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Log for #openttdcoop on 14th December 2013:
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00:12:01  *** sim-al2 has joined #openttdcoop
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02:19:55  <geoffreybeene> !password
02:19:55  <PublicServer> geoffreybeene: zoomed
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02:20:34  <Hazzard> !players
02:20:37  <PublicServer> Hazzard: There are currently no clients connected to the server
02:43:43  <Hazzard> !password
02:43:43  <PublicServer> Hazzard: zoomed
02:43:53  <PublicServer> *** Game still paused (number of players)
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02:47:31  <PublicServer> *** Game still paused (number of players)
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02:48:33  <PublicServer> *** Game paused (number of players)
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04:47:37  <Hazzard> No one is ever on
04:47:38  <Hazzard> :(
04:55:49  <phatmatt> it has been quiet lately, yeah
04:55:58  <phatmatt> blame holidays i guess
05:05:21  <Hazzard> yeah
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12:31:44  <nicferirc> sat/sundays are the days the server's more full right?
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13:05:03  <planetmaker> depends, I guess. :)
13:05:09  <planetmaker> !date
13:05:09  <PublicServer> planetmaker: 16 Feb 2411
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13:49:49  <Vinnie> !password
13:49:49  <PublicServer> Vinnie: revere
13:50:00  <PublicServer> *** Game still paused (number of players)
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15:16:16  <Djanxy> !players
15:16:19  <PublicServer> Djanxy: There are currently no clients connected to the server
15:27:56  <Vinnie> planetmaker: better make that part more interesting then
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16:00:11  *** ChanServ sets mode: +v Phoenix_the_II
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16:00:11  *** ChanServ sets mode: +v Jam35
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16:00:11  *** ChanServ sets mode: +v Ammler
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16:00:11  *** ChanServ sets mode: +v KenjiE20
16:00:11  *** ChanServ sets mode: +v Taede
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18:00:59  <Hazzard> !players
18:01:01  <PublicServer> Hazzard: There are currently no clients connected to the server
18:05:41  <Benny> !revision
18:05:41  <PublicServer> Benny: Game version is r26140
18:06:43  <Benny> !password
18:06:43  <PublicServer> Benny: revere
18:06:52  <PublicServer> *** Game still paused (number of players)
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18:09:03  <PublicServer> *** Game still paused (number of players)
18:09:03  <PublicServer> *** Game unpaused (number of players)
18:09:03  <PublicServer> *** Hazzard joined the game
18:09:07  <PublicServer> <Hazzard> hey
18:09:09  <PublicServer> <Benny> hello
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20:02:09  *** ChanServ sets mode: +o Vinnie_NL
20:02:12  <Vinnie_NL> hello
20:06:37  <Benny> hi
20:57:24  *** nicferirc has joined #openttdcoop
20:58:14  <Benny> !someone
20:58:15  <Benny> !admin
20:58:17  <Benny> !help
20:58:17  <PublicServer> Benny: http://www.openttdcoop.org/wiki/IRC_Commands
20:58:20  <Benny> lol
20:58:23  <Benny> anyway train limit
21:00:56  <Jam35> try now :)
21:01:43  <PublicServer> <Benny> thanks!
21:01:50  <Jam35> np
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21:36:35  <PublicServer> *** Benny has joined spectators
21:36:35  <PublicServer> *** Game paused (number of players)
21:36:39  <PublicServer> <Benny> shit
21:36:41  <PublicServer> <Benny> wrong button
21:36:45  <PublicServer> *** Benny has joined company #1
21:36:45  <PublicServer> *** Game unpaused (number of players)
21:36:47  <PublicServer> <Hazzard> lol
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21:56:59  <PublicServer> <Benny> those penalties are bad
21:57:09  <PublicServer> <Hazzard> I have no idea what I'm doing
21:57:11  <PublicServer> <Hazzard> lol
21:57:17  <PublicServer> <Hazzard> Still working on it
21:57:28  <PublicServer> <Benny> its good that you have the guts to experiment ;)
21:57:36  <PublicServer> <Benny> i was always too afraid to touch shit
21:57:39  <PublicServer> <Benny> didnt learn anything
21:57:49  <PublicServer> <Benny> anyway, try imagining where trains are going to stop to wait
21:57:53  <PublicServer> <Benny> and space signals accordingly
21:59:00  <PublicServer> <Hazzard> Oh whoops
21:59:06  <PublicServer> <Hazzard> left a train stopped
21:59:14  <PublicServer> <Hazzard> I was wondering why there was a huge jam
21:59:20  <PublicServer> <Benny> :D
22:18:56  <Djanxy> !password
22:18:56  <PublicServer> Djanxy: betray
22:19:21  <PublicServer> *** Djanxy joined the game
22:19:22  <PublicServer> <Hazzard> Hello
22:19:28  <PublicServer> <Djanxy> good evening
22:19:35  <PublicServer> <Benny> evening djanxy
22:19:41  <PublicServer> <Djanxy> or whatever is it where you are :D
22:19:59  <PublicServer> <Benny> it is indeed evenign
22:20:02  <PublicServer> <Benny> evening*
22:20:16  <PublicServer> <Djanxy> where's the action
22:20:26  <PublicServer> <Benny> FPP
22:20:49  <PublicServer> <Djanxy> ah
22:21:03  <PublicServer> <Hazzard> :3
22:22:57  <PublicServer> <Hazzard> Yeah, I don't really know what I'm doing
22:23:19  <PublicServer> <Djanxy> just like me then :D
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22:44:12  <nicferirc> !payers
22:46:48  <Benny> no payers here
22:46:54  <PublicServer> <Hazzard> huh
22:47:01  <nicferirc> !playercount
22:47:02  <PublicServer> nicferirc: Number of players: 3 (1 spectators)
22:47:14  <PublicServer> <Benny> irc
22:49:16  <nicferirc> !password
22:49:16  <PublicServer> nicferirc: joyful
22:49:36  <PublicServer> *** nicfer joined the game
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22:52:22  <PublicServer> <nicfer> ham west of SLH 08
22:53:32  <PublicServer> <nicfer> don't know if exactly a jam
22:53:34  <PublicServer> <Djanxy> hi to you too nicfer :D
22:53:41  <PublicServer> <Benny> ham with jam
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22:54:08  <PublicServer> <Benny> but yeah, recently added 100 trains
22:54:26  <PublicServer> <Djanxy> looks like a 4th is needed to drop with those extra trains
22:55:28  <PublicServer> <nicfer> 4th from BBH south to BBH Wood?
22:55:48  <PublicServer> <Benny> wat
22:55:59  <PublicServer> <Djanxy> nah meant from BBH gold to drop
22:56:01  <PublicServer> <nicfer> oh there's already 4th there
22:56:05  <PublicServer> <Djanxy> since that's where the jam is
22:56:11  <PublicServer> <Djanxy> that you mentioned
22:56:45  <PublicServer> <nicfer> 3rd isn't too busy already
22:57:23  <PublicServer> <Djanxy> well it's that merge they are queueing at ?
22:57:49  <PublicServer> <Benny> prios slightly too long imo, but yes that is getting very close to needing a 4th
22:57:59  <PublicServer> <Benny> or well, it does
22:58:01  <PublicServer> <Benny> :D
23:01:39  <PublicServer> <nicfer> I noticed prios tend to create a 'compress-decompress' effect
23:01:46  <PublicServer> <Benny> decompress?
23:02:00  <PublicServer> <Benny> but compress, yes
23:02:06  <PublicServer> <Benny> if they are short, i mean
23:03:32  <PublicServer> <nicfer> when a train comes into an unpriorized track, it blocks the priorized  lane, getting the trains to come closer
23:03:58  <PublicServer> <Benny> yes, thus compressing them
23:04:32  <PublicServer> <nicfer> after enough gap between trains has been made, the cycle starts again
23:04:58  <PublicServer> <Benny> yep, thats why too long prios are bad
23:05:30  <PublicServer> <nicfer> well, the decompression comes from trains stopping and reaccelerating
23:06:16  <PublicServer> <Benny> decompression would be something like a split i thought
23:06:24  <PublicServer> <Benny> i.e. relieveing pressure
23:06:50  <PublicServer> <nicfer> yeah, that's another way of a ML decompressing
23:07:40  <PublicServer> <nicfer> so, prio length depends on difference between the traffic of the lines
23:07:48  <PublicServer> <Benny> no
23:07:52  <PublicServer> <Benny> train length and acceleration
23:08:23  <PublicServer> <Benny> too short prios with badly accelerating trains = you'll block the ML too much
23:08:33  <PublicServer> <nicfer> I meant that, for example, in SLHs the prios are larger than on BBHs
23:08:35  <Hazzard> I like these: http://wiki.openttdcoop.org/Two-way_Prio
23:09:15  <PublicServer> <Benny> nicfer: depends on design
23:09:51  <PublicServer> <Hazzard> Is it even necessary to mix before a station?
23:10:03  <PublicServer> <Benny> for drops, no
23:10:14  <PublicServer> <Hazzard> XD
23:10:26  <PublicServer> <Benny> but having choice before a station reduces the number of neccesary platforms
23:10:57  <PublicServer> <nicfer> BTW, I think that gold drop to BBH definitively needs a 4th lane
23:11:15  <PublicServer> <Benny> yeah
23:11:21  <PublicServer> <nicfer> question is, dies the station require more platforms?
23:11:27  <PublicServer> <Benny> probably
23:11:37  <PublicServer> <Hazzard> Alright, i need an expert opinion on LV drop
23:11:45  <PublicServer> *** Benny has joined spectators
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23:11:49  <PublicServer> <Hazzard> livestock and wheat
23:12:36  <PublicServer> <Benny> well it works :)
23:12:46  <PublicServer> <Hazzard> Is "works" good enough?
23:13:04  <PublicServer> <Hazzard> (not done with signals yet
23:15:59  <PublicServer> <Hazzard> Also, where can I found out exactly what each color does
23:16:03  <PublicServer> <nicfer> what's the correct way to expand a ML at a SLH? bridging the ML over the SL or redoing the splitting ways?
23:16:19  <PublicServer> <Benny> Hazzard: look at the network plan
23:16:29  <PublicServer> <Hazzard> Yeah
23:16:51  <PublicServer> <Hazzard> What is "max TE"
23:16:57  <PublicServer> <Benny> tractive effort
23:17:11  <PublicServer> <Benny> something along the lines of torque/traction iirc
23:18:29  <PublicServer> <Benny> nicfer: nothing wrong with bridging the ML
23:18:39  <PublicServer> <Hazzard> So what is the difference between TE and acceleration?
23:19:17  <PublicServer> <Benny> if i understood it correctly
23:19:21  <PublicServer> <Benny> which i may not have
23:19:31  <PublicServer> <Benny> TE is the train's ability to get going
23:19:49  <PublicServer> <Benny> and acceleration is the rate which a train picks up speed after having gotten some initial speed
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23:22:23  <PublicServer> <Hazzard> Now the food exit needs a lot of work
23:23:41  <PublicServer> <Benny> not just the exit
23:23:51  <PublicServer> <Hazzard> Yeah
23:24:03  <PublicServer> <Benny> need 3rd from FPP to BBH Wood
23:24:47  <PublicServer> *** nicfer has joined spectators
23:25:11  <PublicServer> <Hazzard> So the exit and MSH FPP needs to be upgraded
23:25:29  <PublicServer> <Benny> yep
23:26:15  <PublicServer> <Benny> 2+4->3 would probably be the way to go
23:27:02  <PublicServer> <Hazzard> It's probably worthe expanding food pickup
23:27:44  <PublicServer> <Hazzard> That's strange
23:27:58  <PublicServer> <Hazzard> no nvm
23:32:40  <PublicServer> <Benny> well im off for bed now
23:32:54  <PublicServer> <Benny> cya
23:32:56  <PublicServer> <Hazzard> cya
23:32:58  <PublicServer> *** Benny has left the game (leaving)
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23:40:39  <PublicServer> <nicfer> back
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