Config
Log for #openttdcoop on 9th November 2013:
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01:09:26  *** happy_ has quit IRC
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05:35:15  <Chaz> Woo, there we go
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06:36:21  *** ChanServ sets mode: +o Maraxus
06:36:56  <PublicServer> *** Game still paused (number of players)
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08:26:31  <iTKerry> !players
08:26:34  <PublicServer> iTKerry: There are currently no clients connected to the server
08:26:57  <iTKerry> !password
08:26:57  <PublicServer> iTKerry: optics
08:27:08  <PublicServer> *** Game still paused (number of players)
08:27:11  <PublicServer> *** iTKerry joined the game
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08:32:56  <iTKerry> Hello!
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08:54:10  <Ars> !player
09:03:14  <phatmatt> !players
09:03:16  <PublicServer> phatmatt: There are currently no clients connected to the server
09:04:40  <Ars> !password
09:04:40  <PublicServer> Ars: punted
09:05:22  *** Ars_ has joined #openttdcoop
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11:51:59  <GriffinOneTwo> hmm, openttd coop server down?
11:52:28  <^Spike^> working on it
11:52:43  <GriffinOneTwo> up now
11:53:09  *** Vinnie has joined #openttdcoop
11:53:14  <Vinnie> hello
11:53:25  <hylje> oi
11:54:05  <Vinnie> !password
11:54:05  <PublicServer> Vinnie: punted
11:54:13  <PublicServer> *** Game still paused (number of players)
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11:55:46  *** Maraxus has joined #openttdcoop
11:55:46  *** ChanServ sets mode: +o Maraxus
11:56:43  <PublicServer> *** Game still paused (number of players)
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11:57:03  <PublicServer> <Maraxus> hi
11:57:13  <PublicServer> <Vinnie> hey
11:57:19  <PublicServer> *** Maraxus has joined company #1
11:57:20  <PublicServer> *** Game unpaused (number of players)
11:59:51  <PublicServer> <Vinnie> time to destroy something
12:00:32  <hylje> ominous
12:24:54  *** Jam35 has joined #openttdcoop
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12:30:14  <Jam35> !password
12:30:14  <PublicServer> Jam35: scenic
12:30:39  <PublicServer> *** Jam35 joined the game
12:30:59  <PublicServer> <Jam35> hi's
12:31:01  <PublicServer> <Vinnie> hey
12:31:04  <PublicServer> <Maraxus> hi
12:32:22  <PublicServer> *** Jam35 has joined company #1
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12:50:41  <nicfer> !password
12:50:41  <PublicServer> nicfer: bravos
12:50:55  <PublicServer> *** nicfer joined the game
12:51:02  <PublicServer> *** nicfer has joined company #1
12:55:58  <PublicServer> <nicfer> I'm currently expanding LLL_RRR to SLH 02
12:58:52  <PublicServer> <Vinnie> AHHHHHHHH!H!H!H!H!H!
13:04:37  <nicfer> !password
13:04:53  <Vinnie> ah so it is not just me
13:04:56  <Maraxus> !info
13:05:08  <PublicServer> *** Maraxus has left the game (general timeout)
13:05:08  <PublicServer> *** Maraxus has left the game (connection lost)
13:05:08  <PublicServer> *** nicfer has left the game (general timeout)
13:05:08  <PublicServer> *** nicfer has left the game (connection lost)
13:05:09  <PublicServer> *** Jam35 has left the game (general timeout)
13:05:10  <PublicServer> *** Jam35 has left the game (connection lost)
13:05:10  <PublicServer> *** Game paused (number of players)
13:05:12  <PublicServer> *** Vinnie has left the game (general timeout)
13:05:12  <PublicServer> *** Vinnie has left the game (connection lost)
13:05:14  <PublicServer> nicfer: clergy
13:05:14  <PublicServer> Maraxus: #:1(Orange) Company Name: 'Alcoholic & Co.'  Year Founded: 2100  Money: 1385582530  Loan: 0  Value: 1390636592  (T:507, R:0, P:0, S:0) unprotected
13:05:39  <PublicServer> *** Game still paused (number of players)
13:05:42  <PublicServer> *** nicfer joined the game
13:05:55  <PublicServer> *** Game still paused (number of players)
13:05:58  <PublicServer> *** Maraxus joined the game
13:05:59  <PublicServer> *** nicfer has joined company #1
13:05:59  <PublicServer> *** Game unpaused (number of players)
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13:06:37  <PublicServer> *** Jam35 has joined company #1
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13:16:59  *** Vinnie is now known as VInnie_NL
13:20:25  <PublicServer> <Vinnie> brb
13:20:28  <PublicServer> *** Vinnie has left the game (leaving)
13:21:23  *** VInnie_NL is now known as Guest5069
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13:33:03  <PublicServer> <nicfer> how can I expand WATER/DIAMONS DROP to 3 lanes?
13:34:39  <PublicServer> <nicfer> maybe alternate entrances like 1+2 - 2+3 - 3+1 - 1+2 etc?
13:34:43  *** GriffinOneTwo has quit IRC
13:35:06  <PublicServer> <Maraxus> is it necessary at the moment?
13:35:56  <PublicServer> <nicfer> no, but since I expanded 3rd lane there...
13:36:31  <PublicServer> <Maraxus> well you can always make a tmp solution until the station breaks
13:38:05  *** Sylf has quit IRC
13:39:38  <PublicServer> <nicfer> I think BBH to SLH 10 needs a 3rd lane
13:39:56  <PublicServer> <Maraxus> it doesn't - the problem is at the town drop
13:42:44  *** robotboy has quit IRC
13:45:25  <PublicServer> <nicfer> FFFF
13:53:29  <PublicServer> <nicfer> why aren't there presigns in town drop?
13:53:44  <PublicServer> <nicfer> food/goods
13:56:30  <PublicServer> <Maraxus> too slow
13:57:21  <PublicServer> <nicfer> maybe we need more lines between station and the reduction
13:59:15  <PublicServer> <Jam35> I would say 3rd line expansion including platforms
13:59:40  <PublicServer> <Maraxus> that would help
13:59:42  <PublicServer> <nicfer> 12 plaforms station
14:00:26  <PublicServer> <Jam35> imo 5 platforms per line
14:00:42  <PublicServer> <Jam35> loading stages +1
14:00:44  <PublicServer> <nicfer> upper now has 6 stations and lower 5
14:00:47  <PublicServer> <Jam35> x3
14:00:56  <Taede> anyone here use a launcher other than zuu's ottdau? or does everyone just manually download/install the required nightlies?
14:01:19  <PublicServer> <Jam35> manually done here
14:01:25  <Maraxus> manually
14:01:33  <PublicServer> <nicfer> manually
14:03:58  <Taede> :)
14:04:03  <PublicServer> <nicfer> 15?
14:04:37  <PublicServer> <Jam35> 3x5
14:04:47  <PublicServer> <nicfer> now it's 16
14:05:20  *** Progman has joined #openttdcoop
14:06:21  <Webster> Latest update from openttd: OpenTTD 1.3.2 <http://www.openttd.org/en/news/188> || OpenTTD 1.3.2-RC2 <http://www.openttd.org/en/news/187> || OpenTTD 1.3.2-RC1 <http://www.openttd.org/en/news/186> || OpenTTD Useful 5.0 <http://www.openttd.org/en/news/185> || OpenTTD 1.3.1 <http://www.openttd.org/en/news/184>
14:07:21  <PublicServer> <nicfer> going for a little shop
14:19:05  <PublicServer> <nicfer> back
14:33:52  *** Progman has quit IRC
14:48:11  <PublicServer> *** Jam35 has joined spectators
14:48:13  <PublicServer> <Jam35> brb
14:59:51  <PublicServer> <Jam35> oh that's better :)
14:59:57  <PublicServer> *** Jam35 has joined company #1
15:00:06  <Taede> !download
15:00:06  <PublicServer> Taede: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
15:00:07  <PublicServer> Taede: http://www.openttd.org/en/download-trunk/r25863
15:01:55  <PublicServer> <Jam35> so now 3rd out ;)
15:12:42  <PublicServer> <Jam35> hm random trains through factory pick
15:13:00  <PublicServer> <Jam35> something disconnected?
15:16:22  <PublicServer> <Maraxus> 3rd towards dia/wtr was
15:17:09  <PublicServer> <Jam35> ah ok
15:19:34  *** solo has joined #openttdcoop
15:20:01  <solo> !password
15:20:01  <PublicServer> solo: alibis
15:20:11  <PublicServer> *** solo joined the game
15:24:38  <solo> ello
15:24:45  <PublicServer> <Maraxus> hi
15:24:48  <PublicServer> <Jam35> hiya
15:26:31  *** Vinnie_nl has quit IRC
15:27:29  *** Vinnie has joined #openttdcoop
15:27:33  <Vinnie> !password
15:27:34  <PublicServer> Vinnie: alibis
15:27:50  <PublicServer> *** Vinnie joined the game
15:27:54  <PublicServer> <Vinnie> hi all
15:28:00  <PublicServer> <Jam35> hi ag
15:28:04  <PublicServer> <Maraxus> hi
15:28:06  <PublicServer> <nicfer> hi
15:29:52  <PublicServer> <nicfer> I think goods pick out requires 3rd
15:30:06  <PublicServer> <Jam35> which?
15:30:20  <PublicServer> <nicfer> factory pick
15:30:42  <PublicServer> <Jam35> ML 4th if you ask me :)
15:30:48  <PublicServer> <nicfer> I think I can do it
15:30:58  <PublicServer> <Vinnie> isnt the BBH the problem
15:31:08  <PublicServer> *** Vinnie has joined company #1
15:31:13  <PublicServer> <Jam35> also that
15:31:35  <PublicServer> <Jam35> trains have a hard time joining ML @ factory exit
15:32:17  <PublicServer> <Vinnie> i'll do the BBH and give you a 4th
15:32:29  *** JoeSchmoe has joined #openttdcoop
15:32:39  <PublicServer> <Jam35> even though traffic south of there isn't much
15:32:41  <PublicServer> <Jam35> oki
15:33:01  *** JoeSchmoe has quit IRC
15:33:17  <PublicServer> <Jam35> the prios are long but it's probably worse to shorten them further
15:33:27  *** JoeSchmoe has joined #openttdcoop
15:33:33  <JoeSchmoe> !password
15:33:33  <PublicServer> JoeSchmoe: befell
15:33:39  <PublicServer> <Vinnie> those prios ae 2 tiles
15:33:45  <PublicServer> <nicfer> cr**
15:33:51  <PublicServer> <Jam35> factory exit i mean
15:33:53  <PublicServer> <Vinnie> or wasnt you talking about BBH
15:33:59  <PublicServer> *** JoeSchmoe joined the game
15:34:06  <PublicServer> <nicfer> ....
15:34:09  <PublicServer> <JoeSchmoe> hi all
15:34:11  <PublicServer> <Jam35> hello Joe
15:34:19  *** Sylf has joined #openttdcoop
15:34:19  *** ChanServ sets mode: +o Sylf
15:34:21  <PublicServer> <JoeSchmoe> first time downloading a nightly
15:34:23  <PublicServer> <Vinnie> 522 trains to go
15:34:25  <PublicServer> <solo> it doesnt need a third
15:34:31  *** Sylf has quit IRC
15:34:47  <PublicServer> <solo> fix the bbh and add 4th like jam said
15:34:50  *** Sylf has joined #openttdcoop
15:34:50  *** ChanServ sets mode: +o Sylf
15:35:11  <PublicServer> <JoeSchmoe> any area in particular that I should look at?
15:35:35  <PublicServer> <Vinnie> you can take over BBH if you want
15:36:09  <PublicServer> <JoeSchmoe> I'm too new to work on something that major
15:37:19  <PublicServer> <Vinnie> you'l learn best and have the most fun by just trying stuff
15:37:42  <PublicServer> *** solo has joined company #1
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15:41:31  <PublicServer> <solo> messy
15:43:05  <PublicServer> <Vinnie> i know
15:43:07  <PublicServer> <solo> k
15:45:17  <PublicServer> <Vinnie> i thought i could make spacve there
15:45:53  <PublicServer> <JoeSchmoe> Can I ask a question?  Whay two way exits after the one way entry?
15:46:36  <PublicServer> <Vinnie> two-way eol forces trains to go any other way id the two-way is red
15:46:59  <PublicServer> <JoeSchmoe> that works for exits too?
15:47:13  <PublicServer> <Vinnie> basicly overrides the priority trains have for a split in equal directions
15:47:36  <PublicServer> <Vinnie> say split even over inner and outer line
15:47:55  <PublicServer> <JoeSchmoe> ok
15:48:01  <PublicServer> <JoeSchmoe> i think i got it
15:48:25  <PublicServer> <Vinnie> solo you need to add 2 merges
15:48:43  <PublicServer> <solo> ye
15:49:01  <PublicServer> <solo> but i was already missing one
15:49:07  <PublicServer> <solo> for the 3rd
15:49:11  <PublicServer> <Vinnie> but we can make room inside
15:49:28  <V453000> !password
15:49:28  <PublicServer> V453000: graped
15:49:37  <PublicServer> <V453000> hy
15:49:37  <PublicServer> <Vinnie> it splits jopins then splits again
15:49:37  <PublicServer> *** V453000 joined the game
15:49:39  <PublicServer> <Vinnie> hey
15:49:42  <PublicServer> <Maraxus> hi V
15:49:44  <PublicServer> <solo> ye
15:49:59  <PublicServer> <Vinnie> if we tunnel without the second split
15:50:13  <PublicServer> <Vinnie> we can move the ML ontop to the West
15:50:43  <PublicServer> <solo> you gotta show me what you mean
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15:51:49  <PublicServer> <V453000> or else
15:51:55  <PublicServer> <solo> :p
15:52:49  <PublicServer> <JoeSchmoe> Can I add trains where I see stations without a train waiting?
15:55:07  <PublicServer> <solo> oki
15:55:50  <PublicServer> *** JoeSchmoe has joined company #1
15:56:10  <PublicServer> <solo> ok cool
16:02:11  <PublicServer> *** nicfer has left the game (leaving)
16:02:15  <PublicServer> <JoeSchmoe> is there a setting to hide the train is old mesage?
16:07:57  <PublicServer> <Vinnie> nope
16:08:07  <PublicServer> <Vinnie> oh you fucked up
16:08:14  <PublicServer> <solo> eh
16:08:16  <PublicServer> <solo> \
16:08:32  <PublicServer> <solo> why is that fucking up?;p
16:08:35  <PublicServer> *** Djanxy joined the game
16:08:38  <PublicServer> <Vinnie> you did it
16:08:45  <PublicServer> <solo> and what was fucked then?
16:08:59  <PublicServer> <Vinnie> want to shift it back?
16:09:09  <PublicServer> <solo> sure, but dont see the reason why
16:09:12  <PublicServer> <solo> its the same as it was
16:09:31  <PublicServer> <Vinnie> no wait
16:09:37  <PublicServer> <solo> .
16:09:43  <PublicServer> <Vinnie> it is better your way, bridge is synced
16:09:55  <PublicServer> <solo> z
16:09:57  <PublicServer> <solo> ok
16:10:36  <PublicServer> <Jam35> oh nicfer left
16:11:11  <PublicServer> <Jam35> left factory pick exit unsigned
16:11:29  <PublicServer> <Jam35> and unsignalled
16:12:15  <PublicServer> <Vinnie> well this was useless
16:14:22  <PublicServer> <Vinnie> this merger design should be outlawed
16:14:39  <PublicServer> <solo> far from optimal :p
16:18:09  <PublicServer> <solo> when is welcome server resetted v?
16:20:13  <PublicServer> *** solo has left the game (leaving)
16:25:46  *** solo has quit IRC
16:26:42  <V453000> yea.
16:34:49  <PublicServer> *** Maraxus has joined spectators
16:36:09  <PublicServer> <Jam35> 4+2->2 needs +1 :)
16:40:08  *** itkerry has joined #openttdcoop
16:40:14  <itkerry> !password
16:40:14  <PublicServer> itkerry: roused
16:40:27  <PublicServer> *** iTKerry joined the game
16:40:39  <PublicServer> <iTKerry> Hello everyone
16:40:42  <PublicServer> <Jam35> hi
16:40:45  <PublicServer> <Vinnie> hi
16:41:01  <PublicServer> <JoeSchmoe> hi
16:41:35  <PublicServer> <iTKerry> can i help smth?
16:42:16  <PublicServer> <Vinnie> i got pretty far on the implementation of 3rd, that merger needs to be done and its finished
16:42:54  <PublicServer> <iTKerry> CL2?
16:43:24  <PublicServer> <Jam35> 3
16:43:30  <PublicServer> <iTKerry> hmm
16:44:31  <PublicServer> <Vinnie> want to pass?
16:44:49  <PublicServer> <iTKerry> no
16:44:51  <PublicServer> <iTKerry> i thinking
16:45:03  <PublicServer> <iTKerry> i wanna to do this
16:45:05  <PublicServer> <iTKerry> :P
16:49:48  <PublicServer> *** Vinnie has joined spectators
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16:51:14  <PublicServer> <Jam35> bbfn
16:51:20  <PublicServer> *** Jam35 has left the game (leaving)
16:53:38  <PublicServer> *** Maraxus has left the game (leaving)
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16:53:58  *** ChanServ sets mode: +o Jam35
16:55:54  <PublicServer> <Vinnie> is that it?
16:59:02  <PublicServer> *** Vinnie has left the game (leaving)
17:02:32  <PublicServer> *** JoeSchmoe has left the game (leaving)
17:03:04  <JoeSchmoe> !password
17:03:04  <PublicServer> JoeSchmoe: mussed
17:03:30  <PublicServer> *** JoeSchmoe joined the game
17:04:47  <PublicServer> *** JoeSchmoe has left the game (leaving)
17:04:55  <PublicServer> <iTKerry> V
17:04:58  <PublicServer> <iTKerry> are you here?
17:11:09  *** ars has joined #openttdcoop
17:20:09  <PublicServer> <iTKerry> cmon
17:20:15  <PublicServer> <iTKerry> someone is here?
17:25:50  <PublicServer> <Djanxy> im here
17:26:00  <PublicServer> <iTKerry> thats good
17:26:02  <PublicServer> <iTKerry> :D
17:26:06  <PublicServer> <Djanxy> what's up
17:26:22  <PublicServer> <iTKerry> it's good, or need fix?
17:27:24  *** Benny has joined #openttdcoop
17:27:48  <PublicServer> <Djanxy> i might not be the best to ask, but looks alright to me
17:28:22  <PublicServer> <iTKerry> ty :P
17:29:59  <Benny> !password
17:29:59  <PublicServer> Benny: remake
17:30:07  <PublicServer> *** Benny joined the game
17:30:11  <PublicServer> <iTKerry> hi
17:30:29  <PublicServer> <Benny> hello
17:31:49  <PublicServer> *** Jam35 joined the game
17:31:58  <PublicServer> <Benny> hi jam
17:32:08  <PublicServer> <Jam35> hay
17:32:08  <PublicServer> <iTKerry> Jam35: look !here
17:33:08  <PublicServer> *** Jam35 has left the game (general timeout)
17:33:08  <PublicServer> *** Jam35 has left the game (connection lost)
17:33:27  <Jam35> nah :)
17:33:36  <PublicServer> <Benny> lol
17:33:46  <PublicServer> <Benny> that was quick
17:33:49  <PublicServer> <iTKerry> what's mean 'nah'?
17:33:57  <Jam35> n
17:34:01  <Jam35> no
17:34:20  <Jam35> computer is too slow
17:35:20  <PublicServer> <Djanxy> it's running for me, but in slow mo most of the time now - and my computer shouldnt be that slow tbh
17:36:14  <PublicServer> <iTKerry> w8
17:36:20  <PublicServer> <iTKerry> nah = no?
17:36:22  <PublicServer> <Benny> yes
17:36:29  <Jam35> iTKerry: all I would say is maybe have the choice made before the single bridge
17:36:31  <PublicServer> <Djanxy> no
17:36:31  <PublicServer> <Djanxy> yes
17:36:41  <PublicServer> <iTKerry> but nah it's russian word
17:36:41  <PublicServer> <iTKerry> :D
17:36:47  <PublicServer> <iTKerry> nah - nahoi
17:36:49  <PublicServer> <Djanxy> ah ;)
17:36:51  <Jam35> no, because i got disconnected
17:36:57  <PublicServer> <iTKerry> :D
17:37:02  <Jam35> slang no
17:38:10  <PublicServer> <iTKerry> here?
17:38:28  <PublicServer> <Benny> yes
17:38:34  <PublicServer> <iTKerry> Hmm.
17:38:45  <PublicServer> <iTKerry> ok ;)
17:38:51  <PublicServer> <Benny> and id move the choice further up too
17:41:07  <Jam35> hm, it used to be possible to grab a recent save game from the server page.
17:41:16  <Jam35> wonder why that stopped?
17:42:38  <PublicServer> <iTKerry> done
17:42:42  <PublicServer> <iTKerry> :}
17:47:36  <PublicServer> <iTKerry> CL
17:47:38  <PublicServer> <iTKerry> 3
17:47:40  <PublicServer> <iTKerry> ok
17:48:00  <PublicServer> <Djanxy> now it's further down
17:48:10  <PublicServer> <Djanxy> :D
17:48:22  <PublicServer> <iTKerry> it's ok? :D
17:48:44  <PublicServer> <Benny> you could improve it further but it's looking very good to me :)
17:48:59  <Jam35> in that case you should join the game
17:49:09  <Jam35> not you
17:49:13  <Jam35> sorry
17:49:21  <PublicServer> <Benny> who
17:49:43  <Jam35> stable server
17:49:49  <PublicServer> <Benny> oh i see
17:50:35  <PublicServer> <iTKerry> i have 1 question
17:50:53  <PublicServer> <iTKerry> and i can't find answer
17:51:03  <PublicServer> <Benny> just ask
17:51:37  <PublicServer> <iTKerry> i don't see no one game into openttdcoop with breackdowns
17:52:05  <PublicServer> <Djanxy> cause they suck
17:52:11  <PublicServer> <iTKerry> but every noob can told for you that: ''breackdowns for tryharders".
17:52:11  <PublicServer> <Benny> well breakdowns are too unpredictable
17:52:42  <PublicServer> <iTKerry> and every of them told for me that i'm crazy
17:52:49  <PublicServer> <iTKerry> when i play like here
17:53:51  <PublicServer> <iTKerry> and i play with noobs in OnlyFriends serv (rus, coz i'm from UA and know rus l.) with breackdowns
17:53:53  <PublicServer> <iTKerry> lol :D
17:54:03  <PublicServer> <Djanxy> :)
17:54:09  <hylje> breakdowns make it so our networks would have to be about twice as large for the same amount of trains
17:54:27  <PublicServer> <Benny> only twice?
17:54:29  <hylje> because if there's a lot of trains, a breakdown causes a jam that never really goes away
17:54:31  <PublicServer> <iTKerry> and i must use refit stations coz trains need depot
17:54:43  <hylje> so you have to have a lot of space between trains to swallow the disruption
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17:57:29  <PublicServer> <iTKerry> Hmm, that should be interesting if next PSG will with breackdowns
17:57:31  <PublicServer> <iTKerry> :)
17:57:42  <PublicServer> <Djanxy> dont worry, it wont be
17:57:52  <PublicServer> <iTKerry> sorry for my bed eng
17:57:52  <PublicServer> <iTKerry> :}
17:58:02  <PublicServer> <Djanxy> it's fine ;)
17:58:04  <PublicServer> <iTKerry> bad*
17:58:06  <PublicServer> <iTKerry> :D
17:58:48  <PublicServer> <Djanxy> as long as i dont have trouble understanding what you mean it's good enough for me ;)
17:59:18  <PublicServer> <iTKerry> :P
17:59:43  <PublicServer> *** Djanxy has joined company #1
18:00:45  <PublicServer> <iTKerry> we wanna 3L_3R everywhere?
18:01:07  <PublicServer> <Djanxy> where it is needed i guess
18:01:19  <PublicServer> <Djanxy> there's already a 4th north from factory
18:01:34  <PublicServer> <Benny> iTKerry: you need PBS there for your signal gaps to work
18:02:48  <PublicServer> <iTKerry> Hmm
18:03:39  <PublicServer> <iTKerry> i know how double sing work, but it should be work with pre-sign
18:03:49  <PublicServer> <Benny> let me show you
18:03:56  <PublicServer> <iTKerry> y
18:03:58  <PublicServer> <iTKerry> ty
18:04:16  <PublicServer> <Benny> blue track is train 1, green track is train 2
18:04:30  <PublicServer> <Benny> green train blocks split with presignals
18:04:32  <PublicServer> <iTKerry> understood
18:05:58  <PublicServer> <iTKerry> i'll come soon
18:06:02  <PublicServer> <iTKerry> bb :P
18:06:16  <PublicServer> *** iTKerry has left the game (leaving)
18:23:11  <PublicServer> <Djanxy> couldnt fit in what i wanted to :(
18:24:42  <PublicServer> <Djanxy> prio is to short on the 3rd lane due to 2x 9 tile bridges, so was jamming the line from BBH
18:25:08  <PublicServer> <Djanxy> was trying to move it around a bit but meh
18:25:14  <PublicServer> <Benny> well somethings going to jam regardless
18:25:16  <PublicServer> <Benny> that ML is over capacity
18:25:36  <PublicServer> <Djanxy> i know, but the merges slowed alot on that line in particular
18:26:19  <PublicServer> <Djanxy> but now im a tile short that i missed in my plans :D
18:29:25  <PublicServer> <Djanxy> :P
18:30:24  <PublicServer> <Djanxy> there's room for split before the last bridges now though - was what i was trying to achieve
18:30:58  <PublicServer> <Benny> damn im stupid
18:31:49  <PublicServer> <Djanxy> hehe
18:32:43  <PublicServer> <Benny> now the SL is jamming :>
18:33:21  <PublicServer> <Djanxy> doesnt look like they wanna take the straight bridge
18:33:35  <PublicServer> <Benny> oops
18:33:35  <PublicServer> <Benny> fixed
18:33:42  <PublicServer> <Djanxy> what did you change ?
18:33:48  <JoeSchmoe> !password
18:33:48  <PublicServer> JoeSchmoe: summon
18:33:56  <PublicServer> <Benny> never mix one-way and two-way block signals when using PBS
18:34:01  <PublicServer> *** JoeSchmoe joined the game
18:34:04  <PublicServer> <Djanxy> ah
18:34:06  <PublicServer> <Djanxy> yeah
18:34:21  <PublicServer> <Djanxy> it was oneway block after bottom bridge ?
18:34:27  <PublicServer> <Benny> correct :>
18:34:33  <PublicServer> <JoeSchmoe> Any way to block the messages about too few orders, or old
18:34:41  <PublicServer> <Djanxy> alright - trying to note these things for future use :D
18:34:56  <PublicServer> <Benny> JoeSchmoe: should be in the advanced settings
18:35:18  <PublicServer> <Benny> filter by "news"
18:35:38  <PublicServer> <Djanxy> advice/information about company vehicles
18:35:42  <PublicServer> <Djanxy> believe it's that one
18:36:01  <PublicServer> <Benny> probably
18:36:07  <PublicServer> <Benny> i have them all turned off
18:36:25  <PublicServer> <JoeSchmoe> thanks
18:36:27  <PublicServer> <JoeSchmoe> found it
18:39:10  <PublicServer> <JoeSchmoe> anything need worked on in particular?
18:39:20  *** Vinnie has quit IRC
18:39:49  <PublicServer> <Djanxy> 4th mainline south from BBH :D
18:40:16  <PublicServer> <Djanxy> staring at SLH 03, no idea where to start
18:40:39  <PublicServer> <Djanxy> vinnie just had to keep that water alive, didnt he ;)
18:40:57  <PublicServer> <Benny> bastard :P
18:41:23  <PublicServer> <Djanxy> as he did to the one you wanted to die :D
18:41:30  <PublicServer> <Benny> yep -_-
18:41:36  <PublicServer> <JoeSchmoe> you can move the station a few squares
18:41:59  <PublicServer> <JoeSchmoe> whats the thought about teleporting the water
18:42:17  <PublicServer> <Djanxy> it's not the station im concerned with
18:42:27  <PublicServer> <Djanxy> it's the industry
18:42:35  <PublicServer> <JoeSchmoe> oh
18:42:51  <PublicServer> <Djanxy> wouldnt mind a 4th line there
18:43:28  <PublicServer> <Djanxy> looks like Benny took matter into his own hands
18:44:07  <PublicServer> <JoeSchmoe> are we adding a 4th line through there?
18:44:14  <PublicServer> <Benny> yes
18:45:22  <PublicServer> *** Maraxus joined the game
18:46:43  <Benny> @tunnels 5 15
18:46:43  <Webster> Benny: For Trainlength of 5: 89 - 95 needs 14, 96 - 102 needs 15, 103 - 109 needs 16.
18:46:50  <Benny> wat
18:46:57  <Benny> @tunnels 5 10
18:46:57  <Webster> Benny: For Trainlength of 5: 54 - 60 needs 9, 61 - 67 needs 10, 68 - 74 needs 11.
18:47:03  <Benny> @tunnels
18:47:04  <Webster> Benny: (tunnels <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:47:10  <Benny> @tunnels 3
18:47:11  <Webster> Benny: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:47:18  <Benny> @tunnels 3 3
18:47:18  <Webster> Benny: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:47:22  <Benny> @tunnels 5 3
18:47:22  <Webster> Benny: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
18:47:35  <PublicServer> <Benny> finally
18:47:45  <PublicServer> <Djanxy> hehe
18:53:29  <PublicServer> <JoeSchmoe> any rules on terraforming?
18:53:44  <PublicServer> <Benny> yes
18:53:46  <PublicServer> <Benny> dont overdo it
18:53:55  <Benny> http://wiki.openttdcoop.org/Terraforming
18:53:55  *** Vinnie has joined #openttdcoop
18:54:00  <Vinnie> !password
18:54:00  <PublicServer> Vinnie: sirens
18:54:06  <Benny> see low/medium terraforming
18:54:14  <PublicServer> *** Vinnie joined the game
18:54:16  <PublicServer> <Benny> hi vinnie
18:54:18  <PublicServer> <Vinnie> hel.lo
18:54:18  <PublicServer> <Benny> you bastard
18:54:22  <PublicServer> <Vinnie> HAHA
18:54:36  <PublicServer> <Benny> whats with your love for water supplies
18:54:38  <PublicServer> <Benny> :P
18:54:53  <PublicServer> <Vinnie> I love messing with you
18:54:57  <PublicServer> <Benny> hahahaah
18:56:15  <PublicServer> <Djanxy> there, cleared a little room for you :D
18:56:23  <PublicServer> <Djanxy> now i hope the reverser works
18:56:53  <PublicServer> <Benny> what was that sign, didnt see it
18:57:12  <PublicServer> <Vinnie> it said, my SLH had no double bridges on the ML
18:57:34  <PublicServer> <Benny> aww
18:57:48  <PublicServer> <Vinnie> but your right it needs one now
18:59:02  <PublicServer> <Benny> this is one ugly 4th
18:59:47  <PublicServer> <Djanxy> RIP Sun City
19:00:21  <PublicServer> <Vinnie> bank and water tower make most of it
19:00:35  <PublicServer> <Benny> should be space now
19:05:03  *** iTKerry_ has joined #openttdcoop
19:05:04  <iTKerry_> !password
19:05:04  <PublicServer> iTKerry_: avenue
19:05:18  <PublicServer> *** iTKerry joined the game
19:05:35  <PublicServer> <iTKerry> hello :O
19:05:39  <PublicServer> <Benny> hi
19:05:41  <PublicServer> <Djanxy> hi again
19:05:43  <PublicServer> <Vinnie> hey
19:08:17  <PublicServer> <Vinnie> tnx
19:08:23  <PublicServer> <Benny> :)
19:08:29  <PublicServer> <iTKerry> can i help?
19:08:32  <PublicServer> <Djanxy> Vinnie, any particular reason that there is no straight tracks !here ?
19:08:54  <PublicServer> <Benny> yes
19:08:56  <PublicServer> <Benny> sync
19:09:06  <PublicServer> <Vinnie> it used to be sync untill it got 2 entries
19:09:14  <PublicServer> <Benny> yes was about to say haha
19:09:16  <PublicServer> <Djanxy> yeqh ok
19:10:14  <PublicServer> <Vinnie> iTKerry: Want to connect a 4th into a BBH?
19:10:26  <PublicServer> <iTKerry> where? :}
19:11:08  <PublicServer> <iTKerry> hmm
19:11:18  <PublicServer> <Vinnie> MSH factory
19:15:27  <PublicServer> <iTKerry> lol
19:15:57  <PublicServer> <Vinnie> a bit to full?
19:16:55  <PublicServer> <iTKerry> make 4th line?
19:16:57  <PublicServer> <iTKerry> :O
19:17:20  <PublicServer> <Vinnie> im not asking the impossible
19:17:38  <PublicServer> <iTKerry> i understand u :}
19:18:14  <PublicServer> <Vinnie> s see how i can help you a little
19:18:25  <PublicServer> <iTKerry> :P
19:19:11  <PublicServer> <Vinnie> You start by servicing !this water tower to make it more fun
19:19:13  <PublicServer> *** JoeSchmoe has left the game (leaving)
19:19:23  <PublicServer> <Djanxy> lols vinnie
19:19:33  <PublicServer> <Djanxy> that fetish
19:20:29  <PublicServer> <iTKerry> :P
19:20:45  <PublicServer> <iTKerry> connect it with SLH?
19:20:51  <PublicServer> <Benny> DONT
19:21:05  <PublicServer> <Vinnie> wow, dont get mad
19:21:05  <PublicServer> <iTKerry> why not? it's funny :}
19:21:15  <PublicServer> <Benny> whos mad
19:21:21  <PublicServer> <Djanxy> vinnie
19:21:31  <PublicServer> <Djanxy> but not in that way
19:21:37  <PublicServer> <Benny> lol
19:21:45  <PublicServer> <Vinnie> im laughing here about the DONT comment
19:22:57  <PublicServer> <Vinnie> the math says 4+3 -> is not divisable in any way
19:23:16  <PublicServer> <Vinnie> 4+3->3
19:23:38  <PublicServer> <Benny> math? i just connect tracks :S
19:24:02  <PublicServer> <Vinnie> math tells me how many splits should connect at what point
19:24:09  <hylje> don't tell me it's impossible, just do it instead
19:24:21  <PublicServer> <iTKerry> :D
19:24:24  <PublicServer> <Vinnie> i';m saying im going to thing bigger
19:24:30  <PublicServer> <Vinnie> think
19:24:48  <PublicServer> <Vinnie> 4+4 -> is doable
19:24:50  <PublicServer> <Vinnie> 4
19:25:28  <PublicServer> <Vinnie> the fact that a made this merger 2 hours ago is a little fustrating
19:26:12  <JoeSchmoe> !password
19:26:12  <PublicServer> JoeSchmoe: loused
19:26:14  <PublicServer> <Benny> :/
19:26:37  <PublicServer> *** JoeSchmoe joined the game
19:30:07  <PublicServer> <Vinnie> one way or another i will serivice that water tower
19:30:14  <PublicServer> <Djanxy> im certain you will
19:30:17  <PublicServer> <iTKerry> :D
19:30:24  <PublicServer> *** JoeSchmoe has left the game (leaving)
19:39:51  <JoeSchmoe> !password
19:39:51  <PublicServer> JoeSchmoe: vandal
19:40:09  <PublicServer> *** JoeSchmoe joined the game
19:41:02  <PublicServer> <Djanxy> hey Joe, a diamond mine died - just sold off your trains :D
19:41:28  <PublicServer> <Benny> you seem overly happy about that :P
19:41:34  <PublicServer> <Djanxy> i am !
19:41:44  <PublicServer> <Benny> djanxy's a train sadist
19:41:55  <PublicServer> <Djanxy> you got me
19:42:05  <JoeSchmoe> no prob
19:42:30  <JoeSchmoe> no prob
19:43:31  <PublicServer> <Vinnie> JAMS 4 LIFE
19:43:57  <PublicServer> <Benny> lol
19:44:49  <PublicServer> <Djanxy> lost trains bonanza
19:45:19  <PublicServer> <Djanxy> all want to turn around at inanda north it looks like
19:46:04  *** Taede has quit IRC
19:47:29  <PublicServer> <Vinnie> ah shoit
19:48:50  <PublicServer> <Djanxy> check income graph ;)
19:49:56  <PublicServer> <Vinnie> check my fustration level
19:50:00  *** Taede has joined #openttdcoop
19:50:18  <PublicServer> <iTKerry> :D
19:50:22  <PublicServer> <Benny> that's what we like to call the vinnie curve Djanxy
19:50:29  <PublicServer> <Benny> its inverted to vinnies frustration level
19:50:35  <PublicServer> <Djanxy> lols
19:50:50  *** retro|cz has quit IRC
19:51:26  <PublicServer> <JoeSchmoe> how many lines are going to go north from the BBH?
19:51:45  <PublicServer> <JoeSchmoe> 3? 4?
19:51:47  <PublicServer> <Vinnie> currently 0,5
19:56:42  <PublicServer> <Vinnie> hmmm
20:06:08  <PublicServer> <Vinnie> tada
20:06:26  <PublicServer> <iTKerry> emm
20:06:30  <PublicServer> <iTKerry> that's not all
20:06:32  <PublicServer> <iTKerry> :P
20:06:42  <PublicServer> <Vinnie> you lie
20:06:45  <PublicServer> <iTKerry> :{
20:07:19  <PublicServer> <Vinnie> nope
20:07:25  <PublicServer> <iTKerry> why?
20:07:48  <PublicServer> <Vinnie> its comlicated for now
20:09:14  <PublicServer> <iTKerry> damn
20:09:16  <PublicServer> <iTKerry> dude
20:09:18  <PublicServer> <iTKerry> u'r best
20:10:24  <PublicServer> <iTKerry> as of this moment i'm your fan
20:10:26  <PublicServer> <iTKerry> :P
20:10:41  <PublicServer> <iTKerry> and V453000 ofc :}
20:10:59  <PublicServer> <Vinnie> service the watertower !!!
20:11:06  <PublicServer> <V453000> :D hello
20:11:16  <PublicServer> <iTKerry> hi :}
20:11:40  <PublicServer> <iTKerry> ok, let's try to connect this watertower
20:12:50  <PublicServer> <Djanxy> ITkerry, you could take it to slh 06 insteda
20:12:56  <PublicServer> <Djanxy> then it doesnt cross the ML
20:13:00  <PublicServer> <iTKerry> hmm
20:13:02  <PublicServer> <iTKerry> ok
20:13:16  <PublicServer> <iTKerry> wat?
20:13:18  <PublicServer> <iTKerry> wat?
20:13:25  <PublicServer> <iTKerry> wat? O_O
20:13:31  <PublicServer> <iTKerry> why 06
20:13:39  <Benny> <Djanxy> then it doesnt cross the ML
20:13:59  <PublicServer> <iTKerry> then ok :}
20:16:07  <PublicServer> <Djanxy> hmm Benny
20:16:11  <PublicServer> <Benny> what
20:16:29  <PublicServer> <Djanxy> :P
20:16:35  <PublicServer> <Benny> yes what
20:16:41  <PublicServer> <Djanxy> nothing
20:16:43  <PublicServer> <Benny> D:
20:16:49  <PublicServer> <Benny> no what
20:16:51  <PublicServer> <iTKerry> :D
20:16:57  <PublicServer> <Djanxy> not jamming the ML at all :D
20:17:13  <PublicServer> <Benny> there are no trains there
20:17:19  <PublicServer> <Benny> what are you talking about >_<
20:17:25  <PublicServer> <Djanxy> my mistake
20:17:39  <PublicServer> <Benny> lol
20:17:42  <PublicServer> <Djanxy> :P
20:19:02  <PublicServer> <Vinnie> now the grand finale, adding the 4th line from West to this merger
20:26:13  <PublicServer> <Vinnie> aha i see
20:29:47  <PublicServer> <Maraxus> gn
20:29:57  <PublicServer> *** Maraxus has left the game (leaving)
20:30:01  <PublicServer> <Vinnie> cya
20:30:07  <PublicServer> <iTKerry> cya?
20:30:09  *** Maraxus has quit IRC
20:30:15  <PublicServer> <Benny> bye
20:30:33  <PublicServer> <iTKerry> gn = game noob? :}
20:30:39  <PublicServer> <Benny> gn = goodnight
20:30:43  <PublicServer> <iTKerry> coz gm = game master
20:30:45  <PublicServer> <iTKerry> :P
20:30:47  <PublicServer> <Vinnie> yeah he called you a noob
20:30:54  <PublicServer> <Benny> oh wait i mean ^
20:31:04  <PublicServer> <iTKerry> lool
20:31:06  <PublicServer> <iTKerry> :O
20:31:28  <PublicServer> <iTKerry> bb dude :}
20:31:34  <PublicServer> <Vinnie> big boy?
20:31:52  <PublicServer> <Benny> hahaha
20:31:59  <PublicServer> <iTKerry> bristleback :}
20:32:09  <PublicServer> <iTKerry> (from dota)
20:32:28  <PublicServer> <iTKerry> :P
20:32:34  <PublicServer> <Vinnie> never played it
20:32:46  <PublicServer> <iTKerry> o_o
20:32:48  <PublicServer> <Vinnie> but it sounds like a sex position for gays
20:32:54  <PublicServer> <Benny> HAHAHAHAHAHA
20:33:01  <PublicServer> <iTKerry> :D
20:35:32  <PublicServer> <iTKerry> LOL
20:35:34  <PublicServer> <iTKerry> :D
20:35:36  <PublicServer> <Benny> :)
20:35:56  <PublicServer> <iTKerry> arrow work's!
20:36:06  <PublicServer> <iTKerry> arrows*
20:36:12  <PublicServer> <Benny> train needs at least 2 choices for it to work
20:36:14  <PublicServer> <Benny> iirc
20:36:34  <PublicServer> <iTKerry> u mean
20:36:40  <PublicServer> <Benny> yes that works too
20:36:42  <PublicServer> <iTKerry> that will work too?
20:36:44  <PublicServer> <Benny> yeah
20:36:51  <PublicServer> <iTKerry> weeeeeeeeeeeeeeeee!
20:36:53  <PublicServer> <iTKerry> :}
20:37:11  <PublicServer> <Vinnie> is it ever going to catch itself?
20:37:41  <PublicServer> <iTKerry> :P
20:51:24  *** mfb- has joined #openttdcoop
20:51:25  *** ChanServ sets mode: +o mfb-
20:51:30  <mfb-> hi
20:51:38  <PublicServer> <Benny> hello
20:51:40  <PublicServer> <Djanxy> hi
20:52:23  <mfb-> !password
20:52:23  <PublicServer> mfb-: metals
20:52:34  <PublicServer> *** mfb joined the game
20:52:44  <PublicServer> <mfb> wrong industry set for metals
20:52:58  <PublicServer> <mfb> well, copper
20:53:26  <PublicServer> <Djanxy> other day i asked for password - response was : retard
20:53:36  <PublicServer> <mfb> :p
20:59:28  <PublicServer> <mfb> big jam at SLH03
20:59:50  <PublicServer> <Benny> yep 4th isnt done yet
20:59:56  <PublicServer> <mfb> ah
21:01:18  <PublicServer> <mfb> I guess we need that
21:12:44  <PublicServer> <mfb> 4th done
21:16:08  <PublicServer> <iTKerry> Hey!
21:17:06  <PublicServer> <mfb> two-line merge to SLH07 jams
21:17:14  <nicfer> !password
21:17:14  <PublicServer> nicfer: fatter
21:17:31  <PublicServer> *** nicfer joined the game
21:17:43  <PublicServer> <nicfer> whoooa, what a nice party's here
21:17:46  <PublicServer> *** nicfer has joined company #1
21:18:10  <PublicServer> <Djanxy> it's like a geek's night out
21:18:11  *** Chaz has joined #openttdcoop
21:18:12  <PublicServer> <mfb> 3rd ready there :)
21:18:22  <PublicServer> <mfb> back after 1 week of a lot of work :p
21:18:25  <PublicServer> <iTKerry> Hello mfb
21:18:50  <Chaz> @quickstart
21:18:51  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:19:04  <Chaz> !help
21:19:04  <PublicServer> Chaz: http://www.openttdcoop.org/wiki/IRC_Commands
21:19:15  <PublicServer> <Djanxy> oh hey Chaz
21:19:26  <PublicServer> <Djanxy> coming to have a look ?
21:19:55  <Chaz> Hi there! Yeah, I was thinking of dropping by, I saw on the main site that there was activity on the Public Server so I'm just making sure I've got everything ready first
21:20:18  <PublicServer> <iTKerry> :O
21:22:30  <Chaz> !dl win64
21:22:30  <PublicServer> Chaz: http://binaries.openttd.org/nightlies/trunk/r25863/openttd-trunk-r25863-windows-win64.zip
21:22:56  <PublicServer> <mfb> I really hate that automatic pinning of train windows
21:23:11  <PublicServer> <iTKerry> :}
21:23:25  <PublicServer> <mfb> who did that, and why is it not documented in any way
21:23:32  <PublicServer> <mfb> or with an option to disable it
21:23:38  <PublicServer> <Djanxy> automatic pinning?
21:23:42  <PublicServer> <Benny> ^
21:23:52  <PublicServer> <iTKerry> Hmm
21:23:54  <PublicServer> <mfb> every time I open a train window, it is pinned
21:23:56  <PublicServer> <Benny> not here
21:23:59  <PublicServer> <mfb> so I don't get rid of it with del
21:24:09  <PublicServer> <Djanxy> not me either
21:24:13  <PublicServer> <mfb> interesting
21:24:16  <PublicServer> <mfb> so it is a bug
21:24:19  <PublicServer> <Djanxy> shift+del though
21:24:21  <PublicServer> <mfb> good to know
21:24:33  <PublicServer> <mfb> but then I kill the other pinned windows :(
21:24:39  <PublicServer> <Djanxy> that's true
21:24:41  <PublicServer> <Djanxy> screw them
21:27:18  <Chaz> Hm. It says I'm missing sounds and graphics, lemme see...
21:27:41  <mfb-> grf pack? or online content?
21:28:05  <PublicServer> *** Vinnie has left the game (general timeout)
21:28:06  <PublicServer> *** Vinnie has left the game (connection lost)
21:28:43  <Taede> !grf
21:28:44  <PublicServer> Taede: http://www.openttdcoop.org/wiki/GRF
21:28:56  <Chaz> I just downloaded the r25863 build and it told me it couldn't find OpenSFX and that some of the OpenGFX graphics were missing, but I think I've got that fixed
21:29:28  <Chaz> Yeah, there we go. Just had to download stuff through the online content screen and it's all in order now :D
21:32:58  <PublicServer> <nicfer> hmmm, BBH's 'Long Signal Gap' is causing jams
21:33:18  <PublicServer> <mfb> sure
21:33:21  <PublicServer> <mfb> it is a long signal gap
21:33:39  <PublicServer> <JoeSchmoe> its just moving the jam
21:34:06  <PublicServer> <mfb> ah and there was a missing signal
21:34:40  <Chaz> Okay, just missing the new bridges grf now, it was the only one I couldn't download through the in-game thingy
21:34:41  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
21:35:12  <mfb-> !grf
21:35:12  <PublicServer> mfb-: http://www.openttdcoop.org/wiki/GRF
21:35:37  <PublicServer> <mfb> wtf
21:35:43  <PublicServer> <mfb> ah okay
21:36:12  <Chaz> Yep, I've downloaded the pack, I just need to make sure I unpack it in the right place
21:36:43  <PublicServer> <iTKerry> MSH REF
21:36:51  <PublicServer> <mfb> ?
21:37:01  <PublicServer> <iTKerry> look at this
21:37:03  <PublicServer> <iTKerry> :(
21:37:09  <PublicServer> <Benny> what
21:37:15  <PublicServer> <mfb> not surprising, got a 3rd in the other direction
21:37:17  <PublicServer> <Djanxy> need 3rd to BBH i guess
21:37:51  <PublicServer> <iTKerry> ok
21:37:58  <PublicServer> <iTKerry> SLH 07 is mine
21:38:00  <PublicServer> <iTKerry> then
21:38:01  <Chaz> There we go, got it
21:38:02  <PublicServer> <iTKerry> :P
21:38:19  <Chaz> !password
21:38:19  <PublicServer> Chaz: founts
21:38:28  <PublicServer> <mfb> I'll have a look at the BBH
21:38:33  <PublicServer> <mfb> (damalix')
21:38:38  <PublicServer> *** Chaz joined the game
21:38:45  <PublicServer> <mfb> actually, the only BBH
21:38:48  <PublicServer> <nicfer> for BBH, I think it needs a 4+2>3
21:38:58  <PublicServer> <mfb> 4+3?
21:39:20  <PublicServer> <nicfer> 4 lines from south + 2 lines from west
21:39:34  <Vinnie> !password
21:39:34  <PublicServer> Vinnie: founts
21:39:51  <PublicServer> <mfb> it has that
21:39:53  <PublicServer> <Djanxy> think 3rd from W is getting added
21:39:58  <PublicServer> <mfb> right
21:40:13  <PublicServer> <mfb> beware of dial-up modems!
21:40:19  <PublicServer> <Djanxy> haha
21:40:25  <PublicServer> <iTKerry> cmon
21:40:27  <PublicServer> <iTKerry> stop it
21:40:35  <Vinnie> ill stop
21:40:39  <Vinnie> wierd internet
21:40:49  <PublicServer> <mfb> 3rd to N ready
21:41:43  <PublicServer> <nicfer> hmmm, section from BBH to MSH TOWN might require 4 tracks
21:41:53  <PublicServer> <mfb> 4?
21:41:55  <PublicServer> <mfb> it has 2 now
21:42:18  <PublicServer> <nicfer> 3 might not be enough
21:42:24  <PublicServer> <mfb> and I'm thinking about routing a new line through
21:42:55  <PublicServer> <mfb> will be good enough for now
21:43:26  <PublicServer> <nicfer> =)
21:43:28  <PublicServer> <Djanxy> RIP
21:43:34  <PublicServer> <Chaz> Wuh-oh
21:43:34  <PublicServer> <mfb> as long as you don't block them :p
21:44:12  <PublicServer> <mfb> 3rd comes from W
21:44:19  <PublicServer> <mfb> FPP :(
21:44:27  <PublicServer> <mfb> anyway
21:44:33  <PublicServer> <mfb> feel free to connect stuff to it
21:44:57  <PublicServer> <mfb> that's easier than rebuilding
21:44:59  <PublicServer> <Chaz> Oh man, even my computer is having a hard time keeping up with this
21:45:05  <PublicServer> <Chaz> It looks super amazing though
21:45:23  <PublicServer> <Djanxy> yeah, much slow motion here too
21:45:34  <PublicServer> <mfb> we just have 600 trains
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21:48:28  <PublicServer> <mfb> ah there is the 3rd
21:48:30  <PublicServer> <mfb> sorry
21:48:36  <PublicServer> <iTKerry> y
21:48:36  <PublicServer> <iTKerry> :P
21:48:42  <PublicServer> <iTKerry> np :)
21:49:04  <PublicServer> <Djanxy> hmm, factory exit struggling already again
21:49:45  <PublicServer> <Djanxy> ah well, guess it might actually originate at the bbh
21:50:35  <PublicServer> <mfb> SLH jams
21:50:39  <PublicServer> <Djanxy> ye
21:50:53  <PublicServer> <Djanxy> 13 trains at a station without overflow
21:50:55  <PublicServer> <mfb> single tunnel...
21:53:14  <Vinnie> !password
21:53:14  <PublicServer> Vinnie: flares
21:53:28  <PublicServer> *** Vinnie joined the game
21:53:32  <PublicServer> <Vinnie> hey
21:53:36  <PublicServer> <mfb> hi
21:53:42  <PublicServer> <iTKerry> Haiyooooooooooo
21:53:45  <PublicServer> <iTKerry> :}
21:53:47  <PublicServer> <Vinnie> crowded
21:56:53  <phatmatt> !players
21:56:56  <PublicServer> phatmatt: Client 265 (Orange) is JoeSchmoe, in company 1 (Alcoholic & Co.)
21:56:56  <PublicServer> phatmatt: Client 241 (Orange) is Djanxy, in company 1 (Alcoholic & Co.)
21:56:56  <PublicServer> phatmatt: Client 249 (Orange) is Benny, in company 1 (Alcoholic & Co.)
21:56:56  <PublicServer> phatmatt: Client 268 (Orange) is mfb, in company 1 (Alcoholic & Co.)
21:56:56  <PublicServer> phatmatt: Client 272 is Chaz, a spectator
21:56:58  <PublicServer> phatmatt: Client 261 (Orange) is iTKerry, in company 1 (Alcoholic & Co.)
21:56:58  <PublicServer> phatmatt: Client 239 (Orange) is V453000, in company 1 (Alcoholic & Co.)
21:57:00  <PublicServer> phatmatt: Client 270 (Orange) is nicfer, in company 1 (Alcoholic & Co.)
21:57:00  <PublicServer> phatmatt: Client 280 (Orange) is Vinnie, in company 1 (Alcoholic & Co.)
21:57:50  <PublicServer> <mfb> hmm
21:59:06  <PublicServer> <Vinnie> service that FPP
21:59:12  <PublicServer> <mfb> ...
21:59:14  <PublicServer> *** phatmatt joined the game
21:59:32  <PublicServer> <Benny> lol
21:59:38  <PublicServer> <Benny> i will slap your shit some day vinnie :P
21:59:52  <PublicServer> <Vinnie> you will grief one day
22:00:42  <PublicServer> *** phatmatt has left the game (leaving)
22:01:38  <PublicServer> *** Chaz has left the game (leaving)
22:03:30  <PublicServer> <mfb> 3rd done
22:04:28  <PublicServer> <mfb> why did you cross the lines at SLH07?
22:04:58  <PublicServer> <Benny> lol someone desynced the entry
22:05:08  <PublicServer> <iTKerry> may ask this into vinnie
22:05:14  <PublicServer> <iTKerry> :}
22:05:37  <PublicServer> <Vinnie> thats always desynced
22:05:43  <PublicServer> <mfb> +fixed gap
22:05:46  <PublicServer> <Vinnie> only one way to sync around a corner
22:06:00  <PublicServer> <mfb> Vinnie: ?
22:06:07  <Taede> use 2 corners?
22:06:15  <PublicServer> <mfb> there are two corners
22:06:27  <PublicServer> <mfb> or what do you mean
22:06:46  *** itkerry has quit IRC
22:07:11  <PublicServer> <mfb> sure, but how is that related to our game?
22:07:21  <PublicServer> <Vinnie> well someone made a cross there
22:07:39  <PublicServer> <mfb> that is in sync
22:07:50  <PublicServer> <mfb> (that's not how it was=
22:09:12  <PublicServer> <JoeSchmoe> near sign 3rd out /mfb
22:09:23  <PublicServer> <JoeSchmoe> i think we need to change priority
22:10:25  <PublicServer> <mfb> hmm
22:10:29  <PublicServer> <mfb> just connect that to 3rd
22:10:36  <PublicServer> <mfb> there
22:11:10  <PublicServer> <JoeSchmoe> what
22:12:12  <PublicServer> <mfb> done
22:17:20  <PublicServer> <JoeSchmoe> jam near SLH10
22:17:50  <PublicServer> <mfb> that was expected
22:19:00  <PublicServer> <Vinnie> smart whoever decided to allow SLH 10
22:20:36  <PublicServer> <mfb> allow?
22:20:58  <PublicServer> <Vinnie> connected to 3rd and used two-way eol
22:21:04  <PublicServer> <Vinnie> but not connecting 3rd
22:21:06  <PublicServer> <mfb> lol
22:21:20  <PublicServer> <mfb> we have way too many twoways here
22:22:24  <PublicServer> *** Jam35 joined the game
22:23:19  <PublicServer> <mfb> really long bridges?
22:23:27  <Jam35> bye
22:23:43  <PublicServer> *** Jam35 has left the game (general timeout)
22:23:43  <PublicServer> *** Jam35 has left the game (connection lost)
22:23:47  <PublicServer> <Benny> mfb: ?
22:23:53  <PublicServer> <mfb> I guess 3 are enough.
22:23:55  <PublicServer> <mfb> ?
22:24:01  <PublicServer> <Djanxy> lol !prio gap
22:24:23  <Benny> @tunnels 5 3
22:24:23  <Webster> Benny: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
22:24:23  <PublicServer> <mfb> :D
22:24:25  <PublicServer> <Djanxy> wondered why trains were stopping there
22:24:47  <PublicServer> <mfb> benny: it is a splitted line anyway
22:24:54  <PublicServer> <Benny> oh i see
22:26:41  <PublicServer> <Djanxy> would also help i guess if just a few goods train would use the second set of platforms at the pickup
22:27:07  <PublicServer> <mfb> which pickup?
22:27:10  <PublicServer> <mfb> ah factory
22:27:16  <PublicServer> <mfb> more trains! :D
22:27:18  <PublicServer> <Djanxy> nah, wouldnt matter i guess
22:27:25  <PublicServer> <Djanxy> at the exit
22:27:56  <PublicServer> <Djanxy> jam in bbh
22:28:43  <PublicServer> <mfb> hmm
22:28:58  <PublicServer> <mfb> I don't see why
22:29:17  <PublicServer> <mfb> ah
22:29:23  <PublicServer> <Benny> wrong signal gaps
22:29:29  <PublicServer> <mfb> broken bays
22:29:32  <PublicServer> <Benny> yes
22:30:34  <PublicServer> <mfb> wtf
22:30:36  <PublicServer> <mfb> exit is missing
22:30:55  <PublicServer> <mfb> 3rd -> 07
22:31:01  <PublicServer> <mfb> to both sides
22:31:08  *** Ristovski has quit IRC
22:32:21  <PublicServer> <iTKerry> ok guys
22:32:23  <PublicServer> <iTKerry> gn
22:32:25  <PublicServer> <iTKerry> :}
22:32:31  <PublicServer> <mfb> gn
22:32:32  <PublicServer> <Benny> goodnight
22:33:01  <PublicServer> <mfb> seems to work
22:33:02  <PublicServer> *** iTKerry has left the game (leaving)
22:34:33  <PublicServer> <Vinnie> yeah we broke jam his factory
22:34:43  <PublicServer> <Djanxy> mfb, the middle line only get 3 merges compared to the outer ones - almost none goes to middle one
22:34:58  *** valhallasw has joined #openttdcoop
22:35:11  <PublicServer> <mfb> hmm
22:35:37  <PublicServer> <mfb> one more
22:35:43  <PublicServer> <Djanxy> ;)
22:37:17  <PublicServer> <Djanxy> sweet
22:37:17  <PublicServer> *** V453000 has left the game (connection lost)
22:39:45  <PublicServer> <mfb> now all lines should be connected to all 3
22:41:23  <PublicServer> <Djanxy> yup, looks nice
22:41:23  <PublicServer> <mfb> MSH factory jams
22:41:34  <PublicServer> <mfb> exactly at !jam
22:42:08  <PublicServer> <Vinnie> id say the join after too
22:43:06  <PublicServer> <Benny> well its 8->3
22:43:24  <PublicServer> <Vinnie> its a 4>3>2 in 10 tile space includeing a split for factory pickup
22:43:31  <PublicServer> <mfb> 7
22:43:45  <PublicServer> <mfb> anyway, that line jams
22:44:15  <PublicServer> <mfb> factory drop might need a 3rd in :D :D
22:44:47  <PublicServer> <Vinnie> those tunnels after pickup can be without signalling
22:45:05  <PublicServer> <Vinnie> that gives 6 extra plaforms
22:45:23  <PublicServer> <Djanxy> as we said, doesnt need gaps at all in those tunnels
22:45:29  *** iTKerry_ has quit IRC
22:45:30  <PublicServer> <Djanxy> lol, we = V
22:45:36  <PublicServer> <Djanxy> stupid brain
22:45:58  <PublicServer> *** JoeSchmoe has left the game (leaving)
22:46:27  <V453000> :d
22:48:44  <PublicServer> <mfb> space! so much space!
22:48:50  <PublicServer> <Djanxy> :D
22:49:40  <PublicServer> <Vinnie> im going to hunt whales, cya
22:49:43  <PublicServer> *** Vinnie has left the game (leaving)
22:49:47  <PublicServer> <Benny> bye
22:49:49  <PublicServer> <mfb> whales?
22:49:49  <PublicServer> <mfb> cu
22:49:51  <PublicServer> <Djanxy> mmmk
22:49:57  <PublicServer> <Djanxy> good luck with that, nn
22:50:06  *** Vinnie has quit IRC
22:58:07  <PublicServer> <mfb> I guess factory exit needs a 3rd
22:58:25  <PublicServer> <mfb> ehm 4th
22:59:15  <PublicServer> <mfb> looks messy
22:59:32  <PublicServer> <Djanxy> yeah a bit
23:00:02  <PublicServer> <mfb> lol circle overflow
23:00:04  <PublicServer> <Djanxy> rather they queued at the mergers
23:00:18  <PublicServer> <Djanxy> ?
23:00:29  <PublicServer> <Djanxy> ah at the water ?
23:00:29  <PublicServer> <mfb> standerton valley
23:00:47  <PublicServer> <Djanxy> yeah, alternate waiting bay
23:01:18  <PublicServer> <mfb> wtf
23:01:24  <PublicServer> <mfb> trains leave the station
23:01:24  <PublicServer> <Djanxy> yeah
23:01:27  <PublicServer> <mfb> that is really, really wrong
23:01:33  <PublicServer> <Djanxy> it worked earlier
23:01:43  <PublicServer> <Djanxy> guess he added the exit
23:02:09  <PublicServer> <mfb> the exit is good for lost trains
23:02:13  <PublicServer> <Djanxy> i know
23:02:15  <PublicServer> <mfb> but trains have to go to the depot first
23:02:22  <PublicServer> <Benny> oops sorryu
23:02:25  <PublicServer> <Benny> second time ive done that
23:02:31  <PublicServer> <Djanxy> yeah, i've figured that out after a few times of making one that didnt work :D
23:02:49  <PublicServer> <Benny> lol
23:03:05  <PublicServer> <Djanxy> but, trial and error you know
23:04:07  <PublicServer> *** nicfer has left the game (leaving)
23:06:03  <PublicServer> <mfb> factory -> south is completely empty
23:06:43  <PublicServer> <Djanxy> ye, not much there
23:06:57  <PublicServer> <mfb> that gives some flexibility in the extension
23:09:07  <PublicServer> <mfb> hmm
23:09:29  <PublicServer> <mfb> that should work
23:09:35  <PublicServer> <Djanxy> just tried shortening a couple of the prios with a couple of tiles
23:09:38  *** roboboy has joined #openttdcoop
23:09:53  <PublicServer> <Djanxy> since not much traffic from south
23:13:31  <PublicServer> <mfb> any ideas how to get !from here !to this line?
23:13:47  <PublicServer> <Djanxy> heh
23:13:49  <PublicServer> <mfb> I want to avoid that
23:13:55  <PublicServer> <mfb> but if nothing better is available..
23:14:35  <PublicServer> <Djanxy> looks like main problem right now is that that they dont get in a steady flow to the mergers
23:15:07  <PublicServer> <Benny> hmm
23:15:09  <PublicServer> <Benny> great
23:17:47  <PublicServer> <mfb> I doubt that'll work
23:18:01  <PublicServer> <mfb> hmm
23:18:15  <PublicServer> <mfb> if you extend the other tunnels the sync does not work any more
23:18:17  <PublicServer> <mfb> or CL
23:18:27  <PublicServer> <mfb> I guess it's fine
23:18:29  <PublicServer> <Benny> what?
23:18:47  <PublicServer> <mfb> MSH factory
23:18:51  <PublicServer> <Benny> no i was doing that
23:19:01  <PublicServer> <Benny> 9tile bridge vs 13
23:19:23  <PublicServer> <mfb> yeah but a bridge to nowhere
23:19:29  <PublicServer> <Benny> um no
23:20:03  <PublicServer> <Benny> what do you mean
23:20:15  <PublicServer> <mfb> how to connect that bridge npw?
23:20:21  <PublicServer> <mfb> *now
23:20:27  <PublicServer> <mfb> without killing other lines ;)
23:20:49  <PublicServer> <Benny> shit
23:20:52  <PublicServer> <mfb> ...
23:21:10  <PublicServer> <Djanxy> just cross those 2 lines, we weont tell
23:22:55  *** JoeSchmoe has quit IRC
23:23:25  <PublicServer> <mfb> actually... that could work
23:23:45  <PublicServer> <mfb> no
23:23:59  <PublicServer> <Benny> was 0.5 tile from working :/
23:24:46  <PublicServer> <Djanxy> but honestly, the 4 lines north look pretty full
23:25:01  <PublicServer> <Benny> there are gaps
23:25:05  <PublicServer> <Djanxy> yeah
23:25:15  <PublicServer> <Benny> so mergers to ML arent full
23:25:17  <PublicServer> <Djanxy> but no too many ;)
23:25:28  <PublicServer> <mfb> but those I want to full
23:25:30  <PublicServer> <mfb> fill
23:25:33  <PublicServer> <Djanxy> yup
23:29:45  <PublicServer> <Djanxy> that helped
23:33:21  *** Jam35 has quit IRC
23:34:43  <PublicServer> <Djanxy> hmm, oil train just left factory ;)
23:35:05  <PublicServer> <mfb> factory production of 5 months ruined!
23:35:15  <PublicServer> <Djanxy> sucks
23:38:18  <PublicServer> <mfb> so many signal gaps...
23:51:23  <PublicServer> <Benny> gn
23:51:26  <PublicServer> *** Benny has left the game (leaving)
23:51:30  <PublicServer> <Djanxy> nn
23:51:39  *** Benny has quit IRC
23:54:48  <PublicServer> <mfb> FPP died
23:55:00  <PublicServer> <Djanxy> huh
23:55:19  <PublicServer> <mfb> @BBH
23:55:29  <PublicServer> <Djanxy> oh
23:55:51  <PublicServer> <Djanxy> i guess the plea helped

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