split in equal directions 15:47:36 <PublicServer> <Vinnie> say split even over inner and outer line 15:47:55 <PublicServer> <JoeSchmoe> ok 15:48:01 <PublicServer> <JoeSchmoe> i think i got it 15:48:25 <PublicServer> <Vinnie> solo you need to add 2 merges 15:48:43 <PublicServer> <solo> ye 15:49:01 <PublicServer> <solo> but i was already missing one 15:49:07 <PublicServer> <solo> for the 3rd 15:49:11 <PublicServer> <Vinnie> but we can make room inside 15:49:28 <V453000> !password 15:49:28 <PublicServer> V453000: graped 15:49:37 <PublicServer> <V453000> hy 15:49:37 <PublicServer> <Vinnie> it splits jopins then splits again 15:49:37 <PublicServer> *** V453000 joined the game 15:49:39 <PublicServer> <Vinnie> hey 15:49:42 <PublicServer> <Maraxus> hi V 15:49:44 <PublicServer> <solo> ye 15:49:59 <PublicServer> <Vinnie> if we tunnel without the second split 15:50:13 <PublicServer> <Vinnie> we can move the ML ontop to the West 15:50:43 <PublicServer> <solo> you gotta show me what you mean 15:50:54 *** retro|cz has joined #openttdcoop 15:51:49 <PublicServer> <V453000> or else 15:51:55 <PublicServer> <solo> :p 15:52:49 <PublicServer> <JoeSchmoe> Can I add trains where I see stations without a train waiting? 15:55:07 <PublicServer> <solo> oki 15:55:50 <PublicServer> *** JoeSchmoe has joined company #1 15:56:10 <PublicServer> <solo> ok cool 16:02:11 <PublicServer> *** nicfer has left the game (leaving) 16:02:15 <PublicServer> <JoeSchmoe> is there a setting to hide the train is old mesage? 16:07:57 <PublicServer> <Vinnie> nope 16:08:07 <PublicServer> <Vinnie> oh you fucked up 16:08:14 <PublicServer> <solo> eh 16:08:16 <PublicServer> <solo> \ 16:08:32 <PublicServer> <solo> why is that fucking up?;p 16:08:35 <PublicServer> *** Djanxy joined the game 16:08:38 <PublicServer> <Vinnie> you did it 16:08:45 <PublicServer> <solo> and what was fucked then? 16:08:59 <PublicServer> <Vinnie> want to shift it back? 16:09:09 <PublicServer> <solo> sure, but dont see the reason why 16:09:12 <PublicServer> <solo> its the same as it was 16:09:31 <PublicServer> <Vinnie> no wait 16:09:37 <PublicServer> <solo> . 16:09:43 <PublicServer> <Vinnie> it is better your way, bridge is synced 16:09:55 <PublicServer> <solo> z 16:09:57 <PublicServer> <solo> ok 16:10:36 <PublicServer> <Jam35> oh nicfer left 16:11:11 <PublicServer> <Jam35> left factory pick exit unsigned 16:11:29 <PublicServer> <Jam35> and unsignalled 16:12:15 <PublicServer> <Vinnie> well this was useless 16:14:22 <PublicServer> <Vinnie> this merger design should be outlawed 16:14:39 <PublicServer> <solo> far from optimal :p 16:18:09 <PublicServer> <solo> when is welcome server resetted v? 16:20:13 <PublicServer> *** solo has left the game (leaving) 16:25:46 *** solo has quit IRC 16:26:42 <V453000> yea. 16:34:49 <PublicServer> *** Maraxus has joined spectators 16:36:09 <PublicServer> <Jam35> 4+2->2 needs +1 :) 16:40:08 *** itkerry has joined #openttdcoop 16:40:14 <itkerry> !password 16:40:14 <PublicServer> itkerry: roused 16:40:27 <PublicServer> *** iTKerry joined the game 16:40:39 <PublicServer> <iTKerry> Hello everyone 16:40:42 <PublicServer> <Jam35> hi 16:40:45 <PublicServer> <Vinnie> hi 16:41:01 <PublicServer> <JoeSchmoe> hi 16:41:35 <PublicServer> <iTKerry> can i help smth? 16:42:16 <PublicServer> <Vinnie> i got pretty far on the implementation of 3rd, that merger needs to be done and its finished 16:42:54 <PublicServer> <iTKerry> CL2? 16:43:24 <PublicServer> <Jam35> 3 16:43:30 <PublicServer> <iTKerry> hmm 16:44:31 <PublicServer> <Vinnie> want to pass? 16:44:49 <PublicServer> <iTKerry> no 16:44:51 <PublicServer> <iTKerry> i thinking 16:45:03 <PublicServer> <iTKerry> i wanna to do this 16:45:05 <PublicServer> <iTKerry> :P 16:49:48 <PublicServer> *** Vinnie has joined spectators 16:50:47 *** Jam35 has quit IRC 16:51:14 <PublicServer> <Jam35> bbfn 16:51:20 <PublicServer> *** Jam35 has left the game (leaving) 16:53:38 <PublicServer> *** Maraxus has left the game (leaving) 16:53:58 *** Jam35 has joined #openttdcoop 16:53:58 *** ChanServ sets mode: +o Jam35 16:55:54 <PublicServer> <Vinnie> is that it? 16:59:02 <PublicServer> *** Vinnie has left the game (leaving) 17:02:32 <PublicServer> *** JoeSchmoe has left the game (leaving) 17:03:04 <JoeSchmoe> !password 17:03:04 <PublicServer> JoeSchmoe: mussed 17:03:30 <PublicServer> *** JoeSchmoe joined the game 17:04:47 <PublicServer> *** JoeSchmoe has left the game (leaving) 17:04:55 <PublicServer> <iTKerry> V 17:04:58 <PublicServer> <iTKerry> are you here? 17:11:09 *** ars has joined #openttdcoop 17:20:09 <PublicServer> <iTKerry> cmon 17:20:15 <PublicServer> <iTKerry> someone is here? 17:25:50 <PublicServer> <Djanxy> im here 17:26:00 <PublicServer> <iTKerry> thats good 17:26:02 <PublicServer> <iTKerry> :D 17:26:06 <PublicServer> <Djanxy> what's up 17:26:22 <PublicServer> <iTKerry> it's good, or need fix? 17:27:24 *** Benny has joined #openttdcoop 17:27:48 <PublicServer> <Djanxy> i might not be the best to ask, but looks alright to me 17:28:22 <PublicServer> <iTKerry> ty :P 17:29:59 <Benny> !password 17:29:59 <PublicServer> Benny: remake 17:30:07 <PublicServer> *** Benny joined the game 17:30:11 <PublicServer> <iTKerry> hi 17:30:29 <PublicServer> <Benny> hello 17:31:49 <PublicServer> *** Jam35 joined the game 17:31:58 <PublicServer> <Benny> hi jam 17:32:08 <PublicServer> <Jam35> hay 17:32:08 <PublicServer> <iTKerry> Jam35: look !here 17:33:08 <PublicServer> *** Jam35 has left the game (general timeout) 17:33:08 <PublicServer> *** Jam35 has left the game (connection lost) 17:33:27 <Jam35> nah :) 17:33:36 <PublicServer> <Benny> lol 17:33:46 <PublicServer> <Benny> that was quick 17:33:49 <PublicServer> <iTKerry> what's mean 'nah'? 17:33:57 <Jam35> n 17:34:01 <Jam35> no 17:34:20 <Jam35> computer is too slow 17:35:20 <PublicServer> <Djanxy> it's running for me, but in slow mo most of the time now - and my computer shouldnt be that slow tbh 17:36:14 <PublicServer> <iTKerry> w8 17:36:20 <PublicServer> <iTKerry> nah = no? 17:36:22 <PublicServer> <Benny> yes 17:36:29 <Jam35> iTKerry: all I would say is maybe have the choice made before the single bridge 17:36:31 <PublicServer> <Djanxy> no 17:36:31 <PublicServer> <Djanxy> yes 17:36:41 <PublicServer> <iTKerry> but nah it's russian word 17:36:41 <PublicServer> <iTKerry> :D 17:36:47 <PublicServer> <iTKerry> nah - nahoi 17:36:49 <PublicServer> <Djanxy> ah ;) 17:36:51 <Jam35> no, because i got disconnected 17:36:57 <PublicServer> <iTKerry> :D 17:37:02 <Jam35> slang no 17:38:10 <PublicServer> <iTKerry> here? 17:38:28 <PublicServer> <Benny> yes 17:38:34 <PublicServer> <iTKerry> Hmm. 17:38:45 <PublicServer> <iTKerry> ok ;) 17:38:51 <PublicServer> <Benny> and id move the choice further up too 17:41:07 <Jam35> hm, it used to be possible to grab a recent save game from the server page. 17:41:16 <Jam35> wonder why that stopped? 17:42:38 <PublicServer> <iTKerry> done 17:42:42 <PublicServer> <iTKerry> :} 17:47:36 <PublicServer> <iTKerry> CL 17:47:38 <PublicServer> <iTKerry> 3 17:47:40 <PublicServer> <iTKerry> ok 17:48:00 <PublicServer> <Djanxy> now it's further down 17:48:10 <PublicServer> <Djanxy> :D 17:48:22 <PublicServer> <iTKerry> it's ok? :D 17:48:44 <PublicServer> <Benny> you could improve it further but it's looking very good to me :) 17:48:59 <Jam35> in that case you should join the game 17:49:09 <Jam35> not you 17:49:13 <Jam35> sorry 17:49:21 <PublicServer> <Benny> who 17:49:43 <Jam35> stable server 17:49:49 <PublicServer> <Benny> oh i see 17:50:35 <PublicServer> <iTKerry> i have 1 question 17:50:53 <PublicServer> <iTKerry> and i can't find answer 17:51:03 <PublicServer> <Benny> just ask 17:51:37 <PublicServer> <iTKerry> i don't see no one game into openttdcoop with breackdowns 17:52:05 <PublicServer> <Djanxy> cause they suck 17:52:11 <PublicServer> <iTKerry> but every noob can told for you that: ''breackdowns for tryharders". 17:52:11 <PublicServer> <Benny> well breakdowns are too unpredictable 17:52:42 <PublicServer> <iTKerry> and every of them told for me that i'm crazy 17:52:49 <PublicServer> <iTKerry> when i play like here 17:53:51 <PublicServer> <iTKerry> and i play with noobs in OnlyFriends serv (rus, coz i'm from UA and know rus l.) with breackdowns 17:53:53 <PublicServer> <iTKerry> lol :D 17:54:03 <PublicServer> <Djanxy> :) 17:54:09 <hylje> breakdowns make it so our networks would have to be about twice as large for the same amount of trains 17:54:27 <PublicServer> <Benny> only twice? 17:54:29 <hylje> because if there's a lot of trains, a breakdown causes a jam that never really goes away 17:54:31 <PublicServer> <iTKerry> and i must use refit stations coz trains need depot 17:54:43 <hylje> so you have to have a lot of space between trains to swallow the disruption 17:54:44 *** CGW has quit IRC 17:57:29 <PublicServer> <iTKerry> Hmm, that should be interesting if next PSG will with breackdowns 17:57:31 <PublicServer> <iTKerry> :) 17:57:42 <PublicServer> <Djanxy> dont worry, it wont be 17:57:52 <PublicServer> <iTKerry> sorry for my bed eng 17:57:52 <PublicServer> <iTKerry> :} 17:58:02 <PublicServer> <Djanxy> it's fine ;) 17:58:04 <PublicServer> <iTKerry> bad* 17:58:06 <PublicServer> <iTKerry> :D 17:58:48 <PublicServer> <Djanxy> as long as i dont have trouble understanding what you mean it's good enough for me ;) 17:59:18 <PublicServer> <iTKerry> :P 17:59:43 <PublicServer> *** Djanxy has joined company #1 18:00:45 <PublicServer> <iTKerry> we wanna 3L_3R everywhere? 18:01:07 <PublicServer> <Djanxy> where it is needed i guess 18:01:19 <PublicServer> <Djanxy> there's already a 4th north from factory 18:01:34 <PublicServer> <Benny> iTKerry: you need PBS there for your signal gaps to work 18:02:48 <PublicServer> <iTKerry> Hmm 18:03:39 <PublicServer> <iTKerry> i know how double sing work, but it should be work with pre-sign 18:03:49 <PublicServer> <Benny> let me show you 18:03:56 <PublicServer> <iTKerry> y 18:03:58 <PublicServer> <iTKerry> ty 18:04:16 <PublicServer> <Benny> blue track is train 1, green track is train 2 18:04:30 <PublicServer> <Benny> green train blocks split with presignals 18:04:32 <PublicServer> <iTKerry> understood 18:05:58 <PublicServer> <iTKerry> i'll come soon 18:06:02 <PublicServer> <iTKerry> bb :P 18:06:16 <PublicServer> *** iTKerry has left the game (leaving) 18:23:11 <PublicServer> <Djanxy> couldnt fit in what i wanted to :( 18:24:42 <PublicServer> <Djanxy> prio is to short on the 3rd lane due to 2x 9 tile bridges, so was jamming the line from BBH 18:25:08 <PublicServer> <Djanxy> was trying to move it around a bit but meh 18:25:14 <PublicServer> <Benny> well somethings going to jam regardless 18:25:16 <PublicServer> <Benny> that ML is over capacity 18:25:36 <PublicServer> <Djanxy> i know, but the merges slowed alot on that line in particular 18:26:19 <PublicServer> <Djanxy> but now im a tile short that i missed in my plans :D 18:29:25 <PublicServer> <Djanxy> :P 18:30:24 <PublicServer> <Djanxy> there's room for split before the last bridges now though - was what i was trying to achieve 18:30:58 <PublicServer> <Benny> damn im stupid 18:31:49 <PublicServer> <Djanxy> hehe 18:32:43 <PublicServer> <Benny> now the SL is jamming :> 18:33:21 <PublicServer> <Djanxy> doesnt look like they wanna take the straight bridge 18:33:35 <PublicServer> <Benny> oops 18:33:35 <PublicServer> <Benny> fixed 18:33:42 <PublicServer> <Djanxy> what did you change ? 18:33:48 <JoeSchmoe> !password 18:33:48 <PublicServer> JoeSchmoe: summon 18:33:56 <PublicServer> <Benny> never mix one-way and two-way block signals when using PBS 18:34:01 <PublicServer> *** JoeSchmoe joined the game 18:34:04 <PublicServer> <Djanxy> ah 18:34:06 <PublicServer> <Djanxy> yeah 18:34:21 <PublicServer> <Djanxy> it was oneway block after bottom bridge ? 18:34:27 <PublicServer> <Benny> correct :> 18:34:33 <PublicServer> <JoeSchmoe> Any way to block the messages about too few orders, or old 18:34:41 <PublicServer> <Djanxy> alright - trying to note these things for future use :D 18:34:56 <PublicServer> <Benny> JoeSchmoe: should be in the advanced settings 18:35:18 <PublicServer> <Benny> filter by "news" 18:35:38 <PublicServer> <Djanxy> advice/information about company vehicles 18:35:42 <PublicServer> <Djanxy> believe it's that one 18:36:01 <PublicServer> <Benny> probably 18:36:07 <PublicServer> <Benny> i have them all turned off 18:36:25 <PublicServer> <JoeSchmoe> thanks 18:36:27 <PublicServer> <JoeSchmoe> found it 18:39:10 <PublicServer> <JoeSchmoe> anything need worked on in particular? 18:39:20 *** Vinnie has quit IRC 18:39:49 <PublicServer> <Djanxy> 4th mainline south from BBH :D 18:40:16 <PublicServer> <Djanxy> staring at SLH 03, no idea where to start 18:40:39 <PublicServer> <Djanxy> vinnie just had to keep that water alive, didnt he ;) 18:40:57 <PublicServer> <Benny> bastard :P 18:41:23 <PublicServer> <Djanxy> as he did to the one you wanted to die :D 18:41:30 <PublicServer> <Benny> yep -_- 18:41:36 <PublicServer> <JoeSchmoe> you can move the station a few squares 18:41:59 <PublicServer> <JoeSchmoe> whats the thought about teleporting the water 18:42:17 <PublicServer> <Djanxy> it's not the station im concerned with 18:42:27 <PublicServer> <Djanxy> it's the industry 18:42:35 <PublicServer> <JoeSchmoe> oh 18:42:51 <PublicServer> <Djanxy> wouldnt mind a 4th line there 18:43:28 <PublicServer> <Djanxy> looks like Benny took matter into his own hands 18:44:07 <PublicServer> <JoeSchmoe> are we adding a 4th line through there? 18:44:14 <PublicServer> <Benny> yes 18:45:22 <PublicServer> *** Maraxus joined the game 18:46:43 <Benny> @tunnels 5 15 18:46:43 <Webster> Benny: For Trainlength of 5: 89 - 95 needs 14, 96 - 102 needs 15, 103 - 109 needs 16. 18:46:50 <Benny> wat 18:46:57 <Benny> @tunnels 5 10 18:46:57 <Webster> Benny: For Trainlength of 5: 54 - 60 needs 9, 61 - 67 needs 10, 68 - 74 needs 11. 18:47:03 <Benny> @tunnels 18:47:04 <Webster> Benny: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:47:10 <Benny> @tunnels 3 18:47:11 <Webster> Benny: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:47:18 <Benny> @tunnels 3 3 18:47:18 <Webster> Benny: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:47:22 <Benny> @tunnels 5 3 18:47:22 <Webster> Benny: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 18:47:35 <PublicServer> <Benny> finally 18:47:45 <PublicServer> <Djanxy> hehe 18:53:29 <PublicServer> <JoeSchmoe> any rules on terraforming? 18:53:44 <PublicServer> <Benny> yes 18:53:46 <PublicServer> <Benny> dont overdo it 18:53:55 <Benny> http://wiki.openttdcoop.org/Terraforming 18:53:55 *** Vinnie has joined #openttdcoop 18:54:00 <Vinnie> !password 18:54:00 <PublicServer> Vinnie: sirens 18:54:06 <Benny> see low/medium terraforming 18:54:14 <PublicServer> *** Vinnie joined the game 18:54:16 <PublicServer> <Benny> hi vinnie 18:54:18 <PublicServer> <Vinnie> hel.lo 18:54:18 <PublicServer> <Benny> you bastard 18:54:22 <PublicServer> <Vinnie> HAHA 18:54:36 <PublicServer> <Benny> whats with your love for water supplies 18:54:38 <PublicServer> <Benny> :P 18:54:53 <PublicServer> <Vinnie> I love messing with you 18:54:57 <PublicServer> <Benny> hahahaah 18:56:15 <PublicServer> <Djanxy> there, cleared a little room for you :D 18:56:23 <PublicServer> <Djanxy> now i hope the reverser works 18:56:53 <PublicServer> <Benny> what was that sign, didnt see it 18:57:12 <PublicServer> <Vinnie> it said, my SLH had no double bridges on the ML 18:57:34 <PublicServer> <Benny> aww 18:57:48 <PublicServer> <Vinnie> but your right it needs one now 18:59:02 <PublicServer> <Benny> this is one ugly 4th 18:59:47 <PublicServer> <Djanxy> RIP Sun City 19:00:21 <PublicServer> <Vinnie> bank and water tower make most of it 19:00:35 <PublicServer> <Benny> should be space now 19:05:03 *** iTKerry_ has joined #openttdcoop 19:05:04 <iTKerry_> !password 19:05:04 <PublicServer> iTKerry_: avenue 19:05:18 <PublicServer> *** iTKerry joined the game 19:05:35 <PublicServer> <iTKerry> hello :O 19:05:39 <PublicServer> <Benny> hi 19:05:41 <PublicServer> <Djanxy> hi again 19:05:43 <PublicServer> <Vinnie> hey 19:08:17 <PublicServer> <Vinnie> tnx 19:08:23 <PublicServer> <Benny> :) 19:08:29 <PublicServer> <iTKerry> can i help? 19:08:32 <PublicServer> <Djanxy> Vinnie, any particular reason that there is no straight tracks !here ? 19:08:54 <PublicServer> <Benny> yes 19:08:56 <PublicServer> <Benny> sync 19:09:06 <PublicServer> <Vinnie> it used to be sync untill it got 2 entries 19:09:14 <PublicServer> <Benny> yes was about to say haha 19:09:16 <PublicServer> <Djanxy> yeqh ok 19:10:14 <PublicServer> <Vinnie> iTKerry: Want to connect a 4th into a BBH? 19:10:26 <PublicServer> <iTKerry> where? :} 19:11:08 <PublicServer> <iTKerry> hmm 19:11:18 <PublicServer> <Vinnie> MSH factory 19:15:27 <PublicServer> <iTKerry> lol 19:15:57 <PublicServer> <Vinnie> a bit to full? 19:16:55 <PublicServer> <iTKerry> make 4th line? 19:16:57 <PublicServer> <iTKerry> :O 19:17:20 <PublicServer> <Vinnie> im not asking the impossible 19:17:38 <PublicServer> <iTKerry> i understand u :} 19:18:14 <PublicServer> <Vinnie> s see how i can help you a little 19:18:25 <PublicServer> <iTKerry> :P 19:19:11 <PublicServer> <Vinnie> You start by servicing !this water tower to make it more fun 19:19:13 <PublicServer> *** JoeSchmoe has left the game (leaving) 19:19:23 <PublicServer> <Djanxy> lols vinnie 19:19:33 <PublicServer> <Djanxy> that fetish 19:20:29 <PublicServer> <iTKerry> :P 19:20:45 <PublicServer> <iTKerry> connect it with SLH? 19:20:51 <PublicServer> <Benny> DONT 19:21:05 <PublicServer> <Vinnie> wow, dont get mad 19:21:05 <PublicServer> <iTKerry> why not? it's funny :} 19:21:15 <PublicServer> <Benny> whos mad 19:21:21 <PublicServer> <Djanxy> vinnie 19:21:31 <PublicServer> <Djanxy> but not in that way 19:21:37 <PublicServer> <Benny> lol 19:21:45 <PublicServer> <Vinnie> im laughing here about the DONT comment 19:22:57 <PublicServer> <Vinnie> the math says 4+3 -> is not divisable in any way 19:23:16 <PublicServer> <Vinnie> 4+3->3 19:23:38 <PublicServer> <Benny> math? i just connect tracks :S 19:24:02 <PublicServer> <Vinnie> math tells me how many splits should connect at what point 19:24:09 <hylje> don't tell me it's impossible, just do it instead 19:24:21 <PublicServer> <iTKerry> :D 19:24:24 <PublicServer> <Vinnie> i';m saying im going to thing bigger 19:24:30 <PublicServer> <Vinnie> think 19:24:48 <PublicServer> <Vinnie> 4+4 -> is doable 19:24:50 <PublicServer> <Vinnie> 4 19:25:28 <PublicServer> <Vinnie> the fact that a made this merger 2 hours ago is a little fustrating 19:26:12 <JoeSchmoe> !password 19:26:12 <PublicServer> JoeSchmoe: loused 19:26:14 <PublicServer> <Benny> :/ 19:26:37 <PublicServer> *** JoeSchmoe joined the game 19:30:07 <PublicServer> <Vinnie> one way or another i will serivice that water tower 19:30:14 <PublicServer> <Djanxy> im certain you will 19:30:17 <PublicServer> <iTKerry> :D 19:30:24 <PublicServer> *** JoeSchmoe has left the game (leaving) 19:39:51 <JoeSchmoe> !password 19:39:51 <PublicServer> JoeSchmoe: vandal 19:40:09 <PublicServer> *** JoeSchmoe joined the game 19:41:02 <PublicServer> <Djanxy> hey Joe, a diamond mine died - just sold off your trains :D 19:41:28 <PublicServer> <Benny> you seem overly happy about that :P 19:41:34 <PublicServer> <Djanxy> i am ! 19:41:44 <PublicServer> <Benny> djanxy's a train sadist 19:41:55 <PublicServer> <Djanxy> you got me 19:42:05 <JoeSchmoe> no prob 19:42:30 <JoeSchmoe> no prob 19:43:31 <PublicServer> <Vinnie> JAMS 4 LIFE 19:43:57 <PublicServer> <Benny> lol 19:44:49 <PublicServer> <Djanxy> lost trains bonanza 19:45:19 <PublicServer> <Djanxy> all want to turn around at inanda north it looks like 19:46:04 *** Taede has quit IRC 19:47:29 <PublicServer> <Vinnie> ah shoit 19:48:50 <PublicServer> <Djanxy> check income graph ;) 19:49:56 <PublicServer> <Vinnie> check my fustration level 19:50:00 *** Taede has joined #openttdcoop 19:50:18 <PublicServer> <iTKerry> :D 19:50:22 <PublicServer> <Benny> that's what we like to call the vinnie curve Djanxy 19:50:29 <PublicServer> <Benny> its inverted to vinnies frustration level 19:50:35 <PublicServer> <Djanxy> lols 19:50:50 *** retro|cz has quit IRC 19:51:26 <PublicServer> <JoeSchmoe> how many lines are going to go north from the BBH? 19:51:45 <PublicServer> <JoeSchmoe> 3? 4? 19:51:47 <PublicServer> <Vinnie> currently 0,5 19:56:42 <PublicServer> <Vinnie> hmmm 20:06:08 <PublicServer> <Vinnie> tada 20:06:26 <PublicServer> <iTKerry> emm 20:06:30 <PublicServer> <iTKerry> that's not all 20:06:32 <PublicServer> <iTKerry> :P 20:06:42 <PublicServer> <Vinnie> you lie 20:06:45 <PublicServer> <iTKerry> :{ 20:07:19 <PublicServer> <Vinnie> nope 20:07:25 <PublicServer> <iTKerry> why? 20:07:48 <PublicServer> <Vinnie> its comlicated for now 20:09:14 <PublicServer> <iTKerry> damn 20:09:16 <PublicServer> <iTKerry> dude 20:09:18 <PublicServer> <iTKerry> u'r best 20:10:24 <PublicServer> <iTKerry> as of this moment i'm your fan 20:10:26 <PublicServer> <iTKerry> :P 20:10:41 <PublicServer> <iTKerry> and V453000 ofc :} 20:10:59 <PublicServer> <Vinnie> service the watertower !!! 20:11:06 <PublicServer> <V453000> :D hello 20:11:16 <PublicServer> <iTKerry> hi :} 20:11:40 <PublicServer> <iTKerry> ok, let's try to connect this watertower 20:12:50 <PublicServer> <Djanxy> ITkerry, you could take it to slh 06 insteda 20:12:56 <PublicServer> <Djanxy> then it doesnt cross the ML 20:13:00 <PublicServer> <iTKerry> hmm 20:13:02 <PublicServer> <iTKerry> ok 20:13:16 <PublicServer> <iTKerry> wat? 20:13:18 <PublicServer> <iTKerry> wat? 20:13:25 <PublicServer> <iTKerry> wat? O_O 20:13:31 <PublicServer> <iTKerry> why 06 20:13:39 <Benny> <Djanxy> then it doesnt cross the ML 20:13:59 <PublicServer> <iTKerry> then ok :} 20:16:07 <PublicServer> <Djanxy> hmm Benny 20:16:11 <PublicServer> <Benny> what 20:16:29 <PublicServer> <Djanxy> :P 20:16:35 <PublicServer> <Benny> yes what 20:16:41 <PublicServer> <Djanxy> nothing 20:16:43 <PublicServer> <Benny> D: 20:16:49 <PublicServer> <Benny> no what 20:16:51 <PublicServer> <iTKerry> :D 20:16:57 <PublicServer> <Djanxy> not jamming the ML at all :D 20:17:13 <PublicServer> <Benny> there are no trains there 20:17:19 <PublicServer> <Benny> what are you talking about >_< 20:17:25 <PublicServer> <Djanxy> my mistake 20:17:39 <PublicServer> <Benny> lol 20:17:42 <PublicServer> <Djanxy> :P 20:19:02 <PublicServer> <Vinnie> now the grand finale, adding the 4th line from West to this merger 20:26:13 <PublicServer> <Vinnie> aha i see 20:29:47 <PublicServer> <Maraxus> gn 20:29:57 <PublicServer> *** Maraxus has left the game (leaving) 20:30:01 <PublicServer> <Vinnie> cya 20:30:07 <PublicServer> <iTKerry> cya? 20:30:09 *** Maraxus has quit IRC 20:30:15 <PublicServer> <Benny> bye 20:30:33 <PublicServer> <iTKerry> gn = game noob? :} 20:30:39 <PublicServer> <Benny> gn = goodnight 20:30:43 <PublicServer> <iTKerry> coz gm = game master 20:30:45 <PublicServer> <iTKerry> :P 20:30:47 <PublicServer> <Vinnie> yeah he called you a noob 20:30:54 <PublicServer> <Benny> oh wait i mean ^ 20:31:04 <PublicServer> <iTKerry> lool 20:31:06 <PublicServer> <iTKerry> :O 20:31:28 <PublicServer> <iTKerry> bb dude :} 20:31:34 <PublicServer> <Vinnie> big boy? 20:31:52 <PublicServer> <Benny> hahaha 20:31:59 <PublicServer> <iTKerry> bristleback :} 20:32:09 <PublicServer> <iTKerry> (from dota) 20:32:28 <PublicServer> <iTKerry> :P 20:32:34 <PublicServer> <Vinnie> never played it 20:32:46 <PublicServer> <iTKerry> o_o 20:32:48 <PublicServer> <Vinnie> but it sounds like a sex position for gays 20:32:54 <PublicServer> <Benny> HAHAHAHAHAHA 20:33:01 <PublicServer> <iTKerry> :D 20:35:32 <PublicServer> <iTKerry> LOL 20:35:34 <PublicServer> <iTKerry> :D 20:35:36 <PublicServer> <Benny> :) 20:35:56 <PublicServer> <iTKerry> arrow work's! 20:36:06 <PublicServer> <iTKerry> arrows* 20:36:12 <PublicServer> <Benny> train needs at least 2 choices for it to work 20:36:14 <PublicServer> <Benny> iirc 20:36:34 <PublicServer> <iTKerry> u mean 20:36:40 <PublicServer> <Benny> yes that works too 20:36:42 <PublicServer> <iTKerry> that will work too? 20:36:44 <PublicServer> <Benny> yeah 20:36:51 <PublicServer> <iTKerry> weeeeeeeeeeeeeeeee! 20:36:53 <PublicServer> <iTKerry> :} 20:37:11 <PublicServer> <Vinnie> is it ever going to catch itself? 20:37:41 <PublicServer> <iTKerry> :P 20:51:24 *** mfb- has joined #openttdcoop 20:51:25 *** ChanServ sets mode: +o mfb- 20:51:30 <mfb-> hi 20:51:38 <PublicServer> <Benny> hello 20:51:40 <PublicServer> <Djanxy> hi 20:52:23 <mfb-> !password 20:52:23 <PublicServer> mfb-: metals 20:52:34 <PublicServer> *** mfb joined the game 20:52:44 <PublicServer> <mfb> wrong industry set for metals 20:52:58 <PublicServer> <mfb> well, copper 20:53:26 <PublicServer> <Djanxy> other day i asked for password - response was : retard 20:53:36 <PublicServer> <mfb> :p 20:59:28 <PublicServer> <mfb> big jam at SLH03 20:59:50 <PublicServer> <Benny> yep 4th isnt done yet 20:59:56 <PublicServer> <mfb> ah 21:01:18 <PublicServer> <mfb> I guess we need that 21:12:44 <PublicServer> <mfb> 4th done 21:16:08 <PublicServer> <iTKerry> Hey! 21:17:06 <PublicServer> <mfb> two-line merge to SLH07 jams 21:17:14 <nicfer> !password 21:17:14 <PublicServer> nicfer: fatter 21:17:31 <PublicServer> *** nicfer joined the game 21:17:43 <PublicServer> <nicfer> whoooa, what a nice party's here 21:17:46 <PublicServer> *** nicfer has joined company #1 21:18:10 <PublicServer> <Djanxy> it's like a geek's night out 21:18:11 *** Chaz has joined #openttdcoop 21:18:12 <PublicServer> <mfb> 3rd ready there :) 21:18:22 <PublicServer> <mfb> back after 1 week of a lot of work :p 21:18:25 <PublicServer> <iTKerry> Hello mfb 21:18:50 <Chaz> @quickstart 21:18:51 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:19:04 <Chaz> !help 21:19:04 <PublicServer> Chaz: http://www.openttdcoop.org/wiki/IRC_Commands 21:19:15 <PublicServer> <Djanxy> oh hey Chaz 21:19:26 <PublicServer> <Djanxy> coming to have a look ? 21:19:55 <Chaz> Hi there! Yeah, I was thinking of dropping by, I saw on the main site that there was activity on the Public Server so I'm just making sure I've got everything ready first 21:20:18 <PublicServer> <iTKerry> :O 21:22:30 <Chaz> !dl win64 21:22:30 <PublicServer> Chaz: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win64.zip 21:22:56 <PublicServer> <mfb> I really hate that automatic pinning of train windows 21:23:11 <PublicServer> <iTKerry> :} 21:23:25 <PublicServer> <mfb> who did that, and why is it not documented in any way 21:23:32 <PublicServer> <mfb> or with an option to disable it 21:23:38 <PublicServer> <Djanxy> automatic pinning? 21:23:42 <PublicServer> <Benny> ^ 21:23:52 <PublicServer> <iTKerry> Hmm 21:23:54 <PublicServer> <mfb> every time I open a train window, it is pinned 21:23:56 <PublicServer> <Benny> not here 21:23:59 <PublicServer> <mfb> so I don't get rid of it with del 21:24:09 <PublicServer> <Djanxy> not me either 21:24:13 <PublicServer> <mfb> interesting 21:24:16 <PublicServer> <mfb> so it is a bug 21:24:19 <PublicServer> <Djanxy> shift+del though 21:24:21 <PublicServer> <mfb> good to know 21:24:33 <PublicServer> <mfb> but then I kill the other pinned windows :( 21:24:39 <PublicServer> <Djanxy> that's true 21:24:41 <PublicServer> <Djanxy> screw them 21:27:18 <Chaz> Hm. It says I'm missing sounds and graphics, lemme see... 21:27:41 <mfb-> grf pack? or online content? 21:28:05 <PublicServer> *** Vinnie has left the game (general timeout) 21:28:06 <PublicServer> *** Vinnie has left the game (connection lost) 21:28:43 <Taede> !grf 21:28:44 <PublicServer> Taede: http://www.openttdcoop.org/wiki/GRF 21:28:56 <Chaz> I just downloaded the r25863 build and it told me it couldn't find OpenSFX and that some of the OpenGFX graphics were missing, but I think I've got that fixed 21:29:28 <Chaz> Yeah, there we go. Just had to download stuff through the online content screen and it's all in order now :D 21:32:58 <PublicServer> <nicfer> hmmm, BBH's 'Long Signal Gap' is causing jams 21:33:18 <PublicServer> <mfb> sure 21:33:21 <PublicServer> <mfb> it is a long signal gap 21:33:39 <PublicServer> <JoeSchmoe> its just moving the jam 21:34:06 <PublicServer> <mfb> ah and there was a missing signal 21:34:40 <Chaz> Okay, just missing the new bridges grf now, it was the only one I couldn't download through the in-game thingy 21:34:41 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 21:35:12 <mfb-> !grf 21:35:12 <PublicServer> mfb-: http://www.openttdcoop.org/wiki/GRF 21:35:37 <PublicServer> <mfb> wtf 21:35:43 <PublicServer> <mfb> ah okay 21:36:12 <Chaz> Yep, I've downloaded the pack, I just need to make sure I unpack it in the right place 21:36:43 <PublicServer> <iTKerry> MSH REF 21:36:51 <PublicServer> <mfb> ? 21:37:01 <PublicServer> <iTKerry> look at this 21:37:03 <PublicServer> <iTKerry> :( 21:37:09 <PublicServer> <Benny> what 21:37:15 <PublicServer> <mfb> not surprising, got a 3rd in the other direction 21:37:17 <PublicServer> <Djanxy> need 3rd to BBH i guess 21:37:51 <PublicServer> <iTKerry> ok 21:37:58 <PublicServer> <iTKerry> SLH 07 is mine 21:38:00 <PublicServer> <iTKerry> then 21:38:01 <Chaz> There we go, got it 21:38:02 <PublicServer> <iTKerry> :P 21:38:19 <Chaz> !password 21:38:19 <PublicServer> Chaz: founts 21:38:28 <PublicServer> <mfb> I'll have a look at the BBH 21:38:33 <PublicServer> <mfb> (damalix') 21:38:38 <PublicServer> *** Chaz joined the game 21:38:45 <PublicServer> <mfb> actually, the only BBH 21:38:48 <PublicServer> <nicfer> for BBH, I think it needs a 4+2>3 21:38:58 <PublicServer> <mfb> 4+3? 21:39:20 <PublicServer> <nicfer> 4 lines from south + 2 lines from west 21:39:34 <Vinnie> !password 21:39:34 <PublicServer> Vinnie: founts 21:39:51 <PublicServer> <mfb> it has that 21:39:53 <PublicServer> <Djanxy> think 3rd from W is getting added 21:39:58 <PublicServer> <mfb> right 21:40:13 <PublicServer> <mfb> beware of dial-up modems! 21:40:19 <PublicServer> <Djanxy> haha 21:40:25 <PublicServer> <iTKerry> cmon 21:40:27 <PublicServer> <iTKerry> stop it 21:40:35 <Vinnie> ill stop 21:40:39 <Vinnie> wierd internet 21:40:49 <PublicServer> <mfb> 3rd to N ready 21:41:43 <PublicServer> <nicfer> hmmm, section from BBH to MSH TOWN might require 4 tracks 21:41:53 <PublicServer> <mfb> 4? 21:41:55 <PublicServer> <mfb> it has 2 now 21:42:18 <PublicServer> <nicfer> 3 might not be enough 21:42:24 <PublicServer> <mfb> and I'm thinking about routing a new line through 21:42:55 <PublicServer> <mfb> will be good enough for now 21:43:26 <PublicServer> <nicfer> =) 21:43:28 <PublicServer> <Djanxy> RIP 21:43:34 <PublicServer> <Chaz> Wuh-oh 21:43:34 <PublicServer> <mfb> as long as you don't block them :p 21:44:12 <PublicServer> <mfb> 3rd comes from W 21:44:19 <PublicServer> <mfb> FPP :( 21:44:27 <PublicServer> <mfb> anyway 21:44:33 <PublicServer> <mfb> feel free to connect stuff to it 21:44:57 <PublicServer> <mfb> that's easier than rebuilding 21:44:59 <PublicServer> <Chaz> Oh man, even my computer is having a hard time keeping up with this 21:45:05 <PublicServer> <Chaz> It looks super amazing though 21:45:23 <PublicServer> <Djanxy> yeah, much slow motion here too 21:45:34 <PublicServer> <mfb> we just have 600 trains 21:47:05 *** ODM has quit IRC 21:48:28 <PublicServer> <mfb> ah there is the 3rd 21:48:30 <PublicServer> <mfb> sorry 21:48:36 <PublicServer> <iTKerry> y 21:48:36 <PublicServer> <iTKerry> :P 21:48:42 <PublicServer> <iTKerry> np :) 21:49:04 <PublicServer> <Djanxy> hmm, factory exit struggling already again 21:49:45 <PublicServer> <Djanxy> ah well, guess it might actually originate at the bbh 21:50:35 <PublicServer> <mfb> SLH jams 21:50:39 <PublicServer> <Djanxy> ye 21:50:53 <PublicServer> <Djanxy> 13 trains at a station without overflow 21:50:55 <PublicServer> <mfb> single tunnel... 21:53:14 <Vinnie> !password 21:53:14 <PublicServer> Vinnie: flares 21:53:28 <PublicServer> *** Vinnie joined the game 21:53:32 <PublicServer> <Vinnie> hey 21:53:36 <PublicServer> <mfb> hi 21:53:42 <PublicServer> <iTKerry> Haiyooooooooooo 21:53:45 <PublicServer> <iTKerry> :} 21:53:47 <PublicServer> <Vinnie> crowded 21:56:53 <phatmatt> !players 21:56:56 <PublicServer> phatmatt: Client 265 (Orange) is JoeSchmoe, in company 1 (Alcoholic & Co.) 21:56:56 <PublicServer> phatmatt: Client 241 (Orange) is Djanxy, in company 1 (Alcoholic & Co.) 21:56:56 <PublicServer> phatmatt: Client 249 (Orange) is Benny, in company 1 (Alcoholic & Co.) 21:56:56 <PublicServer> phatmatt: Client 268 (Orange) is mfb, in company 1 (Alcoholic & Co.) 21:56:56 <PublicServer> phatmatt: Client 272 is Chaz, a spectator 21:56:58 <PublicServer> phatmatt: Client 261 (Orange) is iTKerry, in company 1 (Alcoholic & Co.) 21:56:58 <PublicServer> phatmatt: Client 239 (Orange) is V453000, in company 1 (Alcoholic & Co.) 21:57:00 <PublicServer> phatmatt: Client 270 (Orange) is nicfer, in company 1 (Alcoholic & Co.) 21:57:00 <PublicServer> phatmatt: Client 280 (Orange) is Vinnie, in company 1 (Alcoholic & Co.) 21:57:50 <PublicServer> <mfb> hmm 21:59:06 <PublicServer> <Vinnie> service that FPP 21:59:12 <PublicServer> <mfb> ... 21:59:14 <PublicServer> *** phatmatt joined the game 21:59:32 <PublicServer> <Benny> lol 21:59:38 <PublicServer> <Benny> i will slap your shit some day vinnie :P 21:59:52 <PublicServer> <Vinnie> you will grief one day 22:00:42 <PublicServer> *** phatmatt has left the game (leaving) 22:01:38 <PublicServer> *** Chaz has left the game (leaving) 22:03:30 <PublicServer> <mfb> 3rd done 22:04:28 <PublicServer> <mfb> why did you cross the lines at SLH07? 22:04:58 <PublicServer> <Benny> lol someone desynced the entry 22:05:08 <PublicServer> <iTKerry> may ask this into vinnie 22:05:14 <PublicServer> <iTKerry> :} 22:05:37 <PublicServer> <Vinnie> thats always desynced 22:05:43 <PublicServer> <mfb> +fixed gap 22:05:46 <PublicServer> <Vinnie> only one way to sync around a corner 22:06:00 <PublicServer> <mfb> Vinnie: ? 22:06:07 <Taede> use 2 corners? 22:06:15 <PublicServer> <mfb> there are two corners 22:06:27 <PublicServer> <mfb> or what do you mean 22:06:46 *** itkerry has quit IRC 22:07:11 <PublicServer> <mfb> sure, but how is that related to our game? 22:07:21 <PublicServer> <Vinnie> well someone made a cross there 22:07:39 <PublicServer> <mfb> that is in sync 22:07:50 <PublicServer> <mfb> (that's not how it was= 22:09:12 <PublicServer> <JoeSchmoe> near sign 3rd out /mfb 22:09:23 <PublicServer> <JoeSchmoe> i think we need to change priority 22:10:25 <PublicServer> <mfb> hmm 22:10:29 <PublicServer> <mfb> just connect that to 3rd 22:10:36 <PublicServer> <mfb> there 22:11:10 <PublicServer> <JoeSchmoe> what 22:12:12 <PublicServer> <mfb> done 22:17:20 <PublicServer> <JoeSchmoe> jam near SLH10 22:17:50 <PublicServer> <mfb> that was expected 22:19:00 <PublicServer> <Vinnie> smart whoever decided to allow SLH 10 22:20:36 <PublicServer> <mfb> allow? 22:20:58 <PublicServer> <Vinnie> connected to 3rd and used two-way eol 22:21:04 <PublicServer> <Vinnie> but not connecting 3rd 22:21:06 <PublicServer> <mfb> lol 22:21:20 <PublicServer> <mfb> we have way too many twoways here 22:22:24 <PublicServer> *** Jam35 joined the game 22:23:19 <PublicServer> <mfb> really long bridges? 22:23:27 <Jam35> bye 22:23:43 <PublicServer> *** Jam35 has left the game (general timeout) 22:23:43 <PublicServer> *** Jam35 has left the game (connection lost) 22:23:47 <PublicServer> <Benny> mfb: ? 22:23:53 <PublicServer> <mfb> I guess 3 are enough. 22:23:55 <PublicServer> <mfb> ? 22:24:01 <PublicServer> <Djanxy> lol !prio gap 22:24:23 <Benny> @tunnels 5 3 22:24:23 <Webster> Benny: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 22:24:23 <PublicServer> <mfb> :D 22:24:25 <PublicServer> <Djanxy> wondered why trains were stopping there 22:24:47 <PublicServer> <mfb> benny: it is a splitted line anyway 22:24:54 <PublicServer> <Benny> oh i see 22:26:41 <PublicServer> <Djanxy> would also help i guess if just a few goods train would use the second set of platforms at the pickup 22:27:07 <PublicServer> <mfb> which pickup? 22:27:10 <PublicServer> <mfb> ah factory 22:27:16 <PublicServer> <mfb> more trains! :D 22:27:18 <PublicServer> <Djanxy> nah, wouldnt matter i guess 22:27:25 <PublicServer> <Djanxy> at the exit 22:27:56 <PublicServer> <Djanxy> jam in bbh 22:28:43 <PublicServer> <mfb> hmm 22:28:58 <PublicServer> <mfb> I don't see why 22:29:17 <PublicServer> <mfb> ah 22:29:23 <PublicServer> <Benny> wrong signal gaps 22:29:29 <PublicServer> <mfb> broken bays 22:29:32 <PublicServer> <Benny> yes 22:30:34 <PublicServer> <mfb> wtf 22:30:36 <PublicServer> <mfb> exit is missing 22:30:55 <PublicServer> <mfb> 3rd -> 07 22:31:01 <PublicServer> <mfb> to both sides 22:31:08 *** Ristovski has quit IRC 22:32:21 <PublicServer> <iTKerry> ok guys 22:32:23 <PublicServer> <iTKerry> gn 22:32:25 <PublicServer> <iTKerry> :} 22:32:31 <PublicServer> <mfb> gn 22:32:32 <PublicServer> <Benny> goodnight 22:33:01 <PublicServer> <mfb> seems to work 22:33:02 <PublicServer> *** iTKerry has left the game (leaving) 22:34:33 <PublicServer> <Vinnie> yeah we broke jam his factory 22:34:43 <PublicServer> <Djanxy> mfb, the middle line only get 3 merges compared to the outer ones - almost none goes to middle one 22:34:58 *** valhallasw has joined #openttdcoop 22:35:11 <PublicServer> <mfb> hmm 22:35:37 <PublicServer> <mfb> one more 22:35:43 <PublicServer> <Djanxy> ;) 22:37:17 <PublicServer> <Djanxy> sweet 22:37:17 <PublicServer> *** V453000 has left the game (connection lost) 22:39:45 <PublicServer> <mfb> now all lines should be connected to all 3 22:41:23 <PublicServer> <Djanxy> yup, looks nice 22:41:23 <PublicServer> <mfb> MSH factory jams 22:41:34 <PublicServer> <mfb> exactly at !jam 22:42:08 <PublicServer> <Vinnie> id say the join after too 22:43:06 <PublicServer> <Benny> well its 8->3 22:43:24 <PublicServer> <Vinnie> its a 4>3>2 in 10 tile space includeing a split for factory pickup 22:43:31 <PublicServer> <mfb> 7 22:43:45 <PublicServer> <mfb> anyway, that line jams 22:44:15 <PublicServer> <mfb> factory drop might need a 3rd in :D :D 22:44:47 <PublicServer> <Vinnie> those tunnels after pickup can be without signalling 22:45:05 <PublicServer> <Vinnie> that gives 6 extra plaforms 22:45:23 <PublicServer> <Djanxy> as we said, doesnt need gaps at all in those tunnels 22:45:29 *** iTKerry_ has quit IRC 22:45:30 <PublicServer> <Djanxy> lol, we = V 22:45:36 <PublicServer> <Djanxy> stupid brain 22:45:58 <PublicServer> *** JoeSchmoe has left the game (leaving) 22:46:27 <V453000> :d 22:48:44 <PublicServer> <mfb> space! so much space! 22:48:50 <PublicServer> <Djanxy> :D 22:49:40 <PublicServer> <Vinnie> im going to hunt whales, cya 22:49:43 <PublicServer> *** Vinnie has left the game (leaving) 22:49:47 <PublicServer> <Benny> bye 22:49:49 <PublicServer> <mfb> whales? 22:49:49 <PublicServer> <mfb> cu 22:49:51 <PublicServer> <Djanxy> mmmk 22:49:57 <PublicServer> <Djanxy> good luck with that, nn 22:50:06 *** Vinnie has quit IRC 22:58:07 <PublicServer> <mfb> I guess factory exit needs a 3rd 22:58:25 <PublicServer> <mfb> ehm 4th 22:59:15 <PublicServer> <mfb> looks messy 22:59:32 <PublicServer> <Djanxy> yeah a bit 23:00:02 <PublicServer> <mfb> lol circle overflow 23:00:04 <PublicServer> <Djanxy> rather they queued at the mergers 23:00:18 <PublicServer> <Djanxy> ? 23:00:29 <PublicServer> <Djanxy> ah at the water ? 23:00:29 <PublicServer> <mfb> standerton valley 23:00:47 <PublicServer> <Djanxy> yeah, alternate waiting bay 23:01:18 <PublicServer> <mfb> wtf 23:01:24 <PublicServer> <mfb> trains leave the station 23:01:24 <PublicServer> <Djanxy> yeah 23:01:27 <PublicServer> <mfb> that is really, really wrong 23:01:33 <PublicServer> <Djanxy> it worked earlier 23:01:43 <PublicServer> <Djanxy> guess he added the exit 23:02:09 <PublicServer> <mfb> the exit is good for lost trains 23:02:13 <PublicServer> <Djanxy> i know 23:02:15 <PublicServer> <mfb> but trains have to go to the depot first 23:02:22 <PublicServer> <Benny> oops sorryu 23:02:25 <PublicServer> <Benny> second time ive done that 23:02:31 <PublicServer> <Djanxy> yeah, i've figured that out after a few times of making one that didnt work :D 23:02:49 <PublicServer> <Benny> lol 23:03:05 <PublicServer> <Djanxy> but, trial and error you know 23:04:07 <PublicServer> *** nicfer has left the game (leaving) 23:06:03 <PublicServer> <mfb> factory -> south is completely empty 23:06:43 <PublicServer> <Djanxy> ye, not much there 23:06:57 <PublicServer> <mfb> that gives some flexibility in the extension 23:09:07 <PublicServer> <mfb> hmm 23:09:29 <PublicServer> <mfb> that should work 23:09:35 <PublicServer> <Djanxy> just tried shortening a couple of the prios with a couple of tiles 23:09:38 *** roboboy has joined #openttdcoop 23:09:53 <PublicServer> <Djanxy> since not much traffic from south 23:13:31 <PublicServer> <mfb> any ideas how to get !from here !to this line? 23:13:47 <PublicServer> <Djanxy> heh 23:13:49 <PublicServer> <mfb> I want to avoid that 23:13:55 <PublicServer> <mfb> but if nothing better is available.. 23:14:35 <PublicServer> <Djanxy> looks like main problem right now is that that they dont get in a steady flow to the mergers 23:15:07 <PublicServer> <Benny> hmm 23:15:09 <PublicServer> <Benny> great 23:17:47 <PublicServer> <mfb> I doubt that'll work 23:18:01 <PublicServer> <mfb> hmm 23:18:15 <PublicServer> <mfb> if you extend the other tunnels the sync does not work any more 23:18:17 <PublicServer> <mfb> or CL 23:18:27 <PublicServer> <mfb> I guess it's fine 23:18:29 <PublicServer> <Benny> what? 23:18:47 <PublicServer> <mfb> MSH factory 23:18:51 <PublicServer> <Benny> no i was doing that 23:19:01 <PublicServer> <Benny> 9tile bridge vs 13 23:19:23 <PublicServer> <mfb> yeah but a bridge to nowhere 23:19:29 <PublicServer> <Benny> um no 23:20:03 <PublicServer> <Benny> what do you mean 23:20:15 <PublicServer> <mfb> how to connect that bridge npw? 23:20:21 <PublicServer> <mfb> *now 23:20:27 <PublicServer> <mfb> without killing other lines ;) 23:20:49 <PublicServer> <Benny> shit 23:20:52 <PublicServer> <mfb> ... 23:21:10 <PublicServer> <Djanxy> just cross those 2 lines, we weont tell 23:22:55 *** JoeSchmoe has quit IRC 23:23:25 <PublicServer> <mfb> actually... that could work 23:23:45 <PublicServer> <mfb> no 23:23:59 <PublicServer> <Benny> was 0.5 tile from working :/ 23:24:46 <PublicServer> <Djanxy> but honestly, the 4 lines north look pretty full 23:25:01 <PublicServer> <Benny> there are gaps 23:25:05 <PublicServer> <Djanxy> yeah 23:25:15 <PublicServer> <Benny> so mergers to ML arent full 23:25:17 <PublicServer> <Djanxy> but no too many ;) 23:25:28 <PublicServer> <mfb> but those I want to full 23:25:30 <PublicServer> <mfb> fill 23:25:33 <PublicServer> <Djanxy> yup 23:29:45 <PublicServer> <Djanxy> that helped 23:33:21 *** Jam35 has quit IRC 23:34:43 <PublicServer> <Djanxy> hmm, oil train just left factory ;) 23:35:05 <PublicServer> <mfb> factory production of 5 months ruined! 23:35:15 <PublicServer> <Djanxy> sucks 23:38:18 <PublicServer> <mfb> so many signal gaps... 23:51:23 <PublicServer> <Benny> gn 23:51:26 <PublicServer> *** Benny has left the game (leaving) 23:51:30 <PublicServer> <Djanxy> nn 23:51:39 *** Benny has quit IRC 23:54:48 <PublicServer> <mfb> FPP died 23:55:00 <PublicServer> <Djanxy> huh 23:55:19 <PublicServer> <mfb> @BBH 23:55:29 <PublicServer> <Djanxy> oh 23:55:51 <PublicServer> <Djanxy> i guess the plea helped