Config
Log for #openttdcoop on 4th January 2014:
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00:08:14  *** vladiano has joined #openttdcoop
00:08:18  <vladiano> hello again
00:08:50  <vladiano> !dl
00:08:50  <coopserver> vladiano: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
00:08:51  <coopserver> vladiano: http://www.openttd.org/en/download-trunk/r26193
00:10:35  <vladiano> !password
00:10:35  <coopserver> vladiano: drifts
00:10:39  <coopserver> *** Game still paused (connecting clients, number of players)
00:10:42  <coopserver> *** Player has joined
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00:11:07  <vladiano> anyone around?
00:11:53  <vladiano> :(
00:12:03  <coopserver> <Player> !name vladiano
00:12:03  <coopserver> *** Player has changed his/her name to vladiano
00:12:34  <coopserver> <vladiano> well that's too bad
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04:09:37  *** coulomb.oftc.net sets mode: +ovov V453000 V453000 Ammler Ammler
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05:42:58  <Sylf> !password
05:42:58  <coopserver> Sylf: flying
05:43:17  <Sylf> !ip
05:43:17  <coopserver> Sylf: ps.openttdcoop.org:3983
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05:48:33  <cpt_charisma> @quickstart
05:48:34  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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06:52:55  <Taede> Sylf: new server, use the ingame server browser for the time being
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08:03:02  <V453000> !ip
08:03:02  <coopserver> V453000: ps.openttdcoop.org:3983
08:04:12  <V453000> idk but I cant see the server at all
08:35:41  *** zxbiohazardzx has joined #openttdcoop
08:35:45  <zxbiohazardzx> !password
08:35:45  <coopserver> zxbiohazardzx: adjust
08:35:52  <coopserver> *** Game still paused (connecting clients, number of players)
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08:35:56  <coopserver> <ZxBiohazardZx> morning
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09:04:56  *** Tray has joined #openttdcoop
09:05:03  <Tray> !playercount
09:05:03  <coopserver> Tray: There are currently 1 players and 0 spectators, making a total of 1 clients connected
09:05:08  <Tray> !password
09:05:08  <coopserver> Tray: setter
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09:06:00  <coopserver> *** Game still paused (connecting clients, number of players)
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09:19:12  <coopserver> <ZxBiohazardZx> time to rework my siding
09:19:22  <coopserver> <ZxBiohazardZx> more mayhem!
09:20:13  <coopserver> <ZxBiohazardZx> tight space hate
09:20:32  <coopserver> <Tray> where are you working?
09:20:49  <coopserver> <ZxBiohazardZx> my own sideline :P
09:20:55  <coopserver> <ZxBiohazardZx> cleaning up and making it LLRR
09:21:26  <coopserver> <Tray> the green one?
09:22:24  <coopserver> <Tray> most of the prios are ridicously too short ):
09:22:32  <coopserver> <Tray> down the line there are 4 tile prios -.-
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09:32:22  <coopserver> <ZxBiohazardZx> traffic jam....
09:32:37  <coopserver> <Tray> I had to stop one line (:
09:32:46  <coopserver> <ZxBiohazardZx> we have an issue
09:32:56  <coopserver> <Tray> where?
09:33:01  <coopserver> <ZxBiohazardZx> all traffic in 1 lane, means we got issues
09:34:23  <coopserver> <ZxBiohazardZx> the outer lane is lacking a connection, traffic wont shift
09:35:21  <coopserver> <Tray> maybe factory drop could use some upgrade
09:35:29  <coopserver> <ZxBiohazardZx> factory drop needs a connect to outer
09:35:32  <coopserver> <Tray> apart form that I don't see problems
09:35:34  <coopserver> <ZxBiohazardZx> it hasnt got all to all
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09:35:51  <coopserver> <Tray> it has
09:36:17  <coopserver> <Tray> but this cross is really shitty (:
09:36:19  <coopserver> <ZxBiohazardZx> hmmz well trains hate outer lane
09:36:25  <coopserver> <ZxBiohazardZx> oh well, this fixed it slightly
09:44:24  <coopserver> <Tray> factory out needs doubling
09:44:34  <coopserver> <Tray> there are two lines going in and one out
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09:54:28  <phatmatt> !dl win32
09:54:28  <coopserver> phatmatt: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win32.zip
09:54:42  <coopserver> <ZxBiohazardZx> the fiddling :(
09:58:12  <phatmatt> !password
09:58:12  <coopserver> phatmatt: johann
09:58:16  <coopserver> *** Game paused (connecting clients)
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09:58:34  <coopserver> <ZxBiohazardZx> i need better buildouts :P
09:58:37  <coopserver> <ZxBiohazardZx> this is not that nice
09:58:42  <coopserver> <ZxBiohazardZx> worksfornow(tm)
09:59:51  <coopserver> <ZxBiohazardZx> i need bigger waiting bays but meh
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10:16:32  <coopserver> <ZxBiohazardZx> hmmz
10:16:42  <coopserver> <ZxBiohazardZx> getting the output to RR is harder
10:29:09  <coopserver> <ZxBiohazardZx> im getting old and slow :(
10:29:20  <coopserver> <phatmatt> the trains are pretty fast ;)
10:32:26  <coopserver> <Tray> are you currently building? I'm observing strange behavior at a joiner
10:32:44  <coopserver> <ZxBiohazardZx> yeah im building
10:32:50  <coopserver> <ZxBiohazardZx> main line is skewed a bit
10:32:57  <coopserver> <ZxBiohazardZx> will fix in a sec, need some trains out of my way
10:33:05  <coopserver> <Tray> okay
10:37:51  <coopserver> <ZxBiohazardZx> there
10:37:52  <coopserver> <ZxBiohazardZx> LL RR
10:52:56  <coopserver> <ZxBiohazardZx> im thinking to change Jam35's corner into my SLH
10:53:03  <coopserver> <ZxBiohazardZx> streamlining the goods drop a bit
10:53:41  <coopserver> <Tray> a proper prio with this trains must be 26 tiles long -.-
10:53:48  <coopserver> <ZxBiohazardZx> haha for real
10:53:50  <coopserver> <ZxBiohazardZx> insanity
10:54:01  <coopserver> <ZxBiohazardZx> im stretching for 8 on some parts
10:54:15  <coopserver> <Tray> That's way to short
10:54:19  <coopserver> <ZxBiohazardZx> trying to cleanup my SL a bit
10:54:24  <coopserver> <ZxBiohazardZx> its hard to get more
10:54:30  <coopserver> <ZxBiohazardZx> space limits
10:54:32  <coopserver> <Tray> the trains need 22 tiles to accelerate
10:54:44  <coopserver> <ZxBiohazardZx> i try to use bridges/tunnels, but its not that easy without eviling
10:54:54  <coopserver> <Tray> where?
10:56:42  *** vladiano has joined #openttdcoop
10:56:49  <vladiano> hello
10:57:04  <coopserver> <ZxBiohazardZx> feel limiting almost, 26 tile prio is a pain to build on the current lines :P
10:57:17  <coopserver> <ZxBiohazardZx> anyway let me see if i can proper LL RR my sideline without destroying to much of it
10:57:44  <coopserver> <Tray> something greater than 10 might work
10:57:44  <coopserver> <ZxBiohazardZx> i ignored CL in some SL cases already (sneaking in 2 and 3)
10:57:55  <vladiano> !password
10:57:55  <coopserver> vladiano: gender
10:58:01  <coopserver> <ZxBiohazardZx> i got a 12 tile that seems to do okish  on 01
10:58:04  <coopserver> *** Game paused (connecting clients)
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10:58:32  <coopserver> <ZxBiohazardZx> near tunnton we got a buildup on trains
11:02:31  <coopserver> <Tray> Well >10 might work when trains leave the ml regular
11:03:18  <coopserver> <Tray> I'm currently observing a 15 tile prio which causes slowdowns that get resolved by other leaving trains
11:03:30  <coopserver> <Tray> but this just works when more trains are leaving than joining
11:03:40  <coopserver> <Tray> or an overall not very dense ML
11:03:42  <coopserver> <ZxBiohazardZx> hmmz
11:04:01  <coopserver> <ZxBiohazardZx> well its hard to fit in longer prios specially with some builds
11:04:04  <coopserver> <ZxBiohazardZx> see near Tunnton
11:04:13  <coopserver> <ZxBiohazardZx> im trying to fix the darn bridge issue, but i cant shake it (yet
11:04:19  <coopserver> <Tray> that's why I was complaining yesterday (:
11:04:39  <coopserver> <Tray> Well it's okay to have something that is longer than 10
11:04:45  <coopserver> <Tray> We just have to add more tracks
11:05:14  <coopserver> <ZxBiohazardZx> this solves it it seems
11:05:19  <coopserver> <ZxBiohazardZx> just a CL issue i can fix
11:05:41  <coopserver> <ZxBiohazardZx> there
11:05:44  <coopserver> <ZxBiohazardZx> slightly better
11:06:07  <coopserver> <ZxBiohazardZx> higher signal density after the joiner could help on uphill sections
11:06:46  <coopserver> *** phatmatt has left the game (Leaving)
11:07:25  <coopserver> <ZxBiohazardZx> darn bridges kill it as always
11:08:48  <coopserver> <ZxBiohazardZx> dat destruction :(
11:09:43  <coopserver> <ZxBiohazardZx> do we need 4th then?
11:10:01  <coopserver> <ZxBiohazardZx> aka should we consider adding 4th while at it :P
11:10:05  <coopserver> <ZxBiohazardZx> CL issue
11:10:16  <coopserver> <Tray> no matter
11:10:26  <coopserver> <Tray> trains have to stop there most of the time anyway
11:10:26  <coopserver> <ZxBiohazardZx> k
11:11:05  <coopserver> <ZxBiohazardZx> im already checking to see if i can pre-build 4th here
11:11:34  <coopserver> *** Player has joined company #1
11:11:34  <coopserver> <ZxBiohazardZx> but that will be even harder as the joiner and the split are relatively close
11:11:38  <coopserver> <Player> oops
11:11:40  <coopserver> <Player> !name vladiano
11:11:40  <coopserver> *** Player has changed his/her name to vladiano
11:11:54  <coopserver> <ZxBiohazardZx> suggestions for 4th there tray?
11:12:05  <coopserver> <Tray> ehrm
11:12:18  <phatmatt> !password
11:12:18  <coopserver> phatmatt: degree
11:12:24  <coopserver> *** Game paused (connecting clients)
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11:12:34  <coopserver> <ZxBiohazardZx> apart from rebuilding the split/merge and moving them slightly
11:12:35  <coopserver> *** Game unpaused (connecting clients)
11:12:55  <coopserver> <ZxBiohazardZx> if we remove the siding near sindham and merge that with the one near Drudtown
11:13:05  <coopserver> <ZxBiohazardZx> then we might have space to add 4th and cleanup
11:13:54  <coopserver> <Tray> entry should be possible
11:14:03  <coopserver> <ZxBiohazardZx> hehe
11:14:10  <coopserver> <ZxBiohazardZx> ill just shift and shift again :P
11:14:29  <coopserver> <Tray> let's add some trains first
11:14:38  <coopserver> <ZxBiohazardZx> even more haha
11:14:44  <coopserver> <ZxBiohazardZx> ML seems full on some points already
11:14:45  <coopserver> <Tray> maybe we get around it by too-many-trains-lag (:
11:14:56  <coopserver> <Tray> you maybe right ):
11:17:39  <coopserver> <ZxBiohazardZx> lets start work on 4th in that SLH01 :)
11:18:33  <coopserver> *** phatmatt has joined company #1
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11:24:55  <coopserver> <ZxBiohazardZx> now the 4th exit haha
11:25:00  <coopserver> <ZxBiohazardZx> thats gonna be a pain :(
11:26:38  <coopserver> <ZxBiohazardZx> ok tunnels wont do either
11:26:44  <coopserver> <ZxBiohazardZx> id have to shift it all to make more space
11:27:35  <coopserver> <ZxBiohazardZx> downhill joiner might be nice, just harder to add the slh in a clean way i recon
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11:36:02  <coopserver> <ZxBiohazardZx> ok thats 4th in
11:36:06  <coopserver> <ZxBiohazardZx> now lets see for the outs :P
11:36:48  <coopserver> <ZxBiohazardZx> think i wanna relocate them to roughly the oil wells, but that would put me way to close to SLH02
11:37:01  <coopserver> <ZxBiohazardZx> though 02 can be replaced by 03 :P
11:37:04  <coopserver> <ZxBiohazardZx> still not nice
11:37:33  <coopserver> <ZxBiohazardZx> anyway brb walking my dog
11:37:39  <coopserver> *** ZxBiohazardZx has joined spectators
11:45:07  <coopserver> <vladiano> :) bribery?
11:45:12  <coopserver> <vladiano> out of trees?
11:45:40  <coopserver> <Tray> I'm mostly too lazy for trees x:
11:45:47  <coopserver> <vladiano> btw, do you have any maps that transport pasangers?
11:45:58  <coopserver> <phatmatt> sure
11:46:02  <coopserver> <Tray> ICE/S-Bahn type games
11:46:35  <coopserver> <vladiano> cool, found that on the site
11:47:53  <coopserver> <vladiano> and again taken to the next level :|
11:48:00  <coopserver> <Tray> ?
11:48:10  <ryx_> well, what do you expect
11:48:12  *** ryx_ is now known as ryx
11:49:25  <ryx> !password
11:49:25  <coopserver> ryx: damned
11:49:37  <coopserver> *** Game paused (connecting clients)
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11:50:44  <ryx> do we really need a 4th?
11:51:53  <vladiano> ICE/S-Bahn looks absolutely brilliant.. does it ever get played on Public?
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11:54:56  <tyteen4a03> !password
11:54:56  <coopserver> tyteen4a03: grfids
11:55:17  <coopserver> <vladiano> guys.. just asking, wasn't the network plan for this map a double ring (8 form)?
11:55:34  <coopserver> <ryx> i think we don't have a plan
11:55:40  <coopserver> <Tray> there is no plan
11:55:43  <coopserver> <phatmatt> there was no plan for this game, which is unusual
11:55:55  <coopserver> <vladiano> there is a drawn plan on the map
11:55:59  <coopserver> <vladiano> by /ryx
11:56:04  <coopserver> <ryx> thouth I still think it would be a good idea to add a central spoke
11:56:09  <coopserver> <ryx> it says idea onit
11:56:11  <coopserver> <vladiano> anyway, just asking, you guys know your shit
11:56:13  <coopserver> <ryx> on it
11:56:22  <coopserver> <phatmatt> that came after the game had started
11:57:06  <coopserver> <vladiano> there would be room for it... Drudrown to Tunnton
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11:57:13  <coopserver> <vladiano> sort of
11:58:16  <coopserver> <ryx> but for something like that, we need a majority behind it
11:59:22  <coopserver> <ryx> if there's only one drop per cargo, it kinda makes sense, since the trains of close primaries wouldn't need to round the map
11:59:33  <tyteen4a03> !password
11:59:33  <coopserver> tyteen4a03: blunck
11:59:36  <coopserver> <ryx> but we already have two sawmills and two power plants
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11:59:53  <coopserver> <vladiano> even if there are two, the trains need to do a full ring regardless of distance from pickup to drop
12:00:16  <coopserver> <ryx> yes
12:00:34  <coopserver> <ryx> but I'm not one of the main coop guys, so feel free to ignore what I say anyways
12:00:54  <coopserver> <Tray> what's the question?
12:01:13  <coopserver> <ryx> debating my central spoke idea
12:02:21  <coopserver> <ryx> since no one said "cool, let's do it" I see little point
12:02:47  <coopserver> <vladiano> it would look cool to a noob like me :)
12:02:58  <coopserver> <ZxBiohazardZx> keep the ring
12:02:58  <coopserver> <ZxBiohazardZx> b
12:03:06  <coopserver> <ZxBiohazardZx> id prefer the ring over figure eight
12:03:27  <coopserver> *** ZxBiohazardZx has joined company #1
12:05:01  <coopserver> <ryx> i killed my sketch so no one else gets confused about it
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12:09:10  <Vinnie_nl> !password
12:09:10  <coopserver> Vinnie_nl: rights
12:09:25  <Vinnie_nl> !dl osx
12:09:25  <coopserver> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-macosx-universal.zip
12:10:57  <Vinnie_nl> !password
12:10:57  <coopserver> Vinnie_nl: msvcrt
12:11:15  <coopserver> *** Game paused (connecting clients)
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12:11:23  <coopserver> <Vinnie> hi
12:11:35  <coopserver> <ryx> moin
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12:28:27  <vladiano> what else can i help with
12:28:36  <vladiano> ?
12:28:45  <vladiano> almost no more pickups to link
12:28:57  <vladiano> not sure about those central ones
12:31:13  <coopserver> <ryx> slh 12 is continously slow
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12:37:34  <coopserver> <ryx> i'll try rebuilding it
12:38:28  <coopserver> <vladiano> can anyone help out with sth?
12:39:39  <coopserver> <vladiano> i wanted to build a pick-up at Chufingbridge Oil Wells, !here,  but there are 4 stations that should be be built and a SLH would be a much better idea
12:47:11  <coopserver> <ZxBiohazardZx> then start building it :)
12:47:25  <coopserver> <ZxBiohazardZx> construct a split, contstruct a merger, link them :P
12:57:40  <coopserver> <ZxBiohazardZx> there 4th ready :)
12:58:04  <coopserver> <ryx> where?
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12:58:31  <coopserver> <ZxBiohazardZx> SLH01
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12:58:41  <coopserver> <ZxBiohazardZx> and 16b
13:00:10  <coopserver> <ryx> wow, imagine all 21 SLHs looking that crazy
13:00:16  <coopserver> <ZxBiohazardZx> mine isnt crazy
13:00:24  <coopserver> <ZxBiohazardZx> its LLRR -> RRRR
13:00:30  <coopserver> <ZxBiohazardZx> and i agree it aint pretty
13:00:35  <coopserver> <ZxBiohazardZx> i should have shifted a bit more
13:00:39  <coopserver> <ryx> ah true, LLRR-input
13:01:16  <Jam35> !password
13:01:16  <coopserver> Jam35: metric
13:01:38  <coopserver> *** Game paused (connecting clients)
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13:01:46  <coopserver> <Jam35> hi
13:01:48  <coopserver> <ZxBiohazardZx> hmmz clogup due to bad signals i hope :(
13:01:50  <coopserver> <ryx> hi
13:01:50  <coopserver> <ZxBiohazardZx> lets see
13:02:02  <coopserver> <ryx> i'm starting to hate bridges
13:02:13  <coopserver> <ZxBiohazardZx> nope not just bad signals, stupid tricks
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13:03:21  <Firestar> hai
13:03:30  <coopserver> <ZxBiohazardZx> heya
13:04:01  <coopserver> *** Vinnie has left the game (Leaving)
13:04:04  <Firestar> why is the server offline?
13:04:11  <coopserver> <vladiano> it's not
13:04:11  <Firestar> or well not offline
13:04:15  <Firestar> new game?
13:04:42  <Firestar> just asking cuz on forum it says it offline
13:05:09  <coopserver> <ZxBiohazardZx> yeah new
13:05:14  <coopserver> <ZxBiohazardZx> " new"
13:05:33  <Firestar> what terrain this time?
13:06:43  <Firestar> lol the server doesnt even show on my server list
13:07:02  <coopserver> *** Jam35 has joined company #1
13:07:26  <Firestar> okay i have wrong ottd version -.-
13:07:29  <Firestar> !dl
13:07:29  <coopserver> Firestar: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
13:07:30  <coopserver> Firestar: http://www.openttd.org/en/download-trunk/r26193
13:08:00  <coopserver> <ZxBiohazardZx> use !dl to get your download :P
13:08:27  <Firestar> i kno
13:08:29  <coopserver> <ZxBiohazardZx> freaking pre-ends, ehy you keep failin :(
13:08:38  <Firestar> me?
13:08:52  <coopserver> <ZxBiohazardZx> see tyrain
13:08:56  <coopserver> <ZxBiohazardZx> see 326
13:09:05  <coopserver> <ZxBiohazardZx> why doesnt it freaking go to the correct lines
13:09:34  <Firestar> cuz that train engine is an idiot ya know xD
13:09:40  <Firestar> !password
13:09:40  <coopserver> Firestar: caused
13:09:53  <coopserver> *** Game paused (connecting clients)
13:09:59  <coopserver> *** Firestar has joined
13:09:59  <coopserver> *** Game unpaused (connecting clients)
13:10:15  <coopserver> <ZxBiohazardZx> see !failing, anyone see why
13:10:54  <coopserver> <vladiano> i don't trust PBS :)
13:11:10  <coopserver> <ZxBiohazardZx> its not pbs its pre-end
13:11:12  <coopserver> <vladiano> but that is probably not the problem
13:11:32  <coopserver> <ZxBiohazardZx> well it works if i reverse it
13:11:33  <coopserver> <vladiano> yeah, you're right, it's a problem with the alternating priorities there
13:11:35  <coopserver> <ZxBiohazardZx> but it keeps breaking
13:11:37  <coopserver> <ryx> ah, use double signals
13:11:43  <coopserver> <ryx> *two-way
13:12:29  <coopserver> <ZxBiohazardZx> nope its wtf
13:12:35  <coopserver> <Firestar> kay
13:12:35  <coopserver> <ZxBiohazardZx> its a big circular ML
13:12:39  <coopserver> <ZxBiohazardZx> im adding 4ths
13:13:13  <coopserver> <Jam35> probably 'cos of disconnections @SLH 12
13:13:15  <coopserver> <Firestar> shall i add 4ths between the junctions and you make the junctions?
13:13:22  <coopserver> <Jam35> (failing)
13:13:43  <coopserver> <ryx> slh12 exits from ML are all there
13:13:54  <coopserver> <ryx> only one choice back to ML is currently missing
13:14:11  <coopserver> <Jam35> yes but there were broken rails at times?
13:14:22  <coopserver> <ryx> very short times
13:14:26  <coopserver> <Jam35> causing choices to fail
13:15:13  <coopserver> <ryx> that hub already runs a lot smoother
13:15:29  <coopserver> <ryx> removing long evil bridges really makes a difference
13:16:02  <coopserver> <ZxBiohazardZx> partial 4th can be used :P
13:16:07  <coopserver> <ZxBiohazardZx> SLH01-> SLH02 :P
13:20:40  <coopserver> <Firestar> who is working atm at slh03?
13:21:37  <coopserver> <ryx> damn CL rules
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13:24:13  <coopserver> <ZxBiohazardZx> blegh the room :p
13:25:18  <coopserver> <ZxBiohazardZx> now the outs :P
13:25:20  <coopserver> <ZxBiohazardZx> always more fun
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13:25:29  <coopserver> <Firestar> more of a challange xD
13:28:41  <coopserver> <ZxBiohazardZx> haha SLH03 into 04 :(
13:29:07  <coopserver> <Firestar> wish slh 04 would be little farther away
13:29:20  <coopserver> <ZxBiohazardZx> haha oh well
13:29:24  <coopserver> <ZxBiohazardZx> we can do it :P
13:29:27  <coopserver> <ryx> we have a bit too many SLHs
13:30:23  <coopserver> <Firestar> im just helping ya out with the signaling bit kay? xD
13:30:28  <coopserver> <ZxBiohazardZx> its ok
13:30:34  <coopserver> <ZxBiohazardZx> i think 04 isnt as bad as i thought
13:30:47  <coopserver> <ZxBiohazardZx> or wait it might be
13:30:48  <coopserver> <Firestar> we will see
13:30:51  <coopserver> <ZxBiohazardZx> depending on luck a bit
13:32:02  <coopserver> <Firestar> at least ML is now connected xD
13:32:20  <coopserver> <ZxBiohazardZx> haha
13:32:28  <coopserver> <ZxBiohazardZx> im trying to find out how to split though :P
13:32:36  <coopserver> <Firestar> i already have an idea
13:32:43  <coopserver> <Firestar> but i dont know if its gonna work xD
13:33:01  <coopserver> <ZxBiohazardZx> to far out
13:33:11  <coopserver> <ZxBiohazardZx> also you need double split, a yellow and green one :P
13:33:16  <coopserver> <Firestar> i know
13:33:26  <coopserver> <Firestar> that one i would have made after the slh
13:34:46  <coopserver> <ZxBiohazardZx> dont make tunnel so long, we need 2 tunnels as well
13:35:04  <coopserver> <Firestar> kay
13:35:25  <coopserver> <Firestar> ya know i havent ottd for a long time so i need some time to get in again xD
13:37:35  <coopserver> <Firestar> good enough?
13:39:47  <coopserver> <ZxBiohazardZx> hmmz
13:39:52  <coopserver> <ZxBiohazardZx> join needs to go earlier
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13:41:01  <coopserver> <ZxBiohazardZx> reverser :P
13:41:40  <coopserver> <Firestar> make it little earlier the loop
13:42:03  <coopserver> <ZxBiohazardZx> this works
13:42:15  <coopserver> <ZxBiohazardZx> now we could instantly link the yellow as well?
13:42:44  <coopserver> <vladiano> could an experienced player please take a look !here
13:42:51  <coopserver> <vladiano> it's my first SLH
13:43:09  <coopserver> <Tray> I sign the complaints I have
13:43:13  <coopserver> <vladiano> and i would love some feedback
13:43:38  <coopserver> <ZxBiohazardZx> looks ok to me :)
13:43:41  <coopserver> <vladiano> i thought about that curve, i could raise the water line...
13:43:54  <coopserver> <ZxBiohazardZx> where?
13:44:30  <coopserver> <ryx> so, I'm done rebuilding SLH12, what do you think?
13:44:39  <coopserver> <vladiano> what does desync bridges mean?
13:44:40  <coopserver> <ZxBiohazardZx> let me find 12
13:44:44  <coopserver> <vladiano> dephase signaling?
13:44:44  <coopserver> <ryx> no more bridges on ML here
13:44:47  <coopserver> <ZxBiohazardZx> and add 4th while at it ryx
13:44:55  <coopserver> <ZxBiohazardZx> neat
13:44:56  <coopserver> <Tray> oh
13:45:03  <coopserver> <Firestar> vladiona
13:45:04  <coopserver> <ZxBiohazardZx> can you add 4th in 12 while working there?
13:45:07  <coopserver> <Tray> It means that one path is shorter than the other
13:45:09  <coopserver> <ryx> yes
13:45:09  <coopserver> <Firestar> vladiano*
13:45:16  <coopserver> <Tray> with thight packing it means slowdowns
13:45:16  <coopserver> <ryx> was already thinking about it
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13:45:20  <coopserver> <Firestar> what i wanted to say tray xD
13:45:22  <coopserver> <ZxBiohazardZx> we come in there anyway, 4th :P
13:45:24  <coopserver> <Tray> might not be an issue with these fast trains
13:45:37  <coopserver> <ryx> though I need the 4th outside, but I can fix that
13:45:37  <coopserver> <ZxBiohazardZx> also just merge that SLH with the lines on SLH03?
13:45:38  <coopserver> <vladiano> got it
13:45:42  <coopserver> <vladiano> one ath was too prefered
13:45:52  <coopserver> <Tray> that's not the point
13:46:12  <coopserver> <Tray> the porblem occures when a trains picks the long one and the train behind it the short one
13:46:22  <coopserver> <Tray> then they're blocking each other -> slowdown
13:46:33  <coopserver> <vladiano> understand now, thank you
13:47:15  <coopserver> <Firestar> shall i help ya bit building?
13:47:20  <coopserver> <Firestar> vlad
13:47:27  <coopserver> <ZxBiohazardZx> yeah build in 4th while at it fire
13:47:48  <coopserver> <vladiano> sure FIre
13:47:54  <coopserver> <Firestar> maybe build a 4th first at slh04b first bio xD
13:48:05  <coopserver> <Tray> and for terraforming: feel free to it, because it isn't much we#re not trying to avoid terraforming but to keep it reasonable
13:48:36  <coopserver> <vladiano> i see
13:48:37  <coopserver> <Tray> it's all about the challenge
13:48:44  <planetmaker> vladiano, desync bridges are bridges where the path along one bridge is longer than over the other
13:48:52  <coopserver> <Tray> and I think a reasonable challenge for you is to build any slh (;
13:48:55  <coopserver> <vladiano> so you're moving that line now
13:48:57  <coopserver> <Firestar> ohai planetmaker long time no see
13:48:59  <coopserver> <vladiano> to make room for the longer curve
13:49:01  <planetmaker> \==\ is sync while /==\ is desync
13:49:11  <planetmaker> hey ho :)
13:49:24  <planetmaker> just dropping in shortly and already gone again :D
13:49:26  <coopserver> <Tray> If I may suggest something
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13:50:46  <coopserver> <vladiano> i think you jammed a line FIre
13:53:02  <coopserver> <vladiano> thx FIre, that's more or less exactly what i wanted to do, just thought it was too mcuh terraforming
13:53:10  <coopserver> <Firestar> np
13:53:24  <coopserver> <Firestar> but well i think bio will do some extra work for the 4th line
13:53:31  <coopserver> <vladiano> yup
13:53:41  <coopserver> <vladiano> ok, so that solves the curve and the shor prio
13:53:46  <coopserver> <vladiano> i'll redo the prio on top
13:56:49  <coopserver> <ryx> the 3rd is quite empty arriving at SLH12
13:57:08  <coopserver> <ryx> btw, 4th at SLH12 is done
13:58:06  <coopserver> <ryx> yay mountain
13:58:15  <coopserver> <ryx> awww
13:59:55  <coopserver> <ZxBiohazardZx> still no 4th hehe
13:59:56  <coopserver> <ZxBiohazardZx> oops
14:00:04  <coopserver> <ryx> congrats
14:01:41  <coopserver> <ZxBiohazardZx> blegh that 4th will be to far out
14:01:45  <coopserver> <ZxBiohazardZx> i want a closer by option
14:02:05  <coopserver> <ZxBiohazardZx> if we bridge ml i can get closer :P
14:02:10  <coopserver> <vladiano> what's the numbering convention?
14:02:16  <coopserver> <vladiano> how do i name my SLH?
14:02:22  <coopserver> <vladiano> !here
14:03:22  <coopserver> <ryx> hmm, why did I get credit for 3rd on SLH 05a?
14:03:32  <coopserver> <ryx> I only coloured the rainbow bridge correctly
14:03:36  <coopserver> <vladiano> ty
14:03:59  <coopserver> <ZxBiohazardZx> dunno, remove yourself iguess
14:04:39  <coopserver> <ryx> there already is an slh 13
14:04:57  <coopserver> <ryx> how bout 4.5? or 4c...
14:06:47  <coopserver> <ryx> 5 trains in depot at coal drop south
14:07:58  <ben1066> !password
14:07:58  <coopserver> ben1066: newone
14:08:39  <ben1066> Did the ip/domain change?
14:08:44  <coopserver> <ryx> yes
14:09:00  <coopserver> <ryx> it's announced on the openttd server search
14:09:00  <coopserver> <Firestar> just the nightly version changed
14:09:34  <ben1066> !dl lin64
14:09:34  <coopserver> ben1066: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-linux-generic-amd64.tar.xz
14:09:44  <coopserver> <ryx> bio, tell me when the 4th can be loaded
14:11:37  <ben1066> !password
14:11:37  <coopserver> ben1066: pageup
14:11:46  <coopserver> *** Game paused (connecting clients)
14:11:47  <coopserver> *** ben1066 has joined
14:11:47  <coopserver> *** Game unpaused (connecting clients)
14:11:57  <coopserver> <vladiano> brb afk
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14:14:56  <coopserver> <ryx> coal drop south: middle platforms cannot reach 3rd
14:18:53  <coopserver> <ZxBiohazardZx> raindowbridge is 4th ready?
14:19:15  <coopserver> <Firestar> ye  made that before start of work on 05a
14:19:23  <coopserver> <ryx> wow, dat 4th
14:19:25  <coopserver> <ZxBiohazardZx> k
14:22:16  <coopserver> *** phatmatt has left the game (Leaving)
14:22:54  <coopserver> <ZxBiohazardZx> spit is on bad point
14:22:57  <coopserver> <ZxBiohazardZx> sideline cant split in time
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14:24:16  <coopserver> <ZxBiohazardZx> aint pretty but meh
14:25:00  <coopserver> <Firestar> try it with those bridges bio
14:25:11  <coopserver> <Firestar> to make that split more nice
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14:25:23  <coopserver> <ZxBiohazardZx> hmmz ill try to merge them in parningwell later
14:25:25  <coopserver> <ZxBiohazardZx> dont worry
14:25:30  <coopserver> <ZxBiohazardZx> if split is ok we are ok
14:25:50  <coopserver> <ZxBiohazardZx> ill try to clean the split :P
14:26:06  <coopserver> <Firestar> use those bridges and make the merge bit later :D
14:26:12  <coopserver> *** ben1066 has left the game (Leaving)
14:26:19  <coopserver> <Firestar> around reston or so
14:26:29  <coopserver> <ZxBiohazardZx> 2 lines per bridge, solved
14:27:20  <coopserver> <ZxBiohazardZx> then that ugly split in the split ;)
14:27:33  <coopserver> <ZxBiohazardZx> ugly X it
14:27:48  <coopserver> <ryx> !losttrains
14:27:50  <coopserver> <ZxBiohazardZx> worksforme (tm)
14:28:14  <coopserver> <ZxBiohazardZx> tempend
14:28:58  <coopserver> <ZxBiohazardZx> anyway im out, ttyl
14:29:05  <coopserver> <Firestar> bb
14:29:05  <coopserver> <Jam35> cya
14:29:16  <coopserver> <Firestar> im out too will be back later cya
14:29:18  <coopserver> *** Firestar has left the game (Leaving)
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14:29:24  <coopserver> <Jam35> bb
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14:29:38  <coopserver> <ryx> jam, is 4th at SLH13 done?
14:30:05  <coopserver> <Jam35> it's done there except my sign
14:30:10  <coopserver> <Jam35> but goes no further
14:31:08  <coopserver> <ryx> gotta go, cya
14:31:14  <coopserver> <Jam35> bye
14:31:18  <coopserver> *** ryx has left the game (Leaving)
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15:01:34  <vladiano> back
15:01:38  <vladiano> what's new?
15:01:43  <vladiano> fourth in place :D
15:04:14  <coopserver> <Jam35> parts of it are done
15:04:18  <coopserver> <Jam35> not complete
15:04:33  <coopserver> <vladiano> i can see that
15:14:54  <V453000> !password
15:14:54  <coopserver> V453000: messed
15:15:28  <V453000> !ip
15:15:28  <coopserver> V453000: ps.openttdcoop.org:3983
15:16:19  <V453000> did you guys do something specific to see the server? :d
15:16:30  <V453000> cause I see both :3983 and  3982 offline
15:17:23  <coopserver> <vladiano> what's the deal with the jammed 5 trains at COAL DROP SHOUTH>
15:17:25  <V453000> Taede: ? :)
15:17:26  <coopserver> <vladiano> in the depot
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15:45:59  <ryx> V453000: ip apparently changed
15:46:15  <ryx> it's in the openttd server list
15:46:44  <V453000> not for me and why shouldnt ip command work :D
15:46:53  <ryx> because it's outdated
15:47:41  <V453000> well I got 5.9.88.188:3983 from openttd.org
15:47:49  <V453000> and that doesnt work either
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15:48:33  <ryx> that one works for me
15:48:36  <ryx> !password
15:48:36  <coopserver> ryx: bitmap
15:48:45  <coopserver> *** Game paused (connecting clients)
15:48:47  <coopserver> *** ryx has joined
15:48:47  <coopserver> *** Game unpaused (connecting clients)
15:51:25  <Jam35> r26193
15:51:35  <Jam35> incorrectly displayed
15:51:47  <Jam35> how to change?
15:54:41  <V453000> oh lol
15:54:42  <V453000> :D
15:54:43  <V453000> idk
15:54:46  <V453000> !dl win64
15:54:46  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip
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15:55:47  <vladiano> afk
15:55:52  <coopserver> <ryx> vladiano: if you put a space in front of the SLH sign, it's easier to find in the signlist (I already did)
15:55:53  <Jam35> weird 'cos I'm sure it was right last night
15:56:11  <Jam35> maybe not
16:02:13  <V453000> !password
16:02:13  <coopserver> V453000: barred
16:02:21  <coopserver> *** Game paused (connecting clients)
16:02:23  <coopserver> *** V453000 has joined
16:02:23  <coopserver> *** Game unpaused (connecting clients)
16:02:26  <coopserver> <V453000> moo
16:02:29  <coopserver> <ryx> hi
16:03:33  <coopserver> <V453000> nice, ryx understood that there should be no bridges on ML with fast trains
16:03:35  <coopserver> <V453000> (:
16:03:52  <coopserver> <ryx> i love how smoothly that hub ran afterwards
16:03:57  <coopserver> <ryx> quite happy about it
16:04:09  <coopserver> <ryx> thanks
16:04:36  <coopserver> <V453000> now go explain others :D
16:04:42  <coopserver> <ryx> meh
16:04:44  <coopserver> <V453000> :P
16:04:54  <coopserver> <ryx> I already have qualms rebuilding a hub that someone else built
16:05:49  <coopserver> <ryx> so, I had a prio disabled for a bit at south coal drop, so that depot that always had ~10 trains could finally drain
16:05:54  <coopserver> <ryx> and removed it
16:07:28  <coopserver> <ryx> I'm expecting the middle platform of that station to jam...
16:07:40  <coopserver> <ryx> meh
16:10:23  <coopserver> <V453000> hm
16:10:40  <coopserver> <V453000> well it wasnt the fault of the depot (:
16:10:45  <coopserver> <ryx> nope
16:10:55  <coopserver> <V453000> it simply has no access to the third line from that platform
16:10:56  <coopserver> <ryx> middle platform is missing an exit to 3rd among others
16:11:00  <coopserver> <V453000> yes exactly
16:11:07  <coopserver> <V453000> solve it :P
16:11:22  <coopserver> <ryx> ugly? or properly?
16:11:31  <coopserver> <V453000> as long as it works?
16:11:35  <coopserver> <ryx> meh
16:11:48  <coopserver> <ryx> (i know I say that a lot)
16:14:42  <coopserver> <V453000> how about moving the drop
16:14:59  <coopserver> <V453000> the current design is very unfortunate
16:15:07  <coopserver> <V453000> it perhaps is solvable now, but will it be with 4th?
16:15:22  <coopserver> <ryx> how do you move a drop that's in use?
16:15:37  <coopserver> <V453000> you build a new one and then just change tracks?
16:15:50  <coopserver> <Tray> what's the problem with fast trains & bridges?
16:15:56  <coopserver> <V453000> evil mode?
16:16:04  <coopserver> <ryx> yes
16:16:15  <coopserver> <Tray> What#s evil mode?
16:17:02  <V453000> http://wiki.openttdcoop.org/Merging_Tracks
16:17:04  <coopserver> <Tray> And yeah I'm still the same guy that is hanging around since ...
16:17:10  <coopserver> <V453000> :)
16:17:36  <coopserver> <V453000> keep hanging but dont hang yourself yet :P
16:18:41  <coopserver> <ryx> ok, i'm not proud of that change, but middle is now connected to third
16:19:51  <coopserver> <Tray> so I got the Idea but isn't that a problem of too short prios instead of a bridge problem?
16:20:07  <coopserver> <V453000> do you really want to build a long prio? :)
16:20:14  <coopserver> <V453000> spoilers: you dont :P
16:20:33  <coopserver> <Tray> This morning I checked that 26 tiles would be needed \:
16:20:39  <coopserver> <V453000> see
16:20:45  <coopserver> <V453000> reason enough not to build bridges on ML
16:21:01  <coopserver> <V453000> ML without bridges doesnt mind slowing down that much so e.g. 8 tiles could be enough
16:21:32  <coopserver> <Tray> I should make a wiki page that states that I love long slow trains \:
16:21:39  <coopserver> <V453000> :D:D
16:22:15  <coopserver> <V453000> doesnt mean you cant be able to deal with fast ones ;)
16:22:18  <coopserver> <V453000> its just different
16:22:35  <coopserver> <Tray> yeah
16:26:18  <coopserver> <V453000> adf
16:27:21  <coopserver> <vladiano> there's a big jam on the inside-most line in the north-east
16:27:37  <coopserver> <Tray> I may have caused it by refactoring one hub
16:28:15  <coopserver> <vladiano> other lines are empty and that one froze for a while
16:28:20  <coopserver> <ryx> we know
16:30:49  <coopserver> <ryx> maybe reconnect the ml for the time being?
16:31:09  <coopserver> <Tray> it's since game#181 that almost 4 years ago o:
16:31:18  <coopserver> <Tray> still a nub though ):
16:36:33  <coopserver> *** Jam35 has joined company #1
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16:42:18  <coopserver> <Jam35> oh lovely: goods at wood drop south
16:44:17  <coopserver> <Jam35> non-stop orders are a must
16:46:01  <coopserver> <Jam35> (corrected factory goods order)
16:46:26  <coopserver> <Tray> bleigh
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16:47:33  <coopserver> <V453000> ok SLH 06 would be complete now
16:48:12  <coopserver> <ryx> the crazy red/blue thing is just a prio?
16:48:17  <coopserver> <V453000> yes
16:48:35  <coopserver> <V453000> only releases one of the two, red or blue, not both at the same time as normal prio would
16:48:53  <coopserver> <vladiano> who is working on SLH04C?
16:49:01  <coopserver> <V453000> which would result in red train getting stuck :)
16:49:02  <coopserver> <Tray> I do
16:49:09  <coopserver> <vladiano> did i do sth wrong?
16:49:32  <coopserver> <Tray> Trains do not fit into the waiting bays
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16:57:20  <ryx> gotta go, bbl
16:57:39  <coopserver> *** ryx has left the game (Leaving)
16:58:53  *** zxbiohazardzx has joined #openttdcoop
16:58:58  <zxbiohazardzx> !password
16:58:58  <coopserver> zxbiohazardzx: cutoff
16:59:18  <zxbiohazardzx> !password
16:59:18  <coopserver> zxbiohazardzx: johann
16:59:19  <zxbiohazardzx> darn
16:59:28  <coopserver> *** Game paused (connecting clients)
16:59:29  *** Taede changes topic to "Cooperative OpenTTD | PSG272 (r26193) | STAGE: wtf | New players, use @quickstart and !help | www.openttdcoop.org"
16:59:30  <coopserver> *** ZxBiohazardZx has joined
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16:59:35  <coopserver> <ZxBiohazardZx> sneaky changer
16:59:37  <coopserver> <ZxBiohazardZx> anyway
16:59:40  <Taede> sorted
16:59:43  <coopserver> <ZxBiohazardZx> hows that 4 line going?
17:00:12  <V453000> (: Thanks Taede
17:00:15  <coopserver> <ZxBiohazardZx> i see 05b needs 4th
17:00:19  <coopserver> <ZxBiohazardZx> also heya V
17:00:39  <Taede> as for ps.o.o, that'll need to get sorted, till then just use server browser, but i see you managed
17:00:54  <V453000> hy
17:01:02  <Taede> also, hello
17:01:13  <V453000> hyhyh
17:16:40  <coopserver> <vladiano> afk
17:16:44  <coopserver> *** vladiano has joined spectators
17:43:59  <coopserver> <Jam35> what's with the jam?
17:44:45  <coopserver> <Jam35> anyone here?
18:06:15  <coopserver> <ZxBiohazardZx> im here
18:06:20  <coopserver> <ZxBiohazardZx> just had to answer the door
18:06:30  <coopserver> <ZxBiohazardZx> stupid energymeterguy
18:06:59  <coopserver> <Jam35> there was some problem @ SLH16b
18:07:06  <coopserver> <Jam35> accessible prio track
18:07:14  <coopserver> <ZxBiohazardZx> im  trying to add 4th in 05b
18:07:14  <coopserver> <Jam35> caused total gridlock :)
18:09:33  <coopserver> <Jam35> I renamed SLH 08 to MSH 01
18:09:42  <coopserver> <Jam35> so we now lack 08
18:09:47  <coopserver> <ZxBiohazardZx> fair point
18:09:51  <coopserver> <ZxBiohazardZx> same can be done for 06
18:10:08  <coopserver> <ZxBiohazardZx> and 04a/b
18:10:51  <coopserver> <ZxBiohazardZx> well we got a working 4th all the way up to MSH02
18:12:28  <coopserver> <Jam35> not much left to do
18:12:28  <coopserver> <ZxBiohazardZx> ah ok the 4th ends on SLH09
18:12:36  <coopserver> <Jam35> then start adding 5th :p
18:12:36  <coopserver> <ZxBiohazardZx> we can solve teh 4th there
18:12:49  <coopserver> <ZxBiohazardZx> 09, 10, 11, 12,13, 14,15,16
18:12:55  <coopserver> <ZxBiohazardZx> still ALOT more work then you make it sound like
18:14:41  <coopserver> <Jam35> 3 hubs is all :)
18:14:51  <coopserver> <ZxBiohazardZx> go help me on 09 and 10 then
18:14:55  <coopserver> <ZxBiohazardZx> i got 10a covered
18:18:50  <coopserver> <ZxBiohazardZx> ?
18:19:18  <coopserver> <Jam35> ok
18:20:05  <coopserver> <ZxBiohazardZx> wuts the plan dar?
18:20:36  <coopserver> <Jam35> plan?
18:20:49  <coopserver> <ZxBiohazardZx> 2 bridges 1 lane, one is abundant
18:20:53  <coopserver> <ZxBiohazardZx> use the abundant one
18:21:42  <coopserver> <Jam35> hm
18:21:44  <coopserver> <Tray> it's the forth connection
18:22:21  <coopserver> <Tray> it's already done ):
18:22:24  <coopserver> <ZxBiohazardZx> there
18:22:43  <coopserver> <ZxBiohazardZx> gives you more room for prios as well
18:24:56  <coopserver> <ZxBiohazardZx> looks ok :)
18:25:33  <coopserver> <ZxBiohazardZx> ugh i dont want 09 :P
18:25:55  <coopserver> <vladiano> back
18:26:05  <coopserver> <vladiano> hello again
18:26:13  <coopserver> <ZxBiohazardZx> welcome back
18:26:20  <coopserver> <vladiano> what's happening?
18:26:44  <coopserver> <ZxBiohazardZx> adding 4ths
18:26:54  <coopserver> <vladiano> cool
18:26:56  <coopserver> <ZxBiohazardZx> i hate SLH09 so that remains a TODO and the bottleneck with tempend 4th
18:28:09  <coopserver> <vladiano> any pick-ups left to link?
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18:28:34  <coopserver> <ZxBiohazardZx> after 4th is done, wecan add new trains on existing primairies
18:28:41  <coopserver> <ZxBiohazardZx> alot are stockpiling atm
18:28:50  <coopserver> <vladiano> ok
18:29:03  <coopserver> <vladiano> do we also prospect new resources?
18:34:16  <coopserver> <Tray> I did 09, but it really sucks (:
18:34:30  <coopserver> <ZxBiohazardZx> hehe
18:34:34  <coopserver> <ZxBiohazardZx> i know 09 sucked to start with
18:34:40  <coopserver> <ZxBiohazardZx> im on split of 15 atm :P
18:34:44  <coopserver> <ZxBiohazardZx> the merge on 15 is done
18:34:48  <coopserver> <ZxBiohazardZx> just need to find a proper split
18:34:52  <coopserver> <Tray> well  the exit is quite okayish
18:36:07  <coopserver> <Tray> so just 16a left?
18:36:32  <coopserver> <ZxBiohazardZx> 15 and 16a i recon yes
18:36:43  <coopserver> <ZxBiohazardZx> 16a can be easy via reverser i recon
18:36:49  <coopserver> <ZxBiohazardZx> and im on 15 split
18:37:12  <coopserver> <Tray> 15 exit is already 4 ines
18:38:19  <coopserver> <ZxBiohazardZx> doesnt conform CL, but ML doesnt bridge so meh
18:41:36  <coopserver> <Tray> 4th done?
18:41:41  <coopserver> <ZxBiohazardZx> i guess
18:41:45  <coopserver> <ZxBiohazardZx> release dem trains!
18:44:36  <coopserver> <ZxBiohazardZx> 2nd lane seems to be preferred for some reason
18:44:45  <coopserver> <ZxBiohazardZx> lenght / balancing needed?
18:45:33  <coopserver> <ZxBiohazardZx> nvm signalgap
18:51:06  <coopserver> <ZxBiohazardZx> merger on factory drop is jamming system
18:51:16  <coopserver> <ZxBiohazardZx> MSH03 needs to be 2 in i recon?
18:51:19  <coopserver> <ZxBiohazardZx> or longer waiting bays
18:51:24  <coopserver> <ZxBiohazardZx> or higher signaldensity
18:57:09  <coopserver> *** vladiano has joined spectators
19:13:40  <coopserver> *** Jam35 has left the game (general timeout)
19:15:29  <coopserver> <ZxBiohazardZx> cleaned up msh03 a bit
19:15:35  <coopserver> <ZxBiohazardZx> slighly improved exits i hope now
19:16:43  <coopserver> <Tray> any network issues right now?
19:16:53  <coopserver> <ZxBiohazardZx> not that i see
19:19:08  <coopserver> <ZxBiohazardZx> ill brb
19:19:12  <coopserver> *** ZxBiohazardZx has joined spectators
19:19:14  <coopserver> *** Game paused (number of players)
19:39:43  <coopserver> <ZxBiohazardZx> back
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19:43:24  <Maraxus> !password
19:43:24  <coopserver> Maraxus: effect
19:43:36  <coopserver> *** Game paused (connecting clients)
19:43:39  <coopserver> *** Maraxus has joined
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19:43:53  <coopserver> <Maraxus> hi
19:44:13  <coopserver> <ZxBiohazardZx> factory drop needs dedi platforms per entry it seems, 2nd lane is full and keeps blocking up
19:44:21  <coopserver> <ZxBiohazardZx> msh03a that is
19:44:49  <coopserver> *** Maraxus has joined company #1
19:55:26  <coopserver> <ZxBiohazardZx> we got a jam on a lane, cant find the source, 1/4 seem to be empty, 2/3 full
19:55:33  <coopserver> <ZxBiohazardZx> aka unbalance in the lane lenghts?
20:02:25  <coopserver> <ZxBiohazardZx> new jam on SLH15 split
20:03:14  <coopserver> <ZxBiohazardZx> GOODS north will need double entry
20:09:35  <tyteen4a03> !password
20:09:35  <coopserver> tyteen4a03: served
20:09:49  <tyteen4a03> !password
20:09:49  <coopserver> tyteen4a03: evenly
20:09:53  <coopserver> *** Game paused (connecting clients)
20:09:59  <coopserver> *** tyteen4a03 has joined
20:09:59  <coopserver> *** Game unpaused (connecting clients)
20:10:02  <coopserver> <ZxBiohazardZx> started working on 2nd IN to unjam
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20:18:25  <coopserver> <ZxBiohazardZx> that was in vein :P
20:18:39  <coopserver> <ZxBiohazardZx> flow issues obviously
20:18:46  <coopserver> <ZxBiohazardZx> need a balancer in there somewhere
20:27:34  <coopserver> <ZxBiohazardZx> slh15 is flooding
20:27:39  <coopserver> <ZxBiohazardZx> needs LLRR
20:27:47  <coopserver> <ZxBiohazardZx> or more waitspaces
20:28:28  <coopserver> *** tyteen4a03 has left the game (Leaving)
20:30:30  <coopserver> <ZxBiohazardZx> afk
20:30:34  <coopserver> <ZxBiohazardZx> for a moment :P
20:31:56  <coopserver> <ZxBiohazardZx> lol dat jam
20:31:59  <coopserver> <ZxBiohazardZx> its like a circular jam
20:32:06  <coopserver> <ZxBiohazardZx> solve it at some place, it jams at the next
20:32:22  <coopserver> <ZxBiohazardZx> steel pickup is now jamming the system (again)
20:32:28  <coopserver> <ZxBiohazardZx> im splitting steel from iron
20:32:37  <coopserver> <ZxBiohazardZx> that station needs overflow
20:36:45  <coopserver> <ZxBiohazardZx> whoops
20:36:46  <coopserver> <ZxBiohazardZx> oh well
20:36:48  <coopserver> <ZxBiohazardZx> 2 steels
20:38:30  <coopserver> <ZxBiohazardZx> cant have long prio due to split
20:38:31  <coopserver> <ZxBiohazardZx> sorry
20:38:33  <tyteen4a03> !password
20:38:33  <coopserver> tyteen4a03: leaved
20:38:38  <coopserver> *** Game paused (connecting clients)
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20:38:47  <coopserver> <ZxBiohazardZx> you could shift join point
20:41:39  <Djanxy> !dl win64
20:41:39  <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip
20:42:48  <Djanxy> !password
20:42:48  <coopserver> Djanxy: points
20:42:59  <coopserver> *** Game paused (connecting clients)
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20:43:25  <coopserver> <Djanxy> evening
20:43:35  <coopserver> <ZxBiohazardZx> so much darn jams
20:43:46  <coopserver> <Maraxus> evening
20:44:02  <coopserver> <ZxBiohazardZx> maraxus have a look at SLH15, why it jamming and why the preferance for lane 1
20:44:15  <coopserver> <ZxBiohazardZx> no trains on tracks 2,3,4
20:44:56  <coopserver> <Djanxy> looks like there's missing an overflow at Sawmill Goods pick ;)
20:45:10  <coopserver> <ZxBiohazardZx> missing stuff everyone
20:45:19  <coopserver> <Maraxus> shouldn't matter with only 6 trains
20:45:19  <coopserver> <ZxBiohazardZx> just trying to see where everything is failing
20:45:41  <coopserver> <Djanxy> oh, didnt even notice it was lost trains going there
20:45:47  <coopserver> <ZxBiohazardZx> we got misbound trains there
20:45:55  <coopserver> <ZxBiohazardZx> Goods drop north is via Pickup somehow
20:46:10  <coopserver> <Djanxy> so, the plan this game ? chaos ? ;)
20:46:33  <coopserver> <ZxBiohazardZx> its  wtf
20:46:38  <coopserver> <ZxBiohazardZx> we got a ring setup
20:46:44  <coopserver> <ZxBiohazardZx> but we now need overflows on the pickups
20:46:50  <coopserver> <ZxBiohazardZx> and a way to get rid of these horrible jams
20:47:00  <coopserver> <ZxBiohazardZx> solve 1, face 10 new
20:47:18  <coopserver> <Djanxy> that's the fun part ? ;)
20:47:37  <coopserver> <ZxBiohazardZx> i know
20:47:41  <coopserver> <ZxBiohazardZx> im just solving
20:49:08  <coopserver> *** Djanxy has joined company #1
20:49:44  <coopserver> <Djanxy> found a deadlock, solved it with a single block signal
20:50:35  <coopserver> <ZxBiohazardZx> ill brb
20:50:41  <coopserver> *** ZxBiohazardZx has joined spectators
21:01:19  <coopserver> <ZxBiohazardZx> darn jams :(
21:02:37  <coopserver> *** ZxBiohazardZx has joined company #1
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21:19:09  <V453000> !password
21:19:10  <coopserver> V453000: stages
21:19:49  <coopserver> *** Game paused (connecting clients)
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21:19:52  <coopserver> <V453000> heyo
21:19:57  <coopserver> <Maraxus> hi V
21:20:09  <coopserver> <V453000> sum progress? :)
21:21:40  <coopserver> <Maraxus> yes, but jams in some places
21:21:53  <coopserver> <V453000> jams are progress too
21:22:56  <tyteen4a03> new at this, can anyone tell me whether I did things correctly (and should I add more trains, loads of jam right now) at sign /t4 :)
21:23:23  <coopserver> <V453000> hm no thats not right
21:23:33  <coopserver> <V453000> apart from the signalling being broken, it shouldnt be connected there at all
21:23:39  <coopserver> <V453000> you need a SLH to connect a primary industry to
21:24:24  <tyteen4a03> ok
21:24:36  <coopserver> <Tray> it's actually quite confusing because someone named all hubs SLH
21:24:44  <Taede> !playercount
21:24:44  <coopserver> Taede: There are currently 4 players and 2 spectators, making a total of 6 clients connected
21:24:45  <coopserver> <V453000> :D
21:24:47  <coopserver> <V453000> point
21:24:51  <coopserver> <V453000> well then
21:24:57  <coopserver> <V453000> screw it, keep the position
21:25:09  <coopserver> <V453000> just send trains there tosee the signalling errors
21:25:21  <Taede> !dl win64
21:25:21  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip
21:26:56  <coopserver> <Tray> Tyteen you should send a couple of real trains to the station to see the problem
21:26:59  <Taede> duh
21:27:03  <Taede> !dl lin64
21:27:03  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-linux-generic-amd64.tar.xz
21:27:47  <coopserver> *** Djanxy has joined company #1
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21:28:00  <tyteen4a03> now a rogue 1-tile train disrupting traffic... oops
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21:30:24  <Taede> !password
21:30:24  <coopserver> Taede: weekly
21:30:39  <coopserver> <tyteen4a03> oh that works
21:30:39  <coopserver> *** Game paused (connecting clients)
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21:33:30  <tyteen4a03> think I see the error now
21:34:55  <coopserver> <Tray> you need signals at the other side of the station too
21:35:14  <coopserver> <tyteen4a03> building... want to make sure I have the right signal type
21:35:47  <coopserver> <Tray> it's okay now
21:35:50  <tyteen4a03> thnaks
21:35:52  <tyteen4a03> *thanks
21:37:56  <coopserver> <Tray> now you just have to add trains
21:38:37  <tyteen4a03> was digging into the tut, just found out it doesn't say anything about recommended amount of trains
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21:38:51  <tyteen4a03> any recommended amount?
21:38:56  <coopserver> <V453000> use sense
21:38:57  <coopserver> <Tray> 3
21:39:15  <tyteen4a03> V453000, always good advice :)
21:39:19  <coopserver> <V453000> :)
21:39:24  <coopserver> <Tray> V always recommends to think about things (:
21:39:41  <coopserver> <V453000> it obviously wont be 50, 2 is probably needlessly low as you have 3 platforms where trains can wait
21:40:03  <coopserver> <V453000> since there is space for 6 trains to wait, 6 is absolutely safe
21:40:20  <coopserver> <V453000> but since production is 33, 3 is enough probably
21:40:26  <coopserver> <V453000> there you ahve it :)
21:40:30  <tyteen4a03> okay, now about the colouring scheme...
21:40:56  <coopserver> *** Taede[L] has left the game (Leaving)
21:41:24  <coopserver> <V453000> its just visual marking where trains can stop
21:41:36  <tyteen4a03> red is to mark waiting space, yellow is just tracks, but what about the other 2
21:41:44  <coopserver> <V453000> no, nothing like that
21:41:51  <coopserver> <V453000> no convention, just mark as you see fit
21:41:59  <tyteen4a03> ok
21:42:24  <tyteen4a03> we are all using Speed Demon for engine, right?
21:42:38  <coopserver> <Tray> Copy one from the exisiting ones
21:42:50  <tyteen4a03> that's easier :)
21:44:35  <tyteen4a03> is it intentional to just have trains go in one direction for this game?
21:44:45  <coopserver> <V453000> there are many ways how you can utilize the colouring, so making rules for it would be just counterproductive in the long term ;)
21:44:48  <coopserver> <V453000> yeah
21:44:51  <coopserver> <V453000> it is
21:45:09  <coopserver> <V453000> not much of a particular reason, I personally prefer 2-way things buuut depends
21:45:16  <coopserver> <V453000> always nice to change things up a bit
21:45:56  <coopserver> <Tray> typically there is a planning stage where poeple come up with plans they see fit & fun for the game
21:46:17  <coopserver> <V453000> current stage is wtf, go figure the rest :D
21:48:12  <coopserver> <V453000> please make sure the depots you build for new trains cannot be accessed
21:48:26  <coopserver> <V453000> generally the network has some system in depotting and accessible depots ;)
21:48:27  <coopserver> <tyteen4a03> its a temp one, just deleting it
21:48:41  <coopserver> <V453000> safer to just make one which isnt accessible, you can forget for example :)
21:48:56  <coopserver> <tyteen4a03> true
21:50:07  <coopserver> <V453000> btw you cloned a goods train
21:50:09  <coopserver> <V453000> not a wood train
21:50:12  <coopserver> <V453000> kind of a problem :P
21:50:23  <coopserver> <V453000> also make sure you have full load orders on pickup, and unload and leave empty on drop
21:50:49  <tyteen4a03> V453000, was relying on "All but passengers/mail" :P
21:51:21  <coopserver> <V453000> yes but that means the refit, not that it can pick anything up at any point
21:51:37  <coopserver> <V453000> you can refit the wagons to all but passengers/mail, but only one cargo at a time ;)
21:51:45  <coopserver> <V453000> it would be enormously stupid if trains could pickup anything
21:51:58  <coopserver> <V453000> (there is even a feature which allows it but it just demonstrates how dumb it gets)
21:52:45  <coopserver> <V453000> see the two boxes in the train window?
21:52:53  <coopserver> <V453000> you have to select the train which is in the depot
21:53:32  <coopserver> <tyteen4a03> ah ok
21:53:42  <coopserver> <Tray> you have to do full load orders
21:54:35  <coopserver> <V453000> also please make temporary depots not demolish standing tracks :P
21:54:38  <coopserver> <V453000> generally a good hint  ;)
21:54:46  <coopserver> <Tray> bligh
21:55:04  <tyteen4a03> standing tracks?
21:55:30  <coopserver> <V453000> the tracks which are there now atm
21:55:38  <coopserver> <tyteen4a03> oh ok
21:55:54  <coopserver> <Tray> I removed a track to kill a train to rebuild the track then
21:56:20  <coopserver> <V453000> doesnt matter who :P
21:59:53  *** skyem123_ has quit IRC
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22:00:02  <vladiano> hello again
22:00:04  <vladiano> !password
22:00:04  <coopserver> vladiano: pretty
22:00:13  <coopserver> *** Game paused (connecting clients)
22:00:17  <coopserver> *** Player has joined
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22:00:22  <coopserver> <Player> !name vladiano
22:00:23  <coopserver> *** Player has changed his/her name to vladiano
22:00:46  <coopserver> *** Tray has left the game (general timeout)
22:01:45  *** Tray-Sellars has joined #openttdcoop
22:03:29  <coopserver> <tyteen4a03> I wonder what the unoccupied blue tracks are for?
22:04:25  <coopserver> *** vladiano has joined company #1
22:07:21  <tyteen4a03> who should I ping for wiki spam
22:08:26  *** Tray has quit IRC
22:10:54  <Tray-Sellars> !password
22:10:54  <coopserver> Tray-Sellars: verify
22:11:01  <coopserver> *** Game paused (connecting clients)
22:11:04  <coopserver> *** Tray has joined
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22:14:24  <coopserver> <Maraxus> gn
22:14:35  <coopserver> *** Maraxus has left the game (Leaving)
22:14:51  *** Maraxus has quit IRC
22:14:55  <coopserver> <tyteen4a03> looks like I picked an exceptionally unproductive forest for my first building
22:15:24  <coopserver> <vladiano> doesn't matter how productive it is
22:15:28  <coopserver> <vladiano> it will grow if serviced
22:15:38  <coopserver> <vladiano> and besides, the boal is to link everything
22:15:41  <coopserver> <vladiano> not make money
22:15:48  <coopserver> <vladiano> goal*
22:15:55  <coopserver> <tyteen4a03> it's 0 tonnes of wood right now...
22:16:14  <coopserver> <vladiano> give it a few months
22:16:41  <coopserver> <vladiano> have a train always there
22:16:45  <coopserver> <vladiano> and it'll grow
22:16:56  <coopserver> <tyteen4a03> oh ok
22:38:27  <coopserver> <Tray> goods drop N is too weak
22:38:56  <coopserver> <vladiano> yup, looks overwhelmed
22:39:49  <coopserver> <tyteen4a03> not sure if there is space to extend
22:40:03  <coopserver> <Tray> there is always space
22:40:25  <coopserver> <tyteen4a03> if you say so :P
22:41:42  <coopserver> <V453000> gnight
22:41:45  <coopserver> *** V453000 has left the game (Leaving)
22:41:47  <coopserver> <vladiano> gn
22:47:46  <coopserver> <Tray> much better now
22:48:03  <coopserver> <vladiano> wow
22:48:12  <coopserver> <vladiano> quick explanation of what you did?
22:48:22  <coopserver> <Tray> I doubled the exit line
22:48:23  <coopserver> <vladiano> ohh.. 3rd line
22:48:24  <coopserver> <vladiano> :)
22:48:30  <coopserver> <vladiano> and doubled the exit
22:48:53  <coopserver> <Tray> I'm not happy with the joinner to the ml though
22:49:08  <coopserver> <vladiano> yeah, that's the choke
22:49:37  <coopserver> <vladiano> it's not that bad
22:49:45  <coopserver> <vladiano> much better than before anyeay
22:50:41  <coopserver> <tyteen4a03> we're not touching passengers/mails in this game?
22:50:52  <coopserver> <Tray> correct
22:51:43  <coopserver> <vladiano> btw, do you ever play S-BAHN/ICE on public?
22:57:15  <coopserver> <tyteen4a03> now a jam at goods drop north for traffic heading out
22:57:27  <coopserver> <Tray> I was tweaking with the exit
22:57:33  <coopserver> <tyteen4a03> oh ok
22:57:45  <coopserver> <Tray> should be better now
22:57:56  <coopserver> <Tray> the mainline is pretty full though
22:58:27  <coopserver> <Tray> and why the heck are goods trains from the wood drop north delivering to the goods drop north?
22:58:37  <coopserver> <Tray> that seems just like a dumb idea
22:58:47  <coopserver> <vladiano> does
22:59:28  <coopserver> <Tray> this will be fun
22:59:42  <coopserver> *** vladiano has left the game (general timeout)
23:00:26  *** vladiano has quit IRC
23:00:45  <coopserver> <Tray> not all trains had shared order? -.-
23:01:25  <tyteen4a03> reminds me: is there a way to copy vehicles defaulting to share the order of the train that is copied
23:01:37  <coopserver> <Tray> ctrl click
23:01:47  <coopserver> <Tray> while copying
23:01:47  <tyteen4a03> thanks
23:02:38  *** vladiano has joined #openttdcoop
23:03:00  <vladiano> my ISP thinks it's funny to disc me every once in a while
23:03:08  <vladiano> !password
23:03:08  <coopserver> vladiano: claeys
23:03:15  <coopserver> *** Game paused (connecting clients)
23:03:18  <coopserver> *** Player has joined
23:03:18  <coopserver> *** Game unpaused (connecting clients)
23:03:22  <coopserver> <Player> !name vladiano
23:03:23  <coopserver> *** Player has changed his/her name to vladiano
23:03:41  <coopserver> <Tray> there is field in the multiplayer screen where you can enter your name permenantly
23:04:05  <coopserver> <vladiano> should find that
23:04:41  <coopserver> <vladiano> so... wanna expand GOODS DROP SOUTH and re-route some traffic?
23:04:51  <coopserver> <tyteen4a03> there is a goods drop south?
23:05:01  <coopserver> <vladiano> apparently
23:05:04  <coopserver> <vladiano> though forgotten
23:05:06  <coopserver> <Tray> it was called oil goods drop
23:05:12  <coopserver> <tyteen4a03> oh ok
23:05:16  <coopserver> <tyteen4a03> strange name
23:06:43  <coopserver> <tyteen4a03> I can give it a try
23:06:52  <coopserver> <Tray> I already did.
23:06:57  <coopserver> <tyteen4a03> oh
23:07:19  <coopserver> <Tray> I'm just checking whether the goods drop can deal with the extra amount of trains
23:07:41  <coopserver> <vladiano> it's a single line link with the ML
23:10:05  <coopserver> <vladiano> exit already overflowing
23:10:31  <coopserver> <Tray> signal error
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23:21:30  <coopserver> <tyteen4a03> erm... oops
23:21:38  <coopserver> <tyteen4a03> so sorry about that
23:21:48  <coopserver> <Tray> whats up?
23:21:55  <coopserver> <Tray> oh
23:21:57  <coopserver> <tyteen4a03> accidentally terrascoped
23:22:11  <coopserver> <tyteen4a03> is there a way of fixing
23:22:28  <coopserver> <Tray> there are savegames lieing around
23:22:55  <coopserver> <vladiano> or name it the tyteen plateau
23:23:01  <coopserver> <vladiano> :))
23:23:08  <tyteen4a03> does it need fixing then? :P
23:23:33  <coopserver> <Tray> Well it's not too bad
23:23:35  <coopserver> <vladiano> don't ask me... second day here
23:24:09  <coopserver> <Tray> Just hightlight the guys with channel rights in IRC whether to laod up a savegame or not
23:24:53  <tyteen4a03> not sure who I can highlight... Taede?
23:25:08  <coopserver> <Tray> you may as well just make it less obvious and restore the natural look of the landscape
23:25:25  <phatmatt> hide the evidence. deny everything, admit nothing.
23:25:33  <tyteen4a03> hiding my butt also seems like a good idea :)
23:25:41  <phatmatt> or just fix it up
23:25:58  <coopserver> <Tray> I'm off.
23:26:01  <coopserver> *** Tray has left the game (Leaving)
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23:26:03  <coopserver> <vladiano> level it down a bit before trees
23:26:04  <coopserver> <vladiano> :)
23:26:08  <coopserver> <vladiano> gn Tray
23:26:29  <Taede> if you can fix it so that it looks natural, just fix it
23:26:50  <Taede> missing farmfields are not an issue
23:27:35  <Taede> not worth losing the work since last autosave
23:28:34  <coopserver> <tyteen4a03> I'm not sure how I triggered that in the first place
23:30:03  <Taede> how big is the affected area, roughly?
23:30:11  <coopserver> <vladiano> it's almost solved
23:30:13  <Taede> !password
23:30:13  <coopserver> Taede: linker
23:30:16  <tyteen4a03> 75*75
23:30:22  <coopserver> *** Game paused (connecting clients)
23:30:25  <coopserver> *** Taede[L] has joined
23:30:26  <coopserver> *** Game unpaused (connecting clients)
23:30:26  <coopserver> <vladiano> won't know what happened in half a game year
23:31:04  <Taede> :)
23:31:09  <Taede> no worries, mistakes happen
23:31:31  <tyteen4a03> doesn't look that good for a player that joined for a few hours :P
23:33:01  <coopserver> *** Taede[L] has left the game (connection lost)
23:37:10  <vladiano> afk
23:37:24  <coopserver> *** vladiano has joined spectators
23:37:24  <coopserver> *** Game paused (number of players)
23:37:57  <coopserver> *** tyteen4a03 has joined spectators
23:37:58  <coopserver> *** tyteen4a03 has joined company #1
23:38:43  <Taede> bedtimo for me
23:38:53  <coopserver> <tyteen4a03> how do I unpause the game?
23:40:35  <tyteen4a03> !password
23:40:35  <coopserver> tyteen4a03: though
23:40:39  <coopserver> *** Game still paused (connecting clients, number of players)
23:40:40  <Taede> needs 2 players
23:40:42  <coopserver> *** tyteen4a03 #1 has joined
23:40:43  <coopserver> *** Game still paused (number of players)
23:40:43  <coopserver> *** Game unpaused (number of players)
23:40:51  <coopserver> <tyteen4a03 #1> !name t4_dummy
23:40:52  <Taede> please don't join 2 clients
23:40:52  <coopserver> *** tyteen4a03 #1 has changed his/her name to t4_dummy
23:40:57  <coopserver> *** t4_dummy has left the game (Leaving)
23:40:58  <coopserver> *** Game paused (number of players)
23:41:25  <tyteen4a03> Taede, no workaround... does this mean I should just wait?
23:42:02  <Taede> untill there is someone else that is wanting to play yes
23:42:07  <tyteen4a03> ok
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23:59:31  <sawyer_> !password
23:59:31  <coopserver> sawyer_: danish
23:59:51  <coopserver> *** Game still paused (connecting clients, number of players)
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23:59:56  <coopserver> *** Game still paused (number of players)

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