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00:03:04 <PublicServer> <happy tran sport> how things 00:08:04 *** tycoondemon has quit IRC 00:12:37 *** tycoondemon has joined #openttdcoop 00:33:21 *** Progman has quit IRC 00:52:29 *** tycoondemon has quit IRC 00:52:49 *** tycoondemon has joined #openttdcoop 00:54:33 *** roboboy has joined #openttdcoop 00:58:43 <PublicServer> *** mfb has left the game (leaving) 00:58:43 <PublicServer> *** Game paused (number of players) 01:08:53 *** mfb- has quit IRC 01:09:06 <PublicServer> *** happy tran sport has left the game (leaving) 02:34:11 *** happy_ has quit IRC 03:15:01 *** tycoondemon2 has joined #openttdcoop 03:18:44 *** tycoondemon has quit IRC 04:06:24 *** JoeSchmoe has quit IRC 05:49:43 *** BiG_MEECH has quit IRC 06:14:49 *** Virtual- has quit IRC 06:35:57 <V453000> mfb- sometime today Hopefully ... only a couple of things to do, but I need to get to it :) 06:36:05 <V453000> kind of super busy atm so dont know (: 06:38:35 <V453000> saturday morning is worst case scenario 06:38:53 *** Djanxy has joined #openttdcoop 06:46:45 <PublicServer> *** Game still paused (number of players) 06:46:48 <PublicServer> *** Djanxy joined the game 06:46:57 <V453000> o/ 06:47:29 <Djanxy> oy 06:49:09 <V453000> !password 06:49:10 <PublicServer> V453000: dimmer 06:49:28 <PublicServer> *** Game still paused (number of players) 06:49:28 <PublicServer> <V453000> mu 06:49:28 <PublicServer> *** V453000 joined the game 06:49:33 <PublicServer> <Djanxy> hey 06:49:55 <PublicServer> <Djanxy> is it just me 06:50:05 <PublicServer> <Djanxy> or did mfb forget a split in SLH 02 ? 06:50:23 <PublicServer> <V453000> yes he did :) 06:50:32 *** Benny has joined #openttdcoop 06:50:40 <Benny> !revision 06:50:40 <PublicServer> Benny: Game version is r26044 06:50:41 <PublicServer> <Djanxy> was looking at it and was like eeeehhhhh 06:50:43 <PublicServer> <Djanxy> :D 06:50:50 <PublicServer> *** V453000 has left the game (leaving) 06:51:14 <PublicServer> *** Djanxy has joined company #1 06:52:08 <V453000> had to leave :-D work overseers arrived 06:52:39 <Djanxy> hah 06:56:42 <Benny> !password 06:56:42 <PublicServer> Benny: dimmer 06:56:50 <PublicServer> *** Game still paused (number of players) 06:56:51 <PublicServer> *** Game unpaused (number of players) 06:56:51 <PublicServer> *** Benny joined the game 06:57:11 <V453000> nuts update should be done tonight 06:57:42 <Djanxy> cool 06:57:57 <Djanxy> was it mostly fixes ? 06:58:06 <V453000> nope 06:58:24 <V453000> the meow trains are getting twice as long so they would be incompatible to reload the game 06:58:28 <V453000> need to have 0 trains to update 06:58:37 <Djanxy> TL1? 06:58:44 <V453000> or well, 0 of those trains 06:58:46 <V453000> yeah 06:58:48 <V453000> hm actually 06:58:50 <Djanxy> alright cool 06:58:56 <V453000> you can start buying some other trains for now 06:59:06 <V453000> could autoreplace 06:59:08 <Djanxy> im not gonna do anything now 06:59:14 <V453000> but then, I should havei t complete by tonight OR tomorrow morning 06:59:16 <Djanxy> just lurking 06:59:18 <V453000> so shouldnt be a big problem, 07:02:57 <Djanxy> are they gonna have same stats as now ? 07:03:11 <V453000> ofc not 07:03:33 <V453000> speeds wont change much but power obviously needs increasing, at least x2 since they are twice as long 07:05:39 <Djanxy> i still havent really figured out power vs TE 07:05:58 <Djanxy> what which of it is important 07:06:10 <Djanxy> what/when 07:07:00 <V453000> find out :) 07:07:14 <PublicServer> <Benny> TE? tractive effort? 07:07:15 <V453000> I think TE matters mainly in low speed but .. :) 07:07:34 <Djanxy> yeah Benny 07:07:43 <PublicServer> <Benny> mfb's plan mentions it too 07:07:49 <PublicServer> <Benny> why 07:08:03 <PublicServer> <Benny> ive never even heard it mentioned before, it's just.. there :P 07:09:06 <Djanxy> did some very rough testing with the new trains, and didnt seem to make much difference for acceleration - but it was with empty trains 07:09:21 <Djanxy> not sure if TE is more important with heavier trains 07:10:27 <PublicServer> <Benny> isnt TE torque? in that case a train with a certain weight requires a certain amount of torque 07:12:45 <Djanxy> yeah, that's what i'm thinking 07:13:39 <PublicServer> <Benny> hmm its a bit weird thinking about torque and power here because of the lack of any RPM which im used to 07:14:17 <V453000> I wouldnt use too much real logical physical thinking there guys 07:14:33 <PublicServer> <Benny> oh... D: 07:14:59 <V453000> just try what works, accept it works that way 07:15:11 <V453000> OBEY THE GAME :D 07:15:23 <Djanxy> i like to understand the game 07:15:34 <Djanxy> not just do stuff because "that's the way it is" 07:15:36 <PublicServer> <Benny> ill just guess as long as TE is high enough for the train weight, HP will determine acceleration 07:15:46 <PublicServer> <Benny> maybe 07:16:32 <Djanxy> http://wiki.openttd.org/Tractive_Effort 07:16:40 <Djanxy> was looking at that 07:18:15 <Benny> interesting 07:18:54 <Djanxy> but there's a link to 'realistic acceleration' at the bottom 07:18:59 <V453000> from what I saw in the game, trains with high TE start accelerating quickly, while the power shortens the time to get to top speed 07:19:09 <Djanxy> so dont know how much of it goes out the window with that setting 07:19:14 <V453000> I think that is all I need to know :) 07:19:22 <Benny> V453000: no i 07:19:24 <Benny> oops 07:19:42 <V453000> there is no tractive effort in original acceleration Djanxy ;) 07:19:54 <Benny> V453000: no im with Djanxy, i have to understand how and why things work 07:22:31 <V453000> enjoy it :) 07:25:46 <PublicServer> *** Djanxy has left the game (leaving) 07:25:47 <PublicServer> *** Game paused (number of players) 07:26:29 <V453000> I generally suggest that approach is good, I am just not sure if it is too helpful in case of acceleration, but cant hurt? :D 07:28:14 <Benny> dunno, i just like understanding how things work personally. probably wont be too useful :P 07:29:52 <V453000> as I said, thats good, I just think it is not worth it in case of acceleration 07:30:34 <V453000> just comparing nuts engines with more/less TE/power, you can get to quite quick conclusions 07:31:10 <Djanxy> how do you decide which numbers to give them ? by testing ? 07:31:22 <V453000> mostly 07:31:33 <Benny> could probably be perfected by maths :D 07:31:34 <V453000> by what else really :) 07:31:40 <V453000> no, probably not 07:31:44 <Benny> probably eys 07:31:45 <Djanxy> by knowing how it works ? :D 07:31:46 <Benny> yes * 07:32:05 <V453000> I think its fine as is :D 07:32:14 <Djanxy> didnt say it wasnt 07:33:27 <Benny> it is 07:34:42 <Benny> its objectively the best trainset in terms of pure gameplay already ;) 07:35:20 <V453000> no maffs. :-D 07:35:35 <PublicServer> *** Benny has joined spectators 07:35:51 <PublicServer> *** Benny has left the game (leaving) 07:47:57 *** Djanxy has quit IRC 08:02:53 <Benny> V453000: does the monorail logic engine in NUTS only reach 488km/h or is that just my settings beeing wrong? 08:10:38 *** robotboy has joined #openttdcoop 08:12:46 <V453000> idk its possible 08:12:50 <V453000> logic engine is mainly about acceleration 08:12:57 <V453000> the speed is just for extra cases 08:13:26 <V453000> in fact in vast majority of constructions you dont need the speed at all 08:15:39 <Benny> its weird because according to the formula on the TE wiki page, it should reach the top speed no problem 08:17:28 *** roboboy has quit IRC 08:19:38 <V453000> the max speed is different? 08:19:39 <V453000> idk 08:19:50 <V453000> but the monorail logic engine is known to behave strangely 08:19:58 <Benny> max speed 666mk/h 08:20:06 <Benny> TE 9000N 08:20:07 <V453000> e.g. if you put 3 together it will get some wtf overflow and it will go 1kmh :D 08:20:09 <V453000> right 08:20:10 <Benny> power 65000hp 08:20:44 <Benny> wait a second 08:20:53 <Benny> *maths* 08:24:19 <Benny> okay i suck at maths 08:24:40 <Benny> anyway i'd try increasing the logic train weight 08:26:17 <Benny> train speed seems to be calculated using TE needed to move the train measured in kN 08:26:32 <Benny> TE needed to move a 1t train is less than 1kN 08:27:38 <V453000> TE is directly counted from weight 08:27:39 <V453000> :D 08:27:42 <V453000> :P 08:27:48 <V453000> coefficient is 1 yes 08:27:55 <V453000> but that is for many other trains too 08:29:48 <Benny> you're saying that when creating the newGRF, you cannot put a TE number yourself, the game creates it using the train weight? 08:30:23 <Benny> did i understand that wrong D: 08:34:55 <V453000> basically correct 08:35:03 <V453000> you give 0-255 coefficient which translates to 0-1 08:35:05 <V453000> and weight 08:41:37 <PublicServer> *** Game still paused (number of players) 08:41:37 <PublicServer> *** phatmatt joined the game 08:47:19 <Benny> okay but from what i can see, the game doesnt use the actual TE of the train when calculating speed 08:47:21 *** robotboy has quit IRC 08:47:27 <Benny> only the theoretical TE needed to move the train 08:47:46 <Benny> and when the theoretical TE is ridiculously small i could see the game engine throwing a fit 08:47:50 <Benny> but maybe im way wrong 08:49:36 <V453000> see, fuck math :D 08:50:31 <Benny> lol 08:56:24 *** tycoondemon2 has quit IRC 08:57:30 <PublicServer> *** phatmatt has left the game (leaving) 09:10:27 *** Djanxy has joined #openttdcoop 09:13:53 *** retro|cz has joined #openttdcoop 09:52:07 *** tycoondemon has joined #openttdcoop 09:56:28 *** tycoondemon has quit IRC 09:56:43 *** tycoondemon has joined #openttdcoop 09:58:29 *** Djanxy has quit IRC 10:20:31 *** tycoondemon has quit IRC 10:22:53 *** tycoondemon has joined #openttdcoop 10:30:28 *** tycoondemon has quit IRC 10:31:10 *** tycoondemon has joined #openttdcoop 10:42:00 *** tycoondemon has quit IRC 10:42:14 *** tycoondemon has joined #openttdcoop 11:10:51 *** V453000 is now known as ass 11:45:40 *** hppy has joined #openttdcoop 11:45:49 *** ass is now known as V453000 11:45:52 *** hppy has quit IRC 11:46:10 *** happy_ has joined #openttdcoop 12:19:36 *** nicferirc has joined #openttdcoop 13:02:59 *** tycoondemon has quit IRC 13:03:13 *** tycoondemon has joined #openttdcoop 13:15:22 *** Maraxus has joined #openttdcoop 13:15:22 *** ChanServ sets mode: +o Maraxus 13:23:33 <PublicServer> *** Game still paused (number of players) 13:23:36 <PublicServer> *** Maraxus joined the game 13:28:47 <PublicServer> *** Maraxus has left the game (leaving) 13:28:52 *** Maraxus has quit IRC 14:52:45 *** JoeSchmoe has joined #openttdcoop 14:52:46 *** Vinnie_nl has joined #openttdcoop 14:52:54 <JoeSchmoe> Anybody home? 14:54:57 *** Ristovski has joined #openttdcoop 14:57:06 *** Vinnie_nl is now known as Guest7388 15:03:51 *** Guest7388 has quit IRC 15:52:00 *** Max| has quit IRC 15:58:56 *** Maraxus has joined #openttdcoop 15:58:56 *** ChanServ sets mode: +o Maraxus 16:46:02 *** dr_gonzo_ has joined #openttdcoop 17:29:37 *** ODM has joined #openttdcoop 17:29:37 *** ChanServ sets mode: +o ODM 17:44:00 *** Jam35 has joined #openttdcoop 17:44:00 *** ChanServ sets mode: +o Jam35 17:48:00 *** Progman has joined #openttdcoop 17:51:48 <PublicServer> *** Game still paused (number of players) 17:51:50 <PublicServer> *** Jam35 joined the game 17:56:46 <PublicServer> *** Jam35 has joined company #1 17:56:50 *** Max| has joined #openttdcoop 18:09:12 *** Djanxy has joined #openttdcoop 18:15:17 *** Fuco has quit IRC 18:15:31 *** Fuco has joined #openttdcoop 18:15:31 *** ChanServ sets mode: +v Fuco 18:15:34 *** dr_gonzo_ has quit IRC 18:32:24 <PublicServer> *** Jam35 has left the game (general timeout) 18:32:25 <PublicServer> *** Jam35 has left the game (connection lost) 18:32:52 <PublicServer> *** Game still paused (number of players) 18:32:55 <PublicServer> *** Jam35 joined the game 18:33:02 <PublicServer> *** Jam35 has joined company #1 18:52:34 <nicferirc> !password 18:52:35 <PublicServer> nicferirc: downed 18:52:48 <PublicServer> *** Game still paused (number of players) 18:52:50 <PublicServer> *** nicfer joined the game 18:54:11 <V453000> done, upoloading (: 18:54:35 <Djanxy> oh, good work 18:55:48 <V453000> just the temp kind of thing version but yeah 18:55:53 <V453000> :) 18:56:04 <Djanxy> good enough for PS i guess :D 18:56:55 <PublicServer> *** nicfer has joined company #1 18:56:55 <PublicServer> *** Game unpaused (number of players) 18:57:46 <V453000> exactly 18:59:56 *** dr_gonzo_ has joined #openttdcoop 19:07:05 <V453000> !password 19:07:06 <PublicServer> V453000: foaled 19:07:17 <PublicServer> *** V453000 joined the game 19:07:20 <PublicServer> *** V453000 has left the game (leaving) 19:07:39 <V453000> !content 19:07:39 <PublicServer> V453000: [Content] Connection established 19:07:40 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 19:07:40 <PublicServer> V453000: [Content] Nothing to download 19:07:42 <V453000> !content 19:07:44 <PublicServer> V453000: [Content Update] Expect timeout triggered! 19:07:46 <PublicServer> V453000: [Content] All 0 downloaded 19:07:46 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 19:07:47 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 19:07:52 <V453000> !content 19:07:54 <PublicServer> V453000: [Content Update] Expect timeout triggered! 19:07:54 <PublicServer> V453000: [Content] Downloading 1 file(s) (188322 bytes) 19:07:58 <PublicServer> V453000: [Content] Downloading 8 file(s) (533633 bytes) 19:08:03 <PublicServer> V453000: [Content] Completed download of 2972 19:08:03 <PublicServer> V453000: [Content] Completed download of 2904 19:08:03 <PublicServer> V453000: [Content] Completed download of 2853 19:08:03 <PublicServer> V453000: [Content] Completed download of 2459 19:08:03 <PublicServer> V453000: [Content] Completed download of 2855 19:08:04 <PublicServer> V453000: [Content] Completed download of 2035 19:08:04 <PublicServer> V453000: [Content] Completed download of 2798 19:09:03 <PublicServer> V453000: [Content] Connection closed 19:09:03 <Webster> Latest update from openttd: OpenTTD 1.3.3 <http://www.openttd.org/en/news/191> 19:09:45 <V453000> fakof with 1.3.3 19:09:49 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg271start2.sav 19:09:52 <PublicServer> V453000: OK :-) 19:10:49 *** Progman has quit IRC 19:10:54 <V453000> !restart 19:10:54 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 19:11:01 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 19:11:01 <PublicServer> Thank you for playing r26044. 19:11:04 <PublicServer> Server has exited 19:11:04 *** PublicServer has quit IRC 19:11:46 *** PublicServer has joined #openttdcoop 19:11:46 <PublicServer> Autopilot engaged 19:11:46 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 19:11:46 *** Webster changes topic to "Cooperative OpenTTD | PSG271 (r26044) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 19:11:46 *** ChanServ sets mode: +v PublicServer 19:13:22 <V453000> lets hope its alive and ready 19:13:28 <V453000> !rcon ls 19:13:28 <PublicServer> V453000: 0) .. (Parent directory) 19:13:28 <PublicServer> V453000: 1) archive/ (Directory) 19:13:28 <PublicServer> V453000: 2) autosave/ (Directory) 19:13:29 <PublicServer> V453000: 3) uploads/ (Directory) 19:13:29 <PublicServer> V453000: 4) restart.sav 19:13:30 <PublicServer> V453000: 5) game.sav 19:13:30 <PublicServer> V453000: 6) post_desync.sav 19:13:31 <V453000> !rcon cd 3 19:13:32 <PublicServer> V453000: 7) desync_start.sav 19:13:32 <PublicServer> V453000: 8) psg235_final.sav 19:13:32 <V453000> !rcon ls 19:13:34 <PublicServer> V453000: 9) psg235.sav 19:13:34 <PublicServer> V453000: you have 2 more messages 19:13:36 <PublicServer> V453000: 0) .. (Parent directory) 19:13:38 <PublicServer> V453000: 1) archive/ (Directory) 19:13:38 <PublicServer> V453000: 2) psg271start2.sav 19:13:40 <PublicServer> V453000: 3) psg271start1.sav 19:13:40 <PublicServer> V453000: 4) psg270start1.sav 19:13:40 <V453000> !rcon load 2 19:13:42 <PublicServer> V453000: 5) psg267start2.sav 19:13:42 <PublicServer> V453000: 6) psg267start1.sav 19:13:44 <PublicServer> V453000: 7) PublicServerGame_268_Final.sav 19:13:44 <PublicServer> V453000: 8) psg268star1.sav 19:13:46 <PublicServer> V453000: 9) psg267star2.sav 19:13:46 <PublicServer> V453000: you have 130 more messages 19:13:48 <PublicServer> *** Game still paused (manual, number of players) 19:13:52 <V453000> !auto 19:13:52 <PublicServer> *** V453000 has enabled autopause mode. 19:13:53 <PublicServer> *** Game still paused (number of players) 19:13:55 <V453000> !changepw 19:13:55 <PublicServer> V453000: Password changed to babble 19:14:02 <PublicServer> *** Game still paused (number of players) 19:14:04 <PublicServer> *** V453000 joined the game 19:14:23 <V453000> !unpause 19:14:23 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 19:14:24 <PublicServer> *** Game unpaused (number of players) 19:14:44 <PublicServer> <V453000> OMFG I didnt update the grf in the save :DDD 19:14:48 <PublicServer> *** V453000 has left the game (leaving) 19:14:48 <PublicServer> *** Game paused (number of players) 19:15:39 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg271start3.sav 19:15:41 <PublicServer> V453000: OK :-) 19:15:42 <V453000> !rcon ls 19:15:42 <PublicServer> V453000: 0) .. (Parent directory) 19:15:43 <PublicServer> V453000: 1) archive/ (Directory) 19:15:43 <PublicServer> V453000: 2) psg271start3.sav 19:15:43 <PublicServer> V453000: 3) psg271start2.sav 19:15:43 <PublicServer> V453000: 4) psg271start1.sav 19:15:44 <PublicServer> V453000: 5) psg270start1.sav 19:15:44 <PublicServer> V453000: 6) psg267start2.sav 19:15:45 <V453000> !rcon load 2 19:15:46 <PublicServer> V453000: 7) psg267start1.sav 19:15:46 <PublicServer> V453000: 8) PublicServerGame_268_Final.sav 19:15:48 <PublicServer> V453000: 9) psg268star1.sav 19:15:48 <PublicServer> V453000: you have 131 more messages 19:15:50 <PublicServer> *** Game paused (number of players) 19:15:59 <V453000> !content 19:15:59 <PublicServer> V453000: [Content] Connection established 19:15:59 <PublicServer> V453000: [Content] Downloading 0 file(s) (0 bytes) 19:15:59 <PublicServer> V453000: [Content] Nothing to download 19:16:26 <V453000> !content 19:16:28 <PublicServer> V453000: [Content Update] Expect timeout triggered! 19:16:29 <PublicServer> V453000: [Content] Downloading 8 file(s) (3283978 bytes) 19:16:29 <PublicServer> V453000: [Content] Completed download of 2904 19:16:29 <PublicServer> V453000: [Content] Completed download of 2 19:16:29 <PublicServer> V453000: [Content] Completed download of 2973 19:16:30 <PublicServer> V453000: [Content] Completed download of 2974 19:16:30 <PublicServer> V453000: [Content] Completed download of 2957 19:16:32 <PublicServer> V453000: [Content] Completed download of 3 19:16:32 <PublicServer> V453000: [Content] Completed download of 1720 19:16:34 <PublicServer> V453000: [Content] Completed download of 1818 19:16:34 <PublicServer> V453000: [Content] All 8 downloaded 19:16:36 <PublicServer> V453000: [Content] (you need to rescan(ai|game|newgrf) to have the new content loaded) 19:16:37 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 19:16:49 <V453000> .. 19:16:51 <V453000> !restart 19:16:51 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 19:17:02 <PublicServer> Scheduled quit for automated maintenance... will be back shortely 19:17:02 <PublicServer> Thank you for playing r26044. 19:17:06 <PublicServer> Server has exited 19:17:06 *** PublicServer has quit IRC 19:17:21 *** PublicServer has joined #openttdcoop 19:17:21 <PublicServer> Autopilot engaged 19:17:21 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 19:17:21 *** ChanServ sets mode: +v PublicServer 19:17:22 *** Webster changes topic to "Cooperative OpenTTD | PSG271 (r26044) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org" 19:19:59 *** tycoondemon has quit IRC 19:20:14 *** tycoondemon has joined #openttdcoop 19:20:29 <V453000> !rcon cd 3 19:20:29 <V453000> ! 19:20:32 <V453000> !rcon load 2 19:20:36 <PublicServer> *** Game still paused (manual, number of players) 19:20:38 <V453000> !auto 19:20:38 <PublicServer> *** V453000 has enabled autopause mode. 19:20:40 <V453000> !changepw 19:20:40 <PublicServer> *** Game still paused (number of players) 19:20:40 <PublicServer> V453000: Password changed to spouse 19:20:50 <PublicServer> *** Game still paused (number of players) 19:20:50 <V453000> there we gay 19:20:52 <PublicServer> *** V453000 joined the game 19:21:33 <V453000> !unpause 19:21:34 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 19:21:36 <PublicServer> *** Game unpaused (number of players) 19:27:16 <V453000> !auto 19:27:16 <PublicServer> *** V453000 has enabled autopause mode. 19:27:18 <PublicServer> *** Game paused (number of players) 19:28:06 <Jam35> NUTS version says 0.6.2 19:28:24 <PublicServer> <V453000> is that incorrect or wat :D 19:28:30 <PublicServer> *** Game still paused (number of players) 19:28:30 <PublicServer> *** Jam35 joined the game 19:28:34 <PublicServer> *** Jam35 has joined company #1 19:28:34 <PublicServer> *** Game unpaused (number of players) 19:28:43 <PublicServer> <V453000> you wont notice a terrible amount of changes for this game 19:29:02 <PublicServer> <V453000> but it makes a difference if I for example had 0.6.3, we can easily update now 19:29:04 <PublicServer> <V453000> we couldnt before 19:29:22 <PublicServer> <V453000> aaand of course forces us to use train heads at each end 19:31:42 <PublicServer> *** Djanxy joined the game 19:32:31 *** retro|cz has quit IRC 19:32:55 <PublicServer> <Djanxy> hmm, those train yard trains 19:33:09 <PublicServer> <Jam35> well they do look prettier that way 19:33:19 <PublicServer> <V453000> ofc :D 19:33:25 <PublicServer> <V453000> they could be drawn better, but still 19:33:32 <PublicServer> <V453000> the double heading is clearly more natural there 19:33:38 <PublicServer> *** Djanxy has joined company #1 19:34:10 <PublicServer> <Djanxy> ah, they are supposed to be like that 19:34:54 <PublicServer> <V453000> well they looked real weird without it 19:35:04 <PublicServer> <V453000> the rail steamers are not completely done soo hm :P 19:35:51 <PublicServer> <Djanxy> how does it work on the tracks now then ? since either end can be on different colors 19:35:58 <PublicServer> <Djanxy> just the front counts or ? 19:44:14 <PublicServer> <V453000> both ends count thats for sure 19:44:16 <PublicServer> <V453000> how idk yet :D 19:44:22 <PublicServer> <V453000> find out :D 19:45:23 *** Vinnie_NL has joined #openttdcoop 19:45:23 *** ChanServ sets mode: +o Vinnie_NL 19:45:30 <Vinnie_NL> !playercount 19:45:30 <PublicServer> Vinnie_NL: Number of players: 3 (0 spectators) 19:45:38 <PublicServer> <V453000> very nice, each end takes half bonus 19:46:05 <PublicServer> <V453000> thats good 19:46:16 <Vinnie_NL> !password 19:46:16 <PublicServer> Vinnie_NL: gopher 19:46:19 <PublicServer> <V453000> if you wanted to have only 1 thing that changes stats, you can always use rail meow 19:46:28 <PublicServer> *** Vinnie joined the game 19:46:31 <PublicServer> <Vinnie> hey 19:46:42 <PublicServer> <V453000> hy 19:46:48 <PublicServer> <V453000> I liked, zebras wont make double bonus :P 19:46:51 <PublicServer> <V453000> lied 19:47:05 <PublicServer> <Vinnie> :( 19:47:15 <PublicServer> <V453000> but well would have been ay hack anyway :P 19:47:27 <PublicServer> <V453000> you can still do hax with the rail meows 19:47:31 <PublicServer> <Vinnie> is there a logic rule which one they follow? 19:47:37 <PublicServer> <V453000> both 19:47:40 <PublicServer> <Vinnie> like the tile the head train is on? 19:47:43 <PublicServer> <V453000> half bonus for each 19:47:49 <PublicServer> <Vinnie> i see 19:47:55 <PublicServer> <Vinnie> so 3 train equals 1/3 19:48:09 <PublicServer> <V453000> no 19:48:23 <PublicServer> <V453000> dual head = 2 4 6 8 19:48:23 <PublicServer> <V453000> not 3 19:48:37 <PublicServer> <Vinnie> oke 19:48:57 <PublicServer> <V453000> but yeah I suppose 2 double heads would make 1/4 each 19:49:04 <PublicServer> <V453000> but the middle double head would be together, so like 1/2 19:49:22 <PublicServer> <Vinnie> oke 19:52:14 <PublicServer> *** Maraxus joined the game 19:52:21 <PublicServer> <Maraxus> hi 19:53:35 <PublicServer> <V453000> hy 19:54:01 <PublicServer> <Vinnie> hey 19:54:41 <PublicServer> <V453000> s000000 enjoy! 19:54:43 <PublicServer> *** V453000 has left the game (leaving) 19:56:31 <PublicServer> *** Vinnie has joined spectators 20:15:17 <PublicServer> *** Maraxus has joined spectators 20:38:07 *** Cap_J_L_Picard has quit IRC 20:44:31 <PublicServer> <Jam35> Djanxy? 20:44:35 <PublicServer> <Djanxy> yeah 20:44:45 <PublicServer> <Jam35> suggestion? 20:44:55 <PublicServer> <Djanxy> sure 20:45:16 <happy_> !password 20:45:16 <PublicServer> happy_: blouse 20:45:19 <PublicServer> <Jam35> maybe? 20:45:25 <PublicServer> <Djanxy> ye 20:45:37 <PublicServer> <Djanxy> was comtemplating the options :D 20:45:42 <PublicServer> *** happy tran {} sport joined the game 20:45:46 <PublicServer> <Jam35> i know np :) 20:45:48 <PublicServer> <Djanxy> thanks 20:46:14 <PublicServer> <Jam35> sometimes it's good to have 2nd opinion 20:46:18 <PublicServer> <Djanxy> yup 20:46:20 <PublicServer> <Jam35> I know trust me 20:46:23 <PublicServer> <Djanxy> hehe 20:46:41 <PublicServer> <Jam35> and I know you want to stay compact 20:46:55 <PublicServer> <Djanxy> well i can really feel that i still need the experience to spot stuff like that faster 20:47:21 <PublicServer> <Jam35> sure 20:47:54 <PublicServer> <Djanxy> and yeah, i think i often try to keep it a bit too compact 20:48:12 <PublicServer> <Djanxy> where it doesnt really matter that much 20:48:24 <PublicServer> <Jam35> I am the same but then regret when time to expand 20:49:24 <PublicServer> <Jam35> in fact a lot of people make that part first as you probably know :P 20:49:38 <PublicServer> <Jam35> I never think that far ahead :) 20:49:41 <PublicServer> <Djanxy> :D 20:50:11 <PublicServer> <Jam35> just end up 'trying' to fit to the landscape mainly 20:50:17 <PublicServer> <Djanxy> yup 20:52:19 <PublicServer> <Djanxy> extra slow atm, having late dinner at the same time :D 20:52:38 <PublicServer> <Jam35> no pressure :p 20:52:56 <PublicServer> <Jam35> not like it's mega busy in here anyways 20:53:11 <PublicServer> <Djanxy> hardly 20:53:42 <PublicServer> <Jam35> happy: 20:53:48 <PublicServer> <Jam35> SLH 20:53:59 <PublicServer> <Djanxy> thought it was you doing the station at FPP 20:54:06 <PublicServer> <happy tran sport> hi how the net werk going 20:54:16 <PublicServer> <Jam35> not I 20:54:22 <PublicServer> <Jam35> not sure who that is 20:54:28 <PublicServer> <Jam35> Nicfer I guess 20:54:46 <PublicServer> <Djanxy> alright 20:54:53 <PublicServer> <Jam35> we don't have a network yet 20:55:03 <PublicServer> <Jam35> It needs stuff 20:55:11 <PublicServer> <Jam35> including SLH by you 20:59:50 *** dr_gonzo___ has joined #openttdcoop 21:05:03 *** mfb- has joined #openttdcoop 21:05:03 *** ChanServ sets mode: +o mfb- 21:05:26 <mfb-> hi 21:05:29 <mfb-> !password 21:05:29 <PublicServer> mfb-: danker 21:05:36 <PublicServer> <Djanxy> hi 21:05:41 <PublicServer> *** mfb joined the game 21:05:45 <PublicServer> <Jam35> hi 21:06:48 *** dr_gonzo_ has quit IRC 21:06:52 <PublicServer> <mfb> what happened to the train yard? 21:07:06 <PublicServer> <Djanxy> it updated with NUTS 21:07:08 <PublicServer> <Jam35> NUTS update 21:07:36 <PublicServer> <Jam35> forces double header apparently 21:07:46 <PublicServer> <mfb> hmm 21:07:49 <PublicServer> <mfb> that is problematic 21:08:43 <PublicServer> <mfb> does not work so well with the color idea 21:09:09 <PublicServer> <Jam35> each engine has half of the bonus 21:09:23 <V453000> it works, it just makes transitions smoother 21:09:28 <V453000> also hi (: 21:09:31 <V453000> !password 21:09:31 <PublicServer> <mfb> the full bonus I assume. sure, but in terms of max speed we take the lower one, for example 21:09:31 <PublicServer> V453000: danker 21:09:37 <V453000> yeah max speed sux 21:09:53 <PublicServer> *** V453000 joined the game 21:09:57 <PublicServer> <V453000> but I think speed is the least important stat here :) 21:09:59 <PublicServer> <mfb> well, it still works 21:10:21 <Taede> !download lin64 21:10:21 <PublicServer> <mfb> sure, speed is just where everything else is not important 21:10:21 <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-linux-generic-amd64.tar.xz 21:10:27 <PublicServer> <V453000> IF rail meow was finished, I would have suggested to use that as it keeps engine in front - if you wanted to keep that mechanic 21:10:33 <PublicServer> <V453000> aye 21:10:36 <PublicServer> <V453000> exactly 21:11:23 <PublicServer> <mfb> *begins abusing knowledge of the precise position of the rear engine* 21:11:33 <PublicServer> <V453000> :D 21:11:52 <PublicServer> <V453000> im looking forward to see what hacks are going to be born 21:13:20 <PublicServer> <mfb> more colors! 21:13:50 <PublicServer> <mfb> TE+power are summed for the whole train, right? 21:13:57 <PublicServer> <V453000> sure thing how else :D 21:14:23 <PublicServer> <mfb> well.... a real train with (a) powerful engine without TE and (b) weak engine with a lot of TE would not work well 21:14:37 <PublicServer> <V453000> real train :) 21:14:44 <PublicServer> <mfb> ;) 21:14:49 <Webster> (007) [406531513740566529] @OpenTTDNews> OpenTTD 1.3.3 has been released! Everyone is encouraged to update, as it includes important fixes: http://t.co/tQ6x7j7bRn 21:15:24 <PublicServer> <V453000> I just read czech forums today at work 21:15:31 <PublicServer> <V453000> some idiot was asking about things and how come they arent updated 21:15:37 <PublicServer> <V453000> he was using 0.7.5 21:15:37 <PublicServer> <V453000> ... :D 21:15:44 <PublicServer> <mfb> :D 21:16:18 <PublicServer> <V453000> btw mfb dont you think green purr would be suitable point between blue and red? 21:16:40 <PublicServer> <mfb> hmm, probably 21:16:50 <PublicServer> <V453000> idk with the dual heads though 21:16:57 <PublicServer> <V453000> you dont get the speed bonus until tail leaves blue 21:17:12 <PublicServer> <V453000> so would require at least 4 or more at what point it probably isnt worth it anymore 21:17:18 <PublicServer> <mfb> added it to SLH 21:17:23 <PublicServer> <mfb> we have to see how it works 21:17:42 <PublicServer> <V453000> well it still does help with the acceleration on the beginning of the red 21:17:49 <PublicServer> <V453000> so yeah it probably still has some effect 21:18:12 <Taede> !password 21:18:13 <PublicServer> Taede: graces 21:18:25 <PublicServer> *** {Taede[L]} joined the game 21:18:27 <PublicServer> <V453000> hy 21:19:41 <PublicServer> <mfb> lol 21:19:47 <PublicServer> *** V453000 has left the game (leaving) 21:19:49 <PublicServer> <Taede[L]> ello 21:19:49 <V453000> anyway gnight (: 21:19:53 <PublicServer> <mfb> refinery drop has a refinery 21:20:07 <PublicServer> <Djanxy> outrageous :D 21:20:07 <PublicServer> <mfb> -exactly- where the drop was supposed to be 21:20:21 <PublicServer> <Djanxy> ah lol 21:20:31 <PublicServer> <mfb> see henningbury 21:20:38 <PublicServer> <Djanxy> that spawned within last hour or so 21:21:02 <PublicServer> <Djanxy> so much for not building the platforms :) 21:21:17 <PublicServer> <mfb> trains? 21:22:51 <PublicServer> <mfb> oh those trains are expensive 21:26:47 <PublicServer> <Djanxy> was unsure about that :D 21:27:29 <PublicServer> <Jam35> (tries to remain anonymous) 21:27:59 <PublicServer> <Jam35> thought you probably knew that 21:28:26 <PublicServer> <mfb> oh goods is just one group 21:28:49 <PublicServer> <Djanxy> so jam, where would you put the last merges then ? :) 21:28:52 <PublicServer> *** Taede[L] has left the game (leaving) 21:29:08 <PublicServer> <Jam35> on the ML 21:29:14 <PublicServer> <Djanxy> no way 21:29:17 <PublicServer> <Jam35> by the coal? :) 21:29:55 <PublicServer> <Jam35> easy to get in between there 21:29:58 <PublicServer> <Djanxy> i guess - still my obsession with not spreading it too big :D 21:30:04 <PublicServer> <Jam35> your call 21:30:18 <PublicServer> <mfb> where? 21:30:26 <PublicServer> <Jam35> SLH 03 21:30:28 <PublicServer> <Djanxy> slh03 21:30:36 <PublicServer> <mfb> ah 21:30:46 <PublicServer> <mfb> like that? 21:30:57 *** dr_gonzo___ has quit IRC 21:31:04 <PublicServer> <mfb> needs some TF 21:31:15 <PublicServer> <mfb> or bridge into the middle 21:31:26 <PublicServer> <mfb> or bridge the tunnels 21:31:29 <PublicServer> <mfb> even better 21:31:35 <PublicServer> *** Maraxus has joined company #1 21:34:05 <PublicServer> <Djanxy> better in which way ? 21:34:12 <PublicServer> <Djanxy> the bridge/tunne i mean 21:34:22 <PublicServer> <mfb> fits better to the landscape 21:36:20 <PublicServer> <Djanxy> im likely just dense, but that didnt help me understand what you meant :D 21:37:46 <PublicServer> <Djanxy> yeah ok 21:38:36 <PublicServer> <mfb> and so on 21:38:54 <PublicServer> <Djanxy> yeah cheers 21:39:44 *** dr_gonzo___ has joined #openttdcoop 21:40:26 *** ODM has quit IRC 21:41:40 <PublicServer> <mfb> okay green tiles do help 21:47:44 <PublicServer> <Jam35> the blue uphill sections seem pointless 21:49:59 <PublicServer> <mfb> wait until a train has to stop there 21:50:37 <PublicServer> <mfb> there 21:50:43 <PublicServer> <mfb> well currently red is fine 21:51:05 <PublicServer> <mfb> no idea how it looks if the line is full 21:56:19 <PublicServer> <Jam35> bfn 21:56:21 <PublicServer> *** Jam35 has left the game (leaving) 21:57:05 <PublicServer> *** phatmatt joined the game 21:59:00 *** Jam35 has quit IRC 22:00:48 <PublicServer> <mfb> who built food pickup exit= 22:00:50 <PublicServer> <mfb> ? 22:01:10 <PublicServer> <Maraxus> me 22:01:18 <PublicServer> <mfb> see sign 22:11:26 *** tycoondemon has quit IRC 22:11:40 *** tycoondemon has joined #openttdcoop 22:13:26 *** dr_gonzo___ has quit IRC 22:24:55 *** Max| has quit IRC 22:31:39 <PublicServer> <Vinnie> yeah im here 22:31:49 <PublicServer> <Djanxy> weee 22:31:51 <mfb-> yeah! 22:31:59 <PublicServer> <Djanxy> i mean.. 22:32:06 <PublicServer> <happy tran sport> can u remov cumpany 7 on the stable 22:32:16 <PublicServer> <Vinnie> see happy these vultures claim our moment 22:32:40 <PublicServer> <happy tran sport> ar i see 22:34:30 <PublicServer> <Djanxy> hmm, what livestock is blue when liquified ? ;) 22:36:25 <PublicServer> <happy tran sport> bb all 22:36:35 <PublicServer> *** happy tran sport has left the game (leaving) 22:43:48 <PublicServer> <Maraxus> gn 22:43:58 <PublicServer> *** Maraxus has left the game (leaving) 22:44:18 *** Maraxus has quit IRC 22:52:33 <PublicServer> <Djanxy> i removed the pointless tunnels on the ML - dunno who made those 22:54:50 <nicferirc> !password 22:54:50 <PublicServer> nicferirc: naiver 22:55:05 <PublicServer> *** nicfer joined the game 22:56:41 <PublicServer> *** phatmatt has left the game (leaving) 22:57:23 <PublicServer> <nicfer> can I create a SLH halfway between BBH FPP and BBH North? 22:57:45 <PublicServer> <Djanxy> i bet you can :D 22:57:49 <PublicServer> *** nicfer has joined company #1 23:00:58 <PublicServer> <nicfer> what tile determines the aspect of those trains? 23:10:50 *** Vinnie_NL has quit IRC 23:10:51 <PublicServer> *** Vinnie has left the game (connection lost) 23:16:31 <PublicServer> *** Djanxy has joined spectators 23:37:40 <PublicServer> <nicfer> SLH 05 is done 23:38:00 <PublicServer> <nicfer> well, now it requires connections 23:43:02 <PublicServer> <mfb> and signals 23:44:12 <PublicServer> <mfb> CL 23:44:26 <PublicServer> <nicfer> yea, it was CL4 23:51:19 *** Ristovski has quit IRC