Config
Log for #openttdcoop on 29th November 2013:
Times are UTC Toggle Colours
00:03:04  <PublicServer> <happy tran  sport> how  things
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00:58:43  <PublicServer> *** mfb has left the game (leaving)
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06:35:57  <V453000> mfb- sometime today Hopefully ... only a couple of things to do, but I need to get to it :)
06:36:05  <V453000> kind of super busy atm so dont know (:
06:38:35  <V453000> saturday morning is worst case scenario
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06:46:45  <PublicServer> *** Game still paused (number of players)
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06:46:57  <V453000> o/
06:47:29  <Djanxy> oy
06:49:09  <V453000> !password
06:49:10  <PublicServer> V453000: dimmer
06:49:28  <PublicServer> *** Game still paused (number of players)
06:49:28  <PublicServer> <V453000> mu
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06:49:33  <PublicServer> <Djanxy> hey
06:49:55  <PublicServer> <Djanxy> is it just me
06:50:05  <PublicServer> <Djanxy> or did mfb forget a split in SLH 02 ?
06:50:23  <PublicServer> <V453000> yes he did :)
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06:50:40  <Benny> !revision
06:50:40  <PublicServer> Benny: Game version is r26044
06:50:41  <PublicServer> <Djanxy> was looking at it and was like eeeehhhhh
06:50:43  <PublicServer> <Djanxy> :D
06:50:50  <PublicServer> *** V453000 has left the game (leaving)
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06:52:08  <V453000> had to leave :-D work overseers arrived
06:52:39  <Djanxy> hah
06:56:42  <Benny> !password
06:56:42  <PublicServer> Benny: dimmer
06:56:50  <PublicServer> *** Game still paused (number of players)
06:56:51  <PublicServer> *** Game unpaused (number of players)
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06:57:11  <V453000> nuts update should be done tonight
06:57:42  <Djanxy> cool
06:57:57  <Djanxy> was it mostly fixes ?
06:58:06  <V453000> nope
06:58:24  <V453000> the meow trains are getting twice as long so they would be incompatible to reload the game
06:58:28  <V453000> need to have 0 trains to update
06:58:37  <Djanxy> TL1?
06:58:44  <V453000> or well, 0 of those trains
06:58:46  <V453000> yeah
06:58:48  <V453000> hm actually
06:58:50  <Djanxy> alright cool
06:58:56  <V453000> you can start buying some other trains for now
06:59:06  <V453000> could autoreplace
06:59:08  <Djanxy> im not gonna do anything now
06:59:14  <V453000> but then, I should havei t complete by tonight OR tomorrow morning
06:59:16  <Djanxy> just lurking
06:59:18  <V453000> so shouldnt be a big problem,
07:02:57  <Djanxy> are they gonna have same stats as now ?
07:03:11  <V453000> ofc not
07:03:33  <V453000> speeds wont change much but power obviously needs increasing, at least x2 since they are twice as long
07:05:39  <Djanxy> i still havent really figured out power vs TE
07:05:58  <Djanxy> what which of it is important
07:06:10  <Djanxy> what/when
07:07:00  <V453000> find out :)
07:07:14  <PublicServer> <Benny> TE? tractive effort?
07:07:15  <V453000> I think TE matters mainly in low speed but .. :)
07:07:34  <Djanxy> yeah Benny
07:07:43  <PublicServer> <Benny> mfb's plan mentions it too
07:07:49  <PublicServer> <Benny> why
07:08:03  <PublicServer> <Benny> ive never even heard it mentioned before, it's just.. there :P
07:09:06  <Djanxy> did some very rough testing with the new trains, and didnt seem to make much difference for acceleration - but it was with empty trains
07:09:21  <Djanxy> not sure if TE is more important with heavier trains
07:10:27  <PublicServer> <Benny> isnt TE torque? in that case a train with a certain weight requires a certain amount of torque
07:12:45  <Djanxy> yeah, that's what i'm thinking
07:13:39  <PublicServer> <Benny> hmm its a bit weird thinking about torque and power here because of the lack of any RPM which im used to
07:14:17  <V453000> I wouldnt use too much real logical physical thinking there guys
07:14:33  <PublicServer> <Benny> oh... D:
07:14:59  <V453000> just try what works, accept it works that way
07:15:11  <V453000> OBEY THE GAME :D
07:15:23  <Djanxy> i like to understand the game
07:15:34  <Djanxy> not just do stuff because "that's the way it is"
07:15:36  <PublicServer> <Benny> ill just guess as long as TE is high enough for the train weight, HP will determine acceleration
07:15:46  <PublicServer> <Benny> maybe
07:16:32  <Djanxy> http://wiki.openttd.org/Tractive_Effort
07:16:40  <Djanxy> was looking at that
07:18:15  <Benny> interesting
07:18:54  <Djanxy> but there's a link to 'realistic acceleration' at the bottom
07:18:59  <V453000> from what I saw in the game, trains with high TE start accelerating quickly, while the power shortens the time to get to top speed
07:19:09  <Djanxy> so dont know how much of it goes out the window with that setting
07:19:14  <V453000> I think that is all I need to know :)
07:19:22  <Benny> V453000: no i
07:19:24  <Benny> oops
07:19:42  <V453000> there is no tractive effort in original acceleration Djanxy  ;)
07:19:54  <Benny> V453000: no im with Djanxy, i have to understand how and why things work
07:22:31  <V453000> enjoy it :)
07:25:46  <PublicServer> *** Djanxy has left the game (leaving)
07:25:47  <PublicServer> *** Game paused (number of players)
07:26:29  <V453000> I generally suggest that approach is good, I am just not sure if it is too helpful in case of acceleration, but cant hurt? :D
07:28:14  <Benny> dunno, i just like understanding how things work personally. probably wont be too useful :P
07:29:52  <V453000> as I said, thats good, I just think it is not worth it in case of acceleration
07:30:34  <V453000> just comparing nuts engines with more/less TE/power, you can get to quite quick conclusions
07:31:10  <Djanxy> how do you decide which numbers to give them ? by testing ?
07:31:22  <V453000> mostly
07:31:33  <Benny> could probably be perfected by maths :D
07:31:34  <V453000> by what else really :)
07:31:40  <V453000> no, probably not
07:31:44  <Benny> probably eys
07:31:45  <Djanxy> by knowing how it works ? :D
07:31:46  <Benny> yes *
07:32:05  <V453000> I think its fine as is :D
07:32:14  <Djanxy> didnt say it wasnt
07:33:27  <Benny> it is
07:34:42  <Benny> its objectively the best trainset in terms of pure gameplay already ;)
07:35:20  <V453000> no maffs. :-D
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08:02:53  <Benny> V453000: does the monorail logic engine in NUTS only reach 488km/h or is that just my settings beeing wrong?
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08:12:46  <V453000> idk its possible
08:12:50  <V453000> logic engine is mainly about acceleration
08:12:57  <V453000> the speed is just for extra cases
08:13:26  <V453000> in fact in vast majority of constructions you dont need the speed at all
08:15:39  <Benny> its weird because according to the formula on the TE wiki page, it should reach the top speed no problem
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08:19:38  <V453000> the max speed is different?
08:19:39  <V453000> idk
08:19:50  <V453000> but the monorail logic engine is known to behave strangely
08:19:58  <Benny> max speed 666mk/h
08:20:06  <Benny> TE 9000N
08:20:07  <V453000> e.g. if you put 3 together it will get some wtf overflow and it will go 1kmh :D
08:20:09  <V453000> right
08:20:10  <Benny> power 65000hp
08:20:44  <Benny> wait a second
08:20:53  <Benny> *maths*
08:24:19  <Benny> okay i suck at maths
08:24:40  <Benny> anyway i'd try increasing the logic train weight
08:26:17  <Benny> train speed seems to be calculated using TE needed to move the train measured in kN
08:26:32  <Benny> TE needed to move a 1t train is less than 1kN
08:27:38  <V453000> TE is directly counted from weight
08:27:39  <V453000> :D
08:27:42  <V453000> :P
08:27:48  <V453000> coefficient is 1 yes
08:27:55  <V453000> but that is for many other trains too
08:29:48  <Benny> you're saying that when creating the newGRF, you cannot put a TE number yourself, the game creates it using the train weight?
08:30:23  <Benny> did i understand that wrong D:
08:34:55  <V453000> basically correct
08:35:03  <V453000> you give 0-255 coefficient which translates to 0-1
08:35:05  <V453000> and weight
08:41:37  <PublicServer> *** Game still paused (number of players)
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08:47:19  <Benny> okay but from what i can see, the game doesnt use the actual TE of the train when calculating speed
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08:47:27  <Benny> only the theoretical TE needed to move the train
08:47:46  <Benny> and when the theoretical TE is ridiculously small i could see the game engine throwing a fit
08:47:50  <Benny> but maybe im way wrong
08:49:36  <V453000> see, fuck math :D
08:50:31  <Benny> lol
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13:15:22  *** ChanServ sets mode: +o Maraxus
13:23:33  <PublicServer> *** Game still paused (number of players)
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14:52:54  <JoeSchmoe> Anybody home?
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17:51:48  <PublicServer> *** Game still paused (number of players)
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18:32:24  <PublicServer> *** Jam35 has left the game (general timeout)
18:32:25  <PublicServer> *** Jam35 has left the game (connection lost)
18:32:52  <PublicServer> *** Game still paused (number of players)
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18:52:34  <nicferirc> !password
18:52:35  <PublicServer> nicferirc: downed
18:52:48  <PublicServer> *** Game still paused (number of players)
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18:54:11  <V453000> done, upoloading (:
18:54:35  <Djanxy> oh, good work
18:55:48  <V453000> just the temp kind of thing version but yeah
18:55:53  <V453000> :)
18:56:04  <Djanxy> good enough for PS i guess :D
18:56:55  <PublicServer> *** nicfer has joined company #1
18:56:55  <PublicServer> *** Game unpaused (number of players)
18:57:46  <V453000> exactly
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19:07:05  <V453000> !password
19:07:06  <PublicServer> V453000: foaled
19:07:17  <PublicServer> *** V453000 joined the game
19:07:20  <PublicServer> *** V453000 has left the game (leaving)
19:07:39  <V453000> !content
19:07:39  <PublicServer> V453000: [Content] Connection established
19:07:40  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
19:07:40  <PublicServer> V453000: [Content] Nothing to download
19:07:42  <V453000> !content
19:07:44  <PublicServer> V453000: [Content Update] Expect timeout triggered!
19:07:46  <PublicServer> V453000: [Content] All 0 downloaded
19:07:46  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
19:07:47  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
19:07:52  <V453000> !content
19:07:54  <PublicServer> V453000: [Content Update] Expect timeout triggered!
19:07:54  <PublicServer> V453000: [Content] Downloading 1 file(s) (188322 bytes)
19:07:58  <PublicServer> V453000: [Content] Downloading 8 file(s) (533633 bytes)
19:08:03  <PublicServer> V453000: [Content] Completed download of 2972
19:08:03  <PublicServer> V453000: [Content] Completed download of 2904
19:08:03  <PublicServer> V453000: [Content] Completed download of 2853
19:08:03  <PublicServer> V453000: [Content] Completed download of 2459
19:08:03  <PublicServer> V453000: [Content] Completed download of 2855
19:08:04  <PublicServer> V453000: [Content] Completed download of 2035
19:08:04  <PublicServer> V453000: [Content] Completed download of 2798
19:09:03  <PublicServer> V453000: [Content] Connection closed
19:09:03  <Webster> Latest update from openttd: OpenTTD 1.3.3 <http://www.openttd.org/en/news/191>
19:09:45  <V453000> fakof with 1.3.3
19:09:49  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg271start2.sav
19:09:52  <PublicServer> V453000: OK :-)
19:10:49  *** Progman has quit IRC
19:10:54  <V453000> !restart
19:10:54  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
19:11:01  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
19:11:01  <PublicServer> Thank you for playing r26044.
19:11:04  <PublicServer> Server has exited
19:11:04  *** PublicServer has quit IRC
19:11:46  *** PublicServer has joined #openttdcoop
19:11:46  <PublicServer> Autopilot engaged
19:11:46  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
19:11:46  *** Webster changes topic to "Cooperative OpenTTD | PSG271 (r26044) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org"
19:11:46  *** ChanServ sets mode: +v PublicServer
19:13:22  <V453000> lets hope its alive and ready
19:13:28  <V453000> !rcon ls
19:13:28  <PublicServer> V453000: 0) .. (Parent directory)
19:13:28  <PublicServer> V453000: 1) archive/ (Directory)
19:13:28  <PublicServer> V453000: 2) autosave/ (Directory)
19:13:29  <PublicServer> V453000: 3) uploads/ (Directory)
19:13:29  <PublicServer> V453000: 4) restart.sav
19:13:30  <PublicServer> V453000: 5) game.sav
19:13:30  <PublicServer> V453000: 6) post_desync.sav
19:13:31  <V453000> !rcon cd 3
19:13:32  <PublicServer> V453000: 7) desync_start.sav
19:13:32  <PublicServer> V453000: 8) psg235_final.sav
19:13:32  <V453000> !rcon ls
19:13:34  <PublicServer> V453000: 9) psg235.sav
19:13:34  <PublicServer> V453000: you have 2 more messages
19:13:36  <PublicServer> V453000: 0) .. (Parent directory)
19:13:38  <PublicServer> V453000: 1) archive/ (Directory)
19:13:38  <PublicServer> V453000: 2) psg271start2.sav
19:13:40  <PublicServer> V453000: 3) psg271start1.sav
19:13:40  <PublicServer> V453000: 4) psg270start1.sav
19:13:40  <V453000> !rcon load 2
19:13:42  <PublicServer> V453000: 5) psg267start2.sav
19:13:42  <PublicServer> V453000: 6) psg267start1.sav
19:13:44  <PublicServer> V453000: 7) PublicServerGame_268_Final.sav
19:13:44  <PublicServer> V453000: 8) psg268star1.sav
19:13:46  <PublicServer> V453000: 9) psg267star2.sav
19:13:46  <PublicServer> V453000: you have 130 more messages
19:13:48  <PublicServer> *** Game still paused (manual, number of players)
19:13:52  <V453000> !auto
19:13:52  <PublicServer> *** V453000 has enabled autopause mode.
19:13:53  <PublicServer> *** Game still paused (number of players)
19:13:55  <V453000> !changepw
19:13:55  <PublicServer> V453000: Password changed to babble
19:14:02  <PublicServer> *** Game still paused (number of players)
19:14:04  <PublicServer> *** V453000 joined the game
19:14:23  <V453000> !unpause
19:14:23  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
19:14:24  <PublicServer> *** Game unpaused (number of players)
19:14:44  <PublicServer> <V453000> OMFG I didnt update the grf in the save :DDD
19:14:48  <PublicServer> *** V453000 has left the game (leaving)
19:14:48  <PublicServer> *** Game paused (number of players)
19:15:39  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg271start3.sav
19:15:41  <PublicServer> V453000: OK :-)
19:15:42  <V453000> !rcon ls
19:15:42  <PublicServer> V453000: 0) .. (Parent directory)
19:15:43  <PublicServer> V453000: 1) archive/ (Directory)
19:15:43  <PublicServer> V453000: 2) psg271start3.sav
19:15:43  <PublicServer> V453000: 3) psg271start2.sav
19:15:43  <PublicServer> V453000: 4) psg271start1.sav
19:15:44  <PublicServer> V453000: 5) psg270start1.sav
19:15:44  <PublicServer> V453000: 6) psg267start2.sav
19:15:45  <V453000> !rcon load 2
19:15:46  <PublicServer> V453000: 7) psg267start1.sav
19:15:46  <PublicServer> V453000: 8) PublicServerGame_268_Final.sav
19:15:48  <PublicServer> V453000: 9) psg268star1.sav
19:15:48  <PublicServer> V453000: you have 131 more messages
19:15:50  <PublicServer> *** Game paused (number of players)
19:15:59  <V453000> !content
19:15:59  <PublicServer> V453000: [Content] Connection established
19:15:59  <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes)
19:15:59  <PublicServer> V453000: [Content] Nothing to download
19:16:26  <V453000> !content
19:16:28  <PublicServer> V453000: [Content Update] Expect timeout triggered!
19:16:29  <PublicServer> V453000: [Content] Downloading 8 file(s) (3283978 bytes)
19:16:29  <PublicServer> V453000: [Content] Completed download of 2904
19:16:29  <PublicServer> V453000: [Content] Completed download of 2
19:16:29  <PublicServer> V453000: [Content] Completed download of 2973
19:16:30  <PublicServer> V453000: [Content] Completed download of 2974
19:16:30  <PublicServer> V453000: [Content] Completed download of 2957
19:16:32  <PublicServer> V453000: [Content] Completed download of 3
19:16:32  <PublicServer> V453000: [Content] Completed download of 1720
19:16:34  <PublicServer> V453000: [Content] Completed download of 1818
19:16:34  <PublicServer> V453000: [Content] All 8 downloaded
19:16:36  <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded)
19:16:37  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
19:16:49  <V453000> ..
19:16:51  <V453000> !restart
19:16:51  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
19:17:02  <PublicServer> Scheduled quit for automated maintenance... will be back shortely
19:17:02  <PublicServer> Thank you for playing r26044.
19:17:06  <PublicServer> Server has exited
19:17:06  *** PublicServer has quit IRC
19:17:21  *** PublicServer has joined #openttdcoop
19:17:21  <PublicServer> Autopilot engaged
19:17:21  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
19:17:21  *** ChanServ sets mode: +v PublicServer
19:17:22  *** Webster changes topic to "Cooperative OpenTTD | PSG271 (r26044) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org"
19:19:59  *** tycoondemon has quit IRC
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19:20:29  <V453000> !rcon cd 3
19:20:29  <V453000> !
19:20:32  <V453000> !rcon load 2
19:20:36  <PublicServer> *** Game still paused (manual, number of players)
19:20:38  <V453000> !auto
19:20:38  <PublicServer> *** V453000 has enabled autopause mode.
19:20:40  <V453000> !changepw
19:20:40  <PublicServer> *** Game still paused (number of players)
19:20:40  <PublicServer> V453000: Password changed to spouse
19:20:50  <PublicServer> *** Game still paused (number of players)
19:20:50  <V453000> there we gay
19:20:52  <PublicServer> *** V453000 joined the game
19:21:33  <V453000> !unpause
19:21:34  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
19:21:36  <PublicServer> *** Game unpaused (number of players)
19:27:16  <V453000> !auto
19:27:16  <PublicServer> *** V453000 has enabled autopause mode.
19:27:18  <PublicServer> *** Game paused (number of players)
19:28:06  <Jam35> NUTS version says 0.6.2
19:28:24  <PublicServer> <V453000> is that incorrect or wat :D
19:28:30  <PublicServer> *** Game still paused (number of players)
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19:28:43  <PublicServer> <V453000> you wont notice a terrible amount of changes for this game
19:29:02  <PublicServer> <V453000> but it makes a difference if I for example had 0.6.3, we can easily update now
19:29:04  <PublicServer> <V453000> we couldnt before
19:29:22  <PublicServer> <V453000> aaand of course forces us to use train heads at each end
19:31:42  <PublicServer> *** Djanxy joined the game
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19:32:55  <PublicServer> <Djanxy> hmm, those train yard trains
19:33:09  <PublicServer> <Jam35> well they do look prettier that way
19:33:19  <PublicServer> <V453000> ofc :D
19:33:25  <PublicServer> <V453000> they could be drawn better, but still
19:33:32  <PublicServer> <V453000> the double heading is clearly more natural there
19:33:38  <PublicServer> *** Djanxy has joined company #1
19:34:10  <PublicServer> <Djanxy> ah, they are supposed to be like that
19:34:54  <PublicServer> <V453000> well they looked real weird without it
19:35:04  <PublicServer> <V453000> the rail steamers are not completely done soo hm :P
19:35:51  <PublicServer> <Djanxy> how does it work on the tracks now then ? since either end can be on different colors
19:35:58  <PublicServer> <Djanxy> just the front counts or ?
19:44:14  <PublicServer> <V453000> both ends count thats for sure
19:44:16  <PublicServer> <V453000> how idk yet :D
19:44:22  <PublicServer> <V453000> find out :D
19:45:23  *** Vinnie_NL has joined #openttdcoop
19:45:23  *** ChanServ sets mode: +o Vinnie_NL
19:45:30  <Vinnie_NL> !playercount
19:45:30  <PublicServer> Vinnie_NL: Number of players: 3 (0 spectators)
19:45:38  <PublicServer> <V453000> very nice, each end takes half bonus
19:46:05  <PublicServer> <V453000> thats good
19:46:16  <Vinnie_NL> !password
19:46:16  <PublicServer> Vinnie_NL: gopher
19:46:19  <PublicServer> <V453000> if you wanted to have only 1 thing that changes stats, you can always use rail meow
19:46:28  <PublicServer> *** Vinnie joined the game
19:46:31  <PublicServer> <Vinnie> hey
19:46:42  <PublicServer> <V453000> hy
19:46:48  <PublicServer> <V453000> I liked, zebras wont make double bonus :P
19:46:51  <PublicServer> <V453000> lied
19:47:05  <PublicServer> <Vinnie> :(
19:47:15  <PublicServer> <V453000> but well would have been ay hack anyway :P
19:47:27  <PublicServer> <V453000> you can still do hax with the rail meows
19:47:31  <PublicServer> <Vinnie> is there a logic rule which one they follow?
19:47:37  <PublicServer> <V453000> both
19:47:40  <PublicServer> <Vinnie> like the tile the head train is on?
19:47:43  <PublicServer> <V453000> half bonus for each
19:47:49  <PublicServer> <Vinnie> i see
19:47:55  <PublicServer> <Vinnie> so 3 train equals 1/3
19:48:09  <PublicServer> <V453000> no
19:48:23  <PublicServer> <V453000> dual head = 2 4 6 8
19:48:23  <PublicServer> <V453000> not 3
19:48:37  <PublicServer> <Vinnie> oke
19:48:57  <PublicServer> <V453000> but yeah I suppose 2 double heads would make 1/4 each
19:49:04  <PublicServer> <V453000> but the middle double head would be together, so like 1/2
19:49:22  <PublicServer> <Vinnie> oke
19:52:14  <PublicServer> *** Maraxus joined the game
19:52:21  <PublicServer> <Maraxus> hi
19:53:35  <PublicServer> <V453000> hy
19:54:01  <PublicServer> <Vinnie> hey
19:54:41  <PublicServer> <V453000> s000000 enjoy!
19:54:43  <PublicServer> *** V453000 has left the game (leaving)
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20:44:31  <PublicServer> <Jam35> Djanxy?
20:44:35  <PublicServer> <Djanxy> yeah
20:44:45  <PublicServer> <Jam35> suggestion?
20:44:55  <PublicServer> <Djanxy> sure
20:45:16  <happy_> !password
20:45:16  <PublicServer> happy_: blouse
20:45:19  <PublicServer> <Jam35> maybe?
20:45:25  <PublicServer> <Djanxy> ye
20:45:37  <PublicServer> <Djanxy> was comtemplating the options :D
20:45:42  <PublicServer> *** happy tran {} sport joined the game
20:45:46  <PublicServer> <Jam35> i know np :)
20:45:48  <PublicServer> <Djanxy> thanks
20:46:14  <PublicServer> <Jam35> sometimes it's good to have 2nd opinion
20:46:18  <PublicServer> <Djanxy> yup
20:46:20  <PublicServer> <Jam35> I know trust me
20:46:23  <PublicServer> <Djanxy> hehe
20:46:41  <PublicServer> <Jam35> and I know you want to stay compact
20:46:55  <PublicServer> <Djanxy> well i can really feel that i still need the experience to spot stuff like that faster
20:47:21  <PublicServer> <Jam35> sure
20:47:54  <PublicServer> <Djanxy> and yeah, i think i often try to keep it a bit too compact
20:48:12  <PublicServer> <Djanxy> where it doesnt really matter that much
20:48:24  <PublicServer> <Jam35> I am the same but then regret when time to expand
20:49:24  <PublicServer> <Jam35> in fact a lot of people make that part first as you probably know :P
20:49:38  <PublicServer> <Jam35> I never think that far ahead :)
20:49:41  <PublicServer> <Djanxy> :D
20:50:11  <PublicServer> <Jam35> just end up 'trying' to fit to the landscape mainly
20:50:17  <PublicServer> <Djanxy> yup
20:52:19  <PublicServer> <Djanxy> extra slow atm, having late dinner at the same time :D
20:52:38  <PublicServer> <Jam35> no pressure :p
20:52:56  <PublicServer> <Jam35> not like it's mega busy in here anyways
20:53:11  <PublicServer> <Djanxy> hardly
20:53:42  <PublicServer> <Jam35> happy:
20:53:48  <PublicServer> <Jam35> SLH
20:53:59  <PublicServer> <Djanxy> thought it was you doing the station at FPP
20:54:06  <PublicServer> <happy tran  sport> hi  how  the  net  werk  going
20:54:16  <PublicServer> <Jam35> not I
20:54:22  <PublicServer> <Jam35> not sure who that is
20:54:28  <PublicServer> <Jam35> Nicfer I guess
20:54:46  <PublicServer> <Djanxy> alright
20:54:53  <PublicServer> <Jam35> we don't have a network yet
20:55:03  <PublicServer> <Jam35> It needs stuff
20:55:11  <PublicServer> <Jam35> including SLH by you
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21:05:03  *** mfb- has joined #openttdcoop
21:05:03  *** ChanServ sets mode: +o mfb-
21:05:26  <mfb-> hi
21:05:29  <mfb-> !password
21:05:29  <PublicServer> mfb-: danker
21:05:36  <PublicServer> <Djanxy> hi
21:05:41  <PublicServer> *** mfb joined the game
21:05:45  <PublicServer> <Jam35> hi
21:06:48  *** dr_gonzo_ has quit IRC
21:06:52  <PublicServer> <mfb> what happened to the train yard?
21:07:06  <PublicServer> <Djanxy> it updated with NUTS
21:07:08  <PublicServer> <Jam35> NUTS update
21:07:36  <PublicServer> <Jam35> forces double header apparently
21:07:46  <PublicServer> <mfb> hmm
21:07:49  <PublicServer> <mfb> that is problematic
21:08:43  <PublicServer> <mfb> does not work so well with the color idea
21:09:09  <PublicServer> <Jam35> each engine has half of the bonus
21:09:23  <V453000> it works, it just makes transitions smoother
21:09:28  <V453000> also hi (:
21:09:31  <V453000> !password
21:09:31  <PublicServer> <mfb> the full bonus I assume. sure, but in terms of max speed we take the lower one, for example
21:09:31  <PublicServer> V453000: danker
21:09:37  <V453000> yeah max speed sux
21:09:53  <PublicServer> *** V453000 joined the game
21:09:57  <PublicServer> <V453000> but I think speed is the least important stat here :)
21:09:59  <PublicServer> <mfb> well, it still works
21:10:21  <Taede> !download lin64
21:10:21  <PublicServer> <mfb> sure, speed is just where everything else is not important
21:10:21  <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-linux-generic-amd64.tar.xz
21:10:27  <PublicServer> <V453000> IF rail meow was finished, I would have suggested to use that as it keeps engine in front - if you wanted to keep that mechanic
21:10:33  <PublicServer> <V453000> aye
21:10:36  <PublicServer> <V453000> exactly
21:11:23  <PublicServer> <mfb> *begins abusing knowledge of the precise position of the rear engine*
21:11:33  <PublicServer> <V453000> :D
21:11:52  <PublicServer> <V453000> im looking forward to see what hacks are going to be born
21:13:20  <PublicServer> <mfb> more colors!
21:13:50  <PublicServer> <mfb> TE+power are summed for the whole train, right?
21:13:57  <PublicServer> <V453000> sure thing how else :D
21:14:23  <PublicServer> <mfb> well.... a real train with (a) powerful engine without TE and (b) weak engine with a lot of TE would not work well
21:14:37  <PublicServer> <V453000> real train :)
21:14:44  <PublicServer> <mfb> ;)
21:14:49  <Webster> (007) [406531513740566529] @OpenTTDNews> OpenTTD 1.3.3 has been released! Everyone is encouraged to update, as it includes important fixes: http://t.co/tQ6x7j7bRn
21:15:24  <PublicServer> <V453000> I just read czech forums today at work
21:15:31  <PublicServer> <V453000> some idiot was asking about things and how come they arent updated
21:15:37  <PublicServer> <V453000> he was using 0.7.5
21:15:37  <PublicServer> <V453000> ... :D
21:15:44  <PublicServer> <mfb> :D
21:16:18  <PublicServer> <V453000> btw mfb dont you think green purr would be suitable point between blue and red?
21:16:40  <PublicServer> <mfb> hmm, probably
21:16:50  <PublicServer> <V453000> idk with the dual heads though
21:16:57  <PublicServer> <V453000> you dont get the speed bonus until tail leaves blue
21:17:12  <PublicServer> <V453000> so would require at least 4 or more at what point it probably isnt worth it anymore
21:17:18  <PublicServer> <mfb> added it to SLH
21:17:23  <PublicServer> <mfb> we have to see how it works
21:17:42  <PublicServer> <V453000> well it still does help with the acceleration on the beginning of the red
21:17:49  <PublicServer> <V453000> so yeah it probably still has some effect
21:18:12  <Taede> !password
21:18:13  <PublicServer> Taede: graces
21:18:25  <PublicServer> *** {Taede[L]} joined the game
21:18:27  <PublicServer> <V453000> hy
21:19:41  <PublicServer> <mfb> lol
21:19:47  <PublicServer> *** V453000 has left the game (leaving)
21:19:49  <PublicServer> <Taede[L]> ello
21:19:49  <V453000> anyway gnight (:
21:19:53  <PublicServer> <mfb> refinery drop has a refinery
21:20:07  <PublicServer> <Djanxy> outrageous :D
21:20:07  <PublicServer> <mfb> -exactly- where the drop was supposed to be
21:20:21  <PublicServer> <Djanxy> ah lol
21:20:31  <PublicServer> <mfb> see henningbury
21:20:38  <PublicServer> <Djanxy> that spawned within last hour or so
21:21:02  <PublicServer> <Djanxy> so much for not building the platforms :)
21:21:17  <PublicServer> <mfb> trains?
21:22:51  <PublicServer> <mfb> oh those trains are expensive
21:26:47  <PublicServer> <Djanxy> was unsure about that :D
21:27:29  <PublicServer> <Jam35> (tries to remain anonymous)
21:27:59  <PublicServer> <Jam35> thought you probably knew that
21:28:26  <PublicServer> <mfb> oh goods is just one group
21:28:49  <PublicServer> <Djanxy> so jam, where would you put the last merges then ? :)
21:28:52  <PublicServer> *** Taede[L] has left the game (leaving)
21:29:08  <PublicServer> <Jam35> on the ML
21:29:14  <PublicServer> <Djanxy> no way
21:29:17  <PublicServer> <Jam35> by the coal? :)
21:29:55  <PublicServer> <Jam35> easy to get in between there
21:29:58  <PublicServer> <Djanxy> i guess - still my obsession with not spreading it too big :D
21:30:04  <PublicServer> <Jam35> your call
21:30:18  <PublicServer> <mfb> where?
21:30:26  <PublicServer> <Jam35> SLH 03
21:30:28  <PublicServer> <Djanxy> slh03
21:30:36  <PublicServer> <mfb> ah
21:30:46  <PublicServer> <mfb> like that?
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21:31:04  <PublicServer> <mfb> needs some TF
21:31:15  <PublicServer> <mfb> or bridge into the middle
21:31:26  <PublicServer> <mfb> or bridge the tunnels
21:31:29  <PublicServer> <mfb> even better
21:31:35  <PublicServer> *** Maraxus has joined company #1
21:34:05  <PublicServer> <Djanxy> better in which way ?
21:34:12  <PublicServer> <Djanxy> the bridge/tunne i mean
21:34:22  <PublicServer> <mfb> fits better to the landscape
21:36:20  <PublicServer> <Djanxy> im likely just dense, but that didnt help me understand what you meant :D
21:37:46  <PublicServer> <Djanxy> yeah ok
21:38:36  <PublicServer> <mfb> and so on
21:38:54  <PublicServer> <Djanxy> yeah cheers
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21:41:40  <PublicServer> <mfb> okay green tiles do help
21:47:44  <PublicServer> <Jam35> the blue uphill sections seem pointless
21:49:59  <PublicServer> <mfb> wait until a train has to stop there
21:50:37  <PublicServer> <mfb> there
21:50:43  <PublicServer> <mfb> well currently red is fine
21:51:05  <PublicServer> <mfb> no idea how it looks if the line is full
21:56:19  <PublicServer> <Jam35> bfn
21:56:21  <PublicServer> *** Jam35 has left the game (leaving)
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22:00:48  <PublicServer> <mfb> who built food pickup exit=
22:00:50  <PublicServer> <mfb> ?
22:01:10  <PublicServer> <Maraxus> me
22:01:18  <PublicServer> <mfb> see sign
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22:31:39  <PublicServer> <Vinnie> yeah im here
22:31:49  <PublicServer> <Djanxy> weee
22:31:51  <mfb-> yeah!
22:31:59  <PublicServer> <Djanxy> i mean..
22:32:06  <PublicServer> <happy tran  sport> can  u  remov cumpany 7  on the  stable
22:32:16  <PublicServer> <Vinnie> see happy these vultures claim our moment
22:32:40  <PublicServer> <happy tran  sport> ar  i  see
22:34:30  <PublicServer> <Djanxy> hmm, what livestock is blue when liquified ? ;)
22:36:25  <PublicServer> <happy tran  sport> bb all
22:36:35  <PublicServer> *** happy tran  sport has left the game (leaving)
22:43:48  <PublicServer> <Maraxus> gn
22:43:58  <PublicServer> *** Maraxus has left the game (leaving)
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22:52:33  <PublicServer> <Djanxy> i removed the pointless tunnels on the ML - dunno who made those
22:54:50  <nicferirc> !password
22:54:50  <PublicServer> nicferirc: naiver
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22:57:23  <PublicServer> <nicfer> can I create a SLH halfway between BBH FPP and BBH North?
22:57:45  <PublicServer> <Djanxy> i bet you can :D
22:57:49  <PublicServer> *** nicfer has joined company #1
23:00:58  <PublicServer> <nicfer> what tile determines the aspect of those trains?
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23:10:51  <PublicServer> *** Vinnie has left the game (connection lost)
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23:37:40  <PublicServer> <nicfer> SLH 05 is done
23:38:00  <PublicServer> <nicfer> well, now it requires connections
23:43:02  <PublicServer> <mfb> and signals
23:44:12  <PublicServer> <mfb> CL
23:44:26  <PublicServer> <nicfer> yea, it was CL4
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