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00:08:14 *** vladiano has joined #openttdcoop 00:08:18 <vladiano> hello again 00:08:50 <vladiano> !dl 00:08:50 <coopserver> vladiano: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 00:08:51 <coopserver> vladiano: http://www.openttd.org/en/download-trunk/r26193 00:10:35 <vladiano> !password 00:10:35 <coopserver> vladiano: drifts 00:10:39 <coopserver> *** Game still paused (connecting clients, number of players) 00:10:42 <coopserver> *** Player has joined 00:10:42 <coopserver> *** Game still paused (number of players) 00:11:07 <vladiano> anyone around? 00:11:53 <vladiano> :( 00:12:03 <coopserver> <Player> !name vladiano 00:12:03 <coopserver> *** Player has changed his/her name to vladiano 00:12:34 <coopserver> <vladiano> well that's too bad 00:32:52 *** retro|cz has joined #openttdcoop 01:29:19 *** Progman has quit IRC 01:33:17 *** vladiano has quit IRC 01:33:17 <coopserver> *** vladiano has left the game (connection lost) 01:34:22 *** retro|cz has quit IRC 02:10:13 *** uliko has quit IRC 02:16:53 *** nicferirc has quit IRC 03:12:10 *** EyeMWing has joined #openttdcoop 04:05:45 *** Webster` has joined #openttdcoop 04:05:46 *** ChanServ sets mode: +o Webster` 04:06:56 *** aprx has joined #openttdcoop 04:08:13 *** monique has quit IRC 04:08:13 *** scshunt has quit IRC 04:08:13 *** aproxy has quit IRC 04:08:13 *** Osai has quit IRC 04:08:13 *** Ammler has quit IRC 04:08:13 *** Webster has quit IRC 04:08:13 *** dihedral has quit IRC 04:08:13 *** V453000 has quit IRC 04:08:13 *** orudge has quit IRC 04:08:13 *** Webster` is now known as Webster 04:08:14 *** aprx is now known as aproxy 04:09:37 *** orudge has joined #openttdcoop 04:09:37 *** monique has joined #openttdcoop 04:09:37 *** dihedral has joined #openttdcoop 04:09:37 *** V453000 has joined #openttdcoop 04:09:37 *** Ammler has joined #openttdcoop 04:09:37 *** coulomb.oftc.net sets mode: +ovov V453000 V453000 Ammler Ammler 04:09:37 *** scshunt has joined #openttdcoop 04:10:16 *** Osai has joined #openttdcoop 05:42:58 <Sylf> !password 05:42:58 <coopserver> Sylf: flying 05:43:17 <Sylf> !ip 05:43:17 <coopserver> Sylf: ps.openttdcoop.org:3983 05:46:30 *** cpt_charisma has joined #openttdcoop 05:48:33 <cpt_charisma> @quickstart 05:48:34 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 05:49:34 *** cpt_charisma has quit IRC 06:52:55 <Taede> Sylf: new server, use the ingame server browser for the time being 07:13:32 *** ryx_ has joined #openttdcoop 07:20:45 *** ryx has quit IRC 07:46:38 *** GriffinOneTwo has joined #openttdcoop 08:03:02 <V453000> !ip 08:03:02 <coopserver> V453000: ps.openttdcoop.org:3983 08:04:12 <V453000> idk but I cant see the server at all 08:35:41 *** zxbiohazardzx has joined #openttdcoop 08:35:45 <zxbiohazardzx> !password 08:35:45 <coopserver> zxbiohazardzx: adjust 08:35:52 <coopserver> *** Game still paused (connecting clients, number of players) 08:35:55 <coopserver> *** ZxBiohazardZx has joined 08:35:55 <coopserver> *** Game still paused (number of players) 08:35:56 <coopserver> <ZxBiohazardZx> morning 08:43:51 *** dr_gonzo has joined #openttdcoop 08:44:30 *** dr_gonzo is now known as Guest2443 09:04:56 *** Tray has joined #openttdcoop 09:05:03 <Tray> !playercount 09:05:03 <coopserver> Tray: There are currently 1 players and 0 spectators, making a total of 1 clients connected 09:05:08 <Tray> !password 09:05:08 <coopserver> Tray: setter 09:05:56 *** Djanxy has quit IRC 09:06:00 <coopserver> *** Game still paused (connecting clients, number of players) 09:06:03 <coopserver> *** Tray has joined 09:06:04 <coopserver> *** Game still paused (number of players) 09:06:04 <coopserver> *** Game unpaused (number of players) 09:19:12 <coopserver> <ZxBiohazardZx> time to rework my siding 09:19:22 <coopserver> <ZxBiohazardZx> more mayhem! 09:20:13 <coopserver> <ZxBiohazardZx> tight space hate 09:20:32 <coopserver> <Tray> where are you working? 09:20:49 <coopserver> <ZxBiohazardZx> my own sideline :P 09:20:55 <coopserver> <ZxBiohazardZx> cleaning up and making it LLRR 09:21:26 <coopserver> <Tray> the green one? 09:22:24 <coopserver> <Tray> most of the prios are ridicously too short ): 09:22:32 <coopserver> <Tray> down the line there are 4 tile prios -.- 09:31:30 *** retro|cz has joined #openttdcoop 09:32:22 <coopserver> <ZxBiohazardZx> traffic jam.... 09:32:37 <coopserver> <Tray> I had to stop one line (: 09:32:46 <coopserver> <ZxBiohazardZx> we have an issue 09:32:56 <coopserver> <Tray> where? 09:33:01 <coopserver> <ZxBiohazardZx> all traffic in 1 lane, means we got issues 09:34:23 <coopserver> <ZxBiohazardZx> the outer lane is lacking a connection, traffic wont shift 09:35:21 <coopserver> <Tray> maybe factory drop could use some upgrade 09:35:29 <coopserver> <ZxBiohazardZx> factory drop needs a connect to outer 09:35:32 <coopserver> <Tray> apart form that I don't see problems 09:35:34 <coopserver> <ZxBiohazardZx> it hasnt got all to all 09:35:45 *** ODM has joined #openttdcoop 09:35:45 *** ChanServ sets mode: +o ODM 09:35:51 <coopserver> <Tray> it has 09:36:17 <coopserver> <Tray> but this cross is really shitty (: 09:36:19 <coopserver> <ZxBiohazardZx> hmmz well trains hate outer lane 09:36:25 <coopserver> <ZxBiohazardZx> oh well, this fixed it slightly 09:44:24 <coopserver> <Tray> factory out needs doubling 09:44:34 <coopserver> <Tray> there are two lines going in and one out 09:48:39 *** Maraxus has joined #openttdcoop 09:48:39 *** ChanServ sets mode: +o Maraxus 09:54:28 <phatmatt> !dl win32 09:54:28 <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip 09:54:42 <coopserver> <ZxBiohazardZx> the fiddling :( 09:58:12 <phatmatt> !password 09:58:12 <coopserver> phatmatt: johann 09:58:16 <coopserver> *** Game paused (connecting clients) 09:58:33 <coopserver> *** phatmatt has joined 09:58:33 <coopserver> *** Game unpaused (connecting clients) 09:58:34 <coopserver> <ZxBiohazardZx> i need better buildouts :P 09:58:37 <coopserver> <ZxBiohazardZx> this is not that nice 09:58:42 <coopserver> <ZxBiohazardZx> worksfornow(tm) 09:59:51 <coopserver> <ZxBiohazardZx> i need bigger waiting bays but meh 10:03:27 *** Progman has joined #openttdcoop 10:14:06 *** a_sad_dude has quit IRC 10:16:32 <coopserver> <ZxBiohazardZx> hmmz 10:16:42 <coopserver> <ZxBiohazardZx> getting the output to RR is harder 10:29:09 <coopserver> <ZxBiohazardZx> im getting old and slow :( 10:29:20 <coopserver> <phatmatt> the trains are pretty fast ;) 10:32:26 <coopserver> <Tray> are you currently building? I'm observing strange behavior at a joiner 10:32:44 <coopserver> <ZxBiohazardZx> yeah im building 10:32:50 <coopserver> <ZxBiohazardZx> main line is skewed a bit 10:32:57 <coopserver> <ZxBiohazardZx> will fix in a sec, need some trains out of my way 10:33:05 <coopserver> <Tray> okay 10:37:51 <coopserver> <ZxBiohazardZx> there 10:37:52 <coopserver> <ZxBiohazardZx> LL RR 10:52:56 <coopserver> <ZxBiohazardZx> im thinking to change Jam35's corner into my SLH 10:53:03 <coopserver> <ZxBiohazardZx> streamlining the goods drop a bit 10:53:41 <coopserver> <Tray> a proper prio with this trains must be 26 tiles long -.- 10:53:48 <coopserver> <ZxBiohazardZx> haha for real 10:53:50 <coopserver> <ZxBiohazardZx> insanity 10:54:01 <coopserver> <ZxBiohazardZx> im stretching for 8 on some parts 10:54:15 <coopserver> <Tray> That's way to short 10:54:19 <coopserver> <ZxBiohazardZx> trying to cleanup my SL a bit 10:54:24 <coopserver> <ZxBiohazardZx> its hard to get more 10:54:30 <coopserver> <ZxBiohazardZx> space limits 10:54:32 <coopserver> <Tray> the trains need 22 tiles to accelerate 10:54:44 <coopserver> <ZxBiohazardZx> i try to use bridges/tunnels, but its not that easy without eviling 10:54:54 <coopserver> <Tray> where? 10:56:42 *** vladiano has joined #openttdcoop 10:56:49 <vladiano> hello 10:57:04 <coopserver> <ZxBiohazardZx> feel limiting almost, 26 tile prio is a pain to build on the current lines :P 10:57:17 <coopserver> <ZxBiohazardZx> anyway let me see if i can proper LL RR my sideline without destroying to much of it 10:57:44 <coopserver> <Tray> something greater than 10 might work 10:57:44 <coopserver> <ZxBiohazardZx> i ignored CL in some SL cases already (sneaking in 2 and 3) 10:57:55 <vladiano> !password 10:57:55 <coopserver> vladiano: gender 10:58:01 <coopserver> <ZxBiohazardZx> i got a 12 tile that seems to do okish on 01 10:58:04 <coopserver> *** Game paused (connecting clients) 10:58:07 <coopserver> *** Player has joined 10:58:08 <coopserver> *** Game unpaused (connecting clients) 10:58:32 <coopserver> <ZxBiohazardZx> near tunnton we got a buildup on trains 11:02:31 <coopserver> <Tray> Well >10 might work when trains leave the ml regular 11:03:18 <coopserver> <Tray> I'm currently observing a 15 tile prio which causes slowdowns that get resolved by other leaving trains 11:03:30 <coopserver> <Tray> but this just works when more trains are leaving than joining 11:03:40 <coopserver> <Tray> or an overall not very dense ML 11:03:42 <coopserver> <ZxBiohazardZx> hmmz 11:04:01 <coopserver> <ZxBiohazardZx> well its hard to fit in longer prios specially with some builds 11:04:04 <coopserver> <ZxBiohazardZx> see near Tunnton 11:04:13 <coopserver> <ZxBiohazardZx> im trying to fix the darn bridge issue, but i cant shake it (yet 11:04:19 <coopserver> <Tray> that's why I was complaining yesterday (: 11:04:39 <coopserver> <Tray> Well it's okay to have something that is longer than 10 11:04:45 <coopserver> <Tray> We just have to add more tracks 11:05:14 <coopserver> <ZxBiohazardZx> this solves it it seems 11:05:19 <coopserver> <ZxBiohazardZx> just a CL issue i can fix 11:05:41 <coopserver> <ZxBiohazardZx> there 11:05:44 <coopserver> <ZxBiohazardZx> slightly better 11:06:07 <coopserver> <ZxBiohazardZx> higher signal density after the joiner could help on uphill sections 11:06:46 <coopserver> *** phatmatt has left the game (Leaving) 11:07:25 <coopserver> <ZxBiohazardZx> darn bridges kill it as always 11:08:48 <coopserver> <ZxBiohazardZx> dat destruction :( 11:09:43 <coopserver> <ZxBiohazardZx> do we need 4th then? 11:10:01 <coopserver> <ZxBiohazardZx> aka should we consider adding 4th while at it :P 11:10:05 <coopserver> <ZxBiohazardZx> CL issue 11:10:16 <coopserver> <Tray> no matter 11:10:26 <coopserver> <Tray> trains have to stop there most of the time anyway 11:10:26 <coopserver> <ZxBiohazardZx> k 11:11:05 <coopserver> <ZxBiohazardZx> im already checking to see if i can pre-build 4th here 11:11:34 <coopserver> *** Player has joined company #1 11:11:34 <coopserver> <ZxBiohazardZx> but that will be even harder as the joiner and the split are relatively close 11:11:38 <coopserver> <Player> oops 11:11:40 <coopserver> <Player> !name vladiano 11:11:40 <coopserver> *** Player has changed his/her name to vladiano 11:11:54 <coopserver> <ZxBiohazardZx> suggestions for 4th there tray? 11:12:05 <coopserver> <Tray> ehrm 11:12:18 <phatmatt> !password 11:12:18 <coopserver> phatmatt: degree 11:12:24 <coopserver> *** Game paused (connecting clients) 11:12:34 <coopserver> *** phatmatt has joined 11:12:34 <coopserver> <ZxBiohazardZx> apart from rebuilding the split/merge and moving them slightly 11:12:35 <coopserver> *** Game unpaused (connecting clients) 11:12:55 <coopserver> <ZxBiohazardZx> if we remove the siding near sindham and merge that with the one near Drudtown 11:13:05 <coopserver> <ZxBiohazardZx> then we might have space to add 4th and cleanup 11:13:54 <coopserver> <Tray> entry should be possible 11:14:03 <coopserver> <ZxBiohazardZx> hehe 11:14:10 <coopserver> <ZxBiohazardZx> ill just shift and shift again :P 11:14:29 <coopserver> <Tray> let's add some trains first 11:14:38 <coopserver> <ZxBiohazardZx> even more haha 11:14:44 <coopserver> <ZxBiohazardZx> ML seems full on some points already 11:14:45 <coopserver> <Tray> maybe we get around it by too-many-trains-lag (: 11:14:56 <coopserver> <Tray> you maybe right ): 11:17:39 <coopserver> <ZxBiohazardZx> lets start work on 4th in that SLH01 :) 11:18:33 <coopserver> *** phatmatt has joined company #1 11:18:40 *** valhallasw has joined #openttdcoop 11:24:55 <coopserver> <ZxBiohazardZx> now the 4th exit haha 11:25:00 <coopserver> <ZxBiohazardZx> thats gonna be a pain :( 11:26:38 <coopserver> <ZxBiohazardZx> ok tunnels wont do either 11:26:44 <coopserver> <ZxBiohazardZx> id have to shift it all to make more space 11:27:35 <coopserver> <ZxBiohazardZx> downhill joiner might be nice, just harder to add the slh in a clean way i recon 11:34:30 *** Vinnie_nl has joined #openttdcoop 11:34:30 *** ChanServ sets mode: +o Vinnie_nl 11:36:02 <coopserver> <ZxBiohazardZx> ok thats 4th in 11:36:06 <coopserver> <ZxBiohazardZx> now lets see for the outs :P 11:36:48 <coopserver> <ZxBiohazardZx> think i wanna relocate them to roughly the oil wells, but that would put me way to close to SLH02 11:37:01 <coopserver> <ZxBiohazardZx> though 02 can be replaced by 03 :P 11:37:04 <coopserver> <ZxBiohazardZx> still not nice 11:37:33 <coopserver> <ZxBiohazardZx> anyway brb walking my dog 11:37:39 <coopserver> *** ZxBiohazardZx has joined spectators 11:45:07 <coopserver> <vladiano> :) bribery? 11:45:12 <coopserver> <vladiano> out of trees? 11:45:40 <coopserver> <Tray> I'm mostly too lazy for trees x: 11:45:47 <coopserver> <vladiano> btw, do you have any maps that transport pasangers? 11:45:58 <coopserver> <phatmatt> sure 11:46:02 <coopserver> <Tray> ICE/S-Bahn type games 11:46:35 <coopserver> <vladiano> cool, found that on the site 11:47:53 <coopserver> <vladiano> and again taken to the next level :| 11:48:00 <coopserver> <Tray> ? 11:48:10 <ryx_> well, what do you expect 11:48:12 *** ryx_ is now known as ryx 11:49:25 <ryx> !password 11:49:25 <coopserver> ryx: damned 11:49:37 <coopserver> *** Game paused (connecting clients) 11:49:39 <coopserver> *** ryx has joined 11:49:39 <coopserver> *** Game unpaused (connecting clients) 11:50:44 <ryx> do we really need a 4th? 11:51:53 <vladiano> ICE/S-Bahn looks absolutely brilliant.. does it ever get played on Public? 11:52:07 <coopserver> *** phatmatt has joined spectators 11:53:11 *** tyteen4a03 has joined #openttdcoop 11:54:56 <tyteen4a03> !password 11:54:56 <coopserver> tyteen4a03: grfids 11:55:17 <coopserver> <vladiano> guys.. just asking, wasn't the network plan for this map a double ring (8 form)? 11:55:34 <coopserver> <ryx> i think we don't have a plan 11:55:40 <coopserver> <Tray> there is no plan 11:55:43 <coopserver> <phatmatt> there was no plan for this game, which is unusual 11:55:55 <coopserver> <vladiano> there is a drawn plan on the map 11:55:59 <coopserver> <vladiano> by /ryx 11:56:04 <coopserver> <ryx> thouth I still think it would be a good idea to add a central spoke 11:56:09 <coopserver> <ryx> it says idea onit 11:56:11 <coopserver> <vladiano> anyway, just asking, you guys know your shit 11:56:13 <coopserver> <ryx> on it 11:56:22 <coopserver> <phatmatt> that came after the game had started 11:57:06 <coopserver> <vladiano> there would be room for it... Drudrown to Tunnton 11:57:11 *** Jam35 has joined #openttdcoop 11:57:11 *** ChanServ sets mode: +o Jam35 11:57:13 <coopserver> <vladiano> sort of 11:58:16 <coopserver> <ryx> but for something like that, we need a majority behind it 11:59:22 <coopserver> <ryx> if there's only one drop per cargo, it kinda makes sense, since the trains of close primaries wouldn't need to round the map 11:59:33 <tyteen4a03> !password 11:59:33 <coopserver> tyteen4a03: blunck 11:59:36 <coopserver> <ryx> but we already have two sawmills and two power plants 11:59:46 <coopserver> *** Game paused (connecting clients) 11:59:51 <coopserver> *** tyteen4a03 has joined 11:59:51 <coopserver> *** Game unpaused (connecting clients) 11:59:53 <coopserver> <vladiano> even if there are two, the trains need to do a full ring regardless of distance from pickup to drop 12:00:16 <coopserver> <ryx> yes 12:00:34 <coopserver> <ryx> but I'm not one of the main coop guys, so feel free to ignore what I say anyways 12:00:54 <coopserver> <Tray> what's the question? 12:01:13 <coopserver> <ryx> debating my central spoke idea 12:02:21 <coopserver> <ryx> since no one said "cool, let's do it" I see little point 12:02:47 <coopserver> <vladiano> it would look cool to a noob like me :) 12:02:58 <coopserver> <ZxBiohazardZx> keep the ring 12:02:58 <coopserver> <ZxBiohazardZx> b 12:03:06 <coopserver> <ZxBiohazardZx> id prefer the ring over figure eight 12:03:27 <coopserver> *** ZxBiohazardZx has joined company #1 12:05:01 <coopserver> <ryx> i killed my sketch so no one else gets confused about it 12:05:07 *** retro|cz has quit IRC 12:09:10 <Vinnie_nl> !password 12:09:10 <coopserver> Vinnie_nl: rights 12:09:25 <Vinnie_nl> !dl osx 12:09:25 <coopserver> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-macosx-universal.zip 12:10:57 <Vinnie_nl> !password 12:10:57 <coopserver> Vinnie_nl: msvcrt 12:11:15 <coopserver> *** Game paused (connecting clients) 12:11:18 <coopserver> *** Vinnie has joined 12:11:18 <coopserver> *** Game unpaused (connecting clients) 12:11:23 <coopserver> <Vinnie> hi 12:11:35 <coopserver> <ryx> moin 12:12:41 <coopserver> *** tyteen4a03 has left the game (Leaving) 12:13:03 *** uliko has joined #openttdcoop 12:13:04 *** ChanServ sets mode: +o uliko 12:14:08 *** retro|cz has joined #openttdcoop 12:28:27 <vladiano> what else can i help with 12:28:36 <vladiano> ? 12:28:45 <vladiano> almost no more pickups to link 12:28:57 <vladiano> not sure about those central ones 12:31:13 <coopserver> <ryx> slh 12 is continously slow 12:31:35 *** skyem123 has joined #openttdcoop 12:32:49 *** a_sad_dude has joined #openttdcoop 12:37:34 <coopserver> <ryx> i'll try rebuilding it 12:38:28 <coopserver> <vladiano> can anyone help out with sth? 12:39:39 <coopserver> <vladiano> i wanted to build a pick-up at Chufingbridge Oil Wells, !here, but there are 4 stations that should be be built and a SLH would be a much better idea 12:47:11 <coopserver> <ZxBiohazardZx> then start building it :) 12:47:25 <coopserver> <ZxBiohazardZx> construct a split, contstruct a merger, link them :P 12:57:40 <coopserver> <ZxBiohazardZx> there 4th ready :) 12:58:04 <coopserver> <ryx> where? 12:58:05 *** dr_gonzo has joined #openttdcoop 12:58:31 <coopserver> <ZxBiohazardZx> SLH01 12:58:40 *** dr_gonzo is now known as Guest2461 12:58:41 <coopserver> <ZxBiohazardZx> and 16b 13:00:10 <coopserver> <ryx> wow, imagine all 21 SLHs looking that crazy 13:00:16 <coopserver> <ZxBiohazardZx> mine isnt crazy 13:00:24 <coopserver> <ZxBiohazardZx> its LLRR -> RRRR 13:00:30 <coopserver> <ZxBiohazardZx> and i agree it aint pretty 13:00:35 <coopserver> <ZxBiohazardZx> i should have shifted a bit more 13:00:39 <coopserver> <ryx> ah true, LLRR-input 13:01:16 <Jam35> !password 13:01:16 <coopserver> Jam35: metric 13:01:38 <coopserver> *** Game paused (connecting clients) 13:01:42 <coopserver> *** Jam35 has joined 13:01:42 <coopserver> *** Game unpaused (connecting clients) 13:01:46 <coopserver> <Jam35> hi 13:01:48 <coopserver> <ZxBiohazardZx> hmmz clogup due to bad signals i hope :( 13:01:50 <coopserver> <ryx> hi 13:01:50 <coopserver> <ZxBiohazardZx> lets see 13:02:02 <coopserver> <ryx> i'm starting to hate bridges 13:02:13 <coopserver> <ZxBiohazardZx> nope not just bad signals, stupid tricks 13:03:16 *** Guest2443 has quit IRC 13:03:19 *** Firestar has joined #openttdcoop 13:03:21 <Firestar> hai 13:03:30 <coopserver> <ZxBiohazardZx> heya 13:04:01 <coopserver> *** Vinnie has left the game (Leaving) 13:04:04 <Firestar> why is the server offline? 13:04:11 <coopserver> <vladiano> it's not 13:04:11 <Firestar> or well not offline 13:04:15 <Firestar> new game? 13:04:42 <Firestar> just asking cuz on forum it says it offline 13:05:09 <coopserver> <ZxBiohazardZx> yeah new 13:05:14 <coopserver> <ZxBiohazardZx> " new" 13:05:33 <Firestar> what terrain this time? 13:06:43 <Firestar> lol the server doesnt even show on my server list 13:07:02 <coopserver> *** Jam35 has joined company #1 13:07:26 <Firestar> okay i have wrong ottd version -.- 13:07:29 <Firestar> !dl 13:07:29 <coopserver> Firestar: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 13:07:30 <coopserver> Firestar: http://www.openttd.org/en/download-trunk/r26193 13:08:00 <coopserver> <ZxBiohazardZx> use !dl to get your download :P 13:08:27 <Firestar> i kno 13:08:29 <coopserver> <ZxBiohazardZx> freaking pre-ends, ehy you keep failin :( 13:08:38 <Firestar> me? 13:08:52 <coopserver> <ZxBiohazardZx> see tyrain 13:08:56 <coopserver> <ZxBiohazardZx> see 326 13:09:05 <coopserver> <ZxBiohazardZx> why doesnt it freaking go to the correct lines 13:09:34 <Firestar> cuz that train engine is an idiot ya know xD 13:09:40 <Firestar> !password 13:09:40 <coopserver> Firestar: caused 13:09:53 <coopserver> *** Game paused (connecting clients) 13:09:59 <coopserver> *** Firestar has joined 13:09:59 <coopserver> *** Game unpaused (connecting clients) 13:10:15 <coopserver> <ZxBiohazardZx> see !failing, anyone see why 13:10:54 <coopserver> <vladiano> i don't trust PBS :) 13:11:10 <coopserver> <ZxBiohazardZx> its not pbs its pre-end 13:11:12 <coopserver> <vladiano> but that is probably not the problem 13:11:32 <coopserver> <ZxBiohazardZx> well it works if i reverse it 13:11:33 <coopserver> <vladiano> yeah, you're right, it's a problem with the alternating priorities there 13:11:35 <coopserver> <ZxBiohazardZx> but it keeps breaking 13:11:37 <coopserver> <ryx> ah, use double signals 13:11:43 <coopserver> <ryx> *two-way 13:12:29 <coopserver> <ZxBiohazardZx> nope its wtf 13:12:35 <coopserver> <Firestar> kay 13:12:35 <coopserver> <ZxBiohazardZx> its a big circular ML 13:12:39 <coopserver> <ZxBiohazardZx> im adding 4ths 13:13:13 <coopserver> <Jam35> probably 'cos of disconnections @SLH 12 13:13:15 <coopserver> <Firestar> shall i add 4ths between the junctions and you make the junctions? 13:13:22 <coopserver> <Jam35> (failing) 13:13:43 <coopserver> <ryx> slh12 exits from ML are all there 13:13:54 <coopserver> <ryx> only one choice back to ML is currently missing 13:14:11 <coopserver> <Jam35> yes but there were broken rails at times? 13:14:22 <coopserver> <ryx> very short times 13:14:26 <coopserver> <Jam35> causing choices to fail 13:15:13 <coopserver> <ryx> that hub already runs a lot smoother 13:15:29 <coopserver> <ryx> removing long evil bridges really makes a difference 13:16:02 <coopserver> <ZxBiohazardZx> partial 4th can be used :P 13:16:07 <coopserver> <ZxBiohazardZx> SLH01-> SLH02 :P 13:20:40 <coopserver> <Firestar> who is working atm at slh03? 13:21:37 <coopserver> <ryx> damn CL rules 13:23:11 *** retro|cz has quit IRC 13:24:13 <coopserver> <ZxBiohazardZx> blegh the room :p 13:25:18 <coopserver> <ZxBiohazardZx> now the outs :P 13:25:20 <coopserver> <ZxBiohazardZx> always more fun 13:25:27 *** Vinnie_nl has quit IRC 13:25:29 <coopserver> <Firestar> more of a challange xD 13:28:41 <coopserver> <ZxBiohazardZx> haha SLH03 into 04 :( 13:29:07 <coopserver> <Firestar> wish slh 04 would be little farther away 13:29:20 <coopserver> <ZxBiohazardZx> haha oh well 13:29:24 <coopserver> <ZxBiohazardZx> we can do it :P 13:29:27 <coopserver> <ryx> we have a bit too many SLHs 13:30:23 <coopserver> <Firestar> im just helping ya out with the signaling bit kay? xD 13:30:28 <coopserver> <ZxBiohazardZx> its ok 13:30:34 <coopserver> <ZxBiohazardZx> i think 04 isnt as bad as i thought 13:30:47 <coopserver> <ZxBiohazardZx> or wait it might be 13:30:48 <coopserver> <Firestar> we will see 13:30:51 <coopserver> <ZxBiohazardZx> depending on luck a bit 13:32:02 <coopserver> <Firestar> at least ML is now connected xD 13:32:20 <coopserver> <ZxBiohazardZx> haha 13:32:28 <coopserver> <ZxBiohazardZx> im trying to find out how to split though :P 13:32:36 <coopserver> <Firestar> i already have an idea 13:32:43 <coopserver> <Firestar> but i dont know if its gonna work xD 13:33:01 <coopserver> <ZxBiohazardZx> to far out 13:33:11 <coopserver> <ZxBiohazardZx> also you need double split, a yellow and green one :P 13:33:16 <coopserver> <Firestar> i know 13:33:26 <coopserver> <Firestar> that one i would have made after the slh 13:34:46 <coopserver> <ZxBiohazardZx> dont make tunnel so long, we need 2 tunnels as well 13:35:04 <coopserver> <Firestar> kay 13:35:25 <coopserver> <Firestar> ya know i havent ottd for a long time so i need some time to get in again xD 13:37:35 <coopserver> <Firestar> good enough? 13:39:47 <coopserver> <ZxBiohazardZx> hmmz 13:39:52 <coopserver> <ZxBiohazardZx> join needs to go earlier 13:40:08 *** dr_gonzo___ has joined #openttdcoop 13:41:01 <coopserver> <ZxBiohazardZx> reverser :P 13:41:40 <coopserver> <Firestar> make it little earlier the loop 13:42:03 <coopserver> <ZxBiohazardZx> this works 13:42:15 <coopserver> <ZxBiohazardZx> now we could instantly link the yellow as well? 13:42:44 <coopserver> <vladiano> could an experienced player please take a look !here 13:42:51 <coopserver> <vladiano> it's my first SLH 13:43:09 <coopserver> <Tray> I sign the complaints I have 13:43:13 <coopserver> <vladiano> and i would love some feedback 13:43:38 <coopserver> <ZxBiohazardZx> looks ok to me :) 13:43:41 <coopserver> <vladiano> i thought about that curve, i could raise the water line... 13:43:54 <coopserver> <ZxBiohazardZx> where? 13:44:30 <coopserver> <ryx> so, I'm done rebuilding SLH12, what do you think? 13:44:39 <coopserver> <vladiano> what does desync bridges mean? 13:44:40 <coopserver> <ZxBiohazardZx> let me find 12 13:44:44 <coopserver> <vladiano> dephase signaling? 13:44:44 <coopserver> <ryx> no more bridges on ML here 13:44:47 <coopserver> <ZxBiohazardZx> and add 4th while at it ryx 13:44:55 <coopserver> <ZxBiohazardZx> neat 13:44:56 <coopserver> <Tray> oh 13:45:03 <coopserver> <Firestar> vladiona 13:45:04 <coopserver> <ZxBiohazardZx> can you add 4th in 12 while working there? 13:45:07 <coopserver> <Tray> It means that one path is shorter than the other 13:45:09 <coopserver> <ryx> yes 13:45:09 <coopserver> <Firestar> vladiano* 13:45:16 <coopserver> <Tray> with thight packing it means slowdowns 13:45:16 <coopserver> <ryx> was already thinking about it 13:45:19 *** Guest2461 has quit IRC 13:45:20 <coopserver> <Firestar> what i wanted to say tray xD 13:45:22 <coopserver> <ZxBiohazardZx> we come in there anyway, 4th :P 13:45:24 <coopserver> <Tray> might not be an issue with these fast trains 13:45:37 <coopserver> <ryx> though I need the 4th outside, but I can fix that 13:45:37 <coopserver> <ZxBiohazardZx> also just merge that SLH with the lines on SLH03? 13:45:38 <coopserver> <vladiano> got it 13:45:42 <coopserver> <vladiano> one ath was too prefered 13:45:52 <coopserver> <Tray> that's not the point 13:46:12 <coopserver> <Tray> the porblem occures when a trains picks the long one and the train behind it the short one 13:46:22 <coopserver> <Tray> then they're blocking each other -> slowdown 13:46:33 <coopserver> <vladiano> understand now, thank you 13:47:15 <coopserver> <Firestar> shall i help ya bit building? 13:47:20 <coopserver> <Firestar> vlad 13:47:27 <coopserver> <ZxBiohazardZx> yeah build in 4th while at it fire 13:47:48 <coopserver> <vladiano> sure FIre 13:47:54 <coopserver> <Firestar> maybe build a 4th first at slh04b first bio xD 13:48:05 <coopserver> <Tray> and for terraforming: feel free to it, because it isn't much we#re not trying to avoid terraforming but to keep it reasonable 13:48:36 <coopserver> <vladiano> i see 13:48:37 <coopserver> <Tray> it's all about the challenge 13:48:44 <planetmaker> vladiano, desync bridges are bridges where the path along one bridge is longer than over the other 13:48:52 <coopserver> <Tray> and I think a reasonable challenge for you is to build any slh (; 13:48:55 <coopserver> <vladiano> so you're moving that line now 13:48:57 <coopserver> <Firestar> ohai planetmaker long time no see 13:48:59 <coopserver> <vladiano> to make room for the longer curve 13:49:01 <planetmaker> \==\ is sync while /==\ is desync 13:49:11 <planetmaker> hey ho :) 13:49:24 <planetmaker> just dropping in shortly and already gone again :D 13:49:26 <coopserver> <Tray> If I may suggest something 13:50:21 *** dr_gonzo___ has quit IRC 13:50:46 <coopserver> <vladiano> i think you jammed a line FIre 13:53:02 <coopserver> <vladiano> thx FIre, that's more or less exactly what i wanted to do, just thought it was too mcuh terraforming 13:53:10 <coopserver> <Firestar> np 13:53:24 <coopserver> <Firestar> but well i think bio will do some extra work for the 4th line 13:53:31 <coopserver> <vladiano> yup 13:53:41 <coopserver> <vladiano> ok, so that solves the curve and the shor prio 13:53:46 <coopserver> <vladiano> i'll redo the prio on top 13:56:49 <coopserver> <ryx> the 3rd is quite empty arriving at SLH12 13:57:08 <coopserver> <ryx> btw, 4th at SLH12 is done 13:58:06 <coopserver> <ryx> yay mountain 13:58:15 <coopserver> <ryx> awww 13:59:55 <coopserver> <ZxBiohazardZx> still no 4th hehe 13:59:56 <coopserver> <ZxBiohazardZx> oops 14:00:04 <coopserver> <ryx> congrats 14:01:41 <coopserver> <ZxBiohazardZx> blegh that 4th will be to far out 14:01:45 <coopserver> <ZxBiohazardZx> i want a closer by option 14:02:05 <coopserver> <ZxBiohazardZx> if we bridge ml i can get closer :P 14:02:10 <coopserver> <vladiano> what's the numbering convention? 14:02:16 <coopserver> <vladiano> how do i name my SLH? 14:02:22 <coopserver> <vladiano> !here 14:03:22 <coopserver> <ryx> hmm, why did I get credit for 3rd on SLH 05a? 14:03:32 <coopserver> <ryx> I only coloured the rainbow bridge correctly 14:03:36 <coopserver> <vladiano> ty 14:03:59 <coopserver> <ZxBiohazardZx> dunno, remove yourself iguess 14:04:39 <coopserver> <ryx> there already is an slh 13 14:04:57 <coopserver> <ryx> how bout 4.5? or 4c... 14:06:47 <coopserver> <ryx> 5 trains in depot at coal drop south 14:07:58 <ben1066> !password 14:07:58 <coopserver> ben1066: newone 14:08:39 <ben1066> Did the ip/domain change? 14:08:44 <coopserver> <ryx> yes 14:09:00 <coopserver> <ryx> it's announced on the openttd server search 14:09:00 <coopserver> <Firestar> just the nightly version changed 14:09:34 <ben1066> !dl lin64 14:09:34 <coopserver> ben1066: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-linux-generic-amd64.tar.xz 14:09:44 <coopserver> <ryx> bio, tell me when the 4th can be loaded 14:11:37 <ben1066> !password 14:11:37 <coopserver> ben1066: pageup 14:11:46 <coopserver> *** Game paused (connecting clients) 14:11:47 <coopserver> *** ben1066 has joined 14:11:47 <coopserver> *** Game unpaused (connecting clients) 14:11:57 <coopserver> <vladiano> brb afk 14:14:03 *** Max| has joined #openttdcoop 14:14:56 <coopserver> <ryx> coal drop south: middle platforms cannot reach 3rd 14:18:53 <coopserver> <ZxBiohazardZx> raindowbridge is 4th ready? 14:19:15 <coopserver> <Firestar> ye made that before start of work on 05a 14:19:23 <coopserver> <ryx> wow, dat 4th 14:19:25 <coopserver> <ZxBiohazardZx> k 14:22:16 <coopserver> *** phatmatt has left the game (Leaving) 14:22:54 <coopserver> <ZxBiohazardZx> spit is on bad point 14:22:57 <coopserver> <ZxBiohazardZx> sideline cant split in time 14:23:08 *** monique_ has joined #openttdcoop 14:24:16 <coopserver> <ZxBiohazardZx> aint pretty but meh 14:25:00 <coopserver> <Firestar> try it with those bridges bio 14:25:11 <coopserver> <Firestar> to make that split more nice 14:25:12 *** monique has quit IRC 14:25:23 <coopserver> <ZxBiohazardZx> hmmz ill try to merge them in parningwell later 14:25:25 <coopserver> <ZxBiohazardZx> dont worry 14:25:30 <coopserver> <ZxBiohazardZx> if split is ok we are ok 14:25:50 <coopserver> <ZxBiohazardZx> ill try to clean the split :P 14:26:06 <coopserver> <Firestar> use those bridges and make the merge bit later :D 14:26:12 <coopserver> *** ben1066 has left the game (Leaving) 14:26:19 <coopserver> <Firestar> around reston or so 14:26:29 <coopserver> <ZxBiohazardZx> 2 lines per bridge, solved 14:27:20 <coopserver> <ZxBiohazardZx> then that ugly split in the split ;) 14:27:33 <coopserver> <ZxBiohazardZx> ugly X it 14:27:48 <coopserver> <ryx> !losttrains 14:27:50 <coopserver> <ZxBiohazardZx> worksforme (tm) 14:28:14 <coopserver> <ZxBiohazardZx> tempend 14:28:58 <coopserver> <ZxBiohazardZx> anyway im out, ttyl 14:29:05 <coopserver> <Firestar> bb 14:29:05 <coopserver> <Jam35> cya 14:29:16 <coopserver> <Firestar> im out too will be back later cya 14:29:18 <coopserver> *** Firestar has left the game (Leaving) 14:29:20 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 14:29:24 <coopserver> <Jam35> bb 14:29:25 *** Firestar has quit IRC 14:29:35 *** zxbiohazardzx has quit IRC 14:29:38 <coopserver> <ryx> jam, is 4th at SLH13 done? 14:30:05 <coopserver> <Jam35> it's done there except my sign 14:30:10 <coopserver> <Jam35> but goes no further 14:31:08 <coopserver> <ryx> gotta go, cya 14:31:14 <coopserver> <Jam35> bye 14:31:18 <coopserver> *** ryx has left the game (Leaving) 14:54:04 *** GriffinOneTwo has quit IRC 14:59:34 <coopserver> *** Jam35 has joined spectators 15:01:34 <vladiano> back 15:01:38 <vladiano> what's new? 15:01:43 <vladiano> fourth in place :D 15:04:14 <coopserver> <Jam35> parts of it are done 15:04:18 <coopserver> <Jam35> not complete 15:04:33 <coopserver> <vladiano> i can see that 15:14:54 <V453000> !password 15:14:54 <coopserver> V453000: messed 15:15:28 <V453000> !ip 15:15:28 <coopserver> V453000: ps.openttdcoop.org:3983 15:16:19 <V453000> did you guys do something specific to see the server? :d 15:16:30 <V453000> cause I see both :3983 and 3982 offline 15:17:23 <coopserver> <vladiano> what's the deal with the jammed 5 trains at COAL DROP SHOUTH> 15:17:25 <V453000> Taede: ? :) 15:17:26 <coopserver> <vladiano> in the depot 15:30:10 *** monique_ has quit IRC 15:34:22 *** skyem123_ has joined #openttdcoop 15:41:30 *** skyem123 has quit IRC 15:45:59 <ryx> V453000: ip apparently changed 15:46:15 <ryx> it's in the openttd server list 15:46:44 <V453000> not for me and why shouldnt ip command work :D 15:46:53 <ryx> because it's outdated 15:47:41 <V453000> well I got 5.9.88.188:3983 from openttd.org 15:47:49 <V453000> and that doesnt work either 15:48:24 *** johnrambo has joined #openttdcoop 15:48:33 <ryx> that one works for me 15:48:36 <ryx> !password 15:48:36 <coopserver> ryx: bitmap 15:48:45 <coopserver> *** Game paused (connecting clients) 15:48:47 <coopserver> *** ryx has joined 15:48:47 <coopserver> *** Game unpaused (connecting clients) 15:51:25 <Jam35> r26193 15:51:35 <Jam35> incorrectly displayed 15:51:47 <Jam35> how to change? 15:54:41 <V453000> oh lol 15:54:42 <V453000> :D 15:54:43 <V453000> idk 15:54:46 <V453000> !dl win64 15:54:46 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 15:55:00 *** jrambo has quit IRC 15:55:47 <vladiano> afk 15:55:52 <coopserver> <ryx> vladiano: if you put a space in front of the SLH sign, it's easier to find in the signlist (I already did) 15:55:53 <Jam35> weird 'cos I'm sure it was right last night 15:56:11 <Jam35> maybe not 16:02:13 <V453000> !password 16:02:13 <coopserver> V453000: barred 16:02:21 <coopserver> *** Game paused (connecting clients) 16:02:23 <coopserver> *** V453000 has joined 16:02:23 <coopserver> *** Game unpaused (connecting clients) 16:02:26 <coopserver> <V453000> moo 16:02:29 <coopserver> <ryx> hi 16:03:33 <coopserver> <V453000> nice, ryx understood that there should be no bridges on ML with fast trains 16:03:35 <coopserver> <V453000> (: 16:03:52 <coopserver> <ryx> i love how smoothly that hub ran afterwards 16:03:57 <coopserver> <ryx> quite happy about it 16:04:09 <coopserver> <ryx> thanks 16:04:36 <coopserver> <V453000> now go explain others :D 16:04:42 <coopserver> <ryx> meh 16:04:44 <coopserver> <V453000> :P 16:04:54 <coopserver> <ryx> I already have qualms rebuilding a hub that someone else built 16:05:49 <coopserver> <ryx> so, I had a prio disabled for a bit at south coal drop, so that depot that always had ~10 trains could finally drain 16:05:54 <coopserver> <ryx> and removed it 16:07:28 <coopserver> <ryx> I'm expecting the middle platform of that station to jam... 16:07:40 <coopserver> <ryx> meh 16:10:23 <coopserver> <V453000> hm 16:10:40 <coopserver> <V453000> well it wasnt the fault of the depot (: 16:10:45 <coopserver> <ryx> nope 16:10:55 <coopserver> <V453000> it simply has no access to the third line from that platform 16:10:56 <coopserver> <ryx> middle platform is missing an exit to 3rd among others 16:11:00 <coopserver> <V453000> yes exactly 16:11:07 <coopserver> <V453000> solve it :P 16:11:22 <coopserver> <ryx> ugly? or properly? 16:11:31 <coopserver> <V453000> as long as it works? 16:11:35 <coopserver> <ryx> meh 16:11:48 <coopserver> <ryx> (i know I say that a lot) 16:14:42 <coopserver> <V453000> how about moving the drop 16:14:59 <coopserver> <V453000> the current design is very unfortunate 16:15:07 <coopserver> <V453000> it perhaps is solvable now, but will it be with 4th? 16:15:22 <coopserver> <ryx> how do you move a drop that's in use? 16:15:37 <coopserver> <V453000> you build a new one and then just change tracks? 16:15:50 <coopserver> <Tray> what's the problem with fast trains & bridges? 16:15:56 <coopserver> <V453000> evil mode? 16:16:04 <coopserver> <ryx> yes 16:16:15 <coopserver> <Tray> What#s evil mode? 16:17:02 <V453000> http://wiki.openttdcoop.org/Merging_Tracks 16:17:04 <coopserver> <Tray> And yeah I'm still the same guy that is hanging around since ... 16:17:10 <coopserver> <V453000> :) 16:17:36 <coopserver> <V453000> keep hanging but dont hang yourself yet :P 16:18:41 <coopserver> <ryx> ok, i'm not proud of that change, but middle is now connected to third 16:19:51 <coopserver> <Tray> so I got the Idea but isn't that a problem of too short prios instead of a bridge problem? 16:20:07 <coopserver> <V453000> do you really want to build a long prio? :) 16:20:14 <coopserver> <V453000> spoilers: you dont :P 16:20:33 <coopserver> <Tray> This morning I checked that 26 tiles would be needed \: 16:20:39 <coopserver> <V453000> see 16:20:45 <coopserver> <V453000> reason enough not to build bridges on ML 16:21:01 <coopserver> <V453000> ML without bridges doesnt mind slowing down that much so e.g. 8 tiles could be enough 16:21:32 <coopserver> <Tray> I should make a wiki page that states that I love long slow trains \: 16:21:39 <coopserver> <V453000> :D:D 16:22:15 <coopserver> <V453000> doesnt mean you cant be able to deal with fast ones ;) 16:22:18 <coopserver> <V453000> its just different 16:22:35 <coopserver> <Tray> yeah 16:26:18 <coopserver> <V453000> adf 16:27:21 <coopserver> <vladiano> there's a big jam on the inside-most line in the north-east 16:27:37 <coopserver> <Tray> I may have caused it by refactoring one hub 16:28:15 <coopserver> <vladiano> other lines are empty and that one froze for a while 16:28:20 <coopserver> <ryx> we know 16:30:49 <coopserver> <ryx> maybe reconnect the ml for the time being? 16:31:09 <coopserver> <Tray> it's since game#181 that almost 4 years ago o: 16:31:18 <coopserver> <Tray> still a nub though ): 16:36:33 <coopserver> *** Jam35 has joined company #1 16:41:11 *** Djanxy has joined #openttdcoop 16:42:18 <coopserver> <Jam35> oh lovely: goods at wood drop south 16:44:17 <coopserver> <Jam35> non-stop orders are a must 16:46:01 <coopserver> <Jam35> (corrected factory goods order) 16:46:26 <coopserver> <Tray> bleigh 16:47:29 *** johnrambo has quit IRC 16:47:33 <coopserver> <V453000> ok SLH 06 would be complete now 16:48:12 <coopserver> <ryx> the crazy red/blue thing is just a prio? 16:48:17 <coopserver> <V453000> yes 16:48:35 <coopserver> <V453000> only releases one of the two, red or blue, not both at the same time as normal prio would 16:48:53 <coopserver> <vladiano> who is working on SLH04C? 16:49:01 <coopserver> <V453000> which would result in red train getting stuck :) 16:49:02 <coopserver> <Tray> I do 16:49:09 <coopserver> <vladiano> did i do sth wrong? 16:49:32 <coopserver> <Tray> Trains do not fit into the waiting bays 16:49:56 *** tyteen4a03 has quit IRC 16:50:45 *** tyteen4a03 has joined #openttdcoop 16:52:50 *** jrambo has joined #openttdcoop 16:57:20 <ryx> gotta go, bbl 16:57:39 <coopserver> *** ryx has left the game (Leaving) 16:58:53 *** zxbiohazardzx has joined #openttdcoop 16:58:58 <zxbiohazardzx> !password 16:58:58 <coopserver> zxbiohazardzx: cutoff 16:59:18 <zxbiohazardzx> !password 16:59:18 <coopserver> zxbiohazardzx: johann 16:59:19 <zxbiohazardzx> darn 16:59:28 <coopserver> *** Game paused (connecting clients) 16:59:29 *** Taede changes topic to "Cooperative OpenTTD | PSG272 (r26193) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org" 16:59:30 <coopserver> *** ZxBiohazardZx has joined 16:59:30 <coopserver> *** Game unpaused (connecting clients) 16:59:35 <coopserver> <ZxBiohazardZx> sneaky changer 16:59:37 <coopserver> <ZxBiohazardZx> anyway 16:59:40 <Taede> sorted 16:59:43 <coopserver> <ZxBiohazardZx> hows that 4 line going? 17:00:12 <V453000> (: Thanks Taede 17:00:15 <coopserver> <ZxBiohazardZx> i see 05b needs 4th 17:00:19 <coopserver> <ZxBiohazardZx> also heya V 17:00:39 <Taede> as for ps.o.o, that'll need to get sorted, till then just use server browser, but i see you managed 17:00:54 <V453000> hy 17:01:02 <Taede> also, hello 17:01:13 <V453000> hyhyh 17:16:40 <coopserver> <vladiano> afk 17:16:44 <coopserver> *** vladiano has joined spectators 17:43:59 <coopserver> <Jam35> what's with the jam? 17:44:45 <coopserver> <Jam35> anyone here? 18:06:15 <coopserver> <ZxBiohazardZx> im here 18:06:20 <coopserver> <ZxBiohazardZx> just had to answer the door 18:06:30 <coopserver> <ZxBiohazardZx> stupid energymeterguy 18:06:59 <coopserver> <Jam35> there was some problem @ SLH16b 18:07:06 <coopserver> <Jam35> accessible prio track 18:07:14 <coopserver> <ZxBiohazardZx> im trying to add 4th in 05b 18:07:14 <coopserver> <Jam35> caused total gridlock :) 18:09:33 <coopserver> <Jam35> I renamed SLH 08 to MSH 01 18:09:42 <coopserver> <Jam35> so we now lack 08 18:09:47 <coopserver> <ZxBiohazardZx> fair point 18:09:51 <coopserver> <ZxBiohazardZx> same can be done for 06 18:10:08 <coopserver> <ZxBiohazardZx> and 04a/b 18:10:51 <coopserver> <ZxBiohazardZx> well we got a working 4th all the way up to MSH02 18:12:28 <coopserver> <Jam35> not much left to do 18:12:28 <coopserver> <ZxBiohazardZx> ah ok the 4th ends on SLH09 18:12:36 <coopserver> <Jam35> then start adding 5th :p 18:12:36 <coopserver> <ZxBiohazardZx> we can solve teh 4th there 18:12:49 <coopserver> <ZxBiohazardZx> 09, 10, 11, 12,13, 14,15,16 18:12:55 <coopserver> <ZxBiohazardZx> still ALOT more work then you make it sound like 18:14:41 <coopserver> <Jam35> 3 hubs is all :) 18:14:51 <coopserver> <ZxBiohazardZx> go help me on 09 and 10 then 18:14:55 <coopserver> <ZxBiohazardZx> i got 10a covered 18:18:50 <coopserver> <ZxBiohazardZx> ? 18:19:18 <coopserver> <Jam35> ok 18:20:05 <coopserver> <ZxBiohazardZx> wuts the plan dar? 18:20:36 <coopserver> <Jam35> plan? 18:20:49 <coopserver> <ZxBiohazardZx> 2 bridges 1 lane, one is abundant 18:20:53 <coopserver> <ZxBiohazardZx> use the abundant one 18:21:42 <coopserver> <Jam35> hm 18:21:44 <coopserver> <Tray> it's the forth connection 18:22:21 <coopserver> <Tray> it's already done ): 18:22:24 <coopserver> <ZxBiohazardZx> there 18:22:43 <coopserver> <ZxBiohazardZx> gives you more room for prios as well 18:24:56 <coopserver> <ZxBiohazardZx> looks ok :) 18:25:33 <coopserver> <ZxBiohazardZx> ugh i dont want 09 :P 18:25:55 <coopserver> <vladiano> back 18:26:05 <coopserver> <vladiano> hello again 18:26:13 <coopserver> <ZxBiohazardZx> welcome back 18:26:20 <coopserver> <vladiano> what's happening? 18:26:44 <coopserver> <ZxBiohazardZx> adding 4ths 18:26:54 <coopserver> <vladiano> cool 18:26:56 <coopserver> <ZxBiohazardZx> i hate SLH09 so that remains a TODO and the bottleneck with tempend 4th 18:28:09 <coopserver> <vladiano> any pick-ups left to link? 18:28:26 <coopserver> *** vladiano has joined company #1 18:28:32 <coopserver> *** V453000 has left the game (Leaving) 18:28:34 <coopserver> <ZxBiohazardZx> after 4th is done, wecan add new trains on existing primairies 18:28:41 <coopserver> <ZxBiohazardZx> alot are stockpiling atm 18:28:50 <coopserver> <vladiano> ok 18:29:03 <coopserver> <vladiano> do we also prospect new resources? 18:34:16 <coopserver> <Tray> I did 09, but it really sucks (: 18:34:30 <coopserver> <ZxBiohazardZx> hehe 18:34:34 <coopserver> <ZxBiohazardZx> i know 09 sucked to start with 18:34:40 <coopserver> <ZxBiohazardZx> im on split of 15 atm :P 18:34:44 <coopserver> <ZxBiohazardZx> the merge on 15 is done 18:34:48 <coopserver> <ZxBiohazardZx> just need to find a proper split 18:34:52 <coopserver> <Tray> well the exit is quite okayish 18:36:07 <coopserver> <Tray> so just 16a left? 18:36:32 <coopserver> <ZxBiohazardZx> 15 and 16a i recon yes 18:36:43 <coopserver> <ZxBiohazardZx> 16a can be easy via reverser i recon 18:36:49 <coopserver> <ZxBiohazardZx> and im on 15 split 18:37:12 <coopserver> <Tray> 15 exit is already 4 ines 18:38:19 <coopserver> <ZxBiohazardZx> doesnt conform CL, but ML doesnt bridge so meh 18:41:36 <coopserver> <Tray> 4th done? 18:41:41 <coopserver> <ZxBiohazardZx> i guess 18:41:45 <coopserver> <ZxBiohazardZx> release dem trains! 18:44:36 <coopserver> <ZxBiohazardZx> 2nd lane seems to be preferred for some reason 18:44:45 <coopserver> <ZxBiohazardZx> lenght / balancing needed? 18:45:33 <coopserver> <ZxBiohazardZx> nvm signalgap 18:51:06 <coopserver> <ZxBiohazardZx> merger on factory drop is jamming system 18:51:16 <coopserver> <ZxBiohazardZx> MSH03 needs to be 2 in i recon? 18:51:19 <coopserver> <ZxBiohazardZx> or longer waiting bays 18:51:24 <coopserver> <ZxBiohazardZx> or higher signaldensity 18:57:09 <coopserver> *** vladiano has joined spectators 19:13:40 <coopserver> *** Jam35 has left the game (general timeout) 19:15:29 <coopserver> <ZxBiohazardZx> cleaned up msh03 a bit 19:15:35 <coopserver> <ZxBiohazardZx> slighly improved exits i hope now 19:16:43 <coopserver> <Tray> any network issues right now? 19:16:53 <coopserver> <ZxBiohazardZx> not that i see 19:19:08 <coopserver> <ZxBiohazardZx> ill brb 19:19:12 <coopserver> *** ZxBiohazardZx has joined spectators 19:19:14 <coopserver> *** Game paused (number of players) 19:39:43 <coopserver> <ZxBiohazardZx> back 19:39:45 <coopserver> *** ZxBiohazardZx has joined company #1 19:39:45 <coopserver> *** Game unpaused (number of players) 19:43:24 <Maraxus> !password 19:43:24 <coopserver> Maraxus: effect 19:43:36 <coopserver> *** Game paused (connecting clients) 19:43:39 <coopserver> *** Maraxus has joined 19:43:39 <coopserver> *** Game unpaused (connecting clients) 19:43:53 <coopserver> <Maraxus> hi 19:44:13 <coopserver> <ZxBiohazardZx> factory drop needs dedi platforms per entry it seems, 2nd lane is full and keeps blocking up 19:44:21 <coopserver> <ZxBiohazardZx> msh03a that is 19:44:49 <coopserver> *** Maraxus has joined company #1 19:55:26 <coopserver> <ZxBiohazardZx> we got a jam on a lane, cant find the source, 1/4 seem to be empty, 2/3 full 19:55:33 <coopserver> <ZxBiohazardZx> aka unbalance in the lane lenghts? 20:02:25 <coopserver> <ZxBiohazardZx> new jam on SLH15 split 20:03:14 <coopserver> <ZxBiohazardZx> GOODS north will need double entry 20:09:35 <tyteen4a03> !password 20:09:35 <coopserver> tyteen4a03: served 20:09:49 <tyteen4a03> !password 20:09:49 <coopserver> tyteen4a03: evenly 20:09:53 <coopserver> *** Game paused (connecting clients) 20:09:59 <coopserver> *** tyteen4a03 has joined 20:09:59 <coopserver> *** Game unpaused (connecting clients) 20:10:02 <coopserver> <ZxBiohazardZx> started working on 2nd IN to unjam 20:10:45 *** retro|cz has joined #openttdcoop 20:11:34 *** Progman has quit IRC 20:18:25 <coopserver> <ZxBiohazardZx> that was in vein :P 20:18:39 <coopserver> <ZxBiohazardZx> flow issues obviously 20:18:46 <coopserver> <ZxBiohazardZx> need a balancer in there somewhere 20:27:34 <coopserver> <ZxBiohazardZx> slh15 is flooding 20:27:39 <coopserver> <ZxBiohazardZx> needs LLRR 20:27:47 <coopserver> <ZxBiohazardZx> or more waitspaces 20:28:28 <coopserver> *** tyteen4a03 has left the game (Leaving) 20:30:30 <coopserver> <ZxBiohazardZx> afk 20:30:34 <coopserver> <ZxBiohazardZx> for a moment :P 20:31:56 <coopserver> <ZxBiohazardZx> lol dat jam 20:31:59 <coopserver> <ZxBiohazardZx> its like a circular jam 20:32:06 <coopserver> <ZxBiohazardZx> solve it at some place, it jams at the next 20:32:22 <coopserver> <ZxBiohazardZx> steel pickup is now jamming the system (again) 20:32:28 <coopserver> <ZxBiohazardZx> im splitting steel from iron 20:32:37 <coopserver> <ZxBiohazardZx> that station needs overflow 20:36:45 <coopserver> <ZxBiohazardZx> whoops 20:36:46 <coopserver> <ZxBiohazardZx> oh well 20:36:48 <coopserver> <ZxBiohazardZx> 2 steels 20:38:30 <coopserver> <ZxBiohazardZx> cant have long prio due to split 20:38:31 <coopserver> <ZxBiohazardZx> sorry 20:38:33 <tyteen4a03> !password 20:38:33 <coopserver> tyteen4a03: leaved 20:38:38 <coopserver> *** Game paused (connecting clients) 20:38:42 <coopserver> *** tyteen4a03 has joined 20:38:42 <coopserver> *** Game unpaused (connecting clients) 20:38:47 <coopserver> <ZxBiohazardZx> you could shift join point 20:41:39 <Djanxy> !dl win64 20:41:39 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 20:42:48 <Djanxy> !password 20:42:48 <coopserver> Djanxy: points 20:42:59 <coopserver> *** Game paused (connecting clients) 20:43:02 <coopserver> *** Djanxy has joined 20:43:02 <coopserver> *** Game unpaused (connecting clients) 20:43:25 <coopserver> <Djanxy> evening 20:43:35 <coopserver> <ZxBiohazardZx> so much darn jams 20:43:46 <coopserver> <Maraxus> evening 20:44:02 <coopserver> <ZxBiohazardZx> maraxus have a look at SLH15, why it jamming and why the preferance for lane 1 20:44:15 <coopserver> <ZxBiohazardZx> no trains on tracks 2,3,4 20:44:56 <coopserver> <Djanxy> looks like there's missing an overflow at Sawmill Goods pick ;) 20:45:10 <coopserver> <ZxBiohazardZx> missing stuff everyone 20:45:19 <coopserver> <Maraxus> shouldn't matter with only 6 trains 20:45:19 <coopserver> <ZxBiohazardZx> just trying to see where everything is failing 20:45:41 <coopserver> <Djanxy> oh, didnt even notice it was lost trains going there 20:45:47 <coopserver> <ZxBiohazardZx> we got misbound trains there 20:45:55 <coopserver> <ZxBiohazardZx> Goods drop north is via Pickup somehow 20:46:10 <coopserver> <Djanxy> so, the plan this game ? chaos ? ;) 20:46:33 <coopserver> <ZxBiohazardZx> its wtf 20:46:38 <coopserver> <ZxBiohazardZx> we got a ring setup 20:46:44 <coopserver> <ZxBiohazardZx> but we now need overflows on the pickups 20:46:50 <coopserver> <ZxBiohazardZx> and a way to get rid of these horrible jams 20:47:00 <coopserver> <ZxBiohazardZx> solve 1, face 10 new 20:47:18 <coopserver> <Djanxy> that's the fun part ? ;) 20:47:37 <coopserver> <ZxBiohazardZx> i know 20:47:41 <coopserver> <ZxBiohazardZx> im just solving 20:49:08 <coopserver> *** Djanxy has joined company #1 20:49:44 <coopserver> <Djanxy> found a deadlock, solved it with a single block signal 20:50:35 <coopserver> <ZxBiohazardZx> ill brb 20:50:41 <coopserver> *** ZxBiohazardZx has joined spectators 21:01:19 <coopserver> <ZxBiohazardZx> darn jams :( 21:02:37 <coopserver> *** ZxBiohazardZx has joined company #1 21:04:06 <coopserver> *** ZxBiohazardZx has joined spectators 21:04:09 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 21:04:13 *** zxbiohazardzx has quit IRC 21:04:15 <coopserver> *** Djanxy has joined spectators 21:19:09 <V453000> !password 21:19:10 <coopserver> V453000: stages 21:19:49 <coopserver> *** Game paused (connecting clients) 21:19:51 <coopserver> *** V453000 has joined 21:19:51 <coopserver> *** Game unpaused (connecting clients) 21:19:52 <coopserver> <V453000> heyo 21:19:57 <coopserver> <Maraxus> hi V 21:20:09 <coopserver> <V453000> sum progress? :) 21:21:40 <coopserver> <Maraxus> yes, but jams in some places 21:21:53 <coopserver> <V453000> jams are progress too 21:22:56 <tyteen4a03> new at this, can anyone tell me whether I did things correctly (and should I add more trains, loads of jam right now) at sign /t4 :) 21:23:23 <coopserver> <V453000> hm no thats not right 21:23:33 <coopserver> <V453000> apart from the signalling being broken, it shouldnt be connected there at all 21:23:39 <coopserver> <V453000> you need a SLH to connect a primary industry to 21:24:24 <tyteen4a03> ok 21:24:36 <coopserver> <Tray> it's actually quite confusing because someone named all hubs SLH 21:24:44 <Taede> !playercount 21:24:44 <coopserver> Taede: There are currently 4 players and 2 spectators, making a total of 6 clients connected 21:24:45 <coopserver> <V453000> :D 21:24:47 <coopserver> <V453000> point 21:24:51 <coopserver> <V453000> well then 21:24:57 <coopserver> <V453000> screw it, keep the position 21:25:09 <coopserver> <V453000> just send trains there tosee the signalling errors 21:25:21 <Taede> !dl win64 21:25:21 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 21:26:56 <coopserver> <Tray> Tyteen you should send a couple of real trains to the station to see the problem 21:26:59 <Taede> duh 21:27:03 <Taede> !dl lin64 21:27:03 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-linux-generic-amd64.tar.xz 21:27:47 <coopserver> *** Djanxy has joined company #1 21:28:00 <coopserver> *** Djanxy has joined spectators 21:28:00 <tyteen4a03> now a rogue 1-tile train disrupting traffic... oops 21:28:33 <coopserver> *** vladiano has left the game (general timeout) 21:29:17 *** vladiano has quit IRC 21:30:24 <Taede> !password 21:30:24 <coopserver> Taede: weekly 21:30:39 <coopserver> <tyteen4a03> oh that works 21:30:39 <coopserver> *** Game paused (connecting clients) 21:30:45 <coopserver> *** Taede[L] has joined 21:30:46 <coopserver> *** Game unpaused (connecting clients) 21:30:48 <coopserver> *** Djanxy has joined company #1 21:31:44 <coopserver> *** Djanxy has joined spectators 21:32:17 *** ODM has quit IRC 21:33:30 <tyteen4a03> think I see the error now 21:34:55 <coopserver> <Tray> you need signals at the other side of the station too 21:35:14 <coopserver> <tyteen4a03> building... want to make sure I have the right signal type 21:35:47 <coopserver> <Tray> it's okay now 21:35:50 <tyteen4a03> thnaks 21:35:52 <tyteen4a03> *thanks 21:37:56 <coopserver> <Tray> now you just have to add trains 21:38:37 <tyteen4a03> was digging into the tut, just found out it doesn't say anything about recommended amount of trains 21:38:42 *** retro|cz has quit IRC 21:38:51 <tyteen4a03> any recommended amount? 21:38:56 <coopserver> <V453000> use sense 21:38:57 <coopserver> <Tray> 3 21:39:15 <tyteen4a03> V453000, always good advice :) 21:39:19 <coopserver> <V453000> :) 21:39:24 <coopserver> <Tray> V always recommends to think about things (: 21:39:41 <coopserver> <V453000> it obviously wont be 50, 2 is probably needlessly low as you have 3 platforms where trains can wait 21:40:03 <coopserver> <V453000> since there is space for 6 trains to wait, 6 is absolutely safe 21:40:20 <coopserver> <V453000> but since production is 33, 3 is enough probably 21:40:26 <coopserver> <V453000> there you ahve it :) 21:40:30 <tyteen4a03> okay, now about the colouring scheme... 21:40:56 <coopserver> *** Taede[L] has left the game (Leaving) 21:41:24 <coopserver> <V453000> its just visual marking where trains can stop 21:41:36 <tyteen4a03> red is to mark waiting space, yellow is just tracks, but what about the other 2 21:41:44 <coopserver> <V453000> no, nothing like that 21:41:51 <coopserver> <V453000> no convention, just mark as you see fit 21:41:59 <tyteen4a03> ok 21:42:24 <tyteen4a03> we are all using Speed Demon for engine, right? 21:42:38 <coopserver> <Tray> Copy one from the exisiting ones 21:42:50 <tyteen4a03> that's easier :) 21:44:35 <tyteen4a03> is it intentional to just have trains go in one direction for this game? 21:44:45 <coopserver> <V453000> there are many ways how you can utilize the colouring, so making rules for it would be just counterproductive in the long term ;) 21:44:48 <coopserver> <V453000> yeah 21:44:51 <coopserver> <V453000> it is 21:45:09 <coopserver> <V453000> not much of a particular reason, I personally prefer 2-way things buuut depends 21:45:16 <coopserver> <V453000> always nice to change things up a bit 21:45:56 <coopserver> <Tray> typically there is a planning stage where poeple come up with plans they see fit & fun for the game 21:46:17 <coopserver> <V453000> current stage is wtf, go figure the rest :D 21:48:12 <coopserver> <V453000> please make sure the depots you build for new trains cannot be accessed 21:48:26 <coopserver> <V453000> generally the network has some system in depotting and accessible depots ;) 21:48:27 <coopserver> <tyteen4a03> its a temp one, just deleting it 21:48:41 <coopserver> <V453000> safer to just make one which isnt accessible, you can forget for example :) 21:48:56 <coopserver> <tyteen4a03> true 21:50:07 <coopserver> <V453000> btw you cloned a goods train 21:50:09 <coopserver> <V453000> not a wood train 21:50:12 <coopserver> <V453000> kind of a problem :P 21:50:23 <coopserver> <V453000> also make sure you have full load orders on pickup, and unload and leave empty on drop 21:50:49 <tyteen4a03> V453000, was relying on "All but passengers/mail" :P 21:51:21 <coopserver> <V453000> yes but that means the refit, not that it can pick anything up at any point 21:51:37 <coopserver> <V453000> you can refit the wagons to all but passengers/mail, but only one cargo at a time ;) 21:51:45 <coopserver> <V453000> it would be enormously stupid if trains could pickup anything 21:51:58 <coopserver> <V453000> (there is even a feature which allows it but it just demonstrates how dumb it gets) 21:52:45 <coopserver> <V453000> see the two boxes in the train window? 21:52:53 <coopserver> <V453000> you have to select the train which is in the depot 21:53:32 <coopserver> <tyteen4a03> ah ok 21:53:42 <coopserver> <Tray> you have to do full load orders 21:54:35 <coopserver> <V453000> also please make temporary depots not demolish standing tracks :P 21:54:38 <coopserver> <V453000> generally a good hint ;) 21:54:46 <coopserver> <Tray> bligh 21:55:04 <tyteen4a03> standing tracks? 21:55:30 <coopserver> <V453000> the tracks which are there now atm 21:55:38 <coopserver> <tyteen4a03> oh ok 21:55:54 <coopserver> <Tray> I removed a track to kill a train to rebuild the track then 21:56:20 <coopserver> <V453000> doesnt matter who :P 21:59:53 *** skyem123_ has quit IRC 21:59:54 *** vladiano has joined #openttdcoop 22:00:02 <vladiano> hello again 22:00:04 <vladiano> !password 22:00:04 <coopserver> vladiano: pretty 22:00:13 <coopserver> *** Game paused (connecting clients) 22:00:17 <coopserver> *** Player has joined 22:00:17 <coopserver> *** Game unpaused (connecting clients) 22:00:22 <coopserver> <Player> !name vladiano 22:00:23 <coopserver> *** Player has changed his/her name to vladiano 22:00:46 <coopserver> *** Tray has left the game (general timeout) 22:01:45 *** Tray-Sellars has joined #openttdcoop 22:03:29 <coopserver> <tyteen4a03> I wonder what the unoccupied blue tracks are for? 22:04:25 <coopserver> *** vladiano has joined company #1 22:07:21 <tyteen4a03> who should I ping for wiki spam 22:08:26 *** Tray has quit IRC 22:10:54 <Tray-Sellars> !password 22:10:54 <coopserver> Tray-Sellars: verify 22:11:01 <coopserver> *** Game paused (connecting clients) 22:11:04 <coopserver> *** Tray has joined 22:11:04 <coopserver> *** Game unpaused (connecting clients) 22:14:24 <coopserver> <Maraxus> gn 22:14:35 <coopserver> *** Maraxus has left the game (Leaving) 22:14:51 *** Maraxus has quit IRC 22:14:55 <coopserver> <tyteen4a03> looks like I picked an exceptionally unproductive forest for my first building 22:15:24 <coopserver> <vladiano> doesn't matter how productive it is 22:15:28 <coopserver> <vladiano> it will grow if serviced 22:15:38 <coopserver> <vladiano> and besides, the boal is to link everything 22:15:41 <coopserver> <vladiano> not make money 22:15:48 <coopserver> <vladiano> goal* 22:15:55 <coopserver> <tyteen4a03> it's 0 tonnes of wood right now... 22:16:14 <coopserver> <vladiano> give it a few months 22:16:41 <coopserver> <vladiano> have a train always there 22:16:45 <coopserver> <vladiano> and it'll grow 22:16:56 <coopserver> <tyteen4a03> oh ok 22:38:27 <coopserver> <Tray> goods drop N is too weak 22:38:56 <coopserver> <vladiano> yup, looks overwhelmed 22:39:49 <coopserver> <tyteen4a03> not sure if there is space to extend 22:40:03 <coopserver> <Tray> there is always space 22:40:25 <coopserver> <tyteen4a03> if you say so :P 22:41:42 <coopserver> <V453000> gnight 22:41:45 <coopserver> *** V453000 has left the game (Leaving) 22:41:47 <coopserver> <vladiano> gn 22:47:46 <coopserver> <Tray> much better now 22:48:03 <coopserver> <vladiano> wow 22:48:12 <coopserver> <vladiano> quick explanation of what you did? 22:48:22 <coopserver> <Tray> I doubled the exit line 22:48:23 <coopserver> <vladiano> ohh.. 3rd line 22:48:24 <coopserver> <vladiano> :) 22:48:30 <coopserver> <vladiano> and doubled the exit 22:48:53 <coopserver> <Tray> I'm not happy with the joinner to the ml though 22:49:08 <coopserver> <vladiano> yeah, that's the choke 22:49:37 <coopserver> <vladiano> it's not that bad 22:49:45 <coopserver> <vladiano> much better than before anyeay 22:50:41 <coopserver> <tyteen4a03> we're not touching passengers/mails in this game? 22:50:52 <coopserver> <Tray> correct 22:51:43 <coopserver> <vladiano> btw, do you ever play S-BAHN/ICE on public? 22:57:15 <coopserver> <tyteen4a03> now a jam at goods drop north for traffic heading out 22:57:27 <coopserver> <Tray> I was tweaking with the exit 22:57:33 <coopserver> <tyteen4a03> oh ok 22:57:45 <coopserver> <Tray> should be better now 22:57:56 <coopserver> <Tray> the mainline is pretty full though 22:58:27 <coopserver> <Tray> and why the heck are goods trains from the wood drop north delivering to the goods drop north? 22:58:37 <coopserver> <Tray> that seems just like a dumb idea 22:58:47 <coopserver> <vladiano> does 22:59:28 <coopserver> <Tray> this will be fun 22:59:42 <coopserver> *** vladiano has left the game (general timeout) 23:00:26 *** vladiano has quit IRC 23:00:45 <coopserver> <Tray> not all trains had shared order? -.- 23:01:25 <tyteen4a03> reminds me: is there a way to copy vehicles defaulting to share the order of the train that is copied 23:01:37 <coopserver> <Tray> ctrl click 23:01:47 <coopserver> <Tray> while copying 23:01:47 <tyteen4a03> thanks 23:02:38 *** vladiano has joined #openttdcoop 23:03:00 <vladiano> my ISP thinks it's funny to disc me every once in a while 23:03:08 <vladiano> !password 23:03:08 <coopserver> vladiano: claeys 23:03:15 <coopserver> *** Game paused (connecting clients) 23:03:18 <coopserver> *** Player has joined 23:03:18 <coopserver> *** Game unpaused (connecting clients) 23:03:22 <coopserver> <Player> !name vladiano 23:03:23 <coopserver> *** Player has changed his/her name to vladiano 23:03:41 <coopserver> <Tray> there is field in the multiplayer screen where you can enter your name permenantly 23:04:05 <coopserver> <vladiano> should find that 23:04:41 <coopserver> <vladiano> so... wanna expand GOODS DROP SOUTH and re-route some traffic? 23:04:51 <coopserver> <tyteen4a03> there is a goods drop south? 23:05:01 <coopserver> <vladiano> apparently 23:05:04 <coopserver> <vladiano> though forgotten 23:05:06 <coopserver> <Tray> it was called oil goods drop 23:05:12 <coopserver> <tyteen4a03> oh ok 23:05:16 <coopserver> <tyteen4a03> strange name 23:06:43 <coopserver> <tyteen4a03> I can give it a try 23:06:52 <coopserver> <Tray> I already did. 23:06:57 <coopserver> <tyteen4a03> oh 23:07:19 <coopserver> <Tray> I'm just checking whether the goods drop can deal with the extra amount of trains 23:07:41 <coopserver> <vladiano> it's a single line link with the ML 23:10:05 <coopserver> <vladiano> exit already overflowing 23:10:31 <coopserver> <Tray> signal error 23:21:12 *** Jam35 has quit IRC 23:21:30 <coopserver> <tyteen4a03> erm... oops 23:21:38 <coopserver> <tyteen4a03> so sorry about that 23:21:48 <coopserver> <Tray> whats up? 23:21:55 <coopserver> <Tray> oh 23:21:57 <coopserver> <tyteen4a03> accidentally terrascoped 23:22:11 <coopserver> <tyteen4a03> is there a way of fixing 23:22:28 <coopserver> <Tray> there are savegames lieing around 23:22:55 <coopserver> <vladiano> or name it the tyteen plateau 23:23:01 <coopserver> <vladiano> :)) 23:23:08 <tyteen4a03> does it need fixing then? :P 23:23:33 <coopserver> <Tray> Well it's not too bad 23:23:35 <coopserver> <vladiano> don't ask me... second day here 23:24:09 <coopserver> <Tray> Just hightlight the guys with channel rights in IRC whether to laod up a savegame or not 23:24:53 <tyteen4a03> not sure who I can highlight... Taede? 23:25:08 <coopserver> <Tray> you may as well just make it less obvious and restore the natural look of the landscape 23:25:25 <phatmatt> hide the evidence. deny everything, admit nothing. 23:25:33 <tyteen4a03> hiding my butt also seems like a good idea :) 23:25:41 <phatmatt> or just fix it up 23:25:58 <coopserver> <Tray> I'm off. 23:26:01 <coopserver> *** Tray has left the game (Leaving) 23:26:03 *** Tray-Sellars has quit IRC 23:26:03 <coopserver> <vladiano> level it down a bit before trees 23:26:04 <coopserver> <vladiano> :) 23:26:08 <coopserver> <vladiano> gn Tray 23:26:29 <Taede> if you can fix it so that it looks natural, just fix it 23:26:50 <Taede> missing farmfields are not an issue 23:27:35 <Taede> not worth losing the work since last autosave 23:28:34 <coopserver> <tyteen4a03> I'm not sure how I triggered that in the first place 23:30:03 <Taede> how big is the affected area, roughly? 23:30:11 <coopserver> <vladiano> it's almost solved 23:30:13 <Taede> !password 23:30:13 <coopserver> Taede: linker 23:30:16 <tyteen4a03> 75*75 23:30:22 <coopserver> *** Game paused (connecting clients) 23:30:25 <coopserver> *** Taede[L] has joined 23:30:26 <coopserver> *** Game unpaused (connecting clients) 23:30:26 <coopserver> <vladiano> won't know what happened in half a game year 23:31:04 <Taede> :) 23:31:09 <Taede> no worries, mistakes happen 23:31:31 <tyteen4a03> doesn't look that good for a player that joined for a few hours :P 23:33:01 <coopserver> *** Taede[L] has left the game (connection lost) 23:37:10 <vladiano> afk 23:37:24 <coopserver> *** vladiano has joined spectators 23:37:24 <coopserver> *** Game paused (number of players) 23:37:57 <coopserver> *** tyteen4a03 has joined spectators 23:37:58 <coopserver> *** tyteen4a03 has joined company #1 23:38:43 <Taede> bedtimo for me 23:38:53 <coopserver> <tyteen4a03> how do I unpause the game? 23:40:35 <tyteen4a03> !password 23:40:35 <coopserver> tyteen4a03: though 23:40:39 <coopserver> *** Game still paused (connecting clients, number of players) 23:40:40 <Taede> needs 2 players 23:40:42 <coopserver> *** tyteen4a03 #1 has joined 23:40:43 <coopserver> *** Game still paused (number of players) 23:40:43 <coopserver> *** Game unpaused (number of players) 23:40:51 <coopserver> <tyteen4a03 #1> !name t4_dummy 23:40:52 <Taede> please don't join 2 clients 23:40:52 <coopserver> *** tyteen4a03 #1 has changed his/her name to t4_dummy 23:40:57 <coopserver> *** t4_dummy has left the game (Leaving) 23:40:58 <coopserver> *** Game paused (number of players) 23:41:25 <tyteen4a03> Taede, no workaround... does this mean I should just wait? 23:42:02 <Taede> untill there is someone else that is wanting to play yes 23:42:07 <tyteen4a03> ok 23:44:57 *** sawyer has joined #openttdcoop 23:45:15 *** valhallasw has quit IRC 23:46:10 *** sawyer has left #openttdcoop 23:59:06 *** sawyer_ has joined #openttdcoop 23:59:31 <sawyer_> !password 23:59:31 <coopserver> sawyer_: danish 23:59:51 <coopserver> *** Game still paused (connecting clients, number of players) 23:59:56 <coopserver> *** Player has joined 23:59:56 <coopserver> *** Game still paused (number of players)