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00:05:43 *** dizzy has joined #openttdcoop 00:06:06 *** dizzy is now known as Guest6546 00:06:16 <Guest6546> !download win64 00:06:16 <PublicServer> Guest6546: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-windows-win64.zip 00:28:01 *** JoeSchmoe has joined #openttdcoop 00:29:06 *** JoeSchmoe has quit IRC 00:29:42 *** JoeSchmoe has joined #openttdcoop 00:29:53 <JoeSchmoe> any chance for a reset of the welcome server 00:37:58 *** Guest6546 has quit IRC 01:51:49 *** retro|cz has joined #openttdcoop 02:11:36 *** brylie has quit IRC 02:21:08 *** nicfer has quit IRC 06:15:58 *** retro|cz has quit IRC 06:16:12 *** Djanxy has joined #openttdcoop 06:16:33 <Djanxy> !dl win64 06:16:33 <PublicServer> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-windows-win64.zip 06:19:13 <PublicServer> *** Game still paused (number of players) 06:19:16 <PublicServer> *** Djanxy joined the game 06:20:07 <PublicServer> *** Djanxy has joined company #1 06:21:10 <Djanxy> MEOW 06:24:34 <V453000> FUCK MEOW 06:24:42 <Sian> !password 06:24:43 <PublicServer> Sian: browns 06:26:29 <PublicServer> *** Game still paused (number of players) 06:26:29 <PublicServer> *** Game unpaused (number of players) 06:26:30 <PublicServer> *** Sian joined the game 06:26:45 *** retro|cz has joined #openttdcoop 06:29:13 <PublicServer> *** Sian has left the game (leaving) 06:29:13 <PublicServer> *** Game paused (number of players) 06:29:31 <Sian> hmm ... probably to mountainous for an idea i have to work properly 06:30:08 <Djanxy> what's that ? 06:30:41 <Djanxy> i'm guessing it's mountainous to take advantage of the new trains/purr 06:30:54 <V453000> sorry but unless the plan puses MEOW to the max, your plan has little chance to win ;) 06:31:17 <V453000> though at the same time meow usage isnt very dependent on plan 06:31:30 <V453000> so we might just start randomly building tomorrow morning 06:33:24 <Sian> isolated L_L_L_L* around the edge of the map with MainLineStations (with bypass for trains not stopping, with conditional moves) with feeder stations collecting everything in the vicinity and bringing it to its destination 06:36:03 <V453000> yeah that isnt a very good plan in general 06:36:11 <V453000> !dl win64 06:36:11 <PublicServer> V453000: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-windows-win64.zip 06:36:43 <V453000> if it includes "feeders" especially in combination with "collecting everything" you can easily replace "transfer stations" by "BBHs" and you get a ton of a better game already 06:37:30 <Sian> my reason for the idea with feeders is a vecihle for experimenting with MLS 06:38:33 <V453000> that doesnt make any sense 06:39:06 <Sian> MainLine Stations? 06:40:39 <V453000> why have a feeder 06:41:40 <Sian> for testing MLS? 06:43:11 <V453000> that doesnt explain anything 06:43:18 <V453000> why should feeder stations "test MLs" 06:43:28 <Sian> think i need to cook a map to explain it 06:43:49 <V453000> not if you have a logical explanation 06:44:10 <Sian> my strong points aren't in explaining in the first place so ... 06:44:40 <V453000> just justifying your argument would suffice 06:44:49 <V453000> aka why do you think a feeder station "tests ML" 06:44:53 <V453000> or in what way 06:45:01 <V453000> or anything at all 06:45:11 <Sian> to see how much pressure MLS can handle 06:45:18 <Djanxy> think he means mainline stations, not ML's 06:45:34 <Sian> exactly 06:45:35 <V453000> and network without feeders doesnt "test" pressure? 06:46:04 <Sian> MainLineStations ... not MainLine'S 06:46:09 <V453000> right 06:46:17 <V453000> still dont see the relation 06:46:48 <V453000> station is a station, you put trains to it, they jam or not. How does a transfer influence that in any way 06:46:54 <V453000> it is a lot more important how trains perform in hubs 06:47:03 <Sian> *headdesk* 06:47:13 <V453000> in other words it is equally important but hubs are harder to build 06:48:28 <Sian> the important part aren't transfering goods, the important part is if its possible to build viable Stations ON the MainLine and not disconnected via 2 Junctions 06:49:24 <V453000> ON or AWAY from the mainline is only question of positioning not system 06:49:31 <V453000> transfering or direct delivery is 06:51:30 <Sian> forget everything i said (or you beleive i said) but this ... i sugests using a map (not this one, probably to mountainous) for a setup with Stations ON the mainline, and not off it ... using feeders and transfers was merely a suggested vehicle to do it 06:52:09 <V453000> how is a map relevant to systematic usefulness of a transfer system 06:53:41 <Sian> my aestetic opinion are against overly massive terraforming 06:54:42 <V453000> look imagine you have a flat map and just tell me why is it good to have a station on the mainline and why is it good to use a transfer system 06:54:47 <V453000> because both things are quite pointless 06:56:08 <Sian> lets reverse that one for a second ... why is it bad to have a station on the mainline if a proper setup could be found? 06:56:26 <V453000> expandability? flexibility? 06:56:35 <V453000> fuctionalities like proper merging? 06:56:40 <V453000> all to all choices for pickups? 06:56:53 <V453000> why place all that as close to possible to ML to have less space? 06:57:36 <Sian> future PAX games 06:57:58 <V453000> oh so now we are talking about pax suddenly 06:57:59 <V453000> okay 06:58:48 <V453000> not to mention that you didnt quite answer any of the points you asked about why is it bad 07:01:26 <Sian> given as of how i imagen it, expanding it would be a question of sequencing the station across different parts of the ML, which would account for the flexibility as well ... Merging would be done with regular balancers 07:02:32 <V453000> im not sure what do you imagine for regular balancers 07:02:35 <Sian> pickups is why i suggest bypasses for trains not having to stop (and making it so trains default to that unless they have to enter the station) and giving them Conditional orders which say that if you're full you go directly to station XYZ 07:02:41 <V453000> but I fear you want to suggest "no balancing" 07:03:17 <V453000> sounds wtf enough 07:03:26 <Sian> if i would suggest "no balancing" i would have said "no balancing" ... but i didn't 07:05:03 <V453000> well then what is regular balancing 07:05:07 <V453000> ps balacing is a really bad term 07:05:45 <Sian> say LL->LL 'mergers' 07:05:58 <V453000> never heard of that 07:06:18 <Sian> =x= ... 07:06:25 <Sian> in principle 07:07:37 <V453000> what is that 07:07:47 <V453000> can you point it out in junctionary or something? 07:07:56 <V453000> or use the terms used there to describe a merger 07:08:04 <V453000> or at the wiki page about merging tracks 07:09:00 <Sian> i think we're talking past each other big time 07:09:29 <V453000> I am simply asking about what kind of merger you mean 07:09:31 <V453000> nothing else 07:09:35 <Sian> http://i.imgur.com/B82Q5Kp.png 07:09:50 <V453000> this is not a merger this is a choice 07:09:54 <V453000> and a pointless one, too 07:10:19 <V453000> it doesnt merge anything, outputting tracks equals incoming so why built it in the first place 07:11:14 <Sian> then call it a choice and not a merger ... using CHOICES and not whatever else i've mistakenly called it to balance the various tracks of the ML against each other 07:11:54 <V453000> the very idea of "balancing tracks on the ML against each other" is as wrong as it can get 07:12:27 <Sian> ... you know what ... nevermind ... if its me unable to explain myself properly or you not wanting to understand i don't know ... nevermind 07:12:29 *** Sian has left #openttdcoop 07:13:42 <V453000> someone not having a clue might be a bigger problem but sure :) 07:16:05 *** JoeSchmoe has quit IRC 07:19:28 <PublicServer> *** Djanxy has left the game (leaving) 07:19:42 <V453000> !password 07:19:42 <PublicServer> V453000: flasks 07:20:17 <PublicServer> *** Game still paused (number of players) 07:20:17 <PublicServer> *** V453000 joined the game 07:20:31 *** retro|cz has quit IRC 07:20:33 <V453000> !unpause 07:20:33 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 07:20:41 <PublicServer> *** V453000 has joined company #1 07:20:41 <PublicServer> *** Game unpaused (number of players) 07:21:31 <PublicServer> *** V453000 has joined spectators 07:21:31 <PublicServer> *** Game paused (number of players) 07:22:27 <PublicServer> *** V453000 has left the game (leaving) 07:28:30 *** Djanxy has quit IRC 08:06:46 *** jrambo has quit IRC 08:07:24 *** jrambo has joined #openttdcoop 08:54:41 *** GriffinOneTwo has joined #openttdcoop 08:55:32 *** retro|cz has joined #openttdcoop 08:55:51 <GriffinOneTwo> !players 08:55:53 <PublicServer> GriffinOneTwo: There are currently no clients connected to the server 09:40:07 *** KenjiE20 has quit IRC 09:56:41 *** valhallasw has joined #openttdcoop 10:10:32 *** Stanger has joined #openttdcoop 10:11:06 <Stanger> Ha, someone in here knows a easy merger for a L_R to a LL_RR 10:24:48 *** GriffinOneTwo has quit IRC 11:11:44 *** KenjiE20 has joined #openttdcoop 11:11:44 *** ChanServ sets mode: +o KenjiE20 11:24:17 *** retro|cz has quit IRC 11:36:32 *** johnrambo has joined #openttdcoop 11:42:56 *** jrambo has quit IRC 11:54:29 <V453000> L_R merger doesnt exist 11:54:38 <V453000> output with LL has various kinds, see junctionary 12:05:13 *** retro|cz has joined #openttdcoop 12:17:06 <Stanger> Alrighty thanks 12:17:41 <V453000> yw 12:33:53 <Stanger> V you still here? 12:34:16 <V453000> nope 12:34:33 <Stanger> All....Righty 12:35:53 <V453000> I mean wtf am I meant to answer on that :P 12:37:19 <Stanger> Haha, can i ask a question? 12:37:25 <Stanger> Me and a friend or in a pickle 12:37:31 <Stanger> Are- 12:37:36 <V453000> no absolutely not I am in an irc channel not to take questions ever 12:37:44 <V453000> ... :) 12:38:01 <Stanger> haha. 12:38:56 <Stanger> http://prntscr.com/25wu7n so is there a better/less space way to make these Picks/Drops. 12:38:57 <Webster> Title: Screenshot by Lightshot (at prntscr.com) 12:39:04 <Stanger> then is how ive been doing it. 12:41:20 <V453000> apart from the first thing that you could easily reverse the entrance/exit, _Never_ cross the mainline, always bridge it 12:42:44 <Stanger> Oh okay...i see. 12:42:46 <Stanger> let me do that 12:43:06 <V453000> in general, as long as there is a lot of traffic you will see that this solution is not very long-term oriented 12:43:27 <V453000> the point is that with increased traffic, more crossings is not the best way to do it, more bridges is a lot more efficient 12:43:34 <V453000> and systematic, obviously 12:44:47 <Stanger> So bridge the exit over the main line? 12:45:01 <Stanger> then connect the from the bride back to the line? 12:45:18 <V453000> basically yes 12:45:24 <V453000> nobody says you have to keep the lines together either 12:45:24 <Stanger> <-- bad English. 12:45:56 <V453000> in fact it is a lot better to make lines further apart from each other - more room = more expandability 12:46:24 <Stanger> Really? iv'e been doing the 2 lines 1x1 12:46:28 <Stanger> so make them a bit further? 12:47:23 <V453000> sure, like 1_________1 12:47:33 <Stanger> http://prntscr.com/25wvqg so like that? 12:47:34 <Webster> Title: Screenshot by Lightshot (at prntscr.com) 12:47:48 <V453000> as one of the options yeah 12:47:57 <Stanger> <-- Noob. 12:48:05 <V453000> minus the path signals, short curves, and things far apart from each other to have space later on 12:48:16 <V453000> remember, you can always make things work, fix them, or even expand them - but you need space 12:48:23 <Stanger> Thanks, if i need more help can i keep bothering you? 12:48:36 <Stanger> Haha, i bet your prob busy. 12:48:40 <V453000> why do you think I am here :) 12:49:01 <V453000> yeah well I wont be around today anymore, leaving in like 10 minutes, but of course you can "bother" me 12:49:22 <Stanger> Oh okay. sweet one more thing. 12:49:57 <Stanger> What would be the name for...uh basically i want a line to break off then come around to the other line 12:50:02 <Stanger> so they can switch 12:53:14 <V453000> gtg bai 12:54:37 <Stanger> Aighty bye 13:03:35 <planetmaker> sounds like a turn-around 13:03:54 <planetmaker> But... we don't want that in networks 13:06:17 <planetmaker> trains only turn around in terminal stations. If they do elsewhere, it's bad network design usually :-) 13:09:07 *** nicfer has joined #openttdcoop 13:09:20 <nicfer> !dl win64 13:09:21 <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-windows-win64.zip 13:11:56 <nicfer> hmmm, seems like I have outdated graphics with this update 13:14:02 <Stanger> Hmm...okay then.. 13:14:03 <Stanger> well 13:15:41 <nicfer> and there's no update for ogfx 13:16:54 <nicfer> maybe I need a beta version of it 13:17:06 <nicfer> !password 13:17:06 <PublicServer> nicfer: flasks 13:17:17 <PublicServer> *** Game still paused (number of players) 13:17:20 <PublicServer> *** nicfer joined the game 13:26:11 <PublicServer> *** nicfer has left the game (leaving) 13:44:22 *** roboboy has quit IRC 14:20:01 *** valhallasw has quit IRC 14:23:47 *** Ristovski has joined #openttdcoop 14:36:47 *** Maraxus has joined #openttdcoop 14:36:47 *** ChanServ sets mode: +o Maraxus 14:38:56 <PublicServer> *** Game still paused (number of players) 14:38:56 <PublicServer> *** Maraxus joined the game 14:39:28 <PublicServer> *** Maraxus has left the game (leaving) 14:57:57 *** Djanxy has joined #openttdcoop 15:02:33 *** retro|cz has quit IRC 15:12:12 *** Woolridge has joined #openttdcoop 15:12:23 <Woolridge> hey there 15:31:09 *** Woolridge has quit IRC 16:01:22 *** Stanger has quit IRC 16:06:01 *** Djanxy has quit IRC 16:16:29 *** Progman has joined #openttdcoop 16:37:21 *** Maraxus has quit IRC 16:43:57 *** Maraxus has joined #openttdcoop 16:43:58 *** ChanServ sets mode: +o Maraxus 16:54:21 *** ODM has joined #openttdcoop 16:54:21 *** ChanServ sets mode: +o ODM 17:53:55 *** Jam35 has joined #openttdcoop 17:53:55 *** ChanServ sets mode: +o Jam35 18:56:07 *** _ has joined #openttdcoop 19:02:33 *** _ has quit IRC 19:04:07 *** ____ has joined #openttdcoop 19:04:27 *** [1]Mark has joined #openttdcoop 19:10:28 *** Mark has quit IRC 19:10:28 *** [1]Mark is now known as Mark 19:12:11 *** ____ has quit IRC 19:12:40 *** Tpr has joined #openttdcoop 19:37:18 *** Stanger_ has joined #openttdcoop 19:48:11 *** Progman has quit IRC 20:04:58 <PublicServer> *** Game still paused (number of players) 20:05:00 <PublicServer> *** Maraxus joined the game 20:07:48 <PublicServer> *** Maraxus has joined company #1 20:07:48 <PublicServer> *** Game unpaused (number of players) 20:08:45 *** mfb- has joined #openttdcoop 20:08:45 *** ChanServ sets mode: +o mfb- 20:08:50 <mfb-> hi 20:08:55 <PublicServer> <Maraxus> hi 20:10:03 <PublicServer> *** Maraxus has joined spectators 20:10:03 <PublicServer> *** Game paused (number of players) 20:10:36 <mfb-> !password 20:10:36 <PublicServer> mfb-: flasks 20:10:44 <PublicServer> *** Game still paused (number of players) 20:10:44 <PublicServer> *** Game unpaused (number of players) 20:10:45 <PublicServer> *** mfb joined the game 20:11:04 <PublicServer> <mfb> nothing happened? 20:11:27 <PublicServer> <Maraxus> new map yesterday evening afaik 20:11:34 <PublicServer> <mfb> oh 20:12:31 <PublicServer> *** mfb has left the game (leaving) 20:12:32 <PublicServer> *** Game paused (number of players) 20:25:00 <PublicServer> *** Maraxus has left the game (leaving) 20:25:35 *** Maraxus has quit IRC 20:39:31 *** Mark has quit IRC 20:42:58 *** Mark has joined #openttdcoop 20:42:58 *** Webster sets mode: +o Mark 20:47:42 <Jam35> !dl 20:47:43 <PublicServer> Jam35: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 20:47:43 <PublicServer> Jam35: http://www.openttd.org/en/download-trunk/r26044 20:51:39 <Jam35> !password 20:51:40 <PublicServer> Jam35: pacing 20:51:51 <PublicServer> *** Game still paused (number of players) 20:51:53 <PublicServer> *** Jam35 joined the game 20:53:09 <PublicServer> *** Jam35 has left the game (leaving) 20:56:42 *** Progman has joined #openttdcoop 21:00:22 *** Jam35 has quit IRC 21:23:52 *** ODM has quit IRC 21:42:05 *** Tpr has quit IRC 21:44:43 *** [1]Mark has joined #openttdcoop 21:47:56 *** Mark has quit IRC 21:47:56 *** [1]Mark is now known as Mark 22:02:25 *** Tpr has joined #openttdcoop 22:08:04 *** [1]Mark has joined #openttdcoop 22:11:26 *** Tpr has quit IRC 22:12:51 *** Mark has quit IRC 22:12:51 *** [1]Mark is now known as Mark 22:22:16 *** [1]Mark has joined #openttdcoop 22:25:06 *** Mark has quit IRC 22:25:06 *** [1]Mark is now known as Mark 22:36:53 *** Stanger_ has quit IRC 22:47:58 *** Ristovski has quit IRC 23:11:57 *** Djanxy has joined #openttdcoop 23:15:21 *** Djanxy has joined #openttdcoop 23:25:14 *** Sian1 has joined #openttdcoop 23:53:16 *** Sian1 has quit IRC